It's Valentines Day but it's also Ash Wednesday so uhh... some headcanons about that second thing.
Tilda wasn't super religious, but she'd drag Aaron to church every so often when he was growing up
After Tilda, Aaron doesn't actively practice religion much, but he'll do some things like get ashes on Ash Wednesday and observe lent
Nicky and Renee go to get their ashes together every year with a silent Aaron grumpily tagging along
They go in the morning after morning work out, but before their classes start, so once afternoon practice is over, they all end up with just a smudge of black on their foreheads
After living with Aaron and Nicky and a few other Christian households over the years, Andrew has gotten into the habit of not eating meat on Fridays during lent
Abby is also Christian, but she doesn't go to Church much and gets her ashes at a separate time than the Foxes
During lent, Abby will sometimes invite the Foxes over to her house for a seafood dinner on Fridays
Abby doesn't usually give anything up for lent, but Renee, Nicky and Aaron do
The girls' last year before they graduate, Renee gives up sweets for lent, and Andrew makes sure to eat twice the amount of candy around her just to be annoying
Nicky gives up alcohol and complains at least five times a day (and almost gives in on some particularly hard nights), but he manages to make it to the end without giving in
Andrew suggests that Aaron give up Katelyn for lent during a joint session with Bee, and he is not amused
Aaron ends up giving up video games, and he complains about it just as much as Nicky complains about the alcohol, but he also makes it to the end without giving in
Andrew walks into practice on Ash Wednesday and tells Wymack in a deadpan voice that he gave up exy for lent so he can't play. Wymack knows Andrew doesn't observe lent and makes him change out with everyone else, but Neil cracks up at the incredulous look Wymack has for the second before he calls Andrew out on it and that makes the extra lap (that Andrew doesn't actually do) worth it to Andrew
Neil makes a joke about Andrew giving up ice cream even though he knows Andrew doesn't officially observe lent, and Andrew doesn't talk to him for five hours out of spite
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Hi again! Thanks for taking the time to answer, it honestly was very helpful!
For the first point, the thing I had in mind was the last 4-sided dive from 43:23. To your point, it's honestly less explicitly mentioned that I remembered; but what I had in mind is Matt saying: "He's watched it [...] There's a lot of broken information [...] He's had time to sit with it, to find something that is very important to him and is now showing it to you for reasons he has."
And about the last point, it's not condescending at all! "Wait for it" is something I tell people a lot and I am told a lot when watching something with a lot of excitement, it happens! But my problem isn't really that I can't see them making horrible decisions in the next episode (I'll sure they will, they don't really have non-horrible options and I'm looking forward to it!); my problem is that the set up to whatever is going to happen has been so sympathetic and understanding that even if Luds manages to prove that are problems here with the gods, it will be kinda impossible to then follow it up with "therefore I think they should all die actually!"
However, to your second point, I do think I need to sit with this a bit longer and maybe go into the main tag to read some bad takes to make it more understandable lol, so feel free to not publish this at all if you don't want!
No worries and glad it didn't come off as condescending!
I really do think the situation is that Ludinus does think the gods should all die for this. For what it's worth I think this is what makes him a great villain and a very compelling and real one. I really do believe there are people who see an impossible life-threatening situation and judge those who act imperfectly out of self-preservation and terror more than those who lie down and let themselves be killed.
For of lack of a better way to put it, and deliberately avoiding any specific irl political positions, I think it is always a good exercise to consider why someone may hold political views that are entirely batshit fucking nuts to you. I think of Brennan's "personality pre-dates ideology" line a lot because a lot of political views I find hateful or lacking in empathy or lazy or stupid are based in either valid but not objective emotions; or in good intentions lacking a firm grounding in reality. One will never get anywhere invalidating their feelings, because they do really feel them; the only way forward is to say "just because you feel these real feelings does not mean you can take these harmful actions." So I do think, for example, that Ludinus is genuinely hurt and traumatized. It's just that I don't think he understands that other people's response to hurt and trauma isn't "so kill everyone who caused this" and indeed they might think that's just as bad if not worse. And again, very intelligent people can still fall into this trap.
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As someone who enjoys religion blogging/discussions, I've come to realize that it's a good practice to be aware of the general signs/symptoms of religious-OCD thinking (aka scrupulosity), because if the conversation is taking on all the hallmarks of scrupulosity, it's actually a definitive sign that we cannot meaningfully and compassionately engage in a conversation about religion in a healthy way. I've actually had this play out a significant number of times online, and when I realized what it was, I also began to realize that the intrusive thoughts/obsessive and compulsive thinking are only ever fed by continuing the discussion with that person.
