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#luma builds
lumagarden · 4 months
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built morro’s dragon today!!
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sir20 · 3 months
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La LUMA, Arles by sir20
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awidevastdominion · 3 months
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favorite goddess in the ehlverse for WBW?
hi hello!!! im late answering this bc ive had a deficit of spoons the last couple days, but thank you for sending it in, becca!!!! <3
Okay, SO, I talked about my top two favorite Goddesses here this week as well, but now I want to talk about the runner-up, Luma!!
Luma is the patron of Vigor, Battle, Legends, and Siblinghood, but when talking about her domains, Vigor is also often translated/portrayed as Youth! She's who everyone in the Maelands devotes to until they're ~15, as she's basically the Goddess of Childhood (literally, her indirect titles include The Daughter and The Child (but in Emarye, she's called The Legend!)) and devoting to her is seen as a protective blessing!
One of the reasons I like her so much is because, when I was coming up with what devotion ceremonies looked like, I decided her thing was getting a piercing! So every year you choose to devote to Luma, you get a new earring, lip ring, nose ring, etc. etc. So the longest-devoted Priestesses of hers are these strong old women with so many piercings that their ears sag with the weight!! And these Priestesses are often both bards and super battle-heavy - and because Luma is often depicted with a battleax and a lute, you'll just see these super punk-looking old women around the Ehlverse with a bajillion piercings, fuckoff huge battleaxes, and instruments on their person at random!!
But yeah!! I love Luma, and I love her role in the story as well (Tieling is a Prophet of Luma, the prophecy that led to him being Chosen was granted by Luma to his mother during his birth, and she's the most revered of the Goddesses in Sieril, alongside Erra, hence the Warriors of Luma a.k.a. Lu'Siire) and I could talk about her and the other Goddesses literally all day
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lightarts · 2 months
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Vote for us now https://artizen.fund/index/p/hemphome
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craft2eu · 7 months
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Collectible - Sammlerdesign des 21. Jahrhunderts: Brüssel vom 07. bis 10.03.2024
Auch die 7. Ausgabe der COLLECTIBLE in der belgischen Hauptstadt Brüssel, widmet sich ausschließlich dem Sammlerdesign des 21. Jahrhunderts. Die sorgfältig kuratierte Messe am Schnittpunkt von Design, Kunst und Architektur präsentiert über 100 Aussteller. Darunter befinden sich sowohl jüngst zunehmend erfolgreichen als auch etablierte Galerien, Institutionen und unabhängige Designstudios.…
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qwertycake · 9 months
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parental caretaker and kid writing prompts
- younger kid standing on their caretaker's shoes and rocking around. almost like they're dancing or waltzing.
- the thing where the caretaker pulls the kid closer to them by like wrapping their hand around their head and covering their ear and tucking them against them.
- kid sitting on caretaker's shoulders. always a good one.
- "shh, shh, I know, I know"
- any sort of "take me instead" situation, said by either character. devastating.
- dealing with sickness. like obviously the kid getting sick and accidentally calling their caretaker mum/dad/parent in their feverish delirium is super cute and top tier.
- BUT ALSO. hear me out. caretaker getting sick but trying to push through to look after their kid and their kid works super hard to make their job easier or look after them in small ways.
- kid hiding for some reason (minor anxiety or major trauma or anything in between) and the caretaker comforting them or trying to coax them out.
- caretaker sweeping kid up in a big ole bear hug and spinning em around.
- kid hiding behind caretaker.
- "you should be in bed" "I can't sleep" "...alright, get over here, you can stay up for five more minutes"
- caretaker and a maybe slightly older kid arguing and making up.
- caretaker picking up slightly older kid from a party that's gone wrong in some way.
- caretaker who's maybe less like a parent and more like an older sibling. they take their kid to abandoned buildings and eat cheap takeaway/takeout with them.
- caretaker teaching their slightly older kid life skills that they maybe didn't have the chance to pick up on when they were younger.
- or yk just caretaker teaching their younger kid life skills. like trying to get them involved with cooking and lifting them up to help grab things and letting them watch things get cut up and prepared.
- caretaker indulging their younger kid in tea parties with their stuffed animals.
- caretaker looking after a kid's comfort items (bonus point if the kid is older, and double bonus points if the kid is too embarrassed to care for their comfort items themselves).
- younger kid curled up by their caretaker while their caretaker plays videogames. bonus points if the caretaker lets them play like baby mode co-op (like luma in mario galaxy). bonus bonus points if the caretaker is like an older sibling and gives the kid an unplugged controller.
- older kid playing co-op with their caretaker and getting way too invested. bonus points if it's mario kart. bonus bonus points if they're showing each other their favourite games from their respective childhoods (because yk different eras).
- caretaker carrying an exhausted kid to bed.
- better yet, the kid pretends to fall asleep in the car so they can be carried inside (caretaker knows their game but is more than happy to carry them).
- caretaker having a hard day working late and coming home to their kid sleeping peacefully on the couch, clearly having waited for them to come home.
- kid having a hard day at school and caretaker is in the middle of making dinner for them.
- caretaker shielding kid from danger with their body.
- kid refusing to leave caretaker's side when they're both in danger.
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kakushino · 2 months
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In the dark
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Tomioka Giyuu x GN! Reader
You find him - a respected and docile Hashira - killing a civilian. You also find that he is not so docile.
Tags: suggestive, dub-con, Yandere content Word count: 0,6k
Masterlist
AN: He makes me unwell fr 😵‍💫
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“Running is futile, kakushi.”
The cold voice sent shivers down your spine - from thrill or fear, you didn’t know. Your heart was loud, a heavy beat that made you deaf to your surroundings. Was he coming from the left? Above? Right-?
“Got you.”
Scorching hot hand shoved you against the alley wall, both of you suddenly enveloped by darkness as a cloud covered the moon, your breath hitching from surprise. Despite his apparent roughness, one palm protected your head from connecting with the building behind you. 
Body on body, he didn’t let you move out of his presence, or squirm away. His eyes were piercing, fluttering all over your face as if to memorize your disheveled state, cheeks hot from running, lips parted to take in more air. Giyuu felt a surge of desire just seeing you like this, his mind providing images of you on your back with the same visage, only it was him who made you this way. 
Then again, Giyuu had made you this way, hadn’t he? 
There was a rising incessant ache in his gut - he felt starved, and you were the only one who could sate the hunger deep within. Giyuu acknowledged the monster within, and did nothing to stop the maniacal appetite he had for you. 
Giyuu had first seen you at the clean up of a particularly gruesome scene. Battle had long finished, but he wanted to make sure the body of the victim was treated properly - and there you were. Running to aid him with all you had, even sleep deprived and tired from the journey to the site. He had never seen a more beautiful sight - until next time he saw you, and the next, and the next. 
