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#prince seer
the80snightmare · 3 months
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HELLO !!
Very excited for art fight and I finally decided to do a card for it !!! My AF: https://artfight.net/~The80snightmare
All my sillies guys 💖 From left to right:
Blossom, Blood, Seer, Odell and Director!
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almostfoxglove · 1 month
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pedro pascal cinematic universe aus 8/?
the one where oberyn martell sees all. (insp)
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superxstarzz · 4 months
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Can you do:
Anarchist of Cognition
Gatekeeper of Expression
Cleric of Sentience
Displacer of Exile
Hoarder of Grief [New Class]
here ya go!!! :3
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crocutacanidae · 5 months
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A homestuckie and a echo(fvn) enjoyer?! This means you are legally required to give all the echo cast classpects since you know everything ever about echo and homestuck, so, Please. tell -m-e- us what chunter's aspect is.
Chunter's a prince of blood
mired in cyclical suffering, given to destroying everything he has, gods speaciealest little boy? It's so obvious to me
As for the others,
Leo- Knight of Hope
Carl- Heir of Space
Tj- Mage of Life
Jenna- Seer of Heart
Flynn- Thief of Rage
Leo's so entirely like me, he gets my exact classpect. i used to hate him for it but now I love him for it
Carl I used to think could be Mind or Life aspect-wise, and possibly a bard classwise. Hell, there's an argument to be made for Witch of Space. Carl's hard to get a grasp on when it comes to these things. He's so often a non-actor in the story, but his inaction comes across as self-serving sometimes. His route lends the most credibility to both the Mind and Life aspects, in relation to Carl's need to decide what he wants without input from others as well as the decisions which granted him his family fortune. Actually. Witch of Mind Carl. Final answer.
Tj is pretty defined by his knowing of the details of the tragedy which changed everyone's life. Mages are prophets whose words both harm and benefit them. Tj is damned if he says the truth and damned if he doesn't. Keeping it in burns him and yet keeps things the way they are. Saying it frees him and yet causes everything to collapse.
Jenna's Classpect I saw coming from the beginning. Biased as she is, her every word on the conduct of her friends is correct. She manages to see through to the heart of Echo but fails to see it as anything of worth. It's a place she hates with her whole being, I think. Her problem isn't if she can see, but whether she can judge it fairly
Flynn i also saw from the beginning. Rage concerns actual rage, but also arbitrations, tangents, and contrivances. Flynn seeks to cut through all the bullshit that rage represents, which is honestly a pretty Light thing to do, but i believe he shares more in common with Blood and worldly suffering than with Breath and detatched idealism. Thieves struggle to be good, but I don't think that's flynn's thing completely. He wishes to join the two versions of his persona that exist, but this doesnt map very cleanly onto any class. Thief it is
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striders-shades · 1 month
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I finally have content for this acc...
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STRILONDE GOD TIER DESIGNS
[I wanna do some for other characters...]
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nebularious · 8 months
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What if being unaffected by trickster mode wasn't just a Dirk exclusive event but instead just a heart player thing
The other trolls: *making out and shit*
Nepeta, standing there: :33< youre all demewsional, time to go update my shipping wall- goddamit equius I thought mew were better than this
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milogreer · 29 days
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Maybe Morgan's Beloved? I don't think we have that listener name yet
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thank you morgan for having an easy to pixelize icon 🙏🏼 hope you like these! he's so purple to me
free to use with credit! template from blinkies.cafe!
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imtoolazytoo · 3 months
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I am single handedly gonna be a plague to the Malevolent fandom because I cannot listen to a single episode without hearing events and thinking “Okay so what would their homestuck classpect be”
Seer of Light for Arthur and Prince of Void for John btw
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weenieliker · 10 months
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i finished my tf2stuck designs!
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publiusscipiospqr · 3 months
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Old randomly generated Classpects
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Prince of Time + Mage of Blood
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Maid of Rage + Sylph of Breath
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Rogue of Light + Knight of Doom
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Thief of Void + Seer of Hope
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Page of Heart + Bard of Life
If you have any idea on how this session would go, please let me know!
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homestucksimplified · 11 months
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The 12 Classes of Doom.
