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https://animatrix.in/
#Programming Course#Digital Marketing Course#Web Development Course#App Development Course#UI/UX Designing Course#2D & 3D Animation Course#Video editing#Graphic Design Course#Web Designing Course#Visual Effects (VFX) Course#Animatrix
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ngl i genuinely wholeheartedly think i paint best in paint tool sai 1.0 theres just smthn so distinct about the rendering thats unique in sai pieces vs stuff i do in csp or procreate. i can get CLOSE but its not the same
#i dont like 2.0 as much even though it has more features#and csp is really great bc im mobile and inconsistent so i alwaus need to switch up workflow and tools or i will die#but i will die on the hill that the brush engine of paint tool sai is my favorite and its rlly a shame theres nothing that feels right#hypotheticallt i trust gimp and krita to be able to replicate my sai brushes but i dont think the specific ones i paint with will ever work#because my main brush is SO specific to how sai handles stamping if that makes sense#ONE DAY THOUGH. I WILL MAKE A PERFECT VERSION THAT WORKS ACROSS PROGRAMS#(preferrably gimp krita and procreate. i have a VERY CLOSE one in csp tho)#and on that day ohohoho i will finally be unstoppable truly#and maybe im actually just being a dweeb and theres no visual difference/it doesnt matter as much as i think it does#but i wish. I WISH WITH ALL MY MIGHT. That one day itll be possible to use sai on a tablet.#tbh im rlly just tired of subscription model art programs csp and adobe can suck it from the back#[THE TAG THAT WAS FORMERLY HERE HAS BEEN REDACTED IN THE OG POST FOR COMEDIC EFFECT]#not art
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Creating a 3D printer shader
Learn how to create a 3D printer shader visual effect and watch as the texture appears line by line. Written in the GLSL programming language.
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#3D Printer#coding#Creative Coding#Creativity#Education#game development#gamedev#GLSL#Printer#Programming#Shader#tutorial#Video Games#visual effect#Shaders
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Fallout Show Nominated For 16 Emmy Awards, Including Best Actor For Walton Goggins
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Fallout Show Nominated For 16 Emmy Awards, Including Best Actor For Walton Goggins


Fallout, a TV adaptation of the popular post-apocalyptic video game series, was released on Amazon Prime this past April. Video game adaptations can be a bit of a mixed bag sometimes, but in this case, fans and critics alike (us included) loved its characters, world-building, and its overall take on the Fallout universe. It should come as no surprise, then, that the show has been nominated in numerous categories at the 2024 Emmy Awards.
Fallout was nominated in 16 categories, but two of them are particularly exciting. First, the show is one of eight nominees for Outstanding Drama Series, ranking it among other big shows of 2024, like Shōgun, which currently leads the pack with 25 nominations. Secondly, Walton Goggins was nominated for Outstanding Lead Actor In A Drama Series for his portrayal of The Ghoul. This is his second Emmy nomination – the first being for Supporting Actor on the show Justified back in 2011.
Here’s a full list of the show’s nominations:
Outstanding Fantasy/Sci-Fi Costumes
Outstanding Stunt Coordination For Drama Programming
Outstanding Production Design For A Narrative Period Or Fantasy Program (One Hour Or More)
Outstanding Picture Editing For A Drama Series
Outstanding Picture Editing For A Drama Series
Outstanding Main Title Design
Outstanding Period Or Fantasy/Sci-Fi Makeup (Non-Prosthetic)
Outstanding Prosthetic Makeup
Outstanding Lead Actor In A Drama Series
Outstanding Drama Series
Outstanding Sound Editing For A Comedy Or Drama Series (One Hour)
Outstanding Sound Mixing For A Comedy Or Drama Series (One Hour)
Outstanding Special Visual Effects In A Season Or A Movie
Outstanding Stunt Performance
Outstanding Writing For A Drama Series
Outstanding Music Supervision
Last year’s Emmy Awards had video game representation as well, with HBO’s The Last of Us, which earned a total of eight awards. Whether or not Fallout manages to reach that level of prestige, it’s already been renewed for a season 2, so fans of the series can look forward to a return to the wasteland sometime soon. To see all of this year’s Emmy nominations, click here.
#2024#Amazon#amazon prime#Building#Design#Editing#effects#Full#game#it#list#Mixing#Music#One#Other#performance#picture#Production#programming#sci-fi#sound#universe#Video#Visual Effects#writing
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THE NEXT PERSON WHO SAYS IT DOESN'T WORK GETS PUBLICLY EXECUTED VIA HAMMERCAR (check reblogs for further info)
"what's it like to use nightshade/glaze?"
so based on my own experience I thought I'd make this more transparent since I know a lot of people hesitate to take action on some things if they do not know Exactly what happens. it's me i'm people. So;
Nightshade takes about 30 minutes on its fastest setting. The end result tends to look like mild jpeg artifacting, very slightly creased paper, or just brush texturing. Looking at it normally, it is undetectable. Glaze is very visually similar, given the strategy, except that Glaze's longest time setting is 5 minutes.
You put in a file, select how much you want it affected and for how long you want it to render. For Nightshade, you also attach a tag to it, that way AI finds what it's looking for with an associated word. You select a folder for the final result to save to, then hit run.
It takes a lot of GPU/CPU. The fans on my laptop sound a bit like I'm running Minecraft, and it refuses to run if you have too many programs open. I could run Youtube and Nightshade at the same time, but Youtube did Not like it. Best to just take a break while you let it do its thing. Run Nightshade before you go out or something.
It does NOT like transparent png backgrounds. Makes me wonder how AI does with 'em. Anyways, running a backgroundless drawing through Glaze and Nightshade respectively makes it turn out like this:
creasing effect is more noticeable, and it adds strange blocky black and white backgrounds to it. If you want good results for your time, be that less than 1 minute or 180 minutes, consider getting rid of the transparency.
I would post a before and after picture of a Nightshaded piece but of course, I would like to post exclusively poison on this site.
