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#like her character just got a lot more 2D
flovey-dovey · 2 years
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So Stella and her pride weren’t hurt at all by Stolas’ infidelity? Okay, I guess so. She doesn’t ever really say that to him when it’d be the most appropriate to do so, and I mean, hiring an assassin is just something everybody does once in a while am I right?
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yusukenui · 2 years
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i fr need to get over my k*iri issues before kh4 comes out or im gonna be rolling in my grave in advance
#that gifset is so pretty but i see her and i automatically roll my eyes#go girl give us nothing!!#this is so mean... touch some grass girl . hating on a 2d character#i love ka*ri as a girl... my issue is that nomura never did anything for her as a character#i LOVE namine... i love namine for wanting to make a decision for herself and how that contributed to the plot. sure#i love xion.. and her issues and specifically her identity and wanting to find her own ground#kairi on the other hand... shes like noo haha.. maybe thats not for me... and then she comes back and becomes part of the problem#like girl...#i love creepy kairi hc's i love characters with personality.#the org characters have more depth than her and thats saying something#but then she has that pretty blue bg they use for all the dima arts and im like hm i gotta like her cause shes got this pallete#and characters w this palette always got a lot going on. color psych or smth idm#i love riku... rikus yellow and blue.. and then sora is red and blue so they both carry something of kairi with them#but im just being a little hater 😌👩‍❤️‍💋‍👩#kairi had SO much potential to be that girly girl character in a boys group which is always rare cause they always wanna make a tomboy out-#of the girl that plays with boys and that is so old news... but she couldve done it. and have her own views and not depend on them-#ans then they would all have their own journeys of self discovery and bettering their characters#like riku did with his darkeness and how sora is doing now in coming to terms with feelings and whatnot#kairi had her huge reveal of being a princess of heart..m but what did they do with that? they did nothing her character didnt improve shes#still a brat 💀#that scene in kh3 when theyre fighting in the keyblade graveyard is SO important to me because sora and her share this look of#of like... are you ready? and for once i was like yes... shes gonna fight. with her pretty keyblade and her pinky suit and shes a#shes a girly girl that fights and doesnt have to depend on the others... but thats not what happened#for her being the successor of aqua shes a whole lot like terra#if kairi had gone thru some norted route... i wouldve been content#she needs inner turmoil for her character to mean anything to the story#whats a character without conflict? theyre nothing theyre stale.#anyways 🚶‍♂️
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arthenaa · 6 months
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ikaw at ikaw (only you) — mizu x f!reader
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synopsis: 4 times your team lead chose you and 1 time you chose her.
content: modern!au, office romance, you and mizu are creatives, specifically in the character and concept design department in a very very famous gaming company (take a guess), she is your creative director and lead designer and you are the concept artist, 4+1 format, FLUFF, work relations, dynamic, and position might not be accurate, forgive me, this is basically just me projecting yet again.
a/n: this is requested by @andieperrie18 ! the answer shit isn't letting me edit my answer so ill be @-ing you here. TYSM FOR ENJOYING MY WORKS !! means a lot ... u also chose pasilyo 🥹🥹🥹🥹 sunkissed lola is the best
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1.
Being part of the creatives team was a nightmare.
To tell you the truth, the position for a Concept Artist with a specialty in 2D design wasn't actually all that bad. The monthly benefits and wage were something you're quite lucky to receive considering the constant side eye other departments have with the admin's treatment of the artist employees. This was also your dream job—having had to play their games, specifically, VALORANT, left you in awe and gearing to apply once you were ready for an Internship. After your OJT course, you were accepted for a position in Character and Concept Design and are considered one of the team's most beloved artists (Your followers on Twitter reckon so).
In short, the work environment was great. A solid 15/10 experience—I mean how can you beat a company that caters not only to you as an artist but also as a player? Nothing can beat that feeling of satisfaction once you see your work displayed on various monitors all around the world.
It was more of ... the relationships and interactions with that work space environment that left you grasping at a chance to breathe.
People think you're overreacting but you think it's completely reasonable.
"Yes, you are overreacting."
Your face falls at Taigen's words—watching as he plays a round of unrated in the company's leisure space decked with state of the art PC builds that could definitely beat your poor touchscreen fridge with just a move of its mouse. You could hear the familiar voicelines of Jett from VALORANT as he uses the character's abilities to swiftly enter the site and take a hold of the defenders' positions.
Taigen is part of the Gaming Development Department in the VALORANT Team. He often does routine user gameplay checks and one of its perks is that you literally just have to play the game and get paid for it. You think its unfair but then again, its Taigen. He's always unfair.
"I think you're just saying that to be mean," You frowned, eyes trained on his face—the lights reflecting back on his stupid, stupid, clear-skinned face. Taigen rolls his eyes but not an ounce of his focus leaves the game.
"Being honest equals to being mean, got it." Taigen's voice comes out in a sarcastic tone. You kick a speck of dust on the cement floor, twirling in the gaming chair you're seated on.
"I just think its a reasonable thing to complain about!" You throw your hands in the air in an attempt to get him to look at your side of things. "You're completely unfazed because your team lead has the patience of a mother with 7 kids."
You hear the familiar cue of an ACE kill as Taigen hits a headshot on the last player. The game's interface shifts to the winner screen and finally, he turns to you, pulling his headphones off and giving his best deadpan stare.
"You're freaking out over Mizu sighing over your concept design proposal for Neon and overanalyzed even the way she drank her coffee because you're obsessed with her like that." Taigen arches his eyebrow to make the situation all the more ridiculous. Your mouth closes and opens like a fish out of water. "Am I right? Wait no, don't answer that. I know I am."
"What the fuck?" Your voice comes out in a desperate attempt of self-defence but it ultimately just sounds defeated. Taigen chuckles as he turns back to his monitor to take a look at the game stats.
"Look," Taigen tries to be empathetic but you're pretty sure this is just to get you off his back. The queue for competitive is already up and running. "As your friend, I say this with the love that I have for you and your works but please, Mizu is just one woman. If my mind process went like yours, I would've assumed Akemi hated my very existence and this is coming from someone who IS dating Akemi."
You purse your lips in thought as he raises his eyebrows in exaggeration. You're not exactly sure why you approached Taigen with this problem but he was the only familiar face that you saw after walking out of the meeting room in a hurry.
But then the question in this situation is who exactly is Mizu?
Well, there were a lot of things you could associate with the familiar blue-eyed director. Mizu is your boss—the creative director for Concept and Character design for the VALORANT team. She oversees character ideas, map visuals, detailing, and the final approval for character and asset ideation before it's sent for building in the 3D and VFX departments. She is your employer but you can also consider her your friend, albeit a highly respected one (she did the character design for Jett and Yoru).
It's not that you were obsessed—Taigen is wrong, he's always wrong—it was definitely because you respected her very much. Being a Riot Design Lead is basically fucking God. You create and give life to ideas. She's part of the original team that worked on the pre-release of VALORANT during its early stages and got to see the whole thing unfold. Something you wished to see back then but glad that you were able to become part of the journey despite being a few patches late.
You respected her enough to always want to be on her good side. I mean, who wouldn't? She's talented and very... youthful-looking and one of Riot's youngest leads, you honestly think that being worried over her approval like this is just a matter of respect and definitely NOT obsession.
"You're doing that thing where you space out and I have to assume that it's probably because of Mizu, yeah?" Taigen's voice intercepts your reprieve and suddenly, a curl of your eyebrows creates a look of annoyance on your face.
"I am not obssesed with Mizu," You reiterate, but this time with your mouth. "I just... respect her."
Taigen leans back on his gaming chair, nodding as if you just told him that he didn't need to double double-click everything.
"That's the most unbelievable shit I've heard today," Taigen finally replies with a scrunch of his nose. Your jaw falls open.
"I do not!"
"Do too."
"Do not."
"Do too!"
"Do fucking not—Stop it."
Taigen purses his lips, and makes a motion of zipping his mouth and shaking his head. You huff in anger. Taigen was never going to believe you.
Just as you were about to chastise him again for being mistaken, a knock on the glass doors notifies you of a new presence. You turn by instinct and your eyes widen in shock and probably, dread—who knows.
"There you are," Mizu's voice filters through your ears like classical music on a good Friday evening. You stammer slightly as she enters the area, eyes trained on you through those tinted orange specs. Mizu momentarily greets Taigen who only raises his hand in greeting before turning towards the screen (only you can see through your peripheral vision that this motherfucker is laughing). "I've been looking for you."
"You did?" Your voice comes off quiet. Mizu furrows her eyebrows.
"Uh, yeah?" She replies with a confused tone. "I had your concept design for Neon approved, it was more direct compared to Matt's. I wanted to tell you in person since you just bolted from the meeting room."
You fall silent at her words. She looks a bit concerned as you try to make sense of the information.
"You seem in shock—Are you okay?" Mizu asks, eyes glancing towards Taigen who looks at her before shrugging.
You feel your heart speed up. You momentarily calm yourself before finally responding. "Y-Yeah, sorry. Just didn't think that you'd approve it."
Mizu tilts her head like a fucking cat and you're quite sure you would drop dead then and there. "Why not? It's your work."
You're not sure what she means by that but a sudden shiver runs through your veins at her praise and suddenly your cheeks are flushing.
"Ah," You're voice fills in the silence, awkward and quiet. "Thank you?"
There's a pause of silence before Mizu chuckles. She heaves a breath before pulling the glass door open.
"I'll see you at my office, Y/N." She smiles. "Great work."
The silence further pushes you into the void as you and Taigen watch her exit and disappear into another hallway through the glass windows. Just as you were a few minutes ago, you lean forward to slouch over your knees, hands on your face as you meltdown from what just happened. You hear Taigen chuckle beside you.
"Give it a few more months and she'll give you a ring on your finger with a bent knee on the ground."
You sob into your hands as Taigen erupts in heaps of laughter.
Oh my fucking God.
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2.
The release for Neon was a hit. An all-time new duelist originating from the Philippines, your concept design took off without a hitch. It's safe to say that your hard work paid off as you stood over the central common room—leisure areas decked with your coworkers trying out and celebrating the release. A sense of satisfaction fills you.
"I hear you spearheaded the design concept for Neon," A voice infiltrates your sense like a lure. You can't help but smile at its familiarity. Akemi wraps her arms around your waist, chin on your shoulder as she continues. "Marketing was thrilled with the positive response. Good job."
You turn around, her arms loosely accommodating you. "Akemi," you coo.
The girl grins wide and pulls you into a hug. You return the affection in a grander gesture of squeezing her tight against you.
Akemi's part of the Marketing Department for Riot. While she often creates publication material for VALORANT, she also has cross work with League of Legends for its various strategic releases (ie. KDA).
"I just want to say that I already predicted Neon would be a sure hit, it's your work after all," Akemi pulls away from the hug with a smug smile. She grabs your hands in hers, swinging them slowly. "Marketing it was like a breeze in the park."
You laugh softly at her enthusiasm. "You give me way too much credit."
Akemi rolls her eyes affectionately. "Humility is a disease—live a little."
You shake your head at her quips, opting to smile in response. A member of your team passes by, eyes widening in recognition of you before giving you a thumbs up. Akemi watches the interaction—eyes trained on that person's figure as they walked towards Mizu who was busy talking to other creative team leads. Your eyebrows furrow in confusion at her prolonged silence.
"Who are you—?" Your words trail off as you turn to look at what she's so focused on before turning back at the sight of Mizu. "Nevermind."
Akemi raises her eyebrow with an amused look on her face. "Taigen always has a penchant for exaggerating but I didn't think it was this bad?"
Your face falls at the information. "Taigen told you?"
Akemi gives you a 'duh' look—eyebrows raised and eyes half-lidded. "Taigen's a loose lock if you pry hard enough. He basically can never keep a secret."
You give her a deadpan stare before shifting in your position. Akemi crosses her arms over her chest as she eyes you up and down—filled to the brim with amusement. "I'm fine, stop making a big deal out of it."
"Uh huh," Akemi squints her eyes playfully. You could only glare back in response.
The loud cheering at the front catches your attention as resident workers, interns, and newbies alike begin to tune in at the commotion. Akemi and you move to the sidelines, eyebrows furrowed in confusion as you tried to find out what's happening.
"What's happening?" You ask the person to your front. He turns, eyes beaming with excitement.
"The creative director for C&C got pulled in a 1v1. They're playing against Beckham."
Your breath hitches at the information. Akemi nudges you with her elbow, overhearing the conversation. The two of you move to the side, finally getting a glimpse of the two team leads focused on a custom game of VALORANT. Your eyes zone in on familiar raven locks seated on the right monitor.
A live stream of their game is projected on the monitor up front and suddenly you feel sick from the amount of butterflies fluttering in your stomach.
She's playing Neon. The character you designed.
Oh God. You watched her take kill after kill, headshot after headshot as she sprinted across the map—zapping characters with Neon's electric abilities. You've never seen someone look so fucking hot playing an FPS game before. It's doing things to your brain.
Just as you expected, the winning banner appears on Mizu's screen and the C&C Team erupts in cheers. You become entranced at the sight—a few of your co-workers patting her on the back before she erupts in smiles and laughs. This is not healthy for your heart.
And just as you think the night couldn't get any better, one of the people from the Marketing departments begins stirring up an interview.
"What made you choose Neon on the character pick? You usually go for Sentinels, no?"
Your eyes meet and suddenly you could feel your heart skip a few beats. Mizu chuckles.
"Wanted to do a duelist around for a spin," Mizu replies. "The design and character visuals for Neon was amazing and I ought to pay the artist who did it a homage."
Suddenly all eyes are on you—some of them even "ooh-ing" for being praised by Mizu. You pale at the attention before doing a hesitant bow in gratitude.
Mizu pulls the headphones off her head and smiles. "Congrats, Y/N. Hope you liked the win."
You feel Akemi stir up beside you, chuckling at the interaction.
You're going to die. You can feel it and its all because of your boss.
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3.
Okay, maybe admitting that you were a little bit obsessed and crushing over your employer was a bit overdue. You weren't exactly the type to parade your feelings around the office but if people were to zone in on you acting sheepish and awkward around Mizu, there was a 55% chance that you could tell based on that alone.
It wasn't like your admiration for Mizu started on a whim. As said countless and countless times, it had a foundation of respect until Mizu started trying to get to know and interact with you and those same feelings of admiration started to change. What else were you supposed to do? Mizu is a fucking all-in-one holiday basket—you didn't have it in you to resist the charms.
It also didn't help that over the past few days, Mizu seems to have her undivided attention on you. Showering you with praises, asking if you wanna spearhead a certain project, revel in your work—all that shit. It's messing with your productivity and mindset and that's not a good idea.
The Head Director for the VALORANT Team had decided to call a night out for drinking to reward the team for the positive feedback for the latest patch. You were quite thankful for the opportunity as this was a way for you to get a moment of rest from Mizu's constant attention. Not that you were complaining, it's just a little... too much.
You were seated at the far right booth of the restaurant, keeping to yourself as you watched Ringo and Taigen begin to have a debate about team composition. Akemi grumbles beside you, clearly not enjoying whatever the fuck these two were talking about.
"Look," Taigen holds his hands out in front of him, trying to make a point. "All I'm saying is if you keep putting DPS builds on your team comp, how in the hell will you be able to maximize their kit? Supports are there for a reason."
