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#dnd style world building
newworldthetale · 2 years
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the chiyoki forest is a lush magical forest of peaceful wanderers seeking refuge, and distinct wildlife. the forest itself is known to kill anyone who attempts violence upon another while within its domain, making it a safe house for those being hunted by enemy factions.
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rat6irl · 6 months
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someone give me the motivation to start reading dungeon meshi I've got multiple people telling me to read it and that I'd love it but I just....can't bring myself to pick it up
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sageblogsthings · 3 months
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feeling the need to just…design a dnd campaign from the ground up. do i have the time? no. do i have the energy? also no. but do i have a solid understanding of the 5e mechanics? ah, alas that is a resounding no. *opens a new document anyways*
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henchmaxxing · 1 year
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Look at me, wee new DM
You do not need to buy fancy word processors or to use complicated world building programs for your campaigns
You need Microsoft OneNote
Which is free
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sprintingowl · 2 years
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What Non DnD TTRPGs Feel Like
Okay, quick thread about what playing different non DnD ttrpgs feels like.
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Pathfinder
This is DnD. It feels like DnD. It's like going to a slightly different church. Some of the words used during the service are different, but at the end of it the pulpit turns out to be a mimic and you cast Entangle and summon your direwolf.
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Fate
This is Rule Of Cool with additional rules. The GM has powers to one-up you or lead you into temptation, but you have powers to one-up the GM, and all these powers use the same kind of token that you ultimately shuffle back and forth.
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Savage Worlds
Handwave-style DnD (positive connotation.)
The GM has a lot of freedom to pick genre and setting, and the gameplay is sleeker, rule-of-cool-ier without losing meaningful combat or character building.
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Call Of Cthulhu
You may not be an old librarian, but you sure are built like one. Most acts of violence can flatten you in a couple of hits, but violence doesn't happen often. It's the punctuation mark at the end of a long sentence. Atmosphere and pacing rule over this land.
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World Of Darkness
This is a game about getting deep into your character's headspace. It's about figuring out who they are and roleplaying them passionately. Your backstory choices and powers have a huge affect on how you interact with the world around you.
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Warhammer Fantasy / Dark Heresy
You are Scrumbles McGrumbles, a walking heap of morbidity and washed-up soldiering. You are trying to find your place in a world that's having an even worse day than you are. Your best friend is a ratcatcher. Together you will be heroes.
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OSR (Mork Borg, Mausritter, Into The Odd, Dungeon Crawl Classics, Labyrinth Lord, Cairn, tons more)
DnD boiled down to two components: GMing + Making A Guy. GMing is made as easy as possible and PCs are somewhat disposable, so the story is the hijinks you get into together.
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Powered By The Apocalypse (Masks, Nahual, Monsterhearts, Pasion De Las Pasiones, tons more)
The goal is to get into trouble and stir up drama. Succeeding on a roll with no consequences is rare, but when you fail you fail forward into even bigger, messier drama.
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Blades In The Dark
You go on missions and then return to your base. The missions are about choices as much as about rolls, and you build your base together to make yourselves more powerful as a squad.
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Trophy
Your goal is to lose. Specifically, it's to lose in a dramatic and harrowing fashion that sticks with everyone at the table. Think movies like Annihilation, but as oneshot games.
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Golden Sky Stories
You like everyone at the table with you. When someone does something adorable, you can award them exp. The highlight of the session is someone getting flustered and/or speaking in a squeaky voice.
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Ryuutama
You are going on a journey and helping other people along the way. Important choices include packing lunch, wearing appropriate clothing, and completely filling your canteen. Combat is a cozy, pastel color jrpg.
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The Indie
There are so, so many games that are just completely their own thing, and that I can't squeeze into a single thread. If you discover you like game mechanics and you want to Get Weird with seeing what they can do, there is an entire scene here waiting to welcome you.
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Stuff I Missed
There's lots of stuff I haven't played, or didn't remember in the moment, or absolutely love but it would take a whole thread to explain why I love it. I will do more game recommendations in the future, but you can also comment systems you like below!
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plumadot · 1 month
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Your art style has such a mochi texture to it I love it so much
Do you have any OCs you can show and maybe info dump about?
hi hi aaaa thank you and yes i'd love to talk about some of my children even though i actually suck at backstories and sometimes don't bother with them at all so i hope that's ok gkfjdkgjfd
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this is my baby rune they're lovely and round and they have many friends but their favourite friend is arden mmmmmmm rune is a little wizard who works hard but is a little bit dumb,,, they try to be very responsible but they're also naive and oblivious,,, which is why they have arden to help out because arden is the most protective and frankly untrusting person gkfdjkg like who hurt you. she's a cool ranger gal with a cool tattoo who lives in the woods and teaches rune about adventuring and fighting monsters and stuff. until she realizes that rune is not just a silly cutie but also really powerful and cool and she develops a big crush
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and i'm sorry to bring up my dnd character once more BUT I LOVE HER SHE'S MY PRECIOUS DAUGHTER,,,,,, her name is roselle fayanna mistweaver and she's a proper little lady from a wealthy upper class family who was taught to be proper and good and skilled and quiet and happy all the time and- she's not that,,,,, her older sisters are good at everything and she's just... not. her parents weren't around much and she could feel their disappointment so much that she desperately looked for ways to prove herself,,,, and she found a dryad's magic and made a pact with her... elri gave her a way to make her drawings come to life with magic and roselle became a bard!!!!!! :D (not a warlock hehe. unless????) the magic is very weird and freaky though and sometimes weird shit happens. roselle ended up running away from home and she's now lost with an adventuring party in vampires and werewolves land. which SUCKS but!!!!! she can maybe find a way to be cool and useful for her new friends????? maybe????
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and and and idk if this counts but my sona has lore??? sorta??????? i'm slowly building/revealing it on my mc server gkfjkg and i hope it's not lame but. i might show some of the stuff i put into the world here if anyone's interested? :O for now all you gotta know is that they're mostly moss. and they don't know many things. but they have a lot of robot friends... just not many... living ones... until the other ant cats arrived on the server!!!!!!!!!!!!!!!!
i don't do a lot of oc stuff anymore but i'm very passionate about the children i do have!!!!!! i'm sorry the backstories are so next to nothing but i hope this was at least a little interesting!!!!!!! :D <3
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shuunnico · 10 months
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You like rpgs. Do you recommend any games like baldurs gate 3?
Absolutely. I'll assume you mean CRPGs and not RPGs in general.
Computer Roleplaying Games (CRPGs) refers to a style and genre of game that BG3 follows. Some have started calling CRPGs "Classic RPGs" instead. CRPGs are typically identified by an isometric, top down view style, a heavy focus on story and exploration.
I'm going to split my list it three main categories based on accessibility factors. These factors include the amount of reading involved, the depth of mechanics and the level of abstraction/math required.
Easy Entry Level
Baldur's Gate 3 - 2023 - Larian Studios. The current gold star for easy entry CRPGs. Exceptional graphics, every character voice acted, very little reading and fairly straightforward mechanics and concepts.
Divinity: Original Sin 2 DE- 2017 - Larian Studios. This is basically a less polished, more complex version of BG3 and made by the same studio.
Disco Elysium, Final Cut - 2019 - ZA/UM. Disco Elysium is a detective/social focus game that dives into heavy narrative concepts. Failing rolls is just as viable for the story as succeeding them, making the game's mechanics take a backseat to story. However, there is a lot of reading and that may be a barrier to entry.
Tyranny - 2016 - Obsidian Entertainment. A game about being evil, it's mechanically pretty simple, but there's a fair bit of jank due to it's low budget, and the game ends on a cliffhanger, but it's story is very solid.
Mid Entry Level
Wasteland 3 - 2020 - inExile Entertainment. The long awaited third installment of the Wasteland franchise and significantly less complex than its predecessors. Post apocalyptic, frozen Colorado, grim reality and goofy ideas. This is the franchise that originally inspired Fallout.
Shadowrun: Dragonfall DC/ Shadowrun: Hong Kong EE - 2014/2015 - Harebrained Schemes. Set in the Fantasy/Cyberpunk hybrid setting of Shadowrun. Fair bit of reading, but the game's mechanics are relatively easy to grasp and don't require a lot of math. Always play Dragonfall before Hong Kong.
Pillars of Eternity 2: Deadfire - 2018 - Obsidian Entertainment. A unique setting, exploring a fictional parallel to the age of piracy. Very wordy (but a lot is voice acted), with a lot of world building, but well worth engaging with. The first game, Pillars of Eternity, is less accessible, but still good.
Kingmaker/Wrath of the Righteous/Rogue Trader - 2020/2022/2023 - Owlcat Games. Owlcat adapts existing systems into CRPGs, like how BG3 is an adaption of DnD 5e. Do not be fooled, these games are where you start hitting a lot of complexity, a lot of math and a lot potential to damage your playthroughs by accident. This is where things start to get difficult.
Difficult Entry Level
Baldur's Gate 1/2 - Bioware - 1998/2000. The prequels to BG3, these games use an older, much more complex version of DnD's rules. Be prepared for a lot of reading and complex mechanics, but you'll be rewarded with some amazing storytelling.
Planescape Torment - Interplay - 1999. Another game using DnD's older mechanics, Planescape is a completely different beast from BG3. Many consider this series mechanically inferior to the Baldur's Gate franchise, but with better storytelling and world building to compensate.
Fallout 1/2 - 1997/1998 - Interplay/Black Isle. One of the most widely known game franchises started as an isometric CRPG. Universally considered more complex, rewarding and deeper than the Bethesda portion of the franchise, you'll need some experience to get into them, but you'll be happy you did.
Games I haven't played but I've heard good things of:
Wasteland 2, DC - 2015 - inExile
Torment: Tides Of Numenera - 2017 - inExile
Neverwinter Nights - 2002 - Bioware
Arcanum - 2001 - Troika Games
Ultima 7 Part 1/Part 2 - 1992/1993 - Origin Systems
Icewind Dale - 2000 - Black Isle Studio
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codecicle · 11 months
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The QSMP is looking for smaller English-speaking streamers, so I figured I'd take the time to introduce qsmpblr to none other than Eric "Condi" Condifiction!!
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// this will contain (very minor) spoilers for jrwi riptide, apotheosis, bitb, some prime defenders, and the SCU //
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Condi is an English-speaking Canadian who's a part of Just Roll With It (JRWI), the absurdly powerful dnd podcast he runs with his friends Bizly, Grizzly, and Slimecicle!! He plays several characters across their multiple campaigns, along with DM'ing his own campaign of Apotheosis. He plays/played Jay Ferin for Riptide, Rolan Deep for Blood in the Bayou, Sylnan Vengolor for Fated, Flynn Gustwind for Convergence, and Vyncent Sol for Prime Defenders. (plus something im probably forgetting whoops anyway)
He is insanely talented at rp and improv, with some of the more infamous and my favorite examples being episodes 53, 100, and 101 in JRWI: Riptide. The way he plays Jay Ferin is emotionally devastating and incredible, and she's genuinely brought me to tears multiple times. Though he plays his absolute heart out with every character he makes, she's just a neat example of his range and talent. Looking at the differences between Jay, the Navy's daughter, and someone like Rolan Deep, a lawyer returning to his hometown of Galloway to experience The Horrors™ is just wild man. Not to even mention everything he does with Vyncent and his multiple different characters inside him; along with everything he made for his own campaign of Apotheosis.
