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#from the depths of art block i offer this
thegracefulwillow · 8 months
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head empty just noe
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michwritesstuff · 5 months
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She’s Gonna Save Me (Bridgerton: Benedict Bridgerton)
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this is my first ever bridgerton fic! i’ve had such a writer’s block and post grad has been so difficult but listening to music and reading other writers’ works has me feeling inspired! so enjoy my first story in months and first of the new year :)
pairing: female reader (she/her) x Benedict Bridgerton reader x Colin Bridgerton (platonic!)
summary: Benedict contemplates a life pursuing art and living outside the expectations of his family and society. Does he find a wife and settle down or live freely? What happens when he meets someone who can offer him the best of both worlds?
notes/warnings: mention of nudity, alcohol consumption, activities that can be witnessed at Sir Granville’s scandalous studio saoirees…
word count: 2.4k
As the second eldest Bridgerton boy, Benedict never found himself extremely pressured by the standards and expectations of society. Those responsibilities were entrusted upon his brother, Anthony, the Viscount.
Benedict reserved himself to a more romantic life, preoccupied by his love and interest for art.
Attending every event of the season was merely a ploy to keep his mother happy and distracted from the fact that he had no true intention of courting any ladies.
He would drink, laugh, and dance the season away without ever calling on anyone.
Benedict believed that this season wouldn’t be any different.
******
When you first agreed to join your family friends across the Atlantic in London, you didn’t expect that you would be taking part in the ton’s social season.
As the youngest daughter, your brothers married with children and sisters off tending to their new husbands, your father didn’t feel the need to arrange a marriage for social or monetary gain.
Your family was well off in the states, your parents often described as ‘free spirits.’ They had always impressed upon you the importance of appreciating the beauty around you and romanticizing life.
With your mother’s passing, you decided to stay at home with your father, choosing to enjoy a quiet life in the country studying English literature.
Staying with Sir Henry Granville was beyond exciting and allowed you to interact and mingle with the more eclectic members of British society.
You had lasted all but a week before you were called upon by a Miss Lady Danbury.
She had stressed the importance of participating in the social season and the impending judgment of the ton and Queen if you did not participate.
While you never cared much for the opinion of others, you didn’t fancy the idea of being ogled every time you ventured into town.
******
“I heard she was rejected by every suitor.”
“She’s so ugly and unpleasant, a dowry wouldn’t even be worth it.”
“Apparently she’s slightly deformed.”
You couldn’t begin to believe the rumors circulating about you, the American.
You swore that the descriptions were ripped out of a storybook, describing some gremlin crawling from the depths of the earth.
Men and women alike had no problem spreading stories about the young lady joining them for the season.
Worst of all, none of them had even seen you yet. The modiste had made personal house calls, as requested by Lady Danbury.
Now you stood, in front of the carriage, at the first ball of the season, your debut.
You followed behind Sir Henry and Mary Granville, head held high and eyes straight forward as you waded through the ballroom towards Lady Danbury and the Queen.
You heard the whispers and felt the stares as you stood before the queen.
With one leg behind the other and your arms laid at your side, you gently bent your knee and curtsied before her.
She gave you a once over before bowing her head back, a silent approval.
Moving out of the way, you stood at the edge of the dance floor as Lady Danbury approached.
“Miss y/l/n, I do hope you don’t mind that I have taken the liberty of securing you a few gentlemen to fill out your dance card.”
“I expect nothing less from you, Lady Danbury” you smiled back, a teasing tone in your voice.
Your sarcasm and apprehension towards the season had not gone unnoticed by Lady Danbury.
She quite admired your wit and sharp mind, and more than anything, enjoyed the challenge.
******
You were now on your 4th dance of the night; your feet were hurting, and you wanted nothing more than to be curled up with a book.
Fortunately, your current dance partner was not completely awful and was actually quite charming.
Colin Bridgerton.
You had met him once before, in passing, when Lady Danbury had brought you to meet his mother, Violet, and sister, Daphne.
 Apparently, Daphne had been named the Diamond of the season in her first season out on society and married a Duke.
His younger sister, Eloise, was preparing for her first season as well.
However, through your brief encounter with Eloise she did not seem as happy with the matter as her sister and mother were.
You had a feeling she would be a good person to befriend.
“Tell me about yourself Miss y/l/n” Colin inquired.
“Y/N,” you quickly corrected.
“Just Y/N is fine,” you smiled slightly.
“Well Y/N, how are you finding London and the beginning of the season?”
“London, well its quite beautiful. There is so much art, and history, and the architecture is amazing. Truly, I wouldn’t mind getting lost here. And well…this—” you paused, glancing around the ball at all the young women around you.
“May I be frank?” you asked, Colin’s eyebrows raising in surprise.
“Of course, Miss Y/N”
“I slightly detest all of this, my feet hurt, and I’ve been dancing for quite too long. Why would I want to marry someone I’ve met one time?”
Colin was slightly taken aback before grinning wildly.
“You remind me of my sister Eloise,” he stated.
“I’ll take that as a compliment, I quite liked her,” you grinned back.
As the dance ended you curtsied before Colin as he bowed before you.
“I hope you find the person you’re looking for Y/N, but I have a feeling you don’t need all of this to do so.”
You smiled widely and slightly nodded before following him off the dance floor.
“I’ll grab us a drink,” he said before walking away. Your eyes followed his back for a few seconds before scanning the room.
They quickly landed on two men whispering in the corner.
The slightly shorter one had massive sideburns and a quizzical look that seemed as if it must be permanently etched onto his face. The other man had a certain air about him.
Even from across the room his light-colored eyes had a shine in them.
Colin returned; you thanked him before looking to the corner again. This time the slightly taller one had caught your gaze and lifted his eyes to meet yours. You felt your face flush and quickly turned your head.
“Colin?”
“Yes?”
“Who are those two men in the corner?”
Colin looked up to see his brothers in the corner looking at him inquisitively.
“Oh, those two? You don’t want to be near the likes of them. Poorly mannered and when they were younger, they would wet the bed for years well beyond what was normal.”
You were following along for a while until that last part.
You gave Colin a quick look to see if he was being serious.
His mouth remained flat and tight-lipped for a few mere seconds before letting through a boisterous laugh.
“My apologies Y/N, those are my brothers.”
Your eyes widened at the confession.
“Your brothers?”
“Yes, lets introduce you,” he stated, beginning to pull you across the ballroom.
“Colin, No I—"
“Brothers, this is Miss y/l/n, Anthony, Benedict,” he pointed out.
You curtsied before both of them before speaking up.
“I told you, just Y/N is fine Colin.”
You weren’t sure what his brothers would say about your slight improperness. It was clear that the Bridgerton’s were a well-respected family in the ton.
You glanced at the eldest brother who you learned was named Anthony who gave you a curt nod before excusing himself to sneak off from an inquiring Lady Danbury.
You smiled at him before turning your gaze to the second eldest Bridgerton.
“Y/N here was telling me about her studies in the states. She is well-read and well-traveled.”
You rolled your eyes, playfully pushing Colin slightly.
“You flatter me, Colin. Unfortunately, I am not perfect. For example, I am about done with all of this and was just about to call a carriage.”
“Oh, but you must stay for one more dance Y/N. Poor Benedict here has not waltzed once.”
Benedict tried to sneakily hit his brother for his clear meddling.
“While that may be true, I do not need my younger brother imposing on such a lovely lady.” Benedict states.
“Nonsense, everyone must waltz at least once,” you laughed, pulling Benedict towards the center of the room.
His eyes widened at your forwardness as he shot Colin a disapproving brotherly look, to which Colin gave him a grin and thumbs up.
As the music began you moved around the room with Benedict.
“So, Mr. Bridgerton, tell me what exactly it is you do.”
“Just Benedict is fine,” he stated, mirroring your words from earlier.
“Besides, aren’t I the one who should be questioning you about your skills?”
“That’s awfully backwards thinking, I hope you don’t get stuck that way” you replied sarcastically before being spun around.
When you returned facing Benedict, a knowing grin was stuck on his face. You were witty. He liked witty.
“I suppose that is fair. I’m an artist, well…I’m trying to be an artist. It’s a little complicated.”
You nodded understandingly, while the arts were enjoyed by many, it wasn’t exactly a noble pursuit, especially for you as a woman.
“You should come by Sir Granville’s studio, it’s quite…”
You couldn’t think of a proper word to describe the soirees Granville hosted. It was taboo and scandalous to most respectable members of society. However, if Benedict was an artist as he was claiming, he should fit right in.