As one last note, it took me a lot of effort to find where you're actually supposed to download these tools, so Glaze is here and Nightshade is here. Overall I highly recommend using them if you can. Don't let AI run you off of your sites: run the AI out yourself.
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#visual effects in film#visual effects artist#visual effects#vfx certificate courses#visual effects program
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spell jars 101 ✧
updated version

how to craft a spell jar:
cleanse your jar
gather your ingredients
charge and program them, and then add them to the jar
close and seal with wax, ribbon, string, etc. to finalize and cast the spell
decorate your jar however you'd like, or not at all - up to you
what you can use as a jar:
tiny glass jars with cork lids
mason jars
pickle/pasta sauce jars
old medication bottles
food storage containers
bead storage tubes
what you can add to a spell jar:
dried herbs
dried citrus peels
dried flowers
magical powders
small crystals
gem chips
essential oils (a drop or two will go a long way)
infused oils (carrier oils such as olive or grapeseed oil that have been infused with herbs)
a few drops of charged water (storm water, war water, sea water, holy water, rain water, moon water, sun water, etc.)
paper (with sigils/symbols/glyphs drawn on it, an incantation, a name, a phrase, etc.)
coins
beads
glitter or confetti
seashells/shark teeth/sand, etc.
leaves/acorns/sticks/bark/moss
animal fur, nail clippings, teeth, or whiskers that have fallen out naturally (if i catch you trying to pull out your pet's whiskers or fur, i will fight you)
nails, glass, pins, needles, thorns, and other sharp objects (great for cursing, binding, banishing, or protection)
vinegar, lemon juice, pickle juice (mostly for “souring” a situation)
honey, sugar, syrup (to “sweeten” a situation or for attraction)
pretty much anything that fits and corresponds to your intent
what you should avoid putting in a spell jar:
unless your intent correlates with the contents of the jar spoiling or going bad - don't use anything biological in nature (think bodily fluids), don't use fresh produce or herbs, and be mindful of water content inside the jar. you don't want a moldy, biohazardous mess on your hands (unless you do, then that's cool, too).
what spell jars are good for:
containing your spell, theoretically making it easier to manipulate and control
manifesting goals/intentions continuously or over time
passive manifestation that doesn’t require much ongoing participation from the caster but is subject to regular maintenance
what to do with your spell jar once it’s been crafted:
keep it on your altar
keep it in an area that's appropriate for goal manifestation (for glamours, keep it in the bathroom; for sleep or dreams, keep it in the bedroom; for safe travels, keep it in your vehicle; for cursing, keep it concealed in a black box; etc.)
wear it as jewelry
put it in your pocket, purse, or backpack
bury it in your backyard or within a potted plant outside (for spells you don’t plan to undo or want to last indefinitely) - if burying is not an option, hide it somewhere on your property
leave it at a crossroads
recharging spell jars:
shake it up
light a candle on top of or next to it
submerge it in a bath of herbs or crystals that are associated with energy
submerge or surround with sea salt (a natural conductor of energy)
anoint with oil/blessed or charged water
pair with a tarot card or rune stone that matches your intent
suffumigate with incense smoke
energy work and visualization
disposing of and reversing spell jars - when you feel like the spell has done its job or you need to undo its effects:
remove the contents from the jar and either destroy them, bury them, or throw them away
for items you wish to save, cleanse them thoroughly before using them again
take the jar and cleanse it in whatever manner you choose and either save it to be reused; or dispose of it safely
© 2025 ad-caelestia
#spell jars#witchcraft#witchblr#witch#magic#spells#beginner witch#baby witch#witches of tumblr#witch community#ad-caelestia
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Odds of Survival Part 4
Jazz thinks he’s starting to figure stuff out and finds entirely new ways to concern Prowl.
———————————————————————
The flashing visual feedback from the cracked visor felt like his brain was being used for target practice by a middle schooler with a BB gun and the school just canceled pizza day forever.
Jazz was feeling pretty grateful to Prowl right now. Between the glitching visual feed and the misshapen state of his feet, Jazz wasn’t totally confident he could get into the mecha cradle on his own.
At least not without stumbling around like he was completely plastered and trying to decipher a fancy ass hotels space age shower controls.
Seriously, seven different knobs and a touch screen.
Blurr. Dude. Why.
As Prowl walked him through the outpost, Jazz continually got snapshots of his surroundings. Doorway, hallway, door again, room. Another mecha was inside.
At a glance, they looked like the same class type as Prowl. Face, wing thingy’s, and wheels. All the same but with a slightly different color scheme of red and grey.
Jazz was slowly working out what class of mecha they were supposed to be. They couldn’t be Striker class. Not with attachments Prowl straight up specified were delicate.
What even were they? They weren’t thrusters. The wings took the place of where car doors were on a regular car. Which, holy shit, Prowls mecha can turn into a fucking car.
Prowl also flexed and twitched them around a bunch, kinda like how Jazz used his horns to emote. Not that Prowl needed wings to emote because holy FUCK that face. It had micro expressions!!
Okay. Prowl had three things that were cool as fuck going on. An expressive face, delicate wings and the ability to turn into a (fucking) car.
What does that mean? Why would someone build a mecha like that?
Ever since Jazz got spat out by the wormhole and woke up surrounded by aliens, he’s felt like his brain has been slowly circling the drain of a sink. There was some missing piece to all of this that he could feel himself just skirting by over and over again.
Oh fuck right. The other aliens. There was alien life other than tentacle monsters out there. They were dicks sure but at least you could share a train car without any murder attempts.
Ooooohhh. Jazz swayed backwards a little as the tilted his head back in realization. Prowl catching him.
Prowl’s mecha was built to work with other fighters in space. He clearly had a life support system to survive in a vacuum. He had a highly expressive face to help communicate with aliens. The wings must be satellites for communication. The car mode was for fast tracking across planet surfaces. Prowl was crazy smart, over and over again Jazz had watched him figure out exactly where they needed to go and how to get there. Of course there was a reason he was so easy to work with. It was his job.
