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Undertale good game
#WPUT#WPVG#It feels so silly to be playing it finally Now after so long haha#I've put my Pacifist run away for the moment - it's still my first playthrough and I'd like to keep it that way#But I finally went and looked up how to have ''multiple saves'' and first of all#Lightweight games my beloved <3 <3 Being able to drag-and-drop files and it just works makes me So happy#I feel the same way about renaming Sims 2 town folders and just Having all my old towns saved ehehehe <3 <3#So yeah! I backed up my Pacifist run and now have a Neutral run going - planning to play around with resetting#But even just casually - I missed an animation (one of Papyrus' weird physics things lol) and needed to do a soft reset to get it#i.e. quitting and going back to my last save#And Papyrus noticed :]#Of course I expect it from Flowey! And I ''know'' that the font brothers are weird lol but actually experiencing it ♪#That was one I wasn't actually expecting#I was even prepped for the handshake with Sans when I reset! But not saving and the game still knows I've been there-#It's just ♪ ah ♫ so tightly coded for how easy it is to mess around in!#I also found abc_123_a.ogg but it's just a laugh :0 It's not the secret message I'm familiar with#I think I remember him.ogg being fairly short as well but I was still surprised at just /how/ short haha#Just a fun time of messing around in the backend :) Nothing huge! Just taking a stroll#UT
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#have been attempting to make a self-tape for this audition for DAYS#after a whole helluva lotta bullshit having to do with hunting down a time+space+camera to film with i Finally managed to get some takes#then some weird bullshit with the camera's sd card happened where i wasnt able to pull the files off onto my laptop#FINALLY able to copy the files to my laptop. FINALLY able to access playback (the video camera i borrowed wouldnt let me access its gallery#FINALLY watching them... they all kinda suck so far but thats Fine at least i Have Them yk#get to take 7 and its actually not nearly as terrible as the previous 6!! feelin pretty good abt this one!! dont get hopes too high ofc but#i mean hey this ones acceptable if the last few arent any good either & just in case i cant go thru with my plans for tmrw to do a reshoot#so yk i start to rename the file so i can tell which clip it is!#Whole Laptop Crashes#WAHOO#typed this up to avoid freakin out while carefully rebooting her. bbg dont do this to me#luckily i already saved multiple contingency copies just in case (bc ive already had so many issues i was feelin Extra Cautious)#so i at least dont have to worry about dealing with the sd card bullshit Again. ugh#EDITING TO SAY: SHE LIVES!! laptop is fine after powering back up & files are unscathed!! was able to retitle & keep on truckin no problem#god i hate dealing with video as a medium#*this* is why im a stage performer not a screen actor lmao#fuck this shit. juust gimme a floor and an audience and ill make it worrk#cameras are fickle creatures on-par with printer machines#im rly excitednervous abt this audition tho; only submitted my resume+headshot on a whim & didnt rly think anything would come of it#but they contacted me and asked for a tape!! so im like !!!!! okayy sure id love to send that !!! i just have to face The Horrors first#if i dont get it then thats not the end of the world or anyth; but itd be SO FUCKING COOL if my v first submission landed me my first gig!!#so uhh. pls put out a good thought to the universe for my self-tape landing me the chance to perform in this queer play festival !!#bee speaks#🤞🤞🤞
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The Lara-Su Chronicles: Beginnings review
The day has finally come. Many, understandably, thought we'd never get here. Maybe we shouldn't have gotten here. We've been through so much. Lawsuits, reboots, redesigns, unreleased NFTs, empty legal threats over the fact that movie Knuckles has a dad, an attempt to license out Scourge the Hedgehog to fans that immediately got canceled (in both meanings of the term), and many, MANY idiotic Twitter controversies. But now, here we are.
Thirteen years after first announcing it in the middle of his legal battles with Archie and Sega that changed the American Sonic comics forever, former writer Ken Penders has released the first part of his new series: The Lara-Su Chronicles.
Yes. I had to buy the book. I had to take one for the team. Look at the fucking URL of this blog, a blog I've been using to talk about the American Sonic comics for nearly a decade while the specter of this book loomed in the distance. The one time I've actually been paid to write an article about anything in any professional capacity, it was an article about the Penders lawsuits. I'm cited on his Wikipedia page. There was no way I was going to skip reviewing this, and there was no guarantee that scans would ever turn up online given the incredibly small audience for this trash. (Only 166 people preordered this, and even that number feels way higher than it should be.) No, I had to preorder it to ensure I could get a copy and cover it for the blog... even if that meant my name would be forever immortalized in the list of "supporters" in the back of the book. These are the sacrifices I must make as a woman who stumbled ass backwards into being an amateur Archie Sonic historian.
So, what exactly is in this book? How much of it is new? How bad is it? How did we even get here in the first place? How can this exist without Sega pursuing legal action? What happens next? And, most importantly... why are there multiple depictions of an Archie Sonic character breastfeeding in this book?
I'm here to answer those questions as best I can, and in agonizing detail.
First, for those just tuning in to this decades-long saga or those who maybe don't know the full story, here's a refresher on the background info.
"What the hell is this?"
The Lara-Su Chronicles is Ken Penders' long-dreaded long-awaited continuation of his 1994-2006 run on Archie Sonic, ignoring everything written after he left by other writers like Ian Flynn. In particular, it picks up from the cliffhanger ending of the 2003-2004 arc "Mobius: 25 Years Later," which was set in what Ken considers the definitive canonical future of the series. It stars Knuckles' daughter from that future era, Lara-Su, among other new and returning characters. The project was first announced near the start of Ken's legal battle with Archie in 2011, and he's been posting WIP previews online for about a decade. Now, after all this time, a Lara-Su Chronicles book finally exists.
We'll get to the actual contents of that book in a bit.
"He can do that without getting in trouble with Sega?"
Believe it or not, yes, he can.
Thanks to the outcome of Archie Comics' woefully mismanaged lawsuits against Ken (yes, they sued him after he started filing for copyrights, not the other way around), he now has full legal ownership of every story he wrote for Archie Sonic and every character he created for the series. This was explicitly granted to him in the terms of the settlement between him and Archie (acting on behalf of Sega). He can even reprint his old Sonic material as-is to his heart's content. The main catch is just that he can't write new stories featuring Sega characters or trademarks, and his new stories also have to be distinct from Sonic at a glance to avoid confusing readers. As such, reprints can't use Sonic iconography on the cover, a few Sega characters (mainly Knuckles) have been renamed and slightly redesigned in the new stories, and the art style has been changed to less closely resemble Sonic. But otherwise, he can do whatever he wants with his own characters.
All of this is because Archie lost the original copy of Ken's work-for-hire contract that signed over the rights to his work. Without that (or any alternative that was considered permissible in court), his comics and characters are the property of their creator by default. Yes, those old comics are full of Sega stuff, but Sega doesn't automatically own the copyright for every drawing of Sonic in existence. And Sega put their stamp of approval all over those comics and let them get sold at retail for decades, even though (in the eyes of the court) there was no legal paperwork granting them ownership of any of it. It's almost like they were unwittingly distributing a fan comic for years and declaring it a fair use of their property, and now there's no takesies backsies. It's a strange and unique copyright situation. Again, they worked all this out in the settlement. And, yes, fans have long speculated that Ken stole and destroyed his own contract to regain the rights to his work, but frankly Archie was so incompetent throughout the lawsuit (it went so bad that they had to fire and replace their lawyers midway through) that I completely buy the idea of them just losing important legal documents.
Also, in case it needs to be spelled out: while Ken's a weirdo, it's ultimately a good thing for creatives everywhere that Archie lost their lawsuit against Ken. We do not want to live in a world where corporations can claim ownership of peoples' work without the contracts to back it up. That would be an incredibly dangerous legal precedent to set. And more comic creators, and artists in general, should own their own work! Corporations are not your friend! They'll delete your work for a tax write-off in a heartbeat! It's just bewildering that this guy, of all people, was the creator who ended up successfully getting his shit back, and that this is what he's doing with it.
"What about his old collaborators? Are they involved? Is he paying them?"
Ken is mostly doing The Lara-Su Chronicles solo, though he has, in fact, talked about compensating the artists involved in any material he's reprinting. The ones who give enough of a shit to get paid for a small scale reprint of something they did 20 years ago, anyway.
On the subject of his collaborators, it's also worth pointing out that Ken's wasn't the only contract that was lost. Most of the early Archie Sonic writers from before Ian Flynn's time seem to be in the same boat as Ken, with the ownership of their stories and characters defaulting back to them. Again, Archie fucked up big time. But like I said, most of them don't really seem to give a shit. For most of them, Sonic was just a random temporary gig they took to pay the bills while Marvel was busy going bankrupt in the '90s, not the thing that defined their entire careers.
The only other Archie Sonic contributor who's tried to do anything on the level of what Ken is doing was writer and editor Scott Fulop. In 2016 he attempted to sue Archie for the unauthorized use of what are now retroactively considered his copyrighted characters and stories, and he even announced a standalone comic about his most famous Sonic character, the recurring villain Mammoth Mogul (sort of a pastiche of DC's Vandal Savage and Marvel's Kingpin, with wizard powers added for spice). However, Fulop lost his lawsuit because he didn't put together a particularly compelling case. Since then he seems to have wiped all traces of his ill-advised Mammoth Mogul comic and his company, Narrative Ark Entertainment, from the internet. For now, this leaves The Lara-Su Chronicles the only project of its kind.
"What about those other Archie Sonic reprints he just announced?"
At the time of writing, Ken is once again claiming that he's trying to get the band back together to reprint all of Archie Sonic, now under the bad new banner "Floating Island Productions: MOBIAN LINE" that I can't imagine he consulted literally anyone else on.
So, like, look. As we've established, Ken can reprint his own stories. And if he can work something out with the other contributors whose contracts were lost, he can print their work, too. But there is no fucking way he's getting his hands on Ian Flynn's run, which Sega undoubtedly holds the copyright for. Even if they don't, Ian needs to maintain a good working relationship with both Sega and IDW if he's to keep his job, so he'd never go for this. Not to mention that Ian and Ken just... don't get along! Ken's whole plan here seems to be predicated on IDW going out of business (a thing he REALLY wants to happen) and freeing up the Sonic comic license, after which he knocks on Sega's door and goes "hey I've still got dirt on you guys," blackmailing them into giving him the Sonic license back so that he can reprint the later comics. Every step of this plan is ludicrous. It's never gonna happen.
He's been saying he wants to reprint the whole series for a few years now, though. This isn't really anything new. And despite his lofty plans that set Sonic Twitter ablaze, he quickly backpedaled. The only specific things in the works right now are a "two-volume omnibus" of all of his Knuckles stories and a collection of artist Scott Shaw's work on the very early Archie Sonic issues, since they're on good terms with each other. I have no idea how Ken plans on packaging these when he can't put any Sega characters or the Freedom Fighters on the covers, but these projects are small enough in scale that there's a decent chance they'll see the light of day. Scott Shaw only did like five issues. But anything beyond that? I'll believe it when I see it.
Or, y'know, this could've all just been a publicity stunt for his new book. I wouldn't put it past him. Let's just focus on the book that actually exists.
"So he finally did it? He made a whole Lara-Su book? It's out? He finished it??"
Yes and no.
The book that's out now is The Lara-Su Chronicles: Beginnings, a prologue for the series of seven graphic novels Ken somehow plans on making, even though it's taken him 13 years to put out literally anything new. I don't know whether or not this counts as book one of seven, because it only features 30 pages of new comics. 30.5 if I'm being generous.
Most of the book is actually just a reprint of his infamous Archie Sonic storyline "Mobius: 25 Years Later", which ran from issue #131 to #144 in 2003-2004. (Again, yes, he can reprint this, he just can't put Sonic on the cover.) Why's it infamous? Well, Ken had been building anticipation for this future era of the series for basically his entire run. We kept seeing King Sonic and Queen Sally from the future. Knuckles' entire backstory hinges on his dad having a vision of this future. Several years before Silver the Hedgehog was created, it was Lara-Su who was Sonic's equivalent to Future Trunks, the cool-looking child of one of the main characters who traveled back in time to try and prevent a dark future. Believe it or not, yes, there was hype for Lara-Su. And then we finally got M25YL, and none of that cool stuff happened. Instead it really ended up being about how unbearably boring the middle aged Sonic, Knuckles, Sally, and co. are in this peaceful future where Robotnik is dead and they're all married with kids, forced into traditional nuclear family gender roles. Lara-Su is present, but she mostly just does generic teen girl stuff and complains about how Knuckles won't let her do anything even though she REALLY wants to be the new Guardian of Angel Island, like, super bad! Come on, dad!!!
In its original printing, this meandering arc ended on an abrupt time travel cliffhanger that Ken was never able to follow up on before he left Archie in 2006. This new printing slightly changes that ending, using the unresolved timey-wimey shenanigans as a convenient excuse to alter the entire timeline. This creates the slightly different world of The Lara-Su Chronicles, where the few relevant Sega-owned characters have been replaced and everyone is ten times uglier.
After this, we finally get two short new stories picking up where M25YL left off: "The Storm," starring Acorn Kingdom super-spy and known creep Geoffrey St. John, and an early release of the first chapter of The Lara-Su Chronicles: Shattered Tomorrows, the first full TLSC graphic novel.
And now that we're all on the same page about what we're looking at, let's actually talk about the book!

