#Modern user interface
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limitype · 1 year ago
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Bionix - Bold Inktrap Font
https://www.behance.net/gallery/193146761/Bionix-Bold-Font
Bionix is a sans display font made with a bold and modern impression, equipped with inktrap which adds personality to this font. This font is suitable for designs that require a strong and clear impression when used in media but is still modern and fun. Bionix is suitable for headlines, posters, banners, logos, etc
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juliabush2450 · 4 months ago
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Exploring the Benefits of Momcozy Video Monitors for New Parents
As new parents, ensuring the safety and well-being of your little one is a top priority. Momcozy video monitors are designed to provide peace of mind, allowing you to keep an eye on your baby from anywhere in your home.
These innovative devices come equipped with high-definition video quality and night vision, ensuring you can see your baby clearly, day or night. The two-way audio feature allows you to communicate with your child, providing comfort without having to enter the room.
In addition, Momcozy video monitors often include features such as temperature monitoring and motion alerts, keeping you informed about your baby's environment. With a user-friendly interface and reliable connectivity, these monitors are a perfect companion for modern parenting.
Investing in a Momcozy video monitor not only enhances your ability to care for your baby but also allows you to enjoy those precious moments, knowing that you are connected to your child's needs.
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caraudioexpertaustralia0 · 8 months ago
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Headunit With Carplay For Chevrolet TRAX HIGH | 2014 | 9 INCH
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Headunit With Carplay For Chevrolet TRAX HIGH | 2014 | 9 INCH
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erdemscak · 11 months ago
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Check out our sleek new hero UI design for any Architecture Company
For more design, I put a link
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corpseattendant · 1 year ago
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Bad interface
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satoshi-mochida · 3 months ago
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Hakuoki SSL: Sweet School Life for Switch coming west in late 2025 - Gematsu
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eastasiasoft will release the Switch version of Hakuoki SSL: Sweet School Life in English in late 2025, the publisher announced. Pre-orders for physical editions will open via Play-Asia starting April 10 at 8:00 a.m. PT / 11:00 a.m. ET.
Only 2,000 limited editions will be produced, which include the game, manual, soundtrack CD ,art book, mini case, Joy-Con sticker set, acrylic character standees, and a numbered certificate in a collector’s box.
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Hakuoki SSL: Sweet School Life first launched for PS Vita on March 27, 2014 in Japan, followed by Switch on June 15, 2023.
Here is an overview of the game, via eastasiasoft:
About
The long-running Hakuoki otome visual novel series enters a new era! Hakuoki SSL: Sweet School Life puts a modern spin on the Edo period romance of the main series, instead casting heroine Chizuru and the handsome warriors of the Shinsengumi as students and teachers living in modern Japan. School life antics ensue as these beloved characters hold a school festival, stress over midterms, get into watergun fights and more! Experience a fun slice-of-life story through unlockable event scenes, engaging dialogue and beautifully illustrated character portraits, all localized in English for the first time. Explore unique endings with each character and enjoy mini-games that make this standalone entry extra special!
Key Features
Take the role of Chizuru as she’s surrounded by familiar faces in a new modern setting!
Engage in fun mini-games with the handsome warriors of the Shinsengumi.
Make key choices and discover unique endings with each possible love interest!
Enjoy voiceovers in Japanese and newly localized text in English.
Navigate scenarios with ease using a variety of user interface controls and preferences!
Watch the opening movie below. View a new set of screenshots at the gallery.
Opening Movie
youtube
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marciavalance · 4 months ago
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modern outsiders headcanons part 5!!
more under cut!!
• The gang was dialed TF into the kendrick and drake rap beef (Bob, Randy and Marcia were too)
• Johnny listens to mostly anything (except a couple genres) but his spotify playlists are just insane combinations of genres
• Dally loves Travis Scott, Eminem and Kendrick (mostly male mainstream rap)
• Cherry and Marcia were girl scouts
• Sodapop has a snapple addiction
• Bev will accuse her boyfriends of talking to other girls on snap, break up with them, and then cry about being broken up with
• Johnny records the school fights (unless he’s the one fighting, then it’s Steve)
• Dally has a 0.9 GPA
• Sodapop has watched everything on Tubi (it doesn’t take much for a movie to impress him) (yes he’s watched the flesh hat kid)
• Ponyboy is a letterboxd user. He’s so critical of most movies
• Darry LOVES Madden and he’s cracked at it. He buys all the new madden games every year and he’s a sweat at it
• Johnny’s cracked at roblox obbies
• Dally wears those dumbass visor sunglasses
• Sodapop and Johnny share all their main classes (because of their 504s) (they just talk about dumb movies and drama) (they also get to sit in the library instead of going to class occasionally)
• Ponyboy goes to barnes and noble to read books there and not buy them (it’s like a library to him)
• Johnny has this oversized black zip up hoodie that he always wears (that’s basically the equivalent of his jean jacket)
• Cherry collects cds to feel vintage
• Marcia makes those lip-sync tiktoks to viral audios in class
• Bob’s tesla cybertruck broke down in the school parking lot and Two-Bit threw sticks at it
• Ponyboy has the ao3 interface burned in his phone screen
• Dally’s been suspended many times for making threats to the school, the staff, and the students
• Sodapop is in a whole bunch of clubs. He really likes being social and doing club events (and club field trips to get out of classes)
• Yk that video of the guy at burger king trying to make a video to join for a bite and then his manager comes in? That’s Johnny at his chick-fil-a shifts
(i’ve got a list of all my headcanons here!)
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simsionic · 8 months ago
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Updated Resource List: UI Edition (Updated 11/10/24)
This is all the mods in my downloads folder that changes the game UI and makes it look better on modern display, removes annoyances etc. My old resource list only listed 3 which have since been replaced.
I play on a 2k monitor with the game set to 1080p with the default UI because I like the nostalgic look.
If you use cleanUI by @greatcheesecakepersona, then many of the widescreen fixes are already included! Many of these also have an alternative version made for cleanUI.
Loading screen replacement:
UC loading screen by @eddysims replace the Fun With Pets logo and removes idle M&G sims on select menu (I use an older version to match the Super Collection for mac, but have combined with this to remove the idle sims).
UC startup strings by @simsllama replace the M&G text strings while loading to fit Ultimate Collection.
M&G to UC program name replacement (MTS) changes the program name to say Ultimate Collection on taskbar, when closing the game and in credits. I use the old original Sims 2 icon in start menu.
More UI mods below my loading screen.
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Removed or disabled buttons:
No delete button in Sim Bin by Chris Hatch avoid accidentially deleting a family in the neighborhood.
No delete button in Buy/Build mode by Chris Hatch. I prefer to delete cc in the downloads folder instead.
Edited No useless town buttons by ePSYlord. Removes the AL, FT and Pets buttons from upper select menu in hood view. It also disables Custom Content Browser button to the old sims2 webpage, the camera and video buttons which I never use but always accidentially click.
Removed Auto Login button by ePSYlord. Removes the redundant option in settings.
