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#project guide
learnersinkcourses · 2 years
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salamie-baby · 5 months
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Local urban development scheme makes efforts to shelter millions of homeless children across the country within three months
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sbeep · 8 months
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I was approved for inprnt and these are now available as prints!
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afterthelambs · 1 month
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i adore Maruki as a character because he's simultaneously the most relatable depressing character that will make you cry with empathy, and the goofiest wettest cat loser in the game like what do you mean youre a licensed therapist and your first response to trauma is to brainwash a girl, project ur relationship issues onto a 17 yr old boy, and then rule the world in a golden leotard? bro went from 0 to 100 so fast??? anyway he's like 30% of the reason why p5r works as well as it does
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empiireans · 4 months
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eeeeee more of that rhythm family hc i briefly shared dump
a friend liked the idea of twirling champion (and laidback pioneer) being cousins with the rhythm fam, and twirl and dreams being skating partners. it had rotted my brain ever since lol
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lil bonuses too
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ghostpajamas · 1 year
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pretending
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hypodermicfroggy · 2 months
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= PROJECT MOON LORE GUIDE =
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(I've posted a guide like this on Steam, but I figure it couldn't hurt to put an updated version on Tumblr, too. Also, a warning: This post is going to be very, *very* long.)
Hello, current Project Moon fandom and future/want-to-be fans!
Do you enjoy Limbus Company but don't know how to get into the other games and media to appreciate the greater lore of the series? Do you not actually have the money, time, or patience to endure a brutally punishing (and sometimes even janky) roguelike management sim, deckbuilder, or gacha game because we live in a capitalistic hellworld like the one this very series criticizes? Struggle with getting access to supplementary materials due to controversies and language barriers?
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(Pictured: PM Twitter and the Limbus Steam Forums, on any given day. Seriously, what is wrong with some of you people.)
And especially important: hate how Reddit and Steam are full of dudebro coomers who are openly hostile to F2P, non-day one players who might grapple with all the previous issues on top of being more invested in story than waifus?
Then read on under the cut!
= o = o = o = o = o = o =
This guide contains a comprehensive list of resources for you to be able to enjoy the Project Moon series to its fullest, including links to wikis, playlists, and more. Even if you can't play the games, I personally think those who can actually appreciate the series shouldn't be gatekept from the truly fantastic story and world that the games hold. Except Canto 6, we don't talk about Canto 6.
AND AN IMPORTANT REMINDER: THERE WILL BE SOME SPOILERS FOR CERTAIN PARTS OF THE SERIES, AND PLEASE ACKNOWLEDGE THE CONTENT WARNINGS BEFORE YOU GET INTO ANYTHING HERE! This is a very dark series that tackles and shows very heavy topics and content!
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For those who can't read the text on the image, some of the common trigger warnings for this series includes:
Animal Cruelty
Drug Use
References to Alcohol and Tobacco
Injury and Dismemberment
Homicide and Suicide
Violence and Torture
Cannibalism
Kidnapping, Abduction, and Captivity
Psychosis
Diseases, Seizure, and Dyspnoea (aka shortness of breath)
Familial Homicide and Domestic Violence
Reference to Clowns (Coulrophobia)
Themes of Occultism and Spiritualism
Audiovisual Depictions of Gore
Uses of Sharp and Pointed Objects
Hospital and Medical References
References to Gaslighting and Bullying
Body Modification and/or Deformation
Flashing Lights (Photosensitivity)
Disorientation Induced by a Shaking Camera
Strong Language and Demeaning Words
Reference to Traffic Accidents
Uses of Guns and Instruments of Violence
Discriminatory Violence
Religious Torture and Violence
Enforced Ideology and/or Actions
War and Mass Conflict
Anyway, if all that didn't scare you off, on to the guide!
= o = o = o = o = o = o =
=WIKIS:
When in doubt, there's always the wikis for being references and useful sources, from gameplay to story elements!