[[ Important edit to clarify why I am saying it's not healthy — made after I went back to look for more concrete facts about OCD or anxiety (I have GAD, not OCD, but many resources overlap since they're both anxiety disorders):
When Reassurance is Harmful — this explains how/why reassurance-seeking specifically about an OCD fear is a compulsive behavior, and engaging with reassurance-seeking interferes with recovery/management/treatment.
This table from the Anxiety Disorders Center lists key differences between Information Seeking and Reassurance Seeking.
This IOCDF page on Scrupulosity info for Faith Leaders identifies "symptom accommodation" as enabling. Two of the examples of doing this by participating in the OCD behavior are: "Engage in excessive conversation focused on if-then scenarios (e.g., "If I did this, then would X or Y happen? And what if Z was involved? How about W?")" And, "Repeatedly answering questions about ‘correct’ religious or faith practices."
That page also goes on to outline more info about reassurance seeking. "Although providing answers to (often simple!) questions may seem harmless, providing reassurance serves to maintain the anxiety disorder cycle." (This BMC psychiatry article cites a lot of related studies establishing this.)
The IOCDF page on What is OCD and Scrupulosity? ]]
Imo, the responsible thing to do is to recognize that (even if the other person hasn't outright stated it/isn't diagnosed)* the conversation is not about religion, it is about needing mental health support from professionals and experts. Talking to me, the layperson who enjoys chatting theology and my religion — is not only not helping, but is actively harmful. I'm not just talking about the person who I replied to today, either. Like I've said, I've seen this happen dozens of times in various online forums.
*[while I am against diagnosing strangers on the internet, it's important to realize A) lots of people don't know what Scrupulosity is, so it's possible they've never considered this is a mental health concern that could be treated, and that B) for the purposes of my concern, it doesn't matter if they actually have diagnosed OCD. The only thing that matters is that their thought-process causes them genuine distress/fear, and every response given to them seems to only incite new/additional distressing questions/thoughts, or further entrenches the original distress.]
Ultimately, any discussion aside from "you might want to speak to a mental health professional about scrupulosity OCD" seemingly puts me in the position of feeling as if I am being used for their self-harm. I hate that feeling. I do not want to be leverage for fear and pain. I have GAD, I despise the idea that I am making things worse.
No matter how much I love religious discussion, the answer in these cases is always "please reach out to an OCD specialist/mental health professional. I am not qualified to discuss this." And then to stop there. I have never once seen anyone stuck in this compulsive thought spiral be reassured or feel any better by hearing from someone else's approach to theology handled with things like empathy, compassion, logic, or even atheism. It doesn't matter what we say, how we say it, or how we relate to our own religion. The urge to engage in this kind of conversation in order to chat about religion is a sign that we are not equipped to help.
You can't have a conversation here, because intentionally or not, ten times out of ten, you are adding fuel to the fire. Just like people can't simply tell me something that would erase/talk me out of my ADHD/depression/anxiety disorder, you also cannot simply argue/reassure/persuade people out of scrupulosity. We should not try. We have a responsibility to consider that it's outright harmful to do so, and to disengage.
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Genuine question, not trying to start a fight, why do you get so upset about gods and churches being presented in a negative light in fictional works?
No pbs!
I guess it's a mix of being too common, too forced and having, in general, the cast use common tropish arguments to fight /defeat them.
I rant a lot about this game, but take TS where we have three sort of factions opposing each other, and each are supposed to suck. Who is the faction who never receives any "positive traits" or "pet the dog" moment?
The game force fed us a scene where an Aesfroti soldier - when Aesfrost is depicted as a highly militarised nation with a cult of personality towards their current ruler, that invaded the protag's home and slaughtered several civilians and NPCs in the process - say goodbye to his wife and kids before going to "war" to defend his land against, well, the protags who are invading it to kill their warmongering leader.
As force-fed as this scene was, it, I believe at least, tried to tell us that even the Aesfrosti who pillaged villages and killed their inhabitants are humans, and care about their loved ones, sure it's corny, but it's all about not deshumanising any party.
When we attack Hyzante? Niet, zilch, nothing. No similar scene where random soldiers, or NPCs, worry about what is going on and if they're going to die when their wall has been breached. They just, don't exist in this context.
I think the cherry on the cake is the Golden Route scene, where, apparently, nationalists Aesfrosti decide to turn back against their ultra charismatic leader because, uh, he "lied" when he declared the war and used a false pretense, so the soldiers and people who were butchering babies and invading a city where people were preparing a marriage apparently now have morals and rebel.
