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#it is so interesting I love the magic system I love the concepts I love the lore I love a lot of the characters
fictionadventurer · 1 year
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#okay i promise i'm going to get off tumblr and actually get something decent done#but i just have to mention that i started reading 'thief liar lady'#the cinderella retelling where she's pulling a con#which i did not have high expectations for because that concept screams 'we're going to prove how dumb the original cinderella story is'#so i have to give it credit that so far it's pleasantly surprising me by pulling back every time it's about to do something stupid#within the first page or two we have 'they say the slippers were glass and the carriage was made of a pumpkin which is so dumb'#which seems like standard cinderella bashing but it's also framed as an explanation of the magic system#as in 'this is a waste of magic based on the rules' not 'this story is stupid and my 'real' one is better' so i can live with it#we have the enemy prince she's trying to con but he's not a dumb strawman royal#he's actually a sweet guy and a shrewd diplomat#all the royals are actually getting credit for talents as well as flaws#no strawmen in sight (i still shudder to remember 'just ella')#it feels like real politics#and there is *so much* politics and i am eating it up#(which makes me realize that one of the reasons i love cinderella retellings is that there's a lot of potential for politics)#we did have a scene where she goes into the throne room and meets a strange disheveled nobleman lounging on the throne#which made me roll my eyes because you could not have had a more obvious 'meeting the ya love interest' scene#but then there's a scene where she's like 'i don't care about embroidery'#and i internally groaned#but then she's like 'but i do like the embroidery circle because it's relaxing to be away from the men for a while'#so to my delight i could cancel the 'not like other girls' alert#the queen is feminine and her social skills are presented as a vital political skill#the swearing is really stupid and out of place and brings the book down#and i know that there'll most likely be something that makes me stop reading it before the 25% mark#but i do want to give the book credit for pleasantly surprising me#i'm liking it more than i otherwise would because of all the ways i was expecting it to disappoint me
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deityofhearts · 1 year
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I HATEEEE being a fan of things that suck I hate loving a thing that is objectively bad especially when it have potential to not fucking suck
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lilybug-02 · 3 months
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so in your hollow knight au, what would interactions between wyrms and humans be like? how did the Pale Wyrm come to be?
i'm sorry i'm a huge lore buff and i love hollow knight aaaaa
This is a size comparison and fun Pale King Concept.
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I like combining a bit of reality with fantasy, so if Hollow Knight did exist within the Human realm, I think it would be interesting if the Pale King was a magical offshoot of the Arthropleura, a giant extinct millipede which lived 300 million years ago.
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Aren't they beautiful. (don't worry they were Herbivores🥦yummy plant roots)
I'd imagine the Pale King's linage is a powerful magical race of Arthropleura surviving in the deep cave systems below. He would easily be able to take down an adult human. Thankfully the two sides never clashed.
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elitadream · 1 year
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Hey, I love your art! Anyways, do you headcanon any time where Peach or Mario have been sick and what the other partner does to make them feel better?
Thanks! :)
Even though I've never drawn a Mareach piece directly related to it, I must say the "sick" concept is one that I've always been very fond of (in any fandom!), and I did gather a few notes about it for this pairing in particular.^^
What's especially interesting here is that Mario and Peach are from two very different worlds, with different foods and climates and medications, so to me it seems rather inevitable that either one of the two (or both) would eventually become slightly ill after being exposed to the other's homeland for a time; their immune system having not yet built proper resistence to its germs and bacteria.
In my AU, the bros never see Brooklyn again, so the most likely avenue would be for Mario to fall sick (developping a fever due to an infected injury, for example, or reacting badly to a certain substance however deemed benign for the Mushroom Kingdom citizens...) and Peach to be the one to look after him. 🤒❤️‍🩹
Depending on how severe the symptoms would be, the treatments would range from a simple spoon of health syrup to full medical assistance with lots of rest, and the Princess would scarcely leave his side until he's fully healed. She would use her magic to soothe the pain and help him relax, and Mario would later claim that it did more good for him than any medicine ever could have. 💗
I had also imagined a short scene where, while laying in bed in his groggiest state, Mario would smile at her tiredly and mumble half-coherently that she would have made a wonderful nurse, to which Peach would respond by reaching forward and boldly touching his face in a gentle caress. Though it wouldn't quite register, he would close his eyes with bliss regardless, sighing as sleep would finally overtake him. He wouldn't be sure whether he dreamed it or not upon waking up later, but he would feel incredibly invigorated regardless. 😊✨️
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flatluigi · 7 days
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it's the birthday of Friends at the Table
(well, belated, but close, and people keep sharing their thoughts about it on twitter)
I haven't been caught up to friends at the table in a long time but I think about it constantly. for a while I genuinely considered counter/weight among my favorite works of fiction, and concepts like pattern magic I casually reference as if it's just something brilliant everyone knows. so many different game systems, so many very interesting ways to approach both building tabletop games and playing them.
if chappell roan's your favorite artists' favorite artist, friends at the table is your favorite actual plays' favorite actual play. i watched an adventuring academy on dropout the other day where both brennan and his guest griffin mcelroy talked offhand how fantastic FATT is, and i'm constantly wishing austin got invited to talk about his tabletop thoughts because every time he got into behind the scenes stuff on the podcast and the why of everything i was just fascinated
if you've never listened to the podcast, i highly recommend putting it on from the beginning and enjoying the ride. some of the early stuff is rocky audio-wise, but there's still so much to be loved from episode one. i opened up the episode list and immediately got thrown back into some of my favorite moments just from the titles, so many years since I last listened. I might start a relisten and post all my thoughts per episode here, just because I can't hold all my feelings about the show together and badly want to get started again
if you like tabletop as a medium, actual plays in general, or just people being really fucking good at storytelling across a bunch of different ways to tell story: go listen to friends at the table
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shy-sapphic-ace · 10 months
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List of queer books I read, loved & recommend!
(There isn't any particular order, I wrote these as I remembered them)
Master Of One - Jaida Jones & Dani Bennett (mlm, fantasy, very cool worldbuilding and magic system, funny, cool characters)
Legends & Lattes - Travis Baldree (wlw, fantasy, very soft & chill vibes)
The Priory of the Orange Tree - Samantha Shannon (wlw, high fantasy, cool worldbuilding, kinda reminds me of LOTR but with more dragons and feminism and lesbians)
Even Though I Knew The End - C.L. Polk (wlw, supernatural noir, cool 1930s detective story with angels & demons, I loved this one!)
The Love Interest - Cale Dietrich (mlm, science fiction, very cool concept)
The Darkest Part Of The Forest - Holly Black (side mlm, fantasy, cool fae lore)
The Weight Of The Stars - K. Ancrum (wlw, not quite science fiction but space stuff is involved, lovely and complex characters)
Aristotle and Dante Discover the Secrets of the Universe - Benjamin Alire Sáenz (mlm, fiction, very nice in general, there is also a sequel)
The Gentleman's Guide to Vice and Virtue - Mackenzi Lee (mlm, historical and vaguely fantasy, nice story but I preferred the sequel honestly)
The Lady's Guide to Petticoats and Piracy - Mackenzi Lee (wlw, the sequel to the one before, more fantasy elements than the first, asexual main character!!)
Gallant - V.E. Schwab (no romance, but in the background one of the characters(?) uses they/them pronouns, very cool dark fantasy vibe)
Stranger Than Fanfiction - Chris Colfer (gay main character, trans main character, coming-of-age, nice book)
Simon vs. the Homo Sapiens Agenda (yes it's the Love, Simon book, mlm, fiction, pretty nice)
They Both Die At The End - Adam Silvera (mlm, sci-fi ish but mostly fiction, cool ideas, but the ending is sad! Very amazing book though, I haven't read the prequel yet)
The Seven Husbands of Evelyn Hugo - Taylor Jenkins Reid (wlw, bi main character, historical fiction, cool story, just a neat book in general)
This Is How You Lose The Time War - Amal El-Mohtar & Max Gladstone (wlw, sci-fi, very cool time travel stuff!! and very beautiful, it felt like reading poetry most of the time)
One Last Stop - Casey McQuinston (wlw, background trans & pan & queer characters, sci-fi or fantasy idk, but time travel, I loooved this book, great)
The House In The Cerulean Sea - TJ Klune (mlm, fantasy, THIS BOOK oh my gosh you should read it!!, just cute and lovely and good)
Under The Whispering Door - TJ Klune (mlm, fantasy, this book is also sooo amazing, great character development and awesome relationships and stuff, it's been a while since I read it but it was so good)
In the Lives of Puppets - TJ Klune (mlm, ace main character!!, sci-fi, now THIS is found family, oughh feelings. argh, tj klune you’ve done it again, a human and his family of funky robots… I love them)
And They Lived... - Steven Salvatore (nblm, fiction, about gender identity and learning to love yourself, read it a while ago but it was very nice)
I Wish You All The Best - Mason Deaver (nblm, fiction, about finding your identity and people who care about you, very cute and sweet)
The Song Of Achilles - Madeleine Miller (mlm, historical, very good in general)
Carry On - Rainbow Rowell (mlm, background wlw in the third book, fantasy, it's a trilogy, basically Harry Potter if it was gay and also better)
Silver In The Wood - Emily Tesh (mlm, fantasy, very pretty, lots of fae stuff and lovely descriptions, it has a really good sequel too)
Pretty much anything by Alice Oseman (all cute and lovely and great, though I've only read Radio Silence so far I hear only good things, Solitaire is on my to-read list)
I Kissed Shara Wheeler - Casey McQuinston (wlw, fiction, it's been a while but I liked this book)
The Falling In Love Montage - Ciara Smyth (wlw, fiction, this book was so cute and funny and deeply emotional it made me Feel way too many things, I'd definitely recommend it)
What Big Teeth - Rose Szabo (a bit of queerness all around, fantasy, werewolves and monsters, this one was pretty cool!, lots of original ideas for the world/character building)
His Quiet Agent - Ada Maria Soto (mlm, asexual, fiction, about like spies but this book was so gentle and sweet I wanted to cry in the best way possible)
Some By Virtue Fall - Alexandra Rowland (wlw, historical fiction(?), theatre drama!! rival romance!! duels!!, a very good read in general)
Don’t Want You Like a Best Friend - Emma R. Alban (wlw, historical fiction, I’m not usually one for regency romances, but I really liked this!!, very cute and lots of drama, and there’s a sequel coming out soon!)