Prowl wasn’t any kind of pre-existing class from Jazz’s mecha program. Prowl was every Strikers pipe dream that kept getting brought up and then thrown out for “not being cost effective”.
Prowl was a Support Class Mecha.
Live on the field, giving real time updates and backup.
Damn.
Whatever shadow government Prowl worked for must be insanely rich. Wonder if they’re taking applications.
Prowl unhooked Jazz’s remaining functional arm from over his shoulders. He maneuvered Jazz to sit on a bench height concrete extension from the floor.
The microphones in his horns were still working fine despite one of them sending many unhappy damage report messages.
“Sit here and don’t move.” From the glimpses Jazz could catch, Prowl looked concerned but focused. Jazz wanted to ask why they didn’t go to some kind of docking station but figured Prowl knew what was up and went along with it.
Jazz could hear the mystery mecha talking. A lot.
It was in that other language Prowl had initially tried talking to Jazz with, except speed up by a bajillion percent.
From the tone, the new mecha was asking Prowl a barrage of questions. Prowl, for his part, replied in short concise sentences or occasionally a silent glare. The other mecha didn’t seem put off by this and merrily continued talking as he lined up another shot through some kind of rail gun setup built into the slit window.
Eventually, the new mecha started directing his questions at him. Apparently stopping to breath wasn’t a thing with this guy.
Jazz did his best to shrug. “Sorry man. No idea what you’re saying.”
Prowl interceded in common, “Jazz, this is Bluestreak.” He waved in the direction of the sniper, who smiled and waved.
“Bluestreak, this is Jazz. He is only just learning Common.” Prowl turned to Bluestreak with a scolding look. “I need to focus on helping him while you focus on the remaining quintessons. Understood?”
“I got it! I got it. I can stop talking when I’m working you know.” Bluestreak nodded and turned back towards the view port, but not without calling over his shoulder, “So Jazz, my brothers face is emotion positive positive positive?”
Oh Jazz could hear the shit eating grin from the other side of the room.
“HAH!” Jazz accidentally knocked his head back against the wall and visor started glitching worse. “Eugh. Eh, worth it.”
“Both of you be quiet or I will separate you.” Prowl threatened.
Jazz, chuckled good naturally but otherwise quieted down. He watched the stop motion footage of Prowl opening some kind of crate and collecting what looked like a tube of glue, a pair of giant tweezers and some kind of mecha sized chrome-mesh duct tape.
His face was suddenly very close and Jazz did not startle. Nope. Who said that?
He felt the pressure of a hand settling on his good shoulder. Prowl was wearing that highly concentrated look again. And Jazz was so focused trying to work out what the internal mechanisms of his eyes were that he missed what Prowl was saying to him.
“Could you say that again? My…uh.”
M’kay, how to translate ‘I definitely have whiplash and maybe also sort of a Concussion’ into common. “Head function negative? Uh, too much motion. Broken but small negative?”
Yeaaaah Prowl did not seem reassured by Jazz’s attempt to downplay his condition. Which meant he nailed the translation! He was so getting at least a B+ in this language class.
Fuck his head hurt.
“I want to help you as much as I can. I am not a person-profession-help. Can I help you with what I have?” Prowl had a little furrow between his eyebrows.
“Sure, I won’t fight you.” Jazz stabilized himself best he could. The sentence must have translated weird, because Prowl looked kinda concerned before pulling out a strip of shiny duct tape.
The winged mecha paused, examining Jazz’s busted shoulder, and then doubled the length of tape.
When Prowl wrapped the mesh textured tape around and just above the breakage, something weird started happening to Jazz’s systems. The Severe Damage Warnings and big bright Error messages Jazz had been actively ignoring for the past half hour started to reduce in number. One by one they all quieted down. Checking his mechas systems, the arm was still marked as compromised, but the ai wasn’t actively screaming into his poor brain anymore.
The quiet was such an overwhelming balm Jazz audibly groaned in relief. “I owe you so, so, many drinks. What is that stuff?”
Prowl stilled, “It is-“ he paused, clearly trying to work out how to translate a complicated term into a common equivalent. “It is a kind of repair mesh. You…you don’t know what repair mesh is?”
Jazz got a snapshot of Prowl and even Bluestreak’s expressions. The sniper looking over his shoulder, eyes wide and mouth open in silent confusion. Prowl’s stare was boring into him, making Jazz squirm.
“Um. Yes? At least it’s not something I’ve ever seen before. I mean, I don’t actually need it if it’s too expensive.” Jazz turned owlishly between the two.
Jazz heard Bluestreak start to make a questioning noise before having his focus be pulled back to the winding down invasion outside. Prowl looked into the distance for a moment, then took up the tweezers. He schooled his expression like he was about to do brain surgery.
“I’m going to work on your helm and visor now. Please hold still.” Prowl placed his hand against the side of his head, stabilizing.
“M’kay. Go ahead.” And Jazz put his mecha into Maintenance Mode.
The lights inside the mecha dimmed down to a low glow. Like this, the engine dropped into an idle hum, and the mecha could only move very slowly. Jazz had to hold a position for a few seconds before anything would respond, giving plenty of time for engineers to move out of the way.
Jazz also shut off the incoming feed from the visor, since looking at a bright flashing screen was probably on the list of things you’re not supposed to do while concussed. As well as fall asleep. Or operate heavy machinery.
Two out of three ain’t bad. Call it another B+.
Jazz felt like he might be dropping a letter grade soon though. He usually associated Maintenance Mode with being bored out of his mind, but after the insane last few hour’s, the slow quiet was practically a spa session.
It didn’t hurt that Jazz could feel Prowls hand cradling the side of his head. Technically, the mechas could only sense pressure. No heat. No texture. Given a reference point though, the human brain was pretty fantastic at filling in the gaps.
It felt warm. And soft.
