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#like i was talking about his little character traits and character dev and just. he being so
jettorii · 1 year
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i need a man who giggles
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alexxncl · 5 months
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‼️NIGHTBRINGER LESSON 34 SPOILERS‼️
masterlist | all lessons | season 2 | lesson 33 | lesson 35
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i might be getting ahead of myself here, but are we lilith ?? like is that what's happening rn ??? he's not saying mc's name, and raphael doesn't day their name in the next scene...if so then that's actually really fucking sad 💀
it makes sense though, belphie not wanting mc to go into his head bc he's still clinging to the past and doesn't want to lose them forever like he lost his little sister forever, especially since human life is so finite compared to that of a demon or an angel or a reaper
also it's obvious by his choice of words that despite him looking older, belphie is very, very young in his mindscape, just like mammon was. i feel like this also shows how close mams and belphie are even if it's not shown much on screen in the game, or at least how much belphie takes after mammon's, if not all of his older brothers traits, for better or worse
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well nvm...i still think my theory is valid though. belphie wants to go back to his old life and end up not losing lilith, but still have mc with him
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i wonder how similar mammon and belphie's bond in the celestial realm is to their bond in the devildom. is belphie still as reluctant to ask for help and advice openly? is the banter still the same? are there less insults? how does the age gap here cause them to treat each other differently if at all? or the lack of angelic status?
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oh i'm gonna cry
big brother mammon will always have my heart and i need more of him
we know belphie's love of stars and constellations and the night sky in general started when he was in the celestial realm, and seeing it manifest in mammon in his mindscape makes my heart happy, even if mammon isn't the reason he became interested in astronomy (was it michael? lucifer? idk i don't remember)
i also think it's very interesting how belphie's brain is actively working against him "wanting to hide from mc". he literally said "i don't want you to see the inside of my mind" and is hiding away from them. i think, in reality and in his mindscape, he's running from the fact that he has to face his feelings about the idea of mc leaving to go to the "human realm" and the possibility of losing them forever like he lost lilith
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this was (obviously) not beel speaking, but his inner thoughts in the shape and voice of beel. circling back to belphie having the best and worst traits of his brothers, his insecurity and need for reassurance rivals levi's, and we don't get to see it as blatantly because he masks it way better than levi does
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ok so we're here in the timeline...interesting. how much time passed between luci and dia's first meeting and the celestial war? how much time had passed between the celestial war and mc's initial arrival to the devildom? how much had belphie aged?
angels and demons age different than humans do, and belphie doesn't feel any older than like...10 or 11 at the most, but beel seems older than that. maybe its his mind warping things to make himself seem and feel younger, but maybe he really was that young. was lilith even born at this point? how old was belphie during the time of the war ?????
also i'm mad we didn't get to see michael bc i wanna know what he looks like but oh well 🧍🏾
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oh baby :((((
i'm not the biggest belphie fan AT ALL, at least canon belphie, but i think it's necessary to acknowledge how his trauma severely affects the way he acts. he went from blaming himself, to blaming an entire race of people for his sister's death. he feels like he should've been the one to die, even if it meant leaving his twin without him
now, if he got a proper redemption arc after lesson 16, THEN we could talk. i think the devs fumbled his character in that regard, but my hcs about his redemption will have to suffice for now
he didn't want mc to see this dark part of himself because he hates that he still has this mindset, that he's trapped in a cycle of "what ifs" and wishing it were him instead of her, constantly ruminating and letting his anger and grief fester without ever dealing with it properly and letting himself heal. he not only thinks he doesn't deserve to heal, but that he doesn't deserve to live long enough to see himself heal, that he doesnt deserve to live at all
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WHY ARE YOU BEING DIFFICULT????
i mean i knew this would happen since its only lesson 34 and there's still 6 more to go...but damn
i love and hate the fact that he's so smart. like, they could easily just ask barbatos to send them back to the human realm if it was that serious. he's clearly taken a liking to them. lucifer knows something's up, and he won't forge a pact with them until he gets to the bottom of whatever's going on
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initially, i thought it was a spell to bring them back since he'd been the one facilitating the trips into the brothers' mindscapes this whole time, but this is wayyy more interesting
i feel like the barbatoses communicate across timelines, or that their lives intermingle with each others' somehow, so whatever they feel for one person in a specific timeline is felt for ever version of them in every timeline. we know barbatos, at the very least, knows that kayden is an important person in the grand scheme of things, whether it be because of the way diavolo feels about them or because they play a large part in the obey me version of a canon event
if it's more than base level importance, we can assume that there's a level of trust and love that barbatos feels for mc that stretches across time (callback to the login screen's dialogue)
maybe he gave us the piece of the grimoire for a reason outside of belphie's mindscape escapades. what if this is how we gain lucifer's trust? if a demon as powerful as barbatos can give mc a piece of his grimoire, then he should be able to make a pact with them, seeing as they're trustworthy enough to be in cahoots with THE time demon
anyways barbatos is nightbringer and you can't tell me otherwise. unless you think it's michael. then i might hear you out...i'm stuck between thinking either of them is the titular character simply because of the simultaneous lack and abundabce of emphasis on michael's importance
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pumpkinsouppe · 5 months
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Here's my interpretations of all the OOT sages!! I have closeups of each sage and my thoughts behind their headcanon design changes below ^_^ (im alsooooo thinking of selling these as stickers if i ever figure out my silhouette)
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Zelda
I headcanon Zelda is half Hylian half Sheikah with Impa being their aunt (mother’s sister, mother being full Sheikah and died when Zelda was young)
I also hc Zelda/Sheik as either transmasc or gender fluid depending on the interpretation of OOT I’m using, in this art Zelda is gender fluid and since I’m talking about sheik and Zelda a lot here I’ll just use they/them
Combined Zelda’s design with Sheik’s to make it more believable that they’re the same person this includes:
A skin color closer to Sheik’s concept art
Heterochromia, which is why sheik was hiding one of their eyes (and Zelda was forced to wear contacts or use magic to hide being half Sheikah post civil war)
Hylian pointed ears, another characteristic sheik had to hide (more info under Impa’s notes)
Lighter blond hair to be closer to Sheikah white hair
Sheik’s eye shape and eyebrows
Textured long hair, sheik would have a braid like in smash bros
Not pictured but if sheik is broad shouldered and muscular, then so is Zelda!!!!
Big forehead Zelda truther
Impa
Shares some traits with Zelda since I hc them as being related such as similar nose shape, eye shape, and skin tone
Textured hair styled into locs, tied into a short ponytail
Sheikah pointed ears, since Sheik hides their ears I thought it would be fun to have another different characteristic between the human races such as differing ear shapes. If Sheik showed their ears it would be a giveaway that they are not fully Sheikah
The rest is basically the same
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Rauru
Rauru is perfect as he is all I did was give him spots on his skin to give him more accurate skin of an older person
Saria
So one thing I hc about Saria is that she was Link’s caretaker/mother figure in OOT so my main goal was to make her look childlike but have a more mature face
So I gave her rounder cheeks and made her smaller compared to everyone else and gave her larger eyes and a button nose but I also gave her some lines around her eyes to suggest age, I also gave her thinner eyebrows similar to a kid
I changed her eyes to brown bc I’m tired of all these blue eyed characters, there’s a severe drought of brown eyed characters in tloz
I gave her freckles
Her ears are also pointed upwards. I think the great deku tree did his best to make the kokiri look Hylian especially for link’s sake but he couldn’t get the ears right and they turned a little more animal-like since they live in the middle of the forest and are used to animals than humans. So kokiri look identical to Hylian children except the one difference is their ears being a different shape
Everything else is basically the same
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Ruto
RUTOOOOOO ‼️‼️‼️‼️💕💕💕💕💕💕💕‼️‼️‼️‼️‼️💕💕💕💕
Her size is much larger bc why are all the royal male zora 20 stories high but not the female zora, she would be almost as tall as Darunia at this age
I changed her eyes to be like all the other zora, it’s weird all the other zora have full color eyes yet she has human eyes 😭😭 you can tell the Zelda team was terrified about being called monster fuckers by committing fully to making Ruto have all the same traits as other zora
I also gave her freckles and added more spots on her to give her more texture and bc I love the way the Majora’s mask zora look
I haven’t drawn her body so I don’t have itemized changes but I’d make a couple more changes, other than that she’s perfect. Only smaller changes were made to just make her more zora-like than the design the devs used bc they were scared of idek what. Women can be beasts and monsters!!!! Cowards
Nabooru
Nabooru had the most changes besides Zelda but technically Zelda was a mash of two designs rather than fixing all of the issues with Nabooru’s design
My goal was to make her look like an actual person rather than a caricature such as changing her over exaggerated nose to be a hooked nose, removing the white on her lips, etc. If there is anything I need to change about my new design for her please let me know, I want to keep her recognizable without using the harmful designs the devs gave her
I gave her a darker skin color and gave her moles
I toned her red hair so that it looks more natural
I haven't fully decided on her clothes but considering she's in the desert i gave her long sleeves esp bc the area you find her in has crazy sandstorms
I'm still deciding if i keep her yellow eyes or not, i like their contrast and how it matches her eyeshadow but also I want more brown eyed characters
Darunia
The one big change about Darunia is making him more animal like by giving him more of a snout and a dog-like nose. I don't like how Gorons are designed in games like twilight princess and the white lips they have in majora's mask so my main goal was for him to just seem more animalistic and non-human
i also added lighter color around his nose area to suggest age similar to a dog
nothing else changes other than that
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eeldritchblast · 10 months
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Thoughts on Halsin
I want to preface this by saying I don't have anything particularly against Halsin as he is in game. But I do find him lacking in depth, when compared to everyone else.
Even without knowing that he was added as a full companion last minute, I would probably have guessed as much simply because there's not much to him beyond the role he plays in the Shadow-Curse quest of Act 2. This is lampshaded with dialogue about how he himself feels consumed by his determination to end the curse. But to me, that just feels like a cop-out. Imagine any other character looking at the camera and just saying "yeah I know I don't have much character beyond what happens to me in the plot, too bad?"
But I think the worst crime about his lack of development, is the fact that because he doesn't have a lot else going on, he feels a little overly sexualized to me; like he's just there for the player to thirst after because he's this big, bulky man. Now, to be clear, I don't care that he's horny, and I definitely don't care that he's poly. (My GF is a poly lesbian, and honestly I could see myself having more than one romantic relationship , too, if someone else was ever interested in me like that and cool with it.) What I'm trying to say is, because he's lacking in other areas, leaving those traits being of his few you can list, it makes them feel of less value, and makes him feel more like a sex prop. And if you're gonna have a character with rape victim as part of his background like Halsin has, then that's the last thing you want, I think.
So, what more could be done with Halsin?
I once made a joke that someone should draw Halsin in a "Big Auntie Energy" shirt. For those of you who aren't Native, let me try to translate: In most if not all Indigenous Nations, we often call women who are champions of our cultures and communities "Auntie", whether they are actually literally your aunt or not. An Auntie is someone you dearly love, and trust to guide you. Halsin already plays something of a mentor figure to the protagonist—indeed, dev notes even call him "avuncular"—so why not lean into it further by showing what he does for others, too? Pretending that there was more development time allotted, here's what I would've liked to see...
"This place crawls with life, but little of it flourishes. I see refugees, unhoused. The destitute, unwanted. Orphans, unloved. … I wish there was a better way. I wish everyone could see the sun, have a full belly, and know nature as a friend. There is a balance that is yet to be found." —Halsin
After ending the Shadow-Curse, Halsin says he needs to find a new purpose. I feel like his purpose could easily align with his horror of the inequalities of Baldur's Gate. Instead of just talking about how awful it is, why not allow the player to challenge him to try and change things, then? For example, I like to imagine Halsin telling stories to the orphans in Rivington, providing them comfort and someone to look up to. Or another example: Halsin helping out in or maybe starting some kind of charity meal program. It's small, but it's enough to say that he could actually grow a little as a person within the game's story. And it would add at least a little bit of engagement on the player's end as well, instead of feeling like the relationship with Halsin, platonically, is one-sided.
This all doesn't come from nowhere, by the way. If you exclusively romance Halsin, he says goodbye to the player in the end because he is leading a group of people into Thaniel's realm to start a new life. But personally, I feel like this is too great a leap back into an Archdruid role he specifically rejected, because he didn't like it. It also would've been nice to get this kind of dialogue without having to romance him; to know what lies ahead for Halsin as a friend, too.
Now, that's the good ending. But almost all the companions in BG3 have a "good" and "evil" ending. I feel like this really adds a lot of insight into the characters, because they feel real through it; we all have the potential to make good and bad choices, after all. So what could be Halsin's evil-aligned ending? Well, remember when he questions if the Shadow Druids actually have a point? How about giving the player the opportunity to push him further down that path instead... Shadow Druid Halsin, holy shit.
Now, there's one more thing I want to circle back to: Halsin's past. He very casually speaks of his time as a captive in the Underdark. And maybe it was so long ago that he's long dealt with such trauma, but still, I really wish there was a way to say "hey bud, that's really fucked up and I'm sorry that happened to you." But there's not a single dialogue option that allows you to express sympathy, besides just saying "that's awful", which doesn't cut it. Halsin himself says, "sometimes I think people look at me and imagine my feelings can't be hurt." Not allowing the player to be sensitive to his feelings goes exactly against this message not to judge a person's emotions by physical appearances.
Anyway, Halsin is a character that I think has a lot of potential, but doesn't quite reach it in game. I think it's great that he was given a bigger role due to popularity, but I just wish that role was expanded on to the same degree as the other companions.
