#Print and Apply Technology
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sudiptaam · 2 months ago
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Labelling Machines Market Global Market Size 2025–2035
Market Overview
The Labelling Machines Market accounted for USD 2.96 Billion in 2024 and is projected to reach USD 5.22 Billion by 2035, growing at a CAGR of around 5.3% between 2025 and 2035. These machines are widely adopted across industries like food & beverages, pharmaceuticals, cosmetics, and chemicals to automate labeling processes with efficiency and regulatory precision.
Growing consumer demand for packaged goods and automation in manufacturing are major contributors to the market growth. Furthermore, advancements in AI and IoT technologies are making labeling systems smarter and more efficient. The push for sustainable and modular packaging solutions also propels demand for innovative labeling equipment. Request Sample-https://www.metatechinsights.com/request-sample/1825
Segmental Analysis
By Product Type:
Front and Back Labelling Machines
Wrap Around Labelling Machines
Top and Bottom Labelling Machines
Side Labelling Machines
Tamper-Evident Labelling Machines
Print and Apply Labelling Machines
Full Report-https://www.metatechinsights.com/industry-insights/labelling-machines-market-1825
Wrap-around labelling machines hold the largest share due to their versatility in bottle labeling, widely used in food, beverage, and pharmaceutical sectors.
By Technology:
Pressure-Sensitive (Self-Adhesive) Labelling
Sleeve Labelling
Glue-Based Labelling
Roll-Fed Labelling
Heat Transfer Labelling
Digital Labelling Technology
Pressure-sensitive labeling dominates due to its cost-efficiency, surface compatibility, and widespread use across multiple industries.
By Application:
Food and Beverages
Pharmaceutical and Healthcare
Cosmetics and Personal Care
Chemical and Industrial
Electronics
Logistics and Transportation
Others
Buy Now-https://www.metatechinsights.com/checkout/1825
By Material Compatibility:
Plastic
Glass
Metal
Paper
Fabric
By Distribution Channel:
Direct Sales
Distributors and Dealers
E-commerce
Regional Overview
North America is experiencing significant growth due to technological advancements like machine vision, AI, and robotics. The U.S. leads in automated labeling systems, supported by environmental initiatives and increasing investments in smart factories.
Asia Pacific dominates in volume, driven by a booming middle class and expanding demand for packaged goods. Countries like India benefit from government initiatives like ‘Make in India’, pushing for local production and tech upgrades in labeling machinery.
Europe follows with high adoption rates in the food and beverage and cosmetics industries, fueled by stringent labeling regulations and sustainability mandates.
Competitive Landscape: Leading players include Krones AG, ProMach, and Sacmi Imola S.C. Krones offers modular machines with digital enhancements, while ProMach focuses on eco-friendly systems. Accutek Packaging Equipment and Fuji Seal International are integrating IoT in their labeling solutions to improve productivity and traceability.
Recent Developments:
August 2024: FOX IV Technologies launched the 6312 Label Printer-Applicator designed for SMEs, eliminating the need for external PCs.
January 2024: Domino introduced the MX-Series print-and-apply machines to improve traceability and pallet labeling under GS1 compliance.
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thelittlestspider · 2 months ago
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the governments in ocv are like we provide for your basic needs, but in a way that still sucks.
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evalvue-blogs · 11 months ago
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who-is-page · 8 months ago
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Greener Grasses and Fossilized Paw Prints: Where (and Why) the Greymuzzles Go
Author: Page Type: Essay Words: 1,229 Summary: Page's personal experience as an adult canine psychopomp, and how it applies to the dearth of older otherkin in general alterhuman community spaces. Answering the question of: where are all the older otherkin? And why do people always seem to eventually leave? Author's Note: The term "greymuzzle" is used within the scope of this essay's title to reference older otherkin who have been active in alterhuman spaces for extended periods of time (a nod to the word's original definition within furry spaces), and is not referring to greymuzzle's most frequent definition in alterhuman groups as a community-given term denoting an individual with noteworthy activity and contribution.
[Part of the Sol System’s Alterhuman Writing Project for 2024. If you don’t want to see these posts, block the tag #inkedclaws]
When I was a young otherkin, bright-eyed and bushy tailed, I found it difficult to conceptualize why there was such a dearth of older community members, especially those 30 and above. I could understand the theoretics behind the disparity, of course— social media platforms, as we all know, tend to skew towards younger audiences due to generational differences in technological proficiency/preference. Established adults with working lives and families don’t necessarily have the same amount of free-time that young adults or teenagers do, either. But even with all that taken into account, it seemed like the number of otherkin aged 13-21 in comparison to the number of otherkin aged 30+ was less a gradual decline and more an unfathomable chasm of difference. The community had been around for decades at that point, with plenty of ghost town groups and abandoned forums to demonstrate that fact… and unless the Veil was secretly age-restricted, those people hadn’t up and disappeared into thin air. So where were people going? And, more importantly, why?
It was a question I’d never been able to answer in a way that felt satisfactory as a teenager and later as a young adult. But now, feeling the call of the void myself, I finally do have an answer and an understanding that I never could have achieved five or ten years ago: why the fuck would I be online when I could be playing video games or having sex with my hot partners instead?
It’s a crude and simplistic way to put it, but just hear me out. As an established adult, I have access to funds, stability, and freedom that I never had as a teenager or even as a young adult who still felt at the mercy of an uncaring universe’s slightest whims. My support systems in high school and college suffered from the same sort of financial and social precariousness that come with the territory of navigating the world as a young adult, but my support systems now are made up of other established adults; while I’ll never say that everything is always perfect for all of us, it’s much easier to get on your feet and stay on your feet when your arms are linked with people who are more firmly rooted in one way or another. I have access to a type of freedom that I could never have imagined as a teenager, because it was literally outside of the range of what was possible for me and my peers.
And more than just that freedom is the fact that I, as an adult, have a family! “Having a family” has, in my experience, some shitty, heteronormative connotations. As a teen, I always took it at face value as juggling bills, kids, white picket fence, other boring responsibilities that eat up your time, etc. But as an adult, now I know that having a family can be anything you make of it, and I make it extremely, obnoxiously queer. In my case, it’s living with people who understand me on a deep, foundational level, and who love me not in spite of who I am but because of who (and what) I am. It’s not passively being around those people; it’s actively, enthusiastically spending time with them because it’s fun and because I love them too and because they’re my people and I picked them and they picked me. As a kid, I’d never consciously recognized the difference between people you’re passively around because you have to be versus people you intentionally choose to be around and who intentionally choose you right back. In part, this is because as a kid you often don’t get the option to make that choice, while as an adult you have more control over your environment. Too often online environments feel like the former, rather than the latter, even if being within them is, technically, a choice. But here, now, I have people in my household who will go out of their way to intersect their daily lives with mine and ask, “You wanna walk to the park?” “You wanna grab a coffee?” or “You HAVE to see this YouTube essay I’m watching and no I don’t care that it’s 4 hours long on a topic you know nothing about, just trust me!!!!!” and that’s such a radically different and wonderful experience.
As an adult, I live with a group of people who make being alive more fun than I could have ever imagined. I have the ability to make my own fun in ways I couldn’t as a kid, for a variety of reasons. I don’t have to feel like an anxious purse chihuahua 24/7, agonizing over my existence and every possible thing that is liable to go wrong if I frivolously spend money on so much of the thought of a hot coffee. And I finally, finally understand why older otherkin disappear off the face of the Earth. It’s because being an adult nonhuman-identifying person is amazing in a way almost no one ever talks about: the euphoric experience of being known and loved, and of knowing and loving yourself.
There are so many exciting and wonderful things I could be doing in the meatspace with people I have actively chosen to spend my life with, and who fully accept and understand me as someone who’s queer, plural, and nonhuman. There’s so many enriching ways I could be engaging with my hobbies, the environment around me, and my local community. With this all in mind, why the fuck would I ever be in public online spaces where people try to argue with me about whether or not I exist, or if my experiences are real, or if I’m using the right and latest lingo to describe my experiences? Why would I subject myself to that when I could just roll my eyes, close the laptop, and go be a beloved canine psychopomp in the comfort of my werehouse instead?
That’s the crux of it. As adults with families and support networks, we have the option to not subject ourselves to the morifying ordeal of being known by asshole strangers online if we don’t want to. We can stick to just our families and our friend groups, and we will still have people around us who understand and who acknowledge and interact with our alterhumanity. The alterhuman community isn’t the only or even most important place for being our authentic selves; rather, it takes a backseat in the day-to-day life. It’s still something that’s fulfilling and worthwhile to engage with, but only on our own terms (terms that are quickly becoming incompatible with the ways Internet culture is evolving). But more often than not, there’s just more fun things to do.
In some ways, it’s kind of a relief to have had this epiphany. People haven’t vanished from alterhuman community spaces because they collectively ‘grew out of it’ like some anti-otherkin insist, or because the various generations of otherkin are so extraordinarily different from one another as to be oil-and-water. People vanish from online alterhuman spaces because offline life as an adult alterhuman is awesome. As an archivist it’s frustrating, but as a nonhuman, I find it a specific type of happiness that’s worth celebrating in its existence and prevalence. It’s an assurance that life only gets better as you get older: isn’t that grand?
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charmsponies · 9 months ago
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🩷💚 Custom Fizzy Takara Doll 💚🩷
Created using the 3d model made by Otteroflore!
Wip description and pics below the cut ^^
So I am a COMPLETE AND TOTAL NOOB when it comes to technology. and I made a lot of mistakes trying to print this Fizzy due to my own incompetence and also everyone online assuming you already kinda know something about 3d printing if you own a printer. We recieved a 3d printer as a gift and I knew Nothing about it so I reallly struggled trying to figure it out. Also my computer is ancient and had to download a like 5 year old out of date version of a 3d printing program (cura) to even get it to work. took an entire week and several failed tries T-T
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FINALLY we got an attempt that was salvageable! And had to rip out all of the support beams from it. But even then there were some major mistakes:
It did not print hollow. Nobody online explained that if you want it to be hollow it wasn’t enough that the model itself had hollow parts, you have to turn off a hole setting in cura and mess with the infill or something
For some reason the bodies were Very Fucked Up? The middle and sides printed Weirdly to where, once the supports were all removed, They had no sides/shoulders. Wuh oh.
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The way I combatted this was by taking extra filament plastic and a soldering iron gun to weald it on and do literal plastic surgery.
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(A before and after) it looks like complete ass and is a little janky but. please be kind to her it was a major operation 😭😭😭
Then sanded things down a bit more. I know people say to sand it down until you can’t see the lines anymore but im an impatient motherfucker and only had a little bit of sandpaper so :P
Then it was painting time! Used my own fizzy to color match, painted her green with a white nose and a milkshake cutiemark. I also glued stick on gems into her eye sockets
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Then the hairing! Used a sewing needle heated up with a lighter to easily poke holes into her skull! The lovely user minticat on Mlptp provided great reference images of what a takara’s hair length and hair holes look like, so I did my best to mimic that
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Her hair is the closest color matches for fizzy that Shimmerlocks had: Cotton Candy pink, Angel white, Heart Throb 2.0 pink and Gusty green. Now the head isnt actually all that hollow (I hollowed it out best I could with my soldering iron but still not the best) so I couldn’t use the usual hairing method where you punch the hair in and then glue it from inside. I realized I needed to attach glue to the hair itself and then get it into the holes.
At first I was too much of a scardey cat to use my actual hairing needle in fear it would break on the plastic, so I tried a very infuriating method of putting glue on hair strands and painstakingly trying to push them into the holes with a pin. This was awful. I quickly gave up, braved up and grabbed my rehairing needle. Punched the hair in after applying glue to the hair, and it worked out surprisingly well!
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All that was left was to 1) String the doll using elastic bands to tie the legs and arms into place but still make sure they were moveable. 2) GENTLY trim, wash and style the hair (using buggys special method of getting tiny curly curls. 3) Figure out the head
I originally wanted to make a neckplug for her out of clay as you see here but it didnt work too well. The plastic of the doll is much harder than the clay and it kept breaking after trying to put the head on. So I accepted I would have to glue the head on in place (It cant turn, unlike the arms and legs 😔) You can also see i used some clay to patch up a crack in the plastic that formed (which I had to paint over again)
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FINAL STEP was making the dress!!! I forgot to take ANY pictures of that ùwú Not that pictures would be useful to you guys as I kinds fuckin winged it and made up a pattern as I went. I think its adorable, but in the future I would make it a little bigger (the back doesnt fit quite right). Maybe if theres interest I’ll fix up the pattern so its better and share another doll dress tutorial with the class? 😳 sound off in the comments below haha
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upon-a-starry-night · 2 months ago
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While We Dream Pt.9
Kylo Ren x Fem! Reader
Star Wars Masterlist Series Masterlist
Word Count: 4.5k
Summary: As Kylo sleeps he finds himself mysteriously transported to your modern world, while you sleep you find yourself following alongside Kylo as he goes about his duties as “supreme leader?” who even was this guy? And why does he keep talking about ‘The Force?'
A/n: It's a long one today guys! Strap in- ☆
~~~~~~~~~~~~~
After what you can only describe as a mental breakdown or the world's worst alien invasion, you decided to take a walk outside, needing the familiarity of your neighborhood to remind you that you were real and awake. 
Luckily it was a warm summer evening, so you weren't freezing. By the time you got back home, the sage smell was nearly gone and the sun had long since set. Part of you was scared to go to sleep, but the other part of you…
You stared at your bed for a good while, debating pulling an all-nighter, but you weren’t sure if he’d appear back in your house, and you’d feel a whole lot more vulnerable if he showed up while you were cozied up in your PJs. 
You don’t know which situation you’d prefer—neither, maybe? But at the same time, this was the most interesting thing to happen to you in months, besides getting fired and almost dying. At least for the most part, it seemed you weren’t in any immediate danger. The two of you couldn’t touch—in his world, at least. So if he wanted to hurt you…
You shake your head and slip under the covers. Toast bounds in, and you scoop him up and place him on the bed, praying he doesn’t try to suffocate you in your sleep again tonight. If he did, would you stay in the dream world? You don't want to think about it. 
You turn on your side and sigh, shutting your eyes and waiting for the Sandman to whisk you down to sci-fi town.
~~~~~
You’re surprised when you wake up several times throughout the night to your own ceiling, Toast in various pretzel positions, each more complex than the last. You didn’t know if it was the anxiety making you toss and turn or something else, but when sunlight begins to peek through your blinds, you accept the fact that you survived the night without even a glimpse of a spaceship roof.
Surely this was a good thing? 
Or another sign you should be medicated… Either way, you were welcoming the lack of intrusion to your already new and unfamiliar schedule. You had a whole list of jobs and volunteer opportunities to try, and it would be a lot easier to do so without people looking at you weirdly because you were talking to an invisible spaceman.
You try not to dwell on it for the next three days as you print out copies of your resume and apply to numerous places and positions, but ultimately your mind always ends up wandering back to that evening in your kitchen. The smell of sage, the sweltering heat, and the stranger dressed in all black who was unaffected by it all. Surely there was more to it than this?
It’s not like that evening was a particularly enjoyable experience, but was that really it? You get a glimpse of space, and aliens question you about dogs and insult your technology, and then he just…disappears? No probing or anything? It just didn’t seem…right. Something inside of you was screaming that there was more, but you had no idea what or how to find it.
Briefly, you wonder—if that experience was real—if he’s pondering you as much as you are him. 
You tap your pen against your lips and squint your eyes at your computer screen before looking away with a huff, rubbing your burning retinas. Still no word from any of the jobs you’ve applied for. You might have to consider more volunteer options…
Clicking open a new tab, you go to check if there are any new volunteer options in your area when your phone buzzes. You unlock it and find a message from your neighbor; an obnoxiously colored invite pops up as soon as you open it. You roll your eyes but smile nonetheless, grateful to be invited to her yearly neighborhood barbeque. It would take your mind off of whatever was happening to your sanity. 
Absentmindedly you RSVP and then stand to get ready for your street-litter cleanup duty. It wasn’t really something you could see yourself doing long-term, but it at least ate away the guilt that grew in you for not immediately getting a stable job.
