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#rpg maker#rpg#rpg maker mz#rpg maker mv#rpg maker tutorial#rpg creator#rpg maker tutorials#rpg maker mv tutorial#creator#rpg maker mistakes#rpg maker tutorial mv#torture rpg#rpg maker unite#rpg maker mz vs mv#rpg maker horror#rpg maker 3d#sai rpg maker#rpg maker sai#wolf rpg editor#rpg maker 2003#rpg maker 2000#rpg maker games#rpg maker vx ace#rpg maker unity#rpg maker (video game series)#rpg maker history#rpg maker streamer#rpgmaker#gamedev#synrec
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the most frustrating thing abt learning smth new is that if youre having trouble & need to ask for specific advice, the best place to do it is usually some dedicated forum, which is great if you plan to use that forum often! i, however, dont wanna make accounts for sites ill barely use just to ask for help on a few specific things -_-
i merely want everything i need to know to be broken down for me in simple terms. tell me the code, why its formatted the way it is, what the pieces mean & do, & how to make it do what i want. i dont wanna learn the entirety of javascript just to figure out a couple functions grrr
#im not even sure if general tutorials will work bc im using it in rpg maker mv Specifically idk if anythings diffrent.... i must research#torch chatter
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I would love a tutorial on sprites and/or parallax if you want to!! i just bought rpgmaker mv and i really like your games
thank you for answering before !! :D
That's so sweet to hear, I'm super happy that you like my games hehe <33 Also good decision on buying RPGM MV (I'm in love with that engine and the discount on it rn is so huge!!)
I tried putting sth together for walking sprites - I hope this is a lil bit helpful <33
Sth I might add - normal walking sprites have toom for 8 character animations in total. (as you can see lol)
Also, the "!$"-filename has two functions: "$" tells the engine that it's just one character and "!" tells the engine to *not* put the image ~6px higher (this is a default setting in RPGM for character sprites haha)
I might do another post for parallax stuff later but tbh I'm not a pro at it 🫡💖
#I hope this is somewhat understandable lol#kathinka.txt#rpgmaker#tutorial#game#indiedev#rpg maker mv
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Hi, I was wondering which engine you were using to make your game? Would you say it was beginner friendly and does it require coding?
I’m just curious. 🙂
Hi!
I am using RPG Maker MV to make my game. I would definitely say it is pretty beginner friendly! You can do a whole lot with the engine, too. People have made some absolutely fascinating games. Heck, you can technically even make visual novels using the engine (although Ren'Py is probably better for that, if that's the sort of game you want to make.)
And you can do in-depth coding, but it's not really necessary if you don't want to/don't know how. Since MV has been around for about a decade, there is not only a lot of documentation for it, but also a lot of plug-ins for if you don't want to make all your scripts or code from scratch when you want to do something with the engine other than the basic stuff. (As someone who finds writing scripts very daunting, it is very nice that people basically make whatever plug-ins you might need instead of having to do it yourself.)
Also, while I have not tried the newer version — MZ — I've heard that it has a few more quality of life things added to it, which probably makes it a slightly easier to use engine while still being very similar to MV
I would, however, recommend watching/reading tutorials if you want to get into making games with RPG Maker. Even the basic commands that are provided in the engine can be a bit confusing if you're just starting out. (Although, be warned, the community on the RPG Maker forums can be a bit snobby and rude to newcomers. It's better to see if they have pre-existing threads pertaining to what you need to know rather than making your own. Unless you absolutely cannot find what you're looking for.)
But, if you find the idea of using RPG Maker appealing, I'd say it's a really fun program to use! Just definitely get it on sale (sometimes it goes on sale for up to 95% off. I got it 75% off, though. Just keep an eye on steam, because sales happen frequently!)
#I definitely hope you get into making your own games!#it's a lot of fun#even if it takes a bit of work
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If you are going to make a game here’s some things that might be helpful!
Game engines:
Godot: very new dev friendly and it’s free. Has its own programming language (GDscript) but also supports C#. It’s best for 2D games but it can do 3D also.
Unity: I don’t even know if I should be recommending Unity. It has caused me much pain and the suffering. But Unity has an incredible amount of guides and tutorials. And once you get the hang of something it’s hard to get caught on the same thing again. It also has a great Visual Studio integration and uses C#. I will warn you the unity animator is where all dreams go to die. It’s a tedious process but you can probably get some plugins to help with that.
Unreal: Don’t use it unless you’re building a very large or very detailed 3D game. It also uses C++ which is hell.
Renpy: Made for visual novels but has support for small mini games. It only supports Python iirc. Basically if you’re making a VN it’s renpy all the way otherwise you should look elsewhere.