Ringo rolls his eyes. "It's called enjoying the game, Taigen. So what if I want to put dick 1, dick 2, and dick 3, together?"
Taigen's jaw drops. "Do you know how much skill point dependent they are? I'm even surprised you could bust a skill out." The raven haired man pauses before continuing with a face contorted in disgust. "And stop calling them dick 1,2,3? It's Dan Heng, Blade, and Jing Yuan."
"Of course you'd police that as well. You look like that fucking emoji." Ringo raises his prosthetic hand, imitating pushing up a pair of glasses. "Um, actually—"
"You are as annoying as my grandmother, do you know that?" Taigen snarls, eyes pulled into a glare. Your tall huggable co-worker only grins and bats his eyelashes.
You begin to tune out the two as Akemi excuses herself to take a cigarette break—already having enough of their banter. You eye the glass of beer in front of you, watching as the liquid sloshes around with each twirl of your wrist.
You had hoped to end the night with silence but alas, you can never get everything that you wanted. You feel a pair of eyes on you—direct and unashamed. Already having a feeling on who this was, you looked up and met the reflection of the ocean.
'You okay?' She mouths, concern overflowing her features. It's subtle enough for people to not notice her sudden shift of attention but enough for you to understand her. Your cheeks flush as you nod back with the same softness that she had thrown your way.
She nods in understanding, sending a soft smile your way before turning back towards her conversation with the Head. You hang your head down, wishing that the night would end faster so that you can finally have the moment of peace you have been wanting ever since this morning.
It was as if the world decided to cast hell upon you and revoked you of your rights to peace at the arrival of yet another problem.
"L/N!" The Head Director's voice encompassed the whole area—eyes turning towards him then at you in amusement. "You're one of the star employees and yet you haven't touched a single speck on that glass of yours!"
His hearty laughter follows—giggles and cheering from you co-workers following suite. You sweat drop, eyes darting to Taigen and Ringo who both looked away at your glare before turning towards the window where Akemi sends you a gracious thumbs up, a cigarette hanging from her lips. You groan.
"I-I'm fine," You wave your hand, laughing it off. Your eyes connect with Mizu, an unreadable look on her face as she takes a sip of her chosen beverage.
God decides to punish you more as the team lead beside Mizu chimes in. "Oh c'mon! You're a great asset to the company! I suggest drink up!"
One of your team members passes a full pint of beer as the others begin to urge you to drink up. You hadn't felt the intensity of peer pressure ever since your dance recital on 10th grade and that wasn't even as half bad as this. You weren't feeling on drinking yourself to death as well so trying to down a full pint of beer was a ticket for you to the afterlife (ie. you on your bed with puke all over the floors). The previous pint you had was enough.
You tried to decline as humbly as you could, afraid that this might be the instance that you could finally be fired off from Riot. You knew that if they kept pushing a 3rd more of their attempts that you'd probably give in for the sake of never doing this again but while the need hasn't yet arisen, you'll try fighting off the urge to be a people-pleaser.
Just as you finally begin to decline for the nth time, a hand emerges to your right—pushing the pint of beer in your co-worker's hands. The table falls silent. Your breath falters as the familiar scent of lavender and probably a hint of sunlight begins to seep in from behind you.
"Stop pressuring her like that," Mizu's voice sounds so close —your heart hammering off your chest. Your co-worker gives Mizu a sheepish smile.
"C'mon Mizu, let your team live a little!" The Head laughs once more before leaning forward with a smug smirk. "Unless you'll save this one yet again?"
There's a pause of silence as your co-workers darted between them—back and forth. You feel Mizu sigh behind you before her arms encase you against the table, one arm placed on the beside you each. Your breath hitches.
"Sorry," She mutters as she reaches for the pint. You stammer, turning towards her as you reach out to her wrist by instinct. Mizu blinks with her eyes wide open, suddenly surprised by your actions.
"Y-you don't have to!" You murmured, trying to keep your voice low. Mizu's eyes are unreadable. "You don't drink—!"
The woman chuckles before patting your hand and gently pulling herself off your grasp. "It's okay." She says.
You watch with stammering breath as she gulps the pint in one go, others cheering as she did. The Head claps.
"Didn't expect to see Mizu downing a beer today but here we are," The man bellows in laughter. Mizu chuckles, wiping the residue off her lips. You could only stare at her in shock.
Mizu glances down at you with a smile before patting your head then walking off. Your gaze trails on her and somehow the hammering within you becomes all the more intense.
Oh, Lord.
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4.
It was supposed to just be a little game—a past time that the others decided to force you along. You really had no qualms joining games like this but if it concerns the people around you, especially in your work place, somehow you feel the risk of being outed for liking someone in you work space.
"If you guys wanted to date someone in the office, who'd you pick?" Ise leans forward, eyes squinted as she gives you and Akemi a smirk. The three of you were currently lounging in the cafeteria during you lunch break. There weren't many people present due an event going on in one of the building's sectors, so having a conversation like this somehow was less anxiety inducing.
"Taigen, unfortunately," Akemi deadpans. Ise rolls her eyes.
"I mean! Besides him," Ise whispers excitedly. "There's a newbie from marketing that looks cute but kinda quiet, maybe he's nice."
"You mean Takayoshi?" Akemi raises an eyebrow as she takes a sip of her tea. You glance back and forth between them.
"Is that his name?" Ise watches Akemi nod in response. "Well, I'll just have to go get his number then."
Akemi shakes her head at Ise's musings and you had hoped that the conversation would end there, but Ise suddenly turns to you with that mischievous look in her eye.
"What?" You whisper out, eyebrows furrowed in innocence. Akemi side glances you, the corners of her lips upturned in a smile. God, she was enjoying this too.
"What about you, Y/N?" Ise props her arm on the table, placing her cheek on her palm. "Got someone you're interested in?"
You avoid eye contact. "No."
Ise leans forward with a gasp. "You do!"
"I don't!" You reiterate with urgency. You turn to Akemi with a frantic stare. "Tell her I don't."
Ise turns to Akemi who smiles. "She doesn't."
"Bullshit." Ise deadpans. "The moment I'd believe Akemi with a smile on her face is the moment I'd die," Akemi flashes her middle finger at her to which Ise returns generously. Finally, the girl turns to you—chair scooted over to your right as she flashes you her doe eyes. "So? Who is it?"
You Akemi chuckle against her cup as you stammer in front of Ise. "I don't really like someone though?"
"Lies," Ise declares. "We might not be that close but you got that twitch in your eye that already tells me something. Who is it?"
"Ise," You plead, eyes darting around the space. Somehow, saying it out loud meant that you're solidifying the fact that you liked Mizu—an occurrence you'd like to keep to yourself as much as possible. You loved Ise, you really do. You worked with her hand in hand in bringing Neon to life (You worked on her design while she worked on the 3D build) and have become tremendously grateful for her critique and contributions to your work. But this, this was something else. You could feel your heart speed up as she started listing some names.
"Is it Beckham? That piece of shit always too full himself." Ise places a hand on her chin in thought. "Or Ringo? Nah, he's way too focused on content map-building."
There's a pause of silence before an 'aha!' look spreads through her face. You prayed that she would get it wrong but this is Ise we're talking about.
"Is it perhaps," Ise pauses, eyes darting all over your face. "Mizu—"
"What about me?"
The three of you tense, eyes darting behind you as you turn to find the familiar stance of your boss. She leans forward, a hand on the back of your chair as she gives the three of you a curious glance. You hadn't heard her at all, and something about Ise's frantic glance towards you says she didn't expect the same thing as well.
"W-we we're just listing people we found attractive," Ise laughs uncomfortably under Mizu's stare. The creative director glances at Akemi who raises an eyebrow at her. Somehow there was a silent conversation going on between the two that left you confused.
"Really?" Mizu asks, the ends of her words trailing off as she glances back at Ise. "Who said I was attractive?"
"It was Y/—"
"NO ONE!" You exclaimed, cutting Ise off with a jump. You flush under Mizu's wide gazed, surprised at your interference. Somehow, the way you said it implied that no one found her attractive at all, and that was way too wrong so you caught yourself before you delved into a pit of despair. "I mean, w-we haven't started and was just listing people off."
Mizu nods slowly in understanding, eyes examining your face for any slip-ups. You looked away from the intensity.
Ise finally saves your ass. "Yeah. What she said."
"What about you, Director?" Akemi chimes in from your left and both you and Ise turn to her with wide gazes. She simply smiles over her cup, face contorted in a mischievous look. You couldn't read Mizu at all. You had expected Akemi to drop it—after all, she wasn't even joining in on Ise's incessant need to know everything about everyone. "Who do you find the most attractive in this office, hm?"
You can feel Mizu shifting behind you before a chuckle pulls out from her lips. You turn towards her in curiosity as she flashes a smile towards you.
"I'd pick Y/N, of course,"
Huh?
Akemi rolls her eyes, somehow already expecting the answer. Your jaw drops at her response as Mizu turns to Ise who already has a knowing look on her face.
"She's just that reliable," Mizu looks back down towards you, those shades of blue peeking from her tinted glasses. She pinches your cheek in a flash before pulling away. "Cute too."
You turn away, afraid that the flush on your cheeks might've given you away.
"Anyways, I just dropped by to see what's happening outside the event," Mizu sighs, pushing her glasses back up the bridge of her nose. "I'll see you girls around."
Your interactions always end up one sided somehow. She gives and then leaves—resulting in you malfunctioning from whatever she's left for you to deal with.
Ise turns to you with a mischievous grin when Mizu finally turns the corner. "You and the Director huh?"
"Shut up, oh my God."
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+1
"Why do you always do stuff like that?"
"Like what?"
"Like you're not leaving me any room to process the shit you do?"
Mizu lets out quiet laughs from beside you. 10:47 pm. Normally, work hours in the office end at about 9 but you've learned that staying late is where the good things happen.
"I literally just told you 'good job' the other day and you malfunctioned in front of me," Mizu giggles, leaning forward as she tapped you on the nose with the pen to her digital tablet. "And I heard everything by the way. Quite adorable of you to deny everything."
You flush under her affectionate gaze. "Everyone's so gossipy. You can't blame me."
Mizu turns her chair towards you, arms reach out to take a hold of your own before pulling them close to her side. You lean back at her sudden proximity.
"Well you can't blame me either when you're this adorable," Mizu grins. You furrow your eyebrows, finally leaning close as you cupped her cheeks within your palms.
"You even drank beer," You whisper, tone apologetic. "You don't even like alcohol."
Mizu leans into your touch. "And you don't like being pressured into something you don't want to do. I can sacrifice a little bit of something I don't like just for you."
You melt at her words, eyes darting over her softened features. "Thank you," You whisper, grateful.
"Anything for my girlfriend," Mizu teases. You roll your eyes before pulling her into a soft kiss. She kisses back instantly, hands gripping the arm chair as you take lead of the kiss. After a few pecks and chaste kisses here and there, you finally pull back—reveling in the soft flush across Mizu's cheeks.
"Also," You chime in. Mizu raises an eyebrow. "I was the one who pursued, not you. Correct that when they catch on."
Mizu chuckles at your words. "Right on. Akemi threatened me the other day, saying something like, 'I forbid you from dating Y/N Y/L/N, Mizu Tagawa!' Funniest shit, I've heard. If only she knew."
You pinch her cheeks, giggling at her words. "Of course, she's say that."
There's a pause of silence before Mizu turns to her work, a sketch of VALORANT's newest agent displayed on screen.
"Want to help me with the new guy?" She nudges towards the screen. "Heard he's French."
You turn to her monitor, dozens of details sketched on the edges with a version of her idea of the new agent. You grin, placing a kiss on her cheek.
"You could've just asked me to marry you." You tease. "Also, sure."
You turn towards the table and pulled her tablet towards you. Mizu scoffs as you take over her work.
"And if I actually did?"
"Sure, Mizu, sure."
"I'm serious!"
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a/n: hey guys!!! this was so fun to write and honestly i was just inspired to do this request bc ive been drafting an office romance for mizu after the roommate thing. hope yall enjoyed ! if yall arent familiar with valorant, here are the agents mentioned or referenced (neon & chamber (french guy)). also mizu's last name is derived from master eiji's va! cary-hiroyuki tagawa!
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maxwellatoms · 5 months
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What kind of video games do you like to play Mr. Atoms?
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So many! Assuming there's time. These days there's generally not, so I've been bingeing Vampire Survivors in half-hour doses.
Above is a gif from Noita, my top game of the pandemic. It's an old-school "Metroidvania", but every pixel is simulated and you're a witch who can manipulate her spells (and thereby the world) in a seemingly infinite number of ways. Here, I've built magical "buzzsaws" around myself, which blinded me to the shadow amoeba. In Noita, almost every death is due to hubris, and I think I love that pendulum swing. If you're lucky and skilled, you can become a walking whirlwind of destruction, but you're always your own worst enemy. Bonus: You can turn your vomit into rats.
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I'm currently on a break in the midst of my Baldur's Gate 3 run, with a party consisting of my BG2 character's daughter, Karlatch, Lazelle, and Shadowheart. Ladies' Night!
I'm also playing a bit of Shadows of Doubt. I'm not sure it'll hold up long-term, but it's got a lot of potential.
I don't really limit myself by genre or platform, but I'd say that I primarily play indie PC games. The games in my Steam library that I keep going back to again and again?
Cities: Skylines: A chill City Building Simulator. Lots of fun mods.
Darkest Dungeon: This thing is a classic strategy game IMO.
Death Road to Canada: A light, fast Project Zomboid. Dogs with guns!
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Dwarf Fortress: For me, it's the ultimate fantasy sim. I love it so much. Looking forward to Adventure Mode finally appearing on Steam.
Project Zomboid: The ultimate lonely 2D zombie apocalypse survival game. Or non-survival game, I suppose.
Total War: Warhammer: For when I'm in a strategy-y mood. Like a lot of people, I'm a bit soured on the modern DLC scene, so I'm still waiting on #3 even though I'm a Chaos stan.
Not on Steam? I do play some Star Citizen from time to time. I backed it a decade ago. I used to joke that it was the game I was going to retire into, but more and more that's looking less and less like a joke. Still, it's made some good progress in the last couple of years and I'm hopeful that repair and engineering turn out to be fun.
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The game I'm looking forward to most would be the next Elder Scrolls. I know it's still a ways off. Ever since my Nereverine landed in Morrowind with the intention of becoming a just and righteous cleric and instead found herself an unwitting villain and colonizer, I fell in love with the Elder Scrolls and it's deep, gray lore. It is (for me) a great way to really get into a character's head. Roleplaying... go figure.
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Since Morrowind (and a backtrack into Daggerfall), I only allow myself one canon playthrough. My rule is to "let it ride", so that aside from death, if I screw up or if something unexpected happens I don't save-scum. All of my characters are related, either by quest or bloodline. I already know that my next character will be Aventus Aretino (the kid you catch summoning the Dark Brotherhood). My Skyrim character (above) had adopted him and then left him in the hands of a vampire, so I should be covered even if there's a big time jump. Now I just have to wait six more years for the game. And then maybe two for mods. God I'm so old.
I need to spend more time with Dave the Diver.
Anything current I'm missing out on?
