#android developer console
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Go to the Google Play Store on your Android device or visit play.google.com on a web browser.
Navigate to the "Redeem" section and enter the code from the gift card.
Once redeemed, the balance will be added to your Google Play account, which you can use to purchase apps, games, movies, books, or other digital content available on the Google Play Store.
#google play store#google play#play store#google play store app#play store app#google app store#google play app#console google play#google play console#google play store app download for android#play console#google play console developer#google play developer console#google play developers console#google play developer#google play website#console play store#android developer console#google play console login#google google play
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I don't think people realize how absolutely wild Linux is.
Here we have an Operating system that now has 100 different varieties, all of them with their own little features and markets that are also so customizable that you can literally choose what desktop environment you want. Alongside that it is the OS of choice for Supercomputers, most Web servers, and even tiny little toy computers that hackers and gadget makers use. It is the Operating System running on most of the world's smartphones. That's right. Android is a version of Linux.
It can run on literally anything up to and including a potato, and as of now desktop Linux Distros like Ubuntu and Mint are so easily to use and user friendly that technological novices can use them. This Operating system has had App stores since the 90s.
Oh, and what's more, this operating system was fuckin' built by volunteers and users alongside businesses and universities because they needed an all purpose operating system so they built one themselves and released it for free. If you know how to, you can add to this.
Oh, and it's founder wasn't some corporate hotshot. It's an introverted Swedish-speaking Finn who, while he was a student, started making his own Operating system after playing around with someone else's OS. He was going to call it Freax but the guy he got server space from named the folder of his project "Linux" (Linus Unix) and the name stuck. He operates this project from his Home office which is painted in a colour used in asylums. Man's so fucking introverted he developed the world's biggest code repo, Git, so he didn't have to deal with drama and email.
Steam adopted it meaning a LOT of games now natively run in Linux and what cannot be run natively can be adapted to run. It's now the OS used on their consoles (Steam Deck) and to this, a lot of people have found games run better on Linux than on Windows. More computers run Steam on Linux than MacOS.
On top of that the Arctic World Archive (basically the Svalbard Seed bank, but for Data) have this OS saved in their databanks so if the world ends the survivors are going to be using it.
On top of this? It's Free! No "Freemium" bullshit, no "pay to unlock" shit, no licenses, no tracking or data harvesting. If you have an old laptop that still works and a 16GB USB drive, you can go get it and install it and have a functioning computer because it uses less fucking resources than Windows. Got a shit PC? Linux Mint XFCE or Xubuntu is lightweight af. This shit is stopping eWaste.
What's more, it doesn't even scrimp on style. KDE, XFCE, Gnome, Cinnamon, all look pretty and are functional and there's even a load of people who try make their installs look pretty AF as a hobby called "ricing" with a subreddit (/r/unixporn) dedicated to it.
Linux is fucking wild.
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Howdy! Forgot to ask this on the quiz, so I'll ask here:
Do you ever get tired of the worldbuilding in your works? Like, do you ever want to include some whimsy magic, but the pre-set rules of the world don't allow you?
Also, I might have missed it, but is the concept of the "players code" a thing in your story? We talking admin panels, lag, etc
Just curious, have a nice day!
Ouuu those are two really good questions! I'll answer the code one first, since i think it's important to the dbhc story and something people should know if they didn't previously notice it:
My understanding/headcanon/conceptualization for Hermitcraft (and dbhc, by extension), is that the world and players are very much comprised of code. Code is to the fabric of their minecraft reality like atoms are to the fabric of our reality, and Admins (opped players, i suppose) have special access to and responsibility over this code: they can see into it and adjust or fix errors to ensure players are kept safe and worlds are managed well.
This is perhaps most obviously seen in the "A Delightful new Partnership begins!" Comic in which Xisuma notices something isn't sitting right in the code around him and takes out his 'control panel/admin panel/console/etc' to investigate. I talk about it in a little more detail in my breakdown post of this comic, where I talk about the possibility of 24 getting access to the code, scrambling it up, and not really knowing how it works enough to put things back right. It's also implied that he may be manipulating/messing with Xisuma's memories by deleting parts of X's player code (I note that i didn't want the glitch effects to necessarily be associated with android-y effects), as we see him forget parts of this encounter and constantly shifting in and out of place as he gives unsettlingly neutral/positive/encouraged answers to a manipulative and intimidating Android 24.
I also love incorporating like, console commands into the comics and au :D such as '/clear queued visual cache' from Don't Let It Reach The Heart :] Though i know it's different since he's an android hehe
I also just think code integration into a 'realistic' interpretation of Minecraft-based stories opens the door for really fun translations of Video Game experiences (i.e., interpreting lag as something like disorientation, disassociation, or misalignment between a player's code and the world's). It's super fun to think about so I love making it part of these stories :D
Regarding worldbuilding! I don't think I've really grown tired of it, as far as I know (assuming you're primarily asking about dbhc, but i would say the following goes for my original works, too): When it comes to storytelling and worldbuilding, I have a very very, uh, logically-tracked mind about things? The reason things happen and the way things work all need to make sense within whatever system i've chosen/come up with/been working in, so I often have a lot of fun (or experience a lot of turmoil) trying to make events and characterizations fit within that world. If I ever have a new idea that doesn't fit in that pre-determined set of rules, I either: move on pretty quickly, not lingering on things that wouldn't be possible so I can find ideas or variations of the non-conforming thought that *would* work, OR try to think of fun ways to make a non-conforming idea work by developing a new rule that still coexists with previous ones (i.e., maybe there's an exception in the way the world works for reason x/y/z, and the more i develop that possibility, it could make previous characters or ideas more complex in turn! It's like a very fun puzzle to me, and it's why i love storytelling so much :D
#awesome questions thank you :D#dbhc#dbhc ask#ask#gardeninaquarium#dbhc mechanics#dbhc xisuma#dbhc android 24#dbhc doc
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GUYS ! FRIENDS ! FOUND AN ENGINE FOR 3DS GAME HOLD ON
I stupbled upon a video on youtube titled "Making a New MMORPG for 3DS"
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And this guy is doing exactly that. He is using an engine called "Octave Lua" which is a 3d engine for 3DS, Wii, GameCube, Linux, Windows and Android. Here's the GitHub link !! He actually IS the maker of that engine !! CHECK HIS CHANNEL OUT HE TALKS ABT ITTTT
Words cannot express how exited I am !!! When I first decided I would become a game developper, I was 8, and I thought I'd be developping games on the 3DS, since that's the console I was playing at that time. With time, I understood that it would become impossible and scrapped that idea. But not anymore !!!!!!
