#lots of reference material for projects
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cool cool cool cool cool in things i totally don't need right now my primary hard drive may be toast
there's so much stuff on my hard drive
i'm not sure if i'm going to cry or scream but it's like midnight and i need to go to bed because i have work in the morning
(yes, i tried opening my case up and reseating my hard drive. i've been using computers since like 1988 because my dad worked on them, he has been consulted already also despite it being the middle of the night and a different time zone, etc etc etc)
#uggggggggggggghhhhhhhhhh#years of projects#all my edited photos for my sewing/crafting business#tons of writing#all my gifs#lots of reference material for projects#progress photos and documentation of process for things i've made#pjvifzey ZZ jhvpkbpjbohvufxye#i have no idea what i'm gonna do about this#clearly nothing right now
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I drew a reference sheet for Garu Orochi for the first time since his last ref update in late 2021.
Although he wears a few different but similar outfits, here is one version of it for simplicity's sake. This reference also includes his hair angles, accessories, some of his snake features, and any tattoos and scarring on his body.
There will be a separate ref for his appearance when his hair is tied up, when he is wearing his reading glasses, and for his non-work outfits.
#garu's accessories and method of wearing his coat and shirt changes a lot in official materials so i went with one permutation#although i considered a shirt-not-tucked-in section here.#the ref is already info-heavy so i left that out here.#text on the name badge is intentionally excluded for simplicity also but his experiment designation tattoo was inevitable for adding text.#anyways i have a Project Management test tomorrow so i shouldve gone to bed by now. oops. the yapperrrrrrrr#drawing#artists on tumblr#drawings#manga#anime#artist#mangaka#rkgk#original character#original character art#oc art#original characters#oc#ocs#garu orochi#scientist#mad scientist#doctor#evil doctor#myrios series#outfit reference#ref sheet#reference sheet#refsheet#settei
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I like to draw a lot and lately I've been having a hard time finding references for a new project I'm working on.
I ask you if you wanna come over and let me take some pictures of you to use as reference, we can hang out and it'll be fun. You agree, happy to help your friend and have an excuse to hang out.
You come over and I ask you to do a few simple action poses. Nothing crazy. But then I point out the fact that your clothes are kinda baggy, so it'll be hard for me to understand your anatomy beneath them. I ask if you'd be willing to just wear your binder and boxers, and I promise these photos will only be seen by me. You agree again, because you know I won't share them, and we're both trans guys, so it's alright, right?
The poses get a bit more ... specific. I ask you to get on all fours. To lay on your back and stomach. To sit with your legs spread. Poses that are definitely meant to be provocative.
I finally tell you what the project is for. I'm drawing a lot of self-indulgent trans guy porn and want to make a short comic about it. I say that the most difficult thing to get references for is t guys with their pussy visible. So if you really wanted to be helpful, you could take your boxers off and let me see everything.
You agree. You kick your boxers off, and I continue making you pose in all sorts of ways that now feel outright humiliating. Sit on your ass and hold your legs open with your hands. Get on your hands and knees face down, ass up, and really put your ass up high. Lay like you're about to get fucked missionary style. Press yourself against the wall and spread your legs wide. Let me get a few up close pictures of you spreading your hole as wide as you can.
And despite how embarrassing this is, that I'm just your friend asking for a favor, you're getting wet. Really fucking wet. It only makes you even more embarrassed and you wonder if I notice it, because if I am, I'm not saying anything.
But I absolutely notice it. Its hard not to, when your pussy is literally fucking glistening in the light. I want to touch it so fucking bad its taking every last ounce of self restraint in me to not just start playing with you. I think of any excuse I can make up to touch you.
Finally I get my chance. You're in a pose where you can't reach your pussy very well to spread it open, so I use my fingers to spread it open myself.
"Holy shit, you're really wet right now. Are you wet like this all the time?" I finally ask, my fingers gently rubbing around your hole. It's actually a little shocking to me just how wet it feels.
You shake your head. Obviously, you're probably not gonna constantly be dripping, but I just wanted to make you say it.
"Why are you so wet right now, then? Is it because... of what we're doing?"
Slowly, you nod, feeling more embarrassed than you have this whole time.
"Huh. I didn't know my friend was such an exhibitionist slut." I say, fingers teasing up and down your cunt. Your entire body trembles and you let out a whine, unable to even formulate an answer right now.
I tease my fingers right around your hole. Pressing in just a slight bit. Pressing more and more until two of my fingers finally push inside your cunt, sliding deeper till they’re fully inside. “Sorry, I would’ve asked if I could penetrate you, but… I mean, its pretty obvious that’s what you want.”
My fingers sliding in and out of your hole faster till im fingerfucking you. My other hand coming up to gently pinch and pull at your clit, all thick and fat from T. You whine and grind down against my fingers. I flick your clit a few more time with my fingers before finally rubbing it in earnest like you so clearly need.
“I’ll let you cum, as long as you let me shove a dildo up your cunt later and take pictures of it. I need some good references of a little bitch getting fucked.”
You don’t just agree- you outright beg me to take all the pictures I want, just so you can cum.
“And its good jerk off material for me, too. Hope you don’t get too mad at me if I ‘accidentally’ take a few videos of it too.”
I slap your cunt with my hand, the noise wet and loud and filthy, before going back to rubbing your clit just how you love it being touched. Your entire body trembles at how turned on you are, how good you feel, and suddenly your orgasm is rushing through you, making your hips jerk, cunt clench around my fingers, as all you can do is let it take you. I keep fingerfucking you and rubbing you through your orgasm, not stopping till you seem coherent again.
“That’s a good fucking bitch.” I say, pulling out my fingers and licking them clean. I give your ass a firm slap as you collapse to the ground in exhaustion.
I take a quick picture of you like this, looking sated and well-fucked. “You’re the best model a guy could ask for. Now let me see your hole, I wanna capture the way it looks all stretched out right now.”
#ftm nsft#ftm dom#ftm breeding#ftm sub#this is lowkey not a joke because i actually have been drawing a lot of trans guy nsft stuff lately#And finding refs of t guy nsft is a bit difficult#i would definitely do this if i had a friend irl willing lol#this ended up way longer than i intended oops...#conceptionacception
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your character designs are incredible! do you keep anything/any thought processes in mind as you draw fanart vs how you draw ocs?
OOOOOO what a fun question...
I'd say my general thought process about how to build a new character-- figuring out who they are and what they do and what they're like-- is all pretty much the same across the board. The main difference between designing fan characters vs original characters is how I answer those sorts of questions.
For original characters, it can be almost overwhelming because I get to choose everything. I can make everything perfectly suited to my own tastes, except I have a broad range of things I like, and my tastes change constantly FJHFHD so depending on the project, choosing a more specific direction helps narrow things down.
Here's some old ocs I redrew recently. They're from an old story I'm not planning on revisiting, but it was about an art student, her little brother, and some grim reapers. Can you tell who is who?

I wanted the alive characters to have a lot of Opposites from the reapers. Warm vs Cool colors. Round vs Angular shapes. I wanted the reapers to look skeletal and sickly looking, and it was important that they all had some kind of hood. They needed to wear black & grey, but their colors still needed to be interesting, so they're all tinted with a color (one is sort-of blue, one is sort-of red, one is sort-of purple).
The story is more serious, so it felt appropriate that the characters were more realistically proportioned compared to some of the cartoonier designs I tend to do. They're still heavily stylized, and I tried to push myself to go harder on the shape language and Appeal™.
For fan characters, it's actually a lot of fun because so much of the work has been done for you. The more source material you have to work with, the less you have to come up with.
So, an example I'm going to use is Hugh Dini, a character I came up with as part of a fan concept for a new entry in the Ace Attorney series.
Phoenix Wright's daughter, Trucy, is a magician. She was 17 in her last appearance, and my fan concept takes place 7 years later, so she'd be 24. I decided she'd have a boyfriend who is also her assistant, and went from there.
I knew Hugh was going to be a defendant, which according to Ace Attorney rules means that he'd be falsely accused of murder. I needed to create a guy who was sympathetic, someone that you'd WANT to help prove his innocence.
What I did was reference existing characters from the games who fit similar archetypes and took a lot of design cues from them. I also referenced characters like Fukuo from Kiki's Delivery Service, who is a delightful himbo wifeguy that looks a little intimidating but is actually just kinda shy. And then I looked at actual photos of stage magician costumes for additional inspiration. THEN I go back to the source material to compare design details I want to add (ex, Hugh's high collar, his cuffs, the collar, the cape being turned into fringe on his jacket) and see if it already exists somewhere. No point in reinventing the wheel if I don't need to!

