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divinector · 10 months
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CSS Form Input Animation
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codingflicks · 11 months
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Contact Form with Input Label Animation
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tigmatemplate · 5 months
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AI Writer Services HTML Landing Page Template
Are you ready to revolutionize your AI writing services? Look no further than "Writey" - the ultimate AI Writer Services HTML Landing Page Template that combines stunning design with powerful functionality. Whether you're a content creator, or copywriter, or run an AI writing service, Writey has got you covered.
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jcmarchi · 6 months
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25 Free Tailwind CSS Admin Dashboard Templates
New Post has been published on https://thedigitalinsider.com/25-free-tailwind-css-admin-dashboard-templates/
25 Free Tailwind CSS Admin Dashboard Templates
As Tailwind CSS offers greater control over the design of admin dashboards this makes it the preferred choice for web developers who would rather focus on development than on aesthetics. Its utility-first approach aligns well with the need for rapid, responsive, and customizable dashboard design.
Tailwind CSS templates will save you a significant amount of development time. They come pre-designed and include a variety of layout options and components, which means you can set up your admin panel quickly without starting from scratch.
Tailwind CSS is also known for its adaptability. With its utility-first approach, you can adjust the design directly in the HTML, giving you precise control over the appearance of your admin dashboard. This makes it easier to align the dashboard’s design with your application’s overall aesthetic.
The responsiveness built into Tailwind CSS ensures that your admin dashboard will look good on any device. This is critical in today’s diverse device landscape, where you can expect users to access the panel from various devices.
Using Tailwind CSS templates also encourages consistency in design. By starting with a template, you’re adopting a set of design patterns and components that work well together, ensuring a cohesive look and feel across your admin dashboard.
The free Tailwind CSS dashboard templates we have for you here all offer a fast, flexible, and consistent solution for building the admin areas of your applications. If you want to streamline your workflow, these are the free web templates for you!
If you prefer Bootstrap, we have a collection of free dashboard & admin templates here for you.
Tailwind CSS Admin Dashboard Templates
These free Tailwind CSS dashboard templates offer various page templates and pre-designed components, like buttons, forms, navigation bars, charts, and tables, which can be easily customized to fit your project’s needs.
Flowbite Admin Dashboard (Free)
This open-source template combines Tailwind CSS with Flowbite, giving you a beautifully designed dashboard with a range of interactive components for creating dynamic UIs that are both functional and appealing.
TailDash Tailwind CSS Admin Template
TailDash is a professionally designed UI kit for creating modern admin dashboards. It includes over 300 widgets and components, and over 50 pre-designed page templates to help kickstart your next project development.
Tailwind Admin Template (Free)
Built with Tailwind CSS and Alpine.js, this open-source template is perfect for developers looking for a simple yet effective dashboard design. It offers basic UI components and layout options for quick setups and custom projects.
Mosaic Lite Dashboard (Free)
Mosiac Lite is an open-source dashboard template with a clean, user-friendly design. It is ideal for projects that require a minimalistic yet fully functional admin dashboard. It includes various types of pre-designed charts.
Minia Tailwind CSS Dashboard Template
Minia delivers a sophisticated dashboard experience with its clean design and light and dark color scheme options. Packed with charts, widgets, and ready-to-use pages, this template is suited for analytics-heavy applications.
Cleopatra Dashboard Template (Free)
Cleopatra is a simple dashboard Tailwind template with a clean design. It comes with two dashboard templates – analytics and eCommerce – and a basic toolkit for quickly building admin interfaces.
Material Tailwind Dashboard (Free)
This template merges the Material Design aesthetic with Tailwind CSS in a React environment, offering a robust set of over forty components for creating interactive and user-friendly admin pages.
Admin Dashboard Tailwind CSS Template
This template stands out with its elegant design and functionality. It’s perfect for developers looking for a sophisticated style combined with easy-to-use components. It includes both light and dark versions.
Vue Tailwind Admin (Free)
This open-source template combines Vue.js with Tailwind CSS to give you a simple, lightweight, and customizable platform for creating dashboards. It’s ideal for developers who prefer Vue.js for building dynamic and fast-loading admin interfaces.
