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#moving-tips
starhoodies · 3 months
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Requited.
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luciasatalina · 1 month
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I tried procreate!!! Very nice to sketch in
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st-hedge · 2 months
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Puts Elden bling doodles into ur hand
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reunitedinterlude · 1 month
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the cake scene saga
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kaybeemes · 2 months
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a coffee shop au a friend and i came up with
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foldingfittedsheets · 1 month
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No pressure, but if you’ve asked a bed question, or enjoyed my expertise on the subject of sex toys, or laughed at any of my silly stories, you could always drop me a tip on Ko-fi or Venmo if you felt so moved!
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positivelypositive · 6 months
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🍄
'keep going'...
...does not mean that you cannot rest.
it means that even in the face of difficulties, giving up is not the answer. rest if you must, and then pick yourself up and keep going.
you have the strength in you. keep going ✨
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hey i don't know what writer needs to hear this today but you can have characters in your work who exist only to move the plot forward. you can create an oc for a fanfic who exists to ask a question at the right time and is never seen again. you can create a novel and have random characters that exist to move the story. characters are elements of narrative. not every single one has to have a whole backstory and a life fleshed out. sometimes they can just be there for a scene and then never be involved again. isn't that how life works? don't we meet people and then they vanish? aren't our lives simply moments spent to drive forward the plots of others? your character can be pointless. you character can exist in a moment. your character can take up space. your character can exist, even if you don't know their birthday and their mother's favorite song.
characters are not people. you do not have to make them into people unless you want to. you owe them nothing. use characters however you want in your story. develop them as is relevant. otherwise, it literally does not matter.
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mellosdrawings · 2 months
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How do you do hands so well!?💀
I cheat lol
Ok, so that's a half truth half lie. Here's a few tuto, one about hand composition, one to teach you how to make a hand from scratch, and one to tell you that sometimes, in art, you gotta simplify your life.
First, hand composition:
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Red: palm shape and fingers size
From above, the palm will look like a pentagon, a bit wider towards the fingers, with the middle finger being the peak higher than the others. You can replicate that little knuckles hill at the end of the fingers. Fingers' size depends wildly on the person, some have palms longer than their fingers, others have fingers longer than their palms. For a base ref, make palm and fingers as long as each other and move the fingers' length from there.
From the side, the palm will look like a trapeze, base wider than the top.
From the front, the palm will never be completely flat! At rest, it will curve inward slightly. Draw a lump for the general shape.
Orange: fingers
From above, fingers tend to fan out at rest.
From the side, keep following the line of the top part of your hand. The inner side of the fingers will be straighter though. Fingers are composed of three mostly equal parts (the last one might be shorter depending on the person).
Blue: thumb
People tend to forget the thumb is surprisingly mobile! Unlike fingers that can only close and spread, thumbs can move forward and backward, up and down, and make actual rotations!
The base of the thumb will take at least half of the palm's side, but extra skin to allow movement will make it look like it take more space. Just like other fingers, it's actually composed of three parts. The thumb will usually be just a tad longer than the base knuckles of the other fingers (but as said before, fingers size change depending on the person).
Brown: knuckles and wrist
For the knuckles, you can make little elongated pyramids at the top of your palm shape. They will always follow the line of the fingers.
The inner part of the wrist will be mostly straight or curved inward, but the outer side should have a bump due to the ulna bone. Sometimes I place it as a hill, sometimes as a circle.
Second, the messy tuto:
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1. Movement
First you should always draw a shitty shape indicating the general position and movements of your hand. Don't bother with proportions or details, you just wanna be able to tell what you want your hand to be doing.
2. Palm shape
Start by detailing your palm. Try to highlight where the fingers and the wrist will be. Refer to the hand composition above for the general shape.
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3. Fingers implantation
Separate the top of your hand in four mostly equal circles for the base of your fingers, and the side of your palm in a roughly rounded triangle for your thumb. Once more, refer to the hand composition above.