No delete button in CAS, edited More Columns in CAS by ePSYlord. This is an edit of Chris Hatch's ui mod (cas300Extra) that adds the columns while also removing delete button from all categories. I had difficulty getting it to work for me, but managed after changing load order and removing specific cc hairs.
Remove hood popup dialog box reoploaded on MATY. No more nagging to add subhoods when entering a neighborhood.
Visual annoyances begone:
No CC icon in CAS (MTS) hides the star on custom content.
No pause frame by @simnopke removes the red frame from live, buy and build mode.
Add store icon to CAS by @jawusa. Restore the TS2 Store Edition icon on store content which can all be found here.
Widescreen fixes:
Wider change appearance by Chris Hatch.
Wider buy/plan outfits by Chris Hatch.
Wider family tree by SixAM!
Wider design tool by @lamare-sims.
Wider collections by Chris Hatch.
Menu fixes or addons:
Subhood selection by Mootilda changes menu from big button to list of selections instead. Useful if playing with multiple subhoods.
Select your cemetery (MTS) adds dialog box to move tombstones if all sims on a lot die.
Baby Last Name Chooser by @midgethetree adds dialog box to choose a baby's last name when born.
Marriage Last Name Chooser (MTS) adds dialog box to choose last name after sims gets married.
Misc. UI changes:
Clearer need bars by simnopke. It just looks nicer.
Season icons in color (MTS). Replace the blue with colorful icons.
LTW icons fixed by Lamare. Resizes the Life Time Wants icons to be consistent.
I think that was everything concerning the user interface in my game. A lot more than anticipated and most added in the last year or so. My game looks so nice now!
If you have other UI mods or dialog box addons that isn't on the list, then please leave a suggestion for me 🥰
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acatwithstockings · 1 month ago
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Controversial Good Omens Takes and HC bc I like to see the world burn. (The last one will make you question my sanity)
I prefer Bond obsessed Crowley over queen fan Crowley. Don't get me wrong, it's cute and the fanarts with him and Freddy are always a treat HOWEVER it just doesn't line up with my reading of the text and Bond obsessed Crowley is right there. I mean he literally got petrol ONCE to get the promotional bullet hole transfers that he put on his Bentley.
Personally I hc Crowley as tech illiterate. Hear me out. So in the book he basically gets tech gadgets (his watch, his computer, his stereo) bc they are stylish, not bc they are practical. Literally his stereo is missing something critical yet still works bc he believes it should. So I think he is just great at pretending to know how tech works and things just seem like he does bc he believes that's how things should be. Actually he doesn't even know where to set his lockscreen. His phone just never dared to not have the correct one. And yes I know he hacked a few computers for the M25 well jokes on you, in that one deleted scene he does all those theatrics to bring down the phone network only to ultimately dump coffee over the server. He literally could have achieved the same thing from home. His hacking back in the day probably involved braking and entering and switching out the storage mediums manually. Not very tech literate if you ask me.
Aziraphale on the other hand is surprisingly tech literate, he is just a few decades behind. This one needs another explanation. So basically Aziraphale knows how things work, could probably explain to you in excruciating detail the program structure of any given application. He just struggles with graphical user interfaces and doesn't like non tactical inputs. He prefers to start his programs via console commands and probably finds it silly that people stopped memorizing where their files went. He'd probably run circles around any expert once given woefully outdated tech. So basically he understands how the fundamentals work and what's under the hood, so to speak, but he just really doesn't see the point in making it all work via pretty pictures and without clicky keys. I mean he still files his very accurate taxes on an Amstrad (was it an Amstrad ? Idk old computer, currently too lazy to look up which one he has)
(this one is probably not quite as controversial) No human in modern times will recognize what they are and remember it. So basically even tho Madam Tracy literally got possessed by Aziraphale, and had things explained to her, she probably forgot about the incident right after or if she remembers she believes Aziraphale to be a ghost and would not recognize him if she ran into him again. Simply bc that would fit her interanized world view better. Something, something about the human mind finding 'rational' explanations for the things they have been through. So basically Aziraphale and Crowley are real dumbasses when it comes to pretending to be human but they don't realize it, bc they just assume they are good at it and reality makes sure nobody proves them otherwise.
This here concludes the HC portion of this post. Turn around now, beyond this point only literary and fandom takes can be found pfff
The novel has the better ending. Don't get me wrong I love the show and the body swap. But you win some you lose some. Personally I think having their headquarters even attempt to execute our two idiots takes away from the overarching theme of the story. The whole point of having angels and demons be involved and having hell and heaven be dead set on the apocalypse is to basically frame humanity as the driving force. Aziraphale and Crowley are useless and so are their headquarters. They are detached pencil pushers obsessed with the illusion of control without actually having any. They follow their plan bc that's what they think they have to do, without ever considering the thing they have been entrusted with. They have as much of an idea what's going on as everybody else but make a point about pretending they the answers. They are all powerful but in the grand scheme of things barely move the needle. Them just pretending everything was fine and not punishing Aziraphale and Crowley to keep up face bc it's easier to pretend that THIS was the great plan after all, is hilarious and fits their role in the story better in my opinion. Then again they got more involved in the show so their role shifted slightly anyway soooo ehhhh.
While we all (hopefully) have disavowed Neil Geiman at this point, there is a conversation to be had (and a bit of unpacking to be done) on how much that person influenced and shaped the Good Omens fandom as it is today by positioning himself as the defacto authority over the story for DECADES. It actually insane how far back this goes. Just look at the Terry Gilliam adaptation that never happened. NG posted more about it than official sources despite also being on record stating that he doesn't want to be involved with another adaptation attempt at the time. Going as far as mentioning it in a completely unrelated context on occasion. That dude literally reshaped the narrative around the whole of Good Omens whenever it seemed to give him browney points. He even had a habit of dropping in other Terry Prattchet properties in a very strange way (in retrospective) and sure we know the two of them were friends and we can't judge their relationship bc we were not there BUT it's just very funny to see how Sir Terry had a consistent narrative the times he mentioned Good Omens on record, while NG not only talked a whole lot more about it, constantly, but also seems to reshape the narrative continuously in small ways.
(This point will make you question my sanity) There are influences from the 1992 movie script that made their way into the TV adaptation we finally got and possibly shaped the discussion about the sequel. Examples of that are Crowley's habit of snapping/him having anger issues , the concept of them being punished, Adam's dialogue with Satan, the starting point of the sequel/S3 aka Crowley being no longer affiliated with hell while Aziraphale is still affiliated with heaven. There are a few other things that are not in the novel but make a first appearance (as far as we know of bc I don't think we will ever get to read the script that was written in collaboration before the shit!script) in that version of the story. Sooo yhea you can say there are at least some subconscious influences.
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limitype · 1 year ago
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LT Serif Font
https://www.behance.net/gallery/196257949/LT-Serif-Modern-Serif-Font
LT Serif presents a modern, minimalist, and elegantly crafted serif font, featuring distinctive alternatives for select capital letters with stems. This versatile typeface is inclusive of uppercase, lowercase, symbols, alternates, numbers, and supports multilingual characters.
