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#immersive sim
taco-pal · 8 months
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Andrew Ryan could make Rapture but only Frank Fontaine could make Bioshock McDonald’s
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the-cosmic-arcade · 7 months
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Been thinking about Dishonored 2 lately.
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katiknitt · 1 year
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The Dwarf Fortress logo looks like it has a single tooth and I find it endearing, so I made some fanart.
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dronaroid · 4 months
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Life persists, even when surrounded by a mysterious and corrosive red ocean. In the Null, people get together to make small island towns to survive their circumstances. Carving small pieces of paradise, they all have unique stories and appearances.
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The sandswept, windy town of Lámpara, neighboring the massive Bretish Library, is one such example. Formerly a place famed for its work with clay and expeditions into the mysterious nearby library, an evacuation notice due to a certain maestra has reduced it to a hastily-emptied ghost town.
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It is a place with its humble share of advanced technology, mainly being elevators, announcement speakers and hologram billboards given out by the BSR. Anything that makes life in the Null either easier or more pleasant is very welcome.
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Towns in HEARTRENDER are a major recurring component of exploration. They're where you find a fair share of resources and information for the harder parts of your heists. If you can survive any resistance likely to be found in them, that is.
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bryce-bucher · 1 year
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Hello I have a tumblr now. I am currently working on 3 games on a rotating schedule, and I thought I'd make my first post an overview of some of my past and current projects (pictured in the order listed below):
Fatum Betula (2020)
A game in which you wander around strange areas in search of liquids to feed to a small birch tree in order to alter reality. Like most of my stuff, it has a very heavy focus on atmosphere, and it is dear 2 my heart. As of right now its probably the game that I am most well known for.
Mysteries Under Lake Ophelia (2021)
A relaxing fishing game in which you catch fish in a strange, slightly eerie lake. It has a simple progression system and a lotta underwater type creatures. Check it out if you are into relaxing OoT type fishing vibes.
J(a)SON: The Dog Living Inside a Mistake (WIP)
An immersive sim in which you play as a goth-hacker enby. They've broken into the HQ of Synergisticorp on suspicion that their dog was stolen and is suffering as part of some horrible experiment gone wrong. This game is setup for me to be as indulgent as possible, so it's gonna have a lot of mechanics. Right now it has a hacking system where you can connect any device to any other (similar to gunpoint), objects with interactable interfaces (so like u can press individual buttons on a microwave), and a "chemistry" system (kinda similar to breath of the wild where stuff can be set on fire and electrocuted and all that). I plan to add picross, a second type of hacking, rat breeding, and a bunch of other bullshit. Keep an eye on it if you are a fan of stuff like deus ex or prey 2017.
The Winds of Basidia (WIP)
I am co-developing this game with Modus Interactive, and it's a sequel to his title The Snow of Basidia. I don't want to go into too much detail but it is gonna be a western-style rpg primarily inspired by Majora's Mask, Fallout New Vegas, Pathologic, and Nausicaa. It's got a timeloop, political factions, gliding, a basidium plague, murderable npcs, etc. I'm very excited about this one, and it's been really fun to work on.
Midwest Lost (WIP)
Midwest Lost is going to be a bossrush, exploration based souls-like in which you play as a shit head emo kid in the american midwest. You have a big ass sword, a bunch of energy drinks, and are looking to pick some fights. This game is the earliest in development out of all of these projects, but I have a lot of very exciting things planned for it.
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pencilbrony · 5 months
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Lethal Company is some of the best Immersive Sim content out there rn
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homebrewstims · 3 months
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Fear & Hunger Guide: Moonless Explained
Though this isn't my footage, I took the time to make the gifs. See my terms of use BEFORE you reupload!
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crazcartridge · 10 months
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this is waht the world looks like to me
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devileaterjaek · 9 months
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1stprototype · 11 months
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I appreciate how Nightdive made the final boss fight area resemble the super radical Japanese box art for the original. 