Tailwind Dashboard Template (Free)
This open-source template offers a simple foundation for dashboard development, providing only the most essential UI components and basic layout options for getting you up and running quickly.
Soft UI Dashboard Tailwind (Free)
This free template features a modern, soft UI design aesthetic. It’s packed with beautifully designed components and layouts, making it an excellent choice for creating modern admin panels. It comes with over seventy frontend components and elements.
Notus React Admin Template (Free)
Notus is a free React-based template that combines Tailwind CSS with a set of beautifully designed components. It’s perfect for building fast, reactive admin panels or web applications.
V-Dashboard Tailwind CSS (Free)
The free Tailwind CSS template V-Dashboard offers a clean and modern design for building simple admin dashboards. Features include customizable components, intuitive layout options, and light and dark modes.
Windmill Admin Dashboard (Free)
The open-source Windmill offers a clean design with a basic set of UI components. It is ideal for quickly building responsive admin panels and web applications. It also includes both light and dark versions.
TailAdmin Dashboard Template (Free)
This minimalist TailAdmin template provides the essentials for quick and easy dashboard development. It includes over 30 UI components and over 50 UI elements.
Githr Dashboard React Ui (Free)
This free React dashboard template has been built using Next.js and Tailwind CSS. It has a beautifully clean design and layout and includes a main dashboard template and page layouts for teams and integrations.
Admin One React Tailwind (Free)
Built with TypeScript, React, and Next.js and styled with Tailwind, Admin One is the complete package. This free dashboard includes everything you need to build and design a powerful dashboard.
Modernize Tailwind Admin (Free)
Modernize offers a contemporary design packed with advanced features and components. It has been built for developers looking for a modern, efficient, and free solution for their admin and dashboard interfaces. A pro version is also available.
Tailwind CSS Starter Templates
Unlike the fully-featured dashboard templates above, these barebones templates offer only basic layouts and few components. They serve as foundational building blocks for web development projects.
Shadcn Tailwind Dashboard (Free)
This dashboard combines Next.js with Tailwind CSS for a minimal admin dashboard design. Its focus is on efficiency and ease of use.
Minimal Starter Admin Template (Free)
This template’s barebones structure makes it perfect for starting small projects or as a foundation for more complex designs.
Kamona-WD Dashboard Template (Free)
A basic starter layout for dashboards. This free template mixes simplicity with Tailwind CSS’s customization capabilities for a clean UI.
Next13 Dashboard Template (Free)
A simple and clean Next.js and Tailwind CSS template for quickly building a barebones admin dashboard.
Nextui Dashboard (Free)
This starter template integrates Next.js and NextUI with Tailwind CSS for a basic, minimalist dashboard layout.
Admin Starter Template Night (Free)
This barebones template offers a dark mode design, keeping the interface simple but visually appealing for night-time or low-light environments.
Admin Starter Template Day (Free)
The day-mode counterpart to the night template, offering a light and simple design for admin dashboards with all basic functionalities.
Frequently Asked Questions (FAQs)
Can Tailwind CSS be used for any web project?
Yes, Tailwind CSS works well for all kinds of web projects, including admin dashboards. It’s designed to handle projects of any size.
Why choose Tailwind CSS for admin dashboards?
It is great for dashboard design because it offers easy customization and ensures your project looks good on any device.
Do I need to be an expert to use these templates?
No, you don’t need to be an expert to use these templates. A basic understanding of HTML and CSS is helpful. Tailwind CSS templates are beginner-friendly, with plenty of resources available for learning.
Are these templates customizable?
These Tailwind CSS templates all offer high levels of customization. You can quickly tweak the design to fit your specific needs.
Can Tailwind CSS work with other frameworks?
Tailwind CSS can be integrated with various JavaScript frameworks and libraries, making it versatile for different development environments.
More Free Web Templates
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l-stanny · 7 months
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Desktop users add and delete items from an order, enter special instructions, total selections, and contact.