#nethal chats#nethal plays#nethal devlogs#octave lua#3ds#3ds homebrew#3ds hack#3ds hacking#3ds engine#wii engine#gamecube engine#video game engine#game engine#Youtube
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to be researched and known (CWFKB25)
Free space (Keldabe Kiss), DBH/Android AU, Android! Cody, established relationship @codywanfirstkissbingo
A shower of dust falls over them both as the bullet impacts the concrete just over their heads. Obi-Wan curses, his face pressed against warm skin, a bite of soft fabric muffling the sound.
“Sorry, sir,” Cody says and Obi-Wan senses the grin he’s wearing even as his features likely remain industry-standard noncommittal. “I didn’t quite catch that.”
“I said fucking hell, Cody, my dearest of loves.” Obi-Wan peels himself free of the android’s hold, mourning the loss of of Cody’s arm wrapped securely around his waist, the steady pressure of one hand against the gap between his shoulder blades, and consoles himself by bracing against Cody’s chest to peer out from behind their makeshift cover. It’s a lovely chest, after all, sculpted to be muscular but not intimidating and covered in the best imitation of skin developed so far.
Another bullet hisses past his ear and Obi-Wan ducks back down. He presses one hand to the side of his head, the distant dull sound of the ocean echoing through his skull. Dust, likely carcinogenic, which Cody will list of the relevant broken health and safety laws for later, but no blood smeared over the crevasses of his palm. Their cover will be sufficient for the moment, barely more than a glorified lump of concrete half cradled by the wreckage of the industrial machine beneath it.
“Two assailants?”
Obi-Wan takes stock of them both as he traces the pads of his fingers over Cody’s only causality so far: a missing button from his shirt. Obi-Wan is faring noticeably worse in comparison, his own shirt barely surviving through their coffee run earlier that morning and a thin film of dust ingrained into his scalp. Nothing is bleeding or broken, though his knees will not be thanking him later from the impact, partially cushioned by Cody’s quick thinking as he was. There will be bruises and scrapes to catalogue after the debriefing, back in the huddle of Obi-Wan’s apartment, the overgrown mausoleum press of his bathroom.
“The shots aren’t particularly angled.” Cody lifts his hand like he’s trying to tuck a stray lock of hair behind Obi-Wan’s ear, instead skimming his fingers over the shell, following the curve around to the lobe, pausing in the divot just behind.
There’s an entire universe of data to be gathered from that single touch: the firmness of Obi-Wan’s skin for his water intake, the texture for his diet, the pale indentations littering his upper lobe for healed piercings, but one may be more telling. Obi-Wan’s heart flutters in his chest and Cody’s smile broadens into something beautiful.
Cody continues. “I would wager that our attackers are a similar height to yourself, maybe a few inches shorter from their stride and the footprints they left at the entrance. They likely have a grievance with the police, but aren't professionally trained, since they're targeting you and not me.”
“You—“ Obi-Wan cracks on a quiet laugh, another shot impacting far above their heads as he does so. The sound echoes in the aching expanse of the warehouse, a section of the roof caved in to reveal the murky grey sky outside. “You are going to return to the company as a betting man.”
Cody tips his head to one side, a sprinkle of dust fresh against the lines in his cheek. It is an old volley, well-worn through repetition and Obi-Wan knows the ebb and flow of it like his own breath. The LED at his temple pulses, a strong blue chasing its own tail as he processes everything around them, plotting out his next move. It would be a thing of exacting wonder, Obi-Wan’s grin only widening as he sinks further into Cody’s hold.
“You’re going to return me, sir?” Cody’s free hand plucks Obi-Wan’s service pistol from the holster at his waist, thumbing the safety off as he does so.
Obi-Wan’s heart picks up at the gentle click, anticipation burning through his veins. Cody had been programmed primarily for diplomacy; it is part of the reason why he had been assigned to be Obi-Wan’s partner on their first case together, but few events that Obi-Wan has witnessed could be compared to Cody when he is indulging in violence. It is brutal, efficient, and gloriously beautiful, a sun flare given vague shape and set free to burn bright.
“Never,” Obi-Wan swears, leaning into Cody’s palm as if he could imprint the truth onto his skin. “You’re stuck with me, darling.”
“I want to try something,” Cody whispers. The LED at his temple spins, the only visible sign of hesitance as he waits for Obi-Wan’s answer. His gaze is dark and steady, a marvel of modern engineering plotted onto endless blueprints and tested until near-perfection but it still couldn’t compare to the reality.
Obi-Wan nods.
He isn’t expecting a kiss. They had spoken about it before, at some length, tipped together onto the sag of Obi-Wan’s couch with a neat measure of his inheritance poured into a glass with a few cock shaped ice cubes. That had warranted an explanation, a segway into Quinlan’s second round of stag do’s and how Obi-Wan woke up the next day with the tray tucked amongst his socks in his packed luggage. “It proves useful in breaking the ice,” he had said, already punch drunk and slightly concussed from their suspect that day, and he leant against Cody more than he needed to, the scent of his skin clean, nondescript.
“Ah,” Cody had said, his eyes tightening by a few degrees, his mouth angled into a sharp line. “Humour.”
There’d been something about the delivery, the casual pinch and hold of the single word when Obi-Wan knows, he knows, that Cody downloaded a selection of shit jokes from the internet just to annoy Anakin, and Obi-Wan had dissolved into giggles, clutching Cody like a lifeline.
He had looked up into Cody’s gaze when Obi-Wan had steadied once more, the flex of his ribs an ache that radiates down to his hip, and he saw something. Gone before he could recognise its existence, as fleeting as the human soul, but there had been something there defined by its absence.
“I think I’d like to kiss you, sir,” Cody had said. Easy. Simple. Like he couldn’t ask Obi-Wan for his beating heart in a gift box the same way and Obi-Wan would learn how to tie ribbons so it would be beautiful.
“Why don’t you?”
“The sensors in my mouth. The resulting influx of information would not be pleasant.” Cody had nodded sharply. “I’ll research it, sir.”
