Idea for a horror video game: you are playing as a nonspeaking autistic child in an ABA/compliance based classroom. You can see the ghosts haunting the school and are trying to tell the teachers but the teachers are more focused on your 'defiance' and are constantly shutting down every attempt at communication you make.
This would include segments of trying to navigate an AAC device to tell them what's going on (but specifically with no written words on the basis that the child cannot/has not been taught to read and must rely on often abstract or difficult to interpret pictures and colors), the need to stim on a regular basis which draws negative attention from the teachers, dyspraxia which reverse the controls for movement on an irregular basis, not being able to stim leading to overstimulation (illustrated by the sounds and lights in the room growing brighter and louder and more distorted) and with a meltdown causing the ghosts to grow more powerful....
Setting the game in a classroom allows for many of the tasks to be simple enough to let the challenge really be focused on the communication more than anything else while still creating goals and tasks that illustrate how complex even simple tasks can be with certain disabilities as well as bringing more attention to the effort that goes into learning to use an AAC device.
The idea is not that the autistic child should be pitied or needs to be protected but rather that they are trying to protect other people but are being shut down by neurotypical expectations of expression and communication rather than their own tries being respected.
The game would be called Quiet Hands.
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Unpopular opinion: All games should have the option to enable pausing.
And to save almost everywhere.
Yes even in soulslike games.
I am an adult who has a full time job and responsibilities. I get to play maybe an hour a week. I do not want to lose that hour of progress because devs decided 'pause' was not allowed in their game and I had sudden unexpected things come up that meant I had to quit the game without saving/leave it playing and hope enemies wouldn't respawn.
Also it would massively increase accessability. I have fully working non-injured hands and they still need a break after a tough boss fight. I can't imagine how frustrating it must be for people with joint pain, arthritis, etc, etc.
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I'm sorry, just sent in 62 for the ask game because I'd overlooked that it's the amazing scifi thing!
Soooo 63?
(ID in ALT text)
okay so... you know whats really funny here. i think made this while for the first time polls popped up on tumblr. and i had this werid idea of like... "choose your adventure" kind of story telling. but... lets be honest i don't have much... time to draw all the options?
but this is still like... a sort of darker AU which is deer to my heart. and till today i don't know if they should have a happy end or not.
sokka got shipwrecked. and to make his situation even worse zuko poped up and and took a bite of him.
the whole siren idea is more based on the sinister one. the one drowning and eating seamen. and zuko is now out to eat sokka.
i have some plot lines written out.
-sokka playing with zuko a game of riddles to buy himself some more time
-zuko being unable to stay in the sun so sokka has to decide if he lest him take shelter underneath his make shift raft or lure him out of there to burn him.
at the end sokka does get saved and can escape for some time?
because zuko did end up biting him. and now sokka cant stop hearing him in his head, and zuko can still follow him. so... watch out sokka! zuko is on his way to eat you up but i still don't know if he means it literally or in a more plessurable way...
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I remember reaching deep underneath my ribs,
grabbing out my heart and holding it up to the dawn
where it caught fire
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I’ve made a deck for the slavic themed Mafia game — each character is from classic fairytales and epics.
Part 1 of ? (Not really supposed to reveal the whole deck)
𖧷 Ivan Tsarevich
𖧷 Koshchei the Deathless
𖧷 Solovey (Nightingale) the bandit
𖧷 Rusalka
[Part II]
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