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sentfromwolves · 6 months
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Hey writing friends! (❁´◡`❁) Along with my new writeblr intro post, I also just wanted to make a more casual post too calling for more writeblr blogs to follow and interact with! If you write any of the following or are interested in the following and 18+ feel free to say hi! I'd also love to hear about all y'alls wips so I can find more writers to follow for 2024! (๑˃ᴗ˂)ﻭ
sci-fi and fantasy of any kind! cozy fantasy, epic fantasy, space opera, romantasy, you name it, i'm usually here for it! >:3
trans/nonbinary protagonists and big queer casts! it is my bread and butter (and what you'll always find me writing too)
Intricate worldbuilding in any genre! Especially ones with intricate politics, funky magical systems, or corrupt religious systems. I'm always down to yell about worldbuilding because I think it is Neat af
You just like to shout about ocs!! I'm so here for it, and I love making more connections here with people who obsess with their ocs the way I do. >:3 come yell at me about them anytime hehe
OT3S!! OT3S!! Please. Thank you.
2nd person POV & Epistolary Narratives or funky narrative experiments. This is hands down my favorite povs to read. I'm obsessed with them. Please come be obsessed about them with me.
Big found families! YES yep yes it's me I'm that bitch I love this stuff it's honestly my bread and butter ESPECIALLY IF IT IS DYSFUNCTIONAL AS HELL (bonus points if they try to murder each other at some point)
Non-European fantasies/celestial fantasies/space fantasies/underground fantasies. Yeah I know I put fantasy above, but celestial fantasies and consumed world concepts are something I'm obsessed with and I want more people to be obsessed with
Queer contemporary fiction. I'm usually in the sff boat but sometimes I write contemporary too, and I'd love to connect with more writers who write both.
The list could go on forever and ever, it's not exhaustive at all! Honestly if you're just interested in new writers to yell with, feel free to hit me up! I'm also looking to build a 2024 tag game list for writer games, so if you'd like to be added, let me know! I love spreading fun writing games around whenever I can. >:3 💝
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silvermoon424 · 2 months
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What are your thoughts on each major faction from Magia Record?
I love all the factions, they each represent some really cool ideas!
Kamihama Magia Union:
Love them!! I really do like the idea of an entire city full of magical girls banding together to share resources and support each other. Magical girl mutual aid, we love to see it.
Wings of the Magius:
THEY GOT DONE SO DIRTY!!! I hate how the Wings of Magius are often vilified by the story because like.... they're not wrong. Madokami doesn't exist in their universe, so all magical girls are screwed the moment they make their contracts. The Magius are the only ones trying to do something to end the Incubator's exploitation, and the Doppel system is even better than Madokami's solution.
I distinctly remember Iroha and the gang talking to one of the Black Feathers and the Feather was like "I saw my sister turn into a Witch. I don't want to end up like her and I don't want her death to be in vain" and Iroha is just like "I understand but the Magius are still wrong :("
Like for the record, I don't condone destroying an entire city to implement the Doppel system but it's really hard not to sympathize with these girls. The Magius are their one and only hope. I will say that I do appreciate what the story did with them later, with them joining the Kamihama Magia Union in order to find a peaceful way to impliment the Doppel system.
Promised Blood:
I'm glad Promised Blood was introduced because they cause Arc 1 to have stakes and consequences. The Kamihama magical girls have been (unknowingly) benefiting from the suffering of neighboring magical girls. If you didn't know, Kamihama has a surplus of Witches because Witches from surrounding areas are being drawn to the city. This in turn leaves a drought of Witches and Grief Seeds in neighboring towns. The drought got so bad in Futatsugi City that it led to a civil war and multiple magical girl deaths.
So yeah, very cool concept and I love how they introduce a lot of conflict and nuance in Arc 2.
Tokime Tribe:
I absolutely love the concept behind them and all their lore. The idea of a hidden village that produces magical girls whose wishes can be bought by the rich and powerful is so cool. I love how the entire clan is aware of magical girls, to the point where some families choose to move because they're worried about their daughters contracting.
Folklore of Zero:
Their background and motivations are so interesting. Their nihilism and resignation to their fates is very intriguing, especially compared to the optimism and perseverance displayed by the KMU. I absolutely love all the lore they introduce about the role of magical girls and the intentions the universe itself has for them. I also love how each member wants to publicize the truth about magical girls, a plan I wholeheartedly agree with.
Puella Care:
They're so cool! In Arc 1 Mitama introduced the really interesting concept of Coordinators (or Adjusters, depending on your translation) and I love how that idea was expanded on in Arc 2. I also appreciate how their neutrality is constantly tested and questioned.
Neo-Magius:
Probably my least favorite faction, although I don't dislike them by any means. The concept of magical girl supremacy is a very interesting one. I also like how their opinions and goals are just plain wrong, compared to how nuanced the rest of the factions are.
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ttrpgcafe · 11 months
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HOLY SHIT INVISIBLE SUN IS COMING BACK AND IT'S MY FAVORITE RPG OF ALL TIME PLEASE BACK IT SO I (or we, I guess) CAN GET THE WELLSPRING:
https://www.backerkit.com/c/projects/monte-cook-games/invisible-sun-return-of-the-black-cube#top
For those of you unfamiliar with Invisible Sun, it's an rpg where every single player is a spell caster of some variety, each with their own unique way of interacting with magic.
The Vances are the most traditional spellcasters, but they eschew spell lists in favor of literally filling a grid with spell cards, representing their limited cognitive space being taken up by spells. They get more space, and literally bigger spells as you progress.
Weavers take two concepts and combine them to produce an effect, very much like Ars Magica or Mage: The Ascension, if you're familiar with those. They get the ability to combine more concepts together, and to have mastery over more concepts as they progress.
Makers are this game's artificer, and they have a robust system for making quirky magic items that have fun, interesting, unique side effects or downsides every time you use them. Their progression is the most straight forward by the numbers "the things you make are more powerful and you're better at making them" of the bunch, but the system lets you, for instance, make a gun out of the body of a dead(?) god, so I'll give this a pass.
Lastly, there are the Goetics, who summon and bind otherworldly creatures to their wills. This takes the form of a conversation and negotiation with your GM over what you have to do for your bound creature, and what exactly they do for you in exchange. If you've ever played a warlock and felt like patrons weren't a big enough deal, this is an entire "class" that lets those relationships (yes, plural) take center stage.
The entire system feels very much like Cypher system 2.0, with a d10 dice pool system with a straight forward level of difficulty to hit, very much like the levels of difficulty in base cypher system, just made easier to manage. It even uses the "I'm an Adjective Noun who Verbs" character structure from Cypher system, here made much more interesting by the addition of a funky little xp system.
Invisible Sun has one of the most interesting advancement systems I've ever seen: aside from normal, average, "you do a thing, you get xp" system, here called "Acumen" (used to increase your stats and skills) there is a separate xp system related to good and bad things happening to your character, called "Joy" and "Despair" respectively. You combine one Joy with one Despair to get a "Crux" which is the xp currency you need to advance your class and focus abilities. This incentivizes players to not only let bad things happen to them, but to SEEK THEM OUT, which is huge! Players often think they want to win all the time, but they don't actually want that, it makes for a boring narrative. This is one of the very few systems I've seen incentivize this story structure, and I'm absolutely in love with it.
Lastly, because the game focuses so heavily on Magic, it has the only system for simulating the ebbs and flows of magic I've seen done well! This involves "The Path of Suns" and the "Sooth deck" which is the in game name for a specific pattern of laying out what amounts to tarot cards that make magic dynamic, interesting, and unpredictable in a way I've never seen before, and rarely since. (Pathfinder's Secrets of Magic is the only other supplement I can think of, and that was almost 5 years after this game came out)
Anyway, I can't recommend this game enough, the systems are unique, the vibes are immaculate, and it's so fuckin WEIRD in the best way.
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catherinekal · 6 months
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Giant Fucking List of Obscure Video Games I Recommend!
It's finally done!! Took me long enough, but here it is. Over 50 games I recommend. Just in time for the Steam Sale. Holy shit I spent way to much time on this.
Some of these are well known to anyone into the indie/AA gaming scene or just on the internet often, but I still felt the need to mention in case people haven't heard of them. All of these are obscure compared to any AAA game and I'm confident no one would have heard or played all of these.
They all have something I found interesting in someway. I was going to include a trailer for each game, but apparently Tumblr doesn't like that. So I have put a link to a Youtube playlist for all of them in the same order as this list. Some of these games are also on various consoles to, but I can confirm they're all on Steam beyond one.
I only picked games I've played personally. I know of many other good obscure games, but haven't tried or bought them yet so they don't get on the list. Also many games on this list remain unfished to me, but that's more due to time and other life shit then them getting bad.
There's a lot of fucking games In this list so hopefully you find something you've never tried before and give it a shot. All these games are on Steam with one exception, but that's a free game. I also organized them by genres that make perfect sense to me.
Trailers Link:
The Best Game Ever:
Outer Wilds
Fuck it let's just start with the only mandatory game on this list you need to play. You know how nearly every space game is a overpromised underdelivered fucking mess? Like all of them.
Outer Wilds is the actual good one. Don't want to say much more then that. This is very much an experience that you need to know as little as possible to get the best experience. Not even linking the trailer in the playlist.
Absolutely play this game if you had to pick only 1 thing on this list.
EarthBoundLikes:
OMORI
OMORI is a game about a group of kids who go on magical adventures and save the day. That's it. Nothing else sinister going on here.
It's a well known indie game and for good reason. It's fucking good. One of my favorite games of all time.
Art style is peak. A mix of pixel and pencil drawn art that works so damn well for me. The battle system is turn based and revolves around changing emotions and teamwork. It mixes a happy child like vibe with a darkness underneath it, which is right up my alley. A tale of trauma and grief. I'm still fucked up thinking about some story bits in there. 
