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#both story and gameplay wise
lostwanderer42 · 1 year
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The urge to look in the totk tag vs my desperate want to go in completely blind, fight
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i know i don’t write about twst but i sure as hell want to talk about it jsjsh
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fogwarden · 1 year
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I breathe a sigh of relief whenever I have to explore a small, contained area in DA:I and these often have the best segments in the whole experience (I just did the Lost Temple of Dirthamen and the Still Ruins, as an example) and like... I feel as though that is very indicative of what key feature of this game was the rotten apple that spoiled the bunch.
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jessamine-rose · 11 months
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/obey me! vent/
#jessamine rambles#before i start. pls keep in mind that this is fully subjective and could just be a 'me' problem. i just want to get this off my chest#ngl i've been contemplating on whether i want to stop playing obey me. both the og game and nightbringer#idk i've been playing the game since its first month and while it's given me a lot of joy + memories + chances to befriend other ppl. i'm#pretty burned out. not to mention TIRED of my consistent disappointment with the game#the main story.....where do i start?? i actually enjoyed s1-s3 despite my qualms with the fillers and pacing but s4 disappointed me. i was#rlly looking forward to simeon's storyline and the new characters but ultimately. the devs tried to squeeze too many things into one season#not to mention that there is a notable difference in how the characters are written. i.e. beel's hunger and asmo's beauty#being watered down to running gags instead of the complexities explored in the old dg stories and chara songs#gameplay-wise. i was there when the devs raised the rewards price of the event urs and removed the demon ssrs completely#but nightbringer was the last straw for me. the amount of time it takes to grind for two games. knowing that the og app has essentially bee#abandoned by the devs?? not to mention that while the plot is interesting. i haven't touched the main story ever since the coma arc#i will give credit to the devs for improving the event stories by choosing to focus on 1-2 demons. but it has always felt like a quantity >#quality situation. esp if i were to compare it to my other fandoms#it also doesn't help that i'm currently at a point of my life where i'm questioning if i could use my time on obm for better things#seeing how the game is giving me less reasons to believe it is worth my time#idk this may also be a short-term phase since i DID get back into twst after a long hiatus and i recently got into whb#which btw has felt like a breath of fresh air despite my frustrations with the bugs and current gacha#but yeahhhh........as much as i love the obm characters and fanfics. i'm just tired#at this point i feel like the only reason why i still play the game is due to the nostalgia and so i don't waste the years of grinding#aaaaahhhhhhhhhhhhhhhh#this is what i get for being the type of player who only plays a few games so they can rlly dedicate their time and passion to it#that's all
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silent-partner-412 · 1 year
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Realizing that the reason nobody talks about how shit Elibe is as a world is bc FE7 is FE7 and it seems like most FE fans who’ve played it have nostalgic bias for it
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martritzvonmercie · 1 year
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one thing about me is that if persona 5 strikers gets even briefly mentioned i will proceed to talk about yusuke kitagawa for the next 2+ hours
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vaugarde · 7 months
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wow i always forget how little time there is between the first great glacier trip and the munna arc. its like 3 filler dungeons a pop
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pa-pa-plasma · 6 months
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#spoiler for my vote: look i will not stop talking about how much this game sucks ass story-wise#like it's perfectly enjoyable but. hot damn. they did not put any effort into anything beside ultra hand & cooking#like it's just a phasing through stuff & cooking simulator. & task simulator#but even the tasks run out#like they know how to hit all the emotional points but. there is no. fucking. story. it's non-existent#previous main titles have had hours upon hours upon hours of storyline you had to play through#you couldn't skip to the end unless you knew like fucking BiT or something#90% of my gameplay in both games has been doing menial tasks & trying to give a fuck about finding korok seeds#there is absolutely no replayability unless you LIKE having no fucking plot (which lemme tell you Zelda titles are NOT KNOWN FOR)#if i play a Zelda game i want there to be CHARACTER DEVELOPMENT & MYSTERY & INTRIGUE#I WANT THERE TO BE SONGS THAT MAKE ME CRY WHEN I LISTEN TO THEM 10 YEARS LATER#BotW has some. it has the advantage of being the game that introduces the open world & task system. & still had our trust at that point#TotK has nothing. it's a copy paste of BotW except this time it has nothing going for it besides mystery that is never solved#STOP PUTTING THE PLOT IN DLC!!!!!!! PUT IT IN THE FUCKING GAME YOU MADE ME PAY NEAR $100 FOR!!!!!!!!!!!#remember when you could play a game you bought at release & it was the full game? & you didn't need to hundo it to see the real plot?#also DO NOT get me FUCKING started on them trying to convince us BotW & TotK fit ANYWHERE in the timeline#that shit does NOT make ANY sense. you really take me for a fool Nintendo#theorists only fault was believing Nintendo gave a shit about coherency
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zyk1ng · 11 months
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I was gonna make this post way way earlier but I forgot lol but Uhm
I have played through the splatoon 2 story fully and am replaying it (for a future post bc a lot of the dialogue is rlly funny) and honestly while I absolutely loved it it makes me even sadder that splat 2’s story mode was kinda tossed aside (for valid reasons ofc) because it’s so Cool.