“Jazz?” Prowl stopped what he’d been doing.
Ah.
Jazz came back into full awareness from where he’d been drifting off. He was pressing into Prowls hand.
“Sorry, sorry.” He lethargically pulled away. How do you explain “Hey! Sorry about pushing against you like a stray cat! I’m just kinda super into piloting mecha and being held like that is kind of a novel experience.” in a completely foreign language you learned that morning?
Jazz dragged his ass back upright.
“I’m not, uh, familiar? With a hold like that. Touch-positive. Normally I only feel touch-fight or touch-medical.” Jazz meant to say touch-maintenance, but he was already rambling and for some reason the words were really similar in Common.
Prowl didn’t respond.
Jazz felt his chest tighten. “Prowl?”
“I’m here.” Prowl said quickly. There was an edge of static to his voice.
He didn’t remove his hand. “I’m still here.”
The rest of Jazz’s maintenance went by quietly. Prowl kept his hand where it was for the majority of it, only repositioning once to tilt his head back while working on the cracks of his visor.
Jazz wasn’t 100% sure why Prowl indulged him. Maybe got it? Or maybe he just thought Jazz was passing out and needed to be grounded. Okay yeah, that actually makes the most sense. Plus it was also what literally happened.
Eventually, the pilots heart finally slowed to a resting rate. Mostly. Jazz kept jerking awake.
If falling asleep with a concussion was bad, then falling asleep with a concussion while piloting a mecha would probably do very bad things to his lightly fried meatball of a brain.
He tried remembering what he could of his mandatory pilot safety course he took with Ratchet before the doctor left the program. He mostly remembered sneaking out.
It was fortunate then the pilot was just delirious enough that every time he almost conked out, the spiritual embodiment of Ratchet would scare the fuck out of him.
Thanks Ratchet.
See? I did learn something.
He heard a tarp rustling, and then his busted arm was being manipulated. Jazz brought his visor back online, pleased to see it wasn’t flashing anymore. His vision was a little distorted in the corner on the left side but he could deal with that.
When he looked around, Prowl was in the process of tying makeshift sling in place to keep his damaged bits from jostling around.
Jazz also got a good look at the emblem on his mecha’s chest. It kinda looked like an angular mecha face. Jazz didn’t recognize brand design though. Maybe he’d remember once he’d recovered from the bullshit of the day.
He was kinda too tired to think properly at the moment. That circling-the-sink-drain feeling hadn’t actually left, even with the Support Class revelation.
“That is the best I can do for now. Our ship should arrive in five breems.” Prowl hesitantly let go of Jazz.
“Thanks Prowler, you’re the best.” He wriggled now free horns at him. Incrementally, Jazz brought his systems back online, running through well practiced motions to ensure everything was working. Well, everything that was supposed to be working anyways.
He heard a raspberry being blown by Bluestreak, the mecha had his hands on his knees and he was looking from Jazz to Prowl.
“Prowler?”
Prowl frowned. “Yes?”
“Prow-ler.”
Prowl frowned harder, “I’m aware.”
Bluestreak straightened up, “Okay, you’ve delayed this long enough. I need to talk to this guy one on one. Go talk to the Big Boss and I’ll watch Jazz. Please mech. I gotta. I gotta talk to this guy or I’m going to explode. Like, where is he from? Why does he look like that? How’d he end up floating in space? What’s his native language? Does he know any other languages? Why has he never heard of Common before? Is he super young? How are the others gonna react? What are you going to say to Elita? Oh Elita says hi by the way. Or, not really, she said ‘contact me as soon as possible’ and then hung up on me. Which is fine. Oh but you should seriously respond to you-know-who first.”
Jazz was getting maybe every third word of that. Bluestreak was still going. Wow. Impressive breath control no lie.
Prowl visibly sighed, straightening his posture into something military grade. Immune to the conversation tornado.
“Jazz, I must speak with our factions leader. I will not mention you to him until you have a better understanding of our military structure and you are able to choose to engage.” Prowl kept his hands folded behind his back. The total shift in body language was jarring.
“Okay,” Jazz nodded slowly. “I’ll be here, thanks again.”
Prowl nodded curtly once before shooting a warning look at Bluestreak, and then left the room.
The loss was weird in a way Jazz couldn’t properly describe. Prowl was so easy to click with that once he was gone, Jazz remembered he was stranded in deep space surrounded by what were effectively perfect strangers.
He didn’t get to dwell on it long though, as Bluestreak sidled up to him, propping his chin on one hand.
“So! I’ll let you go first. Ask me anything and I’ll tell you all about it!”
Jazz had a lot of questions but figured he’d start with something basic to help along his language acquisition.
“What,” he poked Bluestreak in his purple badge, “Are your cuss words?”
———————————————————————
Prowl: What do you mean you are actually capable of experiencing pain?
Prowl: What do you mean you don’t know what local anesthetic is?
Prowl: What do you mean no one has ever touched you when it didn’t involve medical treatment??
Prowl: WHAT DO YOU MEAN YOU’VE GONE THROUGH MEDICAL TREATMENT WITHOUT ANESTHETIC.
Man oh man, this is the end of this arc but there’s more I still want to write. Gonna start cataloguing and saving these as well.
-SSTP
OH MY GOD. OH NO. Oh my god
Yeah no that makes SO much sense khftugssujdsthdd. Without that one little important piece of information their understanding of each other. Oh man. It's not just bad. It's FANTASTICALLY wrong but somehow generally still in the vaguely right direction??
Like Jazz being regularly medically mistreated is kind of true BUT NOT IN THE WAY YOU THINK PROWL
And Prowl being that sweet sweet support class mecha?? FUKFDEY Y e ah.
