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#inspirational stuff
spider-artdump · 7 months
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goldensunset · 8 months
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advice i think we should tell children is that when adults say stuff like ‘now that i’m an adult i get really excited about stuff like coffee tables and bathrooms and rugs etc’ they don’t mean ‘and now i don’t care about blorbo and squimbus from my childhood tv shows anymore’ bc your average adult still loves all the same pop culture stuff they always did; they just have a greater appreciation for the mundane as well. growing up just means you can enjoy life twice as much now. you can get really excited about a new stuffed animal AND about a new kitchen sponge. peace and love
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lgbtlunaverse · 4 months
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There's a version of the "don't go grocery shopping while hungry" rule specifically for writers where you should never under any circumstances be allowed to touch your draft within 3 hours of reading a really good story. Because sometimes when you read something great your head goes "fuck this is so much better than my stuff I should make that more like THIS instead!" Look at me. That's the devil talking and you should close the document NOW.
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ink-the-artist · 8 months
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Video game I saw in a dream. It was in this low poly style like an older video game. You play as this character I think was meant to be a lamb, or maybe a weird mix of a lamb a mouse and a rabbit, (while not really looking like any of those things) and you’re running away from a wolf. Your objective is to last as long as possible before the wolf catches and eats you.
The house you’re running in is endless and bizarrely put together like most building interiors in dreams are (like the infinite toilet dream dimension on Reddit lol) the layout of the house is pretty detailed, you can stop and hide in places like closets or bins while the wolf looks for you, you can go up and down stairs and into rooms etc.
You never actually know where the wolf is or how close it is to you until it appears in your line of sight, it makes no noise and the game gives you no way of knowing where it is, and it’s pretty unpredictable it doesnt move at a consistent pace. When the wolf catches you there’s an animation showing it eating your character
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booksandpaperss · 1 year
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you know when you read one of the most well written well characterized fics of a character and you’re like “FUCK YES THIS AUTHOR UNDERSTANDS” and then in the notes or in a comment reply they’re like “I hope this wasn’t too ooc I can’t tell 😭” or “I’m glad this wasn’t super ooc I was rlly nervous!” like girl this may as well have been a transcript directly from that character’s head what are you TALKING about
also this isn’t author hate obv I luv you guys I just think it’s funny how this happens a lot. fic writers youre amazing <33
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pen-of-roses · 6 months
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Do y'all ever think about how cool it is that art inspires other art inspires other art inspires other art in an endless cycle
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writing-with-sophia · 9 months
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Poison list
While it's important to approach writing with creativity and imagination, it's crucial to prioritize responsible and ethical storytelling. That being said, if you're looking for information on poisons for the purpose of writing fiction, it's essential to handle the subject matter with care and accuracy. Here is a list of some common poisons that you can use in your stories:
Hemlock: Hemlock is a highly poisonous plant that has been used as a poison in various works of literature. It can cause paralysis and respiratory failure.
Arsenic: Arsenic is a toxic element that has been historically used as a poison. It can be lethal in high doses and can cause symptoms such as vomiting, abdominal pain, and organ failure.
Cyanide: Cyanide is a fast-acting poison that affects the body's ability to use oxygen. It can cause rapid loss of consciousness and cardiac arrest.
Nightshade: Nightshade plants, such as Belladonna or Deadly Nightshade, contain toxic compounds that can cause hallucinations, respiratory distress, blurred vision, dizziness, an increased heart rate, and even death when ingested.
Ricin: Ricin is a potent poison derived from the castor bean plant. It can cause organ failure and has been used as a plot device in various fictional works.
Strychnine: Strychnine is a highly toxic alkaloid that affects the nervous system, leading to muscle spasms, convulsions, and respiratory failure.
Snake Venom: Various snake venoms can be used in fiction as deadly poisons. Different snake species have different types of venom, each with its own effects on the body.
Digitalis: Digitalis, derived from the foxglove plant, contains cardiac glycosides. It has been historically used to treat heart conditions, but in high doses, it can be toxic. Overdosing on digitalis can cause irregular heart rhythms, nausea, vomiting, and visual disturbances.
