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#technology to incorporating art
wisekiss22 · 9 months
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10 Fun and Fascinating Teaching Strategies for Kids
Are you looking for fun and effective ways to teach kids that will make learning enjoyable and engaging? Look no further! In this article, we will share with you 10 teaching strategies that are not only educational but also a lot of fun. From hands-on activities to interactive games, these strategies will help capture your children’s attention and make learning a memorable…
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anti-tenten · 2 days
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Ngl I love that the only truly steampunk areas of Fontaine are Poisson and Meropide... All the rust of steampunk is too dark for the capital
Court-de-fontaine is very obviously art deco, surprised it's not art nouveau but I actually wrote an entire paragraph on why that is so but tldr I think it has to do with Fontaine being in a relative harmony with nature so they don't need to fill their city with art that would remind them of nature + art deco art is very obviously hedonistic, it was focused on pleasure as people didn't want to explore dark topics after barely surviving a world war. Which kinda fits Fontaine theme and furina specifically with her being forced to sweep all the sorrow and anxiety under the rug and capre diem through life. But Fontainian fashion is clearly Rococo - an openly hedonistic art style often exclusively made for aesthetic purposes - with early victorian silhouette which places Fontaine earlier in time than 1920s but surprisingly fits the theme at least visually. Probably because of how similar philosophies behind art Deco and rococo are
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txttletale · 9 months
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are there any critiques of AI art or maybe AI in general that you would agree with?
AI art makes it a lot easier to make bad art on a mass production scale which absolutely floods art platforms (sucks). LLMs make it a lot easier to make content slop on a mass production scale which absolutely floods search results (sucks and with much worse consequences). both will be integrated into production pipelines in ways that put people out of jobs or justify lower pay for existing jobs. most AI-produced stuff is bad. the loudest and most emphatic boosters of this shit are soulless venture capital guys with an obvious and profound disdain for the concept of art or creative expression. the current wave of hype around it means that machine learning is being incorporated into workflows and places where it provides no benefit and in fact makes services and production meaningfully worse. it is genuinely terrifying to see people looking to chatGPT for personal and professional advice. the process of training AIs and labelling datasets involves profound exploitation of workers in the global south. the ability of AI tech to automate biases while erasing accountability is chilling. seems unwise to put a lot of our technological basket in a completely opaque black box basket (mixing my metaphors ab it with that one). bing ai wont let me generate 'tesla CEO meat mistake' because it hates fun
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theplotmage · 14 days
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How to Get Started with Worldbuilding for Fantasy Writers
Hey fellow writers!
Worldbuilding can feel like a Herculean task, but it’s one of the most rewarding parts of creating a fantasy novel. If you're getting stuck, Here are some tips that have helped me, and I hope they’ll help you too!
Start with the Basics
Geography
- Map out the physical layout of your world. Think about continents, countries, cities, and natural features like mountains, rivers, and forests.
Climate and Ecosystems
- What are the climate zones and ecosystems like? How do they shape the lives of your inhabitants?
Create a History
Origins
- Dive into how your world came into existence. Are there creation myths or ancient civilizations that set the stage?
Major Events
- Outline key historical events. Wars, alliances, discoveries, and disasters can add so much depth.
Develop Cultures and Societies
Cultures
- Craft diverse cultures with unique customs, traditions, and values. What do they wear? What do they eat? How do they express themselves through art?
Social Structure
- Define the social hierarchy. Who holds power? What are the roles of different classes or groups?
Establish Magic and Technology
Magic System
- Set the rules and limitations of magic. Who can use it? How does it work? What are its costs and consequences?
Technology
- Decide on the level of technological advancement. Is your world medieval with swords and castles, or does it have steampunk elements?
Design Political and Economic Systems
Governments
- Create various forms of government. Are there kingdoms, republics, or empires? How do they interact?
Economy
- Define the economic systems. What are the main industries and trade routes? How do people earn a living?
Build Religions and Beliefs
Religions
- Develop religions and belief systems. Who are the gods or deities? What are the rituals and holy sites?
Myths and Legends
- Craft myths and legends that influence the culture and behavior of your characters.
Craft Unique Flora and Fauna
Creatures
- Invent unique creatures that inhabit your world. Consider their habitats, behaviors, and interactions with humans.
Plants
- Design plants with special properties. Are there magical herbs or dangerous plants?
Incorporate Conflict and Tension
Internal Conflicts
- Think about internal conflicts within societies, such as class struggles, political intrigue, or religious disputes.
External Conflicts
- Consider external threats like invading armies, natural disasters, or magical catastrophes.
Use Maps and Visual Aids
Maps
- Create maps to visualize your world. This helps you keep track of locations and distances.
Visual References
- Use images or sketches to inspire and flesh out your world.
Stay Consistent
Consistency
- Keep track of the details to maintain consistency. Use a worldbuilding bible or document to record important information.
Feedback
- Share your world with others and get feedback. Sometimes fresh eyes can spot inconsistencies or offer new ideas.
Let Your Characters Explore
Character Perspective
- Develop your world through the eyes of your characters. How do they interact with their environment? What do they know or believe about their world?
Be Flexible
Adapt and Evolve
- Be open to changing aspects of your world as your story develops. Sometimes the best ideas come during the writing process.
Worldbuilding is an ongoing journey, and it’s okay to refine and expand your world as you go. If you’re stuck or need specific advice, drop a comment or message me. Happy worldbuilding! 🌍✨
Feel free to share your own tips and experiences below. Let’s build some amazing worlds together! 💫
By the way, if you’re looking for a tool to help you keep track of all your worldbuilding details, check out my worldbuilding bible on Etsy! It’s designed to help you organize every aspect of your world, from geography and cultures to magic systems and conflicts.
I poured my heart into creating this, and I hope it inspires you as much as it has inspired me. Writing is such a beautiful journey, and having a structured way to keep your ideas organized can make all the difference. So go ahead, dive deep into your imagination, and let your creativity flow. You’ve got this! 💖📝
Happy writing, friends!
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Things to put in your book of shadows
Of course, only put in your book of shadows/grimoire what you want. If you don't want to put certain subjects in your book then that's fine. It's your book, utilize it how you want. This is just a masterlist of ideas that I've put together. Feel free to add anything else to the list that I may have missed, because there's absolutely no way I included everything.
And for the love of all the gods, if you come across a closed entity or practice, don't try to work with the entity or practice if you're not already part of that group or tradition. You can research it but don't practice it.
