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#Modern user interface
limitype · 3 months
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Bionix - Bold Inktrap Font
https://www.behance.net/gallery/193146761/Bionix-Bold-Font
Bionix is a sans display font made with a bold and modern impression, equipped with inktrap which adds personality to this font. This font is suitable for designs that require a strong and clear impression when used in media but is still modern and fun. Bionix is suitable for headlines, posters, banners, logos, etc
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laiqverse · 2 years
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Susan Kare: The Visionary Designer Who Shaped the Digital World
From the early days of personal computing to the rise of social media, digital design has become an essential part of our daily lives. And one person who has played a pivotal role in this evolution is Susan Kare, the graphic designer who is best known for creating the original Macintosh icons and several typefaces for Apple in the 1980s. In this blog, we will delve into the life and work of…
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gaussmultimedia · 2 years
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Curso de Especialista en UX-UI 2021-22. Proyecto final de Miriam Cortés Luque: diseño de app para museo. 
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erdemscak · 2 months
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Check out our sleek new hero UI design for any Architecture Company
For more design, I put a link
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designerhubio · 1 year
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Hi ,If you thinking to make a beautiful and pain free website . Contact Me: https://www.fiverr.com/mahabubhasan09/create-a-fully-optimized-wordpress-website
#websitedesign #appdesign #landingpage #SEO #elonmusk #messi #metatime #doge #titan #techno #Entrepreneur #dog #cat #funny #business #artwork #nft #digitalart #painting
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devoqdesign · 1 year
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Devoq Design provides website development services to help businesses build and launch custom websites that are visually appealing, user-friendly, and optimized for performance. Our team of experts uses the latest technologies and development best practices to ensure that your website is responsive, secure, and scalable. Contact us today to learn more about our website development services.
For more information visit our website: https://www.devoqdesign.com/wbsite-development
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commodorez · 1 month
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Cactus fascinates me, does it run on code similar to an existing instruction set or is it completely original on that front?
What can you do with it? What's it's storage?
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Both the Cactus (the original wooden prototype from years ago) and the new PCB Cactus(es) are essentially derived from a minimal 6502 computer design by Grant Searle for their core logic. Here's what that would look like on a breadboard:
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There isn't much to it, it's 32K of RAM, 16K of ROM containing Ohio Scientific's version of Microsoft BASIC, a 6850 ACIA for serial interaction, some logic gates, and of course a 6502 microprocessor (NMOS or CMOS, doesn't matter which). You hook it into a terminal and away you go.
Grant's design in turn can be best described as a distilled, modernized version of the OSI Challenger series of computers. Here's an OSI-400 and a Challenger 4P respectively:
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The left one is a replica of the 400 circa 1976, also called the Superboard. It was affordable, endlessly reconfigurable and hackable, but ultimately very limited in capabilities. No BASIC, minimal monitor ROM you talk to over serial, but you could connect it to a bus to augment its features and turn it into a more powerful computer.
Whereas the OSI C4P on the right from about 1979 has more RAM, a video card, keyboard, BASIC built in, serial interface, cassette tape storage, and that's just the standard configuration. There was more room to expand and augment it to your needs inside the chassis (alot changed in 3 years for home computer users).
Grant's minimal 6502 design running OSI BASIC is a good starter project for hobbyists. I learned about the 6502's memory map decoding from his design. I modified and implemented his design on a separate cards that could connect to a larger backplane.
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Here are the serial, ROM, RAM, and CPU cards respectively:
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Each one is 100% custom, containing many modifications and fixes as I developed the design. However, that's only half of the computer.
I really wanted a 6502 machine with a front panel. People told me "nobody did that", or couldn't think of examples from the 1970s but that seemed really strange to me. Especially since I had evidence to the contrary in the form of the OSI-300:
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This one I saw at VCF West back in 2018 illustrates just how limited of a design it is. 128 bytes of RAM, no ROM, no serial -- just you, the CPU, and toggle switches and LEDs to learn the CPU. I was inspired the first time I saw one in 2015 at VCF East, which is probably when this whole project got set in motion.
Later that year I bought a kit for a miniature replica OSI-300 made by Christopher Bachman, and learned really quickly how limited the design philosophy for this particular front panel was. It was a major pain in the ass to use (to be clear, that's by OSI's choice, not any fault of Christopher in his implementation)
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So... I designed my own. Took awhile, but that's the core of what the Cactus is: my attempt at experiencing the 1970s homebrew scene by building the computer I would have wanted at the time. Over half of the logic in the Cactus is just to run the front panel's state machine, so you can examine and modify the contents of memory without bothering the 6502. I added in all of the things I liked from more advanced front panels I had encountered, and designed it to my liking.
Here's the original front panel, accompanying logic, and backplane connected to the modern single board computer (SBC) version of the machine:
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And here's the new Cactus SBC working with the new front panel PCB, which combines the logic, physical switch mountings, and cabling harnesses into a single printed circuit board.
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So, what can you do with it? Pretty much the same things I do already with other contemporary 1970s computers: play around in BASIC, fire up the occasional game, and tinker with it.
I've got no permanent storage designed for the Cactus as yet, it's been one of those "eventually" things. The good news is that a variety of software can be ported to the hardware without too much trouble for an experienced hobbyist. A friend of mine wrote a game called ZNEK in 6502 assembly which runs from a terminal:
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Right now, you have to either toggle in machine programs from the front panel from scratch, burn a custom ROM, or connect it to a serial terminal to gain access to its more advanced features:
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Here's it booted into OSI BASIC, but I have also added in a modern descendant of Steve Wozniak's WOZMON software for when I need to do lower level debugging.
I've also got a video card now, based on the OSI-440. I have yet to implement a keyboard, or modify BASIC to use the video board instead of the serial connection. Even if I did, screen resolution is pretty limited at 24x24 characters on screen at once. Still, I'm working on that...