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supahstarrr · 1 month
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so i was just thinking about whit's behavior in chapter two; he's trying to be so secretive about david's secret to the point of disrupting the flow of trying to survive in a life or death situation. this behavior from him is likely an extension of his behavior in chapter one, where he tried to keep the reason behind charles behavior and the interactions between the two of them a secret as much as possible.
what motivated the secrecy was him being emotionally aware about trauma; how trauma is such an intimate and personal thing. so here in chapter two, could this flaw be in root of him being emotionally aware of how mentally (and life) damaging it could be on david's life if his career, which largely financially supports his life, is suddenly tarnished?
he values privacy so much to the point it becomes a flaw. the root of this flaw is his emotional maturity and awareness towards other people (i can't word this in a way that also acknowledges his awkwardness with dealing with people). and then i think about his relationship with romance, commitment, detachment and his career. the reason he is an ultimate at what he does is because of his heightened awareness towards the emotional aspects behind romance. his patience and consideration of others suggests emotional awareness.
yet despite how serious and aware he is about romance, him flirting as a joke—thus burying down how prudish he actually is (confirmed by drdt dev)—suggests he attempts at somewhat detaching himself from the concept of romance by treating romance as a joke when it's applied to him and his interactions with others. in other words, this behavior can show you're not putting your full commitment when it comes to romance. hinted by treating your romantic words lightly to detach them from romance.
that trait isn't always an immediate deep thing, but what makes it deep for him is that this is an extension of him constantly joking about serious things in general, thus expressing detachment from dealing with the weight of an impactful situation. as he is aware of the impact about romance, this means he is aware of the commitment—and responsibility, which connects with commitment—that intertwines with romance (the commitment can be vary to little or a lot).
so in a way, it appears he has some sense of aversion about commitment and responsibility that he is very aware of. he acknowledges the responsibility with revealing other people's secrets, so he avoids that, even if it means hes heightening up the risk of a deadly situation by being secretive. in fact this interests me because i can take it far and say this aversion of his could very much be linked to his mother's death and neglectful childhood.
i dont want to say too much tho so i wont go on about how. if anyone does want to hear more thoughts then ask me. anyways any other people who analyze characters way more better than i do/get his character way more than me PLEASEE talk to me what do we think .. i usually dont trust myself with deeper thoughts on characters so im just gonna say this is more like an interpretation than a serious analysis
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muffinmonstah-art · 10 months
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I was wondering how you got into some of the Barbara Gordon ships you like because I feel like she's a very unpopular character to ship with others and most people don't really bother having fun shipping with her.
I have this nsfw hc about Barbara where I feel like because she is someone who always has to be in control of situations that when she is sharing intimacy with a partner she likes to be controlled/dominated. Which is ironic because I have a nsfw hc about Jason Todd where I feel like because he didn't have control of situations in his life that he needs control and would seek out control in intimate situations with partners and would need to dominate.
I'm just an observant viewer who pays attention to character dynamics I think are interesting and the ship grows in me naturally. I don't give two cents about what other people on this fandom think it should be banned, cancelled or not allowed to ship for dumb idiotic reasons.
"But Barbra should date other people outside batboyes!!11111" "But the Arkham games aren't allowed to create an AU with an adult Tim Drake and pair him up with Barbra they're cancelled now!11111" "But Bruce and Barbra are like father and daugther I command everyone to cancel this ship and Bruce Timm is pro-incest weirdo who should be banished from the industry for daring to ship them together!!1111"
All background annoying noise in my ears. Weak reasons crafted by childish people not worth obeying. They're also hypocritical. Like, many of them would love to see a gangbang between Dick and the batboys. Hell, they headcanon Dick as a slut who likes to get banged by every older man on this universe and that's ok (I'm not judging. I'm ok with those headcanons as well, since I ship JayDick, SlaDick and BruDick with passion), but for Barbara to headcanon her the same way is morally wrong? Screw them.
Don't they realize the problem is DC putting mediocre writters to write Barbara into fucking DickBabs of all things and not the fans who dream about their own stories featuring this character? All the problems they try to inject into BruBabs, JayBabs, TimBabs, etc are already present on canon DickBabs lol.
-She got deaged and her personality got reduced into forever hormonal silly teen girl so she could be paired up with Dick and fullfill the trope of the americanized shoujo-like romance in comics.
-She changed from being Batman's love interest and an indepentent hero to be "like a daughter" to Bruce and subjugated to the Bat-family so she can be a pretty accesory to Dick.
-When she isn't dating Dick, she has to be thinking about him, mentioning him, comparing him to her current love interest. She also needs to be thinking about him and talking about him when she's working.
-She doesn't have any agenda of her own anymore, she only exists to be Dick's love interest and get comicbros horny by fullfilling the rol of being a female Batman with tits and ass.
All those problems are DickBabs problems, not JayBabs'. Not BruBabs'. Not TimBabs'. When BruBabs was a thing, Barbara was not a deaged insufferable idiot. She was independent. She was an equal comrade in arms to Bruce. When JayBabs got a few issues back in Batman Ethernal (I'm not counting Three Jokers because that's a whole other can of worms), she helped Jason go into a little arc and their bond progressed naturally from working together on screen. When TimBabs was a thing in the Arkham games, she was the best version of herself there's around, period. She was professional, a computer genius as Oracle, who was focused on the mission and being Tim's love interest was just a small part of her, not her defining core. And also OH. LOOK. Those devs proved you can cut DickBabs from the equation and have Barbara and Dick be themselves and their core character traits remain untouched LMAO. GET REKT YOU PIECE OF SHIT PAIRING.
So yeah, considering alll those points I just expanded upon, I say I'm in my right to ship JayBabs and TimBabs. And BardBabs too. Jason Bard also got disrespected and fucked over DickBabs and I don't fogive nor forget.
"But age difference!!!1111 you pedo shit1111"
That hyprocritical argument FOR SOME REASON does not apply to JayTemis I guess. Shipping JayTemis is ok while that bitch is like +200 years older than Jason, but with Babs is morally wrong because of her being like 11 years older than him? Fuck this logic. I don't care. At least I'm not deaging her. I'm respecting she is an experienced woman who went through tons of dark stuff and Jason admires that. Hell, in my headcanon, with Jason being a crimelord who has traveled all around the world learning assassin training, he would be bored as hell with some 20 years old girl. Lmao. What would they even talk about?
And I love Arkham Tim Drake and I think every creator is on their right to create their own AU story. The Arkham devs created their own thing and I love it. I ship the hell out of Arkham TimBabs, pair that also allowed me to have single Nightwing dancing his pretty ass over my face on his purest expression. 10/10. Antis go cry me a river.
"But you don't want Babs to date anyone outside the bat-family111!!!"
My favourite strawman argument. I debunked it the moment I declared myself to be a Jason Bard simp and a BardBabs shipper.
End of my rant/insight post.
Now it's my turn to tell you to get into SasoSaku, anon. SasoSaku is life. (Joking, joking)
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dukemeropide · 1 month
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21. What kind of relationships do they tend to intentionally seek out versus actually cultivate? What kind of social contact do they prefer, and why?
Character Dev Questions | no longer accepting
One of Wriothesley's regrets is that he can't trust other people, which naturally impacts his ability to develop relationships. He understands this about himself well enough that he can articulate it in his voice lines, so I believe that he's pretty conscious of it. That is to say, his relationships are almost entirely professional and he prefers to keep them that way. There is value in networking, and you can see by the number of characters who know of him that he's prolific with his connections and reputation, but he views himself as a businessman first and foremost. Who you know can make all the difference in securing funds for a new project, or hiring some extra protection to deal with a rowdy gang of inmates, or even opening up unique avenues to limited resources, so he likes to keep a wide array of acquaintances. He isn't picky about what kinds of people he throws his lot in with though. Some wayward pickpocket could be just as useful to him one day as someone rich and socially powerful. Wriothesley is nothing if not resourceful.
While Wriothesley is amicable and easy to get along with, I do think there's a callousness to his use of relationships. In Navia's voice line about him, she says she's been told not to trust anything he says. Wriothesley implies that he has no qualms with cheating. And in in his character quest, he manipulates the Traveler to help him oust Dougier and his schemes. The game presents this trait in a, if not entirely positive, lighthearted way, but that's because the playable characters in Genshin are very rarely allowed to be anything but Good. Clorinde and Emilie's voice lines about him imply that there's likely shadier things afoot, so I do believe that Wriothesley toes the line of morality more often than not. Realistically, this is the only way someone would be able to gain power over a pseudo-meritocratic society of criminals and keep it.
Circling back to the question, I don't know if "cultivate" is really something Wriothesley does with relationships so much as "maintains." Sending gifts to business partners, for example, agreeing to favors, helping others out if it's within his power to do so, because he knows gestures like these go a long way in keeping yourself in someone else's good graces, even if you rarely speak. A few boxes of tea sent to a business partner on her daughter's birthday could become 500 tons of ore at a slashed rate. There is, however, no emotional investment in these relationships. As for social contact, Wriothesley as "the Duke" prefers very little. The mystery of his persona serves him quite well, so he avoids the spotlight and makes himself a limited commodity within the Fortress. The inmates there consider meeting with him to be on par with winning an audience with the king, after all. Without his title, although these situations are much more rare (and in fact he seems uncomfortable outside of the Fortress), he enjoys mundane pleasures. Picnicking with a friend. Enjoying the weather at a cafe. Talking over a pot of tea. It's these moments that one might find themselves likelier to pry a personal fact or two out of him, but he's still frustratingly difficult to get to know on a deeper level.
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prototypelq · 2 months
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Finally had some time to play Bleak Faith again! (I wasted all my free time since the last time on DRG with friends 😅)
By all means, this game is janky, the locations are enormous, with staircases four times their required size, and since some of the assets, including animations were bought by the devs on asset stores - the quality of enemies and animations does vary and faver in places.
But this game feels so right for me.
I'm not a soulslikes fan, not at all, in fact, I get very annoyed when the game acts cruel to the player (looking at you, poison swamps), but Bleak Faith, despite the jankiness, hasn't been anything like that at all.
All the staircases and the few tight corridors had me on edge, cause the souslike-subgenre takes the sadistic traits of it's original quite often, but there haven't been any jumpscares from the corners yet (even if the enemies do teleport behind you, which is sudden, the attack windup usually leaves enough time to dodge for you).
The experience itself feels like it's supposed to be more meditative, dreamlike and contemplative, rather than teeth-grinding. You explore the gorgeous artpieces before you, with gorgeous music in your ears, and when the time comes, that city, the machine, tests you back. The enemies are both sucked-dry of life husks, zombified pieces of this city, or the architecture in a way, left as decayed remnants of this place to be forgotten, and at the same time, they are the gatekeepers of these wonderful structures.
i dunno this game makes me feel meditative and contemplative and I really love that okay. also, again, the... post-post-apocalyptic high tech religious fantasy? ... the genre mix grips me very hard with this one.
also, I can clearly see why this game can be janky at times. Cause it was developed by three people, and it has:
melee fight system with tons of different weapons; ranged system, including a magic system; the fight system includes parries, dodges and jumping, which are all valid evasive options; a random dismemberment system which has limbs flying off into the depthless below; equipment system including upgrades and slots for stat boosts, with differentiation between heavy/medium/light armour; equipment crafting system; character upgrade system with stats, perks, and active abilities which diversify into builds; enemy mounting system; some perks talk about summons so a summoning system too.
and these are only the ones i've encountered in my three hours with the game.
The freakin latest installment of the souls series doesn't have ALL of these mechanics. I don't know why the devs wanted to have EVERYTHING on the 'action game' mechanics lists. I think this only lacks a Devil Trigger and a Ninjitsu from MGRR, granted, the dismemberment system is already in the game!!!! Three people developed this!!! Why haven't they cut any of features????? It's not feature bloat either, cause you will be using most of these in the playthrough, but damn, some are so situational, but they require dev time too and the fact that the devs had so much ambition both exhilarates and terrifies me a little. As a consumer, I am Not disappointed, but wow man. It's a very high mark to make your game both a visual and an auditorial masterpiece, and adding so much features on top of that seems insane to me.
okay, I think I've wrote out my emotional part, here are some screens
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speaking of the size of the game - you see that ladder on the wall? I saw it from another island and wanted to check out. With the size of this game and how passionate the devs are about their spaces, I have no doubt this is an actual route somewhere, and not just a background decoration. Hopefully I'll get to explore it later, for today I have finally defeated the first boss.
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Konrad is a good tutorial fight, he made me engage with pretty much every mechanic in the game - parries, ranged magic, dodges and jumps for some of the attacks. Good boss, I'd love to hear some lore of his.
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On the staircase, leading below after Konrad, there was a half-broken wall. This is an idle husk, it's not an enemy and can't do anything. I love the implication it was forgotten and left to die between the outer and the inner wall somehow. Sad and mildly horrifying.
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I dunno who this guy is, but he said hello and continued to stay there. This is now my bro and I love him. I'll come back for him.
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Again, the genre mix of this game works wonders for me. Brick archway bridge above nothingness, leading into a tight corridor, illuminated by a red LED, where the walls seem to be covered in ventilation ways that spread like some sort of disease or organs, or simply uncaring for the needs of the residents of the lower levels. I dunno which is the right interpretation yet, but it feels like all of them are valid in a way.
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The style again. Beautiful medieval architecture, big metal gate-arches with the road of paving stones, contrasted to the hrushchevkas in the background, all overgrown and forgotten.
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Visually, this is a feast I cannot get enough of.
The thing I CAN get enough of is THIS.
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So, I set off to explore this city, and I run into some extremely tight corridors, so much so that the character obscures most of my vision and the floating behind camera doesn't really allow you to see anything. Deeply uncomfortable. After only a few steps, I get ambushed by a new enemy that is leagues faster than anything I've met in the game before, it's pretty much an actual mugger in an alleyway. I was able to get rid of it, and headed forward, where there was a weird long curved-around corridor ahead. Seems like it follows the curved shape of the outer wall of the buildings here, so it must go through the whole thing around. It seemed the right way to go, and the long curved corridor seemed like another architectural marvel of the game, so I wasn't too worried about lack of other enemies.
I SHOULD HAVE. Cause a dozen or another steps into I saw this red-eyed spider-centipede-like Thing, which was swiftly advancing on my position. It's legs made the worst possible sound too. I freaked the hell out, and ran back as fast as possible. The curved corridor merged back into the uncomfortably-tight alleyway, which was noticeably smaller in width, and I thought that was my saving grace. Wrong again, cause this horror was unbothered, and as I finally confirmed, that the enemies do not deaggro, it chased me all the way to the checkpoint.
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This thing is horrible, I hate it so much, 10/10. I became much better around spiders and other insects in latest years, so I am pretty fine around them irl, but this thing is made out of 1000000% nightmare fuel, it's running sound sounds like it has all legs accounted for, and its horrifying as hell. I was only saved by it's predictable lunge attack with long windup and winddown, but damn do I not want to meet another thing like this. (I'll most likely have to...)