All the characters are wonderful and the story is helped a lot by keeping it focused on a small group of friends.
Play it.
LISA: The Painful and LISA: The Joyful
LISA: The Painful/Joyful are a pair of games that fuck. They fuck hard.
They're morbid, tackle many taboos, and have a dark but also stupid sense of humor. The visuals are nothing groundbreaking, but this isn't a game that needs perfect pristine pixel art. The combat system is a lot of fun, but takes very clear inspiration from Earthbound. The story is just perfect though.
You play Brad whos on a journey to rescue his adoptive daughter who was kidnapped in a post apocalyptic world of only men. You meet the strangest allies and the game has a lot of odd characters in it. Want a lawyer fish in your party? This game has it.
It does not shy away from throwing punches and is not for anyone who can't handle a story that tackles themes of abuse, depression, suicide, and more. The game also has a sequel I don't want to say to much about, but it's absolutely worth it as well.
If you want a fun and fucked up 2D RPG adventure and somehow haven't played this then please do so.
Mandatory Metroidvania Soulslike Indie Game Darlings:
Ender Lilies: Quietus of the Knights
Ender Lilies is the first of many metroidvania's on this list. The indie scene is filled with them and for good reason. The formula works so damn well.
What I love about Ender Lilies is the concept of the player character. You play a white priestess who is also a child and helpless on her own. However, you can summon the spirits of allies and slain enemies to fight for you and those spirits are all your attacks. Gameplay is the same as any other Metroidvania, but knowing I'm this helpless child in this world infected by blight really sells me on the setting.
There's nothing revolutionary to this entry in the pantheon of Metroidvanias, but the visuals and setting are why I recommend it. This game is a slow descent into hell. Also you do get a big heavy hammer attack and any game with a big hammer weapon attack is a good game. Big bonks.
Craving a Metroidvania with a macabre setting? This will do it.
GRIME
GRIME is something else. I don't hear anyone talk about this game and it's a damn shame. I don't even know how to even describe GRIMEs setting. You play as essentially a sentient black hole on a rock body. You go through, with lore slowly revealed as is the Metroidvania stable, and absorb your enemies.
This games aesthetic is best described as fleshy stone. It's very unique visually and what made me want to try it out. As for gameplay you'll need to learn parrying as this games combat system heavily relies on it.
This game surprised me and has a entire level I never expected with one very unique boss to top that off. Also be warned. This game is very much a platformer as well. Similar to how the Ori games are, not just pure combat challenges. If you like your metroidvanias with little to no platforming then you won't enjoy parts of this game, but nothing as difficult as things in Hollow Knight.
If you enjoy metroidvanias then this is a must play. More people need to talk about it.
Salt and Sanctuary
This is where it all started. Certainly not the first Metroidvania by any means, but the first 2D Soulslike Metroidvania or at the least first advertised as such. The devs intended to make Dark Souls in 2D and they did it. Before Hollow Knight, the games listed above, or so many others that took inspirations from Souls in the 2D world, was this game. I know this game was popular with the souls community as it came out, but I don't really hear about it anymore. Hollow Knight just dominated all discussion.
The controls and combat are very much Dark Souls but in 2D. The lore is cryptic and hidden away. There's a fuckton of weapons and spells and multiple playthroughs worth of stuff. The game is hard though Hollow Knight would easily one up it in terms of difficulty.
This game also has covenants that are actually good and the mechanics around them are vastly improved over any souls game that has covenants. I won't go into detail, but I wish the souls games copied this games mechanics for that.
The setting is high fantasy with the lovely dark bloody horror underneath it all. The art style can turn people away, it's not as pretty as other 2D souslikes, but I enjoy it personally. It fits.
The game has a lot to explore and you can get lost in its world pretty easily. I remember walking into a boss room from the exit somehow and got behind the boss and it was all intended if you navigated around him.
If you can appreciate or just get past the visuals and want to see where the 2D soulslike genre began then you should play it.
Metroidvania's Before the Dark Age of Soulslikes
Dust: An Elysian Tail
Long ago there was a time where Metroidvanais didn't have soulslike mechanics defaulted in and set in these bleak post apocalyptic worlds. I have 3 of them to recommend. Starting With Dust: An Elysian Tail
This is a fun little game. A game that I'm not sure many people know about or would think to play today. Metroidvanias pre Hollow Knight tend to get forgotten when I see people about them now. It has a mix of platforming and hectic combat. I remember the game having a cool spin sword attack with a even cooler aerial attack. I liked it a lot when I played it many many years ago.
The art style is colorful and everyone is an anthropomorphic animal. More games need anthropomorphic animals beyond catgirl or rabbitgirl, seriously I grew up on shit like sly Cooper and Ratchet and Clank.
You play as Dust and are accompanied by Fidget. you got a magic sword and you kill a bunch of shit while saving the day. Just a fun little Metroidvania that doesn't overstay and go on forever.
It may be dated in some ways, but if you're a fan of these types of games and want to play a older one then here you go.
Guacamelee!
The combat in this game feel great. Another little forgotten gem of a Metroidvania. It has such a unique style to it and has a fun cartoony vibe. It's pretty fucking great.
You play as a farmer who dons a luchador mask to save his friend he loves and the world being taken over. The combat is a mix of punches, kicks, and throws which is unique from the usual swords and magic these types of games tend to default to. As the game goes along enemies will have shields that need certain moves to break and you'll be switching from the land of the dead and living in combat and platforming.
Both this and Dust before it don't reinvent the genre or anything, but have their own unique charms that I recommend them both if you're a fan of Metroidvanias.
Cave Story+
This is a old classic. The original Cave Story came out in 2004, and was released with a enhanced version in 2011. This is a must play Metroidvania and an old gem. It's the oldest game on this list technically.
This game has little to no melee combat, but instead goes all in on using guns. More Metroid then Vania in that sense. What's unique to the combat is enemies will drop experience that will level up your guns automatically. Each gun can be upgraded to 3 levels, but when you take damage you lose experiences and levels. This adds a extra layer or rewards and punishment to getting hit that I like. Your weapons are perfectly usable at level 1 so it's not like you're fucked, but it gives a greater incentive to avoid damage.
It has fun characters and and fun gameplay. It's a genuine indie gem that I think everyone should play.
Pixel Action Adventure Games With A Dash of RPG Elements to Taste:
ANNO: Mutationem
This game is a pixel art cyberpunk adventure. I adore the art style. It's a 2.5D action platformer set in a futuristic setting. You're on a quest to save your brother with the help of your hacker friend/girlfriend. A quest which leads to a far more complicated story.
The story in this game goes off the rails in ways I love, but I know it threw people off. People have compared the latter half to Evangelion and It can be confusing to follow at times. I still highly recommend it, even if you get lost near the end. A simpler story in terms of Lore would have worked better, but I say fuck it. Go all in.
To me the appeal of this game is the setting. A fascinating cyberpunk sci-fi setting shown through wonderful pixel art. Just walking around the various cities was a joy on its own. There's a lot of attention to detail and I think it's worth playing for that alone. Combat is your standard side-scrolling Metroidvaniaish kind of stuff with various weapons and upgrades and all that. I found it a little challenging at times, but this isn't a game meant for extreme difficulty from what I remember.
If you want to play as hot badass woman in a cyberpunk setting given life through detailed pixel art, then this is the game for you.
CrossCode
This is the most dense indie game on this whole list. CrossCode has so much to do. The game is expansive and slowly drip feeds you with more. You have 5 skill trees, 4 of which are tied to an element, multiple upgrade paths in them. You have a mix of melee combat with twin stick shooter mechanics thrown in. The game has multiple dungeons with puzzles that are both difficult to figure out and then execute the solution for. These aren't like a 2D Zelda dungeon where things never get to complicated, I really took a lot of time with every dungeon.
The setting takes place on another moon physically, but its actually all virtual and a MMO people are playing from all over the galaxy. Though the game itself isn't a MMO really. You play as a set character in a set linear story that's unrelated to that actual in lore story of the MMO. 
The characters are fun and the setting is a joy to explore. There's a lot of side content and I don't remember any of it being a drag. This games also challenging and I know It took me a bit to progress at various points. The pixel art is very detailed, especially with the outdoor environments.
This game will keep you engaged for a while and there's challenging DLC and even fun incentives to play new game plus. This is just all around a solid game experience.
Hyper Light Drifter
I played this game a long time ago so details are hazy, but I know I really enjoyed it. It's top down and filled with action. You got a sword. You got a gun. You go kill things and I do remember many challenging combat encounters.
I have forgotten all story elements, but even now I still remember some imagery that reminded me of Evangelion, which is always a plus. Though story was never the main draw to games for me so the setting and combat were all I needed to keep engaged.
Not the most descriptive review of the game, but I know this is one of the furthest game on this list from when I played it and I only went through it once. It's a cool game though and if the trailer enticed you then you owe it to yourself to get it. 
Phoenotopia: Awakening
I adore this little hidden gem of a game. If CrossCode is the most dense indie game on this list then this is a very close second. Possibly even more dense, I truly can't decide for sure. It's cute, funny, charming, and full of legitimate challenges.
You play as Gail who lives in a small town village. Some shit happens that I won't give away, but you end needing to travel the land and go on a fun adventure. The story is full of comedic and lively characters. It never takes itself to seriously or gets really dark which Is a nice change of pace.
This game really is an adventure. You will travel a lot and get very familiar with any hub area. There's secrets and puzzles packed all over and gives you good reason to revisit. A nice drip feed of progress is felt as you unlock more stuff.
In terms of combat it's bar far the most simplistic on this list and could even frustrate others, but like everything else in this game it has charm and I adore it. The simple mechanics don't mean no challenge though. I was stuck often, but felt so satisfying when I won.
Some of the late game areas can be bullshit and will frustrate you, but stick with it. This is a genuine top tier hidden indie gem that got no attention. Honestly just under Outer Wilds this would be the other must buy. Absolutely play this.
Vampire Survivorlikes:
20 Minutes Till Dawn
Everyone knows about Vampire Survivor and everyone knows many games came out that tried to capture that style of gameplay. This one is the only one of those I've played and it's wonderful.