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Anyway, I hope that answers your question. Check the tags below to see the whole process stretching back to 2017 if you're curious to learn more of the project's history. I'm also happy to answer any more questions you might have about the project.
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arthenaa · 9 months
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ikaw at ikaw (only you) — mizu x f!reader
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synopsis: 4 times your team lead chose you and 1 time you chose her.
content: modern!au, office romance, you and mizu are creatives, specifically in the character and concept design department in a very very famous gaming company (take a guess), she is your creative director and lead designer and you are the concept artist, 4+1 format, FLUFF, work relations, dynamic, and position might not be accurate, forgive me, this is basically just me projecting yet again.
a/n: this is requested by @andieperrie18 ! the answer shit isn't letting me edit my answer so ill be @-ing you here. TYSM FOR ENJOYING MY WORKS !! means a lot ... u also chose pasilyo 🥹🥹🥹🥹 sunkissed lola is the best
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1.
Being part of the creatives team was a nightmare.
To tell you the truth, the position for a Concept Artist with a specialty in 2D design wasn't actually all that bad. The monthly benefits and wage were something you're quite lucky to receive considering the constant side eye other departments have with the admin's treatment of the artist employees. This was also your dream job—having had to play their games, specifically, VALORANT, left you in awe and gearing to apply once you were ready for an Internship. After your OJT course, you were accepted for a position in Character and Concept Design and are considered one of the team's most beloved artists (Your followers on Twitter reckon so).
In short, the work environment was great. A solid 15/10 experience—I mean how can you beat a company that caters not only to you as an artist but also as a player? Nothing can beat that feeling of satisfaction once you see your work displayed on various monitors all around the world.
It was more of ... the relationships and interactions with that work space environment that left you grasping at a chance to breathe.
People think you're overreacting but you think it's completely reasonable.
"Yes, you are overreacting."
Your face falls at Taigen's words—watching as he plays a round of unrated in the company's leisure space decked with state of the art PC builds that could definitely beat your poor touchscreen fridge with just a move of its mouse. You could hear the familiar voicelines of Jett from VALORANT as he uses the character's abilities to swiftly enter the site and take a hold of the defenders' positions.
Taigen is part of the Gaming Development Department in the VALORANT Team. He often does routine user gameplay checks and one of its perks is that you literally just have to play the game and get paid for it. You think its unfair but then again, its Taigen. He's always unfair.
"I think you're just saying that to be mean," You frowned, eyes trained on his face—the lights reflecting back on his stupid, stupid, clear-skinned face. Taigen rolls his eyes but not an ounce of his focus leaves the game.
"Being honest equals to being mean, got it." Taigen's voice comes out in a sarcastic tone. You kick a speck of dust on the cement floor, twirling in the gaming chair you're seated on.
"I just think its a reasonable thing to complain about!" You throw your hands in the air in an attempt to get him to look at your side of things. "You're completely unfazed because your team lead has the patience of a mother with 7 kids."
You hear the familiar cue of an ACE kill as Taigen hits a headshot on the last player. The game's interface shifts to the winner screen and finally, he turns to you, pulling his headphones off and giving his best deadpan stare.
"You're freaking out over Mizu sighing over your concept design proposal for Neon and overanalyzed even the way she drank her coffee because you're obsessed with her like that." Taigen arches his eyebrow to make the situation all the more ridiculous. Your mouth closes and opens like a fish out of water. "Am I right? Wait no, don't answer that. I know I am."
"What the fuck?" Your voice comes out in a desperate attempt of self-defence but it ultimately just sounds defeated. Taigen chuckles as he turns back to his monitor to take a look at the game stats.
"Look," Taigen tries to be empathetic but you're pretty sure this is just to get you off his back. The queue for competitive is already up and running. "As your friend, I say this with the love that I have for you and your works but please, Mizu is just one woman. If my mind process went like yours, I would've assumed Akemi hated my very existence and this is coming from someone who IS dating Akemi."
You purse your lips in thought as he raises his eyebrows in exaggeration. You're not exactly sure why you approached Taigen with this problem but he was the only familiar face that you saw after walking out of the meeting room in a hurry.
But then the question in this situation is who exactly is Mizu?
Well, there were a lot of things you could associate with the familiar blue-eyed director. Mizu is your boss—the creative director for Concept and Character design for the VALORANT team. She oversees character ideas, map visuals, detailing, and the final approval for character and asset ideation before it's sent for building in the 3D and VFX departments. She is your employer but you can also consider her your friend, albeit a highly respected one (she did the character design for Jett and Yoru).
It's not that you were obsessed—Taigen is wrong, he's always wrong—it was definitely because you respected her very much. Being a Riot Design Lead is basically fucking God. You create and give life to ideas. She's part of the original team that worked on the pre-release of VALORANT during its early stages and got to see the whole thing unfold. Something you wished to see back then but glad that you were able to become part of the journey despite being a few patches late.
You respected her enough to always want to be on her good side. I mean, who wouldn't? She's talented and very... youthful-looking and one of Riot's youngest leads, you honestly think that being worried over her approval like this is just a matter of respect and definitely NOT obsession.
"You're doing that thing where you space out and I have to assume that it's probably because of Mizu, yeah?" Taigen's voice intercepts your reprieve and suddenly, a curl of your eyebrows creates a look of annoyance on your face.
"I am not obssesed with Mizu," You reiterate, but this time with your mouth. "I just... respect her."
Taigen leans back on his gaming chair, nodding as if you just told him that he didn't need to double double-click everything.
"That's the most unbelievable shit I've heard today," Taigen finally replies with a scrunch of his nose. Your jaw falls open.
"I do not!"
"Do too."
"Do not."