There's no similar scene for Hyzante when the cast reveals that the teachings of their Goddess were made up and salt wasn't exclusively given to them by divine intervention, because rock salt exists everywhere. Sure it would be a bit weird and forced that people thinking they're chosen ones and looking down on everyone else suddenly, hm, don't break down when their entire system of belief is shattered, but hey, if the Aesfrostian Gregor can have morals after washing his hands of all this Glenbrookian blood, why shouldn't religious npc #55 not make the same heel face turn?
And then, we have the slavery/human experimentation plot - in general, when TS tries to give nuance, they more or less explain/justify why something that "sucks" is done, it's basically Silvio's character.
Aesfrost' Gustadolph manages to push his "freedom" mentality because his land is a harsh place where people are desperate to survive, salt smuggling is reprehensible, but it's the only way to give some to the ones who cannot afford it. Of course is everyone is free, no one is because, as Gustadolph puts it, they're basically free to die for his ambitions.
Hyzante? Follows a racist creed where Rozellians have to pay for some great sin, and are slaved away in a lake to recover salt until they die. It's, later, justified by Hyzante wanting to keep its salt monopoly else they don't have anything, and wanting to curb down the Rozelle people because they know about the exitence of rock salt (and I guess getting free workers to harvest salt from the lake + having state enemies make his own population docile/not willing to rebel ?).
And then, we have the human experimentations, that are just done for, uhh, Idore's lol. When Hyzante is known for its "advanced medicine" and we could have had the usual dilemna of, idk, having those humans experimentations used to develop this medicine that is reknown in the world (idk, sacrificing a Rozellian to save someone else's life?) - it's not the angle the devs picked. Rozellians are sacrificed to power up an idol, Idore wants to control the world through his idol and soft power (compared to Gustadolph's hard power) and manipulates his people (just like Gustadolph) to do so.
The two are very similar, but who is the final boss? Complete with a transformation in an eldritch monster? The war-mongering imperialist or the jaded old man who is leading de facto a religion?
Hopefully there's the entire "human experimentations for no other purpose than the lols" to settle them apart.
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I recently watched Dune, and even if I have some issues with the adaptation, the Bene Gesserit isn't portrayed as "comically" evil-er than the Harkonen Empire, I reckon the comparison isn't adequate, because Dune is multi book series when I'm mostly talking about video games.
Symphonia's church of Martel is a font for the Big Bad (tm) to put in motion his nefarious plans, and yet, through the game, we see how random clergymen use their, uh, religious buildings to help people around. Ultimately Martel herself is reincarnated through plot device and tells the big bad to stop being an ass and the story is less about "church and gods evil" but "big bad distorts Martel/church's teachings and role for his plans because he has a tragic backstory"
(but then Symphonia ends with the biggest whitewashing from every Tales I've played for its big bad so I'll stop talking about it because otherwise I'm going to be salty).
Abyss' church is more or less the same thing - the Church is supposed to help people deal with the fact their verse has "predestination stones" where the future is already written, and in the course of the game, we see how it has several factions and one opposes the group (who has the pope as a NPC!) - but it's not a story about "gods bad church BaD".
I remember playing Suikoden Tierkreis a long time ago, and while the game seemed to go through familiar "church bad gods bad" route and we end with defeating a god-like entity... I pretty much loved the twist that, in a game that relied on alternate dimensions/universe, the god-like entity was actually the protag if he made different choices!
In those games, if you fight a religious body and someone pretending to be a God or what not - it's not because people fight against an eldritch creature who wants world domination and to erase puny insects, or is the reason why everything goes wrong, but because, at the end, the conflict/fight is ultimately caused by someone, generally a human or at least a non "god like" entity, wanting to destroy the world.
I don't remember if FE was my first JRPG series or not, but I always liked the idea that if the world is doomed in those games and the heroes must prevent said doom, it's not because a god-like being wants to destroy the world, but because people, humans/randoms are the most shitty ones out there.
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As for the "tropes" often used to deride fictional churchs and religious people, well, I will again point to TS - which did a splendid job in the Benedict Route where you smash Hyzante after allying with Aesfrost.
There's one battle where out protags diss Hyzantese because they worship a goddess and have no free will, listening to Her teachings and Her says (the traditional "religious people have no free will and listen to their churches who tell them how to think!") - which is immediately countered by one of those Hyzantese characters asking Serenor if he's not the same, but instead of blindly listening to a Goddess, blindly follows Benedict. And it ends with the final chapter title referencing automatons/puppets : who is that title talking about ? The fake "idol" Idore created, or the fake "king" Benedict created?