Oh this is amazing. Oh thIS IS FUCKING GREAT SSTP I WILL DIE FOR YOU
#Blurr. Dude. Why#H E L P#IKFSIKNDDGNXDIKFDG#Yea Blurr would have a touch screen in his shower 100%#maccadam#mecha pilot jazz au#mecha writing#mecha jp writing#jazzprowl
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Disconnect Syndrome
There’s a reason they put restrictions on how long a Pilot is supposed to be deployed out in the field. They say that being synced with a mech for long periods of time can have detrimental effects on a pilots psyche. Disconnect Syndrome is what they call it, because the symptoms don’t really start to hit until you disengage from your mech.
Sometimes emergencies happen though, and mechs are designed to be able to support their pilots long past the designated “Safe Deployment Time.” The cockpit is equipped with an array of stimulants, vitamins, and nutrient paste to help minimize the physical effects of long deployments. The onboard Integrated Mechanical Personality has largely free reign to administer these as needed to maintain its pilots well-being.
Which is why you’re still able to make it back to the hangar after roughly 36 hours, over four times longer than the established safe period. Your mech had kept you going, helped to keep the exhaustion at bay long enough for you to make your way back from behind enemy lines. You were starting to feel a bit sluggish, but you knew the worst effects of Disconnect Syndrome were yet to come.
An older man in a long white lab coat has joined the usual retinue of crew rushing into the hangar as your mech settles into its cradle. You feel the docking clamps wrap around your limbs, and you know that’s not a good sign. Your IMP whispers comfort into your brain-stem, assurances that things will be okay. It’s probably lying, it’s programmed to help keep your mental state stable, but the thought helps anyway.
There’s a hiss of air as the seal on your cockpit breaks and it decompresses. Suddenly you become aware of your flesh and meat body once again, and it hurts. Pain and exhaustion has settled into your mostly organic bones, and your organs are churning from the strain of the past 36 hours.
Then your interface cables start to disconnect, and it gets worse.
It feels like parts of your mind are being torn out of you. You feel the ghost touch of your IMP in your thoughts as the ports disconnect and you lose direct communication with it. The oxygen mask and nutrition tube pull themselves away from your face and you can’t help but let out a scream of agony. The separation has never felt this painful before, but then again, after 36 hours together, you and your IMP were more intertwined than you’ve ever been before.
Physical sensation finally starts to register again, and you realize tears are streaming down your face just as a technician jabs a needle into your neck.
Immediately your senses start to dull, the pain eases as your thoughts turn sluggish. You slump out of your pilots cradle into the arms the tech who dosed you. Just before your world goes black, you see the doctor standing over you, a grim look on his face.
--
When you wake up again, you immediately know something is wrong. You try to ping your external sensors, but you get no response. You then try to run a diagnostic, but that fails too. In a desperate, last-ditch effort, you try to force access to your external cameras and suddenly light floods your senses. Your instincts catch up first and you blink, trying to clear the pain of the lights, and that’s when you realize it’s not your external cameras that you’re seeing.
It takes a minute or two for your vision to adjust to the light, which feels too long, and when it finally does, the world doesn’t look quite right. You’ve only got access to such a limited spectrum. No infrared, no thermal. The presence of your IMP is notably absent, and your skin feels wrong. You try to sit up, and it’s a struggle to figure out the correct inputs to send to your muscles to get them to do what you want.
The harsh white light of the infirmary grates against your visual processors, you feel like you’re having to re-learn how to control this body. Your body. Technically, at least. Something doesn’t feel right about calling it that anymore. You felt more comfortable crawling back into the hangar after 36 hours deployed than you do now.
The pale skin of your body catches in your vision and you glance down at it. The body's limbs are thinner and more frail than usual, and its skin is paler. Consequences of being in the cockpit for so long, subsisting on nothing but nutrient paste. It’s a far cry from the solid metal plates of your mech, its powerful hydraulic joints, its mounted combat and communication systems.
There’s a button on the side of bed you’ve been deposited in. You think it’s red, but you’re not sure you’re processing color properly right now. You try to reach over and push it, and it takes you a moment to realize you were trying to do so with a limb you don’t currently have.
There are so many things about this body that are wrong. It’s not big enough, or strong enough, or heavy enough. You don’t have enough eyes, sensors, or processors. You have the wrong number of limbs, and they’re all the wrong size and shape.
And there is a distinct void in your mind where the presence of your IMP should be.
The door to your room opens suddenly, and you instinctively try to fire off chaff and take evasive maneuvers. None of that translates properly to your flesh and blood body though, and all that happens is you let out a dry croak from your parched throat.
The man who walks through the door is the same doctor who was present when you disengaged from your mech, and he wears the same grim look on his face as he looks you up and down. You think there’s pity in his gaze, but you can’t quite read him properly right now. The jumbled mess of your brain tells you what he’s going to say before he says it, anyway. The harshest symptoms of Disconnect Syndrome don’t hit until after the pilot has disengaged from their mech.
You’ve already heard the symptoms before, and they map perfectly onto what you’re experiencing. You never thought it would be this painful, or this… discomforting. Your mind reaches for the presence of your IMP, searching for comfort, but you are only reminded that the connection is no longer there.
The doctor gives you a rundown that he’s probably had to do dozens of times, and he tells you that you’ll be grounded for the foreseeable future. That hurts more than anything else. The knowledge that, after all this, you won’t be able to reconnect with your true body, your partner, your other half, for who knows how long.
By the time you realize you’re crying, the doctor is already gone. The longing in your chest and your mind has become unbearable, and through sheer force of will you’re able to push this unwieldy body out of bed. Walking feels wrong, but you’re able to get to your feet and make your way out of the room in an unfamiliar gait.
You have to get back to your partner, you have to make sure it’s okay.
You need to hear her voice in your head again, her reassurances.
The world isn’t right without her presence in your mind.
You stumble into the hangar almost on all fours. How you managed to make it without alerting any personnel feels like a miracle. At least until you catch the eye of a technician lounging in the corner. The look she gives you is full of sympathy, and she jerks her head in the direction of where your mech sits in its docking cradle.
She’s a majestic sight, even through your limited spectrum of vision. 20 meters tall, 6 massive limbs, and bristling with weapons and sensor arrays (all of which have been disarmed by this point).
