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#More Dread
townofcadence · 5 months
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Doing some Experimenting ^^
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inbabylontheywept · 29 days
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i did wrestling in middle school. on one hand, i was actually quite good at it, which was nice. being good at any sport was a new achievement for me. on the other hand, i was bi, and i was trying very hard not to notice that i was bi, and getting folded into knots by very kind, very muscular dorks made that task somewhat difficult.
adding fire to the problem was that my parents and my grandparents wanted to watch my matches, because they were very proud that their Gangly Nerd Son was actually Sporting, and they wanted to cheer me on. which would've been sweet and all, but if there are four people you do not want there during a key part of your Burgeoning Sexual Awakening, it is your mom and your dad and your grandma and your grandpa.
right? i mean, imagine some guy's got your head in his armpit, and you're going you know, old sweat smells bad, but fresh sweat has a sort of and then you make eye contact with your grandpa in the stands and you remember you're swearing spandex so if you pop a boner people aren't just going to be able to see the outline, they're going to be able to count the veins, and the only way you will be able to restore your family's honor after that would be by moving to siberia and renouncing joy, forever. that, or lift your entire body up by your kneck then twist 180 degrees without paralyzing yourself.
it’s a lot of pressure, is what i’m saying.
still it did motivate me to win my matches really fast. because i was so tall and skinny, i was stupidly good at the double leg takedown, and then once someone was knocked down, i'd just do the half nelson and kind of flip em over for the pin. then the ref would count to three and i’d win. EZPZ.
i had one match where that went great. won in the first ten seconds, sat back down, and prepared myself for a good hour or two of doing fuck all. didn't even feel bad the parents/grandparents were gonna be bored. the matches went up from me in 5 pound increments (i was in the 115 lbs division) and it was going great until we got to the 145 lbs division. the other school's wrestler stepped onto the mat, and she turned out to be a girl so our guy flipped, because for straight guys, wrestling a girl is not a pleasant experience.
i'm not entirely unsympathetic. my experience wrestling dudes was definitely a little traumatic. but also, i dealt. guy could've dealt too. instead, he refused to wrestle, and the coach went - fine. not even worth fighting over.
so he went to the 140 pounder, and that guy said, nosir, my mom said mormons can't wrestle girls. next guy down, 135 pounder, now he knew he could pull the same card and thus did. 130 pounder, 125, both tapped out. he got to the 120 guy, and that guy was catholic, but he said he was considering being mormon, and thus would have to pass. as a precaution.
coach blew up a little at that. he said "is there anyone - anyone - on this entire goddamn team that is willing to wrestle a girl?" and then he pointed at me and said "YOU. MAT. GO."
and i'll be real, if i'd been paying more attention, i'd have pulled the mormon card too, but i'd just been putting all that audio into a buffer file because i was reading, so i was halfway across the mat before i even processed what had been said and by then it was too late to turn back.
still i had a plan. and my plan - my beautiful, perfect plan - was to do what i'd always done. tackle, flip, pin, win. sit down. read. bore my family to death. move on.
i got the first part right. she was bigger than me, but she wasn't taller. just an incredibly stout woman. god built me like a snake with glasses, just as he built her like a combat cube. the problem was the half nelson. soon as she was down, i tried hooking my arm under hers from behind and for both genders, the defense for this move is just clamping your arms really fucking tight against your sides. if you're a guy, that's whatever, but if you're a girl - especially if you're god's chosen combat cube - that pins your opponents hand right against your boob.
so, i got the hook in, she clamped, my whole arm pressed against something soft, my coach was yelling THE HALF NELSON. BABYLON! JUST FINISH IT! FINISH THE HALF NELSON! and i was just trying to press hard enough to finish, when then my brain went
...oh.
and i flipped out. of course i flipped out. i like girls, and touching a boob is an elemental experience, and i was not ready. i was not prepared. i had not committed the sacred rites. i recoiled like i'd just brushed my arm against the surface of the sun, stood up, and backed away. nobody in the room knew why i'd given up. all they saw was me, right about to win, suddenly flailing around and scrambling. so everyone started screaming at me to just get the half nelson again, and i couldn't really yell back there's a fuckin' boob in the way and it was very distressing, and the only way i could think of to make them stop was just doing it over again the right way.