“Doom is the Aspect of inevitability, destiny, fate, conformity… Doom Players are known to be good listeners, people who understand and will empathize, even if they don’t know how to fix many issues. They seem to be okay with fate, with the way things work, with both contentment and pain. Doom Player Sollux knew that he was going to die, and he accepted it, knowing nothing could be done about it. Doom can be heavily emotional”.
“Doom is a poetic Aspect, and it’s extremely interesting, although rarely depicted in the comic. A Doom Player’s struggle might be about acceptance, a doubt about how it all is supposed to work. It is realistic and skeptical, not always pessimistic instead. Doom can be stability, having an outlook on life that is healing in their own way. I have heard from a Doom Player that “the Life-Doom Aspect pair is the facet of a person that deals with healing. While Life heals through change and improvement, Doom heals through acceptance and adjustment”. This difference is sometimes described as “the vent friend” (Doom) and “the advice friend” (Life). Life is the opposite Aspect to Doom, and it is serving and helpful”.
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Sburb Players each have a combination of an Aspect and a Class. Aspects are understood to represent what a player’s goals and actions in life are caused by. A Class is within an Aspect and understood to represent the way they deal with their Aspect.
The Sburb Classes are Maid, Page, Mage, Knight, Rogue, Sylph, Seer, Thief, Heir, Bard, Prince, and Witch. (Lord and Muse*)
(*Classes Lord and Muse seem to only be possible in either Cherub society or in two-player sessions. They are very absolute and it’s rare for a human to identify with their descriptions. I will have to leave them out here and only write about the remaining twelve :)
Adding the Classes to the Aspect of Doom will result in twelve God Tiers. My analyses of them are as follows:
1st God Tier: Witch of Doom
Witch is the Active Class of manipulation. Witches are known to “control” their Aspect, both literally and figuratively. A Witch of Doom, specifically, would be one of the most repressed people in their lives, always shutting off what should be natural (though they would not be blind to it, they’re not naive about what fate is supposed to bring, they simply no not want to accept that it is true). Witches are characterized by rebellion, and Doom’s rebellion is against fate, the condemnation, sometimes even death. It is impossible to escape from your Aspect but they try their best, but does escaping from destiny not end up becoming your destiny?
Witches of Doom are the most frightened of Witches, but they’re also probably the strongest. I can see them being good liars, and pretty optimistic people, maybe trying to hide the realism or nihilism that might be building up inside them, begging to be seen. They would want to appear more as a Life Player, be helpful and free from destiny and/or suffering. It is through accepting suffering that they will become well-developed Doom Players.
2nd God Tier: Heir of Doom
Heir is the Passive Class of manipulation. Heirs are known to “influence” their Aspect or through their Aspect, both literally and figuratively. An Heir of Doom, specifically, would passively manipulate fate in a way that might be shown as “coping”, maybe tricking themselves and those around them into believing the opposite of the truth, for example, that everything will be okay when in reality they know it won’t. It can also be the opposite, if they are mostly negative; they could bring people to believe that a perfectly safe and fine situation will actually end in great tragedy. They don’t do this on purpose all the time, though, and unlike Witches, they have more control of that power. It’s not only their way of dealing with fate, it is also what they are naturally inclined to do. The challenge in an Heir of Doom’s life would be not being in control of what is to come.
Heir of Doom is a canon Homestuck God Tier. Mituna Captor is the character that holds that title.
3rd God Tier: Mage of Doom
Mage is the Active Class of knowledge. Mages are known to “understand” their Aspect or through their Aspect, both literally and figuratively. A Mage of Doom, specifically, would be aware of everyone’s fates and their own as well. I guess in a non-fantasy world that would be through “connecting the dots” and great observation skills. Mages are the most aware of where they are and of what their Aspect means, so Mages of Doom would be completely accepting of, you know, acceptance itself. In subtle cases they might be realistic people who don’t try to defeat their doom, and in extreme cases they might be people who are completely in peace with the fact that they are going to die. It will depend from Player to Player, but Doom will usually have a connection with suffering. Mages of Doom would be understanding of everyone’s suffering, maybe the perfect empaths. Their mind would never be focused on fixing the inevitable, they only accept it as it is; because if it’s meant to go this way, it’s for a good reason. They don’t go against fate.
I like to believe a Mage of Doom would read this and go “yeah. Guess I’m a Mage of Doom then”.