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Something something charlie slimecicle calls him "God Gamer Condifiction." He's really good at video games dude I have no way to talk about this he just is its really scary honestly. On one of his more recent streams he went live playing Only Up! and he beat it in one go without any major setbacks, fast enough to refund the game and get all the money he spent on it back. Just for context.
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He also has a background in minecraft roleplay specifically!! He was part of the SCU (Slimecicle Cinematic Universe) where he roleplayed several different characters. God!Condi and 100Days!Condi being the more defined ones. Everything he did in the SCU was nearly pure unscripted improv and incredibly impressive, and I highly recommend you go through and watch it!! (I go into detail on how to get into it on this post)
He doesn't just have background in the roleplay aspects of minecraft though, he was also briefly on SMPEarth and is skilled at regular minecraft too. He mainly strives at the roleplay aspects, but again the whole God Gamer Condifiction thing so ^_^
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^ Here's a good example of his regular PVE skills in this video where his chat tortures him through a crowd control mod as he tries to build a cottage core lesbian house
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^ Along with a link to of one of my all time favorite videos of his, which I think shows his humor and style of jokes off in a cool way :]
Overall I just really need my dnd guy to be in my favorite minecraft server so he can make so many SCU references with Charlie Slimecicle, then emotionally devastate us through the roleplay aspect. I really hope he manages to get in so everyone gets a taste of his amazing roleplay and gaming (i guess thats how im phrasing it) abilities :DD
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Condifiction 👍
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justsalpals · 21 days
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You cannot understand how hyped I am for mismag 2, especially after reading the FAQ
Last season really laid the groundwork for so much of what D20 has become since, experimenting within their constraints of being the first in-person game since the height of covid. Their first new GM, first non-dnd system, while also being contained by minimal physical props and the 4 episode count. And with this new turf came some bumps in the road, but it still remains my favorite season.
And now. Season 2.
Fuck, they're gonna shine.
Eleven episodes!! Fuck yeah, give Aabria room to stretch her wings and tell a story! They can really have the chance to sit in this world, have their little side tangents and McRibs AND heart wrenching heights. Has it really set with you guys that this season is MORE THAN DOUBLE what we've already got?? AHHH
Never Stop Making Magic! NEW SYSTEM! Building off the bones of Kids on Brooms, which I fell in love with on the first season, while making something all their own! Because while I absolutely adore the previous system, sometimes what skills were used where was a little vague in my brain. But now they can fully make something to suit their needs! Plus by iterating off the Never Stop Blowing Up system this is already a system they've tested and had great success with, and have likely been able to clean up and tweak even further to match their play style!
FUN SET PRODUCTION. AHHHHH. Seriously, full love and appreciation for the art department. You guys are stars. Let me watch those little planets spin weeeee. And oh god I'm so excited to see what little tricks and treats Aabria has for us and the magical misfits.
also I'm fully gonna track down the post I made about loose threads in season 1, because I'm genuinely curious if I'm a genius or actually insane
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cidnangarlond · 11 months
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some of these r people I made up some are based on actual mutuals or inspired by posts if not directly drawn from them but know I came up with these out of love. I love uuu my mutuals
mutual 1: made more art of the war criminal as a catboy in the style of Cabanel's The Fallen Angel. drawn in a fugue state in 2 hours
mutual 2: wrote a little poem as I waited at the bus stop *one of the most heart-wrenching poems you've ever read*
mutual 3: I NEED SLOPPY FROM THAT OLD MAN NOW‼️
mutual 4: I NEED SLOPPY FROM THAT OLD WOMAN NOW‼️
mutual 5: inventing a new kind of drug *photo of a joint made from columbo-themed rolling papers*
mutual 6: if this team scores against mine again I'm flying to their stadium to personally blow them all up
mutual 7: now see her sillay *photo of their cat everyone knows by name*
mutual 8: now see her sillay *photo of their car on fire*
mutual 6: which one of y'all reported me to the authorities I WAS JOKING
mutual 9: dnd session today if glumpus and glumpo don't resolve their sibling issues and put it behind them then the world is gonna end they are LITERALLY having this much beef and a character is already dead in the middle of this fight to save the world
mutual 10: I'm gonna have glumpo fuck old woman cheddar tonight
mutual 11: they were insane for this one *screenshot of them listening to the alphabet on youtube*
mutual 12: look at my son *oc everyone knows by name and loves*
mutual 13: hey guys staff terminated me again because they said my repeating replying to dumb as shit tumblr ads with the wikipedia article text for japanese giant salamanders was "harassment" reblog to help me find my followers again
mutual 14: hey guys my blog got nuked because I told a proshipper to kill themselves reblog to help me find my followers again
mutual 15: *callout post for mutual 14*
mutual 16: *20 reblogs in a row of art of dio brando with huge tits*
mutual 17: did a quick makeup test for the show! only took me half an hour this time ^_^ *photos of intricate professional-level work to make them look like a skeleton*
mutual 18: going to the arctic to find out if those men fucked on the doomed expedition wish me luck 👍🏻
mutual 19: hey guys we haven't heard from mutual 18 in a week I think they were serious
mutual 20: i think i hauve covid *photo of a sheet of white paper*
mutual 21: if I don't get to see this band in concert I'm making a pipe bomb (FOR LEGAL REASONS THIS IS /J)
mutual 22: got high with my manager on break and why's he kinda... like he's married (for now) butWIAT THE BUILDING IS ON FIRE
mutual 18: in the arctic just killed a seal. I've never felt more alive
mutual 23: just got to heavensward sooo excited to play this expac... heard it's crazy good
mutual 24: hey mutual 23 what do you think about haurchefant
mutual 23: he's my favorite. why
mutual 25: DYING POSTPONED I JUST HAD THE BEST SOUP EVER!!!!!!!!
mutual 26: LOOK AT MY WOL BOY *picture of their warrior of light with massive boobs*
you: awesome *reblogs it*
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newworldthetale · 2 years
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Cougars are a race of humanoid cats native to the New World. Cougars are humanoid animals that walk upright on two legs. Cougars are physically similar to the common house cat, but stand roughly 1.2 meters tall (just under 4 feet), have wolf-like snouts, cat-like ears, and slim, graceful builds. Cougars can leap long distances and can jump walls by jumping twice in a row (in mid-air). Cougars are very intelligent and are known for their sharp intellects and excellent memories.
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dice-sociation · 3 months
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AP Review: Reckless Attack - Main Campaign
Listen Here: https://www.recklessattack.com/episodes/
Quick info:
Audio Quality: High Quality and Edited, Effects, Music. Vibes: Lord of the Rings, Ghibli, Never Ending Story, Avatar the Last Airbender, Frogs Extras: Discord and Patreon rewards. System: 5e DnD Average Episode time: 1 hour Uploads 1 Episode per week. Campaign/ Show Length: Long Term Campaign Platforms: Podcast, Audio Only. Accessibility: Content Warnings Language available: English Diversity: AAPI/BIPOC Number of Episodes Review is based on: 100 (This is my first review so I decided to start with a Podcast I’m already caught up on) ** If you want the TLDR, scroll to the bottom of the post **
Why Reckless Attack?
I honestly believe that part of the draw of listening to people play a TTRPG is not just the story telling but an assurance that adults can somehow actually and consistently come together, in person, to pull off a full long term game. Reckless Attack is one such podcast. They are a small indie podcast with excellent audio quality and editing. 
But, why should you listen to another high fantasy podcast? Well, have you ever wanted to see what a post-apocalyptic High Fantasy world would look like? The deeper you delve into Reckless Attack, the deeper the lore gets, and we have barely scratched the surface a hundred episodes in. You’ll join the players as they explore a world recovering from an apocalyptic event, ripe with magic and unstable artifacts, an undead army, and frogs.
Starting The Pod
Right out the gate, the listeners are greeted by a Lord of the Rings style opening monologue, giving relevant history and context to the kind of place the characters live in. I personally get the feeling a lot of the world was established in a previous game or between the DM and players prior to the start of this campaign. If, as a listener, it feels like you're missing something, don't worry; you'll get a lot more context down the road, especially once the players make it to the city of Agmar (Episode 15). The first 15 episodes are a nice slow build up. 
Conveniently, the first recap episode covers Episode 1-14! (Though I really enjoyed the first 14 episodes, I know not everyone has the amount of listening time I have). If you are so inclined to start from the first episode, you'll get nicely eased into the characters and their relationships with one another before a lot of the bigger world building really starts to soar.
(My one caveat is that I listen to this podcast at 1.3-1.4 speed since the players and Nathan speak with a good amount of pauses, and that can be a little too slow for me.)
About the Team
Nathan, the DM for the main campaign, paints some amazing pictures of his homebrew world. He has a real talent for creating larger than life NPCs and Big Baddies for his players to interact with. They all have clear motivations, flaws, and personalities that truly rounds out the overall story. When it comes to plot, Nathan kept me on my toes with plot twists that would literally snap me out of whatever multitasking I was doing. And I must recognize how often Nathan opens the floor for the players to build parts of the story and describe longer stretches of downtime. Those moments are like the equivalent of cinematic montages to represent the passing of time.
The players, Sophie, Steve, David, and Jonathan, deliver wonderful descriptions and leave plenty of space for each other to speak, balanced with just the right amount of crosstalk. Each character has a very unique voice which is helpful for listeners (especially because David and Jonathan are twins and have similar voices).
Sophie plays Valeska Carter, the Human * Cleric. "Valeska is a young woman in search of answers. Like, compulsively."* I quickly fell in love with Val, an exhausted nerd who can never have enough notes and organization. If you're the kind of person who is always rescuing animals, you will love her too. 
Steve plays Selv Asterlin, the Dragonborn Monk. "Selv’s years at his town’s icy mountain monastery has trained not just his body, but also his mind and emotions. The large dragonborn seeks to be a peacemaker in conflicts, exuding strength, calm and serenity while straying away from violence and lethal force when possible."* But don't be fooled, Selv is often one for the occasional good prank, and I always appreciate Steve's references even when the rest of the group don't understand them. (I got you Steve) 
David plays Kascorin "Kass" Brightmane, the Dwarven Warlock. "Tomorrow (Kass leaves) this city for the Golden Tree adventuring guild, and in leaving this city, (He leaves his) friends, (his) family, and (his) comfortable life behind."* Kass is very grounded, serious, and focused, until he runs into tasty dried meats. Kass has all the charm of a warlock and the grit of a soldier. 
Jonathan plays Checkers, the Gung Druid, with his trusty pals Mango and Junior. "Joining the Golden Tree adventuring guild on a dare, Checkers and his frog pal Mango are here to prove that it’s better to find your own path than to follow someone else’s. After all, where’s the fun in looking before you leap?"* Checkers is a lot like the characters I personally play. Someone who doesn't stand around for too much planning and prefers to "leap" into action. In my very humble opinion, every group needs an instigator. 
I have also come to really admire the level of trust and respect the group has for one another. They handle both wonderful whimsical beats as well as solemn moments with great care (Episode 108 was magnificent.)
*Quoted from the official Reckless Attack website. You can find this and more at their website www.recklessattack.com. (Be aware, reading the available character sheets may contain spoilers)
About the World
Ryxia is built on a world where long ago, the Gods walked among mortals, but one day they left. As if in consequence, magic in this world seems to ebb and flow, and monsters roam the wilds. Until, the "second of Ryxia’s twin suns disappeared from the sky, the Ultragiants appeared, and the Pentarchy’s great capital city of Narhasur was turned into a smoldering crater." *
You can think of the Ultra Giants as the Titans of this world, being elemental and colossal. These Ultra Giants terrorized mortals until one day, the mortals managed to kill one " wielding their city’s Object of Focus… The object was destroyed, as was much of the army. But strangely, within days, the Ultragiants no longer stalked Ryxia."*
As the mortals re-emerged, they started to rebuild despite the incredible amount of monsters who now roam the lands. 