+ A blessing and/or protection
+ A table of contents
+ About you:
Your current path
Your personal beliefs
Your spiritual journey
Favorite crystals/herbs/animals
Natal chart
Craft name
How you got into the craft
Astrology signs
Birthday correspondences (birth tarot card, birth stone, etc)
Goals (if you have any)
Anything other relating to your personal practice
+ Safety
Fire safety
What NOT to burn
Plants and oils that can be toxic to your pets
What crystals shouldn't be in water, sunlight, etc
Things that shouldn't be put out in nature (salt, glass, etc)
Potion safety
How to incorporate blood safely
+ Core concepts:
Intention and how it works
Directing energy
Protection
Banishing
Cleansing
Charging
Shielding
Grounding and centering
Visualization
Consencration/Blessing
Warding
Enchanting
Manifestation
+ Correspondence
Personal correspondence
Crystals and rocks
Herbs and spices
Food and drink
Colors
Metals
Number
Tarot card
Elemental (fire, water, air, earth)
Trees and woods
Flowers
Days
Months
Moon phases
Zodiac
Planets
Incense
Teas
Essential oils
Directions (north, south, east, west)
Animals
Local plants, animals, etc
Dream symbology
+ Different practices
Practices that are closed to you (some examples below)
Voodoo and Hoodoo **Closed**
Santeria and Brujeria **Closed**
Shamanism and native american practices **Closed**
Wicca and wiccan paths
Satanism, both theistic and non-theistic paths
+ Different types/practices of magick
Pop culture magick
Technology magick
Chaos magick
Green witchcraft
Lunar magick
Sea witchcraft
Kitchen magick
Ceremonial magick
Hedge witchcraft
Death witchcraft
Grey witchcraft
Eclectic witchcraft
Norse witchcraft
Hellenic witchcraft
Animism
+ Deities
The deity/deities you worship
Different pantheons (the main five are Celtic, Roman, Greek, Egyptian and Norse, all open)
Deities and pantheons that are closed to you
Common offerings
Their epithets
Their mythology
Their family
Deity worship vs deity work
Prayers and how to make your own
Deity communication guide
Devotional acts
Ways to get closer to them
+ Other spiritual entities
Angels
Ancestor work
Spirit guides
The fae
Demons
Familiars
House spirits, animal spirits and plant spirits
Other various folklore entities
Spirit etiquette
Cemetery etiquette
Setting boundaries with the spirits
Communication guide and etiquette
Grounding, banishing, protection and cleansing, aka: "Spirit work safety guide"
How they appear to you
Common offerings
Circle casting
+ Divination
Tarot cards
Oracle cards
Tarot and oracle spreads
Pendulum
Numerology
Scrying
Palmistry/palm reading
Tasseography (Tea leaf reading)
Rune stones
Shufflemancy (Shuffling of a playlist)
Dice divination
Bibliomancy (Randomly picking a phrase from a book)
Carromancy (Melted wax)
Pyromancy (Reading flames)
Psychic abilities
Astrology
Aura reading
Divination via playing cards
Lenormand 
Sacred geometry
Angel numbers
+ Other types of magick
Candle magick
Crystal magick
Herbalism/herbal magick
Glamour magick
Hexing
Jinxing
Cursing
Weather magick
Astral work
Shadow work
Energy work
Sigils
Art magick
Knot magick
Crystal grids
Color grids
Music magick
Charms, talismans and amulets
+ Spellwork
What makes a spell work
Basic spell structure
What NOT to do
Disposing of spell ingredients
Revitalizing long term spells
How to cast spells
What to put in spells (See correspondence)
Spell mediums- Jar spells, spoken spells, candle spells, sigils, etc
Spell timing
Setting up a ritual
Taglocks: What they are and how to use them
+ Holidays and Esbats
Yule
Imbolc
Ostara
Beltane
Litha
Lughnasadh/Lammas
Mabon
Samhain
The 12 full moons (Esbats)
How to celebrate
Deity specific holidays
+ Altars and tools
What they are
The different types and their uses (travel altar, working altar, deity altar, ancestor altar, etc)
What you can put on your altar
What you use your altars for
Common tools in witchcraft
How to use the tools
Food and drink
Common herbs in recipes
Sabbat recipes
Moon water: What it is and how to use it
Potion bases
Tea magick
How to get your herbs
Foraging
+ Mental health and self care
Bath magick
Affirmations
Burnout prevention
Aromatherapy
Stress management
Mental health coping mechanisms
+ History of witchcraft
+ Dream records
+ How to differentiate between the magickal and the mundane
+ Calendar of celestial events (Esbats, retrogrades, etc)
+ How to dry herbs and flowers
+ What chakras actually are and how they work within Hinduism
+ History and traditional uses of reiki
+ The witches' alphabet
+ The runic alphabet
+ Common witchcraft terms
+ Common symbols in witchcraft
+ Your own witch tips
+ Good witchcraft books and authors to avoid
+ Any online resources you utilize often
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ultimac · 3 months
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CLİPART - DRAGON+ (5)
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The historical development of farm clipart has evolved significantly over time, reflecting changes in artistic styles, technological advancements, and cultural influences. Initially, farm clipart consisted of simplistic and rudimentary drawings of basic farm elements such as barns, animals, and crops. As graphic design tools and techniques advanced, farm clipart became more detailed and realistic, capturing the essence of farm life with greater precision and creativity. With the rise of digital platforms and online marketplaces, farm clipart has become more accessible and diverse, offering a wide range of options for designers and creators to incorporate farm-related visuals into their projects. The evolution of farm clipart mirrors the evolution of farming practices and the agricultural industry, showcasing the deep connection between art, technology, and cultural representation in visual storytelling.
Similarly, the evolution of history clipart has followed a trajectory of innovation and adaptation to changing artistic styles and educational trends. Historically, history clipart primarily featured iconic historical figures, landmarks, and events depicted in a simplistic and educational manner. As digital platforms and educational resources developed, history clipart expanded to include a broader range of topics, styles, and visual interpretations. Modern history clipart encompasses a diverse array of historical themes, from ancient civilizations to contemporary global events, catering to the varied needs of educators, students, and enthusiasts. The evolution of history clipart reflects society's evolving interest in history, visual literacy, and the power of imagery to convey complex historical narratives in a compelling and informative way.
The trends in food clipart styles have undergone a transformation in response to changing culinary preferences, design aesthetics, and cultural influences. Initially, food clipart featured traditional depictions of common food items such as fruits, vegetables, and dishes in a realistic and straightforward manner. However, as culinary diversity and visual storytelling evolved, food clipart began to incorporate more stylized, artistic, and thematic elements to convey the richness and diversity of global cuisines. From minimalist food illustrations to vibrant and whimsical food compositions, the trends in food clipart styles reflect the fusion of creativity, technology, and culinary appreciation in visual design. By exploring different food clipart styles, designers and content creators can enhance their projects with visually appealing and culturally resonant food imagery that engages and inspires audiences.