4. Fingers
Place the three parts of all your fingers more or less following the initial shape/movement you wanted to go for. Fingers should be roughly the same size as your palm, but you can vary the length as no two people have the same hands.
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5. General shape
Once you have placed all your finger parts, you will be able to draw them and connect them to your palm. Don't hesitate to start making adjustments starting from this step.
6. Details
Nails are, just like fingers, very different depending on the person. Globally you can put either an oval or a rounded rectangle on top of your fingers. You can make them longer after the finger for effeminate or well kept nails.
Add pyramids at the base of your fingers to place your knuckles and a circle or a pyramid on the outer side of your wrist to place your ulna bone.
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7. Finish
Add details, adjust sizes, remove extra lines, and you have a hand.
Ok. Now, that technique I just showed you? Don't use it. No, I'm serious. Don't use it for hands that are part of the main focus. Do it for background characters or doodles or training or comics panels where hands aren't that important.
For illustration and panels with a focus on your character's hands, use the following technique instead.
Third, how to make your life easier as an illustrator:
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1. Reference
Yes. That's how you make good hands. You take a pic of your own hand doing the pose you want to use as reference.
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2. Palm
Just as the tuto explained before, you start by finding the shape of your palm on the pic and try to replicate it. It might be a bit difficult at first to copy proportions properly, but doing it again and again will make it easier in time. (Also refer to the last part of this post*)
3. Thumb
Usually I'd go for the fingers first, but since the thumb is on the foreground I started with it here. First the implantation with the palm, then the two last parts. (As you can see I have tiny potato hands so I tend to artificially elongate the fingers compared to my reference to have prettier hands).
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4. Fingers
Find the general movement of your fingers. Straight lines for fingers in tension and connected cylinders for fingers flexing.
5. Once you are able to place the general shapes, you will have an easier time copying your own hand. Doing it without the previous steps is feasible when you are used to copying, but if you are new to this I would suggest deconstructing your hand to train your brain into remembering every detail.
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6. Corrections, details, add a little movement if you are into dynamic-art, keep it realistic if you are into realism.
You now have a pretty hand.
Remember : You can (and you should) use references! Normal humans aren't made to remember every single details about everything, especially when those things are as complex as hands (or Gods forbid it buildings and cars and whatever else).
If you struggle with drawing hands, take a pic of your own hand to help. Try to find the big shapes composing your own hand so it'll be easier to yolo another time.
References are your friends! Don't think you're any less of an artist because you need to have your own shoe on your drawing table so you can draw your character's feet!
(*For new artists : TRACE! I'm sure you've heard everywhere that tracing is diabolical and you should never do it. It's FALSE. Tracing helps with your hand-eye coordination. 80% of art is reflex! I no longer need to think about all these steps because I have been drawing for more than 15 years. I started by tracing Winx Club stickers I had one my windows! It helped me have a sense of movements, proportions, and fluid lines.
What you shouldn't do with tracing is post it as your own art! You are free to trace as training, but you should never claim it is your own art.
Other than that, please, trace. Trace your own hands pic to get used to the shape. Trace your favorite artists to understand what you like in their lines or proportions. Trace that damn building because you don't have time to create a whole background from scratch for your webcomic.)
Art is cheating. Always. Don't feel bad for making your life easier.
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hualianschild · 6 months
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oh my xianle trio <//3
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agirlunfilteredsblog · 5 months
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LETTING GO AND MOVING ON
Hi girls!! Learning to pick and choose where I place my energy is something I’ve always deeply struggled with so today, I figured we’d discuss ways of learning when to let go and simply let things be the way they are supposed to be.
1. MAKING PEACE WITH YOUR SITUATION
Although things nay not be going on the way you want them to, sometimes, you need to face the music and accept your reality. Now, I never said to settle for your reality, simply accept it. Denial will get you nowhere but delusion and no matter how much social media attempts to glorify it, you do nothing except make yourself look stupid. Delusion is nothing more but the logic and mind killer.
