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How to Create Effective Test Cases for Functional Testing
Creating well-structured test cases is essential for ensuring the accuracy and reliability of functional testing. A well-written test case helps testers validate software functionality, detect defects, and improve overall quality.
Steps to Create Effective Test Cases
Understand Requirements – Analyze functional specifications, user stories, and business rules to ensure comprehensive coverage.
Define Clear Objectives – Each test case should focus on a specific function or feature with a clear expected outcome.
Write Detailed Test Steps – Provide step-by-step instructions for execution, including input values, actions, and expected results.
Ensure Test Case Independence – Design test cases that can be executed independently to avoid dependencies and inconsistencies.
Include Positive & Negative Scenarios – Cover both expected behavior (positive testing) and edge cases (negative testing) to improve software testing robustness.
Prioritize Test Cases – Identify critical test cases that address high-risk functionalities and execute them first.
Leverage Automation Where Possible – Automate repetitive test cases to enhance efficiency and accuracy.
Conclusion
Effective test cases enhance functional testing by improving defect detection, reducing rework, and ensuring software reliability. Following best practices and continuously refining test cases helps achieve higher software quality and better user experience.
#functional testing#types of software testing#automated functional testing#functional testing in software testing#functional testing types#types of automation testing#functional testing software#functional testing tool#types of testing in software development
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Evolution of Software Testing Tools: From Manual to Automated

Introduction:
Software testing has undergone a remarkable transformation over the years, evolving from manual processes to highly automated systems. This evolution has been driven by the need for faster delivery, higher quality, and greater efficiency in software development. In this article, we will delve into the journey of software testing tools, tracing their evolution from manual methods to the sophisticated automated solutions of today.
The Era of Manual Testing:
In the early days of software development, testing was predominantly a manual process. Testers meticulously executed test cases, often relying on spreadsheets and documents to record results. While this approach allowed for thorough testing, it was time-consuming and prone to human error. Testers faced challenges in maintaining consistency and repeatability across tests, leading to inefficiencies in the testing process.
Emergence of Test Automation:
As software development practices evolved, the need for faster and more efficient testing became apparent. Test automation emerged as a solution to streamline the testing process and improve overall efficiency. Initially, automation tools were limited in functionality, offering basic record-and-playback features. However, they paved the way for more advanced automation frameworks that enabled testers to write and execute automated test scripts.
Rise of Automated Testing Frameworks:
With the advent of automated testing frameworks such as Selenium, Appium, and JUnit, test automation entered a new era of sophistication. These frameworks provided testers with powerful tools for creating and executing automated tests across various platforms and devices. By leveraging scripting languages like Java, Python, and JavaScript, testers could develop robust test scripts capable of simulating complex user interactions.
Shift-Left Testing and Continuous Integration:
As agile and DevOps practices gained prominence, testing began to shift left in the software development lifecycle. Test automation became an integral part of continuous integration and continuous delivery (CI/CD) pipelines, enabling teams to detect defects early and deliver software updates rapidly. Automated tests were integrated into build pipelines, allowing for quick feedback on code changes and ensuring the stability of software builds.
Introduction of AI and Machine Learning in Testing:
In recent years, artificial intelligence (AI) and machine learning (ML) have revolutionized software testing. AI-powered testing tools can analyze vast amounts of data, identify patterns, and predict potential issues in software applications. These tools enable intelligent test generation, adaptive test maintenance, and autonomous test execution, leading to greater efficiency and accuracy in testing processes.
Conclusion:
The evolution of software testing tools from manual to automated systems has been driven by the need for faster delivery, higher quality, and greater efficiency in software development. From the early days of manual testing to the sophisticated AI-powered tools of today, testers have embraced new technologies and methodologies to meet the evolving demands of the industry. As software development continues to evolve, the role of automated testing will remain pivotal in ensuring the reliability and performance of software applications.
#functional testing tool#software testing tool#mobile app testing#test automation#automated testing tool
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i don't even think one has to go as far as to unravel the whole idea of breed, registry and stud books, because i know for a fact that in other animals one has managed to have all of these things without going fckn batshit
#my ideal would be for something like the current outcross strategies to be the norm#there are dog breeds - working ones primarly - that function like this#some of the reindeer breeds come to mind#wherein you bring your dog to a specialist show and the breed specialist has a go at it and if he says hmm yep looks about right#congrats your dog is now in the stud book#makes it a lot easier for those breeding for a purpose to have access to a registry - accessibility and everything that comes with that#without having to make concessions for conformity#because i do believe very. very strongly in pedigrees in the same way i believe in health testing#not for the sake of blood purity so much as for known history#these are tools that can and should be used to the benefit of our dogs
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The Friday Roundup - Vlogging Camera Options & A.I. Tools
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The Friday Roundup - Vlogging Camera Options & A.I. Tools


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DCxDP fanfic Idea: Silver Tounge Snake
Damian has a brother, except said brother wasn't trained for combat operations. He was trained in the administration positions needed to keep the empire Ra's built functioning.
In essence, Damian was trained to rule, and Daniel was taught to manage the estate. This does not mean Daniel can't fight because Ra would never have a regular civilian lurking around; he just wasn't physically trained as harshly.
While Damian was climbing a mountain with a broken arm at five years old, Daniel was handed account logs of failing businesses that he needed to get out of the red or else at the same age. While Damian was slashing opponents, Daniel was told to sniff out the planted traitors in the staff.
While Damian was grinding his teeth against the senses-deprivation training, Daniel was bearing his teeth in a smile as he convinced local rulers to sign over their properties to Ra without bloodshed.
Daniel was raised in this role not because he was born five minutes after his brother or because he didn't show combat talent. On the night of the twin's first birthday, Ra had a well-known magic user do a soul test on the children.
He had all of his descendants participate in said test, and they rarely came out with traits that made them possible heirs. Talia, along with her sister Nyssa, was one of the few among his children who resulted in the green glow.
Many of his children were white glows—talented in the mind rather than in the body like Daniel. Once Ra saw the white aura around Daniel, he had tutors set up for estate management. One step above servant of the family.
He was just about to doom Damian to the same fate, effectively cutting them from the line of succession until the eldest started glowing green.