Mage of Doom is a canon Homestuck God Tier. Sollux Captor is the character that holds that title.
4th God Tier: Seer of Doom
Seer is the Passive Class of knowledge. Seers are known to “study” their Aspect or through their Aspect, both literally and figuratively. A Seer of Doom, specifically, would analyse fates and what they might be, what might be hidden behind them, what the reasons for them might be… They are analysts, like every Seer, but of what wouldn’t really appeal to others; of death, suffering, drama, the inevitability of many aspects of life. Seers of Doom would be really interesting people with many interesting hobbies. I can see them, like some of the Time Players, enjoying collecting bones, or rocks that not everyone would notice on the beach. They are probably drawn to endings, and I mean this in the most innocent way. I can connect Doom and Time pretty often, because both overlap when talking about finality; Time for the rush reason and Doom for the fate reason. Does that make sense? Seers of Doom might be really good at understanding how something is going to end, studying situations to figure out motives. What differs them the most from Mages is that they would watch from afar and not feel as intimate with destiny as Mages would.
I don’t know why, but “Mary On A Cross” by Ghost gives me Seer of Doom vibes.
5th God Tier: Thief of Doom
Thief is the Active Class of stealing. Thieves are known to “take” from their Aspect and through their Aspect, both literally and figuratively. A Thief of Doom, specifically, would take advantage of their own ideas of destiny to try to benefit other areas of their life. I see the stealing classes as the most unrelated classes to their Aspects, it is harder for me to figure out who is a Thief or a Rogue, but I can tell that most Thieves are tempted to steal “for themselves”. This has never meant they are self-focused or self-fulfilling, it just means they are less naturally inclined to sacrifice themselves in the name of others. Thieves are usually very comfortable in their Aspects, not ever doubting it, and instead taking every chance they have to perfect it. In a concrete way, a Thief of Doom would, for example, use other’s pessimistic moments to lecture them about it, showing off their certainty in whatever destiny they believe is coming to them. Being comfortable in their Aspect, they would not be affected by suffering as much, they would feel at ease with pessimism. They are confident that if it is the right thing, it’s going to benefit them one day.
6th God Tier: Rogue of Doom
Rogue is the Passive Class of stealing. Rogues are known to “redistribute” their Aspect or through their Aspect, both literally and figuratively. A Rogue of Doom, specifically, would be either defined by sweetness or by incapability. Let me explain, Rogue is a Class that is described to be giving, and with this particular Aspect, it could mean sweet but also dangerous things. A Rogue of Doom might be a great listener, giving away their time to empathize with people or make them feel heard at least, but they might also have extreme sides, like (taking the Aspect more literally) leaving their fate in others’ hands or even being killed by them, due to their own incapability to center their Aspects on themselves.But this being said, every God Tier has macabre interpretations that are not great to think about, but this one stood out to me. Being a Rogue of Doom doesn’t guarantee that a person will leave their destiny up to others, but it facilitates it.
7th God Tier: Knight of Doom
Knight is the Active Class of utilizing. Knights are known to “handle” their Aspect and through their Aspect, both literally and figuratively. A Knight of Doom, specifically, would be the biggest stereotype of Doom, pessimistic and used to suffering and being in the middle of the action. “The action”, in the Doom Aspect, can mean death of relatives, for example, and a Knight of Doom might be used to dealing with that. (This characteristic is also present in Knights of Time!) Otherwise, it can mean constantly having to handle and/or explain inevitability to others. Knights might not be the biggest fans of their Aspect, but they will accept it and not even complain that much. This is an interesting fact in Doom too, would they accept… acceptance?
The song “As the World Caves In” reminds me of this God Tier.
8th God Tier: Page of Doom
Page is the Passive Class of utilizing. Pages are known to “rise” their Aspect or through their Aspect, both literally and figuratively. A Page of Doom, specifically, would carefully and sometimes accidentally deal with the sensitive topics of suffering, death, finality of all things. It will all naturally come to them, in a way they really have no control or awareness over, and they will accept and accept and just handle everything because that’s the only thing they can do. Differently from Knights, they might feel like they’re useless in relation to the inevitability of change. Their main challenge will be learning how they are balanced in whatever chaos of destiny is happening around them. Pages have the potential of being the strongest Class when they learn the patterns of how they deal and how they should deal with their Aspect. I can see a Page of Doom just feel like they are following and not adding anything to the world, because things always happen without their input so how are they affecting anything? (If there’s any Page of Doom reading this, it’s not true; we are all affecting the world.)