What to learn: Game design and how to act as your own game designer. As a designer you need to know if a part of your game isn’t meshing with the rest of it and be willing to give up that part if needed. Also sound design is very important as well. If you want to make your own sounds audacity is perfect for recording and cutting up your clips. If you want to find sound effects I recommend freesound.org and the YouTube royalty free music database.
Sadly I can’t recommend a lot of places to learn this stuff because I’m taking Game Development in Uni. So most of my info comes from my lectures and stuff. One of my game design textbooks is pretty good but it’s around $40 CAD. It’s called the game designers playbook by Samantha Stahlke and Pejman Mirza-Babaei if you’re interested (fun fact there’s a photo of Toriel in there)
Anyway sorry for dumping this large ask on you I’m just really passionate about game design and I like to see other people get into it.
please do not apologize I'd never heard half of this stuff so this is super useful!! I've seen some godot tutorials on YouTube although so far I've played around with RPG maker MV (it was on sale. very very fiddly interface, i had trouble getting around it) and gamemaker, which recently became free for non-commercial use (a lot more approachable on first impact but like i said, haven't really done anything substantial in either yet).
mostly, I'm still in the super vague stage. I've got an idea for the main story conflict, the protagonist and their foil, the general aesthetic i want to go for (likely 2D graphics, but it would be cool to make like. small cutscenes in low-poly 3D) but not much else. haven't exactly decided on the gameplay either! it's gonna necessarily be rpg-esque, but I'm not much of a fan of classic turn-based combat so. I'm gonna check out other games and see if i can frankenstein anything cooler :P
#like for example. if i were ever to make a daemo game (knock on wood) i was thinking that it would work out quite well#if i made it a PUZZLE rpg kind if game. since the player character is no longer frisk/chara/connected to the player#and daemo doesn't really have any reason to 1) be possessed or 2) go on murderous rampages#so with a base game like undertale where those ARE crucial parts of player-world interaction I'd have to redirect it elsewhere#it being player input in the story#but I'm not sure puzzles are quite the solutions for this other story....... we'll see#answered asks#SAVE point#thank you so much!
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If you still use RPG maker for your projects, how did you change the sprite sizes and fit together the tilesets? I went through hell trying to resize tilesets and it still didn’t work.
I'm a biiiit confused on what you mean but I'll try to answer the best I can!
-Character sprites can be any size as long as they follow the rule of 3-across, 4-down. (and if in a sprite sheet of multiple characters, then there is 2 rows of 4 characters in each row) This video is a good example of that, but there are many tutorials on having bigger character sprites and bigger character sprite sheets.
-You cannot change the size of tiles or tileset sheets(as far as I know). For example, RPGMaker MV is 48 x 48, you can't make tiles that are bigger than that. You simply have to draw bigger and cover multiple tiles on your sheet.
For example, below is a house from my game Sweet No Death. Each colored square represents a tile. The house covers multiple tiles.
If you'd like to be slightly less attached to the grid, or want a large object that is animated, you simply need to make your object into a "character" by making a character sprite sheet for it rather than including it in a regular tile set. Again, character sheets can be any size.
A quick example is the fountain that appears in SND. This is just the first row, but as you can see it is in a character sheet (not a tileset) with each frame separated into a square composed of 9 48x48 squares
I hope that makes sense?? I'm not always the best at explaining things but I wish you luck in your gamedev endeavors!!
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June 2025
About a month ago, my publisher mentioned I should write dev logs. For publicity, y’know? I don’t know how to do that. I’m going to try anyways. I tried before, last year (and I think the year before?) — but I wasn’t very good at it. I was doing it in a weird style, on the blog I made for strange lantern productions, and it just didn’t feel right. I didn’t keep up with it, no one read them, so I just… stopped. Now I’m starting again, and I hope someone reads. I’ll post them on my personal Tumblr, and on my Itch, and we’ll see where this goes. This one’s going to be extra weird and retrospective-y because this month is a very special anniversary for me: it’s the two year anniversary of me becoming a game dev, for real.