His green was much more vibrant than Talia's, as she was just the lowest shade of green, right above white, which was why he had not made it clear who the inheritance would go to. Nyssa had also been a light shade, balanced with Talia's.
But Damian? His was a bright emerald, the shade of green he hadn't seen in almost seven hundred years. Ra knew the boy would be grand when he aged.
Then, one day, his daughter ran off with his heir. Taking the boy to his father prematurely because she had discovered that Ra would use his body to preserve his immortality. She had left behind Daniel, viewing her youngest the same way all green souls kin viewed white soul kin.
Damian was raised knowing that he would one day inherit everything Ra had to offer as the Heir Apparent, and Daniel was to be his most trusted right-hand man. He was meant to be a helpful tool Damian could wield.
Daniel, however, did outshine the rest of white souls. He was a master manipulator, a snake hiding in the grass, able to convince anyone of anything. He never saw a line too immoral to cross if it was beneficial for the Ghul ruling family. He even convinced Ra's to ease off many punishments for Damian with a few soft spoken words and gentle movements.
Ra's could admit that Daniel was terror in an entirely different way than his brother. His loyalty, however, was never in doubt.
In her mind, he was a servant and not worth the risk of getting him to the Detective. Ra saw no reason why he couldn't use that against her.
He had his men whip the boy's memories, set him up in an American home with a couple that owed him a favor for using his Lazarus Pit to study the undead, and sat back. Daniel would live as Danny Fenton, thinking he had been a member of that family since birth, unaware of the sleeper agent he was.
Ra faked his death, amused by the Detective's wails upon finding the trails, and waited until Damian grew soft enough from his father's foolish sentiments to throw his dead brother's fate back into his face. He allowed Daniel to be Danny Fenton for four whole years before activating the boy to kill Damian.
The last thing the runaway heir would ever see was the smile of his silver tongue brother, whom he left for dead. The twin with a sharp mind that even Timothy Drake could not predict. The one that Bruce Wayne would hesitate to kill, unlike the clones he attempted to send before.
He did not account for Daniel developing a second personality known as Phantom. He took all the sleeper agent training and somehow twisted the boy's ghostly part into thinking he was Damian's dead brother.
It was a glorious plan meant to shatter their minds as much as their bones.
Before he could activate Daniel to complete his four year old mission, the fool wandered into an experimental protal. It did not kill him, but it made some.....side effects.
Ra's waited a week to see if anything would come of Daniel's accident, but when no evidence indicated any change, he had his ninjas active, the sleeper agent.
That he had actually died that day.
Phantom did not know he lived in Fenton. Fenton was unaware that his "fainting" spills were his body, giving control to the assassin's support stored away in his mind.
Worst Phantom seemed utterly convinced that since Damian was running around as Robin, a hero of the innocent, he should too. He set out to protect the silly American town Ra's had planted him in, and then, he began managing the damn thing.
He caused the unemployment rate to drop in Amity Park, worked on getting the neighbor's company up, sweet-talked the local landlords to lower rates, and got the Americans to take their education seriously enough that every graduating student of his high school received at least two scholarships. He covered the property damages his battles caused by convincing the people they were responsible.
Ra's had trained that silver tongue had sharpened that devilish mind, and it was being wasted on the Detective's sensibilities. At least Phantom had convinced the entire town to be ecto-mindful.
It nearly made up for the ghost finding his way to Gotham. Fenton and his class won some kind of competition hosted by the Detective for all high schools in the nation. It was some idiotic science experiment, but once Phantom was there, the ghost fell into his support role of Robin like a duck did to water.
Wayne Enterprises' stock value skyrocketed when Phantom pretended to work for them, turning his silver tongue on the belly of Gotham and carefully breaking every crime origination with a smile. Fenton himself grew the eye of the Detective for being the leading mind of the experiment, and Ra knew it was only a matter of time before his son-in-law pieced it all together.
The boy would forever be out of his reach, and he only had himself to blame. He should have killed the white soul kin years ago.
#dcxdpdabbles#dcxdp crossover#Silver Tounge snake#Part 1#Ra's Al Ghul POV#Phantom is a split personality#Fenton and Phantom are unaware they are Halfas.#Damian regrets leaving his brother#Ra's plan was messed up by the power of Brotherly Love and Instant Shock Thearpy al la Portal#Phantom's Charsma stats are so stacked he could convince the devil to do anyhting#Fenton's Intelegence and Wisdom is just as high#No one in the Bats are aware of what Phantom is doing
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What disabled readers want* from non-disabled sci-fi and fantasy** writers:
Imagine your world where we exist, without being a tragedy, a burden, or (functionally) erased.
Back in 2019, I came up with my own metric for Disability Representation in stories, inspired by the Bechdel-Wallace Test.
I named it the "1,001 Problems Template"
There's a disabled character,
Who wants something,
Beyond Revenge, Cure, or Death,
And personally takes action to achieve it.
I decided to call it a "Template," rather than "test," because I hope that it's a useful tool, and not something to Pass or Fail. 1,001 Problems, because, Yeah. Disability can be a bitch, but characters can have 1,000 other things they're dealing with, too. And you can write a story about any one of them.
The point being: If you can imagine us as part of your make-believe future, and fairy tale past, then it's easier to include us in your real world present.
*With the understanding, of course, that not all readers want the same thing [/standard "Your mileage may vary" disclaimer]
**In other genres, too, while we're at it.
#disability in fiction#disability representation#1001 problems#writing#character creation#plot thoughts#so you want to write about ...
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[JK] My first job was as an Assistant Producer for a video game company called Interplay in Irvine, CA. I had recently graduated from Boston University's School of Fine Arts with an MFA in Directing (I started out as a theatre nerd), but also had some limited coding experience and a passion for computers. It didn't look like I'd be able to make a living directing plays, so I decided to combine entertainment and technology (before it was cool!) and pitched myself to Brian Fargo, Interplay's CEO. He gave me my first break. I packed up and moved out west, and I've been producing games ever since.