9th God Tier: Maid of Doom
Maid is the Active Class of construction. Maids are known to “create” their Aspect or through their Aspect, both literally and figuratively. A Maid of Doom, specifically, would create their own fates! Maids are MADE of their Aspect, Maids of Doom are made of destiny and the ideas of suffering and comformity! Though it is the Active Class of construction, it is also a Class that serves, so it is also important to note that Maids of Doom would do anything to benefit destiny, whatever it might be. They are not the class that knows, they are the class that is.
I find Maids of Doom interesting, because how do you create something that to most others, just comes along on its own? Well, Maids have their technique of building, they will do what it takes until they feel like they are doing their job in a satisfying way. A Maid of Doom might be obsessed with living a perfectly spontaneous life, if that makes sense. They are attending to fate and building themselves from it!
10th God Tier: Sylph of Doom
Sylph is the Passive Class of construction. Sylphs are known to “build” their Aspect or through their Aspect, both literally and figuratively. A Sylph of Doom, specifically, would passively work with fate in order to make it easier to deal with, and then build upon it. I can see them as controlling and bossy about the Aspect. To use a random example, I can see them getting angry at someone who gives them advice, because that is not how Doom works. It’s inevitable and unchangeable, and it is the right thing to follow. I always see Sylphs as possessive of their Aspects, like they are the only ones who can take care of it, even if abstractedly. A Sylph of Doom would make their own interpretations of what their doom should be (maybe even macabrely, how their end should be) and will live their lives with those opinions very close to them at night.
11th God Tier: Prince of Doom
Prince is the Active Class of destruction. Princes are known to “wreck” their Aspect and through their Aspect, both literally and figuratively. A Prince of Doom, specifically, would seem pretty edgy. They’d want to be as positive as Life Players, but would fail miserably and fall back into their inevitable pessimism about inevitability. Unhealthy Princes try to escape from their Aspect, and everyone starts unhealthy. They would be constantly worried and angry at their own destiny, and would be awfully aware of it (Mage is the Class of knowledge, but Prince is the one of awareness!) despite their attempts. Destruction can be literal, in this case it might be breaking objects related to fate, like breaking the weapon that is trying to kill you, “biting the hand that feeds you”.
I like to use the song Call Me What You Like by Lovejoy for this God Tier. Especially “I’m not paranoid, I’m a realist; I know you’re gonna kill me”. I also like to say that, while fate is the correct and natural thing to most Classes, to Princes of Doom, it is the wrongest path of all.
12th God Tier: Bard of Doom
Bard is the Passive Class of destruction. Bards are known to “deconstruct” their Aspect or through their Aspect, both literally and figuratively. A Bard of Doom, specifically, would not purposefully ruin fate’s plans, but would definitely cause that ruin. Think of the term “back to black”, and the inevitability of going back to old patterns and to what happens spontaneously. Bards have a hard time accepting their Aspects, and can go through weird and unbelievable phases with it. This particular Bard could have a complicated relationship with the fact that everything ends, and other times that some things are infinite, they might at one time be okay with death and at another lose their minds about it. Regarding fate, they don’t know they’re against it, but everything they do works in favor to annulate it. Like Princes, they might prefer the idea of belonging to the opposite Aspect (Life), being more positive and less complicated and ever-changing.
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the80snightmare · 9 months
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♦️New post!♦️
Today I’ll be show my all time favorite character <3.
His names Seers, or Prince Seer of the Redeyes.(Redeyes are my made up species that are still in a lot of development)
(More stuff below)
(reference sheet)
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Small facts about Seer
•Seer is the third child of King Hemlock and Queen Onyx (both of who are dead)
•Seer has a distant relationship with his siblings since he wasn’t allowed near them as he was third child (third children aren’t treated well and so he was forced to the other side of the castle to study) but he and his Sibs are trying to form a better relationship.