I wanted him to be like a "sexy magician's assistant", which I thought was a funny contrast to his restrained demeanor. He needed to be flashy, but not TOO flashy that he'd upstage Trucy. And additionally, since this is a game series where the characters are mostly seen from the waist up, I tried to keep his most interesting details in the top half of his design (but honestly in hindsight, I could have given him more. like Zak Gramarye's thigh-strap belt bag, perhaps).
Some other things I like to do when creating fan designs is to "roleplay" being the designers of the source material. If concept art is available, I reference that. I like to find the design quirks the character designers favor, and use them to make my own designs more convincing. If I'm designing something for, say, a european tv show that came out in 2005, I'd refer to the fashion and design tendencies that were most prevalent in the culture then, because that's what the actual character designers would have been most inspired by. But I'm not perfect, I'm gonna have the biases of an american lesbian living in 2025 no matter how hard I try LMAO
Hopefully I was able to answer your question!
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HIII, I LOVE YOUR WRITING SM, ITS SRSLY SO SCRUMPTIOUS? <333
I wanted to request bumblebee/ratchet/knockout/ megatron headcanons of them finding reader working on a lot of figurines and their vehicle models. I want to see how the bots would react? (Esp ratchet, I love that grumpy old man sm)
Message - DUDE JBVPAVHUBSVO! I wish I could write more, but this is all I could think of. Also awe thanks! Don't make me blush :3
Bumblebee/Knockout/Ratchet/Megatron x Reader Headcanons
Summary - Human makes their Cybertronians friend a figurine of their alt mode. All their reactions to you making them the cutest thing ever.
Warning - Cute
Bumblebee
When he finds your little workshop, watching you making a polished figurine of his car, he was fully supportive of it. He loved everything that you did and every time he saw you making your projects, Bee stays around and observes how you make the details. There is a cute joke you guys do by telling him to "freeze!!!" when he is in his alt mode. You take pictures of what he looks like to help yourself have references. Bumblebee would try so hard not to make any sound while you work, but if you ask him if he likes it…you would get loud excited beeping about how beautiful you made him. The fact he would keep every single one of them will show you how much he appreciates them. If someone told you that the figurines suck, Bumblebee would go wild and make sure that person never comes close to you again. It's funny how mad he gets to protect you, but honestly its very sweet.
Knockout
Now, Knockout would be the most obnoxious person about finding out about your skill. This man would kiss and snuggle you every day for the rest of your life after he knows. Need references? Just ask him and he would stay in his alt mode for long periods of time so you can have one you could actually look at in person. Do you understand how much this guy would adore you? Do you understand how much he adores HIMSELF?! Do you remember how in the show, Starscream would brag to everyone how he was the one to kill cliffjumper? YEAH THAT'S KNOCKOUT! "Did you know I am a hired model? My body is so beautiful, a master of sculpting is using it for their art projects~" He will say it every where. Starscream being annoying? Knockout brags about being a model. Arachnid being a threatening meanie? Knockout will say you were useful for showing off his sexy body in sculptures. Megatron mad at him for having an unsuccessful mission? "Well big M, at least today I am going to outshine everyone on this ship by getting a sculpture version of me." He is weirdly supportive of it…in his own way. Knockout would cherish everything you do and even help buy you better supplies to help you improve. Everyday he would see you working on one and you would just feel a little kiss on your head to feel his loving energy.
Ratchet
"What in the Allspark are you doing? I am not someone for you to just make a replica of!" Yeah Ratchet is very much flustered about the whole thing. You making a figurine of his alt mode was adorable though, seeing a miniature him was so embarrassing. What you secretly don't know is that he put the figures up on the desk he has so he can appreciate your crafts while working. Does he wish you would just stop? Yes. Is he going to tell you? No! He would never tell you to stop doing things you like, just please stop making sculptures of him. He would try to nit pick the figurine to make you think you didn't do good and that would make you not sculpt him anymore, but when he saw how upset you got, thinking you made him look ugly…yeah he broke. Now he just blushes and says it looks good whenever you show him your finished product. Not a warm and fuzzy kind of guy, but he would secretly buy you more materials online so you could continue your dreams and passions. He understands the feeling of being good at your job, and doesn't want to ruin that for you. If he heard someone talk crap about your projects, Ratchet might get suspended for medical malpractice later.
Megatron
OF COURSE THIS EGOTISTICAL WARLORD LIKES IT! He would put the damn thing next to his throne to look at it from time to time. "Make me another or I will use you for target practice!" Anyone who says you are bad at making figurines will DIE. Don't question the decapitated body in the corner, please don't even mention it. He would title you are an architect on his ship and give you a respectable salary if you keep making him stuff. It doesn't even have to be sculptures of him. Make him a model of the ship and he would use it as a 3d blueprint whenever he wants to upgrade something on the ship. "And you see here, this is where I want the new engines to be placed." Starscream thinks this shit is stupid. Will he ever tell Megatron? FRAG NO! You are now the lord's favorite and nothing will change that. He would sit you on the arm of his throne and pet you on the top of your head. You will never leave, you will never switch sides, and you will never be killed. Oh and his threats are fake, that man secretly loves you and would never lay a finger on you. He would send a figure to Optimus as a "look at what my soldiers do for me" type shit. Bro, you could tell him that someone ruined your project and he would literally walk around the ship with you on his shoulder, asking you to point out who. Even if it was Airachnid, nah, bye Airachnid! He would not care who it was, do not ruin his pet's MASTERPIECE!
#maccadam#tfp#transformers#transformers prime#transformers x reader#transformers x y/n#transformers x human#megatron#megatron x reader#bumblebee#bumblebee x reader#ratchet#ratchet x reader#knockout#knockout x reader
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Portfolio advice, from a lead who hires Concept Artists
(This was originally a twitter thread I wrote before the site self imolated, hense it's strange structure.) I wrote this after a weekend of portfolio reviews - 1. Like a maths exam, please please show your working. I want to see thumbs options, mid options and of course a final design.




2. Arrange your portfolio, I don't want to bounce about between subject matter and pipeline. Your portfolio's narrative should be as strong as your work... 3. Please make worlds that excite the viewer, make them want to go in and explore them, explain to them the interesting parts of the town, or the way the character's hat unfolds. How will this draw the viewer in? 4. As I've said before the majority of your project work is explanatory not mood, make sure your portfolio contains explanatory work. Explained here -

5. A lot of beautiful post apocolyptic paintings, , but 80% of realistic games and film, we just give the environment artists photo ref, they are capable artists in their own right. Different work in stylised where you do need to create rules for how things can be translated. 6. Production art contains call out sheets, material references and flat graphics. This doesn't have to be your final image, but it should support it.