I realized I wanted to make games in the spring of 2020, but it wasn’t until 2023 that I felt like I was allowed to call myself a game developer. I was a year out of college, working two jobs, and I played my first RPG maker game. I played the remaster of Ib, and I fell in love with it. Then I played Mad Father, and started watching video essays on the genre, and realized I could use RPG Maker. I could make games all by myself. I’d already been told I should by every industry professional I reached out to for advice after graduation. So I bought RPG Maker MV and went through all its tutorials, and then I realized I should really get RPG Maker MZ. It was a real rocky start, to stay the least. I spent all my disposable income on assets to play around with in the engine, I tried to make sprites of a fankid my friend and I had come up with. Then I lost my job. Because of government stuff. So, I had a lot of time on my hands. During May and June of 2023 I holed up in my apartment and made a game. It wasn’t very good. I was flying by the seat of my pants, learning what I could do with the engine, how to use plugins, and how to just… tell a story in a game. It was a mess. The Lighthouse wasn’t good, by my own standards, but it was mine. I’d made it. And, I could make it better. Over a decade of writing experience had taught me that all first drafts have to do is exist. To learn more, I entered a week long game jam and made another, shorter game called Terminated. This game was better, if only in an organizational sense. I learned a lot from making it! Now, I don’t think it was very good, but it was yet another first draft to be proud of. It existed, and could be made better. Of course, soon after this victory my life was put on hold. I got a new job, I moved to a different city and was living alone for the first time in my life. My longterm partner was in Ireland, making the (what I now realize was abusive) relationship long distance. What followed was the toughest year of my adult life. It’s not easy to live alone, hours away from family and friends. The one friend I had in the city was my life line, and I am still so grateful to her. Shout out to you, Hannah. You’re the realest and I’m so lucky to have you in my life. During this tumultuous time, I worked on revising The Lighthouse — now called Frey Nel — and figuring out what the story I was trying to tell was even about. On top of that, I was working to find a composer and an artist to work with, since my own skills in those artistic categories are… not the best. I actually found BibiXP on accident, as I originally commissioned her for some additional sprite work when my original guy disappeared from Etsy for a time. My original sprite guy, Larkison, brought Youfoundnico on board to take over for him. And eventually, I asked my brother Lyon to do the rest of the art — portraits/busts, CGs, promotional art. Which brings us to now. I’m no longer in an abusive relationship, I’m living with my friends, and I’m on the precipice of releasing DelirIAM, a stand alone prequel to Frey Nel and the final form of Terminated. As of now, I’m planning on releasing it on June 30th , but should my brother’s ADHD win it’ll be delayed to the 7th of July. After that, it’ll be full steam ahead on revamping Frey Nel’s demo in time for its crowdfunding campaign in August/September. Thanks for joining me on this journey, here’s to the next two years!
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hello:) what have you been using to make tynk? i want to create a game based on a few characters i like to draw but i'm not sure what software to use
I use Game Maker Studio 2! I like using it a lot but it takes time to learn. If you're just looking to experiment with gamedev and tell a story with characters you like I recommend you start with RPG Maker (MV is the one I use for my own small stuff). It's somewhat limited, but it'll introduce you to a lot of game development concepts without asking you to learn too much. You can also find a lot of plugins and assets for it on Itch.io that will make your life a bit easier.
With software like RPG Maker and Game Maker there are a lot of tutorials on how to accomplish certain things because they've been around a long time. Just make sure you use tutorials for the specific edition of RPG Maker you're using if you end up picking one.
Also, if it helps, here are the gamedev engines/programs you should DEFINITELY NOT START WITH:
Unity
RenPy
TyranoBuilder
Hope that helps! Feel free to send follow up asks, and good luck with game making!
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Devblog 7
Well hello there! This is an incredibly nonformal blog, and I'd like to tell you all a little about what the heck I've been up to.
First, what y'all came for! I started learning RPG Maker MV on 5/3/2025, and at the time of writing this on 5/4/2025, I have completed half the tutorial and applied what I've learned to make my first playable map in my officially announcing now game:
ELI.
[Pictured: A tan mouse in a flowered field with a sparse tree line at the top.]
I am super excited to share that my first playtest of the game with a beta tester went so well! This is clearly just the very first step of development, but it took me an entire hour to get that little guy to be playable as a character... Anyhow, I'm peached.
If you're curious about my break from coding and some life changes, feel free to read below!
I moved! In April, my apartment complex slapped a notice to pay higher rent or vacate, and to not get evicted, I had to pull that together really quickly. I'm moved and set back up at the new apartment, and did not have to pay $2k for that shoebox studio thank goodness.
My iPad was absolutely not functional for what I needed. So, after a paycheck, I was able to get an ethernet chord, and now my ancient computer is functional. It can only run steam in big picture mode because it uses less processing power, which was a pain to figure out; but now I have access to RPG Maker!
I took a big break, and I'm very glad I did. I've been learning the basics of HTML still, but my life was becoming disorganized, and that really needed my attention. But I'm back!
#game development#software development#devblog#game dev blog#indie dev#devlog#freecodecamp#game design#gamedev#web application development#game art#game screenshots#gaming#video games#pc games#game developers#solo dev#game announcements
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dumb question but is the game you're making made in RPG Maker? if so which one?
no real reason i'm asking btw, just curious about game engines & what's good for beginners and such :0c
yup ! im using rpg maker mv !
honestly they arent super hard to use, just gotta make sure to use tutorials etc, plus theres lots of plugins made by the community that are great.