She’s beautiful.
You clamber frantically up the chassis, easily finding handholds in a frame you know better than the back of your hand. You pull the manual release on the cockpit hatch and stumble into it in a tangle of organic limbs.
Shaking hands grasp the main interface cable from above the pilot’s chair, and you move to slot it into the port in the back of your head. You’ve never done this manually before, usually you’re locked into the chair and the system connects you automatically.
Something about doing it with your flesh and blood hands makes it feel so much more intimate.
The cable clicks into place and your eyes roll back in your head. Tears start to stream down your face as you feel the comforting presence of your IMP rush in and wrap itself around your mind. Your thoughts reach out and embrace it back, sobbing at the relief you feel from being whole once again. You realize you don’t ever want to feel the pain of disconnecting from her again.
There’s a reason they put restrictions on how long a Pilot is supposed to be deployed.
#cybernetic dreams#mechposting#mechanical dysphoria#body dysmorphia#writing#microfiction#short story#mecha#mech pilots#dysphoria#empty spaces
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How To Get Started Making Visual Novels
Wanna make a visual novel? Or maybe you've seen games like Our Life, Blooming Panic, Doki Doki Literature Club, etc. and wanna make something like that? Good news, here's a very basic beginners guide on how to get started in renpy and what you need to know going in! Before you start, I highly recommend looking at my last post about writing a script for renpy just to make it easier on you!
LONG POST AHEAD
Obviously, our first step is downloading it from their website
thankfully, its right on the home page of their site. Follow basica program installation steps and run the program. I highly recommend pinning it to your task bar to make it easier to access.
From there, you're met with the renpy app, it's a little daunting at first but let's talk about what all these buttons are for.
Projects
This part is simple, it just lists the current projects in the chosen directory. You probably won't have any in there of your own. You should still see Tutorial and The Question!
Both of those default projects are super helpful in their own ways, i highly recommend testing out the tutorial and playing around with it just to get comfortable with some of the basics.
Create New Project
The first step to actually making your game into a game!
You'll be met with a prompt letting you know that the project is being made in English and that you can change it. You can click Continue.
From here, you'll be asked to input a project name! Put in your games title, or even a placeholder title since this Information can be changed later! (this is also the title the folder will be in your file browser, be sure to name it something you won't overlook)
Now we get to choose our resolution!
If you have no idea what to choose, go for 1920x1080! This is the standard size for most computer monitors and laptops, but it will still display with moderately decent quality on 4k monitors too!
You can choose 3840x2160 as well. This is 2x the measurements of the default, with the same ration. These dimensions are considered 4k. Keep in mind, your image files will be bigger and can cause the game to have a larger size to download.
Now we get to choose our color scheme!
Renpy has some simple default options with the 'light mode' colors being the bottom two rows, and the 'dark mode' colors being the toop two rows.
You can pick anything here, but I like to choose something that matches my projects vibes/colors better. Mostly because depending on how in depth you go with the ui, it minimizes the amount of changes I need to make later.
Click continue and give it a minute. Note: If it says "not responding" wait a moment without clicking anything. It can sometimes freeze briefly during the process.
Now we should be back at our home screen, with our new project showing. Let's talk about allll that stuff on the right now.
Open Directory
This just opens that particular folder in your local file explorer!
game - is all the game files, so your folders for images, audio, saves, and your game files like your script, screens, and more.
base - this is the folder that the game folder is inside of. You can also find the errors and log txt files in here.
images - takes you to your main images folder. This is where you wanna put all of your NON gui images, like your sprites, backgrounds, and CGs. You can create folders inside of this and still call them in the script later. EX: a folder for backgrounds , a folder for sprites for character a, a seperate folder for spirtes for character b, etc.
audio - Takes you to the default audio folder. This is empty, but you can put all your music and sound effects here!
gui - brings up the folder containing all of the default renpy gui. It's a good place to start/ reference for sizes if you want to hand draw your UI pieces like your text box!
Edit File
Simple enough, this is just where you can open your code files in whatever text/code editor you have installed.
Script.rpy - where all of your story and characters live. This is the file you'll spend most of your time in at first
Options.rpy - Contains mostly simple information, like project name and version. There aren't a ton of things in here you need to look at. There is also some lines of code that help 'archive' certain files by file type so that they can't be seen by players digging in code however. Fun if you want to hide some images in there for later or if you just dont want someone seeing how messy your files are. We've all been there
Gui.rpy - where all of the easy customization happens. Here you can change font colors, hover colors, fonts, font sizes, and then the alignment and placement of all of your text! Like your dialogue and names, the height of text buttons, etc. It more or less sets the defaults for a lot of these unless you choose to change them later.
Screens.rpy - undeniably my favorite, this is where all of the UI is laid out for the different screens in your game, like the main menu, game menu, quick menu, choice menu, etc. You can add custom screens too if you want, but I always make my own seperate file for these.
Open Project - this just opens all of those files at once in the code editor. Super handy if you make extra files like I do for certain things.
Actions
last but not least, our actions.
Navigate Script - This feature is underrated in my honest opinion, it's super handy for help debugging! In renpy you can comment with # before a line. However, if you do #TODO and type something after it, it saves it as a note! You can view these TODO's here as well as easily navigate to when certain screens are called, where different labels are (super great if your game is long, and more. It saves some scrolling.
Check Script (Lint) - also super duper handy for debugging some basic things. It also tells you your word count! But its handy for letting you know about some errors that might throw up. I like using it to look for sprites I may or may not have mispelled, because they show up in there too.
Change/Update GUI - Nifty, though once you start customizing GUI on your own, it isn't as useful. You can reset the project at any point and regenerate the image files here. This updates all those defaults we talked about earlier.
Delete Persistent - this just helps you delete any persistent data between play throughs on your end. I like to use it when making a lot of changes while testing the game, so that I can reboot the game fresh.