“…inspiring,” you finished.
Benedict gave you an interesting look.
Little did you know, he had been to Granville’s studio, several times.
He hadn’t been in a while since his family had just returned from Aubrey Hall and the preparation for Eloise’s season had been quite hectic for his mother.
But you, picturing you at Granville’s studio was not something Benedict had imagined.
Women who were married or of low social standing was something else, but you, a young lady in her first official season stalking down the halls in such a disreputable manner. It didn’t fit the picture of the beautiful woman before him.
Benedict was quickly learning not to try and categorize you into one box.
“What do you know of Granville’s studio?” he asked seriously.
“Well, for one, I’m staying there. Two, I feel more comfortable among that community than here, if you understand what I mean…” you trail off.
Benedict gives you a small smile of understanding.
As the song ends Benedict lifted your hand to his mouth, kissing it gently before sightly lowering it back down, fingers brushing softly as he pulls away.
“Until next time Y/N”
“I look forward to it Benedict.”
******
Two months had passed since Lady Danbury’s first ball of the season. In that time you had befriended Eloise and Colin Bridgerton, often sitting in the parlor room of their home during the daytime, chatting the day away.
As such, you had also grown closer to Penelope Featherington who also came over often. You always considered yourself to be quite perceptive, so it was evidently clear that Penelope was fond of Colin. You thought about mentioning something, but it didn’t seem like your place.
Throughout your time at the Bridgerton’s household you had seen Benedict a handful of times. Unfortunately, your encounters were reduced to small greetings, stolen glances and light brushes as you walked past each other.
Until today.
You were sitting in the empty parlor room as Eloise ran to her room to fetch some ‘evidence’ and ‘clues’ about Lady Whistledown.
“Good Afternoon Y/N” Benedict greeted as he walked in, taking a quick look around the room to find the two of you alone.
“Afternoon Mr. Bridgerton,” you greeted back, a slight teasing tone to contrast your seemingly formality.
He gave you a knowing look before continuing.
“I hope I’m not being too forward, but I plan on attending Sir Granville’s tonight, I was wondering if I would see you there?”
You gave him a teasing smile before your face fell into a serious and hurt look.
“Mr. Bridgerton, I’m appalled, would a respectable young woman such as myself be caught there? Imagine the horror if the rest of the ton were to find out.”
He let out a loud laugh at your remark, in the short time that he had known you, you never failed to make him laugh.
“Yes Benedict, I’ll see you there,” you smiled.
“Good,” he replied.
******
That night you had a few drinks to help you take the edge off before guests started coming over. There was something about interacting with Benedict that made you nervous.
 You were walking around the art studio observing the nude model and the artists renditions when you felt someone lay their hand on your shoulder.
“OH! Oh my, Benedict, you scared me.”
“Sorry, love, didn’t mean to startle you.”
You continued walking around the circle, admiring the art around you.
“She’s stunning, is she not?” you questioned.
“She is,” he answered quickly.
However, when you turned to look at him his eyes were already trained on yours.
You smiled widely, walking out of the studio as Benedict followed like a lost puppy.
“Will I ever get to see your art?” you asked him.
He smiled sheepishly as his arm reached back to scratch the back of his neck.
“I certainly would let you, if there was any.”
“Practicing here for a few months and you still have nothing to show?” you teased.
Benedict gave you a look.
“I may have asked around about you,” you confessed.
“And?” he asks.
From what you have heard, both from his siblings and other people around you. Benedict was a kind and creative soul, with a great appreciation for the beauty around him.
“Your family and friends speak highly of you, that’s important.”
“What about you? What do you speak of me?”
“Besides being a tortured artist? I think highly of you.”
He nodded his head again, before responding.
“I think highly of you as well,” he whispered quietly, leaning down slightly so he was more at eye level.
You blamed the alcohol in your system for what you did next.
Yanking him down by his collar, you pulled him close and reached up until your lips were flush against his, pushing with all your might as if you would never kiss him again.
“Y/N—” he pulled away, his senses flooding back.
“This is…no, I’ve dishonored you I—”
“Oh hush Benedict, I do not care about those rules. I want you.”
He looked down at you, holding your face in his hands as he searched your eyes for confirmation.
Biting your lip and grinning up at him, Benedict couldn’t help but pull you back in, one hand sinking to your waist to pull you closer, the other rested on your cheek.
“You know this means we have to get married now?” Benedict teases.
“That means you presume I would say yes,” you teased back.
His smile grew impossibly bigger as he pulled you back in for a tender kiss.
“Let’s just see how you perform tonight before we think about marriage” you joked.
Benedict pulled back with a smirk and look in his eye you haven’t seen yet as he looked you over.
“Art is all about practicing and perfecting, we might need to practice a few times before you make your final judgement” he teased back.
You threw your head back in surprise, a large laugh leaving your lips before you smiled sweetly at him.
This was not how you imagined the social season going.
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AI “art” and uncanniness
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TOMORROW (May 14), I'm on a livecast about AI AND ENSHITTIFICATION with TIM O'REILLY; on TOMORROW (May 15), I'm in NORTH HOLLYWOOD for a screening of STEPHANIE KELTON'S FINDING THE MONEY; FRIDAY (May 17), I'm at the INTERNET ARCHIVE in SAN FRANCISCO to keynote the 10th anniversary of the AUTHORS ALLIANCE.
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When it comes to AI art (or "art"), it's hard to find a nuanced position that respects creative workers' labor rights, free expression, copyright law's vital exceptions and limitations, and aesthetics.
I am, on balance, opposed to AI art, but there are some important caveats to that position. For starters, I think it's unequivocally wrong – as a matter of law – to say that scraping works and training a model with them infringes copyright. This isn't a moral position (I'll get to that in a second), but rather a technical one.
Break down the steps of training a model and it quickly becomes apparent why it's technically wrong to call this a copyright infringement. First, the act of making transient copies of works – even billions of works – is unequivocally fair use. Unless you think search engines and the Internet Archive shouldn't exist, then you should support scraping at scale:
https://pluralistic.net/2023/09/17/how-to-think-about-scraping/
And unless you think that Facebook should be allowed to use the law to block projects like Ad Observer, which gathers samples of paid political disinformation, then you should support scraping at scale, even when the site being scraped objects (at least sometimes):
https://pluralistic.net/2021/08/06/get-you-coming-and-going/#potemkin-research-program
After making transient copies of lots of works, the next step in AI training is to subject them to mathematical analysis. Again, this isn't a copyright violation.
Making quantitative observations about works is a longstanding, respected and important tool for criticism, analysis, archiving and new acts of creation. Measuring the steady contraction of the vocabulary in successive Agatha Christie novels turns out to offer a fascinating window into her dementia:
https://www.theguardian.com/books/2009/apr/03/agatha-christie-alzheimers-research
Programmatic analysis of scraped online speech is also critical to the burgeoning formal analyses of the language spoken by minorities, producing a vibrant account of the rigorous grammar of dialects that have long been dismissed as "slang":
https://www.researchgate.net/publication/373950278_Lexicogrammatical_Analysis_on_African-American_Vernacular_English_Spoken_by_African-Amecian_You-Tubers
Since 1988, UCL Survey of English Language has maintained its "International Corpus of English," and scholars have plumbed its depth to draw important conclusions about the wide variety of Englishes spoken around the world, especially in postcolonial English-speaking countries:
https://www.ucl.ac.uk/english-usage/projects/ice.htm
The final step in training a model is publishing the conclusions of the quantitative analysis of the temporarily copied documents as software code. Code itself is a form of expressive speech – and that expressivity is key to the fight for privacy, because the fact that code is speech limits how governments can censor software:
https://www.eff.org/deeplinks/2015/04/remembering-case-established-code-speech/
Are models infringing? Well, they certainly can be. In some cases, it's clear that models "memorized" some of the data in their training set, making the fair use, transient copy into an infringing, permanent one. That's generally considered to be the result of a programming error, and it could certainly be prevented (say, by comparing the model to the training data and removing any memorizations that appear).
Not every seeming act of memorization is a memorization, though. While specific models vary widely, the amount of data from each training item retained by the model is very small. For example, Midjourney retains about one byte of information from each image in its training data. If we're talking about a typical low-resolution web image of say, 300kb, that would be one three-hundred-thousandth (0.0000033%) of the original image.
