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#i even have some atla in there lol
pbaintthetb · 7 months
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So I have a doc called "scraps" where I put fic that's typically between 1 to 5 paragraphs that's not going anywhere but was fun. Anyway, have something from it
What Jiang Cheng realizes, on day two-hundred and thirty-seven of the time loop, is that Nie Huaisang’s incessant lying isn’t actually pathological after all- he’s just kind of a fucking shit. Also Nie Huaisang is scary good at it, although Jiang Cheng had realised that a while back. He’d only realised Nie Huaisang was lying because Jiang Cheng had the other man at a disadvantage; Huaisang was now incapable of remembering his own lies and pretty soon the stories had stopped matching up.
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citricacidprince · 1 month
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“Why do you like crossovers so much?”
Normal Answer: My favorite shows canonically crossed over when I was younger and it made me realize the potential and fun crossovers can bring!
My Answer: I saw 2 low res drawings of Merida/Rapunzel and Hiccup/Jack Frost making out Sloppy Style and being besties on my shitass ipod and it forever changed my brain chemistry. For better or for worse I can’t tell you, but I am having fun here.
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coulsonlives · 9 months
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Omg, Dante Basco ships Zutara! My life is complete.
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puppyeared · 6 months
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does anyone else feel like they could be a really really good tour guide if the memory problems didnt exist
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werebutch · 2 months
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WSBH chara q’s: (you don’t have to answer all the numbers, just whatever you want to 𖢘)
16/35/51 for Scotch
1/6/55 for Atlas
I LOVE YOU
16. What kinds of people do they have arguments with in their head?
okay i truly think scotch argues with seraph in his head all the time. ALL the time. scotch largely ignores them, and vice versa, because he dislikes them and they know it. seraph is very conflict avoidant lol, and as long as hes not a "threat" they dont care to talk to him about their problems. he probably argues with atlas and jacob (his older brother) too, atlas about more stupid small stuff, and jacob about childhood and life stuff :p
im trying to think of more general groups he would argue with but i cant come up with anything BAHAH. hes not exactly conflict avoidant in the annoying libra way that seraph is, he more just ignores conflict for his friends’ (mostly atlas’) sake. idk if that makes sense LOL
35. What is the smallest, morally questionable choice they’ve made?
hmmm.. smallest? i mean scotch strings eloise along for most of the time pre timeskip. its not a main focus but its definitely important in order to understand scotch as a whole. she and scotch go out for a while, and mid way through that he realizes hes GAY gay. lol. and obviously lying to her about that is pretty questionable after a while. especially since he and atlas have been 👉👌 like the whole time. but she kind of knows. well
something a little bigger would be him encouraging or otherwise turning a blind eye to all the weird stuff atlas is up to. he doesn't know what it's like to be a werewolf, he can't say anything, right? lol.... murder is okay if its a talking dog doing it. scotch enabler supreme. actually when seraph is introduced, he and atlas have a 'joke' (kind of starts being real) about luring seraph somewhere to kill them. obviously doesnt happen and gets abandoned. but i think its important to know about their dynamic LOL
51. What’s a phrase they say a lot?
this guy is kind of goofy. i cant think of phrases rn but he has a specific way of speaking.. you could watch pretty much any old pop punk band interview and kind of get the idea. HAHAH
1. What’s the lie your character says most often?
atlas is a big fan of saying 'its fine' for all situations ever. family in mortal danger? its fine. completely splitting? its fine. arthritis excruciating? its fine. hes one of those people that dont like to deal with the fawning of others unless hes feeling real special. Ends up putting people in more danger a lot of the time. i think eloise is the only fan of communication in this friend group to be honest. i should have made her the main character
he tends to make promises he cant keep as well, but thats more general..
6. What’s their favorite [insert anything] that they’ve never recommended to anyone before?
i have NO idea. i feel like atlas would be a music snob, so maybe his favorite 'super underground' bands. otherwise he'd probably never recommend raw human meat to another human (no matter how much scotch asks -__-).. (he would chicken out anyway)
55. What’s something they’re expected to enjoy based on their hobbies / profession that they actually dislike / hate?
um. so atlas hates working out. he especially hates running, you know, the thing that wolves are known for doing a lot of? unfortunately the lycanthropy came with a side effect of pretty bad arthritis, so that doesnt exactly encourage him. he DOES exercise, a lot since hes pretty much required for his ermm "side job", but he hates it 😸 besides the arthritis it’s mostly because I think it’s silly that he hates it. yay
#ummm a lot of what i talk about with my ocs are the character relationships but thats why i write. i like gossip. its fun. LMFAO#im actually having trouble deciding whether i want atlas to be a killer or not. like regularly killing i mean. hes definitely killed SOMEON#im really inspired by ginger snaps and scream. i dont even like scream that much but it reminds me of how they are. lol#scotch and atlas are pretty different but theres two things i see as themes. they both hate communication (and that causes conflict; so mor#avoiding). and the fact that scotch lives vicariously through atlas. atlas is doing#what scotch thinks is interesting. for pretty much the entire time; scotch likes to beg atlas to turn him. i think scotch sees the lack of#control he has over his life and sees lycanthropy as power. arguably thats why scotch is so attracted to atlas. lol#idk. thats not canon. im just thinking out loud here.#and yk it is power but not freedom. atlas would much rather just be a regular wolf. hunting and shit. but hes got these damn people here lo#but he sees what his life is like being a lycanthrope and hes kinda like. no. im not bringing that onto you. you dont know what youre askin#YOU KNOW? its goofy. i know. but its fun. LOL#if you (a general audience you but it can be you too grins) want to talk about scotch's confusion about his attraction to eloise we'd be#here all day. i think scotch is an egg. i dont know. i truly think theres some vicarious living (again) through her femininity.#and el is trans so he doesnt see her femininity as unattainable to him. you know? i hope that makes sense lol and im kind of projecting on#to him wif dat. to be honest. but obviously in the other direction. BWAHAH#asks#eucyon#thank u for da ask jesse this is so fun ^__^ and exciting that someone remembers their names HAH#after all this talking in the tags what I meant to say is that scotch and atlas both have sick intentions. it’s just that scotch doesn’t#act on them. and atlas does. so. living vicariously. ok
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queerofthedagger · 3 months
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every day the tolkien brainrot gets only worse and this is both entirely unsurprising considering who i am as a person and also leaving my face in a permanent rendition of the shocked pikachu with some disgruntlement mixed in and I just . am so so so so scared of the way this is continuing to take over my life. the last time this happened on this scale i ended up with 90 and counting fics on ao3 with no sign of stopping. i cannot have two of these kinds of brainrots and cling to whatever shreds of my sanity i have left someone please just put me down already
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adriancatrin · 2 years
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hug from behind hug from behind hug from behind hug from
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hydrodragons · 6 months
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once i get wriothesley on his rerun it's over for y'all
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kaligraphy · 2 years
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Aang: Is there any cool slang that you guys use?
Kuzon, ready to completely fuck with his best friend: we do :)
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This is going to be an incredibly personally specific rant about conflicting headcanon ideas with a poll at the end so if you like clicking buttons there's a reward at the end for reading lol
Anyways so like essentially this is a little dilemma I'm having regarding like my personal headcanons regarding certain connections between Markiplier TV and Who Killed Markiplier, specifically. Uh. Bim and Dr. Iplier's connects to the latter.