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damianbugs · 2 years
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dc might not like to address how they've unofficially retconned a lot of jasons original robin run to end up being absolutely classist, but i most certainly will bring it up whenever i can. while this is definitely narrative criticism, it is more of a study, as i am not expecting anyone, readers or dc, to really change how they view the todds.
jason goes from being a rather reserved, kind and genuinely friendly child to an angry and cruel boy who was contemplating murder at some point (batman: urban legends). not to mention willis going from an absent but well meaning man who turned to crime to support his family to now being an abusive father and husband. catherine todd was originally stated to have died from overdose, but was later confirmed in death in the family to pass away from cancer, so while the 'poor addict mother' stereotype still applies, it is more complicated in her case.
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it is no surprise that in modern tellings, all three of them represent very realistic forms of poverty. willis the abusive criminal, catherine the addict (her battle with cancer is always noticeably left out) and jason the violent child left to repeat the cycle.
dc simply couldn't allow the todd family to remain poor but an all in all good family (though i am careful to say they were perfect, past or present, since depending how you read him, willis can still be seen as a bad father and horrible husband), and instead had to dramatise negative stereotypes of poor people in order to really perpetuate the existence of jason being the "angry" robin. this mostly comes down to dc perhaps wanting to bury older comics featuring the original characterisation (since the only way to read them is through piracy), and there is no better way to do that than make his current characterisation nothing like his old one, at all.
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after all, how else can we ensure readers are aware of how angry, evil and emotionally unstable jason todd is, if not making his life the pinnacle of why poor people are terrible and should not have kids? dc is not trying to hide it at all, it's almost laughable.
while the blatant classism is very clearly the biggest issue, from a storytelling perspective it is also really disappointing. deconstructing catherine and willis todd to their morally reprehensible, abusive and neglectful 2d personalities in modern telling leaves a massive gap is what made jason so personable as robin. personally, i also think it takes away how homelessness and his own poverty seperate from his family might have affected jason's morals and opinions on certain topics — another aspect of his character that is very important but often undeveloped.
especially with jason; making him having always been this quick to rage and violent child/robin takes away the true devastation of his death and subsequent revival. he died an innocent, damaged and complicated but caring boy, and came back vengeful and spiteful. he is a boy who has suffered a lot in life, with a sick mother he had to provide for due to his absent father, who also died due to a life of crime — and yet jason broke free from the cycle and became something more.
he loved to learn, to go to school, to play sports and to help people. he loved being a hero, even when it got tough, and though sometimes it was hard to remember, he always tried to stay on the bright side of things.
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it's one of the main reasons bruce is so unable to process and accept his son's return, because to him, the person who came back is not the son he lost. though, that is another conversation entirely.
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on the one hand however, i can see why jason's current life story might be more appealing to certain readers (and depending on the work, fanon or canon, it can makes more sense). since now that he's broken out of the cycle of abuse, he can use his strength to protect other vulnerable people. the true 'people's hero' in a way batman and other adjacent vigilantes can not be.
it is just a little regrettable that to fulfill this, he and his family must adhere to classist stereotypes to make it more believable. after all, jason was very much the 'people's robin' even without all the retcons to his character. he has always stood up for people who couldn't do it themselves.
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thankskenpenders · 9 months
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So I wrote a whole long thing about Amy's tarot cards, but what about, you know... the rest of the Sonic Frontiers DLC? The new alternate story route, the hours of new gameplay, all that?
Having now played it, I'm not sure Sonic has ever had this specific combination of good ideas that make the future of the series look bright, and execution that I fucking hate.
(Full spoilers ahead.)
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The good
There's a lot to like here, conceptually.
First and foremost, Tails, Knuckles, and Amy are finally playable in a new mainline 3D Sonic game for the first time since 2006! Seventeen years! We've been begging for this for so very, very long. Nature is finally truly healing from the fallout of Sonic '06. Early on I hedged my bets and expected them to be locked to Cyber Space or something like that, assuming that there was no way they'd be fully playable in the Open Zone. But sure enough, while they're a bit limited compared to Sonic, they're still all full-blown characters with skill trees to unlock and lots of exploration to do.
We also got a more bombastic alternate final boss fight, after the first take on The End kind of underwhelmed. And it's obvious that Sonic Team has listened to our pleas to focus on the 3D platforming over the forced 2D sections, and to reduce the amount of automation in the level design. This update is chock full of Actual Platforming. Wow! I can only pray this means we never get an area as agonizing to explore as Chaos Island again.
Sure, there's still some jank - especially with Knuckles' movement, which is kinda rough. But if this is the stuff they're trying out so that they can refine it further for the next game, then I'm really excited.
On the other hand, good fucking lord is The Final Horizon tedious. And that tedium sapped most of the fun out of it for me.
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The frustrating
The new scenario massively increases the difficulty over the base game, seemingly out of a desire to give the hardcore players who were posting speedrun videos and whatnot more of a challenge. It's the Super Mario Bros.: The Lost Levels of Sonic. This difficulty comes in many forms throughout your playtime, some worse than others, and continues to ramp up over time.
Rather than giving you a tutorial level, the new scenario dumps you directly into a remixed version of the final island and makes you do some fairly precise platforming with Amy, Knuckles, and Tails - new characters with new movesets that you won't have any experience with. You'll also need to find character-specific Koco that give you free levels, because Sonic's friends all start at level one and certain locked moves in their skill trees will be mandatory to progress. They don't even have Cyloop unlocked at the start. And because they're all low level, that means you'd better steer clear of the beefed-up bosses scattered around the map, which will absolutely annihilate Sonic's friends. (I honestly just avoided them and never bothered beating any of them, not even with my high-level Sonic. I have no idea if they're beatable with the others.)
None of this is explained to you particularly well. I spent my first few minutes with Amy wondering why the attack button did nothing, only to eventually think to check her skill tree and realize that I had to unlock her basic attack. If you don't bother to take the time to read through the skill trees, you'll very quickly find obstacles you have no way of getting past with no clues as to what exactly you're supposed to do.
Adding to this confusion is the fact that objective markers often tell you to go half a kilometer into the sky, and you'll have no idea how to get up there because all of the relevant platforms are out of your draw distance. Many objects seem to only pop in for me when I'm within about 60 meters of them, which isn't a long distance for a high-speed open world platformer like this. I was having this problem running the game with high graphics on PC, so I can only imagine how obnoxious it is on Switch. I'd frequently find myself poking around nearby clusters of platforming objects and praying that they'd lead me to a spring, rail, or cannon that would eventually point me in the direction of the floating objective marker.
There were always complaints about the art direction in Frontiers and the way it relies on floating rails and prefab platforms that are visually disconnected from the natural scenery of the islands, but it's even more dire here. The new platforming sections are dense and complex, but they seemingly didn't have the budget to change the topography of Ouranos Island at all, so it all takes the form of these prefabs. It very strongly gives the vibe of a Forge creation in Halo 3, back when there were no blank canvas maps and people just had to make "new maps" by jamming a bunch of shipping containers and barricades together in the sky above one of the default arenas.
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I was still more or less having fun, though, despite the jank. It's a big creative swing, I told myself! They're trying stuff out! They're experimenting!
And then I hit the towers.
The towers are agonizing because they're SO close to being great. The logical part of my brain understands why some people love them, but god, I just fucking hate them. The platforming there IS cool! These layouts are cool! The individual challenges along the way are a bit tough, but totally doable. You know what's not cool? Making one mistake and slowly falling 800 meters all the way back down to the ground, forcing you to start over. Because none of these towers have checkpoints. For me, this one decision transforms what should have been a fun set of platforming challenges into a massive, unfun difficulty spike.
I enjoy some masocore platformers, but those are typically games with quick deaths and restarts like Celeste, Super Meat Boy, or VVVVVV. Hell, the Mario games tend to get way more difficult than the average Sonic game, and those are obviously all great. Quite frankly, unlike those games, Sonic Frontiers is nowhere near tight or polished enough to make this difficulty feel fair. Bits of jank that I could ignore in the base game due to its lower difficulty are now matters of life or death. Missing a jump because I boosted off an incline in a way the game didn't like for reasons I don't understand is not fun. Falling off a tower because the camera was pointing in the wrong direction while I was in midair and I couldn't see the next thing I was expected to homing attack is not fun.
And it's such a jarring spike when moving from the base game to the DLC that it feels like the game is suddenly quizzing me on skills it never bothered to instill in me. Maybe if you've spent the last year labbing out the movement tech in this game this is all a no brainer, but for the average returning player it's a kick in the dick.
I'm sure I could've beaten these towers normally if I gave them enough tries. They aren't the hardest thing in the world. But I very quickly decided I had better things to do with my life and turned on easy mode, which adds tons of extra springs and homing attack balloons to make all of the platforming piss easy. I wish there was a middle option between Only Up: Sonic Edition and this extreme hand holding, but when given the choice between the two I gladly picked baby mode. I just wanted to see the story.
(The new Cyber Space levels are also long, challenging, and devoid of checkpoints, not unlike the towers. But I only ever found the entrances to two of them. So I only did two. They're theoretically required, because they give you "Lookout Koco" that you need for... some reason? But in a rare act of mercy, Sonic Team put Cyloop treasure spots that give you free Lookout Koco all over the map.)
As I continued, so many little things started adding up to piss me off. Why do you only reveal like five tiny squares of the map at a time? I would've loved to find all the new 1-on-1 dialogue scenes, but not if I had to do dozens of hard mode versions of the stupid little puzzles and challenges to reveal the whole map. Why does every character need their own unique collectibles? What is this, Donkey Kong 64? Why can't I just grab this EXP for Amy when I find it as Tails? Why can I only manually swap characters by talking to an out-of-the-way NPC unlocked right before the final boss? Why is fast travel disabled? Why are the new vocal themes you hear when playing as Amy, Knuckles, and Tails so monotonous, with a single verse repeating over lo-fi beats ad nauseum? Why is the jukebox feature completely disabled throughout the DLC, even after rolling the credits? Why can't Tails homing attack? Why do I have to wrestle with the camera so much while also holding the jump button to fly as Knuckles and Tails? How many right thumbs do they think I have? Why is this animation for picking up animals in the Cyber Space levels so incredibly slow, and why can I still take damage while it's playing? Why does the stupid starfall event have to make it so hard to see what I'm doing when climbing these towers? Why does this shitty combat trial have a popup that makes it seem like I should be using the Cyloop when the actual strategy revolves around repeated parries? And on and on and on...
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The story
What about the new story? Well, there sadly isn't much to chew on here. Most of the DLC has the cast running around and finding different macguffins for arbitrary reasons, as part of some sort of plan to divide up the work on the last island so that Sonic can go train with the spirits of the Ancients and harness the power of his cyber corruption. What the fuck is an Impact Form? I don't know, but Knuckles needs something to do, so go find one.
It's a thin excuse plot meant to make you do platforming challenges around Ouranos Island, with little room for Ian to add any real flavor of his own, even though he certainly tries. Having Sonic meet the spirits of the Ancients who controlled the Titans, who are revealed to directly parallel the personalities of him and his friends, is kinda neat, I guess? It's something. The optional conversations seem to have some fun bits, including both conversations between the supporting cast and additional lore. But again, I only found a few of those because of how tedious filling out the map was.
The writing is also let down by the voice acting - or I guess the voice direction, because I know this cast can do better. Roger's voice continues to be weirdly, distractingly deep as Sonic, which was clearly something that was requested of him just for this game. (For a recent example of him going back to his regular Sonic voice, see this LEGO trailer.) The performances of Sonic's friends are also WILDLY mismatched. This is most clear when they start feeling the effects of the cyber corruption. Knuckles seems to be barely affected at all, Tails sounds like he's moderately hurt and low on energy, and Amy starts completely overselling her pain out of nowhere. The extremely strained performance makes it sound like Cindy's literally being tortured in the fucking booth. I have no idea what's going on over there.
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The final challenges
People have debated whether or not things like the towers and the new Cyber Space levels are fair challenges. What's not up for debate is the fact that Master King Koco's Trial is complete and utter bullshit, and I can't believe they shipped this.
Before you can fight the new final boss, the game forces you to do a boss rush of the first three Titans - INCLUDING the pre-Super Sonic climbing sections - with a hard limit of 400 rings. For all three lengthy, heavily scripted fights. Back to back. You can't even cheese it with the leveling system, because you're forced to do this at level 1. This all but forces you to look up speedrun strats for the Super Sonic fights so that you don't run out of rings and fail the trial.
And the real kicker? They changed the parry just for this trial! Originally, you could just hold down the bumpers endlessly and Sonic would ready himself to parry the next attack, whenever that may hit. Now it requires you to do a "Perfect Parry" with specific timing. And you HAVE to hit those parries if you wanna clear this trial and get to the new ending. Miss a few and you're probably fucked. You just have to reset. Time to go through all those fights, all those climbing sequences, all those QTEs, and all those unskippable mid-fight cutscenes all over again. This is by far the most egregious example of the DLC deciding to quiz you on new skills that the base game never required of you, and it's one of the most absurdly unfair things I have ever seen in a Sonic game.
Easy mode does make this trial easier by making the timing window for Perfect Parries much more generous, but that's all the help you get. It's still easy to lose time failing to parry Wyvern's hard-to-read animations, or to lose rings by getting hit on the climb sections, or for things to just fuck up because these fights were always kinda jank. I gave it a few shots. I looked up guide videos. I tried the Quick Cyloop and stomp combo strat that seems all but mandatory. But I quickly decided that, again, this wasn't a worthwhile use of my time. It just sucks. And I really, REALLY didn't want to overwrite all my fond memories of these Titan fights, some of my favorite setpiece moments in any Sonic game, with memories of this shit ass boss rush.
So I cheated! And if you're on PC, you should too.
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With the worst hurdle out of the way, I turned cheats back off and moved on to the new final boss. It was pretty cool. It's much flashier than the original fight against The End, that's for sure. It's still kinda annoying, and it requires you to do very specific shit without properly telegraphing it, but it's nowhere near as bad as the preceding challenges. I was hoping for one last new metalcore song to go with the new fight, which we sadly didn't get, but at least the new version of I'm Here is good.
The ending is... mostly the same, with a couple altered scenes that don't really change anything in the long run. But overall the new finale was pretty good. I just wish it hadn't been such a slog to get there.
Closing thoughts
Sonic Frontiers: The Final Horizon wants to be three things:
A patch that adds a new alternate ending that was probably supposed to be in the base game in the first place.
An experimental take on making Tails, Knuckles, and Amy playable again, presumably testing things for the next game. And...
An official Kaizo Sonic Frontiers mod for the sickos.
The thing is, the people showing up for #1 and #2, the main things that Sega hyped up about the update, are not necessarily going to be down for #3. If they had announced some uber-hard new Cyber Space levels for the arcade mode or whatever, I'd be like, neat! And then not play them. I would never touch Master King Koco's Trial if it was an optional challenge. I would leave that for the sickos. But instead, they made the hardest content mandatory for anyone who wants to see the new Good Ending where the final boss gets an actual budget.
I'm mostly left in a state of shock that it shipped like this. I cannot believe they playtested this and decided this was the state The Final Horizon should be released in. That this should be the note Frontiers ends on. That this should be how we remember those Titan fights. That this should be the lingering taste in our mouths as we wait however many years for the next 3D game.