~~~~~
You’re surprised at the excitement that fills you when you open your eyes to sleek black and grey walls. After collapsing onto your bed in exhaustion from your day, you had let your mind wander to the man in all black, “Kylo,” and had fallen asleep to delirious fantasies of him dressed in a neon orange vest picking up soda cans on the side of the highway. Now you were here.
Bolting upright immediately, you let your eyes adjust to the familiar unfamiliarity of the place. You felt like you were looking at it in a whole new light now that you knew you were in space—on a spaceship in space! Of all the places your dreams had ever taken you, this was by far the craziest. Glancing around, you notice nothing was different from last time. God, you didn’t know whose room you were in, but they were either a neat freak or never used this room. Or maybe this was just a spare. Did spaceships in this world account for guest bedrooms? Earths certainly didn’t.
The door to the diagonal room hisses open, and a small puff of steam rolls out with it, the dim space illuminating with a fraction of light. Any thought that this might be a spare or unused room flies straight out into the stars as out steps the man you were sure you’d never see again. Your eyes widen, gliding up and down his strikingly bare torso to the black towel wrapped around his waist. Well, what were the chances he wouldn’t see you?
It takes him two steps before his head whips up, his shoulders tense as one arm reaches out in a holding motion. Why was that his default defense position? What did that accomplish? The air around you is still, both literally and metaphorically, though if you could really breathe it in, you wondered if it would be humid from the steam. Or if it would smell like him. If this was his room, surely everything here would smell like him, right? Not that you could smell him even if you wanted to. Which you don't. Do space people even smell like anything? God, you had so many questions, and this silence was not answering any of them.
Slowly—and as unsurely as someone who had to endure an hour of interrogation from this man can—you raise a hand from his bed and give him a small wave, sparing him the awkward smile that usually accompanies it. His eyes widen, and he takes a deep, long breath; you’re sure you imagine the shakiness behind it as he reluctantly drops his hand to his side. You let him have his moment, already used to (and kind of tired of) this dance of silence between you two. 
His other hand tightens the towel around his waist, and his eyes narrow when he catches your eyes flick to it for a millisecond.
“What are you doing here?” His voice is rough and cold, and his jaw nearly grinds as he says the words, his hand clenching and unclenching at his side. Though you had no control over this situation whatsoever, you had to cut him a little slack—he was clearly in an uncomfortable position. In an attempt at an olive branch, you bring your hands up to cover your eyes and shrug, trying to calm the pounding of your heart and the shake of your leg.
“I don’t know…” It was the truth. You don’t know why you’re here again after so long, but doing this awkward routine again wasn’t going to get the two of you anywhere. Maybe if you started having actual conversations, you could figure out what was going on together. You tell Kylo this much from behind your makeshift blindfold, resisting the urge to peek when you hear him shuffling around the room and pressing buttons. 
“You want to…what?” His skeptical reply comes from somewhere to the left of you.
“It’s called twenty questions. We each take turns asking random questions about each other. It’s something we play on Earth to get to know each other better.” At least that was one version of the game; you didn’t think the other version would work considering the only thing he knows from Earth is ‘dogs.’ 
The shuffling has stopped now, and you wait for any indication that the last beep you heard wasn’t him leaving the room and not telling you. It takes a few seconds, but eventually you hear the quiet mutter of the word “open,” and you open your eyes to see him standing in front of the bed fully dressed. Wherever the towel went, it’s not anywhere to be seen in this room, and it makes you wonder just how many secret compartments this spaceship had—after all, you hadn’t seen a closet anywhere either, and yet….
“So? Do you want to try?” 
A small, methodical beep draws both of your attention to the one-person round dining table to your right. Something that looks akin to an iPad sits flat on it, lighting up briefly as the device beeps. Whatever that meant, it was enough to spur Kylo into action. He stalks across the room to grab the device and then makes his way back to the front door, stopping only to grab his helmet and gloves beside the bed. 
For a second you think he’s just going to leave you here alone without another word, but when he reaches the doorway, he turns to you and commands you to ‘Stay’ before the door shuts behind him and he’s gone.
You can’t help but gape at the empty space where he just was. Did he just command you to stay put? Like a dog? (which he’d only so recently learned about?) Yeah, there was no way you were going to listen to that.
You get up from the bed and pad over to the door, taking a deep breath and closing your eyes before peeking just your head through it, making sure the coast was clear. You weren’t going to listen to him, but you didn’t want him to get angry again either. 
The other door is just shutting when you peek your head out, and you catch a sliver of a billowing black cape, but it’s gone in seconds. The longer you linger in the door (literally), the more a familiar pull begins to grow in your stomach, and you nearly roll your eyes. You didn’t know what that was all about, but last time you followed it, it led you to Kylo. 
What was this freaky voodoo curse on your body? 
You step out of the room and do a pedestrian half-walk, half-jog across the white room, like you’re crossing the street and you’re in a car's way. Only you’re not on a street, and the only person whose way you seem to be in is Kylo’s. What was his deal? Was he born this grumpy, or does he have some sort of tragic childhood backstory that caused him to be this way? 
You fell into the pool in front of your crush when you were a kid; that nearly caused your villain origin story. Really, you were going too easy on the world.
Peeking through into the hallway you know is there, you’re seconds too late to see which direction Kylo went after the first left turn, but the pull in your stomach is all too enthusiastic to give you directions. You want to grumble at the newly installed Google Maps in your gut, but instead, you just follow where it leads. You had no idea how long you’d stay here and how long it would be until you came back—if you came back—and this time you’re going to take your sweet time, admiring the architecture and infrastructure of the ship. It’s nothing like you’d ever see back on earth, and damn if you weren’t going to soak it all in while you could. 
Maybe you should look into being an astronaut when you get back. You’d already had the brief stage in your childhood when you wanted to be one. Daydreaming about living on the moon, glow-in-the-dark stars scattered about the walls. But you’d grown out of it after a while. This, though, was a whole ‘nother level. If only it didn’t take three years of related experience, one thousand pilot hours, and a master’s degree in a STEM field. It’s like they didn’t want anyone to join.
Stupid space people and their stupid space cliques. Whatever. You were the one on a spaceship in another world, so who’s laughing now? Never mind the fact that you don’t know how you got here or how to get home or if this place is even real.
The hallways are surprisingly empty, and you wonder if the ship had a small crew or if it was so big there were just no people for miles in every section. Briefly, you remember the first time you were here the hallways near his room were empty then as well. Maybe people just avoided this part of the ship because Kylo Ren is a huge grump. 
You’re passing by a door when the pull tugs, and you roll your eyes, turning and phasing through it. It’s dark, none of the lights are on, and for a second you think the pull dragged you in here just for shits and giggles, but then a stark mechanical voice cuts through the quiet hum of electricity.
“What are you doing?” If you squint, you think you can see him in the corner of the room; his arms are crossed, and you can’t tell if it’s defensive or patronizing. A little of both, probably. You copy his stance, and try as you might, you’re sure you look more like a petulant child than any sort of intimidating.
“I'm on a spaceship in space, and you expect me to stay put?” Why did he care anyway? It’s not like you could actually touch anything on board, let alone break something. 
“You’re going to cause distractions.” As your eyes adjust to the dark room, you’re able to see Kylo better and take notable notice of his unwavering stare, suddenly subconscious of the fact that you are indeed still in the pajamas you went to bed in. Compared to his excessive getup, you were severely underdressed. Luckily that wasn’t an issue, all things considered.
“Distractions?” You squint your eyes at him, though you’re not sure if he can see it or not beneath the mask. “They can’t even see me.”
The silence stretches on a beat too long, and you’re confused as to why he seems adamant that your presence would be an interference. You couldn’t touch anything, and the only person who could see you was him. Surely he wasn’t implying he was distracted by your being there…right?
In a swift motion, Kylo Ren is stalking towards you and then passing by you in a motion so quick you might’ve been knocked over if he could actually touch you. It didn’t stop you from flinching at the suddenness. 
You follow after him at a normal distance this time; you know he knows you're there, and he knows you know he knows. Neither of you acknowledges this. Instead, you focus your attention on the rows of lights and panels and strange shapes and devices you’ve never seen before. This was so far beyond anything Earth was currently capable of it was almost comical. 
When you look at the far superior technology, you can’t help but be reminded of your conversation days ago, and it reignites a suspicion within you. You speed up your gait, something that feels nearly effortless without the weight of a real body, until you’re in front of Kylo, walking backwards as he doesn’t seem keen on stopping.
“Are you sure you’re not the one doing this? I mean, you obviously have the technology for it.” You try to keep the skepticism from your voice, but—well, you’re only human. And he was only…actually, you don’t know what he is.
“I would not waste the energy to elicit such an...obstruction.” He tilts his head towards you a little when he says the last part, and you frown. He wasn’t even trying to be subtle, and well, you shouldn’t be offended, but you are—just a little bit.
He makes a sudden turn you didn’t see coming—because you’re walking backwards—and you’re once again reminded of the vastness of this spaceship. Even more curious, though, is his natural navigation of the ship with seemingly no map or instructions. But maybe people from his planet are born with built-in Google Maps. Curse him and his deceptively human features. 
“Where are we?” you finally ask, after you’re over the initial sting of the jab. 
“We’re aboard my ship, the Steadfast, a resurgent-class star destroyer.” He says it in such a casual way, like you two were discussing the weather and not like he just spoke pure gibberish. 
“Wait, wait, wait—a star destroyer? What does that mean?” He gives you a look that you can feel through the mask, and you roll your eyes. “Obviously I know what those two words mean, but—it actually destroys stars? Like planets? With people on them?” He clenches his fists, and that dread you felt when he was interrogating you in your kitchen comes back. For some reason it felt so easy to forget how much of a threat this man was. Or how much he posed as one, at least.
Adamant on avoiding any outbursts or sudden whims for bloodlust from the man in front of you, you decide to stow away that information until further notice and change the subject.
You swallow, scan your brain for a new topic, and appreciate the way your ghost body doesn’t shake the way your real body would have right now. 
“So…twenty questions—” You’re abruptly interrupted by the sudden presence of the men in white armor rounding the corner towards you. They seem to freeze for a second before moving to hug the wall, their chins tall and shoulders tense. They don’t let up until the two of you have passed, and they seem to scurry away as soon as they’re out of Kylo’s eyesight.
“What was that about?” You’re not sure if he was going to answer you, but when you round the corner the men in white came from, there’s suddenly a hallway full of people. Some in white, some in some sort of uniform, and some who are…robots? As soon as they spot Kylo, they all seem to go quiet and stick to the walls, and even though you really want to, you avoid making a joke about how it feels like you’re walking with the Queen of England. 
“Wow…you’re kind of a big deal.”
You shouldn’t have said that out loud. You probably gave him an ego boost, not that you could tell since his reaction is covered by his mask. Maybe you should ask what that’s about for one of your questions. Though you desperately wanted to avoid the whole ‘fists-clenched-and-reaching-for-a-potential-weapon’ thing he liked to do when prodded for answers. So you choose a question you hope is a little less deadly.
“Who are those men in white armor?” You fold your arms and squint at him, speeding up so you can walk facing him—again. At least walking backwards is ten times easier without a corporeal form.
“You ask a lot of questions.” 
You snort, decidedly not bringing up the fact that he asked you just as many questions when he was in your world and you answered all of them. It wasn’t because you were intimidated or anything… In fact, to show him how not intimidating he was, you were going to be petty and be quiet. That’ll sure show him. 
You think you feel something deep inside of you groan and roll its eyes. Your dignity, probably.
You fall back into step with him, even walking just a little behind as your feet drag. Well, attempt to drag. You weren’t really touching the floor, but you couldn’t think too hard about that, or you might fall right through it. 
Kylo continues to say nothing, and you internally huff at his unaffectedness. It seemed like he only had two emotions: indifferent and angry. 
You pass by a few more people on your way to wherever, and when you pass one of the people in white armor who’s clinging to the wall as their head bows briefly in submission, you step towards them to get a better look.
The material of their suit is shiny and pristinely white, with a texture you wish you could feel; the urge to flick it and see how it reacts runs through you. There are only a few scuff marks, the majority of which are on the small, complicated-looking black device in their hands. If you look closely enough, you see it trembling slightly. Hmm. You spare a glance at the tall black figure who’s now stopped in the middle of the hall, then return your attention to your subject.
If you hadn’t already seen a few other human-like people’s faces, you’d assume masks and helmets were mandatory in this universe, seeing as Kylo never left his room without his and these people in white always had theirs on. By the shape of the mouthpiece, you wondered if it helped them breathe. Maybe only certain people could breathe on this spaceship? That didn’t seem fair. Then again, nothing about the man you accompany who claimed this as “his" spaceship screams fair.
“You.” A dark, robotic voice calls out, and you shiver. The other person flinches. Jeez. Either these guys were hyper-paranoid or Kylo was a bad boss. If only you could ask for the inside scoop, but alas, you’re stuck with tall, dark, and grumpy over there.
You turn to him, unsure if he was talking to you or Mr. Paranoid over here. His eyes are shielded from your sight, but somehow you get the feeling he was definitely talking to you. You throw your hands up in surrender, aware you’ve been caught, and mope your way back to his side. Really? He wasn’t even going to let you explore? Where was his sense of joy? Whimsy? Adventure?
Probably on one of those stars he destroyed, you think to yourself, though the urge to mutter it is strong. 
You spare a glance back at Mr. Paranoid to see him heave a sigh of relief, stumbling a little as he continues his walk down the hall in the opposite direction. Poor guy, you hope he works through that trauma in space therapy.
Turning back to Kylo, you eye him with a newfound curiosity, even greater than before. He called this his ship; people stop to let him pass, and they nearly shit themselves when they think he’s called on them. Just what was this guy's deal? Who did the universe tie you to? Why would you be connected to someone so dangerous? Were you ever going to learn why this was happening? 
Your thoughts are interrupted by the subject of your thoughts’ voice, “Distractions,” is all he says, and you snicker, but you swear you hear a fragment of teasing this time. No way. Did Grumpy McGrumperson know how to crack a joke? Somebody go tell Mr. Paranoid right now; maybe they could become best friends after all.
Kylo and Paranoid sittin’ in a tree, K-I-S-S-I-N–
“Are you going to do the opposite of everything I tell you?“ aaaand there he goes. Damn it, you thought you two were having a good time. He was 0.1% funny, you were 0.1% closer to not dying… You had a good thing going. Why did it feel like every time you got closer to opening him up, he shut you out? 
If he visits Earth again, you’re taking him to therapy.
Sighing, you speed walk ahead of Kylo and wave your hand in front of what looks like some sort of human captain or officer's face. He keeps walking without blinking an eye as his head goes directly through your hand. Or vice versa. You shiver at the sight of it but don’t feel any more solid than before. You didn’t actually know if that would work again.
“S-see? They can’t see me, or hear me, or…” Your eyes drift to the hand the person walked through. For some reason—God knows why because you’re certainly not freaking out—it’s shaking. “or touch me.” 
Kylo’s stopped walking again; you can feel his eyes bore into you, but your gaze remains fixed on your hand. They can’t touch you. Nobody can touch you. You practically don’t exist. What would you do if Kylo couldn’t see or hear you? You’d probably think you died and went to Space Heaven. What if this was permanent? What if you couldn’t go back home and you stayed a ghost in this world forever? What if this started happening to you when you woke up on Earth?
The shakiness in your hand increases, and you grasp it with your other hand to make it stop but it only gets worse. The sound of men in white marching blurs with the hammering of your heart until you can’t tell which is which. The low hum of electricity that had become background noise grows and grows until it becomes almost unbearable, battling with the train of your thoughts. 
Were you even… real anymore? Had you died that night the car almost hit you? The ground beneath you looks like it shifts, and nausea suddenly overwhelms you. That’s right, you were moving. Your body was moving on a spaceship. Or it would be—if you were really here. 