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commodorez · 10 months ago
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Cactus fascinates me, does it run on code similar to an existing instruction set or is it completely original on that front?
What can you do with it? What's it's storage?
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Both the Cactus (the original wooden prototype from years ago) and the new PCB Cactus(es) are essentially derived from a minimal 6502 computer design by Grant Searle for their core logic. Here's what that would look like on a breadboard:
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There isn't much to it, it's 32K of RAM, 16K of ROM containing Ohio Scientific's version of Microsoft BASIC, a 6850 ACIA for serial interaction, some logic gates, and of course a 6502 microprocessor (NMOS or CMOS, doesn't matter which). You hook it into a terminal and away you go.
Grant's design in turn can be best described as a distilled, modernized version of the OSI Challenger series of computers. Here's an OSI-400 and a Challenger 4P respectively:
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The left one is a replica of the 400 circa 1976, also called the Superboard. It was affordable, endlessly reconfigurable and hackable, but ultimately very limited in capabilities. No BASIC, minimal monitor ROM you talk to over serial, but you could connect it to a bus to augment its features and turn it into a more powerful computer.
Whereas the OSI C4P on the right from about 1979 has more RAM, a video card, keyboard, BASIC built in, serial interface, cassette tape storage, and that's just the standard configuration. There was more room to expand and augment it to your needs inside the chassis (alot changed in 3 years for home computer users).
Grant's minimal 6502 design running OSI BASIC is a good starter project for hobbyists. I learned about the 6502's memory map decoding from his design. I modified and implemented his design on a separate cards that could connect to a larger backplane.
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Here are the serial, ROM, RAM, and CPU cards respectively:
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Each one is 100% custom, containing many modifications and fixes as I developed the design. However, that's only half of the computer.
I really wanted a 6502 machine with a front panel. People told me "nobody did that", or couldn't think of examples from the 1970s but that seemed really strange to me. Especially since I had evidence to the contrary in the form of the OSI-300:
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This one I saw at VCF West back in 2018 illustrates just how limited of a design it is. 128 bytes of RAM, no ROM, no serial -- just you, the CPU, and toggle switches and LEDs to learn the CPU. I was inspired the first time I saw one in 2015 at VCF East, which is probably when this whole project got set in motion.
Later that year I bought a kit for a miniature replica OSI-300 made by Christopher Bachman, and learned really quickly how limited the design philosophy for this particular front panel was. It was a major pain in the ass to use (to be clear, that's by OSI's choice, not any fault of Christopher in his implementation)
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So... I designed my own. Took awhile, but that's the core of what the Cactus is: my attempt at experiencing the 1970s homebrew scene by building the computer I would have wanted at the time. Over half of the logic in the Cactus is just to run the front panel's state machine, so you can examine and modify the contents of memory without bothering the 6502. I added in all of the things I liked from more advanced front panels I had encountered, and designed it to my liking.
Here's the original front panel, accompanying logic, and backplane connected to the modern single board computer (SBC) version of the machine:
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And here's the new Cactus SBC working with the new front panel PCB, which combines the logic, physical switch mountings, and cabling harnesses into a single printed circuit board.
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So, what can you do with it? Pretty much the same things I do already with other contemporary 1970s computers: play around in BASIC, fire up the occasional game, and tinker with it.
I've got no permanent storage designed for the Cactus as yet, it's been one of those "eventually" things. The good news is that a variety of software can be ported to the hardware without too much trouble for an experienced hobbyist. A friend of mine wrote a game called ZNEK in 6502 assembly which runs from a terminal:
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Right now, you have to either toggle in machine programs from the front panel from scratch, burn a custom ROM, or connect it to a serial terminal to gain access to its more advanced features:
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Here's it booted into OSI BASIC, but I have also added in a modern descendant of Steve Wozniak's WOZMON software for when I need to do lower level debugging.
I've also got a video card now, based on the OSI-440. I have yet to implement a keyboard, or modify BASIC to use the video board instead of the serial connection. Even if I did, screen resolution is pretty limited at 24x24 characters on screen at once. Still, I'm working on that...
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Anyway, I hope that answers your question. Check the tags below to see the whole process stretching back to 2017 if you're curious to learn more of the project's history. I'm also happy to answer any more questions you might have about the project.
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codingquill · 3 months ago
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Welcome back, coding enthusiasts! Today we'll talk about Git & Github , the must-know duo for any modern developer. Whether you're just starting out or need a refresher, this guide will walk you through everything from setup to intermediate-level use. Let’s jump in!
What is Git?
Git is a version control system. It helps you as a developer:
Track changes in your codebase, so if anything breaks, you can go back to a previous version. (Trust me, this happens more often than you’d think!)
Collaborate with others : whether you're working on a team project or contributing to an open-source repo, Git helps manage multiple versions of a project.
In short, Git allows you to work smarter, not harder. Developers who aren't familiar with the basics of Git? Let’s just say they’re missing a key tool in their toolkit.
What is Github ?
GitHub is a web-based platform that uses Git for version control and collaboration. It provides an interface to manage your repositories, track bugs, request new features, and much more. Think of it as a place where your Git repositories live, and where real teamwork happens. You can collaborate, share your code, and contribute to other projects, all while keeping everything well-organized.
Git & Github : not the same thing !
Git is the tool you use to create repositories and manage code on your local machine while GitHub is the platform where you host those repositories and collaborate with others. You can also host Git repositories on other platforms like GitLab and BitBucket, but GitHub is the most popular.
Installing Git (Windows, Linux, and macOS Users)
You can go ahead and download Git for your platform from (git-scm.com)
Using Git
You can use Git either through the command line (Terminal) or through a GUI. However, as a developer, it’s highly recommended to learn the terminal approach. Why? Because it’s more efficient, and understanding the commands will give you a better grasp of how Git works under the hood.
GitWorkflow
Git operates in several key areas:
Working directory (on your local machine)
Staging area (where changes are prepared to be committed)
Local repository (stored in the hidden .git directory in your project)
Remote repository (the version of the project stored on GitHub or other hosting platforms)
Let’s look at the basic commands that move code between these areas:
git init: Initializes a Git repository in your project directory, creating the .git folder.
git add: Adds your files to the staging area, where they’re prepared for committing.
git commit: Commits your staged files to your local repository.
git log: Shows the history of commits.
git push: Pushes your changes to the remote repository (like GitHub).
git pull: Pulls changes from the remote repository into your working directory.
git clone: Clones a remote repository to your local machine, maintaining the connection to the remote repo.
Branching and merging
When working in a team, it’s important to never mess up the main branch (often called master or main). This is the core of your project, and it's essential to keep it stable.
To do this, we branch out for new features or bug fixes. This way, you can make changes without affecting the main project until you’re ready to merge. Only merge your work back into the main branch once you're confident that it’s ready to go.
