Any headcanons or AU style things with Weiss
Hey friend~
Weiss is one of my fav lil goobers, but I realize I haven’t really sat down and thought much about her character. My brain just turns off when I see her it's just 'mm yes is Weiss :)'
Anyways, I gave it a go. If there’s anything specific you’d like to know (shipping/character relationships/her take on canon events) just ask me further. Enjoy my ramblings:
The eyelid of Weiss’ scarred eye is damaged, permanently drooping
She’s the queen of puppy dog eyes
I like to think she takes after Willow a lot. There’s a lot of shared personality, characteristics, even looks between them. She’s a mama’s girl and Willow’s ‘favorite’
Weiss is forever cold, always liking to bundle up in some aspect. If anyone warm is around, you can usually find her snuggled up with them
I'll ship Weiss with a lot of the main gorlies. Big fan of polypiles
I feel like she wears red because of her grandfather, keeping his colors around as a reminder, but eventually she also associates the color with Ruby. Seeing her as a leader and partner to look up to and rely on
She is so easy to read. There is no hiding how she’s feeling
I like to think she hates wearing heels, but damn if she wont continue just to keep the slight height she can afford
She likes to pet Blake and Vel's ears sometimes. Soft, warm, it's chill. (This comes from the anthology manga)
The sexual tensions between her and Coco sets off geiger counters
She will steal other’s clothes, having at least one item from just about everyone she’s on good terms with
There’s a response Miles gave about how her kebob incident with Cinder played a large role in shaping her current personality, and I totally agree with it. Escaping death def changes a person
Expanding on that, I also think Weiss is now rather anxious/paranoid about Cinder the way she keeps being targeted by her. Sudden fire startles her and Weiss refuses to split off on her own if on missions or anything open like that
Weiss eventually surpasses Yang in humor but it's cause of her dry wit, never the puns
Post Atlas, her and Winter are on more equal terms. Her sister's been knocked down the pedestal some in her eyes, but she still holds respect for her all the same. She can just act more casual with her like she does with team rwby
Weiss knows a lot of 'cultured' skills because of her privileged upbringing such as chess, orchestral instruments, dancing, sports like tennis and badminton, even cooking, but the one thing she could never manage was baking and it haunts her cause all she wants to do is make a yummy batch of cookies for Ruby 🍪
Weiss prefers coffee as her hot drink of choice, but she makes attempts to drink Blake's favorite teas so they can bond over that
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EVERYBODY shut the fuck up. coffee shop barista au. soap is a barista and this one guy comes in at the same time on the dot every day and orders the same thing every time. (its straight black coffee with so much added caffeine that soap thinks it could kill a horse.) the man is like, 6′4″ and built like a brick house. soap is a pretty big guy himself, but god does he makes him look tiny.
his hair is blond, light enough that in some lighting it looks nearly silver. it seems to be a mess constantly- wavy locks that curl around the tips of his ears, fringe just long enough to partially cover one of his eyes. just long enough that someone could reach up and tuck it behind his ear. and soap wants to, if not just to get to feel his hair- it looks so fucking soft and smooth and soap wonders what his hair care routine is. (because surely you cant get hair that good without putting work into it, right?)
his upper face is littered with scars; over the bridge of his nose, across his cheeks, under his eye. theres probably more, but anytime he shows up he has a face mask on, one with some dumb skeleton design on it that would probably look stupid on anyone else, but somehow he makes it work.
and his eyes- god, his eyes. his left eye is a brilliant shade of blue with a shock of green at the bottom, something soap has never seen before. the two colors seem to clash and meld together all at once, an enchanting phenomenon that soap wants to study. his right eye is a deep, gorgeous chocolate brown, swirled with a lighter caramel tone that brightens his eye but makes his gaze no less intense. anytime he locks eyes with soap, he loses his breath- hes never seen someone so fucking beautiful in his entire life.