The cover
Let's start by beating a dead horse. The cover art: it's still bad! But why is it bad?
The cover is, of course, based on Patrick Spaziante's cover from Archie Sonic #131, the start of the "Mobius: 25 Years Later" arc. (Ken did the layout for that cover, though, so in the eyes of the law he's the original creator who owns that cover.) That cover was, itself, a tribute to the iconic cover of Giant-Size X-Men #1 by Gil Kane and Dave Cockrum, the issue that introduced the version of the team with Wolverine, Storm, Nightcrawler, etc.

Ken seems to have forgotten that the point of both these covers was to hype up the arrival of a new cast of characters. The new guys are supposed to make a dramatic entrance front and center. That's the focal point. Meanwhile, the cover for Beginnings has the old timeline versions of the cast from Archie Sonic dramatically bursting out of a shattered crystal ball, while their new counterparts look on in mild bemusement - if they're even bothering to look at all, since most of the characters here are just copied and pasted from their profile pages. That's just not how you do this particular homage! The point is supposed to be "out with the old, in with the new." And why are they using a crystal ball to view the past? Hell, why are they even using a crystal ball at all? The original arc was presented as a magical vision of the future courtesy of Tails' uncle Merlin (don't ask), but the new story leans all the way into being futuristic sci-fi.
Of course, there is no real artistic intent at play here. The old versions of the characters are placed front and center in the crystal ball simply because Ken traced over Spaziante's original art of Lara-Su and Julie-Su (the only two characters on the Sonic cover he owns) and threw out the rest, ruining the composition in the process. Look at the awkward empty space where Sonic, Sally, and Rotor once were, and the new drawing of The Character Formerly Known As Knuckles who's no longer properly centered between his wife and daughter. Even if Ken can claim ownership of the cover because he did the original layout, this all just feels scummy and lame.
And, yeah, if it needs to be said, the new characters and Ken's new rendering style look like absolute fucking dogshit. Putting new Lara-Su directly next to old Lara-Su does her no favors. The shattered glass effect looks absolutely atrocious. I could go on, but we'll have plenty of time to talk about the art style when we see how bad the stories inside look.
Changes to "Mobius: 25 Years Later"
Overall, 99% of M25YL is presented identically to its original printing. Sonic, Sally, Knuckles, et al. are still present with no changes to their names and no tweaks to the art. Even the original cover for issue #131 is included only a few pages into this book with its Archie, Sonic, and Sega logos still intact and everything. Again, because of the weird copyright situation described above, these preexisting comics can be released without any changes.
There is exactly one bizarre change to the art, though, where a hand drawn shot of Angel Island is replaced with an unfitting photo background and the ugly Floating Island photobash that Ken has been using as his personal logo for decades. I think he only did this as part of a test for his motion comic app that nobody asked for. I don't know why this had to make it into the print version. It's like the book is firing a warning shot for what's to come if you keep reading.
The new content begins on the final page of M25YL. In the original wet fart of a cliffhanger ending, Sonic and co. accidentally alter the timeline with an old time machine of Robotnik's and Lara-Su begins to fade away. Then, after everything goes white, we just cut to the present day heroes going "gee, you ever think about the future?" In this new printing, that last bit has been cut, and the rest of the page has been awkwardly shrunk down so that Ken can fit in a new panel. We now see the hands of an off-screen villain, seemingly named "Override," proclaiming that "the Praetorian" (Knuckles) has messed up the timeline again and that they'll finally get their revenge.
Who is this Override? I have no fucking clue. The new stories in this book make no mention of them. You have to buy the next book to find out.
My confusion over the identity of this villain overlaps with another big problem: name changes. So many names and nouns have been arbitrarily changed in The Lara-Su Chronicles, even ones Ken didn't have to change for copyright reasons, and I only know what half of them are replacing because Ken's been tweeting about this shit for years.
The echidnas are now a totally original alien race called "the Echyd'nya." Even in flashbacks to events from M25YL attempting to mimic the old art style, if it's on a new comic page, they're gonna call themselves "Echyd'nya." Evil echidna faction the Dark Legion is now the "Cyberdark Dominion," hailing from the "Cyberdark Colony." The Brotherhood of Guardians is still the Brotherhood of Guardians, but now the main guardian is called "The Praetorian." Angel Island is still called "The Floating Island," like it was in the older Archie comics, but it's ALSO sometimes called "Avion"? When I read this I wasn't sure if he had randomly renamed Albion, the other echidna city from the Archie comics. But no. Now we have an Albion AND an Avion. Sally is mentioned simply as "Princess Acorn," while Sonic is referenced once as an unnamed "blue-spined Erinaceinae," using the scientific name for hedgehog to make it sound more sci-fi. In an incredibly ballsy move, Ken even mentions Robotnik as "the Insurrectionist Kintobor," retaining his original surname from the Archie comics that's just "Robotnik" backwards. Guess Sega never trademarked that one.
Aside from every name change being a downgrade, this leads to confusion when you're not sure if something is supposed to be new, or if it's just an Archie thing you're supposed to recognize despite having a new name and design. Is "Override" someone I'm supposed to know already? Am I just supposed to have read a fucking tweet from Ken where he said he changed the name of some existing villain to "Override"? The answer is no, but I had to term search his Twitter just to verify this.
Moving on!
New story #1: "The Storm"
If you've been following the WIPs, this is that story about Geoffrey St. John that Ken's been posting previews of for almost a decade. The title page copyright dates it to 2015, and that absurdly long gestation is probably why the art is so inconsistent here. Even the style of speech bubbles and the font change between pages two and three.
This is a problem when there's supposed to be a deliberate and noticeable change in art style here signaling the moment where the time travel stuff alters the timeline, replacing the Archie Sonic world with the Lara-Su Chronicles world. If you don't already know that's what's going on, the idea isn't conveyed clearly at all. It just goes from one hideous art style to a slightly different one with no explanation.
The main problem here is that Ken has hitched his wagon to a franchise about anthropomorphic animals when he can't draw furries to save his life. (Though a bit later in the book we'll also begin to wonder if he can even still draw humans.) He's shifted away from the cartooniness of the original designs and given them more human proportions and facial features, but this just ends up making them look incredibly uncanny and lumpy and gross. With some designs he's trying to lean into more of a Star Trek alien vibe, but then he still insists upon retaining the giant Sonic eyes on most characters even though he has no idea how to make them emote.
The rendering of these godawful designs doesn't do them any favors, either. Ken's going for more of a painterly look now, but it almost seems as though he's shading everything with Photoshop's burn and dodge tools that are designed to darken and lighten select areas of a photo. The result is a muddy, smudgy look that makes it feel like the color layer has been smeared in vaseline. And it only looks worse after coming off of 14 chapters of M25YL that have way more palatable art.
The backgrounds, too, are a complete mess, a jumble of low res jpeg photo elements (sometimes with extremely noticeable pixelation), stock textures, and smooth digital gradients. There's no real sense of place here, and it gives everything a surreal, dreamlike quality when you can't really tell where anything is supposed to take place. This first story is seemingly set in a high-tech stronghold below Castle Acorn called "the Bunker," but it could just as easily be confused for the bridge of a spaceship. This whole story features characters speaking to each other over floating video displays and hologram projectors from three different locations, but without a hologram effect and without a clear sense of where the characters are it often feels like they're just in the same room as each other. Characters will be in one location on one photo background, and then the camera angle changes and they're in a completely different place, because Ken just uses mismatched photos off of the internet. It's been like 25 years since he first tried using photo backgrounds in the Archie comics and he hasn't gotten any better at it.
When I had my boyfriend read the book to see if it made literally any sense to him (it didn't), Anthony said this: "This is the kind of shit I'd see linked on a Second Life world that hasn't been touched since 2004." I think he really hit the nail on the head. Now, there's actually a contrarian part of me that thinks that might theoretically almost be kind of cool, in sort of a messy counterculture way. I love weird indie shit. I was a Homestuck reader! But this isn't a scrappy mixed media zine, or experimental outsider art from someone just messing around with Photoshop, or a loving throwback to weird old internet art, or even something intentionally bizarre and offputting like Xavier: Renegade Angel or a PilotRedSun video or whatever where the fact that it's weird and ugly is part of the humor. This is supposed to be a sincere sci-fi epic drawing on Star Trek and Jack Kirby comics, made by a guy who's been drawing comics professionally since the '80s. This is supposed to look good. This is supposed to compete with mainstream comics that are on sale right now. He thinks any day now IDW's gonna go out of business and Sega will come crawling back to him so that he can stamp the Sonic logo on shit like this. It just doesn't work.
But, okay. It's ugly. We knew it would be ugly. But that ugliness would be much easier to accept if it was in service of an otherwise genuinely good story. So what about the writing? After all this time, how does Ken choose to kick off this new saga? Well, credit where credit's due. "The Storm" feels like a proper continuation of Ken's writing style from M25YL.
Because it's eleven pages of characters standing around and talking while nothing fucking happens.
Here's the synopsis: A dog woman named Brownie, an ensign in the Royal Secret Service fresh out of training and the only character who's almost cute, walks up to Geoffrey to deliver a report. He's immediately suspicious of her, asking who let her in and if she's a spy for Elias (Sally's brother, if you're new here) or Alicia (Sally's mom). The art style suddenly shifts when the timeline is altered, but the scene continues uninterrupted. Geoffrey points a gun at Brownie when she won't say whose spy she is. Geoffrey is distracted by a call and proceeds to have a conversation via a mix of holograms and video screens with Remington (head of Echidnaopolis security), Spectre (Knuckles' great great great great great grandpa, the one with the helmet who always looks evil), and a new scientist character named Dr. Zephyr/Zephur. (The spelling of this character's name changes multiple times throughout the 11-page story, because I guess nine years wasn't enough time to spellcheck this shit.) They say a bunch of made up technobabble nonsense about how it looks like the timeline was just altered and Knuckles and co. seem to be involved. It's complete drivel that I'm not even going to try to make sense of. Everyone decides to investigate further, and the conversation ends. Brownie tells Geoffrey she's his spy, then walks out and implies she's actually Alicia's spy in her inner monologue.
To be continued!!!
Yes, that's it. It's really just a bunch of technobabble where some characters talk about how it seems like the timeline has been fucked with. That's it. The whole time Geoffrey doesn't even get up out of his damn chair, which he's of course sitting in backwards to show how cool he is. It's just 11 pages of Geoffrey sitting in a chair and talking to people and looking uglier than he's ever looked. Nothing happens. Nine years for this.
I'm also struck by how meaningless all of this is to anyone who hasn't read Archie Sonic. The added context from M25YL may help a little, but "The Storm" focuses on characters who weren't in that arc, and the story does very little to introduce who any of them are. Brownie could've been super useful as an inexperienced point of view character who's only meeting the others for the first time here, but instead she's really just a passive observer who's here as part of some kind of 4D chess game between Geoffrey and Alicia, an off-screen character whose motivations in this era of the story are completely unknown to even returning readers. Who are the good guys and bad guys here? What are the conflicts and the stakes of the story moving forward? What do these characters want? Basic questions like this aren't really answered. I can't imagine a new reader being able to make heads or tails of this. Hell, I can't really imagine a returning reader who hasn't been following the last decade's worth of Ken's tweets about this story making heads or tails of it, either.
...Maybe more will happen in the next story?
New story #2: Shattered Tomorrows preview chapter
After another message from Ken, the story of The Lara-Su Chronicles proper begins with the redesigned Lara-Su walking along a jpeg photograph beach at sunset and crying while thinking about how Knuckles - sorry, his name is K'Nox now - is dead.
Yep! Straight into the dad stuff!
Look, I'm the last person to complain about writers getting super personal and drawing from their own baggage in their writing, but Ken's just no fucking good at it. There's no nuance, nothing interesting to say. He just keeps writing mediocre-to-horrible dads whose misdeeds are always justified by their "good intentions," and then sometimes they die and their kids are like "we may have fought but actually you were the bestest dad ever and I'll miss you forever, I'll never be able to fill your shoes!"
This is the only part of the new material here that feels like it has any heart behind it, because I know how much his complex relationship with his late deadbeat father means to Ken (there's an author's note in this outright saying as much). But the guy died 42 years ago, and it doesn't feel like Ken has had any new thoughts about this part of his life in those four decades. He's just not an introspective or self-aware enough artist to actually mine his personal baggage for anything beyond "father knows best."
Anyway, so then it jumps forward in time(?) and now we're following this human guy who looks like this.
Previously, Ken got a lot of shit for literally just using the likeness of Anthony Mackie for this guy, based on his IMDB profile photo. Ken has thus redesigned the character... and by that I mean I think he looks more like Ernie Hudson now? Ken's clearly just working off of photo references (if not straight up tracing), given his face is the most detailed and realistic-looking thing on any page where he's present.
But you may be wondering: who is this, and why is he here? Well, for one, he's here to run around in front of some low res space photos while making trite references to things like Planet of the Apes and Star Trek. Haha, he makes a joke about red shirts! Original!! But beyond that, Commander Mykhal Taelor (yes, that's really how he chose to spell it) is a human... from Earth! Archie Sonic readers are probably confused, because in those comics Mobius is Earth in the distant post-apocalyptic future. Well, despite being a Planet of the Apes fan, Ken always hated that particular worldbuilding decision from Karl Bollers, always preferring to think of Mobius as a separate alien planet. And now he gets to make that canon in his own stories and throw out Karl's ideas. So Mobius is basically just, like, a Star Trek planet now, with its own alien creatures that sometimes just so happen to look like anthropomorphic Earth animals.
Also, at one point Taelor wonders if the inhabitants of the dead Mobius might have been human, and the alien ally he's talking to over the radio says it's unlikely. "I don't understand why your kind has a problem understanding you're a minority within a minority." Perhaps poor wording for a line said to the only Black character in the story.
Anyway, Commander Taelor here seems to have discovered the uninhabited husk of Mobius after the vague time-space cataclysm everyone was worried about in M25YL has come to pass, and he finds an audio log from Lara-Su that I presume will explain what happened. I guess those are the titular Lara-Su Chronicles. In theory this flash forward establishes some sense of pressing danger, but when the threat to the planet is so unclear and technobabble-y it just kind of lands with a thud.
It doesn't take long before we get back to Lara-Su being sad about her dad. A good little chunk of the chapter is spent with this new timeline's Lara-Su recalling moments in her life, including echoes of the original Lara-Su's memories from M25YL, which feels redundant coming hot off the heels of a straight reprint of that entire arc. And boy, for anyone who read the later Archie Sonic comics, the protagonist having vague memories of the old version of the series from before a lawsuit-related timeline reboot sure does sound familiar, huh?
The art inconsistency somehow becomes even worse in this story, with Ken flip-flopping on whether or not he wants to use outlines, with the no-outline art managing to look even worse by relying entirely on Ken's awful rendering. By this point in the book, readers are also likely to start noticing how often Ken reuses art from previous panels. This is a shortcut that tons of comic artists use, of course. Invincible famously did a joke about this. It's often understandable. But, again... it sure does stand out in a book that took 13 years to make with only 30 pages of new art. Amusingly, Ken even manages to combine his inconsistency and recycling problems by reusing the same art with and without outlines. And, of course, any time Ken tries to draw the Archie era designs it's just... the worst.
And, yes, it's in this dreamlike montage sequence of Lara-Su's life that we get...
The uncomfortable family nudity scene, followed by the dual timeline Julie-Su breastfeeding scene.