All it took for him to set his inner beast free was a civilian profusely thanking you for your service one night at an entirely another location. They dared to ask you for a date with Giyuu right there. Did they not know he was your future husband? Did they not know you were his? His precious pearl to cherish…
He felt your knees shake, so weak and helpless - he had you in the palm of his hand, he could protect you, keep you his - fed, warm, stuffed full of-
He licked his lips.
You were so precious, he just wanted to eat you up.
“To-Tomioka-sama, please,” you begged. It was the sweetest song he ever heard, and it made him roll his hips against you, letting you feel his lust. Your breath stuttered. “Please, let- let me go, please…” 
“Call me Giyuu,” he ordered in a low voice, rough and half-mad from need. He leaned closer to you, capturing your lips desperately, your gasp of surprise only allowing him to deepen the kiss. It was sloppy, it was devouring - he needed to make you understand, he needed to make you see, feel, how he longed for you every single second of his days since he first saw you. 
You moaned softly - the sound going straight to his throbbing cock - and you no longer struggled. Your hands clutched onto his uniform, returning his kiss with newfound zeal that sent his mind spiraling with pleasure.
You understood. You wanted him too.
He sensed the moment your knees would give in, and he grabbed your hips, sliding his palms to your thighs to make space for him between your legs, and oh- 
The feeling of him pressing against your sex was heavenly. Combined with the sloppy kisses, he was already so, so close. 
Giyuu pulled back to let you breathe, to take a look at the mess he made of you. Your lips were swollen, and it felt like another open invitation to kiss you with even more passion than he had already delivered. And you wept so sweetly, for him, it was intoxicating. Dewy lashes fluttering over your eyes, the moon adding a sparkle to them. So lovely, so beautiful, all his.
All his.
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Dividers made by Luma Networks: @enchantedforest-network @themovingcastlez
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phlurrii · 3 months
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It’s finally time to introduce the secondary project I’ve been working on >;Dc
I’ve had this queued for sometime in June, did not check when, so hello on [random date in june] ;D
I’m also here to explain how I’ll be posting this stuff going forward! Everything will be posted here, on my main account before being reblogged over to Soul’s Anchor a side bog with the place holder title. Unless it deals with more adult/suggestive content or heavier topics, of which will be exclusively posted to Soul’s Anchor side blog. As I don’t want certain themes alongside AM! I’ll also be referring to this series as Anchor for short! I will encourage any and all Questions, Mentions, and Thoughts to be directed there for those interested and those who are not, dw! You’ll only see the initial posts here, no asks or follows up, but this is still my art account and I shall enjoy it as I please ;3
Brief Synopsis about the Story:
A queer love story following a cursed pirate and a cult refugee implanted with a god’s eye as they combat the reality of living in a world which was created solely to feed the gods that govern it. All whilst a sapphic couple attempt to help guide the pair along a path to to a better future, one that’s validity comes into question. A dark fantasy story that aims to represent the disabled community, the LGBTQIA+, and SA survivors written by fellow members of these communities.
Also brief disclaimer, I, Phlurrii, am simply an ally to the disabled community, my partner in crime writing alongside me, ArtJunco on Instagram, is our resident community member ;]
Anyways onto the meat of this!
Below is a collection of some, emphasis on some, of the concept art and processes I went through to develop and create one of the two main characters, Lumae.
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Here are some of the earliest ideas, the basic thoughts I had in my brain when developing this goober after a 3 hours pacing in my kitchen at 1 am when that inspiration struck. His hair was the HARDEST bit for me to figure out. Which sucked as usually the hair is one of the first things I figure out because of how much I love it, so it was Agony while brainstorming that part.
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I also briefly considered a goatee, however it was so cruelly shot down by my dear friend. So in stead we compromised that he may get one later down the line story wise… and see how we feel then. However, upon finally figuring out his hair I was bloody elated, still has some tweaks now and then, but the base is there.
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As for this next concept, this was actually the FIRST thing created for Lumae and what started everything else about his character/design! His eyes! They are still my favourite but about him and something I adore whole heartedly! They are the core of his character ;3c
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These next few are early refs and mock ups of his full design, testing our colours, experimenting with shading, getting used to drawing humans again, and general concepts I had for him as a character! Also a sneak peak at Ayric, our second main goober for this story! Who was lovingly designed and created by ArtJunco!
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And finally his most recent WIP ref! The only thing currently bothering me about his design is the colour for his boot covers, I have no idea what to do with them so I’d you have suggestion or ideas, sincerely, feel free to shoot an ask to the Anchor blog! I’d genuinely love outside opinions!
As for the main curiosity of why I’m doing this, for those that missed the last post, I’ll give a brief explanation below ;3
To help with burnout so I can hop between fixations, help to avoid losing interest in AM in the future!
Keep up practicing humans and critters alike.
To take a break from story telling to do story building! Give the telling part of my brain a break, while still making cool stuff ;]
To have a more interactive blog with ya’ll! One where I’ll likely be asking advice and discussing a lot more hypotheticals, doodling asks, and general audience interaction given I am not bound by any updates! Purely just “ooo… shiny-“ and anyone is welcome to join me ;D
Last thing I request is to please read Anchor’s blog bio/description before you follow, as this story will deal with subjects not suited for all audiences posted/discussed exclusively on that blog.
Anywho, that’s all for now folks, hope you enjoyed this brief intermission to kickoff the second project being public!
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pianokantzart · 5 months
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hear me out. (ignoring the fact that this completely goes against the canon of mario galaxy because you watch the lumas build it..) luigi helped build / designed the starshroom. it just makes sense to me.
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he hangs out in the garage right next to it, so maybe its not too far fetched for a headcanon???
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anyways, we all need more mechanical engineer luigi in our lives.
Idea: He didn't build it, but he's the one who keeps it maintained.
Either way, the fact that he chooses to hang out in the garage of all places is telling 👀
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weirdmarioenemies · 1 year
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No one stopped me but myself, but I'm back to ranking all the Super Mario Galaxies
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Sorry this took so long! Mix of some busy weeks and some low energy. These are long posts! Takes a lot of time to write them.
Hello, everyone! Today we're approaching the top of the mountain. The very best galaxies these games have to offer... at least to me. I know I've stated this a lot but like, opinions are totally subjective, and what appeals to me may not appeal to you and vice versa! But these ones appeal to me and quite a lot.
By the next entry, we will have covered all of the galaxies there are, which is pretty exciting. You can expect it on some Sunday, but given how the last few weeks have gone, I won't make any promises about the specifics of when. And if this is the first time you're seeing one of these posts and want to catch up, I've got you covered. Here's part one, part two, part three, and part four.
With that out of the way, I think we're about good to go! Let's start covering some of the best these games have to offer!
20. Grandmaster Galaxy
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Game: Super Mario Galaxy 2 Tier: S
Grandmaster Galaxy should be grateful we're not ranking the galaxies in the order you play them, or else it'd be dead last.