>>Cogitopedia - A WIP wiki run by members of the community, working on adding in-depth content for all of the games and supplementary materials.
>>LobCorp Wiki - Has data on every abnormality, including inaccessible ones and cut ones (such as Price of Silence).
>>Library of Ruina Wiki - Has the lore from key pages, and also has cut content like the CGs from the original planned ending.
>>Limbus Wiki.gg - Has ID Uptie stories and info about Mirror Dungeon encounters. (DO NOT USE THE LIMBUS FANDOM WIKI, IT HAS BEEN ABANDONED/VANDALIZED.)
>>Library of Project Moon - A WIP fan blog whose purpose is to consolidate translations of the literary source novels and related works for Limbus Company and the PM games as a whole.
= o = o = o = o = o = o =
=LOBOTOMY CORPORATION:
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Summary: Lobotomy Corporation is the first game in the series. It is a roguelike management sim where you play as "Manager X", tasked with handling employees and various monsters known as Abnormalities in order to generate daily quotas of a power source substance known as Enkephalin and a mysterious "Seed of Light" project. You are aided by an alleged team of AIs known as the Sephirot, and your very own personal assistant AI, Angela. It's often been likened to "anime SCP Foundation."
This is the game where everything begins, and without it, we wouldn't have the plot of Limbus (or anything else for that matter). This is where the Golden Boughs come from, this is where Abnormalities come from, this is even where Distortions come from - but we're getting ahead of ourselves on that front.
>>This playlist will allow you to watch all the cutscenes from the game, in order, for the canon ending.
>>This video also has the cutscenes, albeit not in order, HOWEVER, it does have the alternate, non-canon endings A and B (which are timestamped in the link for convenience).
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>>WordsmithVids (also on YouTube) also has what is generally considered to be the most popular summary of the game.
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(NOTE: Some people disagree with WordsmithVids and his interpretations of some of the characters as well as his content being "meme-y," so I advise you to watch at your own discretion and draw your own conclusions. That being said, if people have better recommendations, please send them to me instead of just complaining and bitching without offering solutions like that one guy on Steam did, thank you.)
= o = o = o = o = o = o =
=WONDERLAB:
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Summary: Wonderlab was a webcomic by the artist MIMI/Whitezombies, originally posted on the Project Moon Postype account. It follows the adventures of several employees - often called "nuggets" in fan parlance - Catt, Taii, and Rose, in a Lobotomy Corporation branch facility as they go about their day to day activities.
This webcomic was taken down after the Summer 2023 Incel Controversy, when incels stormed the Project Moon office in Korea and made enough credible threats that the former Limbus CG artist known as Vellmori was fired, and it is currently part of a second conflict over copyright. However, primarily for archival and personal reference purposes, the comic has been saved and rehosted in several forms.
>>Internet Archive version. This has just the comic in an on-site readable format.
>>A backup archive on Google Drive. This features the individual pages, a downloadable .zip of the archive, and a readable Google Docs version.
For those who may have ethical concerns about downloading a webcomic that was pulled due to controversy (understandable), once again, >>WordsmithVids has a summary.
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(NOTE: This is NOT the place to discuss either the Summer 2023 incel controversy *or* the current (Summer 2024) copyright conflict. There are far better places to do that with people who are far better informed on the topic than I am. This post is solely for providing references and archives of lore material to help guide people into this series. DO NOT attempt to bring up the controversies here, I will not be acknowledging them outside of mentioning why certain supplementary materials may have been pulled and have had to be mirrored. I am just an archivist, not a lawyer or discourser.)
= o = o = o = o = o = o =
=LIBRARY OF RUINA:
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Summary: Library of Ruina takes place some months after the events of Lobotomy Corporation. A "Grade 9 Fixer" known as Roland finds his way into the mysterious, tower-like Library that has sprung up in place of the former main facility of L Corp, where he encounters Angela and the other Sephirot (all now Librarians). He begins assisting her in finding "the perfect book", which involves enticing people to come to the library through the sending out of curious invitations.