Typically in copyright discussions, when one work contains 0.0000033% of another work, we don't even raise the question of fair use. Rather, we dismiss the use as de minimis (short for de minimis non curat lex or "The law does not concern itself with trifles"):
https://en.wikipedia.org/wiki/De_minimis
Busting someone who takes 0.0000033% of your work for copyright infringement is like swearing out a trespassing complaint against someone because the edge of their shoe touched one blade of grass on your lawn.
But some works or elements of work appear many times online. For example, the Getty Images watermark appears on millions of similar images of people standing on red carpets and runways, so a model that takes even in infinitesimal sample of each one of those works might still end up being able to produce a whole, recognizable Getty Images watermark.
The same is true for wire-service articles or other widely syndicated texts: there might be dozens or even hundreds of copies of these works in training data, resulting in the memorization of long passages from them.
This might be infringing (we're getting into some gnarly, unprecedented territory here), but again, even if it is, it wouldn't be a big hardship for model makers to post-process their models by comparing them to the training set, deleting any inadvertent memorizations. Even if the resulting model had zero memorizations, this would do nothing to alleviate the (legitimate) concerns of creative workers about the creation and use of these models.
So here's the first nuance in the AI art debate: as a technical matter, training a model isn't a copyright infringement. Creative workers who hope that they can use copyright law to prevent AI from changing the creative labor market are likely to be very disappointed in court:
https://www.hollywoodreporter.com/business/business-news/sarah-silverman-lawsuit-ai-meta-1235669403/
But copyright law isn't a fixed, eternal entity. We write new copyright laws all the time. If current copyright law doesn't prevent the creation of models, what about a future copyright law?
Well, sure, that's a possibility. The first thing to consider is the possible collateral damage of such a law. The legal space for scraping enables a wide range of scholarly, archival, organizational and critical purposes. We'd have to be very careful not to inadvertently ban, say, the scraping of a politician's campaign website, lest we enable liars to run for office and renege on their promises, while they insist that they never made those promises in the first place. We wouldn't want to abolish search engines, or stop creators from scraping their own work off sites that are going away or changing their terms of service.
Now, onto quantitative analysis: counting words and measuring pixels are not activities that you should need permission to perform, with or without a computer, even if the person whose words or pixels you're counting doesn't want you to. You should be able to look as hard as you want at the pixels in Kate Middleton's family photos, or track the rise and fall of the Oxford comma, and you shouldn't need anyone's permission to do so.
Finally, there's publishing the model. There are plenty of published mathematical analyses of large corpuses that are useful and unobjectionable. I love me a good Google n-gram:
https://books.google.com/ngrams/graph?content=fantods%2C+heebie-jeebies&year_start=1800&year_end=2019&corpus=en-2019&smoothing=3
And large language models fill all kinds of important niches, like the Human Rights Data Analysis Group's LLM-based work helping the Innocence Project New Orleans' extract data from wrongful conviction case files:
https://hrdag.org/tech-notes/large-language-models-IPNO.html
So that's nuance number two: if we decide to make a new copyright law, we'll need to be very sure that we don't accidentally crush these beneficial activities that don't undermine artistic labor markets.
This brings me to the most important point: passing a new copyright law that requires permission to train an AI won't help creative workers get paid or protect our jobs.
Getty Images pays photographers the least it can get away with. Publishers contracts have transformed by inches into miles-long, ghastly rights grabs that take everything from writers, but still shifts legal risks onto them:
https://pluralistic.net/2022/06/19/reasonable-agreement/
Publishers like the New York Times bitterly oppose their writers' unions:
https://actionnetwork.org/letters/new-york-times-stop-union-busting
These large corporations already control the copyrights to gigantic amounts of training data, and they have means, motive and opportunity to license these works for training a model in order to pay us less, and they are engaged in this activity right now:
https://www.nytimes.com/2023/12/22/technology/apple-ai-news-publishers.html
Big games studios are already acting as though there was a copyright in training data, and requiring their voice actors to begin every recording session with words to the effect of, "I hereby grant permission to train an AI with my voice" and if you don't like it, you can hit the bricks:
https://www.vice.com/en/article/5d37za/voice-actors-sign-away-rights-to-artificial-intelligence
If you're a creative worker hoping to pay your bills, it doesn't matter whether your wages are eroded by a model produced without paying your employer for the right to do so, or whether your employer got to double dip by selling your work to an AI company to train a model, and then used that model to fire you or erode your wages:
https://pluralistic.net/2023/02/09/ai-monkeys-paw/#bullied-schoolkids
Individual creative workers rarely have any bargaining leverage over the corporations that license our copyrights. That's why copyright's 40-year expansion (in duration, scope, statutory damages) has resulted in larger, more profitable entertainment companies, and lower payments – in real terms and as a share of the income generated by their work – for creative workers.
As Rebecca Giblin and I write in our book Chokepoint Capitalism, giving creative workers more rights to bargain with against giant corporations that control access to our audiences is like giving your bullied schoolkid extra lunch money – it's just a roundabout way of transferring that money to the bullies:
https://pluralistic.net/2022/08/21/what-is-chokepoint-capitalism/
There's an historical precedent for this struggle – the fight over music sampling. 40 years ago, it wasn't clear whether sampling required a copyright license, and early hip-hop artists took samples without permission, the way a horn player might drop a couple bars of a well-known song into a solo.
Many artists were rightfully furious over this. The "heritage acts" (the music industry's euphemism for "Black people") who were most sampled had been given very bad deals and had seen very little of the fortunes generated by their creative labor. Many of them were desperately poor, despite having made millions for their labels. When other musicians started making money off that work, they got mad.
In the decades that followed, the system for sampling changed, partly through court cases and partly through the commercial terms set by the Big Three labels: Sony, Warner and Universal, who control 70% of all music recordings. Today, you generally can't sample without signing up to one of the Big Three (they are reluctant to deal with indies), and that means taking their standard deal, which is very bad, and also signs away your right to control your samples.
So a musician who wants to sample has to sign the bad terms offered by a Big Three label, and then hand $500 out of their advance to one of those Big Three labels for the sample license. That $500 typically doesn't go to another artist – it goes to the label, who share it around their executives and investors. This is a system that makes every artist poorer.
But it gets worse. Putting a price on samples changes the kind of music that can be economically viable. If you wanted to clear all the samples on an album like Public Enemy's "It Takes a Nation of Millions To Hold Us Back," or the Beastie Boys' "Paul's Boutique," you'd have to sell every CD for $150, just to break even:
https://memex.craphound.com/2011/07/08/creative-license-how-the-hell-did-sampling-get-so-screwed-up-and-what-the-hell-do-we-do-about-it/
Sampling licenses don't just make every artist financially worse off, they also prevent the creation of music of the sort that millions of people enjoy. But it gets even worse. Some older, sample-heavy music can't be cleared. Most of De La Soul's catalog wasn't available for 15 years, and even though some of their seminal music came back in March 2022, the band's frontman Trugoy the Dove didn't live to see it – he died in February 2022:
https://www.vulture.com/2023/02/de-la-soul-trugoy-the-dove-dead-at-54.html
This is the third nuance: even if we can craft a model-banning copyright system that doesn't catch a lot of dolphins in its tuna net, it could still make artists poorer off.
Back when sampling started, it wasn't clear whether it would ever be considered artistically important. Early sampling was crude and experimental. Musicians who trained for years to master an instrument were dismissive of the idea that clicking a mouse was "making music." Today, most of us don't question the idea that sampling can produce meaningful art – even musicians who believe in licensing samples.
Having lived through that era, I'm prepared to believe that maybe I'll look back on AI "art" and say, "damn, I can't believe I never thought that could be real art."
But I wouldn't give odds on it.
I don't like AI art. I find it anodyne, boring. As Henry Farrell writes, it's uncanny, and not in a good way:
https://www.programmablemutter.com/p/large-language-models-are-uncanny
Farrell likens the work produced by AIs to the movement of a Ouija board's planchette, something that "seems to have a life of its own, even though its motion is a collective side-effect of the motions of the people whose fingers lightly rest on top of it." This is "spooky-action-at-a-close-up," transforming "collective inputs … into apparently quite specific outputs that are not the intended creation of any conscious mind."
Look, art is irrational in the sense that it speaks to us at some non-rational, or sub-rational level. Caring about the tribulations of imaginary people or being fascinated by pictures of things that don't exist (or that aren't even recognizable) doesn't make any sense. There's a way in which all art is like an optical illusion for our cognition, an imaginary thing that captures us the way a real thing might.