If I'm not mistaken, Super Mario Galaxy 2 was the first game to feature a very long, very difficult gauntlet as a "final test" of sorts, and here it is! This is another of those things that has basically become a series staple of Mario games at this point, with similar levels existing in 3D Land, 3D World, and Odyssey, and given they've latched onto this concept so much, it's probably not controversial to say that the first instance of this probably did something right.
And it did! The Grandmaster Galaxy throws a number of different obstacles at you, from a segment where all you have to get around is those Yoshi Tongue Flower Things, to a segment with electrical mazes, to a segment where you have to dodge Ring Beamers around flip-swap panels and disappearing platforms, to a segment with some tricky pull star timing. I would go ahead and say the segment with the flipswitches and Sentry Beams is on the easy side, but that's towards the start, so it's probably fine.
The first run of the galaxy is challenging, but also feels a bit like a "practice run," giving you room to acquaint yourself with each step of the galaxy before the Perfect Run, where you have to do the whole thing in one go with only one health. This is the time where I admit: I've only ever beaten the Perfect Run with help from a Co-Star Luma. Is that cheating? I dunno. I never promised I was great at video games! Only good enough to 100% most of the game and beat the Grandmaster Galaxy non-perfect run, and still do the Perfect Run with a little help. ...That counts for something, right?
Either way, I think Grandmaster provides more than an adequate challenge, making it succeed as both a test of skill, and as a finale for the rest of the game to build up to.
19. Matter Splatter Galaxy
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Game: Super Mario Galaxy Tier: S
If you exclude boss missions, I'd say Matter Splatter Galaxy is probably the best one-off galaxy in the first game. Actually, the Garden in general is a really good dome. This is the first of its galaxies I'm covering on this list! (As long as you don't look at the Hungry Luma standing outside. I question how much Snow Cap Galaxy single-handedly weighs down this dome if you're willing to include it.)
I've kinda ragged on a lot of the smaller-scale galaxies in the first game, and while the small scale is maybe part of the reason I've been more dismissive of them, as a whole, I think what hurts them more for me is that I rarely find their gimmicks all that unique or interesting. If a gimmicky one-off galaxy has a good enough gimmick? Then yeah, I'll love it to bits! And Matter Splatter Galaxy has that "good enough gimmick".
I touched on this one a bit when talking about Sweet Mystery Galaxy, what with how both make use of the "what you can see is all that's there" concept, but as a whole, I think Matter Splatter does it a bit better, due to the lack of player control. It adds an element where you have to consider when you want to approach, and makes for some fun improvisation when your timing is off. You lose out on some of that improvisation when the location of the ground is something you have more control over, you know?
But what truly escalates Matter Splatter to me is how much variety they get out of its gimmick. For the first half of the galaxy, droplets of matter will "light up" the ground you can walk on, with the ground gradually fading until another drop hits the same spot. It's a fun test of pattern recognition and timing, and it comes with both 2D and 3D segments for a bit of added variety! As a whole, I'd say I generally prefer this half of the galaxy since it feels a bit more distinctive, but it's not like this galaxy suddenly becomes weak in the back half.
The back half switches things up, focusing on large, moving "spotlights" you have to keep yourself in, changing to a bit of an autoscroller, where you have to swiftly adjust to whatever obstacles are coming up ahead, now testing your reflexes and improvisational skills a bit more. Once again, we get both 2D and 3D segments for added variety, and the mix of the galaxy's unique gimmick and autoscrolling format allows for some really fun misdirection in this part. It's a fun switch-up that doesn't depart dramatically from what makes this galaxy so great. All of this comes together to make a one-off gimmick galaxy that feels like it truly gets the most out of a unique concept.
Before I move on, though, I want to talk about the Spring Mushroom. The Spring Mushroom is a weird power-up. It's pretty infamous, and like, for good reason. It's difficult to control, it feels kinda jank to use at times, and most people find it more frustrating than fun and like. I'm not even gonna say I disagree with that sentiment! And yet somehow, against all odds, every galaxy that prominently features the Spring Mushroom has ended up scoring really highly for me. Are these galaxies just great in spite of featuring the Spring Mushroom? Is the Spring Mushroom's jank secretly a good thing? Or is there just something wrong with me? The answer is probably a mix of all three.
18. Bowser's Galaxy Generator
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Game: Super Mario Galaxy 2 Tier: S
Oh hey, it's the finale of the main Super Mario Galaxy 2 campaign! These big finale boss missions are always great, and while I think Galaxy 2's doesn't quite stack up to the first game's, I'd still say that I'd consider it a worthy successor. It still absolutely succeeds as one last grand mission to close out the main game.
Like any good boss galaxy, I love Bowser's Galaxy Generator for its length and sense of variety. Possibly even more so than the Galaxy Reactor from the first game, the Galaxy Generator seems to try testing your knowledge on everything you know, featuring most of the game's brand-new power-ups, save for the Rock Mushroom and Bulb Berry. I think this idea of focusing on the game's new content was the right call, since it helps it feel a bit more like a finale to Super Mario Galaxy 2, specifically.
The level is also adequately challenging! I find the Yoshi segments towards the end to be the toughest, with the Dash Pepper segment being tight enough that even the smallest mistakes can be punishing, while the Snake Block section afterwards requiring some pretty tight reflexes to dodge the Magmarrghs.
With that out of the way, while the level is solidly challenging, I do think the final boss fight is a bit on the easy side. Both the asteroids and Bowser are big enough that landing the hits isn't too much of a challenge, even in the second phase. Heck, arguably less so in the second phase, when replaying this level, I always think of that phase of the fight as being sort of a freebie.
But I also wouldn't say it's a bad fight -- it does a good job escalating the game's previous Bowser encounters, and ground pounding asteroids into a massive Bowser while hurtling through space definitely has a sense of grandeur that I really appreciate. Maybe it could've been a little more difficult or a little longer, but it's certainly memorable, and still very fun, so the fact it's not as difficult as it arguably should be doesn't bother me that much, and doesn't hamper the Galaxy Generator from its S-tier position.
17. Flip-Out Galaxy
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Game: Super Mario Galaxy 2 Tier: S
I find it a little weird that this is the penultimate galaxy in Super Mario Galaxy 2, you know? Between the boss rush and ultimate challenge levels, you have this weird one-off gimmick level that introduces a variant of a gimmick seen back in World 1, just with an added twist. I guess they wanted the final Hungry Luma galaxy to be a parallel to the first one? I'm not really sure. None of this matters of course, because Flip-Out Galaxy is fan-flipping-tastic!
Yeah, I know that doesn't hit as hard as a real F-bomb, but we try to keep the blog at least somewhat family-friendly, you know? And also the pun!
Anyway, as you may remember, I love Flip-Swap Galaxy quite a bit. Top-notch weird gimmick galaxy, always a joy to play. So I think it goes to say that I love this more difficult spin on its gimmick just as much, if not even more, if the rating hasn't spoken for itself already. Flip-Out Galaxy shifts the focus from the red and blue Flip-Swap panels to red and blue walls that pop in and out when you spin. And of course, that means it's time to perform some Wicked Wall Jumps! This is what that weird short mission in Honeybloom Galaxy has been training you for!