You unlock multiple characters and multiple guns with various upgrade trees. Kill the horde, survive, upgrade, survive even longer. Each level only takes 20 minutes, hence the title. I appreciate that as the game would never end with how strong you end up being by the end after you learn the mechanics.
This isn't anything groundbreaking, but if you need to kill half a hour then it's a fun thing to play.
Hawklikes:
Umurangi Generation
Let's fucking go!! This game rules!
As someone who is going to pursue photography more seriously as a hobby this game is perfect. Unlike something like Pokemon Snap or games with photo modes, this game really captures the feeling of holding a physical camera and the moment to moment decisions you make with each shot.
You unlock different lenses and control each shot as you would a real camera. After each photo you can edit it on the spot purely for your own creative reasons. The visuals are low poly and very colorful.
The game has a tony hawk style of progression. A hawklike if you will. You get dropped in a level and are given a list of photos to try and take. You can of course take photos of anything. You have a limited amount of film and can find more throughout the level.
Also there's a story. There's a dark undercurrent to the whole thing and the game is very overtly political in all the right ways. Don't like politics in your games? Fuck you! This game dives right in while still maintaining the core gameplay loop. Need more games like this please.
Please buy this game and it's DLC.
Action Games:
Furi
Top tier action game. It's a boss rush game, that's it. 10 bosses with some vague story that briefly connects them. It's not bloated with bullshit and knows exactly what to focus on.
The combat is a mix of intense melee combat with parries and dodges and the like, with twin stick shooting. No upgrades. No farming. No choosing between this weapon or that. No additional moves or mechanics. You fight a tutorial boss which teaches you everything and then you go. You have the full toolkit from the start and that lets you master it slowly over the game.
It's so fucking satisfying finally winning and knowing you improved and earned that win. I like the story as well. It's not that complex, but the ending bits worked for me.
If you want a genuine good action game that has no bullshit attached then get this.
Amid Evil
There's not much to say about this one other then it's really fucking fun. It's a first person action game where you use magic and weapons to go through combat filled levels. You have health and mana that all weapons use outside of your axe. The levels are filled with secrets, you move fast, and it's just a fun action game.
Sometimes a game isn't more then that and it beats games that are stuffed with unnecessary mechanical bloat. If you want a fun first person action game that's not just a full shooter then this is the game for you.
Adventure Games:
The Cat Lady and Lorelai
I love these games. No one ever talks about them or knows about them and they will certainly linger in your mind. The devs have made 2 other games that I have yet to get to so for now I am recommending only these.
Play The Cat Lady first. It's the first one and tells the story of a very depressed middle aged woman who gets a second chance at life, at a cost.
Lorelai is about a young woman in a very abusive household trying to survive while seeing what lengths she will go to save those she loves.
Both these games revolve around deals with a devil and feature a lot of horrific violence. Fun!
The stories in both evoke a creepy disturbing feeling and you're always on edge. I won't say these are straight horror games, but they sure use horror imagery. The art style really helps sells it. The animations or character models may not be the most beautiful thing around, but it has that indie charm I love. The voice acting isn't perfect either, but these aren't negatives for me. These are passion projects and imperfections are what make any piece of art shine brighter. Real people put their soul into these games and it shows.
The gameplay is standard adventure game fair, but all keyboard controlled. So no endless mouse clicking everything on the screen. which works wonderfully. Though being pure adventure games you're here more for the story then the moment to moment gameplay.
Please play these.
Detention
Detention is probably well known due to the controversy with Red Candle Games other game, Devotion being wiped online for shitty reasons. It's available now on their own websites store, though I still have never played it. I should one day as Detention was pretty fucking good.
The gameplay is the usual 2D adventure game fair. A lot of clicking and puzzle solving with some horror thrown in. The story and setting are where it's at though.
The game is unique in that it's made from Taiwanese devs and the games setting is rooted in their cultures history. I don't want to give away any real details beyond that, but it certainly left an impact and seeing a game not set in Europe, America, Japan, or any fantasy equivalent to those was refreshing. The games also not super long and could easily be beaten in a day.
Go buy it. Play it on a long free night. Support these devs.
Rime
I love the aesthetic of this game. Cel shading indie colorful goodness. I got this for the visuals alone and was very happy the game that came with it was good to. Visuals are a major factor in me getting interested in a game and the reveal trailer was enough for me to play it.
It's very light and cryptic on story for most of it as to be expected from this kind of game. You're a kid, you wake up on a beach and go forth exploring. You solve puzzles and hide from danger and go through each of the unique levels trying to piece together whats going on.
Like the game before, this isn't a super long one. Shouldn't take more then a day or a few to get through it all. Though I do recommend you take your time and explore like I did. Let yourself be immersed in the setting.
This is another example of just a pure perfect indie game. Doesn't overstay it's welcome, tells a simple but cryptic story, and has lovely visuals.
Atominous
This is the one of the few games on this whole list that I would say is truly obscure. In fact I have no doubt this is the most obscure. If you're big into indie games then nothing on this list will honestly surprise you, but I'm confident this is the exception.
In this free game you place as a a little guy who's job is like pest control. Instead of bugs your job is to collect and protect the world from rare atoms called Atominous. Basically little atoms that can alter reality. You go into a big house and your job is to find them through the power of puzzle solving and clicking every little thing you see.
This game is all about clicking everything. Nearly every object has unique text that pops up, if not multiple. You find keys to open more of the house and slowly suck up the atominous atoms and clean up the place.
That's it. It's a fun quirky little free game that shouldn't take more then a couple hours. No excuse not to try it, it's free. It's also the only game not on steam, but instead here
Adventure Games Where You Hit Things:
TUNIC
TUNIC is a lovely indie game. You play as a little cute fox and go on a adventure to save your poor trapped mom. such a cute game :3
I adore the visuals, I love low poly stuff and the game is full of charm. Looking at this game makes me happy. The game is like a mix of a top down Zelda and Fez and it being reminiscent of FEZ was what really took me by surprise. I won't go further in how it's like FEZ, but it really elevated the game for me.
It's a fun top down game with simple fun combat. You kill enemies, find key items, unlock more of the world, and get fed cryptic lore. The perfect formula for a fun little indie game. The game is decently challenging to with it's boss fights, and overall a nice fun little experience with some neat surprises.
TUNIC is wonderful, go play it.
Kena: Bridge of Sprits
This is the most PS2 game I've played since the PS2. I mean that as a compliment. This game felt like going back in time to a simpler time.
Visually the game is not at all like the PS2. The visuals are beautiful and has been compared to Pixar. It's bright, colorful, and well polished. To me this is peak aesthetics. This game is worth playing just to see all the work that went into the game's visuals alone.
It reminded me of a PS2 game because it's a self contained fun third person action adventure. Just a fun game with no bullshit holding it down or any other purpose then being a fun adventure. The world is a joy to explore with a nice steady progression. I especially love how the Hub is mostly corrupted and you slowly restore it over the course of the game. Shit like that always feels so good.
There's a lot of unexpected challenge to. Some of the later fights and especially bosses took me a bit to beat. Just like a PS2 game you'll get random difficulty spikes that are so fucking satisfying to beat.
I highly recommend this game.
Adventure Games Where You're in the Desert:
Sable
Sable is a coming of age story presented in a very fun interactive package. This is a game about heading out into the world and exploring on your own whim to figure out what your character becomes as an adult.
You play as Sable, a young adult girl who has to leave her tribe and head into the wider world to discover herself. The goal is to find mask which representative a life path and pick one by the end. The actual game is about heading into a desert open world, solving puzzles, helping NPC's, and discovering what bits of hidden lore hide throughout. You do this all on a hoverbike you can customize as you unlock more parts.
As always the art style is important to me and this game has something really unique. The characters animation is low framerate and it can be off putting to some, but of course I loved it as I love any odd creative choice. I love the lighting and colors to. It's hard to describe just why I was so mesmerised by the art style, but I can safely say it's one of my all time favorites.
The only negative goes to technical issues. The game ran like shit on my PC and my PC isn't bad. Even people with far better PC's then me ran into frame rate issues and others didn't have any. Sometimes games aren't optimized well, but this game was so magical to me that I loved it, despite the tech issues.
It's a very chill game. You want to explore a cool world at a slow pace and get lost in it? Sable's the game for you.
It Comes In Waves
This is a short game where you have to start over if you die. A penalty I feared, but truthfully this isn't that difficult of an experience. You start on one end of a desert and have to carry something to the other end as it grows inside a tank on your back.
As you wait for whatever your transporting to grow you will explore minimalist environments with some unique imagery that speaks of a wider history you just have to wonder about. The whole time you have to watch out for raiders and watch your water level. It always depletes and you will need to explore and refill it as you journey on. I also love how you have a map, but the map is like an actual map. It doesn't show you on it, but just the overall area.
This game will take you a hour at best and is unlike anything else on this list. There's something about just slowly walking across the desert, not knowing what's ahead, and hoping you can make it to the next water tank. Just a little experimental game about a harsh journey.
Platformers With 2 Entire Dimensions:
MO: Astray
Ever wanted to play as a little blob? No? Well you should because this game was a hidden gem. I was thrown off by this game at first and then pleasantly surprised by the whole experience.
This game feels like it should be a metroidvania. It's 2D and you're on a broken down ship or facility or something. Nope. This game is fully linear and at first I didn't think I'd like that and was disappointed, but it works so damn well.
You play a slime essentially and you have the magical power to read the last thoughts and minds of corpses by settling on their rotten fleshy head. With this power and other little story tidbits you learn what's going on, your purpose, and so on.
There's no combat in this game really. You move by shooting yourself in any direction you can see and you can stick to surfaces. There's danger. There's enemies. There's boss fights. All without the usual fair of attack/dodge roll, that's standard for 2D metroidvanias now. This game is something different and that alone makes it worth it.
Also a note on the boss fights. All of them felt very unique from each other I prefer having a few well crafted unique bosses then having a bunch of the same type of fight over and over again.
Another genuine hidden gem you should try.
Platformers With 3 Entire Dimensions:
Frogun
Frogun is adorable. It's like a N64 game and I love it.
You have a frog grappling hook and go through little short levels that ramp up in difficulty. There's optional challenges in each one. The art style is absolutely going for that early 3D low poly vibe that is starting to become more popular.