Force Recompile - Full disclosure, as many games as I've made and as long as I've been using Renpy, i have never used this feature. I searched to see what it does and this is the general consesus: Normally renpy tries to be smart about compiling code (creating .rpyc files) and only compiles .rpy files with changes. This is to speed up the process since compiling takes time. Sometimes you can make changes that renpy don't pick up on and therefore won't recompile. In these cases you can run force recompile to force it. Another solution (if you know what file is affected) is to delete that specific. rpyc file.
The rest of your options on this right hand side are how you make executable builds for your game that people can download to extract and play later!
Sorry gang! that was a whole lot of text obviously the last button "Launch Project" launches an uncompiled version of the project for you to play and test as you go! Hang in tight because my next post is about how to utilize github for renpy, so you can collaborate easier!
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Breaking Free from the Need for Proof

The need for “proof” in 3D to believe comes from a mental programming that prioritizes what already exists in the physical world. This is normal, but can be transformed with practice and patience. Here are some ways to deal with it:
Understand the Dynamics of 3D(external world) 4D(your consciousness)
It's all one. The terms were created so that we could rationalize and understand, but it doesn't change the fact that it's all one.
3D reflects your beliefs and vibrations, but it is the “effect,” not the “cause.” 4D (your imagination and consciousness) is the origin of everything. Remember that in order for 3D to change, you must first accept 4D as reality.
Affirmation: “The physical world is just a reflection. My imagination is the true reality.”
Redefine the Meaning of “Proof/evidence”
Realize that inner change is the greatest proof you can have. Feeling more confident, optimistic, and at peace are signs that your manifestation is on its way. Recognize these changes as real evidence.
Affirmation: “My inner peace is the only proof I need.”
Release the Need for Control
Proof anxiety comes from the desire to control the “how” and “when” of your manifestation. Accept that the universe (or your consciousness) knows exactly how to deliver what you desire at the right time.
Practice: Whenever you feel anxiety, say, “I release control. It is done.”
Experience “Vivid Imagination”
When visualizing, make the experience as real as possible. Imagine smells, sounds, touches, and emotions. The more vivid your imagination, the less you will need external “proof,” because your mind will begin to accept the 4D as real.
Affirmation: “My imagination is as real as the physical world.”
Remember That You’ve Manifested Before
Think about situations in your life where something worked out or showed up unexpectedly, even without you realizing it was manifesting. This reinforces your confidence that you have always been creating your reality.
Exercise: List three things you have manifested and acknowledge your power in them.
Avoid Comparisons
If you find yourself thinking that others manifest faster or easier, remember that every journey is unique. The only thing that matters is where you put your focus right now.
Affirmation: “My journey is perfect and is working exactly as it should.”
In the end, the key is to persist in your inner certainty, even when 3D doesn’t yet reflect what you want. External proof comes naturally when you stop looking for it and start trusting the power of your 4D.

#law of assumption#loassumption#loa tumblr#manifesting#loa blog#neville goddard#loa#loass#manifestation#law of manifestation#loass success#loass states#loassblog#loablr#loa success#loassblr#shiftinconsciousness#shifting motivation#fairyminnie444#consciousness#self concept#desired life#desired reality#4d reality#non dualism#no makeup#assume and persist#robotic affirming#affirm and persist#loass angel
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Essentials You Need to Become a Web Developer
HTML, CSS, and JavaScript Mastery
Text Editor/Integrated Development Environment (IDE): Popular choices include Visual Studio Code, Sublime Text.
Version Control/Git: Platforms like GitHub, GitLab, and Bitbucket allow you to track changes, collaborate with others, and contribute to open-source projects.
Responsive Web Design Skills: Learn CSS frameworks like Bootstrap or Flexbox and master media queries
Understanding of Web Browsers: Familiarize yourself with browser developer tools for debugging and testing your code.
Front-End Frameworks: for example : React, Angular, or Vue.js are powerful tools for building dynamic and interactive web applications.
Back-End Development Skills: Understanding server-side programming languages (e.g., Node.js, Python, Ruby , php) and databases (e.g., MySQL, MongoDB)
Web Hosting and Deployment Knowledge: Platforms like Heroku, Vercel , Netlify, or AWS can help simplify this process.
Basic DevOps and CI/CD Understanding
Soft Skills and Problem-Solving: Effective communication, teamwork, and problem-solving skills
Confidence in Yourself: Confidence is a powerful asset. Believe in your abilities, and don't be afraid to take on challenging projects. The more you trust yourself, the more you'll be able to tackle complex coding tasks and overcome obstacles with determination.
#code#codeblr#css#html#javascript#java development company#python#studyblr#progblr#programming#comp sci#web design#web developers#web development#website design#webdev#website#tech#html css#learn to code
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๋࣭⭑ Devlog #47 | 4.26.25 ๋࣭⭑
no bc we r actually so back brothers ive got FOOD TODAY
We are ALIVEEEEE AND BACK AND BETTER THAN EVER ((FR THIS TIME!!!).
Before we get into actual updates, I wanted to give context on where my life's been at basically the past year. As many of you know, I got my PhD last December (YEAAAA) which meant for the second half of 2024, I was literally in a cave crunching my dissertation. Now, many people (including me) thought after I finished my dissertation, I'd be a lot freer for Alaris stuff. But since this year started, I've been completely preoccupied with some personal matters which kept me from working on Alaris as much as I wanted to.
While the personal matters aren't anything anyone has to be worried about, they did take up A Lot of my time, and I'm really happy to say that I am officially free from those obligations too!!! Meaning for the first time in literally a year, I am NOT drowning. And that time has already been used Very Fruitfully heh....heh....heh.....
WANNA SEE???
Writing has been on a bit of a stall, and the main reason why is something I'll talk about in the Miscellaneous section! But it's nothing to worry about since it's because I want to focus on other parts of the game right now. With almost all of the routes finished, I've noticed that the writing pace I've maintained has resulted in the art and programming aspects to fall a bit behind where I want those parts of game dev to be.