Yeah, you might have heard about this one already. If this incredibly eerie presentation of Lara-Su's hazy memories of the two different timelines make it hard to tell what's going on, don't worry. There's another, clearer version later in the book as part of Julie-Su's character profile, because I guess Ken was just so proud of it.
(I censored these myself because I'm not playing Russian roulette with Tumblr's inconsistent nudity rules and risking getting banned lmao)
Like, okay. Is a mother breastfeeding her child really that shocking of a thing to see in a story? No, not at all. But, like... when it's two characters who you previously created for an officially licensed Sonic the Hedgehog comic for 7-year-olds... and some of those officially licensed Sonic the Hedgehog comics for 7-year-olds are reprinted in the same book... and when it's drawn like this... yeah, it's kind of a shocker.
It just looks so unnatural. Julie-Su is posed very deliberately so that you'll see both of her breasts, and in the new timeline version she's barely even holding Lara-Su so you can really get a good look at her supermodel body, showing zero physical signs that she just gave birth. Most people will immediately jump to this being Ken putting his fetishes in his work (a type of criticism that I'm incredibly tired of - it's 2024, all the cool artists are blatantly putting their fetishes in their work now). And my immediate response is that, no, this is probably just Ken trying to come off as really mature on a surface level, a thing he's been obsessed with since the Archie days. Free from the shackles of writing a licensed children's comic, of course he's going to jump immediately into depicting some nonsexual, artistic nudity to try and prove he's A Real Mature Artist For Grown-Ups who just thinks the human body is beautiful and breastfeeding shouldn't be a taboo etc. etc.
But then, like. You look at some of the other character designs. Like Espio's daughter Salma, who's now this horrifying alien lizard person who's always nude, and her scale pattern puts scales exactly where her nipples should be. Or you look at his comments about the Echyd'nya age of consent. Or you look at how he keeps drawing Lara-Su in this. Like, does the shuttle really need this, like... reverse chaise lounge thing in the cockpit? So that we can keep getting these shots of the 16-year-old Lara-Su lying on her stomach and posing with one of her legs kicked up, her naked ass in plain view?
The vibe isn't great, is what I'm saying!
I'm not going to try to ascribe authorial intent here. I don't know. I'm not a psychic. Given his very blatant reliance on photo references elsewhere in the book, it's entirely possible he just referenced some figure drawing photos that were maybe just a little too sexy. And also, he's an American comic book artist, and a boomer one at that. Those guys tend to draw women a certain way, even when it's not supposed to be sexual. I don't fucking know. It just sucks. I'm not gonna make some hyperbolic statement about how this makes him a literal pedophile who should be in jail, but it is deeply offputting and objectifying.
But if you already knew about the nursing scenes and were hoping there was some other really shocking stuff in there for me to talk about in this review, sorry to disappoint, but nope. That's the only shockingly weird new thing in here. Once again, not a lot happens in this story, and what does happen is pretty boring.
Once we get past the recap stuff and the human guy, the plot developments boil down to this: The timeline was altered at the end of M25YL... but not as much as you might think. In the new timeline, Knuckles ("K'Nox"), Cobar (now looking significantly younger), and Rotor (now a rhino just called "The Emissary") still traveled via shuttle to go find a time machine in the Badlands and fix the time-space continuum, like in the climax of the original arc. This time, though, Sonic wasn't there, and Lara-Su came along without having to stow away. Lara-Su watches the ship while the grown ups go deal with the time machine, and then after a couple panels Not Rotor comes back with Cobar and is like "Hey, Cobar got hurt, we gotta leave. Dunno what happened to your dad." And then they just, like. Presume that Knuckles must have died. Even though we have no idea what happened to him. And then they just fly away. And then Lara-Su is sad that her dad died.
And that's pretty much it!
This is supposed to be a really emotional sequence - it's literally the scene where Lara-Su learns that Knuckles is dead - but instead it comes off as unintentionally funny because of how poorly it's portrayed. Not showing Knuckles' actual disappearance is a huge misstep, for one, making his uncertain fate more confusing and anticlimactic than dramatic. But also, Ken keeps just using the same two drawings of Rotor for two pages, so he doesn't really seem to be emoting at all, and he's in this spacey hazmat suit that honestly just makes him look like fucking Moltar from Space Ghost. So the whole time I'm just reading his dialogue in Moltar's deadpan voice as he's like "I dunno. We did what we could. Anyway, let's leave."
After this, we get a two-page spread previewing the rest of the story from Shattered Tomorrows. It's basically like a trailer in comic form. It has one of the most mystifying layouts I've ever seen in a comic book. I have no idea what order I'm supposed to read this in.
Yeah, I kinda have a feeling this is the full extent of what Ken has drawn for the rest of that book. I'd love to be wrong, but I fear that I'm right.
Bonus material: Data files
These are mostly very dull, recapping a lot of events shared between Ken's Archie run and the new Lara-Su Chronicles timeline. It seems like almost his entire run is still considered canon to the backstory of the new timeline, just with some names changed, and things only really diverge at the climax of M25YL. But I'll share the interesting stuff here.
Lara-Su
The main thing you'll notice in Lara-Su's profile is the massive, unreadable wall of text where Ken felt the need to list the entire Knuckles family tree, split across both pages.
This is literally so long that Lara-Su's personal history has to awkwardly cut off mid-sentence and be continued on the final page of the book, after the rest of the data files.
Also, please note that this list gives Julie-Su's mom's full name as Mari-Su of the House of Atrades. Incredible on all levels.
There's also a reference to the dark timeline Lara-Su was originally supposed to come from. You know, the one where Julie-Su is the leader of a rebel movement fighting against a Knuckles who had gone mad with power? The timeline that would have been way more interesting than the one in M25YL? Here it seems to have been written off as the result of another "timeline disruption." Lara-Su allegedly has vague memories of this timeline, in the same way that she has vague memories of the M25YL timeline.
Geoffrey
Geoffrey's bio mostly recaps events from the Archie comics, which means the Sonic/Sally/Geoffrey love triangle has to be alluded to. His rivalry with Sonic is described like this:
"He would later resurface when Kintobor was transporting his latest hi-tech weapon, the Dynamac-3000. It was during that mission he discovered a rival for the Princess' affections. Whereas the Princess would be one of a line of conquests where St. John was concerned, the blue-spined Erinaceinae who protested doth a bit too much regarding his affections for the Princess for St. John's taste would prove to be a source of great sport and amusement."
Yes. It's gross. Saying that Geoffrey saw Sally as "one of a line of conquests" is gross. Ken writing this and then still treating Geoffrey as the coolest badass ever is gross. The "Princess Acorn" is also first on the list of Geoffrey's "female relationships" elsewhere in his bio, though I suppose how much of a "relationship" they had is left vague. Honestly, at this point the fact that Ken didn't explicitly confirm that Geoffrey took the underage Sally's virginity in the book comes off as a display of restraint. The bar couldn't be any lower, I know.
Remington
His bio is, frankly, shockingly long for such a minor character, though I guess he does get a large portion of the word salad dialogue in "The Storm." There's a lot of stuff here about how the identities of his biological parents are shrouded in mystery, a plot point that fans have long speculated Ken just straight up forgot about in his time at Archie. (Ian confirmed that Kragok from the Dark Legion was Remington's dad, though, so this isn't really much of a mystery.)
Lien-Da
She gets a bio even though she's not present in the two new stories, just so we get to look at her awful new design and compare it to how Steven Butler drew her earlier in the book:
Commander Taelor
We get to see two drawings of him with the same exact Ernie Hudson face side by side! That's fun.
Julie-Su
She gets a list of "known friends," but the only character listed is Knuckles' mom. Poor Julie-Su.
Also, Ken feels the need to reiterate that Knuckles and Julie-Su are still distant cousins. He made a whole new timeline where he can change whatever details he wants, but THAT had to remain canon. Thanks, Ken.
And then after the data files we get the special thanks page, listing everyone who preordered the book and/or bought TLSC merch from Ken.
With my name on the list. Because I had to buy a copy to cover it for the blog.
My name is on the very next page right after the breastfeeding panel in Julie-Su's data file.
Yep. He got me.
Is it at least a well put together book? Like, in terms of manufacturing quality?
Its physical quality is... fine. It's a nice, sturdy hardcover. The print quality seems fine, though mine does have a bit of smudging from some sort of printing error on one page. The pages don't seem like they'll fall out on me. The image quality is crisp. The colors are vibrant. This is a low bar, but this is one of the few places where I'm able to give this book anything resembling praise.
The formatting and graphic design work, on the other hand...
(I didn't crumple those page corners, it came like that.)
For one, the placement and sizes of the M25YL pages is inconsistent, largely due to the fact that the book doesn't actually match the proportions of a comic. A lot of pages aren't properly centered vertically. Some pages go all the way up to the top edge of the paper, while others leave a visible gap of about half a centimeter. Every page has a 1cm gap to its left and right, which is sometimes filled in with a solid color or gradient that doesn't quite match the page it's surrounding. I have to assume Ken didn't have any sort of source files or original artwork to work off of, as those ideally would've had more generous bleed to account for slight shifts in printing. It kind of seems like he just got the highest resolution versions he could find of the digital releases online and printed those. The colors are a dead ringer for the digital versions, which have always looked slightly more saturated and pastel than they did in print.