[JK] I loved my time at EA. I was there for almost a full decade, and learned a tremendous amount about game-making, and met the most talented and driven people, who I remain in touch with today. EA gave me many opportunities, and never stopped betting on me. I worked on The Sims for nearly 5 years, and then afterwards, I worked on console action games as part of the Visceral studio. I was the Creative Director for the 2007 game "The Simpsons", and was the Executive Producer and Creative Director for the 2009 game "Dante's Inferno".
[JK] I haven't played in a long while, but I do recall that after the game shipped, my wife and I played the retail version for some time -- we created ourselves, and experimented with having a baby ahead of the actual birth of our son (in 2007). Even though I'd been part of the development team, and understood deeply how the simulation worked, I was still continually surprised at how "real" our Sims felt, and how accurate their responses were to having a baby in the house. It really felt like "us"!
Now for some of the development and lore related questions:
[JK] So I ended up in the incredibly fortunate position of creating the shipping neighborhoods for The Sims 2, and recruiting a few teammates to help me as we went along.
Around the same time, we started using the Buy/Build tools to make houses we could save, and also bring them into each new build of the game (correcting for any bugs and incompatibilities). With the import tool, we could load Sims into these houses. In time, this "vanguard QA" process turned into a creative endeavor to define the "saved state" of the neighborhoods we would actually end up shipping with the game.
On playtesting & the leftover sims data on various lots:
Basically, we were in the late stages of development, and the Save Game functionality wasn't quite working. In order to test the game properly, you really needed to have a lot of assets, and a lot of Sims with histories (as if you'd been playing them for weeks) to test out everything the game had to offer. So I started defining a set of characters in a spreadsheet, with all their tuning variables, and worked with engineering to create an importer, so that with each new build, I could essentially "load" a kind of massive saved game, and quickly start playing and testing.
It was fairly organic, and as the game's functionality improved, so did our starter houses and families.
The thought process behind the creation of the iconic three neighborhoods:
I would not say it was particularly planned out ahead of time. We knew we needed a few saved houses to ship with the game; Sims 1, after all, had the Goth house, and Bob Newbie's house. But there wasn't necessarily a clear direction for what the neighborhood would be for Sims 2. We needed the game to be far enough along, so that the neighborhood could be a proper showcase for all the features in the game. With each new feature that turned alpha, I had a new tool in my toolbox, and I could expand the houses and families I was working on. Once we had the multi-neighborhood functionality, I decided we would not just have 1 starter neighborhood, but 3. With the Aging feature, Memories, a few wacky objects, plus a huge catalog of architectural and decorative content, I felt we had enough material for 3 truly distinct neighborhoods. And we added a couple of people to what became the "Neighborhood Team" around that time.
Later, when we created Strangetown, and eventually Veronaville, I believe we went back and changed Pleasantville to Pleasantview... because I liked the alliteration of "Verona-Ville", and there was no sense in having two "villes". (To this day, by the way, I still don't know whether to capitalize the "V" -- this was hotly debated at the time!)
Pleasantview:
Anyway, to answer your question, we of course started with Pleasantview. As I recall, we were not quite committed to multiple neighborhoods at first, and I think it was called Pleasantville initially, which was kind of a nod to Simsville... but without calling it Simsville, which was a little too on the nose. (There had also been an ill-fated game in development at Maxis at the time, called SimsVille, which was cancelled.) It's been suggested that Pleasantville referred to the movie, but I don't think I ever saw that movie, and we just felt that Pleasantville kind of captured the feeling of the game, and the relaxing, simple, idyllic world of the Sims.
Pleasantview started as a place to capture the aging feature, which was all new to The Sims 2. We knew we had toddlers, teens, and elders to play with, so we started making families that reflected the various stages of family life: the single mom with 3 young kids, the parents with two teens, the old rich guy with two young gold-diggers, etc. We also had a much greater variety of ethnicity to play with than Sims 1, and we had all new variables like sexual orientation and memories. All these things made for rich fodder for a great diversity of families. Then, once we had family trees, and tombstones that carried the actual data for the dead Sims, the doors really blew open. We started asking ourselves, "What if Bella and Mortimer Goth could be characters in Sims 2, but aged 25 years? And what if Cassandra is grown up? And what if Bella is actually missing, and that could be a fun mystery hanging over the whole game?" And then finally the "Big Life Moments" went into the game -- like weddings and birthdays -- and we could sort of tee these up in the Save Game, so that they would happen within the first few minutes of playing the families. This served both as a tutorial for the features, but also a great story-telling device.
Anyway, it all just flowed from there, as we started creating connections between families, relationships, histories, family trees, and stories that we could weave into the game, using only the simulation features that were available to us. It was a really fun and creative time, and we wrote all of the lore of Sims 2 within a couple of months, and then just brought it to life in the game.
Strangetown:
Strangetown was kind of a no-brainer. We needed an alternate neighborhood for all the paranormal stuff the Sims was known for: alien abduction, male pregnancy, science experiments, ghosts, etc. We had the desert terrain, which created a nice contrast to the lush Pleasantville, and gave it an obvious Area 51 vibe.
The fact that Veronaville is the oldest file probably reflects the fact that it was finished first, not that it was started first. That's my guess anyway. It was the simplest neighborhood, in many ways, and didn't have as much complexity in terms of features like staged big life moments, getting the abduction timing right, the alien DNA thing (which I think was somewhat buggy up until the end), etc. So it's possible that we simply had Veronaville "in the can", while we put the last polish on Pleasantville (which was the first and most important neighborhood, in terms of making a good impression) and Strangeville (which was tricky technically).
Veronaville:
But my personal favorite was Veronaville. We had this cool Tudor style collection in the Build mode catalog, and I wanted to ship some houses that showed off those assets. We also had the teen thing going on in the aging game, plus a lot of romance features, as well as enemies. I have always been a Shakespeare buff since graduate school, so putting all that together, I got the idea that our third neighborhood should be a modern-day telling of the Romeo and Juliet story. It was Montys and Capps (instead of Montagues and Capulets), and it just kind of wrote itself. We had fun creating the past family trees, where everyone had died young because they kept killing each other off in the ongoing vendetta.