2. COMMUNICATING
If you ever feel the need to say your piece to an individual; just say it. So long as it’s in the bounds of respect and rationality, expressing yourself will make it much easier to let go of a situation. You won’t live with regrets and you’ll be able to move on knowing you’ve expressed your true feelings and intentions.
3. REMINDING YOURSELF THAT LETTING GO IS NOT THE END FOR YOU
Often times, we think that letting go of someone or something is the end of the world. We say that we won’t be able to do life happily, but that is not the case. Your course in life is not linear, you will undoubtedly face obstacles. But those obstacles are not your end and letting go isn’t either. Embrace the fact that your life is ever-changing. As they would say in Latin: Promoveo.
sending so much love,
A girl unfiltered 💋
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writingwithfolklore · 5 months
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Tips for Moving Out for the First Time
              I moved out of my parents house around 5 years ago and have since lived in four different apartments with four different combinations of roommates. And I’ve made a million mistakes. So if you’re thinking of moving out soon or have a move planned already, here’s just a few things you need to know:
1. Don’t mess with your lease
I cannot express this enough. The lease you sign is a serious legal contract. To break your lease is a genuinely big deal, and one that I didn’t take seriously enough in my first apartment. Listen, you may hear about your friends or other people sneaking in pets or an additional roommate that goes against what their lease says—I did this too, because people do it all the time and who cares as long as I pay rent on time? What started as my best friend and roommate bringing in her cat in our no-pets-allowed apartment ended in a very traumatic eviction, police involvement, and a permanent fissure in my friendship with my best friend.
Listen, I don’t want to scare you with all the gory details, but eviction is no small thing, and after that experience, I would never mess with my lease again. Even afterwards, I found landlords will always take the word of another landlord over yours. To get our next place we had to lie about our previous housing, give a fake name and number of our previous landlord, and in general it was incredibly difficult and stressful to get into a new place having to make up everything about our previous situation since we were in the wrong.
Please, don’t mess with your lease. The rules are the rules, and unfortunately landlords can make your life hell if you don’t follow them.
2. But seriously question it + know your tenant rights
On the topic of leases, read yours thoroughly to understand what rules are expected you follow, what it’s expected you’ll pay versus what’s included in the monthly rent, and when your contract begins and ends. Leases are packed full of important information, so don’t let anyone rush you through reading and understanding it, and it’s definitely a red flag if your landlord isn’t willing to talk or answer questions about it.
If your landlord told you that utilities are included in the rent, but your lease says it isn’t, question them! The lease is ultimately what rules you will follow, their word doesn’t mean much. If you need to change something, get it on paper, and don’t sign until you’re both happy with your contract.
Also do your research on your tenant rights in your city. What actions you can take if your landlord breaks your lease, what’s expected from your landlord in handling concerns of your suite/house, rent increases, what things a landlord can ask you about or not, and what is grounds for eviction (versus what they can't evict you for). Take notes for later in case you need them (but hopefully you won’t!)
3. Sign contracts with your roomies
I lived with a friend I kind of knew from school, my best friend, two best friends, and then a best friend and their friend, and no matter what my relationship to my roommates was, it was made 1 million percent better when we had a contract with each other, and had talked over and set specific rules for how we’d live together. People say don’t live with your best friends—I’d just say, don’t live with your best friends without a contract.
Sit down with your roomies, figure out who will do what chores and when, what the expectations are for sharing or not sharing groceries, cleaning supplies, dishes and other kitchen supplies, toilet paper, etc. etc., rules for having friends and partners over, noisiness, and any weird pet peeves you all have so you can avoid them with each other.
Put down everything you decide together on paper, and get everyone to sign it. It maybe seems extreme, but it’s better to do this right away than have to have a difficult and awkward conversation later about your roommate’s boyfriend who hasn’t gone home in three months and is driving up your grocery costs without adding anything to the household. Trust me on this one.