I can't say this bodes well for his further plans for Archie Sonic reprints - sorry, Mobian Line reprints. If they ever come out, please, for the love of god, do not buy those. I don't care how much you love Archie Sonic, they aren't going to be good reprints. For comparison, IDW's similarly priced hardcover Sonic collections have none of these formatting problems, because they're made by people who know what they're doing with access to the actual source files.
The book also has its fair share of text-focused pages, split between the data files and messages directly from Ken about the history of his career and this project, and these are formatted in the most amateurish way possible. Just massive walls of Arial text over either plain white backgrounds, simple gradients, or faded photos. I've seen school yearbooks with better graphic design. Even ignoring my subjective feelings about the art and stories within, this book does not feel like it's worth $36 USD.
It's frankly shocking how shabby he let this thing look considering it's supposed to be his baby. And doesn't that really sum it all up?
Closing thoughts
Obviously, I did not expect this to be any good. But I'm still left kind of dumbfounded by it.
I think what really strikes me about it is that Ken had a blank check to do whatever he wanted here. He got an opportunity many writers would kill for when he gained complete ownership of his most famous work. He's free from the limitations of a monthly licensed comic book for children, free to make whatever creative decisions he wants without editors or other writers or Sega to worry about, free to completely reinvent the series to his heart's content and finally tell the story of his dreams. And with that opportunity and 13 years of his time, he made... this. A direct continuation of "Mobius: 25 Years Later" that barely changes anything about the characters or world beyond their awful new designs, even though much of the word count is spent rambling about how the timeline has changed. A story that makes zero concessions for new readers, or even returning readers who don't already have the last decade's worth of Ken's tweets explaining his creative decisions burned into their memory. 30 pages where nothing really happens and the story barely moves forward an inch despite the decades-long wait - but maybe something will happen if you buy the next book!
Who is this for? Maybe this really is a project for no one but Ken. Maybe he just really, really wants to finish the story he started, a story that's personal to him due to the family history it evokes, and the number of people who enjoy it or buy it beyond that is irrelevant. I think that many of the best artists are incredibly self-indulgent ones working with that exact mindset, artists whose enthusiasm for their own work jumps off the page or screen. So, if that's the case, then why the fuck isn't he telling the damn story? What's stopping him? Why is he still spinning his wheels? Where is that passion for his own work? Because it sure as hell isn't there on the page. There's a huge part of me that really wishes I could say "Man, what a weirdo, but you do you, Ken. You tell your weird little story." But there's barely any story here. It's like he loves styling himself as a storyteller, but he's terrified of finally having to actually tell a story after all this time. He's still stuck in the exact same mode of writing he was in almost 30 years ago when he was doing 6-page backup stories about Knuckles, just killing time and stringing readers along until he's eventually able to truly realize his vision. If not now, then when, Ken?
Even the back cover blurb is mostly just a dry recap of the history of this thing. It was a Sonic comic, the original arc was published in these issues, it went unfinished, Ken left Archie, the lawsuits happened, now he's continuing the story. There's nothing about why anyone should give a shit about this as its own story, even though Ken has spent years trying in vain to convince people TLSC is its own beast that shouldn't be judged as a Sonic story. I think deep down he knows that there's no pitch for this beyond the novelty of it originating from Sonic. And that's why, despite declaring that he'd leave the site, he's still on Twitter riling up Sonic fans. It's the only attention he gets at this point.
Maybe this is too harsh when those 30 pages of new comics are just intended as a preview for the "real" book. But the elephant in the room is that we have no idea if that "real" book will ever actually come out, let alone the entire series of seven graphic novels that will supposedly complete this saga.
Ken is undeniably a complete jackass and all around unpleasant, vindictive person who's rightly become an industry pariah. He's a self-proclaimed paragon of progressive values who'll send Comicsgaters after his successors for the crime of not worshiping the ground he walks on, and then turn around and announce he's going to reprint their work without even consulting them. He's a sore winner who already won his copyright battle on a level most comic writers would never dare to dream of, and yet still won't truly be satisfied until he sees an entire major comic publisher go out of business, putting god knows how many people out of work, because he thinks this would get him back the license to a video game franchise he doesn't even like.
But I still have to pity him.
As an artist, the trajectory of his life is my nightmare. I think all of us fear dying before we can tell all the stories we want to tell. There's simply never enough time to do everything. And here's Ken in his 60s, talking about how he's still planning on making his magnum opus all by himself out of stubbornness and pride, despite demonstrably proving he can't handle the workload, and also talking about how if he dies before the project can be finished he'll have to pass the torch on to his kids and get them to finish it for him. It's so grim. Even just typing that sends a shiver down my spine. It took nine years of his limited time on Earth to finish and release an 11-page comic about Geoffrey St. John sitting backwards in a chair.
This is a purgatory of his own creation. And yet... I'm not sure he's ever been prouder. One must imagine Sisyphus happy.
I guess if I want people to take anything away from this review, it's this:
Lesson one: If you're an artist or writer of some kind, or an aspiring creator, don't wait around. No one else is going to tell your story for you. Start writing that novel. Start drawing that webcomic. Start making that game. If Penders can put out this damn book that no one asked for after 13 years of work, then proudly proclaim that he's still going to make six or seven more books and also reprint hundreds of comics he doesn't have all of the rights to, then show up to cons with that foul Lara-Su Chronicles: Shattered Tomorrows banner and sit in front of it beaming with pride, fully aware of his critics but saying "fuck 'em, I know I'm hot shit," then you can do fucking anything. Tell the weird, sincere, cringe story of your dreams. If Ken Penders doesn't have imposter syndrome, then nobody should.
And lesson two: Don't buy Ken's books.
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DCxDP Danny Jones
(inspired by this particular image)
The depths of Gotham harbor were, historically, not the kind sort of waters. Many lives had been hidden in their depths, taken by nature or by the nature of man. The coast itself was mostly silt deposits while the water was dark and cold. Many sailors had lost their lives to the unpredictable waters and only rumors told of the number who had been laid to rest beside them. Any day on the beach overlooking the Delaware Bay it could be assumed more people lay beneath the waves than were sunning themselves within their reach.
Danny had grown up landlocked in the great state of Illinois. He had never seen the ocean in his lifetime and generally considered his first experience with it to be the sensation of his death. The portal to the Realms was suffocating, and to his senses, endless. Crashing waves of energy had overtaken him as he felt warmth seep from him for the last time.
A new start in Gotham City was meant to help him escape that emptiness, but standing at the railing over rocky and turbulent waters dissuaded him of the plan's effectiveness. The currents were strangely alluring to Danny, and for yet another night in a row he watched the stars reflect off the water and wondered how they would look from beneath.
He knew it was a strange compulsion, given the reputation of the harbor, but it was one he felt the need to see through. Sighing, Danny made the descent down the generally unwelcoming beach. The rocky dropoff from the wall was easy enough to make his way down, but looking behind him he couldn't help but feel as though it wasn't there to keep people out of the ocean, but in. A wave rolled in lapping at his feet, an invitation.
The water was cold, a welcome temperature as he waded to waist deep, then further. As the water reached his chest he felt a cold hand wrap around his leg. And another. And more.
Being dragged through the ocean, Danny thought, was much less stressful when you didn't need to breathe.
-0-
Red Robin sat idly in the Bat-Swivel, wondering if the new case he'd picked up was a new rogue with a bit, or bonafide supernatural phenomena. One would think that after reaching a certain point in scientifically backed investigation that it would gradually be discovered that all presumed ghost sightings and alien abductions could be disrobed as pseudoscientific Scooby Doo style nonsense, but one would be dismayed to discover otherwise.
A new problem had erupted in fall, as what reports describe to be a drowned soul attacking and disfiguring prominent and low level gang members alike to be later found on the shores of Gotham Harbor. The attacks were committed in ways that at first seemed random, but many could be matched to the details of autopsy reports dating back decades with one thing in common, location of the cadaver.
Each body which could be matched to an attack had been discovered within or on the shores of Gotham Harbor. None of the attacks were fatal nor immobilizing, simply visible, as if the goal of these attacks was to display a level of brutality the victims may have taken with their own victims. The more gruesome of the attacks seemed to be the combination of multiple autopsy reports, which painted a brutal picture.
Tim ran his hand over his face, still covered by the cowl, and exited out from all applications on the Bat Computer. He paused slightly at the file explorer tab. He stopped to take a minute to rename the drive "Davy Jones" before ejecting the external hard drive the case file was stored on and packing up for the night.
#dpxdc#dp x dc#dcxdp#dc x dp#danny fenton#danny phantom#danny phantom crossover#dcu#batman#batman crossover#tim drake#red robin#been a while but im actually posting again#whoda thunk
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The Permanent Fix For Counter Texture Glitch
A while ago I posted this tutorial for fixing the counter texture glitch. But it was not perfect and couldn't fix each and every cc counter out there.

