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Campaign Starter: Tales from the Bonecart
Whether it's due to superstition or a distaste for a toilsome and muddy trade, folk tend to pay little attention to gravediggers. This makes for an awfully convenient cover for your travelling troupe of tombrobbers as they tour around the realm's backroads filling their pockets with mementos purloined from the dead.
Planning adventures for "evil" campaigns can be tough, but sometimes you and your players just want an excuse to get your hands dirty. What better opportunity to get DEEP down in the dirt than to hand out shovels and have them start out as a group of travelling undertakers/thieves?
Setup: A handful of crews have run the bonecart scam over the past several generations, tempering their skullduggerous actions with a bit of honest gravemaking. This dichotomy is no better represented in the current heads of the operation: Dour and hardworking Heliana, who minds the cart's reigns and keeps the crew on track, and the knavish academic Benjamin Eelpot who loves delving into things that should best stay buried. These two have taken the party on for a series of jobs that will likely require a cold heart and a strong stomach, stealing from both the living and the dead and hoping not to get caught in the meantime.
Adventure Hooks:
The party's first outing on the bonecart should be a meat-and-potatoes sort of job, used to set the tone of the campaign, which happens to sound like "Someone old and rich and lonely has died, leaving their house haunted and their valuables unguarded".
While being stewards of the dead is a great cover, it sometimes attracts the wrong sort of attention, such as when a nobleman offers the party a great reward to investigate an abandoned necropolis and the source of the terrifying dreams that haunt him. Gold is gold though, and surely this couldn't have too many long reaching complications for them.
Irony of ironies, Shortly after one of their scores the party is setupon by a group of bandits disguised as dead men, who manage to make off with a good portion of their illgotten gain. There's no way to recover their goods through official channels, so they'll have to do it themselves.
Throughout their early adventures the party will need to avoid the attention of the heavy handed sheriff hired by the local nobility to quietly and brutally dispose of criminals like themselves.
You get a lot of weird jobs being a gravedigger, but "limo service" is not usually one of them. Still, money is money, and when a bloodsoaked countess offers to pay the bonecart well to defend and transport her coffin across the lands so she can attend a gathering of the great and the ghoulish who are they to say no?
Heliana will eventually approach the party once they've gotten enough shared time , experience, and nightmarish close calls under their belts. She's got some personal matters to attend to, which involve a list of names belonging to an old secret society and a series of graves across the countryside that may contain clues to the locations of some great treasure. Its a bolder job then the crew usually pulls, and will draw unwanted attention, but they can rely on eachother to pull through, right?
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Trent shared this throwback photo of a time when him and Chuck swapped ring gear outfits on Twitter/X. ------ I'm so curious to watch how everything plays out tomorrow on AEW Dynamite.
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wealmostaneckbeard · 3 months
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Lancer: Hostile Forces
Here are 3 unrelated factions (each consisting of 3 units) for the mecha/pliot table-top role playing game Lancer:
1. Voidborn Oppressors
They used to be humble spaceship salvagers during the war between worlds. Once the war was over, they found themselves to have more military assets than the surviving planet-bound nations. And so they've leveraged their power to regulate all trade and politics across the entire solar system. Anyone who shows defiance to their authority will be crushed with disproportionate force.
Demolisher + Pirate = Wreck Mistress
During the war, arguments over salvage rights were typically resolved in favor of whoever had a Wreck Mistress. It is an intimidating machine traditionally piloted by a cold woman. It incorporates the most terrifying weapons-tech from the war: Slaver Signal, Demolition Hammer, Coreworm Rockets, Seismic Destroyer. These mechs are passed down from mother to favored daughter. Wreck Mistresses were used during the subjugation of planetary nations to butcher both mechs and their pilots in grisly spectacle.