so i did.
i hunkered down and prepared myself for Wrasslin' Attempt #2: The Sequel.
i knocked her down again, EZPZ. i went for the half nelson again, but she knew what i was about to do so she super clamped, and i knew she was gonna super clamp, so i wound my arm back like a pop-eye cartoon punch before swinging my arm through the gap between her bicep and her side, but the amount of time i spent winding back super signalled what i was about to to do, which gave her time to clamp even harder, which somehow redirected the entire force of the popeye punch to the bottom of her bra.
it spat out a single boob the same way an action hero might spit out one single tooth after getting a solid crack across the jaw. as if to say:
*ptooie.* "that all you got?"
i did not actually see this. my experience was that first there was an arm, then there was a bit of boob, but i was braced, i was ready, forward at all costs, tatakae motherfuckers, and then the boob went away, and i didn't know where it went but my team, and the audience, and everyone who was in front of me, they all gasped like i just kicked them in the stomach. except for my coach. he was behind me, and thus one of the four people in the room who did not see the boob. now my mom, my dad, my grandma, and my grandpa, they all got flashed but nooooooo, coach thunderbutt was behind me, and he didn't see shit so he was still yelling NOOOOOO BABYLON WHAT ARE YOU DOING JUST FINISH THE NELSON! GO FOR THE KILL! BABYLON! BABYLON!
but i did not go for the kill. i stood up and she stuffed her boob back real fast, and we just kind of circled each other awkwardly until time ran out and i won on points. that's not technically allowed, but the ref had some mercy on me.
my coach did not.
i barely had time to sit down before he strode over to the bench to chew me out.
"babylon," he said, in that very calm way people get when they're too pissed to yell. "why didn't you pin?"
and i didn't know how to say well coach, i tried, but there was a boob, and it kept getting in the way, and my mom was watching, and so was my dad, and so was his dad, and his mom, and god (like bible god) and that's a can of worms because i'm pretty sure he was already mad at me, and i'm wearing spandex, and i think i might have to move to siberia, so instead i said
"i uh. i forgot how to do the half nelson."
which is actually impossible. forgetting how to do the half nelson is like forgetting how to swallow your spit.
and he looked at me, like i was the dumbest person in the entire world, and i looked through him like i'd just survived my 250th day in a trench at verdun, and he said: fine.
fine.
but we're all going to practice it for an hour tomorrow because you forgot.
and then he left.
and my buddies had the gall to be salty about it. i got so many comments saying "dude, why didn't you just tell him the truth?" and i said "you can if you care so damn much. you could've wrestled the girl too. maybe someone else should do the hard thing today."
but they didn't. so the next day, we did an hour of half nelson drills, and i spent a decent amount of time getting thrown around the mat, and it was pleasant in exactly the way that i hated and the year after that, to the surprise of everyone but myself, i quit wrestling and joined the trivia team.
and if you want more reasons to love my mom, my grandpa joked after the match that i might have to talk to my bishop about it, and my mom told him he would be allowed to make jokes after he stood in front of a crowd of 110 people in spandex underpants while wrestling a woman that was not his wife.
he paused for almost five seconds after that. then he said: aw. hell. sorry babylon.
and i'd have preferred my apology from god, but getting it from him was pretty good too.