But art is amazing. Making art and experiencing art makes us feel big, numinous, irreducible emotions. Making art keeps me sane. Experiencing art is a precondition for all the joy in my life. Having spent most of my life as a working artist, I've come to the conclusion that the reason for this is that art transmits an approximation of some big, numinous irreducible emotion from an artist's mind to our own. That's it: that's why art is amazing.
AI doesn't have a mind. It doesn't have an intention. The aesthetic choices made by AI aren't choices, they're averages. As Farrell writes, "LLM art sometimes seems to communicate a message, as art does, but it is unclear where that message comes from, or what it means. If it has any meaning at all, it is a meaning that does not stem from organizing intention" (emphasis mine).
Farrell cites Mark Fisher's The Weird and the Eerie, which defines "weird" in easy to understand terms ("that which does not belong") but really grapples with "eerie."
For Fisher, eeriness is "when there is something present where there should be nothing, or is there is nothing present when there should be something." AI art produces the seeming of intention without intending anything. It appears to be an agent, but it has no agency. It's eerie.
Fisher talks about capitalism as eerie. Capital is "conjured out of nothing" but "exerts more influence than any allegedly substantial entity." The "invisible hand" shapes our lives more than any person. The invisible hand is fucking eerie. Capitalism is a system in which insubstantial non-things – corporations – appear to act with intention, often at odds with the intentions of the human beings carrying out those actions.
So will AI art ever be art? I don't know. There's a long tradition of using random or irrational or impersonal inputs as the starting point for human acts of artistic creativity. Think of divination:
https://pluralistic.net/2022/07/31/divination/
Or Brian Eno's Oblique Strategies:
http://stoney.sb.org/eno/oblique.html
I love making my little collages for this blog, though I wouldn't call them important art. Nevertheless, piecing together bits of other peoples' work can make fantastic, important work of historical note:
https://www.johnheartfield.com/John-Heartfield-Exhibition/john-heartfield-art/famous-anti-fascist-art/heartfield-posters-aiz
Even though painstakingly cutting out tiny elements from others' images can be a meditative and educational experience, I don't think that using tiny scissors or the lasso tool is what defines the "art" in collage. If you can automate some of this process, it could still be art.
Here's what I do know. Creating an individual bargainable copyright over training will not improve the material conditions of artists' lives – all it will do is change the relative shares of the value we create, shifting some of that value from tech companies that hate us and want us to starve to entertainment companies that hate us and want us to starve.
As an artist, I'm foursquare against anything that stands in the way of making art. As an artistic worker, I'm entirely committed to things that help workers get a fair share of the money their work creates, feed their families and pay their rent.
I think today's AI art is bad, and I think tomorrow's AI art will probably be bad, but even if you disagree (with either proposition), I hope you'll agree that we should be focused on making sure art is legal to make and that artists get paid for it.
Just because copyright won't fix the creative labor market, it doesn't follow that nothing will. If we're worried about labor issues, we can look to labor law to improve our conditions. That's what the Hollywood writers did, in their groundbreaking 2023 strike:
https://pluralistic.net/2023/10/01/how-the-writers-guild-sunk-ais-ship/
Now, the writers had an advantage: they are able to engage in "sectoral bargaining," where a union bargains with all the major employers at once. That's illegal in nearly every other kind of labor market. But if we're willing to entertain the possibility of getting a new copyright law passed (that won't make artists better off), why not the possibility of passing a new labor law (that will)? Sure, our bosses won't lobby alongside of us for more labor protection, the way they would for more copyright (think for a moment about what that says about who benefits from copyright versus labor law expansion).
But all workers benefit from expanded labor protection. Rather than going to Congress alongside our bosses from the studios and labels and publishers to demand more copyright, we could go to Congress alongside every kind of worker, from fast-food cashiers to publishing assistants to truck drivers to demand the right to sectoral bargaining. That's a hell of a coalition.
And if we do want to tinker with copyright to change the way training works, let's look at collective licensing, which can't be bargained away, rather than individual rights that can be confiscated at the entrance to our publisher, label or studio's offices. These collective licenses have been a huge success in protecting creative workers:
https://pluralistic.net/2023/02/26/united-we-stand/
Then there's copyright's wildest wild card: The US Copyright Office has repeatedly stated that works made by AIs aren't eligible for copyright, which is the exclusive purview of works of human authorship. This has been affirmed by courts:
https://pluralistic.net/2023/08/20/everything-made-by-an-ai-is-in-the-public-domain/
Neither AI companies nor entertainment companies will pay creative workers if they don't have to. But for any company contemplating selling an AI-generated work, the fact that it is born in the public domain presents a substantial hurdle, because anyone else is free to take that work and sell it or give it away.
Whether or not AI "art" will ever be good art isn't what our bosses are thinking about when they pay for AI licenses: rather, they are calculating that they have so much market power that they can sell whatever slop the AI makes, and pay less for the AI license than they would make for a human artist's work. As is the case in every industry, AI can't do an artist's job, but an AI salesman can convince an artist's boss to fire the creative worker and replace them with AI:
https://pluralistic.net/2024/01/29/pay-no-attention/#to-the-little-man-behind-the-curtain
They don't care if it's slop – they just care about their bottom line. A studio executive who cancels a widely anticipated film prior to its release to get a tax-credit isn't thinking about artistic integrity. They care about one thing: money. The fact that AI works can be freely copied, sold or given away may not mean much to a creative worker who actually makes their own art, but I assure you, it's the only thing that matters to our bosses.
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If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
https://pluralistic.net/2024/05/13/spooky-action-at-a-close-up/#invisible-hand
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zellaspinna · 2 months
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awoken from the depths of art block to offer you playboy bunny lando 🤲
and oscar because im a landoscar freak
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+facial hair version cause I forgot to unhide the layer 😭
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genshinemblem564 · 9 months
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Genshin Isekai Headcanons
These can be sagau, but they don't have to be.
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• Xinyan is stoked that you love her music, and is excited when you offer to play her some music from your world, but she's confused by some of the lyrics. She understands metaphorical lyrics, like the person described in the song isn't actually a rocket, but some of them don't make sense or feel like they were added just to fill a void. Aside from that, she kinda wants to perform some of these songs, now if only she had some band members.
• Tartaglia doesn't have much to say about the guns of your world. The pyro and hydro fatui agents already use guns of some kind, and the cryo fatui agent uses, um. What would you call an ice based flamethrower? No, what he's interested in is the immense amount of new weapons that Teyvat doesn't have, or they probably do, and we just don't hear about them. Like chain blades, I don't know what else to call them, essentially a flail, but instead of a mace, it's blade. I would write something about axes, but I feel like saving that for my crossover series. A scythe is often seen as a special lance, but you tell him that it's much more complicated than that specifically pointing out the blade, and depending on your own skill, you give him a demonstration. He is way too excited to learn all of these new weapons, like a kid excited about a new toy, you can't help but smile.
• Baizhu is perplexed when he first prescribes medicine to you, as you give him a list of allergies, if any, and are more than willing to go through proper examination to learn how resistant your body is to certain toxins. He's even more surprised when you tell him that his unique practice is actually common in your world, so that's why you don't bat an eye at potentially poisonous ingredients.
• Bennett is rather surprised. When you hang out, his bad luck seems to go away. It's actually just you using a bit of foresight, like checking the date on a flyer before rushing to a sale that had already ended, but seeing that glimmer in his eyes, you decide to let his imagination roam.
• You and Cyno are reference lords. You two reference everything, Cyno, his favorite book or book series, and you, your favorite media source. Now, if only people actually understood them, and yes, you do quote Yu-Gi-Oh when playing Genius Invokation.
• If you're an artist, then you quickly catch Albedo's attention. When he sees your drawings, he is quick to ask what you used as a muse, and your answer will have great impact on his reaction. If you point to an object or animal, his response will be normal. If you draw from memory though, he is astounded, especially if what you drew was a scene of some kind, with people, animals, or what have you. Drawing all that from memory is incredible. If you say it's something you made up, he'll compare it to when he's commissioned for his own art.
• Depending on your own interests, you'll be interacting with several different characters. I can't think of anything in depth for these few, so here's a general basis. Barbara is relieved that you're so open to different views. She knows how cruel people can be when they're closed-minded, and she's happy to teach you about the Church of Favonius and Barbatos. Noelle was lamenting not being a knight yet, which led you to bring up the seven chivalric virtues. Yae Miko and Xingqiu are very interested in the stories of your world. Xingqiu hoping to learn more about your worlds code of chivalry, but he ends up learning about justice's different forms. Yae is simply searching for new inspiration. She often calls on you when her old nemesis, writers block, appears. Nahida takes interest in you right away, wanting to gain knowledge from your world, and you seem fun. She knows better than anyone how dangerous knowledge can be, so she asks you to omit potentially dangerous subjects.