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x-cyberwarlock-x · 2 months
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Peripeteia
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the-cosmic-arcade · 1 year
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"𝙏𝙝𝙚 𝙜𝙞𝙧𝙡 𝙥𝙧𝙤𝙢𝙞𝙨𝙚𝙙 𝙢𝙚 𝙖 𝙬𝙖𝙮 𝙤𝙪𝙩, 𝙖𝙣𝙙 𝙄 𝙬𝙖𝙨 𝙙𝙚𝙨𝙥𝙚𝙧𝙖𝙩𝙚 𝙚𝙣𝙤𝙪𝙜𝙝 𝙩𝙤 𝙗𝙚𝙡𝙞𝙚𝙫𝙚 𝙝𝙚𝙧..."
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thevapingsufi · 6 months
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It's funny that the new Deus Ex games made the main character this hyper masculine ideal, when immersive sims are all actually centred around being a wee goblin.
The joy of these games isn't performing some macho one liners and fighting the good fight against insurmountable odds, it's reading people's emails, finding out someone is an alcholic because they have too much wine hidden in their cupboards and giggling to yourself because you moved all the things in their kitchen one inch to the left, after stealing all their forks.
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fm-synthesizer · 11 months
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dronaroid · 4 months
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helloooo gamers, incredibly happy to announce that HEARTRENDER has SURPASSED 2000 STEAM WISHLISTS!! it's a great milestone that comes with the holiday gift of a 3D render of our BELOVED MAESTRA + news on the long-awaited demo release!
after many delays in the interest of polish and health, the HEARTRENDER demo is expected (no promises) to hit around halfway through 2024! it is slated to be a hefty, polished showcase of the null's unique brand of science-fantasy sandbox chaos.
as always, i deeply thank you for your support. HEARTRENDER is a small, independent, budgetless, one-person passion project. i recently knocked down MANY obstacles to keep going and have done things that exceed even my original expectations. oh, if you knew what's ahead. to think that so many people want in on what i'm doing doesn't quite feel real yet. you all make my soul sing. happy holidays!!
(also, if you haven't wishlisted yet and wish to help - because trust me, the algorithm LOVES a good wishlist - remember to do so at HEARTRENDER's steam page!!)
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bryce-bucher · 1 year
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J(a)SON Post #2
Interfacing:
Games like Deus Ex, VtM:B, Prey 2017, etc. include interesting interfaces for things like computers, security terminals, etc. Rather than just simply showing the player the information they need to see and then moving on, they opt to allow the player to explore an interface with a degree of control closer to that of a real device or an operating system. The first time I saw the interface for controlling cameras in Deus Ex, all of the synapsis in my brain fired at once when I realized you can just manually rotate the cameras and enable /disable them individually. It doesn't take that much extra effort to include this degree of interactivity, and it baffles me as to why so few big budget games do so. At a certain point in development, I realized I needed a system like this, so I set it up so that I could easily create and assign an interface to any device that needs one. As you can see in the photos above, each interface has its own pre-render that depicts a closeup of whatever the player is interacting with. This allows me the freedom to basically do whatever I want with them, and it opens up the door to some pretty fun possibilities. On a surface level it allows a higher degree of player freedom as they can do things like manually set the timer on the c4, but it will also allow me to do some more ambitious stuff like create a micro-os for the computers that lets you check email, mess with a pseudo-code terminal, and play picross. This week I've been working on the ATM, which will allow you to enter any bank account information that you come across and drain whatever amount of money you want from the account. I'm looking forward to sharing more of the interfaces as I develop them, so I guess you'll see them then.
Conclusion:
Twas tha night before christmas when I wrote this post, but sadly I have not even remotely been in the christmas spirit this year. There isn't any particular reason or anything it just hasn't even felt like december weirdly. I think this post is kind of spiritually connected to my second Basidia post, as it similarly showcases my love of fun and interesting ui in games. Anyway, I hope ya'll have a happy holidays, and I'll see you again next week when I make yet another J(a)SON post.
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