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games-sport · 2 years
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AMD vs. Nvidia: An Epic Battle
 It's a conflict pursued starting from the start of the 3D illustrations on gaming PCs. ATI and Nvidia faced through the 1990s and mid 2000s. Nvidia won that battle, however ATI got another opportunity when AMD obtained the organization in 2006. The fight has gone on since.
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Picking either AMD and Nvidia can appear to be confounding initially, yet one enjoys a few vital upper hands over its rival. This is the way AMD and Nvidia look at.
We think about AMD versus Nvidia in view of the accompanying:
1. General Gaming Performance 2. Ray Tracing Performance 3. Gaming Laptop Performance 4. Upscaling (FSR versus DLSS) 5. Adaptive Sync (FreeSync versus G-Sync)
AMD vs. Nvidia – General Gaming Performance
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Setting AMD in opposition to Nvidia overall game execution is troublesome due to the great many realistic cards accessible, however a couple of patterns stick out.
Also read :Should You Buy a Pre-built Gaming PC in 2022?-GAMES sport
The best video cards from AMD and Nvidia offer comparable execution. AMD's best cards are addressed by the RX 6800 XT, RX 6900 XT, and RX 6950XT, while Nvidia's best are found in the RTX 3080, RTX 3080 Ti, RTX 3090, and 3090 Ti. These cards can deal with 4K at 60 casings each second or higher in most PC games sold today.
GAMESsport's surveys of the Nvidia RTX 3090 Ti and AMD RX 6950 XT arrived at a score of 8/10. The equivalent is valid for other very good quality AMD and Nvidia cards.
Mid-range execution is where the opposition warms up. Nvidia's cards additionally start to lead the pack in this class with the RTX 3070 sitting at the first spot on GAMESsport's list of the best designs cards. AMD options like the RX 6700 XT fall somewhat behind. "However, slight" is significant. It's difficult to see the distinction without a framerate counter.
AMD has an edge in the section level market with its Radeon RX 6500 XT. However not so fast as many trusted, the RX 6500 XT is accessible at or somewhat underneath its $200 MSRP and can beat the GTX 1650, which is comparably estimated.
Nvidia retaliates on the off chance that you can spend a smidgen more, notwithstanding, because of its baffling exhibit of financial plan cards. This incorporates the GTX 1650 Super, GTX 1660, GTX 1660 Ti, GTX 1660 Super, RTX 2060, and RTX 3050. AMD manages with more seasoned items, similar to the RX 5600 XT and Radeon RX 580. However you could find a reasonable plan on a specific spending plan AMD card, Nvidia's contributions are all the more generally accessible and typically a superior worth.
This classification is close, however Nvidia takes the success. It faces AMD on the top of the line, yet gives a superior scope of choices through the spending plan and mid-range sticker costs. AMD's choices are extended excessively far.
The Winner is Nvidia
Also read :What's the Difference Between Frame Rate and Frames Per Second?-GAMES sport
AMD vs. Nvidia – Ray tracing performance
Nvidia carried ray tracing to PC gaming with the send off of the RTX 20 series in 2018. AMD required a couple of years to make up for lost time, yet the organization conveyed equipment ray tracing speed increase in the Radeon RX 6000 series.
This has helped Nvidia out. AMD's best video cards, like the Radeon RX 6950 XT, RX 6900 XT, and RX 6800XT, have  ray tracing execution more in accordance with the more affordable Nvidia RTX 3070 and RTX 3070 Ti. Nvidia's best video cards depend on 50% than AMD equipment while  ray tracing is on.
And game similarity? Fortunately, virtually all games that help ray tracing  are viable with both Nvidia and AMD equipment. However, this isn't totally general. Godfall at first just upheld AMD, however it has since gotten an update for Nvidia RTX support. In any case, ray tracing special features are an exemption for the standard.
The Winner is Nvidia
AMD vs. Nvidia: Gaming laptop performance
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The qualities that lead Nvidia to wins in both general and ray tracing execution are rehashed in gaming laptops.
AMD and Nvidia both proposition numerous  laptop graphics arrangements, and most contend intimately with one another. Be that as it may, Nvidia has an observable lead in the financial plan and slight and-light market, where the GTX 1650 versatile and RTX 3050 are broadly accessible. Laptops with AMD discrete graphics, similar to the HP Victus 16 and Asus ROG Zephyrus G14, are incredibly intriguing.
There's more rivalry in the mid-range gaming laptop market, however Nvidia stays the pioneer. AMD's RX 6700M and RX 6800M are speedy however tracked down in a couple of laptops, like the Asus ROG Strix G15.
The absence of AMD equipment passes on Nvidia to win this class naturally. There's in a real sense many extraordinary gaming laptops with Nvidia equipment which, thusly, implies you can shop in light of cost to catch a more ideal arrangement.