Since this is the penultimate galaxy in the game, it's a pretty tricky one, since a poorly-timed spin can take out not just the walls you're jumping on, but the floor underneath as well, and you'll have to spin a lot when alternating between red and blue walls! Timing will also prove important, not just for exiting a wall jump and spinning to give yourself solid ground to stand on, but also for a segment where you have to keep wall jumping until the spikes underneath you recede, which becomes especially difficult when you throw in the Cosmic Clones...
On that note, I love the decision to use specifically the Cosmic Clone mission for the second Green Star here, and putting it towards the end, too. Makes grabbing it a bit trickier, which is nice for a galaxy this late in the game! Flip-Out does pretty much everything I'd want it to -- it brings back a great old gimmick, changes it up in a way that feels unique, and uses it to craft a fun, albeit challenging late-game mission. My only knock against it? It being so late in the game means you have to play a lot to get there, and they crowd so many of the game's worst galaxies before it, just to rub salt in the wound. But hey, if it's for a galaxy this good, it may as well be worth it.
16. Cosmic Cove Galaxy
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Game: Super Mario Galaxy 2 Tier: S
I know a handful of people have been disappointed by the low rankings I gave to a lot of these games' water galaxies, so consider this an apology. Well, an apology of some sort, it's not like I decided to move up Cosmic Cove a bunch because people were upset that I didn't like some of the water galaxies. It just happens that I felt a lot of them suffered from having weak missions, hampered a bit by somewhat janky underwater controls. Give me a water galaxy that mitigates both these problems, and I'm sure to fall in love with it. "Underwater" is like, a pretty notable part of My Brand! There's a reason I've put three water galaxies on today's list, everyone!
Case in point: Cosmic Cove Galaxy! Cosmic Cove Galaxy is just gorgeous. I'd say that it's aesthetically one of the strongest galaxies in Super Mario Galaxy 2, which definitely counts for something! I mean, have you heard its music? The harps and pianos create such a relaxing atmosphere, and it sort of reminds me of the music in the next entry on our list...
But let's not get ahead of ourselves! Cosmic Cove isn't surviving on looks alone, because it's a pretty fun galaxy to play as well! I think they hit a really nice balance here, where the underwater sections have a somewhat linear path to take, so it doesn't feel like you're wrestling with those Janky Water Controls, but if you decide to go off the beaten path, there's a good bit more to see than you'd expect, which is nice, given this is a very pretty galaxy and one I enjoy spending time to take in! Obviously there's less to do once you've frozen the water, but having a big open plain to skate around on is also pretty fun. And while we're talking about ice skating, the Hungry Luma star is probably the second best bunny chase in the Galaxy games.
And let's not forget the second main mission, either! The underwater sidescroller is really neat, especially when they start having blocks of water floating in space, and even moving on their own. I think this is another of those concepts they brought back in Super Mario 3D World, if I'm not mistaken! It's such a memorable part of the galaxy, that I sorta forget there's that planet with the Spin Drill and the Micro Mecha-Bowsers and the Fizzlits at the end, but that planet is fine too.
Cosmic Cove manages to do a seamless job blending aesthetics and gameplay to create one of the series' most memorable galaxies. And it introduces us to Snoodles and Fizzlits! Those are like, maybe two of my favorite enemies. Bonus points for that!
15. Space Junk Galaxy
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Game: Super Mario Galaxy Tier: S
Can I be honest? Space Junk Galaxy is one of those galaxies that mostly made it this high for the vibes, above all else. Don't get me wrong, I like Space Junk Galaxy a lot. I think all the missions here are fun, if I was rating it on gameplay alone I'd probably still rank it highly. Space Junk on its own is a solid A-tier galaxy, but I think this is one of those galaxies where the atmosphere brings it up a tier higher for me.
While most of the galaxies in these games focus on the grandeur and excitement of exploring the cosmos, Space Junk Galaxy takes a more melancholic approach to the setting, the idea that outer space is mostly, well, space. Space Junk Galaxy isn't really focused on having big, exciting setpieces. Space Junk Galaxy is about everything inbetween, from lost spaceships, to small asteroids, to well... miscellaneous space junk. And I think it works in its favor!
I could make the same argument that I made against Gusty Garden Galaxy, that Space Junk Galaxy feels like it was cobbled together from miscellaneous bits and bobs of larger levels that were getting too big, but in this case, I think that's the point. To the extent that something trying to be a cohesive level design in a 3D platformer can at least, Space Junk does a really good job capturing that feeling of emptiness, in the best possible way. The first mission here, which largely consists of Mario floating through space via a trail of Pull Stars, may not be the most exciting mission, but it has such a specific atmosphere that I can't help but say it may very well be one of my favorites across both games.
Admittedly, this is the part of this review where I have to concede that Space Junk's biggest strength is probably also one of its biggest weaknesses, that a galaxy so focused on all the emptiness and in-betweens of space struggles to find enough content to fill out six missions. The second mission basically has none of the atmosphere, instead being a weird Airship mission with a boss fight at the end, and then the third mission has another boss fight, because what else are you gonna do here? Don't get me wrong, these are still fun missions, but I think they end up working against the general atmosphere and tone that this galaxy sets up in the first mission. I think this is one that would benefit from the sequel's smaller-scale galaxies, with two "main" missions, and a comet or secret star or something.
Still, this is a galaxy that is fun from start to finish, and when it goes for being atmospheric, it nails it. I mean, have you heard the music here? This has easily gotta be a top 5 song across both games for me, I love it so much. While I think having fewer, more focused missions could've benefited it a little, Space Junk Galaxy will always leave such an impression on me that I can't help but feel like it's one of the standouts from these games.
14. Cloudy Court Galaxy
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Game: Super Mario Galaxy 2 Tier: S
I've mentioned before how a few of the galaxies in Galaxy 2 feel like they're meant to be "sequels" to galaxies from the first game, and Cloudy Court is no exception, feeling like a bit of a follow-up to Gusty Garden Galaxy. I mean, you have the grand orchestral score, you have the "garden in the sky" theming, you have lots of segments where you're riding on wind currents, even the Japanese name, "Cloud Garden Galaxy" ends up harkening back to the first game's "Wind Garden Galaxy". I think there's a reason they showed this one off a lot in the game's earliest trailers.
That being said, while it does feel a bit like an attempt to capitalize on Gusty Garden's success, in many ways to me it also feels like a refinement of Gusty Garden, taking some of the concepts that worked there and expanding on them a bit to make something that, to me at least, feels more interesting and cohesive. In my review of Gusty Garden, I characterized it a bit as a galaxy largely carried by its music, that otherwise felt like it could've been thrown together from leftover assets from galaxies that had gotten too large. Cloudy Court manages to avoid that feeling pretty easily, it was pretty clearly built from the ground up, and given how much it changed from the initial trailer to the final release, it seems like one they spent a lot of time on trying to get just right.
