#game dev art
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qwertyprophecy · 7 months ago
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You are the Dark Queen—the most powerful being of your entire universe. Your lair is breached by an aspiring hero—a pitiful thing, easily crushed.
Except they keep coming back.
PLAY ON ITCH.IO
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theotherhappyplace · 2 years ago
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another object for the game
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fickes · 9 months ago
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would you try it?
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jessanight · 1 year ago
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Hey, I was scrolling through the offical pale beyond twitter account and found these sprites. During my playthroughs I didn't see them at all, so are they possibly unused? And if so are there a lot of unused sprites that didn't end up in the game? Just curious, because the game's art is amazing!
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Hey there, good eye @niko-trash!! Thanks so much for asking, but this is probably going to be a longer answer than you anticipated, sorry!
Yes, there are a lot of sprites that went unused in the game. Kurt has the most emotes total I think, and therefore the most unused emotes too - the final count for him is well over 100, he's an expressive man.
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Most of the reason why we made too many emotes was that a lot of them were designed before there was a script! We knew early on that we wanted a lot of emotes, and drawing usually takes longer than writing, so we started early. At this point the game design for Pale was more like a true visual novel, and we had yet to add many of the resource management mechanics, so we thought we would have to lean pretty hard on conversation emotes being important for basically everything.
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This led to a lot of work being done without the full context of all the scenes that would be in the game. We made our best guesses, but it didn't all end up fitting! In hindsight some of the most effective emotes were the really subtle ones - head tilts, gaze aversions, that sort of thing.
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Sometimes scenes that we had conversation emotes for were changed to isometric-only because it felt better for the kind of gameplay that was happening at the time (abandoning ship and Kurt vs Hammond are the ones I can think of off the top of my head)!
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Katie (the character artist!) and I ended up going back and editing emotes, or making new ones to fit scenes better once we had them for testing. Most of the emotes that were done post-script were Hunt in the Captain's interviews, and the important conversations with your crew towards the end of the game, in their degraded costumes. We gave a lot of extra special care and attention to Cordell in the dog scene, and to Nutlee's scene in tent-city as well.
I DO have to say though, I don't personally consider the work that wasn't used to have been a waste. When I designed the characters, I did early pose concepts that were really useful for developing the individual characterisations of everyone in the cast. This bank of work was also really useful for helping Katie get used to the style when they joined, so all's well that ends well!
Next time around we'll have more writing done before we dive into emotes though haha. Hopefully we'll be a lil more efficient!
Going to continue with some endgame spoiler stuff under the cut!
To use Hunt as an example, when we first imagined the player meeting him again at the end of the game, he was going to be almost comedically mad, kind of Machiavellian almost.
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But when I read the scene in preparation for emoting it, it was totally different. We had always planned to have the fruit mechanic, but now that I had to sit with the context of Hunt having experienced the loss of his crew over and over again, it became much more somber, you're finally taking a peek under the deceptive, jolly mask he had at the start of the game.
This is also the scene where he makes his final judge of your character, and could have to relent to you being a much better person and captain than he, or he might decide he hates you and your rotten soul. It called for a subtler approach. It was one of the last scenes I drew for the game, and I listened to the music over and over as I worked on it.
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I think this is a lot better, and I'm glad we changed it.
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phoenixastraart · 1 year ago
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She is not for any of the projects I'm working on rn dustpan79 is actually working on shifted skies/where she is one of the main party members! Wanted to redesign her! Timelapse posting next~
I was doing warmups and this drawing happened on accident I was like but what if I draw the cute bean LOL She's one of the main party members for the game, I did both writing for and designed her, her personality etc! Exciting as development is going to start sometime within the year! Trying to not spoil her but she's an alchemist and inventor, from a high technology-magic city in the game! did a bit of redesign for funsies.
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quantumwitchgame · 13 days ago
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Hey folks! I'm a queer solo indie dev, and my silly little queer game about lesbians getting involved in ancient feuds between old gods is finally launching! On the 24th!
Can't believe it's actually happening! I've been working away at the characters and story for 2 years literally from my back bedroom 😁
And it's all about the characters and their choices - multiple endings and paths through the story, if you get into the lore you'll be playing it again and again. The script is 32000 words! But you'll need to play though again and again to see it all 😊
AND it's super queer!
You can wishlist it here if you like the look of it (oh yeah, and you can pet the cat😻)
https://store.steampowered.com/app/3100650/Quantum_Witch/
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celestial-games · 22 days ago
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HAPPY PRIDE :] Reposting some gay bugs ♥️💛💚💙💜
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jettpack · 5 months ago
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Concept art I did for the indie rhythm adventure game Overpass By Michael Bean, back in 2017 or 2018
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mostrovskaa · 2 months ago
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🚢 ⚓ Some of my illustrative contributions to an amazing, ongoing video game project - The Shipyard by Niwl Games! If you are curious about the project and want to learn more or support the amazing team working on it - check out Niwl Games on itch.io !
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kroovv · 2 months ago
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A gaggle of ghosts 🪦
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acornbringer · 1 year ago
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Why do I feel so connected with glow-in-the-dark skeletons? Is it because I'm a 90s child 🤔
You can support my work by becoming a patron 🎊
patreon.com/acornbringer
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theotherhappyplace · 1 year ago
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working on the Other Happy Place point and click horror adventure game!! YES
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tofupixel · 2 months ago
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hi guys guess what, this game i worked on has a demo coming out soon and you can finally wishlist it on steam !! so if you were waiting please go ahead and do that, and i'll let you know when you can play the demo :---3c
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slotttralist · 3 months ago
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⸻⸻⸻ ⟡ ABOUT ⟡ ⸻⸻⸻
Kandinhale is a story-driven short RPG game in which you'll have to escape from the clutches of Kandinhale, the company that owns almost the entire consumable market in this idyllic candy world.
⸻⸻⸻
PLAY IT FOR FREE ON STEAM!
PLAY IT FOR FREE ON ITCHIO!
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alleesaur · 3 months ago
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at the 6-16
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clumsypuppy · 1 year ago
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thanks @chipper-smol for getting me ISAT i will be so irresponsible with the looping
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