This is a perfect example of just a fun video game for the sake of being a fun video game. No serious story or message or intense complicated gameplay mechanics. Just a cute 3D platformer reminiscent of a older time.
Also I played this back when I used to stream and a Frogun speedrunner showed up in chat and helped me pull off a couple speedrunning tricks so that was fun.
If you want something simple and fun then here it is.
Cyber Hook
The ultimate speedrunning game. You have a gun, a grappling hook, and the ability to slow down time. This is a pure platformer. You enter levels with the goal of getting through as fast as you can.
I never got great at it, but the few times I really got going fast and flew through a level felt awesome. It's so satisfying finally doing things right after many failures and you will fail a lot.
There's really not much more to it. Neat visuals with satisfying and simple mechanics. If that sounds fun to you then check it out.
Marble It Up! Ultra
Platformers really are just the perfect mechanic to make fun mindless games with. Marble It Up! Ultra is another simple 3D platformer that's just purely focused on being fun.
As always it's not that complicated either. You're a marble and you try to reach the end of each stage with a time limit. There's items to stop time, make you jump higher, and go faster. Just all about building up speed and there's tons of ways to skip past parts of levels. Like the two games before, this one is perfect for speedrunning.
It's fun, go buy it.
RPG's:
Roadwarden
I was going to make a big post about why I preferred this to BG3, but scrapped it. BG3 is fun, but the story just bores me from the get go. Where BG3 failed for me Roadwarden succeeded. All story and all fantastic.
This is a text based RPG. Very simplistic visuals which show just enough to let your imagination handle most of the work.
You play a roadwarden who has the lovely job to travel the dangerous roads and help the townsfolk all while working on your greater goals. You pick between 3 starting classes and those do change how you approach things quite a bit. You have a time limit and that will force you to prioritize things over others. You can't do everything in a single playthrough. Your decisions matter and you aren't going to figure everything out.
You have to manage your health, money, hunger, and cleanliness. You will never have enough money for everything and that helps create more interesting choices. You have to manage what you do in a day. You meet a lot of people and forge allies or enemies and it's all told with stellar writing.
If you want a well written fantasy interactive story then you must play this game.
RPG's With Intense High-Octane Turn Based Combat:
Epic Battle Fantasy 5
A long time ago in times forgotten there existed these ancient relics called Flash games. Maybe one day I'll talk about old flash games I was into, but for now I'm only talking about the latest instalment in one of them. Epic Battle Fantasy is a series of games made by Matt Roszak. They started as little flash games, but have since turned into bigger games that are on Steam. 5 is the latest one and also the best so I'm recommending this one.
I've gone through this game multiple times. This game fucking rules. The game is easy to control, satisfying, and has my favorite turn based combat system period. No seriously, this is my favorite turn based combat system. I could go on what I like about it so much, but I'll spare you all most of the details. I'll say it gets rid of mana entirely and put all your abilities on cooldowns which changes based on what you're using. This just fixes balancing and helps you from spamming heals and all that. I love this system. It's easy to control, intuitive to understand, full of options, and can have a chaotic randomness I enjoy.
In this game you explore the overworld, solve puzzles, and fight enemies. The story is not at all serious or anything like that. It may not be a Flash game anymore, but it still has the older internet spirit of not taking things to seriously and being a little juvenile. There's also a lot of post game challenges that still are impossible for me to really do well or at all.
You can change the difficulty anytime and another thing I love is the entire game can be controlled with just a mouse. You can use a keyboard to, but a mouse covers everything which I think is neat.
This is such a wonderful combat system and the game I've beaten most on this list. If you want legitimately challenging turn based RPG combat and don't care about story or characters to get that then this game is a must play.
Shadows Over Loathing
Want a lovecraftian mystery RPG injected with a dose of comedy where everybody is a stick figure? Yes? How very specific, but luckily there's a game just for you.
Shadows Over Loathing is a turn based RPG where you search for your missing uncle in a area full of strange locations and characters. I never did play their other game West of Loathing, and I was pleasantly surprised by this one. It was a lot of fun, creative, difficult at times, and had a world I really wanted to explore.
It has a lighthearted comedic tone throughout and the silly art and stick figure characters help with that. The actual turn based combat is fun to. Nothing to complicated but could be challenging to which is needed to help this style of combat really shine.
There's really not much more to it. If this sounds like something you'd enjoy then please check it out.
RPG's Fused With A Light Novel:
Ys VIII: Lacrimosa of DANA
AA games still exist! I finally get to talk about Ys. I've played 3 Ys games and I'm going to talk about my favorite one because of the fun gameplay. This is a very unknown franchise that has existed since the 80's and even now the 10th instalment is set to release later this year.
As for why I'm recommending Ys 8, it's because it has some of the most fun gameplay. The combat is fast paced, encourages good timing, and full of that anime over the top stylish action. You control up to 3 characters and can easily switch between them. Each character plays differently and has their own special moves and everything just feels so satisfying.
You play as generic light novel anime man, Adol. Tagging along is generic tsundere light novel anime girl and other light novel anime characters. Like edgy boy with a gun, loli raised in the wild, and blue haired girl. You crash land on a island and have to survive and find survivors. Much like LOST the story goes off the rails and of course in classic JRPG fashion you need to stop the end of the world somehow. Unlike LOST characters are generic and the usual anime fair.
Despite the lackluster story this game still fucking rules because it's so goddamn fun to play. It also solved crafting forever by making it so you can convert common items into rarer ones making anything you find useful potentially. Seriously it's such a nice feature and all crafting systems without it are lesser.
If you want some fun action combat and don't mind anime bullshit then really, check out the entire franchise. Any of them will do, but this is the one I'd recommend the most.
RPG's Fused With A Light Novel and A WW2 Textbook:
Valkyria Chronicles 1 and 4
Picture this. WW2, but with anime and magical girls. Japan just never stops with these incredible ideas.
I adore these 2 games. I haven't played 2 or 3 as those are PSP games and I don't hear great things. However I can confirm 1 and 4 are fucking fantastic.
These games are tactical RPG's where you command troops one by one in missions. Most are usually about capturing a enemy base, but there's a lot of variety beyond that in both of them. You lay out your troops at the start plus your commander who's in the tank. You get a set level of CP per turn and each CP is used to control a unit. The actual game is probably piss easy for experienced tactical game players, but I'm not that at all. I found it legitimately difficult, both games.
What sets it apart is the game turns into a sort of third person shooter when controlling the units. You can freely move up to your AP and get one action to do. If it was just top down the whole time I'd find that not that interesting, but actually moving around and taking cover unit by unit is very engaging. There's 5 classes in the first game and a 6th added in the fourth game. Each class can be upgraded as well along with weapons, equipment, and the tanks.
The stories in both are nothing special truthfully. It's anime WW2 with silly dumb anime characters. I don't mind that and had a lot of fun, but if you can't stand something like Persona then these games will infuriate you. To me stupid anime characters in games can be a lot of fun, like Raz in 4, the dumbest but somehow most entertaining character for me. Expect some silly anime cliches and tone changes and the usual fair for these kinds of games. Even if the story is a big nothing for you, I still think both games are worth it for the gameplay.
Another aspect that I really love is all your units have personality traits that can trigger as you control them. What caught me off guard was that they're both positive and negative ones. There's ones like a woman having man hater and fancies woman as traits, aka the lesbian. There's straight up a guy with misogynist as a trait. Some are lonely, frail, daredevils, have crushes or people they hate, even one with the masochist trait. All these good and bad traits translate into potential buffs or debuffs that can happen in the game.
Sadly these side characters don't get much story in the first game. Just a unique design with some personality traits and maybe a couple in battle lines of dialogue. However, the 4th one introduced squad stories. Essentially little side stories that revolve around the non important squad mates. They were always fun to do and the missions for them are more unique because they are designed around only using those 3 characters.
I recommend both of them, but if you had to play one I'm not sure. 1 has the better story, the overall lore itself establishes in 1, and the gameplay is still fun. 4 has the better gameplay, more unique missions, and the squad stories which were a highlight for me.
Just pick which one sounds more like your thing if you only want to spend the time with one of them. Both are fun.
RPG's About the Harsh Reality of Capitalism:
Recettear: An Item Shop's Tale
I adore this games concept. It takes the common NPC seen in these little RPG adventures, the shopkeeper, and puts you in their shoes. You're father has a big debt to pay off and you now have to sell items out of your house to help pay it off before the deadline.
You lay the items out and then have to haggle your way to a profit. Finding the line of when to haggle and how much is the key to success and I failed miserably. I never did beat this game, but I haven't beaten many games on this list and that won't stop me from telling you to play them. I think the concept alone is enough of a reason to check it out.
The game does have combat as well. You can hire an adventurer to go with you into a dungeon and fight enemies for treasure. I like how you hire someone from the Adventurers Guild, just another cool concept as a typical game would have you play as the character being hired instead all the time. I also like how dungeons are high risk high reward. If they die then you lose most of what you gather and essentially just wasted the day.
It's just a cool concept and a nice change of pace from how a game set in these typical fantasy settings would go. You aren't some savior of the world, but just a shopkeeper trying to pay off debt.
Spooky Games:
Yuppie Psycho
Do you want a game about a corporate building being haunted by dark forces and being a badass fighting your way through it all? That's Control. You just want Control.
Unlike Control which bored me to death after a while. Yuppie Psycho is about a haunted corporate building, but you play a new lowly worker who's been tasked with something far above his pay grade. Brian Pasternack is a new hire who's in way over his head. What should have been a normal corporate jobs turns into a witch hunt, literally.
You aren't a badass and will have to sneak your way to victory, uncovering the buildings hidden secrets along the way. For me that's part of why this works over Control as a effective story. You're kind of a fucking nobody who has to be extra careful and is reluctant to even do this. Far more relatable honestly.
The joy of this game comes from exploring this building and uncovering the secrets and horrors. Each floor is unique and this game gets creative with the corporate horror vibe. I love some of the designs of things and how it blends comedy and horror together. It also has branching paths and even limited save slots which seemed frustrating at first, but wasn't really a big deal. Not saving every chance you can really adds to the tension when sneaking around.