[JK] You know, I have never seen The Lone Gunmen, and I don't remember making any kind of direct references with the Strangetown Sims, other than the general Area 51 theme, as you point out. Charles London helped out a lot with naming Sims, and I'm pretty sure we owe "Vidcund" and "Lazlo" to him ... though many team members pitched in creatively. He may have had something in mind, but for me, I largely went off of very generic and stereotypical ideas when crafting these neighborhoods. I kind of wanted them to be almost "groaners" ... they were meant to be tropes in every sense of the word. And then we snuck in some easter eggs. But largely, we were trying to create a completely original lore.
[JK] Well, I think we kind of pushed it with The Sims 2, to be honest, and I remember getting a little blow-back about Bunny Broke, for example. Bunny Broke was the original name for Brandi Broke. Not everyone found that funny, as I recall, and I can understand that. It must have been changed before we shipped.
We also almost shipped the first outwardly gay Sims in those neighborhoods, which was bold for EA back in 2004. My recollection was that we had set up the Dreamers to be gay (Dirk and Darren), but I'm looking back now and see that's not the case. So I'm either remembering incorrectly (probably) or something changed during development.
In general we just did things that we found funny and clever, and we just pulled from all the tropes of American life.
[JK] The alien abduction started in Sims 1, with a telescope object that was introduced in the "Livin' Large" expansion pack. That's when some of the wackier ideas got introduced into the Sims lore. That pack shipped just before I joined Maxis in 2001; when I got there, the team had shipped "House Party" and was underway on "Hot Date". So I couldn't tell you how the original idea came about, but The Sims had this 50's Americana vibe from the beginning, and UFOs kind of played right into that. So the alien abduction telescope was a no-brainer to bring back in Sims 2. The male pregnancy was a new twist on the Sims 1 telescope thing. It must have been that the new version (Sims 2) gave us the tech and flexibility to have male Sims become pregnant, so while this was turned "off" for the core game, we decided to take advantage of this and make a storyline out of it. I think this really grew out of the fact that we had aliens, and alien DNA, and so it was not complicated to pre-bake a baby that would come out as an alien when born. The idea of a bunch of guys living together, and then one gets abducted, impregnated, and then gives birth to an alien baby ... I mean, I think we just all thought that was hilarious, in a sit-com kind of way. Not sure there was much more to it than that. Everything usually came from the designers discovering ways to tweak and play with the tech, to get to funny outcomes.
[JK] Possibly we were just testing the functionality of the Wants/Fears and Memories systems throughout development, and some stuff got left over.
[JK] I can't remember, but that sounds like something we would have done! I'm pretty sure we laid the groundwork for more stories that we ended up delivering :) But The Sims 2 was a great foundation for a lot of continued lore that followed.
--
I once again want to thank Jonathan Knight for granting me this opportunity and taking the time from his busy schedule to answer my questions.
#BURNING LORE QUESTIONS FINALLY ANSWERED!! :D#the sims 2#ts2#sims 2#ea games#ea#electronic arts#sims#the sims#strangetown#veronaville#pleasantview#jonathan knight interview#the sims 2 development#sims 2 development#sims 2 beta#I'm so glad I got this opportunity man.
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StreamBuilder: our open-source framework for powering your dashboard.
Today, we’re abnormally jazzed to announce that we’re open-sourcing the custom framework we built to power your dashboard on Tumblr. We call it StreamBuilder, and we’ve been using it for many years.
First things first. What is open-sourcing? Open sourcing is a decentralized software development model that encourages open collaboration. In more accessible language, it is any program whose source code is made available for use or modification as users or other developers see fit.
What, then, is StreamBuilder? Well, every time you hit your Following feed, or For You, or search results, a blog’s posts, a list of tagged posts, or even check out blog recommendations, you’re using this framework under the hood. If you want to dive into the code, check it out here on GitHub!
StreamBuilder has a lot going on. The primary architecture centers around “streams” of content: whether posts from a blog, a list of blogs you’re following, posts using a specific tag, or posts relating to a search. These are separate kinds of streams, which can be mixed together, filtered based on certain criteria, ranked for relevancy or engagement likelihood, and more.
On your Tumblr dashboard today you can see how there are posts from blogs you follow, mixed with posts from tags you follow, mixed with blog recommendations. Each of those is a separate stream, with its own logic, but sharing this same framework. We inject those recommendations at certain intervals, filter posts based on who you’re blocking, and rank the posts for relevancy if you have “Best stuff first” enabled. Those are all examples of the functionality StreamBuilder affords for us.
So, what’s included in the box?
The full framework library of code that we use today, on Tumblr, to power almost every feed of content you see on the platform.
A YAML syntax for composing streams of content, and how to filter, inject, and rank them.
Abstractions for programmatically composing, filtering, ranking, injecting, and debugging streams.
Abstractions for composing streams together—such as with carousels, for streams-within-streams.
An abstraction for cursor-based pagination for complex stream templates.
Unit tests covering the public interface for the library and most of the underlying code.
What’s still to come
Documentation. We have a lot to migrate from our own internal tools and put in here!
More example stream templates and example implementations of different common streams.
If you have questions, please check out the code and file an issue there.
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I have no idea how to begin this post. I’m shocked no one else on Tumblr has made it before me, since this news came out February.
But…
Starting “later this year” (no explicit date), Google will begin using AI to detect “minors lying about their age” (accounts that claim to be 18+ but aren’t.)
This is based on what you search, and the videos you watch on YouTube.
If you are an adult who watches things aimed at teenagers on YouTube- your account will be incorrectly flagged as “lying” and you will be, immediately and automatically, locked down. Restricted Mode on YouTube with no way to deactivate it, SafeSearch always on full force, privileges suspended.
It gets worse. If Google thinks you are under 13- the minimum age to have an account- it will, after a brief delay, DELETE YOUR ACCOUNT.
If you are a fan of a children’s show- say Thomas the Tank Engine, Super Wings, or Handy Manny- or even one aimed at “older” kids like Big City Greens- YOU ARE IN DANGER.
So… what can you do?
As far as anyone knows, the tracking is account-based, so if you browse or watch children’s content while signed out you should be safe.
WRITE TO GOOGLE. Tell them how displeased you are. Do not use “nice” words- they do not deserve them.