Also read :Are Violent Games Appropriate Entertainment for Teenagers? The Debate Rages On!-GAMES sport
The Winner is Nvidia
AMD vs. Nvidia – Upscaling
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Upscaling is requesting even on the world's most impressive customer video cards. AMD and Nvidia remunerate with upscaling highlights that essentially render games at a lower goal and afterward upscale the outcome to your screen's native resolution.
AMD's innovation is called FidelityFX Super Resolution (FSR 2.0). It's an open-source innovation accessible to both AMD and Nvidia equipment as well as others, like Intel. Its most memorable manifestation was a spatial upscaler that could utilize information from each casing. The new variant, FSR 2.0, is a worldly upscaler, and that implies it can utilize information from different casings over the long haul. FSR 1.0 is accessible in north of 100 games. FSR 2.0 is fresher and just support two or three dozen games (up to this point).
Nvidia's DLSS is further developed. It utilizes AI to upscale a game past its render goal. This strategy is more fit since it adds new information to each casing. This isn't open-source and just deals with Nvidia equipment. More than 200 games and applications support DLSS.
This is one more win for Nvidia, as the picture nature of DLSS is many times better than FSR. Remember, nonetheless, that it's just applicable assuming you like to mess around with ray tracing empowered. The greater part of games accessible today, including new games, don't support ray tracing, FSR, or DLSS.
The Winner is Nvidia
AMD vs. Nvidia – Adaptive sync
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Also read :New NVIDIA 16 Series GPU: What to Expect-GAMES sport
Adaptive Sync is one of the main highlights of present day video cards, laptop graphics, and PC gaming displays. It permits a gaming screens and gaming TVs to refresh in sync with the output of a your graphics card. This keeps movement smooth and stops screen-tearing. AMD FreeSync and Nvidia G-Sync offer adaptive sync when paired with a compatible display.
The two standards are more comparative than they are unique. All forms of AMD FreeSync, and Nvidia's "G-Sync Compatible" rendition of G-Sync, are based on VESA's open AdaptiveSync standard. As a matter of fact, most screens that are viable with one will work with the other - however this isn't ensured except if support is promoted.
Nvidia's G-Sync and G-Sync Ultimate are an alternate story. These versions of G-Sync communicate with G-Sync equipment in compatible displays. This empowers versatile sync over a more extensive scope of refresh rates, however G-Sync and G-Sync Ultimate shows just help adaptive sync with Nvidia video cards.
AMD and Nvidia neglect to take a lead here. Nvidia's G-Sync and G-Sync Ultimate are in fact unrivaled, yet just barely. G-Sync and G-Sync Ultimate showcases are likewise interesting and costly. Most gaming screens sold today stick to AMD FreeSync, Nvidia G-Sync Compatible, or both.
Winner: Tie
AMD vs. Nvidia – conclusion 
I'll be obtuse: Nvidia beats AMD, and it's way off the mark.
This isn't to say AMD is sad. AMD designs can do well overall execution tests, particularly beneath 4K resolution, and an assortment of AMD cards can give great bang to your buck.
Nvidia takes a major lead in ray tracing, however, and has an unrivaled upscaling arrangement as DLSS, which makes ray tracing playable on an extensive variety of Nvidia equipment. Nvidia additionally rules the gaming laptop field.
Also read :RTX Mode in GTX Cards: How to Get the Most Out of Your GTX 1080Ti ?-GAMES sport
This decision isn't a shock. The most recent Steam Hardware Survey shows more than 75% of all players on Steam use Nvidia equipment. AMD is in a far off second with a hair under 15% of the Steam client base. That is a monstrous hole - and additional evidence Nvidia holds the crown.
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bullseyereview2it · 2 months
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Ultimate Cooling Showdown: 5 Top CPU Coolers for Ryzen 7 7800X3D
This blog is an Amazon affiliate, which means that if you click on a paid link from this website that takes you to Amazon and you purchase a product, I will receive a small commission. You can find links to Amazon in the highlighted words. AMD’s latest Ryzen 7000 series with 3D-V Cache promises a significant leap in performance, but keeping that power tamed requires a top-notch CPU cooler. This…
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easyshoppii · 10 months
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Top Best Processors for Gaming in 2023
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Are you a dedicated gamer or someone looking to build a high-performance gaming PC? One of the most important components you'll need is a powerful processor. The right processor can make all the difference because it is responsible for handling all of the tasks that your PC performs. 
Whether you're a part-time gamer or a full-time gaming aficionado, it's time to immerse yourself in a more rewarding gaming venture! In this blog post, we'll take a look at the top best processors for gaming PCs that can greatly improve your overall gaming performance. 