You wanted to wake up—no, you needed to wake up. You didn’t want to be here anymore, You couldn’t be. One of your feet phases through the floor and your body collapses; you catch yourself on your hands in a fall that surely would’ve hurt if you could feel it. You can’t feel the floor. Your vision starts to go a little blurry as panic consumes you. You feel nauseous, but could you even throw up? What… What was happening to you? 
As you tremble on the ground, you don’t even register the soft click and hiss above you. It’s not until his face comes into view that you realize his helmet is off. 
He’s crouching in front of you. He doesn’t attempt to touch you. Neither of you knows what would happen if he did. You’re too shaken to test it right now. Your eyes meet his, and even through your fear a twinge of embarrassment creeps up through you. Because as you stare at his blank face, you know the expressions he sees on yours:
Terror. 
Pt.10
A/n: I've been really wanting to do a q&a, if you guys have any questions please leave them in the comments and I'll do my best to answer them! ~ ☆
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fantasyfantasygames · 3 months ago
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TECHNOLOGIC
TECHNOLOGIC, d4ffft, 2018
People will license the oddest things.
TECHNOLOGIC (capitals mandatory) is an RPG based on the work of Daft Punk. It's a cyberware game, but not cyberpunk, despite the name of the band. Your characters have quit their grinding day-to-day office or factory jobs, and are now traveling through a slightly trippy, slightly eccentric world to find meaning in their lives.
Attributes are, of course, Harder, Better, Faster, and Stronger. The last two are self-explanatory. Harder is the social attribute, and Better is the mental one.
Skills are taken from the title track, as it were. There's Buy It (wealth), Fix It (repair), Print It (crafting via 3d printers), Leave It (running), Pause It (for distracting people from what they're doing), Work It (sex appeal), etc. Some of them are overly broad, like Use It, which applies to almost all tech in a tech-heavy game, or overly narrow, like Jam-Unlock It in a game with no breakdown rules.
The game engine is very matrix-driven. It's actually pretty reminiscent of the FASERIP success table, if you're familiar with that. You roll, cross-index your stat and your opponent's stat, and end up with a colored result. From best to worst, the results are Fuchsia, Magenta, Indigo, Azure, Teal, and Lime. The first table might get you your final result, or it might tell you to roll on a second table. That might or might not send you to a third table. You get a handful of Get Lucky points, which can move you up to +3 shifts on your color result. The game has a mild "death spiral" (not that combat is a big part of the game), and penalties you pick up from Indigo or Azure successes slowly mean that you get a Fuchsia result and are out of the action.
I gave it a dozen or so rolls, and it seemed to work fine, but I feel like it's too much. It takes too long to resolve, and it takes too many rolls to get the final outcome. You could get the same results with a single, much simpler table and a d100 roll, or maybe contested d20 rolls and using the difference to determine success.
As the game progresses you pick up "Fragments of Time", which are moments that are particularly meaningful to your character. These serve multiple purposes:
They provide roleplaying fodder for how your character should act toward and react to other people.
They provide you a set of Get Lucky points that you can use in situations related to those specific moments
Adding or removing a Fragment gives you XP to spend.
That's probably my favorite part of the game. Those of you who have heard me wax rhapsodic about Tenra Bansho Zero and its marvelous character development mechanics probably guessed that already. (Seriously, read TBZ, the Kiai / Aiki / Fates / Karma loop is my favorite.)
Sadly, the book contains no art. The layout is decent, but apparently while d4ffft got permission to use lyrics and song titles they didn't manage to secure the rights to any imagery and decided to just go to press without it (which, fair). This is one of the few books I feel like could benefit from some early 2000s Poser art. It just feels like the exact right venue for it, you know? Put in some badly rendered metallic scenery with an overly-smooth facsimile of a human being.
@chubbycrowgames made a quick random character generator, so if you do happen to pick up TECHNOLOGIC there's some existing support for it.
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mariacallous · 3 months ago
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It wasn’t so long ago that respectable psychologists didn’t really talk about “brainwashing.” The term had the slightly kitschy flavor of other Cold War embarrassments—C.I.A. spy cats and Reds-under-the-bed paranoia. But Google’s indispensable Ngram Viewer, which analyzes how frequently phrases appear in printed texts, confirms that the past two decades have seen an uptick in the word’s usage. What’s bringing brainwashing back?
One potential answer is the rise of technologies suspected of having mind-controlling powers, chief among them social media. Another is the entrenched political polarization of our time. When the cousin you kicked a soccer ball around with as a child starts spouting unhinged certainties about viruses, vaccines, and climate change—beliefs he treats as beyond debate—you might wonder: What happened to him? This isn’t just an ordinary disagreement. Could he have been . . . brainwashed?
Don’t get smug; he’s wondering the same thing about you. A few years ago, Psychology Today posted a checklist under the headline “Your Friend Might Be Politically Brainwashed If . . .” The last item on the list: “They assume that everyone who disagrees with them must be brainwashed.” So wait—does entertaining the possibility of having been brainwashed mean that you haven’t been? Or is that too easy?
Several recent books have taken up the subject of brainwashing—among them Daniel Pick’s “Brainwashed: A New History of Thought Control” (Profile), Joel E. Dimsdale’s “Dark Persuasion: A History of Brainwashing from Pavlov to Social Media” (Yale), and Andreas Killen’s “Nervous Systems: Brain Science in the Early Cold War” (HarperCollins). They share a scholarly squeamishness about the word they are forced to use for their subject matter. “Yes, the term brainwashing is silly and unscientific,” Dimsdale writes. “No one ever meant it literally, but the metaphor is a powerful one.”
In the new book “The Instability of Truth: Brainwashing, Mind Control, and Hyper-Persuasion” (Norton), Rebecca Lemov, a historian of science at Harvard, takes a different approach. She is often asked, she says, whether brainwashing really exists. “The answer is yes,” she writes, without any it-depends-what-you-mean-by hedging. In fact, she continues, “what we call brainwashing is not rare but common.”
Of course, words like “brainwashing” have no fixed meaning independent of their usage, which can be imprecise and expansive. When Frantz Fanon wrote of colonial efforts at lavage de cerveau in Algeria, or when a commentator in the seventies accused President Richard Nixon of having “brainwashed” white workers into fearing Communist infiltration, the word was gesturing at something, however loosely defined.
Yet the term’s recent resurgence raises suspicions. Accusations of brainwashing aren’t neutral claims; they offer a particular explanation for why someone holds beliefs we find preposterous. That explanation attributes those beliefs to deliberate manipulation instead of rational argument or personal conviction. In doing so, it may recast those with “deplorable” beliefs as victims rather than agents, deserving of not just condemnation but sympathy—and, perhaps, treatment. In the seventies heyday of the cults, that treatment was called “deprogramming.” Is this what our addled cousins need? A systematic re-indoctrination into conventionality?
The earliest appearances of the concept “brainwashing,” Lemov writes, occurred in the mid-twentieth century, in the files of the Office of Strategic Services, a precursor of the C.I.A. The term came to prominence owing in large part to the writings of an American journalist named Edward Hunter. He claimed that it was a rendering of a Chinese phrase, but it may have been, as he elsewhere claimed, a coinage of his own to describe Chinese persuasion techniques.
These techniques were most famously applied during the Korean War. As a prisoner of war, Morris R. Wills faced a gamut of privations—he was left malnourished and consigned to filthy conditions amid the ever-present threat of execution. Horror alternated with boredom. Conditions improved when Wills was transferred to what was called Camp One. The food got better, letters could be sent home, and there were even volleyball games.
That was, it seems, an early stage of a procedure known as reëducation. Wills was identified as a member of the exploited classes, a promising target for the method. Reflecting on his experiences many years later, he said, “Brainwashing is not done with electrodes stuck to your head.” It was, rather, “a long, horrible process by which a man slowly—step by step, idea by idea—becomes totally convinced, as I was, that the Chinese Communists have unlocked the secret to man’s happiness and that the United States is run by rich bankers, McCarthy types, and ‘imperialist aggressors.’ ”
The theory behind this method, as articulated by Chairman Mao, didn’t sound so bad. People could not be forced to become Marxists, Mao wrote. He recommended, instead, “democratic” methods of “discussion, criticism, persuasion, and education.” An important stage of the process was called “speaking bitterness.” American G.I.s, like the Chinese peasants on whom the method had first been tried, had a great deal of bitterness to speak: of racism and poverty back home, and of discrimination within the armed forces. Wills was made to introspect, to write an autobiography. He and other P.O.W.s were subjected to hours of lectures on Marxist theory.
Faced with the demand to justify “the American system,” Wills—unable to articulate what that even was—found himself moving in what his captors called a Progressive (as opposed to Reactionary) direction. American society was rotting, he came to believe; the Chinese way was the future. He chose not to be repatriated. But, where other prisoners who made the same decision were sent to work on farms and in paper mills, he was sent to the People’s University in Beijing.
The brainwashing process was never complete. Ostentatious acts of “repentance” were repeatedly demanded—Wills had already had to participate in “self-criticism” seminars. He was now taught more about Marxism and the history of China. He even witnessed a public execution. But he ended up staying in China for twelve years.
Wills’s retrospective accounts of his experience, once he was back in the United States and in a position to reflect on what had been done to him, are illuminating. It is plain that his Chinese captors had succeeded, at least for a time, in producing a genuine change of mind. He was, as he himself put it, “totally convinced.”
If we take Wills at his word, we might wonder about Mao’s claim that nobody can be coerced into sincere belief. In professing this, Mao echoes an old idea within modern European thought, one given its most influential expression in John Locke’s 1689 tract, “A Letter Concerning Toleration.” Locke condemned the use of coercion in matters of faith—the sort of thing we now associate with the Spanish Inquisitors—and among his arguments was that it simply couldn’t work. Real belief is a product of the “inward persuasion of the mind,” he wrote. An effective torturer can make his victims move their limbs as he tells them to, or even say the words—professions of faith, confessions of guilt—that he whispers into their ears. But “such is the nature of the understanding, that it cannot be compelled to the belief of anything by outward force.”
Locke’s point is connected to a more general philosophical claim about belief: that no one can just decide to believe something. Try believing, for instance, that the magazine (or computer or tablet or phone) in front of you is a venomous snake, or that your coffee mug is made of molten lava. You can cry out, if you like, but your steady heart rate will give you away.
For all that, you can surely be forced into situations where the desired conviction comes unbidden. Even in the seventeenth century, people saw the limitations of Locke’s view. An Oxford churchman named Jonas Proast agreed that belief could not be coerced directly, but, in his chilling words, the magistrate might lay “such Penalties upon those who refuse to embrace their Doctrine . . . as may make them bethink themselves.”
To force someone to believe something requires the concealment of the role that force has played in the process. The brainwashed can’t conceive of themselves as brainwashed; to do so would indicate that the brain remains unwashed. They can only coherently describe their experience as one of seeing the light, having their consciousness raised, being red-pilled. As Lemov quotes someone telling her about brainwashing: if the method works, it “erases itself.”
So, if your environment was tailored to exclude alternative views, should we say that you were being forced to believe something? Whether we call this coerced belief is a matter of terminological preference. Ways of making people believe things don’t divide neatly into the persuasive and the coercive—the brainwashing model gives the lie to that distinction. As Lemov writes, echoing the psychologist Edgar Schein, it is “neither pure persuasion nor sheer coercion but both: coercive persuasion.”
The phrase “coercive persuasion” effectively conveys the core objection to what it describes. It suppresses the fundamental exercise of human autonomy—it prevents you from making up your own mind. If that’s the case, would the criminal courts find you responsible for what you do when you’ve been brainwashed?
This question was decisively answered during the trial of Patricia (Patty) Hearst, in 1976. Two years earlier, Hearst, a granddaughter of the press magnate William Randolph Hearst, was an undergraduate at Berkeley. Her life changed forever when she caught the eyes of members of the Symbionese Liberation Army, an anti-capitalist guerrilla group. They abducted her and held her in a closet, blindfolded, for nearly two months. She was raped multiple times by the group’s leaders while in captivity, having been told that it would be “uncomradely” to refuse consent.
Shortly afterward, she was offered a nominal choice. Would she join them? Or did she wish to be freed? It was clear to her that the appearance of choice was illusory, that she was choosing between joining the group and being killed. She chose life. Or, as she later put it, “I accommodated my thoughts to coincide with theirs.” As with the Korean War P.O.W.s before her, mere pretense was not, under the circumstances, a real option. “By the time they had finished with me,” she later reflected, “I was, in fact, a soldier in the Symbionese Liberation Army.”
A little more than two months after her abduction, surveillance cameras captured Hearst robbing a bank in San Francisco, gun in hand. When she was eventually arrested, she weighed eighty-seven pounds and was—in the assessment of the psychologist Margaret Singer—“a low-I.Q., low-affect zombie.” The Yale psychiatrist Robert Jay Lifton interviewed Hearst for about fifteen hours and then declared her a “classic case” of brainwashing. During her time in custody, she repudiated her allegiance to the S.L.A. When she stood trial for her role in the bank robbery, her attorneys argued that she was a victim of coercion and duress.
It was a risky strategy. “I was brainwashed” was not a legally recognized defense. As Lemov, recounting the episode, points out, one of the psychiatrists who testified as an expert witness for the defense did Hearst no favors by admitting blithely that “brainwashing” was not a term of “any medical significance.” It had become, he said, “a sort of a grab bag to describe any kind of influence exerted by a captor over a captive, but that isn’t very accurate from the scientific or the medical point of view.”
The defense failed. Patty Hearst was convicted and sentenced to seven years in prison. After she had completed nearly two, President Jimmy Carter commuted the sentence to “time served.” It was only on Bill Clinton’s last day in office, in 2001, that she received a full pardon.
Why, Lemov asks, have lawyers found brainwashing “impossible to deploy as a legal exculpatory framework”? The concept evidently places defense lawyers in a double bind. If brainwashing doesn’t work, defendants can hardly claim it as a defense. But, if it does work, the defendants are acting on their own beliefs and no longer being coerced. An NPR interviewer forty years after the Hearst trial put the question in a revealing way: “Was she coerced, or did she become a believer?” Lemov rightly asks why it couldn’t be both. Why not say that “Hearst was coerced into becoming a true believer”?
The problem, as Lemov sees it, is that our intuitive model for thinking about brainwashing diagnoses it as a “rational, cognitive malfunction.” Hence the mockery to which the brainwashed are frequently subjected. The brainwashed soldiers of the Korean War were thought of as hapless dupes who “fell for” Communism, Lemov says. She invites us to consider a twenty-first-century parallel: the scorn directed at people who lose their savings to a cryptocurrency cult.
Lemov thinks that this perception shifts once we acknowledge the role of trauma in brainwashing. Maybe so. But how does this claim square with her broader hypothesis that “what we call brainwashing is not rare but common”? If trauma is a necessary condition for brainwashing, as she suggests, it follows that trauma is more widespread than we might assume. Yet she insists that she is not among the credulous sentimentalists who “see trauma everywhere.” How common, then, is brainwashing?
For recent historians of brainwashing, the issue carries high contemporary stakes. Joel Dimsdale, in “Dark Persuasion,” relates the disturbing case of Alexander Urtula, who took his life after receiving a staggering forty-seven thousand text messages from his girlfriend, who kept urging him to do so. Dimsdale asks, “If you can use social media to persuade an individual you know well to do something awful, can you persuade a wider circle of friends and acquaintances?” Given the resources—for instance, “troll farms” of the kind that state actors can muster—it appears that you sometimes can.
The power of such trolls lies in their ability to manipulate the epistemic environment. What was once a lone voice ranting at a street corner becomes a mutually reinforcing chorus. “When observers receive the same message from multiple sources,” Dimsdale writes, “they find the messages more believable, even if they are preposterous.” When President Trump tells us that “a lot of people are saying . . . ,” this claim, at least, is true.
There was outrage when it was revealed that Facebook researchers were tinkering with users’ emotions—making tiny tweaks to their feeds in what Lemov calls “massive-scale emotional engineering.” But she notes that the backlash didn’t stop the researchers from running these experiments; it just made them more reticent about their results. One researcher on the project said that the response amounted to people thinking, “You can’t mess with my emotions. It’s like messing with me. It’s mind control.”