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tribalephemeral · 8 months
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Easy Em Website Template
Role: I built an improved and easy to use JavaScript menu for everyone Project goal: A lot of small businesses and other site owners don’t need much more than static web pages, a contact form, and a well-functioning menu system where they can easily add and remove items. Many people have learned some HTML and CSS but not advanced into JavaScript or PHP. When I needed to expand my menu to beyond…
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aeldata-usa · 9 months
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nellectronic · 1 year
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hate it when your institution sucks at communication and you end up calling the emergency number for a non-emergency :’)
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webtutorsblog · 1 year
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Some Advanced HTML Tags and Techniques: Take Your Web Design Skills to the Next Level
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HTML (Hypertext Markup Language) is the standard markup language used for creating web pages. It allows you to structure content and define its meaning, layout, and appearance on a web page. Here are some advanced HTML tags and techniques that can help you create more dynamic and interactive web pages.
HTML Head
The HTML head element contains information about the document, such as the page title, meta information, and links to external resources. The head element is included in the HTML file before the body element and is not visible on the page. It is used to provide information that the browser or search engine can use to better understand and display the document. Some common elements found in the head include the title tag, meta tags for SEO, links to stylesheets, and references to JavaScript files. By including the appropriate information in the head element, you can help to improve the user experience and search engine optimization of your web pages.
Learn More About HTML Head
HTML Color
HTML color is an important aspect of web design, and learning to use color codes effectively can enhance the visual appeal of a web page or website. HTML color codes can be used with various HTML elements, such as <body>, <div>, <h1>, <p>, and <a>, to name a few. They can also be used in CSS code to style elements within a page or an entire website.
Learn More About HTML Color
Semantic HTML
Semantic HTML uses tags to describe the meaning and structure of content, rather than just its appearance. This makes it easier for search engines and screen readers to understand the content of a web page. Examples of semantic tags include <header>, <main>, <nav>, <section>, and <article>.
Learn more about HTML Semantic
Custom Attributes
HTML allows you to create your own custom attributes for elements. This can be useful for storing additional data or metadata about an element, such as a data attribute for storing an ID or a tooltip. Custom attributes should be prefixed with "data-", such as data-id or data-tooltip.
Learn more about HTML Attributes
HTML Forms
HTML forms are used to collect user input and are a fundamental component of many web applications. Advanced form techniques include validation, using the required attribute, and customizing the appearance with CSS.
Learn more about HTML Forms
HTML5 Canvas
The HTML5 canvas elementallows you to create dynamic graphics and animations on a web page. With JavaScript, you can draw shapes, lines, text, and images, and animate them using various techniques.
Learn more about HTML Canvas
Responsive Images
Responsive images ensure that images are displayed at an appropriate size and resolution for the user's device and connection speed. HTML provides several ways to implement responsive images, including the srcset and sizes attributes, and the picture element.
Learn more about HTML Images
HTML Table
HTML tables are used to display data in a structured and organized manner. They consist of rows and columns, and each cell can contain text, images, links, or other HTML elements. To create a table, you use the <table> tag, and then add rows with the <tr> tag and cells with the <td> or <th> tag. The <th> tag is used for table headers. You can also add attributes such as "border", "cellspacing", and "cellpadding" to the <table> tag to adjust the appearance of the table. By using HTML tables, you can present data in a clear and readable format on your web page.
Learn more about HTML Table
HTML Class
HTML classes allow you to apply a specific style or behavior to a group of HTML elements. To create a class, you use the "class" attribute and assign a name to it, such as "my-class". You can then add this class to one or more HTML elements by using the "class" attribute followed by the class name, such as "class=my-class". This makes it easier to apply consistent styles across your website and to make changes to those styles by editing the class definition in your CSS stylesheet. Classes can also be used to target elements with JavaScript or jQuery, making it easier to manipulate their behavior and appearance. By using HTML classes, you can create a more flexible and maintainable website design.
Learn more about HTML Class
HTML JavaScript
HTML and JavaScript work together to create dynamic and interactive web pages. JavaScript is a programming language that can be embedded in HTML documents to add interactivity, animations, and other dynamic features. You can include JavaScript code in your HTML document using the <script> tag, either by including it directly in the HTML file or by referencing an external JavaScript file. JavaScript can interact with HTML elements, manipulate the DOM, and communicate with servers to dynamically update web content without requiring a page refresh. By using HTML and JavaScript together, you can create powerful and engaging web applications that run directly in the browser.