Intel Core i5-13400
The Intel Core i5-13400 desktop processor is an excellent choice for gamers who are really into gaming on their PC. It's a powerful processor for Gaming PCs that can make your games run super well. It has a special feature called Intel's Turbo Boost Technology that helps your computer run even faster when you're playing games. Another great thing about this processor is its Hyper-Threading technology, which lets you handle multiple tasks at once. This is really handy for playing demanding games and doing other things on your computer without any issues.
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Intel Core i5-13600K
Supercharge your ability to get things done, enjoy gaming sessions, and create content with the Intel Core i5-13600K 3.5 GHz 14-Core LGA 1700 Processor. This processor, part of the 13th generation lineup, takes advantage of the Hybrid Core architecture and Intel 7 process. It manages to pack a remarkable 14 cores onto a single chip, an impressive increase of four cores compared to the previous generation. All of this is achieved while still fitting into the LGA 1700 socket.
What does all this mean for you? Well, this processor is designed to give you strong performance for your everyday tasks and gaming. It's like having a team of eight low-voltage Efficient-cores that smoothly handle background tasks while you're multitasking. On top of that, there are six high-powered 3.5 GHz performance cores that kick in to provide the processing power you need for applications and games that demand more.
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AMD Ryzen 5 5600X Processor
When you've got the most advanced processor architecture designed especially for gamers and creators, you open the door to endless possibilities. It doesn't matter if you're playing the newest games, working on big building designs, or processing lots of data – you need a super strong processor that can handle all that and more. That's where the AMD Ryzen 5000 Series desktop processors come in. They're like the gold standard for both gamers and artists.
The AMD Ryzen 5 5600X processor is great for overall performance, whether you're using one application or multiple at the same time. This is because it runs faster than many other CPUs and stays cool and quiet, even when used for a long time. If you want a processor that keeps your PC working smoothly, the 5600X is a fantastic choice that stands out in every aspect.
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Intel Core i5 12600K 12 Gen Processor
Enhance your computer's abilities for productivity, gaming, and creating content by installing the Intel Core i5-12600K 3.7 GHz 10-Core LGA 1700 Processor. This 12th generation processor brings a performance boost with its Hybrid Core design, utilizing both Efficient-cores and Performance-cores. The efficient cores handle background tasks while the performance cores provide speed for demanding tasks like gaming and resource-heavy applications. Thanks to the built-in Intel Thread Director, these cores collaborate intelligently to maximize performance.
Running at a base speed of 3.7 GHz, the processor can also turbo boost up to 4.9 GHz for even faster performance. It boasts 20MB of cache to ensure reliable and speedy operation. The Intel Core i5-12600K Processor supports up to PCI Express 5.0 and dual-channel DDR5 memory at 4800 MHz, making it well-equipped to handle a range of demanding applications. It's worth noting that the processor comes with integrated Intel UHD 770 Graphics, though you'll need a separate thermal solution for proper cooling. The Intel Core i5-12600K is compatible with Intel LGA 1700 socket motherboards and comes with a 3-year warranty.
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AMD Ryzen 9 5900X Processor
If you're mainly focused on gaming performance alone, the AMD Ryzen 9 5900X Processor is absolutely overkill. It's like having more than you need. However, the real magic happens when you consider its capabilities beyond gaming, like handling intense tasks such as rendering or encoding high-quality videos. This is where it truly shines. If you work in a creative field and want a workhorse that can smoothly switch between heavy work and gaming (and you're willing to invest), the  AMD Ryzen 9 5900X Processor is your ultimate choice. In terms of speed and power, it's undoubtedly the best CPU for gaming.
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A processor is the heart of a gaming PC, and with today’s games becoming increasingly demanding, it’s more important than ever to choose the right one. There are a few things to consider when choosing a gaming processor, such as clock speed, core count, and thermal design power (TDP). 
Conclusion
In this blog, we've explored the top best processors that redefine gaming skills. From Intel's innovations like Turbo Boost and Hybrid Core architecture to AMD's Ryzen might, each processor offers a unique edge.
Processors exert the power to deliver seamless gameplay and multitasking. As technology evolves, these processors mark a new era in gaming performance.
Your gaming rig's beating heart, the processor, ensures every frame and action resonates with intensity. Equipped with this knowledge, you're ready to make an informed choice for an exhilarating gaming adventure. If you're ready to take the next step, you can explore a wide range of AMD and Intel desktop processors online on Easyshoppi, where you'll find an array of options with great deals. Elevate your gaming rig and embark on a journey of unparalleled performance today.
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budgetpchardware · 1 year
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The AMD Ryzen 5 3600 is one of the most popular processors among budget-minded gamers. It is an affordable option that delivers powerful performance, making it a great choice for those who want to build a gaming PC without breaking the bank.
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techtimechronicles24 · 2 months
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🇬🇧 Immerse yourself in the captivating world of computing through the Sinclair ZX Spectrum—a groundbreaking microcomputer that captured the imagination of an entire generation!