And in that regard, I think they largely succeeded! Cloudy Court manages to hit on the familiar elements we love about Gusty Garden, but also manages to hold strong on its own, with a number of distinct and memorable segments. I don't know why the drum trampolines are here, but I'm not complaining, it's fun to have them! And the combination of the wind currents and the Cloud Flower makes for some very memorable platforming challenges. And some fun secrets, as well! Obviously as a Galaxy 2 entry it's gonna be a bit more linear by default, but even then they manage to hide a lot of 1-Ups here, adding a little extra reward for going off the course, which you know I always appreciate.
While a lot of "sequel" galaxies end up falling flat to me when they struggle to live up to what came before, Cloudy Court is one of the rare exceptions that not only lives up to its predecessor, but in my opinion, surpasses it. I feel like we think of Gusty Garden as a better galaxy than it truly is, but Cloudy Court simply is that good, which to me, makes it a contender for one of the series' very best.
13. Boo Moon Galaxy
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Game: Super Mario Galaxy 2 Tier: S
Man, it's hard to go wrong with ghosts. Nice for an appropriately spooky galaxy to end up at #13, huh? Maybe that was a little deliberate on my part, but it's not like I don't think Boo Moon Galaxy deserves it.
Boo Moon Galaxy is so, so stylish I think. I feel like Super Mario Galaxy 2 goes for a bit of a "storybook" aesthetic, so why not have a galaxy that leans into that a bit? Stuff like the dark maze at the beginning, poison swamp folding up at a 90 degree angle to match the snake blocks, the crescent-moon see-saw planet, and the haunted house pop-up book at the end are all such distinctive visuals with a bit of that Storybook Feel to me, and end up making for a galaxy that manages to provide a very fun twist on an already fun theme.
Not to mention that this is also a decently tricky galaxy! I gotta be grateful for those musical notes that spawn the three 1-Ups during the Snake Block section, because I've fallen into that poison swamp more than a couple times, especially when going for the secret star, and even more so when going for that one Green Star. The second mission, which I believe is the sole appearance of the Boo Mushroom in Galaxy 2, also involves some precise timing as you weave your way through Octoboos, particularly towards the end.
I'm a sucker for a good ghost galaxy, so this one was probably gonna get high marks no matter what, but with a stylish and distinctive aesthetic, that's enough to bring it up to a top-tier with a fittingly spooky number. Happy Halloween, everyone!
I mean, it's September. That's basically Halloween.
12. Tall Trunk Galaxy
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Game: Super Mario Galaxy 2 Tier: S
Really, shoutout to World 3 of Galaxy 2 just giving you a choice between two absolute bangers right off the bat. I think Tall Trunk ends up just barely winning out against Cloudy Court for me, but the two are really close in quality, and no matter which I'm in the mood for, I know I'm in for a great time.
Like Puzzle Plank, this is another galaxy that brings such a high level of unfiltered joy whenever I reach it in a playthrough. Maybe there's something about these big galaxies made of wood, I dunno. Probably also has something to do with the music. Yeah, I know this one just borrows the music from Yoshi Star Galaxy, but I always associate it with Tall Trunk first and foremost. Unlike Puzzle Plank however, I think Tall Trunk feels a bit more fully realized -- I never really feel underwhelmed playing through Tall Trunk, which let it climb a good bit higher on my tier list.
Tall Trunk is a galaxy not only with a great aesthetic, but two very fun and very distinct missions! The first mission is a showcase of the Blimp Fruit, and I love how it gets used in so many different ways, from climbing a tree, to searching for Star Chips around a cylindrical planet (Super Mario Galaxy 2 has a lot of those, huh?), to making your way through a long spiral to grab the Power Star. Then there's the slide, which weeeeeee wheeeeeeeeeee yippeeeeeeeeeee wahoooooo!
It's fun.
This galaxy also has to get bonus points for being the home of the Whittles, arguably the best Galaxy NPCs. Don't get me wrong, the Gearmos offer close competition, but the Whittles are just too adorable. Also, the Tall Trunk Galaxy is a sacred site to the Whittles, giving us one of few glimpses into Religion in the Mario Universe.
I think I have to agree with the Whittles when it comes to this galaxy: "Treetop. Good." Truer words have never been spoken.
11. Flipsville Galaxy
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Game: Super Mario Galaxy 2 Tier: S
Oh hey, I've talked about this one before! I mean, clearly I have to enjoy this one a good bit to give it its own post with some in-depth analysis, though I hate to say, I still have yet to figure out who's selectively breeding Pupdozers, why they'd be doing it, or if that has even happened at all. Sorry. I know you're disappointed in me. Maybe I'll have the answer next time I talk about Flipsville.
I did sort of go over my opinions in that post, though more of it was dedicated to talking about the galaxy itself, so I probably don't have to fear repeating myself too too much. To reiterate: I think this one is great! The gimmick of the grates that reverse the gravity of the galaxy is really really neat, and this galaxy uses it in some interesting ways, particularly during the autoscroller where you have to flip at the right time to avoid running Mario into spikes. (That being said, my favorite usage still gotta be that one Green Star that you can only reach by taking a leap of faith from underneath.)
Also shoutout to the Pupdozers as an enemy design that takes advantage of this gimmick! I'm pretty sure they're only in this galaxy, so I may as well talk about them here. I also have to shoutout this galaxy's distinctive aesthetic, "weird 1950s suburban house" is not really a level theme you see in video games often, and it gives this galaxy more than just a unique gameplay gimmick. I really dig it.
Speaking of digging, I do remain a little iffy on how the second mission shifts focus to the Spin Drill, I feel parts of it end up feeling pretty similar to the Spin-Dig Galaxy, but the gimmick of flipping between the two sides of the planets remains in tact, and the final room with the gravity walls that switch in time with the music where you have to use the drill to grab Silver Stars or Purple Coins is really cool, so I can't complain about it too much. I mean, it's not like it makes this galaxy any less fun, y'know?
Flipsville Galaxy will always stand out to me as one of the most distinctive galaxies in the sequel, both in its theming and in its gameplay, and for that I will always consider it a personal favorite!
10. Slimy Spring Galaxy
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Game: Super Mario Galaxy 2 Tier: S
Slimy Spring Galaxy is one of the most atmospheric galaxies... well, I was gonna say in Super Mario Galaxy 2, but it's really one of the most atmospheric galaxies in general. I'd say that as a whole, the first game typically wins out on atmosphere, but there's a few places where the sequel really shines, and more than any other, I think Slimy Spring showcases that.