Learn more about HTML JavaScript
In conclusion
By utilizing advanced HTML tags and techniques, web developers can take their web design skills to the next level. From creating dynamic animations with the canvas element, to implementing responsive images and web components, these techniques allow for more interactive and user-friendly web experiences. Additionally, it is important to consider accessibility when designing web content, ensuring that all users can access and interact with the content. With these tools and techniques, web developers can create more engaging, accessible, and responsive web pages.
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yourtechiee · 1 year
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Google Sheet Integration with Html Form Easily – Full Guide
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https://yourtechiee.com/google-sheet-integration-with-html-form/
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divinector · 11 months
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Contact Form With Flip Animation Effect
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codingflicks · 1 year
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Transparent Login Form Our Telegram Channel
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wilsbennews · 2 years
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8 Free Tools to Create a Professional Resume and Portfolio in Minutes
8 Free Tools to Create a Professional Resume and Portfolio in Minutes
8 Free Tools to Create a Professional Resume and Portfolio in Minutes Creating a professional resume and portfolio can be a daunting task, especially if you don’t have a lot of design experience. Fortunately, there are several tools available that can help you create a polished and professional-looking resume and portfolio in just a few minutes, and the best part is that they’re all free!   Here…
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catskets · 8 months
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A more in-depth guide for creating visual novels, especially in the horror, horror-romance, etc circles
Some of you have seen my previous, smaller post on crafting visual novels, especially in this little space of Tumblr that a lot of us have found themselves in. Since that post took off, I've wanted to create a longer guide to help touch on some points I've thought about for the past few months.
In case you've never heard of me, I'm Kat, also known as catsket. I have a Bachelor of Fine Arts in Game Design. I've been making games for nearly 5 years, and I've been doing visual novels more "professionally" for 2. You may know me for Art Without Blood, 10:16, God is in the Radio, or Fatal Focus. I'm here to help you make your first visual novel.
Please note that my advice does not fit everyone, and you may disagree with what I say. That's okay! It doesn't work for all. That's why there's thousands of resources out there.
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FOR THOSE OF YOU WHO HAVE NEVER MADE A GAME
So, you have an idea for a huge visual novel. Horror, a shady and obsessive love interest, a little bit of woo-hooing. 100k words. Maybe a million. What is this, the 07th Expansion?
I notice a lot of people getting into visual novels are artists first. That's okay! I wanted to do art for games before I realized how much I enjoyed writing. And even less of you have probably touched Visual Studio. Again, perfectly okay. We all start somewhere.
My number one piece of advice? Make shitty games.
What does that mean?! My recommendation to those who have never done games is to make a bunch of shitty ones. Think of a theme, or hell, even join a game jam, where you make a game that fits a theme in a short amount of time. Spend about a week on your game. Focus on making something polished. Polish your mechanics. Polish your output.
I recommend, if you can, to make at least 4-6, if not more, kind of shitty games before hopping into longer projects. Making a game is a skill, just like art, just like writing. And game development is combining ALL of these together into one big soup being stirred by a skeleton hand puppet. You'll get into the rhythm and see what works for you.
It also helps you learn, perhaps, the second most important thing here: do you even like making games? There are cases out there where people have created video games (not saying visual novels) just for clout. That's no fun for you, that's no fun for your players. And you might go through this process and find that you don't like making games. That's completely okay! It's not for everyone.
Also, you can use these shittier games to gather an audience. I've built my audience because, for the past few years, I've been releasing games that slowly give me growing fields of eyes every day. A success story overnight is a rare one. It takes time. It's like building a brand, but you aren't a brand, you're an artist.
REV UP YOUR ENGINES!
Ren'py is the number one engine you will be recommended. It is very beginner-friendly, with lots of tutorials, assets on itch.io to use and download, and support. The engine comes with a few tutorials in the form of games, whose code you can freely browse. This is the engine I use most often. Most visual novels you see are made in this engine.
Twine is a text-based engine that most people use for interactive fiction. You can add images and audio, though, if you don't mind messing with HTML. I use Twine for text games and for outlining for my larger games. Ever played Degrees of Lewdity? Yeah, I know you have. Don't ask why. That game was made in Twine.