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styrmwb · 3 months
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References to Previous Final Fantasies in Dawntrail
Or, how 9 + 11 + 6 = 14, somehow. (SPOILERS, OBVIOUSLY)
I've played every mainline FF, plus a few others, so one of my favorite things about playing XIV is seeing what they do with previous FFs, and how they incorporate it into the world/story. Dawntrail very very much did this, to the point that I could literally predict plot points before they happened. (THIS IS NOT A COMPLAINT I LOVED THIS)
So I figured I would put down my fanboying in text form, for people to read the insanity of a madman who has played too many JRPGs from a single series.
Note: I have not completed every single side quest, but I have done the entire MSQ, every dungeon, and 3/5 of the role quests. This isn't a complete collection, just what I noticed :)
V
Krile's "real name" is Maya. The original Krile in FFV was Krile Meyer Baldesion. (XIV might also have the middle name but I don't remember! I'm gonna put it here regardless!)
VI
Valigarmanda is the first Esper you encounter in VI, right at the start of the game. Its summon attack is Tri-Disaster. I really liked how they kept it frozen in ice, just like the original, and because Tri-Disaster is a SMN ability, they changed it to Tulidisaster to fit the Tural location.
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Pictomancer was first in VI as well, being Relm's job. She even got to be in XIV as well, being credited as the Archon who created the art (HA). Shoutouts to the Relm reborn joke it needed to happen
IX
One of the two most important games in this expansion. There is A Lot here.
The preorder bonus/deluxe edition had a Wind-Up Zidane and Garnet, the two main protagonists of FFIX.
Alexandria is lifted directly from IX. The name, the style of the buildings, and even the castle with the crystal popping out of the top, shown in the dungeon and in Yesterland in Living Memory.
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(This is the Dissidia NT version, but I wanted a picture that showed the castle and the roof architecture)
Solution Nine is named after one of Zidane's Dyne abilities. While not direct, Living Memory, the final zone, is very reminiscent of Memoria, the final dungeon of IX. I wonder if you can get a special sword by completing the entire MSQ in under 2 hours?
Living Memory also features quite a few locations from IX. The Canal Town looks very similar to Treno, and features a location called the Daguerreo Medical Collection, named after the city as well. Underneath Proto Alexandria in Yesterland, where the data terminal lies, looks very similar to the part of Alexandria Castle where Steiner can grind to level 99 (I don't know how else to describe it if you know you know). In the Windspath Gardens lies the Cleyra Museum of Nature, also named after the IX city.
Some quest text in Living Memory tells you about other locations in the Unlost World. Lindblum, the city that holds hunts and is very technologically advanced; Conde Petie, where the Dwarves are from (mentioned by a Milalla who said he was from there), and the Iifa Tree. There might even be more here, that I either missed or haven't done yet.
Another quest has you go on a treasure hunt for a password. This password? "I Want to Be Your Canary", the play from FFIX.
Solution Nine has a couple buildings with monsters from IX as signs. One building features a Mu (Which is also mentioned in Living Memory), and another building features Yans, both friendly and not friendly.
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Another monster that I noticed a reference to was the Gimme Cat, which is featured on the popcorn in Living Memory. It's also mentioned as an energy drink, but called a "Gimme Bat" instead? I guess it does have bat wings.
While XIV doesn't have any direct plot important characters from IX, the ones we do have are very reminiscent of its cast, and clearly are done like that on purpose.
Otis is Steiner (with maybe a little tiny bit of Beatrix depending on how you look at it). Captain of the Knights of Alexandria, he speaks in an older fashion, similar to Steiner, and is very loyal to his princess.
Sphene is an interesting mix. The most obvious one is Garnet, both being Queens of Alexandria, being named after stones, and loving their people. The other one, which might be argued isn't intended, is Garland.
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(No, not those guys. The other one.)
Garland in IX is an artificial being whose purpose is to continue his world's life. To do this, he would try to fuse Terra (his planet), with Gaia (the main planet), and control Gaian souls for Terra instead. What did Sphene do? Try to fuse her reflection with the Source, to use their souls for her own people. I personally think this is a very clear similarity.
In general, because of this similarity, the latter half of Dawntrail shares very similar themes with IX's plots, dealing with death and souls. I also think it's pretty funny that both start out pretty happy and cartoony, and end fairly depressing and existential.
Another plot point used in the MSQ is the play sequence. While IX's is based off love, and XIV's is the history of Alexandria, both feature a sword fight scene. (99 out of 100 nobles approve).
Finally, several songs from IX are used in Dawntrail. In the above mentioned play, Swords of Fury plays, just like the original. And a few scenes later, Vamo'alla Flamenco (previously used for the DNC quests) plays, though it should have been during the sword fight!! Prima Vista Orchestra and Fleeting Life are used in several scenes, usually involving Sphene. Something to Protect also appears, but in a scene I can't recall. Finally, the Court Jesters' theme gets a remix as the main song in the Strayborough Deadwalk.
X
There is a singular joke in Heritage Found made about dodging lightning bolts right before the flash so they don't hit you. The person who wrote this line wanted to induce PTSD in as many people as they could with only a single line of dialogue.
XI
The other most important game in the expansion. In a way, Dawntrail FEELS like it could have been an XI expansion in another lifetime. I might be looking too much into it, but I feel as though this was foreshadowed back in the first patch of Endwalker, as Dawntrail takes A LOT from the Treasures of Aht Urhgan expansion.
In Endwalker, the Alzadaal's Legacy dungeon was based off of the Alzadaal Underwater Ruins in Aht Urhgan. The dungeon used many models from XI, such as the Rampart, the Xzomit (hell yes!), and the Acrolith. The dungeon had a visual similarity, as well as the areas in the dungeon being named after zones in Aht Urhgan (Bhaflau Thickets, Arrapago Reef, and Mount Zhayolm). I know this is Endwalker and not Dawntrail but trust me it's important for the foreshadowing.
Gulool Ja Ja was a boss in the Besieged mode of ToAU, leading the Mamool Ja Savages to assault Al Zahbi. Both incarnations of this character are VERY different from each other.
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Similarly, Gurfurlur was also a boss in Besieged, leading the Troll Mercenaries. It's very funny to me that both of these warmongers became such nice people in Tural.
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The Yok Huy as a whole are actually Trolls from XI. The different name I assume coming from the fact that Trolls are already an enemy in XIV, in Labyrinthos.
While this isn't direct, and is probably unintentional, the fact that the final boss in Vanguard was a naga/lamia like entity only makes me wonder if it was somehow a callback to Medusa and the Undead Swarm, the last remaining Besieged invaders.