🌟 In 1980, the visionary British entrepreneur and scientist, Sir Clive Sinclair, entered the home computer market with the ZX80 priced at £99.95, marking the era's most affordable personal computer in the United Kingdom. A year later, the ZX81 hit the high street, introducing home computing to a generation, with over 1.5 million units sold.
💻 Released in 1982 by Sinclair Research Ltd., the Sinclair ZX Spectrum swiftly became one of the most iconic home computers of its time. It dominated the UK's computer sales market, fiercely competing against Commodore and Amstrad. This compact and budget-friendly machine brought computing into countless households.
🕹️ Powered by the Zilog Z80A CPU running at 3.5 MHz and equipped with either 16 KB or 48 KB of RAM, the ZX Spectrum sported a sleek, compact design resembling a keyboard with rubber keys, making it innovative and approachable. Its graphics and sound capabilities were ahead of their time, enabling vibrant games and applications.
⌨️ One of the ZX Spectrum's standout features was its vast library of games. From classics like "Manic Miner" and "Jet Set Willy" to innovative titles developed by enthusiasts, the Spectrum's game collection remains a cherished part of gaming history. The computer's BASIC programming language also inspired users to create their own software.
🖥 Despite modest hardware specifications, the ZX Spectrum nurtured a lively community of developers and enthusiasts, serving as a gateway into the world of programming and digital creativity.
🚀 Over its lifespan, the ZX Spectrum evolved with new models, including the ZX Spectrum+, ZX Spectrum 128, and ZX Spectrum +2, each offering enhanced performance and features while retaining the beloved design.
📺 The ZX Spectrum's impact extended beyond its hardware, playing a pivotal role in the British computing scene, inspiring future generations of programmers and entrepreneurs. Its legacy resonates in modern computing and gaming through emulators and remakes that keep its spirit alive.
📊 At the peak of its success and largely inspired by the Japanese Fifth Generation Computer program, the company established the "MetaLab" research centre at Milton Hall near Cambridge to pursue advanced projects like artificial intelligence, wafer-scale integration, and formal verification.
💔 Financial difficulties in 1985, brought on by the failures of the Sinclair QL computer and the TV80 pocket television, led Sinclair to sell the rights to its computer products and brand name to Amstrad in 1986. Sinclair Research Ltd continued as a one-man company, marketing Clive Sinclair's inventions until his passing in September 2021.
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monsoon-of-art · 3 months
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I know a bit about computers so heres how some of the specs work:
-RAM: 8 GB is good for most things, but if you have anything real intensive (High definiton games or rendering) you should get more (and you can probably add more later depending on how many slots there are for that)
-CPU: how many cores is how many different threads (think of each computer process as an embroidery and each thread as a thread) can be processed at once and GHZ is the speed at which threads are processed. I'm not quite sure about how many cores and how much speed you need, but you should definitely get a CPU with multiple cores
-long-term storage: more storage is better, especially if you're going to be creating and saving a bunch of files (I reccomend 1 TB), also SSDs (Solid State Drives) are better than HDDs (Hard Disk Drives) in terms of data integrity (magnets dont destroy data) and data retrieval but im not sure about how long each type lasts. HDDs have mechanical parts that can wear down or break, but SSDs technically have a limited amount of uses of each tiny place where data is written
-graphics card/GPU: a seperate processor (sometimes even some RAM too) for rendering images on the screen, make sure that the computer you're getting does NOT have "integrated graphics" (or at least has a graphics card in addition to integrated graphics) because that is a tiny card that isn't very powerful at all
-cooling: water cooling is better than fan cooling, but you probably won't need it
-make sure the computer comes with all the ports and drives you want for it (CD/DVD drive if you want it, legacy ports if you want those for older devices, enough USB ports for the USB devices you want to attach to it)
Hope I helped! Good luck with computer stuff
thank you anon I could kiss you
I know im not gonna get the best computer on the market with my mediocre budget, but this is definitely gonna help narrow things down!
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devsgames · 7 months
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Game Optimization and Production
I wanted to write a bit of a light primer about optimization and how it relates to game production in the event people just don't know how it works, based on my experience as a dev. I'm by no means an expert in optimization myself, but I've done enough of it on my own titles and planned around it enough at this point to understand the gist of what it comes down to and considerations therein. Spoilers: games being unoptimized are rarely because devs are lazy, and more because games are incredibly hard to make and studios are notoriously cheap.
(As an aside, this was largely prompted by seeing someone complaining about how "modern" game developers are 'lazy' because "they don't remember their N64/Gamecube/Wii/PS2 or PS3 dropping frames". I feel compelled to remind people that 'I don't remember' is often the key part of the "old consoles didn't lag" equation, because early console titles ABSOLUTELY dropped frames and way more frequently and intensely than many modern consoles do. Honestly I'd be willing to bet that big budget games on average have become more stable over time. Honorable mention to this thread of people saying "Oh yeah the N64 is laggy as all hell" :') )
Anywho, here goes!