Now, unfortunately, there is not a playlist that splits up the cutscenes or puts them in order for Ruina.
>>These two videos have them all in compilation.
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HOWEVER. A wonderful and dear friend of mine (@citroncynique <3) has allowed the guide they sent me to be reproduced/copied.
>>As such, there is a guide on how to watch the cutscenes in the order that makes the most sense, utilizing the timestamps of the previous two videos. It is not a perfect system, but it works at least.
>>WordsmithVids also has at least two summary vids out.
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However, due to financial issues at last update, he has not been able to continue his summary of Ruina. I am including them regardless. >>As well as his Patreon in case people want to support him in hopes of making it easier for him to work on the vids again.
>>There is also an almost FOUR HOUR LONG video essay that delves into Angela's character specifically after the events of LobCorp and Ruina. It is not required viewing like the rest of the materials here, however, I think it still deserves a mention just for the amount of effort and care that went into it.
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=DISTORTION DETECTIVE:
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Summary: Taking place at roughly the same time as Library of Ruina, two Fixers known as Ezra and Moses and an N Corp. Taboo Hunter known as Vespa investigate the Distortion Phenomenon that is rapidly starting to spread across the City after the events of the previous games.
Originally released as a webnovel on Project Moon's Postype, Distortion Detective has 42 chapters and is technically incomplete/on hiatus. Project Moon, surprised at how popular the webnovel was, decided they wanted to potentially make an entire game based on the story. As of this writing, that has not happened (yet) but at least one character from the novel has appeared in Limbus Company, so there is still hope yet.
>>The DD series in its original form on Postype. This version was posted chapter-by-chapter, on Project Moon's Postype account and is (as of this writing, at least) still readable there.
>>A backup archive on Google Drive. This has the entire webnovel in a single document format (both Docs and downloadable PDF) featuring NishikujiC's official chapter illustrations up to Ch. 26, and includes the now-cut comic adaption of Ch. 19 by the artist Monggeu/koug99.
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=LEVIATHAN:
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(Lord, this one. Like it wasn't a big enough pain in the ass already.)
Summary: After the events of Library of Ruina, and operating as a direct prequel to Limbus Company, Leviathan follows the Color Fixer Vergilius (aka the Red Gaze) as he grapples with his own personal traumas and comes into conflict with the Ring Syndicate, before being recruited as a guide for the LCB.
Leviathan originally started as a webcomic by Monggeu/koug99. Health issues with the artist resulted in the comic being discontinued and turned into a webnovel, whose translation was never completed and had to later be finished by fans. The comic portion has since been taken down as of the Summer 2024 copyright conflict and controversy, much like Wonderlab was. Once again, however, this has been mirrored for archival and reference purposes.
>>Original source of Leviathan on Postype. Due to the copyright conflict and the translation hiatus, the only chapters available are Ch. 12-15. The link is still included for posterity reasons and just in case the copyright conflict results in the chapters being restored.
>>A backup archive on Google Drive. This link includes the comic chapters, as well as the SnakeskinFS English fan translations for the last five chapters that were never completed, all in PDF form.
= o = o = o = o = o = o =
=LIMBUS COMPANY:
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Summary: After all the events of the previous games, a mysterious up and coming business known as Limbus Company has taken it upon themselves to send a group composed of 12 "Sinners" and their mysterious clock-headed Manager Dante to delve into the now-abandoned L Corp facilities in search of mysterious artifacts known as Golden Boughs.
Finally we come to the end of the shrubbery maze. Limbus Company is the latest chapter in the currently unfolding story of Project Moon and the City, a gacha game being used to fund other projects under the company umbrella.
Many people, once again, have ethical concerns about patronizing a gacha game. I for one agree with them, even as one of those patrons.
>>This playlist features all of the cutscenes for each part of the game story released so far (up to Intervallo 6.5-2/Murder on the WARP Express as of this writing).