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ruporas · 3 months
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need to exist in your warmth (id in alt)
#vashwood#vash the stampede#nicholas d wolfwood#trigun#trigun maximum#blood tw#ruporas art#love u when i get to cuddle u and love u when i get to feel ur blood soak into my hands#being this close to one another means the eternal suffering of trying to separate love and mission. love for one and love for humanity#i like to think of pre-vol8 vash as someone who struggles with his feelings for ww bc as equal and as trusted he is -#vash knows his responsibilities and he knows/expects ww wouldn't let him stray from it either. for that he can't take to any romantic incli#and i think itd make him view ww in a stricter non-personal way... If that makes ANY sense.#for ww - take someone who youv gotten close to and ended up liking more than you expected#someone who has a belief and follows it stubbornly - someone who'll get into more fights and trouble more than youv had your entire life#ww thinks of him as a monster but he knows theres a limit he himself can take - i feel like hes considered what might be the limit for vash#for Safety measures. just in case. yknow. whenever he himself might have to load the bullet < him hyping himself up as if he could do it#my point being that the thought of vash being dead crosses his mind more than he'd like. i think its a simultaneous dread drop in his stoma#for failure of the mission - but also an Ok? They can be killed? and also a disastrous gunning of his own heart. considering how much they#both live in their own heads some days are Just the worst ever for them in each others company. but also they lov each other :[ sooo much
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shepscapades · 3 months
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[Pt 1] [Pt 2] [Pt 3] [Pt 4] [Pt 5] [Pt 6] [PART 7] [Don’t Let it Reach the Heart]
Nobody Anymore Nobody Anymore
[This comic is part of my dbhc au, following the chaos and panic that ensues after Doc and Xisuma try to get Etho back online at the start of s9 after a very rough s8 finale that leaves him a little. broken. It's set to the vibes of Joywave's Destruction. This part concludes this comic, but this moment doesn't end here: Don't Let it Reach the Heart will be the title of the fic that will follow the end of Destruction!]
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felassan · 3 months
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Dragon Age: The Veilguard info compilation Post 1
Post is under a cut due to length.
There is a lot of information coming out right now about DA:TV from many different sources. This post is just an effort to compile as much as I can in one place, in case that helps anyone. Sources for where the information came from have been included. Where I am linking to a social media user's post, the person is either a dev, a Dragon Age community council member or other person who has had a sneak peek at and played the game. nb, this post is more of a 'info that came out in snippets from articles and social media posts' collection rather than a 'regurgitating the information on the official website or writing out what happened in the trailer/gameplay reveal' post. The post is broken down into headings on various topics. A few points are repeated under multiple headings where relevant. Where I am speculating without a source, I have clearly demarcated this. if you notice any mistakes in this post, please tell me.
as this post hit a kind of character limit, there will probably be at least 1 more post. :)
Character Creation
CC is vast [source] and immensely detailed [source]
We will enter CC straight after Varric's opening narration [source]
You are given 5 categories to work your way through in CC: Lineage, Appearance, Class, Faction, Playstyle. Each of these has a range of subcategories within them. There are 8 subcategories within the "head" subcategory" in "Appearance" alone [source]
Lineage dictates things like race (i.e. human, elf, dwarf, qunari) and backstory [source]
Backstories include things like factions. Factions offer 3 distinct buffs each [source]
There are dozens and dozens of hairstyles [source]
There are separate options for binary and non-binary pronouns and gender [source]
"BioWare's work behind the scenes, meanwhile, goes as deep as not only skin tones but skin undertones, melanin levels, and the way skin reacts differently to light" [source]
CC has a range of lighting options within it so that you can check how the character looks in them [source]
There are a range of full-body customization options such as a triangular slider between body types and individual settings down to everything from shoulder width to glute volume [source]. There are "all the sliders [we] could possibly want". The body morpher option allows us to choose different body sizes [source]
All body options are non-gendered [source]
They/them pronouns are an option [source]
Rook can be played as non-binary [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Special, focused attention was paid to ensuring that hairstyles "come across as well-representative, that everyone can see hairstyles that feel authentic to them, even the way they render" [source]
The game uses strand hair technology borrowed in part from the EA Sports games. The hair is "fully-controlled by physics," so it "looks even better in motion than it does here in a standstill" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
In CC we will also be able to customize/remake our Inquisitor [source]
A core tenet of the game is "be who you want to be" [source]