RPG Maker has multiple versions and has been used for exclusively VNs if you don't mind fucking around with plugins. It can definitely give your game a super unique feel. I recommend RPG Maker MV, since it has the most resources. This line of engines usually costs money, but it often goes on sale for under $5-$15.
People will recommend TyranoBuilder, but as a user and player, the lack of options and the format the games often come in is just...not fun to navigate. It advertises itself as little to no code, but it's often evident in the final results. Some good games have been made in it, though, so if you want to use it for prototyping/practice, you can. I'm not a fan, but that doesn't mean that fans don't exist! This engine costs money.
Not an engine, but check out Ink! Super useful scripting language that's used for more professional projects.
DEMOS, DEMOS, DEMOS
You've got an idea for a long-term project, and now you want to show it to the world! But wait, wait, don't do that yet!
When should I start advertising my game? This is a personal opinion, but I say that you should not start advertising your game until 50-60% of your demo is complete. Why? As I've discussed with some fans of indie VNs, they can name quite a few projects that have been in the "working on the demo" age for 1-2+ years. I've been in the Kickstarter MMO circles. If you, making a single-player experience with little mechanics to balance and polish (aka a visual novel), are taking that long on a demo, I am going to assume the game is not coming out. There are some games I have seen out here that have been in "working on the demo" phase where I haven't seen a single ounce of what the project will look like.
What should I put in my demo? The purpose of a demo is to showcase the mechanics and the vibes and the mechanics of your game. It's a demonstration. In my last post, I pointed to the Dead Space 2 demo that was showcased at E3 (RIP), that takes place about 2 hours into the story and shows how enemies are defeated, some animations, bits of the story, etc. Usually, because it's less about mechanics and more about vibes, visual novel demos showcase a certain percentage of the full thing (5-10%.) Can you showcase the vibe of the game here and what players should expect? If not, show off another portion.
How long should I work on my demo? Before, I said 3-4 months. That can be true, that can also not be true. Think about how long the demo takes you in proportion to how long the actual game should take you. Don't put too much effort. The demo is to showcase the vibe. It's to see how much the public and fans may enjoy the game.
My game is 18+, what should I do? Make a splash screen when the game is downloaded to let players know your game is 18+. If it's going to contain sexual content, you can hide it with itch.io's adult content filter. Write it on the page itself that your game is for adults only. Don't put your demo behind a paywall. This is genuinely ridiculous. The purpose of a demo is to showcase what a game is like before a player purchases it. That defeats the point of a demo. I've seen this happen, and it discourages players from approaching, especially because most demos never make it past the demo phase. So...I'm paying you $10 for 2-3k words of a game that may never come out?
Should I make a social media for my game? YES! Go for it. These anchors are how people will find your game. Make a Tumblr and open that ask box. Make a Twitter. Go to BluSky. Advertising is not bad. Some YouTubers even take e-mail suggestions from developers. Feel free to shoot your shot. The worst they can do is not respond.
HOW TO SET UP YOUR ITCH.IO PAGE:
Getting your itch.io to a presentable state can be very challenging! There's many ways to do it. I highly recommend using this page image guide for learning how to size your images to make your page pop!
Itch.io themselves has suggested to not publish a page until the game or demo is released. You can make the page and keep it as a draft, but do not publish it until you're ready!
Your cover image is the image that will appear in the search of the website, on any front pages, in collections, and on your profile. What have I seen that works? Key art of one of the characters up close and the title of the game! If you can make it a .GIF, do it! Bitches love .GIFs!
Itch.io recommends 3-5 screenshots on your page. I recommend 1 of these 5 be a .GIF that shows how gameplay feels. This is effective, even for visual novels!
Write a 3-5 sentence summary about your game for the description. What is your story about? What is the draw?
DO NOT BE ONE OF THOSE PEOPLE WHO IS GOING TO SAY "This is not like other visual novels. It doesn't have that cheesy this or that or-" No one cares. Genuinely. You're putting down other games in your genre and elevating yourself to the pompous level.
TAG YOUR GAME! itch.io gives you a list of tags to choose from when you go to tag. DON'T USE THIS! Try to go for more specific tags. Arimia has a very good guide on how to use itch.io's tagging system to your advantage.