Excluding the gameplay, I think they did marie so well, because she sells the desperation of someone who’s got nobody she knows by her side. While she of course keeps the sassy attitude of sneak dissing her best friends (agent 3) and also telekinetically telling you to fuck off if you talk to her too much it’s very clear she genuinely cares so much about agent 4 and is so grateful they’re doing what they do.
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these are only two screenshots of 8(?) of Marie randomly being really sentimental to 4 because this stranger chose to help her in her time of need rather than just ignore this GROWN WOMAN hanging out on a sewer drain
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It’s like heavily emphasized multiple times that Marie could not be more grateful for 4’s help in retrieving not just the zapfish but also her cousin.
But then revealing that 4 knew about Callie the WHOLE TIME (I have a lot to say about this part but it’s mostly hc so) which is so KIND OF THEM???? this random woman recruits them into a secret military agency and hides the fact she rlly misses her cousin but they help anyway bc they WANT TO. (They didn’t even know either of them were famous btw) Marie shows a lot of gratitude toward 4 ESPECIALLY after the big reveal.
(You could make arguments for 3 being similar bc an old kook made them do it but this isn’t about them..)
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And it’s not just being grateful for the one time, she genuinely enjoys 4’s company and wants to be better friends with them and chat after the zapfish and Callie are saved 😭😭😭
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It’s so cute too, because 100%ing the game and even just being a little nosy is something that Marie picks up on, and remembers way later in the game. (More abt this later)
god I love this socially inept squid woman and her adopted child soldier that likes finding pieces of paper
Speaking of said soldier! I think the way they characterized 4 via the actual gameplay rather than art/statements/whatever is so cool
4 doesn’t have many illustrations besides the chaos splatfest and that one group photo where they’re being funky in the corner (and the apartment) but I feel like the reason for that is the fact that a lot of Marie’s dialogue as well as how splatoon 2’s hero mode is structured/designed speaks a lot about how they wanted to represent 4.
From a realistic standpoint, of course splatoon 2’s story mode has to be more creative both prompt wise and secret wise. But it feels like the reason its that way is because both 4 and Marie are separate types of people from Craig and 3.
The bosses help a lot with this too, being more gimmicky and weird (subtracting stamp.) Octo shower and samurai being bosses where you have to either react well or change your positioning to effectively beat them. (Octo shower is my fave btw I loved fighting it the first time)
The level design also shines in this aspect because if I’m honest I remember none of the splat 1 levels significantly besides the few octoling ones. Splatoon 2’s levels are very detailed (and also insanely pretty) and have some rlly fun puzzles in a handful of them and even the more fast ones are a blast to play through
And then all the little extras (sardiniums and scrolls alike) are hidden so well and you usually have to go out of your way to find them and even the secrets that aren’t either of those things have substance
Small note, a lot of extras are also made so that it flows well with the levels design (like the first dualie request mission) which is also extremely fucking cool.
the way marie touches on those little discoveries is so smart too because it (as I said before) characterizes 4 as someone who loves to look for things even if it’s on a whim especially since the sunken scrolls in the game are so much harder to find than in splat1.
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And the fact that unlike splat 1, you can (technically) 800% the game by playing EVERY SINGLE LEVEL WITH EVER SINGLE WEAPON TYPE. to me it feels like it deepens the fact that 4 likes to be really thorough. marie goes “you have a problem.” When you break like two hidden egg crates in this one level and it’s so great.
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I love what they’ve done with 4, whether it was intentional or I’m over-analytical.
Nothing gets past them, looking in every nook and cranny whether or not there’s secrets to be found. They’re too nosy and thorough and they like to be around marie after completing missions, they don’t know who the squid sisters are, hate balloons, may or may not be ok, have impulsive secret finding, partake in many extracurriculars, can be needy at times, go with the flow and they apparently smell better than agent 3.
Agent four, of the New Squidbeak Splatoon.
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sharkylass · 4 months
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YOU I LIKE YOU @faislittlewhiteraven These questions are a little hard to answer with doodles but I tried my best- Nil generally has a pretty heroic and brave personality overall. She's loud and brash and ready to jump into things super quickly.
She's not the best with words, but she is very reliable overall
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More art and writing under cut, it's just a long post man-
In terms of helping about during travels, she likes doing a lot of heavy labor jobs- She's the type to fix broken fences, gather supplies for folks, carry stuff around, tend to crops or lend a help wrangling animals. Nil wouldn't be great at things like sorting and organizing tho- Just tell her what you need and where to put it and she will! I mentioned she's not really the best with words (she is very emotionally intelligent just sometimes struggles to communicate stuff), HOWEVER, With folks that have been frozen she connects with a lot. How it's scary that you've been frozen for so long when your entire belief is to change and evolve, how (if Mal Du Pays is anything to go by) they had to fight their own demons in there, how everything can change so easily without you even noticing- It's terrifying to think about.