Slimy Spring Galaxy is so, so very claustrophobic. You're given a green shell, and from there, it's a long, linear swim through a narrow underwater cave. Besides the very start, there's hardly any coins or air bubbles to refill your air meter, so you have to rely on what little air you do have to make your way to the end. And believe me when I say that these tunnels are designed to be just long enough to run you to the very end of your air meter. You only really get a brief breather in the middle, and with limited air, mistakes made in this galaxy can be especially punishing.
I love the way Slimy Spring Galaxy puts you in this distinct state of mind. Watching your air slowly run out while making your way through a dark, seemingly unending tunnel can be a bit nerve-wracking, but obviously the game's not gonna present you with a galaxy that's impossible to beat. You just have to trust that the game's gonna take you where you need to go, and try to avoid letting any obstacles this galaxy throws at you trip you up. Admittedly, I still see my fight-or-flight reflex kick in when I reach the Gringills.
Slimy Spring Galaxy is one I've really only grown to appreciate more and more with time. It's not really one of the game's most "fun" galaxies by any stretch of the imagination, but it doesn't really feel like it's trying to be -- the rest of the galaxies exist to be fun, so what does it matter if Slimy Spring Galaxy tries to do something else? Slimy Spring Galaxy is pretty much unrivaled in its atmosphere, and for that, it has easily become one of my favorites.
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I really love the sunset at the end of Slimy Spring. It sort of feels like the game saying that even in the most uncertain of times, everything's gonna turn out alright at the end. I feel like I'm being a bit wax poetic here, but I dunno. I think Slimy Spring Galaxy just does that to a person.
9. Honeyhive Galaxy
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Game: Super Mario Galaxy Tier: S
So remember how earlier I said this was a top 10 Galaxy? Well how many of you guessed it'd show up at #9? Congratulations if you did! I'm sorry I don't have anything to award you, besides I guess my review of Honeyhive Galaxy, but even people who didn't guess correctly are getting that... Sorry.
Whatever. Honeyhive is great! I mean, you've seen me talk about it when talking about every other bee galaxy. This is the honey-gold standard all other bee galaxies strive for, and few can achieve...
What makes Honeyhive so great to me is its sense of scale. It arguably has the largest starting planet across both games, with lots of little nooks and crannies that all get utilized throughout its many missions. I get the feeling you wouldn't even need to add more to this galaxy to give it a full set of missions, but Honeyhive Galaxy is here to spoil us anyway, because it's Honeyhive Galaxy, and it's great. It does a very nice job making each mission feel familiar, yet distinctive, which I really appreciate.
I also think it does a really good job showing off the Bee Mushroom, with lots of high ground that becomes much more accessible with it, plenty of water to show off its main weakness, lots of flower and cloud platforms you can only access with it, and honey walls to climb up. Not only do you get to spend time among the bees, but you get to join them. Become one with the hive.
Oh, and have I mentioned that the main missions here are all super great too? The first mission is the big showcase for the Bee Mushroom I mentioned above, but the second has some fun platforming through a wooden obstacle course, and the boss fight against Big Bad Bugaboom is always a blast that makes some great usage of the Bee Mushroom. The Purple Coin and Luigi missions are sorta whatever to me, though I appreciate the Cosmic Mario race and the weird shortcuts you can take in it, I think it's nifty.
Really, I think the thing holding back Honeyhive from an even higher spot for me, and this is pretty unfair, is the fact that it's so early in the game, that the novelty of it all has kinda worn off for me. It's hard to get excited about Honeyhive when it's a place you have to go to early in the game, you know? But again, that's a small gripe that ultimately changes nothing about just how good this galaxy is. It's sweet as honey!
8. Deep Dark Galaxy
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Game: Super Mario Galaxy Tier: S
Deep Dark Galaxy is one of those galaxies that always kinda surprises me when I play through the first game. It's one of those galaxies I never really think about all that often, and I'm rarely that excited when I get there, but then I play through it and go "wait a second, this one rules!"
I'm wondering if it's because it's in the Garden, where it has to deal with some serious competition. Being "that water galaxy with the dreary atmosphere in the way of Dreadnought and Melty Molten" isn't exactly the most flattering look, but at the very least it makes for a galaxy that always manages to surpass my expectations. Hopefully, putting this one at #8 will make me stop forgetting how good it is once and for all.
Still, I don't think counting the dreary atmosphere of this galaxy against it is really fair, because that's kinda what it's going for -- it's literally called "Dungeon Cave Galaxy" in Japanese. And you know what? For a Dungeon Cave, I love how silly they still let this Galaxy be! Stuff like the weird inflatable duplicate of the Gateway Planet, the weird floating circus platform, and that planet where you have to ground pound tennis balls into a watermelon to make it grow are such odd things to put in a galaxy like this, but I think they all end up working in its favor. The added surrealism makes this place so much more memorable.
And man oh man, I know I've talked a few times about how I love galaxies that let you goof off and do whatever, and I think no galaxy does that better than Deep Dark. I swear, in my latest playthrough of Galaxy, I spent more time in the spawn beach area than I did playing the rest of the mission. For an area that looks to have so little going on, there's lots of hidden goodies to look for, and shooting yourself out of the cannon at the Gateway and Octoguy planets is so, so fun.
While I'm sort of lukewarm on the mission where you swim through Guppy's eight rings, everything else in this galaxy I think is super fun, from the Kamella rematch on the pirate ship, to the aforementioned weird watermelon planet, to even the untimed Purple Coin mission! Usually those untimed exploration-based Purple Coin missions are never my cup of tea, but in this case, I think the combination of a smaller area to explore, better utilization of the underwater areas, and no places to fall off makes it feel a lot less grueling to me.
Deep Dark Galaxy is a great galaxy that always surpasses my expectations, and for that I think it deserves a spot in my top 10.
7. Freezeflame Galaxy
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Game: Super Mario Galaxy Tier: S
Freezeflame Galaxy is so cool. And also so hot. That's kind of its whole gimmick. I feel like I made the same joke with Shiverburn Galaxy. Whatever. Freezeflame Galaxy's missions consist of an excellent ice level, a pretty good fire level, and a combination of the two, to make a galaxy that is as varied as it is fun. I will come forwards and say I like the Freeze part of this galaxy a bit more than the Flame part, but again, both are good.
I love the feeling of verticality you get from the ice sections. I love that upwards climb with all the varied obstacles and Ice Flower platforming, followed by a pretty fun boss fight against Baron Brrr. And then you can climb the other side of the mountain too, with its own varied obstacles and platforming challenges! Let's just say this one's good for my inner West Virginian mountaineer, okay? And then you have a Purple Coin mission that makes you climb both sides, which might be a bit much, but I'm glad they were being thorough.
But while the peak of the mountain may be the peak of the mountain here, it's not like the fire mission isn't doing any heavy lifting here, either. It's no Melty Molten, sure, but the Fire Flower gets used for some pretty fun timing puzzles, and I appreciate the use of the Galaxy games' gravity shenanigans halfway through. Really, most of my gripes with this section come from how the Fire Flower is handled in these games. The fact you need to spin to activate it, combined with how it stops you in your tracks when you throw a fireball just doesn't feel very good at all, especially when you throw in the timer. But that's not really this specific galaxy's fault, is it?