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stitchwraith-stingers · 15 hours
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8, 13, 20 🔥fop🔥
common fandom opinion that everyone is wrong about - ppl who havent watched the og show on its own / enterity talking abt how coswans marriage fell apart BECAUSE of timmy's secret wish
now again i have no problem w people talking about this if its their own interpretation or au, ive said many times that on its own i think if you do it well you can make a good angst fic, however what i want people to understand is that that take came from someones analysis, and while i do have small problems w it (the 'apartnership shows them being bad for eachother' section in perticular) its just generally not a bad thing however w alot of these analysis' ppl listen to it and it goes through a game of telephone, its what happened to chloe like even before i remember if ppl mentioned her name some guy in his 40s would run to the comments to make 4 posts about how much she sucks and half the time the ppl didnt watch the show itself
i also think its making people blur the line between their own interpretation and what the actual writing intent is "omg coswan got marriage counseling in anw after slowly falling out thats cute" a fun headcanon but people speak of it like it was fully intentional, from the pitchbible coswan were always ment to love eachother wholey, its just the fact that they brought in more writers who made more "i hate my wife" jokes and it went downhill from here, but also because the og fop didnt have its own connected storyline and character arcs, and i highly doubt they planned the 50 years wish in 2002, along with the fact that the ANW writers picking up the pieces and just going off their old writing if that makes sense
as a note on the last part i will admit that coswans relationship got slightlyyy better after season 5-7 ish, keyword being slightly, they dont make explicit "i hate my wife jokes' every 2 minutes and had some cute moments but its still there just much less unbearable
worst blorboficiation - poof WHATTTT WHO SAID THAT
the twink jokes were funny for the first week now its making me want to bash my head into the wall, im also not a fan of ppl molding him into a father for dev (i.e specifically calling him dad) because A) to me it just seems like ur reducing him to one character trait alone B) hes more of a "older brother who returned from collage" type of dude who just got his first job and it isnt going well
also perirep fans, the moment i peep in and i see fanart to me its basically that one yaoi base, close enough welcome back 2018
i want more ppl to take in account the amount of shit poof has been in the og show... YEAH hes a baby and wont remember anything and hes so lenient on da rules, HOWEVER have you considered that hes just trying not to loose his first job ever and when hes not doing godparenting hes being a mischevious little fuck (the cupcake gag, "I NEVER GAVE 2 WEEKS NOTICE!!!!!!!") and foop is also slightly soppy wet, make them daffy and bugs bunny!!!!!!!!!!!!!!!!!!
i could probably list 2 more
part of canon you found tedious or boring - TIMMYS DAD BEING EVERYWHEREEEEE, like i get it the writers found him funny and wanted to use him more but by the time season 10 rolled around he was in basically every single episode and theyve dumbed him down to the point where he was so stupid it got annoying
crocker while i didnt like him also being shoved in every episode atleast had more going on for him because of the whole fairy hunter thing (and i liked kevin... rip kevin) and i get that realistically they couldnt do anything w the other characters cuz the voice actors left iirc but i feel like with this guy the people went "um . what do we do" and threw everything at the wall, holy shit i want to smash this guys head in with a metal poll, timmy moms can stay though
(on a unrelated note cuz i didnt wanna make a seperate post: hot take but iirc i think timmys mom was actually a good mother on her own when dad wasnt around, she just got so into him she forgor ....... if that makes sense)
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nahaspizza · 2 years
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Dev dd season 1
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Dev dd season 1 movie#
Dev dd season 1 free#
There are minor similarities yet the characters are similar in a way. It's not actually the remake of Devdas, yet it can be said as it has been just inspired by it. Now we have come through various versions of the novel "Devdas", but "Dev. From sprawling mustard fields to a riot of neon. Dev D is set in the rustic and colorful Punjab and also explores the dingy, morbid, dark underbelly of Delhi. A generation that is jammed between eastern roots and western sensibilities. Free thought, exuberance and recklessness of the youth of today. Dev (Abhay Deol), Paro (Mahi Gill) and Chanda (Kalki Koechlin) of Dev D reflect the sensibilities, conflicts aggression, and independence.
Dev dd season 1 movie#
I found it bold, brazen and at the same time dark and depressing but I think DevD has given a new meaning to Indian movie making and creativity.ĭev D is a modern-day interpretation of the classic novel "Devdas" by Sarat Chandra. I watched this movie not knowing what to expect but I was pleasantly surprised at how it captured and held my interest throughout. It seems that women were intrigued by his bad boy vibe and he is portrayed as the ultimate spoiled brat but how can a viewer have any sympathy for a character who doesn't even have a single likable trait about him? There is absolutely nothing likable about the narcissist Dev.
Dev dd season 1 free#
Of her own free will she becomes a hooker in Delhi's famous Pahar Ganj area and the one Dev hooks up with in his desperate, despondent phase. On learning from a local village sleazy scumbag that she might have had a promiscuous past, Dev rejects Paro and her advances, driving her to marry a man she doesn't love, and landing himself in a downward spiral of booze, drugs and prostitutes.Īs Dev and Paro part ways, a traumatized Chanda enters the equation, a teenaged girl who becomes ostracized by her family and friends due to explicit filming of her by her boyfriend. Abhay Deol stars as Dev, a spoilt rich boy who returns home to Punjab after a graduation abroad, but has little in terms of future plans, except for getting into the sack with his childhood friend Paro, with whom he's spent many a long night talking dirty on the phone. And if you don’t feel much like celebrating, know that in Christ, you will be part of an eternal celebration in heaven.DevD is a movie about lust, sex, loyalty and love in all its imperfections and complexities. May this time of year bring you true joy: the joy of knowing your sins are forgiven, and you are God’s child. God bless your celebration of our Savior’s birth this Christmas. Because Jesus came down to earth for you and me, we have a sure and certain future in a place without pain or sin, or loss of any kind. Jesus being born into this world is proof that God keeps his promises. Jesus brings peace with God now and forever. Jesus brings forgiveness and eternal salvation to all who believe in him. Our Savior has come into this world and achieved for us what we could never do for ourselves. John leaped for joy because of what that baby would bring. The baby who was born to Mary was no ordinary baby. Whether you are ready to celebrate or just want the season to be over, there is one reason for true joy as we prepare to celebrate Christmas. It could be that you would just as soon avoid the whole holiday season. Maybe a profound loss in your life has turned this time of year into a terrible reminder of what is no longer in your life. Perhaps some hurt or hardship is making all the Christmas cheer sound like nails on a chalkboard for you. Then again, maybe you cannot wait for Christmas to be over. Maybe, you enjoy curling up with some hot chocolate as you watch your favorite classic Christmas movies. Perhaps, you are eager to celebrate with family and friends. What are you excited about this Christmas season? What brings you joy this time of year? Maybe it’s watching your grandkids open their gifts.
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probably-haven · 3 years
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oh fuck....
spoilers for venti’s backstory... but i just had a really sad thought
A lot of the characters and people in the fandom kind of share the view that Venti doesn’t act like how a god “should” or would be expected to-
and I was thinking- huh, i wonder why he acts that way, and initially I passed it up like ‘oh it was just for humor probably, the devs decided to do it and that was it, no reason’.... but for yall who watched the inazuma stream... i feel like there is very little that they do for no reason. and then I had a thought
Everything about Venti’s personality is highly exaggerated, almost like it’s a caricature of something. He’s not just a generally happy person, he’s always overly cheerful even in situations that dont necessarily call for it(outside of when he’s taking on the barbatos mood that traveler points out a few times). and even when not, the other emotion is always taken to the extreme as well(again unless barbatos mood). He’s not just good with words, he’s constantly is going out of his way to put wordplay into as much as he can. He’s not just an alcoholic, he’s.... yeah.
there are a few more but I’ve thought and realized that “Venti” is composed of a relatively small number of identifiable traits that are taken to the extreme.
And I was like- “so then what could have made him like that- that exaggerated. like sure, he likes attention- but to do it all the time,” so i looked to his past and naturally I was like “nameless bard” because venti takes so much inspiration from him already- but i figured, nah thats too easy
BUT
..... the nameless bard died 2500+ years ago
and the sad thought occurred to me
Barbatos, becoming Venti, taking on and embodying the nameless bard perfectly- he is a bard too afterall. Becoming the god of the people his friend had freed, and doing so as his friend. The nameless bard died too soon, but Barbatos could let his legacy carry on as “Venti”. 
But he’s called the nameless bard for a reason- he’s been gone over 2500, and Venti no longer even remembers his name-.
Imagine Venti, scrambling for memories, for the traits he remembers, as he realizes that he no longer remembers how his friend used to act- you remember an idealized version- how happy he was, how he made everyone, how smart and clever and admirable he was, you remember... vaguely the toast that he shared with you and the rest of the people of mond before the final battle- no, you dont remember it... but- but you know there was one, right? 
i talk a lot about the traveler realizing they’re forgetting their sibling’s face/voice a lot-
but for venti its been thousands of years- if he hadn’t latched onto something and repeated it time and time and time again, over and over and over again- he would have forgotten the nameless bard completely. He only would have remembered him as “the friend who’s form i took, who freed mondstadt, who died before he himself could see the freedom he so desired” because thats what was in his song.... he eventually would have remembered no more than those he sang to- 
I feel like- “Venti” or at least the way he acts- is a form of exaggerated caricature of what little things about the nameless bard that Venti has still managed to remember after all this time, and that he’s still clinging onto with everything he has- so his friend never has to become just another name in a book.
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the-melting-world · 3 years
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Oh damn. I’m about to give my actual 🧐opinions🧐 on the arcana. Scary stuff!
By the end of the Asra tale, I was pleasantly surprised that I enjoyed it as much as I did. And thankfully it wasn’t because I was practically asra-starved and surviving so long off my own damn content, but honestly because there were several key elements in the story that appealed to me personally. I’ll be going over those below the cut.
I’m also going to discuss how my apprentice Kipling and her specific connection with magic fits into all of this. Once again, that wasn’t really something I was expecting to develop so easily as I played the tale, but the experience was just too delightful to just keep to myself until I’m ready to write a fic.
There will be spoilers!
*Everything is under the cut!*
I’ll start with the basics first and then move onto Kip.
Locked boxes. Ok, not what you would expect in terms of things from the tale that are supposed to light up a reader’s brain, but whenever I see this little device (be it metaphor, motif, or just a plot developer) I go a little feral. First of all, I KNOW the box is empty. They almost always are, but that’s not the point. Locked boxes (and to be clear, I’m talking about the chest Gavin hands over) could represent a lot of things — a personal challenge, an unnamed reward, possible disappointment, tiny little worlds that the characters are entrusted to protect. They spark questions like: why me? Do I have what it takes (to open this bad boy?) Is this what I’m meant to do? What does it mean if I can unlock/protect/discover its contents? What does it say about me if I can’t??? As a writer who LOVES to drag out simple devices until there’s not a single crumb left, I was LIVING for that chest as soon as it was placed in Asra and the MC’s care. If I could extend the tale, it would be such that Asra and the MC end up taking the box with them in addition to the Hyberian spices. Or at least some version of the box (which I am happy to elaborate on in a future fic!)
Asra’s character was sooooo consistent! Y’all. With the unfortunate decline of the quality of writing in Muriel’s route, I was losing faith in the devs’ ability to maintain Asra’s character. We all know that he’s a little flighty — a trait that I find endearing and also a little personal because I’m also kind of spacey as well as naturally prone to overlooking details because of either (1) daydreaming (2) don’t think it really matters. Sorry — Anyway. Back to my point. Even though Asra’s supposed to give off the head-in-the-clouds vibe, they took that way too far in the last couple chapters of Muriel’s route to the point where (for me) he seemed rather childish and unreliable. For that reason, I was worried that this would be the case in the new tale. But it wasn’t! I felt like this tale showed all the sides of Asra that we came to know and love from his original route. It was so balanced and refreshing that for many points, I sat there staring at the sprites and the text, just processing all of the warm feelings I was having. And on top of Asra being consistent, he had also changed! The MC pointed out that Asra had been hiding his feelings for so long and now he no longer had to. I thought the scene where he got really protective of the MC was a great example of that. I don’t think that’s a side of himself he shows very often, especially in front of the MC because he doesn’t want to freak them out or push their feelings in a certain direction. For most of his route, it’s clear how much effort he puts into letting the MC make their own decisions and removing his personal desires from the equation in order to minimize any bias. But by the time this tale takes place, you can see that Asra is fully comfortable with being more open about his emotions. Instead of seething and shooting judge mental glares with salty comments, (because he also does this a lot) he actually elaborates on what he finds upsetting about the situation. He defends the MC without holding back as much as he has in the past. It was so hot 🥵 cool to see Asra stand up to Gavin like that! At the same time we got to see the bashful side of Asra in the bar. There were just so many sweet, fun small moments between him in the MC. I can’t wait to explore them in some way in the future!
THE CG???
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ARE YOU FUCKING KIDDING ME???? Y'ALL REALLY AIMED A MAGNIFYING GLASS ON THOSE DIMPLES AND LIPS AND SAID LOOK AT THIS???? I WAS SWEATING. I WAS CRYING. I WAS LIVING. I WAS DYING. HNNNNNNNNNN 😩🥴👌🏽👌🏽👌🏽👌🏽🫀🫀🫀🫀
.
Now I'm going to get a little bit into Kipling's magic...
For the record, my apprentice Kipling wields two types of magic: plant magic and teleportation magic. Though she relies on her plant magic more on average because of her job, it’s actually her secondary skill. Teleportation or grey magic is her primary and her mastery over it has taken much longer due to the fact that it’s tied to her culture, which she was not only separated from when she moved to Vesuvia, but also didn’t have a lot access to in the first place thanks to the centuries of cultural genocide that took place on her home island.
My timeline for Kip’s mastery of her primary magic doesn’t really sync up for when this tale takes place in the arcana timeline, so I have to repurpose it to fit the Door Lord timeline that takes place in my fics.
LOL I said all of that just to point out that during a lot of the chase scenes, Asra and Kip relied on her teleportation to evade the guild thieves. And since Kip is something of a locksmith when it comes to her magic, she was very intrigued with the box and was more concerned about opening it to see what was inside rather than delivering it to the marked location.
Also, in the Herbalist Hideaway, Kip’s first instinct to trade the box for the Hyberian spices because she felt that making Selasi happy was worth more than all this craziness with the chest. 😆 Asra of course, had to talk her out of it and encouraged her to give the merchant a reading instead.
There was definitely more that I loved about the tale, but these are the strongest highlights for me. Thanks for letting me brain dump on your dash!
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The Strange Case of The Strangetown Metamorphosis
There is a mysterious Sim that appears in Strangetown.