Actually- a while ago I made battle sprites with Nil- I wasn't happy with them so I never shared them BUT
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Specifically I wanted to contrast her frozen sprite with everyone else's- Cause if she were to SOMEHOW be frozen again, knowing what it feels like, what could happen while she's out- It would TERRIFY her instantly. Not just a mild shock or surprise, it would stick with her for a while-
Speaking of battles tho-
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Nil is super brash and lively as a whole. She puts up a brave face for a LOT of things, including fighting. She jumps in without really thinking, and as long as it goes their way, she'd have a smile on her face doing it.
However, while brave, it does come from both a place of coping and naivety. She's not used to genuine fighting, in fight or flight situations she actually tends to flee. (Which is why honestly, if she had to fight the King I don't think she could do it-)
If a battle were to start going south, she'd actually start to panic more then anyone else- Physical wounds and seeing the people she loves hurt would lower her accuracy and general capabilities, despite the brave face she puts on.
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And due to her lack of experience, especially in bigger groups- Nil tends to... miscalculate sometimes
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She had to learn the hard way not to just jump at any opportunity she sees. The party can see where Bonnie got it from (also after the battle Nille proceeded to heal Sif, profusely apologizing, I forgot to doodle that whoops-) (Also gameplay wise, imagine every second turn she does an action of her own without your command)
Also just the Sif image by itself cause I liked it :]
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As for chores and stuff-
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She does foraging and stuff! Honestly I don't think the other 5 would have done so before they traveled together.
Mira would have most DEFINITELY learned about it but didn't feel confident in her abilities. Bonnie will grab stuff they think is edible from what they remember Nille telling them and they'd grab a stick to cook. Odile would not be interested and would prefer buying the ingredients rather then wild scavenging. Isa doesn't read to me as a biology student, I see him more of a math history type of guy, so either he doesn't know, or him and Mira did it occasionally together, but only as a last resort type of deal (maybe when it was just the two of them and they had to manage alone) And Sif in my mind is an accident prone goober who'd forget which ones are edible and which ones aren't so I wouldn't trust him personally.
SO! LONG STORY SHORT! I don't think any of them are really experienced with foraging. And as a means to make money management easier- I imagine Nil (nature being a passion of sorts to her) took up the mantle! Probably taught the rest how to do it too!
That's it when it comes to stuff specific to her- Other then that she's kind of ready to help out with anything! She can help set up tends, do odd jobs for money, help cook if for WHATEVER reason Bonnie wanted her to or wanted to do something else in that time, bring water, wood, fish, help with weapons- She's not the best at those things, but if anyone needs a hand to be lent- she is there!
I'll be entirely honest, I don't think I understand your last question- But I do wanna say that Nil and Isa become like. Best buds real quick. He is the first one she instantly trusts, since she rivals with Mira, is prickly with Odile and Sif is someone she wants to help rather then ask for help. So if she needs someone to turn to, or needs a partner in crime- Nil would turn to Isa And now I just imagined Mira and Nil bonding over how to grow plants. Cause Mira tried REALLY REALLY HARD and couldn't do it, so Nille would actually love to give some tips- Imagine Mira genuinely walking up to her with a little alive plant with a proud glint in her eyes and have Nil fully support her- Honestly I could keep going for forever, I have so many thoughts on her and her dynamic with everyone- Bro I even have nicknames, you don't even know-
BUT I'M GONNA CUT IT HERE, HAVE FUN, I'VE BROUGHT SOME FOOD FOR NOW-
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felassan · 3 months
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New today on DA:TV from Game Informer, 'Breaking Down Dragon Age: The Veilguard’s Classes And Factions':
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"Breaking Down Dragon Age: The Veilguard’s Classes And Factions by Wesley LeBlanc on Jun 25, 2024 at 02:00 PM "As part of the character creation process for Dragon Age: The Veilguard, players will have to select both a class for their player-controlled Rook and a faction. After customizing much of your Rook's body, including things like a Qunari's horn type and material, for example, with the hundreds of options available in Veilguard, it will be time to pick said class.  [embedded link to DA:TV reveal trailer] There are three classes to choose from: Rogue, Mage, and Warrior. As the names suggest, each features a unique combat system and plays differently as a result. Though you’ll be performing things like light and heavy attacks using the same buttons, what those attacks do varies based on your class. For example, a sword-and-shield Warrior can hip-fire or aim their shield to throw it like Captain America, whereas a Mage can use that same button to throw out magical ranged attacks – read more about the combat of Veilguard in Game Informer's exclusive feature here. Plus, as you spec out these classes and unlock their individual specializations, the differences will only grow even more stark.  - The Rogue has access to three specializations. The Duelist is the fastest of the three, with two blades for rapid strikes; the Saboteur uses tricks and traps; and the Veil Ranger is purely range, sniping enemies from afar with a bow. - The Mage can utilize necromancy with the Death Caller specialization; Evokers wield fire, ice, and lightning; and the Spellblade uses magic-infused melee attacks. - The Warrior can become a Reaper, which uses night blades to steal life and risk death to gain unnatural abilities; a Slayer, a simple but strong two-handed weapons expert; or the Champion, a tactical defense fighter. While these specializations don't matter upfront – you class into them via the skill trees you progress through the game – it's nice to see the potential of each class before you choose it."