*Quoted from the official Reckless Attack website. You can find this and more at their website www.recklessattack.com. (Be aware, reading the available character sheets may contain spoilers)
Extras
Aside from the main campaign Nathan has his own series called Reckless A-Talk. This series Nathan or others on the team interview incredible people from all over the TTRPG space. Nathan's style of interviewing is mostly allowing his guest to speak more than he does, followed by the wonderful lightning round questions. I highly recommend listening to these (as a little treat) if you are interested in learning other perspectives and other aspects of the industry. 
Bonus one shots are another part of Reckless Attack, allowing the players to take the reigns.  They serve as fun filler for when you just can't wait for the next episode to drop. 
And if that's still not enough content for you, you can always subscribe to their Patreon for even more content, including the very relaxed Reckless A-Snack.
TLDR
High Fantasy world rebuilding the world after mortals were nearly wiped out.
Listeners will get a good feel of the world within the first 14 episodes. (IMO, the pacing starts to pick up after Episode 14)
Here are "Tale Til Now," recap episodes for those who want to catch up faster. (Episodes 1-14, 14-42, 42-66, 67-84)
Non Player Characters are larger than life, with clear motives and personalities.
The Dungeon Master and Players share a lot of world building and you can feel the love and trust they have for each other.
Recommended listening at 1.3x-1.5x speed if you are one of those people (you know who you are).
Find more details about the world and characters at www.recklessattack.com.
Lots of extra content for those who just need more, including; interviews, one-shots run by the players, and patreon bonus content. https://www.patreon.com/recklessattack/home
Do you have ideas or suggestions? Please feel free to comment!
Special thanks to Artax of Who's Taking Watch for helping with editing!
No Context Spoilers:
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mayullla · 2 years
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Quest: Find a lost boy who ran away from home to the forest.
Character(s): Orc (Oc / Original work) Summary: You headed to the forest in search of the boy and happened to find an orc camp and somewhere on the side saw the boy in the hands of a tall orc. Tags/warnings: Yandere!monster (male monster), fem!reader, kidnapped/trapped, violence (both to the reader and outside), constant fear of being eaten, running away, being treated like a pet Note: Just to make sure while I was writing this I wasn't thinking the dnd style kind of thing but more so the generic common monsters that you find in games that you must kill RPG. (.... just that the orc is very tall and buff...)
{ - JRPG Quest masterlist - }
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Find a boy who ran away from home. The boy had gotten into a fight with his father because he didn't want to help out with work preferring to go out and spend time with his friends. The boy had run away in the morning but didn't come back home even after the sun started to set. His parents were worried and looked everywhere in the village but no sight of the boy.
They found out that someone had seen the boy running to the forest alone. They were in terrified when they heard it and the father wanted to walk straight into the woods and search for his son but was stopped by his friends who tried to calm him down. The man was nothing more than a farmer and it would be dangerous for him to go into the forest like this when there was many monsters lurking within the woods. It was preferable that someone who had the skills to handle it.
That is probably where you come in when you took the quest. Their pay wasn't really luxurious which was understandable for a farmer's family you thought that there could be a chance that their friends also chipped in a bit of money to help out in paying the fee.
But what you found in the search was something different and more severe for it could cost the lives of the whole village.
Ho... you looked at the camp made out of goblins and orcs. This was too dangerous for you to handle alone you thought to yourself as you looked at the armed orcs and the laughing goblins carrying rusty swords.
Goblins in this world are not necessarily the smartest, or most powerful strength or stealth wise as a matter of fact they are known to be weak alone and even beginner hunters can mostly take care of them if given the right training. And while many tend to stick in groups of 30 or less you never really saw this many of them at once.
There were more than 80 goblins from what you can see. Wild monsters that laugh so painfully to your ears as you were sure that there were more. Yet you could not help but gulp when you saw the many orcs around the tribe while not as many as the goblins they were half the many as goblins. Tall green-skinned monsters were taller than the people that you know. Long canine teeth show as they guard the borders of the camp with strong builds, tattoos, and necklaces of skulls both humans and other creatures you knew that these orcs were not for show.
You were supposed to run away and tell the guards of a nearby village that about the camp when you heard a small child screaming voice.
Running to the sound, you found a boy held by his collar by an orc. The boy tried to kick the orc yet it was useless when you compare their builds, the orc was too strong. That child was about to be taken by the orc when you screamed at them with your dagger out ready to hurt. "Realise the kid, unless you want to die." You warned the orc who stared at you. He didn't seem intimated at you, almost as if looking down at you with his bored stare.
He was taller than you, taller than humans. To him, you were nothing but a plant of wood at best or very thin twigs of bones.
Glancing at the child then at you as he moves the child back facing you, closer to you. You wondered if the monster was going to mock you for even trying, when you see his muscles you knew it might as well take three to four knights moving all together to even have a chance to take it down compared to an adventurer like you.
"Trade."
.... What...?
The gruff voice told you, not expecting them to say something like you have to do a double take wondering if you heard that wrong. Yet it seems that you weren't mistaken as he huffed in your silence.
"Trade boy. You stay."
"What..." You could not believe what the orc was talking telling you to trade your life if you wanted the boy to live. You considered it but fear swelled in your heart till you heard the boy's whimper and looked at him. Tears in the boy's eyes, he was terrified.
"You stay... boy let go. You mine." The orc repeated again, looking at you waiting he still held the boy on the neck.
The boy's life was within your hands. The boy whimpered again as the orc's grip tightened on the boy's clothes. He wasn't patient. "Trade!" You screamed at the orc your eyes on the boy.
The orc looked satisfied as he dropped the boy to the ground and as you tried to take the boy away cautious of the orc instead of attacking from a change of mind or taking the boy away saying that was all just him mocking you he instead grabbed you.
"HEY! LET GO OF ME!!" The orc tossed you on his shoulder as if you were nothing but a potato sack. You tried to scream as you beat his back with yours but he didn't seem bothered by your feeble attempts.
You yelled at the boy to get away from here and that you can handle yourself, the boy tried to help yet the moment he tried to grab a strong the orc growled at the flinching boy.
When you could not see the boy, far away that you were sure that he had time to run away if something goes terribly wrong you started to protest demanding that you would let down this instant as your leg and fist hit his muscles you knew he wasn't pained by any of your feeble attacks and what weapon you had was quickly tossed away by him the moment he threw you on his shoulder like a sack of potatoes.
You were getting close to the camp...
You gulped as the goblins and orcs all stare at you in the arms of the orc, some goblins staring hungrily at you as if you were a meat buffet and maybe that was what they thought of you when one tried to reach out for your arm.
Only to freeze when the orc glared at the goblin growling as if warning the smaller weaker monsters to watch it. The goblin quickly backed away from you fearful of their own monster ally. You wondered if you were safe for a moment. Just a moment you thought that you would not be eaten at least not by them. You wondered if the orc wanted to eat you all to himself.
Into a camp hut, you were tossed into the stiff bed as you wondered if you would die right at this moment. Ripe limb from limb, you wanted to defend yourself but without a weapon and the orc being too tall, you didn't think you could even win much less escape as you will be mobbed by the monsters outside either way.
You didn't know what to do when he didn't do anything to you leaving you to do whatever you please in the tent, yet he did set boundaries when you tried to step out for a moment to look out or when you went too near to his weapons. He was watching you as sharpened his weapon, growling at you when you did something that you were supposed not to do.
While he let you go about the tent under his watch you could not help but flinch when he planned to head out for a moment, suddenly standing from whatever he was doing, grabbing you, and tossing you again to the bed with your leg tied with a rope to something heavy. After a while, he would come back with berries and fruits for you along with unknown meat (what tasted like a rabbit) and a water bucket.
At night he would join you in the makeshift bed holding you in his arms, you looked away from the monster that held you your heart beating fast as it was too close wondering when it would just bite your head off yet instead of that with his tight hold over you slowly he fell asleep, his breathing can be felt by your hair as you fearfully stayed still.
You thought of running, late at night unable to sleep you thought that this could be your chance to run away when all the other monsters were also asleep but the orc's arm was heavy, hugging your waist you could not help but move a little more than intended. As you tried to get up you checked to see if the orc was still sleeping only for you to stop breathing when you see him staring down at you, warning.
He was awake.
You can't help but wince as you tried to pull away in fear when the rope tied to your ankle stopped you from going any farther. You totally forgot about it... you looked down in instinct as if trying to show that you were small and that you were guilty and sorry. The orc huffed as he pulled you closer to his chest. Your head bumped into his long tusk.
Because of how you have been trying to move you were facing his chest now and pulled closer to him your nose bumped into his chest. You closed your eyes trying to act as if you were asleep sure that he was still watching you, daring to make any sudden movements.
He wasn't much of a talker and without your weapon, you weren't much of a fighter, you were a tiny human that a buffed orc kept like a pet in his own home. All he did was command you with one word, not fluent in human language but knowing just enough to force you to do something. For a moment you thought that the orc was actually nice when you noticed how careful he was around you as if you were fragile like glass.
What a horrible thought.
"Eat." A grape in from of your face but you looked away. It wasn't like you didn't want to but right now you just lost hope as he took you farther and farther away from your home. Tossed like a potato sack as the monster went farther and farther away from the nearest village. Yet when they found a village smaller than the one you save the boy was from, you could not help but feel bile come to your mouth as you heard the screams and fires a little away from you. You could not help them not when you were placed in a cage with other pitiful humans and guarded by more orcs.
As you pushed yourself away from the orc who finally collected you when the fire died down a little and more human slaves both young and old. How his clothes were tattered and burnt from the fire and blood stain his weapon and his hands as he grabbed you again and pulled you out of the cage to take you back. For a moment you thought that there was a reason why that skull necklace was on his neck and that it was something that was decoration.
You bite your lip as tears leaked from your eyes when he warningly growled if you were not eating something bad would happen slowly you took the grape to your mouth slowly munching in fear. He huffed again as he took another grape that you were sure was from the village that they raided killing anybody who tried to fight back.
You had to get away. Otherwise, you will really die.
It was a few days after the whole situation as you looked for a chance to run away when the whole place. When the orcs and goblins were moving again that day took a short break near a lake, the orc had left you under a tree to get some water. Maybe he trusted you a little that you would not run away anymore, at least he thought you didn't have the guts to actually run away.
But you did. When nobody was looking, already so used to your presence as the orc's pet you slowly sneaked away and when you were far enough made a mad dash.
You ran and ran even as you felt pain in your ribs you push through the suffering caring about living than a short pain. As you pant tired you still kept running through the forest but you tried your best in fear that this might be your first and last chance you could ever get away from the monsters. You were so desperate even as your legs wobbled you kept on running and didn't see a root of a tree sticking out that your foot caught on and tripped.
"Ow..." You mumbled as you tried to get up but could not help but hiss when you felt the pain in your ankle. You sprained it yet you could not dwell on those thoughts when you heard a loud roar, you knew that he found out that you left.
You need to hide, you need to hide. Looking around you crawled into a hollow log hoping that the orc would not find you. In a few seconds, you hear the sounds of stomps and you knew it was him pulling your legs closed to yourself you prayed that the orc would not look into the log and just give up.