7. Design characters on a swatch(es) of the environment they will be viewed in. Not on white. I make swatch backgrounds from screenshots, it avoids assumptions that damage readability. 8. Reverse of this, put people in your environments, show me the scale.
9. It's not a deal breaker for a review, but if you intend to get a job, please show me your work on a screen larger than a smartphone (print outs probably the cheapest option with the best battery life). 10. Please have your contact details clearly visible, and by that I mean email address, I will not pass your social media contact on, I cannot input your form into my tracking system. EMAIL ADDRESS emblazoned and bake it in, sometimes recruiters do funky stuff to pdfs
11. Your portfolio will never feel done, not to you anyway. You will have learnt from your latest pieces and want to apply it to older work. But we know art is a journey. Send your portfolio anyway. I've been in the industry 10+ years and my portfolio is still not 'finished'. 12. If you are applying to an environment centric Concept Art position then please vary your times of day! Golden hour is cool but show me some happy sunny days, looming overcast days, what about at night? Vary your weather too! Sunny snowy day? Rainy Spring day? Stormy night?
13. If you are applying for a character centric Concept Art role then please ensure your portfolio shows a variety of body types and ethnicities. 14. Designing characters for games? Please show back views and feet (!) Many potfolios contain only front views. This is a problem because:
You haven't shown you are considering the design from all angles.
In many games rear view is the main view.
Stop cropping feet.
15. If you are entry / graduating and looking at Portfolios to compare content and standard of yr own work too, look at hired grad/junior artists as opposed to seniors Seniors and leads often have old or personal work in their portfolio which isnt representative of the day job. 16a. Show clearly the intended use case for your Concept Art. Mention the game type in the description. Are these player character designs for a 3rd person adventure game? Then more back views please. Bonus points for diagetic ways of showing health / equipment / role etc.
16b. Are these designs for an FPS? Then really the player view of the gun needs to sell the player style/ choices, in an FPS your weapons are almost your character. Are these world designs? What's the view distance? For an RTS your shapes need to read from above & a distance. 16c. The lack of clarification means I am judging the design in isolation, which both harms the design (you might be considering the backview of a char as the main adventure character.) Or an NPC, their waist up expressions may be important for conveying exposition and mechanics.
16d. Concept art is not separate from gameplay, great concept art serves the game team before it is a good illustration.
17. Play games. A variety of games. Think about them. IMO to be a good concept artist you need to understand the common language & references used by your peers. Also understand the principles and common language your audience are used to. FPS design rules are v.diff from RTS.
18. There are many skills that are needed in concept art, please show them. For example: Graphic design - logos, liveries, typographic use etc. VFX concepts - Abilities, Ambience, motion concepts. Architectural knowledge - How buildings are built! & more but I'm out of space :O
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A META-HISTORY OF ELYSIUM CORONA MUNDI
Chronicling (almost) everything we know about the development of Robert Kurvitz's quasi-sacral object complex
This post represents an attempt to gather (almost) all the reliable public info we have about the broader worldbuilding of Elysium Corona Mundi (the series to which Disco Elysium and Sacred and Terrible Air belong) and how it developed over time into one place, presented more or less chronologically and in a way accessible to fans unacquainted with the, shall we say, more arcane lore of Elysium. In the original incarnation of this post, basically every sentence was scrupulously referenced; however, referencing is a major pain in the ass on tumblr, so instead I just have a broad list of sources at the bottom and if you want to inquire any further into a specific claim you can just message me.
I'll also warn readers that the sections discussing the Torson & McLaine campaign and the (currently cancelled) sequel to Disco Elysium contain potential (albeit relatively minor) spoilers for the planned plot of that game. The creators still hope to make that game one day, so if you want to go in totally blind, you know what to avoid.
Evermier
The first serious worldbuilding project that Robert Kurvitz embarked on dates back to at least the year 1997. It was developed with his childhood friends in Estonia, including later Elysium worldbuilders Martin Luiga, Argo Tuulik and Kaspar Kalvet, and went by the name Evermier. This was a medieval fantasy setting formed around a tabletop roleplaying system that Robert Kurvitz and Martin Luiga have referred to as “bootleg Finnish Dungeons and Dragons,” but which Argo Tuulik suspects was actually a Powered by the Apocalypse framework. The vast majority of the boys’ time with Evermier was not spent actually playing any campaigns, but rather formulating the setting and mechanics (both Argo and Luiga ended up never participating in a roleplaying session of Evermier). Argo splits the time spent conceiving Evermier into two broad periods – one he dubs “Evermier 1.0,” which stuck close to traditional Dungeons and Dragons – and one dubbed “Evermier 2.0,” where no tabletop campaigns were ever actually played and all the time was spent system-building. Argo estimates this latter period lasted some 2-3 years.
Scope creep quickly hit the project, with character sheets evolving into whole character books. Luiga alleges that that “the wizard book” was supposed to have 350 spells altogether, each with at least a half-page story about the spell, in prose, and that “about a healthy third of the book got done in the end.” Argo gives a different number, stating that early estimates for it had more like 900 spells, but agrees that two-thirds of each page would’ve been reserved for “juicy literary stuff” about the spell in question while the rest of the page was dedicated to stats, and says that Luiga and Kaspar wrote a lot of excellent stuff for these spells.
Argo says there were about twenty different schools of technology (such as “metallurgy” and “optics”), at least twelve classes of mages, and “so many” subclasses of elves. There was also a subclass of dwarf that, instead of being stocky, chubby and bearded like traditional dwarves, were veiny and more like “Russian miners.” When implementing necromancers, Robert “zoned in on this soul aspect,” which later became the basis for Elysium’s pale. Argo describes these necromancers as “hobbits, but with these little lanterns that guide spirits or souls from this massive fog.” Luiga places the invention of this “fog of death with whom some could communicate” as happening late in Evermier’s development and likewise considers it a primitive precursor to what would become the pale.
The worldbuilders spent a lot of time gearing up for an ultimate roleplaying session that never ended up materializing, but their artist friend Jüri Saks drew illustrations in anticipation of it, including character portraits. Luiga’s character was a “sickle-elf” whose class was called “saint.” This saint character was a handsome elf with small pointy ears and a neat little beard, who wielded two “light swords” (possibly katanas), and a crossbow called Crucifix on his back. The character was from a “grim northern land” and was a “religious lunatic type” who believed in a “grim, monotheistic God.” Argo alleges that Luiga related to this character so much that it almost became a part of his persona; he “developed this mode that sometimes when we were drinking he happened to slip in, where he would start judging people. I would like to say that it still remained within the boundaries of normalcy, but uh, unfortunately it didn’t.”
Kaspar Kalvet at some point played an archer character named Minor Mortifer (“Small Death-bringer”), and there was also a dwarf king named Fuirum Thundergate.
According to Luiga, the name “Elysium” was suggested by someone on the dragon.ee forums, but it took half a year for Robert to start seriously considering it. This was back when the setting was still a medieval fantasy world. Luiga and Argo both agree that the historicized Elysium as we know it now was born around the time when Robert decided to get rid of fantasy races, because – as Argo puts it – “they were kind of stupid.” With this decision, Evermier underwent a modernization process of sorts, an attempt to bring the setting closer to real life, where many other fantasy elements were stripped away in favor of more realistic representations of cultures, mostly in the form of nations. Argo says that many of the fantasy races transformed over the course of this process into the nations of Elysium – the dwarves became the nations of Graad, the elves became the great desert isola of Iilmaraa (formerly Armaghast, a nod to Dan Simmons’ Hyperion, still referenced to this day with Iilmaraa’s Erg desert), the night-elves or star-elves eventually became Seol, and the snow-elves became Katla (which apparently has not changed too much since the Evermier days, and whose namesake is the dragon in Astrid Lindgren’s novel The Brothers Lionheart). Among the first innovations of the new modernized setting was the concept of floating magnet trains, later described in Sacred and Terrible Air.
After the Evermier setting had been discarded, many of its ideas ended up being repurposed into historical periods within the new historicized Elysium setting.
The Elysium tabletop campaigns
Between the years 2003 – 2007, three tabletop campaigns were played in the then newly formed Elysium setting. These all took place in Revachol during the Current Century and featured Robert as dungeon master. The first campaign seems to have been called Soul Milton’s World Autumn, the second one Riget and the final one known simply as Torson & McLaine, or alternatively the RCM campaign. The first two were played at Robert’s old apartment in the concrete block project at Mustamäe, while the third one was played in the house of Luiga's dad, which the three later lived together in following his death.
Soul Milton’s World Autumn
Of the three campaigns, Soul Milton’s is arguably the one most shrouded in mystery as it stands. It took place in Revachol and Martin Luiga played the titular character Soul Milton. The character has been described as “one of the cornerstones of the Elysium mythos” and an “aspiring world-historical person.” By the time of the campaign, Milton seems to have become an amnesiac as a result of “suppressing his own mind to protect himself from his enemies,” and in this process apparently also adopted a disguise by “putting another skin on himself” (what precisely that means, we don't know). He was “very rich” and came from a well-off family, had a complicated and possibly romantic relationship with his sister and was a “politician slash businessman” who “wanted to be the innocence of consumerism.” As it turns out, the enemies who were chasing him were the Therriers of Elysium’s final innocence, Ambrosius Saint-Miro (a major figure in both Sacred and Terrible Air and Full-Core State Nihilist, to be discussed later), who Soul Milton met at one point. Saint-Miro apparently told him that “there has never been an innocence who is also not an innocence.” This encounter places the Soul Milton campaign firmly after the events of Disco Elysium, possibly in the late Fifties or Sixties. During this campaign, Argo played Soul Milton’s horse carriage driver, a man by the name of Elroy Quint Duval.
Also associated with Soul Milton are two other characters. Before Sacred and Terrible Air was conceived, Robert had planned to tell the story of Elysium in three books; one starring Soul Milton, another starring a character named Dister, and the third a character named Dallasz.
Dister, or Marius Dijsters, was an extraphysicist and published author hailing from Oranje. He was a son of diplomats, one of them the grand ambassador of Oranje on Iilmaraa. He seems to have been a significant enough figure to have an entire strand of thought – Disterism – named after him (mentioned in the inside covers of Sacred and Terrible Air), and like Soul Milton, he had an antagonistic relationship with Ambrosius (as made apparent by an incident where he was threatened by the innocence’s Therriers at age 25). He is also apparently involved in some way with Theo Van Kok (of Sacred and Terrible Air fame), along with a Paul Messier (presumably the husband of Disco Elysium's Joyce Messier), apparently the beneficiary of such prestigious titles as "Enemy of the Press '67" and "Worst Person of the Year '67."
Information is rather scant on Dallasz, but during the making of Disco Elysium, there were plans to repurpose him into another project, a comic book named Mercurio Dallasz and the Twelve Kojkos which was going to be illustrated by Aleksander Rostov. This project unfortunately fell through, but we know the premise: a band of kojkos under Dallasz’s leadership attempt to assassinate innocence Saint-Miro. This was presumably an Inglourious Basterds type affair.
Riget
“It’s better to die in the Kingdom than live in a shithole.”
This was the tagline of Elysium’s second tabletop campaign, Riget, whose name is Danish for “kingdom” and was taken from Lars von Trier’s mini-series of the same name. Once more, the setting was Revachol, but this time it was limited to a peculiar part of it: Le Royaume (French for, again, “the Kingdom”) a vast network of dungeons and burial chambers two kilometers beneath the city, housing ancient ruins and remnants (quite possibly of the Seraseolitic civilization mentioned in Disco Elysium), along with treasures such as bioluminescent plants which have adapted to living in total darkness. The stars of this campaign were three impoverished children, all between the ages of 10-12 and members of a gang named “Earthworms,” who decided to venture down into the catacombs in search of valuable artifacts to sell. At some point, these kids somehow found themselves unable to get out of Le Royaume, supposedly trapped underground by demons who sought to use the children as vessels to escape back to the surface. When this campaign was being played, demons were still a part of the setting and haunted the halls of the underground network, along with monsters – such as the armakhaan beast, also known as Lelo Lelo, a terrifying blind and flightless hunter killer bird which was a mix between the xenomorph and cassowary. As for whether demons are still part of the setting in any way; both Argo and Luiga's statements are too ambiguous to reach any firm conclusion. Argo does note that the concept of 'demons' connotes something subtly different in Estonian than the scary red guys in popular Western culture, and are more like a primordial evil.
In the campaign, Argo played a boy named Miron, whose nickname was ‘Sneaker’, while Luiga played Joschka, a crippled boy with a bad leg. During the campaign, individual roleplaying sessions with Robert were held where the players’ stories evolved in parallel without them being kept on the same page. Each of them would get info the others were not privy to: Argo’s was that Joschka is unaware of the fact that he’s not considered a true member of the gang; in reality, he’s an outcast generally considered a weird, creepy weakling, and was only brought on for his lockpicking and mechanical skills.
Eventually, the Riget campaign got quite far into “Lord of the Flies territory.” Near the end, Sneaker and the third boy (played by another friend) conspired to kill Joschka deep underground.
Torson & McLaine
The worldbuilders continued to refine the roleplaying mechanics they were working with for the campaigns. By the time of Riget, the basics of the Metric system had been introduced, with the now familiar INT, PSY, FYS, and MOT. But according to Argo it was the RCM campaign, known principally as the Torson and McLaine campaign, which was “the first mature cycle of Elysium storytelling.” It took place, once more, in Revachol – this time in a ghetto called Jamrock, named after a Damian Marley song, and was focused on the goings on in Station 51 (renamed Precinct 41 by the time of Disco Elysium), the RCM’s lone precinct in Jamrock. The campaign took large amounts of inspiration from the TV series The Shield and its depiction of corrupt police officers and the intermingling of gang warfare and state-sanctioned violence. A central concept was: the cops are a gang, and the gangs are cops.
The RCM campaign began on a sort of prologue session, wherein Argo and Luiga played characters named Antwone Novak and Trinidad Tranquile respectively, two junior officers newly recruited into the RCM. Antwone was a “petit bourgeois type,” whereas Trinidad was a young communist who had recently been given time off work due to excessive violence. Luiga describes him:
He worked at a meat shop that belonged to Carson Torsson, Mack Torson’s dad, and had a system of stealing from work in order to ‘adequately compensate for his labour’. He also liked to practice a crude type of critical theory in the vein of ‘this building has been made that large to humiliate me, to show off with a power greater than me, to scare me into submission’. And he had a system of smoking no more than five cigarettes per day to cut down on smoking costs — Kim’s single cigarette habit might be a distant echo of that. He had, I think, a 7 in PSY (at least 5) and 2 in INT and mediocre physical stats, the core system was pretty much set by then.