I've finally found a fix for that too. Problem was corrupt TXTC resources that needed to be replaced. Now you can download every cc counter that comes in sims3pack and extract them into package and never have the annoying counter texture glitch ever again. Bad news is you have to do it all yourself. But don't worry! it's not that difficult and I've come with pictures.
What you'll need: s3pe, s3oc and texture tweaker 3 - and optionally Sims3Pack Multi Installer or s3ce. The download link for TT3 is in the 3rd post and there's a tutorial here. If you don't have them already, go download them. You can NOT use TSRW for this tutorial since TSRW itself is the problem. :)
First extract the package from the sims3pack using either Multi Installer/Extractor or s3ce. After you have your package file, open it up in s3pe. In my example, I'm using Gosik's New Vintage Kitchen Counter 1. Select the first OBJD resource in the resource list.

Also make sure you have Preview selected at the bottom of the program window in s3pe.

On the right side, you will see the preview of the resource in text. Scroll down until you see the InstanceName.

It's usually counterBaseModern but not always. This is the instance name of the object that this counter is cloned from. In modular objects like counters there are multiple objects. For counters, they are base, top and corner. Keep that in mind for now.
Take a note of or copy the instance name and open s3oc. First, Go to Settings -> Game Folders and make sure game folders are detected. If not, add them manually. You can also define your creator name under the Settings menu. Now, go to Tools -> Search.
Paste the instance name in the search bar; select Resource Name and hit Search.

You will have two results: counterBaseModern and CounterModernSuite. I suggest that you clone the suite because it's the modular object that contains all the parts of a counter: base, top and corner. If not, you have to clone every part individually which are counterBaseModern, counterTopModern and counterCornerModern.
Cloning the Suite makes the process a lot quicker so I'll continue from there. Click on the CounterModernSuite and hit Clone or Fix at the right side.

That will open the cloning interface. Make sure you UNCHECK the Renumber/rename internally. We do NOT want to renumber. Then hit Start.

It will ask where you want to save your new package and if you already have a creator name defined earlier it will add it to the package name. If not, it may or may not ask for your creator name. Honestly, I can't remember and I don't think it matters. Anyway, chose a folder - preferably a work folder you created earlier - and keep the name it suggests. It will inform you when it's done.

We cloned our package. Now we need to export the necessary TXTC resources from it. We need the Diffusemap TXTC resource for each part. Start another instance of s3pe and open the package file you've just created which should be something like this: creatorname_CounterModernSuite_someAlphaNumericals.
You'll notice that there are 6 TXTC resources in the resource list. Check the resource names and the Group IDs. You need the DiffuseMap for base, top and corner parts. Click on the resource, then right click and Export.
You can export them all at once or create a folder for each if you don't want to get confused. Notice that they all have different Group IDs and names. As we move to the next part keep that in mind.
After exporting, you can close this package. We'll go back to the package we want to fix, in this case, Gosik's New Vintage Kitchen Counter 1. Open the package again or switch to it if it's open in s3pe.
Select the first TXTC resource which is most likely is the DiffuseMap for the base part. Unfortunately, most cc doesn't have a _KEY resource so they don't have resource names. Group ID's come in handy here. For this counter suite Group IDs for parts are like this:
base -> 0x00045638; top -> 0x002794E0; corner -> 0x00D661FD3

But there are 2 TXTC resources for each Group ID. One of them is SpecMap which is not corrupted. The corrupted one will have a preview like this:

This is simply s3pe telling you it's having an 'Error reading the resource'. My interpretation: The resource is corrupted. So combine this with the right Group ID and right click on the resource and choose Replace. Do not use Import! You need to Replace the resource without changing its instance number. Choose the right resource you exported earlier. Again check the name and Group ID. it should be something like: S3_033A1435_00045638_A85033BB5A059932_counterBaseModernObjectRgbMask_Face_DiffuseMap%%+TXTC
This is for the base object. For top and corner parts, repeat the replacing step with the right resources.
After you replace all the corrupted resources, s3pe will no longer give an error reading those resources when you click on them. And neither will TT3. You will now save your package and close s3pe. A reminder: If the TXTC resources are not corrupted in CC package, skip all and continue as below.
After that you will open your package in TT3 and follow the tutorial here. But a brief rundown would be: select each 'Normal Object' one by one and switch to CASt presets tab after each selection. In this tab, all you have to do is uncheck and then recheck the box next to PatternA and hit Commit. Do it for every preset. Repeat it for every object in the package. Save. Close. Done. :)
For island counters, process is the same but with 4 parts. Base, EndW, EndE and Corner. Also this works for other modular objects like cabinets and sectional sofas.
One last clarification: If the object is cloned from another counter suite, the Group IDs that we used will be different. Also some CC will have Group IDs different from the main object it's cloned from. If that happens, you may need to have a leap of faith.
Usually the order from top to bottom is base, top, corner (counters) and base, endW, endE, corner (islands), starting with the first TXTC resource. So in theory, if you select the corrupt resources from top to bottom, you can replace with that order without the Group IDs.
That's it. I don't think anyone will bother with this. But If you have questions, ask away.
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Resources for Creating: My Go-To things.
Update: I’ll be updating the list on this page from now on, since Tumblr can’t handle so many hyper-links in one post, on Dreamwidth - right here, so I won't have to update it multiple times. Please note: I keep updating this list, and updates aren't showing up on reblogs. Please check the original post for the most up to date list.
Sooo this is going to be a long comprehensive list. I got back to this game after a long time and with a different computer, with a dedicated graphics card, hurray! It made me want to return to making things, so while gathering back all the necessary stuff, I've complied this list. It might be is updated as I go along, but these are the main things I use. Maby one day i'll even finish something. So here are my go-to resources & tutorials; I'm posting it here for safekeeping, and hopefully others will find it helpful. Everything that's listed is here free. So many wonderful things for free under the cut.
Programs – General:
Creating: Blender. Blender Addons: 3D Print Toolbox – comes with blender, enable it from within the program. Originally for 3d printing. Good for fixing flipped normals, and some quick general repairs. Source Tools And source tools wiki – for exporting as SMD!!!! (SimPe: to enable bump maps for the mesh on import). GMDC Addon for Blender 4.0+ by Nopke.
GIMP. GIMP Addons: G'MIC-Qt. Resynthesizer. Nvidia dds?. Doesn’t it come with Gimp?
Other: Nvidia Texture Tools Exporter (iirc it works with all graphic cards that are compatible, doesn’t require Nvidia). For making Normal / Bump / Cube Maps. For high quality compression.
NormalMaps - Online, For making all types of maps, has good setting menus. A very cool tool.
Converting: Umodel, for Unreal Engine (Static meshes: export as gtlf.2. Animated meshes: export as psk. Requires Add-on). AssetStudio, for Unity. AC Viewer, self implied (+ USD Addon for blender). QuickBMS* and support forum, for basically everything else. (don't forget the required scrips, down the same page). *I haven’t tested it fully yet, but it was recommended here. A tutorial for it is listed further down. Works like a charm.
UV Mapping: UV Mapper, Classic (free) and the most recent Demo (for visualization).
Programs – Sims:
Never Mind the Bollox, Here's Osab and MAGIkarp to the rescue!
Latest version of SimPe, works with a non-default installation path. Chris Hatch's updates.
Home Crafter installation, Post by Huge Lunatic at Sims2Artists.
Repository Wizard, by Pick'N'Mix Mods. A game changer.
DBPF Compare, by Pick'N'Mix Mods.
Object Relocator, also by Pick'N'Mix Mods.
SMD Tools, by Lazy Duchess.
The Compressorizer, by JFade – Lazy Duchess's edit.
Bulk Rename Utility, to change file names in well, bulk. As explained by io here.
Lot Adjustor, by Mootilda at MTS.
Tutorials:
Override the game's graphic settings via Nvidia, as explained by iCad. The settings to Nvidia Profile Inspector she linked to at MTS have been deleted for some reason, here they are via WebArchive.
Meshing in Blender:
Mesh Optimization Info (and links), by Crisps&Kerosene.
Additional - Reducing Polycount:
Tutorial, by Flaming-Chickens (another username on other sites perhaps?)
Edge – Un-subdivide, a quick one by CG Link.
Transfer high poly details to low poly object in Blender, by 3Dnot2D.
Shrinkwrap Modifier - Blender Tutorial for Beginners - Basics, by in2vert.
Placeholder for this Addon that I want to try but haven't found, something for AR that was on facebook's defunct AR.
Scaling tips, by Blender Secrets.
How to fix inverted/ flipped normals, by ipaintsmallthings.
Converting: How to Extract 3D Models, Textures, Music from Unreal Engine Games, by iwanMods.
Extract 2D/3D/SFX Unity Assets fast & easy from your Unity Game, by iwanMods as well.
How to use QuickBMS, by darkhorse.
Guide to Converting 3t2 and 4t2 Part 01 and Part 02, by Chiaroscuro/tenlittlepandas.
Converting TS4 Windows and Doors, by Crisps&Kerosene.
Using Different Material Maps as Shading/Details for Base Texture, in Gimp or Blender, by Pineapple Forest & Crisps&Kerosene: https://www.tumblr.com/crispsandkerosene/764893644571525120/great-info-thats-the-reason-some-conversions?source=share
Texture Editing in GIMP:
Using Gimp Add-ons: G'MicQT. Resynthesizer. Both by Davies Media Design. This guy's channel for Gimp in general – here's a good one to begin with. And another one about layer masks.
Making a texture Tile Seamless: 1. My favorite - How to Make Seamless Textures for Cinema 4D - 3 Levels of Photoshop Wizardry using iPhone Photos, by School of Motion.
2. Simple Trick for More Realistic Texture Patterns in GIMP, by Davies Media Design – Quick and simple, using the Resynthesizer plugin. Good for patterns.
Making walls in SimPe out of a square texture, with minimal quality loss. To be written.
SimPe: Cloneable Objects: A List of Good Objects for Cloning, by IgnorantBliss at MTS.
Huge Lunatic's Tutorials, Her website.
Object Creation for Absolute Beginners, by Moune.
Sims 2 start to finish Object Creation Tutorial, by JWoods, Numenor, Lethe_s & IgnorantBliss.
The Material Definition (TXMT) Guide, by PixelHate – very comprehensive. Part 5 is about Bump/ Normal maps.
Null (Texture-less) Groups, by Skell. For bodyshop, for Objects see an elaboration by Midge the Tree below.
Crisps&Kerosene discovered how to add specular maps to objects! It's incredible there are still new things to discover in this ancient game.
More on Specular Maps, by Pineapple Forest.
Making new flooring & walls with SimPE, by Charisa. Includes adding Bump/Normal maps. She added a file to clone from in the comments below. It works for normal maps as well. Here's cool discovery in the game files.
Expanding footprint: a mini tutorial, by Deedee.
How to add correct drop shadows to objects, by Yuxi, via Wayback Machine.
Making Objects Viewable in Neighborhood View, by iCad.
Making Objects Visible In Build/Buy Mode, Invisible In Live Mode, by Midge the Tree.
Making Seasons-Friendly Trees, by Echo.
Io/ Serabiet's resources list, mainly for Bodyshop but not just.
Pineapple Forest's Tutorials, useful tips for efficiency and optimization.
MTS modding forum in General.
The Sims 2 Tutorials, on Tumblr. A database, is more updated.
Sims2Artists tutorials section.
LeeFish modding forum.
Garden of Shadows, Tree of Knowledge section.
Troubleshooting: What to do if you get a System.OutOfMemoryException Error, SimPe Forum, via WayBack Machine. Thank you @fanseelamb for the find.
How to read object error logs: I just want to know what causes it!!, by Episims.
Common TS2 errors, by Midge the Tree.
General game fuckery: How to Stop Sims 2 Crashing (Memory Allocation Fix and 4GB Patch Repair), by Jessa.
Graphics card problems, LeeFish forum.
Graphics help - DIY, by Kiri. How to fix faulty Texture Memory allocation, and the problems that stem from it. Tumblr can't handle anymore hyper links so here it is: https://celebkiriedhel.tumblr.com/post/189431721483/graphics-help-diy
General: Switching between save folders without renaming them, by Nopke.
Resources:
3D Models Online*: Various furniture designers' websites: Porada, Zanotta, Muuto, Hay, Poltrona Frau, many luxury furniture designer basically.
3D Warehouse, belongs to Sketchfab (get the Collada files).
Scan the World.
Wikimedia Commons. And more.
*(NOT OPTIMIZED).
Textures: Architextures.
Fabrics & Wallpapers: Natural Stones: Wall Plasters:
iCad's Woods. Shastakiss's Cluedo Metals, Yeti Metals, Pirate Woods. Goat's Woods.
Textures from other games: Dishonored, Thieve and much more, by Saricoya at GoS. Dreamfell by io.
Resource sharing threads at Garden of Shadows.
SimPe - General: CEP Extras list, HugeLunatic at Sims2Artists.
TXMT settings for different materials, by Hafiseazale.
Extended SimStandardMaterial Shader for the Sims 2 + Optionally Brighter Sims, by Crisps&Kerosene.
Custom CubeMaps, by Crisps&Kerosene.
Shiny TXMT Settings & Cube Maps Packs, by Pineapple Forest.
Build/ Buy: Templates for Recoloring Maxis items; MTS Templates sction, Hafiseazale (+cc), ZeroDark.
Template for Seasonal Trees, Gwenke at Sims2Artists.
Making Roof Recolors, Tutorial & template by Numenor, great template by iCad.
Pack for making food clutter usable, by DeeDee.
CAS: Default Makeup Packages - BYO Packages, by Huge Lunatic.
Body shape, Io/Serabiet on Tumblr.
Skin template, Io/Serabiet on Tumblr.
Hair texture, iCad.
Color Actions, Pooklet on Tumblr.
That's it for now.
Edit: forgot about CEP extras. Added more links. Edit 02: Added Troubleshooting section under tutorials.
#ts2#ts2 resources#ts2 creation resources#ts2 resources for creators#the sims 2#sims 2#resources#ts2 cc#sims 2 cc#the sims 2 cc#well its cc related#sims 2 resources#the sims 2 resources
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Sims 3 animated bedding tutorial
I've been working on this tutorial for quite a while now, and i figured i'd upload it for those who need an in-depth explanation on how to assign bones to beds so they animate properly However, i must note that i do NOT know how to assign 'bits' to beds, therefore that part of the tutorial is missing... You may be able to accomplish this if you try following Gruesim's tutorial found here, but it is not included in mine [the bit is the piece that stretches to cover the inside of the bedding]
Also, you will need Gruesim's bed mesh references here
You can download the .doc version of this tutorial here Sideshow_Snob functional bed tutorial [TS3]

tutorial below -->
Programs you will need: TSRW (i like to use the old version/portable) Milkshape 1.8 Blender (im using 2.7 but you can use any version) Meshtoolkit
-To start, let’s find a good bed to convert. Try to find something that has the blanket, pillow, and mattress textures all on one image, so you don’t have to re-map it. Try and pick a bed where the design isn’t too complicated, if it’s your first conversion.
-This is an example of a good bed to convert. The textures are all in one image, the polycount is only 2k so we don’t even have to decimate it, and it has a good blanket and pillow mesh.
Step One: [Exporting the mesh and textures in sims4studio]
-Open the bed you chose, and import it into sims4studio. Export the mesh, and all the textures into a folder. I usually name my texture files (1,2,3) and so on.
Step Two: [References to use]
-This is extremely important. Open TSRW and clone this specific bed
-Use either the single or double version. I’m using bed single modern, since I'm converting a single bed.
-Go ahead and export this bed as a .obj file in the mesh tab, as we need it as a reference to use in blender. Leave this for later, we’ll come back to it when we import our finished mesh.
Step Three: [Separating the mesh in blender]
-Open the .blend file you got from exporting your mesh. We are now going to separate the bed into multiple pieces (pillow, blanket, mattress, bed frame) and fit them to be the same size as the EA Bed.
-Separate your mesh by shift clicking verts, and pressing shift+ to select the entire piece. If shift+ doesn’t select the entire thing, you’ll have to select them all by hand. Separate your selected piece, by pressing P
-After your done, your mesh should be separated like this:
Mattress
Bed Frame
Pillows (i usually separate both of them if its a double bed)
Blanket
Step Four: [Shaping the mesh in blender]
-These shortcuts are going to be very important for this part.
Shift S → x (scales on the x axis) Shift S → y (scales on the y axis) Shift S → z (scales on the z axis)
-Go ahead and move the pieces of your mesh around until they closely align the EA Bed, so it animates properly
-This is what my finished mesh looks like
-Once your mesh parts are close to the EA counterparts, go ahead and export each piece separately.
-Be sure to give them the correct names (blanket, pillow, bedframe, mattress), so that you don’t get confused later. I usually save the .blend file as well, in case I want to make edits later, which you will probably have to do if something happens after you assign your bones.
Step Five: [Renaming files to the correct groups]
-This is where things unfortunately get a little bit tricky
-We’re going to be going both milkshape and Meshtoolkit quite a bit
-Import the .obj files from your bed, one, by one so we can rename them. They need to be renamed ‘group_base’ so we can assign bones.
-Export all files you rename with the same name, except add “merged” onto the end, and export them as a .wso file. The bedframe bones are going to be assigned when we import all the finished bones into milkshape, so you can export it as 'merged' but we aren't going to be using meshtoolkit for that one.
Step Six: [Assigning bones with meshtoolkit]
-make sure you have frankie’s EA bed mesh references
-Open meshtoolkit → Auto Tools for WSO, and uncheck interpolation, and make sure you have it set to ‘replace all bone assignments’
-WSO mesh to modify: your merged file
-Reference mesh: The EA reference of the same kind (IE, blanket)
-When it prompts you to save the file, save it over the existing ‘blanketmerged’ file.
-Once you’ve assigned the bones to the blanket, pillow, and mattress, import them all into milkshape.
-Side Note-
This is important, you will NOT have to merge all your groups if you are doing this for a DOUBLE bed. only merge all the groups if you are assigning bones for a single bed. For double beds keep the groups separate like how they are in the TSRW reference mesh!
-Go ahead and select everything, press the ‘regroup’ button in the mesh tab, and then rename it back to ‘group base’
-do this for everything EXCEPT the bed frame. we will be assigning the bed frame by hand.
Step 7: assigning the bed frame bones
-Since you've got your bed pieces all grouped together and renamed group_base, go ahead and import your bed frame file.
-Go ahead and 'hide' your bedding in the groups tab so we can only see the bed frame mesh. go ahead and search for the specific bone labeled "0xCD68F001" in the joints tab. once you have found it, go to the model tab and click "select". 'alt shift right click' to select all the verts of your bed frame mesh. go back to the joints tab and click assign. your bed frame bones have now been assigned.
go ahead and "regroup" the bedframe and bedding as one group.
Import your mesh into the tsrw project we made earlier, import your textures and you should be finished.