That's like saying "there is a fish that appears in the ocean", I know, so I'll be a little more specific.
They are an adult whose memories show inconsistencies with those of their family members. Something is missing!
Alright. That's also not saying much, that's like half of the premades in vanilla, non-clean hoods.
They are immediately recognizable by their appearance and, dare I say it, have distinguishing features unique to them.
Well, that also kinda fits everyone...
They feature in more than one installment of the series.
Again, not that helpful. I mean, almost everybody from the base game hoods is (for better or worse) represented in TS3 or TS4.
They appear in TS2 for PSP!
Hmm...
They are a member of a wealthy family connected to science and paranormal.
And...
They are somehow connected to (possible) cloning.
I imagine that now you’re probably rolling your eyes and asking: Why didn’t I just simply say I was going to talk about Bella Goth?
Because... I’m not!
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It’s Loki Beaker. In this mini-essay I’m going to speak about Loki, what is the mystery around him, what hints are there and what are some of the theories and which one do I fancy.
It’s basically a routine round of the popular game “connect EAxis’ oversights and glue them together into a headcanon”.
So without further ado, let me introduce you to:
The Mystery of Loki Beaker!
0: Preface: Loki who?
“As soon as he perfects his latest invention, Loki is sure to get the recognition he knows he deserves. In the meantime, he keeps himself busy by trying to assemble a nuclear reactor out of common household items.”
On the first glance, Loki as a Sim seems quite straightforward. He is a Knowledge Sim with a very eccentric personality. All his trait points are in the extremes, as you can see:
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He is a scientist, a competent one at that, as proven by his high career level and the fun fact that some of the game’s horrible machinery you can buy for Aspiration points is attributed to his creation.
(It explains why are the Beakers the only ones who have the stuff lying around by default. It is normal for a Strangetown family to own a non-buyable reward object or two but those are career rewards, the Beakers are the only one who canonically own Aspiration points rewards.)
Even though he knows his stuff when it comes to his profession, he is very corrupt and tests his questionable projects on his captive, Nervous Subject.
To say that Loki is unpopular would be an understatement. No one but his wife Circe likes Loki, even his own sister is indifferent towards him. Yes, he has a sister. Her name is Erin and she also lives in Strangetown with a colorful collection of roommates.
Nothing mysterious about him so far. (apart from his eyebrows)
1: Characterization fallen apart
And then The Sims 3 happened. It was actually quite late into the game’s life cycle, the early 2013, when a beautiful nordic-themed world was released on TS3 Store. Its name was Aurora Skies and it featured Loki, Erin and their parents.
TS3 Loki is a child and Erin is a toddler.
Now I haven’t actually played Aurora Skies. I own (and love) TS3 but the price range for the Store worlds is too high for me, content-to-money wise. So there might be some hidden clues about the Beakers in their house or relationship panels that I haven’t been able to inspect but... not to sound cynical but I doubt it. I doubt such attention was given to detail of this family in Aurora Skies, as they don’t even have individual bios.
But... that is... fine? I mean, we have Loki’s TS2 bio...
Nope. Sure we do. And it would be fine if hair color and ambitions weren’t the only thing Loki and his younger self (from now on referred to as smol Loki) had in common.
Let’s take a look on smol Loki’s personality.
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The first noticeable thing is that there is not a trace of Loki’s trademark villainy. He’s not Mean Spirited, he’s not Evil, he’s not even a No Sense of Humor Sim. His extreme neatness and hyperactivity are nowhere to be seen either. While it is true that TS3′s capabilities of defining personality are very limited as it picks “outstanding points” rather than a position of each trait on a scale, and it only has 5 slots (and tiny teeny 3 for children), it doesn’t make any sense still for the devs not to pick some more loki-esque traits for the precious slots they had.
Unless...
They didn’t care about Loki’s personality and there were no deeper intentions.
Unless the devs were trying to purposefully show us new angles of his character that either got suppressed while he was growing up, or manifest in ways that TS2′s scale system wasn’t able to show.
Could the Lucky trait in particular have had something to do with the change?
(Also, those traits of smol Loki are reason why I usually go for a Family Secondary Loki in TS2 and thus make Strangetown the purgatory of two unstable blonde Knowledge/Family sciency guys.)
We also must not omit that even though smol Loki didn’t display any of them, he still had all of Loki’s signature traits in him, as Loki in TS2 has his actual personality synced with the genetic one, meaning that there was something in there that caused him not to act so mean that got lost as he grew up. In other words, something brought up the worst in him.
And that’s not all. Smol Loki is not a regular TS3 child. You see, in TS3, premade children aren’t particularly known for being highly skilled experts. Neither are in TS2, for that matter, and it’s okay. It’s realistic.
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Smol Loki has a skill maxed.
It is very rare for a premade regardless of age to already start with a maxed skill and I personally don’t know of any other premade children that do.
And it’s writing.
What does writing have to do with Loki? Does Loki write? Probably he has to, those academic papers aren’t gonna spawn out of thin air, but that’s not what the writing skill in TS3 (or the hidden writing skill in TS2) are about. They’re about creative writing only.
Ok, ok. How high is Loki’s Creativity skill, then? In TS2, skills are much broader, they more resemble skillsets than individual skills, and writing categorizes under Creativity. Bring out the skill panel!
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Two. He has 2 points in Creativity. That is... low. That is actually very low, especially for a Sim that has supposedly been writing for fun since childhood. (and was a prodigy, while we’re at it) It is safe to say, I think, that if the player doesn’t make him do it, Loki doesn’t write anymore and he hasn’t been doing that for a long, long time.
While I would cynically admit that the dissonance in personalities might be just the lack of damns given from EAxis’ side, this seems to me too on the nose to be unintentional.
They would have no reason to bring the Beakers back without the “evil scientists” thing in mind. I mean, that’s what they’re iconic for. That’s what they’re recognizable by. (apart from their eyebrows)
So the person who was in charge of creating smol Loki probably knew they were recreating “Loki the mad scientist”.
So when they were picking the skill they use to demonstrate that this kid is gonna go far, they thought... “evil scientist = writing”...?
I would understand going for Creativity in general. I mean, Loki’s an inventor. That comes with the territory. But creativity as such isn’t really a skill in TS3. It’s divided to different activities.
Wouldn’t it make more sense just in general to pick logic, then? I mean, Loki isn’t that extremely logical by default but it is his second strongest skill and a feature unmistakably connected to being a scientist.
That’s what leads me to believe that writing plays a role in the story and it was chosen on purpose.
So how did a sweet little family-oriented boy talented with words transform into the ruthless catboy inventor we know and love?
And that, my friends, is the mystery of Loki Beaker.
2: A closer look at our environmentalist friends, the Beakers
If we want to get the full picture and come to a satisfying conclusion of some sorts, we need to inspect smol Loki’s surroundings. Maybe there is a clue to the continuous force or a traumatic event that shifted smol Loki’s direction in life?
Loki’s and Erin’s parents are named Gundrun and Bjorn. Even though their age would still allow it, they’re not present at the start of TS2′s Strangetown play, they’re long dead. Bjorn died before Erin became an adult and Gundrun died shortly before her son’s engagement to Circe. Because they died by the time Loki had (presumably) already long enrolled in his current life-path, we can safely rule out any tragic early death of parental figures scenario as a possible answer.
Gundrun is the only Beaker that canonically also writes. She has 5 points in the writing skill. She also shares some traits with Loki, namely the smarts and ambition.
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But she has little to do with science and is way more business-oriented which is a trait she shares with Circe’s ancestors, for example her father. Maybe the families knew each other from business ventures even before they moved to Strangetown? It is stated in their memories that Loki and Circe first met when they were children. But I digress!
Anyway, I don’t see anything in Gundrun that would suggest any abusive behavior towards her son that might have triggered his drastic change. Possibly but not necessarily she might’ve been a bit absent but nothing out of ordinary.
And now the father, Bjorn.
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Bjorn is the sciency half of the couple and works as an Aquatic Ecosystem Tweaker. Again, he has zero traits that would raise any red flags and he shares 4 out of 5 traits with either smol Loki or Loki. (I don’t know if Loki is a “natural cook” but he cooks quite well, so I think that counts.)
What’s interesting about Bjorn, though, is his speech that serves as a flavor text for the Aurora Skies store page.
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(Image transcript: “Do it for science! Science is everywhere around us, but at Aurora Skies it’s not just something you learn; it’s something you do!  We need bright young minds to make the dreams of the future a reality. Even now we’re finding more uses for garbage to help the planet. Charging batteries, powering machines - the sky is the limit. Just this last year we created a modified Hot Air Baloon using garbage as fuel and turning it into pure air with a pine breeze scent.  Now you can have efficient travel and an amazing romantic adventure with no cost to the ozone (or your nose)! Every year we’re creating more and more exciting things in the world of science. Garbage-powered hearts, heart-powered cars, solar-powered cats; what will you think of next!  It’s all up to you. Do it for Science! Did you know? Hot Air Balloons are an epic form of travel based around the simple principle that hot air is lighter than cold air.  They lift in the air based on the heat system in the balloon. Increasing the temperature of the air inside the balloon makes it lighter than the air outside and the balloon begins to float.  More air is required to lift heavier things; that’s why the balloons have to be so huge! How cool (or hot!) is that?”)
From this piece of text we can see Bjorn’s passion and dedication to “green” science. Nothing in his traits suggests he fakes it, so I think it’s safe to believe that this peppy idealist is a glimpse into Loki’s father’s genuine self.
He might have encouraged his children to follow in his footsteps (”We need bright young minds to make the dreams of the future a reality.“) and smol Loki, who later in life seemed to have similar levels of enthusiasm (science is his One True Hobby), might have been receptive to that.
Now just close your eyes for a second and imagine an alternate reality in which Loki picked up where Bjorn left and instead of a energy-refilling machine that electrocutes you if you’re not happy enough, he invented “solar-powered cats”.
Still no hints on what could’ve messed Loki up, though.
Let’s take a look at the parents in TS2. Even though they’re not present and aren’t even resurrectable, they’re still coded in the game for purposes of genetics, memories and family trees, so some of their characteristics are salvageable.
And by the Watcher, they were both Romance Sims.
They were workaholic Romance Sims who cared about the environment and liked recycling (and Hot Baloons).
And they were both extremely Nice and very Sloppy, if their personalities on wiki are something to go by. Which they unfortunately aren’t, at least not completely because most ancestors don’t simply have “their own” personalities and use presets instead, so they tend to be quite similar.
The same goes for most of the Beaker clan, unfortunately. Fun fact is that there is no Knowledge Sim in sight (before Loki, of course). Maybe they weren’t a scientist family, but a bunch of Romance Sims who used to spend their free time in between woohoos saving the planet with eco-science. (3 out of 6 of Loki’s and Erin’s ancestors were Romance Sims, 2 were Fortune and 1 was Family)
But! There is one outlier. Her name is Gertrude Beaker. She is Loki’s paternal grandmother.
And similarly to her grandson, she certainly has a personality to remember.
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She doesn’t use a preset, this is a personality that someone went and manually assigned (...or generated) for her. And she is Neat, Outgoing and doesn’t have a nice bone in her body. But unlike Loki, she has a sense of humor (which makes her even more dangerous, in my opinion) and is extremely Lazy.
She is a Fortune Sim and the only Beaker who shares the darker sides of Loki’s personality. (to be clear, I don’t mean their taste for cleaning but the round 0 of Nice points)
Because she doesn’t feature in TS3 at all, it is safe to say that she wasn’t in her grandchildren’s lives until the family moved to Strangetown. Could she be the corrupting influence on smol Loki?
As far as personality comparison goes, she seems to be the only possible culprit, the only one who’s personality shares the same unpleasant qualities he became infamous for. But! That’s not saying much. There is no evidence she actually did anything.
There’s not even any evidence that she ever met her grandson, given he has no memory of her dying which means she might have died before he was even born. That would be a solid evidence on the contrary and would rule her out. But I’m leaving some maneuvering space for theories here because she is the only Beaker ancestor with custom personality, after all, and that is suspicious.
That’s all the Beakers we know of if not counting Atom and Ceres, who came after Loki, so they’re not relevant to the question of his childhood. Or... are they?
3: And that’s when the trouble began
Another part of this question that might help us discern what happened to Loki is the when. All we know so far is that there is a big void of unknown between smol Loki and regular Loki and the point of transformation happened in there somewhere.
Thankfully, we have something to give us an idea. It’s this snapshot in storytelling pictures for the Beakers:
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It shows smol Loki destroying a dollhouse. It seems to be in an impersonal environment of some sorts. The cheapest bed in the game is against a bare white wall, the window is hid behind blue curtains and there doesn’t really seem to be anything else but the dollhouse, a teddy bear in the background and that... very unpleasant bed.
It clearly tells us that Loki’s shift started in his pre-teen years.
And seeing that room which is definitely not in the Beaker Castle at 1 Tesla Court, it makes me think of a hotel or a cheap apartment the family was staying in while moving from Aurora Skies to Strangetown. Maybe the castle-like something the household inhabits at the start of the game wasn’t a property of the Beakers at all, maybe that was where the Salamises used to live and now it belongs to Circe?
Anyway, could it had been leaving Aurora Skies that sent smol Loki down an existential crisis and settling in the not exactly welcoming environment of Strangetown, enrolling in a local school, that sealed it?
But why all the stuff with writing? This would work with any other hobby but somehow it had to be writing and it’s our task to find out why.
4: Not your average tragedy
Now in our search we already have some ideas but it wouldn’t be thorough if we didn’t take into account smol Loki’s actual personality. I mean, we went into what traits he doesn’t have but what about those he has?
Namely Lucky and Family-Oriented.
I think Lucky is a very interesting choice. There’s nothing inherent about Loki Beaker that would make you go “that’s one lucky guy!” (if you don’t count his relationship with Circe as a stroke of luck, that is) and the same goes for smol Loki.
But... it could be a clue. His metamorphosis either couldn’t be triggered by trauma because he’s lucky and it would avoid him, or it must’ve been something tremendously horrid so he’s lucky he’s still alive.
Now we know we are searching for something that happened in his late childhood, verging on the start of his teenage years. His family was going through the turmoil of moving to a desert and he has already known his future partner Circe. Meanwhile Erin-
Oh, wait. Erin.
Smol Loki was Family-Oriented which implies he would probably have a good relationship with his little sister, as he would’ve naturally inclined to protect her and help his parents take care of her. But!
