#these poor complex boys with complex emotions
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wilting-moon · 2 days ago
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Does Lux enjoy being a dad? If you're up for it, could we see some more scenes of him interacting with his boys?
OF COURSE YOU CAN!!!!
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This was supposed to be quick doodles but I got ahead of myself because I was so so exited to get a ask 🥹🥹
OKAY DOES LUX LIKE BEING A FATHER?- at FIRST, NO, he did not- infact- he was so egotistical and had such a god complex (literally) he thought having children was the worst thing that could happen to him because… well… gods don’t have kids! Apprentices? Sure- did big G make a kid- sure, but he made his kid with a purpose! The boys were made off one too many rum and cokes and poor judgment- so he honestly despised the thought of having to take care of these kids that- he didn’t even know! But then- he started seeing parts of himself in the kids he didn’t even know he had! And it was like looking at a mirror, and he started feeling these stupid, silly mortal emotions- like love- and proudness- he looked away for 2 seconds- andddddd now he’s attached. So yeah- he does like being a dad- it’s grown on him, and he spends time with them in different ways, like good dads do!
ANYWAY SORRY SILLY RAMBLINGS ABOUT A STUPID SILLY AU THAT LIKE 6 PEOPLE GIVE A SHIT ABOUT OKAY BYEEEE ILL AWNSER MORE ASKS also hot dog enjoyer lux is permanently engraved in my brain cuz @glitchybitz drew him eating a hot dog and now i really like the thought of him not needing to eat but pigging out anyway
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autisticrosewilson · 8 months ago
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It's not that I hate fanon or that I think fanon is inherently less intelligent or morally wrong, but a LOT of fanon is based in racism, misogyny, and classism that I feel like a lot of you accept without question.
WHY is Duke (Daredevil, son of a god, has never once allowed himself to be defined by anyone's actions but his own) relegated to a background role, only characterized by reacting to the whims of other bats?
Why is Babs - Birds of Prey leader and backbone of the hero society, tells Bruce to fuck off and die 4 times a day and is constantly ruining her relationships by being biased and unhinged - Gotham bound, the mature responsible mom of the group who never argues with Bruce and never gets in trouble?
Why is Dick, both a tactical genius and master manipulator, a himbo only appreciated for his sex appeal? Especially when he is both Romani (group of people demonized and condemned as hypersexual by their nature alone) and an SA victim.
WHY is Damian "feral" and "uncivilized" despite being raised as a literal prince? Half of you treat him like a sociopath with no hope of redemption for an unfunny three second joke and the other half of you go full throttle into Bruce's white savior bullshit so that Damian can be "redeemed". Y'know when you're not villainizing Talia and acting like Dick is his other parent, actually.
WHY is Stephanie - extremely intelligent detective who can't stand Bruce and has a living mother she loves - lumped in as another member of the Batfam, a blonde ditz who only cares about prank wars and emotionally supporting Tim?
WHY is Cass - intelligent, a grown adult, suicidal perfectionist - emotionally intelligent, primarily existing to support the characters around her, immediately accepting of everyone she meets regardless of her own morals?
Why is Bruce the golden standard? Enough so that though everyone in the fandom could agree that he's an emotionally unstable wreck, being considered "the most like him" is seen as a compliment and not the HIGHEST insult? Everyone would agree if I said that Bruce purposely self sabotages his relationship half the time and the other half he simply does things without caring about the emotional impact it will have on people because he has to be the smartest in the room, but if I said that makes him a shit partner and emotionally abusive parent the fandom would bend over backwards to argue with me.
Why is Tim "the best Robin" when Dick Grayson invented the mantle, it is impossible for someone to embody the spirit of Robin better than him because he made it and he created what being Robin means. Maybe Tim is the best in Bruce's eyes, but what Robin means and who has the right to give it over was a significant thing they argued about. Tim the high school drop out, and yet also somehow the smartest? Tim "the most like Bruce" except no he's not, that's Cass. Poor neglected, abused, victimized little Timmy (the rich boy at the elite boarding school with loving albeit busy parents and almost every instance of him being victimized by another character has either been racist bullshit - The Al Ghuls and Rose Wilson- or a complete 180 for the character that made no sense when examined through the lens of prior characterization - Jason for instance.)