•With his gem he is able to see the future but since he wasn’t taught by actual All Seeing RedEyes like himself it is very limited and brings him bad migraines. He tried keeping this a secret from his father but he soon found out and forced Seer to learn so he could use him to spy on the enemy (Aka BlueEyes) this didn’t really go well…
•he can see snippets of the future! Though due to no proper training he can’t do it well. And it leads to prolonged migraines.
•he enjoys gardening, he could name you a plant and give you small fact if he knows it well enough! He will also go on long rants about his favorite plants.
•he has a pet owl cat name Loaf! These two are always found near one another.
•Seer is trying to repair his relationship with his siblings, it’s going well :]
•Seer enjoys Romance movies. He bas watched over a hundred of them- when he started watching them, it was how he started to come to terms with himself that he was bisexual Lmfao.
•He’s learning how to draw and Dance.
•He likes keep a good appearance (he always keeping his fluff and feathers nice and clean and clothes in good condition)
•He calm, and soft spoken. But he can get pretty nervous when someone new talks with him. But once you get to know him he’s always excited to learn new things, still calm, but is willing to show how he really is!
♦️—————♦️
My Fluffy precious Pretty man man
I will be showing more of his lore in the future same with Odell!!
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starlit1daydream · 5 months
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HORNETSSTUCK GOD TIERS (MAYBE FINALISED PROBABLY NOT)
Jay Merrick: Seer of Void
Alex Kralie: Prince of Light
Timothy Wright: Heir of Heart
Brian Thomas: Witch of Mind
Jessica Locke: Muse of Breath
The Operator: Lord of Void(?)
THIS MAY CHANGE. ALEX AND JAY ARE THE ONLY ONES I AM 100% SURE ON
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superxstarzz · 3 months
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IF your still doing those little combo thingies can i get a Seer + Prince uuuh light + doom silly? eh eh?
here ya go!!!! :333
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goopiferart · 10 months
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Classpect analysis notes under the cut!
Spent the last 2-3 weeks classpecting with the Book Club and here's what we largely came to agree on for MY classpects. I came to the discussion thinking "Thief of Doom" but I guess things just change! Most of us went into this with "which classpect would present the biggest challenge for me" so most of my notes take on... challenging qualities.
I'll try to post everyone else's final classpects + notes in this blog eventually (soon).
🩸 PRINCE OF BLOOD 👑
Princes are individuals who either lack their Aspect or outright reject their Aspect and are defined by their struggle to come to terms with it
The Prince of Blood may start out as an individual who struggles with relationships
They would have difficulties forging new friendships, maintaining bonds, and finding meaning within the company of others
They resent the ties that bind them to people, most likely due to their overwhelming need to honor obligations at any cost
Their highly competent nature is sought out by others but is rarely rewarded, putting this Prince at risk of being exploited if they are not discriminating in the company they keep (like Pages)
The Prince’s mean independence streak can border on the extreme if they don’t have social anchors to ground them
They have a fetishistic need to burn bridges at the slightest inconvenience, selfishly preferring to indulge in their maladapted coping instinct over rationally working things through with others
They are equally avoidant and combative, lacking the meekness of Rogues but also their knack for charm and levity
The Prince of Blood’s natural instinct is to avoid confrontation not out of fear of others but of themselves
“Nobody makes me bleed my own blood. Especially me!”