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"For the penultimate step of the character creator, at least during the demo BioWare shows me, players select a faction. The Grey Wardens return, joined by other returning favorites and new additions like the Antivan Crows, the Mourn Watch, the Shadow Dragons, the pirate-themed Lords of Fortune, which is what I chose in my demo for the current Game Informer cover story, and the Veil Jumpers. Each faction has unique casual wear, which is worn in specific cutscenes when the character isn't donning armor, and three unique traits. The Lords of Fortune, for example, gain additional reputation with this particular faction, have increased damage versus mercenaries, and perform takedowns on enemies with slightly less effort. Veilguard game director Corinne Busche says this faction selection, which ties into your character's backstory, determines who your Rook was before, how they met Varric, why they travel with Varric instead of their faction, and more. "The message of The Veilguard is you're not saving the world on your own – you need your companions, but you also need these factions, these other groups in the world," creative director John Epler tells me. "You help them, they help you now.""
"He says BioWare wanted to avoid the trope of needing to gather 200 random resources or objects before helping you save the world. Instead, the team aimed to create factions that want to help you but have realistic challenges and problems in front of them so that narratively, it makes sense why you help them in return for their help when the time comes.  "Gameplay-wise – each of our classes has a specialization, and each of them is tied to a faction," Epler continues. "But beyond that, each faction has a [companion] as well as [people we're calling agents, ancillarily] who exist as the faces of these factions. We didn't want to just say, 'Here's the Grey Wardens, go deal with them.' We wanted characters within that faction who are sympathetic, who you can see and become the face of the faction, so that even if there are moments where the faction as a whole may be on the outs with you, these characters are still with you; they've still got your back."  [old version of this paragraph] If you find yourself unhappy with your lineage or your class, you can change them using the Mirror of Transformation, found in the main Veilguard hub, The Lighthouse. You can also change your Rook's visual appearance there, too." [new version of this paragraph] If you want to make changes to your character's physical appearance, you can do that with the Mirror of Transformation, found in the main Veilguard hub, The Lighthouse. However, class, lineage, and identity are locked in and cannot be changed after you select them in the game's character creator. [Editor's Note: This article previously stated players can change their physical appearance, class, lineage, and identity using the Mirror of Transformation. That is incorrect as class, lineage, and identity are locked after you first select those. The article has been updated to reflect that, and Game Informer apologizes for any confusion this mistake may have caused.] For more about the game, including exclusive details, interviews, video features, and more, click the Dragon Age: The Veilguard hub button below."
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catmask · 3 months
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genuine question – and i hope it doesn't come as weird – but how do get into...pokemon? </3
pokemon universe feels so big and there are so many games and i really like their designs – both for pokemons and trainers – making ocs in this setting would be so cool but i have no idea how to. begin!
could you give some advice?
ps leaving compliments for your comic and art in general!! i really like how your pieces are so colorful! gives the vibes of some small but cozy and fun town in a videogame..
no worries!! it seriously depends on what you are interested in - gamewise, region wise, and story wise.
heres what i can say. if you like typical top-down style pixel art rpg games where you solve tile puzzles and build a little team of monsters, any of the games before x and y is a good choice. platinum is a great introduction to the series because it doesn't baby you but is still decently difficult, heartgold/soulsilver are the 'coziest' games imo but may spoil you because of how much content there is, black/white and black/white 2 are the most story-driven of the games and bw2 is probably the longest play of all the games. emerald is also great, but its genuinely a hard game even as someone whos been a fan of the series for years. i would say to start with hgss because they're my favorites, but they're so good it might raise the bar too high for all the other games pixel-art games.
if you prefer 3D graphics, but still like the 'run around catching guys and solving tile puzzles', i think sun and moon are the best of the 3D games! the story is engaging and a little more modernized so that there are actual cut scenes, i think the pokemon available are cute and the region is really pretty. i thikn after that, x and y is pretty cute! the story is less strong in comparison to sun/moon. importantly; every game in the 3D era has a new type that was not present in the pixel art era - the fairy type, so if you want to learn the MODERN type chart and balances, the 3D games are where you'd need to start.
finally, if you're not a fan of the 'catch pokemon run around region' type games, pokemon has a LOT of really awesome spin off games. my favorites are as follows...
pokemon mystery dungeon explorers of sky. its the strongest story the pokemon company has ever written, and im a big fan of the mystery dungeon style gameplay.
pokemon ranger (any ranger game!) the story and graphics are cute, and it focuses on rescuing/rehabilitating pokemon more than capturing them. really lovely expansion of the pokemon universe.
pokemon go, because its free! so if you dont want to download a rom, or sink money into a new franchise, its an easy way to get into it.
pokemon snap - this was actually my very first pokemon game i ever played! (never owned it though heha) but there was just a remake for the switch, if you've got a switch that is. the game focuses on photographing pokemon in their natural habitat, and its really quite cute. slow paced and fun if you're not sure about battling yet.
finally... if you weren't looking to get into games at all, pokemon art + fan creations are personally my favorite things in the entire fandom! artists and writers and fangame devs are the people who hold this fandom up, engaging with their creations is a great and typically free way to involve yourself... im sorry this is so long, i hope this helps!! and ppl are free to add on to this hehe
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oh-no-its-bird · 17 days
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Look all I'm saying is that if I were going to make a minecraft movie.