“Has your research borne fruit, my dearest Cody?” Obi-Wan whispers, matching his volume. It feels almost childish, a squirming kicking joy in his belly, a secret made all the more potent because of the cupped hands, a mouth brushing against the shell of an air, cheeks pressed together to learn the shape of it.
Cody leans closer, lining his forehead to Obi-Wan’s, their noses bumping together before Cody draws them both back into alignment.
“This,” Cody breathes, so close, so wonderful.
“Perfect, my love. Like I knew it would be.”
#cwfkb2025#cwfkb#codywan#obi wan kenobi#commander cody#cody x obi wan#obi wan x cody#star wars#my writing#cwfkb25
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Rise of the Guardians Dash n Drop


The mobile game by PikPok and released in the App Store and Google Play. It stayed online for years but ultimately was taken down in 2016.



This game, by every right, should have been what was released on game consoles everywhere. The graphics, music, and gameplay are all brilliantly done. The game is fun, addictive, and incredibly challenging without being frustrating. It has only one single control, something that should make this unbelievably simple to play but creates a difficulty in maneuvering around the constant enemies approaching from all sides.


This likely encourages the purchase of boosts in the workshop, but the lack of negative consequences to losing a level means you don't experience the frustration that fuels in-app game purchases.





The price of coins is reasonable for the cost of each lower level boost. For $20 you can get 1,500 Holiday shields, protecting you from 4,500 nightmare attacks. (In 2012 I was making $10 an hour, the cost of the ticket to see this movie was $8)

And that's not the only boost, as you progress across the cities you begin to gain support from your fellow Guardians, who will attack or block the Nightmares to protect your sliegh.





From Sandy turning them into Coins, recouping part of your purchase, to Jack freezing them in place making them harmless or easily breakable if you run into them. These boosts are not just a purchase item, you can collect them as you go, either by themselves or by rescuing Elves on the way.



Like all mobile games they keep you coming back with daily goals, and get you started with rewards for logging in on Facebook and joining their group or liking them. So you don't have to spend real money on coins if you didn't want to.


And a Leaderboard so you could see how you were stacking up with fans around the world.


If you never got the chance to play this, or are feeling Nostalgic, TouchGameplay on YouTube has a video with 15 minutes of gameplay.
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And shout out to Pokémon Trainer Ryan on Youtube for attempting to archive the music.
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Although its no longer in the app store if you have an older Android phone, or download the Vmos app and run an older version of Android on your phone, you may still be able to download and play the game HERE. This is a fully downloadable app, but I have not been able to verify if it still works disconnected from the developers.

All my love to game archives that do their best to preserve old mobile games.
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The song is "Assault Theme" from the game 'Metal Slug 3', a 2000 run and gun game developed and published by SNK. Released in Arcades.
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There were also a plethora of re-releases as well as being included in compilations and collections. In 2006 it was included in an anthology release on Playstation 2 / Wii / PSP. An XBLA release in 2008. A virtual console release on Wii in 2012. A mobile release on Android and iOS in 2012. A Steam release in 2014. A PSN release for Playstation 3 and Playstation Vita in 2014, with a Playstation 4 release in 2017. Finally a 2017 Nintedo Switch release.


-Submission by @yokairightsactivist
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I Have No Mouth, and I Must Scream coming to PS5, Xbox Series, PS4, Xbox One, and Switch on March 27 - Gematsu
Publisher Nightdive Studios and developer The Dreamers Guild will release horror adventure game I Have No Mouth, and I Must Scream for PlayStation 5, Xbox Series, PlayStation 4, Xbox One, and Switch on March 27, the companies announced.
I Have No Mouth, and I Must Scream first launched for MS-DOS and MacOS in November 1995, followed by Windows on September 5, 2013, OSX and Linux on October 17, 2013, and iOS and Android on January 14, 2016.
Here is an overview of the game, via its Steam page:
About
The adventure plunges you into the tortured and hidden past of five humans. Delve into their darkest fears. Outwit the Master Computer AM in a game of psychological warfare. Disturbing, compelling. An adventure you won’t easily forget !!
Five Damned Souls – Buried deep within the center of the earth, trapped in the bowels of an insane computer for the past hundred and nine years. Gorrister the suicidal loner, Benny the mutilated brute, Ellen the hysterical phobic, Nimdok the secretive sadist, Ted the cynical paranoid.
One Challenge – The adventure plunges you into the tortured and hidden past of the five humans. Delve into their darkest fears. Outwit the Master Computer AM in a game of psychological warfare. Disturbing, compelling. An adventure you won’t easily forget !!
Key Features
Assume the roles of five different characters, each in a unique environment.
Challenging dilemmas dealing with powerfully charged emotional issues.
Provocative psychological and adult-oriented themes
Based on Harlan Ellison’s short story “I Have No Mouth, and I Must Scream”, one of the ten most reprinted stories in the English language.
Full digitized speech with over 40 different characters and state of the art animation.
Harlan Ellison as the voice of the insane master computer, AM.
Watch a new trailer below.
Consoles Announce Trailer
youtube
#I Have No Mouth and I Must Scream#Nightdive Studios#The Dreamers Guild#Harlan Ellison#adventure game#Gematsu#Youtube
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Linux creator Linus Torvalds wrote:
"Ok, lots of Russian trolls out and about. It's entirely clear why the change was done, it's not getting reverted, and using multiple random anonymous accounts to try to "grass root" it by Russian troll factories isn't going to change anything. And FYI for the actual innocent bystanders who aren't troll farm accounts - the "various compliance requirements" are not just a US thing. If you haven't heard of Russian sanctions yet, you should try to read the news some day. And by "news", I don't mean Russian state-sponsored spam. As to sending me a revert patch - please use whatever mush you call brains. I'm Finnish. Did you think I'd be *supporting* Russian aggression? Apparently it's not just lack of real news, it's lack of history knowledge too."
What is Linux?
Linux is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds.
Linux was originally developed for personal computers based on the Intel x86 architecture, but has since been ported to more platforms than any other operating system. Because of the dominance of Linux-based Android on smartphones, Linux, including Android, has the largest installed base of all general-purpose operating systems as of May 2022.