Scourer + Commander = Las-Boss
Using a mecha-scaled laser cutter to disassemble military cruisers requires a steady hand and a keen mind. One miscalculation or twitch of the controls could result in a small nuke going off. During the war there was always demand for a "lascut specialist" for the previously stated reasons. Those who survived long enough in the profession would earn legions of followers and the best berths in any station. These wartime scrap-stars are now looking for opportunities to prove they are still just as hot as their instruments, prior to cooling. They may be accompanied by a Squad or a couple of Assault Grunts serving as groupie-bodyguards. A Las-boss must have the Melt optional system and the Military Discipline trait.
Assassin + Spacer = Boarder
The Boarder MK.I was a standardized powered exoskeleton designed for high mobility and dirty close quarters combat. It's pilots would typically use Thumper Grenades to disable targets, Leap to close the gap, and a Heated Blade to finish them off. The Mk. II was designed for combat on planet surfaces and operating alongside Wreck Mistresses. This new version of the Boarder was equipped with a Gravity Rifle (much needed ranged firepower) and Kai Bioplating (maintaining it's mobility within a gravity well). The MK. III addresses the fact that Boarders were being destroyed by being out-ranged or out-gunned, and so it features a two-fold solution. The Assassin's Mark would give the Boarder some protection from a single attacker. And a Cloud Projector would give it the ability to dodge fire from multiple attackers. During protests against the Voidborn, effigies of Boarders are set on fire and paraded around.
2. Radiovore Colony
These organisms are like a cross between bombardier beetles and nudibranchs, scaled to megafauna sizes. Radiovores naturally produce hyper-reactive chemical substances that they use for a variety of purposes. They are able to do this because they feed on rare metals and radioactive materials which gives them the necessary mutations. Their diet puts them at odds with human mining colonies pursuing the same resources. Both the Nester and the Suitor have the Regenerator and Living Chassis traits from the Exotic template.
Monstrosity = Progeny
Casually classified as being old enough to leave their nest but not mutated yet. They have claws, a corrosive bite, and acid spittle attacks. Progeny use hit and run tactics on prey, while threats are safely melted from a distance. There doesn't seem to be a limit to how old a Progeny can get, ancient ones gain the Regenerator trait.
Pyro + Exotic = Nester
When a Progeny finds high quantities of mutation-inducing materials in a defensible nest, it will become a bloated Nester. It's acid spitting gland becomes a shorter range flamethrower. They use an ability similar to the FIREBREAK Shield to protect their eggs and Progeny. After mating with a Suitor, the nester will start to lay eggs. Radiovore nests filled with eggs generate so much heat they are practically kilns. Nesters have to have burn immunity and the ability to disperse heat in order to survive. As they get near the end of their lives, an old Nester will form a hardened shell (siege armor) over their body.
Seeder + Exotic = Suitor
Progeny that have left their nests, have found low quantities of radioactive material but little shelter, turn into Suitors. These Radiovores spend their time building biomechanical bombs with different kinds of yields and payloads for multiple purposes. At first their explosives are used for the creation of nests and exploratory mining operations. Once a Progeny has taken over a nest and become a Nester, the Suitor's bombs are then used in a courting ritual. The Nester will only mate with a Suitor who presents bombs that are highest-yield/least-stable. To minimize damage, Nesters will instinctively drive suitors far away from the nest. The Suitor has to make and transport their explosives from these remote locations. They may test out delivery routes to a nest with Stun, Sealant, or Shock Mines first before upgrading to the Explosive type. Wait long enough and an exterminator can follow a Suitor back to their nest, but actually tracking it (even in low flying aircraft) can be incredibly risky.
3. First Strike Team
Long range nuclear missiles, "Super-Hacker" NHPs, TBK bioweapon suites. All these human-made horrors need time to arm, aim, and launch. First Strike Teams can neutralize these threats to national security within that prep phase, if deployed accurately and correctly. Because of that big if, FSTs are maintained and commanded by covert intelligence bureaus, to ensure an uninterrupted flow of reliable target data. These teams are subject to less scrutiny than the superweapons they hunt and are only beholden to a bureau's director. Because of this, FSTs are viewed with suspicion by everyone who knows about them. When deployed to a target location, an FST is a frantic collective because they know they've only got minutes to save their world.