However that hope was only shattered when you saw his face from the hole you crawled in, he was furious you could see in his eyes as he growled that he found you. Before you could crawl deeper into the hollow log away from the monster he grabbed your sprained ankle.
"Mate. Mine." You yelped when he dragged your feet pulling you out of the log with one hand, with how tight he was holding your ankle it hurt so much as he pulled you out upside down. Above the ground, you fearfully looked at the monster as blood rushed to your head. The monster was angry you could see it as he glared at you.
As he looked at your leg, you feared what was going through his head as his hand tightened around your ankle even more as if trying to break it. You screamed in pain as tears flew from your eyes to your forehead and hair. "I AM SORRY!! I AM SORRY!!" You cried out in fear that he would crush your bones to pieces making you unable to walk anymore.
Maybe he understood that you were scared and that you were actually sorry as the strength lessen. Tears still flowed from your eyes as he moved you to his arms now upright as he let go of your leg. You knew that you will not be able to walk for while not when you already sprained your ankle while running away and not when the lingering pain worsened because of the orc hand who was so close to breaking it as punishment for running away.
You are his mate or at least that was what he called you and now you could only doubt that you will ever be able to run away from his grasp. Not when he warned all the other monsters to watch you if you ever escape to catch you, not when he threatened you to dare leave and that he would break your legs if you do. Not when he placed a dog leash on your neck as he held the rope making sure that you will never leave him again.
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Note: Okay gotta be honest orcs/goblins are deff not my thing but I had to add either them or goblins one way or another cause it is like one of the most common monsters in RPG games apart from slimes. And since it is like probably impossible for me to think of any goblin scenarios (I tried ;-;) I went for orcs. My mind the whole time was most deff thinking of a buff man than an orc so it may or may not have leaked in my writing. BUT ANYWAY HOPE YOU LIKE IT~!
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the-golden-comet · 2 months
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Writerly Questionnaire
The very lovely @sableglass , @the-letterbox-archives , @nczaversnick , @drchenquill , @thecomfywriter , @thatuselesshuman , @glasshouses-and-stones , and @theink-stainedfolk , tagged me in this one. (I absolutely relate to your love of escapist romances to read alongside the beach 💖✨)
I’ll answer the best I can. Bear in mind I’m a little bit of a chaos gremlin :)
About Me
When did you first start writing?
About 12 years old. I always took a liking to Disney animated classics, which have inspired me to write and draw similar to the style.
Are the genres/themes you enjoy reading different from the ones you write?
Actually, the two are very similar. What I love to write is what I love to read. I’ve taken more of a fancy to writing romances now as opposed to a decade ago, though :)
Is there an author (or just a fellow writer!) you want to emulate, or one to whom you’re often compared?
Not that I’m aware of. Everyone has taken a little bit of inspiration from different sources, whether knowingly or unknowingly, so there are probably some authors or writers that I share similarities with. I know for a FACT that a lot of my stories draw heavy inspiration from Disney, which has influenced my art and storytelling styles ✨
Can you tell me a little about your writing space(s)? (Room, coffee shop, desk, etc.)
Ahhh, yes. Couch, coffee table, writing laptop, coffee. Soft throw draped across my lap as I get perpetually cold. Thankfully, it’s nice and quiet in this writing space and it allows me to let me do string-of-thought writing for hours. The only thing is sometimes I lose track of time this way, so I have to set an alarm for breaks and meals.
What’s your most effective way to muster up some muse?
Watching movies, listening in on my friends’ DnD campaigns, or reading stories from friends and mutuals :)
Did the place(s) you grew up in influence the people and places you write about?
Not really. I keep my personal life and writing life pretty separate. After all, a great thing about writing fantasy is that it doesn’t HAVE to tie in to the real world, or personal life. It can be whatever I want it to be ✨
Are there any recurring themes in your writing, and if so, do they surprise you at all?
Recurring themes? You bet. I either write a high fantasy BL Romance, or low fantasy slice-of life RomCom. My favorite writing tropes are Enemies to Lovers, Slow Burn, Found Families, Romantic Comedy, Magic in the Mundane, Slice of Life, Call to Action/Prophecy, and Absurdism.
Do they surprise me? Absolutely. I can have a beautiful plot all planned out, and then my characters say, “okay I see the route, but what if we take a sliiiiight detour? :)” and then soon enough I’m on a totally unique and unexplored path in my writing….and that’s exciting. An adventure all on its own ✨
My Characters
Would you please tell me about your current favorite character? (Current WIP, past WIP, never used, etc.)
I fear if I don’t say Peter here, he’s gonna kill me. In my current WIP, my favorite character is Ali because he’s a lovable goofball genie that wants the best for Noah. Overall currently (side eying) Peter because he’s a chaotic-neutral, anti-establishment, insane pirate captain that makes my life entertaining 😂
Which of your characters do you think you’d be friends with in real life?
Ali. Hands down. Dude gets along with just about everyone.
Which of your characters would you dislike the most if you met them?
Any of the villains I wrote, but going off of main OCs? Gosh that’s tough….probably Tyr because he’s really angry all the time (for good reason, but too much of that is toxic)
Tell me about the process of coming up with of one, all, or any of your characters.
Oh boy. That’s a big one. Let’s see….
Character building kinda happens simultaneously to Plot Planning; it’s a bit hard to describe, as there’s no “right order” to my world building. But usually it’s: “Okay, who is my protagonist? Who is the antagonist? What do they look like? Is the protag a hero, or villain? Is the antag a hero, or villain? What is their ‘general moral alignment?’ What are their characteristics? What are their strengths? What are their flaws? What are their goals and aspirations? Etc.” I do this for each major character. Then, secondary and supporting characters, who get a little less polish but still enough to be human (or relatable) in nature, start getting fleshed out.
Once I get the Core Plots and characters made and planned out, I start piecing the events in chronological order in the story. This becomes my “roadmap” that helps drive the narrative. Then….well, the rest just kinda falls into place. Once I have a “Plan of Events,” all that’s left is writing the story around the plan. And, as I’m writing, new ideas may come, and I get to explore that a little further during the writing phase.
tl;dr: I do the “Tree Approach.” Characters are the foundational trunk. Branches are the Core Plots. Twigs are the Conflicts. Leaves are the little details of each conflict (i.e. how characters react, where the conflict is set, what this means for each character’s aspirations, etc.)
Do you notice any recurring themes/traits among your characters?
Yep :)
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How do you picture them? (As real people you imagined, as models/actors who exist in real life, as imaginary artwork, as artwork you made or commissioned, anime style, etc.)
Like this:
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My Writing
What’s your reason for writing?
Personal enjoyment, mainly. And how far I can stretch and challenge my creative mind ✨
Is there a specific comment or type of comment you find particularly motivating coming from your readers?
Any story reactions and positive engagement is always appreciated. Just don’t be a dick and you’re good 👍
How do you want to be thought of by those who read your work? (For example: as a literary genius, or as a writer who “gets” the human condition; as a talented worldbuilder, as a role model, etc.)
I loathe this question. As long as people enjoy my stories, that’s what matters. I’m just one silly little guy writing stories for my own enjoyment. The fact that other people can enjoy my wild ideas as well is a blessing in of itself.
What do you feel is your greatest strength as a writer?
Comedy and Dialogue. And comedic timing.
What have you been frequently told your greatest writing strength is by others?
Same as above. Also have been told that I have wildly entertaining and outlandishly creative ideas portrayed in “insane, chaotic, and ballsy ways.” Coolio 🤙
How do you feel about your own writing? (Answer in whatever way you interpret this question.)
I’m proud of it. I’ve successfully written stories that I wanted to read, and reading back through my stories is really entertaining and motivating :)
If you were the last person on earth and knew your writing would never be read by another human, would you still write?
I’ve already been writing stories on my own for well over a decade, nearly two. It was my husband and friends who finally pushed me to go public, and I’m very glad I did :)
When you write, are you influenced by what others might enjoy reading, or do you write purely what you enjoy? If it’s a mix of the two, which holds the most influence?
I write solely for my entertainment, and my personal opinion is that’s the best way to do it, honestly. If I write stories that I want to read, I enjoy them, I spend more effort on them because I WANT to, not to please anyone other than myself. I don’t inhibit myself or censor myself, allowing me creative freedom to write wherever my heart takes me….which has led to some WILDLY entertaining plots. Even if writing is a career to some, if you find yourself enjoying what you write, you’re gonna motivate yourself beyond your wildest imaginations ✨
Man, that was a lot! Thank you @davycoquette for starting the chain, and thank you again Sable for tagging me!
I will gently and no pressure tag the following people as well as my tag list: @nczaversnick , @lavender-gloom , @cowboybrunch , @noblebs , @words-after-midnight , @saturnine-saturneight , @marlowethelibrarian , @aintgonnatakethis , @coffeexafterxmidnight , @astramachina , @justabigoldnerd , @pippinoftheshire , +open tag! 💛✨
✨👇Tag list for writing tidbits below. DM me if you’d like to be added 👇✨
Tag List for writing tidbits (lmk if you want + or -)
@talesofsorrowandofruin , @alinacapellabooks , @gioiaalbanoart , @deanwax , @dyrewrites , @honeybewrites , @paeliae-occasionally , @kaylinalexanderbooks , @katenewmanwrites , @billybatsonmylove , @madi-konrad , @houseplantblank , @far-cry-from-finality , @froggy-pposto , @fractured-shield , @avaseofpeonies , @topazadine , @thecoolerlucky , @theaistired , @willtheweaver , @rivenantiqnerd @somethingclevermahogony , @noxxytocin , @leahnardo-da-veggie , @addicted2coke-theothercoke , @illarian-rambling , @mysticstarlightduck , @ominous-feychild
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tirralirralirra · 5 months
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something I love about having read/watched frieren and dungeon meshi concurrently is getting to see that, despite their similar broad genres (fantasy, DND-esque settings, failure op elf girls /lh), they are two very distinct stories that ultimately achieve the same* thematic goal through different narrative means.
like you have frieren's contemplative, almost slice-of-life style storytelling that focuses on how the connections between people make an impact, and how it's beautiful to cherish the memories of those we love, even the small ones (especially the small ones), and that being alive is so, so beautiful because of those things. Then juxtaposing this with the overall narrative of a literal journey to a land beyond in order to meet with the dead, while not losing focus on those that are alive. Frieren as a story takes time to explore the small things that make life beautiful (fields of flowers, the beauty and not the power of magic, stargazing and sunsets with your friends).
and then you have dunmeshi's tight narrative arcs that are built around urgency (saving falin, first from digestion, then from...chimera-ization), but also continually return to the same concept as a core tenet to both the literal narrative structure around meals and the overall story: to eat is a privilege of the living. That there is joy to be found in eating because it means you are alive, that you survived. That taking time to take care of yourself is honoring your life. That death is a part of life through the acts of killing monsters to eat, and that the dungeon's condition where a soul remains tethered to the body is unnatural.
For that last bit, I love how we're just introduced to the concept in the beginning as a bit of world building, something you might just take at face value of, "oh, I guess this is how this works in this story", and over the course of the story the characters start to interrogate that reality, culminating in Marcille's realization at the end that they took death for granted because of the dungeon's condition:
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[ID: Manga panel of Marcille looking down in thought and saying "Look, this might sound a little weird, but...I think the entire point of this journey we went on....was learning how to accept death.]