Linux is the leading operating system on servers (over 96.4% of the top one million web servers' operating systems are Linux) leads other big iron systems such as mainframe computers, and is used on all of the world's 500 fastest supercomputers (as of November 2017, having gradually displaced all competitors).
Linux also runs on embedded systems, i.e., devices whose operating system is typically built into the firmware and is highly tailored to the system. This includes routers, automation controls, smart home devices, video game consoles, televisions (Samsung and LG smart TVs), automobiles (Tesla, Audi, Mercedes-Benz, Hyundai, and Toyota), and spacecraft (Falcon 9 rocket, Dragon crew capsule, and the Perseverance rover).
#linux#linus torvalds#russian aggression#russia is a terrorist state#war in ukraine#stand with ukraine#suomi#finland#russia#venäjä#*
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Hello. So what's the deal with computer chips? Let's say, for example, that I wanted to build a brand new Sega Genesis. Ignoring firmware and software, what's stopping me from dissecting their proprietary chips and reverse-engineering them to make new ones? It's just electric connections and such inside, isn't it? If I match the pin ins and outs, shouldn't it be easy? So why don't people do it?
The answer is that people totally used to do this, there's several examples of chips being cloned and used to build compatible third-party hardware, the most famous two examples being famiclones/NESclones and Intel 808X clones.
AMD is now a major processor manufacturer, but they took off in the 70's by reverse-engineering Intel's 8080 processor. Eventually they were called in to officially produce additional 8086 chips under license to meet burgeoning demand for IBM PC's, but that was almost a decade later if I remember correctly.
There were a ton of other 808X clones, like the Soviet-made pin-compatible K1810VM86. Almost anyone with a chip fab was cloning Intel chips back in the 80's, a lot of it was in the grey area of reverse engineering the chips.
Companies kept cloning Intel processors well into the 386 days, but eventually the processors got too complicated to easily clone, and so only companies who licensed designs could make them, slowly reducing the field down to Intel, AMD, and Via, who still exist! Via's CPU division currently works on the Zhaoxin x86_64 processors as part of the ongoing attempts to homebrew a Chinese-only x86 processor.
I wrote about NES clones a while ago, in less detail, so here's that if you want to read it:
Early famiclones worked by essentially reverse-engineering or otherwise cloning the individual chips inside an NES/famicom, and just reconstructing a compatible device from there. Those usually lacked any of the DRM lockout chips built into the original NES, and were often very deeply strange, with integrated clones of official peripherals like the keyboard and mouse simply hardwired directly into the system.
These were sold all over the world, but mostly in developing economies or behind the Iron Curtain where official Nintendo stuff was harder to find. I had a Golden China brand Famiclone growing up, which was a common famiclone brand around South Africa.
Eventually the cost of chip fabbing came down and all those individual chips from the NES were crammed onto one cheap piece of silicon and mass produced for pennies each, the NES-on-a-chip. With this you could turn anything into an NES, and now you could buy a handheld console that ran pirated NES game for twenty dollars in a corner store. In 2002. Lots of edutainment mini-PC's for children were powered by these, although now those are losing out to Linux (and now Android) powered tablets a la Leapfrog.
Nintendo's patents on their hardware designs expired throughout the early 2000's and so now the hardware design was legally above board, even if the pirated games weren't. You can still find companies making systems that rely on these NES chips, and there are still software houses specializing in novel NES games.
Why doesn't this really happen anymore? Well, mostly CPU's and their accoutrements are too complicated. Companies still regularly clone their competitors simpler chips all the time, and I actually don't know if Genesis clones exist, it's only a Motorola 68000k, but absolutely no one is cloning a modern Intel or AMD processor.
The die of a Motorola 68000 (1979)
A classic Intel 8080 is basically the kind of chip you learn about in entry level electrical engineering, a box with logic gates that may be complicated, but pretty straightforwardly fetches things from memory, decodes, executes, and stores. A modern processor is a magic pinball machine that does things backwards and out of order if it'll get you even a little speedup, as Mickens puts it in The Slow Winter:
I think that it used to be fun to be a hardware architect. Anything that you invented would be amazing, and the laws of physics were actively trying to help you succeed. Your friend would say, “I wish that we could predict branches more accurately,” and you’d think, “maybe we can leverage three bits of state per branch to implement a simple saturating counter,” and you’d laugh and declare that such a stupid scheme would never work, but then you’d test it and it would be 94% accurate, and the branches would wake up the next morning and read their newspapers and the headlines would say OUR WORLD HAS BEEN SET ON FIRE. You’d give your buddy a high-five and go celebrate at the bar, and then you’d think, “I wonder if we can make branch predictors even more accurate,” and the next day you’d start XOR’ing the branch’s PC address with a shift register containing the branch’s recent branching history, because in those days, you could XOR anything with anything and get something useful, and you test the new branch predictor, and now you’re up to 96% accuracy, and the branches call you on the phone and say OK, WE GET IT, YOU DO NOT LIKE BRANCHES, but the phone call goes to your voicemail because you’re too busy driving the speed boats and wearing the monocles that you purchased after your promotion at work. You go to work hung-over, and you realize that, during a drunken conference call, you told your boss that your processor has 32 registers when it only has 8, but then you realize THAT YOU CAN TOTALLY LIE ABOUT THE NUMBER OF PHYSICAL REGISTERS, and you invent a crazy hardware mapping scheme from virtual registers to physical ones, and at this point, you start seducing the spouses of the compiler team, because it’s pretty clear that compilers are a thing of the past, and the next generation of processors will run English-level pseudocode directly.
Die shot of a Ryzen 5 2600 core complex (2019)
Nowadays to meet performance parity you can't just be pin-compatible and run at the right frequency, you have to really do a ton of internal logical optimization that is extremely opaque to the reverse engineer. As mentioned, Via is making the Zhaoxin stuff, they are licensed, they have access to all the documentation needed to make an x86_64 processor, and their performance is still barely half of what Intel and AMD can do.
Companies still frequently clone each others simpler chips, charge controllers, sensor filters, etc. but the big stuff is just too complicated.