Getting Started: From Installation to Intermediate
Now, let’s go step-by-step through the process of using Git and GitHub from installation to pushing your first project.
Configuring Git
After installing Git, you’ll need to tell Git your name and email. This helps Git keep track of who made each change. To do this, run:
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Master vs. Main Branch
By default, Git used to name the default branch master, but GitHub switched it to main for inclusivity reasons. To avoid confusion, check your default branch:
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Pushing Changes to GitHub
Let’s go through an example of pushing your changes to GitHub.
First, initialize Git in your project directory:
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Then to get the ‘untracked files’ , the files that we haven’t added yet to our staging area , we run the command
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Now that you’ve guessed it we’re gonna run the git add command , you can add your files individually by running git add name or all at once like I did here
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And finally it's time to commit our file to the local repository
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Now, create a new repository on GitHub (it’s easy , just follow these instructions along with me)
Assuming you already created your github account you’ll go to this link and change username by your actual username : https://github.com/username?tab=repositories , then follow these instructions :
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You can add a name and choose wether you repo can be public or private for now and forget about everything else for now.
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Once your repository created on github , you’ll get this :
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As you might’ve noticed, we’ve already run all these commands , all what’s left for us to do is to push our files from our local repository to our remote repository , so let’s go ahead and do that
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And just like this we have successfully pushed our files to the remote repository
Here, you can see the default branch main, the total number of branches, your latest commit message along with how long ago it was made, and the number of commits you've made on that branch.
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Now what is a Readme file ?
A README file is a markdown file where you can add any relevant information about your code or the specific functionality in a particular branch—since each branch can have its own README.
It also serves as a guide for anyone who clones your repository, showing them exactly how to use it.
You can add a README from this button:
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Or, you can create it using a command and push it manually:
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But for the sake of demonstrating how to pull content from a remote repository, we’re going with the first option:
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Once that’s done, it gets added to the repository just like any other file—with a commit message and timestamp.
However, the README file isn’t on my local machine yet, so I’ll run the git pull command:
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Now everything is up to date. And this is just the tiniest example of how you can pull content from your remote repository.
What is .gitignore file ?
Sometimes, you don’t want to push everything to GitHub—especially sensitive files like environment variables or API keys. These shouldn’t be shared publicly. In fact, GitHub might even send you a warning email if you do:
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To avoid this, you should create a .gitignore file, like this:
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Any file listed in .gitignore will not be pushed to GitHub. So you’re all set!
Cloning
When you want to copy a GitHub repository to your local machine (aka "clone" it), you have two main options:
Clone using HTTPS: This is the most straightforward method. You just copy the HTTPS link from GitHub and run:
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It's simple, doesn’t require extra setup, and works well for most users. But each time you push or pull, GitHub may ask for your username and password (or personal access token if you've enabled 2FA).
But if you wanna clone using ssh , you’ll need to know a bit more about ssh keys , so let’s talk about that.
Clone using SSH (Secure Shell): This method uses SSH keys for authentication. Once set up, it’s more secure and doesn't prompt you for credentials every time. Here's how it works:
So what is an SSH key, actually?
Think of SSH keys as a digital handshake between your computer and GitHub.
Your computer generates a key pair:
A private key (stored safely on your machine)
A public key (shared with GitHub)
When you try to access GitHub via SSH, GitHub checks if the public key you've registered matches the private key on your machine.
If they match, you're in — no password prompts needed.
Steps to set up SSH with GitHub:
Generate your SSH key:
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2. Start the SSH agent and add your key:
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3. Copy your public key:
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Then copy the output to your clipboard.
Add it to your GitHub account:
Go to GitHub → Settings → SSH and GPG keys
Click New SSH key
Paste your public key and save.
5. Now you'll be able to clone using SSH like this:
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From now on, any interaction with GitHub over SSH will just work — no password typing, just smooth encrypted magic.
And there you have it ! Until next time — happy coding, and may your merges always be conflict-free! ✨👩‍💻👨‍💻
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caraudioexpertaustralia0 · 8 months ago
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Headunit With Carplay For CHEVROLET CAPTIVA LOW | 2017 | 10INCH
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Headunit With Carplay For CHEVROLET CAPTIVA LOW | 2017 | 10INCH | Car Audio Expert Australia
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adafruit · 6 months ago
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🎄💾🗓️ Day 9: Retrocomputing Advent Calendar - The Apple Lisa 🎄💾🗓️
The Apple Lisa, introduced on January 19, 1983, was a pioneering personal computer notable for its graphical user interface (GUI) and mouse input, a big departure from text-based command-line interfaces. Featured a Motorola 68000 CPU running at 5 MHz, 1 MB of RAM (expandable to 2 MB), and a 12-inch monochrome display with a resolution of 720×364 pixels. The system initially included dual 5.25-inch "Twiggy" floppy drives, later replaced by a single 3.5-inch Sony floppy drive in the Lisa 2 model. An optional 5 or 10 MB external ProFile hard drive provided more storage.
The Lisa's price of $9,995 (equivalent to approximately $30,600 in 2023) and performance issues held back its commercial success; sales were estimated at about 10,000 units.
It introduced advanced concepts such as memory protection and a document-oriented workflow, which influenced future Apple products and personal computing.
The Lisa's legacy had a huge impact on Apple computers, specifically the Macintosh line, which adopted and refined many of its features. While the Lisa was not exactly a commercial success, its contributions to the evolution of user-friendly computing interfaces are widely recognized in computing history.
These screen pictures come from Adafruit fan Philip " It still boots up from the Twiggy hard drive and runs. It also has a complete Pascal Development System." …"mine is a Lisa 2 with the 3.5” floppy and the 5 MB hard disk. In addition all of the unsold Lisa machines reached an ignominious end."
What end was that? From the Verge -
In September 1989, according to a news article, Apple buried about 2,700 unsold Lisa computers in Logan, Utah at a very closely guarded garbage dump. The Lisa was released in 1983, and it was Apple’s first stab at a truly modern, graphically driven computer: it had a mouse, windows, icons, menus, and other things we’ve all come to expect from “user-friendly” desktops. It had those features a full year before the release of the Macintosh.
Article, and video…
youtube
Check out the Apple Lisa page on Wikipedia
, the Computer History's article -
and the National Museum of American History – Behring center -
Have first computer memories? Post’em up in the comments, or post yours on socialz’ and tag them #firstcomputer #retrocomputing – See you back here tomorrow!
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arthenaa · 2 years ago
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ikaw at ikaw (only you) — mizu x f!reader
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synopsis: 4 times your team lead chose you and 1 time you chose her.
content: modern!au, office romance, you and mizu are creatives, specifically in the character and concept design department in a very very famous gaming company (take a guess), she is your creative director and lead designer and you are the concept artist, 4+1 format, FLUFF, work relations, dynamic, and position might not be accurate, forgive me, this is basically just me projecting yet again.
a/n: this is requested by @andieperrie18 ! the answer shit isn't letting me edit my answer so ill be @-ing you here. TYSM FOR ENJOYING MY WORKS !! means a lot ... u also chose pasilyo 🥹🥹🥹🥹 sunkissed lola is the best
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1.