Gripes about the Fire Flower aside, I'm happy to say this galaxy's two great tastes taste great together as well! I'm a little bummed it takes until this galaxy's third mission to put the fire and ice together, but when they do, they use it very well, making for fun segments where you switch between the two, followed by a memorable segment where you use the Ice Flower to skate across lava. And on that note, I really enjoy the Cosmic Mario race here. Lots of places where I decide to take a risky shortcut, and it doesn't pay off and I fall in a Black Hole. Classic.
The Freeze and the Flame aren't perfectly balanced, from the levels to the Flowers featured within (no seriously. where was the Ice Flower in Galaxy 2), but both are very enjoyable, and the combination of both in one galaxy makes for a very memorable location. Not surprised at all they decided to revisit this idea in Galaxy 2.
6. Chompworks Galaxy
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Game: Super Mario Galaxy 2 Tier: S
Look, I can spend all day talking about the gorgeous atmosphere of Cosmic Cove or Slimy Spring, or the exciting challenges of Grandmaster or Flip-Out, but when you ask me what my favorite galaxy in Super Mario Galaxy 2 is, I'll probably say it's Chompworks, because I'm only human, and I love Funny Chain Chomp Factory Galaxy. This is literally a place where Mario enemies are made! How can I resist?! There's Star Bits arranged like Chomps in the sky and everything!
I just love everything about Chompworks, from the music, to the theming, to the gameplay itself. It's one of those very unique galaxies that always stands out in my head, and if you know me, that can only be a good thing! I really appreciate the light timing puzzles they incorporate into this galaxy, the balance of needing so set everything up just right so the Chomps can reach their goal, but also not get too close because as you may realize: getting hit by a huge ball of steel rolling at you, even at slow speeds, hurts a lot.
I really like the active role this galaxy gives you in Chomp Production, how even when the Chomps start rolling, you'll need to make some adjustments to its path if you don't want it to crash early. Like, this galaxy has one of the rare inclusions of Flip-Swap panels outside of Flip-Swap Galaxy, just for the purpose of crafting a puzzle that can use them, and I appreciate that! If anything, I feel like there's room to elaborate on this mechanic even further, but I'm not gonna pretend that this galaxy isn't doing more than enough already. I think the Cosmic Clone comet is a fun enough shake-up, since you're gonna need to stay in one place a lot for some of the challenges.
You know, this factory doesn't seem very efficient. All their assembly lines are weird obstacle courses that need manual intervention, and most of the Chomps get destroyed at the end anyway. The Gearmos always chastise you for your poor efficiency, but maybe they wouldn't need Mario if they just built a more efficient factory. You see Gearmos? This is why you're only the second best Mario Galaxy NPC species. If nothing else, feel grateful your horribly-designed factory is a really, really well-designed Video Game Level.
Circling back to what I said about the Spring Mushroom earlier, same sentiment applies here. Not a great power-up on its own, but when I reach the mission that uses it here, I never see myself going "Ugh, the Spring Mushroom?", probably because the level is designed with it in mind, and the trickier control scheme is kinda the point. That being said, if you really don't want to use the Spring Mushroom, know that there's a fun optional challenge in trying to beat the level without it! As far as I'm aware, it's possible, and I know I've had my share of fun backflipping over Chomps in the past.
Is Chompworks Galaxy the best galaxy in Super Mario Galaxy 2? Maybe not, but since when has this list been about objective quality? I don't want to pretend I'm presenting anything other than my personal opinion here. Chompworks Galaxy appeals to my autism brain in some incredibly specific ways, and with a mix of that and its unique theming and design sensibilities, managed to end up at the top of Galaxy 2 for me. Sorry you couldn't make the top 5!
Speaking of the top five, I think they're all worthy of their own post, as I've hinted to a couple times at this point. It probably shouldn't be too hard to figure out which ones they are via process of elimination, though I do find it fascinating that after Galaxy 2 generally performed better, all the top 5 are from the first game. Again, Galaxy 2 is a remarkably consistent game that clusters around A-tier, while Galaxy 1 has some higher highs and lower lows.
The finale for this series should be ready next week, or the week after, or the week after that, or the week after that. I'm not really sure anymore. There's a Splatfest again next week, so I'll probably want to tune into that (Go Team Frye!) but I also have fewer galaxies to cover in general, so it might not take along as this one. Then again, I probably have more to say about my favorites... Either way, thank you for reading the series up to this point! Nothing matters more to me than knowing that people will listen to my ramblings about 10-to-15 year old Videos Games.
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lumagarden · 5 months
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built lloyd’s titan mech today :D!!!!
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pinkcreamypeach · 2 months
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Drew Rosalina 🌙 ✨
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And her little star Luna ⭐
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Info-Why does Rosalina look so different? I designed her to appear as a tired mother and Star royalty, blessed to have her Lumas by her side. She sees them all as her children, particularly her closest Luma turned human, "Luna". Rosalina grew up fast after the loss of her mother and felt alone. As a child with no parental figure, she chose to be her own mother. However, she is terrified of losing her beloved children, even if it's the natural cycle of life and death. She doesn't get enough sleep due to her duties as the technical queen of space, building the Comet Observatory for her massive family, including Luna.
Why did Luma (Luna) turn into a human? Well, after meeting Mario and his friends who resembled humans, they wanted to experience something new. They asked their mother, Rosalina, for help, and she was unsure if it would fully work, as she had never turned anything into a human before. Thankfully, Rosalina's years of experience with magic allowed her to perform the spell correctly. The humanoid Luma then named themself Luna and went on to have many memorable adventures with their new friends.
Luna is considered to be the big sister or big brother, and they don't mind being called different pronouns. They don't understand the concept of gender and chose a form that's closest to looking like their mother. Luna is taller than most of the Mario cast, although not as massive as Rosalina. Rosalina can be 10 feet or 5 feet depending on the occasion, while Luna's powers are limited. Luna is currently in training to use cosmic magic, and needs to use a Rosalina wand to do so. My Rosalina in this AU can use cosmic magic without a wand, and her lifelong experience with magic is reflected throughout her appearance. She has a cape that's essentially a black hole, where she can be anything inside and pull something random. That's where she keeps all of her Lumas for safekeeping. Luna's cape, on the other hand, lacks this ability, but it can sparkle like a fairy.
Rosalina's outfit resembles her original design, with some slight differences. This is her relaxation outfit, which she wears when taking a break from her responsibilities and wants to unwind. Her pupils resemble stars, along with the coloring on her fingers, legs, nose, and ears. This is the result of using cosmic powers for many decades, which have a lasting effect on their appearance that varies depending on their emotions and state of mind. Luna, on the other hand, does not have this problem because they instead use a ward to control their magic.