• Mona was shocked when you said that you only wanted to know the bad stuff coming your way, not that she could help you, with you being an outworlder and all. When she asked why, you told her "It's best to be prepared for all the bad coming your way, and if you know all the good coming your way, it takes away from life's natural wonder." Which was promptly followed by you asking "Where did that come from?"
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I'm thinking making more of that last one, like " Characters reaction to reader who is randomly philosophical" might need to work on the title a bit. Also, as stated above, these can be sagau, but can also be normal isekai, so I'll use both tags so they can be found more easily
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moncuries · 23 days
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psst hi idk if youre still doing art tips but... anything on lighting and shadows? no pressure ofc
hi anon <3 im actually so lazy when it comes to light and shadow. i hardly ever do anything dramatic. i think probably what looks nice is colouring :"]
ill see what i can offer
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this is my oc mian ehmm and ive coloured this with black and white but i can do it in colour w u?
i can start w colours from a ref. i usually use a darker saturated colour around natural shadows at the get go
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then i block in colours for the main
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i cover the use of colourize on csp here and here and rendering! in this case it didnt add a whole lot to work w
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most shadows r cool so this is the way i work. so a range between the current colour (mians actual sknitone) and the black dot (darker end of the shade spectrum for them
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im so lazy! and you can still be convincing if ur lazy. if u have good lines, good colours, ur shadows can be lazy. so most of what i draw are just naturally occuring bc of the planes of the face. think about not only the shadow cast, but what its cast ON. like under the nose, our upper lip kind of curves up, meaning the shadow does too. cupids bow etc. other parts that are important, temple, eye socket.
different ocs have different shaped features. some ocs, i shade a little under their cheekbones, or dimples. some i do a lot more on the bridge of their nose . mian has dimples, deepset mouth corners and under eye bags, and remembering those makes them into mian.
i know this wasnt super in depth but do check out my other tutorials i linked above for more on rendering!! <3
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23 for any combination of geraskefer please? 💖
23. Cold feet warming each other up under the blanket
Geralt is nearly back to camp, holding a werewolf’s severed head in each hand, when Jaskier’s shriek cuts through the stillness of the night. Dropping the heads to the ground, Geralt starts to draw his sword, only pausing when Jaskier shrieks again and he notices that the sound is entirely lacking in fear.
“How are your feet so fucking cold?” the bard whines. “Ye gods, is your icy heart spreading to other parts of your body now?”
There’s only one person who brings out such dramatics in Jaskier. Jaskier was alone at camp when Geralt left to hunt the werewolves, but Yennefer must have portaled in to join him at some point. Too pleased to be truly annoyed by the shrieking—though he can't count how many times he's told Jaskier not to start screaming unless there's actual danger—Geralt retrieves the dropped heads.
“Yes, that’s exactly it.” Yennefer’s voice is quieter, but still audible to Geralt’s witcher hearing. “It has nothing to do with the fact that it’s almost winter.”
“Stop pressing them against me!”
“You’re warm.”
“Yes, and I’d like to stay that way, thank you. Is this your plan to finally do me in? Will Geralt return to find me blue-lipped and silent, frozen to a block of ice?”
“He should be so lucky.”
With a snort, Geralt resumes his trudge towards camp.
“I offer you the warmth of my body,” Jaskier says with the gravity of Lebioda facing his final martyrdom. “And in return, I’m treated like… ack, Yennefer, are you well? I don’t think feet are supposed to get that cold.”
“And I don’t think anyone is supposed to get so annoying, and yet here you are.”
“It’s an art that I take—Yennefer, your hands are worse! How are your hands worse? What sorcery is this?”
“I don’t know what you’re whining about.” Yennefer sounds smug. “I’m comfortable.”
“Dreadful, horrible, blood-sucking…”
Geralt clears the trees and finds the two of them curled together on Geralt and Jaskier’s pushed-together bedrolls, cocooned in enough blankets to keep a small village warm, even though the night is mild for being past Saovine. Despite his protests, Jaskier has Yennefer wrapped up in his arms, doing little to hide how pleased he is. From the musky scent in the air, they’ve been busy while Geralt was gone.
“Geralt!” Jaskier looks up at Geralt with beseeching eyes. “Oh, thank the gods, my savior. Yennefer is freezing me to death with her horrid paws. I’m seconds from expiring of hypothermia.”
“Hm. From the way you were shrieking, I thought another werewolf got you.”
“At least werewolves are warm and fuzzy.”
“You’re fuzzy enough for both of us, bardling,” Yennefer grumbles.
“Oh, don’t pretend you don’t like it.”
Geralt pats Roach’s neck—she, at least, is being quiet and well-behaved—and starts shucking off his armor. “Now you know how I feel all the times you decide to use me to warm your hands and feet, bard.”
Jaskier gasps. “But you have witcher body heat! Surely, you aren’t selfish enough to keep it to yourself.”
“I’ve been letting you use my body heat for twenty years, Jaskier. Doesn’t mean having your cold fucking feet against my legs feels good.”
Yennefer guffaws. “So you have cold feet and you snore, bardling. What a prize you are.”
“I do not snore!”
“You do,” Geralt and Yennefer say at the same time. To Yennefer, Geralt adds, “First time I shared a bedroll with him, I thought a grave hag had slipped into bed with me during the night when I woke up and felt his feet against my shins.”
“I can see how you could make that mistake,” she says.
Jaskier yowls in protest, wiggling away from her the best he can while wrapped from chin to toes in blankets. “Unhand me, you cold-hearted harpy! You can’t slander me and then use my body to warm the icy depths of your soul, you fiend.”
Shaking his head, Geralt slides onto the bedroll behind Jaskier, slipping under the blankets and putting his arm around Jaskier and Yennefer’s waists, pulling Jaskier flush against him. Jaskier gives a token grumble of protest, then melts back into him.
“Thank the gods,” Jaskier breathes. “Geralt, your witcher warmth saves the day again. Now I may not freeze to death during the night.”
“I’m going to portal you to an iceberg somewhere,” Yennefer says.
“I don’t think I’d notice the difference.”
“You both have fucking cold feet,” Geralt says. “Now go to sleep.”
He’s unsurprised to find four icy feet pressed against his shins and thighs.
“Hers are colder, right, Geralt?” Jaskier asks in a stage whisper.
“Maybe,” Geralt grumbles. “But she doesn’t snore.”
He drifts off to sleep to the familiar sound of Yennefer laughing while their bard squawks in outrage.
Twenty-four touches prompts
Tag list: @kueble @mollymawkwrites @feral-jaskier @geraltrogerericduhautebellegarde @dawnofbards @thisislisa @tsukiwolf42 @mosaicscale @rockysstupidity @fontegagrilledcheese @kuripon @help-i-need-a-cool-username @julek @flowercrown-bard @eveljerome
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Hello! Firstly I wanted to say that I'm an old fan since your overwatch days and I've always admired how much depth you're giving all the characters and relationships you touch! I'm talking like, mariana trench DEPTHS. And how confident you seem about just doing the things you enjoy and exploring the themes you want? I really respect that.
I'm having a bit of an art crisis recently and I was wondering If you could offer some advice?
I'm thinking about self-indulgence in art, particularly fanart. I like to dive in deep to expand on characters, I find it as enjoyable as creating my own work. But I fear of people getting angry at me for latching onto these characters, thay they'll say the original work wasn't THAT deep, or that I'm completely wrong or cringe or whatever. And I don't care about being right or anything, I just want to have fun here and tell my little stories? :( The fear is making me keep the work to myself and I don't know what to do. Would it be better to just enjoy it on my own?
Your blog really is goals when it comes to that, so I'll respect your opinion a lot. Thank you for your time!
holy moly thank you so much for your sincerity first of all!! Second, this is making me misty eyed ngl!! I have alot to say about this so i shall put it under a read more bc im gonna ramble
If someone cares about you fixating on your fave characters, then they're usually the fucking weirdos in this situation if they dont just block you and move on. I LOVE making shit up about my faves like i have a modern au hc that kakashi and gai are ddr competition rivals and i gave yeehan 7 dogs just for funsies!! we were in the trenches in early overwatch making up our own lore bc there was none and it was so fun
I've always been like that now that i look back bc when i first started uploading my shitty ms paint fanart on deviant art in like 2006(naruto funnily enough we've come full circle) i was still drawing cringey shit /I/ wanted to see. I don't agree with almost all of it today, but i remember the fun i had while making it, and that's really the trick. Drawing what you personally want to see then people can come and go audience wise. If they like it, they like it, if they dont? oh well! There's people who still follow me from when i was 14 and i follow them even tho we're in completely different spaces now.