(Panel is from the ehscans version, will update with official eng when the final volume releases)
I also love that the story takes the time to say, look, you can be in a hurry, but you still need to take care of yourself. Eat well, sleep well, What will you achieve in the service of yourself or others if you don't take care of the most basic qualities to survive first? The most recent episode is a good example of that with the focus on shuro vs. laios, and then there's this reinforcement of the idea by the end:
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[ID: Dungeon meshi manga page showing Laios, Chilchuck, and Senshi shouting "A balanced diet!!" "R-regulating our daily rhythms!!" "And moderate exercise!!" respectively, followed by the three in various poses in front of the word "VICTORY" and Laios saying "If we watch these three points...we'll naturally work our way to strong bodies!!"]
Anyways this is all very disorganized and I have other things I need to do and I could write a more cohesive, actually organized thought piece on all of this with like, coherent points, but I don't really like to delve into literary analysis on my fandom account. it just lives in my head, rent free. thank you for coming to my ted talk tumblr. don't expect to see more of this, lol.
*I say same goal, which is not to say the only goal. stories can have more than one theme, it's ok if you disagree with me on this, but please bear in mind that I'm speaking very, very broadly.
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raeynbowboi · 5 months
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Translating the Teen Titans to Faerun
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A long time ago I did a post translating the Gaang from Avatar: the Last Airbender to the world and lore of DnD, making Katara a Cleric of Selune, Toph a blind-fighting Ranger, etc. While that was a good first foray into the idea, I wanted to explore the idea again with my favorite team of heroes: the Teen Titans. I've built all of them before, Raven more than anyone else. But today, we're not building the Teen Titans based on their powers. We're building them based on how they would fit into DnD lore as if they were natives of Faerun, born and raised in the setting. How would this change their backstories, or would it simply change their powers? Let's find out.
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With a well-crafted team like the Teen Titans, we want to be sure each character stays true to their general party role, and the group works well together in a campaign. An all monk party isn't going to fare as well as a party with diverse roles and classes. So, while we won't get too hung up on this, it's worth thinking about. Robin is the leader, and specializes in stealth, infiltration, and investigation. Cyborg is the meat shield, gadgeteer, and primary doctor. Starfire is the flying warrior princess with laser powers and super strength. Raven is the scholarly wizard with powerful psionic powers from a dark origin and minimal healing powers. Lastly, Beast Boy is the goofball comedic wildcard shapeshifter. These basic ideas we want to keep in tack as much as possible, while filtering the team through the lore of Faerun.
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ROBIN
DICK GRAYSON
Before moving to Jump City, Robin mentored under Batman, a master detective and vigilante crimefighter in the crime-infested major city of Gotham. In some Teen Titans media, the Titans are firmly located in San Francisco, California, but even in the cartoon, Jump City appears to be located in southern California. Gotham has influences of major American cities like Detroit and Chicago. Meanwhile, Superman's Metropolis is more closely based on New York City. There are three major cities in Faerun: Waterdeep, Baldur's Gate, and Neverwinter. Of the three, Waterdeep seems the most like New York City as the biggest city in Faerun. Baldur's Gate started as a smuggler's den, mapping well onto Gotham. And that leaves Neverwinter to map onto Los Angeles/San Francisco. This would mean that Batman is a Baldurian nobleman, and that Robin moved from Baldur's Gate to Neverwinter to pursue his own career as an adventurer.
Robin is an ordinary human in every definition of the word. There's nothing special about his bloodline and his biology was not altered in any way. Robin is a Standard Human.
While Robin did begin his career as a performer in the Flying Grayson Circus Act, he's not really a performer anymore. Robin's true training came from being mentored by Bruce Wayne in Baldur's Gate, learning the tricks and tools of crime-fighting, investigation, martial arts, and stealth. We'll say his background is an Investigator for Insight and Investigation proficiency.
It really is worth pointing out that Robin became a villain twice while trying to chase Slade. When he lost to Kotaro, Robin disappeared to the other side of the world for weeks, possibly even a month or longer with little notice. When he broke his arm chasing Johnny Rancid, the entire team tackled him back into his chair thinking he was going to insist on hunting down Rancid in spite of his broken arm, and they were all surprised he was just grabbing the remote. Robin is textbook Chaotic Good.
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CLASS
Battle Master Fighter: Fighters are trained warriors. They're soldiers, guards, knights, and faith militants. Battle Masters are experts in strategy and tactical combat. Their maneuvers allow them to command their party, crowd control enemies, or gain advantages in a fight. Robin is well-versed with a variety of tools and weapons, and puts tactics at the forefront of his fighting style. Way of Shadow Monk: while Robin is a skilled martial artist trained by the Grand Master and talking animals, monks possess a mystical, not quite magical power. Their ki is beyond human ability. And a major aspect of both Batman and Robin is the complete lack of supernatural powers. Shadow Monk is not a horrible way to build Robin. He is a martial artist who favors stealth and secrecy. But, it's not the most in-character option there is. Inquisitive Rogue: Rogues do not need to be ruthless cutpurses loyal to some lowly den of thieves. They are simply highly specialized experts in the areas of infiltration, stealth, espionage, forgery, and extraction. It just so happens many use these talents for criminal offenses. Inquisitive Rogues are skilled detectives and investigators. They can study an enemy for weaknesses to exploit, gaining advantage even in a 1v1 scenario and dealing extra damage. It's also worth remembering Robin was trained by Batman, a man often called the world's greatest detective.
Looking at Robin's abilities, backstory, and training, I would ultimately declare him to be an Inquisitive Rogue. They excel at sizing up enemies that are bigger and stronger than them, they're designed to be great detectives, and their littany of skills and talents sure sounds like our Boy Wonder. You could reasonably multiclass with Battle Master Fighter for the maneuvers. Or you could go straight Rogue and just take the Martial Adept feat to gain Maneuvers.
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STARFIRE KORRIAND'R
Korriand'r is the princess of Tameran, a planet somewhere in the Vega system. Her race are proud warriors with emotion-heightened powers, including superstrength, flight, and starbolts. Tameraneans are similar to Kryptonians, except they aren't weak to Kryptonite, and they get their powers from emotion instead of the Earth's sun.
There are a few Alien species that Starfire could be:
Astral Elf: Space-faring elves that left the Feywild to explore the stars, Astral Elves have starlight in their eyes, and automatically know either Light, Dancing Lights, or Sacred Flame. Astral Elves can also teleport 30 ft as a bonus action a number of times equal to their proficiency bonus. Dragonborn: Contrary to popular belief, Dragonborn are not the result of a dragon and a bard doing the horizontal monster mash. Rather, they are aliens from the planet Abeir that crossed over to Toril during the Spellplague. Once the unpaid servants of Abeir's dragons, they overthrew their masters and made their own culture. They have a strong warrior culture, and value their clansmen and kin above all else, even faith. Dragonborn aren't always religious as the gods could not hear their prayers on Abeir, but Bahamut is a very popular god for worship in Dragonborn society, and other dragon deities do see worship in Dragonborn society. Githyanki: The Githyanki are the psionic warriors of the Gith race. Once the unpaid servants of the Illithid Empire, they freed themselves from servitude. However, in the aftermath, the Gith separated into two factions: the Githzarai and the Githyanki. The Githyanki serve the undying Lich Queen Vlaakith, hunt Mind Flayers, and ride Red Dragons. They also have a very "the strong eat the weak" mentality, and have extremely harsh policies on failture and usefulness.
While the Astral Elf looks the most like Starfire, I'm going with the race that seems the closest to Tameraneans. I'll be making Starfire a Gold Dragonborn. If the setting allows, you could absolutely make her a Crystal Dragonborn for Radiant energy, but not every setting is going to work for gem dragonborns, so I chose to stick to the classic varieties.
As for her background, Starfire is the Princess of Tameran which could make her work as a Noble. She is a highly skilled fighter which could make her a Soldier. She's also an alien from a far-away planet new to this earth and its strange customs, which could make her a Far Traveler. As being a princess is what shocks the Titans the most, it's what defines her more than the other two things. We'll call Starfire a Noble, but we'll swap out her History proficiency for Athletics, and keep her proficiency in Persuasion. She speaks Draconic as a Dragonborn, as well a language of her choice. We'll go with Gith for flavor, as it's another alien language. If you want a more core rulebook language, Deep Speech is the language of Aberrations. If both those languages feel too alien and you want a language she's more likely to encounter in a campaign, then the strong warrior cultures of Goliaths and Orcs could be nice choices for her, having her speak Giant or Orcish respectively. Because Tameraneans learn languages through lip contact, if you wanted to play up this aspect, you could have Starfire take the Linguist Feat once or twice to learn more languages, but this is entirely optional and mostly for flavor and roleplay.
Starfire always follows her heart. Even when told not to do something, she will do it if she believes it is right, which leans more Chaotic. However, Starfire can also usually be expected to keep her word, dislikes fighting unnecessarily, does not like lying, cheating or stealing. She was even willing to marry Glgrdsklechhh if it meant avoiding war, unaware it was a gambit for Blackfire to gain a powerful artifact in exchange for Starfire's hand in marriage. As such, I would say that Starfire is Neutral Good. She will always do whatever she feels is best in the moment. Whatever course of action she believes will do the most good for the most people.
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CLASS
Like with her race, there are a few build options each of which translates Starfire to DnD's world and lore in different ways.
Draconic Bloodline Sorcerer: Being a dragonborn, the Draconic Bloodline Sorcerer translates nicely as her race's natural affinity for draconic magic, mirroring how all Tameraneans have starbolts. She gives up her melee warrior aspects to focus on her dragonborn magic, specializing in Fire magic. Light Domain Cleric: Cleric is a surprisingly good choice for what Starfire would be if raised in the world of DnD. Clerics aren't just healers, some join their faith militant, acting as the sword of their god's divine justice. Clerics can cast radiant spells like Guiding Bolt, Sunbeam, and Sunburst, they're decent frontline warriors, and they heal and support their friends. War is a better fit if she wishes to worship Bahamut, but Light lets Starfire make better use of radiant magic, and also gives her a few fire spells as a Cleric as well, letting her keep the heavy light and fire theme. She may worship Tamara, the Draconic Goddess of Light, Mercy, and Forgiveness. Oath of Devotion Paladin: She starts to really lose her Starbolts at this point, but she puts greater emphasis on her warrior spirit, and she still has radiant smites. Whereas the Cleric angle makes Starfire a better support for her friends and Sorcerer puts all the attention on her starbolts, the Paladin focuses on turning Starfire into a heavy-hitting tank that shakes off the hits her friends can't handle. She still gets some healing with her Healing Touch, and a few healing spells. Starfire fits the mold of fighting for beliefs, as her powers manifest through strong convictions such as righteous fury, boundless confidence, and the joy of flight.