Not only do they have an amicable but distant relationship as adults but Erin seems to forget that Loki even existed in her childhood.
He has the usual set of memories of a sibling growing up well but she doesn’t, she has no Loki-related memories at all, not even of his marriage, which was a quite recent event.
Could the reason for Loki’s “downfall” be somehow related to his sister? Was there a dramatic event in which she lost a part of her memory?
5: Theories!
Ok, we’re finally here! Now I try to present some theories about what might’ve happened.
1. Burdens of the golden child
In Aurora Skies, Loki used to be the little wonder every relative was gushing about. With his father as an acclaimed scientist and a very liked person in general, there was little to no adversity his son had to face. He followed his passion and having nobody to really compare himself to, nor anybody who would terrorize him, he prospered.
But then the Beakers moved. Strangetown was... different. It was way smaller than Aurora Skies, so everybody inherently knew everybody and everybody had to interact with everybody... because the small space of a desert community didn’t leave them with any choice. And it was bleak and unfriendly. No one except for the Salamises knew the Beakers, so they found themselves under scrutiny from their new neighbors.
So Loki, who used to live thinking he was unique, was now sitting everyday in a much smaller classroom with Pascal and Vidcund Curious, whom he was immediately being compared to. But he wasn’t like the Curiouses. He was a kid of a scientist but wasn’t a science kid. He didn’t have much in common with Pascal who approached him and tried to befriend him at first but he wanted to. In Strangetown, nothing seemed to be cooler than being really, really into science. Pascal’s and Loki’s communication attempts were rather poor, though, and in the end, they never made friends. Loki slowly began to disdain the oldest Curious boy and it culminated a few years later in high school when Pascal made an attempt to woo Circe. It was even worse with Vidcund. Ever since Loki’s first day at the new school, Vidcund had been eyeing him with a disgusted look and Loki became quick to reciprocate.
In Strangetown, nothing seemed to be cooler than being really, really into science. Even Circe was on it! She was the only person his age he has know in Strangetown before his family moved in and he liked her. Not “like” liked her, yuck! But he thought she was cool. Her family used to visit the Beakers in Aurora Skies and they played together. She was a friend! Or so Loki thought. She seemed to like hanging out with the Curiouses much more.
In Strangetown, nothing seemed to be cooler than being really, really into science, yes. But not in the eyes of Buzz Grunt, the son of a general who lived in Strangetown. Their family were the self-proclaimed protectors of the hood but at the same time they weren’t shy to show a strong distaste for all that made Strangetown an important desert settlement in the first place. And little Buzz, although Loki doubted he understood the nuances, was very fond of asserting his dominance over his less sporty and hyper-masculine classmates.
Suddenly jealous of the Curious brothers, under pressure from both the adults and his peers comparing him to them and bullied by Buzz, Loki’s social life fell apart. He started having problems... and he came up with solutions. He has always liked science but from back then on he hyperfixated on it to prove everybody who picked on him for being a worthless parody of a science kid wrong.
Not only his social life and self-confidence were busted, though. Moving away from Aurora Skies to Strangetown that had much higher prices for housing because of the limited space, the living standards for the Beakers lowered. It was chaotic and uncomfortable. Plus, almost everybody in Strangetown was loaded. Why, Circe and her parents lived in a small castle! Loki felt like they’re the only “poor” family around and it played into his new-found insecurities.
And then there was Erin’s accident. She suffered a severe head injury and even though she fortunately survived, she was never... the same. She had issues with her memory. Loki tried to convince himself that he’s big enough not to cry but when they were visiting Erin in the hospital and she didn’t recognize him, he cried. It was his little sister! And... it was all his fault anyway! If he was quicker and pushed her to safety, she would’ve been fine! Or even better, he wished the car would’ve hit him instead.
Loki was becoming more and more snappy, focused on his grades and projects, unavailable. The siblings never mended their relationship, Erin, even though she recovered, never got to make new memories with her brother. Not remembering them growing up together, he was like a stranger to her. A scary mean teenage boy she didn’t know and, even though she was a very friendly child, she was too intimidated to willingly spend time with him. And Loki was always busy and moreover, he felt guilty and inexplicably angry, so he postponed approaching her, until it was too late, he was in college, she was in high school and it was too awkward.
And... there was no time to write anymore.
2. Gertrude the Neat and Mean (and Lazy)
Ok, Loki doesn’t have any memories of his grandma. But hear me out! Erin does not have any of him either and yet they met. This theory doesn't require any additional write up – he simply got under the influence of his 0 Nice points granny and she cultivated him to be just like her.
My personal take: This is maybe my least favorite theory of them all, even though it is quite straightforward. It doesn't take much into consideration and demonizes Gertrude, who as far as we know, might not done anything wrong.
3. The accident
This theory takes advantage of TS3's canon sciency machinery, namely Cerebralizing Brain Enhancing Machine 2.0.
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It can, among other things, change a Sim's personality. There is (quite unfortunately, in my opinion) no chance of consequential failure in the actual game, the most it can do is to (non-fatally) electrocute your Sim. But...
Imagine smol Loki sneaking into his dad's laboratory, most probably at his workplace.
He was curious. Ever since his father showed him all the equipment in there, all he could think of was the machine that made people smarter.
Maybe it could make him smarter?
I mean, Loki knew he was already quite smart. At least, he's been told he was and he had no reason not to believe it.
But he could be even smarter.
He could be like his dad. Or his mom. Or Erin. Everyone was talking about how clever young Erin seemed. Loki was proud of her but part of him just wanted that, too.
So what if... he went to dad's laboratory, just for a little while, and made himself smarter?
He made all the necessary preparations. It meant to memorize dad’s schedule, so he knew just the time when he could sneak into the laboratory. It also meant to get a good costume so he won’t be recognizable on the security footage!
And then finally, he was ready. To infiltrate the laboratory was easy enough but it only made Loki more nervous. He was on the edge but determined. He wanted to make it big in the world. He needed to seize the opportunity. And fear... fear was there to be ignored! Hands, stop trembling!
His confidence grew a bit once he got to the machine itself. He knew how to run it thanks to his dad and it made him feel competent and ready.
Little did he know that there was a huge oversight. Although Loki could operate the technology on a very basic level, his knowledge went nowhere near deep enough for him to detect that the machine has yet another set of settings and those currently expect an adult user. It wasn’t configured for a child patient.
But unaware of that, the boy in his patchy dinosaur costume climbed on top of the machine and with his eyes wide open and his heart racing he connected the Brain Enhancer to his system. Then, with his hand sweating, he pushed a button on a remote he was clutching to.
When Bjorn, alerted by Loki’s screams, rushed into the laboratory, it was way too late.
As his terrified father was calling the ambulance, the child was alive and even still awake. He was too weak to cry. He just watched Bjorn, wishing for death and looking for signs of wrath in father’s eyes.
There were none. Only fear.
Physically, Loki Beaker managed to recover just fine. With the power of advanced medicine and plastic surgery, the burns he suffered were reduced to nothing but almost invisible scars.
But inside, he was never the same. Literally. Even though the procedure backfired horribly, it still worked to some extend - but even that extend was warped. Loki succeeded in giving himself the Genius trait but several of his traits were replaced also, including the Lucky trait that probably saved his life.
6: Conclusion!
I like Loki very much. (no sh*t, who would’ve guessed) He’s a very controversial and over-the-top character who tends to be rather unpredictable in the actual gameplay. I started writing this giant thing to find an answer to his backstory that would satisfy me and hopefully also some of you.
With a heavy heart I conclude I’m not successful.
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First I have to admit I originally planned to present 5 theories instead of 3 but I scrapped 2 of them.
First was about Atom time traveling and replacing Loki, creating himself again and again in a time loop (would explain the huge personality difference between smol Loki and Loki-Atom) and it was very far-fetched but fun, alas I realized it was out of character for Atom, since he seems to love his sister and his Plumbot so much he would hardly leave them behind to pull that off.
The second was about Nervous and the corrupting power of Death he has inside that would slowly drive Loki and Circe “evil” even though it’s unclear whether they first adopted him with being a lab-rat in mind. But it would not make sense since a change like that would be visible on their personality panels. That’s not that important, though. What made me not include this theory is that it feels uncomfortably victim blame-y. It’s not directly since it wouldn’t be Nervous’ fault anyway but any attempt to shift the blame from Loki and Circe in this situation feels uncomfortable.
(To be clear, I don’t think the Beakers deserve demonization. In my opinion, the best way to treat them narrative-wise is like eccentric people capable of feeling love and doing good things sometimes, yet irredeemably self-centered, morally bankrupt and deserving a lifetime in jail for child abuse they have done on Nervous. Not one-dimensional but still villains and still objectively bad people.)
And those 3 theories above? They could’ve been better.
I think I like the first the most, even though I still feel like something is missing. I just tend to like relatively grounded explanations and this one doesn’t feature the supernatural nor any deus ex machina gadget.
What about you? And do you have any other theories? Sky’s the limit! It’ll make my day to hear them!
Whatever your takes are, they’re all valid.
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hallothere · 3 years
Text
I broke down and wrote the essay. No, I did not and will not proofread it. I don’t waaaannaaaa
There’s Only One Winner For Isengard
In a perfect world, in a world with no meta requirements that could bend to the will of the player, we would roll up to Isengard level-capped, no debuffs, with one quest-marker on hand: Ruin Saruman’s day. But this is a pre-written sequence of events in which we are only along for the ride. We, the player, and a Ranger are shipped off to Isengard with only one conceivable goal: survive. On a meta level we know what Saruman is capable of. At level 70 or 80-something at best, even we are aware that we are no match for a wizard with a canon fate. Not to mention our Ranger companion! The Grey Company has been through enough (though we don’t know the half of it yet) and we are reasonably distraught at the possibilities.
This is why we, the player character, will lose the game of Isengard.
Beyond the meta rules of the game, where quest objectives are whatever the devs wanted them to be (looking at you, Mordrambor) the player character can not defeat Saruman in any way that’s meaningful. And (again on a meta level) in order for us to get to experience the action at Helm’s Deep and Rohan at large, we have to get out of Isengard. We’d get bored of waiting for Theoden and Co. We’d hurl insults or slap fish at Saruman and realistically incur wrath. Honestly, with the set of circumstances presented to us, who could survive imprisonment in Nan Curunir?
Only one of the Company ever could: Lothrandir of Suri Kyla. 
To begin with, none of the Rangers we have any real information on could have done it. Anyone who’s spent time in Angmar is at a disadvantage due to the prevailing dread (game mechanic or otherwise) that can be manipulated by Saruman. Any Ranger that has a major traumatic past is at a disadvantage (sorry Mincham) because if nothing else, Saruman has proven to be a master of illusion. Even Halbarad for all his leadership ability has a pretty exploitable weakness: eventually Saruman can crack the code with a vision of Aragorn’s demise, the one end Halbarad must fear above all others. Or what bond could more easily be exploited than that of a leader and his men? Lheu Brenin’s in the gang now after all. All Saruman would have to do was send for a few more incentives. 
But Lothrandir comes built with a few key advantages that make him the only Grey Company Ranger qualified to come out of this battle of wills on top. His specific strengths, mindset, and personality traits combined with the circumstances that the game sets up going into Isengard make him the clear choice of Rangers- if a Ranger you must have- to stay behind in Nan Curunir. 
Lothrandir wins because he changes the game. From ‘go’ our co-prisoner does something that either puzzles the player character or sends them into an anxious fit. Lothrandir declares himself fearless and sprints recklessly into the ring. Any way you figure it, this seems like a poorly calculated move. He doesn’t stop to survey the enemy. He doesn’t gather intel. Heck, he doesn’t even bide his time to see if he’ll be killed before he even reaches the dungeons. Lothrandir sprints right in without so much as a thought or a plan. Saruman doesn’t know it yet, but from that moment on Lothrandir has him on the back foot. 
Consider for a moment Saruman’s MO. He’s a wizard, and he uses a great deal of magic, sure, but time and time again we are reminded of the power of his voice and his words. He calls down a storm on Caradhras (in the movies for darn sure), he via-Wormtongue whispers poison into the ears of King Theoden. He doesn’t lead with any kind of grandiose display when trying to sway Gandalf. No, he leads with a persuasive argument. Later on, he nearly talks Theoden back around, after failing to wipe out all of Rohan. After killing the man’s son for goodness sakes. He nearly talks himself out of that one!
But Lothrandir has already changed this from a game of wits to a game of wills. There will be no vying for favor, or biding time, or compliance, or even giving Saruman a chance to ‘talk it over friendly’ first. He’s already spitting on the shoes of everyone he sees. The accomplishment in this is twofold, and it makes a major impact on the rest of his time in Nan Curunir. 
Firstly, by establishing a new game, Lothrandir sets Saruman up for a whole lot of assumptions. He does not display any signs of diplomatic ability, wisdom, or even common sense. He very intentionally projects an attitude of reckless disobedience. In the player’s own eyes, it seems as if he ‘doesn’t know any better’. This gives Saruman a clear path to take regarding Lothrandir. He assumes you can’t reason the typical way with someone who has shown zero inclination for listening. The player character demonstrates that the Grey Company (or least their associates) are capable of compliance. For all intents and purposes, this Lothrandir doesn’t appear to be. He’s contrary, fool-hardy, and evidently dumb enough to dive in headfirst and get himself killed. You beat that kind of guy into submission… don’t you?
But Lothrandir has changed the rules of the game. Saruman is no longer fighting with his best weapon, but with a tool to be found in any old villain’s arsenal. When he took the approach of reasoning with the player character and disregarding Lothrandir, he set the victor’s foundation on our snow-pilgrim’s greatest strength. 
Secondly, by establishing a new game, Lothrandir makes this a battle of physical endurance. Unbeknownst to Saruman, this is the one thing that makes him stand out from the rest of the Grey Company. He has walked through the frozen north lands and the fiery south lands and come out unscathed. He has mastered the unarmed combat style of the Lossoth by joining in mid-winter wrestling matches in a place that took down many Elves, Angmarim, and notably one King of Arthedain! Lothrandir has conceivably spent his entire life training for this matchup. Any endurance he has built up, any fighting he can do without access to a weapon, all are assets to the kind of game he just made Saruman play. Lothrandir is uniquely built to survive any physical torment Isengard can throw at him, or at least, better equipped than any of the others. 