>>There is also this site, which operates as a pure datamined text archive of all the story content.
= o = o = o = o = o = o =
=BONUS/SUPPLEMENTARY:
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This section, liable to be updated at any given time, is for links to materials or fan-creations that don't necessarily fit with the strictly canonical story materials found in the games and webnovels themselves but which otherwise provide useful resources or analysis. Note that the vast majority of material here is supplementary and not required, but recommended.
(Except the literary sources. You will read those, and that is a threat. I can't take another Wings-forsaken illiterate opinion on Canto 6, I'm going to start Distorting and biting people if YOU PEOPLE DON'T READ THE DAMN SOURCE NOVELS.)
YouTubers and Video Essayists:
Frey Chaqma - Frey has done lots of work for the PM community, such as spearheading the Absolute Pride Resonance charity event for Pride Month 2024 as well as discussing the lore of the games and the City as a whole.
Tsunul - Another YouTuber who discusses lore but who also often delves into more interpersonal matters relating to the fandom and controversies that can affect the game community as a whole.
Esgoo - Although Esgoo does not necessarily get into lore so much, they are often tauted as one of the biggest names in the fandom for, if nothing else, their meta-analysis and basic gameplay/strategy material, as well as their community involvement.
hydrojoy's essay on Benjamin - in addition to Angela, hydrojoy also did an in-depth analysis on Benjamin, aka B, aka Hokma, from Lobotomy Corporation and Library of Ruina and their impact on the story.
MetiNotTheBadGuy's PM Character Essays - Meti has done several excellent character breakdown videos on some of PM's most notable villains/characters, including Roland, Kromer, and Dongrang.
= o = o = o = o = o = o =
=ACKNOWLEDGEMENTS:
Citroncynique. For being a truly amazing artist, putting in the effort of making a watch guide for Ruina's cutscenes, and getting me into this series and ruining my life forever by jingling a bugman with PTSD in front of me (<3).
MIMI/Whitezombies, Monggeu/koug99, NishikujiC, and Vellmori. Although several of these artists have left PM and the community on bad terms, I still think their efforts should be appreciated and supported, now more than ever.
SnakeskinFS. For finishing Leviathan's English translation.
Folex, Bek, WordsmithVids, hydrojoy, and the Lobotomy Corporation Archive. For posting their cutscene and summary/analysis videos.
NeedsMoreDoge. The Steam user who provided the original guide and backup on how to read Leviathan that I myself utilized.
The less than pleasant members of the community who spurred me into making this guide in the first place, out of pure spite.
And of course, readers like you and those members of the community who make me so happy to be here and be a part of this fandom. Genuinely, thank you all, I have never felt as welcomed as I do in the Project Moon circles I run in.
In addition to the references included here, I recommend you get involved in your PM community as well! Join communities and Discords, support content creators on social sites, help contribute where it's needed and in whatever way you can! The best way to counteract the worst elements of any fandom is to be a guiding and helpful element in your own right.
Thank you all for reading, and I hope this guide helps you out!
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yoomtahsgf · 9 months
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my 4 yr old cousin chose 5 touhou characters to draw from the ones i have saved
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somsonsomsoff · 11 months
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headcanons for the employers have somehow turned into a crossover with de skills
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cloverpatches · 6 months
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-- LOBOTOMY CORP ABNORMALITY CREATION GUIDE --
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Hello Hello! Welcome to Niel's LobCorp Abno Explanation and Creation Guide!
When making an OC Abnormality, there are a couple specific ranges that are immensely important: Breaching Damage Output and Risk Level. While all breach kills or immense damages should be talked out first or at least notified, damage output with Abnormality presences alone and collateral lead to damage type and output being important. Damage type and severity are hard to calculate for those who haven't/can't play, so I'll be specifying amounts below.