Optimization
The reason games suffer performance problems isn't because game developers are phoning it in or half-assing it (which is always a bad-faith statement when most devs work in unrealistic deadlines, for barely enough pay, under crunch conditions). Optimization issues like frame drops are often because of factors like ~hardware fragmentation~ and how that relates to the realities of game production.
I think the general public sees "optimization" as "Oh the dev decided to do a lazy implementation of a feature instead of a good one" or "this game has bugs", which is very broad and often very misguided. Optimization is effectively expanding the performance of a game to be performance-acceptable to the maximum amount of people - this can be by various factors that are different for every game and its specific contexts, from lowering shader passes, refactoring scripts, or just plain re-doing work in a more efficient way. Rarely is it just one or two things, and it's informed by many factors which vary wildly between projects.
However, the root cause why any of this is necessary in the first place is something called "Platform Fragmentation".
What Is Fragmentation
"Fragmentation" is the possibility space of variation within hardware being used to run a game. Basically, the likelihood that a user is playing a game on a different hardware than the one you're testing on - if two users are playing your game on different hardware, they are 'fragmented' from one another.
As an example, here's a graphic that shows the fragmentation of mobile devices based on model and user share. The different sizes are how many users are using a different type of model of phone:
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As you can tell, that's a lot of different devices to have to build for!
So how does this matter?
For PC game developers, fragmentation means that an end-user's setup is virtually impossible to predict, because PC users frequently customize and change their hardware. Most PC users potentially have completely different hardware entirely.
Is your player using an up-to-date GPU? CPU? How much RAM do they have? Are they playing on a notebook? A gaming laptop? What brand hardware are they using? How much storage space is free? What OS are they using? How are they using input?
Moreover PC parts don't often get "sunsetted" whole-cloth like old consoles do, so there's also the factor of having to support hardware that could be coming up on 5, 10 or 15 years old in some cases.
For console developers it's a little easier - you generally know exactly what hardware you're building for, and you're often testing directly on a version of the console itself. This is a big reason why Nintendo's first party titles feel so smooth - because they only build for their own systems, and know exactly what they're building for at all times. The biggest unknowns are usually smaller things like televisions and hookups therein, but the big stuff is largely very predictable. They're building for architecture that they also made themselves, which makes them incredibly privileged production-wise!
Fragmentation basically means that it's difficult - or nearly impossible - for a developer to know exactly what their users are playing their games on, and even more challenging to guarantee their game is compatible everywhere.
Benchmarking
Since fragmentation makes it very difficult to build for absolutely everybody, at some point during development every developer has to draw a line in the sand and say "Okay, [x] combination of hardware components is what we're going to test on", and prioritize that calibre of setup before everything else. This is both to make testing easier (so testers don't have to play the game on every single variation of hardware), and also to assist in optimization planning. This is a "benchmark".
Usually the benchmark requirements are chosen for balancing visual fidelity, gameplay, and percentage of the market you're aiming for, among other considerations. Often for a game that is cross-platform for both PC and console, this benchmark will be informed by the console requirements in some way, which often set the bar for a target market (a cross-platform PC and console game isn't going to set a benchmark that is impossible for a console to play, though it might push the limits if PC users are the priority market). Sometimes games hit their target benchmarks, sometimes they don't - as with anything in game development it can be a real crap shoot.
In my case for my games which are often graphically intensive and poorly made by myself alone, my benchmark is often a machine that is approximately ~5 years old and I usually take measures to avoid practices which are generally bad and can build up to become very expensive over time. Bigger studios with more people aiming at modern targets will likely prioritize hardware from within the last couple years to have their games look the best for users with newest hardware - after all, other users will often catch up as hardware evolves.
This benchmark allows devs to have breathing room from the fragmentation problem. If the game works on weaker machines - great! If it doesn't - that's fine, we can add options to lower quality settings so it will. In the worst case, we can ignore it. After all, minimum requirements exist for a reason - a known evil in game development is not everyone will be able to run your game.
Making The Game
As with any game, the more time you spend on something is the more money being spent on it - in some cases, extensive optimization isn't worth the return of investment. A line needs to be drawn and at some point everyone can't play your game on everything, so throwing in the towel and saying "this isn't great, but it's good enough to ship" needs to be done if the game is going to ship at all.
Optimizing to make sure that the 0.1% of users with specific hardware can play your game probably isn't worth spending a week on the work. Frankly, once you hit a certain point some of those concerns are easier put off until post-launch when you know how much engagement your game has, how many users of certain hardware are actually playing, and how much time/budget you have to spend post-launch on improving the game for them. Especially in this "Games As A Service" market, people are frequently expecting games to receive constant updates on things like performance after launch, so there's always more time to push changes and smooth things out as time goes on. Studios are also notoriously squirrelly with money, and many would rather get a game out into paying customer's hands than sit around making sure that everything is fine-tuned (in contrast to most developers who would rather the game they've worked on for years be fine-tuned than not).
