#rpg maker switch
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eulogyofaninsect · 3 months ago
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We have heard the fan demand. Eulogy of an Insect will be exclusive to the Nintendo Switch 3 Pro. All other ports are canceled.
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switch · 1 month ago
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once again, i don't know what to do in rpg maker today...
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eevee-miscellaneous · 4 months ago
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Long time no see! New Deltarune episode! I edited this one this time(as well as the thumbnail)
Enjoy some sweet friendship, sapphic energy, and queenly shenanigans.
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Noel the Mortal Fate season covers
Art by Kanawo
Steam | Nintendo Switch | PlayStation | Xbox | Microsoft Store
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eff-igy · 11 months ago
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haaiii hello!!, about me+my blog!
MINORS GO AWAY!
i block, pls stop following
•my name(s): effie/eff/efren :3c
• 21 yrs old ^_^
• gender+pronouns: he/it agender transmasc thing??? cutie
• I <3 (brace yourself)
cultures, subcultures, psychology, visual kei music+fashion, lolita+kawaii fashion+history, scene fashion+crunkcore music, honestly any electronic music especially industrial stuff and anything with screaming, photo+video editing, drawing, poetry, art as a whole, oc creation, my little pony, roblox, animal jam classic, anime+manga, psychological horror+bait and switch media, weird horror films like A24, stuffed animals, littlest pet shops, the san-x character korilakkuma, pink+black+white colors, piercings, makeup, and hair, youtube video essays, spirituality and greek deities, electronic toys, dolls, educating about age regression, making kandi, making jewelry or DIYing stuff, furry and kemonomimi stuff, making collages and crafts, sewing, and calling friends!
• im a system and i have other mental illnsess, and disorders! most notably a dissociative disorder and borderline personality disorder, i also experience hallucinations and im severely agoraphobic (i have been for 9 years “on and off”), im unmedicated so hoping to get help soon :,)
• stupid and affectionate digital-angel puppy sparkledog boything plushie <3 - basically,,
• im otherkin and therian!! dog angel, and plushie most often
• i age regress to around the age of 4!! it is mostly involuntarily but is also used as a relaxation tool of sorts !! it helps me cope with trauma
• what 2 expect: mostly reblogs, my art, maybe light NSFW/kink stuff, poetry, ranting, and silly ramblings, etc!
• my tags for my blog are #puppyeffspeaks (text post shiz) and #effdoodlez (some art and doodles!) all tagged below!!
• i do not use trigger or content warnings here, prob unless its some like bloody themed art of some sort, but idk. so pls follow at yr own risk!!
• dont interact if you are a: minor, so bodily below the age of 18, legally. pls!! and uuh idk, ill block anyone if they make me uncomfy so
aaand with that being said!
lets get into it!!! X3
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raykentman · 3 months ago
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emeraldcatears · 1 year ago
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Switches & Self Switches
I'm drained from a short-but-somehow-long-anyway work week so I'm just going to properly cover switches this time.
I already talked about switches with the bridge and at the time I promised to explain them more.
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Switches are super simple but they're also pretty much the most potent tool in the box when it comes to determining game progression. They're what tells you whether something has happened yet in the story in order to unlock the next part of the plot at the right time. They can control different parts of puzzles. They can be turned on and off again as needed like a light switch. They can even be used multiple times over.
To change whether a switch is on you just need an event that triggers it. Decide what the trigger event is (something you step on, someone you talk to, etc.) and add a control switches command.
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Under the switch command you'll see that you can choose to control a single switch or a range of switches at once. They can only be in one of two states: ON or OFF.
The ability to control a range of switches can have uses such as resetting a puzzle to it's default settings all at once, for example.
We've already looked at the benefits of turning a switch ON and OFF at different points to make an event change behavior in relation to a bridge you can walk under and over. The other lovely thing about this is that that one single switch can be used for any bridge on any map so long as you also put the trigger events to actually operate the switch on the map as well. One switch can control as many events as you need it to. Just make sure to name it properly so you can find it.
Especially if you use a lot of them.
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You can have a maximum of 5000 switches and navigating them will pretty much require naming them in ways you can recall easily and sorting them in appropriate groups.
Thankfully, you can also do other things to organize them.