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To note, on DAMAGE TYPES:
RED is direct damage to the body of an agent. This usually refers to the types of damage that can be done with weapons or the body, and envelops most forms of harm capable by weapons in the City. Despite being common, those who deal Red damage typically have much higher output in sudden bursts and should not be underestimated. (EX. Scorched Girl, All-Around Helper, Nothing There)
WHITE is psychological damage. It attacks the psyche, usually working to petrify or take away the mind of an agent, either on purpose or not. This is usually dealt by Abnormalities that work to convince employees to stay with them or who are particularly horrifying. White Damage can take a physical form by some EGO or Abnormalities in a cloud of white, choking smoke. (EX. Happy Teddy Bear, Child of the Galaxy, Blue Star)
BLACK is supernatural weakening of the mind and body of an employee. Abnormalities with magical attacks, health hazards like slime, mucus or rot, or medical influence that causes infectious harm to those around them. This causes a piercing and increasing pain much like gathering and constricting thorns, and can cut across bodies and weaker EGO like hooked thorns. (EX. Void Dream, Snow White's Apple, The Mountain of Smiling Bodies)
PALE is the most painful and dangerous damage and it directly damages the soul of agents. There are only two Abnormalities in-game whose work deals Pale damage .. and one of those is WhiteNight. In Ruina, this is shown through the status effect Erosion. It's a gradual and near unavoidable death of all who stay around this Abnormality, beyond black's rot and erosion, by enveloping their entire essence in the Abnormality's perspective. It's comparable to having your being shifted and taken away by an external force beyond your soul or body. (EX. Judgement Bird, Servant of Wrath, WhiteNight)
If you don't know damage numbers, it's okay not to use them! Saying "a small amount, a decent amount, a high amount" is more than enough! In roleplay, it's all by estimate anyway.
Now for RISK LEVEL!
ZAYIN:
The second rarest Abnormality type and very highly valued.
These Abnormalities either portray themselves as harmless, or are completely harmless without the direct fault of the Manager's command. They are not prone to breaching without external input and cannot directly lore agents to themselves. When working, they have a low damage output and will cause harm to Agents in other ways, either by entrapment or becoming a part of their presence.
Zayin Abnos, more often than not, have an immensely beneficial effect to the employees that use them or to the facility they're contained in. This can influence stats, EGO, power generation, or regeneration.
Despite this, due to their beneficial nature, Zayin non-item abnormalities are often those who would be the most dangerous should they choose to harm the facility or if the Manager somehow breaks their typical nature to strike their ire against a target.
The death counter of their negative effects will nearly always be 1. TETH:
Any Abnormality classified as Teth instead of Zayin has earned it through their capabilities to cause harm and work types which Will set them off. Many Teth have specific work methods that allow them to stay calm however, and a Manager will be quick to prioritize those or find the consequences.
Most Teth Abnormalities aren't ranked higher due to their ability to be ignored and have predictable consequences with manageable death toll. Should their counter lower, it will either be breach or remain inside, with most having tracable breach patterns and/or will return to their own containment after a set period of time.
More often than not, Teth abnormalities will generally be friendly or try to be beneficial to those they come into contact with, only with a few exceptions. It's their attempt to be friendly, assist or help which causes the damage outside of their intent.
The death counter of their breach or effect in a typical facility will usually be 2 or above. HE:
Abnormalities classified as He have an innate existential drive to harm by default. Whether they have good intents or not, their actions and the effects of their existence can and will harm Agents. This usually comes through the Abnormality thriving and benefiting off the consumption of employees, lowering the counters of nearby Abnormalities, or causing a breach/harmful entity through the utilization of an employee.
The one factor keeping He abnormalities from being Waw is that they require direct interaction to cause harm and oftentimes are on the line of not getting out of hand when breaching.
Helpful He abnormalities will have high assistance with weighable drawbacks. Their use will be very helpful, especially in strained situations, and the use will usually outweigh the cost - no matter how high. Their assistance is measurable and won't get out of hand without the Manager actively allowing it to.