To say Lothrandir is the best choice, we also have to rule out the others. Corunir was thwarted by the Rammas Deluon and for all he learned from that, it’s a weak spot in his proverbial armor. Golodir too, resisted a fair degree of torture (palantiri based, even!) in Carn Dum, but it won’t be hard for Saruman to suss that one out and make our old man’s life a living nightmare. Even Radanir, serious and seemingly unattached to any social bonds now that his good pal Elweleth has gone sailing, would be a poor choice. He is too serious, (for lack of a better term) too genre-savvy, and even if he is spitting blood and delivering a witty one-liner, that’s Saruman’s foot in the door! ‘I’ll never betray my friends and kin, you kaleidoscope hack’? You’ve just told him your weakness, Radanir! No, he can’t keep his mouth shut to save his (or Saerdan’s) life. Radanir is the wrong choice too.
We don’t know a significant amount about the others (except Ranger death would move Calenglad to tears, we can’t put him through this) in order to pinpoint their fatal flaws in the Isengard encounter. But, the game puts us in the incredible position of having seen Lothrandir’s Achilles’ heel and letting us take that disadvantage away. 
Lothrandir of Suri Kyla is uniquely equipped to survive any physical encounter that Saruman throws his way. Now, who’s to say the wizard won’t change his tune and go back to his old tricks? In an incredible twist of fate, we are. The game sets us, the player, up to play Saruman’s game from the get-go. We keep our pixelated head down, try and fly below the radar, and express just enough concern over the fate of our fool-hardy pal to get Saruman to cement his estimation of Lothrandir as a pawn in the game in stone. By making ourselves the better target for the words of a wily wizard, Saruman decides that the best way to deal with the spare prisoner is by playing right into his hands. As we all know, the player character escapes. While that might seem bad for someone who Saruman has earmarked for corporal punishment only, it covers Lothrandir’s one weakness. 
Aside from being the only significant unarmed fighter, Lothrandir is also never painted as a loner. He spends his time in Suri Kyla, hanging out with the Lossoth and sharing their campfires. In the new questline in Forochel, he jumps at the chance to make a new Dunedain friend and takes to King Arvedui like a duck to water. They’re instant best pals. It’s minutes before Lothrandir is telling him Aragorn’s life story and pledging to go with him on a buddy adventure to seek peace for a regretful shade. And if that’s not enough canon for you, Lothrandir bears the brunt of the Falcon clan aggression on the way to Isengard. He does it for you, his friend and companion in suffering. It’s a bit meta, but we have to assume in the internal universe he knows you a little. You’ve run your merry adventures to a degree where, were this not a video game, Lothrandir would at least consider you an ally if not a friend outright. 
He exposes his weakness unwittingly to the Falcon clan, but he leaves it at the gates of Isengard in an extremely well-timed move. By sprinting through the gates without a care as to what’s going on with you or anyone else, Lothrandir establishes an emotional distance between you both in the eyes of any onlookers. Whatever affection you have for him, it doesn’t seem reciprocated. This isn’t a major weakness for Saruman to exploit, then. You’re not one of his kinsmen. If he did want to pursue that line, he could always send to Tur Morva for one, right?
This is where the game comes back in to shift the tide in Lothrandir’s favor. We escape. We play the game, we nearly lose the game, and had we not been given an out the power scaling makes it difficult to conceive of an outcome where we the player can win Isengard. Sure, we’ve been released from prisons before (Delossad to name one) but this is the climax of Dunland. We make a daring escape, and move south towards the Gap of Rohan and all sorts of bad times. 
Back in Nan Curunir, Lothrandir is getting the daylights beat out of him, and taking a victory lap. He’s cemented his position as ‘the prisoner we’ll break with violence’. The uruks have seen him insubordinate and disorderly. In the Lothrandir interlude, there’s not only the canon (stated outright!) reality of past and present torture. There’s also zero hesitation in Lothrandir taking that one on the chin. There are no other objectives on his mind than making the next few minutes as miserable as possible for everyone around. He has no other goals. And he doesn’t need them. Nobody is surprised that Lothrandir is signing his death warrant within nanoseconds of being presented an offer to comply. He spits on the offer. He tips over the slop bucket. He beats bloody any orc (and gameplay purposes aside there are very few that dare come forward) that actually tries to kill him for it outright. 
He’s built up a non-rapport with Gun Ain. She talks about killing him and he doesn’t say anything. They’re all playing his game and he’s winning. In the conversation with Saruman, we’re not given the opportunity to watch Lothrandir ‘resist’ in the same fashion the player character did. We don’t need to. Saruman has bigger and better things to worry about- killing a prince, wiping out a nation- than one Ranger who he’s just going to order well-flayed again. By setting himself up as the punching bag, Lothrandir has managed to fly beneath Saruman’s priority threshold. He’s been relegated to the responsibility of Gun Ain, and still with somewhat protected status because they haven’t wormed anything useful out of him yet.
All of these moves have culminated to an impasse. Saruman is not winning points in the game like he expected. One ‘meathead Ranger’ has managed to resist all the torments of Isengard, and he’s gained nothing from this. The other prisoner escaped, word had doubtless reached him that the Tur Morva Thirty-Odd are free and raring to be a thorn in his side again. He has no external leverage to apply on Lothrandir and it’s become increasingly obvious that our Ranger friend is not engaging like the player did. But still, Saruman has his pride. It’s his downfall in the end, and it’s his downfall in his fight against the one Ranger who’s already beating him. Lothrandir can’t be killed outright because Saruman hasn’t won yet. And with that guarantee of protection, Lothrandir can coast all the way to the conquest of Isengard. 
He can keep playing the game and stalling for time. It’s morbid, but what better way to waste someone’s time and energy than convincing them slow, drawn-out torture is the way to go? A little extreme, Lothrandir, but it’s still his game to lose. He wastes Saruman’s time. If he is eventually rescued, total victory. If he’s killed in the end, he definitely didn’t give the wizard the satisfaction, so a less resounding victory but one in the win column nonetheless. 
With a little help from our usually Ranger-cidal devs, Lothrandir reprograms Saruman’s game of chess to a boxing match. He takes out all his disadvantages, gets Isengard to attack from a point of... if not weakness then at least neutral ability, and then devotes his every waking breath to violent disobedience.
Sure, you could have taken any of the Grey Company with you to Isengard. Lheu Brenin could have swapped out for Braigar or Amlan or Mithrendan or Culang- but only one of these guys has the brute strength, commitment, and sheer audacity to pull it off. 
You take Lothrandir to Orthanc. There’s a different prisoner of Nan Curunir when he leaves.
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mybg3notebook · 3 years
Text
Gale Summarised Analysis
Disclaimer Game Version: All these analyses were written up to the game version v4.1.104.3536 (Early access). As long as new content is added, and as long as I have free time for that, I will try to keep updating this information. Written in May 2021.
The majority of sources used for this article are in the game itself (this includes my Gale-solo playthroughs as well as a combination of the videos by munmomuu and selphie1999), and the few dev’s notes provided by pjenn. Gale as origin is not taken into account since it’s not finished and has little to none Gale-related content. There will be little datamining content as well since pjenn said the game contained almost no gale-related notes (only in the Weave and in the Revelation scene).
Additional disclaimers about meta-knowledge and interpretations in (post)
The number between brackets [] represents the topic-block related to (this post), which gathers as much evidence as I could get.
We can infer about Gale by analysing what he approves and disapproves of. Sometimes, we can even lightly infer some information from his neutral reactions, but let’s be honest: this way of analysing a char is pretty poor since it leaves everything to speculation. Neutral reactions can only be analysed, in very rare instances, by contrasting the same situation in other contexts, and seeing what other options Gale approves or disapproves of. With these considerations in mind, we can proceed to describe this character.
Disclaimer: this is a meta with my personal interpretation of the character, sticking as much as possible to the facts and leaving little to “desires” or “projections” of what I want him to be. If I do so, I will state it explicitly in the text for the sake of analysis honesty. I want to be clear about what is canon (facts shown in bg3 EA), from what’s personal interpretation with little proof.
Understanding Gale (integrated text)
We are none of us monsters. We are merely hatcheries for monstrous things. So we fight them
---Gale 
Collecting most of the information provided in-game, we know he has a cat, a Library, and writes poetry sometimes. One of the first things that Gale will reveal is that he is a private person. He easily and clearly sets boundaries from the first moment, showing Tav where they stand. The second aspect he makes us aware of is his pragmatic thinking and his preference for diplomatic approaches. A third aspect that stands out on its own: he is a very verbose person, maybe as a result of his academia background in combination with his poetry hobby. He also has a bad posture when talking, but I’m not sure if this is intentional or a bug.
We can assure that Gale certainly is a man of the city [13], and may have a decent social status. It's impossible to say for sure if it's noble or rich or both, or it is just a natural consequence of being a wizard scholar: he is frustrated by the harshness of the camping life, he misses the civilisation of the city which offers well cooked meals, soft beds, and scented baths. Not by chance he is the only companion in the group who would approve of giving Oskar 200 gold to fight “the discomforts of the road” [13]. However, he adapts. Despite the lack of luxuries, he managed to survive in the wilderness.
Gale and his link with magic is unquestionable. Magic is life for Gale, metaphorically and literally speaking since it's magic what allows him to stay alive despite the "orb" in his chest. If we talk about Magic, we have to talk about Mystra and the Weave. The Weave is not only the embodiment of Mystra, it's an extension of Mystra herself. It extends across many planes of existence and is in almost all parts of Faerûn. By dragging power from it, Magic can be performed. 
Mystra, for lore reasons and conjectures that I will discuss in the post "Mystra and her Chosen ones", turned teenager/young adult Gale into one of her Chosen, making their relationship more intimate and granting Gale a deeper access to the Weave. This put Gale into the category of an archwizard. It's clear that Gale was and still is a devotee of Mystra, which could give us a hint of his alignment since she is a neutral good goddess and she expects for her Chosen to align around it.
Gale likes confidence, in others and in himself. He is confident in his looks (he has described himself as a “handsome devil” and answered during the romance/Revelation scene that he knew he was beautiful under the light as well as Tav). But beyond these two lines, qualifying him as a narcissist seems extreme. He is surely very confident about his knowledge, and we see he is not just mere words: his Mind Flayer knowledge is at the the same level of what githyankis know. If we compare how Astarion/Tav struggled with the book of Thay, and then we see how Gale manages it (sadly the scene is not complete yet in EA, and there is almost no datamining info of Gale), we can conclude once more that his knowledge and power of the mind are real (he is, so far, the main companion who allows us to explore the lore of the game in a deeper way during his conversations). We also know it's a bit more complicated to intrude into his mind using the tadpole because he has knowledge and mental tools to protect himself (check the post about the Tadpole inside Gale). He is certainly a very verbose and confident scholar, who knows his limits, and in occasions he seems to dabble into an ego-teasing play as an attempt of levity, displaying his “insufferable side”, as he has described himself (his self-awareness of these traits is remarkable, and it is the reason why I avoid qualifying him as arrogant. Arrogant chars are hardly self-aware of their own bad manners or insufferable traits). But we can see it's usually done as a joke or, with an evil Tav, as an aggressive reaction. For a deep analysis of this aspect, check the post about "Gale Hypotheses- Part 2", section: "Narcissism". 
Based on his approvals and disapprovals, we can see that Gale has a strong preference in avoiding fights, violence, and bloodshed [1]. He will always prefer diplomatic and persuasive approaches [2]. Reasoning is his best weapon, but if the individual we are dealing with can hardly be persuaded, he would approve of a deception or an intimidation as long blood is not spilt. Here is where we see his pragmatism in action, all the time. His primary goal at every moment is to avoid bloodshed. His philosophy could be summed up in the line “the means [as long as they don’t kill gratuitously] hardly matter if the end is worthy”. And for Gale, nothing is more worthy than life [3]. This doesn't cover only the life of innocents he cares about, it includes the life of the most dubious characters as well, such as Rugan or Crusher. Gratuitous death is meaningless for him. During the scene of Nettie we can have a glimpse of his philosophy towards life: he viscerally hates treating life as if it were nothing: 
Gale: How dare she snuff out life with as much thought as snuffing out a bloody candle? […] It's not right to feel the cold breath of death in your neck, then move on as if it was nothing but a soothing breeze. One respects life by fighting for it, and one respects death by fearing it.
Gale: One should never be afraid to live life to the fullest.
Probably the limited amount of life he has due to the "orb" increased his sense of respect for life and its celebration. I personally understand Gale as a character who embodies the perspectives of a seriously ill person, knowing that their life may be short, but they will try to make the best out of it. 
He doesn't only respect life per se, he also cares about its dignity. This can be seen in his explicit rejection to undead existences such as Connor (he explains that it would be merciful to put an end to his undead nightmare), or in his disapprovals of humiliation and torture [9]
 We could suspect that this emphasis in protecting any life comes from the fact that only people who are alive can (sometimes) be forgiven or/and change. This is not explicit, but since he is a character who talks about being better and wiser than his previous self, about acknowledging mistakes, about forgiveness, this interpretation seems reasonable. 
These concepts of kindness and compassion combined with “the mistakes of the youth” are repetitive in his interactions and approvals [5,12]. Of course, they echo in his soul since they are reflections and desires of his own experience. This pattern covers forgiving children in particular [5], and disapproving hard judgements [16], especially on matters whose story is not fully understood by Tav. This means he doesn't like quick judgements when he doesn't know the whole story first. This scenario can be easily seen during Karlach's quest, he reserves his judgment until knowing Karlach's side: There are always two sides to each story.
Gale: I have to say I don't know if agreeing to this hunt was such a wise idea. Who's to say who's the real villain in this tale of devils and masquerades? [...]When we track Karlach down, let's chat before we chop.
Similar concept appears during his Revelation scene, when he encourages and keeps asking Tav to listen to him first before judging. This is also the reason why in his Loss scene he would disapprove if Tav quickly assumes that his loss of Mystra was due to arrogance. Tav judged him without knowing the whole story. However, once Tav knows the whole story, Gale will accept any judgement from them without approval penalties during the Revelation scene.
He approves all actions that imply helping others in hard times and disapproves of them if they were done out of greed [4]. He is an animal lover [6,7]. Being kind to animals and treating them good will increase his approval, while animal cruelty will earn his disapproval. Same goes for humanoids: any display of gratuitous violence that could have been prevented with a trick or a diplomatic approach, any humiliation forced upon others, any torture or situation of slavery, is disapproved [8, 9, 11]. 