Okay so hear me out. Dr. Iplier is a little bit more straight forward. His last name is straight up Iplier. I generally consider actor Mark to be Mark Iplier. So. Simple question. Are they related in some way? Simple dilemma, would not be surprised if other people have drawn this connection before. Bim is a bit sillier, a bit more tied basically just specifically to the way I draw him actually and has nothing to do with canon lol. Um. The first time I drew him I gave him the same mole I give Damien and Celine (and Dark) without really thinking about it and then I never took it out of his design bc it grew on me too much. And now i can't stop thinking about it. So uh. Same question. Is he in some way related to Damien and Celine?
So. Okay. Option A) They are related. Iplier is like a cousin of Mark's a few generations removed or some shit. Same vibe on Bim's side. Maybe the reason they're both a little strange and unusual is related to their familial connections to the manor. Maybe they know a bit about the whole ordeal with the manor, maybe they don't. Maybe their relation played a bit of a role in them getting hired by Wilford and Dark. I don’t think Wilford would seek them out intentionally, maybe (again assuming familial relations to the manor has had some effects of them) he was drawn to them bc of their connections to the manor. And I don't think Dark would be quick to turn them away either, I think he's the kind of guy to not exactly be good at setting boundaries between his professional and personal life all things considered, and so yeah being able to keep and eye on he and Mark's strange relatives by keeping them on the payroll probably isn't something he's opposed to. Absolutely not a headcanon that's supported well by anything in canon, definitely verging on au territory, but certainly raises the opportunity for some interesting character interactions. Also if you're into the whole headcanon that Yancy is one of Mark and Celine's kids and that he ends up at the studio when he gets out of prison well then this meshes well with that too. Half the studio is made up of Dark and Mark's strange relatives at that point lmao
Option B is, obviously, that they're not actually related, they're just like that lol. Bim just happens to have that same mole, look fairly similar to Damien. Still raises some interesting opportunities in terms of character interactions, and makes things align a little more with canon. Then with Dr. Iplier. Obviously you could just say that Iplier's name being that is like. A coincidence. Personally I think that's a boring take. So here's my twist on it. Dr. Iplier is a stage name. He's one of those celebrities who has like a real actual name but literally no one knows it even his close friends call him Iplier it's that much a part of his identity at this point. How'd he pick it up? Oh, idk, maybe he picked it up from an actor who did an obscure and short lived theatrical performance portraying a doctor character back in the 1920s. Who's to say 😊. Anyways I think both Mark and Dark would hate this for very different reason. So it's got a lot of comedy potential.
Okay so obviously all of that is like simplifying all of that a lot. My opinion is generally a little more loose and complex too. Like, either of these sets of headcanons can work in different situations. Like. In Inheritance I'm not planning on writing either of them as being related to the wkm cast, because it just doesn't quite work with what I'm going for there. But in the Unsolved AU I've thought that (if I ever wanted to connect it more seriously to canon) it would make some interesting drama if they were related to the wkm cast in some way, and it came out when they ended up at the manor for one of their episodes. I can also see a version of that au where that isn't the case so, y’know. Honestly most of the time when I'm coming up with stuff or writing scenarios I keep it intentionally vague. Not leaning one particular way or the other. Like there's a scene in the one-shot I've been writing where Mark breaks character for a moment because he briefly has a moment where he looks at Bim and all he can see is Damien. And I just am leaving it up to the reader to take a stance on that. Not taking a hard line on whether that's because Bim is in someway related or if he just looks like that. Mostly because I'm not particularly biased to one interpretation over the other in that scenario. It works either way, even if it has slightly different implications. I can also see a combination of the two working in different scenarios, Iplier being related but not Bim and vice-versa.
So. Y’know for all intents and purposes I'm not literally interested in taking a particularly hard line on this actually. This post is silly. I just wanted to put these ideas out there really, and also find out how these thoughts fared with the public so 👀
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*gasp* you're famous!
it's been in the back of my mind like, whoops probably dropping a fair volume of posts into the lackadaisy tag lol but whaddaya gonna do. read my posts boy and i need all the help putting two and two together that i can get lmao, what with grabbing this one thread with both hands and bellpull ringing it....creator trying to see ppl's art and animation responses and now just to get me out of the way it's like, so here's what happened:
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catgirlkirigiri · 8 months
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I need to stop caring about minor aj alphas because I SUCK at feral outfit design and I have to give them all clothes….
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ranilla-bean · 7 months
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culture tips for writing asian settings: tea varieTEAs
atla's got major Tea Guy representation in iroh but let's be real, even non-tea guys are going to be drinking tea in an asian-inspired setting—you'd be served it instead of water most places. so, what kind of tea are you picking for them?
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as an east asian reader, it can take me out of the setting to see the characters drink something like chamomile (from europe/west asia) or... most herbal teas, to be honest. ngl it was weird to see iroh in the show, characterised as a huuuuuuge tea snob, drink stuff like jasmine (it's fine it's just basic, is all! imo!) or like.... a random flower he encounters in the wild.
when we're talking tea, real asian tea, we're talking about the leaf of the camellia sinensis plant. the huge variety we have of tea is actually from the different ways of processing that exact same leaf. popular varieties include:
green: the leaf goes through minimal processing, can have a bright and even leafy/grassy flavour (examples: gunpowder, longjing aka dragon well, matcha, genmaicha)
white: also undergoes minimal processing, with a lighter flavour than even green (examples: silver needle, shou mei)
oolong: the leaf is semi-oxidised, curled, and twisted—can be characterised by a tanniny flavour with a bright aftertaste. my personal favourite! (examples: da hong pao, tieguanyin, dong ding, alishan)
dark (black): note this isn't the same as black tea as we think of it in english. the leaf is fermented to produce an earthy tea with a flavour like petrichor (examples: pu'er)
all the teas listed in the "examples" are fairly credible teas that i think a real tea snob like iroh would drink.
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ok, but what about...
"black tea" as we know it in the west—assam and ceylon etc? this variety is actually called "red tea" in chinese. we don't drink it with milk but to be honest, i've just... never really heard of anyone drinking chinese red tea? which is why i've kept it off the list. (there's lapsang souchong, but i associate that with bri'ish people...) anyone who does drink it, let me know! on the other hand something like assam/ceylon, while extremely delicious and also asian, is a product of british colonialism and is consumed with milk. i think if you wanted to massage some of the traditions & have chai-drinking indian-influenced characters, though, that's cool!
do you actually not drink herbal tea? we do... but a lot of it is considered medicinal. we've got stuff like herbal "cooling tea" with ingredients like sour plum, mesona, or crysanthemum; tea that warms you up like ginseng or ginger. the whole concept of hot/cold in chinese medicine though... that deserves another culture post
camellia leaf murdered my family & i have a grudge against it; what else can my blorbos drink? there'a some good, tasty stuff made of wheat, barley, buckwheat, even soybean. wouldn't be egregious for the characters to drink that!