[finished product]
If you have an questions, or suggestions please don't hesitate to ask. I hope this tutorial was helpful ^_^
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hi ! have a problem, how do make that the clothes of explorers from "World Adventures" and sets like "Quantum Power Suit", "The Party Pack Bundle" are not randomized for the NPC and townies ?
Hi! It's pretty easy, all you have to do is set the ValidForRandom flag to False in the CASP resource. This will mean that when the game rolls a new outfit for a sim, items not flagged as ValidForRandom won't be taken into consideration.
You may need: S3PE, S3OC, Multi Extracter.
Here are some guides to help:
I. How to Convert Sims3Packs to Packages - if your files are in .sims3pack format, you will need to convert them to .packages first.
How to Change Categories for CAS Items - once you're done converting, the field you want to expand is ClothingCategory, as seen below:
II. How to Clone with S3OC - if you want to edit items that come with the basegame, EPs or SPs (like the WA outfits), you will need to clone them first. For clothing, go to Cloning \ CAS Part and select whatever item you want. Since you want default replacements, you will need to untick the "Renumber/rename internally" option. You can change its flags on the right, before clicking Commit.
After you're done cloning an item, you can open the new .package in S3PE and extract only the CASP resource since you won't need anything else. Right-click the CASP resource -> Export -> To package..., and give this .package a name. If you have multiple CAS items you want to edit, you can put all their CASPs in one single .package.
If you want to be able to quickly identify what your items are when you open up this .package (e.g., maybe you want to change more categories in the future), you can also export the THUM resources (in-game thumbnail) along with the CASP ones.
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Almost every Maxis hair replaced with Pooklet textures + my selection of colors.
(I'm not going to show you the entire catalog of every hair. Read below for the ones that aren't included.)
So I'm enduring the massive, totally unnecessary undertaking of creating my own color palette for all my hairs. This is not a hair system per se, just Pooklet and Io textures in my own personal favorite colors. I have no idea who else would find these useful, but I like uploading stuff I make just in case it saves the time of one person out there. Anyways, there are going to be three natural families, but only one family for defaults:
Black: Pooklet's Dynamite
Brown: The Raven's Chocolate
Blonde: Pooklet's Volatile
Red: Io's Copper
Gray: Almighty Hat's Smoke Bomb
When thinking about how I was going to do all this, I decided against simply recoloring my previous defaults, because I want a lot of those hairs in multiple color families. SO, I decided to recolor Maxis hairs in my default palette. I actually like a lot of these meshes, and their low polygons make up for me being extra and using sexy feet and smooth hands.
Here's some of the defaults pictured on sims:
For textures, I used Aquilegia's textures for the base game non-hat hairs, Ja's textures for University through Mansion and Garden, Katsurin's textures for some of the hats, and made my own textures for some of the other hats using existing .packages from Maxboy at MTS. The files clearly state the source of all the textures.
I didn't do every single hair. At a certain point (that point being when I ran out of other people's textures to recolor and had to start retexturing things myself), I kinda tapped out and accepted just hiding/using other defaults for the hairs I hadn't done.
For example, I didn't do any of the holiday hairs because I will never use them, the base game hairs Aquilegia chose to hide, and a few of the hat hairs. I might make a completer set at a later date, but don't count on it. I'll probably get distracted by another project by then.
Everything is compressorized, files are renamed so there's no special characters, and everything should be pretty clearly labelled if you want to pick and choose. Do note that the EP/SP hairs as merged, whereas the base game ones aren't.
Download at SFS
Credit: @Pooklet, @serabiet, @katsurinssims, Aquilegia, Ja, and Maxboy
#sims 2#s2cc#mycc#sims 2 download#the sims 2 download#sims 2 cc#bodyshop#sims 2 default#sims 2 hair default#dl: hair#dl: default#dl: hair default
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Sims 2 Tools - SceneGraph Plus
SceneGraph Plus

SceneGraph Plus is an application to display and manipulate scene graph (mesh and material) resources.
While it is similar to SimPe's scenegrapher, it has major differences:
it is a standalone application;
it can open and write multiple .package files simultaneously;
it displays all connections between resources, and not just those in the chain starting at the "top-most" resources;
it understands recolours (MMAT/GZPS/XMOL/XTOL), wall/floor coverings (XOBJ), fence (XFNC) and roof (XROF) scenegraph chains;
it understands links from STR# resources (0x0085 Model Names to CRES and 0x0088 Material Names to TXMT);
it supports renaming resources - maintaining the integrity of the chain (both names and TGIR values);
it supports relinking resources - enabling broken chains to be repaired.
A scenegraph chain with multiple issues

The same scenegraph chain after fixing directly within the app

A complex scenegraph chain across multiple files (one for the mesh, one for the recolours and one for the materials.)

TXMT, TXTR and LIFO resources can be viewed.