Zoraal Ja is a Notorious Monster in the areas around Aht Urhgan.
To continue on with Mamool Ja facts, Mamook is an area in ToAU. They don't look very similar, but they do both share the title of Autarch as their ruler. Mamool Ja in general come from XI, so it's no surprise that in the expansion that well, expands on them, it uses XI for inspiration.
This next one might be a little insane. The general plot of Treasures of Aht Urhgan, is that after killing Promathia, a god that wishes to end all life, the Adventurer goes to a completely different area to have a relatively calmer adventure. Here, they meet a female member of royalty named Aphmau. Her brother, Razfahd, unable to rule over the country, has a conquering nature, and uses an Automaton body to control Alexander for his goals. This... can't be a coincidence, right?? We kill the Endsinger, who wanted to end all life, go to a completely different area to have a relatively calmer adventure with our female member of royalty, Wuk Lamat, and we fight against Zoraal Ja, her war hungry brother that is unable to rule, so he uses the power of Alexandria (a mech suit) for his goals. You... you see what I'm cooking here right??? RIGHT!?!?!
To piggyback off of this, Wuk Lamat very much fits the role of the XI heroine. A girl who is very clearly the main character of the story, and hangs around you more than anyone else.
Edit: one last thing that I forgot to put down before posting, one of the hunts uses the Magic Pot model from XI. We love Magic Pot.
I THINK that should be everything I found? I know for a fact we're going to get more since the Alliance Raids are based of off XI (I'm so excited)
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XIII
A couple enemy models were used from XIII.
The Silver Lobos in Urqopacha use the XIII model. I'm fairly sure they've never been used in XIV yet, but I could be wrong.
Similarly, the Strayborough Deadwalk uses the Gremlin/Ahriman enemies. I do not think they've been used before this, feel free to yell at me if I'm wrong :)
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Type-0
While not like, direct, the concept of erasing the memories of anyone who has died (especially seen as a blessing) was a major plot point of Type-0's world.
I think that's everything? My memory isn't the greatest, so I'm sure there's something I noticed that I missed, and again; I haven't done everything, so there might be even more out there that I've yet to find!
Please, feel free to comment anything else that you may have noticed, and hopefully you enjoyed reading :)
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renthony · 7 months
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Animation (specifically 2D animation) is my preferred TV/film medium. A piece of live-action has to go above and beyond to get over my personal bias of, "most things would be better if they were animated," but it's taken me a long time to figure out what, exactly, makes a piece of live-action really do it for me.
I think what it really comes down to, for me, is the little details. If your live-action doesn't have some level of nuanced physical acting, intense detailing in costuming and set design, a strong sense of visual storytelling, or kickass practical effects, I'm pretty much always going to come away thinking, "I'd like it better as a cartoon."
I think some of this is due to my issues with face blindness--I need characters to have distinct silhouette and costuming, or they will all blur together in my head. Animation tends to stress the importance of silhouette, so I have an easier time telling everyone apart and following who's who. That's not to say that this problem doesn't happen in animation, or that it always happens in live action, but I do think it contributes to my personal preferences.
Anyway, just for fun, a random shortlist of some live-action that I think uses its medium well:
Child's Play/Chucky. Half the appeal of Chucky (IMHO) is the incredible showcase of practical effects and animatronics. Each incarnation of the Chucky doll incorporates incredible advances in animatronic and puppeteering technology. I have on multiple occasions compared the Chucky puppeteer team to Muppet performers. That shit is its own art form, and it's incredible. The current Chucky show makes some use of CGI, but it's all to enhance the practical effects, and the puppeteers are all given the spotlight in the show's credits. I love that.
Killjoys. The incredible nuance to the actors' body and facial acting is mind-blowing. The set design and costuming are gorgeous, and there's a lot of very good detail worked into the visual space that would be hard to animate. They use their CGI well when they do use it, but a significant amount of the show seems to be practical effects and props. Additionally, Hannah John-Kamen's ability to flawlessly portray multiple characters is so good it's uncanny and makes you forget they're literally being played by the same woman. She changes her entire body language, and it's phenomenal.
Jordan Peele's entire body of horror. His films pack in so much symbolism and subtlety that I could probably watch them all a million times and still find new details. The nuance in the acting, the sheer detail packed into the costuming and set design, the use of color...god. It's unreal.
Crimson Peak, because the set design for that film...holy fuck. The costuming and set design in that film are pure gold. The acting is also phenomenal, but I could probably talk about the set design for hours. The house is a character in its own right.
Galavant and Our Flag Means Death, both for the same reason: both shows feel like I'm hanging out at a ren faire being goofy with my friends. They feel like I'm watching a LARP. They feel like they could easily exist in the same setting as Muppet Treasure Island, and at any second Kermit is going to show up and start singing, and it wouldn't be out of place at all. I think I'd also include Dungeons and Dragons: Honor Among Thieves in this category, along with The Princess Bride and Labyrinth--all of which also include kickass practical effects, choreography, and costuming.
This isn't some sort of objective truth or anything. I just like that I've finally been able to nail down some reasons why I prefer animation, beyond just, "idk, cartoons are fun."
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howtofightwrite · 7 months
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hey! i wanted to ask if you know how medjays would fight in ancient egypt? or alternatively a warrior type person during that time? thank you!
So, this one of those, “short answer/long answer,” situations. The short is that the Medjays were archers.
The long answer is that it's a lot more complicated than that, in part because the term Medjay referred to entirely different concepts over the course of ancient history. Also, simply saying, “in ancient Egypt,” covers roughly three thousand years, and things did change a bit over that time. Fortunately, the Medjay only existed for over a thousand years. Which, doesn't actually help narrow it down that much.
The original meaning of the term referred to Nubian nomads. It's not completely clear (at least, to me) whether this actually referred to a specific tribe or community of nomads, or if the term was applied indiscriminately. The Nubian focus on archery is something that persisted into the 8th century AD.
The term, Medjay later came to refer to an order of guardian/protectors in Dynastic Egypt. It's a little unclear how much continuity existed between these two groups. During the Second Intermediate Period of Egypt, Medjay mercenaries were hired by princes in Thebes to help recover Egyptian territory that was being held by the Hyksos. After the Hyksos were expelled and the New Kingdom was formed, the Medjay were repurposed into a kind of proto-police force, tasked with keeping the peace.
Sometime after 1570BCE, they effectively became, Egypt's police. This meant that they investigating crimes, interrogating suspects, and prosecuting criminals in Egypt's judicial system. (Judges were appointed separately, and the concept of a defense attorney didn't seem to exist. But, witnesses could testify on behalf of the accused. The system was: Guilty until proven absolutely innocent.) You can probably dig into this more if you really want. These police kept the name Medjay, even after the organization incorporated non-Nubian members. (Worth noting, this was mostly for secular laws and crimes. There was a separate branch of the Medjay who were tasked with protecting holy sites, and enforcing religious laws.)