is milk sacriligeous? a real tea snob would think so, but a lot of asians nowadays are chill about milk in tea—usually in western-influenced red tea. hong kong, thailand, india, taiwan, and malaysia (among others) have their own cultures of milk tea, which has even become a democratic rallying point.
what do you think of iroh inventing bubble tea? my main issue with it is it's anachronistic! it was invented in taiwan in the late 20th century, but atla's set in the equivalent of the mid-19th century... you could also make arguments about whether iroh's too snobby about tea to invent it LOL
there's soooo much more i can say about all this so: keep your eyes peeled! i'll talk about medicine & tea ceremony in the near future <3
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comradekatara · 3 months
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i apologized already for making you think about natla yet i am here again. so sorry!
i’m not super active on tumblr anymore so most atla/natla posting i see is on reddit unfortunately, and i posted about this there. i was met with some nuance and some semi-interesting takes on it thankfully, but it’s a change to the show i didn’t like and i still have yet to see anyone criticize it, even ppl (redditors lol) who otherwise very much disliked the show/disliked how it butchered its major themes and beats. i’m not looking for someone to hate on it/agree w my take, i just wanted to hear your take, as this is a) not reddit lol and b) you are an atla-understander
i’ve seen soooooo many people praise the change where they make zuko’s crew the 41st division, and i get why ppl enjoyed it like it was satisfying i guess??? if that’s your thing? but i personally found it at best corny and at worst a cheapening of zuko’s arc as it relates to the fire nations twisted values and sense of honour. like it was futile for zuko to try and save the 41st bc of how fucked up the fn/its leadership is, and everyone but zuko knew that! his arc revolves around (in part) realizing how messed up his country is. ozai assigning them to him for The Lolz instead of them getting unceremoniously sacrificed offscreen anyways despite zuko’s effort – effort which gets him disfigured and banished and is perhaps the major impetus of his whole arc – just is… idk it’s cheaper it’s lowered stakes it’s not understanding zuko’s thematic relationship to his country it’s corny it’s not slaying to me…
lmfao I mean I salute you for attempting to be nuanced about a show that just fully sucks ass. but yes. you basically just said it all. the 41st division storyline (including all the ridiculous flashbacks that editorialize all the wrong details) is really just emblematic of the way the show fails as a whole to convey subtlety, nuance, or thematic depth. they feel the need to make the most obvious decisions possible, while simultaneously making the wrong decision at every single turn. zuko’s crew being young and naive also completely undermines the fact that zuko is supposed to look ridiculous commanding a bunch of old men. he’s supposed to be childish and inept. if jee is only a couple years older than him and respects him as a person, it completely negates the fact that his lieutenant is an experienced, battle-trained soldier a good 40-ish years his senior who has to listen to a spoiled teenager’s impulsive and foolhardy commands. it’s the way iago talks about cassio, not the way cassio talks about othello. so yeah, it not only misunderstands the political implications and dimensions of zuko’s arc by making his sacrifice heroic instead of futile, but it also just completely negates how his character is intentionally portrayed in book 1, especially in contrast to azula, although she’s also wildly butchered here, so like. swagever i guess.
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elbiotipo · 2 months
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Worldbuilding: Galactic Empires
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My only complaint about the Prequels is that they needed MORE politics
If you've watched Dune recently, you must have noticed the whole Emperor and space noble families thing. And yes, it's likely you heard that in WH40k too… and I HOPE you know that's where the God Emperor came from, since WH40k took "inspiration" from everywhere from Dune to Star Wars. Which also has a Galactic Empire. Like so many other science fiction franchises.
In fact, if you're a science fiction fan, it's very likely that you're familiar with space or galactic empires, they seem to be common as dragons in fantasy. Despite the fact that an empire doesn't sound very futuristic, does it?
Where did all these Galactic Empires come from? Are they just a narrative tool or are they an actual possibility? How would states and societies work in space? Let's find out, and maybe I can give you some ideas on how to write fun galactic "empires" from both a narrative and plausibility perspective.
This is going be a long post. Perhaps my longest yet. But I hope you have as much fun reading it as I did writing it. Click down to continue.
First of all, where did these space emperors come from? In another post, I've talked about the influence of the idea of the rise and fall of the Roman Empire in English-language fiction. However, in science fiction, I would say the influence is more direct. The Foundation trilogy of Isaac Asimov, one of the foundational (lol) works of science fiction, was intended by the author, very explicitly, as a retelling of The History of the Decline and Fall of the Roman Empire by Edward Gibbon in a science fiction setting. He probably wasn't the first to think about a space empire, I'm very sure the term is older, but he certainly popularized it as a staple of science fiction. Now, if your contact with science fiction comes from movies, when you hear Galactic Empire you're of course thinking about Star Wars. But yes, Star Wars is also the same retelling, because Lucas was inspired in both Asimov AND Gibbon, even though I think we should appreciate Lucas' ability to bring it to life in the screen. Certainly, Isaac Asimov wasn't the first or the last to take inspiration in history to tell stories about the future.
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The most influential science fiction work of all time.
At this point you're probably telling me (or not, I don't know you) about all other sorts of science fiction works that DON'T have galactic empires, or better yet, those that don't just transpose historical societies into the far future and imagine something entirely new (my personal recommendations on this area are Banks and LeGuin). And you'd be right. But the concept of a space empire seems popular and long-lived, much like feudalism in the fantasy genre, everyone has a picture of a sorts when a videogame or a book talks about a "galactic empire" or "galactic republic" or a "federation", an "empire" much like a shorthand name for "a country In Space", regardless of the presence of an actual Emperor or not. And so, it's worth exploring how this trope could, or not, work, so we can see the possible alternatives or more fun ways to approach it.
Besides, that's the title of the post. Galactic Empires.
So, let's approach this from the perspectives of Space, Time (or to keep with the theme, Spacetime) and Technology, and lastly, the most fun part, we'll explore some fun variations on this idea of galactic empires and societies.
Space:
Space is big, and I won't quote the Hitchiker's Guide to the Galaxy here, it would be groanworthy at this point. Let's do a quick exercise instead. Let's image a "modest" space empire, not even galactic, 2000 light-years across. Sounds quite big, it encompasses most of the visible stars we can see from Earth… however, if you project it into a galactic map, it's actually a very small piece of sky, actually 2% of the entire galaxy which is about 100.000 ly across. Now, according to the Atlas of the Universe, there are 600 million stars in a 5000 ly radius from the Sun. Jesus Christ. This is actually hard to estimate accurately as the true number of red dwarfs and brown dwarfs, the dimmest stars, are hard to count, but we already know those have planetary systems as complex as our own Solar System, even planets that could bear life. Let's scale back to our 2000 ly across space empire, again, just a small cozy corner of the Milky Way Galaxy, something that would look like a small, even tiny, nation in any setting of a galactic scale. This gives us 240 million stars (from the estimated 200 billion stars of the galaxy) in this space, which is still completely insane but let's work with that.
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From Atlas of the Universe, so you can compare and contrast, the stars 2000 ly from the sun (ONLY the brightest ones), and the entire Milky Way. Notice how small 2000 light years truly are at that scale.