Agents are more likely to be attached to He abnormalities than any other, with the attachment being something often unregulated and beneficial to the abnormalities and agents in a symbiotic relationship.
The most complex Abnormality type. WAW:
The most common Abnormality label.
Best summarized as "You can work on/use this abnormality, but Watch Out!" and because of that, Waw abnormalities are oftentimes very predictable. They will have specific requirements when being worked with or else they'll spread from/during work, or they will breach on their own in direct response to other happenings in the corporation/neglect.
When breaching, they're actively influenced by the actions of the agents and managers to either increase their damage, their numbers, or their attack weight. Their work requirements and counters usually can't be ignored without facing consequences.
Waws that are helpful usually have immense and outweighing drawbacks if they are disrupted in any way, and will be turned against the facility tenfold. They can either instantly kill agents to take them into their own numbers or become an active antagonistic force.
Typically, if an Abnormality isn't very helpful enough to be a He but not harmful enough to be an Aleph, Waw is a loose label that can fit without being questioned. ALEPH:
Aleph are the highest energy output Abnormalities, but that's for a reason. Every work with an Aleph abnormality or every moment spent not working on them could be a day's last before a reset. Work behaviors of either a department and the surrounding ones or the whole facilities need to be changed to accommodate them.
When made, Aleph abnormalities embody the sheer loss of self-percieved humanity witnessed in their creation, leading to the embodiment of a concept far outreaching their individual existence. They are no longer human even in the slightest anymore. Those that hold even traces of human appearance are merely manipulation points used to draw others in, but upon even the slightest freedom, it's shed in the overwhelming collapse of body caused by their concepts.
These entities could destroy the city if they got loose. The Pianist, an entity which destroyed a whole district's backstreets in less than an hour, in a single song's playing, who was able to flood into the backstreets and bring in hundreds upon thousands of bodies into his own performance was a high WAW. He wasn't even an Aleph. A single mid-grade Aleph would be WORSE than The Pianist by a decent margin.
With ABNORMALITY GIFTS:
Abnormality gifts are very simple in comparison to classifications. Despite rank, many low level given gifts can be more useful than higher level gifts, as they scale with the agent rather than with the Abnormality. They embody the wavering and unstable existence of Abnormalities tying into the being of an agent. While some can be physically given, others can be formed through an agent resonating or being influenced by the Abno, quite literally taking a piece of them along.
While gifts can be removed and stored, they immediately become a part of the employee's being as soon as it's gifted as much as a piece of clothing on an Abnormality is a part of them. Agents will nearly never want to take them off or remove them unless forced. Forced removal can occasionally lead to detrimental reactions unless replaced with another.
Agents with 3 gifts or more can be considered closer to Abnormalities than humans. Main Branch agents' gift amounts would be seen as terrifying elsewhere.
High benefit gifts can usually come with consequences, as it's considered forming an agent closer into the image of the Abnormality, along with the mental and physical detriments or advantages that come with it.
Hired AGENTS:
Agents are hired through a simple criteria - reading of trauma. Through information and resources gathered from the Head, Lobotomy Corporation reads across the City to find those who have been negatively changed and transformed through their lives in the City, into trauma. People in the City aren't as likely to be traumatized by things, let alone being affected in the long run due to conditioning and mental/spiritual exhaustion through their loss of humanity and self. This is the sickness of the mind that the corporation was founded to cure. Those who can express a factor of lasting humanity, even a little, are rarer and may be selected to be hired through Hokma's City record searching.
While it provides easier link and influence by EGO into usage without direct corrosion, it's also largely for their use later in the Well. Only those with a specific mental and physical criteria can be made into Abnormalities and even less will. Thus, the hiring range is wider.
Level 5 Agents are equal to Grade 1 Fixers or Colors in combat capability.