While I was tempted to make Starfire a Draconic Bloodline Sorcerer as a good translation of her canon emotion-based powers native to her race, I had to remind myself that we are not just building Starfire. Dragonborn are not Tameraneans. While they have access to draconic magic and blood, draconic sorcery is not a universal thing across their race the way it is with Tameraneans. We are asking what would Starfire be if raised in Faerun? And I don't believe Starfire would be a Sorcerer. However, Cleric and Paladin is a much tighter race. Both gain their powers from convictions and beliefs, which reflects the way Tamaraneans like Starfire draw their power from strong emotions and beliefs. But which one you favor comes down to splitting hairs. Ultimately, I would chalk Starfire up as an Oath of Devotion Paladin. For starters, we are ignoring their canonical powers when picking a class. Paladins are great warriors, and the people of Tameran are a strong and proud warrior race. Dragonborn are not super religious with Dragonborn Clerics being rare, but Paladins are extremely common in Dragonborn society. Finally, their main stats of Strength and Charisma is very fitting and appropriate for Starfire. She is strong and very charming. While I favor Paladin, the divide between Paladins and Clerics is extremely narrow, and being a Light Domain Cleric is not a bad way to build Starfire. She'd have ample access to tons of radiant and fire spells, she'd be able to heal and support her friends, and nothing is stopping her from putting points into Strength as a Cleric and being a decent front-liner. If you want her to draw strength from her convictions, be effective in melee, and be a full spellcaster, then Cleric is an equally great choice. As I said, Paladin only barely squeaks past Cleric in my analysis, and in the first draft, I did originally settle on Cleric. Both work for Starfire, and thus, I'll leave a spell list for both. For her Paladin build, I had Starfire take Magic Initiate: Sorcerer to give her some ranged spell attack options. You could also do a dip into Sorcerer with a Paladin build as opposed to taking the Magic Initiate feat.
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PALADIN SPELLS
Bold: Magic Initiate (Sorcerer) Orange: Oath Spells
C Firebolt, Light 1 Burning Hands, Cure Wounds, Protection from Evil & Good, Sanctuary, Searing Smite 2 Branding Smite, Lesser Restoration, Warding Bond, Zone of Truth 3 Blinding Smite, Beacon of Hope, Crusader's Mantle, Daylight, Dispel Magic, Revivify, Spirit Shroud 4 Death Ward, Freedom of Movement, Guardian of Faith, Staggering Smite 5 Banishing Smite, Circle of Power, Commune, Destructive Wave, Flame Strike
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CLERIC SPELLS
Orange: Domain Spells
C Guidance, Light, Resistance, Sacred Flame, Spare the Dying, Thaumaturgy 1 Bless, Burning Hands, Guiding Bolt, Healing Word, Faerie Fire, Sanctuary, Shield of Faith 2 Aid, Flaming Sphere, Lesser Restoration, Prayer of Healing, Scorching Ray, Spiritual Weapon 3 Daylight, Fireball, Mass Healing Word, Remove Curse, Spirit Guardians, Spirit Shroud 4 Aura of Life, Banishment, Guardian of Faith, Wall of Fire 5 Commune, Dawn, Flame Strike, Greater Restoration, Holy Weapon, Scrying, Summon Celestial 6 Heal, Sunbeam 7 Divine Word, Fire Storm 8 Sunburst 9 Mass Heal
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CYBORG VICTOR STONE
Victor "Vic" Stone is the son of famous cyberneticist Silas Stone that grew up in Detroit. Once a prolific high school athlete, Victor was horribly injured by an explosion at S.T.A.R. Labs caused by an invasion by Darkseid. With his cybernetics expertise, Silas saved Victor's life by infusing his son with the Mother Box.
Because Cyborg was born human but has since been infused with technology, we'll call Cyborg a Variant Human. Why is he not a Warforged? Becaues he was not built the way Grid was. Cyborg is not a robot, so he is not a warforged. He's also shown several times needing to eat and sleep in order to function, two things Warforged do not require. As a Variant Human, we'll give him +1 Strength and +1 Constitution. And we'll add on the Tough feat to increase his durability. Cyborg is the team meat shield, after all.
In terms of background, Cyborg was a high school athlete before the accident, so we'll call him an Athlete for Athletics and Acrobatics.
When Brother Blood steals Cyborg's blue prints, he becomes determined to stop Blood because it's his plans. His technology. He feels it is his responsibility. He similarly gets upset when any of his technology or gadgets is commandeered by villains. He puts his heart and soul into those inventions, and gets very upset when they're hurt or stolen. Cyborg is a lot more laid back than Robin as a leader, but still cares about getting the job done. I find it hard to really say whether he leans more Lawful or Chaotic. He has principles and sticks to them, but he's also left the team multiple times after a heated argument with Robin. I ultimately land on Neutral Good for Cyborg's alignment.
Now, how does his prosthetics come into it? Well, there's an item in DnD called the Prosthetic Limb, a common wondrous item that can replace lost limbs, doesn't require attunement, can be detached, but not against the user's will. But Cyborg's metal body clearly acts like armor, how do we incorporate this? We travel to Theros. Mythic Odysseys of Theros introduced an item called Molten Bronze Skin that comes in Breastplate, Half Plate, and Plate Armor variants. This item molds itself to the wearer's body, allowing them to easily wear clothes over the armor, and making it impossible for someone else to take off. This item does require attunement, but it accomplishes the same effect of giving Cyborg "built-in" armor, the way a Warforged would have.
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CLASS
Artillerist Artificer: Artificers are gadgeteers and magical smiths that can defy logic with their inventions. Both Cyborg and his father are experts in cybernetics, metalworking, coding, and engineering. Cyborg built a car, a submarine, and then turned that submarine into a spaceship. The artillerist can make a tiny cannon they can carry with one hand that can fire a force ballista. Just try to say that's not Cyborg's sonic cannon. Champion Fighter: Cyborg is the tank of the party. It's his job to take the hits others wouldn't survive. In a low-tech fantasy world where Artificers don't belong, this version of Cyborg is a blacksmith who forged his own weapons and armor. The Champion is an athlete who prioritized physical strength over other aspects. When Cyborg isn't using his sonic cannon, he's throwing punches and lifting heavy weights, and he was a high school athlete until his accident. This is also a good multiclass option to get both sides of Cyborg: the tech and the muscle.
At minimum, Cyborg needs at least to be level 3 in Artificer to gain his Eldritch Cannon. After that, he can put as many levels into Artificer or Fighter as he wants. If he manages to become a level 11 Fighter, he'll get to make 3 weapon attacks then fire the Force Ballista as a bonus action, giving Cyborg 4 attacks at level 14. If you choose the Unarmed Fighting Style, Cyborg can wreck shop with his fists, making him an effective pugilist. Thanks to Action Surge, he can attack up to 6 times with just his action, and 7 times once you include his Eldritch Cannon. This makes him a pretty effective damage dealer, and the fighter levels would boost his Hit Points to make him a more effective tank. If you choose to take Artificer to level 9, his Force Ballista increases from 2d8 to 3d8. If you're okay with odd numbered levels and losing out on ASI, then Artificer 9/Fighter 11 could work. But for those who like getting ASI, then Artificer 4/Fighter 16 or Artificer 8/Fighter 12 may be more appealing. Just make sure to max out his Strength, and give him good Constitution and Intelligence, while dumping Dexterity. As an Artificer, we'll add Medicine and Perception to his skill list.
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SPELLS
Blue: Artillerist Spells
C Light, Mending, Message, Shocking Grasp 1 Alarm, Cure Wounds, Identify, Shield, Thunderwave 2 Heat Metal, Scorching Ray, Shatter, Vortex Warp, Web 3 Fireball, Glyph of Warding, Haste, Tiny Servant, Wind Wall 4 Fabricate, Ice Storm, Mord's Private Sanctum, Summon Construct, Wall of Fire 5 Animate Objects, Cone of Cold, Creation, Greater Restoration, Wall of Force
This spell list was made for those who build Cyborg as a pure Artillerist Artificer, while those who build him as a Fighter multiclass will obviously have fewer spells.
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RAVEN RAVEN ROTH
In her youth, Raven's mother Arella was lured into joining a cult that worshipped Trigon. She was chosen to be Trigon's bedmate, and afterwards, was approached by the Monks of Azar. They offered to shelter her and the child from Trigon, agreeing to raise the child in another dimension. A dimension named Azarath.
I believe the best translation of Raven's backstory is that Arella was lured into the cult of a powerful Fiend. Afterward, Arella was approached by Githzerai monks who offered to shelter both her and the unborn child with them in their home: the Chaotic Neutral Plane of Limbo. It would be here in the monasteries among stoic and scholarly Githzerai monks and wizards that Raven would learn to control her emotions, expand her mind, and hone her psionic powers. And one day, she would leave Limbo to return to the Prime Material Plane. This encompasses every part of Raven's backstory: being raised in another dimension, learning to control her emotions, honing her psychic powers.
As a half-demon, Raven translates nicely to Tiefling. Due to her empathy powers to manipulate other people's emotions, we'll go with a Fierna Tiefling. This will give her Friends, Charm Person, and Suggestion.
Having been raised in another plane, I would call Raven a Far Traveler. This grants her proficiency with Insight to get a reading for people's true feelings, and Perception to sense things around her, both of which can be flavored as her empathic powers and her extrasensory abilities. It also grants her proficiency with a Dragonchess Set, and she learns the Abyssal language.
When Robin becomes Slade's apprentice, Raven is the one to remind the team that he's a villain now, and they have to take him down. No matter how much the thought of it upsets her. When Cyborg leaves the team, Raven rationalizes that it's pointless to get upset and to focus on their duty as heroes. When Raven and Starfire switch bodies, Raven explains that she has to remain in control of herself to keep her powers from leaking out of her and destroying everything around her. When Trigon's prophecy comes to pass, Raven reveals that the reason she became a hero was that she wanted to do as much good as she could before the prophecy came to pass, hoping her good deeds would redeem her for the horrible destiny she knew she would one day fulfil. Raven is inarguably a perfect example of Lawful Good.
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TRIGON
But what about Raven's father? After all, we're not importing Trigon into the setting, we're picking an existing DnD Fiend to be the stand-in for Trigon. Firstly, we have to settle whether Trigon is a Devil or a Demon, and I believe he is a Demon. He betrays Slade the first chance he gets once it's time to pay up on his side of the deal, and his very presence on Earth changes the entire planet. Demons in DnD are Chaotic Evil, untrustworthy to keep their word. They also have an impact on the world around them that corrupts everything to resemble the Abyss. And prolonged demonic presence only makes these changes worse. But which Demon Lord is her father?
Graz'zt: Graz'zt is an interesting choice because he's actually had a relationship with a human: the witch Tasha. He is the Demon Prince of Lust and Pleasure. Graz'zt will take any opportunity to turn any moment that is sweet, beautiful, and tender into something perverse, degrading, and carnal. If anyone was going to sleep with Arella just to use her to make a kid he can manipulate, it would be Graz'zt. He's not as big as Trigon, but his personality does support that he'd play the waiting game. After all, he used to be a devil before he realized he would never rise high enough to stand beside Asmodeus, and defected to the Demon side. So unlike other Demons, Graz'zt is more clever and patient. It also means Tasha could be a DnD counterpart to Arella, and also gives Raven a grandmother: Baba Yaga. This places Raven in a very prolific magic bloodline of powerful female spellcasters. Before Demogorgon showed up, Graz'zt was contending with Orcus, the Demon Lord of Necromancy for supreme rulership of the Abyss, so he's no slouch in terms of power. He is a Large CR 24 Demon. Baphomet: Baphomet's strongest argument is that he resembles Trigon the most, with his cloven hooves and antlered head. However, Baphomet is more of a king of beasts and brutes, and his general behavior does not support Trigon's plot to conceive Raven. However, Baphomet's sphere of influence is brutality, aggression, rage, and conquest. Red Raven or Dark Raven literally embodies Raven's rage, and anger causes Raven's demonic powers to rise to the surface. Which is on point for Baphomet. The biggest point against Baphomet however is that he favors those with natural weapons such as claws and horns, as his followers should want to rampage and gore with their natural weapons. So a magical daughter like Raven doesn't really fit the bill. This could be her rebelling against his physical aggression mindset, but that's stretching to make it work. Trigon also doesn't care about fighting the Titans, using magic to distract them while he gathers his strength. Baphomet would take glee in the fight, something Trigon does not do. He is a Huge CR 23 Demon. Demogorgon: The Prince of Demons, Demogorgon is the most powerful of all the Demons in the Abyss. He's enormous, and an absolute world-ending level threat. But is he clever enough to plot to conceive Raven? Yes, but only partially. Demogorgon's two heads are basically his left brain and his right brain. One calculating and clever, the other feral and impulsive. The clever head could plan to use Raven as a portal, but the other head might be too impulsive and ruin the plan. He is a Huge CR 26 Demon.