There are presets for all 4 of the game's races (human, elf, dwarf, qunari), in case detailed CCs overwhelm you [source]
Story
The story is set 9 years since Inquisition [source]
The Inquisitor will appear [source]
Other characters refer to the PC as Rook [source]. This article says they are "the Rook" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
The prologue is quite lengthy. A narrated intro from Varric lays the groundwork with some lore and explains about Solas [source]. In this Varric-narrated opening section, the dwarf recaps the events of previous games and explains the motivations of Solas [source] (Fel note/speculation: this sounds like this cinematic that we saw on DA Day 2023)
What happens first off is that Rook, who is working with Varric, is interrogating a bartender about the whereabouts of a contact in Minrathous who can help them stop Solas. The bartender does not play nice and we are presented with our first choice: talk the bartender down or intimidate them aggressively [source]
The first hour of the game is "a luxurious nighttime romp through a crumbling city under a mix of twinkling starlight and lavish midnight blue" (Minrathous) [source]. The game begins with a tavern brawl (depending on dialogue options) and a stroll through Minrathous in search of Neve Gallus, who has a lead on Solas [source]. Minrathous then comes under attack [source] by demons [source] (Fel note/speculation: it sounds like the demo the press played is what we saw in the Gameplay Reveal). Off in the distance is a vibrant, colorful storm where Solas is performing his ritual. [source] Eventually we come upon Harding. [source] and Neve. Rook and co enter a crumbling castle, where ancient elf secrets pop up, "seemingly just for the lore nerds". [source] Then we teleport to Arlathan Forest, have a mini boss fight with a Pride Demon, and there is the climactic confrontation with Solas. After a closing sequence, at this point it is the end of the game's opening mission. [source] (Fel note/speculation: So the Gameplay Reveal showed the game's opening mission)
The action in the story's opening parts starts off quite quick from the sounds of things: the devs wanted to get the player right in to the story. because, “Especially with an RPG where they can be quite lore-heavy, a lot of exposition at the front and remembering proper nouns, it can be very overwhelming.” [source]
BioWare wanted to make the beginning of Dragon Age: The Veilguard feel like the finale of one of their other games [source]
Rook's Faction will be referenced in dialogue [source]
Minrathous is beautiful, with giant statues, floating palaces, orange lantern glow and magical runes which glow green neon. These act "like electricity" as occasional signs above pubs and stores [source]
The story has a lot of darkness tonally. These dark parts of the game contain the biggest spoilers [source]. However, the team really wanted to build in contrast between the dark and light moments in the game, as if everything is dark, nothing really feels dark [source]
Our hub (like the Normandy in ME or Skyhold in DA:I) is a place called The Lighthouse [source] (Fel note/speculation: I guess this screenshot shows the crew in The Lighthouse? ^^)
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Decisions from previous DA games will be able to be carried over, it will just work a bit differently this time [source]. The game will not read our previous saves. For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
Characters, companions, romance
Varric is a major character [source]
Every companion is romanceable [source]
BioWare tried to make each character's friendship just as meaningful, regardless of romance [source]
If you don't romance a character, they may end up romancing each other [source]
There will be some great cameos [source]. Some previous characters are woven into the game [source]
Companion sidequests/optional content relating to companions is highly curated when it involves their motivations and experiences [source]
We could permanently lose some companions depending on our choices [source]
Our choices can influence if characters get injured and what they think about us [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Gameplay, presentation, performance etc
Each class (warrior, rogue, mage) has 3 specializations. The ones for Rogue are duelist, saboteur and Veil ranger [source]. (Fel note/speculation: Veil ranger reminds me of Bellara. Maybe this is her 'spec' too?)
Duelist gameplay involves a sharp combination of dashes, parries, leaps, rapid slashes and combos [source]
Faction-related buffs include being able to hold an extra potion or do extra damage against certain enemies [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Playstyle settings include custom, distinct difficulty settings for options as granular as parry windows, meaning "players who might fancy that playstyle but typically struggle with the finer points of combat can give it a go" [source]
Combat mechanics is a mix of real-time action and pause and play. Pausing brings up a radial menu split into 3 sections: companions to the left and right, Rook's skills at the bottom, and a targeting system at the top which helps get in focus on certain enemies. [source]. In the pause system you can queue up your whole party's attacks [source]
Tapping or holding the shoulder button pauses the game, allowing us to stop the action and issue orders to companions [source]
There is a system of specific enemy resistances and weaknesses [source]. Weaknesses and resistances plays a big role in combat and abilities are designed to exploit these accordingly [source]. An example is that "one character might be able to plant a weakening debuff on an enemy, and another enemy might be able to detonate them" [source]