Being part of the creatives team was a nightmare.
To tell you the truth, the position for a Concept Artist with a specialty in 2D design wasn't actually all that bad. The monthly benefits and wage were something you're quite lucky to receive considering the constant side eye other departments have with the admin's treatment of the artist employees. This was also your dream job—having had to play their games, specifically, VALORANT, left you in awe and gearing to apply once you were ready for an Internship. After your OJT course, you were accepted for a position in Character and Concept Design and are considered one of the team's most beloved artists (Your followers on Twitter reckon so).
In short, the work environment was great. A solid 15/10 experience—I mean how can you beat a company that caters not only to you as an artist but also as a player? Nothing can beat that feeling of satisfaction once you see your work displayed on various monitors all around the world.
It was more of ... the relationships and interactions with that work space environment that left you grasping at a chance to breathe.
People think you're overreacting but you think it's completely reasonable.
"Yes, you are overreacting."
Your face falls at Taigen's words—watching as he plays a round of unrated in the company's leisure space decked with state of the art PC builds that could definitely beat your poor touchscreen fridge with just a move of its mouse. You could hear the familiar voicelines of Jett from VALORANT as he uses the character's abilities to swiftly enter the site and take a hold of the defenders' positions.
Taigen is part of the Gaming Development Department in the VALORANT Team. He often does routine user gameplay checks and one of its perks is that you literally just have to play the game and get paid for it. You think its unfair but then again, its Taigen. He's always unfair.
"I think you're just saying that to be mean," You frowned, eyes trained on his face—the lights reflecting back on his stupid, stupid, clear-skinned face. Taigen rolls his eyes but not an ounce of his focus leaves the game.
"Being honest equals to being mean, got it." Taigen's voice comes out in a sarcastic tone. You kick a speck of dust on the cement floor, twirling in the gaming chair you're seated on.
"I just think its a reasonable thing to complain about!" You throw your hands in the air in an attempt to get him to look at your side of things. "You're completely unfazed because your team lead has the patience of a mother with 7 kids."
You hear the familiar cue of an ACE kill as Taigen hits a headshot on the last player. The game's interface shifts to the winner screen and finally, he turns to you, pulling his headphones off and giving his best deadpan stare.
"You're freaking out over Mizu sighing over your concept design proposal for Neon and overanalyzed even the way she drank her coffee because you're obsessed with her like that." Taigen arches his eyebrow to make the situation all the more ridiculous. Your mouth closes and opens like a fish out of water. "Am I right? Wait no, don't answer that. I know I am."
"What the fuck?" Your voice comes out in a desperate attempt of self-defence but it ultimately just sounds defeated. Taigen chuckles as he turns back to his monitor to take a look at the game stats.
"Look," Taigen tries to be empathetic but you're pretty sure this is just to get you off his back. The queue for competitive is already up and running. "As your friend, I say this with the love that I have for you and your works but please, Mizu is just one woman. If my mind process went like yours, I would've assumed Akemi hated my very existence and this is coming from someone who IS dating Akemi."
You purse your lips in thought as he raises his eyebrows in exaggeration. You're not exactly sure why you approached Taigen with this problem but he was the only familiar face that you saw after walking out of the meeting room in a hurry.
But then the question in this situation is who exactly is Mizu?
Well, there were a lot of things you could associate with the familiar blue-eyed director. Mizu is your boss—the creative director for Concept and Character design for the VALORANT team. She oversees character ideas, map visuals, detailing, and the final approval for character and asset ideation before it's sent for building in the 3D and VFX departments. She is your employer but you can also consider her your friend, albeit a highly respected one (she did the character design for Jett and Yoru).
It's not that you were obsessed—Taigen is wrong, he's always wrong—it was definitely because you respected her very much. Being a Riot Design Lead is basically fucking God. You create and give life to ideas. She's part of the original team that worked on the pre-release of VALORANT during its early stages and got to see the whole thing unfold. Something you wished to see back then but glad that you were able to become part of the journey despite being a few patches late.
You respected her enough to always want to be on her good side. I mean, who wouldn't? She's talented and very... youthful-looking and one of Riot's youngest leads, you honestly think that being worried over her approval like this is just a matter of respect and definitely NOT obsession.
"You're doing that thing where you space out and I have to assume that it's probably because of Mizu, yeah?" Taigen's voice intercepts your reprieve and suddenly, a curl of your eyebrows creates a look of annoyance on your face.
"I am not obssesed with Mizu," You reiterate, but this time with your mouth. "I just... respect her."
Taigen leans back on his gaming chair, nodding as if you just told him that he didn't need to double double-click everything.
"That's the most unbelievable shit I've heard today," Taigen finally replies with a scrunch of his nose. Your jaw falls open.
"I do not!"
"Do too."
"Do not."
"Do too!"
"Do fucking not—Stop it."
Taigen purses his lips, and makes a motion of zipping his mouth and shaking his head. You huff in anger. Taigen was never going to believe you.
Just as you were about to chastise him again for being mistaken, a knock on the glass doors notifies you of a new presence. You turn by instinct and your eyes widen in shock and probably, dread—who knows.
"There you are," Mizu's voice filters through your ears like classical music on a good Friday evening. You stammer slightly as she enters the area, eyes trained on you through those tinted orange specs. Mizu momentarily greets Taigen who only raises his hand in greeting before turning towards the screen (only you can see through your peripheral vision that this motherfucker is laughing). "I've been looking for you."
"You did?" Your voice comes off quiet. Mizu furrows her eyebrows.
"Uh, yeah?" She replies with a confused tone. "I had your concept design for Neon approved, it was more direct compared to Matt's. I wanted to tell you in person since you just bolted from the meeting room."
You fall silent at her words. She looks a bit concerned as you try to make sense of the information.
"You seem in shock—Are you okay?" Mizu asks, eyes glancing towards Taigen who looks at her before shrugging.
You feel your heart speed up. You momentarily calm yourself before finally responding. "Y-Yeah, sorry. Just didn't think that you'd approve it."
Mizu tilts her head like a fucking cat and you're quite sure you would drop dead then and there. "Why not? It's your work."
You're not sure what she means by that but a sudden shiver runs through your veins at her praise and suddenly your cheeks are flushing.
"Ah," You're voice fills in the silence, awkward and quiet. "Thank you?"
There's a pause of silence before Mizu chuckles. She heaves a breath before pulling the glass door open.
"I'll see you at my office, Y/N." She smiles. "Great work."
The silence further pushes you into the void as you and Taigen watch her exit and disappear into another hallway through the glass windows. Just as you were a few minutes ago, you lean forward to slouch over your knees, hands on your face as you meltdown from what just happened. You hear Taigen chuckle beside you.
"Give it a few more months and she'll give you a ring on your finger with a bent knee on the ground."
You sob into your hands as Taigen erupts in heaps of laughter.
