Wanna run a dungeon crawl campaign SO bad
2 notes
·
View notes
If I keep making things, eventually (statistically speaking), I will infect someone with just enough obsession that I get an animatic out of it.
4 notes
·
View notes
what is a feature you've wanted to add into a game but just never got it to work?
Oh man, I might have mentioned it before but I've always had an idea for a personality-focused fantasy soccer game I really wanted to make.
Basically each player on your team has stats (e.g. "positioning" or "aggression") which determine how they play the game and what sort of actions they're inclined to take. The player has no control over them and can only control their stats as the game progresses (sort of like a sports management game).
The key differentiator is that the stats are fairly neutral in affordance, meaning that values that are really high or really low can be detrimental in either case, so you're not really incentivized to max them all out like you would any other game with stats. The stats would ideally be more focused on a player's personality or playstyle and less about their objective abilities as traditional sports games are.
For example, a character with high positioning might be TOO focused on positioning and never leave their spot, or a character with too high aggression might cause too many fouls and get red carded a lot. Conversely, a player with too low positioning might wander too much and fail to intercept balls, and a player with too low aggression could lose battles for the ball.
Soccer is a great sport for this because the skills you need and actions you take as a player tend to vary greatly depending on your team, formation and place within it (e.g. defence need really solid positioning skills, whereas that matters slightly less when you're playing up-field, conversely while you might want a team to have strong attackers in general you also need people who can hang back and catch potential breakaways). You're not necessarily going to easily make a team of players who work together perfectly because the stats are position specific and will change over time based on events which happen during the season.
The reason I've never gotten around to it is I know that it could be really expensive to execute properly and it's focused on a couple of areas I'm still weak at (namely implementing UI and AI) so it's too risky to sink resources into. I have a vision for how it works and would look in my head, and have been meaning to seriously prototype it one day, but until then I just have to dream @_@
(Also, great question!!)
3 notes
·
View notes
HIGH ON STANDARDS LOW ON SKILL. CREATIVE PROCESS MAKE YOU ILL
46K notes
·
View notes
idk man but something about Stanley "taught himself extremely advance physics/math/probably many other things while running a relatively successful business" Pines and Stanford "is wanted in almost every dimension with a judicial system of some kind" Pines is sooo fucking funny to me
50K notes
·
View notes
my parents are on holiday in their mobile home
they're expected back this upcoming weekend
I just spent ten days in my childhood home to keep an eye on things
I have hidden 100 small yellow ducks all over the house
I am very excited for my parents to be back
22K notes
·
View notes
coffee shop by my house hired a new barista who is extraordinarily hot and flirts with me incessantly but she also makes the worst - and i truly mean the worst - coffee i’ve ever paid for. atrociously bad. just another of god’s little jokes
75K notes
·
View notes