Armchair devs always love to say that things would be "easy to fix," but like... there really would be easy fixes for the insane difficulty and general tedium here! Add a few more tutorial popups explaining what the game expects of you with Sonic's friends. Give the Cyber Space stages and the towers a couple checkpoints. Give the combat trials more generous time limits, especially on the lower difficulties. Remove half of the map puzzles, and make the ones that remain uncover twice as many squares. Skip the startup animation for Knuckles' glide. Let me turn on the goddamn jukebox. Since so much of this update was designed around fan feedback, I can only pray that Sonic Team is still listening, and that they tweak at least a few of these things with a balance patch.
But still, after those many, many paragraphs of complaining... this still somehow makes the future of 3D Sonic seem pretty promising?
Sonic's friends are FINALLY playable again, and the focus is back to proper 3D platforming, rather than railroading players into awkward forced 2D sections in what's otherwise an open world. These are the things that they hopefully want to carry over to the next game. The difficulty? Well, that's just because it's the postgame DLC that's supposed to be the toughest challenge in the game. It's just an unreasonably cruel one of those - an example of how designing and balancing for a vocal minority of your fanbase can really hurt your game. But Sonic Team is onto something here, and I hope that they can learn the right lessons from this expansion and not throw the baby out with the bathwater.
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critterbitter · 6 months
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Asks and responses under cut!
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First to note! THANK YOU GUYS SO MUCH FOR THESE ASKS. I REALLY APPRECIATE YALL. That aside, lemme get cracking! @drakeling7413 AWE MAN THANK YOU! I just started playing B2 with a friend (we're... not doing a nuzlocke anymore because we both got full team wiped at Clay's gym. That exadrill's built different man.) But I'm glad to bring back some of that whimsey! @bluemimikyu As an eel defender I am VERY glad to hear that! Good luck with tynamo though, they evolve at a disgustingly high level and they're... well, I don't want to say weak but they're a bit difficult to use against anybody not water or flying, from personal experience. (I love eelektross though. Levitate my beloved...) @ashnesspokemon ADLSKJFLKSDJ THANK YOU!!! I have SO many thoughts about them. We've seen them as rat children. We've seen them as sad old men. Today, I offer you-- gangly teenagers interning at Gear Station and Scheming in the meantime. (Plus elesa! The more I draw her the more I love her, ah... I've always been a sucker for trios. ((looks dead eyed at botw and hollow knight))). I do intend to draw them older later on, but that's a timeline I will Not Nail Down anytime soon hehe. @64s-art-blog Emmet has eel rights, Ingo has lamp rights. (But you're right. He should have thrown eelekrik. The comedic apparel would have been incredible.) @aroacepokefan First of all (points at your user name) AYYY. (Points at this characterization of Ingo). AYYY??? Second of all, thank you I LOVE moles and drillbur's perfect. @asperanna Oh boY OH BOY OKAY SO. I am prrrrobably not gonna draw anymore conventional starters AU cause I have a lot of wips I have to handle of the current comics, BUT Ingo would have a unovan samurott. and then when he gets heebie jeebied into hisui, he would have a HISUIAN Samurrott. And then when the two samurotts meet, they would be like the spiderman pointing meme. But because this is also a sandbox, if you ever wanna run with the hisuian samurott idea please go for it! Free real estate, just remember to credit so I can sneak in and spectate the art. @submasfan SLJLDSFJSLDK TY!!!! I am definitely gonna have to slow down at somepoint so I can work on commissions again (ah... maybe I should open a patreon... to feed myself. hmm.) BUT I APPRECIATE THE EXCITEMENT. The submas brain is real. @magicfeatherbean4 (sweats) This is where I tell you they only appear for like... five lines. BUT YOU SHOULD PLAY BW! I miss the 2d pokemon aesthetic, and BW nails that in the head. ((Its okay we can sit on the sidelines and admire the muppet men do their daily commute within the depths of the train.)) @rudeboimonster I'm so glad you caught the stims! Character consistency is an important rule I hold close to my heart, so seeing people notice the little details I add makes me grin like a loon.
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jq37 · 7 months
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Seeing you describe your opinion on Wish (the movie itself) as "def do have oh boy" just has me curious now. What is it?
OK, so I let this sit in my inbox for a while because I planned to see Wish and I figured that it would be more fair to wait until I had a full picture of what the movie was before I started talking about it and...yeahhhhhhh having seen it my opinion has not changed. It's just intensified. 
MAJOR SPOILERS BELOW (lol, this got past 7k words)
And, fair warning, it's pretty critical so if you don't want to read something critical about this movie then this is your exit.
tl;dr: I think the movie Wish fails at basically everything it sets out to do and it's an absolutely awful 100th Anniversary movie for Disney. 
When I say it fails at everything, I mean EVERYTHING*. I'm going to break this into sections for organizational purposes. 
*The one thing I'll give it a slight pass on is the art style which I don't love but also wasn't like make or break for me. I would have preferred true 2D or a better implementation of the blended 2D/3D style, but if the movie was otherwise of the quality of something like Spiderverse or Puss in Boots, the animation wouldn't have bothered me. Like, I watched S1 of The Dragon Prince with no problem. I can forgive janky animation--and it wasn't even super janky. Just odd. What I can't forgive is literally everything else about the movie. 
Characters
How is this movie so full of characters and yet devoid of characters that matter? There are a million characters in this movie and basically only two of them matter: The King and Asha. But neither of them are compelling in any meaningful way.
There's a lot of to do about the last batch of Disney protags being very same-y in a quirky, all fluff and no substance way and I don't really buy into that. I don't think that Raps, Anna, Moana, and Mirabel are palate swapped carbon copies of each other. They have unique backgrounds and struggles and motivations. I feel like they're all quirky, sure. But they all also have an identity BEYOND being quirky. 
I do NOT get that with Asha. I don't feel like I have a good idea of what makes her tick at all. Like, she's kind. She wants her grandpa to get his wish. She wants to be the King's apprentice so she can help people. The queen (we'll get to her) exposits to us that she cares about people. But being kind isn't in itself an entire personality. The way Mulan is kind (defying the law to spare her father the ravages of war in his old age) isn't the same way as the way Cinderella is kind (making clothes for her mouse friends and protecting them from the cat). Asha just has a generalized want to help people, which is an admirable trait, but doesn't give us much to latch onto. It's so telling to me that in a movie called "Wish" our main character's wish is just, "To have more than just this" And yes, Disney princesses wanting "more" is literally their whole thing, but it's always more specific than that. Mirabel wants to prove herself to her family. Rapunzel wants to experience life beyond her tower. Even Snow White--the Disney princess with the flimsiest story--wants to find her true love. That's a concrete motivation! Asha doesn't feel real to me as a character. It feels like the thing that drives her is that the plot needs to happen and that's it. 
The other important character in the movie is King Magnifico who was supposed to be a return to form for Disney in introducing another classic villain but he just fails at that so hard. The idea that he could stand toe to toe with any of the OGs like Lady Tremaine or Scar or even the latest villains like Dr. Facillier or Mother Gothel is laughable. He just doesn't have any gravitas. And his characterization is so odd. You can tell that they were trying to give him a "reasonable man doing unreasonable things for a good reason” backstory (both because of some images in the film and some stuff in interviews I read) but then they just...don't actually give the backstory? Like, they imply that the backstory exists but I don't remember them going into it at all. Which like, he doesn't NEED a tragic backstory. He can just be doing what he's doing because he's evil. Ursula didn't need a reason to want to rule the seas. She's just a boss bitch and she wants power. I don't need to dissect that any further. BUT if you tell me there’s a reason your villain is doing something, I need to see that reason. I don't understand why they would include that in the movie, just to do nothing with it. 
Beyond that, he's written in such a weird way. Like, despite the "maybe he has a point" angle they seem to want to go with, he's very obviously a self-absorbed ruler--like he'll say things like, "Yeah, I am super handsome" to his wife--which immediately dumps him into the camp villain category. But he's doing the controlling things he does in the movie of his own accord to get people to stick to the status quo he set up. Fine. That's a fine thing for a camp villain to be doing. But then, at a certain point in the movie, he just uses a forbidden magic evil book (which he has for some reason) that just fills him with evil, green magic and makes him 100% unhinged all of a sudden. And that's just...boring? Like, anything interesting you might have been able to do before that point about power and control and how sometimes you make a wrong choice with good intentions is just gone at that point. It sucks because there were a lot of right answers here. You could just make him evil because he's evil. That works. You could have him be seriously convinced that what he's doing is right and be willing to do whatever he needs to do to keep things that way. That works. You could say that he started out trying to be morally upright and then slid into enjoying the praise and control just a bit too much--and I think maybe that's what they were going for. But it does not come across that way. He just seems like a dick to the point where you're kinda questioning how he's pulling any of this off. Asha asks him one question and he flies off the handle. How does everyone not know he's an asshole if it takes so little to fluster him?
So I don't like our main hero or villain. But there are still SO MANY CHARACTERS in this movie. 
You've got Asha's SEVEN FRIENDS. Yes, SEVEN. they're based off of the seven dwarves, which is cute enough but do you know what happens when you give the hero seven sidekick characters? None of them get developed at all and you have to treat them like a unit. Only two of them matter at all--Dahlia (her best friend and the one who actually does more than just make dumb jokes or, worse, nothing at all) and Simon (the one who betrays them--more on that later). There is no story reason for them to have shoved in this many sidekicks. Especially since she also has…
Her animal sidekick, Valentino. Who is a very cute goat until he gets sprinkled with stardust and boom. He can talk. Which immediately made me like him less. Flounder he aint. The whole joke with him is that he's a baby goat with a rich, deep, baritone voice. That's it. Almost every joke he makes is either about that or his butt. Boo. 
Then, there's the Queen--Queen Amaya--who is such a NOTHING character. There's no effort made to build up her relationship with the king so that her flipping on him later has an emotional impact. I have no idea what she cares about or desires. When she shows up, she's basically acting like the king's secretary, which is weird. I don't think that's what a queen does. There's a moment during a later song when she joins the "revolution" and it just has zero impact because again, it's like, I don't know who you are in any significant way! She seems nice, and I would love to live somewhere ruled by someone boring and benign, but that makes for an awful movie character. 
I almost wrote "lastly, there's the star" because I totally forgot about Asha's mom and grandpa. They're in this movie too but even though Asha's whole motivation at the start of the movie is getting her grandpa's wish granted, we never get a good idea of what their relationship is. They have like, one quick scene at the top which tells us nothing, then they're in a crowd scene later, then Asha has dinner with them later the same day and that's it. And, again, we get nothing significant. Compared to something like Mulan where you have a good idea of what Mulan's relationship is with every member of her family by the time the military order comes in or Encanto where between the musical number at the top and the first group scene, you get an entire picture, this is really weak. Again, so weak that I completely forgot that they were even in this movie. 
And NOW lastly, there's the star. Who is like, cute enough but he really makes me annoyed because I've seen the original concepts and they would have been so much more interesting! That's the case for the queen too, so I'll talk about both of them together here. 
I am sorry to inform you if you didn't already know but the queen was originally supposed to be evil too.
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She was supposed to be a part of an evil power couple with Magnifico and how dope would that have been? We've never gotten that from Disney before. Imagine! Disney Villain Song Duet! A Hot couples costume for next Halloween! An actual relationship that's developed in this movie! But nope. They unflavor-blasted her into the paper thin, placeholder of a character we have in the movie. 
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And the Star went through a couple of concepts. One, was the spirit of her dead grandpa, taking a younger form, which isn't my fave one but it at least would give her a relationship with this person who is supposedly an important person in her life, something we don't have in the movie right now. My favorite alternate concept is that originally, the Star was supposed to be her celestial love interest. And listen, anyone who's followed me for long enough knows that I am a big advocate for platonic relationships and FRONTING platonic relationships. I don't think that a story needs a romantic relationship to be compelling and I think forcing one in almost always makes it worse. But there is NO central relationship in this movie to carry it. Asha has too many friends for any one of them to make a serious impact so it's not a friendship story. Her mom and grandpa are nothing characters, so it's not a family story. She interacts with the star a lot, but that's basically just her talking to herself because the start doesn’t talk. So nothing is really there to latch onto. If they'd decided to go with the romance angle, it would have forced them to focus on at least ONE relationship and it would have been a nice way to throwback to classic Disney movies from the past. Much better than just sticking her with SEVEN WHOLE USELESS FRIENDS. Literally, all they provide is backup vocals in the fight song. Special Dishonorable Mention to Gabo. Man I hate that dude. 
So, to recap this section, Asha's personality is only sketched out in the loosest possible way, King Magnifico is entirely half-baked, and there are so many side characters that no one can form meaningful relationships with each other. And it's really a shame because (1) they very easily could have pared down the cast and (2) very recently Disney put out Encanto which handles a large cast beautifully. There are a ton of Madrigals but I can tell you what the deal of each and every one is. This could have been done well and they fumbled so hard. 
Concept
OK, so next up is the general plot and concept. This story takes place in the city of Rosas which is ruled by King Magnifco. It is supposedly a paradise, but much like a YA dystopian novel, it has a twist: When you turn 18, Magnifico takes your wish away from you and puts in in his wish room with the promise that it might be granted at one of the monthly wish granting ceremonies. Once your wish is taken from you, you are "unburdened" and you're "free" from having to pursue it. You don't even remember what it was. 
There's a kernel of something interesting there. A ruler making his subjects docile, placid zombies that won't challenge him by taking away their ambition? That's interesting. People willingly giving away a part of their heart to dull the pain of trying and failing? Interesting. Someone doing this with no ill intent, but rather genuinely thinking that this half-existence is better than the heartbreak of the alternative? Interesting!
But the actual implementation of this idea? Ughhhhhh. 
So first off, just logistically, Magnifico grants one wish a month more or less (Asha says once a month and in his villain song, he said he granted 14 wishes "last year"). So like, realistically, most of these people have to know their wishes will never be granted, right? Because of like...how math works? Asha acts like it's a big shock when she learns that most wishes won't be granted but like girl...math. 
Secondly, there are two moments that are meant to imply that having your wish taken away turns you into a shell of yourself. Asha's friend (who betrays her) Simon is said to be all sleepy and more boring since he turned 18 and had his wish taken. And then, later in the movie, we see two new residents have their wishes taken, and they look a little disturbed after it happens. But, here's the thing. NO ONE ELSE IN THE MOVIE ACTS LIKE THAT. Asha's mom and grandpa act like normal people. So do all the other characters. It’s not consistent enough to establish that this is what’s on the line. Does taking your wish away make you a robot or not?
And does everyone just have one wish? I know I could fill a full sheet of paper, front and back, with things that matter very dearly to me. If you took away my wish to write for TV someday, that would still leave my wishes to travel the world and get a comic book adaptation of one of my novels and a whole lot of other things! Does taking your main wish away make you lose your ability to form new wishes? Logistically, how does any of this work? And you can't just say, "It's a metaphor. Don't think too hard about it," because there's a scene where the citizens start asking these questions. Like, "What happens if we have a new wish than from when we initially made it?" As if having unnamed side characters ask the questions first will alleviate the need to answer them. It's not lamp shading at that point. You're just being lazy. 
Also, this is more a me thinking about the implications too hard than an actual plot problem but if he's taking the wishes at 18 I feel like a lot of peoples' greatest desire at that stage in their life is, "I want a romantic partner." And if the central conceit of this premise is that once your wish is taken, you stop wanting to pursue it then the city of Rosas is gonna have a population Collapse problem very soon. 