his voice is low and gravelly, a deep, accented rumble that soap swears to god he can feel in his bones. the man doesnt mince his words, but every time he does speak soap can feel himself shiver. he hopes it isnt visible.
the only name he gives for his order is ghost. that isnt enough for soap. he wants his first name- his real name, a name he can place to the beautiful face that lurks in his mind. (and in his sketchbooks.)
so he tries to pry it out of the man. he offers his own name first, john mactavish, but ghost doesnt give him his own name, instead opting nod and hum. he takes to calling soap ‘johnny’, something that soap has notably refused to let anyone call him, no matter how close they are. he allows ghost to call him it, finding the heat it spreads through his body pleasant and welcoming it. gaz, his fellow barista, is disgruntled when he finds out that soap is letting someone call him johnny when he was firmly denied the permission to do so himself.
every day soap asks for a name for the coffee, hoping that one day he’ll slip and tell him, but he never does. its always ghost, you know this, johnny. he keeps trying despite the ineffectiveness.
sometimes he throws out guesses. over time they get increasingly ridiculous, trying to get a huff or a snort out of the man when he looks at his cup. whatever name he chooses is accompanied by some shitty dad joke- one time ghost had told one that was god awful, but soap could see the glee in his eyes when he groaned and complained. he sees ghost look at the writing everytime he hands over the drink, and he adores the amusement he sees dancing in his gaze at the jokes, so he keeps it up.
their banter shifts from friendly teasing to flirting constantly- oftentimes mid-conversation. sometimes its soap who does it, (”the maaask... take it off?” “show my face?” “yes.” “no.” “are you ugly?” “quite the opposite.” “i doubt that.”) and other times its ghost. (”you like tequila?” “could use one right about now.” “id murder for a whiskey.” “you mean scotch?” “i drink bourbon.” “like a good ol’ boy...” “... i love kentucky.” “yer out o’ yer mind, ghost.” “thats for sure.”)
(gaz is this fucking close to complaining to price about the sexual tension around them. if he has to deal with soap making eyes at this customer for one more fucking minute he thinks hes going to snap.)
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Do you think Azul is capable of falling in love? I mean, the way he sees love as transactions and weakness to be exploited makes me question this thought.
Oh my god anon I'm so happy you asked about the transaction thing because I have SO many thoughts...
Can Azul Love?
This is just a quick analysis my brain spurred off into.
First there's this scenario I made specifically about this concept - Azul Falls In Love And Can't Handle It (Just wanted to link it instead of repeating everything in this post)
But even in other fics, I love exploring that concept! Because - to me, at least - love isn't always a choice. It becomes a choice later on. That sounds confusing but allow me to clarify.
There are two types of feelings commonly known as "love" that I'm referring to - Infatuation, and love. These two have nothing to do with age, or even a person's maturity level. Infatuation is the first part of a relationship or a pre-relationship stage, where every interaction gives you butterflies, you feel like you're on fire every second you spend, and all that good stuff.
Love is a choice you make. You're not getting butterflies anymore. You are choosing to build a life with someone, to be there for them even without the boost of infatuation.
Infatuation can come and go - it's pretty short-lived, in all honesty. Love, on the other hand, is stable and much longer-lasting when requited. You care deeply about a person, in spite of all their flaws or weaknesses.
Very few people can't feel infatuated - even Aromantic people can end up experiencing the same thing, just from a platonic angle, where you really admire someone to the point of glossing over their flaws.
Azul is no exception. He can get infatuated with someone too. He's not immune, and god, he hates it. Seeing you gives him butterflies, he wants to do everything in his power to make you happy, but why? This isn't supposed to be how he acts!
Love is a separate matter. Love requires a level of emotional maturity that - let's face it - not many Night Raven students have. Azul would have to care for you in spite of your flaws and choose to invest his time into a relationship with you despite potential losses like time for his business. He'll have to choose you despite the lack of chemicals in his brain encouraging him to do so. And, in his current state, I'm not quite sure if Azul is capable of that.