Lead: Lead poisoning, often resulting from the ingestion or inhalation of lead-based substances, has been a concern throughout history. Lead is a heavy metal that can affect the nervous system, leading to symptoms such as abdominal pain, cognitive impairment, anemia, and developmental issues, particularly in children.
Mercury: Mercury is a toxic heavy metal that has been used in various forms throughout history. Ingesting or inhaling mercury vapors can lead to mercury poisoning, causing symptoms like neurological impairment, kidney damage, respiratory issues, and gastrointestinal problems.
Aconite: Also known as Wolfsbane or Monkshood, aconite is a highly toxic plant. Its roots and leaves contain aconitine alkaloids, which can affect the heart and nervous system. Ingesting aconite can lead to symptoms like numbness, tingling, paralysis, cardiac arrhythmias, and respiratory failure.
Thallium: Thallium is a toxic heavy metal that can cause severe poisoning. It has been used as a poison due to its tastelessness and ability to mimic other substances. Thallium poisoning can lead to symptoms like hair loss, neurological issues, gastrointestinal disturbances, and damage to the kidneys and liver.
When incorporating poisons into your writing, it is essential to research and accurately portray the effects and symptoms associated with them. Additionally, be mindful of the potential impact your writing may have on readers and the importance of providing appropriate context and warnings if necessary.
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wuntrum · 4 months
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february's postcard 💌
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vurren · 11 months
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I'll see people literally say "don't take inspiration from my art/ocs" online (mostly on toyhouse) and I just wonder how we strayed so far from what art is? no art was created in a vacuum. all art was inspired by other art and all art will inspire others. art is a constant collaboration of everyone and everything, you cannot isolate your art from that collaboration unless you keep it private
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pimsri · 5 months
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The Blue Spinosaurus Aegyptiacus
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spider-artdump · 1 year
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writers-potion · 1 month
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whats up?? would you mind giving prompts for “movement”? take for example: “She walks over to the boy”. Instead of saying “She walks”, i would like something more creative?
Synonyms for "Walk"
stroll
saunter
amble
trudge
plod
march
stride
wander
ramble
advance
make one's way
traipse
prowl
skip
Synonyms for "run"
dart
sprint
rush
dash
hurry
scurry
scuttle
charge
gallop
bound
fly
scamper
sprint
race
jog
trot
I hope this helps! Let me know if I got what you wanted :)
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084392 · 1 month
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earth pony/pegasus/unicorn/alicorn
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akantorrr · 4 months
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agentravensong · 3 months
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thinking about how the extra area added on to a pacifist run of undertale, the true lab, is about alphys's past mistakes. how it ends with the story reaffirming that, despite the pain she's caused, the thing that matters is that she has now made the choice to do the right thing. she's still worthy of her friends' love.
thinking about how undertale doesn't expect the player to get a pacifist ending for the first time. how it's more likely than not that the player will kill toriel the first time they battle her, how lots of players don't initially figure out how to end undyne's fight without killing her, etc. what it expects — not even expects, really, but hopes — is that the player, if they care enough, will use their canonically acknowledged power over time to make up for those mistakes.
no matter how many neutral runs a player has done before committing to the pacifist run, the thing that matters to the characters, to the story, is that you've chosen, now, to do the right thing.
compared to alphys, the player honestly gets off lightly, in that you're the only one (other than flowey) who really remembers any harm you might have caused. and any direct guilting the game could have done about it is long past at this point. instead, as undertale often does, it makes its point via parallels: alphys caused harm, and she knows it. she has committed to being better. in doing so, she has unlocked for herself a better ending to her story. and she deserves it. she's forgiven.
those structural narrative parallels are all over undertale, if you know where to look. and that's one of the things that makes it so fuckin' good.
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I don’t give up on anyone easily. I’ll be there hoping for the best until my brain eventually convinces my heart that letting go is better for us in the long run. So don’t ever doubt my loyalty or my love
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