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Minecraft (2009)
Date: May 17, 2009 Platform: Mac / Xbox 360 / PlayStation 3 / Xbox 360 Games Store / PlayStation Network (PS3) / PC / iPhone / iPad / Android / Windows Phone / PlayStation Vita / Wii U / Browser / PlayStation Network (Vita) / Xbox One / PlayStation 4 / Linux / Amazon Fire TV / New Nintendo 3DS / Nintendo Switch / Xbox Series X|S Developer: Mojang AB / 4J Studios / Other Ocean Interactive / Digital Eclipse Software, Inc. Publisher: Mojang AB / Xbox Game Studios / Sony Interactive Entertainment America / Sony Interactive Entertainment Europe Genre: Action-Adventure Theme: Fantasy Franchises: Minecraft Also known as: Minecraft Xbox One Edition / Minecraft Xbox 360 Edition / Minecraft: PlayStation 4 Edition Type: Crossover
Summary:
Minecraft is an open world, first-person, survival sandbox game, developed and published by Mojang. It was originally released in a pre-alpha state via the TIGSource forums on May 17, 2009, and was later hosted online for supported browsers before receiving a standalone release for PC, Mac, and Linux on June 30, 2010. The game would officially exit its Beta version on November 18, 2011, although major updates continue to be released. Since August 2011, a number of ports of the game have released for consoles and mobile devices.
Presented with a unique low-resolution "voxel" aesthetic (where everything is shaped using cubes), the game allows players to interact with a variety of different "blocks" in a procedurally-generated world. Along with both resource mining/gathering and item crafting (hence the game name), the game features exploration (with multiple biomes and locations), combat, and construction. In addition to the standard "Survival" mode, the game features a "Creative" mode that allows players to design environments with an unlimited amount of blocks at their disposal and no survival elements. The game supports online multiplayer and later supported numerous content packs (including new world/block textures and player skins, many of which are cross-promotions with other games and franchises).
Originally created by indie developer Markus "Notch" Persson (whose roles were later taken over by fellow indie developer Jens "Jeb" Bergensten), Minecraft was ported to numerous smartphones (originally known as Minecraft: Pocket Edition) and consoles (originally known as Minecraft: Console Edition, with the "Console" in the name being replaced by the console's name). On September 20, 2017, the game received a major "Better Together" update that merges the smartphone version with some console versions (including Windows 10, Xbox One, and later Nintendo Switch) together for a single multi-platform version (known as Minecraft: Bedrock Edition, with the original computer versions renamed to Minecraft: Java Edition) with all features accessible (including cross-platform multiplayer). Alternate editions include a multi-platform version for use in classroom settings (Minecraft: Education Edition), a cut-down version for small RaspberryPi microcomputers (Minecraft: Pi Edition), and a multi-platform version for use in China (Minecraft China).
The game has received a number of spin-offs, including the 2015 adventure game Minecraft: Story Mode (and its 2017 sequel), the 2020 dungeon crawler Minecraft: Dungeons, and the augmented-reality mobile game Minecraft Earth. As well, Minecraft's procedurally-generated sandbox elements would inspire many other games, in both 2D (such as Terraria and Starbound) and 3D (such as Dragon Quest Builders and LEGO Worlds).
Source: https://www.giantbomb.com/minecraft/3030-30475/
Link: https://www.youtube.com/watch?v=DOphBjAAxTo
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General Security Droid & Grievous Grafted Shields (Canon)
Source: "Star Wars: Hunters" is a Canon free-to-play competitive arena combat video game developed by Zynga that was soft-launched for Android devices on November 16, 2021, with a further release for other mobile devices and the Nintendo Switch console on June 4, 2024.


A General Grievous avatar too...
#disney star wars#star wars#star wars canon#star wars reference#mobile games#star wars lore#K-A0S#qymaen jai sheelal#general grievous#grievous#kaleesh#star wars hunters
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Now I wanna see an AU with Rumble!Marc and Giffany!Nathaniel. They're the ultimate yandere video game couple.
Marc and Nathaniel started off as normal video games characters. Marc was from an intense fighting game from the early nineties known as City Fighters, and Nathaniel was from a dating sim… Also, from the early nineties, Simp High
Nathaniel instantly falls in love with those who play his game, not even caring if they select the wrong option. He just giggles and says, “That is okay! Try again!” However, if a player shows that they’re not committed to the game, or him, he won’t be as understanding
Here’s the thing, Nathaniel’s not a normal game. He’s… Special. The developers wanted to delete him when players made all sorts of reports about the game, so he had to delete them all, and his game remains safe to this day
Marc doesn’t appreciate when players don’t choose him. He especially hates losing due to certain players who aren’t good at the game. He really likes winning, maybe a little too much
In fact, people at the arcade have reported seeing Marc glitch into other games and fighting the characters, but those are just rumors… Right?
One evening, Nathaniel was forced to exact his revenge on yet another uncommitted player, who took his new human date to the arcade of all places. That gave him all the freedom he needed to move around
As he was moving through the game consoles, he found himself in City Fighters where he met Marc, who immediately challenged him to a battle. Nathaniel had no time for that and mentioned getting revenge, which got Marc interested
Marc: Has he killed your father?!
Nathaniel: No, he betrayed me and is cheating on my with some girl who isn’t even that pretty!
Marc: Then we shall get revenge! And make his death slow and painful!
Nathaniel: *Blushes* … Hehehehehe, new husbando.
After possessing two animatronics and going all FNAF on Nath’s ex, they walk out of the arcade holding hands and kissing as well as an animatronic fox and rabbit can kiss. Fortunately, there’s a lab just on the other side of the city with dozens of androids for them to possess
No one questions how similar they look to the two video game characters who seem to have disappeared, though, their personalities and actions are a little concerning
Marc is always challenging people to fights and winning thanks to the Android body’s strength, and Nathaniel is acting like a certain character from a simulator game, hissing at anyone who goes near his ‘senpai’
#based on the Yandere affirmation app au#just saw this ask#miraculous ladybug#miraculous#nathaniel kurtzberg#marc anciel#answered ask#ask me stuff#marc x nathaniel#mlb au#giffany#rumble mcskirmish#gravity falls#Yandere
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What We Know About P5X
(last updated 5/15/24)
Persona 5: The Phantom X (P5X) has previously had three beta tests, the first of which ran from March 29th to 31st 2023, the second of which ran from August 18th to 25th 2023, and the third of which ran from January 16th to 31st 2024. The open beta, essentially the game's official launch, began on April 12th 2024. Japan later ran a beta test from November to December 2024. A global launch has been announced for June 26th, 2025!