Well, first off I'd put down the first person to even reccomend we do it in cgi. Not just because it looks objectively terrible and half of the magic and nostalgia factor of minecraft is in its texture but holy shit budget much??? You are literally looking at a situation where the cheaper option is also objectively the better option. What the fuck are you doing
But I mean, after that.
Second off, all my writers must watch popular smps and minecraft roleplays/let's plays to understand the "magic" of the game. That's how we're studying for this, not the game books or whatever. Those guys are clearly doing smthn right, and as the executive/writer who knows very little about mineraft that I am in this hypothetical scenario, I need to do my best to make money. And that means learning what people like about the game and community.
Maybe even bring on some popular (non controversial please god) smp writers for consulting. They literally make minecraft movies as their fucking job, they are the expert u need to consult
Story wise, you NEED to choose if you wanna play this straight or silly. I'm so sick of movies trying to be all emotional and "ohh this world is so beautiful,, if u could only understand,, woaa" with their epic sound track and dramatic lighting, but then the dialogue being ripped out of a stupid marvel knockoff trying too hard to be witty
Anyways. Give me a generic "kid has a hard life and uses [thing] to escape it but then their parent trashes [thing] to teach them a "lesson"" movie.
The thing is minecraft and this kid is totally in love with letsplays and smps and has a server with their online friends (get a sponsorship from discord for that good good film sponsorship money, have them play while in call)
The mom or dad or maybe both trash the kids computer for some reason (bad grades maybe or one of those shitty "you need to talk to us more!!! That computer is killing ur brain!!! You don't love us as much as you should and it's that damn games fault!!!" But like it's actually just a kid being a normal fucking kid and having normal fucking kid hobbies things and the parents are dicks)
They delete the minecraft world rip
Them boom, kid somehow gets stuck in the game
Switch to NON CGI FILMING IN MINECRAFT. If you really need to add your stupid shitty fucking cgi then at least make it look like an ACTUAL MINECRAFT ANIMATION holy shit
It'll save us so much money too
So main plot is this kid, being trapped in minecraft, actually falling through different minecraft servers.
We can have different cameos from popular smps and youtubers, get some old youtubers and gameplay in here too. Get fucking dantdm and the diamond minecarts og series with the lab thing, it'll make the old fans lose their fucking MINDS.
The youtubers themselves don't even have to show up, just shove the kid into settings that are clear references to smps and letsplays. Have them wander through Aphmau's OG minecraft diaries sets or Sundee's lucky block series
The best part is that as backdrops, you don't even have to fully commit to "you'll only get this/find this interesting if you know these guys" bc if your writing is good enough you can still make people care by just. Introducing it correctly. Don't present it as "Aphmau's old minecraft diaries series world" go "oh wow look st this cool village,, woah I wonder who built this ,," And have them interact with NPCs organically
Meanwhile the parents go into the game after the kid to bring them back and we do this whole world hopping adventure where the parents learn that,, minecraft can be fun? Actually?
They find the kid and the kid is like "nooo I'm having too much fun the real world SUCKS!!!" but then we do that "it's cool to have fun and indulge but you still need to be present in the real world and do real people things too in order to have that fun responsibly" where somehow the kid realizes that moderation is good for u.
Maybe they almost die in game fr fr? Every world they enter has its difficulty upped a little bit till they enter *gasp* a hardcore world (oh no)
So like the kid learns that you can't just lock yourself in the room and wish the world goes away while you play minecraft for 12 hours straight, and the parents learn that minecraft is cool and fun and can be a good outlet and outlets are important for adults and children alike. And also that they totally pulled a dick move and they need to try to understand their kid instead of just demanding the kid understands them
Somewhere along the way, the kid ends up in their friends server and the friends help to pull them out of the game w the parents
We end the movie with the kid making an effort to be more present with the parents, and the parents also making an effort to interact with the kid in ways that they know the kid will enjoy and respond well to— shown a family dinner scene where the kid very eagerly eats their food while talking about school, then they all go to play minecraft together
The end <3
Oh right and if you seriously want Jack Black there so fucking bad then make him either the dad or like. School computer teacher who helps the kid use Minecraft EU to learn science (shows off that some schools use minecraft for education purposes) who also helps the kids friends pull them and the parents out of the game
Overall, lots of themes not just about how the game is cool and can let you do cool shit, but also about how the community is cool, and how it's provided so many kids and adults outlets to express themselves and have fun together
That's how you do a game movie
Anyways yeah, minecraft movie looks shit. Hire me instead next time
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digitalagepulao · 10 days
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My sincere Black Myth: Wukong review
Full disclosure! This is from a recent but earnest fan of JTTW as the original novel, as well as all the social, cultural and religious layers of it. I've seen my fair share of adaptations and derivative media, from shlocky to silly to grimdark to cutesy. I'm a bachelor in visual arts, with an interest in the field of game development since high school. I am also, white and brazillian, and have talked with other jttw fans, both Chinese and not, on this game. If any of these are for some reason motive to not read further, then fair enough. Hope you have fun and continue to enjoy the game, do not let me or my opinion stop you!