The fanart part i vibe with personally bc im really bad at coming up with totally original work and premises. i much prefer having pre-established rules and worlds to work with (plus the characters i love getting massacred in the writing i HAVE to save them)
Just existing online will garner you mean comments or asks, and my best advice is its not worth it to take the bait even if its absolutely absurd and wrong, i just block and go now, and im much happier :) this all being, of course, as long as what you're doing isnt harmful, bc even with good intentions, you'll mess up/blunder eventually. If the heat gets too much for you, no one will judge you for withdrawing your art from social media. thats a perfectly safe thing to do to keep it for yourself.
As an adult, shits not that serious im 28 drawing naruto fanart bc it makes me happy after a long day of work, so have fun!! art's supposed to be fun don't let the fear win i love sharing my art with strangers on the internet!! Hope this made any sense at all and I wish you the best, my friend!!! If you ever wanna dm me, feel free
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finniestoncrane · 13 days
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For the 2k event could my date please decide for me???? I'm currently majoring in dramatic literature and theater, I'm from and live in Mexico (spanish is my mother tongue), I'm an INTP/ENTP, I love singing, writing, drawing and acting! I also love musical theater, puzzles and history, I'm very outgoing but I also have autism and ADD so sometimes I just go full lockdown or just straight up infodump, my love language is physical touch and words of affirmation. Congratulations again 💖💖💖
thank you friendo!! ok so this is not who i think you'd expect but honestly, it's perfect! 💚🩷 🔞minors dni🔞 send a request • masterlist • kofi link • tag: finnie2k (to follow or to block)
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I know your love for the Riddler knows no bounds BUT I give to you his slightly more enthusiastic and whimsical brother: Music Meister.
It might seem like I've gone for the easy option here, but there's a lot more to love than just the theatre, even though that is a HUGE factor in you being well-suited, not gonna lie.
But the fact that you are studying it in such an in-depth way, understanding it at it's core, means you'll have a greator lvoe and appreciation than most, one that might even rival his own! And to be able to bring him works in another language offers a whole other aspect to his favourites and to new favourites too.
Any level of creativity is going to be important to him, but you've got it all. Admittedly, he'll be mostly keen on the singing and acting, and you'll be his leading lady in no time. But the writing and art really only add to it. He can be your muse, and you can be his. You can inspire each other in every way.
Plus, and I say this with love and as a fellow history and puzzle lover, you both seem like adorable dorks who could get off stage and go home for a quiet evening of reading or two-player board games. Far too cute for your own good.
Outgoing is wonderful! He'd encourage it and cherish the moments where you were feeling on top of the world and capable of everything. And when you were quiet and maybe non-verbal, he might do his best to encourage you, even though he knows that doesn't work, but it's mostly because a) he likes to hear your voice and b) he wants to have an excuse to do that bit from Phantom of the Opera ("sing for me, my angel of music!!")
And if there's anyone out here who needs a hand on their cheek, a pat on the back, or a huge hug, it's definitely him, so your love language is perfectly matched!
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blackbat05 · 2 years
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I see you (Part 2)
Namor x Atlantean/Human Reader
Plot: You accept the stranger's offer and experience the depths of power that you never had before.
A/N: Back by popular demand! Thankfully I had the brain cells to write this. This is part 2 of <I see you> but I think it could be read stand-alone as well! Again, hope you enjoy it and really appreciate the feedback! Use of Y/N.
Genre: PG-13 (Mentions of blood, violence)
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"Will you join me?"
With each step you took, you relished in the scent of the dead bodies littered around the Conservatory of Posideonsis. You find yourself lingering in front of the mural that depicted the heroics of Atlantis' hero. You could gag.
Raising a hilt, you send a blast into the wall, shattering the intricate art into nothing but rubble. A hand is on your shoulder, grounding you back to the present.
"Have you got the vibranium?"
"My people have secured it, thanks to you." Namor gives a fleeting glance around the Conservatory and takes in your tense posture. Never make a woman angry.
A groan could be heard nearby under the collapsed pillar. A body moves.
"Is this how you betray your King?" The scientist coughs out weakly. You gave him a scathing glare, bending down to his eye level.
"Arthur Curry is not my king."
The water construct on your hilt takes the shape of a sword, making clean work of the scientist. Blood splatters diagonally on your face and suddenly you look almost feral to Namor. He can't help but swell with pride at your following words.
"I have a new king."
You don't bother to clean the blood on your weapon, for they serve as a reminder of your liberation. Your salvation. As if the dead could still feel, you pry the weapon from his hand.
"I'm sorry it had to turn out this way Vulko, my comrade. But if Arthur Curry continues to side with the surface world, Atlantis will pay for it in blood."
You leave what was your past behind, swimming together in silence with Namor to the royal chambers.
"You do not mourn?"
"They had their chance and wasted my sympathy." You spat. "You have shown me a greater purpose, my king."
"Stop!"
A group of Atlantean guards intercepts the two of you, spears meant to force one backward.
"Put down your weapons intruder!"
Even now, Atlantis scorned you for your mixed heritage and was eager to blame you.
Blocking you from their vision, Namor shoots his own spear with ease, piercing through the armor of the mighty Atlantean army. Blood floating in the water, he removes his weapon.
"Our fight is in there." He points to the oak doors that led to the chambers. "I would hate to see you get hurt before we even start." Without another word, he leaves you trailing behind feeling rather perplexed.
You can't seem to bring yourself to open those doors. Wordlessly holding your hand in his, he pushes through the broken defense, refusing to cower under the presence of the two Aquaman standing tall and mighty.
"Y/N of Shayeris, you must understand that you are committing high treason. I urge you to stand down and we can resolve this peacefully with you and Talokan."
Your blood boils at the Leaguer’s patronizing words. Namor steps back, waiting to watch the verbal sparring match with much interest.
You can hold your own fort.
“Treason? Treason!” You trembled violently at the words. How fast the night had turned. "All I did was warn you of the atrocities that the League was getting Atlantis into! If Atlantis can't protect our homeland, our minerals..." You trailed off.
"Then I will find a better place that is worthy of such power."
"Y/N, I implore you to see reason. Siding with Talokan will not do you any good."
"That's where you are wrong Kaldur'ahm," you sneer at your former ally and friend. "I simply chose the side that heard me."
Switching on your weapons, you started to make a gigantic dragon construct. The two Leaguers changed their stance, every muscle in their body alert and ready. How you were ready for revenge. But, you could not forget your original purpose - aiding the king of Talokan.
Namor is beside you once more, an unspoken agreement between the two of you. Without warning, he flies straight into Kaludr’ahm, landing a well-aimed blow into his chest. The structure around them cracks, as Namor takes the fight outside. The message from the king was clear. It was time for you to be heard.
Loud and clear.
***
Pacific Ocean
0700hrs, CST
"This is Cat Grant reporting live from Taos, New Mexico where Aquaman will be making a statement about the unprovoked siege on Atlantis by unknown forces."
You switch off the screen, focusing on the piece of vibranium that was retrieved from the lost kingdom.
"You are troubled. Should I have killed him?"
Namor gently puts away the tool in your hand on the table, lifting your chin up to look at him. You shake your head. Swimming to the window beside your workspace, you take in the view that the wide ocean had to offer. He knows better than to pry.
"Your wounds will stay, but they will heal. The sea is a great healing force."
And so he instructs you to close your eyes. To listen to the sound of the ocean. To follow his breathing. Your breathing becomes more rhythmic and soon, the weight of self-blame lifts from your heart. You open your eyes and he turns your body to him.
How strange life could be? Your brilliance was overwhelming, yet you were broken, struggling to piece yourself together. You were so similar to him but so strikingly different at the same time. The king could not explain his attraction to your unwavering sense of loyalty. But why should he be? After all, he was the one that embraced you.
Maybe, that was love.
"We will be great together," Namor tells you.
And every bit was true. Unleashing your potential, he saw how you had nearly obliterated Atlantis with your rage. With you by his side, all he had to do was to put Wakanda in a chokehold. With patience, there will be results.
After all, Namor had picked up a diamond in the rough and he was never going to let it go. Not in this lifetime.