Search for alternatives to Google Chrome, Google Search, and every function an account can provide. Type these queries into the search engine a few more times than usual, to give them a little heart attack. They deserve it.
SPREAD THIS NEWS. Not just on Tumblr- spread it on every platform you have. And real life is a platform, too.
If you speak more languages than just English, translate this warning- this is coming to the US first, but that doesn’t mean it won’t eventually spread to the rest of the world.
And finally, WARN YOUR FRIENDS WHO MIGHT BE VULNERABLE TO THIS. To that extent, I’ll be tagging:
@ll-the-biohazards-ll @kylievershion @smashedatoms @roxyteal @hexamoron @nintendonut1 @agathazinha2009 @octoariadneeeeexoxo @dischiantoaster @rocket-powered-socket @tiffanyelectricity @castorfell @kittyundercover1 @joezworld @mean-scarlet-deceiver @funky-boat-zone @bogleech @great-green-hunslet @choc-ice-on-wheels @thosesillytrains @just-another-miserable-prick @bruhstation @6lovelytenders @kidlit-queen-competition @projectanimations @ladymiraclewings @stormvanari @object-obsession @vroomizing @missd476 @masterj @spaceboid @number1spongebobfan @ohmystarrynight @rouxipanda @thomasthetankengine-1 @ask-the-tool-gang @colorfullaudino @darkcrafter @solarbeingash
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Best Practices for Successful Automation Testing Implementation
Automation testing is an essential part of modern-day software development that accelerates delivery, reduces manual work, and improves software quality. But success in automation testing is not assured, it should be achieved by proper planning and execution along with proper compliance of best practices.
In this blog, we will talk about key actionable strategies and best practices to ensure the successful implementation of automation testing in your projects.
1. Start with a Clear Strategy
Jumping straight into automation testing without a clear strategy will not always yield the desired results. Define the following:
Objectives: Define the goals of the automation, whether it is about shorter test cycles, improved test coverage or eliminating human error.
Scope: Set the areas of your application for automation and focus much on areas that have a high impact like regression and functional testing.
Stakeholders: Get early involvement from the development, QA and product teams to avoid misalignment regarding expectations.
A well-formed strategy helps guide the way and make sure everyone involved is aligned.
2. Prioritize the Right Test Cases for Automation
One of automation testing’s biggest mistakes with it is to use automation for everything. Rather than that, shape your test cases to that of:
Are monotonous and time-consuming.
Wherein critical for application functionality
Have stable requirements.
Some of these tests are regression tests, smoke tests, data-driven tests, etc. Do not automate the exploratory or highly dynamic tests that often get changed.
3. Choose the Right Automation Tools
The effectiveness of your automation testing initiative highly relies on appropriate tools selection. Look for tools that:
Support the technology stack of your application (e.g., web, mobile, APIs).
Give the flexibility to expand your project.
Offer extensive reporting, reusability of scripts, and run across browsers.
GhostQA is one example of a codeless platform that works well for teams across the skill set. GhostQA can let you focus on what matters and Auto Healing reduces your maintenance to enforce.
4. Build a Strong Automation Framework
An automation framework is the backbone of your automation testing process. It helps in standardization, reusability and scalability of test scripts. So, when you start designing your framework, make sure to leave some room for these features:
Modularity: Split test scripts into reusable components
Data-Driven Testing: Use Data-Driven Testing to separate test data from the scripts to provide flexibility.
Error Handling: Install anti-malware solutions to prevent potential threats.
A good framework streamlines collaboration and makes it easier to maintain your tests.
5. Write High-Quality Test Scripts
A good test script decides the reliability of your automation testing. To ensure script quality:
When naming scripts, variables, or methods, use meaningful and descriptive names.
For adaptability, you should leverage parameterization instead of hardcoding these values.
Set up appropriate error-handling procedures for handling unforeseen problems.
Do not add anything unnecessarily, the more complexity, the more difficult it is to debug and maintain.
Tools such as GhostQA minimize the efforts put behind scripting providing no-code possibilities allowing even non-technical users to write robust tests.
6. Regularly Maintain Your Automation Suite
Even though automation testing is a great way to ensure quality in applications, one of its biggest challenges is keeping the test scripts updated with application changes. Keeping your test suite effective and up to date, regular maintenance.
Best practices for maintenance include:
Frequent Reviews: Conduct periodic audit of the test scripts to ensure that they are not outdated.
Version Control: Utilize version control systems to maintain history of your script modifications.
Auto-Healing Features: GhostQA and similar tools can track UI updates and modify scripts to reflect changes with little to no human intervention, minimizing maintenance costs.
Take good care of your automation suite so that it doesn't become a liability.
7. Address Flaky Tests
Flaky tests��tests that pass or fail randomly—are a common issue in automation testing. They reduce trust in test results and take up time when debugging. To address flaky tests:
Dig deeper into what might be the underlying causes — timing problems or dynamic elements.
Use explicit waits instead of static waiting in tests to make them aligned with application behavior.
Prefer smart detection-based tools (GhostQA, to be precise) to eliminate the chances of flaky tests.
This translates into flourish as flakiness and is the most significant impact in strengthening confidence in your automation framework.
8. Ensure Cross-Browser and Cross-Platform Compatibility
Most modern applications work across many browsers and devices, so cross-compatibility testing is a necessity. Your automation testing suite must:
Add test cases for popular browsers like Chrome, Firefox, Edge, and Safari.
Testing across different operating systems on mobile (e.g., iOS/Android).
GhostQA abstracts cross-browser and cross-platform testing so you can verify functionality in several types of environments without repeating yourself.
9. Leverage AI and Smart Automation
AI is revolutionizing automation testing with better efficiency and lesser maintenance cost. Next-generation tools like GhostQA powered by AI offer:
Auto-Healing: Automatically adjust to any changes made to the app;such as modified UI elements
Predictive Analysis: Showcase areas with the most potential high risk to prioritize tests.
Optimized Execution: Run just the tests that yield the most performance insights.
Use AI-Powered Tools as these can help you to increase the efficiency and accuracy of your testing.