"Do too!"
"Do fucking not—Stop it."
Taigen purses his lips, and makes a motion of zipping his mouth and shaking his head. You huff in anger. Taigen was never going to believe you.
Just as you were about to chastise him again for being mistaken, a knock on the glass doors notifies you of a new presence. You turn by instinct and your eyes widen in shock and probably, dread—who knows.
"There you are," Mizu's voice filters through your ears like classical music on a good Friday evening. You stammer slightly as she enters the area, eyes trained on you through those tinted orange specs. Mizu momentarily greets Taigen who only raises his hand in greeting before turning towards the screen (only you can see through your peripheral vision that this motherfucker is laughing). "I've been looking for you."
"You did?" Your voice comes off quiet. Mizu furrows her eyebrows.
"Uh, yeah?" She replies with a confused tone. "I had your concept design for Neon approved, it was more direct compared to Matt's. I wanted to tell you in person since you just bolted from the meeting room."
You fall silent at her words. She looks a bit concerned as you try to make sense of the information.
"You seem in shock—Are you okay?" Mizu asks, eyes glancing towards Taigen who looks at her before shrugging.
You feel your heart speed up. You momentarily calm yourself before finally responding. "Y-Yeah, sorry. Just didn't think that you'd approve it."
Mizu tilts her head like a fucking cat and you're quite sure you would drop dead then and there. "Why not? It's your work."
You're not sure what she means by that but a sudden shiver runs through your veins at her praise and suddenly your cheeks are flushing.
"Ah," You're voice fills in the silence, awkward and quiet. "Thank you?"
There's a pause of silence before Mizu chuckles. She heaves a breath before pulling the glass door open.
"I'll see you at my office, Y/N." She smiles. "Great work."
The silence further pushes you into the void as you and Taigen watch her exit and disappear into another hallway through the glass windows. Just as you were a few minutes ago, you lean forward to slouch over your knees, hands on your face as you meltdown from what just happened. You hear Taigen chuckle beside you.
"Give it a few more months and she'll give you a ring on your finger with a bent knee on the ground."
You sob into your hands as Taigen erupts in heaps of laughter.
Oh my fucking God.
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2.
The release for Neon was a hit. An all-time new duelist originating from the Philippines, your concept design took off without a hitch. It's safe to say that your hard work paid off as you stood over the central common room—leisure areas decked with your coworkers trying out and celebrating the release. A sense of satisfaction fills you.
"I hear you spearheaded the design concept for Neon," A voice infiltrates your sense like a lure. You can't help but smile at its familiarity. Akemi wraps her arms around your waist, chin on your shoulder as she continues. "Marketing was thrilled with the positive response. Good job."
You turn around, her arms loosely accommodating you. "Akemi," you coo.
The girl grins wide and pulls you into a hug. You return the affection in a grander gesture of squeezing her tight against you.
Akemi's part of the Marketing Department for Riot. While she often creates publication material for VALORANT, she also has cross work with League of Legends for its various strategic releases (ie. KDA).
"I just want to say that I already predicted Neon would be a sure hit, it's your work after all," Akemi pulls away from the hug with a smug smile. She grabs your hands in hers, swinging them slowly. "Marketing it was like a breeze in the park."
You laugh softly at her enthusiasm. "You give me way too much credit."
Akemi rolls her eyes affectionately. "Humility is a disease—live a little."
You shake your head at her quips, opting to smile in response. A member of your team passes by, eyes widening in recognition of you before giving you a thumbs up. Akemi watches the interaction—eyes trained on that person's figure as they walked towards Mizu who was busy talking to other creative team leads. Your eyebrows furrow in confusion at her prolonged silence.
"Who are you—?" Your words trail off as you turn to look at what she's so focused on before turning back at the sight of Mizu. "Nevermind."
Akemi raises her eyebrow with an amused look on her face. "Taigen always has a penchant for exaggerating but I didn't think it was this bad?"
Your face falls at the information. "Taigen told you?"
Akemi gives you a 'duh' look—eyebrows raised and eyes half-lidded. "Taigen's a loose lock if you pry hard enough. He basically can never keep a secret."
You give her a deadpan stare before shifting in your position. Akemi crosses her arms over her chest as she eyes you up and down—filled to the brim with amusement. "I'm fine, stop making a big deal out of it."
"Uh huh," Akemi squints her eyes playfully. You could only glare back in response.
The loud cheering at the front catches your attention as resident workers, interns, and newbies alike begin to tune in at the commotion. Akemi and you move to the sidelines, eyebrows furrowed in confusion as you tried to find out what's happening.
"What's happening?" You ask the person to your front. He turns, eyes beaming with excitement.
"The creative director for C&C got pulled in a 1v1. They're playing against Beckham."
Your breath hitches at the information. Akemi nudges you with her elbow, overhearing the conversation. The two of you move to the side, finally getting a glimpse of the two team leads focused on a custom game of VALORANT. Your eyes zone in on familiar raven locks seated on the right monitor.
A live stream of their game is projected on the monitor up front and suddenly you feel sick from the amount of butterflies fluttering in your stomach.
She's playing Neon. The character you designed.
Oh God. You watched her take kill after kill, headshot after headshot as she sprinted across the map—zapping characters with Neon's electric abilities. You've never seen someone look so fucking hot playing an FPS game before. It's doing things to your brain.
Just as you expected, the winning banner appears on Mizu's screen and the C&C Team erupts in cheers. You become entranced at the sight—a few of your co-workers patting her on the back before she erupts in smiles and laughs. This is not healthy for your heart.
And just as you think the night couldn't get any better, one of the people from the Marketing departments begins stirring up an interview.
"What made you choose Neon on the character pick? You usually go for Sentinels, no?"
Your eyes meet and suddenly you could feel your heart skip a few beats. Mizu chuckles.