4. Get a job before you move out
Especially if you’re moving to a new city or far away from where you live currently, don’t assume you can move in first and then find a job later. Unless you have a lot of savings and you’re willing to lose it all if it comes to that, a job isn’t always guaranteed and rent money goes quick. To be safe and maintain trust with your landlord, job comes first.
(It’s also going to be a lot easier to get a place if you have a job first, landlords always ask about your work and earnings each month to make sure you’re a reliable tenant.)
I have a lot of experience in moving and finding apartments so if you want some more specific tips about actually getting a place, roommates, or anything else about the moving out process I’m happy to answer questions as best as I can! Just send em to my inbox or in the comment.
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squidthusiast · 19 days
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Every time I see one (1) post on Twitter about someone disliking oth, my love for them grows further
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deoidesign · 2 months
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Hi, how did you learn to draw Steve's physique?
Ohh what a complicated thing to answer...
When it comes to how I learned to draw anything, it's hard to say anything too specific since it's always a culmination of many years of assorted study and practice... but I can try to do my best to explain some of the biggest things that helped me learn, some tips I keep in mind, and maybe at least some places to start/delve further.
(just a little disclaimer it's not like my drawings here are going to be 100% medically accurate.. they're just to illustrate concepts!)
The main thing about learning various physiques is understanding anatomy. Which feels obvious, but I don't mean proportions; these are important, but perhaps more important is understanding the skeleton and how it moves and learning where muscles connect to bones and where fat grows on the body. When you understand how these function on a more mechanical level, depicting form and movement in a way that feels natural comes in tow.
For instance, understanding things like the pronation and supination of the radius and ulna, as well as the fact that muscles can ONLY contract or relax, will help you understand a bit better which muscles will be flexed and which will not while someone moves. It's inherent to the positioning based on the structural makeup of the body... It's not like you NEED to memorize all the muscles and bones, of course, but understanding and gaining at least a passive familiarity with the concepts really helps.
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In tandem with this concept is the way parts of the body flow into eachother. Muscles ALWAYS come in groups because they can only contract. Whatever muscle is there to lift something, there is a muscle on the other side to pull that bone back down. What this results in is a series of straight edges next to curves, which gives us a lot of really lovely "s curves" and dents and folds and so on and so forth just naturally occurring.
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I would suggest at least learning the "bony landmarks", which are bones (usually) visible on the surface of the body. things like the iliac crest, the great trochanter, the 7th vertabrae, the acromion process... These can be used to help you understand the parts of the body as angles and relationships, rather than trying to remember lengths and sizes, which vary immensely... (since you asked about steve, he can be our model... also study these on your own don't just take my word for it haha, these are the ones I personally keep in mind)
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I've done the same thing with body hair... learning where it grows and in which directions... It helps me make up variations without needing reference, because I have a set of rules I can follow.
The biggest thing that helped me understand all this on a much deeper level was my ecorche course. I sculpted this guy. We started by sculpting the entire skeleton to understand the bones, and then we added muscles on top. Not every single muscle, of course, but the "artistic muscles" AKA the ones which directly affect the surface of the body. Doing this let us see where muscles connect, because we would make a shape, put it on the bone where it actually goes, and then you get to see how other muscles overlap that.
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This helped me, perhaps, more than anything else. But I also didn't just start with this course, I had been drawing for years before I even took it. I had been in school for years before I took it. Not that I think it wouldn't be helpful to someone just starting out, but I do think that the more you know going in, the better an in-depth course like this will help you and stick with you. Classes are also expensive, though so I'm not really like... recommending you pay potentially thousands of dollars to take one... But it did help me a lot, personally.
I also, of course, have done many figure, gesture, and master studies...
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These just help you quickly gain a stronger understanding of generalized anatomy, and gives you real life examples of and practice with of how people move and balance.
What all this does when combined, is gives me a very solid ability to depict movement and form in a way that feels relatively natural from my subconscious without the need for reference.