Interestingly, there's surviving tomb art that depicts Medjay using monkeys and dogs (not both, at the same time) to assist in detaining fleeing suspects.
It's likely that the Medjay mercenaries were using shields and spears (there's some surviving grave goods that depict contemporary military forces), and this was a pretty common form of infantry throughout most of human history. Later on, Egyptian fighters would have been using the kopesh. This is a distinctive, curved, bronze sword. They dated back to the third millennia, and while their origin isn't Egyptian, they became quite popular in Egypt roughly at the same time that the Medjay were transitioning over to becoming the New Kingdom's police force. It's also likely that the original mercenaries were experienced archers, and may have continued serving in that role during the formation of the New Kingdom.
The historical Medjay are a pretty fascinating group, when you actually go and look at the history, and as a result, their depiction in pop-culture becomes somewhat disappointing as a result. These really weren't ancient warriors, so much as cops in antiquity, which is pretty wild when you sit down and really look at them.
It's worth that before the Hyksos occupation of Egypt, the Egyptian military was technologically antiquated. The Hyksos introduced the compound bow, and chariot to Egypt (among other technological innovations.) This meant that warfare in Egypt before the Hyksos invasion, and after were dramatically different.
-Starke
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cucumberteapot · 1 year
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Ugh! I love how so unapologetically punk this film. Obviously, there's Hobie with his battle jacket and electric guitar, and his whole Vibe™ immediately comes to mind, but the subgroups of punk are so deeply entrenched throughout the entire movie.
Like Hobie's style, in particular, reminds me so much of how British punk fashion is accumulating old, worn, even ugly pieces of clothing and turning it into something cool. It's thrift stores. It's hand-me-downs. It's customisations. It's momentos from friends. Maybe even piercings done by friends. It's about taking things from different places and making them your own - which is exactly how Hobie ends up making the dimension travel watch. Another thing is Hobie's blue laces, which I've been told is punk-code for having killed a police officer. We as audience members can go back and forth on whether ATSV is a copaganda film or has its themes, but I believe that tiny detail about Hobie is huge for a film distributed from a country that often values authoritative institutions more than it citizens.
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Gwen is implicitly trans and shaves half her head, which is, from my understanding, HUGE for trans women who experience gender dysphoria. A lot of Gwen's fashion and prom dress especially reminds me of Hayley Williams in the late 2000s-early 2010s. It's very experimental, which I feel matches her age and uncertainty about being Spiderwoman, her dad, and Peter's death.
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There's also a lot of concept art for Gwen's hair where her side-cut becomes an undercut and she wears it in a pony tail or bun and I just think they're so cool - D especially.
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Miles G Morales' design is so heavily inspired by alternative goth fashion and techwear - a mix of combat attire and hip-hop streetwear. It's loose yet slick with it's own customisations in the crown-cut collar and the spray-paint insignia, and incorporates high-advanced technology in the mask.
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It's futuristic. A what-could-be. And specifically what Miles could've been if he wasn't bit by the spider. Another cool thing, I don't know if this is related but worth pointing out, is that Prowler wears a modified (leather, bomber, varsity??) jacket. That's kinda crazy for an superhero/anti-hero suit if you think about it. Most of the time you'll see Marvel or DC characters running around in a spandex suit or (for women) almost nothing at all. But like Hobie we see how Miles G styles himself even when he's disguised. Like I wouldn't be surprised if his outfit change was just turning the jacket inside out like a sukajan jacket.
ATSV has so many characters with the own specific styles and it's really nice to see where most franchises are all or nothing when it comes to character design aesthetics.
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ghostwarriorrrr · 2 months
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🇹🇷🔥 Turkish Air Force - F-4E 2020 Terminator
The F-4E 2020 Terminator represents a significant leap forward in the capabilities of the Turkish Air Force. This comprehensive upgrade enhances the venerable F-4E Phantom II with modern Turkish-made weapons systems, showcasing Türkiye’s commitment to self-reliance and advanced military technology.
Background
With a storied history dating back to the 1960s, the F-4E Phantom II has been a pivotal player on the global stage of air combat. Serving multiple nations and seeing numerous conflicts, the Phantom carved out its place in aviation history as a versatile and rugged aircraft. Türkiye’s decision to upgrade this aircraft stems from a strategic imperative to leverage existing assets while infusing them with cutting-edge technology to maintain relevance in modern aerial warfare. The 2020 Terminator program is the Turkish Air Force’s ambitious initiative to retrofit these fighters with state-of-the-art systems.
Strategic Importance
The ability to exert air superiority and conduct precision strikes is paramount in a region marked by dynamic security challenges. The F-4E 2020 Terminator’s enhanced capabilities contribute significantly to deterrence, and the demonstration of Türkiye’s advancing aerospace industry serves both a strategic and diplomatic purpose.
Upgrade Overview
The 2020 Terminator upgrade, realized by Turkish Aerospace Industries in collaboration with ASELSAN, constitutes a multifaceted improvement over the aircraft’s original design. It touches every aspect of the aircraft’s systems, bringing its avionics, armaments, and electronic warfare systems into the 21st century.
Avionics:
The modernized multi-mode pulse Doppler radar extends the aircraft’s detection range, allowing it to lock onto and engage targets from greater distances. Integrating a Hands-On Throttle-And-Stick (HOTAS) system enhances pilot control, minimizing response time during high-stakes manoeuvres. Color Multifunctional Displays (MFDs) replace outdated gauges, providing pilots with real-time data visualization for improved situational awareness.
Armament:
The Terminator’s weapons suite has been revolutionized with a mixture of Western and indigenous munitions. Long-standing armaments like the AIM-9X Sidewinder are joined by Türkiye’s own precision-guided munitions, such as the SOM cruise missile, capable of striking strategic land and sea targets with formidable accuracy. The UAV-230, a domestic innovation, represents the pinnacle of Türkiye’s missile development, offering supersonic ballistic delivery of a range of warhead types over substantial distances. The BOZOK, MAM-C, MAM-L, and Cirit missiles exemplify Türkiye’s expertise in laser guidance and smart munition technology, enabling the Terminator to engage and defeat a broad spectrum of target profiles with unerring precision.
Electronic Warfare:
To contend with the contemporary battlefield’s electronic warfare environment, the F-4E 2020 Terminator incorporates an advanced Electronic Support Measures (ESM) system for rapid threat identification and an Electronic Countermeasures (ECM) suite to confound hostile tracking systems. Moreover, chaff and flare dispensers have been integrated to provide decoys against incoming missile threats, enhancing the aircraft’s survivability in hostile airspace.