In particular, Gale seems to advocate the philosophy of “give others their own medicine”[18] or in other words: poetic justice. We can see this during the Myconid colony; he approves of helping the Myconid to avenge the young killed by the Duergar, adding the comment: “Wicked killers deserve wicked ends”. He is implying to give them a similar, wicked medicine to the Duergars. Another less deadly situation of this kind is shown during the foot situation with Crusher: Gale is the one suggesting “pungent poetic justice” and telling Tav that they should force Crusher to kiss their feet. 
The most iconic scene, however, is during Nettie's, if Tav lies during her interrogation. As a hot-headed reaction, Gale states that he would have poisoned Nettie if this situation would have happened to him. Although, after calming down, he approves of and confirms Tav's actions [if Tav managed to persuade Nettie to give them the antidote]
Gale: A taste of her own medicine is what she deserves! […] But you handled it, and you handled it well. 
 In this scene we also see a pattern: Gale is shown as a fallible human; his most visceral reaction during the first moment is anger and indignation, giving us a hint that he is not so rational when it comes to emotional states. An extremely obvious, human concept. 
The scene of Nettie trying to kill a potential menace (the victim of a MF) reverberated in his consciousness, projecting immediately a fact in his mind: if he ever dares to reveal his "orb" problem, and anyone knows what a danger he represents—no matter how stable it looks—people will want to remove the menace by killing him. 
This is the reason behind his words “It's just that, had it been me... had it been...” Gale knows that this simplistic and common thinking in removing what's dangerous would end up turning into a more destructive tragedy in his case than in any infected victim of the tadpoles. So this combination makes us see, for the first time, an emotional Gale. After some seconds, he cools down and returns to his more rational, diplomatic, and moderate self. What we can read here is that Gale would be very prone to rush decisions or to make mistakes under emotional circumstances. We will learn later that the other mistake he made under emotional stress ended up with the "orb" stuck in his chest. A third mistake was done during the party, once more under the emotional stress of a potential abandonment by Tav due to the true nature of the orb. 
Everything related to the “orb”—which is his most traumatic experience—naturally makes him more emotional and prone to mistakes. To see how truly traumatic the "orb" is in his life we can notice the following patterns during the meeting scene: he speaks about the tadpole in a relaxed, rational way, despite the traumatising experience. He first asks for an archwizard instead of for a cleric, because his priority is the orb. Gale's main fear is not the tadpole, but the orb. If we remember his words after the consumption of the artefacts, we realise he lives in a permanent state of anxiety and raw fear, and probably pain too, given his facial gesticulation when anything interacts with the "orb" (whether artefacts or Tav's hand). His banter with Shadowheart reinforces the concept that he always has a knot in the stomach. When he accepts the deal with Raphael, it seems to be related to the orb, not to the tadpole. The effect of the "orb" has ceased, but the tadpole is still in Gale's head since we still need to roll against a high DC and not only against a 1DC during this scene, so we can assume he still has the tadpole despite Raphael's deal. See the post about "The Tadpole" in Gale for more details.
Gale is a character that represents human experiences deeply related to growing up: mistakes done in the past, and the acceptance of not being forgiven despite the desire of wanting to. This can be easily seen during the conversation of the second tadpole dream, where Gale's mood is foul and we learn that his deepest desire is for Mystra to forgive him, but he also knows it's impossible for that to happen. He detects the lie in this dream because he has accepted that Mystra will never forgive him. Gale is the story of mistakes done during youth with grave consequences, of acknowledging them and trying to make them right, of surviving those mistakes, and depending on the interpretation, he is also the story of an ill dying man, with a gentle vision and deep care for life. 
The great majority of his approvals are based on actions that show kindness and compassion, both reiterative concepts that are so important in his character that they come from his lips when we see the goblin party: 
Gale: The shadow within is spreading like poison, corrupting kindness and compassion. [Only after a tough DC of 15]
In combination with: Gale: I don't know myself anymore. All this... It's not who I am. Around you, I'm not who I want to be. I should leave. 
These lines show how, in a sudden change to an evil path, Gale would start doubting his own morality, explaining that the cause of it is the "orb" itself, corrupting the most core aspects of his personality. This corruption may or may not be lore-related. It's not completely clear what Gale's "orb" truly is. For more details, check the post of the "Orb".
 His constant critical thinking comes from his advocacy to non-conventionality [15]: a true scholar will always explore all the options and hypotheses before reaching a conclusion. Therefore, Gale would approve of any non-conventional way to fix a problem [15] as long as it doesn't potentially cause harm or bloodshed [1,2,3,8,9]. Due to his own background, Gale will always advise to be very careful of the consequences of one’s actions. This can be easily seen when, after encountering the caged goblin Sazza, Gale would advocate to explore the possibility of reaching Gut Priestess to cure the tadpole. However, when Tav helps Sazza to escape, Gale will comment briefly against this action.
Gale: I know I said it's not inconceivable a goblin priestess could help us. And yet... was it really wise to set another goblin free so she can arrange introductions? […] consider the consequences. What if she leads her entire tribe to the grove? Tav: I don't care, I owe this grove no allegiance. Gale: No allegiance, no. Though we don't need to sign its death warrant
Once more we see that Gale is up to using any (unharming) means to get a goal, but not at any cost. He has a clear line he doesn't like to cross: life [3]. Avoiding putting other people's lives in danger is very important for him. We see this concept over and over in most scenes.
He doesn't likerushed decisions, and in that same train of thoughts, he will disapprove any use of unknown magic or tricks when nobody in the group can truly understand how they work [17], for example the tadpoles or Raphael's deal (he is against accepting it quickly, but he will approve of having a more cautious attitude and carefully thinking about it). 
Since the moment we meet him, we can infer he is obsessed with the artefacts. It's obviously understandable: he doesn't want to die, but also, he doesn't want to kill all those that will be caught in the eruption of the orb. For this reason he will insist on the loot in the Temple Ruins despite knowing that grave robbery is not correct. 
Gale: Bad form, isn't it? Grave robbing? […] Let's have a look at the loot. It isn't for your pockets only. 
He keeps pondering life over death: although he respects the dead, he will always value more the living creatures in the present. This is also what pushes Gale to suggest Tav to open Rugan's chest. Stealing from the evil Zhentarins is not something that will weigh on his consciousness too much. Besides, he knows it belongs to a wizard: meaning that the chance for it to contain a powerful artefact is really high. Similar suggestions will be said about the Idol of Silvanus, but talking with him in the camp will show us that he won't approve of taking it, only as a last resort. He keeps pondering the living over a sacred piece of stone, since he knows the druids won't take the stealing very peacefully. Once more we see Gale's respect and care for life, trying to minimise damage as much as the circumstances allow him.
Gale is also a survivalist. He doesn't want to die, he loves celebrating life in its more mundane and small details. He is an emotional character for a wizard, a bit strange since they are usually portrayed as more rational and cold, losing their lives among dusty books. However, Gale has shown in many scenes that he prefers to survive without killing, but if he has to, he will do it, dealing with the weight of it in his consciousness because killing unprovoked affects him (scene in the camp after killing the druids, or the goblin party scene). 
His moral in preventing gratuitous death sometimes will conflict with his own survival, especially if he is by an evil Tav's side. He couldn't accept bloodshed when other peaceful options were available and possible to reach. This is clearly shown during the goblin party, where Gale's consciousness suffers and feels the corruption of the "orb" killing the kindness and the compassion inside him. He accepts that wanting to live is a powerful drive, but he doesn't support this massacre, questioning if all that blood was necessary. A Tav killing the tieflings seems to lose the possibility of pursuing Gale romantically, at least in EA so far. For Gale, survival is important, but the means to do it (when they can cause death) matter too. Life is worth preserving.
 The usual archetype of survivalist tends to be an individualist one who would survive at any cost without remorse because that's the “law of the jungle”, the strongest must survive. However, Gale seems to embody a different concept of survivalist that it's hard to put in words: a sort of communal survivalist, trying to survive in coexistence with his community: he wants his survival to imprint the least harm possible (even though sometimes it would not be possible), trying to help those around him as long as his condition allows it; for example, despite wanting Gut's potential cure for the tadpole, he would disagree in helping Sazza escape because she will lead the goblins to the Grove, no matter the fact that doing this will grant them their introduction to the priestess. 
His list of approval shows that his sense of survival is always pondered with the consequences that it can cause on others (check the post with the "Extensive list of Gale's approvals"). The whole concept of the "orb" has this motivation as well: he wants to live and survive, but he also can't give up because his body would kill many, so he needs to do as much as his moral allows him to keep it in check. If he cannot do it any longer, he promises to minimise the disaster as much as possible by erupting in the deep Underdark or in a desolated corner of Faerûn (and considering his ridiculous list of approvals and disapprovals, we know he is honest in not wanting to kill gratuitously). Gale acknowledges his own mistakes, trying—to the best of his ability—to deal with them without catching others in them. Although all his speeches keep emphasising that he is a mere human, and plans may fail. 
At some point, if he wants to survive “not at any cost”, he will be forced to ask Tav for help during the scene of the stew (available only for medium approval or higher). As a gesture of honesty, Gale will set a boundary before making this request, acknowledging its unfairness but giving Tav the decision to proceed or not. He is not denying to explain the details later, but at the moment he can't speak the “why” of his condition no matter how curious Tav is. Tav will decide whether they can keep their curiosity on the matter. 
We will understand later that this impediment comes as a precaution as well as consequence of his personal trauma with Mystra and the "orb" (See post about "Gale: Manipulation, Lies, and Trust"). So, he is very clear about setting the conditions in which this conversation will happen from the beginning. The easiest way for Gale to avoid this whole situation would have been by simply lying, but he opted for an honest approach with clear out-loud reservations, knowing he was asking for more trust than he was allowed to, but the intention behind is more than important. There is a clear, huge contextual detail that we can't miss: this scene doesn't happen because of Gale's whims, he is forced to ask for help since his condition “is not a patient one” and will endanger everyone if not kept at bay. 
This detail where Gale explicitly asks for an exchange of trust is not present if Gale's approval is neutral or lower. In this case, Gale would not care about giving a context to his strange request: he doesn't trust Tav and he doesn't expect to be trusted either, he only wants the artefacts to keep his condition in check for his sake and the sake of others. We can understand this change of attitude depending on the approval as he doesn't want to give any extra explanation to someone he is not interested in building a relationship with. For more details, check the post about "Gale: Manipulation, Lies, and Trust".
I personally support the idea that nobody in canon Faerûn is free of racial prejudices since Forgotten Realms lore has been created based strongly on fantasy racism. I've read that WotC wants to move forward and improve this aspect in 5e, but so far what they allowed Larian to do with the Tieflings in BG3 seems to show the contrary. So, since apparently we are going to face fantasy racism anyways, I will try to analyse racial prejudices from all chars. When it comes to Gale, it's a bit far-stretched to point out unjustified racial biases. He has a vague comment about Rashemi that some people may consider a faerunian saying. Personally, I think that line is a bias forced into him to have a particular dynamic with Minsc (the Rashemi “silly” companion -we all can see where Larian seems to go with this). Gale clearly sees tieflings, gnomes, and even goblins as people, and has a cautious attitude towards some githyanki (at least that's what we can infer with Lae'zel when we find her in the cage), but given the githyanki lore it's pretty reasonable to see them as dangerous creature that could kill people on the spot. So far, he seems to have no racial preference either [10]. 
As it was said before, he prefers to avoid killing people, but that doesn't mean he won't do it if his life depends on it. He will prefer persuasive and defusing approaches, but if he needs to kill to defend innocents or his own life, he won't hesitate. So therefore, stories about characters making mistakes or having violent excess in an effort to protect themselves or what they hold dear will be understood by him but hardly approved [19]. He tends more to approve a call out of that excess than approving an excuse for it.
Gale has deep abandonment issues that can be easily seen when he defends Astarion from being handed over to Gandrel. We need to put this in context before going on: for Gale, Astarion represents a danger as a vampire who attacked one of them during their sleep. By the display of meta-knowledge, we know with certainty that their approvals and disapprovals are mostly opposite: What one approves, the other will disapprove and vice versa. Getting rid of Astarion should be something that Gale would approve, however, he doesn't. If we explore his comments we will realise that what Gale disapproves from this situation is Tav's abandonment. After Mystra's abandonment, he knows very well that “Loyalty is such a very rare commodity”, and the few situations in EA in which Tav can display abandonment, resound strongly in Gale. 
Gale is a scholar with a strong balanced rational side. But unlike the trope, he also embraces an emotional side that, so far the info we received in EA, it's the side that makes him prone to mistakes. 
As an amateur poet, Gale loves words. We can obviously notice this in his verbose attitude, but also in the way he carefully uses words. One of his characteristic words is “spectacle”. He has also shown a reiterative—although not always—uneasy use of the word “fun”. Using “fun” as a way to describe the night spent with Gale gives him a slight uneasiness. “That’s a word for it.” He disapproves of using the word “Fun” after the Mayrina/Connor situation, in which scene Gale alludes that “your new company may be a proof of how depraved and twisted you are to see that tragedy as “fun”. Personally I think this is a direct allusion to Astarion, who considers Mayrina's situation as “entertainment”, in the same way he considered as “fun” the show of Arabella's death (two of several instances where he used that word). Gale also doesn’t use the word sex during EA, instead he uses romantic ones such as love-making, intimacy, art of the night/body. In the most technical case: coitus (used only when he is talking about “goblinoid intimacy” in the expression “post-coital snack”). These details are showing not only his poet/romantic side, but also his interpretation of sex from his perspective: sex can only be possible through a connection. We know he doesn’t engage in casual sex with Lae’zel if he is not romanced, and his romance can only potentially start if Tav shares that deep connection with him through the Weave. 
Another detail related to words is that Gale has always used an infection/disease-related vocabulary to explain the “orb” stuck in his chest: infested, taint, shadow spreading 
[…] I failed to control [this chaotic magic]. Instead it infested me. […] This Netherese taint... this orb, for lack of a better word [..] […] the shadow within is spreading like poison, corrupting kindness and compassion. [...]