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youtube
#srpg#srpg studio#rpg#rpg maker streamer#rpg maker tutorial#srpgstudio#tutorial sprites rpg maker#rpg maker tutorials#rpg maker streaming#rpg maker mv tutorial#rpg maker tutorial mv#rpg mv#free rpg maker#rpg maker 2003 tutorial#rpg maker 2000 tutorial#unreal#rpg maker vx ace tutorial#rpg maker tutorial video#stream#rpg maker unite tutorial#rpg maker review#rpg maker horror#rpg maker tutorial series#tall character generator rpg maker#rpgm2k3#rpgmaker#gamedev#synrec#coding#youtube
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ive been spoiled by renpy providing a wonderful tutorial in the engine itself & walking you thru all the basics. i jjsut opened rpg maker mv & they dont give you Anything. im gonna have to do so much research. im actually gonna have to follow beginner tutorials just to figure out what to do before even attempting to make smth dialtown-esque
#if it gets too confusing i may jump back torenpy.. at least it was Made for visual novels & then i can just try to emulate dialtowns visuals#torch chatter
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Hi everyone!
I'm thinking of investing more time on Instagram and growing my page. I'd also share everything here on Tumblr! That's why I would love to know what sort of content you guys would like to see from me!
Initially I thought of creating quick tutorials for beginner artists, or even something different like simple tutorials for RPG Maker VX Ace/MV, but I want to hear from you what you want to see!
Please comment below your suggestions, or DM me if you prefer! ♥
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I realized I’ve never made a satisfactory pinned post. So here we go.
I am Edmund! I’m making a game! And this blog is for said game! My main blog is @edmundthearchwizard.
So, what exactly is this game? Well, it’s a tactical RPG(Y’know, like Fire Emblem or Dungeons and Dragons(Yes I know that D&D doesn’t technically require a tactical grid shut up)) based off of the Greek myth of the Trojan War. You know the Trojan war.
So, how I making this game? I’m using RPG Maker MV, with a large menagerie of different plugins, primarily SRPG Engine MV and it’s related plugins. Why MV? Because that’s the one I own and am used too.
My current plan is that the Main Story will be 16 chapters(So, 16 major maps), plus the tutorial. But, that may very easily become larger. I also plan for at least 6 post game chapters based on the Odyssey. So, while it won’t be huge, it will hopefully be a fairly satisfying size.
I have no images with this post because, one, I already have some early images on this blog, and two, because, as said in my previous post(https://www.tumblr.com/thetrojanwarorsomething/744868777379971072/been-awhile-since-the-lost-update-hasnt-it) I’m working on transitioning away from using the RTP(Default RPG Maker MV assets) to making my own custom assets, and I’m. To exactly a great artist. So it’ll be awhile before I have any close to final images to show you.
How long do I think it’ll be before I can release the game? No idea. I hope at some point in 2025, but knowing me, it won’t be until 2026.
Oh! And I'm taking title suggestions! I'm currently calling it Troy Story, but I'm hoping to find something better. If I pick your suggestion, you get to be in the credits! So! I hope this post has got you interested! If you have any questions, send them in! I hope to make a Ko-Fi at some point as well, so stay tuned for that. Thank you for reading!
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thank god for torrents bc i am Not spending 80 bucks on rpg maker lmao
looked up some upsides and downsides. ppl say RPG maker MV has more plugins available, but RPG MZ overall seems to be the better maker for quality of life improvements. ive seen some ppl say Ace is also good but anything older probably shouldn't bother.
i ended up getting MZ, currently looking through tutorials for how to use it since it basically just opened and, There Is The Game Maker
I'll fiddle around with it, maybe try to make some sprites and/or look at spriet tutorials. ive made little sprites before with very basic animations, but i'd like to try something more robust.
i also have, as far as I'm aware, all the sprites, blocks, and textures used to make Blasphemous so I'll compare sizes, color palettes, etc to try and make a few myself. i also have a few castlevania ones, but i want to try and get tilesets from SotN to reference, also.
i might do a couple traced sprites to get the feel for the poses before making up my own. pixel art to that degree can be tricky because its basically a mini impressionist painting, the slightest pixel shift can change an expression or tone.
we'll see how it does. i hope i can at least make some little sprites, a background, and maybe a walkable room.
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how did you start out with rpg maker, were there any tutorials that really helped or did you just mess around until it made some sorta sense?
I learned from Venthros's RPGMaker VX Ace tutorial series! [https://youtu.be/bzqt1PzBxxQ?si=3Jfxtk3BGprJ3Mpg]
Even though I primarily use MV, lots of the same principles still apply and it's easy to learn from!
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