Now to the review proper <3
First things first, let the obvious not remain unsaid. This game, is supremely gorgeous. In every sense of the word, and I mean this fully, it's a work of art. The sound design, the character concepts and execution, the animations, the voice acting, the visual effects, the UI design, the cinematography, the 3D scanning of actual historical artofacts and heritage sites throughout China, and everything beyond and between, are phenomenal, full stop.
This was never a debate, I'm sure, but I don't think I can in good conscience not praise them for their work. It's no news that Asian talent, not just in China either, have been often hired to supplement projects on the West, and we can all agree it's about time they got to shine in their own AAA project. My issues with the international game industry notwithstanding, I hope this brings some much needed acknowledgment and appreciation for Chinese culture and arts, both traditional and modern!
Now, from this point on, THERE WILL BE SPOILERS, so proceed with caution!
(word count: +1.8k)
I also deeply enjoy their choices in arcs to revisit. Some like the Flaming Mountain arc are classic picks to adapt but still a very good match to the whole Six Senses throughline. I don't think you can do a JTTW 2 electric bogaloo without bringing up Niumowang and his family in some way (um, put a pin on that), but the other arcs like Yellowbrow or Black Wind Mountain aren't as explored imo, so it's nice to see them being given a bit of a spotlight.
(speaking of the Yellow Ridge arc, whoever made the executive decision of Lingji Bodhisattva being a Xaanxi singer is, genius!!)
I'm also kind of in love?? with Bajie's design and role in the story overall?? Gameplay wise he sticks around just enough to not feel lonely, but not too long to be a nuisance or overstay his welcome. He's no Atreus (GoW) or Ellie (TLoU) of course, but he doesn't need to be, and most importantly, he isn't trying to be, which I feel is admirable of the devs. Given the visible inspirations from the recent God of War games, it would have been easy to lean a bit too hard on it, but I'm glad they didn't overreach.
Him having a more complex love life is also a nice touch imo. It explores more his womanizer ways in an interesting way, and I appreciate it. I love when people complicate the pig! Also, the way he treats Xiaosheng (Destined One) like a nephew?? The scene on the Huaguoshan throne??? I'M GONNA CRY!!!
I think, I've run out of positive things to say.... time for the spicy takes.
I, kind of detest the premise by default. I'm not a big fan of "Superman is Dead" plots, cus it's usually either done for shock value, or taken so lightly that the weight is totally lost. I have such a love-hate situationship with the introduction cutscene because of this. On one hand, it's phenomenal cinema, and seeing Wukong stand up to the Heavenly armies in glorious 4K high fidelity graphics is delicious. On the other hand, the whole debate they are having has me going "?????", not because I don't get it but just, why?? Why did this have to be the premise?? (put another pin on that)
Also the set up and call to adventure is kind of blergh.
Now is as good a time as any to talk about the gameplay. It's, okay. If you enjoy trying to figure out the most stylish combos, or to mash buttons, then you'll definitely have fun. I was sorely disappointed that I pretty much have been going through the bosses rather easily. Chapter 1 it was mostly the struggle of learning the controls, but I never stuck to a boss for longer than seven tries (Whiteclad Noble, the snakeman that you are). Chapter 2 I only struggled on Tiger Vanguard, because I was sorely underleveled and had missed a pathway to explore before him. After that I second tried him. Chapter 3, I have and I'm not joking, gotten halfway through first or second trying every boss.
Mind you, this is not being some godtier gamer or whatever, I'm pretty average and only a recent player of soulslike games too (maybe playing Lies of P made too OP, but I sincerely doubt it lol). No, this is me saying that if you do explore the game and not rush through it, you won't struggle nearly as much as some people have and still are. Most of the final chapter bosses can be trivialized with the chapter's Obsession Realm gimmick artifact, which isn't in itself a bad thing, just feels like an odd choice personally.
Which leads me to, the level design. So far? Preeeeetty lame! It's very pretty and fancy, but so chockful of invisible walls that it feels stiffling and discourages exploration. I can never tell what is meant to be a path or just fancy scenery, and I never know when a jump will get walled or send me to my death by fall damage. When it's not being confusing, the level design is either a bunch of looping circles, or straight lines. And so far, besides a few interactables and loot, there is not much else to look at. That is, bad level design, plain and simple.
Also, the animations are glorious, but what is the point if I can't see the enemy?? That camera is my true nemesis, and I mean that. the fact that a boss can be beyond my field of vision at ANY POINT when I'm locked on and it strifes sideways, is dreadful. GameScience, FIX IT. It is also, very hard to tell what parts of a boss will damage me if I collide with them or not. The Kang-Jin Long fight was baffling on a design point of view, same for Captain Lotus-Vision. Some clearer hitboxes would be swell.