It's not a true horror intense experience, but as someone who is a baby with horror I found a lot of genuine tense moments. It's a real indie gem.
The Complex: Found Footage
Kane Pixels backrooms videos are honestly pretty fucking great. I'm not usually a fan of horror at all, but there's something about these videos that just work for me. Then pgWave decided to make a video game creating the experience of exploring these kinds of spaces.
This is a creepy game where you slowly move through liminal spaces and just sort of get lost in it. There's no jumpscares or anything intense happening, but as a baby with horror this game was tense to go through for me. Honestly I appreciate it's not a more traditional horror game with a monster or something. Just dropped in a space that's inherently unsettling and leaving it up to you to explore.
If you have a free night and want to get lost exploring spaces only games could deliver then play it. It's literally free.
Games Where You Gotta Go Fast:
Distance
This game fucks. I actually remember when playing the first version of this game back when it was a student project. Students at DigiPen made a game called Nitronic Rush and it was (maybe still is?) available to download for free from the schools website. That game fucks and they announced a proper full game called Distance and it was one of the rare instances I actually bought a early access game.
Distance is a car game about going fast as fuck. The levels don't put you against anyone and instead just getting to the end is the challenge in itself. You have a boost that can overheat, a jump, and even wings when needed. The levels will require you to weave in and out of oncoming danger. They have jumps where you'll need to turn the car 90 or 180 degrees to land on a new track. All while giving you a wonderful sense of speed and accomplishment when you pull things off right.
It's not a easy game either and levels will get challenging. There's a ton of levels and challenges and if you get sucked into the gameplay then there's a lot to keep you there. This game seeks to deliver the thrill of going fast in a dangerous track where everything is out to kill you, and making it to the end. There's really not much more to say. It has a specific vision and fully realizes it.
Games Where You Trust the Heart of the Cards:
Foretales:
This game is very unique and nothing quite like what I've played before. The entire game is card based. Each of the characters have their own decks that are all mixed together in your hand. You have 4 resources you can collect, gold, food, fame, and infamy. You can get item cards as well. The board has various location cards you need to move through to move the story along. What's unique about this is the cards can be used in battle or on locations.
It's hard to really go into details how this all works, but you don't have a separate hand or anything for when combat begins.
Some cards have uses in locations and battles and others don't, but there all mixed together which adds to you planning ahead and making the best choice. You can use a eavesdrop card near a guard post to get a juicy secret which can be used for blackmail later. You can forage for food and obviously a forest will give you more then a mine shaft. There's a lot of really cool little interactions and creativity put into this systems that's just to complicated to type out and explain.
One thing I can get into is the best feature of combat. The fact that you can get through it without fighting or with less fighting then needed. Those 4 resources can be used in locations for story or optional reasons, but they can also be used in combat pacify enemies. Bandits can be bribed with gold or food for example. Fame and infamy can be used as well in certain circumstances. They are a constantly growing resource that always have uses. I'm sure it's possible to do a full pacifist run, though I imagine it would be difficult.
The game also has multiple paths for the story to go and lots of optional stuff. Multiple characters to use down the line but only 3 party members so there's more choice as well. Also everyone's an anthropomorphic animal because why not.
I just like how it's a card based game that's not just a battle between opponents or a roguelike or how cards are typically used in video games. If nothing else this game should be played for it's game design alone. If you want a really unique interactive story experience entirely dictated by cards then this is about the only game I know of like it.
One Step From Eden
I'm very bad at this game. So bad I still have never beaten it once. It's really fun all the same though.
It's a deckbuilding roguelike set on a grid. As the formula goes you fight your way through, choosing your path, collecting cards, and seeing if you can win. In my case that's a no.
The game is set on a grid where you have to manage what spells you currently have, dodging enemies, and somehow making sense of the chaos. You can unlock other characters that have their own unique mechanics to help freshen things up. Also the game just throws you in the deep end and lets you learn through playing. No tutorial or anything, just have at it.
If you're itching for a roguelike that's very fucking challenging then enjoy. 
Inscryption
This is another game I expect many others to know about, but if not then honestly just play it.
It's a rougelike card game set in a wonderfully crafted creepy setting. You're alone in some mysterious persons shack forced to play a really well designed card game. Of course if it was just that I'd not be recommending it.
The mechanics are well thought out and slowly learning the mechanics feels nice. You will fail, a lot, as is the case for roguelikes, but keep at it. The game is filled with secrets and puzzles and mysteries that you'll just have to figure out for yourself.
Much like with Outer Wilds way back at the top, I don't want to say much more. If you have somehow not played this or don't know anything about it then you should.
Tainted Grail: Conquest
This is still the only proper deck-building roguelike in the same vein as Slay the Spire. While I haven't played much of that and honestly couldn't get into it, this game I did.
It was described to me as Slay the Spire meets Dark Souls by some poor soul who's brain is forever lost in soulslike hell. In reality it's just a cool deck building game where you fight creepy monsters and slowly build up the village to make each run easier. There's characters to find and NPC quest you can make little progressions on each run. It's just enough story and context to give this game a sense or purpose and progression outside collecting cards.
What added more replayability to me beyond the quest was having 9 classes to work with. In truth it's really 3 broad classes with 3 variations on those broader class types. You have the fighter, archer, and summoner as the broad classes. They use similar cards, but their strategies vary with each subclass. A summoner is more about making their summons powerful, bloodmages use their own life to summon minions that get stronger and die on their own, and necromancers sacrifice their minions to turn into a Lich. The fighter and archer subclasses are as varied and it's a good way to use similar cards across different playstyles.
I had a lot of fun with this one. It's a fun deck building game. 
Thinking Games:
Manifold Garden:
I love the space this game takes place in. This is the shit only games can truly deliver on. The world is basically always looping. Each level repeats in all directions when your in open space. If you fall anywhere, you'll be ok. You can just fall endlessly even, it's very mesmerising and freeing once you get used to the fact that you can just jump off anywhere, and even needed to solve the level sometimes.
The other fun mechanic the puzzles primarily revolve around is the ability to walk on any surface and change gravity as you do it. Essentially you turn the wall into the new floor and is the main mechanic for puzzles in enclosed spaces. This game uses blocks of various colors and the simple task of putting them in the right slot is made complicated by having to altar gravity and matching them up. There's other mechanics introduced of course, but you'll need to discover those yourself.
The game can be beaten in a day give or take your skill at puzzles. I appreciate that it doesn't overstay it's welcome and uses it's mechanics in interesting ways. Also this reminds me I still need to play Antichamber someday.
If you like exploring spaces only games can deliver on or puzzles then this is the game for you.
FEZ
FEZ! This is such a fun interesting little game. It's probably well known given who the creator is, but if you haven't checked this out before, then you should.
The trailer makes it appear to be more a platformer then a puzzle game and that's half right. Similar to another game on this list, FEZ goes much deeper then a mere platformer. It has some esoteric puzzles. As I understand (could be wrong) one puzzle still hasn't been solved legitimately, but had to be brute forced and even now the community has no concrete answers on how you were supposed to get the solution.
The good news is the harder puzzles aren't technically required to just finish the game. You could still enjoy this as a fun platformer. The way the world works is you see the game world on a 2D plane. Like any other 2D platformer. However, the world itself is in 3D and you can switch the perspective to change where platforms and other things are. It's really fun moving about this world and in a sense each level is it's own puzzle to figure out how to get through it with these mechanics.
I highly recommend this game.
Thinking Games for DJ's
FRACT OSC
This is another game I would be shocked if anyone knew about. No one talks about this game ever and I don't even remember how I found out about it wayyyy back in college. This is also the oldest game on here I've played. I haven't touched this is years, but know I enjoyed it a lot.
What i remember is it's filled with music based puzzles. I also remember being very fucking confused and having to look shit up, but the real joy is just the vibe. Everything makes sound and the whole game revolves around music. I slowly explored as much as I could and just took it all in. It's a fun space to be in and I'm a sucker for being dropped in a unusual place only games can delivery on.
If you don't know shit about music production like me you might have a hard time or maybe I was just a fucking idiot and needed help. Either way I still recommend this to everyone.
Vibing with the Beat Games:
Sayonara Wild Hearts
This is basically a interactive album. It's a rhythm game that's not to difficult, which is good as this is more about the flow and vibe. There's not much more to say about it. It will take an hour and every bit is lovely. It's a visual and auditory feast that has some clever ideas packed in. I think everyone should experience it.
Soundodger+
This game won't be on the Steam store for much longer sadly. Warner Bros being shitty and taking cool shit down. I haven't played any other of the Adult Swim games that are being taken down, but I encourage you to find the list and get anything interesting while you still can.
The game itself is a fun little bullet hell rhythm game. The song plays and you are a circle in the middle of larger circle. Obstacles are thrown out into the middle timed to the music and you simply have to dodged them. I don't remember it being to hard, but I know there are community levels and I just have to assume those are going to be tough.
It's a cool game to vibe to and it's going to be gone soon. Don't miss your chance to get it.
Artsy Games That I Don't Know Where Else To Put Them:
The Beginner's Guide
This a narrative experience about the relationship between the narrator and the game dev who's games are being played. That may not sound like the most interesting premise, but trust me it's very engaging. This game has a unsettling feeling underneath it all and it's really hard to go into more without just spoiling things.
The actual game is you going through a series of small little games made by a Dev named Coda as the narrator Davey speaks to you about various things relating to the game and Coda himself. It's explores a character who's frankly caught up in a unhealthy obsession with someone else and quite the journey.
It will only take a hour and half to get through and I think it's worth a playthrough if you like narratives only video games can deliver on.
The Static Speaks My Name   
This is the shortest game on this list. It's also the most depressing. If you struggle with dark thoughts and depression and really need something happy to distract you, then do not play this little free game.
It's a sad and unsettling little experience that has a lot of room for interpretation. I'm a fan of little strange pieces of art like this and if this sounds interesting to you then it's free. Check it out.
Minimalist City Builder Games:
ISLANDERS
This such a cute game. It's a simple city builder where the goal is to keep building things correctly and move on to another island. You start on a randomly generated island and are given a set of buildings and a number to reach. Buildings will get bonuses based on whats near them and as you unlock more buildings the number to reach gets higher.