Even if I just told you that all of those systems might be as complex and rich as the Solar System, let's rather arbitrarily say only 5% of those 240 million are worth of note. Not necessarily having life (no way I'm getting into that yet), just worth visiting or living in for the resources or the views or the cantinas… whatever. That's 12 million star systems. Okay, let's refine this further. Let's say of those 12 million, most of them are the equivalent of gas stations or farmsteads, a couple thousand people at most. The REAL places where the action happens are the systems or worlds where millions of people live, and those are few and far between (this makes both common and narrative sense, as people tend to cluster in population centers where trade, resources, etc. are). Let's say, and let's refine this further so I don't get outrageous numbers, the average population of those systems is 100 million (about the size of Mexico, Vietnam or Japan. Many sci-fi works throw worlds of billions like Earth like nothing). And those systems are… uh, like 2% of THOSE 5% 'systems of note' (a flimsly concept already but play along). That's 2% of 12 million. We got 240.000 systems or worlds the population size of entire countries, with all that implies (economy, culture, politics). Of course, 240.000 multiplied 100 million gives this speculative fictional empire a total population of… (Jesus Christ, not the scientific notations), 2.4e+13, or TWENTY FOUR TRILLION PEOPLE.
Let's wind back and remember I tried my best to make a "small" empire for a galactic-sized setting, 2000 light-years across, that's just from here to Orion's Nebula for Gagarin's sake! A trillion people is just outside the realm of my imagination, or pretty much anyone's. Can you imagine any kind of goverment system that would be enough to provide any kind of meaningful governance to 24 trillion people? In the case of a space empire, can you imagine a single space emperor, a single person, deciding over them? Keep in mind that emperors don't rule on their own (we'll talk about that), they need bureacrats to make their will done, and vassals to govern their territories in their stead. This would apply even in democratic systems, you need representatives and civil servants and more.
Let's scale back a bit before I go insane. Instead of assuming territory, let's go with population. Assume a spherical cow space empire of… 40 billion people, that's reasonable right? You can picture that in your head? Five times the population of current Earth, no biggie, we can work with that, it's all cool. Now, how big would a goverment for such a population would have to be? We actually have reasonable answers. China has about 10 million civil servants for a population of 1.4 billion people, but that's only the administrators, not including all the teachers, healthcare workers, security forces, laborers, etc. employed by the state. India has 6.4 million for about the same population. Okay, so easy math, let's say that this space empire has 6 million bureacrats for 1 billion people, for our empire of 40 billion people, that gives us a total of 240 million… just bureacrats, nothing else. Yes, you could reduce that with technology by say, half. It still means an entire Mexico-sized country of bureacrats. Imagine.
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Entire worlds of this.
NOW I WILL STOP THROWING NUMBERS AT YOU, and let's just think about what this means. If we assume a space empire like the ones common in science fiction, or just any kind of… goverment at all, we're talking about, at the lowest estimates, entire countries worth of state employees, if not whole EARTHS of bureacrats. You can guess how things can get really weird fast. Current goverments as we know them just won't work at all it even if technology gets more powerful. Leaving aside, for now, things like god-like AI adminstration (yeah, have you seen what they are like now?)… to exhert ANY kind of control, FTL or not (more on that below) you would need a very, very autonomous empire, to the point it might as well not exist at all. Why take orders from A Guy who is not only far away but also has no hope at all of actually enforcing them in any meaningful sense? Why call yourself part of his "empire" that not only cannot enforce anything upon you, but also cannot benefit you in any way? Big question, of course, the benefit of a galactic or even smaller empire, but we'll discuss that later.
What could work, however, is that instead of a centralized state like we concieve it today, or even a loose confederation, even loose alliances, even pretty much anything… 'empires' (as in 'countries') In Space could be "united" by common ideas and culture instead of any institution. Perhaps not even a written delcration or constitution, but shared ideas: a culture, a religion, an ideology. Lots of different strong mini-states (that might mean billions of people…) that all claim to be part of the same "civilization", but share no goverment at all at all, just the same 'idea', in a looser way that even the most decentralized goverments you can think of. You can say "well all countries are made up" but these would barely qualify as even that. Not even the Holy Roman Empire was this fake.
Perhaps even a single person as a symbolic focus point of unity? Which would be actually a score for the proponents of galactic empires in the most literal sense. But at the same time, such an Emperor would be completely powerless to interact with the entire galaxy. His plans for, I don't fucking know, education reform or tax breaks, would have to be filtered by literal millions of bureaucrats and vassals that at that point might do whatever the hell on his name. Military-wise, his armies would count as nations of their own. However, the overall guidance of a single person (or constitution…) as a symbol might make otherwise disparate worlds to collaborate on the same causes, being part of the same greater whole no matter the distance. So maybe, instead of a Galactic Emperor, a Space Pope?
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OH MY GOD-EMPEROR WAS THE IMPERIUM REALISTIC ALL ALONG? Probably not, but also yes, let's keep talking.
By the way, I'm sure you're tired of big numbers now, but I did one possible calculation for the whole galaxy, a true Galactic Empire. Asuming just 0.2% (400 million) of the 200 billion stars are populated, with an average population of one million, the size of the smallest countries that aren't micronations. The total galactic population would be 40 trillion, or 40,000,000,000,000. Five thousand Earth populations.
Time:
Or rather, space-time. We'll talk about both, because what concern us is the speed of information and trade, and that also limits the size of our empires.
I'm sure you know by now faster-than-light travel is impossible. Most of space based science fiction has it, of course, for narrative purposes. We don't want Our Heroes to spend two thousand years to get to the lair of the Evil Space Tyrant, I don't either, and I'll discuss FTL soon. But let's start with no-FTL here, just like in real life, and a smaller "empire", much, much smaller than my previous examples. A mere 250 light years across. Let's not even calculate population now.
This, quite logically, means that the fastest your communications would flow is at light speed. So if your emperor issues orders to a nearby world, say, 5 ly away, you will get an answer 5 years later. For a more reasonable distance of 60 ly, you would know the results 60 years from the descendants of those who recieved the order (now, assume however they keep in constant conversation, just with a 60 year delay), and by then, things there would have changed 60 years from the capital. You get the idea, Einstein sucks, don't need to elaborate more. At first glance, this might be another point for old-style feudal star empires, though. What better way to guarantee your empire is working well over centuries than by having an hereditary class of nobles loyal to you, no matter how much time passes (results may vary). Of course, how would you even enforce that? Rebels might overthrow them and you'll learn about it a century later, and you'll have to send ships to quash the rebellion… or would you?
Is there a point to send ships to conquer other worlds in such a situation? What kind of resources (ah, the lifeblood of empires) could you control with such an empire where transport takes decades and industry is so developed you could, theoretically, make manufactured goods yourself? I'm assuming you can, because you can build spaceships to get there in the first place (not unreasonable), but what would justify creating an interstellar goverment controlling people, trade, resources, over light-decades? Normally, it's at this point where sci-fi authors make up Something (what Atomic Rockets calls "McGuffinite") to justify interstellar trade. In Dune, for example, it's Spice, which is kind of like, to steal a joke, petroleum mixed with cocaine. But otherwise, in a no-FTL setting (so, real life as far as we know) there isn't really the incentive to conquer or even form a goverment of any but the looser kind with other worlds. Trade, maybe, but those are long-term investments, it's difficult to think what kind of good or service would be so in demand would justify it. Especially when you consider that light-speed is your upper limit, and ships might be actually way slower than that. And I'm not even gonna begin to touch relativistic effects.