Comparatively to the pre-Day One patch era; once you printed a game on a disc it is there forever and there's no improving it or turning back. A frightening prospect which resulted in lots of games just straight up getting recalled because they featured bugs or things that didn't work. 😬
Point is though, targeted optimization happens as part of development process, and optimization in general often something every team helps out with organically as production goes on - level designers refactor scripts to be more efficient, graphics programmers update shaders to cut down on passes, artists trim out poly counts where they can to gradually achieve better performance. It's an all-hands-on-deck sort of approach that affects all devs, and often something that is progressively tracked as development rolls on, as a few small things can add up to larger performance issues.
In large studios, every developer is in charge of optimizing their own content to some extent, and some performance teams are often formed to be dedicated to finding the easiest, safest and quickest optimization wins. Unless you plan smartly in the beginning, some optimizations can also just be deemed to dangerous and out-of-reach to carry out late in production, as they may have dependencies or risk compromising core build stability - at the end of the day more frames aren't worth a crashing game.
Conclusion
Games suffer from performance issues because video game production is immensely complex and there's a lot of different shifting factors that inform when, how, and why a game might be optimized a certain way. Optimization is frequently a production consideration as much as a development one, and it's disingenuous to imply that games lag because developers are lazy.
I think it's worth emphasizing that if optimization doesn't happen, isn't accommodated, or perhaps is undervalued as part of the process it's rarely if ever because the developers didn't want to do it; rather, it's because it cost the studio too much money. As with everything in our industry, the company is the one calling the final shots in development. If a part of a game seems to have fallen behind in development it's often because the studio deemed it acceptable, refused to move deadlines or extend a hand to help it come together better at fear of spending more money on it. Rarely if ever should individual developers be held accountable for the failings of companies!
Anywho, thanks for reading! I know optimization is a weird mystical sort of blind spot for a lot of dev folks, so I hope this at least helps shed some light on considerations that weigh in as part of the process on that :) I've been meaning to write a more practical workshop-style step-by-step on how to profile and spot optimization wins at some point in the future, but haven't had the time for it - hopefully I can spin something up in the next few weeks!
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clairestrogen · 19 days
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🫵 you there, electronics nerd
tell me about electronics
Holy shitawawawawaw
Ok so
I have a ZX Spectrum 48k in my collection, which was considered a budget computer in the early 1980's (it was released in 1982).
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Here is what it looks like.
I got it 4 years ago for cheap because it didn't work at all, and i managed then to make it back to work again. For like a month, because then the video signal started to degrade, and then it became completely scrabled.
So 4 years later (waiting time due to various circumstances) i managed to get back to it, and i bought a replacement for the ULA chip.
ULA standing for Uncommited Logic Array, is an IC responsible for: generating the 3.5MHz clock signal for the CPU (which is divided down from the 14MHz crystal oscillator on the board), generating video, generating audio, all the I/O (keyboard, tape), so it is REALLY important, even more important than the CPU because it has more priority in access to the RAM.
So i think the original Ferranti (Ferranti is the manufacturer who made these for Sinclair, the company manufacturing ZX Spectrum) ULA has started to degrade, as it could be told by how fucking hot it ran.
So i did some work beside replacing ULA, replaced capacitors, mounted in a ram chip which i for some reason attempted to desolder the last time i tried to repair this computer, replaced voltage regulator and applied new heatpaste for the thermal sink for the voltage regulator, and ordered a new ULA replacement "vLA83" all the way from New Zealand. And it arrived. And i somehow broke it.
So now i have a set of new ram chips i ordered, i replaced a crystal oscillator which i didn't have to replace after all (i replaced the wrong one, the 4.43 which generates the video color subcarrier frequency for PAL video which is not as important to the ULA as it doesn't generate clock signal for rest of the components), i have new DRAM waiting to be inserted, and the old Z80 CPU is replaced.
Oh and i have to order a new vLA82:/
Beside that this computer looks beautifull as i replaced the faceplate (the metal sheet that covers the keyboard) and applied new white paint to the "ZX Spectrum" marking on the front:3
Beside that i think it would have been REALLY cool to get this working, meaning that 1: i would have 2 working ZX Spectrum different computer models (48k and +2), and also i like how small it is and also this machine NEEDS to come back i NEED this girl to live.
Beside that i been putting together a one working Sanyo walkman (as per my last electronics ramblings post), transferring tapes, needing to sell some of my stuff (2 tape recorders, 2 old rotary phones, 1 Sony Vaio laptop, spring reverb unit and a radio and a multimeter) and honestly i will be going to a vintage video game market looking to find something interesting:3
I still have a few computers/consoles needing to be repaired tho:
Intellivision
Commodore PC20-III
Playstation 2 Slim
Dell Inspiron PP21L
So these are on the waiting list, and if i am done with some of them i may sell the Dell (need more space).