Ultimately, I have to go with Graz'zt as Raven's father. He's not as powerful or as huge as Demogorgon, but he's more manipulative and cunning. He has the patience to wait for his plan to come to fruition, he's manipulative enough to use false love and affection to coerce people into obedience, and he's depraved enough to get a sick pleasure out of using, debasing, and defiling any amount of love shown to him. More importantly, half his brain isn't impulsively trying to undermine every single one of his schemes. While Demogoron is more of a world-ending 'we are so f*cked' threat, Graz'zt is still a Demon Lord. Just because he's prettier does not mean he's not still an enemy that even high level adventurers would struggle with. Graz'zt, after all, is a CR 24 Fiend. Certainly nothing to scoff at. That's only 2 CR below Demogorgon.
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CLASS
Raven is clearly a practitioner of arcane magic, but the source of her magic is so muddled that she could be any one of the three main arcane casters.
Aberrant Mind Sorcerer: Raised in Limbo amongst the Githzerai, the Aberrant Mind works well for Raven's backstory. For sorcerers, magic is infused into their very being. They don't need to study or make a deal, they just have a well of magical power innately. How they get this well varies. Usually, it passes along bloodlines. But it can also be like a mutation. One could go to the Shadowfell for Spring Break and return as a Shadow Magic Sorcerer. One can be given a spark of magic by a willing benefactor, they could touch an object that imparts magic to them, or awaken the power in a moment of dire circumstances. They could be born during an eclipse, travel to another plane, or be exposed to the weave itself. Their magic is constantly bubbling up inside of them, and leaking out if they don't contain it. Their magic can be explosive and hard to control. All of which sounds remarkably similar to Raven's powers and the constant struggle she undergoes to contain and control these powers. With Revelation in Flesh, Raven can fly for 10 minutes at a time at the cost of a single Sorcery Point. There's also no limit to how often she can reuse this power, other than her sorcery point pool. Granting Raven something akin to limitless flight, though not exactly. Fiend Warlock: While Raven herself did not make a deal with Trigon, Arella did. Arella was in Trigon's cult. According to Xanathar's Guide to Everything, one way a warlock might be joined to a patron is that their patron has been a benefactor to their family for generations, meaning it is possible to inherit one's otherworldly pact from their parents. There's also something I like to call the Sleeping Beauty Rule. The princess didn't choose to have fairy godmothers, but the king and queen did. The Player's Handbook also highlights that it is entirely possible to stumble into a pact without realizing it, or to become a warlock by simply reading an esoteric tome or touching a sentient blade. As such, it is entirely possible for Raven to be an unwilling warlock of her father. In the show, Trigon says that he gave Raven her powers, and Raven herself says in The End Part III that now that Trigon has no need of her, she no longer has her powers. But this is false, as Raven still has her powers, and uses them to fight back against Trigon. However, this is sort of fuzzy on how this works. Did Trigon really give her those powers, but could not take them away from her, or was Trigon mistaken and was never the source of her power to begin with? There's also the issue that in DnD canon lore, while a warlock Patron can bestow powers, they can't necessarily take them away. And Sorcerers can also have their powers bestowed upon them, further blurring the lines on whether Raven's gifts are more of a sorcerous origin or an otherworldly pact. The w Enchantment Wizard: I've built Raven several times, and every time, she's a Wizard. Raven is the brains of the party. She's a utility spellcaster with a vast knowledge of arcane lore and history. She's a polyglot who speaks several ancient languages, and has a library's worth of creepy esoteric books of arcane lore and eldrtich knowledge in her bedroom. Every spell that deals Psychic damage is under the School of Enchantment, and the school is full of spells that manipulate the mind, the senses, and emotions, all things Raven has displayed the ability to control. But we're not building Raven based on how she behaves in the comics or show. We're building Raven based on DnD lore, and Raven's powers were not cultivated through study. Yes, she learned new spells from Malchior. Yes, she is a highly intelligent person. But scholarly study is not the source of her powers. She does not have a connection to the Weave or any other sort of magical energy in the DC Universe. There are metaphysical forces in DC Comics, such as The Green, The Red, The Black, and other such forces, none of which Raven herself is linked to in any way. As such, I cannot confidently label Raven as a Wizard in accordance with DnD's lore.
Ultimately, I have to go with an Aberrant Mind Sorcerer. Her magic is innate. She works to control and maintain it. And a lack of restraint leads to her magic flooding out of her and impacting the world around her if left uncontrolled. Raven is a Sorcerer. However, she is a good candidate for multiclassing if you so choose. The main reason Raven is said to have left Azarath was due to Trigon finding her, forcing Raven to flee. However, in some versions, it is Raven herself --driven by curiosity -- that seeks her father out. In so doing, alerting him to her location, and dooming Azarath in the process. Either way, the moment of Trigon finding her could be the moment her pact is sealed, multiclassing Raven into a Fiend Warlock. Thus, Raven can start out as a Sorcerer, and possibly dip a level or two into Warlock to boot. This is also a large part of why I didn't make Starfire a Sorcerer. The party doesn't need two sorcerers, and Sorcerer works much better for Raven than it does for Starfire. For my spell recommendation, I will be assuming Raven has 2 levels in Warlock, and 18 levels in Sorcerer. For her Sorcerer skills, we'll give Raven Arcana and History.
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SPELLS
*Racial Spells Bold: Aberrant Mind Origin Spells Italics: Warlock Spells Purple: Sorcerer Spells
C Blade Ward, Eldritch Blast, Friends*, Mage Hand, Mending, Message, Mind Sliver, Mold Earth, Prestidigitation, Toll the Dead 1 Arms of Hadar, Catapult, Cause Fear, Charm Person*, Command, Dissonant Whispers, Hex, Shield 2 Calm Emotions, Detect Thoughts, Mind Spike, Suggestion*, Tasha's Mind Whip 3 Counterspell, Hunger of Hadar, Fly, Sending 4 Dimension Door, Evard's Black Tentacles, Raulothim's Psychic Lance, Summon Aberration 5 Bigby's Hand, Rary's Telepathic Bond, Synaptic Static, Telekinesis 6 Globe of Invulnerability 7 Plane Shift, Teleport 8 Demiplane 9 Time Stop or Psychic Scream
ELDRTICH INVOCATIONS
Agonizing Blast
Eldritch Sight
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BEAST BOY GARFIELD LOGAN
Garfield Logan was born an ordinary human, but when he became sick as a child, his father injected him with a serum using the DnA of a green monkey. The serum saved Beast Boy's life, but he turned completely green as a result, and unlocked his shapeshifting powers. Beast Boy can turn into more than just garden variety zoo animals. He has turned into alien lifeforms, microorganisms, dinosaurs, and dragons. The Werebeast Form he got in the 2003 cartoon episode "The Beast Within" later became Comic Cannon when Beast Boy was captured by Lupus, a minor werewolf villain. Beast Boy's best skill lies in his wild card shenanigans, as he can do things like turn into a whale to make use of how quickly whales think to artificially inflate his intelligence. When the Borneo Rainforest faced extinction, Beast Boy and Swamp Thing worked together to restore the ecosystem. Swamp Thing provided the seeds and flora, and then Beast Boy dispersed himself into a swarm of insects to help pollinate and stimulate the regrowth of the rainforest. Raven even tells Swamp Thing that when Beast Boy does this, he risks losing small parts of himself should anything happen to his many insect forms, but he takes on these risks willingly for the benefit of nature. While Beast Boy's green skin and shapeshifting are a result of the monkey serum he was injected with, Beast Boy's actual ability to shapeshift comes from a metaphysical energy field in the DC Universe called The Red. Think of it like the Force but specifically for all animal life forces in the universe. A similar force called The Green caters to all plant life in the universe, and this power is wielded by characters like Swamp Thing and Poison Ivy.
In terms of his race, because Beast Boy was a normal human until he turned green, I'd have to chalk him up as a Variant Human. Because he's short and green, there is a primal urge to make him a Goblin, and it would be cute, but inaccurate. There's also an urge to make him one of the partially bestial races like Leonin, Hadozee, Satyr, Minotaur, or Yuan-Ti. Even Simic Hybrid has a valid excuse to be in consideration. However, because Beast Boy was born human, I have to go with such. We'll give him +1 Wisdom, +1 Dexterity, and the Charger feat to dash into melee range and get a free attack out of it.
Beast Boy has pretty much always been a hero, first being adopted by the Doom Patrol, and later joining the Teen Titans. Momento ran the Doom Patrol like a military outfit, and Beast Boy grew up respecting rank and following orders. As such, I'd call him a Soldier making him proficient in Athletics, but we'll substitute in Performance to replace Intimidation.
Beast Boy wants to do good, but he's also the Lancer to Robin's stoic serious Leader. Beast Boy is a goofball knucklehead who often shows little regard for the rules. Upon running into the Doom Patrol again, Momento chastises Beast Boy for prioritizing his team's safety over completing the mission. He's usually also the first to suggest bizarre plans or spout off ridiculous theories. As such, I would say Beast Boy is Chaotic Good. He'll do what's right, just in a very unorthodox way.
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CLASS
Moon Druid: the most obvious choice, Druid is the only class in the game with access to Wildshape, the ability to shapeshift into animals. Although Beast Boy's powers were originally from genetic experiments gone wrong, his current lore makes Beast Boy connected to The Red, a metaphysical energy that links all animal life in the universe under the Parliament of Limbs. The Red is closely connected to The Green, which characters like Swamp Thing and Poison Ivy are connected to. Due to his connection to the energy of all living animals, Druid is fitting for Beast Boy. The Circle of the Moon is the most fitting option, granting Beast Boy Combat Wildshape. Lycan Blood Hunter: Before he was connected to the Red, Beast Boy's powers were a form of genetic mutation. Blood Hunters are the class that deal with altered DnA. While Beast Boy can't turn into every animal, his Lycan form is suitably animalistic and primal. It can also be a good option if you want to specifically play into the WereBeast form from the episode "The Beast Within". Because Beast Boy lacks supernatural powers beyond his shapeshifting, this version of Beast Boy sacrifices the variety of his wildshaping to keep him a strictly martial character. The Path of the Beast Barbarian also works, but Beast Boy only really has rage issues in "The Beast Within", and it is not otherwise a core aspect of his character, to the point that I didn't feel Barbarian was a good fit for his character. Valour Bard: If we ignore his powers entirely, then Beast Boy's role in the group is comedic relief and unexpected wildcard, which sounds like a Bard. Polymorph is on the Bard spell list, giving Beast Boy a backdoor method of wild shaping without being a druid. Through magical secrets, Bards can also pick up spells from other spell lists, letting Beast Boy pick up Druid spells like Web, Insect Plague, Summon Beast, Conjure Animals, and Guardian of Nature for the Primal Beast form. None of the subclasses jumped out to me for Beast Boy, but Valour Bards are great cheerleaders and sidekicks. Beast Boy has a chronic people pleaser mentality, and uses humor to lift his friends' spirits. Beast Master Ranger: Much like the Bard, this class option doesn't really fit Beast Boy, but it works as a variant build option that rather than being a full caster druid, Beast Boy protects his animal brethren as a mighty hunter. Tigers, Cheetahs, Lions, Gorillas, Elephants, and Rhinos are among his favorite animals to turn into, and would work well as Beasts of the Land. He also favors turning into a Hawk, Falcon, or Pterodactyl for a Beast of the Air. If you want a Beast of the Sea, he tends to favor Crocodiles, Sharks, Octopi, Whales, Swordfish, and Turtles.
