The tragic idea that the Betrayers loved their siblings so much that it ended up being what drove them apart. They didn't want to settle for anything that could hurt their family, and mortals were doing so, either directly (a mortal usurping one of them) or indirectly (emotionally hurting them during the Schism by just. dying so much). To the Betrayers, it wasn't worth it. They wanted their beloved family to leave and go somewhere that wouldn’t hurt them.
To them, it's the primes who are the betrayers. The primes were motivated by more than just love for their immediate family - they loved their creation, too, and more than that, felt a responsibility for it. They would rather fight their own siblings than leave it.
We saw all the gods love and protect each other during the opening of Downfall. The Betrayers were not uniquely evil from the start. They wanted to save themselves and their family from hardship and suffering, even if it meant leaving their creation, their game, and in response their siblings locked them away. Not only do they not love mortals, they view mortals as this corruptive force that somehow turned their family against them. Do they think that, if they succeed in exterminating them, the Primes will be freed from their influence? Maybe - perhaps some of them are waiting to forgive and embrace their siblings, but far from all, I suspect. Asmodeus certainly expressed during Calamity that he didn’t so much want to be reunited with his siblings as he wanted to punish them. He was betrayed by the ones he loved most for the sake of a game! Maybe togetherness and forgiveness was once an obtainable goal, but not anymore. Even if the Betrayers succeeded in ending Exandria, the Primes would never forgive them, and they would never forgive the primes. Their family can never be whole again because of, as they see it, the toxic influence of mortals. So they hate mortals for this influence, but more than that, they hate their siblings for being so weak as to fall for it.
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Ultimate Escape Room
Sam, Danny, and Tucker are bored. Nothing seems to be a challenge anymore. Summer vacation is coming up but they can’t agree on anything . Themepark? What’s a better roller coaster than Jack driving? Scary movie? I’m sorry, nothing beats Fright Knight’s nightmare realm. Bungie jumping? Danny can fly. Then Tucker, who’s been typing on his computer, asks “what about an escape room?”. The others are about to shut the idea down because seriously? Easy. But Tucker just grins and shows them his computer screen.
“Ever heard of Arkham?”
Danny and Sam lean over to read the description and all three turn to each other and grin.
Now, what’s the fastest way to get into Arkham?
…
So the chaos trio do ✨something✨ that gets them locked up in Arkham and then try to escape and they keep. You know, normal stuff for Arkham inmates. Except this trio? Keep. Getting. Out. Of. Their. Cells. So they are just passing by locked up rogues and waving at them as an army of prison guards chase after them. Sure they could get out the easy way (Aka powers) but no, this is a challenge so they have the normal rules of an escape room. Aka, you can’t break anything and an extra rule where if a guard catches you, then you can’t fight back (also, no one can get hurt). (They make fake identities and everything). So they need to go through the whole process. Figure out how to unlock cuffs. Could be learning to pick a lock with a spoon/stick/long nails. Then find the keys. Possibly having to crawl through vents to get in the warden’s office. Or making deals with prison inmates. Like, I’ll get this for you if you give me that (however they extract a promise that the rogue can’t kill anyone with whatever they help them with.) So they are in prison literally doing errands like find freeze’s weapons in exchange for him telling them the passcode to the gate or something. Or getting Waylon some meat from the cafeteria and he’ll break the lock on this movable vault that has materials to make smoke bombs they can use to distract the front guards.
These kids are just going wild and it gets to the point where Arkham has to call the bats (like no Waylon, we won’t escape with you, we have to do it without breaking any walls!) So literally the only reason they are not escaping is because they want to do it ‘right’. But they are also aiding other rogues in their escape (at least certain ones. They aren’t helping joker no matter what he offers)
It’s driving the bats mad. They have vigilantes stationed in each hall, in multiple monitor rooms.
They aren’t even using anything clever to block the cameras. They’re using mirrors. Mirrors! Where did they even get so many handheld mirrors!
They are running circles around the bats. The escaped rogues literally aren’t doing anything yet because they want to see how the three hellions will escape the entire bat clan. They have bets going. So there is a temporary truce.
Just imagine the conversations/interrogations the bats will have with trio, trying to figure out their master plan - because surely there's something more going on than three chaos young adults playing a game, right?
They trio each have a different story. And they are so passionate/convincing actors that no one knows which story is real. At least one of them told a sob story with legitimate tears.
Danny: (all mysterious) You shall never know our master plan….until it is too late. And just casually dropping hints that there is something greater or that the bats are playing right into their hands. Even using ridiculous scenarios like yesss the ketchup explosion in the cafeteria….We are one step further….Mwa ha ha! (Rubs his hands together)
Sam: (absolutely distraught with literal tears running down her face and ruining her mascara.) There is a terrible organization holding their parents hostage. They had been framed and forced to be in Arkham. If they don’t do exactly as they are told, their loved ones are in danger! Should we stay? Should we escape and help them!? No one will believe us and what if we make things worse? We don’t know what to do!