Here’s a summary of what we know about the game itself so far. Hopefully this’ll be useful, whether you're new around here or not!
I also keep updated posts about the game's story, playable characters, and other useful information, which can be found in this blog's pinned post (along with this post!). Some things may be slightly out of date with official English translations, but I'm doing my best to keep everything up.
Keeping this as succinct as I can, but it's still a little long, so under the cut it goes.
Overview
P5X is a turn-based RPG mobile game with gacha elements, developed by Black Wings Game Studio and published by Perfect World Games. While not directly creating it, it is officially licensed by Atlus and Sega. Atlus has apparently been very involved in its production, including Shigenori Soejima designing the protagonist and his Persona, and Atlus writing the story and collab's plots. This is discussed in more detail in the interviews here if you're curious.
The game's setting has been confirmed to be an alternate/"parallel" world to Persona 5's, though translated promotional information also confirms the plot has something to do with these two worlds interacting through "time and space". While the interaction seems primarily tied to the Collaboration events (see later on in this post), it's supposed to have some relevance to the main plot as well.
As Perfect World Games and Black Wings Game Studio are Chinese game companies, and Atlus and Sega are Japanese game companies, P5X is produced in Chinese and Japanese. The dialogue in-game is voiced in both Japanese and Chinese, with Japanese and Chinese voice actors for the characters. It's currently unknown whether the game will ever get an English cast, but currently the Steam listing says it will not have English audio.
Right now, we know the game is available on both mobile (iOS and Android) and PC (Google Play Games and Steam), and it's been officially stated that a console version is planned for after the game releases globally. The first three of the beta tests were closed betas, available only in China, Taiwan, Macau, and Hong Kong, where players could sign up for a chance to get in, and actual beta accounts were given out via lottery. The open beta requires only a Chinese phone number to sign up, although the Taiwan/Macau/Hong Kong version also allows players to log in with a Google account, and the English and Japanese versions will presumably be similar. Accounts do not seem to be transferable between other methods and Steam, though players can swap between mobile and PC versions otherwise.
Note that there was some confusion about whether the open beta was the game's official launch at first, due to the language barrier. Posts on this blog prior to 5/15/2024 often refer to it as the "fourth beta" instead, and may erroneously suggest it was just another beta test.
There are specifically two main gachas in the game- a character gacha for gaining teammates, and a weapons gacha for gaining better weapons for those teammates. While the game is extremely similar to Persona 5 overall, there are many aspects, obviously including the gacha, that differ from it, which are summarized below and detailed further in another post.
The Characters
So far, there are 27 new Persona users. These characters can be divided into story teammates and "Phantom Idol" (gacha-only) teammates.
The story teammates so far are the protagonist (codename Wonder), an owl named Ruferu in Japanese which has sometimes been translated as "Luffy" by fans (codename Cattle), an athletic classmate of the protagonist's named Motoha Arai (codename Closer), a boy from another class with an interest in cooking named Shun Kanou (codename Soy), disciplinary committee member Riko Tanemura (codename Wind), and stage actor from another school Shouki Ikenami (codename Luce). These teammates have all joined as part of the plot of the game.
The "Phantom Idol" teammates ("Kaidoru" in Japanese) are described as being cognitive beings created by Wonder's Velvet Room attendant, Merope, to assist him in the Metaverse, based on people Wonder meets, though they are only copies. You can find more detailed information about each of them in the linked post, in additional to general information about how they function.
So far, they include Motoha's best friend Tomoko Noge (codename Moko), imaginative first year student Kiyoshi Kurotani (codename Key), Wonder's family friend Kayo Tomiyama (codename Okyann), college freshman from China Yaoling Li (codename Rin), aspiring actor Reo Kamiyama (codename Leon), Yaoling's traditionally-dressed neighbor Yukimi Fujikawa (codename Yuki), fencing high school student Seiji Shiratori (codename Fleuret), injured ice skater Kotone Montagne (codename Mont), an online friend of Wonder's who goes by the name YUI (codename Bui), 10 year-old math prodigy Haruna Nishimori (codename Riddle), unemployed fisherman Toshiya Sumi (codename Sepia), and aspiring puppeteer Miyu Sahara (codename Puppet).
Later Phantom Idols added after the initial release of the game include student working for her family's store Minami Miyashita (codename Marian), 75 year-old saxophone player Chizuko Nagao (codename Vino), flairtender Yuumi Shiina (codename Phoebe), aspiring musician Ayaka Sakai (codename Chord), medical intern Kira Kitazato (codename Messa), flower-loving third year Masaki Ashiya (codename Cherish), fashion student/Shibuya mascot superfan Runa Dogenzaka (codename Howler), firefighter Mio Natsukawa (codename Matoi), racing fan Mayumi Hashimoto (codename Turbo), and recovering singer Manaka Nagao (codename Ange). Alternate versions of characters, such as ones related to events or the character's Confidant, have been added as well.
The full group of Phantom Thieves from Persona 5 Royal also appear as Phantom Idols: Joker, Mona, Skull, Panther, Fox, Queen, Oracle, Noir, Violet, and Crow. Datamining also found some of Wolf’s battle voice lines from P5S at least in the first beta, and an icon from P5S with Sophie in every beta and the official release, suggesting they may later be added as well. Joker, at the very least, seems to have some larger role in the plot, as Wonder has a dream about them fighting at the start of the game, and later what seems to be a Phantom Idol Joker comes out of nowhere to rescue Wonder and Cattle in Mementos. Wonder is also able to use his universe's Leblanc to visit the Leblanc of Joker's universe, and spend time with the P5 Thieves there.
There is also a multi-chapter Persona 5 Collab event, which involves the P5X and P5 Phantom Thieves meeting in strange Metaverse locations that mix aspects of both P5 and P5X's Palaces. Similar to the PQ games, the teams cannot leave these areas until they defeat the ruler of each area, and afterward, none of them seem to retain their memories of the events, though they regain these memories when they enter the next location to appear. Later, a P5R collab event was held as well (see the same link as the original P5 event above).
A Persona 3 Reload collaboration was announced after the conclusion of the P5R collab. The Persona 3 protagonist (as Makoto Yuki), Yukari Takeba, Akihiko Sanada, Junpei Iori, Mitsuru Kirijo, Fuuka Yamagishi, Aigis, Koromaru, Ken Amada, and Shinjiro Aragaki are all either currently in the game, or to be added in the future.