But the thing is, Azul isn't stagnant. It may not seem like it, but he is gradually growing. And he's definitely capable of love - even if it isn't romantic - just look at the way he talks about his family! I meant it when I said I wasn't sure. Though there's a chance he might not be able to make that choice, there's a chance he can, too.
And hopefully, when the time comes, and Azul and whoever his partner is are a good way in their relationship, and the chemicals finally wear off, he can make that choice.
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THEORY: Deeeltaaruuuneeee
You know, despite all the intense speculation about Deltarune - its dialogue, its music, its merchandise... - there's one obvious piece of foreshadowing that no one seems to think about. A critical piece. One that's been under our nose the whole time.
The title.
Today we're going to deep dive into the title drop of Deltarune, its connections to Undertale and Deltarune, and speculate about what it could be foreshadowing in the future.
VISUALS
Deltarune's title appears with a notable wavering, almost interlacing effect. We've seen this effect before.
Asriel causes this when using HYPER GONER.
And though the Memoryheads have more scan lines and desync than the Deltarune title, it's still an incredibly similar visual that stands out in the game.
A similar wavering sort of effect also appears during Undyne the Undying's deformation and reformation.
I wonder if this effect might represent holding on through determination.
At her true death, Undyne the Undying begins to visibly melt, which we're told by Alphys is what's supposed to happen to monsters who contain high amounts of determination. So, it would follow that when she's wavering as she's clinging to life through determination, that's also an intended visual.
And if that's true of Undyne, it could be true of the Memoryheads, who have the same kind of effect. It would make sense, as they are amalgamates, whose very premise is based on the presence of determination.
So, the logo fading in with a wavering interlacing effect might mean that it represents something - or someone - returning to life through determination.
Of course, that's just my best guess. Maybe it represents something completely different - or nothing at all. But both the Memoryheads and Undyne the Undying hold a lot of apparent Deltarune references, and I wouldn't be surprised if their wavering effects were one of them, tying them into the same phenomenon that's happening to the logo.
There's something interesting happening during the logo's disappearance. Keep your eye on the SOUL at the center to observe it more easily.
The logo is not just fading out - its parts seem to be undergoing some kind of mathematical transformation, causing them to multiply, and fade out as they do so.
If any math fans know what specific formula or transformation is being used here, that would be great to know, but as far as I can figure, whatever is happening to the parts are being reflected across multiple axes.
This concept of reflection as division appears several times in Deltarune. I've delved into it here.
Basically, we have this recurring idea that in order to multiply something, you have to divide it in half. Once divided, both halves are no longer the same as the original, resembling it though they may. You could say they're both "reflections" of the original.
That seems reminiscent of what's happening here.
The SOUL, and all the other parts of the logo, appear to be divided again and again, gradually fading with each division until there's nothing left of them.
This may have concerning implications for the plot.
I'm not sure what, exactly, this whole reflection-division concept is building up to, but it's definitely setting up something. And watching this soul and the rest of the title being reflected and divided so many times that it fades out of existence... well, you can't help but worry. There's a lot of wild conjecture we could launch from here, but I'll leave that to you.
There's one more thing here worth noticing. Deltarune is a parallel story to Undertale. If we compare their logos, they look fairly similar. Both are white text on a black background with a red heart in the center letter. But there are a couple of interesting differences.
First, Undertale's logo is comprised of detailed pixels, while Deltarune's is made of blocky letters.
This gives Deltarune's logo the impression of a game with old-school, scan-line-looking graphics (if someone knows what this is called please lmk lol), while Undertale's logo looks like that of a more modern game by comparison.
Interestingly, this is kind of inverse to the presentations of the games themselves. The pixel count in Deltarune is notably higher than that of Undertale. But here, it's the opposite.
(Side note: It also might be worth noting that as of the Sweepstakes, the Ice Palace also appears to be in this old-school style.)
Second, and most importantly, UNDERTALE is depicted in all caps. The visual logo for DELTARUNE is actually presented in all lowercase: "deltarune."