And, in a sense, it is mind control. But that phrase, much like “brainwashing,” runs into a tricky question: Isn’t everything that shapes our thoughts, desires, or feelings a form of mind control? Lurking behind our unease is a fantasy of total, unshackled cognitive freedom. Any deviation from that ideal gets labelled as manipulation. If we cling to that standard, then, sure, we’re all brainwashed. But the standard is an absurdity. It’s obvious that our minds are shaped by the world we live in, including what others say. This isn’t what we have in mind when we talk about mind control.
Our idea, instead, is that to be free is not to be subject to the will of another. Lemov quotes an impassioned remark made by the Princeton sociologist Zeynep Tufekci about how online corporate power enlists “new tools and stealth methods to quietly model our personality, our vulnerabilities, identify our networks, and effectively nudge and shape our ideas, desires and dreams.” That’s the real worry these days—not just influence but control that’s hidden and personal.
Lemov’s emphasis on trauma suggests that the concept of brainwashing may not be all that helpful in understanding whatever it is that social media does to its users. Morris Wills was starved and terrified as a P.O.W. Patty Hearst was locked in a closet and sexually assaulted. Contemporary sociology invites us, perhaps rightly, to extend the traditional concept to include the working-class experience of deindustrialization and the precarity of the white-collar knowledge worker denied a secure job. The question still arises: What has your average TikTok user been subjected to that is remotely comparable to what Wills and Hearst endured?
There’s another irony here. Much of what Wills came to believe when he lived in China—that socialism is superior to capitalism, that the United States is an imperialist power run by a class of kleptocratic oligarchs—is shared by many young people today who were subjected to nothing more traumatic than a typical liberal-arts education. Their professors would, of course, balk at the implication that they’ve brainwashed their students, but that’s exactly what their critics in the conservative media have long been accusing them of.
It’s a familiar pattern in our polarized age. The right accuses the left of using the institutions it dominates—the federal bureaucracy, nonprofits, universities, Hollywood, and “legacy” media—to brainwash the public. The left, in turn, levels the same charge against the right, pointing to talk radio, partisan television networks, and manosphere podcasts. (Each side condemns the other’s social-media activity.) Naturally, no one admits to doing what they denounce in their opponents. But that’s to be expected: persuasion is what we do; brainwashing is what they do.
Does the case of the radical professor fit into this model of malign manipulation? Come to think of it, what exactly should we make of the Communists who brainwashed the American soldiers? Or the members of the Symbionese Liberation Army—mainly white, middle-class, and well educated—who appeared quite sincerely to believe their rhetoric calling for “death to the fascist insect that preys upon the life of the people”? Were they brainwashed into their beliefs, too? Or did they form them in the way that we all do—as the result of some half-conscious process only half mindful of evidence and truth?
We can grant that the term “brainwashing” has some utility as an explanation for what happened to certain individuals who were subjected to extraordinary stress and strenuous efforts at reëducation. But we needn’t reach for it when we seek to describe, and understand, the masses of people who fail to see what we find clear-cut. There are simply too many other ways of making sense of their beliefs.
Heterodox views—particularly antinomian ones—are attractive in part because they are at odds with the obvious. If our beliefs were obvious, how could we use them to distinguish our group from others? How could our beliefs be used to demarcate a social identity? Even in more mainstream precincts, plenty of our avowed beliefs—“our diversity is our strength”—may not be real beliefs at all, if belief is something that holds itself accountable to fact. In ways the philosopher Daniel Williams has explored, they are better understood as shibboleths, tribal anthems, expressions of commitment so deep that we cannot conceive of doubting them. Insofar as these clichés don’t express factual propositions, we shouldn’t apply to them the explanatory frameworks designed to tell us how people come to credit outlandish things.
We may be better served by looking to more conventional human motivations: our desire for approval from those around us, and the way social incentives can reward the outrageous and punish the reasonable. Social media strengthens these tendencies by indulging them and allowing them to operate on an unprecedented scope. Ordinary forces working on a vast scale often produce the effect of an extraordinary force.
Although beliefs can be badges—tribal markers chosen less for their empirical accuracy than for what they signal about us—plenty of people do buy into outlandish factual views. It’s not a cope, or a flex; it’s what they take to be reality. How about them?
There’s a well-meaning, if patronizing, ethical impulse behind our propensity to blame brainwashing for others’ convictions, whether they’re expressions of allegiance, hard factual commitments, or something in between. Labelling people as brainwashed casts them as one of the damned—lost souls whom we, as saviors, must redeem. Yet it might be our own savior complexes that we need to shed.
The philosopher Karl Popper, writing in 1960, suggested that the temptation to attribute misguided beliefs to sinister manipulation came from a mistaken assumption: that “truth is manifest.” If the truth were manifest, it would follow that the failure to grasp it must reflect “the work of powers conspiring to keep us in ignorance, to poison our minds by filling them with falsehood.”
But, even when confronted with a world of people holding views we find baffling, why assume that they’re victims of a grand conspiracy—or victims at all? Perhaps truth isn’t so obvious. Uncovering it demands effort and a bit of luck. Other people will take different things to be true because their paths—owing to differences in diligence or chance—diverged from ours. That conspiracy-minded cousin isn’t necessarily a casualty of mind control; he may simply have wandered down intellectual rabbit holes where evidence matters less than belonging. To depict him as a victim of manipulation grants him an unearned absolution. The most disturbing possibility isn’t that millions have been brainwashed. It’s that they haven’t. 
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Crafting the perfect bite of meat: Engineers develop metamaterials that mimic muscle and fat architecture
In a new publication in Nature Communications, Israeli and Palestinian engineers from The Hebrew University of Jerusalem pioneered the use of metamaterials to create whole cuts of meat. The work leverages cutting-edge materials science to overcome the long-standing challenges of replicating the texture and structure of traditional meat while offering a scalable and cost-effective production method that surpasses 3D printing technology. Metamaterials are composite materials whose properties arise from their structure rather than their composition. By adopting principles typically used in the aerospace industry, the team, led by Dr. Mohammad Ghosheh and Prof. Yaakov Nahmias from Hebrew University, developed meat analogs that mimic the intricate architecture of muscle and fat. These analogs are produced using injection molding, a high-capacity manufacturing process borrowed from the polymer industry, marking the first time this technology has been applied to alternative meat production.
Read more.
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scifigeneration · 13 days ago
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Early visions of Mars: Meet the 19th-century astronomer who used science fiction to imagine the red planet
by Matthew Shindell, Curator of Planetary Science and Exploration at the Smithsonian Institution
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Living in today’s age of ambitious robotic exploration of Mars, with an eventual human mission to the red planet likely to happen one day, it is hard to imagine a time when Mars was a mysterious and unreachable world. And yet, before the invention of the rocket, astronomers who wanted to explore Mars beyond what they could see through their telescopes had to use their imaginations.
As a space historian and author of the book “For the Love of Mars: A Human History of the Red Planet,” I’ve worked to understand how people in different times and places imagined Mars.
The second half of the 19th century was a particularly interesting time to imagine Mars. This was a period during which the red planet seemed to be ready to give up some of its mystery. Astronomers were learning more about Mars, but they still didn’t have enough information to know whether it hosted life, and if so, what kind.
With more powerful telescopes and new printing technologies, astronomers began applying the cartographic tools of geographers to create the first detailed maps of the planet’s surface, filling it in with continents and seas, and in some cases features that could have been produced by life. Because it was still difficult to see the actual surface features of Mars, these maps varied considerably.
During this period, one prominent scientist and popularizer brought together science and imagination to explore the possibilities that life on another world could hold.
Camille Flammarion
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The 19th-century astronomer and writer Camille Flammarion. Av Ukjent/The New York Public Library Digital Collections
One imaginative thinker whose attention was drawn to Mars during this period was the Parisian astronomer Camille Flammarion. In 1892, Flammarion published “The Planet Mars,” which remains to this day a definitive history of Mars observation up through the 19th century. It summarized all the published literature about Mars since the time of Galileo in the 17th century. This work, he reported, required him to review 572 drawings of Mars.
Like many of his contemporaries, Flammarion concluded that Mars, an older world that had gone through the same evolutionary stages as Earth, must be a living world. Unlike his contemporaries, he insisted that Mars, while it might be the most Earth-like planet in our solar system, was distinctly its own world.
It was the differences that made Mars interesting to Flammarion, not the similarities. Any life found there would be evolutionarily adapted to its particular conditions – an idea that appealed to the author H.G. Wells when he imagined invading Martians in “The War of the Worlds.”
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An illustrated plate from ‘Astronomie Populaire – Description Generale du Ciel’ by Camille Flammarion. This map of Mars shows continents and oceans. In this, his best-selling epic work, Flammarion speculated that Mars was ‘an earth almost similar to ours [with] water, air, showers, brooks and fountains. This is certainly a place little different from that which we inhabit.’ Science & Society Picture Library via Getty Images
But Flammarion also admitted that it was difficult to pin down these differences, as “the distance is too great, our atmosphere is too dense, and our instruments are not perfect enough.” None of the maps he reviewed could be taken literally, he lamented, because everyone had seen and drawn Mars differently.
Given this uncertainty about what had actually been seen on Mars’ surface, Flammarion took an agnostic stance in “The Planet Mars” as to the specific nature of life on Mars.
He did, however, consider that if intelligent life did exist on Mars, it would be more ancient than human life on Earth. Logically, that life would be more perfect — akin to the peaceful, unified and technologically advanced civilization he predicted would come into being on Earth in the coming century.
“We can however hope,” he wrote, “that since the world of Mars is older than our own, its inhabitants may be wiser and more advanced than we are. Undoubtedly it is the spirit of peace which has animated this neighboring world.”
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A plate from ‘Les Terres du Ciel’ (The Worlds of the Sky) written by Camille Flammarion. The plate is an artist’s impression of how canals on Mars might have looked. Science & Society Picture Library via Getty Images
But as Flammarion informed his readers, “the Known is a tiny island in the midst of the ocean of the Unknown,” a point he often underscored in the more than 70 books he published in his lifetime. It was the “Unknown” that he found particularly tantalizing.
Historians often describe Flammarion more as a popularizer than a serious scientist, but this should not diminish his accomplishments. For Flammarion, science wasn’t a method or a body of established knowledge. It was the nascent core of a new philosophy waiting to be born. He took his popular writing very seriously and hoped it could turn people’s minds toward the heavens.
Imaginative novels
Without resolving the planet’s surface or somehow communicating with its inhabitants, it was premature to speculate about what forms of life might exist on Mars. And yet, Flammarion did speculate — not so much in his scientific work, but in a series of novels he wrote over the course of his career.
In these imaginative works, he was able to visit Mars and see its surface for himself. Unlike his contemporary, the science fiction author Jules Verne, who imagined a technologically facilitated journey to the Moon, Flammarion preferred a type of spiritual journey.
Based on his belief that human souls after death can travel through space in a way that the living body cannot, Flammarion’s novels include dream journeys as well as the accounts of deceased friends or fictional characters.
In his novel “Urania” (1889), Flammarion’s soul visits Mars in a dream. Upon arrival, he encounters a deceased friend, George Spero, who has been reincarnated as a winged, luminous, six-limbed being.
“Organisms can no more be earthly on Mars than they could be aerial at the bottom of the sea,” Flammarion writes.
Later in the same novel, Spero’s soul visits Flammarion on Earth. He reveals that Martian civilization and science have progressed well beyond Earth, not only because Mars is an older world, but because the atmosphere is thinner and more suitable for astronomy.
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Camille Flammarion looking through the telescope at the Observatory at Juvisy-sur-Orge. duncan1890/iStock via Getty Images Plus
Flammarion imagined that practicing and popularizing astronomy, along with the other sciences, had helped advance Martian society.
Flammarion’s imagined Martians lived intellectual lives untroubled by war, hunger and other earthly concerns. This was the life Flammarion wanted for his fellow Parisians, who had lived through the devastation of the Franco-Prussian war and suffered starvation and deprivation during the Siege of Paris and its aftermath.
Today, Flammarion’s Mars is a reminder that imagining a future on Mars is as much about understanding ourselves and our societal aspirations as it is about developing the technologies to take us there.
Flammarion’s popularization of science was his means of helping his fellow Earth-bound humans understand their place in the universe. They could one day join his imagined Martians, which weren’t meant to be taken any more literally than the maps of Mars he analyzed for “The Planet Mars.” His world was an example of what life could become under the right conditions.
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adastra-sf · 5 months ago
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Nano-3D printed material as light as styrofoam, 5× stronger than titanium
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image of the full nanolattice geometry (left), and an 18.75-million cell nanolattice floating on a soap bubble (right)
Researchers at the University of Toronto’s Faculty of Applied Science & Engineering have created nano-architected materials stronger than any solid material, but lighter than a feather.
In a new paper published in Advanced Materials, a team describes how they made dream nanomaterials with properties that offer a typically conflicting combination of exceptional strength, light weight, and customizability. The approach could be applied to a wide range of applications - automotive, architecture, aerospace, and much more.
Manufacturing technology like this will revolutionize the world - imagine being able to print out the strongest, lightest gear someone might need, on a moment's notice, to tackle any task [your character] might face. All they'd need is a 3D nano-printer (in this case, a two-photon polymerization type) in their workshop and the right printing materials (in this case, a form of carbon).
Nano-architected materials are made of tiny building blocks or repeating units measuring a few hundred nanometers in size - a human hair is more than 100× thicker than the lattice structures pictured above. These building blocks (in this case made of carbon) are arranged in complex 3D structures called nanolattices.   
This is also the technology we've needed in order to begin building space elevators to get past expensive, dangerous rocket tech.
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sunderingstars · 7 months ago
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mundanite assembly
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what the stars reveal: interpretative analysis, theory crafting, elation!sampo and erudition!sampo, coining ma!sampo (short for mundanite assembly!sampo) as we speak, and printed!sampo too, small breakdown over windup world (iii), okay just hear me out, post-analysis clarity made me open my third eye for this one
word count: 10.8k
overview: a breakdown of all six mundanite assembly (unknowable domain) stories — “the great lie,” “those remembered,” “resleeved,” “dousing flames,” “printed truths,” and “windup world” — in the context of sampo koski’s potential backstory & identity.
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Introduction
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In terms of Sampo Koski as a character, I’m still not entirely confident that Mundanite Assembly (MA for short) applies to him. Although I detail a lot — and I mean a lot — of similarities between these stories and what we know about Sampo in this analysis, the truth is that his past is shrouded in so much mystery that it could have literally nothing to do with the Unknowable Domain.
That being said, I do hope I can put forward a solid thesis here: Mundanite Assembly may, in a chronological sense, provide information on Sampo Koski’s origins, identity, and backstory through the exploration of small moments in time across different, likely reincarnating, “copied,” or transferable, lives.
(Mundanite Assembly is a relatively new piece of evidence for Sampo theories, so I apologize if I miss any details or lore implications. I’m not too familiar with the Scholars’ Strife or the Second Emperor’s War, so feel free to let me know about any extra information I miss.
Also, a big shoutout to @/ricochetlovebombs and @/anothermtroubls for pointing me in the direction of Rubert and Rubert II!)
I will be referring to the second person “you” perspective of each story sometimes by who the protagonist is (a professor, a memory device, etc.) and sometimes by “Sampo” directly. This doesn’t mean I think the MA!Sampo theory is 100% true, only that using Sampo’s name gets my point across more clearly.
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General Observations
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— Chronology. The Great Lie ➜ Those Remembered ➜ Resleeved ➜ Dousing Flames ➜ Printed Truths ➜ Windup World. There are a few exceptions I’ll explain when we get to them, but this is the general chronology I see these stories taking (as it is the order they appear on screen).
— Chapters of Note. Resleeved (II) and (III), Printed Truths (I), and Windup World (III) are the most important parts for my understanding of Sampo as he relates to MA. Resleeved (II) and (III) deal with experimentation and creation themes, as well as “breaking,” abandonment, and Organic Heart, while Printed Truths (I) sheds some light on the “cell printing” process of copying individuals. Windup World (III), on the other hand, is likely Sampo’s first or near-first interaction with the Tavern, centering on Elation, being used as a puppet, cruel jokes, and the origin of some of Sampo’s current worldviews.