The characters--especially Asha--get so emotional about wishes. It's like they're giving a My Little Pony: Friendship is Magic speech every time they talk about it (except MLP has MUCH better writing). It's bizarre to see Asha's mom get her wish back and be like, "Oh my wish. My precious wish!" when she doesn't act any differently than a normal person before or after she has it back (Sidenote: She says this and she's holding the wish ball but we never see what that wish is and that's maddening. Why do I know what the dream of every patron in the Snuggly Duckling is, but they didn't show that? Ridic.) It almost is like, being in contact with a wish ball is a quasi-religious experience that drives the characters’ actions (Asha and the King are both totally enraptured while singing together in the Wish Room), but because we, the audience, are very much not in contact with the wish balls, we're not getting ANY of that. 
Anyway, to recap this section: the central premise of how wishes work and how taking them affects people is not treated consistently or explained well, which makes the stakes feel very undefined and sloppy. 
Pacing
This has to be its own section, because it's the thing that baffled me most when I watched this movie. So, here's the setup. Asha is going to interview for the internship with the king. She wants to help people and she has the secondary motive of wanting to try and get her 100-year-old grandpa's wish granted because he's not getting any younger. 
Here is the entire sequence: Asha is led into the interview by Queen Amaya. Asha is awkward but makes a good enough first impression that Magnifico is moved to show her the wish room (for some reason). They sing a duet about the wishes where they’re both dazzled by the Wish balls. During the song, Asha finds her Grandpa's wish and after the song, she asks him to grant it. He looks at the wish and says while she has good intentions, it's too dangerous to grant--as are most wishes. She asks why not give them back then and he immediately flies off the handle and starts ranting about how HE decides which wishes get granted and what everyone deserves! 
Their first meeting and him showing his true colors happens in the SAME SCENE. It's like 7-10 minutes and they just RUSH through all of that. And it's like, why? Did they really need to get to that dumbass star song (we'll get to that) faster? 
I know that he isn't a twist villain so we don't need to keep the fact that he’s the bad guy under wraps. And, the way the story is structured, she needs to learn what he's doing before she can rebel against him. But it's not gonna be a big, impactful moment if you're rushing from beat to beat like this is an essay that's due in twenty minutes and you started five minutes ago. 
And it really makes you wonder, if Asha can blow the whole lid off this conspiracy within ten minutes of meeting this guy, why is this not happening more often? Between how obviously smarmy the King is, how paltry the wish granting system is, and how easily Asha was able to start asking questions and get him to blow his top (something that happens again later when the citizens start asking question–it literally drives him into his villain song) I don't believe that this wouldn't have happened earlier (Sidenote: Finding out that it HAD happened earlier and that Asha is the latest in a line of failed apprentices who questioned him? More interesting premise). 
So to recap: I have no idea why this movie is paced like this but it's not doing it any favors. 
Humor
Humor is very subjective so you can take this with a huge grain of salt but I think this is a deeply unfunny movie. 
The jokes fall into about three main categories:
(1) Quirky Humor: This is like Asha babbling and tripping over her words. The scene in the trailer where she's like, "Is my face drooping?" is a good example. It's not really a joke but it's clearly an attempt at humor that I don't think meets the mark. It's also in the songs with, for instance, the animals or the King saying slang that doesn't match how they talk or you'd expect them to talk at all and it just feels deeply incongruent, not funny. 
(2) Referential Humor: This is probably what bothered me the most because it was just so so very eye-roll inducing. And listen, I love a good reference. Enchanted is my favorite movie of all time. I don’t begrudge them for putting a few references in their 100th Anniversary movie. But ugh. There is a scene after the king's gone crazy where he's destroying wish bubbles for power and he's like, looking at the wishes and making a quip before he crushes them. And for the second one he goes, "Oh you want a nanny for your kids? Definitely  POPPING this one!" And he might as well have looked at the camera and said, "Get it? Get it?" and it took 6 months off my lifespan. (Sidenote: He he does a direct ref with the first two wish bubbles--Peter Pan and Mary Poppins–and then he just makes a general ref to the concept of true love with the last one and it's like, come on at least rule of threes this if you're gonna do it. Commit to your awful bit!)
(3) Kiddie Humor: This is where things get especially subjective because maybe a little kid would find this stuff really funny and they are a part of the target audience so that's valid. But it doesn't add much substance to the movie. This is like the goat being like, "I found a secret passage with my butt" or leading a chicken choir or singing the line, "So that's where all the balls of gas come from" while sticking his butt in the air--a lot of these have to do with the goat and his butt now that I think about it. 
I think I only laughed at one thing in the movie that was meant to be at least partially funny--when the Queen interrupts the fight song and everyone is like "Oh shit, we're busted!" before she starts singing along. 
So to recap: Sometimes a movie has a weak story but it's super funny and that makes up for it. This is not one of those movies.
Music
This is the one thing I already knew before I watched this movie: The music in this movie is bad. 
Like, fullstop, no qualifications bad. Not bad for a Disney movie. Not bad for this story. Just bad.
I was a little confused by the choice to pick a pop artist instead of someone who specializes in musical theater style music for this project, but a more pop-y musical doesn't automatically mean a worse musical. Sure, maybe it's a weird choice to pay homage to the past 100 years of Disney movies, but it could be good. I love Six the Musical.
But that's the problem. The songs aren't just unfitting. They're not just un-Disney. They're fully BAD. They feel so half-baked and God, I've never been so assaulted by slant rhymes in my life. Like, this bothers me to the point where I have to go through the entire tracklist. I can't just make a blanket statement, I have to show you what I mean:
1) Welcome to Rosas: This whole song sounds like someone listened to “Where you Are” from Moana (the "consider the coconut" song), “Belle” from Beauty and the Beast, and “The Family Madrigal” from Encanto and was like, "I could do that". And then they couldn't. It's not really catchy and it's pretty repetitive. Super forgettable. 
Worst Line: Honestly, this song is too boring to have a worst line. 
2) At All Costs: This is the duet that Asha and Magnifico sing. Before I saw the movie, I thought it was going to be Asha singing about a wish and Magnifico singing to his wife to set up the eventual rift between them but that was before I realized that this movie doesn't believe in relationship building. Some of the movie's worst musical sins are on display here. Turns of phrases that seem like they were written by AI and bizarre syntax. 
Like what does, "You pull me in, like some kind of wind" mean? That's not what wind does. Why would anyone ever say, "Felt this? No, I haven't" instead of "I haven't felt this?" That's so awkward. 
Worst Line: "Leave you here, I don't wanna. I wanna [promise as one does]." My feelings about this line could be a whole other essay, but I've been writing this for 2 hours already so I have to move on. 
3) This Wish: This is the big "I Want" song and it fails on several levels. It fails in comparison to all the songs it’s standing in the shadow of--like the last “I Want” song we got is, I believe, “Waiting on a Miracle” and man! How can you not feel for Mirabel after watching her go through everything she goes through at the start of the movie and it getting topped with her being excluded from the family portrait? You see all the build up (including the implied build up from before the movie started) and you see why it's all bubbled up to the point where she has no choice but to sing about it! With Asha, there isn't a whole lifetime of angst that's bubbling up to make her sing this song. Everything that's happened to her has happened over the hour of like eight hours tops. She meets the king, finds out about the king, realizes the whole system is bad, and then gets into an argument with her family who's drunk the Kool-Aid and doesn't wanna hear what she has to say (which makes no impact on us because we have no idea what their relationship is). That's it. It doesn't feel like the movie has earned the song.
And then with “Waiting for a Miracle” the music itself is plaintive and soaring. Like, I just paused writing to listen to it and I couldn't help but sing along and pour a little of my actual IRL "I Want" energy into it. It's a song that feels very real. “This Wish” isn't any of that. And it's not the actresses' fault! She's pouring her whole heart into it and she consistently does all movie. But the song is just, bland. Like I said, "I want to have more than this" is too weak a hook to hang your whole song on–especially when it’s the song that’s supposed to be the thesis of your whole movie.  
Worst Line: "So I look up at the stars to guide me/And throw caution to every warning sign." That's not a thing people say and also it doesn't mean anything. If anything, it sounds like she's saying that she's being extra cautious at the warning signs! You can't just throw words together haphazardly and expect them to retain their meaning!
4) I'm a Star: This is, imo, the worst song on the whole track. A friend of mine described it as sounding like a song from a preschool science show and that's exactly it, but there's more to it than that. 
First of all, a big part of the reason this song exists is to set up the fact that humans are made of stardust because that's a plot point in the climax. But there didn't need to be a song about that. That would be like if Frozen 2 had a song about how water has memory. But like, OK. If the song was a bop, it wouldn't matter that it was superfluous. Haus of Holbein in Six does NOT need to be there, but I enjoy it! I do NOT enjoy this song however. 
This is something I alluded to earlier, but this soundtrack in general and this song specifically sounds like it's trying to do LMM's schtick but poorly. And I know some people don't like his whole style of music (I personally like it) but love him or hate him, his style without his skill? Awful. The presentation of fun facts in the middle of a fun song makes me think of his "Look it Up" in “Shiny” or "That's true" in “A Winter's Ball”. And there's a part where a turtle (we'll get to the talking animals) sings "See we're all just little nebulae in a nursery/From supernovas now we've grown into our history/We're taking whys right out of mystery, closure/Now we're taking in all the star exposure" And it really sounds like someone doing their best to emulate Lin's flow in things like Mirabel's aside to Mariano in “The Family Madrigal” or any number of songs I could name from Hamilton. But it just falls so flat here. It sounds so preschool and cheesy. And not preschool in a fun way. Backyardigans would never. 
Also, this song is sung by a bunch of talking animals (the Star gives them the ability to talk) and I find them so obnoxious. They say stuff like, "Did we just blow your mind?" with the "boom" sound effect and I hate it. Maybe kids will like them, I dunno. I refuse to get into it further. 
Worst Line: This song completely misuses the word allegory, which I hate, and it rhymes it with "excitatory" which I hate more (and I am saying this as someone who has made peace with the fact that Schwartz rhymes "nasty" with "flabbergasty" in Disenchanted) but there is only one line in this song that can be considered the true worst line because it's my least favorite line in the whole movie. A dumbass, stoner-sounding deer named Bambi (boo) sings, "Ooh, I'm a star! Watch out world, here I are"
They rhyme the word star--not a hard word to rhyme at all--with HERE I ARE. 
I firmly believe someone should go to jail for that. 
5) This is The Thanks I Get?!: This is the much anticipated and extremely disappointing villain song. There's just no gravitas and it's not clever enough to be very fun. It's just kinda bopping along which is eh, kind of fun at best, but like everything else in this movie, doesn't leave an impact. A musical number doesn't have to be obviously sinister like “Be Prepared” or, the holy (unholy?) grail, “Hellfire”, to be impactful. “Mother Knows Best” is bright and filled with false cheer but it still works because we can see the manipulation that Gothel is doing and she spins Raps around in mental circles to keep her docile. This is just an egotistical rant--and not even in a fun, Gaston kind of way! (Sidenote: Gaston is a good example of a villain who is preening and pompous and kind fo campy, but who you see why he’s beloved AND he can be menacing when the scene calls for it). 
Also, it's so full of weird slang that Magnifico doesn't use at any other point in the movie. "Peep the name", "Ungrateful much", "Mmm, are you sure you're not the prob?" It's like he suddenly got possessed by Urban Dictionary. It's bizarre. 
It also comes weirdly late in the movie, which isn't a complaint, just an observation. 
Worst Line: I think "peep the name" is my least fave but, because I already said that, the opening lines of this song are, "I can't help it if mirrors love my face. It's genetics! Yeah, I got these genes from outer space" and that's such a weird thing to say. I got these genes from outer space? He wasn't even there for the star song so what the hell does he mean by that?
6) Knowing What I Know Now: I feel like this is the song that had the most potential. But for all its build, it never builds to anything. It starts and ends so abruptly (which is the case for multiple songs on this list). We don't really get to know any of the characters well except for Asha so them joining the revolution has no impact. The Queen turning on Magnifico really doesn't have much impact. 
(There's a line in this song where a character sings, "I was sweet but now I'm something else" which is so funny because we literally know nothing about her except that she surprises people when she's in a room which, lmao, me too. Fully forgot you were in this movie, girl). 
Worst Line: "The good in him, I've watched it melt". There's technically nothing wrong with this line but I hate it because melting with regard to emotion is never, "Oh, his goodness is melting". It just hits the ear so wrong. You can watch the good in him disappear or fade or vanish. Not melt. Hearts melt. 
There's also a reprise and a credits song but I have talked about the music for too long as is so to sum up, there is not a single song on this list that I will ever purposefully listen to for enjoyment ever again and there are a few lines that I feel calls for someone being forced to go to whatever the musical version of the Hague is to explain themselves. 
MISC
This is just a section for things that annoyed me that didn't fit anywhere else. 
There's a moment where Asha sees Star which is a star that has fallen to earth and is shaped like a star and she's not able to put together than he's a star until she looks up at a ball of yarn that's tangled in the trees and sees that the yarn is shaped like a star...which again, Star is ALSO shaped like a star! Baffling. 
Gabo at one point makes a comment to the effect of, "Wishing on a Star? Grow up Asha, this isn't a fairy tale." And it's like, dude shut up. Your king is a sorcerer. This movie isn't funny enough to pull off that kind of wink to the audience. 
The actual funniest part of the movie is when a talking mouse (not a thing that usually exists in this world) runs onto the Queen's shoulder during a big speech in front of a crowd and not only does no one notice, but she has no stronger reaction than if a messenger was telling her that her dinner was ready. And not in an underreaction for the purposes of a joke way. Like, in a they forgot to write in a reaction for her way. It's so unintentionally hilarious. 
They specifically set this in the real world–off the coast of the Iberan Peninsula–but I didn’t get any of that influence in any significant way here. It could have been any generic island town. Rosas sounds like a Spanish name and “Welcome to Rosas” there is some dancing that looks like traditional Spanish dancing. But on a whole, it feels pretty bland. When I think about studying abroad in Spain, one of the big things I think about are all the moments with food–patatas con bravas, pan con tomatae, paella, and so so much coffee. The only food I remember from this movie are the novelty cookies Dahlia is always baking. Which is wild to me because their last big musical was Encanto and you could feel the cultural influences in every scene and it was seamless. This wouldn’t even bother me if that hadn’t made a point to set it in a specific part of the real world and call it out. 
A lot of the dialogue is super expository in a way that both makes me think the writers think we’re stupid and that they realized at certain points that they forgot to establish things but instead of fixing the script they just shoved in a line. Like, to the first point, there’s a part where Magnifico crushes a wish and it’s very clear that he’s getting a high from it. But instead of letting the moment stand he’s like, “Oh yes. Who knew crushing wishes would feel so good? I must continue to crush wishes so I keep feeling this good feeling,” and it’s like…why did you need to say all of that? Old Power Rangers episodes have their villains monologue less than that!
This movie opens on a storybook–just like Snow White–and it has a voice over of Asha narrating the history of Rosas as the pages flip. Not a bad idea–until you push into the scene and realize she’s telling all of this to…her grandpa? Who is 100 years old and lived through all of this? What? Why not have that scene be a kid flashback and the story is being told to her? Or have her be doing the little kid thing of telling a story to an adult? Either way, that would help establish their relationship which is ostensibly very important to this movie. Or, wild thought, just have her be telling this story to kids! Like Mirabel explaining all the Madrigal gifts in Encanto! Like, if you’re gonna take cues from that movie, at least go all the way so your movie makes sense. 