Lots more details, and an introductory video, on the web page.
#sims2tools#scenegraph plus#mesh#materials#recolours#scenegraph#c-sharp#source code#simblr#ts2#sims 2#the sims 2
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PSA FOR PEOPLE WHO USE SUBTITLES
If you name the subtitle file the same thing as the video file, VLC will automatically detect the subtitles and add them instead of making you do it every time
So see here, I had the .srt file in another folder because I keep all of my subtitles in their own folder just for neatness
But if you rename the .srt file to the same thing, it'll just KNOW. You don't need to use Handbrake to permanently link them.
wait wait I'm gonna try something.................
OKAY SO IT DOES DEEPSCAN
So I have Dune (2021).mp4 in the Films/ folder.
I have the .srt file in Films/Subtitles/.
IT STILL DETECTS AND AUTO-ADDS THE .SRT.
WOW I WISH I KNEW THIS LIKE SO LONG AGO
this doesn't help when you want to have multiple subtitles auto-populate, for that you will still want to break out Handbrake and add the .srt files to the video file, but if you only need on subtitle this is great.
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Hey!! I just wanted to say that your recent speak now gif set is sooo stunning. I was wondering how you managed to create that cassette tape effect if it isn’t any trouble? It’s really so pretty.
Have a great day! ✨
ahhh thank you so so much! first of all, i cannot take any credit for this effect, as it was greatly inspired by this amazing yellowjacket gifset by @thewintersoldier!!
but here's how i recreated the effect, from a cassette png (found on pngwing here), to this animated cassette effect (as seen in my speak now set):
psst: i usually always create in photoshop cs5, but for this effect you need a recent version of photoshop because it's using transform keyframes (i think cs5 doesn't let you do that, or i just don't know how to lol). i used cc 2019 for this.
sorry if this is lengthy or has too much or too little details haha, but i hope it's comprehensible! english is not my first language so i also apologize in advance for any mistakes!
I. PREPARING THE CASSETTE
so, starting with the png here:
i removing everything i didn't want on the cassette png with the brush tool by just drawing the right color over the unwanted text. for the color, i then went to image > adjustments > hue/saturation and in the red tab, i played with the hue slider to get that purple color. finally, i added some text to my liking, and this is what i ended up with:
(not necessary but: i also selected the white lines on each side with the magic wand tool because i wanted these lines to be transparent. once your selection is done, go right click > layer via cut. it will create a new layer of the cutout you just made. you just need to disable or delete the layer to make the selection (lines) transparent.)
at this point you want to have only 2 layers: the revamped cassette and the text layer. you can remove the text layer actually, and just add the title back at the end, as it is not necessary for this effect. i just like to have the visual.
if you have multiple layers, you need to select all of them (except the song title layer), right click on the png layer and click on merge layers. this will create one layer with all the editing you made on the cassette. if you think you will need to edit this later though, i would save the file as a psd before merging the layers.
II. THE EFFECT
okay, so now that you have your cassette, make sure your video timeline is activated, not frame animation, and you are ready to go.
first, you want to create a perfect circle shape around one of the reel with the elliptical marquee tool (hold shift while dragging the circle). make sure it covers the entire area that will later be rotated. make sure this circle is perfectly centered around the reel or otherwise the animation will be a bit lopsided.
then right click on this selection and go "layer via copy". this will create a layer of only that circle selection. important step: right click on that new layer and go "convert to smart object". the layer should look like that, i've renamed mine:
now if you go to your timeline and open that new smart object layer, you will see that you have 3 keyframe options. we only need the transform one.
go to the start of the timeline and activate the transform animation by clicking on the stopwatch button. a keyframe will be created automatically.
to create the actual animation, move the position of the cursor on the timeline further, i put mine at the 01:00f mark so it's easier to create the right timing.
then what you want to do is select the reel smart object layer and hit ctrl + T. a box will appear and this is how you will make the reel rotate.
to rotate the reel shape, move your cursor near the blue box on your canvas and drag it until you have rotated the shape halfway through and hit enter. another keyframe will be created and if you play your animation, the reel should rotate on itself for half a turn
move your position on the timeline to 02:00f and do the same thing: select the left reel smart object, hit ctrl + T, rotate for another half turn, and hit enter. this third keyframe should be the last one needed for the animation and you should have a full animated rotation of the reel.
play your animation, and adjust the speed to your liking by dragging the keyframes on the timeline (but make sure they stay within the same distance from each other). the closer the keyframes are, the faster the animation are, and the further they are, the slower it'll be.
then you can just trim the smart object to your animation's length, and duplicate (right click the smart object > duplicate layer) this layer the amount of times needed (i find this less finicky than duplicating keyframes), and placing them one after the other. three full turns should be enough. this is what my timeline looks like right now:
and my animation for the left side looks like this:
as you can see, we can see the little "dents" peeking through behind the animation. we don't want that! to remove it, select the revamped cassette layer (that should be under the reel smart object), and create another perfect circle around it with the marquee tool. this time make sure it's smaller than the previous one, it just needs to cover these dents.
then right click on this selection on your canvas and go "layer via cut". this will create a new layer with that selection, and all you need to do is to disable it. this is removing the information in that circle.
once you are happy and the animation works, you can just delete that cut layer. now the animation is done and looks like this:
III. SECOND ANIMATION
one you have done it on the left side, you just gotta do the same thing on the right side. you can also try duplicating it, but i found it finicky for some reason (or maybe i'm just not used to the controls of this 2019 photoshop version?).
this is what i have once i've done the same thing on the right reel:
once i am happy with the speed and everything, i want to have only one layer so it's easier to use on gifs. first, i will save this animation as a psd file, in case i want to reuse it. then i am removing the song title layer and will be flattening everything and creating frames from this animation. to do so i am using the "save" action from here.
i'm not sure why it does that, but it's creating a couple of frames where the reels are a bit offset from their position everytime there's a full circle done, so i just delete these 5-6 frames. you can also change the speed here, but by default it should be 0.05.
once you are happy with it, just turn these frames into a smart object with the video timeline again (convert frame animation to video timeline and select all the frame layers > right click > convert to smart object)
now you have a smart object that is ready to be used anywhere!
IV. FINAL TOUCHES
for my particular speak now gifset, i have multiple layers of the animated cassette on each gif:
1, bottom one - cassette layer set to the blending mode "hard light" and set to opacity 86%:
2, middle - this same cassette layer set to hard light, but with the opacity at 100%, AND with a layer mask so it's only applied to the animated reels (i wanted them to show up more):
3, top one - and finally a third layer with another layer mask because i wanted the white label and speak now area to be less see through. it's set to the normal blending mode and the opacity is at 75%
and then i just added the song title on top at 100% opacity and normal blending mode, and added some drop shadows, and tada!
there we have it, i hope this was helpful <3
#alie replies#Anonymous#photoshop#tutorial#*ps help#completeresources#allresources#resourcemarket#userrobin#userraffa#userpjo#usertreena#tuservaleria#tuserheidi#userdean#userrainbow#usersalty#userzaynab#usernik#swearphil
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Y'all. Secure contain protect time.
SFOTH deities are basically the 05 council(they go in with all decisions, the bosses of the organization) and i rename the 05 council to the 07 council(for 7 sfoth swords)
The organization/foundation is called S.F.O.T.H. and stands for:
S - Secure
F - Fight
O - Orang e (/j I just can't think of a word for O)
T - Terminate
H - Help
The faction leaders are head scientists
D-Class Broker and Traffic(D-classes are death row inmates who are basically lab rats. The foundation throws them at anomalies to test that would happen)(little do they know both of them are also anonalous to some extent)
Now for the anomalies (Any overlaps with the actual SCP files are coincidental!)
SCP-001/Banhammer | Keter/Thaumiel
One of the 07 council member's, REDACTED's own son, Banhammer. An inphernal posessing anomalous strength and jumping capabilities. He is safe enough to not require containment and regularly interacts with regular inphernals, albeit requiring a lot of control to not accidentally expose of his capabilities or ties to the foundation. Current leader of mobile task force Banlands(specializing in guarding members of the 07 council and containing anomalies of Euclid class and above)
SCP- 002/Sword | Euclid/Thaumiel
An inphernal, adopted son of 07 council member REDACTED(reffered to in this article as V). Spawned with the linked sword gear. This inphernal posesses 2 pairs of sparrow-like wings, just like V, though is incapable of flying as result of containment measures(clipping wings). Very friendly and regularly interacts with inphernals, although is contained in Site-REDACTED due to high visibility of anomalous features.
SCP-1003/The soldier | Euclid
A 5'8 tall humanoid entity with resemblance to an inphernal with blue broken off horns, a ripped, torn and overall damaged soldier uniform, wielding a hyperlaser railgun(I don't remember what the actual gear is called). The anomaly appears at night in battle sites left from the Great Faction war on the date said battle commenced. The anomaly will then start crying, wailing, screaming, calling out for the medics and making other noises of distress. The anomaly will only demanifest once it finds a dead body. Looking at the face of the anomaly will aggravate it, D-classes were shown no mercy. The entity seems to be afraid of fire to the extent a single match can make it back away. It is also, for some reason, very fond of cats and SCP- 1120.
Containment measures include: emergency flame dispensers at every exit of it's containment room, a specially made mask to ensure the safety of researchers, a cat.
SCP-1120/The Samurai | Euclid
A 6'8 tall humanoid entiry with a mask, curved inwards red horns and long white hair. The entity usually appears in abandoned build sites, specifically closed bars. The entity will sit on a stool, drinking a liquid with no identifiable chemical composition. If a human sits next to the entity, it will offer a drink of the liquid. If ingested, the liquid will start tearing apart muscle tissue almost instantly, and the human will die approximately 29 hours after consuming the liquid. The time decreases by 10 hours if they have consumed any other alcohol in the past day.
The entity seems especially fond of birds and has wings.
Containment measures include: A mini fridge with various alcoholic beverages, a calligraphy table and an owl.
SCP-777/'King Midas II' | Keter
A humanoid entiry with purple patterned horns, shaped like that of a moose, a teapot head, multiple gold chains with gears and a suit. The anomaly appears at night in cold tundric forests, sometimes several kilometers away from civilization. Anything said anomaly touches with it's hands will become gold, liquid if it touches a liquid. The liquid gold will not crystallize and will stay liquid even under extreme cold temperatures.
Seems to be especially magnetized towards expensive objects over 10,000$ in worth.
Special containment measures: A ton of rich-looking stuff(I got tired writing this out but Pwn RIOTED every time they put them in a cheap-looking containment cell)
SCP-011/The Flower Lady | Euclid/Hiemal
An inphernal with an anomalous arm that seems to grow tree bark and wood cells instead of flesh, muscle and skin cells. The anomaly can sense when the tree part needs things such as water or sunlight and can seemingly survive off of pure photosynthesis, as shown by multiple experiments. Sibling of SCP-012 and attached to it. One sibling will experience general pain or discomfort in the area the other is injured.
Special containment measures include: a reinforced glass window on the right side of the containment cell, a steel bar window on the left that leads to the containment cell of SCP-012
SCP-012/The Silver Shadow | Keter/Hiemal
An inphernal with the ability to phase through walls and heightened aggression once it's face is seen. The inphernal can phase through walls if not too thick, walk on vertical walls and ceilings, become invisible and clone itself, much like a ninja in a videogame. Though, has an attachment to SCP-011 and will not leave her behind.
Special Containment measures include: reinforced walls 70 cm thick to prevent escapes, a specially made mask to ensure safety of researchers and cell modifications similar to SCP-011
SCP-505/The DJ | Euclid
An inphernal that can play music out of no device, music chosen by the anomaly will play in a 50ft radius around it.
Skateboard is a space-time paradox, as it turns out an identical inphernal has been born 154 years ago and died at the same age Skateboard currently is(24 i think). No one has reported knowing of him before 24 years of age, so he may or may not be a paradox. The foundation is actively searching for him.
Some more ideas I haven't written out but want to:
Hiemal is an object class where 2 anomalies contain eachother. The Hiemal object class in this au includes duos such as: Rocket-B.Zuka, Medkit-Subspace.
Biografts are amalgamations of scrap metal, also dubbed SCP-022-1(SCP-022 is Subspace
Note: object classes describe how hard it is to contain an anomaly, not how dangerous it is. Anything sentient is put at Euclid or higher
I'll write more entries later
- star wars anon't
SO
uh, why do they have to contain sword, bro did nothing wrong and they clipped his wings to???? My sfoth, these monsters
cool anomalies becoming anomalous cops, fuck yeah
i feel like katana would also target evil people showing up near them, luring them to take a glass
is hyper just shy guy? If so; damn shy guy got a gun (also the og gear wasn't a sniper but a pistol, called the "hyper laser gun"
#phighting au#mod captain🏴☠️#phighting!#phighting#sword phighting#phighting hyperlaser#hyperlaser phighting#phighting sword#phighting shuriken#shuriken phighting#ban hammer phighting#phighting ban hammer#S.F.O.T.H au#star wars anon#compsognathus mafia#sfoth phighting#sfoth deities phighting#vinestaff phighting#vine staff phighting#boombox phighting#phighting boombox#lord pwnatious phighting#pwnatious phighting#lord pwnatious#katana phighting#phighting katana
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So... Shapeways is going bankrupt.
This is particularly irksome for me, as that's a good 1/3rd of my monthly income, so I'm crossing my fingers while I start setting up a new store on cults. I have literally thousands of items so getting them all up is going to take ages.


But why did this happen?
Well I'll fucking tell you what I think happened.
It was a company run on arrogance and cowardice.
Shapeways made its mark as the cafepress of 3d printing. The weight of this was their marketplace that let people sell prints directly to customers without having to do the printing themselves. At its peak, I made more from Shapeways than from my day job.
The problem was that Shapeways put zero effort into the marketplace. They'd send some of us to a con to promote the idea of 3d printing game minis a couple of times, sure, but when it came to actual site maintenance and design every suggestion and request by sellers was roundly ignored. We asked for better search and categorization options. We asked to be able to name variants in our stores. We asked for better communication from the print techs. We asked for accurate subcategories that actually reflected how customers looked for items. None of it was done.
As such, the site was baffling to customers and difficult to understand. This was made worse by Shapeways' continual renaming of their materials. So after a couple of years Shapeways announces that they're not going to do anything for the marketplace because it's underperforming, and are going to focus on B2B, and in doing so they buried the marketplace in a tiny little link on the front page.
Overnight sales plummeted. We complained again, nothing was done. We asked for a different URL that went straight to the marketplace (something that would literally cost them $80 to do) that we could direct customers to, we were ignored.
The marketplace is underperforming, so we won't put in the effort needed to make the marketplace perform. Makes perfect sense.
Prices go up. Shipping goes up substantially, and then it was a thousand little cuts. The auto-checks were altered to make it impossible to verify anything manually with any accuracy, so it became harder to design for the limitations of their printers.
The site slowed down substantially so every click had a several second pause, making shopping and maintaining frustrating and unpleasant. Shipping costs to many areas of the world became insanely high, effectively cutting off entire markets.
Want to not be Shapeways? Then remember this:
Your users know more about your site experience and their own needs than you do.
If you have a sales site, and the people selling through it say "this isn't working, we need this" then maybe you should listen to them and not just say 'you're wrong' to their faces.
Oh, and also, if goddamn Rolls-Royce comes in filing false DMCA claims over the use of the word "Phantom" in any context on your site, you don't take every item through a multiple day review for every edit and say "LOL, we can't do anything"
You take them to court for abusing the system on behalf of your user base, you fucking bootlicking cowards.
OH, AND I ALMOST FORGOT!
I HAD TO FIND OUT ABOUT THIS FROM A DM ON TWITTER.
They've sent me a check every month for half a decade and they don't even send a "We're closing shop" email.

Look upon my prints, ye mighty, and despair.
If you want to help me though the meantime, here's my paypal.me and my gofundme.
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Story at-a-glance
Multiple doctors have linked the DPT vaccine to Sudden Infant Death Syndrome (SIDS), noting that SIDS peaks coincide with vaccination schedules at 2, 4, and 6 months
Since at least 1933, the medical community has known that vaccines cause infant deaths. To conceal this, those deaths were renamed “crib death” and then “Sudden Infant Death Syndrome” (SIDS), eventually being attributed to infants not sleeping on their backs
This revisionism is not supported by the existing evidence nor the historical changes in the frequency of SIDS. Most recently, SIDS rates have had an unprecedented decrease in tandem with the COVID-19 lockdowns reducing vaccination rates
The vaccine most strongly associated with SIDS, DPT, was protected for decades by the government despite knowing a large body of evidence around the world showed it killed infants — particularly when an inevitable hot lot was released. Eventually, so many injury lawsuits were filed that in 1986, the government had to give blanket immunity to the vaccine manufacturers
This article will review the body of evidence showing vaccines cause SIDS and reveal the mechanism modern research has now repeatedly proven causes vaccines to trigger infant death
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