— General Themes and Events. The reason Mundanite Assembly comes across as a giant Sampo lore drop to me is because of the themes and events it includes. Here are a few:
— Focus on truth and lies; being “created,” brought into the world, and/or stolen; being abandoned, discarded, and “broken” multiple times; advanced awareness; inhumane and dehumanizing experiments; Organic Heart; rage, anger, and vengeance, sometimes carried out in full; technological and mechanical links to Curio Hacker; Nihility, Erudition, and Elation imagery; slow shift in worldview to accommodate Elation-aligned vocabulary; focus on money, wealth, and knowledge; entire sub-section about being a thief; explicit interaction with the Tavern, as well as being literally puppeted around for a cruel joke.
— Elation. While this analysis is a departure from my previous, solely Elation-focused theories, I do still believe the Elation has been a large part of Sampo’s life. Just because Mundanite Assembly focuses on a time where Sampo had more to do with the Erudition, it doesn’t mean that Elation isn’t important as well — in fact, there is a pretty strong shift from Erudition to Elation by the end of Windup World (III).
— The time gap after the Tavern is not detailed in MA, but likely includes most of his experiences with the Elation, including how he became so close with the Masked Fools and potentially an Elation Emanator himself.
— Existence. After looking at the stories individually and as a whole, I’ve come to think Sampo has a sort of “curse” on him, a byproduct of his existence that leads him to repeat equally painful and doomed narratives through paradox. While each story may be completely unrelated, they share uncanny similarities in violence, betrayal, and “breaking.” It makes me think, despite certain outside presences, that Sampo is trapped in a “loop” of inevitability, which would be what the Masked Fool is divining in Windup World (III). There is also the chance that he is the “copy” of someone else, like in Printed Truths (I).
— Perspective. While I want to believe each story’s “you” is talking about the same, repeating protagonist due to thematic throughlines and narrative similarities, there are likely multiple perspectives at play here. Resleeved and Windup World for sure feel like Sampo to me, as well as Those Remembered and certain parts of Printed Truths, but Dousing Flames especially seems “outside” the perspective of whoever Sampo is or will become. I will detail what I think the perspective of each section is when I get to them!
— Rubert. Rubert is an interesting case, mostly due to the fact he canonically has a successor — Rubert II — who inherited his memories. I do believe the original Rubert is dead, as per what is mentioned in-game, but Rubert II has a lot more mystery surrounding him. It’s entirely possible that the “copying” mentioned in Printed Truths (I) has to do with copying Rubert himself, and Sampo is the resulting clone. Also, who knows, there could even be a “Rubert III” out there that no one knows about! There are a few incongruences I’ll talk about when I get to each part, and it does mess with the perspective of things a bit, but it’s a theory worth considering.
— Cover Art. The Great Lie is red with a jellyfish hidden within, and is cracked. (Interestingly enough, this reminds me of the Enigmata, and since it links to Sampo’s breaking, it makes me think maybe the Enigmata is why he’s so confusing! Keyword: Lie.) Those Remembered is a locked box with a keyhole opening. (Perhaps meant to symbolize both the Memory Unit and opening of “Pandora’s Box,” so to speak. Key word for “copying” memories: Remembered.) Resleeved features blue — a very notable color — leaves encasing metal insides. (Reminds me of Organic Heart, points towards a new form or “outward appearance” masking the circuitry underneath. Keyword for “reforging” or new forms: Resleeved.)
— Cover Art (Cont.). Dousing Flames looks like a miniature galaxy. (Representative of the discussions of quantum mechanics and theory, as well as the almost vast, unexplainable nature of Sampo’s potential copying and reincarnation. Keyword for hatred, fire feather on day five of the shop event, or the fire in “Cloud of Doubt”: Flames.) Printed Truths is a round puzzle with the last piece fitting into place. (Indicative of the “puzzle” of copying higher existence, as well as Sampo likely trying to gain knowledge about himself and the universe as well. Keyword for money: Printed.) Lastly, Windup World features a clock with its hands and time slots in oddly-sized and placed positions. (Similar to the strange way time and life seems to distort around Sampo, as well as the Masked Fool talking about divining his “future.” Keyword for doll or puppet status: Windup.)
— Repeating Lives. This is a tricky one, because not much of Sampo’s character implies the sort of “life cycles” I end up talking about here — it’s pretty new territory as far as Sampo theories are concerned. However, this lack of hinting could make sense if Sampo himself is confused or unaware about it; especially if, perhaps, this is a byproduct of his existence that is doomed to repeat over and over unbeknownst to him.
— In terms of what does make sense,though, repeating lives or some kind of “cycle” would explain why all MA stories have similar threads and themes despite occupying different times, characters, and biology, as well as why they all end in the same kind of breaking or misfortune. It also explains why the Masked Fool in Windup World (III) is so deliberately taunting about Sampo’s “future” and “divination.”
— There is also the possibility that he, as a memory storage device or “copied” being, is simply simulating or remembering these lives in his memory, with the memories originating from different sources before all finding their way to the same place — him.
— Personally, I believe the Masked Fool’s prophetic “joke” in Windup World (III) may be meant to simulate Sampo’s existence; a cycle doomed to repeat, the way he returns “unharmed” to his seat after delivering what should’ve been a killing blow, and the “nihilistic” nature of not truly having a choice in any of it. The only question is if he remembers all the lives he’s lived or not. (*Cough* Whatever the AetherTurbo Bookmark from the Shop Event symbolizes may be helping him retrieve these memories, likely given to him by the Elation. *cough*)
— If I could sum up all of this, every iteration, every cycle, as one word, it would be: misfortune.
Now, let’s get into the specifics of each part! (I will be formatting them as a bulleted list with some extra explanations.)
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The Great Lie
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“The Great Lie” focuses on a professor who, after their students and school turn on them believing Synesthesia Beacons and general knowledge to be evil, finds themself shuttled through a series of academic conflicts that result in an unemployed, broken, and lonely life begging outside the gates of their former workplace. (Notably, this mental brokenness includes repeating the lines “I am a liar” over and over again.)
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— The first paragraph mentions the “Enigmata,” which is an interesting choice if we’re viewing MA as chronological and even cyclical. Even more interesting is that it isn’t mentioned again after The Great Lie, becoming too obscured by other forces like Erudition and Elation.
— Takes place at Palonglek University. “You” can be assumed to be a professor there teaching Basic Aeonic Theory.
— Introduces a core discussion about the Synesthesia Beacon, and how “original knowledge” often cannot be accessed, instead being found through the filter of the Beacon.
— “The only thing there was no room for, was knowledge.”
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— Starts “in the cold darkness,” a running theme with a few of these sub-sections. This may be able to be interpreted as how Sampo’s life always begins — in a cold or dark place.
— School of Relative Cognition; very Erudition-coded.
— The professor — “you” — stands strong in their use of the Synesthesia Beacon, even when being threatened with dismissal. In the end, they give over their copper ring, either willingly or by force depending on what dialogue is chosen. They are replaced immediately after.
— Despite the “Erudition” front of the school, it seems to be veering into the Enigmata more than anything else, talking about how the Synesthesia Beacon is “evil” and implying the glorification of knowledge is dangerous.
— Some running themes to note: cold darkness, Erudition, Synesthesia Beacons, lack of choice (all options leading to the same outcome), and being abandoned, discarded, or replaced.
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— This new situation of dismissal is compared to “a precious flower being uprooted from a greenhouse.”
— The theme of discarding and abandonment continues: the government halts their educational stipend, students cut off contact, and their family leaves.
— Now “you are all alone, forced to become an elementary school math teacher in a small town to survive.” This seems to mirror how Sampo, the lonely character that he is, finds himself in Belobog, a relatively small planet occupying a relatively specific niche.
— Arguments start up among students again, this time over simple, easy information. “You” lose your job once again, and even though there are two choices — write a letter of complaint or accept the fate silently — they both lead to the same end. Nothing changes.
— “Fools” are mentioned in both dialogue options: “Even an ant has a more objective view of reality than this army of fools.” Foreshadowing, perhaps?
— Interestingly enough, even though the immediate situation doesn’t change, the movement of Relative Cognition eventually wanes, but not without leaving its scars. The former professor, now unemployed, without a family, and potentially homeless, is found begging outside the Academy, repeating two significant lines.
— “Aeons are a lie. I am a liar, I am a liar…”
— By the end, the protagonist is not only broken materially and mentally, but spiritually.
— The repetition of lying and “I am a liar” is interesting, as Sampo is often referred to as a “liar,” if not by implication then by occurrences like Ship of Fools that position him outright as “a liar with negative credit.”
Conclusions:
— I am not sure where this fits chronologically — although I am tempted to say it is at the “beginning” of MA since it’s the first one on the screen, “Those Remembered” does seem like a more solid origin to me; of course, it could all be part of the cycle, and perhaps “The Great Lie” really is the first glimpse we see of a repeating “life” since things tend to be reset so often.
— Despite where and when it may fall, this chapter introduces several running themes, especially the cyclical nature of conflict, the illusion of “choice,” and most importantly, being abandoned, discarded, or broken.
— “I am a liar” definitely sticks out to me as well!
— I’m not sure where Rubert fits in here, as this professor seems to carry the same thematic “cycle” as the rest of the stories, but without any solid evidence as to being Rubert. It definitely seems to be the odd one out here, but maybe I’m missing something.
— Thus begins what I posit is Sampo’s repeating “life cycle”: cold darkness to awareness, the seeking or teaching of knowledge, separate “choices” made under the illusion of free will, and a series of conflicts or misfortunes that lead to being abandoned, discarded, or “broken” — either metaphorically or quite literally being killed. (In this case, it is the situational “brokenness” of the former professor’s material, spiritual, and psychological situation.)
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Those Remembered
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“Those Remembered” sees a T500 Quantum Memory Device buried and forgotten by the Candelographos in an attempt to save it from being destroyed by the History Fictionologists (affiliated with the Enigmata). In its time deep below the earth, it runs through the entire history of civilization, becoming extremely empathetic towards “humanity” and “civilization.” It is excited to be rediscovered.
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— “Your race believes in a legend, that all things are born from chaos.” Reminds me of the Elation, the idea of “chaos” and “creation” having significant overlap!
— Nous is explicitly mentioned, creating this cycle’s link to Erudition.
— “You have waited endlessly in the chaos” — another point for the Elation.
— Once again, we begin in darkness. “Creation” is also present.
— The protagonist assumes the woman who appears is Nous, but she is later identified as Xiaoya, a scribe and student of a teacher who is also present.
— We are also given an explicit statement of identity for this protagonist; they are a “machine,” specifically a T500 Quantum Memory Device.
— Note: I am a bit unclear on the talk of Scepters here. I’m inclined to say the device is implied to be a Scepter, but the way things are worded is a bit weird, so it might not be one after all.
— “It is a life without love…” Although this is talking about the Candelagraphos, I do find the emotion of it interesting. In a way, it could also be applied to machines, to the stereotypes even in HSR’s present day that mechanical beings (like Intellitrons) are cold and unfeeling.
— The perspective warps when the memory device takes in its reflection: it becomes more distant. It’s not that it looks at itself and says “You are a square machine,” but rather that “You see a square machine,” almost as if having difficulty processing its identity as “not a person.”
— This is further supported by the “sudden realization” of identity, with one dialogue option even being to say it’s “A person that looks like a memory storage device.” If you pick that option, the Simulated Universe says it is incorrect.
— Either way, devoid of choice or free will, the machine is a machine, the “most powerful memory storage device to exist to date.” It can record all information on the planet.
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— The setting for the first part is specified: The Candelographos research institute on Freya. Our protagonist has been sorting documents for ten years, before Xiaoya and her teacher ran away with it.
— “Your footsteps” is an intriguing phrase. It may be referring to the “group,” which includes Xiaoya and her teacher who are human, but the perspective means it could also be the device’s understanding of itself — still unwilling to believe it is purely a machine despite having no feet to walk on.
— Searching and running away are depicted as similar actions.
— Xiaoya and her teacher plan to bury T500 due to an ongoing hunt by the History Fictionologists; since the device can store all of the planet’s history, they want it to survive.
— “Plus, it’s the only one that exists.” Points to being “one-of-a-kind” (hehe, shop event reference!) and the uniqueness of a mechanical wonder or wonder of creation.
— “Having dug out a crater deeper than the height of a man.” Hmmmm. Makes me think some details are being talked around, so to speak. Footsteps, a human-height hole; despite the “smallness” of the original device, it almost seems as if it has some kind of human form now. It’s not explicitly mentioned, but the implications might just be there.
— Despite whatever dialogue you choose — “Bye” or “I don’t want to leave you” — they leave anyways. There is no choice in the matter, only fate, only inevitability. Once again, the protagonist is abandoned deep in the darkness, waiting and waiting and waiting for a reunion that will never come.
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— Starting off in the dark again! (Although it is still a continuation of this “life”.)
— The memory device, spurred by a desire to understand a remark made in the last part, begins to pour over civilizational records, spending ten Amber Eras slowly learning the entire history of the planet, from stone tablets to the rise and fall of entire civilizations.
— Eventually, it reaches the names of Xiaoya and her teacher, realizing that they are long dead and only their names remain.
— “Humanity” and “civilization” are the answers to the question, and the device begins to harbor a deep compassion for them.
— (Note: “fools” is once again mentioned near the end.)
— Naïve excitement at the prospect of becoming known to the universe again.
Conclusions:
— The cycle starts anew: darkness, the illusion of choice, being abandoned. This time, it is advantageous, as the memory device is able to learn and develop compassion for humanity. (Perhaps this is where Sampo’s love for humanity comes from.)
— Due to the time spent underground, I feel like the next story, Resleeved, may be a continuation where the device is “found.” Or, it may be another cycle of life. There are no specific years or times given, so these events could be extremely far apart or incredibly close together. Who knows.
— I am not too familiar with the Scepters as a whole, but from what I can find on the wiki, the context seems to track as a chronological interpretation of MA!Sampo. (I’m still not sure about The Great Lie? Unless it is a prologue or takes place after Those Remembered in time.)
— Here, we see a device be “unboxed” during the time of the Scepters, then sealed deep underground to avoid destruction. As such, instead of being caught up in the conflicts of the time, it is given space to develop empathy, kindness, and enlightenment. I think it would be cool if Sampo is a Scepter (it would explain some of his powers and strange qualities), but the wording in the text is still unclear to me.
— Either way, there’s a large chunk of time where the device is able to sit and develop advanced awareness, much like in the “Ace Trash Digger” occurrence.
— Perhaps this is one of many “lives,” or just an advancing, singular consciousness that goes through a lot. It is also possible that these different events and stories could be simulated existences, things that are a part of Sampo yet aren’t. At the end of the day, my main point is that it’s all cyclical. (Even… Ouroboros in nature… (Sampo outfit and snake reference!))
— As for Rubert, I think this fits in as the “computer dumped in a trash pile” that became self-aware and, eventually, Rubert. Its memory storage very much matches the kind of intelligence that would interest Nous, although the “emotion” of everything doesn’t track. As far as what I’m interpreting, it seems the memory device grew fond for humanity — and by extension, organic life — committing itself to sharing the history of civilization with others. That doesn’t track with Rubert’s motive behind the Mechanical Emperor’s War; in fact, it almost seems to be the opposite. Still, I can’t ignore the thematic similarities. Maybe something happened along the way that drastically changed Rubert’s worldview.
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Resleeved
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“Resleeved” documents a thought-consciousness experiment carried out on an unknown participant wherein the subject is assimilated into different species’ biology. After being “broken” beyond repair due to the nature of the experiments, they are discarded, only to be met with yet another experiment — this time a transplant of Organic Heart — that also ends in failure. They presumably die after being shot through the chest.
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— This is one of those exceptions where I don’t think the perspective is Sampo’s; instead, it seems to come from an outside storekeeper that has a conversation with (most likely) the doctor that carries out the experiments in Resleeved II and III.