It’s very unclear how Star’s magic works. It seems like he mostly just gives wildlife the ability to talk. I thought he was just granting wishes but he never does that to any of the humans. And I find it hard to believe that the wish of every animal (and mushroom)  in this movie is just to be able to talk.
Easy Fixes
And all of this is compounded by the fact that this isn’t just any random movie or even any random Disney movie. It’s the *100th ANNIVERSARY*. You only get one of those and this is what they wasted it on. My hopes were really high here! I was expecting a lot of love and care to be put into this one, but it just fell absolutely flat. It feels so rote, so by the numbers, so lacking in care. It feels like the shell of an outline of a movie that relies on the fact that we know what a movie of this sort should be and can fill in the blanks. 
And the worst part? The absolute worst part?
IT WOULD HAVE BEEN A REALLY EASY MOVIE TO FIX. 
Like, I’m serious. If you watch this movie, you will be able to, off the cuff, name tons of things that would have solved problems without breaking a sweat. 
For instance, just cutting her friend group down from seven to two would have helped immensely. If she, Dahlia, and Simon have a Three Musketeers relationship, then when he betrays her to the king, it actually means something now! 
For a bigger but still obvious change, why not have Asha have an existing relationship with Magnifico? So then this story can be about her losing faith in this relationship she’s had for a long time after she’s seen behind the curtain and become jaded over time and not a 7 minute “Don’t Meet Your Heroes” speedrun.
And making it clear what taking a Wish from a person means–and following through with that portrayal all movie–would all be a game changer. Show that Magnifico’s magical wish granting still leaves the people hollow. Show that Asha is a vibrant, bright person amongst a sea of robotic adults. Show me some worldbuilding! 
Also, just hire a musical theater person to do the music. Seriously I can’t believe I have to say this? How is there not a single good song in this movie? There are DCOMs with more bangers than this. Almost every song in High School Musical is a bop. How are you getting outshone by High School Musical?
And these are just changes that preserve the bulk of the story as is. This movie could have been even better if they’d change the direction to go with some of their scrapped ideas!
This is just a movie that absolutely baffles me. I wouldn’t think it would be possible for a movie with this high of a profile to be this bad. You would think that even accidentally they’d have to get SOMETHING right. But they really don’t. I can’t recommend this movie, even for a fun-bad watch. It’s like eating unsalted saltines while you have dry mouth. Just watch a better movie. And here are three movies I think are more in the spirit of Disney’s 100th anniversary than Wish:
(1) The Princess and the Frog does literally everything that this movie is trying to do but better. You’ve got a movie that used a 2D style in the 3D era. You have integration of cultural elements–in this case New Orleans in the 20s. You have a classic princess story with the classic trappings: romance, villain, fairy godmother. You have a rocking villain song. Hell, you even have a wishing star motif! 
(2) Encanto is the latest Disney movie of the modern era to have that classic Disney magic, imo. It sidesteps a lot of the classic Disney tropes–no princess, no serious romance (Delores and Mariano end up together but it’s very much a side thing), no villain beyond generational trauma–but it still feels musical and magical and full of character and life. It shows that you can keep the big emotions that we expect from Disney even with more modern sensibilities. 
(3) Enchanted is my favorite movie of all time so I’m biased, but I still firmly believe that it stands as a better movie in general and tribute to Disney specifically than Wish. THIS is how you do an homage. The whole plot is a loving roast of all the quirks of classic Disney movies, but it’s also a sincere story that stands on its own. It has references to old movies, but they’re integrated very naturally. And it’s funny enough to get away with things like a character mid-musical number being like, “What the hell is happening? Why is everybody singing?” without it feeling like lazy, “Well that just happened” humor. And the music is so good! 
(A quick note on the music btw: Most of the songs in Enchanted are musical theater style songs but there’s one song near the end called “So Close” which is like a pop ballad. And it totally makes sense why they’d depart from the musical theater style in that moment in context but, even if it was jarring and totally unfitting for the movie, it’s still objectively a strong song. Out of context, it would be a great, sad, romantic song. And if the music in Wish was all like that–good but unfitting–this would confuse me less than it does.)
Anyway, I would shell out a LOT of money for a making of documentary for this movie in the style of the Frozen 2 one because as writer and a fan of a lot of Disney’s past stuff, it is completely beyond my comprehension who a team of accomplished people get together to create the 100th Anniversary project with their vast resources and produce this. It just doesn't feel like a movie with any serious care put into it. Which is separate from quality, btw. I don’t like the movie Raya very much but I think it’s obvious a lot of care went into it and I respect this. Wish feels like a movie that was made to fill some kind of contractual obligation and it makes me sad because I really wanted to like it. 
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aquamarineglow · 8 months
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Things I'd love to see in the Future of the Layton Series:
Some of these are unlikely, borderline impossible. But here's hoping Apollo may grant me the gift of prophesy on just one thing:
1. The rest of the Layton Games get a HD release on mobile.
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This just makes sense! The original trilogy got a HD release, time for the prequels! And what if we get new cutscenes and content like Curious Village did? That would be amazing!
2. The entire series gets released on Switch.
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This also makes sense. Since NWOS is releasing on the Switch, it makes sense to add the original games so new fans can play all of them! Especially since the Nintendo DS is dead. Rest in Peace. 💕
3. London Life gets a sequel/reboot and is available for all regions.
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I've been playing London Life on an Emulator and it is so fun! It's a shame my region never got it!
My hope for the future is that if Spectre's Call gets a HD release, it will include London Life for everyone! But this version will include characters from Miracle Mask and Azran Legacy!
And here's a fun idea: what if befriending Dimitri Allen unlocks the ability to use his time machine! Unfortunately, it doesn't work perfectly; it can only take you twenty years into the future. So you can meet and befriend characters from Mystery Journey and Mystery Room!
4. Layton Brothers Mystery Room Sequel
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It's been ten years since the mobile game was released and it's been largely ignored by Level 5. Until recently, with Alfendi's cameo in the anime, and then the manga series. It's clear that there's still love for this game. I think it's perfect time for Alfendi and Lucy to get the sequel they deserve! I'd love to see how they are doing!
5. Layton's Mystery Room Sequel/ Layton Mystery Detective Agency Season 2
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I know Katrielle's game and anime wasn't the best received, but I think the series has a lot to offer! With the return of Layton and possibly an appearance from Alfendi, I believe the best is yet to come! Also, we still don't know the backstory of Sherl.
6. Lost Media gets found:
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What is Professor Layton and the Phantom Thieves? What is Professor Layton Battle Royale? What is Professor Layton and the Deathly Mirror? I have no idea. But I'd like to know.
7. Roid Artwork
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I don't know much about it, but I believe Level 5 had some kind of mobile app where, amongst other things, you received really cute artwork of various characters. Most of if the ones I've seen are poor quality, so I think it would be great if the Level 5 Twitter said, "check these out" and released HD images, including ones we've never seen before.
8. More Games
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So, the original series was a trilogy. And the prequels were a trilogy. So what if NWOS is the first entry in a new trilogy, starring Luke in America! The Detective Triton Trilogy!
Also, it's been a while since Professor Layton's first and only crossover game. What about another? I don't know much about the Phoenix Wright series, but a crossover between Apollo Justice and Alfendi/Katrielle could be fun?
9. Rook and Bishop
This message is for Akihiro Hino's eyes only. If you are not Akihiro Hino, please skip.
Hey, Akihiro Hino. I know you read my blog. I will give you £29 and my ham sandwich if you put Rook and Bishop in the new game. They don't even have to do anything, just stand awkwardly in the background. It would be hilarious because nobody would care. Everyone wants to see characters like Flora, Emmy and Descole. You put Benny in LMJ and nobody cared about him. Do this for me.🥺
10. Flora
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Just.... Acknowledge her existence in some way. Let her appear in NWOS. Give her something to do.
11. Mangas Series
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I was so happy when it was revealed that Level 5 was making a manga series about Mystery Room. I can't read Japanese, but I just love the artwork. So expressive and fun! Completely different from the original 2d sprites.
So I was thinking, what if they made a manga about each of the original games? I don't mean like the Cheerful Mystery Manga, but with beautiful artwork that followed the original stories, maybe with new scenes? I'd like that.
Feel free to add what you'd love to see for the Layton Series! No matter how impossible it sounds! If the list is long enough, at least one thing has to come true, right?
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journalsouppe · 1 year
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Here's one of my favorite spreads-- Professor Layton and the Curious Village!! I absolutely love this game and cannot wait to play the sequels!
Writing typed below!
Rating: 8.5/10 Played: Spring 2023 Port: HD mobile (iPad) Favorite? Y Replayable? Y Recommend? Y Series: Professor Layton
Comments:
That tower is insane
Omg I love the memopad, I feel like I'm on Blues Clues
I love the mystery surrounding the tower
omg are we building a robot dog?? -> yes <3 Hot Dog
Omg crash box match puzzle!! ... WHAT THE FUCK
Layton: ew this bottle is so gross. Luke stick your hand in there
What if we were germs in a glass jar and we held hands
Layton you better have Luke on a leash or smth he better not get kidnapped oh my god I am so stressed
Luke is softie for animals T^T <3
A WORM'S DREAM
STACHENSCARFEN omfg not the ace attorney name
veil of night my beloved <3
that old man is BOOKING IT
matthew is the only real one
love the chess puzzles
gorgeous grave statue
these inn items??? T-T
sewer time
Luke: don't worry professor! No one would ever dream of stealing the Layton mobile
Layton: .... Just what do you mean by that Luke
THE FERRIS WHEEL???
Omg layton in a crown
I like how all the tower puzzles are difficult
don't like the creepy lady
is everyone a robot??
YEA A LOGIC PUZZLE
the flying spike ball is insane
He just built the sail??
The ending was SO SWEET T^T
Game Dev Notes:
Beautiful animated scenes
iconic and calming music
stunning 2d art (character and environment)
great range of puzzle difficulty
interactive background and collectibles
different rewards for finishing puzzles
recap questions to see if you were paying attention to the details
great interweaving of puzzles into the story
interesting overall mystery
ability to explore both before the end and after (& gold layton if you solve everything)
Summary:
I absolutely love this game. It's so charming and sweet with a fun story surrounding puzzles. I love the characters and I love their little quips. I love the range of puzzles and how some of them have historical context. It's such a simple concept that was executed very well. Although the story isn't ground breaking, it was still really fun and shocking. It reminds me a lot of an ACD Sherlock story as it's just another one of Layton and Luke's wacky adventures. It is also set up in the perfect way to allow both sequels and prequels (which is what did happen lol). There's a ton of added replayability such as bonus puzzles, finding every furniture piece and arrangements, finding the charms, etc. It's so interactive and doesn't punish the player at all. This is an amazing puzzle game and there's no shame to not knowing the puzzle answers. You don't get full points if you mess up but that's fine as the picarats don't affect main story gameplay. I am so exccited to see how the sequels expand on the characters, especially Flora! She seems like a very unique character and I am so excited to see more of her. I am also just so happy to finally experience the beautiful music I have been listening to for years in the game. The music is so incredible and charming, it makes me want to find a nice, small European town to explore. What a great game and I am excited for what's next! Hopefully in time for the New World of Steam!
All of the stickers I got from Daiso. If you are interested in the materials I use you can check out my pinned post in my blog!
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imagitory · 7 months
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Review: Wish (2023) [SPOILERS]
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Evening, everyone! Tonight my mother and I went to go see Disney's most recent film, Wish, which fortunately came to theaters in my area right before its formal American release date. I'd been very curious to see how this tribute to Disney's last 100 years of filmmaking would turn out, and now that I've seen it...well, I have to be honest, I was a little disappointed. I want to be very clear both that I was going into this with a rather sunny outlook and that there are things I really liked in this film...but overall, it felt like a lot of the good ideas it had were only half-baked, and I found myself -- forgive me -- "wishing for something more" than what we got.
For a more comprehensive deep-dive...a cut!
The Good!
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+The single best element in this film for me was Chris Pine's performance as our villain, Magnifico. There are definitely some things I can critique about Magnifico's overall storyline and "character arc" further down, but Chris was clearly having a grand old time being an egotistical, sassy jerkwad, and it totally showed. Even in his villain song This is The Thanks I Get?, which just screamed "passive-aggressive abusive parent," you can hear how much fun Chris was having in the studio, recording it. I just about always enjoyed when Magnifico was on screen, and I actually did really like the idea that a lot of his villainy is rooted in him being obsessed with control over everyone and everything. In a weird way, Magnifico's turn to the Dark Side parallels Anakin Skywalker's in the sense that he lost so much in the past that he's determined to never lose anything important to him again -- especially the power he's accrued to make himself feel strong, after having felt so powerless. I find that very interesting, and I kind of wish that aspect was really highlighted more in the story, but we'll talk about that later.
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+Asha was a likable enough heroine, even if I found her to be a lot like a two-way fusion of Mulan and Anna placed in a vaguely Snow-White-ish role in her clearly Seven-Dwarf-inspired friend group. Ariana DeBose portrayed her rather well, both acting and singing-wise. I also liked the "social justice" bent to Asha's character where she wants better things not just for herself and her family, but also Rosas overall -- in the French translation of her main song "This Wish," they even push this further by having Asha wish "to see the world happy again someday." We haven't seen a heroine really express this kind of desire for a positive change in the world since Esmeralda in The Hunchback of Notre Dame, and that's cool! Plus representation in mainstream media for previously underrepresented groups is always nice. ^.^
+As much as I don't think they all got enough focus as individuals, I liked Asha's friend group! Especially the fact that it is a friend group made up of people that are around the same age as our protagonist, which -- let's be honest -- isn't that common for Disney heroines. Often with "sidekick groups," you're more likely to have situations like Cinderella with the mice (who are more like cutesy sidekicks than equals) or Snow White with the Dwarfs (who are all quite a bit older than our heroine)...so a friend group made up of peers with their own personalities and motivations was kind of fun.
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+The setting of Rosas itself could be pretty. I liked a lot of the Mediterranean-inspired architecture, especially inside Magnifico's tower.
+The combination of 3D and 2D-esque animation was also interesting! It really served to give the film its own distinctive visual style that sets it apart from other Disney projects, which I always appreciate.
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+Star was...cute. Obviously just designed to sell plushies and definitely reminded me way too much of Kirby, but cute enough. I do think it's kind of cool that they're never gendered at all in the entire movie, because it'd be silly to think of a sweet little androgynous ball of stardust as being specifically male or female.
+I liked the idea of Simon "betraying" Asha, only to be turned into a pawn by Magnifico in the process, but not being treated unsympathetically by the story for it. Didn't love the full execution of the idea, but hey, that's what the negative section is for.
+The idea of everyone finding the power inside of themselves to stand up against Magnifico (because they're "all stars," and presumably all have the magic needed to make their wishes come true) was a little predictable, but still sweet. I have problems with how the film wrote it (which we'll get to), but the idea itself was wholesome and fitting.
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+I like several of the songs, just on their own -- I added This Wish and Knowing What I Know Now on my ITunes as soon as I first heard them prior to the film's release, and now I've added At All Costs too: it's a really pretty duet! (Gorgeous work, Chris and Ariana!) I'll leave my praise here, though, because sadly the soundtrack is going to get a lot of discussion in the less positive section.
The Not-So-Good...