Operational Capability:
The F-4E Phantom II, transformed by these integrated systems, emerges as a multirole platform capable of dominating beyond-visual-range air-to-air engagements and precision ground-attack missions. It can operate in complex electronic warfare environments and deliver various ordnances based on mission requirements, making it a flexible asset in the Türkiye Air Force’s inventory.
Significance:
The F-4E 2020 Terminator project is a hallmark of Türkiye’s aerospace ambition and its push toward defence autonomy. By retrofitting and modernizing its Phantoms, Türkiye maximizes the value of its existing fleet while also establishing a foundation for future indigenous aircraft development projects.
Munitions Details:
The advanced, indigenous Turkish weaponry integrated into the F-4E 2020 Terminator underlines a significant shift toward self-reliance in defence technologies. Each munition type brings unique capabilities that enhance the platform’s lethality:
UAV-230: A domestically-developed ballistic missile, this supersonic weapon delivers high-precision strikes at long ranges, challenging enemy defences with its speed and reduced radar cross-section.
BOZOK: The versatility of this laser-guided munition makes it ideal for engaging both stationary and moving targets with high precision, ideal for close air support.
MAM-C/L: These smart micro munitions are designed for tactical flexibility, allowing for precision targeting in complex engagement scenarios, from anti-armour operations to counter-insurgency roles.
Cirit: A highly accurate laser-guided missile system designed for low collateral damage, Cirit is adept at striking soft and lightly armoured targets with pinpoint accuracy.
SAGE Munitions: TUBITAK SAGE, Türkiye’s leading defence research and development institute, has contributed a range of munitions enhancing the Terminator’s operational capabilities across various domains.
Conclusion:
The upgraded F-4E 2020 Terminator is a testament to Türkiye’s determination to retain a competitive edge in aerospace and defence technologies. The integration of modern avionics, armaments, and electronic warfare capabilities ensures the aircraft’s continued relevance in modern air combat, and its presence in the skies serves as a deterrent in a strategically complex region.
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ezukll · 10 months
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↑ Rising/Ascendant Signs Appearance ↑ Part 4
Part 1 : aries rising, taurus rising, gemini rising.
Part 2 : cancer rising, leo rising, virgo rising.
Part 3 : libra rising, scorpio rising, sagittarius rising.
♑︎ CAPRICORN RISING
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Capricorn risings may be known for their authoritative and commanding presence. They can have strong and angular facial features, with bright and penetrating eyes. Their body shape can be more muscular and toned, with a structured and organized vibe. They may dress with a sense of formality and precision, reflecting their disciplined and hard-working nature. The colors in their appearance may be more neutral and muted, such as browns, blacks, and dark blues. Their overall energy can be driven and ambitious, with a natural ability to take charge and lead.
♒︎ AQUARIUS RISING
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Aquarius risings can be seen as having a friendly and outgoing presence. They may have bright and lively facial features, with a natural draw to social interaction. Their body shape may be more slender and toned, with a playful and energetic edge to their movements. They may dress with a sense of style and originality, often incorporating unusual and avant-garde elements. Their overall vibe can be energetic and exciting, with a natural draw to innovative and progressive ideas. Their sense of style can often be unique and futuristic, since Aquarius is the zodiac sign of new technology and invention.
♓︎ PISCES RISING
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Pisces risings may be known for their sensitive and imaginative vibe. They may have a sweet and innocent face, with gentle and forgiving eyes. Their body shape may be more rounded and gentle, with soft curves and a fluid movement. They may dress with a sense of romance and sensuality, often incorporating flowy and ethereal fabrics or colors. The colors in their appearance may be soft and soothing, with muted shades of blues and greens. Their overall vibe can be calming and relaxing, with a natural attraction to the arts and the inner realm.
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Venus signs observations coming up next.
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theresattrpgforthat · 5 months
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The computer game Pacific Drive has the player driving a supernatural station wagon and delving ever deeper into an abandoned exclusion zone in the Olympic Peninsula of Washington, dodging anomalies, scavenging for resources, exploring, and seeking answers to what events caused the creation of the zone. The game takes heavy inspiration from the art of Simon Stålenhag, which has its on TTRPG in "Tales from the Loop", but can you recommend any other games that would recreate the experience of Pacific Drive?
THEME: Pacific Drive
Hello friend, so I looked up Pacific Drive and one thing that I found out about it was that it was inspired by media such as Annihilation and Roadside Picnic, so first I’m going to send you to my Fucked Up Settings Rec post, especially to the games titled Trespasser and The Zone.
What I’m getting from Pacific Drive is that it’s focused on travel, exploration, an interesting story, the ability to improve the one thing that you survive with, and experiencing a world that fundamentally doesn’t care about you. So let’s see if we have anything that hits any of those tangents.
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The Last Caravan, by Ted Bushman.
In this cozy, melancholy post-apocalypse, the aliens came less than a year ago. The war lasted two months, but nobody won. Now, with an alien army rising from the ashes of war, you will have to make a dangerous journey across a shattered North America in search of a new home.
You are normal people finding heroism in extraordinary circumstances. You will explore transformed landscapes, search abandoned towns, discover otherworldly technology, negotiate with newly-formed factions, outrun alien pursuers, and — and all you’ve got is a car, your fellow travelers, and the road.
The Last Caravan combines the survival-horror genre with the fiction-first ethos of Blades in the Dark and No Dice No Masters. Each character has a list of prompts called triggers that reward you with a narrative resource that can open up abilities as you tell your story. The alien apocalypse has come, but the story isn’t over, as a some kind of threat shows signs of growing as you travel across a cold, frozen highway. If you’re interested in The Last Caravan, but missed the Kickstarter, you can check out the Quickstart while you wait for the final release.
24XX-D: Aftertime, by xiombarg.
As a volunteer for the  private paramilitary group Project Aftertime, your health was altered and your brain preserved so you could be revived after society collapsed. 
You awoke in an unfamiliar base filled with unfamiliar technology, with even stranger ultratech outside. 
The Event the wastelanders describe makes no sense. "The gods left us."
I feel like I’m missing something when I look through my folders because the 24XX system feels perfect for these kinds of ‘exclusion zone” games but Aftertime feels the closest to it, and it’s definitely not perfect. There’s too many people milling about, and there seems to be too much pointing towards some kind of answer about the alien event. However, I think in general, 24XX is a great system to root around in if you want to make something for yourself. A lot of these kinds of games have great roll-tables for events, locations, and missions, and inventory (which seems really important in Pacific Drive) is simple to track but absolutely necessary.