— “… truth lies…” Cool way to include opposites in a grammatically correct sentence!
— “Fool” mention again. (This is getting to be a lot — I think this is the third time?)
— A scent compared to an “empty, lifeless ocean” is similar to darkness or the cold.
— Heavy themes of experimentation on a cosmic level.
— “How could there ever be truth born from foolishness?” Truth and fools once again.
— The idea of knowledge and wisdom being a “curse.”
— “An equivalent exchange cannot be reversed” also feels potentially pertinent to whatever Sampo has going on with Aha / the Elation.
— School of Evolutionary Perfection links to the perfectionism in The *Perfect* Grand Challenge.
— Generally, it seems that this doctor orchestrated a biological contamination outbreak that resulted in the conditions needed to have access to experimental patients.
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— “127th awakening” implies a cyclical nature, potentially the ability to traverse different forms or lives.
— “A new character awaits every time you awake~” feels like it might be meant to represent Sampo’s situation — there are certainly many different situations at play in these stories, yet so many of them seem to carry the same cycle of darkness, experimentation, brokenness, and abandonment. These thematic elements would make sense if, similar to what this doctor is implying, Sampo has the ability to “reset” or occupy different lives in succession. In this way, the cycle would be inescapable, an ouroboros of tragedy he is forced to experience over and over no matter how many times he becomes someone “new.” (Also, this line is repeated several times, giving it some extra weight.)
— The experiment’s name is F0078. This could go back to the idea of Sampo having multiple names; it’s possible that, if Sampo isn’t one of the townspeople from part one, the memory device from Those Remembered was found by some… unsavory people.
— “Scholar, I am so cold” links to darkness and the cold.
— “I can take your thoughts from this experiment to use as the wick for the flames. Next time, I will be able to insert you into the Imperial Fragment.” I feel like this might shed some light on Sampo’s situation. There’s a good chance he personally hasn’t gone through all of these events himself, but rather remembers them as the result of thought combination or “copying.” Similar to the AetherTurbo Bookmark from his shop event, it gives the feeling of having done something without actually doing it. In truth, he might be an amalgamation of all these different perspectives having been used (or fused) into one, compact form.
— The next parts are blanked out, and I find this a little suspicious. It’s simulating the now-broken nature of the experiment — how they cannot process language properly anymore — but that also means we the reader do not get to see what “target species” they have turned into or what the results of the experiment were. If anything, this could be the cloning of Rubert, or even how Sampo got his humanoid form.
— “Endless silence” and darkness.
— “It is as if you have operated for ___ Amber Eras and been once again deleted by every ___.” Again, the blank spots are noticeable here. How many Amber Eras? If it’s ten, that would track with the “ten Amber Eras” the memory device spent processing in Those Remembered. “Once again deleted” could also refer to Rubert’s demise.
— Fortune versus tragedy — in the end, neither matter, because the ending is the same.
— “In the world of ___, emotions and judgments of value are merely absurd.” (The blank here could be Nous, or it could not.) This may also explain the difference between the “compassion” of the device in Those Remembered versus the emotional distance of Rubert and Rubert II. If, somehow, the memory device was the one cloned into Rubert II, then inheriting those memories may have been enough for a drastic emotional shift towards pure logic.
— (While it is possible this experiment is a townsperson, the cover art of Resleeved very much focuses on machinery being covered by an “organic” something, so I am leaning towards the memory device interpretation.)
— “Thought conduit ruptured” makes me think of the memory device too, as I don’t see the doctor wording it in this way if the subject was organic!
— “No longer fit for use” and “I suggest abandoning ___ and destroying all samples of this experimental batch if necessary” links to themes of abandonment, discarding, and brokenness. (Also, interesting how the name is blanked out. Wonder what it could be?)
— The mentions of time, space, and the strange limbo of shattered thought remind me of the Nihility, especially the “Liquid Flame in Void” Curio from the shop event talking about the abyss.
— Overall, in terms of Sampo, I see this as being one of the major experiments that turned him into who he is today; likely the “resleeving” of mechanical parts into an organic form. Whether this has anything to do with Rubert or not is up for interpretation. (Meaning, this “form” could have been how Rubert II inherited Rubert’s memories, or it could be a separate entity entirely.)
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— The crying family and strange visitors that the protagonist doesn’t recognize could be the results of the experiment. If Sampo, potentially starting as the memory device, was combined with many different forms or consciousnesses, it’s possible the body he ended up with had a family — or even one of the merged consciousnesses could have one. This could explain why the family is there, but also why there’s no recognition to be had.
— However, “the little blood you have remaining still burns in your heart” feels more organic, but that could also be because he now has an organic form as a result of the experiments.
— Now that I think about it, Those Remembered’s memory device could have been Rubert, while Resleeved could have been a human or other townsperson being combined with said memory device, with the combination resulting in Sampo as Rubert II. 🤔
— “Death is my inevitable fate” seems very cycle-oriented to me, like no matter how many times a loop is repeated, it will always end the same.
— “My longing to survive still burns strong” may also point towards how, despite inevitability, Sampo will always try to keep going (i.e. rewards and costs and deals to survive).
— “A little cardiac burning is not sufficient to halt your progress towards evolutionary perfection” also points towards the mechanical merged with the organic, as if the subject was previously a machine (and one preoccupied with “perfection,” which tracks with Rubert) but now finds themself in an organic form with “cardiac burning” — i.e. a heart.
—The fangs and rust-scented claws could point towards a borisin? I’m not sure how many other intelligent creatures we’ve met would match that description.
— Organic Heart (beating fruit) baby let’s go!!!!!
— For those that don’t know, Organic Heart is a Curio that the mysterious blue-haired entity offers us in the Curio Hacker occurrence; I’ve talked about it in my Simulated Universe Analysis, but Organic Heart here is basically a direct link to Sampo for me! (Which is why I’m quite sure, regardless of any perspectives beforehand, that Resleeved II and III’s perspective is Sampo’s.)
— After having the heart transplanted, the protagonist begins to recover, eventually feeling “too strong.” Plus their blood literally begins to boil, ouch!
— At first, I thought the “Mock Crimson Moon” reference may imply the subject’s new body is borisin, or at least affected in similar ways, but Mock Crimson Moon is actually a Weighted Curio in Divergent Universe that causes enemies to receive Fire DoT “Necrosis” after being attacked by Abundance characters. Due to the subject’s fits of madness under the moon, it is very much still possible there’s some borisin biology going on, but it’s also possible that “Mock Crimson Moon”s specific reference could be due to the blood boiling or the Necrosis of being used in experiments. I’m not entirely sure where to draw the line, but these are my thoughts!
— When the experiment, once again, is concluded to be a failure, the figure from the beginning shoots the subject through the chest. Death is implied.
— I’m not sure what the reference to the Intelligentsia Guild means either, it feels somewhat vague.
— Resleeved (III) may be meant to show a one-off experiment that really did die, but it seems strange that Organic Heart is present given that Sampo’s Curio Hacker occurrence has it too.
— Plus, the allusions to perfection, experimentation, and the melding of mechanical and organic very much line up with some of my Sampo theories.
— Who knows, maybe this was just another perspective added to the consciousness mashup that is Sampo Koski?
Conclusions:
— Heavy themes of perfection, experimentation, and being discarded remind me of Sampo.
— Additionally, the cycle repeats again: darkness, misfortune, abandonment, breaking.
— Resleeved (I) seems to be from an outside perspective, while (II) and (III) are likely the same subject.
— The subject’s disorientation in Resleeved (III) seems to imply that whatever happened in (II) messed with their consciousness so bad they can’t remember the people in the room with them — this may be because of the resulting thought combination between species.
— Many details are omitted at the end of (II), which may imply a connection with the memory device (potentially Rubert) from Those Remembered.
— If the subject really did die at the end of (III), in order for them to continue into the rest of Mundanite Assembly’s parts, they either didn’t really die, started another “cycle” or life, or were assimilated into the growing amalgamation of consciousness that is Sampo Koski.
— I also did want to note that Resleeved very much reminds me of the mythological Sampo, especially pertaining to creation, abandonment, and breaking.
.✦ ── ✦.
Dousing Flames
.✦ ── ✦.
In “Dousing Flames,” Scholar Cholkov and our protagonist are in proximity to the Perpetual Motion Project, which takes place during the Interstellar Energy War and, despite having promise on the outset, is eventually destroyed because it can’t keep up with the costs.
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— The setting is Pier Point’s technological research and development department.
— “Research into the possibility of infinite energy sources” reminds me of quantum energy and the Ship of Fools occurrence, where the “broken mask” is mentioned to have made the Kuvida Nebula a dead zone after offering a solution for its energy problem.
— “Honesty just so happens to be a prerequisite for truth” reminds me a lot of the way Sampo handles truth and lies.
— “Another boring line that makes you yearn for sleep,” a little bit Elation-aligned.
— The perspective is of an engineer, specifically one that has made “innovations in the area of material engineering,” even developing a product based on an ultra nanocloth they invented. Someone selling products… sounds familiar.
— Also, the original purpose of the nanocloth was for advertisement printing, specifically to plaster billboards in the sky so people could look up to see them. Also sounds… very familiar……
— However, the product was never truly produced because the higher-ups said, and I quote, “The costs outweigh the benefits.” This may be where Sampo began to become preoccupied with risk and reward, cost and benefit. The sentiment very much mirrors his own in that regard.
— “Permanently solving an energy crisis” again reminds me of “Kuvida’s energy.”
— “It’s time to go to the canteen and recharge” is a specific combination of mechanical and organic, much like the previous experiments in Resleeved. “Canteen” implies drinking (something we know Sampo likes to do), an organic activity, while “recharge” is generally associated more with mechanical devices and electricity.
— The only thing is: I’m not sure how he got from point A (the end of Resleeved, being shot) and point B (here in Dousing Flames, working as an engineer). Perhaps that isn’t something we’re supposed to know yet, though, since all six of these Mundanite Assembly “chapters” are simply small blips in a potentially very long state of consciousness.
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— The first paragraph is extremely Nihility-aligned, even reminding me directly of the Horizon of Existence with its monochrome color scheme, infinite expanse, and “boundary line.”
— Despite being clarified as the Technology Department’s “Perpetual Motion Project,” the resemblance is uncanny.
— A Scepter is mentioned, meaning these events are still taking place around when they would be active.
— “But, there shall come a day when the stars will be extinguished.” Very ominous and Finality-aligned!
— The Interstellar Energy War is mentioned, also placing it in proximity to Rubert; according to the wiki, this seems to be around the time right after Rubert’s death.
— You have two dialogue options here, either to express optimism or pessimism for the future of the technology. Notably, the pessimism option heavily features how the Intelligentsia Guild is only focused on profit, as most ideas are ruled “garbage inventions” and likely discarded.
— Already, we have themes of experimentation, abandonment, and, interestingly enough, profit thrown into the mix as well.
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— Eventually, the Perpetual Motion Project is declared a failure, and the formerly constructed sails are destroyed since the plan wasn’t worth the costs.
— In this case, the protagonist is the one destroying the sails, although one dialogue option reads “They forced me.”
— In the end, Scholar Cholkov passes away, and the protagonist leaves a flower wrapped in their ultra nanocloth invention in front of his grave.
— Notably, both our perspective “you” and Cholkov are described to have grey hair and wrinkled faces, meaning they’ve both aged considerably. I’m not sure what to make of this; it’s possible that if Sampo is subject to repeating or resetting “life cycles,” then this would be just another one nearing its end, ready to start anew. However, other options are that this is simply another consciousness in the “soup,” a different perspective entirely, or a metaphor meant to show a similar cycle as it happens to a different individual.
— Either way, the focus on profit and “costs versus benefit” is not lost on me!
Conclusions:
— I really want to say I see connections to MA!Sampo here (especially since it takes place during the Interstellar Energy War and ties to him have been present in so many other parts of MA), but it really is possible that this is an entirely different perspective.
— There is, however, still quite a running theme of abandonment, destruction, and even some Nihility in here.
— If this does have something to do with Sampo, I can see his emphasis on profit and risk forming during this time!
— Overall, I don’t see any huge implications for his backstory, other than a potential reference to the “energy” mentioned in relation to the Kuvida Nebula in Ship of Fools.
.✦ ── ✦.
Printed Truths
.✦ ── ✦.
“Printed Truths” introduces the idea of a “printing” project, wherein individuals are copied or cloned into identical forms. When issues of Path power arise, a scholar sets out to find an Emanator to (assumedly) copy. Later, a thief eats a synthetic Curio apple and is sentenced to death. The school that housed the original project moves into a new era of working with the Council of Mundanites (or an association of bright minds).
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— Printed Truths (I) is another exception where I feel the perspective is not directly related to Sampo; instead, it seems to come from an outside committee of scholars discussing (more like arguing) over a “printing” project.
— Essentially, this project is meant to “copy” the Path power and memories of specific individuals through cell printing. Most of this text is discussion over how Path powers may (or may not) carry over, mainly attempting to figure out how to get them to match up as they need to.
— Several solutions are proposed as to why this certain copy doesn’t have Path power, like “because the original is still present,” “the problem lies in their memories,” and “perhaps you need to deceive the Aeon.”
— This leads to talk of eliminating “the original,” getting the Garden of Recollection’s help, and even working with The Riddlers. (Keep in mind The Riddlers for later.)
— (Also, note: If I remember correctly, the original Rubert’s death has some mystery surrounding it, as there are a few different ideas as to what happened. Since this grey area seems to be present, perhaps these scholars really did find a way to “eliminate the original.” Just speculation!)
— Eventually, the project is terminated, but not without the scholar in charge of it having an epiphany and realizing she needs to find an Emanator (potentially to copy).
— This scholar does disappear at the end, leading me to wonder if she really did go on a search for that Emanator — perhaps she also found one, and perhaps Sampo is the resulting copy? (Since Rubert was part of the Genius Society, I would also assume he might have been an Emanator as well. 👀)
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— This is for sure a Sampo perspective if there ever was one. With how Printed Truths (I) ended, I am tempted to say this might be him as a copy of someone else (likely an Emanator, potentially Rubert). Also, this is a bit of a crack theory, but I do find it really funny that Aha Themself might’ve let Themself be copied.
— Our protagonist is a thief breaking into the farm of a wealthy resident.
— “Bringing the moonlight with you” reminds me of the moon in Resleeved (III).
— Interestingly, fruit is present here, with the thief attempting to steal it and being forced to kill the old man holding it before the old man could fire his gun. The thief then eats it.
— Apparently, this fruit was a synthetic Curio, and when the thief is arrested, the court eventually decides to kill them because of all the research they destroyed in the process of eating it.
— The only way out would’ve been to prove some legitimate change occurred after ingesting the fruit, but the dialogue offers no such option.
— “My digestive system has run smoothly” reminds me of a machine “running” or “processing.”
— It also reminds me of Sampo mentioning how to complain about your dinner in the shop event, as “complaining” about the apple may have saved the thief’s life in this instance by producing worthwhile information.
— “… comically murdered by you.” Elation is beginning to seep in to these stories more and more.
— The time is implied to be around the Scholars’ Strife.
— The thief is then shot through the head, and synthetic Curio technology remains unavailable. I find this interesting because in Sampo’s pop-up event, we are literally helping him create synthetic Curios. A little irony, if you will.
— My main confusion is that, although the thief is not explicitly said to have died, getting shot in the head with a bullet sure implies it. Once again, I’m not sure how Point A connects to Point B. This has Sampo written all over it, yet the thief still dies at the end. The only explanation is that either Sampo has a way of coming back to life, “resetting,” or something similar.
— Or, perhaps since Organic Heart has been involved in all of these experiments (like in Resleeved and this section of Printed Truths), if it somehow found its way to Sampo maybe he got the memories of everyone involved. Just an idea!
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— In this section, a young scholar named Chrystella attempts to get older scholars to listen to her thoughts on age, passion, knowledge, and “research pragmatism.”
— These dialogue options stick out to me: “The mysteries of infinite space-time?” “True ultimate intelligence?” “The engine of a perfect society?” I don’t have many deep thoughts, but I just wanted to point these out.