This is important in a series that has consistently used uppercase and lowercase as some kind of recurring element.
One quick example is when Sans explains the Level of Violence acronym: "you never gained LOVE, but you gained love. does that make sense?"
But it's not all acronyms. There's many other interesting usages throughout the series, such as Asgore's name being alternately presented normally or in all-caps, or the presence of certain titles in the soundtracks being in all-caps for no discernible reason.
We still don't really know what this element is meant to represent. But we do know that whatever it means, it is present between the "deltarune" and "UNDERTALE" logos.
Like with so many things here, we do have to wait on more information to truly understand the meaning. But once we know more about the reflection-division and uppercase-lowercase elements, then the multiplying, differently cased logos should also fall into place.
SOUND
The Deltarune title audio seems comprised of three parts: a sound reminiscent of a collective inhale or gasp, followed by a robotic voice saying "DELTARUNE," followed by a mixture of two types of sounds - one reminiscent of a collective exhale, the other a series of discordant chimes - that gradually fade out.
As many have pointed out, the opening sound in the Deltarune title is just an echoey version of the sound that plays when transitioning up from the Dark World to the Light World in Castle Town: snd_dtrans_lw.
Awesome! We have a confirmed connection for the beginning part of the audio. Surely this will provide some insight?
Well... not really...?
While we know a little bit more about the Light vs Dark World concept than we do about, say, the reflection-division concept, I feel we're still not much closer to understanding the meaning behind this sound effect.
I mean, the information we have here is pretty limited. The sound is used when Kris and Susie rise back up to the Light World, which could tell us that the title audio relates to something (whatever the title is representing here) rising up a level, too. If you want to stretch, taking the allegorical into account, maybe it represents some "fictional" or "escapist" elements becoming more "real." This has kind of been alluded to already, with Susie wanting to bring the Darkners into the Light World because it's just "better" than real life, and Berdly and Noelle agreeing and wanting to create Dark Fountains.
Beyond that...there's not much here, that I can think of. If anything, the usage of this audio in the title drop is more important for telling us the in-game usage is important than the other way around. We kind of have to know what the title represents to be able to know the significance of it "rising up"/transitioning between worlds would be.
There's also the sound effect that plays when Noelle or the others "get stronger," which kind of resembles an altered version of dtrans_lw, and would provide some more context if true... but I can't be certain.
Anyway, let's continue onward.
Next up is the robotic-sounding voice saying "DELTARUNE."
This appears to be a text-to-speech voice. Moreover, the TTS voice appears to be one of the same ones from abc_123_a.ogg.
This is notable because that TTS is also used for Gaster's text noise in "room_gaster" (Entry 17).
In other words, it's very possible that the voice saying "Deltarune" is supposed to be Gaster's.
This isn't really as shocking as it seems. Gaster very much appears to be the framing device around Deltarune as an entire game - he gives it to us as SURVEY_PROGRAM, and communicates to us during Game Overs and save file screens. The title being another part of the game's framing, it wouldn't really be a surprise that he'd be here too.
If we do assume the voice belongs to Gaster, the more interesting questions become why he's able to speak a fully voiced word, and why the voice sounds so...strained. One can almost imagine someone desperately leaving a final message, or barely managing to contact someone, before subsequently fading out. All subjective, but interesting to think about.
The final part might be the most mysterious.
There are two main overlapping kinds of sounds playing here: a collective sigh or moan that gradually fades out, and a variety of discordant notes.
Regarding the sigh, I don't know for sure. The most simple guess would be that, if the inhale-sounding sound represents transitioning upwards from Dark to Light World, then perhaps the exhale-sounding sound represents the inverse - transitioning downwards from Light to Dark World.
The only problem with this assumption is that Kris and Susie do transition downwards from the Light World to the Dark World, and the different sound effects that have played so far don't really sound exhale-y at all. So that part's a mystery.
The other overlapping sound jumps out instantly, though.
An immediate association, to me, is Snowgrave.