Quick FAQ:
Q: Why aren't more Abnormalities human-looking if they represent Humanity? A: This is because of the process which creates them. Humans, half-dead or subdued, are placed into coffins nestled below the corporation, slowly stewed much like mummies in honey but instead with cogito. This slowly disperses their mind and concentrates it into their bare cognitive parts, effectively making what is called a Nameless. All Nameless together create the Well. Their concetrated, raw and City-unburdened perspectives are what allow for the perspective of any Abnormality to be made. Nameless, when selected through Hokma's record process, are injected with enough cogito and a blend of enkephalin to churn and dissolve their body from the inside out, allowing the cogito to shift their body into a shape that the Well percieves them as through the eyes of a representation of a concept. They end up deformed or with terrifying aspects, and those who are somewhat more human looking end up with aspects which show as very, very uncanny. The Well isn't human after all, but they are the very perspective and beating heart of what makes humanity into itself. Those that stay human-looking or who grasp and claw for their original humanity once injected either become failures or that becomes the embodiment of their existence as an Abnormality, such as what happened with Dr. Christopher when he became Nothing There.
Q: What makes an Abnormality containment grade? A: Their use when contained, how easy they are to keep contained, and how catastrophic the breaches can be.
Q: Can my Abnormality deal multiple types of damage? A: Yeah! Many Abnos change damage dealt between containment and when breaching. Some deal more than one- and even some Teths pull some tomfuckery out of nowhere with it. If they've got a knacker for violence, they're considered standard.
Q: What about (Random detail) with Plague Doctor? A: Plague Doctor's an outlier and should never be counted for Anything-
Q: I want to make my Abnormality cool and dangerous, and Teth/He abnormalities aren't much of either.. Should I go with Waw instead? A: Teth and He ARE very cool! They're very dangerous! They can instakill some level 5 agents, breach out of nowhere, or make a whole company panic if you're not careful! Plus, you can make them friendly and people are more likely to work with them. It's a myth that the lower the risk level, the less dangerous the abnormality - but all abnormalities are immensely dangerous and scary when not very prepared for them. Imagine Scorched Girl in a nest- huough.
You got this-! Make your freaky little beasts!
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learnersinkcourses · 2 years
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theenbyroiderer · 7 months
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Another stitch guide for those of you who are interested. Threads used for this project were a few different thickness wool yarns and a couple different thicknesses of cotton warp thread (for weaving).
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sbeep · 8 months
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This was a fun bit of something different. Don't you listen to those Baldurians; Waterdeep is where it's at. 🌙🧙‍♀️
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muddypolitics · 3 months
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A cool guide that covers most of project 2025
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zorasthoughts · 6 months
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it's the "pippa" to "pip" to "sarge" to "trouble" pipeline for me
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agent-gladhand · 2 months
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Shop Update!
*crawling out from my Hobbit hole* Good time of day to you all, I arise once more to create goods...
SHOP PREORDERS - SATURDAY AUGUST 3RD @ 12PM EST
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Behold, an assortment of silly people and items!!!
I've been itching to do some more standees so enjoy the avalanche of them! Also some fun little submas themed pudding cup toys, these have limited stock so grab them while they're around. Anton, my funny little buddy, will likely be a limited run and may not return for another set of preorders in the future unless he does really well, so if you want my little guy, be sure to pick him up!
Production Updates
Submas lanyards should be finishing up production soon!
The pokefish shaker shipped to me not too long ago and I've sent out solo orders! The extras will go up with the preorders this weekend, here's a photo I took (forgive the blur, ghost are haunting and degrading my phone camera).
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Production is finished on the submas minky buttons and should be shipping out to me soon, here's a look at the rosy little guys!
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And lastly, I've got the Ruina stickerbook in production for a 2nd test prototype! Figured out a bit ago where adjustments were needed + adding a little something to the design. Really looking forward to this one! :D
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That should be it for right now! Now excuse me while I attempt to fit some more art fights in before the season ends (I'm very behind but I shall try to get some in), see you Saturdayyyyyy!
Join the shop emailing list here!
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