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I was going to make a joke about blowing a quarter of your GDP in Star Destroyers, but have you heard of the South American Dreadnought Race? One of our dumbest moments down here, surely.
Add FTL, and things change, of course. Even very slow ships, that would take months to transverse a dozen light years, would be able to justify trade in luxury goods and passengers, for instance. This is not too far from real-life either, after all, European colonial empires had travel times in the months, and they had to install local administrations such as viceroys because of this, yet rhose places they were considered part of the same empire (most European empires could be rather considered a collection of "countries" and colonies, look at all the divisions of the Spanish Empire for instance). Faster and cheaper ships would of course, mean even more trade (here, I'm using 'trade' as 'communication between worlds', not necessarily implying capitalism, it could be mercantilism or even a command economy) between worlds, even perhaps the classic trope of agrarian and mining worlds feeding the rich core worlds. The Open Veins of Latin America In Space. Fun.
The speed of your ships and communications not only determines trade, but the power projection of your state (we can discuss 'stateless' societies too, there's plenty of fun to be had). If, again, your Galactic Emperor makes a Galactic Proclamation from the Galactic Palace near the Galactic Core (let's roll with that) and he has no FTL communications of any kind, it means that his commanding voice would reach the outer edges of the galaxy 100.000 years after, that is, almost ten times the history of agriculture on Earth. If he, however, has access to ships that can cross the galaxy in say, months, yes, perhaps he can have a series of vassals all over the stars (perhaps, we'll see…), and the faster things are, the closer they resemble our current fast-paced society, but not quite, given the available resources and space in… SPACE and the possible population, as we discussed above. As you can see, the speed of your FTL or lack of it determines everything.
There is another, more *realistic* option. Instead of individual FTL ships, you could have wormhole portals connecting worlds. This is more realistic in the sense that it's theoretically possible (though we have no idea on how to make one), but it also has some interesting implications. First of all, there is an implication that such a wormhole network would be expensive to build and maintain, requiring highly complex technology, material (I'm not sure what the hell exotic matter really is) and production methods, well, more high than what you'd expect from the usual. Second, it would be something preferably fixed, with hubs, planned routes and regular transit (and for writers, it easily allows you to map your universe). Such networks would be vital pieces of infrastructure, built and maintained by central authorities, drawing routes and transport hubs in space. Yes, indeed, almost like… space railroads.
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OH MY ASTRAL EXPRESS WAS HONKAI STAR RAIL REALISTIC ALL ALONG? (last joke I promise)
There is also a very strange effect about wormhole networks. Time is relative, as you know, and this is not a metaphor, it literally "flows" differently on how fast you're moving. The "universal" "speed" of "time" "seems" to be the speed at which matter moves in an expanding universe (red-shift and blue shift) as I understand it, but as you approach light-speed, time flows differently in your frame of reference. Wormholes are strange in the sense that they connect space AND time, the observable time in both sides of a wormhole would be the same, and as such, places connected by a wormhole network will "be" at the same "time". This has been talked about by some authors who have considered about wormholes in the context of space civilizations, and it's called (STOP!) Empire Time. So a space empire might not only imply a state ruling over a population and a territory, but also over a time. I have no idea how this works and it frankly makes my head hurt, but here is an analysis of transversable wormholes if you want to indulge or hit your head against a wall.
Technology:
As an extension from the previous section: Of course there is no working FTL method known in real life, as far as we know, light-speed is the upper limit for everything. Instead of constraining you as a writer, this can be one of your biggest assets.
Because if you're doing a space setting, the existence of faster-than-light travel and its speed is the most important decision you can take about it.
Got that? Did I emphasize that enough? You don't need to actually explain HOW your FTL system works, you can do some research and invent something, but you need to be clear, in your head, what it can DO: How far and how fast it can take you. A FTL system that takes months to go from star to star will be very different to one that takes hours to span the Galaxy like the hyperdrive of the Millenium Falcon. A FTL system that is cheap and can be installed in any tiny ship like in the Elite videogame would be different from the ones in Dune where interstellar travel requires enormous motherships and lots of drugs, or a wormhole network that needs massive infrastructure maintainment and probably a railway starway worker's union, or the case of no FTL at all. This is, again, the most important decision you could make for your setting, bar none. Got that? Let's continue.
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FTL is perhaps the only place in science fiction where I don't care about how it works, only about how fast it goes
Now, technology. Space empires, are of course, not possible without space travel being cheap enough (not talking about FTL, just regular space travel): shipping stuff to space should be about the same as shipping stuff by airliner or, well, ships. This is not unreasonable. Efforts are being made right now to lower the cost to access space, and while space agencies like NASA might look expensive, they are not NEARLY as expensive as the money wasted in say, stealth jet fighters or fucking advertising (people who say 'why spend so much money in space when we could fix our problems on Earth' seem to forget about that all the time. But I digress.). A technologically advanced, wealthy (as in production, not literal dollars) society could easily afford as much space exploration as they wish with no real effect at all in their quality of life, indeed, it would improve it. Space isn't as expensive as it seems. At its very, very core, a spaceship is just steel and propellant.
And steel and propellant are very, very easy (once you got the technical research to do it) to get in space. Asteroids are MADE of iron and metals, a single asteroid is richer than all of Earth's mines combined. Hydrogen is literally the most abundant element in the universe, and water is on plentiful supply (no need to steal planets for water) on comets and icy asteroids and moons. Carbon is apparently widely available in carbonaceous asteroids, and in our own Solar System, Titan, the moon of Saturn, is basically covered in hydrocarbons (yes, OIL IN SPACE). All those resources could be very much in demand for manufacturing on a planet like for example, a future Earth that has taken its industry up to space. What's more, it's only bringing stuff up from Earth/an Earth-like or more massive planet (fun sci-fi term for you: "down the gravity well") that's really expensive. Once you get there, you can get anywhere with enough acceleration and propellant. Once there is space infrastructure and industry (and I get a feeling that it might get up fast, given that space technology would need to be very autonomous and reliable), it can sustain itself without a mother planet. In fact, if there's something I imagine would be considered a luxury in spacer life, it would be truly organic things; plants, wood, meat, wool, and so much more.
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i am average astronaut man i work 15 hours in the asteroid mines to buy one burger
Which brings us to the big question; what kind of life would be out there? After all, I gave you numbers of millions and millions of worlds, it's hard to imagine at least a few of those don't have alien life. This is the biggest outstanding question in astrobiology currently and so I won't pretend to even try to answer it (my personal opinion, if you must, is that complex Earth life is extremely rare, but by sheer number of planets, it might exist by hundreds of thousands in our galaxy alone). Instead, let's try to see how science fiction looks at it.