GENERAL GAME MAKING ADVICE
SCOPE KNIFE IS SUPER USEFUL! Everyone makes games that are way over their workload. It's okay to cut out features and add them later. Prioritize making a finished game before hitting those stretch goals.
PLAN, PLAN, PLAN! Writing outlines is super helpful. I use Twine for my outlines, because you can connect your passages together and make really well-thought webs.
IT'S OKAY TO ASK FOR HELP! Whether it's from friends, professionals, or anything in-between. They can help with assets, editing, etc.
HONE YOUR SKILLS OUTSIDE OF GAMES! Write some poetry. Do some sketches everyday. Improve on your craft to improve your games
MUSIC IS HARD. THERE ARE RESOURCES. Most of us aren't musicians. That's okay. Make sure the music you get for your game is allowed to be used. You can use anything non-commercial if your game will not cost money or donations. I try to do songs in the public domain or free to use overall with credit if I don't have a musician. Consult the Creative Commons website if you're unsure how you're supposed to use a certain piece of music. If you don't use the right stuff, not only can it put you in legal trouble, but it can put streamers in hot water if they play your game and they can't upload the video because music is copyrighted.
PLEASE, DO SOMETHING ABOUT YOUR UI. Wanna know an easy way to get your game to look more professional? Edit the damn UI for your game. Make a new textbox, even if it's just a black box. Change the font. Eventually, players recognize the defaults and patterns of games made in certain engines and may attribute a lack of UI changes to a developer being lazy. It doesn't take very long to change the colors around and move text! Please do it to add a little pop to your game.
DEADLINES ARE AWESOME. Not everyone works well under pressure, but if you give yourself an infinite amount of time to make something, it'll never get done. Set goals for yourself for how much you can work on something.
IF YOU HAVE TO GIVE UP, GIVE UP. Making things is hard, especially long-term. Emergencies happen, jobs happen, life happens. Let your fans know that a project isn't happening anymore. Don't leave them in the dark. You don't need to tell strangers your medical history or anything, but transparency + honesty are really hot traits. You should use those in your creative work. This is one reason why I advocate for not publishing or advertising things until you know it's stable.
SHOWCASING YOUR CONTENT
People love to see WIPs for games! This is what the devlog is good for! A devlog is a post where a developer talks about and showcases some things happening in the game? What can you add to your dev log?
PERCENTAGES! How much of the artwork is done? How much of this character's route is done?
SNEAK PEEKS AT ARTWORK AND SPRITES!
GIFS! GIRLS LOVE GIFS!
Anything else to showcase your game's content! Posting consistent updates retains and even gains a fan's attention for your work.
RUNNING YOUR TUMBLR
You've joined us, and you've made a Tumblr for your blog! Link it on the itch.io page, so people can come find you after playing your awesome demo!
Do I have to respond to every ask? No. It's your blog. Delete whatever asks you want.
I got a hate comment! What do I do? Delete it and move on. I have a more detailed section on hate below.
I want to interact with [blog]! How do I do that? Reach out to the devs for silly little collabs. If you come onto a developer slightly headstrong, they might feel you are being abrasive or using them for content.
If people make fan content, interact with it! Encourage it! Reblog it. Show your love.
OTHER IMPORTANT THINGS
PROFESSIONALISM IS KEY. These may be pet projects, but you want to appear some level of professional on your actual itch.io page.
Being dismissive of player and fan complaints or criticisms will make you appear childish.
If your game is broken, fix it. I have been told by some amateur developers to ignore game-breaking bugs. It does not make me, a player, want to engage with your content. It seems messy and unfinished.
With the above point, it's 100% okay to have bugs and errors upon release. Every developer and their brood mother has. To decrease these issues, get playtesters. Friends can play your games, spot any errors, and help you point out things that can be improved upon. I recommend having playtesters at every stage of development.
Make sure your game runs before you publish it. Please.
You can still be silly and giddy! There's no reason to not be, especially when you get positive comments! The point of this is to not be outright rude to potential players and fans.
IGNORE HATE COMMENTS. In this case, a hate comment is a statement that contains no constructive criticism and are only here to be insulting or malicious. People are going to leave you with actual piles of dog shit in your ask box. They are trying to provoke you. Giving hate comments any attention, even if you're there to "clap back" proves that they got to you, even if you don't take the hate to heart. They will continue to pester you. Delete any hate comments and ignore them completely. Laugh about them with friends in a private setting, sure.