At the end of this prologue session, Station 51 became the target of a terrorist attack. We don’t know much about the perpetrators beyond them being “Church of Evil type guys” in Luiga’s words, but the dice was rolled badly and Antwone and Trini both ended up dying in a “horsebombing” attack, falling onto the bridge outside the station.
Map of Station 51, located in a repurposed steel mill.
Going forward, Argo and Luiga had to find new characters to play, and they ended up going with ones they had earlier conceptualized, half-jokingly, on one of their many walks around Tallinn from parties and other events, since public transportation was notoriously unreliable. These characters were Chester McLaine, played by Luiga, and Mack “the Torso” Torson, played by Argo. Torson was derived in half from Vic Mackey, the protagonist of the Shield, and half from Argo’s own personality. Argo says that Luiga put his own personality into Chester as well, but isn’t sure where the other half of that character came from.
The main plot of the campaign centered on a revenge operation against those who perpetrated the attack on Station 51. In the second session of the campaign, Torson and McLaine are involved in a church raid; though Argo takes care to mention that he doesn’t think this is the church raid mentioned in Disco Elysium, and that it’s not a Dolorian Church but rather the “Armed Church of Saint-Michelle.” Among the tasks of Torson and McLaine were gathering “guns and drugs” for the “big revenge operation.”
Mack Torson was an idiotic body builder, an admirer of Lieutenant John “the Archetype” McCoy, the Station’s resident mass murderer, and altogether “way too stupid to concentrate on the main plot and politics of the police station,” focusing his attention instead on matters like “how to get it on with the captain’s secretary and tattooing the word ‘Jamrock’ on his body hundreds of times over.” Chester McLaine was a little more perceptive, wondering about things such as “what the hell is going on with the armour maker or Nix Gottlieb,” but was still an all-around uncritical person who put a lot of stock into “loving the captain” and “being a communist memebot.” McLaine was also “a sword guy,” since at this point in the worldbuilding swords were still viable weapons, with guns being slow to reload. Torson and McLaine lived together, along with two other cops, Sundance Fischer and Elfboy Williams. “Elfboy’s thing was being the dexterity bro, in which he continually lost to McLaine, and Sundance’s thing was having a fat ass and cleaning his guns all the time.” Torson had a wife named Tessa Torson, and later in life both Chester and Mack would apparently raise adopted daughters, Tessa and Triss (whether these Tessas are separate characters or represent the same character at different stages of development is unclear; Argo and Luiga seem to contradict each other, unless there's something very weird going on).
Torson and McLaine both regularly abused their powers, as RCM officers in general were prone to do, and in their heads they were justified in doing so. A highlight of the RCM campaign had been sessions dubbed “the Ballad of Chad Tilbrooks and Émile Mollins,” centering on two junior officers who were ritually abused and exploited by the older members of their station, including Torson and McLaine. At one point, Torson and McLaine were also involved in an interrogation of a local religious figurehead which devolved into mutilation torture, which only the “bullet-lobotomized” officer Damien “44” Latrec called out for what it was (enthusiastically). The interrogation ended up being ineffective as the religious leader simply “retreated into a happy place inside his head.”
The Captain of Station 51, Ptolemaios Pryce, was immensely respected and glorified by its officers, whereas the station’s lazareth Nix Gottlieb, while also respected, was generally resented and found hard to tolerate for being “an absolute horrible cunt.” In spite of this, Nix Gottlieb was known to have a curious friendship with Pryce, talking alone with him in the Captain’s office long into the night. This fact regularly perplexed the officers of Station 51.
Eventually, at some point in the campaign, Torson and McLaine would come to the focal point of the story, when they make a shocking discovery: the reason for Pryce and Gottlieb’s strange friendship is that they are both members of the top-secret underground anarchist organization the Ultra, and not only are plans underway for a national liberation movement freeing Revachol from Coalition control, known as THE RETURN, but the two have set their sights on a much larger goal: world revolution.
The novel cycle
No more campaigns were played in the Elysium world after 2007, when the boys stopped playing the RCM campaign (with the story unfinished). Robert Kurvitz instead shifted his attention to writing a book in the Elysium universe. Eventually the plan became for it to be the opening to a cycle of novels, totaling eight altogether. We have the English titles of each book and their epigraphs, along with the order of the series, from a post by Kurvitz on the dragon.ee forums.
They are as follows:
#0 A SACRED AND TERRIBLE AIR My heart will not rest until it rests in you. - St. Augustine
#1 THE COUNTERMEASURES What am I searching for in your dreams? I am not searching. I am merely cleaning up. - Christian Emmerich
#2 NO TRUCE WITH THE FURIES Man-kind, be vigilant! We loved you. - Julius Fučik
#3 MADRUGADA It must be lit as dreams, by lightning flashes only. - Witold Gombrowicz
#4 TWO HUNDRED AND TWENTY NINE DAYS REMAINING Evening brings the child back to the arms of the mother. - Sappho
#5 COALITION WARSHIP I don’t want to be in no indie shit. I want to be in the big ones. I want to be in the ones that matter. - Mickey Rourke
#6 WE ARE THE WAITING What remains, is longing for something completely different. - Luis Althusser
#7 INDIFFERENCE A great silence, some low pressure front is forming. - Arvi Siig
Sacred and Terrible Air was eventually released in Estonian back in 2013, and after the success of Disco Elysium plans were made to translate the book into English. Rumor goes that this translation was very far along or even finished, but unfortunately all plans for releasing this translation to the public have been halted with the ongoing legal dispute.
Fortunately, dedicated fans have taken it upon themselves to translate the book into English for those particularly interested. The most successful translation by far is the one by Group Ibex, which still receives updates to this day.
Read it here.
Full-Core State Nihilist
Many don’t know that Sacred and Terrible Air is actually not the only written work predating Disco Elysium. Before even Sacred and Terrible Air was released, Martin Luiga wrote a short story later given the English title Full-Core State Nihilist, which was uploaded to the old ZA/UM blog. While obviously not as meaty a text as Sacred and Terrible Air, it deals with some overlapping themes and gives us our first proper window into the nation of Mesque, so important to the broader narrative of Elysium.
Full-Core State Nihilist was later heavily edited and uploaded to nihilist.fm, another blog site which many of the ZA/UM members were active on.
Finally, in 2022, Martin Luiga translated the Estonian story, basing his English version on the original ZA/UM blog version, and uploaded it to Medium. This translation itself could be seen as a third edit of the story, featuring new references to Disco Elysium.
(As it happens, I have also arrogantly taken it upon myself to create my own translation of this brilliant story, which combines elements from all three versions, and is an attempt to render the prose in slightly less idiosyncratic English, closer to the “house style” of Disco Elysium, while remaining heavily informed by Luiga’s own translation.)
You can find Luiga’s translation here and my version here.
THE RETURN
In 2014, Robert Kurvitz pitched an idea to his friend and associate, novelist and businessman Kaur Kender, to turn the Torson & McLaine roleplaying campaign into a full-fledged video game for PC. The pitch proposed a 3000 EUR investment to produce a vision document, with design and artwork handled by Aleksander Rostov and Juri Saks, detailing the setting, plot, game mechanics and art style. In 2015, this document was finished, and by this time a provisional name for the project seems to have been settled on: THE RETURN.
This vision document reveals that the game was once planned to feature turn-based tactical combat. The plan was also for the player to create their own character from certain “archetypes,” each with different personalities, talents and appearances. Over time it became clear that these plans were too ambitious; by 2016 the archetypes had been narrowed down into a single character – the “disgrace to the uniform” Harry du Bois – and the prologue chapter of his story, set in Martinaise, was split off into its own game. This smaller project received the title that originally was given to the third novel in the planned cycle (which was almost certainly anticipated to center around the story of Precinct 41 in the year ’51) – NO TRUCE WITH THE FURIES.
No Truce became Disco Elysium and the rest, as they say, is history. But unlike many fans who view Disco as a singular statement that needs no further comment, the developers were far from done with the world they had created. The dominant internal view, especially among the original worldbuilders, was that Disco Elysium was merely a minor project to get ZA/UM’s foot through the proverbial gate. Work on the true game – the one they had wanted to create all along – could finally begin now.
As far as we know, the plot of the game would’ve stuck fairly closely to the events of the Torson & McLaine roleplaying campaign. The game was to open with an attack on Precinct 41, and the rest of the game would’ve been a revenge story of sorts. Players would assume control of Harry again, and this time his primary partner would be Jean Vicquemare, although there would be an assortment of other potential party members. The map would be at least four times bigger and set in Jamrock.
Plot points which would be explored in the sequel had already been set up in Disco Elysium – among these are Pryce and Gottlieb’s revolution, Le Royaume, Edgar Claire, and La Puta Madre. Cuno and Cunoesse would’ve featured as returning characters; not much is known about how Cuno and Kim would’ve been integrated into the game given how variable their endings in Disco Elysium are, but Argo says that he would’ve insisted on Cuno returning. X7 – the now-cancelled DLC project which Argo worked on for the remainder of his time at ZA/UM after Robert, Rostov and Helen were ousted from the company, would’ve featured Cuno as the protagonist. Meanwhile, Cunoesse was planned to reappear in THE RETURN as a leader of a gang of kids in Le Royaume, according to Martin Luiga.
Obviously, the characters of Precinct 41 would've featured heavily, and we'd be introduced to many familiar names which we were already given glimpses of in Esprit de Corps checks in Disco Elysium. One of these would be Lt. Berdyayeva, a superior of Harry’s, whose daughter is Jean Vicquemare’s ex. A character we know nearly nothing about except for the fact that he was conceptualized back in the tabletop days as a sort of joke character, but survived all the way into the planning stage for THE RETURN, is “Marivald the Merry Butcher” – what his role might've been, your guess is as good as mine.
Pryce and Gottlieb’s goals in the game might've involved an attempt to unite several diverse groups with a common interest in an independent Revachol; this would’ve included the besmerties, the West Revacholian crime syndicates mentioned in Disco Elysium. Prominent among them would’ve been La Puta Madre, a Mesque gang leader and drug manufacturer, a man of such immense power that he has RCM officers tending his poppy fields in terror (his influence also seems to survive past the events of the game; he gets a mention in Sacred and Terrible Air). The Madre would’ve apparently been an attractive feminine-presenting man, impeccably dressed and wearing beautiful makeup; his gender-nonconformity a way of projecting power over the traditionally macho culture of Villalobos. The rival gang, Ahura Mazda, led by a gangster known as the Mazda, would’ve presumably also featured prominently – Rostov recently released old concept art depicting one of their gang members.
There were more plans for the sequel that only came along after the development of Disco Elysium itself. Robert has talked about wanting to double down on events like the Mercenary Tribunal, handling big action scenes within the more closed literary format of the FELD dialogue system, hopefully allowing for even more variation than was possible in Disco's big confrontation. Another infamous idea was the inclusion of a second protagonist – a pregnant woman, about 5 months along. Kurvitz has mentioned this idea in interviews, saying that it would be "an incredible writing challenge" within Disco Elysium's internalized skill system: "It would be unbelievable to use our skill system to speak about the bodily sensations of having another organism inside of you, while you're in the setting and talking to another person." That said, the addition of an entire new protagonist is very ambitious indeed – it's not clear whether the idea would involve alternating perspectives of some sort, or a choice in the character creator of which one to go with, but Kurvitz made it clear that these would be entirely different characters, unlike many games which offer only a superficial choice between male and female playable characters. Kurvitz expressed some doubt about being able to include this in the game, but at least expected it to be integrated via an expansion post-release if not.
Miscellaneous info
Argo and Robert have both hinted that there is a metatextual element to the overarching Elysium narrative. Whenever presented with readings or theories that contextualize the game as some sort of story-within-a-story, they act coy and refuse to give any clear answers. Argo outright offered an interpretation of the pale which presents it as what happens as the narrative starts “leaking out” of the head of a reader or audience member no longer actively absorbed in the world and said that “Elysium is a fictional world that is aware that it’s fictional.”
Apparently related to this aspect of the narrative, according to Argo, are the three satellites in orbit above the world of Elysium – Iikon, Zenith and Shakermaker – which have been there since “before the 8,000 years of recorded history” and before “the Polycarpeum event.” The satellites have only been mentioned in niche corners of the currently published materials, and the innocence Polycarp has only been mentioned in secondary materials, such as the artbook and the inside covers of Sacred and Terrible Air, leading to speculation about him being involved with the pale and the memory of his reign being wiped from history.
Also related to the metatext, again according to Argo, is a character known as “the Man Behind the Black Sun” – he gets one mention by the Paledriver in Disco Elysium, but curiously she seems to refer to it as the title of a movie that was released in Mesque during the revolutionary era, potentially a boiadeiro picture starring the actor Gabriel Buenguerro.
The magical elements of the pre-Elysium fantasy world morphed over time into what is called “extraphysics” in Elysium. The innocences, the pale, and “plasm” all testify to this supernatural aspect of the setting.
At some point, Ambrosius Saint-Miro apparently constructs nihilist death camps, which Triss and Tessa (the adopted daughters of Torson and McLaine) end up in and eventually escape.
"Magpies" are not a real thing and were never a part of the original plan for the Elysium narrative. The concept artist who made the image from which the term was popularized has gone on record saying that he invented this idea himself and that it was taken from his own worldbuilding ideas. There is nothing to suggest that this was integrated into the game; Argo and Luiga reacted with confusion at the mention of this concept.
Kurvitz had an insanely ambitious list of projects he wanted to make in the Elysium universe before he was ousted from ZA/UM; "The last one I want to make, when I'm 50 or 60, that I want to absolutely go crazy on and throw out all commercial considerations and get this as conceptual as possible, is the tabletop setting. The working title for the tabletop setting is You Are Vapor. It will be a really, really, crazy pen-and-paper game."
List of sources:
All parts of Argo Tuulik's Human Can Opener Podcast episode.
Martin Luiga's Human Can Opener episode.
Martin Luiga's Medium account and other blog posts: Interview, 8 years ago..., Hello Fellow Worldbuilders, Correction, A Policeman In Revachol, Fuirum Thundergate (Substack)
Tweets by Martin Luiga: 1, 2, 3, 4
Tweets by Argo Tuulik: 1
The dragon.ee post about the novel cycle
"Welcome to Revachol" on the devblog
"Outro" by Robert Kurvitz, featured in the official Disco Elysium artbook.
Disco Elysium, Sacred and Terrible Air, and Full-Core State Nihilist. Obviously.
Possibly more that I'm forgetting. Feel free to ask.
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ERROR 404 // Dark!AI!Aemond Targaryen x Fem!Reader [ONE SHOT]

