okay so with the new live-action avatar out it got me revisiting the wenclair avatar ideas i had:
pro-bender au where enid, yoko, and ajax are on a team. enid is a waterbender, yoko a firebender, and ajax is an earthbender (hehe cause stone) wednesday is a firebender who moves to republic city to become a journalist. she gets put on writing about the pro-bending league since she's new. she follows enid's team (which could actually be called the wolf-bats like in the show LOL) and even gets subbed in for a game when yoko is out. eugene is a fanboy who she also interviews/works with. bianca, xaiver, and divina are also on a rival team
something where they're both firebenders in the fire nation just because firebender enid seems so cool, and a firebender with blue eyes also seems cool!!!
avatar enid for sure. like I could also see her starting out as either an airbender or waterbender who's last element to master is firebending, and who better to teach her than fire nation royalty wednesday ???
air nomad enid also just seems fun (idk why she reminds me of jinora???), honestly her and wednesday in the airbender outfits would be so cute LOL
i just think wednesday is a firebender. her and zuko have similar vibes in the most weird way in my head idk how to explain it LMAO
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PART 4!!
01 02 03 04 05 06
I stg I'm kicking yall in the shins one last time, we're ALMOST done with the angst!
Let me tell you I had this finished(!) twice(!), but no, I had to go back and change it lmao
In my first go the fight scene was much more rough, it was hard for me to draw from the beginning, I'm not really good at this sort of thing. So I took a little break from the comic and when I got back to drawing the last two panels (static ch close ups) they turned out so GOOD and CRISP! I just had to go back and redraw the previous ones. Didn't change the composition back then, just made the drawings less sketchy and fixed minor mistakes. This panel in particular went through bigger fixes, I couldn't get the pose right:
I emphasized the arch in Zoro's back so it's more clear he's hunched over, the head is lower, and the hand on his stomach wasn't looking good, so I switched its direction and I feel it looks more natural now. The whole pose is shifted to the side now, whereas in the previous ones it was more straight up, but I wasn't conveying perspective well.
So after that I had it all exported, loaded into drafts and as I scroll it on my phone I'm like... There should be one more panel where Zoro's getting kicked : | Imma need to change it AGAIN.......
It just didn't flow well. I work on the comic in chunks so I haven't put these panels together before, I always saw them side by side in my main file.
I just didn't like how you go from Zoro getting kicked to him being thrown, it just felt disjointed to me.
So first I looked through the three sole volumes of BNHA that I have at home to maybe understand drawing fight scenes just a little bit better. That's how I got to the new version of Zoro getting kicked so there's more lines showing movement etc. but most importantly you have the kick and Zoro's reaction separate. So now Zoro's face has a bigger closeup, you can see his open eye.
In the previous version it was more distant, the closeup wasn't as big and you couldn't see his expression well. With just the side view you could only see he's in pain but nothing more than that,whereas when you have a full view of his face you can get much more from that. You see where he's looking, you know he's looking at Sanji when he kicks him in the guts.
I guess that's why, in the first version, I was trying to still show his face where he's being thrown off of Sanji bcs I felt the side profile wasn't doing it's job, but at the same time it felt off, like there was less force in the kick bcs his head wasn't following the movement idk. Also he was def too big in the frame. So now Zoro's smaller to emphasize the perspective more, the head is down, the right arm is more to the side and there's more lines, the flame is more aggressive now and bursts into the sides when it comes in contact with Zoro's body to show the impact. I know they could be better still, but this is the best I can do right now and I'm happy with the result!! I'm glad I kept pushing it! These poses were VERY confusing to draw lol
Alsooo, it would make more sense if Sanji threw Zoro in the other direction, over his head like in karate/judo, but I wanted to keep my directions consistent. I had to have Sanji standing back to the carriage, so he doesn't notice the spear being thrown and Zoro facing the carriage so he can get hit from the front, right after he gets up. It's like..... did he not see it? Did he get hit on purpose? You decide lmao
Though I'm probably too rigid with my 'camera', in BNHA you see the action from any and every direction, i guess it adds to the dynamism of it all, also there's just many MANY more panels in manga lmao
Judge giving me major "isn't there somebody you forgot to ask" vibes at the end there lmao I hope you forgot he's even there and this comes as a surprise!
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