Although these notes in the Snowgrave sound effect are much clearer than the distorted ones in the Deltarune title, they both are seemingly random- and discordant-sounding, and the sound itself is reminiscent of chimes.
But there is another instance of this kind of sound.
During the Chapter 1 livestream, many tiny differences were added to the game's build for the purposes of the stream. One such difference was the forest room containing the ballerina-type enemies.
In this room, visuals were added resembling the gray star-like sparkles that also seem present during Snowgrave's animation.
And a feature was added where interacting with the ballerinas would cause them to play a bunch of discordant, glass-like sounds.
Toby Fox was unusually cryptic about this change. He describes the sounds only as "a horrible noise," and when asked what they're saying, replies, "Secret. Never ask a dog that question."
So, it seems likely there's some intended mystery surrounding this difference, and it is unusual to me that the ballerinas' chimes are so similarly chaotic as Snowgrave and the title audio.
Personally, my best guess is that it has something to do with the silvery sparkles. "snd_snowgrave" notably does NOT include the preceding chimes - which play while the sparkles are floating out of Noelle's hands. The livestream ballerina enemy area seems to once again associate these chimes with the presence of sparkles.
If that's the case, then maybe the chimes at the end of the title audio have something to do with the sparkles.
Of course, to those without a music theory background like most of us, sound perception seems pretty subjective. Three sounds that all sound like a bunch of glassy, discordant notes to my ears could actually be completely unrelated.
So take this with a grain of salt. The only truly solid information we have is that the Deltarune logo voice seems to use the same TTS as abc_123 and Gaster. The rest is speculation.
But if these similarities are intentional, and those chiming sounds in the title audio are supposed to represent something to do with Snowgrave, that's obviously not a good sign.
CONCLUSION
While I don't think we have all the puzzle pieces just yet, we do have a variety of clues that give off a strong tone about what's going on. This is my suspicion:
The Deltarune title is depicting a tragedy.
Something bad is happening here.
The strained and desperate voice, the inhaled gasp, the collective sigh as a discordant collection of sounds and reflections fade out into nothingness... it's not looking good.
We know Gaster met with an unfortunate fate, and it's his voice that's speaking to us. We know dividing something causes the original to be forever altered and lost, and the SOUL and everything else that makes up the title seems to be undergoing that until it's reduced to nothingness. We know Undyne reformed herself through determination with a similar visual to the logo's appearance, but like Undyne, the logo ends up fading out anyway.
And let's be honest. We know something bad has happened to Deltarune before.
Gaster wants us to make "a new future" with him. One that shines with hope. ("Unlike the old future" perhaps implied.) He specifically made his appearance known in Undertale to players with low levels of violence.
By contrast, this implies something dark and terrible happened to Deltarune's universe in the past. It's in all the little things. Alphys sets the stage with Mew Mew 2's darker storyline. Kris' birdcage has "seen a lot of crashes," and they certainly act like this isn't their first time being possessed. Sans has seen his share of bad timelines, and in the casino dialogue, talks about back when he was less experienced, when one time he witnessed an especially bad snow. Spamton knows exactly what will happen to Kris on a Weird Route, as if he's already seen it - almost as if he's been frozen for years inside rings and behind mysterious locked doors. Noelle claims she doesn't know what Snowgrave is, but also stares off into the freezer, and can't remember what she's done. There's characters preparing for a particularly bad winter. And then there's the perpetual threat of the Roaring, and Ralsei's haunted expression when he describes it, like he's seen it before. There's the fact that we fall down into an evacuated town within a barren landscape of darkness and eyes. The title screen, after all this, plays a mournful piano song over an image of the three heroes at Worlds' Edge. Before the Story.
So, is it really any surprise?
There's so much writing on the walls about Deltarune having repeating, tragic elements, and the title drop seems no exception.
Will we be the ones to break the cycle, and change Deltarune's future? Or is the fate depicted in the title the only possible outcome?
(Screenshot credit: 1)
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