What little people they manage to keep around them are at risk of being put on a gilded pedestal
The Prince’s loyalty to those that they deem worthy is all-consuming and dangerous, to both themselves and others
To step outside The Prince’s idealized version of you would be to betray their trust and one-sided devotion, something they will never be able to forgive
Princes naturally gravitate towards embodying their opposite Aspect, at least outwardly
The Prince’s independence is sacred and is something they will never willingly compromise with, much to the chagrin of those around them
CAUTION: Do not tell this Prince what to do
They chafe against tradition and the status quo but lack the drive (and charisma) to rally others to their cause
They seek out novelty over the tried and true, often having difficulties completing long-term projects out of boredom or due to needing to experiment
The Prince wants nothing more than to escape the “heaviness” of Blood for the airy pursuits of Breath but will always be doomed to be tethered by their undeniable need to love and to be loved by others
Princes destroy Blood or destroys through Blood for themselves
Aside from being effective solo killers (blows up all your blood), the Prince would be able to utilize their bonds to destroy other bonds
They could form alliances or force others into contracts to help eliminate other inconvenient alliances
Obligations become weaponized as the Prince can call upon irrevocable (and inescapable) favors to their team’s benefit
The inverse classpect manifests when Players are at their worst or are emotionally compromised
The Prince of Blood’s inverse is the Sylph of Breath
At their worst, the Prince could take a dogmatic approach to prescribing their variety of independence as the one-and-only solution, forcing their brand of “living” as the panacea for all of life’s injustices
Their forced and misguided aid would make them appear to be tyrants to others despite the Prince’s initial good intentions
They could also become wholly irresponsible individuals, shirking the demands of Blood completely for a life of carefree self-destruction
🖕 SEER OF RAGE 🔮
Seers receive knowledge of their Aspects externally, not being innately versed in their Aspect early in their journey
The Seer of Rage could initially have trouble understanding anger and fear, both theirs and others, as they’re either suffering from chronic indifference or are in deep denial about their own inhibitions
They could appear to be carefree and upbeat individuals while being deeply conflicted and troubled on the inside, completely loath to let their struggles be perceived by others
The Seer will never admit to feeling powerless over their lack of agency over their base instincts, shamefully resorting to relying on the voice of more authoritative figures to guide them instead
They want others to see them as arbiters of self-control, infallible beings who keep a short leash on any unbecoming instinct that betrays their lack of mastery of the self
The Seer is oft indecisive, afflicted by the restrictions they place on themselves by being unable to look past their own fears and discomforts
The Seer comes into their own when they start allowing themselves to question their beliefs, confronting uncomfortable revelations, and allowing themselves to dabble in the mess that is “human emotion”
The catalyst needed to put the Seer on the right path in pursuing their own truths will usually be explosive, a sudden and dramatic event that would change their relationship with their Aspect forever
The Seer of Rage may be one of the more “introspective” Seers in that the prerequisite to being of any use to their team and session is to understand themselves first rather than blindly trusting external sources
They can also run the risk of becoming mouthpieces for misguided causes and manipulative forces
These Seers tend to be natural pacifists who rarely enjoy involving themselves directly in conflicts
This does not mean that they are shy about letting their own Rage loose on occasion
Seers examine (understand) their Aspect or examine (understand) through their Aspect for others
The Seer of Rage can literally see (smell?) fear
They know exactly what people are afraid of and what needs to be done to mitigate, avoid, or enhance it in others
They can be incredible strategists, capable of seeing through illusions and identifying enemies’ psychological weaknesses
The Seer is capable of identifying all the possible missteps stemming from the “human element” in plans and will work around them accordingly
The inverse classpect manifests when Players are at their worst or are emotionally compromised
The Seer of Rage’s inverse is the Witch Hope
At their worst, the Seer shirks their responsibility as the messenger of hard truths, using their extensive knowledge of fear and anger to transform “unpalatable” emotions into more pleasant experiences for others
Allows unhealthy delusions to cloud their ability to discern the truth from fantasy
Focuses too much on helping others avoid reality than on confronting it
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astra-ravana · 22 days
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Working With Seere
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The Gale Riding Prince
Enn: "Jeden Et Renich Seere Tu Tasa"
Rank: Prince
Other names: Sear, Seir
Colors: Blue, teal, silver, green, yellow
Herbs: Willow, dandelion, violets, crocus, blue bell, cedar, saffron, amber, mugwort, myrrh, sandalwood, colts foot, lily, wheat
Crystals: Sapphire, lapis, sodalite, blue calcite, tanzanite, azurite, angelite, blue lace agate, turquoise, celestite, larimar, jade, adventurine
Element: Air
Planet: Jupiter
Zodiac: Pisces
Metal: Tin
Tarot: The Chariot, 8 of cups
Direction: East
Dates: February 19th - 29th
Day: Thursday
Animals: Horses (especially winged ones)
Domains: Travel, abundance, speed, freedom, time, manifestation, finding hidden treasure, revealing secrets, recovering lost objects, change, transitions, accuracy, divination, messages, remote viewing, kindness, charisma, safe journeys (physical or spiritual)
Offerings: Letters, postcards and notes, horse/pegasus themed items or statues, horseshoes, feathers, wings, arrows, incense, small treasures or trinkets, representations of movement, speed, travel, or wind, objects from nature
Sigil:
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