While each of these offers interesting character angles, I obviously have to chalk up Beast Boy as a Circle of the Moon Druid. The Lycan Blood Hunter is a very close second choice, but lacks the connection to nature that Beast Boy (especially his Comic counterpart) definitely has. The bard was mostly thrown in to consider his personality, and it wasn't a terrible idea. He is funny, and would absolutely spam Vicious Mockery. A Beast Boy native to Faerun becoming a funny bard feels very organic to his character. But Druid feels just as organic, if not more-so. Finally, the Beast Master was pretty much thrown out as an extra idea, but not one I was taking seriously. Thematically, the idea of Beast Boy as a Lorax but for P.E.T.A. is interesting. Using his bond with animals to protect other animals. But the Druid was the clear winner. For his Druid skills, we'll give Beast Boy Animal Handling and Perception.
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SPELLS
Because Beast Boy does not really have magical powers beyond his wildshaping, I put together his spell list by trying to focus on shapeshifting, summoning animal companions, and any other bodily augmentation spell I could find. Spells that change some aspect of a person's body or enhances their senses in some way. I steered clear of any spell that felt too plant-themed or elemental, as Beast Boy is more connected to beasts than he is to storms or the elements.
C Druidcraft, Guidance, Infestation, Primal Savagery 1 Absorb Elements, Animal Friendship, Beast Bond, Speak With Animals 2 Animal Messenger, Beast Sense, Darkvision, Enhance Ability, Enlarge/Reduce, Locate Animals and Plants, Summon Beast 3 Conjure Animals, Protection from Energy, Water Breathing 4 Charm Monster, Dominate Beast, Giant Insect, Guardian of Nature, Polymorph 5 Commune with Nature, Insect Plague 6 Primordial Ward 7 Draconic Transformation 8 Animal Shapes 9 Shapechange
I will say, more than anyone else, his spell list really surprised me. I've always avoided building Beast Boy and hated the idea of him being a druid because it meant giving him spells. But I am surprisingly content with the spell list I have devised for him. It puts all the correct emphasis where it should be: on making Beast Boy the master of body modification, as well as allowing him to channel The Red as well through his animal spells. I used to think Beast Boy didn't work flavor-wise as a Druid, and now I can't believe I ever thought to build him any other way.
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TERRA TARA MARKOV
Terra is yet another princess, this time the illegitimate daughter of King Viktor Markov of Markovia. In the Comics, she made her living as a mercenary and criminal, taking odd jobs to get by, while in the show, Terra is a wandering homeless teen. In the comics, Tara was already working for Deathstroke before she met the Titans, while in the show, Terra met the Titans before she met Slade. This is to say, Terra has two completely different personalities. Comics Tara is a villain through-and-through, while Show Terra is a misguided hero turned villain turned reformed villain. Because the other characters are mostly going by their show counterparts, I'll mostly be looking at the Comics version of Tara only to answer any questions about her backstory we don't have from the show. The most important detail from the comics is that Tara's half-brother, Geo-Force (Prince Brion Markov), also has geokinetic powers. However, these powers are not signs of a magical bloodline, as neither King Viktor nor King Gregor Markov had these same powers. Their powers came about from the experiments of Helga Jace, the royal scientist of Markovia. Later, Brion's wife, Denise Howard, exposed herself to the same energies, turning her into Geode. Both Denise and Tara suffered from mental instability after the experiment, suggesting that the source of their powers had a debilitating effect on their mental states. Tara hated pretty much everyone and everything, while Denise desired to kill her own husband. In the comics, Tara was at one point part of the Black Lantern Corp, which raise their members as zombies to harness the power of death and hatred. This zombie Tara then sought revenge on the Teen Titans. I won't be covering this, but thought it was neat trivia.
We're going to stick mainly to the show's lore, so we'll call Terra a Variant Human since her powers are a result of scientific experimentation. We'll give her +1 Dexterity, +1 Wisdom and the Actor feat so she can pretend to be somebody else.
For her background, Terra is a wandering homeless kid. We'll call her an Outlander for Athletics and Survival. However, if you want to play more into Tara's backstory, then Criminal, Spy, Urban Bounty Hunter, and Haunted One could also work.
Show Terra's alignment seems to me to be True Neutral. She joins the Titans because it's offered. She works with Slade because he's an option. It never feels like her betrayal is personal until after Beast Boy turns his back on her. Up until then, she's hesitant and guilty about it. Terra looks out for Terra. That to me says True Neutral. Terra never seems to care that much about helping people or stopping villains. It was always more about just wanting to belong and to have a home. No strong convictions to be a hero or a villain. Which explains why The Girl Who Might Be Terra in Things Change is just an ordinary school girl. Not some great hero or wicked villain. If you're going by Comics Tara, that's straight up Chaotic Evil. The girl hated everyone and everything, and wanted a horizontal relationship with a middle-aged man. Comics Tara was just really unstable. I mean, she saw a Jerricho-possessed Deathstroke freeing the Titans, and instead of talking to him or trying to figure out what was going on, she just pushed the Big Red Button and brought the building down on herself in an attempt to take everyone with her.
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CLASS
Terra's class is tricky because unlike Starfire with her light and fire theme, or Raven's psionics and general magic, there's not really a clean and simple class for Earth-based spells. Druids are connected to nature, and Sorcerers and Wizards have pretty wide elemental coverage, but there's not a clear and clean answer like with the other titans. So, let's look at our options:
Wild Magic Sorcerer: While there was a Stone Sorcerer, this subclass never made it past Unearthed Arcana, so we can't really count it. In the show, Terra has poor control over her powers, often causing side effects accidentally. The possibility that the source of her powers also warped her mind in the comics also fits, as wild magic is the pure chaos of the feywild. Sorcerers sometimes get their powers from being exposed to a source of magical energy, visiting other planes, or being born during cosmic events. And the Wild Magic Sorcerer often causes chaos and problems at the table because of the random side effects of their magic, such that a lot of tables hate playing with the subclass because of just how detrimental it can be to have around. Which seems really fitting for Terra. Swarmkeeper Ranger: Like Toph, Terra in the show is an outdoorsy girl who prefers roughing it in the great outdoors. This rough and tumble lifestyle translates well to being a Ranger. The Swarmkeeper can be aided by a swarm of just about anything, and nowhere does it say it has to be sentient. So, Terra could be a ranger aided by a swarm of rocks or sand fighting alongside her. It's certainly an interesting and flavorful option. Rangers get a few earthy spells, but not a ton of them. However, you could always ask your DM to homebrew a rule that would let Ranger Terra pick up some more earthen-based spells from the Druid spell list. Mutant Blood Hunter: If we ignore Terra's powers completely to focus more on where they come from, Terra makes for an interesting Blood Hunter. Her powers are a result of scientific experimentation. Mutants literally alter themselves to fight, fitting that genetic experiment angle nicely. The only difference is that this version of Terra has learned to do it herself. It's not a bad choice. Assassin Rogue: Like the Blood Hunter, the Rogue is being considered without her geokinetic powers in mind. Rather, I'm looking at the Rogue because of how rogues are often infiltrators, spies, and thieves. I chose the Assassin as they have the ability to create a false identity, which is very fitting for Terra and the Judas Contract. Whispers Bard: This one is being suggested mostly for the worldbuilding implications. Bards from the College of Whispers work as spies and saboteurs, infiltrating parties and guilds disguised as other kinds of bards, then selling their cohort's secrets back to whatever spy network they serve. They literally pull off a Judas Contract as a Subclass. And with their Magical Secrets, a Whispers Bard Terra can pick up the few spells that actually let her throw rocks.
If we were just building Terra based on her powers, Wild Magic could have been a decent fit thematically. However, the purpose of this post is to ask ourselves 'what would the Teen Titans be if they were born and raised in Faerun?' And being exposed to the crazy magic of the Feywild just doesn't feel right for Terra. Whispers Bard creates an interesting angle for roleplay, but it caters more to players wanting to play more into her Comic Book Tara counterpart. The willing traitor. Whispers works great for a villainous version of Terra, but not for Show Terra. Blood Hunter and Assassin Rogue are decent ideas, but Terra isn't much of a scientist, and again, Assassin caters much more to Comics Tara than Show Terra. Ultimately, I have to go with the Swarmkeeper Ranger for Terra. As a girl roughing it in the great outdoors, sleeping in caves, and taking care of herself, becoming a ranger seems like a natural extension of the lifestyle she was already leading by the time she met the Titans. And if we're asking what the characters would become if raised in Faerun, that's a pretty cut and dry answer. Terra would have naturally gravitated toward the life of a roaming Ranger, aided by swarms of rocks and sand. Terra Markov is a Swarmkeeper Ranger. For her Ranger skills, we'll give Terra Perception and Stealth. If you want to give her Deception, swap one of the background skills she gets from Outlander, then pick up the dropped skill from the Ranger skill list.
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SPELLS
While we decided to make Terra a Swarmkeeper Ranger, it does sacrifice a lot of her Earth-based abilties. However, if you have an open-minded DM, Terra does get a few spells from both Primal Awareness and the Swarmkeeper Subclass that don't quite fit the theme, and a cool DM might be okay with letting you make a few substitutions for Terra's spell list, pulling more Earth-based spells from the Druid and Wizard spell list as an exchange for the excess spells than the base Ranger class gives her. But even without homebrewing in more Earth magic, Terra still gets a few stone-based spells, and Wrath of Nature can let Terra chuck rocks at enemies every turn as a bonus action so long as she maintains concentration on the spell. So even a pure Swarmkeeper Ranger will still get some earthen flavor as Terra. And you could also reflavor spells, such as treating Web like quicksand to keep Terra's earthen flavor.
Italics: Primal Awareness Spells Bold: Swarmkeeper Spells Pink: DM Approved Earth Spells (Homebrew)
C Mage Hand (Mold Earth) 1 Ensnaring Strike, Faerie Fire, Hunter's Mark, Speak With Animals (Catapult, Earth Tremor) 2 Barkskin, Beast Sense, Pass Without Trace, Web (Earthbind, Max's Earthen Grasp) 3 Conjure Barrage, Gaseous Form, Meld Into Stone, Speak With Plants (Erupting Earth, Wall of Sand) 4 Arcane Eye, Locate Creature, Stoneskin, Summon Elemental (Stone Shape) 5 Commune With Nature, Conjure Volley, Insect Plague, Swift Quiver, Wrath of Nature (Transmute Rock, Wall of Stone)
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Conclusion
I felt this was an interesting thought experiment. Some characters like Robin and Cyborg changed very little from the last time I built them, while Raven and Beast Boy stayed what I expected but offered new insights into how they fit into the lore of the world. Starfire and Terra had the biggest changes, but those changes I feel are for the better, at least for this post. At least now, you could play a campaign with the Teen Titans while also being completely faithful to DnD lore.
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