Oh my fucking God.
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2.
The release for Neon was a hit. An all-time new duelist originating from the Philippines, your concept design took off without a hitch. It's safe to say that your hard work paid off as you stood over the central common room—leisure areas decked with your coworkers trying out and celebrating the release. A sense of satisfaction fills you.
"I hear you spearheaded the design concept for Neon," A voice infiltrates your sense like a lure. You can't help but smile at its familiarity. Akemi wraps her arms around your waist, chin on your shoulder as she continues. "Marketing was thrilled with the positive response. Good job."
You turn around, her arms loosely accommodating you. "Akemi," you coo.
The girl grins wide and pulls you into a hug. You return the affection in a grander gesture of squeezing her tight against you.
Akemi's part of the Marketing Department for Riot. While she often creates publication material for VALORANT, she also has cross work with League of Legends for its various strategic releases (ie. KDA).
"I just want to say that I already predicted Neon would be a sure hit, it's your work after all," Akemi pulls away from the hug with a smug smile. She grabs your hands in hers, swinging them slowly. "Marketing it was like a breeze in the park."
You laugh softly at her enthusiasm. "You give me way too much credit."
Akemi rolls her eyes affectionately. "Humility is a disease—live a little."
You shake your head at her quips, opting to smile in response. A member of your team passes by, eyes widening in recognition of you before giving you a thumbs up. Akemi watches the interaction—eyes trained on that person's figure as they walked towards Mizu who was busy talking to other creative team leads. Your eyebrows furrow in confusion at her prolonged silence.
"Who are you—?" Your words trail off as you turn to look at what she's so focused on before turning back at the sight of Mizu. "Nevermind."
Akemi raises her eyebrow with an amused look on her face. "Taigen always has a penchant for exaggerating but I didn't think it was this bad?"
Your face falls at the information. "Taigen told you?"
Akemi gives you a 'duh' look—eyebrows raised and eyes half-lidded. "Taigen's a loose lock if you pry hard enough. He basically can never keep a secret."
You give her a deadpan stare before shifting in your position. Akemi crosses her arms over her chest as she eyes you up and down—filled to the brim with amusement. "I'm fine, stop making a big deal out of it."
"Uh huh," Akemi squints her eyes playfully. You could only glare back in response.
The loud cheering at the front catches your attention as resident workers, interns, and newbies alike begin to tune in at the commotion. Akemi and you move to the sidelines, eyebrows furrowed in confusion as you tried to find out what's happening.
"What's happening?" You ask the person to your front. He turns, eyes beaming with excitement.
"The creative director for C&C got pulled in a 1v1. They're playing against Beckham."
Your breath hitches at the information. Akemi nudges you with her elbow, overhearing the conversation. The two of you move to the side, finally getting a glimpse of the two team leads focused on a custom game of VALORANT. Your eyes zone in on familiar raven locks seated on the right monitor.
A live stream of their game is projected on the monitor up front and suddenly you feel sick from the amount of butterflies fluttering in your stomach.
She's playing Neon. The character you designed.
Oh God. You watched her take kill after kill, headshot after headshot as she sprinted across the map—zapping characters with Neon's electric abilities. You've never seen someone look so fucking hot playing an FPS game before. It's doing things to your brain.
Just as you expected, the winning banner appears on Mizu's screen and the C&C Team erupts in cheers. You become entranced at the sight—a few of your co-workers patting her on the back before she erupts in smiles and laughs. This is not healthy for your heart.
And just as you think the night couldn't get any better, one of the people from the Marketing departments begins stirring up an interview.
"What made you choose Neon on the character pick? You usually go for Sentinels, no?"
Your eyes meet and suddenly you could feel your heart skip a few beats. Mizu chuckles.
"Wanted to do a duelist around for a spin," Mizu replies. "The design and character visuals for Neon was amazing and I ought to pay the artist who did it a homage."
Suddenly all eyes are on you—some of them even "ooh-ing" for being praised by Mizu. You pale at the attention before doing a hesitant bow in gratitude.
Mizu pulls the headphones off her head and smiles. "Congrats, Y/N. Hope you liked the win."
You feel Akemi stir up beside you, chuckling at the interaction.
You're going to die. You can feel it and its all because of your boss.
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3.
Okay, maybe admitting that you were a little bit obsessed and crushing over your employer was a bit overdue. You weren't exactly the type to parade your feelings around the office but if people were to zone in on you acting sheepish and awkward around Mizu, there was a 55% chance that you could tell based on that alone.
It wasn't like your admiration for Mizu started on a whim. As said countless and countless times, it had a foundation of respect until Mizu started trying to get to know and interact with you and those same feelings of admiration started to change. What else were you supposed to do? Mizu is a fucking all-in-one holiday basket—you didn't have it in you to resist the charms.
It also didn't help that over the past few days, Mizu seems to have her undivided attention on you. Showering you with praises, asking if you wanna spearhead a certain project, revel in your work—all that shit. It's messing with your productivity and mindset and that's not a good idea.
The Head Director for the VALORANT Team had decided to call a night out for drinking to reward the team for the positive feedback for the latest patch. You were quite thankful for the opportunity as this was a way for you to get a moment of rest from Mizu's constant attention. Not that you were complaining, it's just a little... too much.
You were seated at the far right booth of the restaurant, keeping to yourself as you watched Ringo and Taigen begin to have a debate about team composition. Akemi grumbles beside you, clearly not enjoying whatever the fuck these two were talking about.
"Look," Taigen holds his hands out in front of him, trying to make a point. "All I'm saying is if you keep putting DPS builds on your team comp, how in the hell will you be able to maximize their kit? Supports are there for a reason."
Ringo rolls his eyes. "It's called enjoying the game, Taigen. So what if I want to put dick 1, dick 2, and dick 3, together?"
Taigen's jaw drops. "Do you know how much skill point dependent they are? I'm even surprised you could bust a skill out." The raven haired man pauses before continuing with a face contorted in disgust. "And stop calling them dick 1,2,3? It's Dan Heng, Blade, and Jing Yuan."
"Of course you'd police that as well. You look like that fucking emoji." Ringo raises his prosthetic hand, imitating pushing up a pair of glasses. "Um, actually—"
"You are as annoying as my grandmother, do you know that?" Taigen snarls, eyes pulled into a glare. Your tall huggable co-worker only grins and bats his eyelashes.
You begin to tune out the two as Akemi excuses herself to take a cigarette break—already having enough of their banter. You eye the glass of beer in front of you, watching as the liquid sloshes around with each twirl of your wrist.
You had hoped to end the night with silence but alas, you can never get everything that you wanted. You feel a pair of eyes on you—direct and unashamed. Already having a feeling on who this was, you looked up and met the reflection of the ocean.
'You okay?' She mouths, concern overflowing her features. It's subtle enough for people to not notice her sudden shift of attention but enough for you to understand her. Your cheeks flush as you nod back with the same softness that she had thrown your way.