Mirage + Ship = Blink-Boat
The purpose of this ship is to get a Ground Team as close as possible to their targets. Blink-boats can teleport from their launch pad to anywhere within a half-lightyear but after that they can only make shorter jumps. That's when their secondary stealth functions are used, to protect itself and passengers from any immediate attacks by defensive. Given how delicate and experimental they are, Blink-boats do not carry any conventional weapons that can backfire on itself. There has been some speculation about what might happen if a blink-boat's launch-pad jump was sabotaged.
Squad = Ground Team
GTs will not leave their blink-boat until they are exactly where they should be. Once deployed, they will overwhelm hostile security with superior numbers and firepower. They are given all kinds of equipment and training depending on which target they are supposed to disable. The gear can range from breaching charges and system hacking tools to 3D maneuvering gear and heavy body armor.
Ace + RPV = Escorters
Durability, mobility, and firepower, these are the three virtues of the Escorter remote piloted vehicle. They deploy and spread out from the underbelly of the Blink-Boat after it has arrived in a target location. These robots will take the hits (which they will occasionally dodge thanks to Barrel Roll) that the rest of the FST cannot. This miraculous semi-autonomous weapon design comes at a horrible cost: Escorters are absurdly vulnerable to electronic warfare. However if one of them was hacked so thoroughly that it fired on the rest of the FST, the blink-boat's e-warfare suite would be able to keep the rest of the team safe.
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smfolklore · 26 days
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This or That?
Hi! Okay so I have two separate ideas, but I wanted to know if you all have a preference 😋
1 - Training with Tobias as his girlfriend and it’ll be all flirtatious and fun..
2 - Training with Tobias as his initiate but it’s full of tension and attraction..
3 - Surprising Tobias with your first date in a world where there is no war..
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unicornlandsposts · 5 months
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sam-the-tomboy · 2 months
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Inkling And Ezi. A fanfiction for the book Inkling
Ik I've never mentioned this project before, but I'm writing a fanfiction! The cover is a work in progress but I thought I should share it.
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D&D 5E Faction Ideas: The Followers of the Imprisoned One
D&D 5E Faction Ideas: The Followers of the Imprisoned One The Speaker Share 0 FacebookTwitterPinterestWhatsapp Created for the sole purpose of resurrecting their dead god from a divine prison, these devoted followers scour the world for their god’s powerful artifacts. But this d&d faction plans on betraying their god to consume its power and become immortal deities themselves. The Faction’s…
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rendered-overflow · 5 months
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Image credit : Eksovichea Tito Hak
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faction-art · 6 months
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Image credit : Eksovichea Tito Hak
Blast from the past, the long forgotten 'pacemaker' DJ device. A snap of the device issue number screen. My particular issue device in the picture went kaput years ago, it was good then, and there's been nothing like it since. I could only imagine it would have been much faster with an M.2 SSD in it Vs the iPod classic like HDD it had in it back then.
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psychedelic-charm · 7 months
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My Ultimate Fictional Classification
Special thanks to @mkagemtr, @darkkangeel, and @unicornlandsposts for adding Grishaverse to this TikTok trend.
Hogwarts House (Harry Potter)
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2. Faction (Divergent)
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3. Panem District (The Hunger Games)
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4. Godly Parent (Percy Jackson)
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5. Middle Earth Race (Lord of the Rings)
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6. Noble House (Game of Thornes)
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7. Court (A Court of Thorns and Roses)
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8. Intergalactic Planet (Star Wars)
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9. Vampire Power (Twilight) - Beauty
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10. Grisha Order (Grishaverse)
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dailyadventureprompts · 6 months
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Faction: The University of Taloncliff
"Enter with open eyes and behold the truths of the world unending" -Inscription beneath the fountain of the pensive sage, in the gatehouse courtyard.