"Wanted to do a duelist around for a spin," Mizu replies. "The design and character visuals for Neon was amazing and I ought to pay the artist who did it a homage."
Suddenly all eyes are on you—some of them even "ooh-ing" for being praised by Mizu. You pale at the attention before doing a hesitant bow in gratitude.
Mizu pulls the headphones off her head and smiles. "Congrats, Y/N. Hope you liked the win."
You feel Akemi stir up beside you, chuckling at the interaction.
You're going to die. You can feel it and its all because of your boss.
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3.
Okay, maybe admitting that you were a little bit obsessed and crushing over your employer was a bit overdue. You weren't exactly the type to parade your feelings around the office but if people were to zone in on you acting sheepish and awkward around Mizu, there was a 55% chance that you could tell based on that alone.
It wasn't like your admiration for Mizu started on a whim. As said countless and countless times, it had a foundation of respect until Mizu started trying to get to know and interact with you and those same feelings of admiration started to change. What else were you supposed to do? Mizu is a fucking all-in-one holiday basket—you didn't have it in you to resist the charms.
It also didn't help that over the past few days, Mizu seems to have her undivided attention on you. Showering you with praises, asking if you wanna spearhead a certain project, revel in your work—all that shit. It's messing with your productivity and mindset and that's not a good idea.
The Head Director for the VALORANT Team had decided to call a night out for drinking to reward the team for the positive feedback for the latest patch. You were quite thankful for the opportunity as this was a way for you to get a moment of rest from Mizu's constant attention. Not that you were complaining, it's just a little... too much.
You were seated at the far right booth of the restaurant, keeping to yourself as you watched Ringo and Taigen begin to have a debate about team composition. Akemi grumbles beside you, clearly not enjoying whatever the fuck these two were talking about.
"Look," Taigen holds his hands out in front of him, trying to make a point. "All I'm saying is if you keep putting DPS builds on your team comp, how in the hell will you be able to maximize their kit? Supports are there for a reason."
Ringo rolls his eyes. "It's called enjoying the game, Taigen. So what if I want to put dick 1, dick 2, and dick 3, together?"
Taigen's jaw drops. "Do you know how much skill point dependent they are? I'm even surprised you could bust a skill out." The raven haired man pauses before continuing with a face contorted in disgust. "And stop calling them dick 1,2,3? It's Dan Heng, Blade, and Jing Yuan."
"Of course you'd police that as well. You look like that fucking emoji." Ringo raises his prosthetic hand, imitating pushing up a pair of glasses. "Um, actually—"
"You are as annoying as my grandmother, do you know that?" Taigen snarls, eyes pulled into a glare. Your tall huggable co-worker only grins and bats his eyelashes.
You begin to tune out the two as Akemi excuses herself to take a cigarette break—already having enough of their banter. You eye the glass of beer in front of you, watching as the liquid sloshes around with each twirl of your wrist.
You had hoped to end the night with silence but alas, you can never get everything that you wanted. You feel a pair of eyes on you—direct and unashamed. Already having a feeling on who this was, you looked up and met the reflection of the ocean.
'You okay?' She mouths, concern overflowing her features. It's subtle enough for people to not notice her sudden shift of attention but enough for you to understand her. Your cheeks flush as you nod back with the same softness that she had thrown your way.
She nods in understanding, sending a soft smile your way before turning back towards her conversation with the Head. You hang your head down, wishing that the night would end faster so that you can finally have the moment of peace you have been wanting ever since this morning.
It was as if the world decided to cast hell upon you and revoked you of your rights to peace at the arrival of yet another problem.
"L/N!" The Head Director's voice encompassed the whole area—eyes turning towards him then at you in amusement. "You're one of the star employees and yet you haven't touched a single speck on that glass of yours!"
His hearty laughter follows—giggles and cheering from you co-workers following suite. You sweat drop, eyes darting to Taigen and Ringo who both looked away at your glare before turning towards the window where Akemi sends you a gracious thumbs up, a cigarette hanging from her lips. You groan.
"I-I'm fine," You wave your hand, laughing it off. Your eyes connect with Mizu, an unreadable look on her face as she takes a sip of her chosen beverage.
God decides to punish you more as the team lead beside Mizu chimes in. "Oh c'mon! You're a great asset to the company! I suggest drink up!"
One of your team members passes a full pint of beer as the others begin to urge you to drink up. You hadn't felt the intensity of peer pressure ever since your dance recital on 10th grade and that wasn't even as half bad as this. You weren't feeling on drinking yourself to death as well so trying to down a full pint of beer was a ticket for you to the afterlife (ie. you on your bed with puke all over the floors). The previous pint you had was enough.
You tried to decline as humbly as you could, afraid that this might be the instance that you could finally be fired off from Riot. You knew that if they kept pushing a 3rd more of their attempts that you'd probably give in for the sake of never doing this again but while the need hasn't yet arisen, you'll try fighting off the urge to be a people-pleaser.
Just as you finally begin to decline for the nth time, a hand emerges to your right—pushing the pint of beer in your co-worker's hands. The table falls silent. Your breath falters as the familiar scent of lavender and probably a hint of sunlight begins to seep in from behind you.
"Stop pressuring her like that," Mizu's voice sounds so close —your heart hammering off your chest. Your co-worker gives Mizu a sheepish smile.
"C'mon Mizu, let your team live a little!" The Head laughs once more before leaning forward with a smug smirk. "Unless you'll save this one yet again?"
There's a pause of silence as your co-workers darted between them—back and forth. You feel Mizu sigh behind you before her arms encase you against the table, one arm placed on the beside you each. Your breath hitches.
"Sorry," She mutters as she reaches for the pint. You stammer, turning towards her as you reach out to her wrist by instinct. Mizu blinks with her eyes wide open, suddenly surprised by your actions.