She nods in understanding, sending a soft smile your way before turning back towards her conversation with the Head. You hang your head down, wishing that the night would end faster so that you can finally have the moment of peace you have been wanting ever since this morning.
It was as if the world decided to cast hell upon you and revoked you of your rights to peace at the arrival of yet another problem.
"L/N!" The Head Director's voice encompassed the whole area—eyes turning towards him then at you in amusement. "You're one of the star employees and yet you haven't touched a single speck on that glass of yours!"
His hearty laughter follows—giggles and cheering from you co-workers following suite. You sweat drop, eyes darting to Taigen and Ringo who both looked away at your glare before turning towards the window where Akemi sends you a gracious thumbs up, a cigarette hanging from her lips. You groan.
"I-I'm fine," You wave your hand, laughing it off. Your eyes connect with Mizu, an unreadable look on her face as she takes a sip of her chosen beverage.
God decides to punish you more as the team lead beside Mizu chimes in. "Oh c'mon! You're a great asset to the company! I suggest drink up!"
One of your team members passes a full pint of beer as the others begin to urge you to drink up. You hadn't felt the intensity of peer pressure ever since your dance recital on 10th grade and that wasn't even as half bad as this. You weren't feeling on drinking yourself to death as well so trying to down a full pint of beer was a ticket for you to the afterlife (ie. you on your bed with puke all over the floors). The previous pint you had was enough.
You tried to decline as humbly as you could, afraid that this might be the instance that you could finally be fired off from Riot. You knew that if they kept pushing a 3rd more of their attempts that you'd probably give in for the sake of never doing this again but while the need hasn't yet arisen, you'll try fighting off the urge to be a people-pleaser.
Just as you finally begin to decline for the nth time, a hand emerges to your right—pushing the pint of beer in your co-worker's hands. The table falls silent. Your breath falters as the familiar scent of lavender and probably a hint of sunlight begins to seep in from behind you.
"Stop pressuring her like that," Mizu's voice sounds so close —your heart hammering off your chest. Your co-worker gives Mizu a sheepish smile.
"C'mon Mizu, let your team live a little!" The Head laughs once more before leaning forward with a smug smirk. "Unless you'll save this one yet again?"
There's a pause of silence as your co-workers darted between them—back and forth. You feel Mizu sigh behind you before her arms encase you against the table, one arm placed on the beside you each. Your breath hitches.
"Sorry," She mutters as she reaches for the pint. You stammer, turning towards her as you reach out to her wrist by instinct. Mizu blinks with her eyes wide open, suddenly surprised by your actions.
"Y-you don't have to!" You murmured, trying to keep your voice low. Mizu's eyes are unreadable. "You don't drink—!"
The woman chuckles before patting your hand and gently pulling herself off your grasp. "It's okay." She says.
You watch with stammering breath as she gulps the pint in one go, others cheering as she did. The Head claps.
"Didn't expect to see Mizu downing a beer today but here we are," The man bellows in laughter. Mizu chuckles, wiping the residue off her lips. You could only stare at her in shock.
Mizu glances down at you with a smile before patting your head then walking off. Your gaze trails on her and somehow the hammering within you becomes all the more intense.
Oh, Lord.
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4.
It was supposed to just be a little game—a past time that the others decided to force you along. You really had no qualms joining games like this but if it concerns the people around you, especially in your work place, somehow you feel the risk of being outed for liking someone in you work space.
"If you guys wanted to date someone in the office, who'd you pick?" Ise leans forward, eyes squinted as she gives you and Akemi a smirk. The three of you were currently lounging in the cafeteria during you lunch break. There weren't many people present due an event going on in one of the building's sectors, so having a conversation like this somehow was less anxiety inducing.
"Taigen, unfortunately," Akemi deadpans. Ise rolls her eyes.
"I mean! Besides him," Ise whispers excitedly. "There's a newbie from marketing that looks cute but kinda quiet, maybe he's nice."
"You mean Takayoshi?" Akemi raises an eyebrow as she takes a sip of her tea. You glance back and forth between them.
"Is that his name?" Ise watches Akemi nod in response. "Well, I'll just have to go get his number then."
Akemi shakes her head at Ise's musings and you had hoped that the conversation would end there, but Ise suddenly turns to you with that mischievous look in her eye.
"What?" You whisper out, eyebrows furrowed in innocence. Akemi side glances you, the corners of her lips upturned in a smile. God, she was enjoying this too.
"What about you, Y/N?" Ise props her arm on the table, placing her cheek on her palm. "Got someone you're interested in?"
You avoid eye contact. "No."
Ise leans forward with a gasp. "You do!"
"I don't!" You reiterate with urgency. You turn to Akemi with a frantic stare. "Tell her I don't."
Ise turns to Akemi who smiles. "She doesn't."
"Bullshit." Ise deadpans. "The moment I'd believe Akemi with a smile on her face is the moment I'd die," Akemi flashes her middle finger at her to which Ise returns generously. Finally, the girl turns to you—chair scooted over to your right as she flashes you her doe eyes. "So? Who is it?"
You Akemi chuckle against her cup as you stammer in front of Ise. "I don't really like someone though?"
"Lies," Ise declares. "We might not be that close but you got that twitch in your eye that already tells me something. Who is it?"
"Ise," You plead, eyes darting around the space. Somehow, saying it out loud meant that you're solidifying the fact that you liked Mizu—an occurrence you'd like to keep to yourself as much as possible. You loved Ise, you really do. You worked with her hand in hand in bringing Neon to life (You worked on her design while she worked on the 3D build) and have become tremendously grateful for her critique and contributions to your work. But this, this was something else. You could feel your heart speed up as she started listing some names.
"Is it Beckham? That piece of shit always too full himself." Ise places a hand on her chin in thought. "Or Ringo? Nah, he's way too focused on content map-building."
There's a pause of silence before an 'aha!' look spreads through her face. You prayed that she would get it wrong but this is Ise we're talking about.
"Is it perhaps," Ise pauses, eyes darting all over your face. "Mizu—"
"What about me?"
The three of you tense, eyes darting behind you as you turn to find the familiar stance of your boss. She leans forward, a hand on the back of your chair as she gives the three of you a curious glance. You hadn't heard her at all, and something about Ise's frantic glance towards you says she didn't expect the same thing as well.
"W-we we're just listing people we found attractive," Ise laughs uncomfortably under Mizu's stare. The creative director glances at Akemi who raises an eyebrow at her. Somehow there was a silent conversation going on between the two that left you confused.
"Really?" Mizu asks, the ends of her words trailing off as she glances back at Ise. "Who said I was attractive?"
"It was Y/—"
"NO ONE!" You exclaimed, cutting Ise off with a jump. You flush under Mizu's wide gazed, surprised at your interference. Somehow, the way you said it implied that no one found her attractive at all, and that was way too wrong so you caught yourself before you delved into a pit of despair. "I mean, w-we haven't started and was just listing people off."
Mizu nods slowly in understanding, eyes examining your face for any slip-ups. You looked away from the intensity.