THINK BEFORE YOU REFERENCE! I know one big thing in this community is adding references to other games in yours, such as plushies of other characters or putting them on posters. The best thing you can do it ask the developer before adding this. How would you feel if some random person you've never met put your character in a video game? Most of us would feel weird and potentially violated. Open communication with devs is awesome. I am usually okay with it as long as someone asks for permission.
As a complete aside, I prefer more tasteful references to other games as opposed to 523482346 plushies and posters. These have been slightly overdone. Why not theme a candy after another game's character? Maybe your characters know each other.
OTHER RESOURCES I RECOMMEND
Devtalk is a server dedicated to independent visual novel creators. You can find jobs, resources, advice, talks, and, like, everything there! Devtalk is super useful. Everyone in there is so cool. They have a really great and comprehensive list of resources that I could not even begin to cover.
Visual Novel Design is a great YouTuber. No other words, check the guy out!
Ren'py and whatever other engine you're using has documentation that's super useful to follow.
Arimia not only has amazing VN resources, especially for marketing, but she also just has? Amazing games that you should check out?
And for a shameless self plug, I'm the lead of Sacred Veins, a collective of devs creating narrative games, whether it be horror, humor, romance, or everything in-between. Come hang out with us!
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vestaignis · 4 months
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Замок «Соколиное гнездо».
Чешская Швейцария – это часть Эльбского Песчаникового горного массива, расположенная на территории Чехии. Здесь настолько невероятно красиво, что государство объявило в 2000 году это место национальным парком Чехии. Парк имеет много интересных мест, но самая интересная достопримечательность - это Правческая Брана или Правчицкие Ворота (Pravčická brána), которые  представляют собой самые большие естественные ворота в Европе, образованные из скалистого массива - пролет арки 26,5 м, высота - 16 м.
В 1881 году австрийский принц Эдмунд Клари-Альдринген решил создать на территории своего имения в непосредственной близости от Правчицких ворот одну из самых первых туристических достопримечательностей Европы. Он нанял итальянских мастеров для строительства внушительного замка под названием «Соколиное гнездо». В нынешнее время в замке на втором этаже расположился музей Национального парка Чешская Швейцария, кстати, единственный. На первом этаже есть ресторан с сохранившейся до сих пор оригинальной отделкой деревянных стен и такими же оригинальными потолочными росписями. Интерьер заведения выдержанн в стиле 100-летней давности.  С замковой площадки открываются чудесные виды на национальный парк.
The Falcon's Nest Castle.
Czech Switzerland is a part of the Elbe Sandstone Mountain range, located on the territory of the Czech Republic. It is so incredibly beautiful here that the state declared this place a national park of the Czech Republic in 2000. The park has many interesting places, but the most interesting attraction is The right Brane or Pravchicka Gate (Pravčická brána), which is the largest natural gate in Europe, formed from a rocky massif - arch span of 26.5 m, height - 16 m.
In 1881, Austrian Prince Edmund Clary-Aldringen decided to create one of the first tourist attractions in Europe on the territory of his estate in the immediate vicinity of the Pravchitsky Gate. He hired Italian craftsmen to build an impressive castle called the Falcon's Nest. At the present time, the museum of the Czech Switzerland National Park is located in the castle on the second floor, by the way, the only one. On the ground floor there is a restaurant with original wooden wall decoration and the same original ceiling paintings. The interior of the restaurant is designed in the style of 100 years ago. The castle grounds offer wonderful views of the national park.
Источник:/m-just-m.livejournal.com/246797.html, /www. tripadvisor . ru/LocationPhotoDirectLink-g274694-d4722298-i130392589-Czech_Saxon_Switzerland-Hrensko_Usti_ nad_Labem_ Region_ Bohemia.html,/pragagid.ru/letnij-zamok-sokolinoe-gnezdo-cheshskaya-shvejcariya-6157,/tired-tourist.livejournal.com/22927.html, /pbrana.cz/ru/,/gidpraga.eu/product/ceske-svycarsko-from-prague/.
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