There is a vast skill tree of unlockable options [source]
You can set up specific companions with certain kits, e.g. to tackle specific enemy types, to being more of a support, or as flexible all-rounders [source]
Healing magic returns [source]
Abilities can change together with elaborate results, e.g. one companion using a gravity well attack that sucked enemies together, another using a slowing move to keep them in place, and Rook using a big AOE to catch them all at once [source]
A shortcut system lets you map a few abilities to a smaller pinned menu at the bottom of the screen [source]
There are class-specific resource systems. For example, Rogue has "momentum", which builds up as Rook lands consecutive hits [source]
Each class will always have a ranged option [source]
Rogue Rook can do a sort of 'hip fire' option with a bow, letting you pop off arrows from the waist [source]
Warriors can throw their shield at enemies, and can build an entire playstyle around that using the skill tree [source]
There is light platforming gameplay [source]
The game runs on the latest iteration of the Frostbite engine [source]
The game targets 60 fps
On consoles it will feature performance and quality modes so we can choose our preferred visual fidelity [source]
The game is mission based [source]. Some levels that we go to do open up, some with more exploration than others. "Alternate branching paths, mysteries, secrets, optional content you're going to find and solve." [source]
Everything is hand-touched, hand-crafted and highly curated [source]
Some sidequests and optional content is highly curated, especially when it involves the motivations and experiences of the companions. In others we may be investigating for example a missing family, with an entire open bog environment to search for clues and a way to solve the disappearance [source]
Gameplay, presentation, performance etc continued, after the above bullet list hit a character limit
There is sophisticated animation cancelling and branching. Gameplay is action-like, and the design centers around dodging, countering, and using risk-reward charge attacks designed to break enemy armor layers [source]
The dialogue wheel returns [source]. It gives truncated summaries of the dialogue options rather than the full line that the character is going to say [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
We can play the game fully offline [source]
There are no microtransactions [source]
The game itself is not as cell-shaded in look as the first trailer looked [source]
[☕ found this post or blog interesting or useful? my ko-fi is here if you feel inclined. thank you 🙏]
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sparticus2000art · 2 months
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I made the somewhat questionable decision to spend the last two days slapping out a bunch of character portraits to pop into a planning document for a personal project I’m working on!
So here’s a bunch of au sans portraits.
Woooooo
Nightmare and dream by jokublog
Eclipse’s concept by llamagoddessofficial , design by me
Horror by sourapplestudios
Cross by jakei
Dust by askdusttale
Error by loverofpiggies
Killer by rahafwabas
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mogwaei · 4 months
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That missing Trespasser epilogue slide we never got from Solas' pov
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sourtrot · 2 months
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greenglowinspooks · 11 months
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The way that I’m brainrotting over a DCxDP crossover with a Danny who’s a vengeful villain rn
Like, let’s just say that the GiW finally get into contact with the JL. They need help neutralizing a threat, you see, and they’re on their last limb trying to keep civilians safe.
They have video evidence! They have studies to back their claims! The JL have to help them!
Unfortunately, the JL believe them. They join a fight against Danny, and defeat him due to being far more experienced than he is. Danny is locked away and experimented on by the GiW.
That would CHANGE a person. Your heroes turning against you and seeing you as a monster, being experimented on for who knows how long, not knowing if your friends and family are safe.
Danny gets out due to a simple mistake on the GiW’s part; having Blüdhaven as part of their transport route.
Of course the trucks were attacked, they’re government property!
So now, whoever decided to raid the government transport trucks (the Penguin or something) has a ton of experimental weapons with no idea how they work, and a heavily traumatized teenager.
Danny knows how they work. Danny can be useful! They won’t throw him out if he’s useful! And so, now Danny is working for the Penguin, altering the ectoplasm weapons to make them work on humans.
It’s a good deal for both parties. Danny gets to neurotically imprint on the Penguin like a small baby animal, and the Penguin gets a brilliant mind who will stop at nothing to achieve his goals.
But eventually, Danny finds out what happened to his family in his absence.
Jazz is in Arkham. Not as a psychologist, but as a “patient.” Apparently, she snapped and completely destroyed the house, leveled a few blocks of Amity Park, and conducted organized attacks on government bases (mostly GiW) for months.
Sam and Tucker helped her, eventually splitting once Jazz was captured. Sam travels to areas of extreme pollution, completely overgrowing them with her plant powers. Currently she’s in the Amazon rainforest, engaging in an ongoing feud with logging companies. Sam is winning.