Ise finally saves your ass. "Yeah. What she said."
"What about you, Director?" Akemi chimes in from your left and both you and Ise turn to her with wide gazes. She simply smiles over her cup, face contorted in a mischievous look. You couldn't read Mizu at all. You had expected Akemi to drop it—after all, she wasn't even joining in on Ise's incessant need to know everything about everyone. "Who do you find the most attractive in this office, hm?"
You can feel Mizu shifting behind you before a chuckle pulls out from her lips. You turn towards her in curiosity as she flashes a smile towards you.
"I'd pick Y/N, of course,"
Huh?
Akemi rolls her eyes, somehow already expecting the answer. Your jaw drops at her response as Mizu turns to Ise who already has a knowing look on her face.
"She's just that reliable," Mizu looks back down towards you, those shades of blue peeking from her tinted glasses. She pinches your cheek in a flash before pulling away. "Cute too."
You turn away, afraid that the flush on your cheeks might've given you away.
"Anyways, I just dropped by to see what's happening outside the event," Mizu sighs, pushing her glasses back up the bridge of her nose. "I'll see you girls around."
Your interactions always end up one sided somehow. She gives and then leaves—resulting in you malfunctioning from whatever she's left for you to deal with.
Ise turns to you with a mischievous grin when Mizu finally turns the corner. "You and the Director huh?"
"Shut up, oh my God."
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+1
"Why do you always do stuff like that?"
"Like what?"
"Like you're not leaving me any room to process the shit you do?"
Mizu lets out quiet laughs from beside you. 10:47 pm. Normally, work hours in the office end at about 9 but you've learned that staying late is where the good things happen.
"I literally just told you 'good job' the other day and you malfunctioned in front of me," Mizu giggles, leaning forward as she tapped you on the nose with the pen to her digital tablet. "And I heard everything by the way. Quite adorable of you to deny everything."
You flush under her affectionate gaze. "Everyone's so gossipy. You can't blame me."
Mizu turns her chair towards you, arms reach out to take a hold of your own before pulling them close to her side. You lean back at her sudden proximity.
"Well you can't blame me either when you're this adorable," Mizu grins. You furrow your eyebrows, finally leaning close as you cupped her cheeks within your palms.
"You even drank beer," You whisper, tone apologetic. "You don't even like alcohol."
Mizu leans into your touch. "And you don't like being pressured into something you don't want to do. I can sacrifice a little bit of something I don't like just for you."
You melt at her words, eyes darting over her softened features. "Thank you," You whisper, grateful.
"Anything for my girlfriend," Mizu teases. You roll your eyes before pulling her into a soft kiss. She kisses back instantly, hands gripping the arm chair as you take lead of the kiss. After a few pecks and chaste kisses here and there, you finally pull back—reveling in the soft flush across Mizu's cheeks.
"Also," You chime in. Mizu raises an eyebrow. "I was the one who pursued, not you. Correct that when they catch on."
Mizu chuckles at your words. "Right on. Akemi threatened me the other day, saying something like, 'I forbid you from dating Y/N Y/L/N, Mizu Tagawa!' Funniest shit, I've heard. If only she knew."
You pinch her cheeks, giggling at her words. "Of course, she's say that."
There's a pause of silence before Mizu turns to her work, a sketch of VALORANT's newest agent displayed on screen.
"Want to help me with the new guy?" She nudges towards the screen. "Heard he's French."
You turn to her monitor, dozens of details sketched on the edges with a version of her idea of the new agent. You grin, placing a kiss on her cheek.
"You could've just asked me to marry you." You tease. "Also, sure."
You turn towards the table and pulled her tablet towards you. Mizu scoffs as you take over her work.
"And if I actually did?"
"Sure, Mizu, sure."
"I'm serious!"
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a/n: hey guys!!! this was so fun to write and honestly i was just inspired to do this request bc ive been drafting an office romance for mizu after the roommate thing. hope yall enjoyed ! if yall arent familiar with valorant, here are the agents mentioned or referenced (neon & chamber (french guy)). also mizu's last name is derived from master eiji's va! cary-hiroyuki tagawa!
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satoshi-mochida · 3 months ago
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Raidou Remastered: The Mystery of the Soulless Army announced for PS5, Xbox Series, PS4, Switch, and PC - Gematsu
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ATLUS has announced RAIDOU Remastered: The Mystery of the Soulless Army, a remastered version of Devil Summoner: Raidou Kuzunoha vs. the Soulless Army for PlayStation 5, Xbox Series, PlayStation 4, Xbox One, Switch, and PC (Steam). It will launch on June 19 for $49.99. Pre-orders are available now.
A Digital Deluxe Edition will also be available for $64.99, which includes the following content:
-A copy of the game
-Downloadable content
“Kuzunoha Village Trainings” (Grants access to trials with experience, in-game currency, and stat increase rewards)
“Demons of the Aril Rift” (Grants access to battles with Special Book rewards)
“Guest Demons Pack” (Grants access to popular demons from the Shin Megami Tensei series)
“Skill Book Pack” (Forbidden books that grant special abilities)
“Survival Pack” (Grants items that help for Battle)
Here is an overview of the game, via ATLUS:
About
Undertake the case of the century in this must-play classic from ATLUS. The studio behind Shin Megami Tensei remasters Devil Summoner: Raidou Kuzunoha vs. The Soulless Army with revamped visuals, quality-of-life updates, new voice-overs, and an overhauled battle system!
Story
Taisho 20, in the Capital—. A young heiress approaches the Narumi Detective Agency with a strange request…to kill her. Without any further explanation, the girl is kidnapped. Apprentice detective Raidou Kuzunoha XIV, who moonlights as a Devil Summoner assigned to protect the Capital, is on the case. Raidou investigates all across the city, which includes entering the Dark Realm—a dangerous juncture between the real world and the netherworld where demons abound. Become Raidou Kuzunoha and work with your allied demons to unravel the mysteries that block your path. What was once a missing persons matter soon spirals into a conspiracy that will shake not only the Capital, but the entire nation.
Key Features
An Enhanced Yet Faithful Remaster – The supernatural action RPG classic returns, now revamped with visual, audio, and combat enhancements for modern consoles while staying true to the original game’s style. A brand-new user interface, full voice-overs, expanded 3D environments, and more invites both veterans and newcomers alike to a nostalgic and thrilling gameplay experience.
A Supernatural Detective Mystery – Channel your inner detective in a gripping, supernatural adventure with a charming cast of complex characters. Uncover the truth behind collusion swirling around the Capital with unexpected twists and turns ahead. Use both your mind and the might of your demons to leave no stone unturned.
A Fantastical Taisho Era Adventure – Navigate the historic streets of a fantastical 1930s era in Tokyo or delve into the haunting Dark Realm where demons lie in wait. With over 120 demons to summon, choose your allies wisely to prevent humanity from being consumed by darkness.
Watch the announcement trailer below. View the first screenshots at the gallery.
Announce Trailer
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Japanese
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World Spotlight
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Japanese
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