#Made with GameMaker
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update on the platformer. got dashing, double jump, and a squash and stretch on some of the movement im really happy with now.
#gamedev#game design#game development#indie games#indie game#game dev#video games#game developers#indie game dev#indie dev#made with gamemaker#gamemaker#indiedev#indiegamedev#screenshotsaturday
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Testing the sprite and background styles together
#indie dev#digital art#oc#indie game#gamemaker studio 2#gamemaker#artists on tumblr#point & click#art#character design#character art#original character#my art#krita#background#game background#indie games#point and click#indie horror#watercolor#background art#sprite#made with krita#digital artist#digital drawing#digital aritst#drawn with krita#krita illustration#oc character#ocs
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Why not make a sprite comic for your Deltarune x Undertale Crossover?
I'm gonna make more edits and mini sprite comics, but I'd prefer to develop it into a game over any other form of media.
Undertale and Deltarune have lots of different paths and dialogue depending on what options you choose, so i want any serious projects about this to be as interactive as possible!
#runetale au#utdr crossover#ill definitely look into learning gammaker studio but no promises on the fangame front#gamemaker studio is what these games were made on so itd be the easiest way#undertale#deltarune#undertale au#deltarune au#alternate universe#anon#ask#question
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hewwo :3
i just made a game. and submitted it to a game jam
if u want to play it, it's probably like, idk, 5 mins to play.
it's called conversations with your mom
anyway!
dont ask me why its blurry. i simply do not know and i simply do not have the energy to figure it out. all i know is that it wasn't blurry in GameMaker and so i'm not sure.
#idk idk idk#gamedev#gamejam#indiedev#i just thought this was fun#learned a lot but whooooo boy did i learn im bad at making games#hopefully to get better though#augh#!#made in gamemaker#uh#yep
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hullo mr. tyler mon!!!
i’ve been idly wondering about this for a long while now, pretty much since FNFFD got canned…
At the rate you’re going making ZoomQuest, when do you reckon some sort of alpha/beta/QA build of the game will come out? (if it’s indeterminate, that’s also fine, take as much as you’d like with the game! i’m just really excited to play it with all the teasers you’ve shown :3)

Well ZoomQuest doesn't even have a project file yet. So I say its probably got a bit.
I know that's a confusing answer because of how often I post screenshots of what looks like game play. And it is game play, but it's a little complicated.
They're all screenshots from the prototype of ZoomQuest that I made to test out if the ideas I was having for it could work as a video game. It's just over an hour long and doesn't even have an original soundtrack!... (Besides 6 songs Funne graciously made unprompted)
To make a long story short... It does!!! Everyone who I sent the prototype to said it was a great time and had no notes. Even a guy who hates singleplayer campaigns said he wanted to play more. (He also thought Nermal was a dude, several people thought that.)
Since then, I have been focusing on fine-tuning the games story. I want to have that 100% sorted out before I even make a project file for it. For ages I've known the general gist of what happens, but now I want to write an actual cleaned up script for it, from beginning to end. There are some major things I still have to work out regarding the plot. But after that I'll be ready to start actually making the damn thing.
I think my biggest mistake with the project was showing stuff off for it before I had any intention on starting it. Sorry about that. And thanks for the question.
I'll try to keep the people who are here early entertained in the meantime.
#i appreciate that all these asks start with greetings#zoomquest#and dont even get me started on sorting out the technical stuff#the prototype was made in gamemaker studio 1.4 but I want to make the full thing in gamemaker studio 2 since yoyogame actually supports it#but making a 3d game in gamemaker studio 2 is a million times harder then it is in gamemaker studio 1.4
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i've gotta program something soon...
#my posts#gets computer science degree#proceeds to do no programming for 4 months#i have like a few programming ideas but starting things is hard#i want to play with godot more it seems fun#i should probably also learn C++ for job reasons since i want to get into lower level/embedded stuff and only know C and rust#i guess the problem there is i'd have to like come up with a project to learn it with#preferably something lower level#maybe finally do that make your own file system project i skipped?#or like something with compression and parsing file formats#that's all pretty involved though so something like playing with godot would probably be better to get myself back in the programming mood#some sort of silly 2d game probably#i've had thoughts of making a silly little yume nikki-like for my friends to play that could be fun#or just any silly little game for just my friends idk#starting with gamemaker kinda made using other game engines a bit weird for me#so getting used to how more normal game engines work would probably be useful#i also want to mess with 3d games that seems fun too#but see the problem with all of this is that i suck at starting projects#and am even worse at actually finishing them#well i guess we'll see what happens?#also hi if you read all of this lol
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ROTATE YOUR FISHERMAN
#2d animation#hand drawn#frame by frame#game design#gamedev#gamemaker#fangst#indiedev#fishing game#indie game#the most extra 'hurt' animation i've ever made#game assets#limited animation#limited palette#update#queer#indie games#norway
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going through my (at the time 2) levels in my game over and over and over again felt a lot like this
#how silly of me to post for no one at all.#look!!! gamemaker!!! gamemaker game!!!! like i said!!!#i have done quite a bit more since i made this like 2 days ago like a third puzzle ans secret room but it's all great!!!