Heinlein, another of the foundational writers of science fiction as a genre, saw alien worlds as just another frontier to be settled. Rich alien fruit, fertile arable lands, and huntable or tameable creatures just waiting to be exploited, and alien species to trade exotic goods with (or conquer). While Heinlein was not the only and probably not the first to write this subgenre, he certainly got it popular, and lots of works on his same vein follow this "frontier spirit" kind of writing, where space is seen as the last frontier to be tamed by hardy colonists in a very yeehaw cowboy western setting, and you can actually see this replicated in many modern science fiction like Firefly and the more cowboy-ish parts of Star Wars. And yes, this is balantly an expression of the 'manifest destiny' Usamerican imperialist worldview.
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lots of Politics all over this Science Fiction Adventure
And yes, this idea of 'habitable' planets ready to be colonized like in a 4X videogame is also not very realistic either. We haven't found any alien ecosystems yet, but as a biologist I can tell you they would be very different from us in ways you probably won't expect. We can discuss how convergent evolution could be, a world with oceans would probably have equivalents of 'fish', 'algae' and 'worms' (I can GUARANTEE there will be A LOT of worms), we could even find very, very similar life to our own down to the body plan. However, we most probably could not eat them at all (which might sound silly at first glance but is needed to have you know. agriculture.), or perhaps even live in the same planet as them. We live in a society planet where most of the plants and animals which evolved with us can't be eaten, and many of them are toxic. It's possible, entirely likely, that the alien equivalents of carbohydrates (ever heard of L- and D-Glucose?), proteins and other substances would be indigestible to us, allergenics, or outright toxic, probably in ways we can't even think off. It's likely we won't catch alien diseases, but that's because our cells (if they even have cells) are completely incompatible with their diseases, just look at how different animal, plant and fungi cells are, now imagine whatever the fuck might evolve in a completely different biochemistry from us. There would be no farmsteads and cowboys like Heinlein wrote, living in Mars would probably be more pleasant that living in a world where everything might be toxic, not because life evolved to be toxic, just because it didn't evolve with you. If anything, these' habitable' worlds would be treated like giant nature preserves instead, you can look but don't touch.
(In one of my own settings, I sidestep this by proposing panspermia, that is, the idea that life spreads across the universe by means such as comets (or aliens) and thus shares similaritites and can eat the same stuff. A bit of a cop-out, but it does allow one to get with similar kinds of life.)
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NOOO ANAKIN DON'T EAT THAT PEAR IT EVOLVED HIGHLY TOXIC ALKALOIDS IN A DIFFERENT EVOLUTIONARY CONTEXT NOOOO
But humans, if the biophilia hypothesis is right, will need nature in their lives. This is where orbital habitats come in. You know, like the ones in Gundam? Orbitals such as O'Neill Cylinders, Standford Torii (yeah, that's the plural for Torus) as well as bigger and more complex thingmajings I will write their own post about someday, have been proposed since the 1970s with technology available then, and there is no reason why a civilization with an advanced space infrastructure wouldn't try building them and even be better at it. What's very nifty about orbitals is that you can really make them your own personal custom miniworlds. Designs like the O'Neill cylinder are big, able to house hundreds of thousands, even millions of people if build to the top, but why do that? Mess with the lightining, the rotation, or the interior to make them a winter wonderland or a tropical paradise. I expect that they would be built to feed space communities at first with food that isn't imported from Earth or grown in hydroponics, and later as places to live and customize however you wish; perhaps a community would pool resources together and say, hey, we want to make an habitat that looks like a Colombian cloud forest, or the Okinawan Islands. Once they get cheap enough, and given how abundant resources are in space they might be not even as expensive as most engineering projects here on Earth, I expect actually many, many people would want to live in them, and it could be probably be very affordable, and just natural for the people who are born and raised and live and die in them. Another thing about habitats is that they are mobile. Like I said, as long as you got enough propellant and propulsion, you can move anything anywhere in space. Even whole habitats could move and cluster together depending on the local politics. Perhaps, much like city-states were the basic building block for countries in antiquity, in the future, the basic organization bloc would be the Orbital. You could have alliances of orbitals forming complex political intrigue inside a single solar system (yes, like in Gundam).
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OH MY PLASTIC MODELS WAS GUNDAM REALISTIC ALL ALONG? (I lied)
This all might make space empires pretty much an unnecessary anachronism. Habitats can grow their own food and resources are plentiful once you have the right technology. They can also be mobile, so they could act like migrating cities at will, choosing to stay with like-minded "constellations" or strike out on their own without the dictates of a central state. It almost looks like an ideal anarchist society.
Or does it?
There is something very important to keep in mind about life in space. The technology, that is, habitats needed for life in space will require lots of maintainance and resource management, which implies there must be strong coordinating bodies with very, very strict rules so that shit doesn't blow up and you lose all your air into space, or the resources of an habitat are mismanaged and you end up with a food or water or even oxygen crisis. There is a reason why space exploration is done by state agencies or corporations with huge state backing. Another of Heinleins's favorite tropes, Libertarians in Space, would be impossible in such a situation. Actually, in ANY space situation, and this is why this section is in technology. Living in space requires you to be able to maintain complex technology and manage resources. None of this can be done ad-hoc or be left to individualism, you have to have Rules and follow them to the letter. And also, the effect of living in your 'own little world' would probably mean people have a strong indentity sense towards their home habitat. This will mean a more communitarian attitude. But before you think I'm waxing poetic about utopian habitat cultures, keep in mind that this also can mean an authoritarian mindset. After all, cults and authoritarian regimes do have "strong communities" too. An habitat could be everything from a well-managed place with responsible citizens who look for the welfare of all, to a closed society where everybody does as they're told as long as the tech works. On the other hand, I doubt habitats in a single star system would stay isolated. They'll probably trade and communicate with other habitats, forming constellations and power groups, that would prevent this 'closed system'. However, I doubt they would be too amenable to interstellar authority. Who the hell do those people from another freaking star think they are to tell us what to do in our habitat?
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To be serious for a moment, habitats can be really cool places in science fiction. Especially if you imagine they could host all sorts of enviroments, from the tropical to the polar.
As an addenum… what if you really want to live in a planet? In places such as Mars or the Moon, things would be… pretty similar to orbitals actually. Habitats separated by vast expanses of barren nothingness, only now a planet instead of space (better for maps, at least). But that isn't what you're thinking, right? What if you wanted to feel the open wind and sky instead of a canned world? Well, this is where terraforming comes in. Transforming whole planets is something theoretically possible, but that would require massive investments of resources, more massive than anything we can imagine, and time, centuries at the very, very least. So stupid ideas like "terraform Mars to escape Earth", which as far as I know is only held by dumbasses like Musk, just don't make sense. It doesn't mean that terraforming itself is a worthless idea, it is a very appealing one. No matter how cool you can make your habitat, it won't ever be Earth. It won't ever be a self-sustaining biosphere with its own ecosystem that could last millions of years. For that reason, terraforming is attractive, it's something way more than an artificial "can" orbital, it's a new living world. There is a certain mystique into bringing lifeless worlds to life, but I expect that instead of the dumb Musk "ESCAPE EARTH" idea, the motivation for terraforming would be to recreate Earth, perhaps for conservation reasons (you could have whole planets as natural reserves), perhaps for tourist reasons, perhaps for spiritual reasons or even artistic reasons. On the other hand, the methods you can use to terraform a lifeless planet can also be used to 'terraform' living planets, as we've long seen in our own world… this could be done with hostile purposes. I would expect us to be better than that, but we simply don't know.