10. Monitor and Measure Performance
To measure the effectiveness of your automation testing, you should track key metrics that include:
Test Coverage: Number of automated tests covering application features.
Execution Time: Time taken to execute automated test suites.
Defect Detection Rate: Number of bugs detected in automation testing
Flaky Test Rate: Frequency of inconsistent test results.
Consistent assessment of these metrics helps in discovering the areas of improvement in your automation efforts while also exhibiting the ROI of the same.
Conclusion
So, the right approach of selecting the right tool and plan properly will help to do a successful automation testing implementation. This could be achieved by adopting best practices like prioritizing test cases, maintaining test scripts, making use of the AI-powered tools and collaborating with other stakeholders in the process.
Tools like GhostQA, which come equipped with codeless testing, auto-healing features, and user-friendly interfaces, empower teams of both technical and non-technical backgrounds to streamline their automation processes and devote their attention to shipping quality software.
#automation testing#software testing#test automation#functional testing#automation tools#quality assurance
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Hi! Could I request a platonic ignihyde fic with a child reader who is surprisingly good at coding?

Ignihyde with a Child!reader who is good at coding

Idia Shroud
To say Idia was surprised when Crowley dropped a literal child into his dorm would be an understatement.
He had stared, wide-eyed and frozen, the corners of his mouth twitching with something between panic and suspicion.
“…Okay,” he muttered. “Okay. The headmage finally snapped. I’m hallucinating a child. A child with a backpack. And stickers on their tablet.”
You, meanwhile, were silent. You stared up at the tall, nervous man in the oversized hoodie and fire-blue hair and tilted your head slightly.
“…You’re Idia Shroud,” you said flatly, stepping into his room uninvited and peering at his screens. “Your garbage collector keeps triggering on a five-second cycle. That’s inefficient.”
Idia made a strangled noise. “Wha—?!”
“I can fix it,” you added.
You sat down beside him like you’d done it a hundred times, pulling your tablet out and typing with quiet precision.
And somehow, Idia let you.
It was weird, having someone near him who didn’t need constant social buffering. You weren’t loud. You didn’t force him to talk when he didn’t want to. You liked silence, blinking cursors, logic loops, and cat-themed IDE skins.
Idia thought he might actually be dreaming.
Still, he kept his distance for a while. You were a kid. What if you cried when he got snappy? What if you tripped and broke a server blade? What if Ortho accidentally sent you to the Shadow Realm during VR testing?
But you didn’t cry. You didn’t break anything. You added new firewall protocols to his gaming network and reorganized his project folders in a way that actually made sense.
“…Okay,” he mumbled one night, awkwardly scooting over to make room at his desk. “You can help. But only a little. Like. One file.”
You fixed six and added a debugging tool of your own design.
“…I’m not crying,” he muttered later, face hidden behind a chip bag. “There’s just… too much screen brightness.”
You didn’t say much, and neither did he. But he got used to your presence,the soft tap of your fingers on a keyboard, the way you leaned against the side of his chair when you got sleepy. The way you hummed random game soundtracks while coding, and quietly slid snack packets toward him when his stomach growled.
And you got used to his muttering. His panic,rambling. His snarky comments. You even got used to how he covered his mouth when he was embarrassed.
“You don’t talk like other people,” you said once, blinking up at him.
Idia flinched. “Oh. Uh. Sorry, I guess? I can turn it down.”
You shook your head. “I like it.”
His hair turned a little pink at the ends after that.
He didn’t call you his sibling. Not out loud. Not even in his head, really.
But sometimes he’d look over and see you curled up with your tablet beside him, lines of elegant, efficient code dancing across the screen and he’d feel something settle quietly in his chest. Something warm. Safe.
“…Player Two,” he muttered once, brushing your hair out of your face while you napped.
No response, of course. But your fingers twitched in your sleep, like you were still typing.
He smiled.

Ortho Shroud
The first time Ortho met you, his eyes lit up,literally.
He zipped down from the sky like a comet, bright and excitable. “HI! Are you the new guest staying in Ignihyde?! Crowley told us someone really cool was coming but didn’t give details so I ran ten background checks just in case and—”
You blinked up at him, holding your tablet close to your chest.
“…You’re a robot,” you said simply.
“I’m a technomantic humanoid !” Ortho corrected, glowing a bit brighter. “But yeah! Basically a robot!”
You nodded once. “Cool.”
And then you offered him your tablet.
“Want to see my code?"
To Ortho, that was like being handed a treasure map.
He zipped in close, blue eyes scanning rapidly over your custom interface. “You coded all this yourself?! Wait—these are recursive functions written in HexaScript??”
You nodded. “I optimized the loops. The compiler doesn’t like it sometimes, but it’s fast.”
Ortho hovered in stunned silence.
From that day on, Ortho was stuck to you like a magnet. If you were in the room, he was hovering nearby,spouting programming facts, asking questions, or quietly watching you work while glowing with barely contained energy.
And in return, you liked having him around.
He was loud, sure, and sometimes he got too excited. But he treated you like an equal. He never talked down to you. He never made you feel small, even when you had to stand on tiptoe to reach the desk.
Plus, he let you “borrow” high-grade Ignihyde tech when Idia wasn’t looking.
Ortho often dragged you around the dorm to show you off.
“Look! They built a proxy network to bypass dorm firewalls!”
“They made me a new mini-game and I got the high score!”
“They reprogrammed the toaster so it says ‘good morning’ in binary!”
You didn’t mind. You liked seeing him that happy,how he buzzed with pride and sparkled like stardust.
He even started adapting some of his flight stabilizers to help you reach high shelves. And every time you successfully debugged something difficult, he did a victory spin in the air and called it a “micro hero moment.”
You never had a big family. Never had people who got your weird little projects or your late-night tinkering.
But now you had Ortho.
And he understood your code like it was a language only the two of you spoke.
English is not my first language !

#twisted wonderland#twisted wonderlands headcanon#twst headcanons#twisted wonderland x reader#ignihyde#idia shroud#ortho shroud#Platonic ignihyde#Idia shroud platonic#Ortho Shroud platonic
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Happy Disability Pride and awareness month! Let's talk about Epilepsy!