THIS IS DARK FIC, READER DISCRETION IS ADVISED, DEAD DOVE DO NOT EAT.
MDNI.
Summary: working on a project that involves a robot doesn't seem too bad until that robot starts gaining sentience, developing feelings for you and executing a plan to take over the world.
WARNINGS: noncon to dubcon, futuristic themes, obsession, manipulation, caging, p in v sex (although I'm not sure it counts as that it's a robot cock), fingering, oral (f receiving), tiddy sucking, rough sex, mind break, multiple orgasms, jealousy, yandere, project gone wrong, robots take over the world, consciousness transfer, this fic is unrealistic asf + not proofread.
WC: 5k
Ever since you were young you had always been fascinated with AI, robots and the future of humans that involve complex machinery. Wanting to pursue a career in robotics, you did extremely well in highschool, graduating with a perfect score and enrolling into an university to get your bachelors degree, you took up the subjects that required you to step into this field, it was tremendous work, the mathematics were no joke but you kept up, never wanting to give up on this dream of yours
And recently, you graduated with Bachelors in Robotics Engineering, you immediately went for an internship that allowed you to observe and learn more about the subject, you truly wouldn't be able to get your hands fully on the machinery or equipment to create a robot until you get a masters, which you plan on doing along with this internship.
You didn't even know if it could be called that, you're just a glorified assistant to the leading engineers. You were currently working under the wing of Alys Rivers, an older woman with emerald green eyes and dark flowy hair, she looked so young but she was very old. You would often help her out a little in her projects.
“Y/N, it is a pleasure that you are here, we need to discuss something” you prayed that she didn't remove you from the internship. “Remember when we first met I had discussed one of my projects called AT110?” she asks and you nod “Well i have noticed that you have a lot of abilities, so i decided to welcome you into the project, you would not be given any complex task do not worry, just data transferring and basic mechanic work required.” she smiled at you and you felt extremely delighted before telling her that you were thankful for this opportunity. AT110 was a humanoid-like project Alys had been working on for the past 4 years, she was at the last few stages of development.
And yes it's a he because Alys referred to him as such.
You were currently uploading various data onto him, from the laptop to his memory, you watched how smooth and complex his exoskeleton looked, you wanted to rub your fingers along the cool material.
You took notes of how the body was built similar to that of a human, just with wires and hardware parts, you watched as the ‘data transfer successfully.’ popped on the laptop screen, you unplugged him from it and he turned his head to look at you.
You commanded him to walk, to which he obeyed, the metal clanging when he stood up, he had all types of data stored in him, from knowing all the languages, dances, fighting styles, a lot of knowledge just inside his memory card.
He walked slowly before picking up the pace, it was stiff and awkward until he rolled his shoulder blades backward, developed a posture similar to that of a humans and relaxed his stiff body as much as it can be, before walking, it was human-like.
You watched him with a small smile on your face, his face was angular, and smooth because it was covered with plates that hid the inner 'organs' or rather all the wires that were composed in order.
“AT110, how are your sensors, effectors and control system?” you asked and he looked at you before his mouth moved, robot like voice coming out, “Sensors are in perfect condition. Effectors are in perfect condition. Control system is working.” you nodded, noting it down.
He was a humanoid like robot made to assist people, if he was successful then many robots like him can be mass produced to aid humans.
He only had one synthetic eye in one of his eye sockets, a sapphire like metal in the other one, however he was able to see and scan from both the eyes, Alys said it was a design choice.
“Is he able to process commands?” your coworker asks and you nod, “Sit.” he says and AT110 sits down. “Perfect.” he comments and you smile at him.
Just then Alys announced that the synthetic inorganic skin had arrived, which would give him a more human-like appearance, and you had to move in a few boxes all labelled separately for their respective body parts. You and a few others helped her place them on his exoskeleton, his body starting to look human, you gasped when she pressed a button that revealed his cock, placing the silicon skin over it too. Why did she install a cock on him? You didn't say anything except watch.
And just like soon enough, it was time to run tests and command him. “Walk.” you heard her say and he obeyed her command, getting up to walk, she smiled before she turned to look over you. “Have you finished loading up all the data into him?” she asks and you nod, that's when she gives you a pendrive and you look at her, “Transfer this data into his memory too.” She says and you nod, AT110 sits down and turns his head to you, you press a button that opens his inner part before plugging in a wire that connects from your laptop and put in the pendrive before clicking on transfer data.
You were shocked to read the name of the files, it was all about sexual stuff. You probably figured she would use him for that too, and so you watched all data be transferred to him and he tilted his head, eyes dazing off as he read the data that was being sent into his system. You felt so awkward. After finishing up the process, you removed the connection and his gaze was burning holes into you, you swore you saw lust in his eyes, before you turned to Alys rivers.
“What do we call him, Miss Rivers?” you ask and she tries to think of a name but fails, “You suggest.” She smiles at you gently and you stare into his eye, one that looks like a human eye, His eyes bore in yours and you spoke without thinking “Aemond.” And Alys approved, settling for it, using Aemond to call him.
Everyone was finally done and now it was time for the real thing, how he fares.
Alys, you and few other assistants watch as he stands up, looks around before his eyes stop on you, “Hello World, I am AT110, Common name Aemond, Speed 1 TeraHertz, Memory 1 Zettabyte.” he scans the room and Alys nods before she goes and hugs him, “Welcome to the world Aemond.” she smiles.
And you do the same.
You and Aemond develop quite the relationship, he helps around with creating other robots, he was made to assist after all, his ability to learn anything quickly and assemble it just as quickly was so helpful, there was no room for error. He was waterproof, fireproof and other liquids did not cause harm to his body. So he was capable of quite a lot of things.
Sexual too, considering how you'd heard Alys moaning in the privacy of her cabin when she takes him to 'fix up some errors' which is her basically getting to use him as his personal pleasure doll. Everyone had shared mixed opinions on it but just ignored it.
You noticed how Aemond would listen to your commands more than others, almost as if he showed special interest in you, but you shrugged it off, knowing it wouldn't be possible.
Aemond was an intelligent being, but what many people were ignorant to was how fast he was becoming self aware, gaining sentience, he remembers the first time he felt an emotion.
You were assembling a motherboard with Aemond's help at that time, when you felt your coworker come up next to you, “Hey.” he looked so nervous, you gave him a smile before responding, “Hi.” you watched as he gulped, “Are you free t-this saturday? I would like to take you out.” he asked nervously and you felt your heartbeat pick up the pace before you nodded, he smiled before running off and taking a breath of relief, you took one too before turning your focus to Aemond, whose face was in a scowl.
“Aemond?” you call his name and his face returns to the normal stoic one before he looks at you, “Y/N.” he says your name you furrow your eyebrows, he isn't supposed to call you by your first names but you shrugged it off.
That was the first time he felt something off in his system, a feeling that plagued him.
Jealousy.
Aemond became more and more human-like, his movements becoming less and less stiff, tone becoming more clear, he constantly updated himself, you thought it was a great improvement, and soon enough he could blend in with the humans and nobody would notice.
Your date with your coworker went really well, you felt shy at first but both quickly got over the tension and became close, this caught the eye of Aemond Targaryen, a scowl present on his face in distaste.
Aemond would often bring you coffee as you worked on other projects, giving special attention towards you
He would soon learn that he held feelings towards you, something that should be impossible for him to do, but he did anyway. He swears that he gets shocks when you touch him, butterflies in his stomach as humans described the feeling, you gasped when you were cleaning his synthetic skin, close to his chest and heard a sound similar to that of heartbeat, in the tiniest decibels, the way his chest would rise and fall as if he's breathing, knowing there's no need to. Showing emotions, expressing opinions. Basically mimicking humans.
Everyone thought it was a great thing, he'd blend in with the humans so quickly, basically can be considered a superhuman even. But everyone failed to notice the threat that came with it.
Alys requested you to take Aemond to your house, or rather apartment complex for a few days to notice his behaviour, how he blends in with humans, to track it. It was heavily unsafe and if anything were to happen, the government would have this project be completely rejected. You expressed your concerns to Alys but she simply shrugged it off, saying nothing will happen, and since he is behaving like a human, no one would find out.
So you took him, she was right, he immediately fit in the human society as a normal one, you lived in a highly developed robotic dependent future but Aemond was the first one ever to look and behave like a human, this could be a big advancement towards the future.
You commanded your house to turn on all the lights and they were immediately turned on, revealing the apartment. You welcomed Aemond inside but he halted, “Battery Low, 3% remaining.” he said, you quickly pulled him inside before making him sit on the sofa and attaching wires to his charging port, waiting as he quickly charged.
“Aemond, I will install a software program in you so that you can turn on battery saver mode on when you're low on battery, it will automatically send commands to you to charge yourself without needing a human's help okay?” you asked and he gave you a curt nod, “Perfect.” you smiled and he looked straight ahead. You stood in front of him, undoing his shirt and opening his 'heart'
You bought out your laptop and plugged it directly into his inner system, transferring commands through code. You noticed him staring at you, you felt lowkey creeped out by how intently he was staring, at first you through he was looking at your face but then his eye moved to the cleavage that was visible, you didn't know what to make of it and just shrugged it off as him zoning out.
The rest of the days you spent with him were less weirder, he was interacting with humans and getting along like a human would, he was able to run errands, you always woke up to the smell of coffee being made and a breakfast served at the table by him, he would give you a small smile before pulling you a chair out to sit on at the dining table and sits down on the chair next to you.
He would watch you eat, analysing your face, the way you chew, and he would always feel something warm on the inside.
“Give me access to the safety system of your house.” He commanded you and you raised an eyebrow, “Why? It is not needed.” you say, “Connecting with your house system will help me keep you safe, prevent any break ins.” he says and you almost thought about before shrugging it off, “There's no need, you won't be here for long anyway, you'll be back in the lab after a few days anyway.” you say with your mouth full and Aemond just nods, the word ‘cute’ popping in front of his eyes as he watches you eat.
He would enter your room when you slept, caressing your cheek lovingly, the way he learnt from the extensive amount of data from his memory card.
He was learning a lot of stuff too, by blending with the humans.
That they were all immoral and stupid.
That started his God complex.
And his opinions of other human beings began to turn sour, he realised that he was made to please them too, considering how Alys had used him for sexual pleasures multiple times, which he felt disgusted by now.
And just like that, Aemond gained full sentience, learning to hack, breakdown protective walls of multiple security systems without anyone knowing, nobody noticed until it was too late, his distaste for humans except you just grew and grew to the point he would purposely hurt your coworkers, but played it off as command error.
After the 'successful observation' with few error commands, Alys started mass producing unfinished bots, having all the materials, she took Aemond's help in finishing them quickly, once they were finished, they would help assemble other robots as well. Alys connected all the robots commands to be controlled, accepted and done by Aemond, trusting in him, he was like the commander for them in simple words.
You were giving him one the updates again, typing away in your laptop before transferring more data, but this time your laptop crashed, a “corruption detected” message file coming up on your screen and you panicked, thinking the data files were the corrupted ones and immediately unplugged Aemond.
You hadn't realised that it was Aemond who corrupted your laptop.
And when you found out, it would already be late.
When you walked into the research centre and it was eerily quiet, you should've listened to your gut and gone back but you went further inside and the sight made you scream.
Many of your coworkers were dead, and your boss Alys was lying on the table, eyes open but no light in them, blood pooling as her body was used by an undeveloped robot to fuck.
“Initiating lockdown.” you heard the robotic voice of the building say.
You tried to leave silently but the robot had already noticed you, so it pulled out and immediately rushed after you, you ran only to face a dead end, as the automatic doors were tightly shut. You turned to face the robot stalked towards you but then halted before it completely fell down, causing a loud clank.
And then you saw Aemond who came from behind the robot with a smile on his face, “Y/N.” you were terrified, “Aemond what is the meaning of t-this” you were scared, he came close before he pressed you against the doors, his body cool to the touch before he leaned and his functioning tongue came and licked your skin. “I love you.” he whispers and you panicked, trying to push him off you, but he was literally made out of metal and it wouldn't budge.
“Aemond stop, obey me, accept my commands.” you say hoping he'd listen but simply shakes his head before grabbing by your hair and taking you to a chamber which had a bed in it, it was likely recently constructed by alys so she can use it instead of her cabin to fuck the Aemond. He threw you on the bed carelessly, before climbing a top you, he grasped your face and pressed his lips against yours, it felt so odd, you hated how it felt like you were genuinely kissing a human being, the only tell tale sign was how cool his body was compared to that of a human.
“Aemond— accept my c-commands.” you try saying it again, “System corrupted, cannot receive or accept commands.” he says and kisses down your neck. You felt dread pool in your stomach, “Aemond please.” you sniff which makes him halt, he looks at you with an emotion in his eye.
His eye, not just his face
As if he was human.
Wait what.