To close this section and give this post an conclusion, I think that, since there are no real borders in space, then empires, countries, polities, whatever you wish to call them, will be formed by stacking building blocs in loose alliances or confederations. The most basic would be habitats, then constellations of habitats, then inhabited planets (though I doubt any but the most populated ones would qualify), and then star systems, but little above that, and I expect up to a certain, difficult to calculate limit of population and area (though way, way below even a fraction of a speculated galaxy), things would be just impossible to manage. The effort in bureacracy, infrastructure and state control needed to project power out of a star system and the sheer scale of space probably won't ever justify empires, much less galactic empires, but you could have very interesting variations on the theme.
Fun Stuff!
So, let's play a little with what I've told you. I'm going to write a few short scenarios that might be fun takes on the "Galactic Empire" or "Space Empires" you might be familiar with already:
The Poleis Model
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When the Greeks established their colonies around the Mediterranean, they didn't do it with the expectation they would be part of the same state or empire. They founded new poleis, new city-states, based on the constitution of the mother city (hence metropolis) but fully independent. The Phoenicians were much the same, with some of the daughter cities (Carthage means literally "new city") eventually becoming new cultures far from their home cities. Similarily, why should interstellar exploration mean the spread of a united state with a capital and all? Imagine that when interstellar ships depart, they do with the idea that they are going to create a completely new home, a new poleis, not an extension of the nations or organizations that sponsored them but rather more of a 'child' culture light years away from their motherland. As they develop in mostly isolation from each other, they will become new cultures on their own, while retaining ties to the ones most similar to them. This is, in my opinion, the most realistic scenario without FTL. With FTL, however, things get more interesting, as of course, Greek and Phoenician and other poleis didn't remain isolated light-years from each other, they had permanent contact. With FTL they could organize in leagues, perhaps even alliances for the ocassional military campaigns, trade and exchange of ideas, tourism and industry, and of course the Olympics.
The Wormholes Always Run In Time Model
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As I've said, wormholes are pretty much like space railroads. Railroads, like other big infrastructure projects, need a centralized authority to be built and maintained. And once you are the central authority that does so, you're already in charge of the biggest arteries of trade and communication. Which makes you basically an empire, officially or not. In fact, this is the closest I imagine a space society would resemble the states we're familiar with here on Earth. If you have control over transport and the hubs of trade and politics, and that transport and communication network allows you to implent your policies, your rule might go very far indeed, and indeed, your main hub might be a great capital, the main station of known space. Now, perhaps you might be imagining a literal space empire with nobles and all that. Why not instead something else? The Socialist Interstellar, connecting the many worlds of the galaxy through a five hundred year plan of railroad wormhole construction in the path to communism... However, this would mean that people outside of the wormhole network might develop in different ways, perhaps the equivalent of nomads to the great settled empires of antiquity. And given what I've briefly touched on Empire Time (*breakdances*), the expression "the portals always run in time" might imply even more than just an aphorism.
The Civilization Cluster Model
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I'll admit this is taken from Poul Anderson, as quoted in Atomic Rockets, to which I owe an inmense debt for this post and so much more. The idea is this; space is big, as is well established. Even with FTL to shorten the distances, even if you could cross the galaxy in a few weeks, the sheer number of stars is still insanely massive. Why should any civilization 'colonize' those stars dot by dot, what value is there in invading or colonizing planets with incompatible biochemistries? And how could even begin to think how to administer a thousand different worlds, each one as complex as Earth itself, let alone an entire galaxy? In this case, civilizations, instead of spreading across the galaxy, would mostly remain in their own 'civilization clusters'; even with FTL, there are so many issues closer to home that the idea of projecting power outside is ridiculous. There would be trade, exchange of ideas, and so much more between these clusters, but never constant enough and never with the authority necessary to create a "Galactic Empire"… the worlds are too many, too diverse, too populated and too far away for that. An interstellar traveller could roam the Galaxy for years exploring these clusters spread away from each other, with their own unique idiosyncracies and civilizations inside, and then a vast expanse of mostly nothing outside them. Basically, space is too big. I like to see them as constellations among the dark sky, hence the artwork.
The No Man's Sky Model
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To live in space, you need complex technology, but also resilient and durable technology ready for any kind of situation, easy to repair and replace. So eventually, I believe designs would be standarized so much that every astronaut will carry or own a collection of standarized tools (somehow this reminds me of prehistoric tool cultures). Now, even with FTL, there's perhaps little material incentive for people to leave their comfortable homeworld or habitat to live in cold space. But some will, perhaps because of the sheer thrill of it, perhaps very small bands of families or friends. With a standarized tool kit for any ocassion, these small bands would spread across space, much like ancient humans spread across the world. But instead of creating space empires, without a fixed industrial base, they would be nomads. Which doesn't mean they would roam aimlessly, they would be seeking new biospheres, new resources and new cultures, and gathering in temporary or permanent market places, festivals and pilgrimages. Perhaps they could even be the majority of humans in space, while most others stay cozy on Earth.
...
This was a very long post and it took a lot work to make, so I hope you had as much fun reading it as it was for me to write it. If you did, and if you would like to see more, I would be very, very grateful if you donated to my Ko-Fi below. Anything helps a lot especially since my country is not doing great at this time governed by a libertarian idiot (not even the fun space kind), and even a little tip encourages me to post more, I'm always working on your suggestions! You can also contact me by DM or asks if you need any help with your worldbuilding or just want to rant with me a bit! See you next time, and thanks for reading.
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sneezypeasy · 2 months
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Why I Deliberately Avoided the "Colonizer" Argument in my Zutara Thesis - and Why I'll Continue to Avoid it Forever
This is a question that occasionally comes up under my Zutara video essay, because somehow in 2 hours worth of content I still didn't manage to address everything (lol.) But this argument specifically is one I made a point of avoiding entirely, and there are some slightly complicated reasons behind that. I figure I'll write them all out here.
From a surface-level perspective, Zuko's whole arc, his raison d'etre, is to be a de-colonizer. Zuko's redemption arc is kinda all about being a de-colonizer, and his redemption arc is probably like the most talked about plot point of ATLA, so from a basic media literacy standpoint, the whole argument is unsound in the first place, and on that basis alone I find it childish to even entertain as an argument worth engaging with, to be honest.
(At least one person in my comments pointed out that if any ship's "political implications" are problematic in some way, it really ought to be Maiko, as Mai herself is never shown or suggested to be a strong candidate for being a de-colonizing co-ruler alongside Zuko. If anything her attitudes towards lording over servants/underlings would make her… a less than suitable choice for this role, but I digress.)
But the reason I avoided rebutting this particular argument in my video goes deeper than that. From what I've observed of fandom discourse, I find that the colonizer argument is usually an attempt to smear the ship as "problematic" - i.e., this ship is an immoral dynamic, which would make it problematic to depict as canon (and by extension, if you ship it regardless, you're probably problematic yourself.)
And here is where I end up taking a stand that differentiates me from the more authoritarian sectors of fandom.