Anyways, the usual "religions people have no free will because their church/religion tells them how to think" trope reeks of r/atheism and the double standard - bar in this route of TS, but I guess, in TS itself in the Roland route! - is never called out, blindly following a charismatic leader is okay, as long as charismatic leader isn't religious?
Regardless of my IRL thoughts about religion, usually those tropes are presented as a "gotcha!" when they are... not at all, but the games/books leave it at that and we're supposed to roll with it.
I'd say it's lazy writing or, as we saw in Naruto, a quick way to end a story without having to dwelve in characters and their motivations : "you're a god/alien/other being and you're bad, so let us do what we want!" - end of the story.
Hopefully some fillers and to an extent, Boruto gave her more meat bar being the 11 hour villain we had to defeat quick and who manipulated the previous sad'n'lonely antagonists - but it still felt rich from Naruto, known for his famous "talk no jutsu" and trying to understand people he's fighting against, to drop the ball with Kaguya, calling her pure malice and ending with some "let us live the way we want" to wrap up the plot so he can wrestle with his boyfriend later on.
In the end, we often end up with "religion bad bcs the big bad manipulates people through it", as if those mangas/animes/vg never have other examples of charismatic people not using religion to manipulate their randoms/people or "gods bad they should let humans do what they want" when we've read/seen/played through various, uh, really fucked-up shit humans did - but on their own! and ultimately, but it's more in fandom spaces, with have Projection 101.
TLDR : church/religion/gods are too often used in those works as the ultimate scapegoat to either wrap up a story in a rushed ending or to pretend to have "nuance" but still have a common enemy where all the "nuanced" characters can grow/be whitewashed and side together against that "common enemy".
Just like in all things I guess, I prefer when something isn't painted as purely negative and all of the positive traits are erased because there is a need for a perfect scapegoat - sure, bring out too much "nuance" and writing/designing a game/manga/anime becomes harder because there's no "clear cut" antagonist, and yet, the one who always gets fucked in this scenario is the religious/church side.
Want a generic stock villain who will destroy the world so the heroes have to fight against them? Just create a "religion" in your setting, and have the big bad either hell bent on resurrecting Chtullu to destroy the world because Chtullu BaD, or have them be the most corrupt piece of shit who manipulate everything in the shadows, so the rest of the world, even the ones who slaughter others bcs they feel like they must start a war, can be whitewashed at the end.
I mean, there's a saying about diverting attention from a fire by starting a bigger one near, or a trope of "aliens made them do it" : who cares if Madara started a continental war and targeted a village full of random civilians he swore to protect because he lost the elections? Did y'know he was manipulated by a woman, I mean, an eldritch thing created by a woman, regarded as a God, who ultimately wanted to get out of her fridge to kill everyone?
Roland must get over his hatred for Aesfrost for barging in his kindgom and killing hundred of his people while they were preparing for a wedding, because hey, Idore is evil and plans on ruling the world through his sham religion!
I'll forever be salty at TS for not giving Kamsell the occasion to rise against Idore, or not even have minor NPCs get the same treatment as Sycras suddenly going all "u lied to me gustadolph so i won't listen to u anymore + sad goodbyes to my wife'n'kids".
Extremism of all kinds can lead to wars/tragedy/fucked up shit - Sure I don't want to get my History lessons in video game medium when I play lol, but what I really don't like is how it feels like depicting "they're extremists because they're religious" feels like the default/easy answer : want a bunch of brainwashed people the heroes must fight against and can't talk no justu their way out of this fight/will fight without looking too BaD? Depict those people as "misguided" members of a corrupt church/believers of a religion, no one will givea fig. If they are instead supporters of a charismatic leader who throws them through the meatgrinder to further their goals? Well, there's no automatic loyalty so either you have to show/depict it on screen, else it can be challenged at key points to demonstrate how those people - who follow the charismatic leader - aren't completely "mindlessly listening to their leader" or how their leader "isn't that bad after all".
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Finally finished my weird hanging painting thing (originally a secondhand partially-done 'paint by numbers' kit that I found at a thrift store and kept to repurpose lol)! Imagery somewhat based in my own worldbuilding projects, and text written in my constructed language for one of my fantasy species, but also vaguely inspired by old tapestries and illuminated manuscripts and etc. I've never been great at neat clean patterning or text, but it looks cool from afar, and I always enjoy making "props" or things that are somewhat like real objects that might could exist in my world. :0
(additional pictures/info under the readmore)
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Here's what it was originally! I probably didn't have to actually have a river running down the middle because it further makes the composition of the whole thing weird (various connected yet separate locations and things happening, instead of one unified event being portrayed), but I wasn't sure if I'd be able to fully cover up the already existing paint that was there.. and I can also kind of justify it by going with a more "all the imagery is just symbolic so it doesn't have to make exact sense" approach lol.. How is one half of the grass green and the other is suddenly snowy? shhhh.. it's not literal.. shhh...