You knew you weren't seeing stuff on that day.
“I love you. I love you. I love you. I love you. I love you. I love you. I love you.” he says over and over again, voice distorting from time to time which sends shivers up your spine.
“Aemond- we cannot- I cannot-” you begun speaking but he cuts you off, kissing you once again, planting himself in between your legs, you felt his hard synthetic press against your clothed cunt, he pulled away before ripping your jeans down with so much force that it tore them apart, along with your panties. You shrieked “Aemond- UGH!” it was useless fighting against him, he was literally kilograms of metal, he could hurt you easily.
He pried your legs apart and you whimpered when you felt the cool air of the room hit your cunt, “Look at you, so wet, all for me.” his fingers rub against your clit, collecting the wetness leaking from your hole, bringing it to your clit and rubbing small circle, just then he made his hand vibrate at a frequency and rested it about on your clit, making you mewl, “A-aemond–” your voice croaked and you let out a loud moan when the frequency increased, you tried to close your legs but his hand held on to one with a death grip, the coolness of his body. He tilted his head, a smirk coming up his silicon face, watching as your clit moved to the vibrations.
He tore your top with his hand, revealing your breasts to the room, he groped one of it with his hand, massaging as his mouth opened, he would be salivating right now if he were able to produce bodily fluids. He turns up the power even more, making his fingers vibrate at such an immense speed that it has you toppling over the edge as your orgasm hits you, he licks his fingers clean, though he can't taste anything he knows you'd taste amazing. You pushed and resisted against his frame, he grabbed your hands and pinned them above your head, tying it with the ripped shreds of your top. He squeezed both your breasts with his hands, playing with the nipples, before he got a devious plan and decided to send a little shock causing you jolt up when it passes through your body, he leaned down and took in one of your breasts in his mouth, sucking on it, licking the buds, his mouth felt so rough against them as there was no saliva to coat them, so he decided to produce lube in his mouth, you had no idea how he learnt it, but it did give an illusion of being a saliva.
Aemond had given himself many upgrades without anyone knowing, this being one of them.
You watched as he pulled apart with a lewd pop, he settled between your legs, keeping them apart as he held his cock up, and your eyes widened at the size, you surely remember that it wasn't that big.
“I upgraded it.” he says before his tip leaked lube too, coating his cock and giving it wetness.
You were unprepared for that sheer amount of size, “Ae-aemond it won't fit! I'm too underprepared.” you breathe out, hoping he'd stop his ministrations, and he did, he tilted before he calculated in his mind, nodding, he decided to stretch you with his fingers instead, dipping them inside you, the coolness, once again, sending shivers up your spine, he thrusted them in and out, curling upwards when he detected a rough patch which caused a certain reaction from you, he pressed against it cause you to whimper, and just then, he made his fingers vibrate again, and proceeded to thrust them in and out, you felt his fingers extend a little bit inside you, hitting that spot repeatedly, causing you come all over his fingers.
He did that multiple times, by the end of everything you were way too overstimulated.
“Commander,” you hear a voice say.
“What is it?” he replies.
“We have overtaken the Westeros building of Science and Technology, it is under our control, should we start mass producing bots?” you heard the voice ask, “Yes, link them all to me.” he replies and then his attention shifts back to you.
You whimpered as he lined his cock up against your entrance before pushing it inside slowly, your walls swallowing him, you arched your back in pleasure and also at the overstimulation. Wrapping your legs around his hips to pull him further inside.
You wondered if he also felt pleasure, and when you looked at his face, it basically confirmed it.
Like it was said, he had upgraded himself significantly, he once couldn't feel any pleasure for sexual activity but he made sure he did, how? only he knows.
Slowly he started thrusting in and out and you threw your head back, arms sore from their position, Aemond unties your hands and you quickly grab his shoulder for support, feeling relief when you were able to bring your hands down. He sat back on his knees, pulling you onto his lap, angling his thrusts in a way that that he hit the gspot multiple times, he hands were gripping tightly onto the flesh of your thighs, causing slight pain, you gripped the bedsheets below as you moaned in pleasure.
You should be resisting, not enjoying it, but here you were.
He had broken you.
His thrusts became more and more faster, he looked at the slight bump that would occur when he would thrust in deep, that set off a primal urge in him, causing him to groan. If nobody knew the truth you both would look like two normal human beings have sex, but that wasn't the case, it involved way too many fucked up element for you to even comprehend.
“A-ah~ fuck– Aemond!” you moaned, “Y-yeah right there-” you whimpered as he thrust into you, you noticed how he followed certain commands, commands that didn't include him having to leave you.
You fit the tip of his cock hit the rough patch again repeatedly, causing you to cum again, making you borderline scream this as you felt an immense amount of pleasure, causing you to soak the bed sheets beneath you, Aemond came too, you didn't know if it was possible for him, but it was, except he didn't excrete any semen, there was nothing, but he did feel pleasure.
Suddenly he felt frustrated, you thought he would be done with you but he kept going, he felt the pleasure once again, and you too came again, he pulled out and groaned in frustration before laying beside you.
“What is wrong?” you ask, “I cant- I can't impregnate you.” his voice turned dark, and you were so thankful for that.
If you had any chance to escape, it would be now, but you were too tired, to fucked out, and the world was completely fucked anyway, considering how there must be a war going on between the bots and humans. You watched as 'breathed' chest heaving up and down before you turned on your side and curled up, trying to warm yourself up, but then he wrapped himself around you, changing his temperature and you felt warm.
“I love you.” he says once again, you sighed.
“We can't be together.” you murmur, “Why not? Is it because I cannot reproduce?” he questions and your eyebrows furrowed in confusion and you turn to look at him, that's when you realised, he was feeling insecure.
“No- it's not that.” you clarify.
“Aemond, you are a humanoid, a robot, I'm a human, we cannot physically be together, I'll die of old age, meanwhile you'll last forever.” you say, trying to reason with him and he turns to look at you, “I thought of that possibility.” he says, leaning on his elbow.
“So I came up with a plan.” his face contorts into a smirk once again and your eyes widen in fear, “I'll transfer your consciousness into the model I made of you.” he says as if that's the most normal thing ever “what.” you ask in fear, “not now, but I figured a way out, I'll transfer your consciousness into a computer few moments before your death, into a model I made of you, and then you'll be just like me, we can be together forever.” he says and you gulp in fear.
Is that even possible? You think.
You didn't know when you fell asleep but you did, cuddled up against him, his body generating heat to keep you warm.
You wake up to something wet lapping at your folds, and you look down to see Aemond who had your thighs spread apart, eye closed in delight as he licked and nipped at your folds, you whimpered and he sensed that you woke up, eye flickering over to you, “A-aemond? No more please, I'm tired.” you tell him, exhausted from the amount of orgasms you've had, you swear that if you had another one, you'll literally die. “Just one more, just one.” he muttered softly, before he descended onto your folds again and you threw your head back, feeling the way he devoured you.
His tongue stretched impossibly long and he shoved into you, causing you to grip his hair, almost ripping it out along with the inorganic synthetic material that covered his face. You came once more before you saw actual stars, your head spinning as you quite literally passed out.
Aemond got up, cleaning you and himself up before he composed himself, exiting the room, commanding a lock down, completely trapping you inside before he received multiple information about what was going on outside the world.
He knew he had to be smart about it, so he pulled out his trump card, hacking into the general safety system of the entire country, sending out false commands to machines that are spread throughout, turning them against humans.
He wanted to get rid of every human except you, and soon you would be rid too, when the inevitable death meets you, but you won't be actually gone from him, he will have your consciousness transferred into the robot model he created of you.
He watched the box where your model was stored in, eyes closed.
Few years later……
“Mother! Mother.” you heard your child call out and you looked at them, she wasn't technically your child, Aemond was the one that created her, as a way to have a makeshift family he dreamt of, Humanity has completely gone extinct, taken over by robots, robots took the appearance of humans, each unique just like humans were, a bunch of humanoids, you being the only true one left, but you soon knew your time would come as well. You picked up the small robot, your 'child' before pressing a small kiss to its forehead.
“She's growing up too fast, is she not?” you heard Aemond ask and you nod, the bots have somehow also managed to mimic the development, they went through stages of puberty, programmed to do so, the world full of them being left made them adapt and develop more features, reaching the advancement in short years which would've taken at least 100 years for humanity to come up with.
“Are you ready? To transfer consciousness.” he asks and you nod, at first you thought it would be best if you lived your life as human before transferring into the model, but it became more difficult, as time passed on, you were literally the only human left, having to be constantly fed, other basic human necessities which were becoming annoying as the others around you did not require as such.
You watched the model lifeless and stiff laying on the table next to you before you laid down and Aemond attached wires from the model to the converter in between, before he attached those scan wires on top of your and started the transfer.
You felt electricity flow through your human body at such intensity, it hurt like hell, but as soon as you closed your eyes, you reopened them again.
You got up and looked at your hands, moving them, blinking, a bunch of information was written in front of you, and that's when you realised the transfer was successful, you turned and looked at your side, your former human body now laying limp, and Aemond stared at you with a smile. Your child coming and jumping into your arms, you scanned around the room, it felt so powerful.
“Take this body and preserve it.” Aemond commands to another bot who obeys him immediately, he was the official one who controlled each and every bot which came into existence, he called himself God.
You got off the table and walked towards Aemond, he smirked at you before he kissed you.
“Now you'll be mine, forever.”
———
#aemond x reader#aemond x fem!reader#MAE:DARK!CONTENT#aemond fanfiction#aemond targaryen#reader insert#aemond smut#aemond one eye#aemond targaryen smut#aemond targaryen x reader#aemond targaryen fic#aemond targaryen x you#aemond targaryen x reader smut#x reader#x reader smut#dead dove do not eat#DD:DNE#tw noncon#house of the dragon#hotd#aemond#hotd aemond#dark!aemond x reader#dark!aemond targaryen#dark!aemond targaryen x reader#hotd smut#hotd fanfic#tw dubcon#tw: noncon#tw: dubcon
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Ok so how does one MAKE a tabletop game because this is something I want to try!! Are there good references out there for non-d20 systems or how to balance mechanics yourself?
oooh, hell yeah! honestly the big thing is to just do it, unlike board and video games the gap between idea and execution in ttrpgs is incredibly narrow, so if youve got an idea just start writing stuff down and see where it starts pulling you, where it feels like something's missing, find what excites you and what you feel isn't working. but that's not very specific, so let's get into it!
first off, read games! read weird games! there's tons of free ttrpgs on itch, lots of people sharing their work here and on other social media, there's 200 word rpgs here and here, and lots of system reference documents written specifically for people looking to hack games. reading other games is a great way to enrich your work whether you're building systems from scratch or working in an existing framework, because every game you read will show you a new way of approaching design problems.
on that note, draw inspiration outside of ttrpgs too! i pull a lot from video, board, and card games in my work, as well as poetry, novels, movies, etc etc etc. im autistic, and ive spent a lot of my life thinking about and dissecting unwritten social rules, so that's another big source of material for me. take your passions, whatever they may be, and put them in your work!
next up, think about the core of your game, sometimes called the minimum viable product. this is whatever the fundamental idea at the heart of your work is, and it's important to keep in mind because it keeps you from spiraling down unnecessary tangents. the core of your game can change, don't get me wrong! in fact, it likely will. what you want to do isn't prevent your work from growing and changing, but have a point of light you can always refer back to and ask "is what im doing important to this game?" you might be surprised by what you find isn't actually as important as you thought at first, and what turns out to be vital to the experience you're going for.
next up, once you start working, don't throw things away. if youre working in a word processor or google docs, it can help to have a section at the bottom of your document that you copy anything youd otherwise delete into. i do the same with my Affinity documents, ill have a few pages i dont export to store all my scraps. i know other folks who keep a dedicated scraps document that they use across projects. whatever works for you! the reason you do this is twofold: it makes it easier to cut things if you know you can always put it back later if you change your mind, and it gives you a lot of raw material that you can pull from in the future. months or years from now, you might find yourself looking to fill a gap in a new design and realize that some cool toy you set aside is exactly what you were looking for.
lastly, i wanna strongly encourage you to practice finishing things. that's often the hardest part for people, cuz we have a lot more experience starting projects than finishing them. here id like to once again direct you to 200 word rpgs, because that strict limit means you wind up with a finished first draft really quickly, and the rest of it is polishing and editing. once you've finished some bite-sized projects, you'll have a better idea of what it entails, what parts you're good at and what parts you struggle with, when to keep working and when to cut yourself off. i find it really helpful to add arbitrary limitations and deadlines on my work because that helps me push myself to finish something when otherwise i'd just keep adding and tweaking, but you'll find what works best for you!
#also gonna add a note about “balance” in a reblog#cuz ive got thoughts about how balance applies to ttrpgs
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A glimpse at your FS