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+This film being "Disney's 100th anniversary film" really got in the way of this movie telling a compelling and unique story sometimes. The whole movie really twisted itself into a pretzel trying to check off all the usual Disney tropes, and there were points that certain choices made the story seem incredibly stilted. For instance, one common Disney trope is a dead parent, so of course Asha has lost her father -- but we learn so little about him and he ends up playing such a small role in Asha's arc and story that it seems like an unnecessary detail. Asha's grandfather honestly plays more of a role in Asha's motivation throughout most of the film, so it would've made just as much sense to have Asha's grandfather be the one who believed in stars having power, rather than her father. Another example is the concept of the cute animal sidekick who's just there to make jokes -- as much as Valentino the goat didn't annoy me personally, he added just about nothing of value to the story whatsoever aside from comic relief, in contrast to other funny sidekicks like Sebastian from The Little Mermaid or Olaf from Frozen, who also serve a plot purpose and have a developed relationship with the protagonists. Then there's Asha being cut from the same "naive, awkward, wide-eyed idealist" cloth as many of our Disney Revival heroines like Anna, Rapunzel, and up to a certain point even Mirabel are; Star being in a similar vein to cutesy, innocent sidekicks like Pua, Crikee, and Baymax while Valentino is more akin to sassier, comic ones like Mushu and Sisu; her friends literally being based on the Seven Dwarfs from Snow White; our heroine getting a pretty standard "I Want" song and the villain getting his own solo number that doesn't really take any risks...oh yes, and we mustn't forget the trope of the Storybook opening, which (I'm sorry) I know was supposed to be a reference to Snow White, Cinderella, and Enchanted, but just gave me Shrek vibes the entire time. I was waiting for Shrek to rip out the page and use it for toilet paper any minute. It just felt a lot of the time like the movie was very paint-by-numbers, rather than throwing in much that was surprising or different.
+This isn't even touching all of the pointless meta references to other Disney movies. Asha wearing the Fairy Godmother's cloak and getting a wand like hers at the end -- the mushrooms crowing "we love crazy!" the way Hans did in Love is an Open Door -- Asha riding the reindeer the way Kristoff did in Frozen 2 -- Magnifico using green smoke hands a la Ursula -- the ending with those obvious Wendy and Peter Pan look-alikes, come on, really??? That was just painful.
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+As much as Magnifico was an awesome idea for a character and Chris Pine's performance was beyond entertaining, the movie did not always write him as well as they could've. From the very start, we see this guy is an egotistical control freak -- obsessed with his own image, incredibly hard-to-please, arrogant, vain, desperate for attention and unwavering praise and adoration from all of his subjects, and determined to keep an iron grip on everyone else's wishes because of the power it gives him. He's ALREADY a terrible person, from the start -- and yet the film tries to introduce this dark magic book that gets no explanation or backstory whatsoever and has no real characterization or presence, so it leaves no real impact on the audience corrupting him and making him a bad person, when it didn't need to! Magnifico was already the villain this film needed! Just let him fall head-first into madness without the book prompting anything! Even if Magnifico "lost everything" in the past, that doesn't make him a good person, if he takes everyone's wishes away from them and hoards them all to himself, only to grant a few now and again when it would make him look good.
+This above point actually leads nicely into one change I really, really wish the film had been ballsy enough to make -- have Asha already be Magnifico's apprentice, not trying to become it at the start of the story. Give our villain and hero a real relationship, with history that started before the events of this film! Asha lost her father at the age of 12...how interesting would it have been -- whether to make Magnifico more of an anti-villain or show how manipulative he really is -- if he'd tried to fill that fatherly role for our main character and twist her to serve his ends? What if At All Costs was rewritten to be about Magnifico not just being determined to hold onto all of the kingdom's wishes, but also this apprentice he sees as an extension of him and his legacy, while Asha is determined to protect this Star she's accidentally summoned and the suppressed wish of hers it represents? This change would've made Asha's break with Magnifico so much more powerful for both of them -- it would've both justified Magnifico's descent into madness and given Asha more reason to feel like it was her responsibility to stop Magnifico. You even could've then played more with Asha's relationship with Queen Amaya too, in this kind of a scenario.
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+Oh yeah, and on that note, Queen Amaya. OOH, this really annoyed me -- okay. So this woman is supposed to be a good guy, in this story. But as I touched on earlier, Magnifico was already a pretty awful person, hoarding people's wishes away in order to make himself powerful. Was Amaya truly so blind to that? Did she truly never question anything, ever? But no, really, she only turns on Magnifico after he starts using the dark magic book and actively threatens her. Only that makes her turn from him, and it's pretty damn immediate. Now okay, I hear you saying, it's like Amaya sings in Knowing What I Know Now, right? "The good in him, I've watched it melt // I was blinded by the love I felt"? Excuse me, lady -- but Magnifico wasn't a good person, before. He was just playing a part so as to stay powerful and adored by the masses. And if the story wants to claim otherwise, and act like that dark magic book was responsible for Magnifico going bad, then why would our Queen decide to keep him locked up in his staff's crystal forever? If the book was responsible, then Magnifico would be the Frodo or Golum to the book's One Ring -- he'd be a victim, in such a scenario: one in need of help and pity, not punishment. So either Amaya is a selfish person who only cared about her husband's mistreatment of others when it affected her, or she's a needlessly cruel person who decides to punish her husband for a vice that anyone could fall prey to. Either way, I don't want this woman ruling anyone! Make this woman a straight-up villain, same as her husband, and have the whole monarchy come crashing down after she and Magnifico both go down in flames! VIVE LA RESISTANCE! (Playing into my idea with Asha being Magnifico's apprentice all along, maybe there could even be a twist on the Evil Stepmother trope with Amaya, where she's jealous of how much Magnifico has tried to groom Asha as his apprentice, rather than spending time and/or starting a family with her or something.)
+As I touched on earlier, there wasn't even close to enough time to develop all of these characters properly. Since our heroine and friends are most similar to Snow White and her friends the Seven Dwarfs, let's compare cast size. Snow White is 83 minutes long and has a cast of ten (Snow, the Prince, the Queen, and the Dwarfs) -- Wish is 95 minutes long and has a cast of fourteen (Asha, Magnifico, Star, Valentino, Amaya, Asha's mum and grandpa, and our seven Friends). This results in us getting the vague idea that "Grumpy" role Gabo is sweet on our "Bashful" role Bazeema, but no time to develop their relationship or give it any kind of conclusion; the others saying "Sneezy" role Safi apparently loves the castle chickens with no sympathetic explanation why, to the point that he gets super excited about a chicken growing to a giant size for no real reason; "Doc" role Dahlia having a crush on Magnifico that is then dropped immediately after Asha turns against him; oldest kid and "Sleepy" role Simon feeling incomplete without the dream he gave Magnifico and "betraying" Asha as a result in an attempt to get it back, only to get stabbed in the back by Magnifico, and then have no time for a proper redemption after he's unhypnotized; Asha's grandfather turning on a dime about whether or not he wants to know what his wish was if Magnifico thought it was dangerous; Magnifico getting some justification in his backstory for his bad behavior, but Amaya's backstory being a complete black hole before she married Magnifico when you'd think it'd explain all the more why she stuck with him so long; and Asha's mum having her wish crushed to dust by Magnifico and then given back without us EVER LEARNING WHAT IT EVEN WAS IN THE FIRST PLACE, even after we see just about everyone else's wishes as soon as somebody picks it up and Asha's mum's wish gets picked up multiple times!! Come on, if you're going to set up NOT showing it, you may as well have a pay-off for it!! At least give us some moment where Asha's mum hugs her in relief and acknowledges that her daughter was her wish! That would've been a nice "aww" moment for everyone!
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+Okay, I said I was going to talk about my problem with the songs, so here goes. As I said before, I listened to the soundtrack before watching the movie, and even when I did, I could immediately sense a problem: these songs did not tell me much of anything about the movie, just on their own. Welcome to Rosas, which is pretty much just an exposition dump about the kingdom and how Magnifico founded it, didn't really paint a picture of our setting or characters much at all, the way opening songs like Belle or The Family Madrigal do. This Wish, although pretty, was something I could hear just as easily on the radio -- it didn't feel as tied or necessary to understanding our heroine the way something like Part of That World does. I'm a Star, quite frankly, felt like a lot of inspirational word salad, rather than anything particularly memorable or revelatory -- why else wouldn't it even be worthy of a musical salute in the reprise, where Asha remembers that she and everyone else are stars during the climax? Even after reading summaries of the plot and spoilers from the storybook for this film, I could not figure out for the life of me how At All Costs would fit organically into such a story, being sung by our villain and hero. It wasn't until I saw the film that I saw how the filmmakers decided to fit it in and honestly...the song didn't help tell that particular scene at all. It's a really pretty song and I like it a lot -- but it lacked any of the irony or contrast that kind of a scene that introduces the difference in focus between our hero and villain required. If the scene itself is needed to understand what's supposed to be going on while the song is playing, then the song is not effectively telling the story and is therefore unnecessary. There wasn't even a particularly Spanish or Mediterranean flair to the soundtrack to help set the stage, aside from the occasional flourish of castanets -- instead it sounded very contemporary, which I guess is appropriate, since it was largely written by pop composers rather than any musical theater talent.
+There were also points where the songs felt the urge to shove in a bunch of extra words just because, rather than have the words flow well and really mean something. I'm a Star is most guilty of this, of course, but even in This is the Thanks I Get?, we hear Magnifico gripe that "I let you live here for free and I don't even charge you rent" -- mate, THAT MEANS THE SAME THING! If you live somewhere for free, then you are NOT paying rent!
+Knowing What I Know Now is a bop and I like it (aside from Amaya's stupidity), but I'm sorry, all I can think when I hear it is "This is clearly trying to be Ready as I'll Ever Be from Tangled the Animated Series, but that song blows this out of the water." However fun the song can be, it would've been so much stronger if it actually addressed the contrast between the characters and revved us up for a big final battle, instead of it just being our eight underdeveloped characters psyching each other up.
+The idea of everyone being stars was a lovely idea, but the execution of Asha remembering this fact and using it to defeat Magnifico was terribly handled. First off, there was no revelatory phrase or action that prompted Asha to remember this fact, so her suddenly saying that "they're all stars" came out of nowhere. Second, even putting aside that there'd be no way any of her friends could hear Asha from all the way up on the tower if they're stuck in the courtyard below, there's no reason I can see for Asha's friends or family to know what the hell she was even TALKING about. They weren't there when the I'm a Star number happened! And the way that number made it seem, just based on the visuals, it looked like the "star" power came from a person's dream, since it's the same glow that returns to Asha's grandfather when he gets his dream back, but most of the town's dreams have been already yanked out by Magnifico at this point! I think the idea is that since everyone is a star, even with that big piece of them and the power accompanying it taken out, they still have enough stardust inside of them to be powerful enough to chase their heart's desires...but yeah, I'm sorry, for all the word salad I'm a Star threw around, this world-building aspect was really not made clear, and because of that and the lack of a proper callback to this plot turn, the climax didn't hit as strong as it should've.
Overall, this film felt a lot like a batch of unbaked chocolate chip cookies that someone decided to throw a bunch of brightly colored sprinkles on top of, just because they could. A lot of ideas just don't feel like they were fully developed, and there was a lot tossed in that didn't contribute to the overall taste or bring the disparate elements together in a cohesive whole, instead feeling more like a distraction than anything of actual substance. That doesn't mean I couldn't eat it -- I like eating cookie dough as much as the next person -- but that doesn't mean it felt like a complete, finished product worthy of great praise. Instead I'm left looking at the wasted potential and wishing the movie had carved out its own path more, one distinctive to itself, rather than just be a mashup of previous Disney concepts and tropes. I won't act like there's nothing to like here, nor that it's completely lacking in heart: I actually would love to see fandom for this movie re-imagine it in ways that could've improved the story and characters, because there were SO many good ideas here...but for me personally, this movie left me colder than it should've and -- like Asha after meeting Magnifico -- a bit disappointed.
So I make this wish...to have Disney make a film better than this.
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Overall Grade: C-
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purgemarchlockdown · 10 months
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I...I like fighting games, and I thought way too hard about this. This is assuming its a 2D 6 button anime fighter because I mainly play Strive.
The reason why Kazui is low even though we know he's good at fighting is because in my head if he was a fighting game character he'd be a grappler and those guys just seem to Not have it well most of the time. His mains are pretty chill overall though so good for him.
Mu was going to be Top Tier as a reference to her queen bee thing but then I remember how much of a pathetic failgirl Mu is and bumped her down.
Jackalope is in his own tier cause I think he's a joke character only newcomers and 3 inter-dimensional wizards plays. His hitbox is extended upward so people can actually hit him while standing.
Fuuta is a good counter to Kotoko and Es which is what stops him from becoming irrelevant but he has pretty bad match-ups with a lot of other characters which is what prevents him from being higher on the list.
Es is a zoner (fighting game archetype designed around keeping the opponent away) and like most zoners people would rather eat glass than fight them.
I got more thoughts but then this post will get too long. Feel free to debate with me about this!
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Nap/sleep? headcanons- with and without a S/O:
WRITER NOTES: Why? Because why the fuck not. Sorry if this feels more like a unhinged rant- but what'evs. Also I had thought I had deleted this for a hot sec and almost died. Its currently 11:56 PM so I did post four days in a fucking row despite what my head said
Edited: no
All art in this post is mine
TW: Curssing, Pain killers, alcohol, alcoholism, abuse/hitting, insomnia, sleeping meds, migraines, passing out, being high, nightmares, trama, cigarettes, weed
(Update: Murdocs shity behavior is not ok, its's abuse, I am nto tryingto indorse it!)