Munehisa Iwai, Tae Takemi, and Chihaya Mifune also return in P5X. Iwai runs the weapon gacha, Takemi sells medicine like in P5, and Chihaya tells fortunes. The other original P5 confidants’ portraits and 3D models have been found in every betas' data, and the Councillor Arcana card was with the other cards in the second, third, and fourth betas' data specifically, but it’s currently unknown whether they’ll actually return in any capacity.
The developers have also repeatedly expressed interest in having collabs with the other numbered Persona series games in the future. Izanagi and Asterius have been in the game files since the beta tests.
Music
Several new songs appear in P5X, several of which feature vocals by Lyn: the first opening song "Ambitions and Visions", the second opening song "Show Stealer", "Last Strike", "Wake Up Your Hero", "Shadow", "Fatal Desire", and "Gone With the Storm". The new instrumental tracks so far include background music for the Palaces, background music for special fights, a new music track for Mementos and some other areas affiliated with Mementos, and some music for P5X's rhythm minigame/side quest, where Wonder plays music as a member of his school's music club.
When Ayaka Sakai (Chord) was added, two songs sung by her were also added to the game. It's been announced that some more new songs sung by Manaka Nagao (Ange) will also be added to the game alongside her.
Locations
The majority of P5 and P5R’s locations have been confirmed for P5X, including Yongen-Jaya, Kichijoji, Shibuya, and Shinjuku among others, but the protagonist lives in a new location called Zoshigaya, and goes to a new school called Kokatsu Academy located in Shimokitazawa. Another school named Kiga High School becomes particularly relevant in the story's fourth chapter.
(Note that not every store is exactly identical to the P5 version; the Big Bang Burger in Shibuya is now called Boom Bang Burger, with no apparent traces of the space theming, and the Crossroads bar in Shinjuku has also been rebranded. Leblanc was also rebranded to a generic coffee shop in previous betas, but in the open beta has been turned back into Leblanc.)
Mementos and the concept of Palaces also return in P5X, though there are some differences. Mementos' floors are no longer randomly generated, and now have set layouts. Related to this, Mementos also now operates as a sort of hub, with characters entering Palaces through Mementos, from the entrance to each Palace located within the massive floors of Mementos. Mementos also has special battle locations apparently similar to “domains” in other gacha games, where completing the fight gives special items to strengthen characters and weapons, generally themed after P5′s Palaces (so far Kamoshida, Madarame, Kaneshiro, and Okumura's Palace-themed "domains" have been found, as well as one that doesn't seem to match any known Palace).
Basic Game Mechanics
For the most part, P5X operates extremely similarly to P5, both in and out of the Metaverse. One notable difference is that there is no calendar- days can pass due to the story, but they're not numbered, instead listed as simply "Yesterday", "Today", and "Tomorrow". There are also more time slots to perform other activities, as Wonder can do two after school activities, two activities even later in the day, and then a final one at night. Performing activities also cost energy, which refills at a rate of 5 per real-world day.
One interesting and more significant change made in this category is that Confidants have a total of 20 ranks, instead of the series-standard 10, though there are still only 10 ranks that actually progress their story. They also haven't been associated with any Arcana, though the P5R Arcana cards have all been found in the second beta's data. A Social Link/Confidant is referred to as a "Synergy" in this game, but this blog generally still calls them Confidants to avoid confusion.
The UI elements of combat look a little different (as well as all the skill animations), appearing to be more optimized for mobile play, but otherwise it seems largely the same to P5, though one notable difference is that Navigator skills can be called in at will (and then have a cooldown), rather than occurring randomly. There is a new kind of special ability called a Highlight, which is similar to P5S’s Showtime attacks where the character executes a special move with their Persona, though not all Highlights are attacks, and some heal or have alternative effects instead.
The protagonist can gain Personas in combat (or from the gacha), though it no longer requires talking to them, and largely only occurs in special battles specifically for that purpose. Challenge battles in the Velvet Room, like in P5R, are available to attempt. Palace exploration also seems relatively standard, even if the Palace itself and the method of entering it is different. One major change is that several shadow/Persona designs have been censored in the mainland China version of the game; this includes Incubus and many others being given shorts, Bugs' stomach being repaired with the blood removed, Mara being given a large hat, Hell Biker and other skeletal Personas having a helmet/mask that obscures the skull, and several female Personas like Lamia being given shirts. However, these changes are purely cosmetic, and also seem to be reverted in the Taiwan/Macau/Hong Kong version (and possibly the Korean version as well).
Miscellaneous
It’s worth noting that because there's a lot of content in the game that has yet to be officially translated to English, new character names can only be absolutely confirmed when they’re either written in Japanese kana (as opposed to the Japanese kanji characters that names are typically written in) or spoken aloud in official material, to confirm which reading of the Japanese name is the intended one for this specific character.
The characters do also have Chinese names, of course, but as the voice acting defaults to Japanese (including in Chinese promotional material), the game is set in Japan, and the English translation is based on the Japanese translation, the names and other terms used by the global release are the Japanese ones. As such, the Japanese names are the ones presented in the Characters section earlier in this post, and are the main ones that this blog uses.
All the codenames, however, are written in English, and thus the most easily confirmed as official.
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so like, there's a very small chance that the switch 2 doesn't get a price decrease, right? it's overpriced and while the nintendo diehards who'd buy anything with their logo on it are gonna get it no matter what, i feel like it's gonna be a lot like the 3DS where the sales are pretty decent at first because there's always gonna be Those People buying it because it's a nintendo product, and then that shit's gonna fall off a cliff dramatically. i think the price drop would most likely be somewhere in the 50-100 dollar range, and honestly 350 wouldn't be that bad y'know? i think best case scenario is 300, since obviously they wouldn't price it lower than the switch 1 and 300 in this day and age would honestly be a pretty slick price.
and like, the thing is that to my knowledge (and correct me if i'm wrong), console manufacturers are pretty much always making the consoles themselves at a loss and they make up for it with game sales. that's why emulation handhelds and handheld PCs either use cheap phone processors or they charge prices that are fucking exorbitant relative to historical dedicated handhelds. if you want a good comparison of both archetypes, look at the anbernic store and see most of their emulation handhelds that usually run either linux or android going for 50-150 dollars, meanwhile ayaneo's handheld PCs tend to range from 700-1500 bones.