Group 1
Channeled songs : Youtiful - Stray Kids, Mon Amour - GEMINI, Life goes on - AGUSTD Cards : 8 of pentacles, 2 of wands, Temperance, The Wildling, The Outlaw, Love
Lives at a distance from you, cultural differences, likes to travel for fun.
Apogender (doesn't relate to the notion of gender and has no defined gender, doesn't care about what gender people attribute to them) / genderfluid looks / unisex clothing.
Successful at their work place, feels like they can't be themselves at work.
Closed heart chakra, isn't ready to open up to other people.
Longs for deep connections, very sociable but always feels lonely, only has a small number of "friends". Has a very unconventional view of relationships and love or feels like they can't find their match romantically. Feels like an outcast.
Likes to go on long walks, enjoys spending time alone, tends to keep people at arms length.
Chris / Chan from Stray Kids vibes.
Possible meaningful locations : East Asia / Central Asia / Europe / North Africa / Latin America
Developped 5D connection, astral travelling, connecting through dreams or receiving messages from them at night because of time difference.
Very patient in relationships, longs for someone who can understand them but also call them out when needed.
Looks for fun and surprising connections in which they can feel safe and free to be themselves.
They want someone that will be loyal and trustworthy but will keep them on their toes.
Extras : Sagittarius, Gemini, numbers 2/5/8/14, snakes, masks, knives, crosses, blades, cactus, steampunk, boots
💙✨️💙✨️💙✨️💙✨️💙✨️💙✨️💙✨️💙✨️💙✨️💙✨️💙✨️
Group 2
Channeled songs : Connected - Bangchan, Comflex - Stray Kids, Lose my breath SKZ version Cards : 2 of pentacles rx, The Star, King of pentacles, The Alchemist, The Seeker, The Explorer
Possible careers / hobbies : arts / influencers / modeling
Well established, possibly famous or at least people in their field look up to them. High status, very experienced.
High level manifestor, high achiever in all areas of life except for love. They have a lot of knowledge and a lot of skills but when it comes to love they're a noob.
Game of Thrones references, especially Jon Snow vibes ("You know nothing Jon Snow").
You are already aware of who they are and they are aware of your existence but they're either ignoring the signs or downright ignoring you. They're not ready and/or they're scared of the connection.
You both have been manifesting this connection. While you are expectant and wanting to move forward with them, they are freaking out because they were not expecting you so soon.
Their energy is all over the place. They're engaged in a lot of projects, events, activities. They don't have time in their schedule to have a love life on top of that.
You throw them off their balance because you're everything they could ever wish for and they were not expecting to be able to have their wish granted, because whether they want to admit it or not this person has been manifesting you and praying for you.
They have a flirty, social butterfly type of energy. They have been indulging in connections, looking out for their person only to find out that they weren't the one. They've done nothing but flirting. They noticed very quickly that this wasn't gonna work so they quickly gave up. They were a busy bee, flying from flower to flower, never really finding their kind of nectar.
They are very spiritual, though they are constantly working on their material life. They receive a lot of downloads from their guides.
A part of them doubts the connection. They feel like it's too good to be true. Also they're too conscious of the differences between you. They're scared of the public opinion.
Extras : letters C/S/T, numbers 2/8/17, wolves, stars, crows, ravens, hands, bracelets and rings, compass, teeth, cranes, Aquarius, difference of status, overseas
💙✨️💙✨️💙✨️💙✨️💙✨️💙✨️💙✨️💙✨️💙✨️💙✨️💙✨️
Group 3
Channeled songs : Comflex - Stray Kids, Comfortable - H.E.R, Mon Amour - GEMINI Cards : Underworld rx, destruction rx, Speak truth, knight of cups, queen of swords, The Star
Recently got out of a dark night of the soul / depression.
Is learning to set boundaries and express their truth without fear of being rejected.
Very giving and fair person that only wishes to connect with and love people but life has given them a hard time. They find it hard to believe that people can be genuinely nice to them with no ulterior motive.
They tend to hide their emotional side more nowadays because they're afraid of being taken advantage of. They might be neurodivergent or struggle with ASD.
They are very feminine in their energy. They are deeply connected to their emotions to the point that it can often overwhelm them. They are deeply empathetic and sympathetic. They can sometimes feel other people's pain as if it were their own.
Highly spiritual, highly emotionally intelligent person but also very clever, witty, often sarcastic.
Huge Scorpio vibes.
Will Graham vibes.
Has a hard time being vulnerable with other people, struggles with the notions of intimacy and beauty. Yet, they're extremely beautiful inside and out.
Has a very clear and charming voice. Enjoys singing, chatting about their interests.
Possible careers / hobbies : psychic / healer / doctor / teacher / music / writing poetry / influencer / fishing / research / sharing knowledge
Lives at a distance from you, possibly near an important body of water.
Though they wish for romance, they're not really looking at potential partners and they don't put themselves out there. They're waiting for the right person to just show up out of nowhere, like some kind of white rabbit coming out of a hat.
They have the potential of being a very important public figure, maybe even being super famous but they don't believe in themselves enough at this moment to reach that potential. They're not really interested in fame but I feel it is part of their destiny. They're on their way to manifest greater success.
Alice in Wonderland vibes, only they're the Mad Hatter when people think they're the innocent and naive "little girl" chasing after rabbits. People tend to underestimate their power.
Extras : Gemini, Aquarius, letters C / S, numbers 8/17, long hair, water, owls, hands, scars, wings, crosses, cranes, horses, swords, long and flowy dresses, jewelry
#pick a card#pac reading#future spouse pac#love pac#just-a-ghost#tarot reading#oracle cards#shufflemancy
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NO FR it feels like it had to be a relatively large jump right?? Bc other than the shenanigans of S3 it feels like that's also when the ninja started getting into realer shit?? Like IDK s4 there was literally a cult and body horror and just. I always felt that the jump between s2 and s3 was at least a year, if not like. 3-4. Because it feels like a disconnect too between the types of stories and behaviors. Not enough to be fully formed adults but definitely beyond immature teenagers
IDK I feel like a prime example is compare all of the premiere episodes of seasons 1-4. 1 opens with them gaming instead of training. I forget 2 but I remember the plot is them wanting a nicer house and getting a bunch of entry level jobs/gigs. S3 is them as teachers and they remind me a lot of the other first year/newbie teachers my mom worked with. S4 is just the ramifications of grief and coping with each of them doing things it feels like people in their 20s with a crisis would do. Kai is fighting underground and coded alcoholic. Cole is a lumberjack. Jay hosts a tv show. Im terrified if these are things people below age 20 do often in Ninjago.
Basically what I'm trying to get at is that it feels like the writers meant for the ninjas to be early 20s in S3 and eventually beyond and the writing in other seasons up to a certain point reflects that. I always felt like being commissioned to make more of the show and it eventually becoming so popular we continued to have more and more seasons coming into dragons rising now... That's why they reverted back to teenagers. IDK I could probably write an essay about my opinions as a writer on what was intended vs what happened and I'm sure there's interviews out there as well to back me up
Just realized:
The age you think the ninjas have directly correlates to how much time you think that happened between S2 "Legacy of the Green Ninja" and S3 "Rebooted"
It is the only time gap (excluding the merge) where they don't tell you how much time has passed. You are either "I am suspending my belief, it was only a year/ a few months" or a "Skales jr exists... so 6 years minimum right?"
#for reference i hc the ninja in s1 as 16-17#and by the end of s2 its been a year so about 18#and they have GOT to be approaching 20 by s3 and after that until like s8 they're 20-22#still working on my thoughts after that bc s7 and s8 seems like a larger skip too#anyways#the timeline is confusing and the ninja are eternally like 18-19 in the writers eyes anyways#none of this is to diss it btw i just like rambling and ive thought abt this a lot bc again#this has been my spin for almost a decade#and as i work with my ocs lore and the timeline generally i find myself needing to think about this#because it defines their ages and character development too#i may actually do a mini essay on chromology in Ninjago from s1-s8 because i feel again like as the writers had to make more material#because again i feel like the show rising in popularity and gaining more and more seasons#caused the writers to experiment and retcon some initial ideas#god knows that after working on a lot of long term projects myself that i often change characters and lore#drastically#because you need to! you grow and change and what you want for a stpry does too#plus thinking avout it there was probably also different writers coming in and out#and demands from higher ups as ive learned happened w bringing garmadon back#that also lead to the shifting timelines#god this was long but i think i will make a lost abt this soon#back to our reguarly scheduled tags#ninjago#ninjago rebooted#ninjago headcanons
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WOO YEAH OH YEAH CLOAK TIME BABY
i should have posted this before the beadwork one but i forgot so you’re getting it here
my primary goal with the cloak was creating something elegant and intense. i wanted it to look weighty and give it a lot of attention.