Made a vague sketch, then painted over it, and then added more distinct lines in black pen. Center image first and border second.
The very last thing was the text, which actually took forever to translate because my conlang is still only like.. partially done, and some of the grammar is not worked out exactly how I would like it to be, so a few sentences I had to think about for a long time before just going "eh, this is probably not how I would do it if I considered it more, but I'll go with it for now" lol . I also am not entirely satisfied with all of the characters for the writing system, but again, it's good enough for a quick project, it doesn't have to be 100% accurate and perfect because it's a fake language that nobody knows anyway lol.
I thought about breaking down the text and translation here like I have for some of the tidbits of Avirrekava (the language) in things I've posted in the past, but I think it would take too long and is not interesting to anyone but me ghghj, so for the sake of getting the post out quickly, I shall not spend an hour typing All That lol.
The general jist of the writing though is that it's just about the Avirre'thel being cast out from the other elves, after abandoning their magic for immortality as a means to truly attain perfection (an important concept in elven culture), the usual, blah blah blah, but how it's Actually A Good Thing, because the gods are wrong and immortality is Cool actually and they like the shitty frozen lands they were sent to, so it's fine that everyone else is being a Hater about it lol
Lastly, here's a few photos outside in the sun to TRY and show the gold detailing actually shimmering or showing up! It really doesn't come through in photos, but there's plenty of little golden spots to highlight light or Importance.
Mostly the fire, the pink sparkle that represents magic, the red drop that represents blood, the light behind Inaashi's hands and head (common symbol for the elven religion/one of their main gods, shout out to anyone who read the ancient elven religion post and recognized that lol), the sun, and the symbol for the Avirre'thel/country of Navyete at the very top. I did a few other gold bits, but they're not highlighted because they're Significant, more just that it looked more symmetrical to have some gold on the border too lol.
Other things of note: The animals are not actually significant to Avirre'thel culture really, I just wanted to put a cat and a bird because I like them lol. (I also wanted to have a few funny looking creatures, as I was slightly trying to go with the 'in some old medieval painting the anatomy and perspective is very weird' vibe, though I think some of the other parts of it look too Normal to pull it off entirely). Same with the four leaf clover, which means nothing in their culture - but these are the only areas where stuff was just added self-indulgently .
Bligabata (giant cabbage that grows along rivers in Navyete) making an appearance! The architecture of the building IS based on actual concepts for ancient elven/older Avirre'thel architecture and metalwork. The Avirre'thel who's turning away from Inaashi/elves/magic and collecting blood, is doing so in a Special Bowl, as is part of their culture (collecting it in the hands, or just in a normal vessel would be disrespectful, they have Specific Bowls which is the only thing blood can be kept in, etc.).
The figure that represents Jhevona (and thus, a closer connection to magic, celestial imagery, etc.) is in weird ugly teal, which is not necessarily a color or design associated with them, as I don't have much common culture (like clothing) worked out for Northern Jhevona (who the avirre'thel would have come into contact with) yet, BUT everyone else is in more Typical colors (a northern elf in green, Inaashi in lavender + white + blue, an Avirre'thel in darker purples and reds).
Some things, like the four figures in the corners, and the two people + fish in the stream, do not currently have a meaning, but in-world they would.. Like, I could make up lore for how they're culturally significant and it would be true because I am god of the world, but I don't have anything currently. But just know.. they DO mean something, I just haven't decided it yet, maybe kind of fill in as I go, come up with a meaning later lol. Probably along the lines of an old myth from the ancient elven religion, a story, etc.
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I don't know, probably other stuff, but that's my Trying To Keep It Short rambling for now lol. I'm just glad I finally finished this! For how vaguely sloppy it is up close (everything being completely freehanded, only used rulers once when doing the initial sketch and lining where the border should be + my hands are shaky + the canvas is bumpy + my handwriting is scratchy and terrible + etc. etc.) it still took a REALLY long time, even when not trying to make it all perfect. Especially if including the text translation + writing, which took like 3+ hours itself.
Maybe all the asymmetry/lack of things being centered is NOT because I was too lazy to measure anything, but is actually because in-universe, it's a practice illustration made by some young apprentice who has to work on little canvases for years before he can be trusted will a full sized mural or tapestry. It's his first week on the job! of course he's uncoordinated! don't laugh at him!!! lol
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