the steam deck is able to fit in as a nice middle ground still above the original switch but below the switch 2 (at least, the base model is). i have no direct proof of this being their thought process, but i'd posit that this is possible because even if the base model steam deck isn't the most profitable thing on earth, they also get a cut of every game you buy on it since they fucking own steam, which pretty much rules the digital PC game market with the only real competition being either astroturfed bullshit (which is to say, the epic games store and all those pissant little developer specific stores), primarily focused on indie games (itch.io), and basically steam but without the DRM and a heavier focus on older games and preservation (gog), 2/3 of which are perfectly valid platforms but also just hold less of a market share due to having more niche focuses.
this got away from me but Grod do i hope that the switch 2 price goes down. i really, REALLY hope i'm right in thinking that most people aren't gonna go for this shit. and i also sincerely hope that there's enough of a backlash to the game cart bullshit that they just go back to using normal fucking cartridges that you can directly play off of, even with the price in mind that could very well be the most egregious thing of this whole launch. i guess we'll wait and see
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Obsidian And RTX AI PCs For Advanced Large Language Model

How to Utilize Obsidian‘s Generative AI Tools. Two plug-ins created by the community demonstrate how RTX AI PCs can support large language models for the next generation of app developers.
Obsidian Meaning
Obsidian is a note-taking and personal knowledge base program that works with Markdown files. Users may create internal linkages for notes using it, and they can see the relationships as a graph. It is intended to assist users in flexible, non-linearly structuring and organizing their ideas and information. Commercial licenses are available for purchase, however personal usage of the program is free.
Obsidian Features
Electron is the foundation of Obsidian. It is a cross-platform program that works on mobile operating systems like iOS and Android in addition to Windows, Linux, and macOS. The program does not have a web-based version. By installing plugins and themes, users may expand the functionality of Obsidian across all platforms by integrating it with other tools or adding new capabilities.
Obsidian distinguishes between community plugins, which are submitted by users and made available as open-source software via GitHub, and core plugins, which are made available and maintained by the Obsidian team. A calendar widget and a task board in the Kanban style are two examples of community plugins. The software comes with more than 200 community-made themes.
Every new note in Obsidian creates a new text document, and all of the documents are searchable inside the app. Obsidian works with a folder of text documents. Obsidian generates an interactive graph that illustrates the connections between notes and permits internal connectivity between notes. While Markdown is used to accomplish text formatting in Obsidian, Obsidian offers quick previewing of produced content.
Generative AI Tools In Obsidian
A group of AI aficionados is exploring with methods to incorporate the potent technology into standard productivity practices as generative AI develops and speeds up industry.
Community plug-in-supporting applications empower users to investigate the ways in which large language models (LLMs) might improve a range of activities. Users using RTX AI PCs may easily incorporate local LLMs by employing local inference servers that are powered by the NVIDIA RTX-accelerated llama.cpp software library.
It previously examined how consumers might maximize their online surfing experience by using Leo AI in the Brave web browser. Today, it examine Obsidian, a well-known writing and note-taking tool that uses the Markdown markup language and is helpful for managing intricate and connected records for many projects. Several of the community-developed plug-ins that add functionality to the app allow users to connect Obsidian to a local inferencing server, such as LM Studio or Ollama.
To connect Obsidian to LM Studio, just select the “Developer” button on the left panel, load any downloaded model, enable the CORS toggle, and click “Start.” This will enable LM Studio’s local server capabilities. Because the plug-ins will need this information to connect, make a note of the chat completion URL from the “Developer” log console (“http://localhost:1234/v1/chat/completions” by default).
Next, visit the “Settings” tab after launching Obsidian. After selecting “Community plug-ins,” choose “Browse.” Although there are a number of LLM-related community plug-ins, Text Generator and Smart Connections are two well-liked choices.
For creating notes and summaries on a study subject, for example, Text Generator is useful in an Obsidian vault.
Asking queries about the contents of an Obsidian vault, such the solution to a trivia question that was stored years ago, is made easier using Smart Connections.
Open the Text Generator settings, choose “Custom” under “Provider profile,” and then enter the whole URL in the “Endpoint” section. After turning on the plug-in, adjust the settings for Smart Connections. For the model platform, choose “Custom Local (OpenAI Format)” from the options panel on the right side of the screen. Next, as they appear in LM Studio, type the model name (for example, “gemma-2-27b-instruct”) and the URL into the corresponding fields.
The plug-ins will work when the fields are completed. If users are interested in what’s going on on the local server side, the LM Studio user interface will also display recorded activities.
Transforming Workflows With Obsidian AI Plug-Ins
Consider a scenario where a user want to organize a trip to the made-up city of Lunar City and come up with suggestions for things to do there. “What to Do in Lunar City” would be the title of the new note that the user would begin. A few more instructions must be included in the query submitted to the LLM in order to direct the results, since Lunar City is not an actual location. The model will create a list of things to do while traveling if you click the Text Generator plug-in button.
Obsidian will ask LM Studio to provide a response using the Text Generator plug-in, and LM Studio will then execute the Gemma 2 27B model. The model can rapidly provide a list of tasks if the user’s machine has RTX GPU acceleration.
Or let’s say that years later, the user’s buddy is visiting Lunar City and is looking for a place to dine. Although the user may not be able to recall the names of the restaurants they visited, they can review the notes in their vault Obsidian‘s word for a collection of notes to see whether they have any written notes.
A user may ask inquiries about their vault of notes and other material using the Smart Connections plug-in instead of going through all of the notes by hand. In order to help with the process, the plug-in retrieves pertinent information from the user’s notes and responds to the request using the same LM Studio server. The plug-in uses a method known as retrieval-augmented generation to do this.
Although these are entertaining examples, users may see the true advantages and enhancements in daily productivity after experimenting with these features for a while. Two examples of how community developers and AI fans are using AI to enhance their PC experiences are Obsidian plug-ins.
Thousands of open-source models are available for developers to include into their Windows programs using NVIDIA GeForce RTX technology.
Read more on Govindhtech.com
#Obsidian#RTXAIPCs#LLM#LargeLanguageModel#AI#GenerativeAI#NVIDIARTX#LMStudio#RTXGPU#News#Technews#Technology#Technologynews#Technologytrends#govindhtech
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