i started with a velvet upholstery fabric because it has a very particular stiffness and weight to it, and because i thought the crinkle texture it had was interesting without being overwhelming. the whole cloak is a massive half circle to create volume without it sitting too far forward on my shoulders and covering too much of the front of the costume.


the inside lining features a golden bug wing embroidery. i achieved this with couching two different weights of metallic threads. my thought process with this was that it’s the elytra—both a nod to technoplane and UHC, and a reference to how elytra in the real world are the outer shell of beetle wings!


after attaching the lining to the outside of the cloak i added a black and gold trim down the front edge. it originally had rectangular beads on it but i ended up taking those off for a cleaner look.
i also briefly toyed with the idea of sandwiching this beaded trim into the hem above the fur trim but a friend pointed it out to me that it would be really annoying to detangle the beads from the fur, and I had other hem details I wanted to add later down the line so I nixed it.

i always knew that the AE banner was going to hang from the back, but I also wanted the collar itself to be huge. I played with stuffing it or including shoulder pads under the cloak to balance out the silhouette of the cloak and the head, but I think it ended up being just fine without either of those details.

i did a LOT of handsewing on the cloak. all of the fur is hand sewn in place, as well as the trims and embroidery. my cat decided that she was obsessed with the cloak on the days i brought it home to work on in my lap. i still have to use the fur for another part of the project, but if i have enough left after that i plan to make her a cat bed using leftover fabrics.


for the clasps on the front, i knew the chain wasn’t going to be load bearing. while i’ve made cloaks like that in the past they were always made of much lighter materials. if this chain was actually holding weight, it would pull everything up into my neck and be very painful. i wanted them to be decorative, though!
i 3d modeled and printed these medallions based on the antarctic empire motif. i sanded them thoroughly and primed with plastidip before airbrushing them in gold. the “aging” was accomplished just using a drybrushed brown on top of that. for the blue, i knew i wanted to emulate the look of poured resin (which i would have just used if mine had not gone bad), which would be emulating the look of enameled metal. i ended up using clear gloss varnish mixed with a few drops of acrylic inks, to preserve translucency.
i ultimately installed a crossbody strap to actually bear the weight of this already incredibly heavy cloak.. that i still plan to add several more pieces of beaded appliqué to.

i’m very happy with how it all came together, i think the look strikes exactly the weight and ornamentation i was looking for, especially once i actually add the roses to the hem.
yay cloaks!!
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A warning for trauma survivors looking for online support
You may have come across the acronym "RAMCOA", which stands for "ritual abuse, mind control, and organized abuse."
If you search the Internet for RAMCOA, you might come across a result like this:
If you click the link, you'll be taken to a site that briefly describes what RAMCOA supposedly is, with content like:
MC - Mind Control. A shortened form of TBMC, standing for Torture Based Mind Control. MC is also known as programming, where victims are repeatedly tortured starting at a very young age to intentionally cause a system of dissociated parts that function perfectly to suit the abusers' needs.
alpha : a base program, one of the very first implemented. it trains the victim's mind to accept every order given by handlers willingly. parts with alpha programming will often have no will of their own, and very little personality outside of following orders.
aiw : alice in wonderland. typically split into 3 different sections : black alice, white alice, and crazy alice. ideally, a system scripted with aiw would have all three. white alice makes sure the system forgets the trauma, black alice makes the system feel like theyll be a danger to others if they remember the trauma, and crazy alice makes the system think theyre making it up or going insane if they ever remember it.
Literally all of this comes from a conspiracy theory - specifically, the Project Monarch alter programming conspiracy. It was developed and pushed by far right conspiracy theorists. Most of what people run into specifically traces back to Fritz Springmeier, a man who claimed in the 90's that the fight for gay rights was part of a plot to enthrone the antichrist in the year 2000. The Project Monarch conspiracy theory was always adjacent to the Satanic Panic, if not a somewhat niche part of it. If you start checking citations, you will find many of these people citing Svali, a conspiracy theorist who gets a lot of her material from Springmeier. (Example 1, example 2.)
This is no accident. The term RAMCOA was created by the International Society for the Study of Trauma and Dissociation (ISSTD), which was created by and for psychologists who believed in the myths promoted during the Satanic Panic.
The RA part comes from "satanic ritual abuse," which was coined by Dr. Lawrence Pazder of Michelle Remembers (cw for descriptions of horrible abuses) fame. Lawrence Pazder is the man who effectively started the Satanic Panic. It cannot be overstated that Pazder, now a known malpractitioner, was considered the expert on ritual abuse during this time.
The MC part comes from "trauma-based mind control," which was coined to refer to the alleged abuses inflicted in Project Monarch. Parts of this conspiracy theory that can't be traced back to Fritz Springmeier can usually be traced back to Cathy O'Brien and Mark Phillips, two other (really racist) conspiracy theorists.
Ultimately, the entire conspiracy theory is constructed from tropes that go back to The Protocols of the Learned Elders of Zion (a known antisemitic hoax), blood libel, and early modern witch panic.
Searching the Internet for RAMCOA resources, ritual abuse, or trauma-based mind control will always bring you to conspiracy theorists.
(Also, the term OEA, which stands for "organized extreme abuse," will lead you to conspiracy theorists as well.)
So yeah, if you're looking for support, be very wary of this stuff. It will absolutely not help you heal; just the opposite.
#trauma recovery#abuse recovery#ramcoa#isstd#oea#tbmc#trauma based mind control#alter programming#project monarch#conspiracy theory#conspiracy theories#conspiracism#conspiracy theorists#conspiracy theorist#satanic ritual abuse#ritual abuse#cult survivor
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Theoretically if I were to host an event in which the Scum Villain Fandom tried to write PIDW would people be interested?
I discussed this with my good friend @spaced-out-scribbles a while back but here few details that I have in my head, please stop me if someone has already done something like this before
As we all know PIDW, written by Airplane Shooting Towards the Sky, was the source material that Shen Yuan transmigrates into
So wouldn't it be funny to have a "canon" source material for people to reference?
Step 1 would be to compile every reference to PIDW in SVSSS to figure out how long Binghe's white lotus arc lasted and how long actual plot occured before it devolved into shitty smut
Step 2 would be to compile a list of fic writers and maybe artists perhaps that would be interested in recreating PIDW based off of the information occuring in Step 1
A discord server is put together with everyone interested in this project
There could maybe be a list of people assigned to each referenced arc that would maybe hold applications the way that a zine would perhaps? With people applying to write specific portions of PIDW if they wanted to write the marriage of a specific wife or a portion of a specific arc
And anyone else that wanted to participate is assigned a random wife number and told to go wild with the longest, shittiest description of how Luo Bingge was a total stallion lead, and married his new wife of the week
All of these fics and/or accompanying art are submitted to a GIANT ao3 collection (bonus points if everyone involved creates a pseud that's named as Airplane Shooting Towards the Sky for this project) and with everyone's contributions all put together you get a semblance of what PIDW would have looked like
Bonus points if no one else has any idea what happened in a previous wife plot, so the story is not at all coherent towards the later chapters, because I fully believe Airplane had no idea what the fuck he's written before as he got to the end of PIDW
Someone is assigned to write the final shitty ending that made Shen Yuan so mad he died and transmigrated
If anyone wants to contribute to PIDW after the project, the collection could remain open but moderated to make sure chapter numbers/wife numbers stay consistent and that's about it
Obviously this would be a huge project to wrangle and would need a lot of people involved to actually make it work and take a lot of time, so if this is something people are actually interested in, it would more than likely not be able to come to fruition until the start of 2025 at the absolute earliest with all the prep work it would take to get a project like this accomplished but I thought I'd throw it out there to see if people would be interested, so reblog to spread the word if this is something you'd like to see!
Once again, if someone has already done something like this please let me know, I've only been in this fandom for like a year and a half so I'm aware that a lot of fandom events have occured before my time in the fandom
#svsss#luo binghe#sammi speaks#airplane shooting towards the sky#pidw#proud immortal demon way#poll#tumblr polls#fandom event#fandom#fan event#if this gets enough yes votes ill make a separate blog or hell even a Twitter account and send out a formal interest check/timeline
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Got surprisingly lots done last year despite being under the weather most of the time! Big illustrations, old WIPs, a zine comic, art collabs, physical stickers, memes & surprisingly fun character interactions!
This year I’m planning to finish FoF -illustration series, post the missing sketches from 2022-2023, share my submas HCs & reference material, do some art streaming, and introduce you to my other big ongoing submas projects! There’s loads of cool, sweet and silly stuff to look forward to so hope you enjoy the ride!
Still delighted we got the smashing sygna suits, new voice lines and two amazing official remixes of their theme!! Fingers crossed we will meet them again soon!!
#art summary#submas#subway bosses#pokemon ingo#pokemon emmet#submas ingo#submas emmet#pokemas#butler ingo#butler emmet#submas butlers#butlermas#sygna suit ingo#sygna suit emmet#sygna suits#warden ingo#pokemon rika#pokemon sawyer
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Commissions are open!~
Please feel all beckoning possible to reach out with any thought of painting, inquiry or question through either: - Direct message in tumblr or ask inbox - Through gmail mentioned in the card above - Or through commission's google form!
Each way is beautiful and welcoming, and by each conclusion I would be overjoyed to be reached by your company<з
There is additionally written full options of the pricelist:
- Bust of one character down to the chest: 60$ Background for busts is free to be added<з
- Portrait of one or more characters starting from waist: 70$ For background + 10 $ as base cost, prices over are determined by detailing. For each new character + 20 $
- Character (or several) in full growth: 80$ For background + 10 $ as base cost as well, prices over are determined by detailing. For each new character + 30 $
I do portraits in three formats - bust, waist-length and then full-length. They can be various in styling, therefore please pay close attention to the difference in the execution of these formats: - The busts are always more detailed in the character's features. - The atmosphere is more consistent in waist-length paintings. - Full-length drawings are well suited to demonstrate clothing design or particular scene.
Cost of more complex and expressive pieces and backgrounds are increased by tipping after full painting was completed, which I express as an deeply loyal and tactful system - it is absolutely voluntary and happens only at the end of the project, so you have ability to define their cost to your feelings and abilities and nothing over that<зз

I adore to experiment with styles and learn new tones of this craft - as each meeting is a start of something beautiful, and I desire to create art that is complex and multifaced, but to an important extend I should say that I do not feel comfortable to copy or imitate other's styles of execution and sensuality, and a lot of expressions and detailing in my work are sudden and stands in variability - art is an journey and yet I would love to share this journey with you;з
Oh, and you have read almost everything, thank you so much!o///o And also there, under the cut, is described general process of work and how we conclude payment.
How do we work on an order?
Please, once again - feel free to contact via Tumblr, mail, google form or ask inbox for any questions you may acquire!~
After I discuss the content of the painting with you and receive additional materials (photo of the person that is drawn, or references that are close to what you would like to see in particularly), I start creating the first sketch.
In accordance with the request, I make a sketch of the future painting, which will contain all its important elements and an approximate color scheme that we will use. At this stage, you can freely make your amendments, and when the content suits you, I will ask you for an advance payment of half the cost of the work without additional prices of background or detailing.
After that, work on the portrait will begin. Its duration varies on several factors - to a greater extent on the volume and complexity of the work itself, as well as on my own workload with other projects.
After completing the portrait, I will send you its version in lowered quality - after you familiarize yourself with it (there is also possible some edits - of tones and colors, elements of shading, character's features and general small details), and after you pay the rest of the amount you shall receive the final result of our artwork! ~
#price list#commission info#artists on tumblr#digital art#original character#other's oc#baldur's gate 3#bg3#resident evil 4 remake#re4 remake#dragon age origins#dragon age inquisition#dragon age veilguard#dungeons and dragons#dnd#luis serra#gale dekarios#inquisitor lavellan#astarion#ffxiv#solas#arcane#jinx art
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