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huurogh i need to do pixel art again one day
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Devlog 36
Whoops! I forgot to post on Saturday! Just got real busy with family and other stuff, but that doesn't mean I didn't get some good video game progress made!
This week I made more NPCs for the Yokai Village!
Very green themed huh? I didn't actually notice that until I had them all grouped in this post. Well, it is a forest after all! I'll hold off on dropping the lore on each of these yokai until I have a few more sprites finished for them. One of them is the leader of the Yokai Village though! I'll let you guess which one that is.
I also spent quite a bit of time on stage design this week and almost have every stage in the Yokai Forest complete! That means I'm going to have to release a demo pretty soon.
I'm refining and adding to the tileset I'm using to build my stages too. While I don't think it looks 'bad', it could definitely look better and be less 'blocky' at times (especially the trees), but idk what do you think? I'm always happy to hear feedback on my sprite art and stuff.
That's all for this delayed post. Enjoy the week!
#devlog#gamemaker#screenshotsaturday#game development#japanese inspired#indiegamedev#indie games#gamedev#platformer#gameplay#sprite art#pixel art#character art#mizuki and the crimson moon#lots of green#oh yeah I got new collision made too#teleporting through stuff in fun#I should design a boss around that
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so much has been done im not fully sure where to start. animations exist now using squash and stretch, the jump and double jump have slightly different values, same with the sound for the jumps making sure one is higher pitch than the other.
the camera is fixed now so that its a smoother follow, aswell it now has a system that zooms out and centers so i can show full areas for jumping puzzles instead of having one set camera making it more dynamic.
i have a checkpoint and death system now, the checkpoints work in that you cant go to a past checkpoint and only to the most recent.
#gamedev#indie games#game design#game development#video games#game dev blog#game dev#game developers#gamedevelopment#indie game dev#indie game#indie dev#indie gaming#indiegamedev#made with gamemaker#gamemaker
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my vidgeo gaem gubbies <3 sparkle emoji
#i made them way back in my school media class when making games in gamemaker 8 its was so cool..#my bestie erina drew phil margrit btw <3#oc art#pixelart#art#oc#also if you luv them u can ask anyting you please about dem and i shall answer :D#frackposting
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Me, someone that pirated GameMaker a long time ago: OMG, the game engine is free now! LET'S FUCKING GO!
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odd, there is notifications today.
oh.
oh.
#while chaos emerges and popcorn is hypothetically enjoyed (cant due to health concerns either way)#worth noting that they made gamemaker free for non-commercial use#which is. pretty huge considering ideas i've considered considering.#but sleep being most important at this hour#sleep. then draw. and then maybe game learn. MAYBE.#but definetly fdrawwww
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Chat how does one develop a game
#My friend and I are making :3#I've made games before but never this ambitious#Gamemaker or RPG maker... hmm...#Side note I love the story we have#think OMORI but doferent#The workload is intimidating#Hey anyone know any good half decent music composers#Willing to work for free#Or sprite artists for that matter#My sprites suck ass
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lures devlog #6
A brand new environment! It's the Apprentice's home~ They live in a little abandoned traincar out in the woods near Fisk Bay. It's a bit of a trek in to the bay, but they do it every day!
And I managed to make a prototype of the minigame that I'm pretty proud of! I wanted something along the lines of the skillchecks in Dredge, so I learned to use paths in GMS2 and it worked great! It's really basic like just hitting the spacebar in the right zones, but I'm quite pleased that my understanding of GMS has improved.
It's fun to work on this game now and then. I think I need to start really sketching out the story and gameplay... It's mostly been just drawing environments and stuff. I'm not a gamer and I tend towards more story-driven games, but taking a game design class has really opened my eyes to how much care goes into developing gameplay aspects. I wonder what I can do to make this game interesting in both story and gameplay.
#also ive thought abt it and yeah... maybe this whole game couldve been made in rpgmaker...#thats not a bad thing like so many incredible games r made in rpgmaker like omori; zelle etc#and those are great bc theyre story driven... so like am i wasting my time in gamemaker trying to learn how to make dumb ui boxes#when actl rpgmaker has all the resources for you#also realising i want to make a tiny little game but i do not know how... much to think about#lures game#gamedev#indiedev#devlog
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