"Y-you don't have to!" You murmured, trying to keep your voice low. Mizu's eyes are unreadable. "You don't drink—!"
The woman chuckles before patting your hand and gently pulling herself off your grasp. "It's okay." She says.
You watch with stammering breath as she gulps the pint in one go, others cheering as she did. The Head claps.
"Didn't expect to see Mizu downing a beer today but here we are," The man bellows in laughter. Mizu chuckles, wiping the residue off her lips. You could only stare at her in shock.
Mizu glances down at you with a smile before patting your head then walking off. Your gaze trails on her and somehow the hammering within you becomes all the more intense.
Oh, Lord.
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4.
It was supposed to just be a little game—a past time that the others decided to force you along. You really had no qualms joining games like this but if it concerns the people around you, especially in your work place, somehow you feel the risk of being outed for liking someone in you work space.
"If you guys wanted to date someone in the office, who'd you pick?" Ise leans forward, eyes squinted as she gives you and Akemi a smirk. The three of you were currently lounging in the cafeteria during you lunch break. There weren't many people present due an event going on in one of the building's sectors, so having a conversation like this somehow was less anxiety inducing.
"Taigen, unfortunately," Akemi deadpans. Ise rolls her eyes.
"I mean! Besides him," Ise whispers excitedly. "There's a newbie from marketing that looks cute but kinda quiet, maybe he's nice."
"You mean Takayoshi?" Akemi raises an eyebrow as she takes a sip of her tea. You glance back and forth between them.
"Is that his name?" Ise watches Akemi nod in response. "Well, I'll just have to go get his number then."
Akemi shakes her head at Ise's musings and you had hoped that the conversation would end there, but Ise suddenly turns to you with that mischievous look in her eye.
"What?" You whisper out, eyebrows furrowed in innocence. Akemi side glances you, the corners of her lips upturned in a smile. God, she was enjoying this too.
"What about you, Y/N?" Ise props her arm on the table, placing her cheek on her palm. "Got someone you're interested in?"
You avoid eye contact. "No."
Ise leans forward with a gasp. "You do!"
"I don't!" You reiterate with urgency. You turn to Akemi with a frantic stare. "Tell her I don't."
Ise turns to Akemi who smiles. "She doesn't."
"Bullshit." Ise deadpans. "The moment I'd believe Akemi with a smile on her face is the moment I'd die," Akemi flashes her middle finger at her to which Ise returns generously. Finally, the girl turns to you—chair scooted over to your right as she flashes you her doe eyes. "So? Who is it?"
You Akemi chuckle against her cup as you stammer in front of Ise. "I don't really like someone though?"
"Lies," Ise declares. "We might not be that close but you got that twitch in your eye that already tells me something. Who is it?"
"Ise," You plead, eyes darting around the space. Somehow, saying it out loud meant that you're solidifying the fact that you liked Mizu—an occurrence you'd like to keep to yourself as much as possible. You loved Ise, you really do. You worked with her hand in hand in bringing Neon to life (You worked on her design while she worked on the 3D build) and have become tremendously grateful for her critique and contributions to your work. But this, this was something else. You could feel your heart speed up as she started listing some names.
"Is it Beckham? That piece of shit always too full himself." Ise places a hand on her chin in thought. "Or Ringo? Nah, he's way too focused on content map-building."
There's a pause of silence before an 'aha!' look spreads through her face. You prayed that she would get it wrong but this is Ise we're talking about.
"Is it perhaps," Ise pauses, eyes darting all over your face. "Mizu—"
"What about me?"
The three of you tense, eyes darting behind you as you turn to find the familiar stance of your boss. She leans forward, a hand on the back of your chair as she gives the three of you a curious glance. You hadn't heard her at all, and something about Ise's frantic glance towards you says she didn't expect the same thing as well.
"W-we we're just listing people we found attractive," Ise laughs uncomfortably under Mizu's stare. The creative director glances at Akemi who raises an eyebrow at her. Somehow there was a silent conversation going on between the two that left you confused.
"Really?" Mizu asks, the ends of her words trailing off as she glances back at Ise. "Who said I was attractive?"
"It was Y/—"
"NO ONE!" You exclaimed, cutting Ise off with a jump. You flush under Mizu's wide gazed, surprised at your interference. Somehow, the way you said it implied that no one found her attractive at all, and that was way too wrong so you caught yourself before you delved into a pit of despair. "I mean, w-we haven't started and was just listing people off."
Mizu nods slowly in understanding, eyes examining your face for any slip-ups. You looked away from the intensity.
Ise finally saves your ass. "Yeah. What she said."
"What about you, Director?" Akemi chimes in from your left and both you and Ise turn to her with wide gazes. She simply smiles over her cup, face contorted in a mischievous look. You couldn't read Mizu at all. You had expected Akemi to drop it—after all, she wasn't even joining in on Ise's incessant need to know everything about everyone. "Who do you find the most attractive in this office, hm?"
You can feel Mizu shifting behind you before a chuckle pulls out from her lips. You turn towards her in curiosity as she flashes a smile towards you.
"I'd pick Y/N, of course,"
Huh?
Akemi rolls her eyes, somehow already expecting the answer. Your jaw drops at her response as Mizu turns to Ise who already has a knowing look on her face.
"She's just that reliable," Mizu looks back down towards you, those shades of blue peeking from her tinted glasses. She pinches your cheek in a flash before pulling away. "Cute too."
You turn away, afraid that the flush on your cheeks might've given you away.
"Anyways, I just dropped by to see what's happening outside the event," Mizu sighs, pushing her glasses back up the bridge of her nose. "I'll see you girls around."
Your interactions always end up one sided somehow. She gives and then leaves—resulting in you malfunctioning from whatever she's left for you to deal with.