That's really it. It's easy to understand and a nice little relaxing game about building a cool island town. Pretty cheap and pretty fun.
Multi Genre:
The Hex
This is multi genre because it quite literally has many different gameplay modes packed in it. A bunch of old video game characters stay at a Tavern where a murder may take place. It's a murder mystery! Also so much more.
In truth it's a narrative video game about exploring these characters past lives and revealing a larger narrative underneath it all. This was made by Daniel Mullens who's latest game I recommended earlier. Much like Inscryption, this game slowly draws you into it's setting and drop feeds you it's secrets slowly.
The Hex was pleasantly surprising as I didn't really know what I was getting myself into. It's worth playing.
That's it. That's the list. Over 50 more games to add to your Steam library which means over 50 more games you'll get to, eventually.
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sitp-recs · 5 months
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Hello heart ! I love your rescs and was thinking of ordering something! Currently I have already finished reading your 4 voolumenes (possibly have a session for this couple) the fact is that I am looking for something specific. I adore dramatic declrations! I was wondering if you had any fanfic in mind with anything related! I love it when Darry surprises everyone! It also works if they are declarations of marriage or even declarations of change of sides in the war! Anything drarry that surprises the world!
Hello hello! Oh that’s a really interesting ask, I love that concept! I have a reclist for dramatic love confessions here, but I think you might also enjoy these fics. This reclist clearly got a bit out of hand (as per lol) so I’ve shortened the summaries to keep it clean, hope that’s ok!
I, Ferret by curiouslyfic (T, 2k)
Draco's embraced his inner Ferret. Now it's Harry's turn. Starring Veela!Draco, mpreg, an old wives' tale, and a Weddiwizard.
Game On by @pennygalleon (T, 5k)
Draco blows Harry a kiss and the press goes nuts. Harry suggests they use this to their advantage.
(Un)Calculated Risk by @l0vegl0wsinthedark (E, 7k)
He thought about the way Harry looked at him, smiled at him; about the way Draco’s head was nearly always full of him, all day every day, and about the way Draco sometimes deliberately went to bed still smelling of him, refusing to acknowledge what it meant.
Gravity Centered by carpemermaid (E, 7k)
Harry Potter and Draco Malfoy are two of the best flyers in the International Professional Broom Racing League.
Silence series by RurouniHime (E, 10k)
It was his battle, yet he never hurt me, and he could have.
A Song, Incomplete by RurouniHime (E, 11k)
Draco’s photograph took up the entire top half of the Prophet’s front page. Below the photo: DRACO MALFOY DEFENDS SON OF FORMER LOVER. As if that were breaking news.
I'll never be your chosen one by @andithiel (E, 15k)
Draco doesn't know what exactly he’s doing with Potter, he doesn't know how their unspoken agreement even started, and doesn't know where it will end. The only thing he knows is: he's not in love.
Two Zinnias and the Scent of Lemon by @the-starryknight (M, 16k)
Between covert Legilimency links and Polyjuice disguises and running and running and running, Draco has forgotten what it is like to have a safe harbor that isn’t a person.
Reparatio by astolat (E, 17k)
Draco snorted. “I’m not reduced to penury. I want something considerably beyond money, and I rather think you’re the only one can give it to me.”
Touch Me Fall by @lqtraintracks (E, 23k)
Malfoy was such a ponce. And he was a complete snob. And he was so fucking fit Harry wanted to jump him where he sat. It would be too easy to forget his objective tonight: to really, really, really get Malfoy out of his system.
Expecto Patronum by @writcraft (E, 35k)
As Draco Malfoy negotiates his feelings for the wizarding world's brightest star, he becomes increasingly attached to Harry and unravels the secrets he keeps hidden from the rest of the world.
The Wand Slipped by @unmistakablyoatmeal (E, 35k)
After a messy, public divorce and a disgraceful exit from the Auror Department, Harry is trying to rebuild his life as a private investigator.
Rush (For A Gap That Exists) by @sleepstxtic (E, 42k)
A story of love and loss that grew amidst the most infamous rivalry in Formula One history: the story of Draco Malfoy and Harry Potter.
The Greatest Game by @sleepstxtic (E, 45k)
The Greatest Game is something more. The drama, the tension, the narrative that the other games lack. There is a story here. Two rivals with a history spanning years; the oldest, most illustrious prize to be won.
Knockturn Soulmates series by @xanthippe74 (M, 60k)
Fate brought them together. Now the real work begins, as Harry and Draco try to merge their starkly different lives without being torn away from everything they hold dear.
The Compact by astolat (E, 64k)
Hermione frowned. “The real question is why the magic of Britain would be failing now, in fact.”. “That is not the real question!” Ron said loudly. “The real question is, how do we fix it?”
A Thousand Beautiful Things by geoviki (M, 104k)
Draco Malfoy struggles with changed fortunes, shifted alliances, an ugly war, and an unusual spell, with the help of a concerned professor, an insightful house-elf, and an unexpected Gryffindor friend.
Far From The Tree by aideomai (E, 112k)
The arrival of Harry Potter’s children—snapped back in time, the children themselves guessed, twenty or so years—was the most interesting thing to happen at Hogwarts for years.
When Times are Dire by @aibidil (E, 130k)
Magical Britain is screwed, and it's once again up to Harry to save it. This time, by marrying Draco Malfoy.
By the Grace by lettered (T, 139k)
Harry is an Auror instructor. Malfoy wants to be an Auror.
Things Worth Knowing by Femme and noeon (E, 164k)
After the Battle, Harry thinks he's left Hogwarts for good, but Minerva insists that all students return for an Eighth Year if they wish to sit for NEWTs in the spring, and Harry needs those NEWTs to go into the Aurors.
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amity206 · 1 year
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analysis of The Two Embers
I gotta go to sleep but first y’all get this
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these two images are almost certainly an old Golden Wasteland. It’s interesting to see that the shipwreck already seems to have been abandoned, and that there’s not much left in the Crab Fields anymore besides the pipes and walls. This can’t be too close to the Fall, as the sky is clear and the water is clean. Also love the manatee.
the first image is probably closer to the Fall - maybe during the storm, as we see lightning and red skies. The child looks older here, if this is the same child - their hair is longer and they look taller. So maybe over the course of the show we’ll watch them grow up as the Kingdom falls?
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these shots are probably from the Hidden Forest - I can sort of see a crab and trees? Possibly a reference to older teasers where they went through the Hidden Forest
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These shoes look like the sewer system of Golden Wasteland? Earlier we saw concept art for a scene that looked like this. Maybe the child is going exploring?
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Interesting shot here, maybe this is a darkstone?
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Unsure what’s happening here? The tall figure seems to be bidding them farewell but I can’t place the location, maybe this is as they travel the Kingdom?
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Oooh Eden city!! The glow within the building could be the Shattering Diamond pre-shattering?
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KRILL!!! We’re gonna see krill!! Hopefully we get some clues on their creation
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And magic! Over a book? Perhaps a demonstration, a ceremony, or a lesson? In previous animation teasers we’ve seen that spirits can control light so maybe that’s what’s going on here?
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And in the last one we’ve got corrupted parent spirit with darkstone growing on their arm? It’ll be interesting to see the effects of darkstone here now that it’s confirmed that it can corrupt spirits
I hope we get to see the Elders omg
What if… we get a season based off the events of the animation…
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pocketseizure · 2 months
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Just to be clear, Mohg is not a good person, nor is he a well-developed character. His conceit is "What if we took the concept of 'random PvP murder' and made it into an optional endgame boss." He's obviously more complicated than that, but not by much.
Still, I find discourse around Mohg and Miquella to be tedious. Whether it's "problematic" for someone who is 1,000 years old to be in a relationship with someone who is only 750 years old (or whatever the timeline is) is not a real question. "But Miquella has the body of a child," you might say. To which I would respond that Miquella is a withered, nine-foot-tall corpse inside a giant magical cocoon.
To me, the demigods of Elden Ring don't read as human characters, and I think it's frustrating to interpret them as such. Although some of the demigods still cling to remnants of their former humanity, any attempt to tease out their personalities and motivations is always going to be in the realm of fanfiction.
Instead, I find it much more satisfying to read the demigods as expressions of metaphysical concepts. Miquella, for example, seems to be an expression of the hopeful optimism of youth. He represents the idea that maybe, if you're smart and talented enough, and if you work hard enough, you can fix a broken system. Miquella is a personification of the idea that, if people could only be good and kind, then there would be no conflict in the world. For the sake of argument, let's call this mindset "innocence."
So, if Miquella is dead and gone, and Mohg is keeping his corpse "alive" by watering it with the blood of unwilling sacrifices, what does that mean? There are multiple ways to interpret this, but I see Mohg's delusional attachment to Miquella as an illustration of the concept of someone who clings to "kindness" and "love" and "purity" even as they actively hurt other people.
To zoom out a bit, is this relatable? Are there circumstances in which it's justified? Why would someone like Mohg, who has been the victim of horrible prejudice for most of his life, be particularly susceptible to this type of toxic thinking?
To me, those are much more interesting questions than "Is Mohg abusing a child." You can't go to the FromSoft store and expect them to sell you Disney.
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guided-by-stars · 15 days
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Do you like ISAT? ⭐️ Are you looking for more media to get into? Did you stumble across this post because you’re into one of the other projects mentioned here? (If yes, play In Stars in Time!!)
I’ll be dividing this up into sections based on the content in various Acts, so spoilers for each individual section below! I’ll be trying to avoid as much spoilers as possible for the other projects referenced here, for obvious reasons, but some concepts and thematic threads will be mentioned in order to give context.
This isn't a complete list, I'm sure I'll think of some perfect things to add here after I've posted it...Also sorrry most of these are video games.
Long post, so it'll be under a cut (But PLEASE PLEASE take a quick glance at the visuals/pictures I've provided and see if anything looks cool!)