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That's all for today. ε-(´・`) フ
@maceincognito @house-of-xiii @magnas27 @bberetd
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goldenshrikecomic · 9 months
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1) Can you tell about Earbust as what kind of dad he is for his sons? When Boneslav aparted to his new job as a travel guide, he seemed a bit distant compared to Loudkill and Gutpull who hugged Bones (tho he said they'll sing for him every round moon). No judging him, just curious and greedy to know more about the stone family!
2) Do you have any real life deer species as reference for coastians? So far we've seen Gitta but for example, what kind of antlers the bucks have? Also were there any coastians as background deers in Gathering scenes?
3) Did you have personality/lore thought for the two marshlander gals (Ouri and Miri if I recall right) in Runi and Nero's herd? Are they related to anyone in the herd?
Happy Holidays and thank you for weekly serotonin and making me an avid deer art enjoyer!
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Earbust is super calm and collected, a man with one face but warm heart. He's a very involved father, always willing to listen and comfort, but also demands his boys to think for themselves and figure out who they are on their own. He too was there to hug Boneslav in the departure scene but there was too many more exitable characters to mow him down in the panels.
Coastians are weird and don't operate the same way others do. They're kind of like northerners, an umbrella term but not quite. Their designs vary a LOT because even a mixed deer can become a coastian, and sometimes even full-blooded e.g. woodlander can join them as long as they abandon their woodlander ways and assume theirs. There is original coastian species underneath the mixed masses, but it's not been explored in the comic and I haven't made strict plans for them. For now they only have narrow ears, smooth grey-purplish coats and elegant builds, possibly some crazy eye colors too.
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3. Ouri and Miri! They're fillers with not much lore behind them, likely originating from another marshlander herd. I never chose if they were sisters or just Very Good Friends, so their relationship is ambiguous. They're close, pretty much in every scene they're together. In age they fall in-between the youngsters (Nero, Runi, Hovus, Biro) and matureish adults (Luma, Dorus, Vanja etc.) Ouri (left one) might be mute, or just very quiet. Miri talks for her even though there's no panels where she'd utter a word either...
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drops-of-moonlights · 8 months
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we got two batches tonight so we're doing the first one! Young and Adult Lumas, a Boo, King Boo, Foreman Spike, Professor E. Gadd and Petey Piranha!
Lumas as a whole take inspiration from actual Lumas, stars from the original Paper Mario, and Geno. Their role is the same, star beings that can grow up into planets if they so wish. Adult Lumas are bigger, look notably older, and go from fully monochrome to having an analogous color as their "core". They're still under Rosalina when young, but if they don't become planets or other celestial beings then they become Rosalina's helpers.
Boos are basically the same too, they just have a body now lol. King Boo follows a similar guideline but I wanted him to be a fancy bitch.
For Spike I took primarily from his movie depiction solely because the color palletes from his game installments didn't convince me - they were too close to Waluigi's colors, and blue is INCREDIBLY UNDERUSED in Mario as a primary color. The plaid shirt does come from his plaid pants from Mobile Golf tho! in my verse he also lives in the Mushroom Kingdom and runs a construction and demolition business alongside Morton of the Koopalings.
Professor E. Gadd did not change that much, I just lightly damaged his labcoat, then changed his shirt and tie to King Boo and Luigi's colors, respectively. Fulfills the same role as in canon of a weird little man that makes a lot of inventions and is obsessed with ghosts.
Finally, Petey Piranha! Who I didn't originally mean to redesign but after doing so many other characters I said "why the fuck not". He is Bowser Jr.'s first OC of sorts, wholly created by him that then came to life thanks to his magic paintbrush. He is meant to look like a mix of a Piranha Plant and a Pianta, hence his more humanoid build. Also he has leaf wings now because tell me that isn't something a kid would do when making an OC for the first time that's right you can't because we've all done it.
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nitewrighter · 6 months
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Watching Disney's "Wish"--No idea what to expect but mostly here for Chris Pine. Pray for me.
-Old school storybook opening sequence which is clearly meant to be evocative of Snow White, Pinocchio, etc. But it's very hard to play it straight in a Post-Shrek world.
-Jesus the world's most painfully expositional dialogue.
-Oh god the body language and the timing of the expressions... Disney has only had one (1) Heroine Concept since they popped out Moana and none of them have been as compelling as Moana.
-Rosas has Duloc vibes. Disney really did not consider the post-Shrek implications of this writing and worldbuilding.
-TANGLED REFERENCE.
-Oh god the Seven Dwarf Besties. Like... to what end??? Who is this for??? This is too many characters for one scene??? If they aren't in the title maybe don't dump 7 on your main character???
-Every time I hear that the Queen and King were originally written to be a villain power couple I'm soooo depressed at looking at this queen. I do like this character design.
-CHRIS PINE THIS IS WHAT I'M HERE FOR.
-ANIMATION REFERNCE.
-Aw hell yeah that's actually a damn good villain turnaround.
-Goddammit yeah again making the Queen ignorant of the whole evil king thing is sooooo disappointing and boring compared to the concept arts.
-Eyvind Earle inspired backgrounds are pretty good.
-This is a really creative concept with very interesting worldbuilding implications but goddamn Disney is just falling so hard back on what it thinks is fun and poppy and marketable and also the music is being pulled in like 5 different directions.
-Why is there a raccoon in the Mediterranean.
-Snow White Wishing Well reference.
-GOD the 'Well that just happened' dialogue.
-Is that a fucking Luma from Super Mario Galaxy.
-Alan Tudyk is here now.
-Oh so this is gonna be a *heist* movie. That's why she's got 7 besties.
-...again kind of disappointed that the Star is basically just a Luma and not a heavily ADHD-coded guy like we saw in the concept art.
-Bro the music in this is SO ALL OVER THE PLACE. IT'S PAINFUL. Chris Pine's villain song was just upbeat pop. Like practically Hanson. And then there's a song that's just.. literal straight up political revolution played completely straight.
-Saba's gonna fuckin die.
-You can tell Chris Pine is having so much fun being a campy charismatic villain he deserves such a better song than the one he got.
-Mage hand!!
-Maleficent ass magic effects.
-Man the movie did *not* set up the tone shift sufficiently.
-Jesus this is a specific ass political revolution song.
-I think this is the first Disney Princess to start, like, a full-on coup.
-Okay so they had to make the queen good so that Asha wouldn't be completely obliterating the government.
-Damn there's just a guy in full Peter Pan costume I guess.
-...straight up Fairy Godmother name drop. I THOUGHT THAT CLOAK REFERENCE WAS BUILDING UP TO SOMETHING.
-This movie is like 80% visual references to previous Disney Films--JESUS ENDING WITH THE MICKEY MOUSE EARS FIREWORKS AND A WINK.
-like... I get that it's Disney's 100th anniversary but it's also like... you could have made a short celebrating that and let this like.. be an actual movie.
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