Ise turns to you with a mischievous grin when Mizu finally turns the corner. "You and the Director huh?"
"Shut up, oh my God."
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+1
"Why do you always do stuff like that?"
"Like what?"
"Like you're not leaving me any room to process the shit you do?"
Mizu lets out quiet laughs from beside you. 10:47 pm. Normally, work hours in the office end at about 9 but you've learned that staying late is where the good things happen.
"I literally just told you 'good job' the other day and you malfunctioned in front of me," Mizu giggles, leaning forward as she tapped you on the nose with the pen to her digital tablet. "And I heard everything by the way. Quite adorable of you to deny everything."
You flush under her affectionate gaze. "Everyone's so gossipy. You can't blame me."
Mizu turns her chair towards you, arms reach out to take a hold of your own before pulling them close to her side. You lean back at her sudden proximity.
"Well you can't blame me either when you're this adorable," Mizu grins. You furrow your eyebrows, finally leaning close as you cupped her cheeks within your palms.
"You even drank beer," You whisper, tone apologetic. "You don't even like alcohol."
Mizu leans into your touch. "And you don't like being pressured into something you don't want to do. I can sacrifice a little bit of something I don't like just for you."
You melt at her words, eyes darting over her softened features. "Thank you," You whisper, grateful.
"Anything for my girlfriend," Mizu teases. You roll your eyes before pulling her into a soft kiss. She kisses back instantly, hands gripping the arm chair as you take lead of the kiss. After a few pecks and chaste kisses here and there, you finally pull back—reveling in the soft flush across Mizu's cheeks.
"Also," You chime in. Mizu raises an eyebrow. "I was the one who pursued, not you. Correct that when they catch on."
Mizu chuckles at your words. "Right on. Akemi threatened me the other day, saying something like, 'I forbid you from dating Y/N Y/L/N, Mizu Tagawa!' Funniest shit, I've heard. If only she knew."
You pinch her cheeks, giggling at her words. "Of course, she's say that."
There's a pause of silence before Mizu turns to her work, a sketch of VALORANT's newest agent displayed on screen.
"Want to help me with the new guy?" She nudges towards the screen. "Heard he's French."
You turn to her monitor, dozens of details sketched on the edges with a version of her idea of the new agent. You grin, placing a kiss on her cheek.
"You could've just asked me to marry you." You tease. "Also, sure."
You turn towards the table and pulled her tablet towards you. Mizu scoffs as you take over her work.
"And if I actually did?"
"Sure, Mizu, sure."
"I'm serious!"
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a/n: hey guys!!! this was so fun to write and honestly i was just inspired to do this request bc ive been drafting an office romance for mizu after the roommate thing. hope yall enjoyed ! if yall arent familiar with valorant, here are the agents mentioned or referenced (neon & chamber (french guy)). also mizu's last name is derived from master eiji's va! cary-hiroyuki tagawa!
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limitype · 3 months
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Wosker - Bold Font 🔥
https://www.behance.net/gallery/192478591/Wosker-Bold-Font
Wosker is a display font with bold and modern characteristics, suitable for your designs that require a strong, firm, clear design but still look modern, friendly and not stiff. Wosker font is ready to support your amazing designs
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demilypyro · 1 year
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At what point in time did you see a giant hammer and go “yeah, that’s my main.”
Monster Hunter: World is a 2018 action role-playing game developed and published by Capcom. The fifth mainline installment in the Monster Hunter series, it was released worldwide for PlayStation 4 and Xbox One in January 2018, with a Windows version following in August 2018. In the game, the player takes the role of a Hunter, tasked to hunt down and either kill or trap monsters that roam in one of several environmental spaces. If successful, the player is rewarded through loot consisting of parts from the monster and other elements that are used to craft weapons and armor, amongst other equipment. The game's core loop has the player crafting appropriate gear to be able to hunt down more difficult monsters, which in turn provide parts that lead to more powerful gear. Players may hunt alone or in a group of up to four players via the game's online multiplayer.
Announced at E3 2017, Monster Hunter: World adopts the series' standard formulas from its older home console roots and recent handheld games to take advantage of the higher processing power provided by modern consoles and computers. Changes made in Monster Hunter: World include creating environmental spaces that are fully connected and removing the "zones" that were necessary for the PlayStation 2 and handheld games, more advanced monster artificial intelligence and physics, a more persistent cooperative multiplayer experience, and a refinement of the game's tutorials and user interface to help with bringing new players into the series. These changes led Capcom to plan for the game's simultaneous release worldwide, since Monster Hunter as a series has generally languished outside of Japan partially due to disparate release schedules. Capcom also opted to support online play between these different geographic regions for similar reasons. The delay for the Windows release was attributed to Capcom seeking to make sure its first foray into the Windows market was optimized for players on computers. By April 2020, updates to the game were synchronized among all platforms.
Monster Hunter: World received critical acclaim upon release, with critics praising how Capcom was able to make the game more accessible to new players and to Western markets, without detracting from the series' core gameplay elements and enjoyable difficulty, and fully taking advantage of the computational capacity of modern consoles to create living ecosystems, with some even calling it the best in the franchise. Monster Hunter: World is the single highest-selling game in Capcom's history, with over 21 million copies shipped by July 2022. A DLC expansion pack, subtitled Iceborne, was released for home consoles in September 2019 and for Windows in January 2020, and reached 10 million sales by December 2022. The next mainline installment, Monster Hunter Rise, was co-developed alongside World and announced for a worldwide release on Nintendo Switch in March 2021, with a Windows version released the following year.