If you’ve played up to Acts 1 & 2:
⋆ ˚。⋆౨ৎ˚ Madoka Magica ⋆౨ৎ˚⋆ ˚。
Okay, this one's a little obvious if you know a bit of anything about both of these. It's definitely the most well known piece of media on this list. Puella Magi Madoka Magica, also known as PMMM or Madoka Magica, is a magical girl show. Directed by Akiyuki Shinbo & Yukihiro Miyamoto and produced by Magica Quartet, it centers around magical girls who have to battle witches, and only gain their powers through contracts with an alien being. This also gives them one wish. ***MINOR spoilers for Act 4 of ISAT, skip if needed...Wishes, huh? Powerful and dangerous wishes, huh?***
The writing has a lot of depth to it, the bonds between the characters are interesting, and the narrative weight they have placed on their shoulders to save the world...well!
I have an important other reason why ISAT fans may really enjoy this series, but it would spoil a lot of the series... so first, some visuals, because this show is beautiful.
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Okay, now spoilers for Episode 10. These are pretty big spoilers, so avoid if you care about that sort of thing. I don't personally think it ruins the series to know about beforehand, but you do lose some of the surprise. ***Spoilers for Ep. 10 of PMMM, skip if needed: Well! It's a timeloop show. Specifically a timeloop centering one person who's terrified of loosing the person they love and prone to obsession.***
You can watch it on Crunchyroll, or you could watch it illegally on a few different pirating sites, it's not exactly obscure. There's the series, but also multiple movies. There's also a new movie coming out in 2025! Exciting!
˚ʚ♡ɞ˚ 1BitHeart ˚ʚ♡ɞ˚
1bitheart, created by Miwashiba and produced by PLAYISM, is a ?visual novel? I suppose. There are other mechanics besides just talking to people (mystery solving, gifting, walking), but that's the best way I can describe it. In 1bitheart, you experience the world through Nanashi's eyes, a severely agoraphobic guy. I feel like if you like Siffrin, you'll probably find him interesting. Honestly, I don't have much more to say here...just that the vibes of this game feel like something many ISAT fans might enjoy.
If you like dialogue and character building, then maybe give it a look! There's one more spoilery reason why you might find it interesting, but it's a major spoiler for BOTH games...so. I'll leave that for you to discover.
Visuals:
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You can buy 1bitheart here:
☆ The Endless Empty ☆
The Endless Empty, created by Erik Sheader-Smith, is another artistic RPG game with themes of suicidality, imagery of stars, and a fascinating battle system. It's very...scrapbook diary nightmare anatomical textbook, if that makes sense. It's short, inexpensive, obscure, and delightful, in my opinion. Guys. This is good.
Visuals:
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Buy it here:
𓐟◇ OFF ◇𓐟
I see a lot of people around who are into both ISAT and OFF!, which I find supremely unsurprising. Both are created by French devs (OFF by Mortis Ghost), steeped in that background, unique RPG battle system (many enemies in this game are basically Sadnesses), limited palette (and often black & white) and [killed for spoilers].
I find the translation writing fascinating, personally. There's a lot you can dig out of here.
Visuals:
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Get it here:
๑ï🌧Mr Rainer’s Solve-It Service🌧๑ï
Easily the most obscure game on this list, Mr Rainer's, created by Etherane, is an incredible game that's more of a visual novel than a text based adventure. The worldbuilding of the story is fascinating, and the characters are compelling. The story ends with SO MANY unanswered questions and mysteries, which is another reason why it fascinates me so.
Like ISAT, Mr Rainer's is a game pretty much entirely in black, white, and red, about an amnesiac hooded figure who doesn't remember their past and is INCREDIBLY fucking hungry constantly, a story with multiple endings, a story about identity and belonging and being the only one of your kind in a strange land, a story about grief and life and touch and connection and cycles of pain...
Please give it a chance, I have absolutely nobody to talk to about this game. It's only 5 hours and it's only (around) five dollars...
Visuals:
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You can get it here!:
If you’ve played the whole game + 2Hats (DO NOT READ ON IF YOU HAVE NOT DONE 2HATS!!! I AM WARNING YOU!!!):
⚂ ⊹.🂱 Yugioh (Specifically the Toei series and Duel Monsters)⊹. 🂱 ⚂
Well! Here it is! The series about friendship, "other you's", "you see everything I do and you know how my body reacts to things", "you’re me but also not me but also another me but also you’re NOTHING like me", "facade sees facade in the eyes and Knows" and [spoilers for Yugioh redacted].
Guys if you don't gaf about card games, in the Toei series they are an extremely small aspect of the show and other games (like Tamagotchi) are similarly important!
It's got a fucked up by grief and trauma guy who does morally grey stuff and is fixated on his own past and really does just deep down Want to be Useful!! It's also got a codependent protector who really needs to be protected! It's got GAMES!!! SO MANY GAMES!!! and DRAMA!
Visuals:
(Toei)
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(Duel Monsters)
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Watch Toei series here: (WARNING!! THE EPISODES ARE NOT IN ORDER! BE CAREFUL!)
You can watch Duel Monsters many places, both legally and illegally.
⟳⏱︎ Start Again, duh! ⏱︎⟳
If you've only played ISAT but not Start Again (You know who the dev is...), you might think there's little of value there besides additional dialogue, but you'd be entirely wrong. Not only is this LOOP's story (and valuable to examine because of that), but the House is quite different, there's unique art, and there's different endings as well. PLAY START AGAIN START AGAIN START AGAIN: A PROLOGUE!!! YOU WILL NOT REGRET IT!
Visuals:
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Get it here:
✧♥ Hello Charlotte series ♥✧
Hello Charlotte, also created by Etherane, is an incredible series, and one of the three most impactful game series I've ever encountered. The amount of unexpected developments that happen...I couldn't possibly understand where the game was going until everything clicked at once. Personally I think it's a masterpiece of storytelling.
Another artistic RPG maker game- so of course the art is beautiful. There's a battle system...in one of the games...yeah it's rudimentary. It's more of an exploration/puzzle game than anything. It's more of a STORY than anything. I would really really really hate to spoil this game, but what I will say, is there's a reason why I put it in the 2hats section. A very good reason. Pleaseee check it out it's so much content for so incredibly cheap. Criminally cheap. You will become incredibly attached to Charlotte.
Visuals:
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Get the first game here (name your price!):
EP 2:
EP 3:
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chromaticflare · 10 days
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Welcome to the second installment of Spell Seminar. Today, I will be showcasing a contraption. Feast your eyes on these Olruggio original, the Glowstone Path!
Spell Seminar Lesson Two: The Glowstone Path
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Debuting in chap 1, the glowstone path is a contraption invented by Oru that emits a brilliant glow when stepped on. Purely for fun, this device is what made Coco first fall in love with magic.
What makes the glowstone paths so special is how it activates. An incredibly simple but ingenious design, the spell is actually drawin in two pieces, split between the stepping stone on the top (part with the hole) and the base on the bottom (part with the insert/peg).
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Split Spells
Before I explain why the parts of the spell are separate, I need to explain rings. For signs/sigils to work, they must be placed within a completed ring. If the ring has a gap, the spell will not activate. However, once closed, the spell will turn on.
While the bottom stone of the path has the spell with a gap, the top stone has the section of the circle needed to complete the glyph, just like in the video above. However, if we just had the two stones on their own, the moment the top stone was placed down, the spell would activate. We only want the spell to activate when stepped on, so what's the solution?
To keep the stones separated until stepped on, and as such, the glyphs inactive, Oru placed a pad to each corner of the bottom stone. These pads keep the stones at a distance from one another, compressing enough to allow the spell to activate only when stepped on.
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When I first realized how this worked, I nearly had a brain aneurism. Single greatest aha moment of my entire life. The concept of activating and deactivating spells via physical separation is actually what first got me into designing my own contraptions and spells for WHA. It served as the spark that lit the fire which is now my crushing WHA spell/wiki obsession.
Conclusion
That is all for my discussion on the wonderful glowstone path. I would like to offer my sincere thanks to everyone that took interest in my previous post on the wallbending spell. Seeing how many people love the magic system really makes this all worthwhile. Until next time!
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su-revived · 24 days
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ATTENTION EVERYONE! Major update.
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As you have seen above i have redesigned Tektite, but no one really asked why she's an elf and or why her gem is in her Scythe. well the reason why is because. as of next year i will be putting the AU on indefinite hiatus. meaning that after chapter 4 ends in 46 pages there will most likely no longer be updates.
What is the reason for this? well after some lengthy discussions with big name artists about my AU i was told that the sheer scope of my AU and the immense changes to the lore of SU making my story completely different than anything in the show i would be better off taking my notes and lore and reforging them into an original concept.
with that i mulled it over and asked the art team and we all agreed we should, so we have secretly been crafting an entire world and story from scratch! and i will tell you that is no understatement we have an original setting, power system, characters and story slowly being filled out. my goal is to craft a setting that doesn't just fit the narrative of a single story but is a fully fleshed out world that i can have multiple stories running in it. much like a DnD world with adventure paths and novels.
Setting - The comic will take place withing a High fantasy world akin to Dungeons and Dragons, complete with magical creatures, and mixes of technology and magic in fun an interesting ways. The world is not only filled with mortal and magical races but Gods live amongst them carving out kingdoms for their ideals or pillaging and destroying other gods creations. in order for these gods to come to the mortal world they had to shed the vast majority of their powers and godly essence and confine their soul within a Soul gem that sources their powers and allows the creation of divine children, the gods have domains that mortals participating in these domain activities gives them power. for example the god of the forge gains power from craftsmen working metal and creating artwork of the forge!
Some gods covet the powers of other gods and seek their destruction shattering their soul gem and consuming their soul (Oh no!), if a gods physical body is destroyed their soul gem will use their stored power to manifest a new one but if the god is too weak or is otherwise unable to reconstitute themselves they will opt to have a mortal or divine being absorb their soul and allow them to ascend to take their place.
The main story will follow a 5 Person party as they adventure across the lands discovering the secrets of their past and becoming stronger to eventually save the world from destruction. seeing many good and evil gods along the way experiencing different cultures and diverse landscapes.
The art team and I are super excited to bring this to everyone and you will get to see new character concept art going forward and i hope you all enjoy this even more than the AU :heart:
Love @Mod Joe and the Art team
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