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An unused switch can just be used as a header to indicate that the switches after it are all related to the same thing, for example. Just because the switch is named doesn't mean it has to actually do anything. (Conversely, you can use a switch before you name it. The switch technically already exists even without a name. It's just not practical for remembering what it does.)
Events can check if a switch is on in the condition field.
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If you want, say, the event's page to play only when a quest has been activated you just need to include that switch in the conditions and the game will check whether the event is ON.
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In this case I have a kid blocking the player's path on the first page of the event (when no conditions are set). The second page checks if a quest to collect mushrooms has been activated. If it has, then the second page plays instead of the first one and the child is absent so the player can pass.
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The game tries to play the highest numbered page first (page two) and if it finds the condition is not met (the switch is OFF) then it moves to the next highest page instead (page one).
Switches are best used when you want one event to affect another event. If you want everything to happen in the same event you can use a Self Switch instead.
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While Switches work across as many events and as many maps as you want, Self Switches are switches that activate within an event. These can't reach across different maps. These are used to, for example, make sure a character gives you an item only once. Like regular switches they can be turned ON and OFF. You can have up two four on an event: A, B, C, and D.
Use the command to turn a switch on/off and the game can check it in the conditions field.
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These can be used separately from or in conjunction with regular switches and other conditions.
You can also check Switches and Self Switches with Conditional Branches.
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Finally, there is a way to use one event to control another event's Self Switch.
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Among the various tutorials I've been watching I found this one where the youtuber explains how to use scripts to control any event's self switch from another event! It adds yet another way to keep your switch organization under control.
$gameSelfSwitches.setValue([mapId, eventId, 'A'], true)
(I'm honestly not sure about following all the advice from this tutorial series because he uses Parallel Process a lot and most other tutorials I've looked into say to avoid PP unless you need it because it can cause undue lag, but this doesn't involve PP so that particular question doesn't come up here.)
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chloepleasestopdying · 11 months ago
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I have the sudden urge to play with RPG maker again but I can’t seem to settle on an LiS related idea to work on. I love the idea of making something for LiS but I can’t think of a good enough plot.
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chibishortdev · 11 months ago
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Slowly but surely, the experiment continues…
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gurgurvi · 2 years ago
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I think I accidentally sent my last ask before it was finished, so sorry if a double-post. Is PUPA an RPG Maker project you're working, or just like a collective setting for your OCs? It looks cool, so I was curious. Also, love your Vampire and Enki stuff.
yeah it's an RPG maker project that i've been working on for (checks clock) like three years now. its just 4 fun and i doubt that i'll ever get to finish it considering its a one man project haha . but who knows. and thank you!
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browniefox · 1 year ago
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Dipping my toes into video game making rn with RPGMaker and just curious, is it really just a bunch of if-else statement?
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switch · 9 days ago
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PRETTY sure i more or less successfully reverse engineered the patch back onto noblemushroom. it's saving and loading from choices without crashing or anything else seemingly going wrong so far. and it's only midnight.
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eevee-miscellaneous · 6 months ago
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New Deltarune episode!!! Come and join Slinkles against Queen! Why is Berdly here?
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Higyaku no Noel/ Noel the Mortal Fate Switch release celebration art by creator Kanawo
Switch Listing (50% off until 5/30/24)
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satoshi-mochida · 2 years ago
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RPG Maker WITH announced for Switch - Gematsu
Gematsu Source
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Gotcha Gotcha Games has announced RPG Maker WITH, a Switch version of its role-playing game creation tool RPG Maker. A release date was not announced.
In addition to game creation tuned for console, RPG Maker WITH adds new elements such as “asset sharing,” allowing users to create games with other players.
More information is featured in Weekly Famitsu No. 1820, due out on October 19, including details on the basics of game creation, drawing up dungeons, battles, and new elements.
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miyukisaeki23 · 2 years ago
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Me terminé ghost trick
He podido terminar ghost trick hoy y estoy dos puntos cansada. Literal no he parado desde las nueve de la mañana e hice casi cuatro horas de directo y se nota xD.
El sábado tocará seguir con the crooked man y poco más.
Con suerte el juego de the crooked man puede y solo puede que lo termine para la semana que viene, si todo sale bien.
Y el lunes comenzaré con el primer juego de la saga de phoenix wright.
Ahora me voy a poner a seguir con el witch's heart, que tengo que terminarlo (aunque sea el juego base),
Mis redes sociales.
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