This is the point where I say my main issue with the game lies: it's very pretty, and adoringly crafted, but it lacks substance design wise. I feel like it needed to cook more, the level design polished more so I wouldn't get lost every five minutes, and clearer.... well, everything. Mechanic explanations, level progression, gimmicks, etc. It all needed to be less murky and convoluted to understand.
It also needed more meat in between bosses. I have yet to run into common enemies that give me actual trouble, so it ends up being just a jolly waltz from boss to boss. Boss rushes are fun and great, but not as the base game experience (for me at least). I had to stop one boss away from completing Chapter 1 cus I was just so exhausted. And I had been playing for like, an hour and a half?? That left a sour taste in my mouth, I'll be honest.
Okay, I'm gonna pick open those pins now.
#1 the Flaming Mountain Arc. I'm gonna be very real here chat, that was so cringe. What do you MEAN, Red Son wasn't Demon Bull King's biological son, and Princess Iron Fan was forced to drink from the Childbearing River??? And Red Son hates him????When I watched that cutscene, I had to pause and walk away for a moment, legitimately. This plotbeat is SO WILD to me, I got nothing to say. Just, why??Soooo bizarre. And that the Flaming Mountain Keeper has such a presence in Iron Fan's life is also, weird?? Not bad weird, just Weird, but that's like a nitpick more than an actual criticism. Ping Ping is fine though, I like that Bull has a daughter with Princess Fair Fox, that's cute and interesting. Wish she was in a better plot and adaptation but lol
And #2, the premise. Now we are getting to the meat of it all.
The underlying premise of the whole plot, including the true ending, is flawed by default. The premise runs on what is sometimes called as a "conspiracy theory plot", as in, "what if the gods were bad actually??". It's reddit movie theory content in very short terms, and while it had a place during the 00s grimdark years pre-Marvel, it's become quite a jaded and boring take nowadays. Now you may say that it comes from a genuine desire to show distrust and critique to insitutions and the powers than be, and I can see that.
There is a hiccup in that though.
In JTTW, Wukong is the Mind Monkey because of the religious text and subtext of the stories. Its interwoven in the whole thing, and makes it cohesive. It still offer critique and mockery to institutions, without entirely invalidating their foundations. Not only for genuine fear of prosecution, but because, shockingly, religion and belief is a major component of human society in general. But going back to my point, JTTW is *already* a critique of institutions and the power that be. Adding further layers into it feel like angst and edginess just for the sake of it, and that feels hollow to me.
To go further, this intent also clashes with their own plot. See, they bring up that Wukong's Mind, his Sixth Sense, died. Thus they need another Mind to guide his other senses and reform him, so that he may be reborn.
For one, that is such a convoluted way to do a reincarnation plot, it feels complicated just for novelty sake. Secondly, Wukong being the Mind Monkey, as I said, implies a tie to the underlying themes of the Journey as a person's path to enlightenment. If enlightenment itself is flawed because the gods are flawed/evil, then both themes are clashing. By making a "what if the gods were evil all along" plot while also going by the laws and order of said gods, then what are we even fighting against? What is the point of this whole rebellion between Erlang and Wukong??
my friend @ryin-silverfish said it best a while back, and I'm paraphrasing here (do pitch in or correct me if needed! <3), but the issue with these conspiracy narratives is the inherent anti-religion of them. They don't believe in anything, and thus they cannot properly retell the story of JTTW through a postmodern lense, because they refuse to engage with the religiosity that runs throughout the story.
It also leaves a sour taste in my mouth, because this game will likely be many people's first genuine experience with the JTTW mythos and story, and I tend to be concerned for how much this will "sour the pot" in the conversation. The novels are sadly innacessible enough as it is; the sheer size of them scare many people away, not even to mention the amount of underlying cultural context you'll miss out without proper footnotes and commentary. Most people will not engage with them directly, and certainly not most gamers.
While the narrative of someone embodying Wukong's spirit is not new in itself, I do find that it coexisting with such a poor premise and spin on it will be a sore first experience for new fans, and I can only hope that them meeting fans of the OG novels won't cause much friction in the fandom (we have enough as it is imo).
It also concerns me that, sadly, people and gamers in particular, get too swept up in the ooh-aah beauty of flashy sfx and highly detailed graphics, and fail to notice some of the underlying issues in game design. As I said, this game is a work of art, but it has flaws, and I don't think people are speaking of them enough. No, the issue is not "lack of diversity" or whatever the hell.
It runs deeper than that, and it's an issue I've come to see in recent movies as well. I'm aware it might just be different cultural expectations of the pacing and span of a story, and it may as well be! But I think if there was more care given to the bones of a media, it would bring much needed longevity and weight to these wonderful artworks.
All this said, I wanna see what acolades this game gets and see what the devs are cooking up with the DLCs (they said at one point the game was supposed to have 12 chapters and my god, that game would be TOO LONG. So glad it didn't get like that!), and further more see how this ripples in the eastern game dev scene. While this is a flawed game with a flawed story, it can be the first on a genuinely wonderful wave of new creations, not just by GameScience, and overall I'm hopeful for what might come next!