***
Back to part 1
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florafaunatic · 9 months
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What's so cool about the way UT aus evolved
For many years I would draw and sketch and stuff. Not all of it was spectacular, but it wasn't bad. Yet, at some point or another I would end up ripping the drawing up or throwing it away. It was never out of malicious intent. I just did it. I don't know why either; it wasn't like I disliked the drawings.
So, I discovered the insanely large and depth-y fandom of Undertale. Pretty soon, I started reading about the star sanses and bad sanses. I put a lot of effort into figuring out the canon (fanon since none of it was canon???) truths about the characters and what was fanon (like what Blue's deal actually was). As I was reading comics I came across a alternate multiverse where Error was a chaotic child and Ink was a tired dad. In the comic (I wish I could remember what it was called so I can credit the artist) Error makes friends with these shadow creatures. They lead him to help destroy an au that the artist seemingly wanted gone. Ink later finds/kidnaps him and brings him home. Ink explains that many creators, for whatever reason, want to destroy their work. But in the long run, it's not what they want. He says that everything, no matter how "bad" it is deserves to exist. Just so someone knows it's there. Even if it isn't shared with the world, that doesn't matter.
After reading that comic I thought about Ink. He's a soulless creature seeking to feel things by feeding off the beautiful work creators and him make. I think, perhaps unintentionally perhaps intentionally, Ink is a metaphor for artists and creators (the non-canon kind). We seek validation or happiness or even any emotion from the things we and others create. We could be having trouble with finding our own emotions outside of the internet. It's okay to need to escape our lives for a little bit. It's not a bad thing if you have an idea to share at all. Helping others feel better is good too. But just like Ink we have to be careful not to let it consume our lives. We can't let fandoms be the only way we can feel. We have to generate emotion in other areas of our lives as well. We have to make sure our community isn't only online. We have to make sure that what we say online is safe, and that we are not unintentionally exposing ourselves to dangerous people.
Next, I addressed Error. He too, can be a metaphor. He reflects the opposite side of the spectrum. He is has been so hurt in the past, even if he doesn't understand how, that he feels the need to hurt others. He could be compared to a hater, but I don't like that term. Hurt people hurt people, and while that doesn't make internet hate okay or justified by any means, it can offer and explanation. People who say mean things about art (actually mean and baseless things, not voicing an opinion) are probably seeking attention. The want to fight with you because the consequences don't seem real. You have no idea what's going on in their lives, just like they don't know you. When they seek that attention, don't give it. Walk away in the metaphorical internet sense. If you need to, block them. But don't fight hate with hate. It never works. We have to love the people who hurt us or it's no use in saying we aren't like them. If you remember saying something mean on the internet, I'm sorry for you. Even if you don't believe it, there are people who love you. So, so many people.
Neither of these characters were created for this purpose. They weren't even meant to go together. But still they make a beautiful world for everyone to enjoy. So whether you are an artist or a reader, an Error or an Ink, whether you are like me or not, we built this sorta by accident, so let's appreciate how cool it is.
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thespectralvision · 2 months
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Mr. Victor Shade, SWORD's leading expert on AI, aka The Vision's mundane alias.
More concept work for my comic plans, where after Westview Vision is found by Monica, Darcy, and Jimmy who help him build a life and remember who he is. Monica offers him a job at SWORD with Hayward out of the way, to reform it and return it to her mother's vision (pardon the pun). Vision helps out with this process, because who better to be watching and ensuring there is ethical treatement of AI and other 'sentient weapons' than the most advanced synthetic being on Earth? It will also give him an opportunity to explore who he is, and how he ended up being turned into Hayward's weapon in WandaVision.
(I have no affiliation with Marvel/the MCU - this is purely a fan project, and I know if we get Vision Quest as a series it will likely go in a very different direction. That's the joy of the Multiverse though - anything is possible, and I love telling *my* Vision's story through art and my stories.)
Breakdown of my process below the cut, as this was painted as a quick demo for a friend asking about how I do things and I enjoyed it enough to finish it:
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My process has changed a little over the years but remains roughly the same. The level of depth and detail just means more hours refining the painting down more and more with additional layers and passes of light, shadow, and texture.
Before I start a piece, even just sketches to unwind, I gather reference. Sometimes I'll just see a photo I like of Paul/Lizzie, or sometimes an unrelated image where the pose or lighting or ambience speaks to me. I also use my collection for reference - my statues and Hot Toy figuresm to get the right lighting and angles, especially for Vision and all his robot lines (though admittedly these days I don't always use a reference and just go from memory...I think I draw this silly robot too much).
Once I've got a concept and some references gathered I set up my canvas. Currently I use CSP and I love it, and I have a variety of texture files I've purchased that mimic different types of paper. I like working on these as it feels more natural with the pencil, ink, and marker brushes I use. Once I have my references set up in the file I'll do a rough sketch, blocking out proportions and basic shapes. I'll set a mid-tone grey background as well, and I almost always sketch in color. I like choosing a color that represents the character for me - bright blue for Vizh, red for Wanda. I have a Loki sketch I need to finish for my sister and I used green for him. It helps me capture the 'energy' of the character, and this sketch remains a part of the finished painting even as I refine.
Once I've got a rough sketch down I'll start working on more detail. Sometimes this will be inks, sometimes just another pass with pencil. Depends on the piece and what I'm going for. This step can happen multiple times for complicated paintings, and usually I'll cycle through steps 2-6 multiple times for a large piece.
Once I have the lines down I'll paint flats. Most of the time I'm using a big brush that emulates a marker, because I like the texture it gives, especially when layered. I'm very mess and use an eraser brush to clean up the lines, and sometimes I'll go back and tweak the line art until I like the look. During this phase I'll also lay down some details - freckles, scars, details like eyes, tattoos, jewelry as well. When painting Vizh I like getting the texture in his robotic eyes done early on, and usually refine them again towards the end.
The real fun starts here - I'll block in my lighting, usually just going with whaveter I'm feeling in the moment. I like playing with gradients and layering them in different ways to create a more dynamic image, and then I start blocking in shadows with soft brushes.
More lighting. I start adding top layers to further stretch the dynamic. I like overlays, and adding a sort of dreamlike/surreal filter through the color. I'll also start adding in highlights to contrast the shadows and work in small sections to render the details. I always start big and decrease my brush sizes for detail and work in layers and stages, checking the reference as well as the painting's lighting (which is not always the same as my reference) as I go.
Texture texture texture. I like texture. This step sometimes happens earlier, but once I'm happy with my actual *painting* of my subject(s) I'll start figuring out background elements and textures for visual appeal.
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miloscat · 3 months
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[Review] Even the Ocean (PS4)
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A unique and soulful puzzle-platformer.
Anodyne 1 and 2 are really special games, so it's past time for me to catch up on the rest of the Analgesic catalogue from Melos Han-Tani and Marina Kittaka. This is their second game together, and takes on the puzzle-platformer genre but with a heavy emphasis on story.
Compared to the Anodyne games, the themes are a little more straightforward and the world more grounded than their abstract dreamlike spaces. The story deals with environmental and social issues, but with strong characters who feel very human and real through their dialogue. The story opens with the death of a minor character, but rather than exploiting it for dramatic stakes and moving on, the entire rest of the game sees you forming a friendship with her grieving partner, discussing deep topics with her and so on. As the game goes on and the stakes are further raised, it still takes the time for smaller moments and well-drawn minor characters.
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This emotional content and social commentary is the strongest part of the game, not to say that the gameplay parts aren't also good. But the puzzle platforming can feel isolated or distinct from these aspects. The mechanics of it do tie into the worldbuilding which is linked to the themes though. In this sci-fi fantasy world, the main governing principle is the two energy types: light/green/vertical, and dark/purple/horizontal. Everything is built around this central idea.
Our protagonist Aliph has to balance the two energy types while blocking with a directional shield. She has a personal energy bar and when interacting with objects and obstacles this shifts between the two extremes. Charge yourself with dark and you walk faster, with light and you jump higher. But rather than a traditional health system, if you fill up completely on one or the other you die. Basically all interactable elements are aligned with either energy, and this leads to all sorts of clever puzzles along with the balancing act of managing your own tendency.
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Progression through the puzzle spaces is mostly linear and I didn't find it very challenging for most of the runtime. There is a lot of customisation though, and you can choose if you want to just play the action parts or the story parts, as well as gameplay modifications to make it more manageable if you're having trouble. This makes the game very accessible, although oddly there is no option for button reassignment.