Gale apparently has a particular way to sense magic. I have no way to check this in-game, but it seems very strange how he immediately identifies magical artifacts without casting Detect Magic. There are some extra scenes as well where he says to taste or smell the magic in some objects. Even his encounter with Shadowheart, besides being considered a flirt, could be also interpreted as him detecting the magic that we saw later in her hand or maybe the dark magic that blocks her memories, since Gale pointed out about a curtain covering her soul: “if the eyes are the mirror to the soul, yours have dark curtains across the mirror” (a very ominous flirting if it’s only a flirt)
This makes me suspect that, if the "orb" is not giving him this skill, it may be a consequence of having been Chosen of Mystra (for more details read the post about "Mystra and her Chosen ones"). If this is the case, he may have hindered remains of theirs powers when it comes to detect magic at will.
Gale has a perception of magic with all the senses: he sniffs and tastes magic. During the mirror scene you have an option related to [Arcana] tag where he “Sniff the mirror, trying to understand the nature of its magic”. A wizard Tav will just “Inspect the mirror”. He also said that he could “taste” the magic in the necromancy book and in the runes of teleportation. 
What we know of his family is little: when he was a kid there was a housekeeper in his life (mentioned only once during the scene of the harpies) and his mother that seemed to have personally raised and cared for him (mentioned twice: in the ruin temple scene, and in his banter with Wyll) 
Tav: Why care about decorum in a long-abandoned tomb? Gale: Because my mother raised a gentleman. Then again, to be alive is to be curious. 
Wyll: Between the orb and the bug you've got more than your fair share of unwelcome passengers. Gale: What can I say. Mother always taught me to be a gracious host.
This post was written in May 2021. → For more Gale: Analysis Series Index
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felassan · 3 years
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Highlights and insights from the MELE launch cast & crew reunion panel
[rewatch link] [highlights & insights from the N7 Day 2020 reunion]
In case a text format is better for anyone (in terms of accessibility for example). Cut for length.
Some paraphrasing.
If anyone’s interested in just the line-reading session, it starts at timestamp ~1:04:45.
In addition to the cast and crew from the N7 Day reunion, at this reunion also in attendance were: 
Mac Walters (Project Director for MELE, Lead Writer of the og MET)
Melanie Faulknor (Lead Producer for MELE)
Crystal McCord (Producer for MELE)
Fred Tatasciore (Saren)
Seth Green (Joker)
Kimberly Brooks (Ash)
Ash Sroka (Tali)
This was the biggest reunion / meetup of the cast so far, and some of the cast and crew were meeting for the first time here.
It’s been so long since the og MET that PW & KW are getting to watch their kids experience playing it for the first time
JHale doesn’t play but since MELE she’s been sneaking around Twitch jumping into peoples’ MELE livestreams to lurk, watch and comment a bit
What drew Seth to the character of Joker? The whole concept of the game. He likes games and MET’s mechanics (different trees of adventure, stacking reputation, choices carrying between games) at the time were the most sophisticated that he’d ever heard pitched. He thought this was new and exciting and wanted to be a part of it. For the character they cast him based on his personality traits (i.e. he sounds quite similar to Joker personality-wise)
Would Seth ever want to play Joker again if the opportunity presented itself? Sure, he loves the character, and if the writers ever had more things to explore/expand with Joker he’d be down for it. 
Seth said that it’s a different kind of fan that approach him about this project. The fans have spent many many hours in an intimate exchange with “him” that he hasn’t been a part of, but they experienced it nonetheless. “I’ve hugged a lot of strangers, you know what I’m saying? It’s great, you get an interaction with fans that you never get as a performer in any other experience”
Seth has been a space guy since he was little, it inspires him
With the state of the world the way it is now [covid, masks etc], does Ash think Tali’s story will be more impactful now than it was before? Ash hopes so, and that anything they do here will have a positive impact on a bigger level. Ultimately that’s why most of them do what they do, they want to reach people in deep ways. She hopes Tali is an inspiration in courage, bravery, standing up for what’s right and thinking about the greater good
The [MELE I think] dev team had a last team meeting with Greg Zeschuk, one of the founders of BioWare, who they had invited to it. He was regaling them with stories of the inception of Mass Effect. “You would imagine this sort of well-laid out, drawing boards everywhere... [but] it was basically just a napkin sketch in a Greek taverna with him and Casey going ‘We wanna do a space opera’, and then it took off”
The process of creating lore through development is very organic. A lot of it comes from character and story development. It builds up over the course of the game’s development. They did the codex entries at the end, the idea being that if they saved them for as late as they could, then they could pull from the story, characters and meaningful moments, and build them from there
PW wrote a bunch of the codex entries, elevator banter & lots of little bits of lore. They describe their time on the og MET as being a “baby writer”. They originally came in after Mac had back surgery and a junior writer was needed to fill in. “It was really fun, it was us sitting in a room together going ‘What do you think a hanar or a krogan thinks about this or that’?” For a first project for them this was an amazing experience - the world building itself creatively with all these awesome people
They tried to add multiplayer in every game but only got it to work in ME3
They had a lot of plots laid out in ME1 that they called “global plots”. These were outside the core critical path and would take players from planet to planet, and were sprawling stories. They pulled out a lot of really interesting concepts and ideas from these that did make it into the game, but all of the global plots ended up getting cut due to time. Mac still has old diagrams and spreadsheets which detailed how all of these would have come together
Q. If you all had to take a long-distance road-trip with two squadmates, who would you take and why? PW: “Jack and Mordin. Mordin because the drive would never lack for things to talk about at length quickly, Jack because you know you wouldn’t pay for the room. You wouldn’t know how you’d get the room, but you wouldn’t be paying for it.” Courtenay: “I’d take Mordin because there’d be singing, and FemShep just to have this thing - happen. In the room that I get for free.” JHale at this point fistpumped while saying “Yeess” [then I think what she said was “steaming hot”]
Seeing as asari are long-lived, how open is Ali to one day reprising her role as Liara? “She’s a character very close to my heart, it was such a great opportunity. In some games that we work on the character has already been created or voiced by someone else, but this was really a group effort. When I first went into the booth, the only thing I’d seen of her was a sort of like, rendering, and we slowly kind of came to her voice and presence. I would love to bring Liara back any time... hey, she can live a really long time guys. :D”
Caroline and people who do what she does (Creative Performance Director) are so critical to the quality of games. Caroline: “This group of people are extraordinary. We were lucky to have such an extraordinary cast. Every [recording] session was new and challenging. It was a labor of love. I’m tearing up right now thinking about it. I’m remembering my last session with Jen, she was the last session, just sobbing and sobbing”. When JHale was trying to say the lines of Shepard’s goodbye with Garrus, a line hit her like a tonne of bricks and she was in tears and was like “Shepard does not cry”. “It took me a second, I got it out and took another run at it, it was in there but stuffed down as it should have been, and I finished the line [and there was silence in the booth when usually Caroline would have been talking to give direction or instruction] Did we lose her? Did Skype crash?” and it transpired that what had happened was that Caroline was in floods of tears
ME was the first time Keythe had ever come across branching dialogue. “Normally when we work on a script and it’s from page 1 to 100. In this it was get to page 5, then go back to page 2 and play it a little differently. The skill and the fun and joy of it was to be able to go back and play a scene in a different way, with different writing, with different outcomes. This was not only a challenge but a real treat. So to all the writers who dreamed up how this build-your-own-adventure plays out, you have my undying respect. It was a real pleasure”
VEDA is a proprietary system that BW use to record the dialogue, which is the closest way of having it feel like having people in the booth together (it’s all digital and VAs get to hear the line someone else has done in that scene). Caroline really pushed for this because of the amount of time etc that was wasted due to lack of this sort of thing on ME1. William: “It was a god send for me, thank you, getting to hear a cue from Jen or Mark.” Ali: “Us being able to bounce off each other helps make it more real. This for me was the most real acting experience on a game I had ever had - the writing being so good, Caroline helping us through, being able to hear each other.” JHale was always early coming in to record relative to the others so only got to use VEDA a few times - a bit of Liara content and the scene with Anderson towards the end. “Those two times, oh my god it was amazing”. VEDA being a thing also helps from a scheduling standpoint
Seth and Tricia Helfer (EDI) only got to be in the booth actually together 1 time, to record/shoot a piece of promotional video. “We actually got to record a scene together and we were like ‘oh my god this is the best thing ever’. It was great, even though I had to stand on a stool. She’s the best”
Seth: “As an actor, the kind of opportunity to do this kind of material in games just didn’t exist.” Fred: “Oh, never! I had never had a villain part that was complicated like that. In a game? Never before, it was really interesting”
Raphael always goes back to the fact that ME brought more women into gaming than any other game before it. “The writing and the complexity of the relationships gave us so much ballast”. “This set this apart from running, shooting, gunning, looting”
JHale: “What I noticed in the times before when I got to be around fans, there was a huge hunger among women in the gaming world for something they could really jump into. They were starving for something which fed them what they deserved and needed”
Mac: “[praising Caroline] Caroline would often come to us as writers and challenge us and say, as an example, ‘Do we really need another male character to do this? Why are we writing another male character for this?’ She pushed that very early and to the betterment of everything we created”
PW: “Karin and Cookie and all of the editors across the trilogy, [were critical in] making sure that Shepard sounded consistent - [especially since] we had a large writing team, writers came and went, Mac is the only one with a significant writing contribution on each of the games”
PW: “[on game dev] It’s a process of getting hundreds of people pointed in the same direction, all believing that this is something worth doing”
Ash: “Having all the different possibilities and avenues, going back to play them all out in the different ways [really helped to round the character of Tali out and make her feel like a natural person]”.
VAs only get paid for the original recording sessions, not again (as in they don’t any royalties or anything from something like the remaster)
In MELE, they left all the original credits at the end of each game in
Fred: “It’s creating in five dimensions [because of all the outcomes and relationships etc]”. Seth: “The cool thing is that the audience feels that. They’re immediately struck by how dense, thought-out, prepared and planned the entire universe is”
How was it for the new MELE devs coming onto this? Crystal: “I knew it [the series and fans’ love for it] was big, but I didn’t know it was BIG! Working on MELE there was this infectious excitement. Being part of it was so exciting.” Melanie: “I came on at ME3, I had a 3 or 4 year honeymoon period with BioWare. Coming onto MELE, I’m getting really emotional. One of my first meetings originally was going into a cinematic review for an epic Tali scene in ME3”. Crystal: “On MELE, we had an hour or 2 every day where the team came together to play the game. In those reviews, a lot of the devs who worked on the original would tell all these stories. It was really fun to hear all the inside stories on ME’s creation and be a part of that”
DC: “Should this unit get vaccinated?” Ash: “Of course”
How do they think ME will be viewed in the next 10-20 years, what do they think its legacy will be? A piece of history, ground-breaking. It broke down some barriers and opened doors for people. It’s a powerful, powerful community. It’ll continue to age quite well and be enjoyed by a new generation, it’s original and evergreen and there’s a lot in it that people go back to. There’s a lot of universal things in it (personal experiences, like there will always be love, people fighting to belong, trying to make sense of their pasts etc)
JHale and Alix did the “I love you Shepard, now go save the world again” Shep-Sam exchange and both got teary. It was then Seth’s turn to line-read: “Jesus Christ, now that I’m good and choked up, fucking mess”. Ali was also actually crying from it
Seth: “It can’t be overstated, this community is so large and global, it is one of the most powerful fandoms that I’ve ever been greeted with. Thank you”. Ash:��“It’s the most amazing group of fans ever. We’re all so grateful”
Some funny anecdotes/stories:
PW didn’t realize that Alix could do different accents. They remember a time when they were listening in the booth and an Alliance soldier was complaining about the gear had been given. They said “Wow that’s really good, who is that?” and the VO producer said “That’s Alix, Patrick”, “because she wasn’t doing her [normal British accent but was doing a Californian accent instead]. Alix roasted me later for not recognizing her voice and never let me heard the end of it”
Alix: “[on Sam’s toothbrush] Caroline’s like, ‘So then she pulls her toothbrush’ and I’m like ‘What? Sorry? A toothbrush?’ and obviously it’s funny now as everyone knows that Sam’s thing is her toothbrush. Caroline’s like ‘Yeah, you’ve gotta like, flirt, over the toothbrush’ and I’m like ‘Who wrote this - a frickin toothbrush, are you kidding me? Really guys?’ ANYWAY. I was wrong and it worked. :D”
Fred: “I remember a 12 year old kid coming up to me and being like [flat tone] ‘Oh yeah. I killed you’.”
Keythe: “The other assasin I play is Kellogg in Fallout 4. People come up to me like ‘Omg. I love you so much. And then I fucking KILLED you!’”
Courtenay once went out to dinner in NZ with a few prominent people from the Game of Thrones cast. “Everyone around was making a big deal out of it like ‘Omg, it’s so-and-so from GoT’. I was feeling a bit like ‘Hi, I’m here, just nobody’. And I looked around in the restaurant and there's one guy in the corner and he’s got an N7 shirt on and he’s just looking at me like [knowing look, does a peace sign]. And I’m like ‘I got one! I love you guys!’”
PW: “I have a question for the cast members, because I don’t know if JHale has done this to all of you or if she just does it to the devs. Show of hands if Jen has ever made you do push-ups.” JHale: “It’s just you guys”
Karin: “One of my favorite editing files that I ever had was a ME file. It was before Seth was coming in for a session. I opened it up and it was just 20, 25 lines with the word ‘Shit’, over and over again, and I was like, ‘This file is perfect, I don’t need to do anything to it, have fun!’”
Seth: “Didn’t we do a track that’s like 60 seconds of laughing? Escalating laughing? I don’t know about other actors but for me getting into a laughing fit is kind of like trying to get into a crying fit, it takes the same level of commitment, you start to follow a path until like you’re hysterically uncontrollably laughing. I remember looking through the glass, and I’m deep in it at this point, and I make eye contact, and I can see from the other side of the booth and they’re like [making ‘okay you can stop’ now gestures] - ‘Like that’s plenty, we got it’ and I was like ‘okay, okay [dying]’”
JHale: “The craziest thing Mark and I had to deal with was how many times we had to say ‘I should go’”. Mark: “We also, Caroline and I tended to use that as short hand when I needed to go to the bathroom”
The panel host: “The first time I interviewed Ali was a decade ago. She did the ‘I’ll flay you alive with my mind’ line halfway through, it was my first interview and I literally fell out of my seat [from being star-struck]”
Ash line-read Tali’s drunk omni-tattoo scene and in response DC said “I totally get why people wanna romanticize all these characters :D”. Karin: “We’ve had more than one person come up to us and show us actual tattoos that looked like that”
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