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theminecraftbee · 5 months
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Thought for making the Jimmy Shipping horror "feel" less mean re: shipping and dating games- throw in some other stock characters for people to get warped into, for people that aren't usually shipped with jimmy. Like, Mumbo becomes a generic Jealous Rival for Grian and Scar's attention, or Martyn gets flattened into a user interface "ask me anything!" hint fairy
okay so first off, property police, come on, martyn isn’t a tutorial fairy he’s another love interest,
second, this is a good point! the jealousy and rival angle is inspired. I also think maybe as a reference point I could go read some of the pre-existing like, “oh no I’m the villainess in a dating simulator!” genre for a baseline (if anyone has any suggestions) or see if I can find a good dating simulator example that isn’t a subversion like doki doki literature club (the problem is that most dating sims I see get big in western fandom are already subversions and/or jokes and if I want to be true to the genre I need an example played straight; not sure if cobbling together zero escape, ace attorney, and modern fire emblem s-rank supports actually gets me something that feels true to form).
the REAL answer to this is actually the hard thing though: take it seriously. and honestly that’s part of what would make the horror work; i’d need to still do very strong character writing even with the warped characters! like, I still need to capture what makes those ships COMPELLING… just warped in terrible ways. part of the horror is that gap there, after all, between ‘what this could be if we could accept the actual flaws in it’ and ‘what is presented in an “ideal” world, stripped of that’. so it’d definitely have to do with how strongly this can still be plotted out…
(also, a little getting over my constant push-pull between “loves writing things that are a commentary on fandom tropes” and “INTIMATELY aware I have 11k followers and like, god, I want to be responsible about that”. I could do it I just need to figure out how to do it in a way that satisfies the bees in my brain about that,)
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curryswirl · 4 months
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ive seen a lot of responses to this post that are clarifying what they think "make art for yourself" is intended to mean-- that its not really referring to making it for no one to view but rather its referring to what you make and why. and i just wanted to do a little follow up and say that you guys are definetly correct in a lot of instances~ in those instances, i in fact agree, also. i do think determining what you want to make via what you think people will like ONLY is probably an unhealthy way to create (although it can certainly be a component of your decision making), just as i think doing it for ONLY likes and numerical engagement is not the way to be either!
i was specifically responding to cases where i have seen people problematize the desire to have ones art seen at all, though-- something i have come across frequently, too. i wouldnt be suprised if this was an extreme evolution of the former, as that tends to be the case for heavily parroted rhetoric online.
it was an angry post and i stand by it, but i do apologize if it made anyone feel like they are "doing it wrong" or whatever. in truth, i think my motivation for making the post stems from, at its root, the sadness i feel when people blame other people for the tendecies that have been incentivized wrt engagement online... and i would never want to make anyone feel that exact way.
like, some people also identified the problem as due to "people not caring enough to reblog" or some other cultural shift due to individual shortcomings. i dont think thats completely and utterly untrue in all cases, but in my opinion much of this behavior is due to the platforms we engage on, and the behavior they incentivize, not some modern widespread negligence of artists by individual people.
websites are set up the way they are because long form, complex engagement does not make as much ad revenue. over a long period of time, users have been conditioned to scroll quickly and see more ads because thats what the UI encourages... and those who post are conditioned to desire a climbing number of likes/notes/whatever, because shorter and shorter dopamine hits have diminishing value.
there is intention behind every website beginning to look the same. there is intention behind every aspect of a user interfaces design. and it is my belief that this has caused it to be less rewarding to take time to leave a comment or to stay on one post for a long period of time.
if you combine that with the general, worsening life experience of the working class-- with the emotional fatigue, the intellectual drain... the amount of ignoring you have to do, the amount of swallowing of horrible, seemingly unchangeable horrors day in and day out just to bare living on this earth, you get an emotionally exhausted populace that does not have the time or energy to truly invest in engaging with art.
this is not your fault. this is not your peers fault. if youre not a billionaire, a capitalist of influence or in a position of power or authority, its probabaly not your fault either.
i guess what im trying to say is please continue to strive to punch up, and to always question the systems that incentivize our behavior before you turn to punching sideways and criticizing the people who are living in the same world as you. empathy is everything, and its all we have.
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cocoatonedcurls · 1 month
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become an academic weapon 📚🔫✨
hi all !!
with my GCSEs this year, and only a few weeks before back to school, I decided to really lock in yesterday 🫣
so I thought I'd take all the info I've come across while scrolling through studytok and put it into a little post for everyone looking to improve in their studies (& for my benefit as well 🙈)
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motivation
this is probably the biggest factor when it comes to locking into your studies, motivation can quite literally make or break your academic achievements (😦)
so, its very important you motivate yourself, and moreover, stay motivated 😭
i've made it sound daunting but motivating yourself is lowkey easier than you think, here's a few ways to do it:
picturing yourself in 10 years, where all your studying and hard work has paid off - you can't be that person without doing the work that they did 😬
you can also do the opposite of the above - imagine how disappointed you'll be if you didn't work as hard as you could have and failed
"revenge studying" - the most toxic yet probably the most widely effective technique - working hard so you can beat than the people who are better than you
make studying aesthetic - create pinterest boards, look at quotes and tiktoks, make success your greatest desire
make it an addiction - if you're bored? study. had a bad day? nothing like setting yourself up for the best future. having a great day? go make it better by making yourself smarter.
get a motivational study app - i LOVE 'Study Bunny' I've been using it for two days now and it genuinely motivates me to be more productive to keep my bunny happy 🙃
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resources
obviously, you need some help where you can get it despite all the controversies surrounding studying and the use of the internet, there are some amazing online resources you can use that will actively help you 📚
Quizlet/Anki - both of these flashcard platforms are incredibly useful - Quizlet is a fun platform and you can search for flashcards made by other people - Anki, in my opinion, is better than Quizlet for memorising, and you can import flashcards from Quizlet.