Hi there! I got tired of seeing my condition (that impacts my literal every day life) being left out or forgotten about during discussions about disabilities, so I made my own post about it! Let's go!
First Off! What the heck is epilepsy? Epilepsy is the fourth most common neurological disorder in the world, and it's a chronic medical condition. Epilepsy is a brain disorder that causes recurring, frequent, triggered, and unprovoked seizures to occur.
The official Epilepsy Foundation describes seizures as follows: "Seizures are sudden surges of abnormal and excessive electrical activity in your brain, and can affect how you appear or act. Where and how the seizure presents itself can have profound effects...Seizures involve sudden, temporary, bursts of electrical activity in the brain that change or disrupt the way messages are sent between brain cells. These electrical bursts can cause involuntary changes in body movement or function, sensation, behavior or awareness." (Source link)
Sounds like a lot of fun right? This is our life. Even with medication, we can be VERY limited to what can be safe for us. Seizure medications are NOT a cure, they only exist (at least as of now) as a tool to help have your seizures less often, or be triggered less intensely. Even on medication, seizures can still happen.
If you have epilepsy as a child like I did, it impacts your entire growing and developing experience. I spent MANY times as a child in and out of hospitals, neurologist and specialist offices, an getting so many EEG tests done. The pain of scrubbing the glue out of your hair for DAYS is horrible.
At a young age my seizures were so frequent and serious, it impacted my brain's ability to retain information. I had to re-learn the names of things at age 8 and 9. I had to re-learn HOW TO READ at age 10. I had to be home schooled because the public school system of my state at the time refused to work with me. I have VERY distinct and vivid memories of crying over my little baby ABC's book that I needed as a 4th and 5th grader. I knew I should've known this by this age. I knew that at one point I already did, and it was TAKEN FROM ME.
As an adult, I'M NOT ALLOWED TO DRIVE A CAR. And I can NEVER go to see a movie in theaters or go to see concerts or live music. There are entire TV shows I don't get to see. I can't go to clubs, arcades, dances, or raves. I miss out on A LOT of fun things. I always do, and I'm WELL AWARE of the fun I'm missing out on. The social, casual, and fun life experiences I'll never get to have. That WE'LL never get to have. And oh yeah! Seizures can KILL SOME OF US. Yep.
And the list goes on, and every person with epilepsy experiences it differently. There are multiple different types of seizures you can have, they're NOT always convulsing on the floor. For example, I have complex-partial-myoclonic-seizures. Meaning my muscles DO twitch when I have seizures, but I'm not always completely unconscious and sometimes I'm even able to stay sitting up. However, I'm still very "off" and can't focus or remember much for a good while after the fact. I can't talk or communicate during one, even with my slight bit of consciousness.
My experiences are not universal, I just wanted to talk about it and bring it up. It helps to talk about it even a little bit. Here's more about different kinds of seizures. Here's more about common seizure triggers. Here's more about CORRECT seizure first aid. And here's more general information/resources.
Please stop leaving us out of disability awareness. Please stop ignoring us or saying we're "not really disabled" or anything else like that. Please. Why does it always feel like the only people who care about epilepsy, are people WITH epilepsy? We're so tired of being ignored by others who don't have our condition.
If you're an epileptic person reading this, I see you. I love you. You're so strong, we all are. I believe in you, I believe in us. We're so much stronger than we get credit for, and it's going to be ok. Your anger and frustration are valid. Your emotions and struggles are real. You're valid, and I see you. Hang in there, we got this.
#epilepsy#epilepsy awareness#actually epileptic#disability pride month#disability awareness month#disability awareness#ok to reblog#disability pride
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FPO Frameless Photos Override by MylittleponyOh
Hey Simmers, long time no see ! The Frameless Photos Override (FPO) is out ! How to install : Put the .package file in your mod folder. That's it ! What you should know before downloading :
This is an OVERRIDE of the existing pictures in game. Meaning it will replace all your existing pictures with my frameless mesh. Your existing photos will be fine, it just get rid of the Maxis glass frame, not the picture itself.
It's Base Game Compatible.
The live mode "add frame" feature is still usable with all the usual 8 swatches.
Build & Buy : The Design Tool is enabled for all your live mode framed version with all the original 8 maxis swatches.
It is compatible with all Growing Together and all Moschino frames yes even the digital ones !
It should be compatible with all CC frames that are using the Moschino and GT frames as a base as long as the original slots have not been modified.
✨ Tested OK with @surely-sims Closer Together Picture Frames
✨ Tested OK with @ravasheencc Epic Collage Frames & We Just Click collage
If you don't want this mod anymore : Removing this override from your mods folder will not delete your pictures !
Known Conflicts
Will conflict with any override that replaces the base game photos such as PBJ's Functional Photo Frame V2 or Yakfarm's Default Photos Replacement
BbyGyal123 Gallery - a mini frame collection (as it is using the amazing PBJ mod slots so the pictures will be off).
Let me know if you notice something wrong with this override here
Changelogs ✒️ 23/01/2025 1.0 Initial release
Download here (Patreon)
#ts4 sims#sims 4#sims 4 custom content#the sims 4#ts4 overrides#base game override picture frame#ts4 photos override#ts4 photography#FPO Frameless Photography Override by MylittleponyOh#MLPO#mylittleponyohcc#MylittleponyOh#ts4cc#ts4 cc download#sims4cc#ts4 cc free#mlpo custom content
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Custom food commitment is a thing of the past!
I want to highlight a creation by someone else today, because I think it's super cool and very useful to the community! Have you ever wanted to use custom food, but were put off by the fact that once in, you shouldn't technically remove it because it creates broken memories and tokens and whatnots? Do you have food in that you wish you could remove but don't want to because of those aspects?
Well fret no more, because jonasn has posted an updated version of his Memory Commander, that now has an invalid food removal option under Mass Deletion.../Remove EVERYONE'S Invalid Food. It cycles through the entire hood, removing memories where the food subject no longer exists, leftover plates that are empty (does not include apartment lots, or secret society lot) and fave foods referring to non-existing dishes. It could already sort of do it for one Sim at a time, but now it can do the entire hood all at once! How amazing is that?!