The rest of how I've learned to draw his physique is honestly mostly just stylization. I understand the body, and this is how I am depicting it for his level of musculature.
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And as I move into depicting him in other ways, either moving in comics or in animation, realistically rendered, or extra stylized, these concepts inform every step of that process for me! When he keeps the same/similar relationships between parts, he gets to still look like himself.
It ALSO really helps when putting clothes on, because the way cloth falls and bunches and lifts is all directly related to the form it is on... So the more you understand that form, the more you can depict clothing and movement in a way that feels natural.
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This is all, of course, true when I draw anyone, you asked about Steve so I'm trying to mostly show with him! But because I'm just drawing from raw information of general anatomy rather than trying to study one body type at a time, it allows a lot more "give," I think!
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Like, here's most of the cast from TTA so far... actually, they're not as varied as I thought they were nevermind LMAO ignore this part
But, it also makes monster and alien design much easier! It's a lot easier to come up with non-human anatomy when I understand human anatomy, because I can manipulate the knowledge I have...
There is infinite more to study in the world of anatomy... The complexity of the human body goes extremely deep. For our purposes as artists, we need only depict a fraction of it, but more information rarely hurts the process.
I'm sure there's something in here that's wrong on a technical level, I'm mostly going off of memory. But that's kind of my point - I understand enough generally and conceptually that when I am missing something and need to find reference for it, I understand what I'm looking at. It's much easier than trying to learn AND draw at the same time.
I hope even one thing in here helped you! Sorry it's so long.
#asks#somewhereinasgard#anatomy#art tips#anatomy tips#don't like... take my word as gospel OF COURSE#I am sure there's like one thing or more in here that's like. genuinely wrong#but whatever#anyways. I love steve LMFAO#I was thinking about zagan a lot too in this one tbh LMAOOOO cause he's got a similar body type#and when I just did that action animation of him#and people were like how the fuck did you do this so fast#I sort of have been realizing all this knowledge I have about anatomy#and how much easier it makes my life pretty much every single step of the way.#those action poses did not need reference.#I almost never need reference for drawing people#unless its like... realism. but I mean in my comics or animations#when the arm is coming towards the camera I know what's going on in the arm and what the form of it ACTUALLY is so I can properly draw it#there's no guesswork. I know what I'm doing.#which makes it so that when I'm depicting someone like flipping all around or whatever#I just know what the body looks like. how it moves. how it balances. etc.#I would say it comes naturally to me but it doesnt.#it is subconscious at this point#but it is very extremely studied#not a damn bit of this came out of nowhere LOL#ok anyways this was a really fun ask#I got extremely carried away I am so sorry#this is like my biggest artistic passion I LOVE anatomy SO much#I love drawing muscles#I love the technical feelings that happens in my brain when I draw an arm moving and figure out how the muscles are engaged
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lesbopallascat · 11 months
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i don't personally draw much glass but maybe someone who does might find this fact i learned in forensic sci useful: if there are separate impacts on a pane of glass (e.g., multiple gunshots) the fracture lines of the second/later ones will end if they touch any from the first/earlier ones
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you can tell the two lines i highlighted were from the first impact (the top right one) because all fractures from the bottom left terminate at them
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blueggrass · 2 months
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i know theres not much of a fandom here for the will of the many but ,,,.., i just finished it and.,,,,, im in shambles. life is moving around me and I'm still in shock. I have things to do but i cant even think. what,, am i supposed to do. just go on? pretend im okay with this till the next one comes out??? I FEEL LIKE A ZOMBE. I FEEL LIKE NOTHING MATERS. ALL I FEEL IS-
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i dont think ive ever been hit by a book hangover as much as this like wtf even was that /pos HELLO??? CAN ANYONE HEAR ME??? LKSJFLSKJBFLKSJBFLKSBFK:BSF:KBSF:KJBHSF:KJ
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