Founded by dedicates of Ioun who wished to study where the land met the sea and sky, the institution that eventually became the University was founded three centuries ago when the sages of Taloncliff found themselves inundated with eager pupils who had travelled far and wide seeking their wisdom.
Growing quickly along with the coastal village that supported it, the university is today one of the most famed and foremost centres of learning on the continent entertaining scholars of what seems like every discipline imaginable. If the party needs to know something, Taloncliff is the place to go.
Adventure Hooks
Gaining access to the halls of knowledge is not as easy the heroes may hope, as only those who have joined the university are allowed to peruse it's near endless archives and deep vaults of lore. That said there are other options: they might find a sympathetic ear at one of the tea-houses wherein students and faculty partake in the boisterous debate discouraged in the august lecture halls, or persuade a smuggler of forbidden literature to clue them in on the tunnels beneath the university's walls.
The easiest way to gain entry by far however, is to simply join as a student, bypassing the yearly enrolment process by earning an invitation as a renowned seeker of knowledge... or by having the party's noble patron purchase your way in.
Alternatively, you could start your campaign with students already enrolled as students of the University, engaging in a few apprentice level adventures before flashing forward to when they've graduated to doing fieldwork.
Also, I'd be remiss if I made a whole faction dedicated to learning and didn't mention my advice/system for how you should let your players research in campaigns, which you should check out before exploring the University's inner workings below the cut.
Though it appears stately and unified from outside, behind its alabaster walls Taloncliff is in fact a contradictory mess of overlapping "Curricula" like a dozen different organizations of varying sizes dressed up in a wizard's robe trying to look important. Each Curricula is named after one of the original Sages and follows generally in their footsteps, here are some of the most relevant:
Curricula Endaris: The prestigious institute of learning to which the noble families of nearby realms send their learning minded scions. Endaris gave council to kings, and her followers teach statecraft, diplomacy, history, as well as the good governance of the land itself. One of the largest factions and the one most likely to receive outside donations, Endaris maintains a strong influence over the rest of the university as holding onto its coin purse.
Curricula Jadek: Adherants of the knowing mistress who maintain the campus as part of their devotion and studies into more mystical forms of knowledge. They tend to be inward focused and act to balance out the other voices, giving them a respect that superscedes rivalry.
Curricula Gazerette: a wizarding school that functions like a music conservatory, looking to instill a basic level of competence in all students while hunting for talent that could be refined into something prodigious. Gazerette wanted only the best from his apprentices, and the cutthroat rivalries between Gazerette wizards are the stuff of legend, going back nearly as far as the university's founding.
Curricula Oddolgyn: Still headed by the ancient eleven astronomer of the same name, last of the original sages. This group operates out of the university's observatory studying the ephemeral patterns of the firmament and the multiverse beyond. Currently small and thought of mostly as dabblers It's been more than a century since they were superseded by Gazerette as the foremost of Taloncliff's mages.
Curricula Narthex: Adventurous and daring, the explorers of the Narthex always seem to be recounting their last great expedition or planning their next, even maintaining their own airship docks to make it easier to seek out new horizons.
Shortly after one of the party have really proven themselves to be a true asset ( or liability) to the school, they'll receive a note that says "seek to Know the secret of the waters, at the place where Torthane met her Mistress". This requires catching up on some very old University gossip, as well as tracking down some otherwise unnoticeable histories that are always misfiled in the library. Doing so reveals Torthane to be one of sage Jadek's first pupils, one who frequently clashed with her austere teacher about his insistence that dedication to Ioun and true knowledge meant abstaining from the physical world and the "earthly knowledge" that came with it. Torthane loved Ioun, but she also loved the ladies, and was said to meet with her lovers right under Jadek's nose in a particular garden that the campus grounds have since grown to encompass.