— She also mentions how the scholars once “chased Arblad out,” which means this is the same setting as Printed Truths (I) but at a later time. Presumably, the chronology goes in sequence: (I) shows Arblad discussing the printing project, (II) likely shows a resulting creation disrupting the Curio process, and (III) shows the School of Pure Creation moving into a “new era.”
— “Perhaps we do not need to completely drain this school of its blood. Maybe we just need a little transfusion.” Reminds me of Resleeved’s experiments, especially (III) when it specifically mentions blood. Might be a mirror to what happened in those experiments, “transfusion” of consciousness rather than complete draining, or maybe it’s nothing.
— The Council of Mundanites is also mentioned by name, which also links to the name of the entire Unknowable Domain section “Mundanite Assembly.” Essentially, the Council, and especially the name of Mundanite Assembly, is likely meant to convey the converging of the brightest minds in the Guild. On a larger scale, perhaps all six of these “chapters” are meant to represent the wonders of creation that occurred during this time period, complete with Rubert, the Scepters, and whatever or whoever Sampo ends up being.
Conclusions:
— Printed Truths (I) and (III) are likely outside perspectives of scholars in the School of Pure Creation, relating specifically to events surrounding “copying,” cell printing, and the creation of individuals who share the same physiological functions. I believe Printed Truths (II) to be the perspective of a resulting creation, perhaps the copy of an Emanator or even Aeon Arblad was able to make after she left in Printed Truths (I). With this perspective explicitly being a thief, as well as the “comical” aspects of the situation, I believe this perspective to be related to Sampo if not Sampo himself.
— The only thing that doesn’t make sense is the death at the end of Printed Truths (II), but I suppose that could be explained by Path, Emanator, or otherwise experimental power. It could also be explained by Organic Heart, which may have memory-storing or transferring properties.
— Printed Truths (II) also takes place at night (darkness), and through a series of ironic misfortunes leads to death or otherwise “breaking.”
— I am not sure how this all stacks up to the Sampo we know today, but I do think the similarities are there. (Again, large gaps of time and all.)
.✦ ── ✦.
Windup World
.✦ ── ✦.
“Windup World” chronicles a butterfly effect death that occurs during an attempt at revenge, where the protagonist is burned alive while watching and waiting to see what happens to their nemesis, then into a “paradox” of code during an experiment where a Scepter tries to predict the end of a miniature civilization. Eventually, a Masked Fool at the Tavern uses our protagonist for an “opening act,” making them divine their future as a wooden puppet in the palm of the Fool’s hand, then eventually “kill” themself in front of a live audience.
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— This is where we get a bit “red-string-board”y, so buckle up!
— This is another perspective I see as being Sampo, and here is where I think things start to come together.
— First, my thesis: Despite all the deaths that occur throughout Mundanite Assembly, I believe the protagonist (Sampo, in this case), has memories of Resleeved, which causes him to enact revenge on the doctor who subjected him (or who he remembers to be him) to those experiments.
— This revenge could, in all actuality, be towards someone else or a random different plot point, but this is what I feel connects Mundanite Assembly’s different parts the best.
— As for the story itself, it details the protagonist approaching an old scholar (potentially one we’ve seen in another part) and asking for help with revenge.
— The old scholar refers to himself as a “relic of a past generation,” which implies he might be the older scholar from Dousing Flames (III) — in this case, Dousing Flames may not be Sampo’s perspective at all, but rather the one of the scholar he eventually comes to for revenge. Just speculation!
— However, the man is also implied to be… more than human, in a way? The butterfly effect is heavily referenced here (as it has stood in the background for most of these stories), and the man seems to know exactly what to do to help our protagonist start the fire that eventually engulfs both them and the target.
— “Expanding and contracting, taking in a releasing, like the wings of a butterfly or the spinning of a loom.” This doesn’t seem very “normal” to me, so it’s possible this old man is a special case or even someone with Path or Emanator power.
— “With faith, the removal of a single nail can topple an entire empire.” Very big implications, perhaps speaking from experience? I feel like it’s referencing Rubert’s empire, but not exactly from the perspective of Rubert himself.
— A crow is nestled on the windowsill; reminds me of the bird from Everlasting Hatred.
— “A perfect assassination” occurs, and through the butterfly effect the protagonist’s nemesis is burned alive, though not before the flames reach the protagonist and burn them alive too.
— Again, death occurs, but it still feels very… Sampo to me? So much of his character revolves around hidden hatred, betrayal, and implications of revenge that it seems strange to me that, if Sampo is involved in MA, this wouldn’t be at least tangentially related to him. Perhaps the old man really was him instead? Or again, if he can “reset,” perhaps he is just moving onto his next “life.”
— Once again with inevitability, as no matter what you do or what you choose, it all leads back to the butterfly effect, back to the flames and death.
— Interestingly enough, the “Cloud of Doubt” Clown’s Item shows a door burning, similar to the protagonist burning alive here.
— It also seems to say something about how this protagonist went so far to achieve revenge that it destroyed them too, much like Icarus flying too close to the sun.
— If this isn’t Sampo, I feel like it is at least a warning he should heed in the future.
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— This part deals mainly with “predicting” the end of a miniature civilization (Sandpit Civilization 013) with the help of a Scepter.
— “You think that this so-called legacy is enough to filter clarity from chaos?” What is the legacy here? It reminds me a bit of “Rubert’s Legacy” that Rubert II inherited.
— “The trigger of this great war is the death of a governor’s concubine in the Second Empire, who drinks poison. The war ends 17 years later as it is proven that her cup was never poisoned. The source of the poisoning was a copper label that was inside the barrel that dyed the entire barrel’s content jade green.”
— This is a particularly notable quote because the dialogue options are either, “What an absurd story” or “It’s like looking in a mirror.” Assuming that our perspective here may yet again be Sampo (or someone directly related), we now know that something about this story is connected. In the protagonist’s eyes, this “fake poisoning” due to misdirection — or rather, false assumptions made based on appearance — is relatable to their own situation.
— For Sampo, I wonder if this means he has been mistaken for someone horrible before, despite the fact it’s all on the surface. Appearance-wise, this could be because he shares an appearance with Rubert or even Aha Themself, leading people to assume the worst of him despite the fact the majority of what he shares is in harmless appearance (or what he perceives to be so).
— It is also possible that this is meant to imply certain conflicts or wars were not always what they seemed, and who may have been deemed the “bad guy” may have only been based on false assumptions.
— Additionally, when the protagonist specifically attempts to use the Scepter to predict the future of Civilization 013, it malfunctions and extrapolates out into a “mess of code” that, if deciphered, would cause a “paradoxical loop.” Again, hear me out, but what if our protagonist (Sampo) is meant to be referenced by this code and “paradoxical loop.”
— I’m starting to think that maybe, as a result of the cloning process or something similar, he created a paradox within the universe simply by existing, causing him to loop over and over (potentially like Resleeved’s experiments, the thief’s death, and the “revenge” death). This could also explain the thematic commonalities of misfortune, butterfly effect, and breaking — no matter what he does, the paradox is inevitable.
— Things also go back to normal when the other person present, Prados, intervenes. Although he does things a bit differently and the gist is that there is some interference with the Scepter itself, it still interests me that the “paradox” exists for our protagonist only.
— “This is editing” also implies messing with the base function of the device itself. (A bit similar to “printing,” might I add.)
— The “answer” is also implied to be linked to Terminus, and yeah, I haven’t mentioned it much yet but the Finality is definitely at play throughout all these stories. It makes me wonder how it works into everything.
— The edited version is published, and Civilization 014 begins.
— I do want to note the numbers here; they could mean nothing, but it also makes me think of “loops.” Leaving out The Great Lie as a potential prologue, there are thirteen stories from Those Remembered (I) to Windup World (I). Windup World (III) is number fourteen. Again, it could be nothing, but it just makes me think of cycles, and stories, and how the paradox of 013 is ignored in favor of marching straight on to 014. Just something to think about!
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— Finally, we have reached the main course! If I had to pick only one story I thought was directly from Sampo’s perspective, it would be Windup World (III) without a shadow of a doubt. Actually, when viewing it through the lens of MA!Sampo, it ties up things quite nicely (at least for Star Rail, who loves being cryptic).
— Generally, here is what I’m picking up: Masked Fools, World’s End Tavern specifically, potentially Sampo’s first time at the Tavern, being puppeted around for a joke, death and “breaking,” divination and predicting the future.
— We start off in what can reasonably be assumed as the World’s End Tavern, watching a Masked Fool introduce a new comedy. Given the “confusing and bewildering” qualities of their voice, as well as the confusion expressed by our protagonist throughout this section, I also believe it may be their first time here.
— The Fool also mentions they have retrieved “a lost period of The Riddlers’ history and edited it into a miniature comedy” for the Tavern’s entertainment. I find this intriguing because The Riddlers have been mentioned all throughout MA, especially in Those Remembered when the memory device was hidden from History Fictionologists.
— Additionally, Printed Truths (I) sees the team wonder about working with The Riddlers on the cell printing project; I wonder if that part actually ended up happening.
— “Lost period” of history also catches me, because it again reminds me of how the memory device and potential resulting copies seem to be left behind, discarded, or lost for large periods of time. “Edited” also goes back to the idea of cell editing and prediction editing.
— It almost makes me think Sampo is meant to be the subject of this; that, despite being the opening act, the comedy was always implicating him in a way. He was always the main attraction. Or, perhaps, he was simply meant to “open” for it in the way that period of time blossomed into its own “butterfly effect” of tangentially-related events like the rise of Nanook far beyond the original war.
— Dialogue options: “I want to glimpse the foul deeds to the Gods,” “I wish to admire the folly of a genius,” “I wish to taste the rage of an actor.” All of this seems to be present throughout MA, and I feel like it relies on general themes — wonders and unnatural experiments, genius taken too far, projects created and fought over and discarded, revenge and rage from hurt parties.
— (It is possible that when the masked man says, “your requests shall be no challenge,” the resulting actions are simply meant to be just that: a recreation of the general themes of Mundanite Assembly’s timeline. However, I feel things are rarely that simple with Star Rail, and much of the specific wording and implications of this scene are… a lot for Sampo, so I think it may be a double-meaning kind of situation. As Sampo loves to so often do, there’s a good chance that this scene is meant to be symbolic of something he maybe doesn’t even know about himself.)
— A beam of light puts him in the spotlight; the main attraction, if you will.
— “Shocked, you realize that you have been transformed into a wooden puppet in the palm of his hands.” Links to Sparkle’s light cone where Sampo is a puppet, as well as all of *gestures vaguely* everything Sampo has going on with Doll Theory. Simply put, he has many implications of lack of agency and being “puppeted” around, so this situation makes a lot of sense in that regard.
— “You are a scholar who firmly believes that the future is a code that can be calculated.” Beyond the general ties to the MA time period’s obsession with knowledge, this also connects to Curio Hacker and the pop-up shop’s day seven Curio with code in the background. This line may also be alluding to Sampo as someone who is or used to be someone with a similar mindset.
— “Why can it not be a drink glass or a star chart?” The drink glass is notable due to Sampo’s habit of liking to drink.
— The protagonist then goes from a “scholar” to a “babbling, eccentric diviner,” and the Fool mentions how it’s a little “heavy-handed” but better than that “old pedant.” Could be nothing, or heavy-handed could be a double reference to Sampo’s identity and old pedant could be a reference to Rubert or the other, specific scholars we’ve seen. In fact, it could even be a way of saying Sampo, as a copy or clone, may be “better” or more “fun” than the original.
— Here comes the big part.
— “Divine your own future,” the Fool says.
— In the context of the “joke,” this could be a shallow pretension, but it could also be an order. If this Fool possesses Aeonic, Emanator, or even Path power, they may have the ability to genuinely have someone see into their own future. Everything from here on out could, conceivably, be Sampo genuinely predicting his future.
— So, what is divined? Death, as always. The star chart says the protagonist will die in the Tavern in one minute, by their own hand.
— The Fool asks what our protagonist will do. The dialogue options are: “I will take my own life,” “I have to take my own life,” or “Why don’t I get a choice?”
— “You,” apparently, have been drawn into the trap of Finality. After strangling themself and exploding into a colorful burst of stars in front of everyone, the protagonist returns to their seat, unharmed.
— “Though a healer can heal themselves, a diviner cannot tell their own future. If our universe is but a great diviner, once they glance their own destiny, would they not simply end their own lives?”
— The Fool then introduces “The Decline of Quantum History.”
— Man, that’s a lot! In terms of Sampo, if we are interpreting this as a potential, true divination of his own future, here is what I think this is saying: he is trapped in a cyclical loop — or “paradox” — of misfortune, death, and “breaking.” He does not have a choice in this. Despite, for the first time in MA, actually asking in awareness, “Why don’t I have a choice?” there is still no choice to be had. He hurts himself, simply by means of existing. It is visceral, and inescapable. He may have the ability to “reset” or “heal,” but telling his own future is a different ballpark, and knowing — truly knowing — the extent of his repeating fate would cause nothing but depression and despair. His end will likely happen due to his own “butterfly effect” decisions.
— It is also possible that, if Sampo really has nothing to do with this, he is instead the Masked Fool playing the joke, although there is no way to know for sure.
— I am still leaning towards our perspective as Sampo, though, if not just because of the being turned into a literal wooden puppet.
— Perhaps this puppet is itself a symbol of prophecy, as Doll!Sampo could still be a very real thing in the (potentially large) time gap between Windup World (III) and present day. In that case, Sampo being turned into a doll (or doll equivalent) by Aha could be similar to him being “stolen” or even “reset.”
— Overall, yeah, there’s a lot to be had here! Also, I just want to say how fucked up that joke was. It makes me think Sampo’s view of treating everyone with dignity and looking sideways at the Fools may have to do with this event, or something close to it. After all, if he was used for a joke like this — literally made to kill himself (approximately) for the entertainment of others — I feel that would shift his views quite a bit. (Though, we still don’t know how he felt after: Traumatized? Angry? Elated? Free? Maybe all at once. Sure makes for a compelling soup of emotions to convince him to keep coming back to the Tavern.)
Conclusions:
— Windup World (III) may be Sampo’s first time at the Tavern, being puppeted around for a joke having, potentially, to do with his identity or previous identities intertwined with the events of Mundanite Assembly as a whole.
— The “joke” itself may even have a double, prophetic meaning for a cycle he finds himself trapped in or actions he will take in the future, such as being treated as a toy or dying by his own hand.
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Extra
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— “Pusuit’s End” is what you get after completing all of Mundanite Asembly. It’s a key, and can be used to increase heat in the Workbench of Creation. Personally, I think it could refer to several different things (like Polka Kakamond or other members of the Intelligentsia Guild / Erudition), but if we’re talking about what’s most relevant to MA, I have a feeling it could reference Arblad’s “printing” experiment.
— “The infinite layers of nutshells encase the ruler of the universe, yet even so, she continues to turn the key, opening the next door indefinitely.” This sounds similar to Arblad’s determination to copy Path power in Printed Truths (I). “Pursuit’s End” may hint at her finding a way to achieve what she wanted, and increasing the heat at the Workbench of Creation could further strengthen the connection between this item and “creation.”
— In the case of Arblad, Sampo might have been this “creation” that finally achieved what she wanted — or, simply one in a long line of attempts.
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— “Imperfect Scholar” is the achievement you get for completing Mundanite Assembly. I think it moreso deals with the general themes of the era, but “imperfect” also reminds me of The *Perfect* Grand Challenge’s focus on perfection!
— Just wanted to make a note of this!
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Conclusion
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Overall, what do I take away from all this?
— Perspective. I believe, at the least, Windup World (III) is from Sampo’s perspective. If we’re going with a “copying” or printing theory beyond that, I would say Those Remembered, Resleeved (II) and (III), Printed Truths (II), and Windup World (I) are his perspective. This would account for the memory device’s (potentially Rubert, an Emanator Sampo could have been copied from) experiences, as well as the experiments with species changing and Organic Heart’s transplantation, the thief’s consumption of (assumedly) Organic Heart and their eventual death, and the butterfly effect “revenge” death of being burned alive. Windup World (III) would bring things together into a more present-day situation, where Sampo may or may not have these spliced memories.