Aftertime is different from other 24XX games in that it uses a pool of resources rather than dice rolls to determine what you can or cannot do. You could stick with that, or mash this game together with some other 24XX games like PREDATORS to incorporate dice rolls, and vehicles. What I like about Aftertime is that it includes a base that you can upgrade over time, similar to how your car in Pacific Drive gets better as you find upgrades for it.
Crush Depth Apparition, by amandalee.
February 1902, somewhere on the North Atlantic. Mountainous waves blot out the horizon, and the wind and thunder roar too loud to tell one from the other. But 200 ft down there’s only still cold darkness and the submarine.  
No one has ever dived this deep before, so far from shore and safety. Maybe no one was ever meant to try. The submarine is 170 feet of dripping pipes and fogged up dials, levers rusting stuck in the damp. It was two weeks into the voyage when things started going wrong.  Little accidents, inexplicable mistakes. Someone heard a noise, like tapping, soft against the hull last night. Bright paint flakes off a torpedo and underneath there is a story scratched into the metal. The Captain turns down a hallway that can’t be there,  into pipes and steel and miles of ocean.
The one thing keeping you safe down here has turned into a labyrinth. 
Crush Depth Apparition is an eerie survival horror stand alone adventure zine for 3-5 players and a GM by Amanda Lee Franck. It  includes rules for running and repairing a state of the art (of 120 years ago) experimental submarine, a map of the ocean, an unnatural labyrinth,  ghostly encounters,  hundreds of things that can go wrong, and a crew that depends on you.
Because you are depending on your submarine for survival, much of the focus of this adventure is going to be on keeping it running. You’ll need to manage your fuel levels, the submarine’s battery, and how deep you go, all while trying to find a way home. The setting is very different from Pacific Drive, and I think the horror amps up a little bit because there are more personal details that will likely worm themselves into this game. You’re also less likely to survive the entirety of this game; but the weirdness that happens the further that you adventure may mirror some of the strangeness of Pacific Drive.
ZONE, by Iron Cutler.
ZONE is a genre-agnostic TTRPG , heavily inspired by Jeff VanderMeer's Southern Reach Trilogy, though adaptable to a wide variety of settings. It is about trespassing in a bizarre and dangerous area—the Zone—and becoming changed by what you find inside.
ZONE is a GM-less ttrpg that uses collaborative worldbuilding to design and deepen the strangeness of the world around you. Each session will contain an expedition of Trespassers, people who enter the Zone without permission, and thus destined to be permanently changed. Your Trespassers will not usually survive from one expedition to the next; this place will change them, and that is why ZONE is described as “un-winnable” by its designer.
Unlike many of the other games on this list, ZONE is very abstract because it doesn’t expect you to succeed. Your characters are destined to fail once they incur too much shock, so managing resources is not really something worth doing in this game. Character creation is also rather simple, and I think that is because the main focus of this game is on the place you are exploring, rather than the character themself. If you want a game about the horror of being changed by something alien and ultimately uncaring about you, I’d recommend ZONE.
RAD, by ¡Hipólita!
We don't know who broke the world, but we know what weapon they used.
In the year 1990, the United States of America fired a nuclear attack on the Soviet Union, immediately killing millions and poisoning the land, air and water for years.
The scarce few survivors were forced into hiding. About 50,000 people fled to the relative safety of the Moscow Metro, with smaller numbers following suit in cities like Novosibirsk, Volgograd, Saint Petersburg, Yekaterinburg, Samara and others.
RAD is a game full of radiation-induced body-horror and all about survival. You have four core stats, and the rest of your character sheet is all about resources and inventory, including three resources called Bedroll, Rations and Battery. The game mechanics are inspired by systems like Mausritter, which means that player creativity and smart item use will take you far. It’s all about a delicate balance of resources, so if that’s what you liked about Pacific Drive, you might want to check out RAD - as well as an adventure for it titled The Technicolor Forest.
Other Games I've Recommended Before
Nibiru, by Araukana Media.
Apocalypse Roadtrip, by Mynar Lenahan.
Roadspire, by Glempy.
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nieded · 1 year
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#RainbowRoad for Rainbow Railroad Charity Drive
CLICK HERE TO PREORDER
Hello, everyone!
As you may know, a couple of years ago I wrote a Good Omens fic called Sit Tight, Take Hold. It kicked off an amazing friendship with a group of people who have now come together to organize a fundraiser to support an LGBTQ+ non-profit.
I'm really excited to announce that we are running a charity drive to support Rainbow Railroad alongside the release Good Omens Season 2 and the third and final part of the #rainbowroad series, Fools Rush In.
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What is Rainbow Railroad?
Rainbow Railroad is a non-profit organization that works to relocate at-risk LGBTQ+ individuals to safety globally.
"As a result of Rainbow Railroad, more LGBTQI+ individuals can access lives free from persecution, and ultimately, we envision a world where LGBTQI+ people can live lives of their choosing, free from persecution."
If you've read STTH and AALS, you may remember that Formula 1 visits a multitude of countries that have poor human rights and are unfriendly to LGBTQ+ individuals. I vacillated between many charity organizations before settling on this one, which encompasses the global nature of the #rainbowroad universe and some of the challenges the characters face. Thank you, @kookaburra-laugh, for suggesting this charity!
Great! How can I help?
@dustandhalos, @blairamok, and @cinnabarmint are releasing prints of their art for #rainbowroad on Etsy. Art options include:
a. A 5x7 postcard pack of 6 prints featured in STTH!
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b. An 12x18 poster of Crowley's C8ZR1 from part two, Accept A Little Spin
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c. And last but not least, an 18x24 print of Ezira's signed Anthony Fucking Crowley poster.
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[Preview images are protected with anti-AI cloaking technology Glaze, and may depict slight pixelation and/or distortion. Printed art will not depict this distortion.]
BUT THAT'S NOT ALL. WE ARE PRINTING SIT TIGHT, TAKE HOLD. Thank you, again, to @blairamok, who made the astounding cover art.
I will update everyone once I get the physical proof, but the book includes 428 pages incorporating the tumblr posts, news articles, and text messages. The dimensions will be 6x9x1, printed in color on 80lb matte paper.
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How does this work?
CLICK HERE TO PREORDER
Preorders open TODAY and will run for a month until Friday 9/1. Once preorders close, we will submit the orders to the various printers. All proceeds will go to Rainbow Railroad, minus the cost of printing and shipping orders. We hope to start shipping out merch mid to late-September. Depending on how many orders we get will depend on how quickly we can ship everything out, but we will keep you posted once preorders close.
Hopefully, if you order something and live in the US, it will arrive by the time Fools Rush In finishes posting on 10/13.🤞🤞🤞 We will be shipping internationally as well!