I really like for the Commodore to work out of these (i need to repair the psu for it to work and for that i need an isolation transformer), as it has an 8-bit XT interface WD hard drive which may or may not works. Plus it has interesting features like built in video card.
The Intellivision needs a second spares console for the repair to be successful tho TwT (the chips are not common and are no longer being made, btw the CPU inside it is based off a CPU from a 16 bit minicomputer PDP-11!!!!!!!)
Anywayyy thanks for asking anyone who asks me about electronics gets a soft kiss from me
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toyota-supra · 6 months
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the fact that the new forza is like that with microsoft's basically infinite budget for the game should tell you that racing game AI is kind of impossible to make "real" at this point like. most of my favorite racing games either do something smart with their not good cpu racers or just don't have any cars on the road
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easyshoppi-blog · 12 days
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How to Build a Gaming Computer
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Building a gaming computer is a rewarding and enjoyable experience that offers the dual benefits of customization and cost savings. Whether you're a seasoned gamer or a tech enthusiast, assembling your own PC can be an exciting project. Here’s a step-by-step guide to help you build a gaming computer.
1. Determine Your Budget and Needs
Before you begin, it's essential to establish a budget. Gaming computers can range from a few hundred ruppe to several thousand. Consider what games you'll be playing and at what settings. For example, if you plan on playing the latest AAA titles at ultra settings and high resolutions, you'll need to invest more in a powerful graphics card and processor.
2. Choose Your Components
Each component of your gaming PC plays a crucial role. Here’s a rundown of what you'll need:
Central Processing Unit (CPU): The CPU is the brain of your computer. For gaming, a mid to high-end CPU from Intel or AMD is recommended. Popular choices include the Intel Core i5/i7/i9 and AMD Ryzen 5/7/9 series.
Graphics Processing Unit (GPU): The GPU is the most critical component for gaming performance. NVIDIA and AMD are the leading manufacturers. Consider a current-generation GPU like the NVIDIA GeForce RTX 30 series or AMD Radeon RX 6000 series for optimal performance.
Motherboard: The motherboard should be compatible with your CPU and GPU. It’s the main circuit board that connects all components. Ensure it has enough slots and ports for future upgrades.
Memory (RAM): At least 16GB of RAM is recommended for modern gaming. RAM affects your system's ability to run games smoothly and handle multitasking.
Storage: Solid State Drives (SSDs) are much faster than Hard Disk Drives (HDDs). A combination of an SSD for your operating system and games, and an HDD for additional storage, is ideal.
Power Supply Unit (PSU): A reliable PSU ensures that your components receive a stable power supply. A unit with an 80 Plus rating and sufficient wattage for your build is recommended.
Case: The case houses all your components. Choose one with good airflow and enough space for your parts and future upgrades.
Cooling System: Proper cooling is crucial to prevent overheating. This can be achieved through air cooling (fans) or liquid cooling systems.
Peripherals: Don’t forget a monitor, keyboard, mouse, and headset. A gaming monitor with a high refresh rate and low response time can enhance your gaming experience.
Building a gaming computer is a fulfilling endeavor that allows for complete control over your gaming setup. With careful planning and attention to detail, you can create a system that meets your gaming needs and provides a platform for future upgrades. Happy gaming!
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games-sport · 2 years
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bullseyereview2it · 3 months
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Do AMD Ryzen 7 8700G and Ryzen 5 8600G processors have enough power in gaming to make you forget about the video card?
We adore PCs outfitted with the latest and most high-performance components, running games at the highest possible FPS in 4K resolution. However, what do you do when your gaming budget doesn’t stretch beyond the price of a second-hand flagship phone? AMD addresses this question and caters to budget-conscious gamers and casual players by introducing the 8000G Series. This series could serve as a…
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myfriendskickass · 10 months
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this is less a tech support question and more a tech BUYING question:
i plan to buy a new cpu at bare minimum next year. (gonna use my hopeful tax return money + birthday money + holiday money to afford some of it)
what i currently have now is an asus prime Z390-A motherboard and an i5-9600k. i plan on sticking with intel and going for some type of i7 or i9. my usage is video games that tend to be cpu load heavy, but nothing like video editing, advanced rendering etc. my questions are:
should i be looking at models and prices NOW or wait until next year when i actually have money? i have no idea what to budget for because i'm still actually undecided if i should go for i7 or i9. (yes i know that doesnt explain much because there are different i7s and i9s.)
will i most likely need a new motherboard? (tbh i am not a fan of asus motherboards, so if i do need a new one, any brand recs?)