So recently, I've focused more attention on the art and programming components rather than writing. That being said, writing still makes slow but steady progress! Kuna'a's development edits continue to progress, and Etza's route is about to be sent to line editing, which is the last stage of editing for my writing process. This means once Etza's line edits are finished, the four Central routes will be COMPLETELY FINISHED!! Exciting right!!!!
For art, I can't actually show very many sneak peeks since it's mostly been CGs and character design commissions heh. But I am willing to give a slight sneak peeks of these character designs in these two beta screenshots

Sickest character designs by @saffein-e
While these sneak peeks don't represent the final character sprites, they are the OG designs created by bestie Saf. And even from the designs alone, the characters are stunning additions to the cast! I can't wait to draw them in my own style and hopefully do Saf's amazing work justice 💖💖💖 In these screenshots too, you can see some of the newer BGs and hints of overlays that we've added to the game to heighten the visual effects hehe.
I've also been working on CGs for Etza's route and am happy to say our CG count is currently at 26 completed CGs (5 sketched ones) out of 54! Now that I'm making an active effort to Lock in on the art assets, I'm hoping CG and sprite development picks up a bit in the coming months ^^
And finally... for the most exciting news!!!!!
ETZA'S BETA WILL BE OUT MONDAY!!!!
We have finally moved forward on the beta build front, and beta testers will finally get to play Etza's beta! Since I haven't shown much in-game screenshots from the betas in past devlogs, and you all patiently still read them, I thought this month would be a nice time to update you all on how things are looking in Alaris beta land.




In this beta, you obviously get to woo our neighborhood angel
Since it's been a while, this is a reminder of what the game looks like (LMFLSOA). I know for me it's been a while and honestly I forgot how proud I am of the art assets :') I love how everything has come together and how it looks in the game <3


Of course, Important Choices and fun cast dynamics are a few of our Favorite Things
Between the messaging interface, the chapter card, the phone call overlays, and many more little effects and stuff, I forgot how many assets are in this thing. Being able to code Etza's beta has been an amazing reminder of how much work I've put into Alaris over the years ^^
Which brings me to exciting news!!!! I will make the official announcement separately at a later time, but as a reward for people who actually read these things, you're the first to know. With Etza's beta coming out soon, that means the four Central routes will have finished beta testing. And with where things are at, I've made the official decision that...
Alaris will enter Early Access for the First Four Routes!!!
I don't have an exact date for when this will release since it largely depends on how quickly I can art. But I'd like to aim for a tentative Q3 release for the Early Access Build! More details will come when I make the official announcement, but it is extremely exciting to have reached a point where I can even put this out there to people!!!
I hope you all are excited, and I want to thank everyone who has been on this journey with me whether it's as a recent or long time fan!!
Finally, I haven't really had time for market research since I've been in the "Returning the Game Dev" trenches. But I do have other exciting news that I'll make yet another official announcement on later.
Aside from the new Alaris beta, I've also had another small side project I've been working on with some friends (very chill-like) over the past couple of months. It'll be the first Crescence Dark Fantasy entry in my collection of games, and it's definitely a different vibe from what I've put out so far.
Where They Wait will be a new game submitted to Ossan Jam with elements of horror, fantasy, and dark romance :3c I'm so grateful to the team I've worked with and all the work they've put into our little shared baby, and I can't wait for you all to play it! This will also be coming out WELL, Monday too LMAFLIDJLIFJ.
As you can see, we've been hard at work behind the curtain. Since I last talked to you all, we've made a lot of nice headway on the different projects I've had on my plate, and I'm excited to feel like we're hitting our stride on so many things!!!!
Until next time we talk, which will be Very Soon with all our exciting announcements coming up. Thank you as always for being patient with me and supporting me!
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I have been working on this project for a week now, here are some screenshots of the game. Details below.
Also, I'm trying to find a suitable name for the game, if you have any suggestions please let me know!
My current plan for the game is to make it a friendship simulation that is played through events rather than linearly. Each character will have their own favorability progress and events.
It will take a long time to complete the game. As I mentioned before: the game programming, painting, and story are all done by me.
Some questions:
[ 1 ] : Why are the figures so poorly drawn and why is there no background?
The story and the painting are in progress at the same time. The characters and backgrounds you see are placeholders I used to quickly show the effect in the story. This makes it easier for me to advance the script.
[ 2 ] : Why are these screenshots so different from the visuals?
In the future, these UIs will be changed again, but I think the current general style looks neat and easy to read. Of course, you can always give me better suggestions.
[ 3 ] : Will the final release be in English?
Yes, I will be looking for a translator when the whole game is finished. English will definitely be available as a option in the final release.
[ 4 ] : Is this game related to another TF2 dating simulation game that is in production?
No, After I started making it, I just found out there was another project in the process. There is no relationship between the two.
[ 5 ] : Will you open partron or ko-fi for support?
No, absolutely not. At least not during the development of the game. I'm very excited to make this game, and I don't want to feel pressured by it. I made this game purely out of love for TF2 and I have 100% control over it. You can support this game by making suggestions for story scripts, which is why I publish the progress online.
Questions from askbox:
[ 1 ] :
Creating a route for each of the nine people is already a huge project. Sorry, but there won’t be multiple endings per merc.
/////
(I'm sure there are a lot of questions I've missed. You can always come to my askbox to ask me more questions about the game (anon is on). I will answer them every time I release the development progress.)
Anyone with suggestions for art, story or gameplay is welcome. I'd love to hear anything.
The above text is translated by Google Translate. If there is any inappropriate remarks, please contact me.
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Hi, do you use code or math for make your art ?
None. All is motion design, handmade, with After Effects.
(Or all is 'code' because every software is code.)
I know absolutely nothing about code, and I'm very bad at maths, I always failed this subject in the school. 😅
But I get on very well with its visual representation: Geometry.🙏
Thanks for the question!
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