Tucker: (takes a long slurp of a smoothie. Where he got one? No one knows). Yeah we were bored and had nothing better to do than mess with you guys. (Sluuuuurp).
The bats are trying to figure it out. Is the black haired guy telling the truth and the other two are just manipulating them? Is it the girl and the others are only following the plot of the organization? IS THE BARET KID RIGHT AND THEY’RE JUST MESSING WITH US!? WHICH STORY IS IT!?
Under normal circumstances, Sam wouldn’t give a sob story because It’s not really her vibe. But Sam has the opportunity to pull one over on a bat. Do you honestly think she won’t take a chance to mess with them? Also, Dick is the one who is interrogating Sam.
He’s crying too by the end of the story.
Poor guy, Sam will play his heart like a fiddle.
Also, their fake identities are Jordan for Danny. Mortica for Sam (or Macey for short) and Phineas for Tucker. The fact that they are using fake identities is the only thing they all agree on in the interview. But the bats find nothing on them and the identities are so realistic they wonder if they are even fake at all. If the three are faking fake IDs to throw them off their tail from looking deeper. Apparently their ‘parents’ having a missing persons report.
Damian is interrogating Danny. It’s just so easy to rile him up and get under his skin. It’s absolute drama in that interrogation room.
Danny: ah yessss. Master plan.
Damian: you shall never succeed! Justice shall prevail evil scum!
And Duke is interrogating Tucker. He just…has no idea how to respond to this. He wasn’t trained for this response. Hostile, yes. Mysterious, yes. Scared, yes. Civilian, yes. Even Flirtatious! YES! But not…this. What does he do? should he take out his note cards?
Also, I’m adding a mix of home alone elements to this. They have to get past the bats somehow and it can’t be lethal. Poor Jason and Steph who are patrolling the halls fall victim to most of this.
At one point, both of them are tied up together and hanging from the ceiling. While the trio just casually walk by under them.
It’s dental floss. Really strong dental floss.
Then the bats start taking sides.
Jason? once he hears Sam's story, he's immediately willing to help her. He and Dick are searching for that missing person's report almost religiously.
Tim believes Danny's story. part of it is because it makes the most sense, and the other part is that he's slightly biased from becoming an evil megalomaniac in every timeline he's seen so he's subconsciously trying to stop that from happening here.
Cass believes Tucker because come on, it's Cass.
Steph is siding with Tim because her father was cluemaster so same reasons.
Bruce is trying to fact check all of them and is failing desperately.
Sam added some ‘clues’ in her interrogation and basically threw the GIW under the bus as the organization. So the bats do find a shady organization but so far no missing persons so the other bats still don’t know if what Sam is saying is true or not while Dick takes this as absolute proof and Jason feels like it doesn’t matter if she’s telling the truth at this point. It’s a corrupt organization. So he’ll still blow it up.
I think in this AU, the GIW isn’t a threat and more of an annoyance so Sam just plays them up as even worse. Like, she doesn’t say anything untrue just makes it sound worse out of context. Oh yeah, they opened fire on this random kid. (Gregory when they thought he was phantom) Oh yes, they have destroyed Danny’s house at one point. (The prank war with Vlad) Yes, the have an unhealthy obsession with dissecting people. (Even though they are too incompetent to actually catch anyone).
So again, they don’t know if Sam is telling the truth of the organization or they just used this random organization to draw their attention away from the three’s plans (as Danny implied). Possibly an enemy organization or a competitor.
I know everyone makes the GIW a big threat but I decided to change it up. They aren’t a threat but still get obliterated by a pissed off Red Hood and Nightwing.
And that’s another reason why Sam gives the sob story. Danny and Tucker are great but they wouldn’t actually sick a crime lord on the GIW. Sam? Absolutely would. She does not care what happens to them. They tore up her garden one time with a stray shot. She wants revenge. And sure, she didn’t actually know what would happen to them after the bats find out but she still doesn’t care.
And through all of this, the rogues are sitting back and eating popcorn while Joker screams bloody murder from his cell.
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So, despite some faults, I really enjoyed totk, and on its anniversary I want to say something about it. Other people have said similar things before but it’s really important to me and actually a big part of why the story of totk was meaningful to me, so I want to also say it:
Zelda needed to come back from draconification. The story needed that. It wasn’t lazy and just ignoring “consequences” because (imo) that was the *point*
The point is to feel like there are going to be terrible consequences and then say actually, no. You can come back from this, with the help of other people.
To me at least, that was the theme of the whole story.
If botw was about how the world goes on past loss and grief and starts to heal (how flowers grow in the ruins and the world can be beautiful again, be worth saving, even if it has changed)…then totk was about a more personal kind of healing.