— I am also inclined to believe Windup World (II) could be his perspective because of the paradox code.
— This means The Great Lie (which I am still not 100% sure on), Resleeved (I), Dousing Flames, and Printed Truths (I) and (III) are outside, non-Sampo-related perspectives taking place as context for the events of the experiments going on at the time. Arblad especially is notable, since she presumably left to find an Emanator to copy.
— Timeline. If we are going with the most robust theory for MA!Sampo, I would say that he, in this form now, was created in between Printed Truths (I) and (II) when Arblad likely found someone to copy. If this someone was Rubert, then Sampo — again, Printed Truths (II) — would have the memories of Those Remembered and Resleeved (II) and (III). Going forward, he would die after eating the apple, but, perhaps due to some kind of paradoxical existence, find himself back in the loop of consciousness for Windup World (I). He would be burned alive, then returned for either Windup World (II) or Windup World (III), depending on how much (II) might actually apply to him. Then, Windup World (III) would be his first time at the Tavern. In the time after, he likely became more familiar with the Fools, leaving room for Elation-centered events like gaining his mask, becoming an Emanator, or even potentially being turned into or treated as a doll by Aha.
— Themes. Generally, MA sets up Sampo with a horribly tragic cycle of mistreatment. Abandonment, loneliness, hopelessness, darkness, dehumanization, death, and “breaking.” It’s all there. The worst part is he can’t even seem to escape it, much less understand it. The butterfly effect prevents him from finding a different path to take, inevitability chains him down, and the loop of it all makes sure it happens over and over and over again. No wonder that Fool remarks how the universe would kill itself if it knew its own future. If MA!Sampo, Printed!Sampo, or Rubert!Sampo (RubertII!Sampo? RII!Sampo? R.II!Sampo? What’s a good name for this? LOL.) ends up being true, then his story is incredibly bleak. His future is incredibly bleak. Perhaps that’s why he’s with the Elation — potentially with Aha Themself. He just wants to find a way out.
— Thanks for reading this far, I hope this made more sense than my Pop-Up Shop Analysis (I felt like I had a clearer head writing this)! Hopefully it’s also been able to put some things in perspective. I’m not completely sold on this (or any) theory because of how much wiggle room there is, but I feel like it could at least be a solid one to add to the more popular theories! Anyways, I’ll leave you with some key questions to think about!
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Key Questions
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— Who is Sampo? Is he a cell printed copy of an Emanator or Aeon (potentially Rubert or Aha)? Is he a mesh of mechanical and organic creation, doomed to repeat loops of misfortune due to the paradox of his existence? Is he an experiment gone wrong?
— How does Sampo’s “consciousness” work? Has he inherited the memories of past experiments or copies? Does he have partial or full amnesia?
— Which parts of Mundanite Assembly might be memories Sampo has? Those Remembered? Resleeved (II) and (III)? Printed Truths (II)? Windup World? If so, which might be memories simply “copied” over, and which are memories he himself has experienced?
— Are the Masked Fools helping or hurting him? (Or, perhaps both?) Are they helping him free himself and release the bottled up despair of being trapped in a horrible loop? Or are they leading him further into a cycle of self-harm that can only end horribly?
— What might have happened “in between gaps” of time, especially after Windup World (III)? Was he noticed by Aha afterwards? Has he since become a “doll,” or even been stolen?
— How does the Finality play into things? It’s mentioned quite a bit in MA, but how does it slot in with the Erudition, Elation, or even Sampo’s specific situation?
— thanks for reading to the end !! :)
— an extra meme i couldn’t fit in this post!
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© analysis by sunderingstars. do not copy, repost, translate, modify, or claim my work as your own.
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ghostreblogging · 2 years ago
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Hello! Thank you for applying for teacher's position for Amity park's Casper high!
We have a very close knit little place here. So there are rules to follow! We will go on the rules of the workplace in the next email!
As you will be moving here. There is well a set of very very recommended set of rules. I mean you won't get arrested but please do follow them.
You see you will be living in vermillion row. And we have set you up in a little flat .
Anyways , make sure to print the following rules out. Or save it. Just anyhow. Make sure to memorize it.
Rule 1.
Fentons seem to be are a very nice family. Don't mind the screams of terror from the basement. They like us have many skeletons in their closet. It's rude to go looking.
Rule 2.
No matter what you do. Don't go out after dark. There are things that go bumping in the night. They like the dark better.
Rule 3
After dark don't open your doors. Keep your windows locked. As we said there are things out there. And they will take in any invitation to get in.
Don't listen. They will try every trick in the book.
Rule 4
When the sky turns a green shade please make your way to the nearest shelter. Most big buildings and residential properties have a shield built around them.
The biggest shields include:
The Amity park mall
The Fentonworks
Casper high school
Please stay till the sky turns back to normal
Rule 5
If you hear destruction or static. Please go to sheltered areas mentioned in rule 4. But as long as the sounds of destruction and static are far away, you are free to continue on your day.
Rule 6.
The dead don't stay dead. So make sure to bury any animals people you've killed. It is also in good faith to bury a corpse in the open. Don't call the cops. They can't do much.
Rule 7.
If you see a disconnected shadow. Please leave the area as soon as possible and enter a place with a shield or a highly populated area. But if you are unable to do so run towards it. It is not guaranteed but this will increase your chances.
Rule 8.
Although it is not necessary. Please make an offering to phantom. We literally don't appreciate him enough
Rule 9.
Please keep any important items and documents In a bag or a folder. Not a box.
Rule 10.
If you see people that are clearly not human, please ignore them. The ones that you can differentiate are either the weaker or older ones. Either way it's not a good idea to let them know you can see them.
Rule 11.
If you notice any technology glow slightly green or produce an eerie humming noise. Dispose or give it to the fentons immediately.
Rule 12.
Don't light fires near the local fast food chain.
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kaitokitty19 · 1 year ago
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Pandora AU: Home pt.1
Snippet written for my Pandora AU where Kaito became immortal and he travels around with Hakuba. In the following part, Hakuba’s around his 40s.
———
"Don't you ever want to settle down somewhere?"
Right now, Kaito was curled up next to Saguru's body, which always generates heat like a furnace. It's chilling despite the heater. Kaito instinctively moved closer to the heat source.
In response, Hakuba only petted his hair absent-mindedly and gave a distracted hum. He was busy perusing the file marked "URGENT" Interpol had forwarded earlier that evening, interrupting their dinner. The file had been printed out into a thick stack of paper – getting along in his 40s, long screen time had started to tire Saguru's eyes out quicker; they’re always red and watery after staring at his monitor for a long case, hence the printing.
Always bringing murders and terrorists and whatnot horror into their bed, that bastard. But Kaito could hardly find it in him to complain; not when Saguru is this dastardly handsome with all his fine lines and glasses and laser focus. His juvenile cockiness might have dulled somewhat in age, but his eyes remained as sharp as ever. Kaito imagined he could be cut through with a look. God, he wish he could age with him.
"I already am."
"Huh?" Kaito startled, forgetting that it was him who asked.
"I said ‘I already am’," Saguru reiterated, eyes still glued to inked black and white and free hand waving vaguely around as if that alone should make sense, "settled, that is."
Kaito followed the directions of his wild gestures. Yes, their apartment is nice and all: a tasteful cream-colored motif, delicate plaster ceiling rose, high windows and ceilings, spacious, with a spectacular view of the Eiffel Tower. The Hakuba Corp spared no expense in making sure its young master was happy, and this was no exception. From the most cutting-edge technology to the most beautiful antique furniture, everything seamlessly pieced together in a coherent harmony of livable space. Everything was at his fingertips. Kaito could spend all day mopping around the place without feeling an ounce of claustrophobia. And he did, occasionally - on which days Kaito felt more like a spoiled cat than an actual person. That Hakuba would come home from whatever businesses he tended to, shrug off his trench coat and shoes before bending over the sofa and spoil him with indulgent kisses certainly didn't help the case.
Even if he were to nitpick, there was nothing to bemoan about. But they had scantly been there 5 months. Kaito was sure there were suitcases at the bottom of their closet that had yet been unpacked. 'Settling down' wouldn't be how he would describe it. Nor would it apply to any of their previous many relocations.
"That's not... I mean, don’t you get tired, of moving around like this? Hardly get to see your friends and family? Never allow yourself to take root somewhere? Isn't it suffocating building your life around me?"
This had Saguru's attention. He lowered the case file and turned those keen eyes onto Kaito. The way Kaito's breath hitched was completely involuntary.
"Does it bother you?"
"It doesn't matter, does it? I don't have a choice." There was no use talking around it. With Pandora, Kaito could hardly stay anywhere longer than a handful of years before his unchanging appearance raised a few eyebrows. "But you do. Wouldn't you rather have a home to come back to instead of hotel rooms and new fancy penthouses every other year?"
They were already getting looks as they were, from the way master Hakuba always had a young twenty-something draping over his arm. There had been hushes and whispers that Kaito knew that Saguru feigned oblivion to, only to quietly have them moved within the week.
He hadn't noticed he had been fidgeting until Saguru took hold of his restless fingers, the warmth of his hand effectively stopped his anxious tingle from spreading from his fingertips.
"Kaito," Hakuba sighed, exasperated but firm, like he had said what he was going to say next a thousand times before and had absolute faith in it. And maybe he had. Kaito just couldn't quite bring himself to believe him, "as long as I am with you, I'm already home."
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memento-morri-writes · 20 days ago
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the problem with "elf ages"
or, intentional lifespan worldbuilding
So, one thing that I've run into a few times among people who do fantasy worldbuiding (dnd players, fantasy writers, etc.), is very divided opinions on species with extremely long (or even immortal) lifespans. Some people hate them, and give everyone a similar lifespan, while others LOVE dishing out elongated lifespans. So what's the deal? Check out a very, very long ramble about long lifespans and worldbuilding under the cut.
TL;DR: To make them interesting, unique, and compelling enough to justify their extended lifespan in your world, your long-lived species should be strongly impacted by their long lifespan on a cultural and societal level, as well as strong potential for impacts on a personal level. Lean into that. Play around with it. If the culture of your long-lived species wouldn't change at all if they lived a human lifespan, you gotta change something.
I'm going to use elves from Dungeons & Dragons as my example here, but it applies to all kind of species across many many works and worlds. According to the Player's Handbook, D&D elves can easily live to be 750 years old. As in, that's their average life expectancy. Obviously that means that even longer lifespans are possible.
The PHB also says that elves "claim adulthood and an adult name at the age of 100". People have interpreted this many ways. I've seen takes that elves physically mature at the same rate as humans (what the PHB technically says), and "adulthood" is based on experience. (i.e., a certain level of life experience or worldliness needed to be taken seriously by other elves.) This works pretty well for D&D, because it provides a good excuse for your elven adventurers to be out exploring the world.
I've also seen a couple of takes in people's fantasy worlds or hypothetical situations where elves really do just age that slowly, including physically. (I once saw a post where someone talked about how weird it would be for a human to be babysat by a "teenage" elf, and have them be barely reaching adulthood by the time they die.)
Both of these takes have interesting implication, and most of what I'm going to talk about is applicable to both, although I personally favor the first option, so I might lean there sometimes.
But anyways. What's the "problem" with long-lived species? The most common take I see advocating against extended lifespans is either that it's boring (stagnant, what the hell do you do for 600+ years) or somehow unfair. Or perhaps most commonly, that they just don't know what to do with their long-lived species.
I would like to put forwards the argument that: If your long-lived species are boring, you need to play around with your worldbuilding.
There's just so many ways you can go!! Consider human progress: 750 years ago, it was the year 1275. The late 13th century. In the 13th century the Mongol empire was founded, Thomas Aquinas was alive, the Magna Carta was signed, and Cahokia's population potentially rivaled that of London. Oh, and the Ottoman Empire was founded.
Some inventions of the century: Wooden movable type printing was invented, as were earliest rockets and landmines for warfare, both in China.
And look at where we are today. Imagine watching that much progress happen within your lifespan. If you can remember the days before cellphones (or even just before smartphones), imagine that feeling multiplied by a thousand.
Now, I know that technological progress in fantasy settings is usually slowed, so that exact feeling might not apply. But think about it! How do your long-lived species feel about the progress made by others? Are they pioneers, innovating new techniques? Is there a single inventor (or a whole team) who's been working tirelessly to improve a single kind of technology (or spell/school of magic) for centuries? Are they slow to adapt, preferring to avoid using "newfangled, untested" technology? Are they jealous of what shorter-lived species can accomplish in their lives, or are they in awe of their ingenuity?
Obviously, cultures and species aren't a monolith, so there is almost certainly a range of these opinions across their society. Play around with it! Maybe there's a band of staunch traditionalists (or even extreme nationalists) who oppose the use of any tech or magic not created by elves (or whatever long-lived species you're talking about). Maybe there's an elven philanthropist who has spent centuries expanding their network of charities and safety nets, knowing that they can help so many more people in a lifetime.
Consider how your elven/long-lived species integrates with other societies. Are they mostly isolated, living in elven-majority nations? Or are they spread out across the world, living side-by-side with shorter-lived species. How do they feel about their shorter-lived neighbors? (both on a larger, international scale and a small, building scale) How do their neighbors feel about them? Does the long-lived species find short lifespans beautiful? Tragic? Disdainful?
Again, you're going to run into a range here. Maybe there's an oddball elf who moved into a majority human village and has been like, their weird community uncle for the past 300 years. He knows everyone in the village by name, and mourns every death, even though he's seen so many. Or maybe there's an elf who was scarred early on by the loss of their shorter-lived friends, and now they stay isolated, refusing to interact with anyone who doesn't share their long lifespan.
Maybe there's a mad elven scientist who desperately wants to find a way to share their long lifespan with their loved ones. Do their loved ones actually want it?
And that's just a societal level. We haven't even gotten into the political or personal level. Imagine the power of a grudge or a wound that has been festering for centuries. Hating another nation even though the regime that wronged you was overthrown centuries ago. Or demanding someone honor a treaty that was signed before their great-grandparents were born.
Imagine a character who can't grow or change or let go of their hurt. Instead it grows, setting down roots. (AMC's Interview With The Vampire is an excellent example of this. You never change, never get better. The cycle of abuse continues for eternity, a dance following the same steps over and over and over again.)
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scotianostra · 5 months ago
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On 11th January 1841 the Scottish inventor Alexander Bain was awarded a patent for the electric clock.
Bain was born in the Caithness village of Watten near Wick, one of thirteen children. Never a success at school, he moved to Wick as an apprentice clockmaker. Having completed his apprenticeship he moved to work in Edinburgh, and then, in 1837, to London. Here he worked as a clockmaker while studying and establishing his own workshops.
By 1840 Bain was working on an idea for an electric clock, but had insufficient funds to develop it. He was introduced to the eminent scientist Sir Charles Wheatstone, who advised him that the idea was not worth pursuing. Three months later Wheatstone demonstrated an electric clock to the Royal Society, claiming it to be his own invention. Unfortunately for Wheatstone, Bain had already applied for a patent. The legal wrangle that followed caused great damage to Wheatstone’s reputation and led to a compensation payment to Bain large enough to securely set himself up in business.
Bain was granted a patent for the electric clock on 11 January 1841. His first clock used a pendulum kept moving by electromagnetic impulses and he later improved it by the addition of a battery. Bain’s second most important patent was granted in 1843 and covered the use of a clock to synchronise the movement of two pendulums so that a message could be scanned line by line, and printed remotely. In essence he had invented the fax machine.
In 1846 Bain, by now living in Edinburgh, invented a “chemical telegraph” which improved dramatically on the speed of transmission of Samuel Morse telegraph technology. However, this became embroiled in a patent dispute with Morse, and never took off.
In later life Alexander Bain was granted a public pension in recognition of the importance of his inventions. He died in 1877 and was buried in Kirkintilloch. He is remembered in the name of a pub which stands close to where he served his apprenticeship in Wick, and in the name of British Telecom’s main building in Glasgow, Alexander Bain House.
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