These clues further lead the party to the statue of the fountain of the pensive sage, which boasts a statue of Jadek poking his staff into a basin of ever rippling water. One who looked closely might notice a glow distorted by the ripples of the fountain, and that if the primary spout is plugged or diverted that the glow originates from where Jadek's staff disturbs the unearthly white sand that rests at the basin's bottom. (Leave a comment if you can figure out what the party will need to draw in the sand to progress)
With the passphrase entered, a secret stair opens in the cobbles surrounding the statue, inviting the party down into a dungeon crawl that takes them to the university's flooded foundations. After battling past arcane traps, more puzzles, and creatures of the tide, they stumble into a room wreathed in cascading water, in which the images of a dozen or more cloaked figures manifest and pass judgment upon them. The question that the figures are to argue: Are these trespassers cringe?
Some of the figures will argue that the party are indeed cringe, a never-before seen collection of narcs, fuckboys, killjoys, and karens. It will be up to the party to plead their case. If they manage to win over a majority of the crowd then the waters will part and they'll be invited into the secret headquarters/speakeasy of Curricula Torthane, the resident secret society of Taloncliff made up of all those who are willing to bend the rules and collaborate in the pursuit of knowledge and those little pleasures that are so often neglected in scholastic dourness. You haven't lived till you've had wizard moonshine, so cheers and bottoms up troublemakers.
Further adventures
I'll be adding more Taloncliff adventures in the future, so feel free to check out my blog.
While the party is sure to meet no end of red tape as they explore the campus, they'll make an easy ally in Oroteia, a rising star in the Gazerette and Narthex Curricula who seeks to overturn every expectation placed on her by her by others after discovering her lowborn country origins. Blazing a trail through the University's establishment, she'll see the party as useful allies against whatever campaign level threats the rest of the institution is too set in their ways to even contemplate dealing with.
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seizethegrey · 2 years
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wealmostaneckbeard · 8 months
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D&D World Building
The Continent is split between The Iron Oligarchy, Tribes of the God-Corpse Woods, and The League of Pact-Cities.
The Iron Oligarchy
A dwarven-giant industrial/trade conglomerate. Their territory covers the tallest mountain range in the Continent, Vulkan's Gift, as well as large swaths of the Underdark. Profits are split 50/50 between small and big kin, as the ancient contracts dictate (Which must never be violated lest ruin come to all who signed it). Big Kin are fire, stone, cloud and thunder giants, as well as their Goliath servants. Small kin are Hill, Mountain, and Deep Dwarves as well as Rock/Deep Gnomes. As their name implies, most iron goods sold across the Continent are produced in their forges. The Oligarchy use their wealth to maintain a professional army supported by mercenary auxiliaries. Standard oligarchy army formation consist of one or two giants hurling projectiles over slowly advancing shield-wall fighters commanded by war-priests of Vulkan. Mercenary Goblinoids and Drow provide much needed fast/stealth attack power. Experimental clockwork fighters and (slightly) more reliable Golems are kept in reserve for special occasions. These forces are necessary for the defense of the Oligarchy's forges, mines, and trade convoys against raiders as well as more disturbing threats. Soldiers who have earned many honors might be invited to serve at the Oligarchy's Planar Gate. These honored champions may go on expeditions to the elemental planes of fire and earth where rare materials can be extracted.