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sasaranurude · 5 months
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Okay. I've been playing Tokyo Debunker today, since the release happened to catch me on a day when all I'd planned to do was write fanfiction. I just finished reading the game story prologue (it was longer than expected!), so here's a review type post. If you're reading this post not having seen a single thing about this game: it's a story-based joseimuke gacha mobile game that just released globally today. It's about a girl who suddenly finds herself attending a magic school and mingling with elite, superhuman students known as ghouls. If you look in the tumblr tag for the game you'll see what appears to be a completely different game from 2019 or so: they retooled it completely midway through development, changing just about everything about it due to "escalating competition within the gaming industry."
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I'll talk about how this looks like a blatant twst clone at the end.
Starting with the positive: The story is charming. I enjoyed it thoroughly the entire time and am excited to read more. The mix between visual novel segments and motion comics was really nice--it broke things up and added a lot of oomph to the action or atmospheric scenes that visual novels generally lack. I like the art in the comic parts a lot. the live2d in the visual novel parts is... passable. Tone-wise, I think the story was a little bit all over the place and would like to see more of the horror that it opened on, but I didn't mind the comedic direction it went in either. The translation is completely seamless. The characters so far all have unique voices and are just super fun and cute. Of the ones who've had larger roles in the story so far, there's not a single one I dislike. It's all fully voiced in Japanese and the acting is solid. (I don't recognize any voices, and can't seem to find any seiyuu credits, so it seems they're not big names, but they deliver nonetheless.) Kaito in particular I found I was laughing at his lines a ton, both the voicing and the writing.
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He's looking for a girlfriend btw. Spreading the word.
The problem is like. The gameplay is the worst dark-pattern microtransaction-riddled bullshit I've ever seen. Hundred passive timers going at all times. Fifty different item-currencies. Trying to get you to spend absurd amounts of real world money at every turn. There's like five different indicators that take you to various real-money shop items that I don't know how to dismiss the indicator, I guess you just have to spend money, wtaf. Bajillion different interlocking systems mean you have zero sense of relative value of all the different item-currencies. I did over the course of the day get enough diamonds for one ten-pull, which I haven't used yet. Buying enough diamonds for a ten-pull costs a bit under $60 (presumably USD, but there's a chance the interface is automatically making that CAD for me--not gonna spend the money to check lmfao), with an SSR rate of 1%. BULLSHIIIIIT.
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There's like a goddamn thousand-word essay explaining the dozen different types of character upgrades and equippables and equippables for the equippables!! Bad! Bad game design! That's just overcomplicating bullshit to trick people into thinking they're doing something other than clicking button to make number go up! That is not gameplay!
In terms of the actual gameplay, there is none. The battle system is full auto. There might be teambuilding, but from what I've seen so far, most of that consists of hoping you pull good cards from gacha and then clicking button to make number go up. There's occasional rhythm segments but there's no original music, it's just remixes of public domain classical music lmao. I'd describe the rhythm gameplay as "at least more engaging than twisted wonderland's," which is not a high bar
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At least there's a cat in the rhythm bit.
And like, ok, I gotta remark on how derivative it is. Like I mentioned in my post earlier, this game is unabashedly aping twisted wonderland's setting and aesthetic. (That said, most of the stuff it steals from twst is magic school stuff that twst also basically stole from Harry Potter, so...?) However, it isn't exactly like twst: in this one, the characters say fuck a lot and bleed all over the place and do violence. Basically, the tone is a fair bit more adult than twst's kid-friendly vibe. (Not, like, adult adult, and I probably wouldn't even call it dark--it's still rated Teen lol. Just more adult than twst.)
Rather than just being students at magic school, the ghouls also go out into the mundane world to go on missions where they fight and investigate monsters and cryptids. Honestly, the magic school setting feels pretty tacked-on. The things that are enjoyable about this would've been just as enjoyable in about any other setting--you can tell this whole aspect was a late trend-chasing addition, lmao. So, yeah, it's blatantly copying twst to try to steal some players, but... Eh, I found myself not caring that much. Someone more (or less) into twst than me may find it grating.
Character-wise, eh, sure, yeah, they're a bit derivative in that aspect too, but it's a joseimuke game, the characters are always derivative. Thus far the writing & execution has been solid enough that I didn't care if they were tropey. If I were to compare it to something else, I'd say the relationship between the protagonist and the ghouls feels more like that of the sage and wizards in mahoyaku than anything from twst. There's some mystery in exactly what "ghouls" are and their place in this world that has me intrigued and wanting to know more about this setting and how each of the characters feels about it. I have a bad habit of getting my hopes up for stories that put big ideas on the table and then being disappointed when they don't follow through in a way that lives up to my expectations, though.
So, my final verdict: I kind of just hope someone uploads all the story segments right onto youtube so nobody has to deal with the dogshit predatory game to get the genuinely decent story lol. Give it a play just for the story if you have faith in your ability to resist dark patterns. Avoid at all costs if you know you're vulnerable to gacha, microtransactions, or timesinks.
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