The weight of the world should not be on your shoulders alone…you, alone, should not have to fix everything…you should not have to sacrifice yourself, but when you do, someone will be there to save you from it.
This turned into a really long ramble so:
You (Link) gained so much and now it’s gone. It feels like you’re back to where you started and yet you know you have to do it all again…you were weak and you failed and you’re weaker now…but
You go down to the surface. Monsters swarm across it once again. Other people are fighting them too though. You help, but it’s not just you…
You go to the Rito, the Gorons, the Zora, the Gerudo…just like with the divine beasts, there are friends who help you save each region. But this time, part of them comes along with you when you leave. It’s nice, you realize, the first time one of them protects you from a monster you weren’t prepared for. You’re still weaker than you were before, but someone has your back…
When you go up to the sky you see a strange new dragon there. There’s something about them that feels familiar. You try not to think about it.
You go down to the depths too. It’s terrifying at first. You hate it. You only want to get what you came for and get out of the dark….but slowly, the light grows. You get stronger. The dark feels like a challenge you can face (and someone has your back).
There are spirits down there. You don’t know when they’re from, but some part of you wonders…are these all the people you let die in the Calamity? (You help them find rest from their wandering. The weight on your shoulders feels a little less heavy).
There’s so much gloom. The first few times the sky turns red and hands chase you (a reminder of what you’ve lost, how you failed) you just run. Eventually though, you have to fight. It feels like the (second) worst day of your life again. But you manage to get free of the grasping gloom and stand and fight, as wild and desperate as it is. Beneath the manifestation of your worst fears, there’s another thing to fight, but this time it has a face (a voice in the back of your head says…you know this isn’t all on you and your failure…it’s really Ganon’s fault right?). You get through it.
At every turn in your travels, it seems like something reminds you of Zelda. Her passion, her curiosity, her kindness. You miss her.
At first, the tears you find reassure you. She may be in the past, but she’s safe. She’ll come back somehow…but then you hear the word draconification for the first time. You want to believe she wouldn’t do it but you know her and the fear sits cold inside you. (Zelda is a lot of things. She’s been allowed to be more of them, since she was freed from her hundred year battle, without her father holding her back. But deep down inside her, there’s a vein of self-sacrifice that still runs strong. It’s what saved the world before, after all).
She did it. She really did it. She’s gone from you (from Hyrule) forever, and it’s all your fault. If only you hadn’t failed so utterly in the battle (you can hardly even call it that) under the castle. If only you’d caught her. If only you hadn’t let the sword break. You should have protected her you should have been better it’s all your fault and now she has to live with the consequences, forever. Everything really is on you, you should have been better.
(Zelda POV: you couldn’t call upon Hylia’s power in time, you were too content to let it wither and fade away from you, ready to be free of it. You shouldn’t have. He got hurt, the sword got hurt, it’s your fault…Sonia and Rauru help you channel it again, Sonia helps you learn how to turn back time…but you don’t save her. She dies because you couldn’t save her. Rauru dies not long after. There is no one left to guide you, once again. You could spend years trying to figure it out on your own. But you did that last time. It didn’t work. Self-sacrifice, stepping in front of someone you love, that worked. (You do what you can, to call upon the sages, to help Link in the future, first). And then you swallow the stone. You’ve come a long way, in the past five years, allowing yourself to exist. But in the end, self-sacrifice worked last time. It’ll work this time too.)
You (Link) go down beneath the castle. You were supposed to bring the sages but you didn’t. It’s nice, for someone to have your back. But no one else should get hurt to fix your mistakes.
They follow you anyway. They fight with you, against the hordes, against the greatest enemies you defeated together, along the way. They’ll have your back, even if you don’t think you deserve it.
You fight Ganondorf, and then the demon king, in the hardest battle of your life. You think it’s over and then the demon king decides it’s better to lose himself completely than let you win. You’re exhausted and afraid of yet another battle, but up there in the sky, when you’re falling, the Light Dragon catches you (you wonder why she changed her path to catch you, you wonder if there’s still something of Zelda left in there to save). With her help, you win.
And then you’re in some other realm. The spirits of Sonia and Rauru are there. You remember how the two of them and Zelda channeled such incredible power together. You think about Recall. Turning something back to the memory of what it was before, like Sonia said. You stand with them and you allow yourself to hope. Maybe the Light Dragon can remember the form she took so long ago, the person that she was.
And then you’re falling, and Zelda is falling, but this time you catch her. You catch her. She’s back home with you, finally, finally.
And maybe, one mistake doesn’t have to be the end of the world. You don’t have to be perfect. Sometimes, someone else can stand with you, and it’ll all turn out alright. (You can put the weight of the world on your shoulders, you can sacrifice yourself, but someone will be there to catch you, someone will be there to pull you back to yourself, when all is said and done).
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