As I've come to expect with Analgesic games, there is also an extensive postgame although Even the Ocean takes it to extremes I haven't yet seen in their catalogue. You get new options to zoom around, warp, and display minimaps but most of all you get an entire new game world consisting of rough drafts and earlier versions of levels filled with developer commentary. This really opens the door on the development of the game and is really interesting from an archival perspective, having this behind the scenes content in playable form within the game itself. You get to see assets from when all the environment pixel art was made by hand (the final game uses art from larger images outside of the "dungeon" areas), as well as much more complex and difficult level design ideas.
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These in-depth offerings are such a fascinating look at what the game could have been that I couldn't help but wish that some of it had made it to the final product, that we had more polished forms of these more challenging puzzles. On the other hand, the choices made to simplify the art production process I thought resulted in a fantastic end product, the interesting character designs coming through well in pixel form against the beautiful and moody backdrops.
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Either way, these extras are remarkable, a candid conversation with the player on how the game was shaped and when you are directly told the rationales it's hard to argue that Melos and Marina made the right decisions to make the game memorable and accessible, and the game as a whole is much stronger and more interesting for having them. Please spend some time exploring the postgame if you give this a go! Anyway, although I have quibbles with the slow difficulty curve and the sometimes awkward menus, Even the Ocean ended up being another unique offering from Analgesic, packed full of ideas and heart.
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rileyclaw · 2 years
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Lovely pumpkin patch fanart! (All of your art is awesome, actually.)
Any advice for someone who struggles with backgrounds? Cause, dang, that's a lot of pumpkins.
firstly thank you so much!!
And secondly-- I can offer a few tips and tricks I use in backgrounds to help? I luckily have some screenshots of the pumpkin piece in the basic stages I made it in- and ill kinda go over my thought process for it??
I always look for at least a few pics for reference, even if all I do is just nab colour from it or an idea for layout- and I lay out this super simple sketch. (If it was architecture or an interior, I might do a box model in Blender or Maya, depending on complexity! Cuz hard edges in perspective make me wanna cry fr)
Most of this layout was from my brain but I definitely needed help with all those pumpkins so I stared at a field of pumpkins and kinda mimicked how they all.. overlapped. Lots of circles that I'm pretty sure kept turning into ovals but I didn't care enough to fix because hey!! Im not going for perfect, Im going for what makes me go "yeah this looks SICK and it WORKS who cares about the small stuff"
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For me this is all I need to get begun colouring - it's different when I'm doing flat colour with linework, since that needs more intricacy (for me at least!) - but I go in and block in my basic colours and values with usually only a lasso tool, paint buckets, and maybe a mixy-painty brush or two for adding more variation in colour. (sorry I was taking screenshots in Clip to send to friends FHSJD so they're all wonky)
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Keep in mind your fore, middle, and backgrounds!! - and how those values will contrast with one another! I marked the far back with the yellow trees, the middle with a more saturated orange, and the foreground with the more 'darkened' pumpkins. That'll help you imply depth in a 2d image.
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From that point on for me it was all refinement! My cake is there, now it needs the "frosting". I usually add in characters after laying out a scene because I find it easier perspective-wise but it's different for everyone! I go in and fix weird colours that don't work, add things like atmospheric perspective (when things farther away appear "lighter/less saturated" bc of the atmosphere between you and it) and tiny details until,, eventually this happens??
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This is just the way I've found I normally go about backgrounds!! I was kinda self taught on environments so maybe my process is wacky but it's mine and it works most of the time!! at least, for what I want to make .
(and with all the pumpkins, if you look closely you notice I barely rendered most of them at all! I just gave them the contour of their sides-- tedious, sure, but I think it only took maybe 20 minutes and was easier than me going in and making each one perfectly rendered because haha! n o )
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dungeon-strugglers · 1 year
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✨New item!✨ Stingraypier Weapon (rapier), rare
The blade of this rapier is fashioned from a giant stingray spine, and the handle from its cartilaginous skeleton. You ignore disadvantage on attack rolls with this weapon caused by wielding it underwater.
It has 3 charges, which it regains once daily at high tide. You can expend 1 charge when you hit with this rapier to deal an extra 1d8 poison damage, and the creature must succeed on a DC 15 Constitution saving throw or become poisoned for 1 minute. While poisoned in this way, a creature is wracked with pain, making it difficult to maintain concentration. A poisoned creature makes another Constitution saving throw at the end of each of its turns, ending the effect on a success. On a failure, the creature loses concentration.
They came from the depths, wielding barbed blades and armor woven from hide-thick strands of seaweed. Their hideous forms slimy and writhing, emerged from the silent darkness. We fought them for as long as we could, but it was futile. Our weapons moved sluggishly beneath the waves, our magic failed us. When we surrendered, they took us down deep and offered us a new life. I alone accepted this fate, the others we ate. Now it is I who dwells in the deep. - 🖌🎨 Like our work? Consider supporting us on Patreon and gain access to the hi-resolution art for over 170 magic items, item cards and card packs, beautiful creature art and stat blocks and setting pdfs with narrative hooks and unique lore!🧙‍♂️
📜 Credit. Art and design by us: the Dungeon Strugglers. Please credit us if you repost elsewhere.
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weirdmarioenemies · 2 years
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Name: Birder
Debut: Shovel Knight
Have you hearder of Birder? I like it more than murder! Birder is quite a fascinating creature, and makes quite an impression from its first minor appearance alone! Let’s look at it!
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In the first three campaigns, Birders are nearly exclusive to the Lost City area, which takes place deep underground where lava and slime flow. Why are they there? I don’t know, but from the first time you see it, it is clear this is not just any enemy! They are rapidly flashing like they’re pulsing with energy, they are constantly bounding around the room, and though they may be small, they have more health than most standard enemies!
One thing I love about Birder’s design, and which I hope was intentional, is that its shape really brings to mind a badminton birdie. It’s a great shape. A great object! More sports should use weird little doodads instead of basic balls!
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Birder’s official art, for whatever reason, looks like this. This does not really look like Birder... but I don’t mind! I love it! It is so funny! It looks like someone had a napkin with a Birder-like pattern on it, thought “this reminds me of Birder”, folded it into a Birder shape, and drew eyes on it. It is so delightful!
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Though they may look like beings of pure energy, Birders are no doubt Animals, and perfect Animals at that. As we can see with the adorably named Ambirder, some live Birders have been preserved in slime, suggesting they have not needed to change much at all in a very long time! I guess it makes sense for a species dwelling within the depths of the earth, undisturbed for centuries...
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...except, that is not actually the case! Birders flock in the mountainous Birder Bluffs, which may be their breeding grounds, considering this is where we see their eggs. And look at those eggs! Spherical and translucent! These are truly no ordinary birds, though no less biological! I guess Birders are perfectly adapted not just to the bowels (heehee!) of the earth, but also to the tops of mountains... they are SO good at surviving! Birders deserve a lot of respect, and it is clear some people respected them a great deal in the past, enough to carve out their image on the Birder Blocks seen in the bottom portion of the image.
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Also, behold Birder Bearer! Birders who bear platforms... who are those for? Have these Birders survived, with platforms, since the previous civilization inhabited these bluffs? Maybe they use the platforms themselves, perhaps to bring eggs or hatchlings back to the underground? This may be the first documented case of Birder tool use...!
It is clear the developers love Birder a whole lot, making it not only one of the “main” enemies of the game, but also actually story-important! There will be spoilers for Shovel Knight: King of Cards under the cut, but if you have played it or don’t mind spoilers, please join me in discussing my favorite of all Birder-related things!
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This is KING BIRDER! The king of the Birders! You can tell by his name, and his demeanor, and his entire body that he has. King Birder is Evil, he is Wicked, he is an all around Bad Guy. But wait! I said this was my favorite Birder-related thing! What is the catch?
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It was all a ruse! King Birder is no king at all, but a normal Birder, bewitched and puppeteered into doing a villain’s bidding! And after his defeat, the illusion is revealed, and Birder goes back to bouncing around, but now with a voice of his own as a side effect of his controlling! Birder (character) is absolutely delightful! He immediately greets others as new friends, and is quick to help by offering information he’s overheard!
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He is even Holdable! You could hold him!
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Birder dedicates himself to fighting for all those without a voice, having known firsthand what it was like... how is he so perfect? How is this bird real?
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I hope I’ve made you into a #BirderHerder after this post! That’s our fan name! That’s us! Spread it on social media if you want! But I’m not going to make any effort to spread it myself!
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