Mindnote - A mindmap making software online, a user-friendly interface + is quick and easy to make them - Great for visual learners
YouTube - the teachers on YouTube are incredibly helpful and can explain any topics you're confused about very quickly and very thoroughly
Spark Notes - great for English literature, with in-depth analysis of your texts and modern translations
Physics & Maths Tutor - free past papers and topic questions for core subjects and a few others, great for active recall
Study Bunny/Flora - helps keep track of your progress and keeps you motivated, I recommend Study Bunny because I can see how much work I've done of each subject and tick off things on my checklist
these are just a few out of many other resources so go do some of your own research, especially if there are websites that help with a specific subject
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techniques
different study techniques work best for different people, no technique is a one-size-fits-all, some people are visual learners, others perform best by memorising & etc.
active recall - the only one-size-fits-all method - is a cognitive function that you carry out to remember things in tests, so practising this is a must -> the best way to do this is by completing topic questions and past papers using minimal amounts of notes. basically just testing yourself before the actual test
Spaced-out revision - one of the best ways to make sure things stick in your mind, revise a topic/subject and revisit it every few days, eg. 1, 3, 5, 9, 15, 30; and by the 30-day mark it should be stuck in your mind because your brain believes its something that you need to know in the long run and stores it in your long term memory
Flashcards - great to memorise content for the test, especially subjects that are tested with orals
Scribble method - scribbling on a piece of paper while revising the content in any form, reading, listening, etc. helps your brain store the information you're consuming more effectively
Feynman method - basically just explaining the topic you're revising to someone, this helps you develop your understanding and catches out any areas you're unsure about to revise later
making mindmaps - this is great for visual learners, especially if you use different colours for each section of the map so that you can associate each concept with each colour and recall them easily
again, those are just a few that come to mind. do your own research and find out what works best for you 😇
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while studying
knowing how to study effectively is also a crucial aspect of success (obviously) 🤭
here are a few tips:
don't listen to music with lyrics, instead you can listen to lofi tracks, cafe/library asmr, brown noise, jazz music (my favourite)
set yourself a study slot, like 2 hours every day at a specific time & set a focus filter on your phone for the duration of your study time
make an aesthetic/cute study space so you can enjoy your time in that space and it doesn't feel like a chore
get a whiteboard to make learning more interactive & fun
light a specific candle whenever you're studying so your brain knows to associate the scent with working
have regular breaks eg. every half hour for 5-10 mins
reward yourself afterwards, so you associate studying with a good experience
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consistency is key, the more you study the easier & more fun it becomes 🙃 the more you study the more you are likely to succeed and fulfil your dreams ✨
remember though, academics is not everyone's thing:
"you cannot judge a fish by its ability to climb a tree"
everyone is good at something, and it doesn't make anyone lesser or greater 🫶
if you try your best, that is all that matters 🫠
- li 🌘
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devoqdesign · 1 year
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In the competitive online landscape, a website’s design can make or break its success. User Experience (UX) and User Interface (UI) design are the driving forces behind captivating and engaging websites. By implementing effective strategies, you can transform your website’s UX/UI from bland to brilliant, leaving a lasting impression on your visitors.
For more information visit our website: https://medium.com/@keyurvadhadia/from-bland-to-brilliant-transforming-your-websites-ux-ui-to-wow-your-visitors-686405ec269d
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cinderella-ish · 26 days
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If you know anyone who writes music, today has probably been a very crappy day for them.
Finale, one of the most dominant programs for music notation for the past 35 years, is coming to an end. They’re no longer updating it or allowing people to purchase it, and it won’t be possible to authorize on new devices or if you upgrade your OS.
I’ve personally been using Finale to write music for about 20 years (since middle school!). It’s not something that I depend on for money, and my work should be compatible with other programs, so I’ll be fine, but this is very, very bad news for lots of people who depend on this software for their livelihood.
(cut added so info added to reblogs doesn't get buried!)
The shittiest thing is that this was preventable. From a comment on Finale’s post:
As a former Tech Lead on Finale (2019-2021) I can tell you this future was avoidable. Those millions of lines of code were old and crufty, and myself and others recognized something had to be done. So we created a plan to modernize the code base, focusing on making it easier to deliver the next few rounds of features. I encouraged product leadership to put together a feature roadmap so our team could identify where the modernization effort should be focused.
We had a high level architecture roadmap, and a low level strategy to modernize basic technologies to facilitate more precise unit testing. The plan was to create smart interfaces in the code to allow swapping out old UI architecture for a more modern, reliable, and better maintained toolset that would grow with us rather than against us.
But in the end it became clear support wasn’t coming from upper management for this effort.
I’m sad to see Finale end this way.
Finale also could allow people who own the software to move it to their new devices in the future, but Capitalism. It’s a pointless corporate IP decision that only hurts users.
There are three main options for those of us who are having to switch: Dorico, MuseScore, or Sibelius.
Sibelius has been Finale’s main competitor for as long as I can remember. It currently runs on a subscription model (ew). The programs are about equal in terms of their capabilities, though I’ve heard Finale has more options for experimental notation. (I’ve used both; Finale worked better for my workflow, but that’s probably just because I grew up using it.)
Dorico is the hip new kid and I’d personally been considering switching for quite a while, but it’s ungodly expensive (about twice what Finale cost at full price). Thankfully, they are allowing current Finale users to purchase at a price comparable (well, still 50% higher) to what Finale used to cost with the educator discount. It apparently has a very steep learning curve at first, though it is probably the best option for experimental notation.
MuseScore is open source, which is awesome! But it also has the most limitations for people who write using experimental notation.
I haven’t used MuseScore or Dorico and will probably end up switching to one of those, but it’s also not an urgent matter for me. Keep your musician friends in your thoughts; it’s going to be a rough road ahead if they used Finale.
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renphousa · 8 months
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