Tucker faked his death, and Danny has no idea where he is. He only knows that the death wasn’t real because of a code that the three of them made together, just in case.
Ellie’s trapped in the Infinite Realms. Danny had a failsafe in place so that if she was ever cornered by the GiW, she would be sent to her haunt in the GZ. However, with the portal destroyed, she can’t come back. Danny just hopes she’s okay.
His parents are now top GiW scientists. They’re traveling the country giving speeches. They’re working on a battery powered by ectoplasm, but apparently started “having difficulties” around the same time that Danny escaped.
None of it is fair. None of it is right.
The Justice League destroyed his life, the lives of his friends, and they’re doing as good as ever. The GiW is respected, and his parents are happily working away for them.
Danny takes up some of his more experimental weapons and breaks Jazz out of Arkham. She’s a little different now, colder and more quiet, but she still loves him all the same. It’s an unimaginable comfort to him to see his sister again.
He can’t use his powers anymore. He’s so used to associating them with pain that even transforming into his ghost form is enough to take him down for hours.
However, he understands ectoplasm more than anyone else in the world. He knows how to use it in virtually everything; how it can become a weapon, how it can be used as a supplemental ingredient in poisons and nerve agents, how it can twist and distort the mind if applied correctly.
He doesn’t care what happens to him. He’s going to take down the GiW, and destroy the lives of the JL members who helped lock him away, just as they did to him.
No matter the cost.
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forever obsessed with dynamics between vampires, specifically that of a maker and fledgling, as a way to explore abuse. the creation of a vampire itself can so easily be a literalization of the lasting impacts of trauma and also much more simply the ways a perpetrator might shape their victim’s very identity. the extremes of isolation in the way that the new vampire, in most narratives, must cut all ties to their mortal life, or else go through an elaborate charade to maintain the facade of humanity, while forever still being removed from it. and the sheer dependence and vulnerability of being in an entirely new state of being, wholly uncertain of what it entails, and relying on another person to define… everything.
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lemonlurkrr · 1 year
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I like it when the snakes say things
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townofcadence · 6 months
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Some older doodles of Artair I hadn't posted yet! They're a little rough, but he's so fun to draw ^^
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"What have they done to you,
Old friend."
Trapped in the fade, Solas comes face to face with the remnant of his spirit.
The Dread Wolf was his wisdom, mirror to his pride. In the wake of the wrathful Evanuris, it too, has succumbed to their taint.
Or, where I'm making wild plot speculations surrounding Solas trapped in the fade. while turning my brainrot into art pieces and gifs. I'M PACING MY ENCLOSURE. Looking for crumbs and scrabs of Veilguard. Please Bioware I'm begging, feed me. 😭
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synchodai · 12 days
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Tom Taylor gets a lot of flak for his Cregan Stark, but I will maintain that his initial awkardness with Jace that gradually became more friendly was a great call. If you imagine Cregan as this hardass experienced warrior, of course you'll be disappointed. But if you're like me who imagines him as stressed young lord who's trying very hard not to show that he's stressed and young, Tom Taylor got it down pat.
Jace and Cregan start off as two lordlings playing politician by reciting stilted, rehearsed lines at each other and as they keep talking, their dynamic gradually shifts into something more personable and vulnerable. From noblemen trying to out-diplomat each other to bros who realize the other may also be struggling with this whole governance thing, basically. Cregan realizes from this dude's incorrect knowledge of Torrhen Stark that he's way out of his depth and legit needs help, so uh... I can't leave because winter but I have these greybeards if you'll have them. The scene starts with posturing and flaunting dynastic legacies, and when they get up the Wall, there's the admission that yeah, both our hands our tied and we don't actually have a lot of power to spare, mythical ancestors and monologues on duty regardless.
Then there's Taylor's microexpressions when he reads the raven.
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The slight lip quiver? Dude only had 4 minutes but by god, I loved his performance.
Also can I talk about the face? The deviated septum? The strong brow that makes him look like he's always slightly angry? All that while still having a babyface? Perfect casting imo.
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ionomycin · 9 months
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spacing out, thinking back
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homriette · 10 months
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Samus painting commission for twt user
Asked to draw her with the metroid dread last suit...it was a very fun suit to draw
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