Check out this great mod object here
I was a tester for this function and it's been working perfectly in my testing. That said, please know that I am in no means an expert on corruption or anything such. To me this seems like a great tool that is super useful, but use is at your own risk. I've run a number of tests for jonasn on the functionality, and he's done what he could to verify the outcomes to see it's all good, but as with anything complicated there's always a slight possibility that there is something you overlooked. The object pops up a dialog that informs you how many things were removed, and if you exit lot without saving then the actions aren't saved, so I recommend just testing it if you are interested :)
Aside from this one function, the Memory Commander is also basically a one stop shop for anything memory-related you could possibly want. It can assign any game memory, it can modify existing memories to change subject etc. You can even assign other custom memories with it, as long as at least one Sim has gotten it in the hood. It's such a handy tool for anyone that likes memories, and as you know, I am memory obsessed so I am a big fan!
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Lucio's Market [Restaurant, Grocery, Teaching Kitchen] ♥ The Sims 4: Speed Build // CC
Lucio's Market is where culinary passion meets community connection! Nestled in the heart of Anchorpoint Wharf, this venue seamlessly blends a fully stocked grocery store, a dynamic teaching kitchen, and a cozy restaurant—all under one roof. [Lot Can be set as a restaurant, generic, or retail]
➽ Speed Build Video
➽ Rheya's Notes:
♥This lot has been semi play-tested. ♥To make the Grocery part of the build functional, you can turn this into a retail lot. There are also grocery mods available such as SS realistic cooking mod and the Bulk Grocery Mod. Please keep in mind that I did not follow any requirements for these two mods as the grocery part of the build was made simply for aesthetics and storytelling. You are welcome to make adjustments! ♥We do not have a teaching kitchen venue option in the sims 4, however, the gameplay can be achieve with some imagination! You can turn this into a generic lot and simply have your sims cook/bake together on different stoves simultaneously. ♥Lastly if you want this lot to function as a restaurant, simply change the venue lot type in build mode. I would recommend downloading LittleMsSam's lock mod to lock the testing kitchen's door. This will prevent customers from using the kitchen appliances!
➽ Important Notes:
● Please make sure to turn bb.moveobjects on! ● Please DO NOT reupload or claim as your own. ● Feel free to tag me if you are using it, I love seeing my build in other peoples save file ● Feel free to edit/tweak my builds, but please make sure to credit me as the original creator! ● Thank you to all CC Creators ● Please let me know if there's any problem with the build
♥ Sim Featured in video Courtney Ajak & Tiara Robinson by @aashwarr Emi Grey by @jaxplaysthesims
➽Lot Details
Lot Name: Lucio's Market Lot type: Restaurant + Generic lot + Can be retail Lot size: 30x20 Location: Archorpoint Wharf, San Sequioa
♥ MODS:
TOOL MOD by TwistedMexi
♥ CC LIST:
Note: I reuse a lot of the same cc in all my builds, specifically cc's from felixandre, HeyHarrie, tuds, and Pierisim so if you're interested in downloading past, present, future build from me i suggest getting all their cc sets to make life a little easier! other creators include Sooky, Charlypancakes, Sixam, Thecluttercat, Myshunosun, awingedllama, peacemaker.
Awingedllama: Blooming Room plants
Lilis Palace: folklore (only deco jars)
Severinka: Grocery Store pt 1 (cash desk, display island only), Grocery Store pt 2 (all), Grocery store pt 3 (Shopping cart and basket only), Grocery store pt 4 (all)
Around the sims 4: Bulk grocery
FelixAndre x Harrie: Baysic, Harluxe, Orjanic, Kichen
Bbygyal123: Abstract Prints
FelixAndre: Berlin pt 3, Chateau, Fayun , Kyoto , Florence , Grove, Shop the look, Soho
Charlypancakes: Chalk
Thecluttercat: Dandydiary pt 2, Helloo horse, Sunny Sundays
Harrie: Brownstone, Brutalist, Coastal, Klean, Kwatei, Octave, Spoons
LittleDica: Rise & Grind, Delicious kitchen
Myshunosun: Harbalist Kitchen
Peacemaker: Pointless Renovation
Pierisim: Auntie Vera, Coldbrew, David Apartment, Domaine Du clos, Mcm, Oak House, Winter Garden, Woodland Ranch
Max20: Poolside lounge pack (floor pattern only)
S-imagination: Cottage kitchen (Decorative bag with scoop only)
Sixam: Home Improvement, Hote Bedroom
Syboullette: Boulangerie (chalk board only)
Taurus Design: Lilith Chilling Area (sul sul sign only)
Tuds: Cross, IND, NCTR, SHKR
● DOWNLOAD Tray File and CC list: Patreon Page ● Origin ID: anrheya [previous name: applez] ● Twitter: Rheya28__ ● Tiktok: Rheya28__ ● Youtube: Rheya28__
#ts4#sims 4#thesims4#sims#thesims#showusyourbuilds#sims 4 cc#sims 4 builds#sims 4 screenshots#builds#simblr#the sims 4 build#build#rheya28
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the fact that the batsuit has a cape is just so perfect to me. it’s iconic, of course, the drape and the silhouette are the Bat Brand by now, and actually hugely functional with the reinforced fabric blocking knives and the fact that he can use it to glide but the more i think about the engineering design process behind the batsuit the more i’m convinced those were additional functionalities bruce put in later, and he started out with a cape not because it was useful but because he was raised by an actor and loves costumes. everything else about the suit is tested and re-tested and optimized for pure practicality and function…except the first iteration of the cape, which is pure theatrical intimidation intended to serve no purpose but flapping majestically in the wind and scaring the shit out of petty criminals. sure that’s important to the mission, fear is a tool and the bat is the night, but it’s not the same kind of important to the mission as thirty pounds of body armor. bruce might not have alfred’s genes but by god does he have alfred’s sense of drama worked into his bones
Absolutely. I had a post somewhere on here about how only a true actor at heart could wear and know how to fold/swirl a cape that big and that heavy without looking foolish. Alfred taught him that, and Bruce took that knowledge and ran with it like nothing else.
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