IF i need a new motherboard, is it also worth splurging on a next gen gpu? (my current one is an RTX 2060 Super with 8gm of VRAM)
IF i need a new motherboard, should i also splurge for more RAM? I know ram is cheap af. currently i have 16gb. Is it worth getting any more?
my power supply is 750w, so i am not too worried about that
@vergess @arionwind do you guys know what the market is like rn for pc parts? i would be using microcenter.
:( i asked my parents if we could swap cpus because they have the better cpu rn and they don't even utilize it to its full capacity because all they do is browse the internet and they said NO ugh
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fussionhost · 1 month
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Why VPS Hosting Is a Game-Changer for Small Business!
In the digital age, a strong online presence is essential for Small Businesses. Whether you're running an e-commerce store, developing a complex web application, or managing a high-traffic blog, the type of web hosting you choose can significantly impact your success. Shared hosting, while budget-friendly, often comes with limitations that can hinder your site's performance and growth. This is where VPS (Virtual Private Server) hosting emerges as a powerful alternative.
The Key Differences Between Shared Hosting and VPS Hosting:
Shared hosting is like living in an apartment complex – you share resources (bandwidth, CPU, memory) with other tenants. While it's affordable, noisy neighbors (websites with high traffic) can slow you down. VPS hosting, on the other hand, is like owning a townhouse – you have your dedicated resources within a larger building. This translates to:
More Power: Your website won't be affected by other sites' resource usage, ensuring faster loading times and better overall performance.
Greater Control: You get root access, allowing you to customize your server environment to perfectly match your needs.
Scalability: Easily upgrade your resources as your website grows, ensuring a seamless user experience even during traffic spikes.
Real-World Use Cases for Small Businesses:
E-commerce Stores: Ensure a smooth shopping experience, handle peak traffic during sales, and maintain a secure environment for customer data.
Developers: Enjoy complete control over your server setup, experiment with different technologies, and easily deploy and test applications.
High-Traffic Blogs/Websites: Accommodate growing visitor numbers without sacrificing speed or uptime.
[Additional Use Cases Specific to Your Target Audience]:
Choosing the Right VPS Provider:
When selecting a VPS provider, consider the following factors:
Performance: Look for fast SSD storage, ample RAM, and reliable processors.
Customer Support: 24/7 support is essential in case you encounter any issues.
Features: Consider add-ons like managed services, backups, and control panels.
Price: Balance affordability with the features and performance you need.
Conclusion:
If you're ready to take your online presence to the next level, VPS hosting offers a compelling blend of power, control, and scalability. Don't let the limitations of shared hosting hold you back – make the switch to VPS and experience the difference firsthand.
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tap-tap-tap-im-in · 1 year
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I'm helping a friend find a laptop on a budget, here is some general advice that might apply to anyone else looking:
1. I don't trust used SSDs. SSDs have a limited number of write operations when they are manufactured. Under normal use you probably won't run into these limits, but there are things you can do that make it a lot easier to run into them, and with used devices you never know what previous owners were doing.
2. Don't be afraid of APUs, the Nintendo Switch and the Steam Deck both use Radeon APUs. Intel's APUs are also getting better, but they don't have decades of experience making video cards.
3. There are three important numbers associated with CPUs (there are a bunch more, but there are three that are easy to look for), single core clock speed, number of cores, and power draw. Single core clock speed should be the average speed of a single core (this should be lower than the boost speed, probably somewhere around 2Ghz with a boost into 3 or 4). Number of cores is what both Intel and Radeon have been pouring money into to speed up applications. Applications that multi-thread well can take advantage of these cores to run operations simultaneously. Video and photo editing tend to multi-thread very well. Games are hit or miss. The power draw will tell you how long your cpu can sustain the boost clock speed. The lower the power draw, the less time it will boost for (but the better your battery life will be).
4. Modern Windows is memory greedy. It uses between 4 and 6GB unless you go into the settings and turn off some things. 8GB gives you enough memory to use the Internet, use a word processor, and that's about all. You can do more than that and the system will use a paging file to store the contents of your memory on your hard drive, this works, but you will feel a hang while your system writes or reads from the page file. If you want to minimize this, look for 12 or 16GB if you can. Never buy a Windows 10 or 11 machine with only 4GB of RAM.
5. If you can, and are buying a laptop, buy one with a user removable battery. This makes it easier to replace, and if your battery swells, you can use your computer without the battery (plugged in) until it can be replaced.
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cookiescr · 3 months
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it should be able to run it at lower frames, maybe it would run better at a lower resolution than full 1080p since theres no dedicated gpu and the cpu will be doing all the heavy lifting. if he needs a portable computer has he considered a budget gaming laptop or a refurbished one? if hes set on the gtr6 tho, it should get the job done
not set yet on anything just trying to find options for her! Trying something not too expensive and portable. Is it better to maybe get a budget gaming laptop? I assumed a mini gaming pc would be better but i dont really know much about PCs ngl
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