Tribes of the God-Corpse Woods
It is said that long ago a deity was killed in a particularly gruesome fashion, it's remains scattered across the Continent. From it's dismembered flesh a great and resilient forest grew up. Tribes of Humans, Orcs, Elves, and Forest Gnomes patrol this forest alongside Ents/Dryads, Lycanthropes, and Fey guardians. While the tribes can unite together against common enemies they are divided by beliefs regarding the future. The Singers of Spring believe that The Deity will be reborn from the earth and bring about a new evergreen age. These followers prosthelytize for the protection of the woods, the benefits of having a connection to nature, and the arts of druidic magic. The Zealots of Summer cite numerous blighted grounds within the forest where the undead rise as evidence that The Great One was undergoing some dark corruption and had to conflagrate itself before it was too late. These followers are militant slayers of evil but are willing to make sacrifices and compromises for the greater good. The Revelers of Fall believe that there is a Coming Pantheon of Gods waiting to be summoned if the right conditions are fulfilled. The Revelers search for mana infused places across The Continent where they perform experimental rituals ... which have been responsible for one demonic outbreak, two separate births of benevolent small gods, and an islet tainted by The Far Realm's influence. The Prophets of Winter believe that the God-Killer is still out there somewhere, sated for now but could be roused to destroy the world if someone does something REALLY foolish. The prophets give orders to assassins to ensure that the only one who knows how to awaken the God-Killer is the soul-scrap of the Nameless Dead God that the prophets secretly commune with. A single Tribe of the God-Woods can have many members of different races and beliefs, making the whole Tribe seem highly unpredictable to outsiders in both combat and diplomacy.
The League of Pact-Cities
This alliance consists of 5 diverse urban centers linked by magical infrastructure and political ties. Serendipity is the nominal capital of the League and home to a large population of Githzerai and Flumphs who draft works of arcane legislation. Kraken's Bane is a half-sunken port kept busy with sustainable fishing/trade (and an occasional monster hunt) that's inhabited by various oceanic races such as Tritons and Sea Elves. Drakkenhope is a holy city for Dragonborn and Kobolds, where priesthoods of Tiamat and Bahamut see to the needs of the masses as well as blessing delvers who search the Ever Shifting Catacombs for dragon eggs to return to the surface for hatching. Recurrent Wing is a flying city filled with Air Genasi, Aasimar, and Aaracrocka residents who work at yards where skyships are built and maintained. The city of Harvestville is (obviously) the bread basket of the Pact, home to Goliaths, Humans, Halflings, and Earth Genasi who work their supernaturally fertile crops year round. The Pact-Cities rely on four tiers of Security Teams to deal with threats of escalating proportions: Beast Control Teams are locals equipped and trained by the Pact to handle outbreaks of hostile creatures. Anti-Brigand Teams take down corrupt officials within city boundaries and criminals that retreat outside them. Combined Arms Teams are highly trained casters and warriors, deployed via magic anywhere deadly precision force is required. Finally, Massive Crisis Teams can fortify locations and prepare citizens quickly for the onset of military invasions or planar incursions. Teams are encouraged to recognize each other's authority, knowing when to step in and help, or step back and ask for help.
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𝕹𝖊𝖈𝖗𝖔𝖕𝖔𝖑𝖎𝖘
froxalt
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minvatabletopco · 2 years
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"Absolutely amazing and makes me really excited for doing more DnD prep!" - Uma Reviews are flooding in on our Lore Keeper 5e Notion template and our customers are loving it! Learn more on our store at minvathemes.com #dnd #dungeonsanddragons #dndfaction #faction #dndproducts #ttrpg #ttrpgfamily #ttrpgsolidarity #dnd5e #dungeonsanddragonsart #dungeonsanddragons5e #dungeonsanddragonscharacter #dungeonsanddragons5thedition #dndmemes #dndcharacter #dndart #dndfaction #faction #plothook #dndplothook #notion #notiontemplate #dndnotion https://www.instagram.com/p/Cj0byUIOBVG/?igshid=NGJjMDIxMWI=
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factionaismartcity · 1 year
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Faction will consolidate and simplify the standard social media and live streaming features in a single platform.
-Video, voice, text chat -Creating groups, freinds, clans -AI Powered algos- Grow followers, content creation -Marketplace - Sell & buymerchan -Live streaming -Easy-to-use quick 1.1 mini tournaments -Content posting & reposting across multiple sites in a single post -Monitization though online achivements & badges
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