What if I can't afford to order anything?
That's okay! Please reblog this post so more people can see it. It will bring more attention to the charity drive and more attention to Rainbow Railroad!
What the heck is #rainbowroad?
#rainbowroad is a trilogy about our favorite Good Omens characters reimagined as Formula 1 drivers. I have no idea how this came into my head beyond binging Good Omens and Drive to Survive at the same time. The final part of the main trilogy, Fools Rush In, is currently posting and slated to end on 10/13. It is COMPLETE.
Thank you to my friends and all the readers who have made this possible! I am so excited to share this with you. Please reblog to boost awareness. If you have specific questions, shoot me an ask!
Massive thanks to @dustandhalos, @blairamok, @cinnabarmint, and @kookaburra-laugh for making this possible!
ni <3
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old-powwow-days · 3 months
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The first major solo museum presentation of fourth-generation Navajo weaver Melissa Cody (b. 1983, No Water Mesa, Arizona) spans the last decade of her practice, showcasing over 30 weavings and a major new work produced for the exhibition. Using long-established weaving techniques and incorporating new digital technologies, Cody assembles and reimagines popular patterns into sophisticated geometric overlays, incorporating atypical dyes and fibers. Her tapestries carry forward the methods of Navajo Germantown weaving, which developed out of the wool and blankets that were made in Germantown, Pennsylvania and supplied by the US government to the Navajo people during the forced expulsion from their territories in the mid-1800s. During this period, the rationed blankets were taken apart and the yarn was used to make new textiles, a practice of reclamation which became the source of the movement. While acknowledging this history and working on a traditional Navajo loom, Cody’s masterful works exercise experimental palettes and patterns that animate through reinvention, reframing traditions as cycles of evolution. Melissa Cody is a Navajo/Diné textile artist and enrolled member of the Navajo/Diné nation. Cody grew up on a Navajo Reservation in Leupp, Arizona and received a Bachelor’s degree in Studio Arts and Museum Studies from Institute of American Indian Arts, Santa Fe. Her work has been featured in The Barnes Foundation, Philadelphia (2022); Crystal Bridges Museum of American Art, Bentonville, AR (2021); National Gallery of Canada, Ottawa (2019–2020); Museum of Northern Arizona, Flagstaff (2019); SITE Santa Fe (2018–19); Ingham Chapman Gallery, University of New Mexico, Albuquerque (2018); Navajo Nation Museum, Window Rock (2018); and the Museum of Contemporary Native Arts, Institute of American Indian Arts, Santa Fe (2017–18). Cody’s works are in the collections of the Stark Museum of Art, Orange, Texas; the Minneapolis Institute of Arts; and The Autry National Center, Los Angeles. In 2020, she earned the Brandford/Elliott Award for Excellence in Fiber Art.
Melissa Cody: Webbed Skies currently on exhibition at MoMA PS1 through September 9nth, 2024
IDs Under the cut
Top to Bottom, Left to Right: White Out. 2012. 3-ply aniline dyed wool. 17 × 24″ (43.2 × 61 cm)
Deep Brain Stimulation. 2011. Wool warp, weft, selvedge cords, and aniline dyes. 40 x 30 3/4 in. (101.6 x 78.1 cm)
World Traveler. 2014. Wool warp, weft, selvedge cords, and aniline dyes. 90 x 48 7/8 in. (228.6 x 124.1 cm)
Into the Depths, She Rappels. 2023. Wool warp, weft, selvedge cords, and aniline dyes. 87 x 51 9/16 in. (221 x 131 cm)
Lightning Storm. 2012. 3-ply aniline dyed wool. 14 × 20″ (35.6 × 50.8 cm)
Pocketful of Rainbows. 2019. Wool warp, weft, selvedge cords, and aniline dyes. 19 x 10 3/4 in. (48.3 x 27.3 cm)
Path of the Snake. 2013. 3-ply aniline dyed wool. 36 × 24″ (91.4 × 61 cm)
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I just think you're weird for suggesting ai should be an alternative to anything when y'all can't even treat Humans correctly. Like did y'all forget?
The only reason ai exists is so they don't have to pay a fucking human for the same job.
"yeah but I'm embarrassed when I rp"
You should be! It's fucking embarrassing! So what???!
"I can't make art tho"
Then don't!!!
I'm 10000000% convinced that it's privilege that makes people believe that just because you Want something then you should be able to do it or have access to it even when you have No meaningful way of accessing it yourself.
Like when people get pets when they literally aren't even home enough to take care of it so they use those dystopian ass software to train their dogs when they aren't even home. You know the ones that even spit a treat out at them?
Like???? That dog deserves a real fucking person to take care of it and to Spend the Time training it. What the fuck is the point of having a dog if your TV is the one doing bonding activities with it?
It's just for you. The dog's needs are secondary to what you wanted because those needs were inconvenient for you.
AI is no different and the arguments y'all have for it are largely fucking gross.
"I'm too anxious to interact with real people and I'd inconvenience them or something so I'll just use this ai"
Cool so now we're opening up a gate to push care for disabled and mentally ill people off on AI? Cuz you know who Else is seen as too inconvenient to be worth someone else's time?
What the fuck?
And y'all are enabling that "well it's true they would be a bad rp partner."
ITS RP NOT SURGERY WTF ARE YOU EVEN SAYING RN???
Maybe learn some fucking patience? The fuck you mean you'd rather someone talked to fucking AI???
We as a society have FUCKED UP when people are suggesting and enabling AI should deal with people nobody else wants to.
Why doesn't anyone else want to?
Can AI tell you that? Can AI fix that??
The worst part is that AI should be cool. It should be an amazing fucking step forward and instead it's racist and half of y'all act like it's a crutch for having no fucking interpersonal relationships/skills and it's NOT.
I say this as someone who is in fact physically disabled and mentally ill as fuck, okay? I'm not super young either. Like I am, and will continue, to lose my ability to do things and never in a fucking million years will AI be a stand in for a Real Person's talent or skill or help.
Society can't handle taking 30 seconds to put on a mask before they walk out the door and you DONT want me to be upset about all the "helpful" things AI can do?
We wouldn't even need AI if people could afford to go to school or had time to learn to paint or could afford the supplies or had the healthcare to go to therapy or had more people In school to Be therapists or had access to a writing class or-
Hayao Miyazaki was fucking right and more people should be saying it.
“I would never wish to incorporate this technology into my work at all. I strongly feel that this is an insult to life itself.”
AI exists because capitalism's very nature is to exploit humans to our fullest extent. Now capitalism doesn't even fucking need humans to create products. We are the product they use to train our replacements.
And this is.....okay with y'all?
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