Characters:
/Gorillaz/
Noodle
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<GENERAL NAP HEADCANONS>
-Noodle the best sleep schedule out of all of them, and gets the most good sleep out of all of them though thats not saying much
-Even if she has a good sleep schedule she likes naps
-Though as a kid it was almost impossible to get her to nap if she wasn't exhausted, though this is not to say she didn't like to nap
-Noodle just had too much energy as a kid, but she was a kid and being in a band is exhausting so she did take naps usually after performances, recording, ect.. (In a interview they had talked about something like this but I can't remember witch one)
-But as she got older she found appreciation for them way more then when she was a kid
-Noodle is one of those people who can fall asleep almost on command lucky :'[
-Noodle tends to nap to movies
<With a S/O headcanons>
-Like I said she likes to nap to movies- and even better she likes to cuddle with her S/O and to fall asleep to a movie
-Noodle also loves falling asleep on her S/O or having her S/O falling asleep on her, because she finds having her S/O play with her hair makes it 100% easier to fall asleep, and she finds it comforting to have her S/O lay on her
-Noodle has no shame she will fall asleep anywhere with her S/O- cuz no one's gonna say shit
-She loves cuddling but if its like time to go to bed- she will cuddle till she falls asleep then in her sleep she will most likely drift to her side of bed kicking you plenty of times in the process
-She shifts a lot in her sleep with has caused a lot of problems- especially if she has an overactive dream- cuz she will karate chop you in the head or kick you in your stomach
-This doesn't really happen when you two nap together
2D
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<GENERAL NAP HEADCANONS>
-While 2D gets the second most amount of sleep- he arguably has one of the worst schedules
-He is a heavy sleeper but he has a hard time sleeping in consecutive amounts of time
-This is mostly due to his migraines, he will wake up at the ass crack of dawn with the worst migraines- migraines that make it nearly impossible to fall back asleep no matter how many pain killers he takes
-So he does some some shit, like writing music, playing a videogame, or watching a zombie movie
-2D at one point in time he used to play instruments when this happens but Mudroc was drunk and near by and so happened to hear 2D playing a bit to loud for his liking- which resulted in Murdoc getting pissed and hitting 2D in the head making his migraine 10x worse (This was when they lived in the original Kong Studios)
-So instead of sleeping continously throughout the night- he tries to sleeps a bit during the night, and then just naps continously throughout the day
-Though eventually he tells his mom and he gets put on sleeping meds in the later phases (sometime after plastic beach) which makes him more peppy
-He still takes naps every once in a while, and he is still an incredibly heavy sleeper
-He smokes a Iot more before going to bed, both weed and cigarettes
<With a S/O headcanons>
-This lanky boi becomes strangely strong in his sleep occasionally
-His arms firmly hold his S/O to his body or he's just sprawled on top of his S/O
-Either way he wants to be touching his S/O in his sleep- but he does role away sometimes but will role back eventually
-He's incredibly unpredictable in his sleep- one night he may stay stil as a bored and another he may be rolling himself off the bed... so be careful, 2D's S/O has woken up with 2D's foot in their face many of times
-2D feels incredibly guilty if he wakes up his S/O when he wakes up in the middle of the night because he has a migraine
-But having a S/O that could comfort him when he has one of his mibble of the night migrains, makes him feel better
Russel
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<GENERAL NAP HEADCANONS>
-Russel hardly ever naps
-Russel tries to have a consistent sleep schedule- which he achieves some what
-He tends to wake up in the middle of the night- not as often as 2D, but ever once in a while he'll wake up but won't be able to fall back asleep, so he'll will just sit in bed disgruntled
-Also he's not one of those people who can fall asleep on command
-He takes sleeping meds, he has been taking sleeping meds- like before he joind Gorillaz but he did start taking stronger meds when he joined
-When Russel does get sleep he gets pretty shitty sleep but he pushes through the day
-Even if he wanted to nap- no one IN THIS DAMN HOUSE WILL LET HIM SLEEP(this is when they lived in the original Kong Studios)
-He's either making beats, taking care of Noodle, chores, ect.. all you need to know is that he's busy
-But if we're talking phase 7 Russel- OMG he is a total fucking insomniac- he's to busy with the static, he has to hit his own leg to keep himself from passing out sometimes
-Also Noodle crawled into bed with him whenever she had a nightmare when she was a kid- she also did this with 2D but it didn't work out as much due to 2D's sleeping problems
<With a S/O headcanons>
-Russel is way more likely to take naps if he has a S/O that takes naps
For many of reasons- if his S/O is naping and he naps with them it doesn't feel like he's being as unproductive because he will be spending time with his S/O
-Russel likes to cuddle but prefers to not cuddle in when sleeping at night due to the fact he sweats a lot- and just has a higher body temperature, so cuddle can make his already high body temperature higher and make him feel uncomfortable
-Though having his S/O in bed with him does improve his sleep due to the fact having his S/O around him in most cases makes him feel more relaxed
-When Russel and His S/O cuddle he will sometimes pass out sheerly because he is just so tired
Murdoc
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<GENERAL NAP HEADCANONS>
-My fucking god... this man- this fucking gremlin of a man has one of the most janky ass fucking sleep schedule- at this point can you even call it a 'schedule' with how inconsistent it is
-But that mostly only applies to pre-plastic beach
-When Murdoc becomes the old man he now is, his sleep schedule mellows out
-But before that he tends to go out and drink most of the night- come home absolutely crunked or tripping balls and would pass out somewhere random- often in the middle of the house what a great role modle
-And much like 2D he will take naps throughout the day- all various in lengths- but he usually gets pissed at 2D when 2D does the weird nap schedule thing
-But like I said, in later phases he fixes his sleep up a bit- but that doesn't mean he doesn't take naps anymore-
-Now Murdoc doesn't just take naps because he's drunk or high- but also because he's an old man now
<With a S/O headcanons>
-Murdoc's definition of nap before his S/O was just passing out because he was fucked up, but when he got a S/O who forced helped him to fix his sleep schedule- he realized he was not exactly right
-Now he passes out on his bed or the couch and not the kitchen floor
-If you are able to get this man to go to bed at night with out any form fo alcohol or medicine I commend you, for you have done the impossible
-But on a more serious note Murdoc will do a lot to avoid going to bed at night- especially when he's sober
-He hates the nightmares, the nightmares that remind him of his past- and what made him.... he hates it
-So it takes a lot of comforting on his S/O's side to get him into bed
-And Murdoc's S/O has to be ready to wake up and comfort him when he wakes up from a shitty dream- cuz its either that or he goes back to the bottle
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I've been stewing this in my head ever since I laid eyes on the show's designs for Eva and Muthr, but, as a cartoon artist, I think there's two big things that are really bothering me about the designs on both a personal and a design level.
My personal grievances are probably obvious: they took away everything that made these character look really unique, and the nostalgic part of me doesn't like that-- these aren't the characters I grew up loving.
(On a different note, the fact that Eva is POC now doesn't bother me at all; in fact, I love that they're making it more diverse. I think that's wicked cool and I'd love to see more of that. I just don't think there should be a cost to that, but the apparent cost that came about was Eva and Muthr's originality. Fuckin boo.)
On a less personal, design-focused level... this ain't it. I'm no expert, not by a long shot, but I watch a lot of cartoons-- mostly 2D but with a distinct amount of 3D thrown in there-- and one thing I've really learned in that space is that a successful design, especially for a main cast, gives each character a distinct silhouette.
Something that comes to mind easily is Steven Universe. I don't care if you love it or hate it, but something it does really well is give each character a distinct design that both gives you a visual shortcut to understanding their personality and character and just knowing exactly who that is each time they come on screen. If you showed me silhouettes of the main cast of SU, no distinguishing features, just their outlines, I could tell you exactly who each character is. Same with something like The Owl House or, to name a 3D cartoon, Tales of Arcadia. Each of these shows has good and bad things, but what they really nail is distinct silhouettes for each character, and that is partially why they are successful. I try to do this myself when designing new characters; making them distinct helps myself and the audience really distinguish that character.
The new WondLa show... is not doing that. Eva and Muthr are bland. They retain nearly nothing from their original distinct designs, though I will say-- and I say this grudgingly-- show Muthr, at least, does have a distinct silhouette. However, what character can be distinguished from her silhouette is bland and soft, nothing like Muthr's original character. Maybe I'll be proven wrong, I don't know, but it doesn't sit well with me.
Eva, I think, is the worst. In her original design, she's got tons of braids and loose garments and a thin stature. She's a chaotic little girl, and you can tell from the design. If you gave me just a silhouette of her, I could tell it's Eva from the book no problem. I should, theoretically, be able to do the same with show Eva. If you'd just given me a silhouette of show Eva, I should have had a reaction along the lines of "this looks like Eva Nine, but not exactly? What's different here?" and the differences are that she's in 3D with a slightly different design, not a whole overhaul. There is nothing interesting about Eva's new design. It falls flat and bland. If I didn't know already that that was Eva Nine, I wouldn't be able to tell at all that she is Eva Nine, not just from the silhouette.
I can only hope they give her a more distinct character design once we're in the territory of Hero and Battle, especially the latter post-"purification," but I won't hold my breath. Will I still watch it? Of course; I've been waiting for this for around a decade. But will I judge Apple harshly for its design choices? Yeah. Yeah, I'm gonna.
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kawaiichibiart · 5 months
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....PRSK April Fool's Events I'd like to see happen:
Y'all had to have know this was coming: we play with the NPCs.
Everything is literally the same (visually), the VAs just switch who they play.
This is another obvious one: Sekai Swap
Again everything is (roughly) the same (visually), but the siblings have switched roles. So: Tsukasa is the one who ended up in the hospital and Saki is the one who forgot why she decided to pursue her dreams (in this case it was becoming a pianist). Shiho is the one who was part of a group before joining her current one (Leo/need), who was assigned a role and got bullied for things she couldn't control, and Shizuku's the one who wants to go pro (as an idol of course), so she finds jobs that could help with that (honestly the Hinomoris are giving me the hardest time to figure out a good swap for). Ena is the one who pushes herself too much and compares herself to her friends, while Akito is the one who seeks validation for his singing and gets disappointed when people prefer his selfies and OOTD posts over his singing ones.
The School Sekai, Stage Sekai, and Street Sekai are all created by one person (personal vote goes towards: Saki, Minori, and An, I will also accept Toya because I honestly think that'd be fucking hilarious), the Wonderland Sekai and the Empty Sekai are both created by a group.
Personality swap but the characters keep their....quirks (? I don't know what else to call it). Like, Tsukasa could have Kanade's personality but he'd still be loud as fuck. Ena could have Saki's but still be a bitch (I say that affectionately). Etc., etc.
...we need more kid designs and thus kid 2d models, but SEKAIs were created when they were kids. Saki would visit the School Sekai whenever she was out of the hospital but still unable to see her friends. Minori got to meet Haruka, Airi and Shizuku earlier and they all decided to become idols together. An and Akito are guiding these two, scared, lost, kids around the Street Sekai and introducing them to street music earlier. Tsukasa and Mafuyu are both the only ones who start off alone. Tsukasa goes into the Wonderland Sekai whenever Saki is at the hospital and their parents stay with her. He doesn't like being alone, so the Sekai brings him comfort and it was hard for him to accept that someone else could enter his Sekai. Mafuyu would go to the Empty Sekai to find comfort in Miku. She's a lot more like Len, hiding behind Miku, shy, absolute baby. She also has a hard time accepting others can enter her Sekai. For those two, Sekai was a safe haven, a place to ease themselves and find comfort. So when other people start showing up (not the VS), they're upset.
...this is a sign I've read too many groupchat fanfics: they're all part of a Nightcord (because I'm pretty sure we've all agreed Nightcord = Discord) group chat and all the area conversations are about shit that has been brought up in the chat. Bonus points if all of the convos are mixed units. Extra bonus points if they have no idea who started it in the first place.
I'd love a subtle fuckery where, again, everything is pretty much the same, but certain characters have had their colors swapped. Tsukasa and Saki, Shiho and Nene, Minori and Honami, Shizuku and Kanade...
Unit Shuffle 2: Electric Boogaloo
There's a world where rather than Tsukasa saving Toya, Toya saves Tsukasa. Where Kohane is the one who chooses An as her partner. Where Airi, Haruka and Shizuku are the ones who put on a show for Minori and pull her up on stage in their Sekai because they want her to see as the lights become a pale peachy/orange color for her. Where Mafuyu is the one doing the saving and not being saved.
Different childhood friends. That's it. Potentially could go along with number 10.
Once again, visually, everything is the same, but the last names are all over the place. Meet the Kamishiros: Ichika and Ena. Oh, the Aoyagis? You mean Aoyagi Shiho, Aoyagi Emu and Aoyagi Rui? It's strange how Saki Hinomori and Tsukasa Yoisaki look so alike.
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archer-kacey · 3 months
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Homewarming Analysis: Eddie
There are LARGE sections of info in the latest Welcome Home update, but none as strikingly out of place as the last clip in the compilation on awayfrompryingeyes. And what a coincidence! I like discussing puppet trauma.
First thing to note- Poppy is noticeably just gone from the Homewarming celebration. This is especially weird seeing as she was still included by name in the Cookbook, appeared in one of the technical difficulty segments, and was also on Eddie's delivery list for Homewarming. Hell, the narrator of the holiday special insists that everyone had joined in for the festivities.
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Yet nobody else seems to notice her absence. More on this later.
In between the other commercials, there are several live-action instances of Eddie showing frustration at the fact that nobody has contacted him all day, and that there are no packages to be delivered.
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At the beginning of the holiday special, Sally explains to him pretty breezily that everyone helped out with deliveries so Eddie wouldn't have to do it, meaning he has the day off for Homewarming.
I do think the Neighbors had all the best intentions by trying to surprise him, but unintentionally crafted a pretty perfect hell for Eddie.
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There are some recurring themes in Eddie's "about" section- overall forgetfulness, his dedication to his job and by extension his reliability in that regard, the fact that he's often up and about (usually around the Neighbors), and that he works hard.
So not being contacted, not having anything to do for most of the day, and not even seeing anyone walking by outside VERY understandably drives him crazy! And for someone with memory issues already, having a huge disruption like that in an otherwise pretty standard routine has got to be not only jarring, but downright scary as well!
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After Sally brings him in for Homewarming and he gets settled in, the narrator insists that Eddie was indeed happy like the rest of the cast. We quickly see this isn't the case. Instead, he seems to be having some kind of derealization, which is shown via live-action shots spliced in with the normal 2D animation.
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While Eddie is in crisis, Home is the only other character in frame. Everything else is either extremely dark, or a random sequence of shots. Home stares down at him the whole time, and the whole time Eddie is incredibly aware of this.
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There are quite a few abstract shots that either come off as something burning or melting- an ornament dripping yellow liquid onto the floor, a red screen with subtle changes in the lighting and shadows, a live-action shot in a red-lit room with a moving shadow, Eddie sweating profusely (possibly crying), and an actual candle burning and melting.
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I don't think the derealization scene is meant to only encompass one thing. Eddie is becoming aware of his surroundings and realizing that the world he lives in isn't exactly real, and Home is scaring the shit out of him. But I don't see a lot of people touching on the fact that this could represent burnout as well.
Eddie is often held up on a pedestal as the hardest working neighbor, the one who likes to help problem solve and the one who physically takes on heavy loads. It was shown between commercials that when he's not fulfilling his normal duties, he literally doesn't know what to do with himself. His passion for his job and his fellow Neighbors is a strength, but if he's been inadvertently neglecting himself, then he's pretty susceptible, maybe even blind, to the fact that he's burnt out. And unfortunately, I think burnout is hitting him in tandem with other things. Home seems to be fully aware of the fact that Eddie is starting to crack, and judging by that stare, I don't think it's going to be handing out mental health services any time soon.
Eddie starts to come back (albeit in a bit of a confused haze), and there are only two characters in front of him- Sally and Frank.
Their two opening lines in the conversation really summarize the difference in their awareness to Eddie's distress.
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Frank immediately opens with "this bitch told me you've been doing too much, what's that about?" and Sally responds with "yeah it's not easy being the hottest bitch in town </3"
Okay, maybe not exactly that. You get my point- Frank is immediately sus, Sally isn't.
It isn't until after Sally leaves that Frank tries to get through to him more insistently, and after some coaxing, Eddie seems to start coming back with more clarity of his surroundings.
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Also noteworthy that despite still being a little out of it, he can see Frank pretty clearly when he leans down.
Now, the logical part of me says that he's closer with Frank than the others, therefore he might act as sort of an "anchor" when his mental state starts spiraling.
The sappy part of me says that Eddie tends to remember things he's passionate about better. AKA his job, AKA Frank.
Anyway, I mentioned Poppy earlier, and there was a point to that.
We've seen how Eddie's memory can be dodgy at times. He was already in crisis when he arrived to Homewarming, and then he immediately had to go home.
And again, let's not forget that Poppy was cited to have been at Homewarming, and by all other accounts seems to have been included to some degree, even if not front and center.
Maybe she was actually there.
Maybe Eddie just forgot.
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