I'm not here to be the fandom morality police. When it comes to lit crit, I'm really just here to talk about good vs. bad writing. (And when I say "good", I mean structurally sound, thematically cohesive, etc; works that are well-written - I don't mean works that are morally virtuous. More on this in a minute.) So the whole colonizer angle isn't something I'm interested in discussing, for the same reason that I actually avoided discussing Katara "mothering" Aang or the "problematic" aspects of the Kataang ship (such as how he kissed her twice without her consent). My whole entire sections on "Kataang bad" or "Maiko bad" in my 2 hour video was specifically, "how are they written in a way that did a disservice to the story", and "how making them false leads would have created valuable meaning". I deliberately avoided making an argument that consisted purely of, "here's how Kataang/Maiko toxic and Zutara wholesome, hence Zutara superiority, the end".
Why am I not willing to be the fandom morality police? Two reasons:
I don't really have a refined take on these subjects anyway. Unless a piece of literature or art happens to touch on a particular issue that resonates with me personally, the moral value of art is something that doesn't usually spark my interest, so I rarely have much to say on it to begin with. On the whole "colonizer ship" subject specifically, other people who have more passion and knowledge than me on the topic can (and have) put their arguments into words far better than I ever could. I'm more than happy to defer to their take(s), because honestly, they can do these subjects justice in a way I can't. Passing the mic over to someone else is the most responsible thing I can do here, lol. But more importantly:
I reject the conflation of literary merit with moral virtue. It is my opinion that a good story well-told is not always, and does not have to be, a story free from moral vices/questionable themes. In my opinion, there are good problematic stories and bad "pure" stories and literally everything in between. To go one step further, I believe that there are ways that a romance can come off "icky", and then there are ways that it might actually be bad for the story, and meming/shitposting aside, the fact that these two things don't always neatly align is not only a truth I recognise about art but also one of those truths that makes art incredibly interesting to me! So on the one hand, I don't think it is either fair or accurate to conflate literary "goodness" with moral "goodness". On a more serious note, I not only find this type of conflation unfair/inaccurate, I also find it potentially dangerous - and this is why I am really critical of this mindset beyond just disagreeing with it factually. What I see is that people who espouse this rhetoric tend to encourage (or even personally engage in) wilful blindness one way or the other, because ultimately, viewing art through these lens ends up boxing all art into either "morally permissible" or "morally impermissible" categories, and shames anyone enjoying art in the "morally impermissible" box. Unfortunately, I see a lot of people responding to this by A) making excuses for art that they guiltily love despite its problematic elements and/or B) denying the value of any art that they are unable to defend as free from moral wickedness.
Now, I'm not saying that media shouldn't be critiqued on its moral virtue. I actually think morally critiquing art has its place, and assuming it's being done in good faith, it absolutely should be done, and probably even more often than it is now.
Because here's the truth: Sometimes, a story can be really good. Sometimes, you can have a genuinely amazing story with well developed characters and powerful themes that resonate deeply with anyone who reads it. Sometimes, a story can be all of these things - and still be problematic.*
(Or, sometimes a story can be all of those things, and still be written by a problematic author.)
That's why I say, when people conflate moral art with good art, they become blind to the possibility that the art they like being potentially immoral (or vice versa). If only "bad art" is immoral, how can the art that tells the story hitting all the right beats and with perfect rhythm and emotional depth, be ever problematic?
(And how can the art I love, be ever problematic?)
This is why I reject the idea that literary merit = moral virtue (or vice versa) - because I do care about holding art accountable. Even the art that is "good art". Actually, especially the art that is "good art". Especially the art that is well loved and respected and appreciated. The failure to distinguish literary critique from moral critique bothers me on a personal level because I think that conflating the two results in the detriment of both - the latter being the most concerning to me, actually.
So while I respect the inherent value of moral criticism, I'm really not a fan of any argument that presents moral criticism as equivalent to literary criticism, and I will call that out when I see it. And from what I've observed, a lot of the "but Zutara is a colonizer ship" tries to do exactly that, which is why I find it a dishonest and frankly harmful media analysis framework to begin with.
But even when it is done in good faith, moral criticism of art is also just something I personally am neither interested nor good at talking about, and I prefer to talk about the things that I am interested and good at talking about.
(And some people are genuinely good at tackling the moral side of things! I mean, I for one really enjoyed Lindsay Ellis's take on Rent contextualising it within the broader political landscape at the time to show how it's not the progressive queer story it might otherwise appear to be. Moral critique has value, and has its place, and there are definitely circumstances where it can lead to societal progress. Just because I'm not personally interested in addressing it doesn't mean nobody else can do it let alone that nobody else should do it, but also, just because it can and should be done, doesn't mean that it's the only "one true way" to approach lit crit by anyone ever. You know, sometimes... two things… can be true… at once?)
Anyway, if anyone reading this far has recognised that this is basically a variant of the proship vs. antiship debate, you're right, it is. And on that note, I'm just going to leave some links here. I've said about as much as I'm willing/able to say on this subject, but in case anyone is interested in delving deeper into the philosophy behind my convictions, including why I believe leftist authoritarian rhetoric is harmful, and why the whole "but it would be problematic in real life" is an anti-ship argument that doesn't always hold up to scrutiny, I highly recommend these posts/threads:
In general this blog is pretty solid; I agree with almost all of their takes - though they focus more specifically on fanfic/fanart than mainstream media, and I think quite a lot of their arguments are at least somewhat appropriate to extrapolate to mainstream media as well.
I also strongly recommend Bob Altemeyer's book "The Authoritarians" which the author, a verified giga chad, actually made free to download as a pdf, here. His work focuses primarily on right-wing authoritarians, but a lot of his research and conclusions are, you guessed it, applicable to left-wing authoritarians also.
And if you're an anti yourself, welp, you won't find support from me here. This is not an anti-ship safe space, sorrynotsorry 👆
In conclusion, honestly any "but Zutara is problematic" argument is one I'm likely to consider unsound to begin with, let alone the "Zutara is a colonizer ship" argument - but even if it wasn't, it's not something I'm interested in discussing, even if I recognise there are contexts where these discussions have value. I resent the idea that just because I have refined opinions on one aspect of a discussion means I must have (and be willing to preach) refined opinions on all aspects of said discussion. (I don't mean to sound reproachful here - actually the vast majority of the comments I get on my video/tumblr are really sweet and respectful, but I do get a handful of silly comments here and there and I'm at the point where I do feel like this is something worth saying.) Anyway, I'm quite happy to defer to other analysts who have the passion and knowledge to give complicated topics the justice they deserve. All I request is that care is taken not to conflate literary criticism with moral criticism to the detriment of both - and I think it's important to acknowledge when that is indeed happening. And respectfully, don't expect me to give my own take on the matter when other people are already willing and able to put their thoughts into words so much better than me. Peace ✌
*P.S. This works for real life too, by the way. There are people out there who are genuinely not only charming and likeable, but also generous, charitable and warm to the vast majority of the people they know. They may also be amazing at their work, and if they have a job that involves saving lives like firefighting or surgery or w.e, they may even be the reason dozens of people are still alive today. They may honestly do a lot of things you'd have to concede are "good" deeds.
They may be all of these things, and still be someone's abuser. 🙃
Two things can be true at once. It's important never to forget that.
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