Almost every fanon trope that gets passed around like gospel seems to deliberately push POC characters and women into the background and strip them of interesting complex traits and stories, usually for the purpose of fitting them all into bite sized incorrect quote character types and uncomplicated narrative roles that are not only completely divergent from canon, but primarily exist to prop up the two rich white boys.
Also the insistence that Bruce, a 20 year old at the time, should actually be excused for how much he mentally and emotionally fucked Dick up because really they're more like siblings! While deciding that Dick at the same age was actually the perfect candidate to be Damian's new parent/guardian...have you lost the fucking plot you don't even make sense to yourselves.
Okay I lied at the beginning, I do hate fanon. You guys are so uncritical about the media you consume it is BEYOND just letting people enjoy things and have fun. I guess it's one thing if you KNOW this stuff isn't canon and UNDERSTAND why these tropes are problematic and you engage with it as such, it's fine read and write what you want, but just spreading the same nonsense around and parading it around as "better than canon" (version of the character so bland and boring you've somehow made the old white men at DC look like geniuses in the art of representation) is just infuriating.
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maxtermind · 11 months ago
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SCENE 1 :: YOU TORE ME RIGHT APART ↳ you were never not mine — carlos sainz ༉‧₊˚✧
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★ : pairing :: carlos sainz x reader ★ : genre :: angst; fluff separated by a hidden emotional turmoil, carlos and y/n navigate the complexities of co-parenting their twins amidst the high-stakes f1 world. amidst paddock visits and personal healing, will they go further apart or find their way back to each other? ★ : a/n :: oh fuck okay here we go! let me know what you guys think so far <3 what are the theories!! ahhhhhh this is more introductory? but lots of drama nevertheless <3 please don't mention the diff twin pics, i'll start crying!
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( series masterlist \ main masterlist \ drop a request )
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yn.user 41 mins ago
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yn.user boys are here to support their papa!
username OMG THE IT BABIES ARE BACK ON TRACK charlesleclerc I know they were rooting for me in red🏎 I loved the bracelet btw❤️‍🩹 ⤷ carlossainz dress up leo in red and leave my kids alone username I WOULD KILL TO HAVE Y/N AND CARLOS AS MY PARENTS carlossainz papa won this for his family👍 ⤷ username it's so cute that even though they are separated, carlos never leaves out y/n ⤷ username I think it's his loss, he wants them back so he's playing a persona w words like 'family' lol ⤷ username please get a life, touch some grass🙏 username THE BABIES MADE A BRACELET FOR CARLOS ⤷ landonorris I got one toooooo
carlos is typing... (y/n's pov)
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instagram stories
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lily is typing... (y/n's pov)
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twitter
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carlossainz 20 mins ago
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carlossainz who said weekends with papa are a bore?
landonorris whoring on main papa sainz? ⤷ carlossainz please unfollow❤️ username DILFFFFF username carlos can I also be your baby mama???? y/n.user MUMMA MISSES HER BABIES ⤷ carlossainz we miss you too ⤷ username pretty sure she was talking about the kids carlos lmao username it's so strange that now we get the updates from separate accounts I miss the og paddock fam ⤷ username well people move on so🤷‍♀️ ⤷ username only the real ones rmb the sainz x y/n post spams lmao
yn.user just now
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yn.user stole my tortured heart💫
username who plays cards alone on a beach? 👀 username y/n’s cryptic post has me guessing mhmmm a new love interest maybe?! ⤷ username cards on the beach when alone? definitely not alone. who’s the mystery company hehe carlossainz looks like a peaceful day. glad you're finding time for yourself! ⤷ yn.user hope the boys are still up! returning the call soon🥰 lilymhe finally enjoying some well-deserved relaxation💖 ⤷ yn.user love youuu username i see cards but no players. who's with you y/n username we need more context omg is this a date ⤷ username probably with lily lol username at first i thought you were with carlos but he's in the comments soooo does that mean a new romance
carlos is typing... (y/n's pov)
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f1.wags 2 mins ago
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f1.wags Our sources have spotted Y/N, ex-partner of F1 driver Carlos Sainz, enjoying a cozy dinner with an unidentified man. The two were seen sharing intimate moments, sparking rumors of a new romance. Could this be the start of a new chapter for Y/N? Stay tuned for more updates as we dig deeper into this developing story.
username wow, moving on already? poor carlos username she couldn't wait a little longer before flaunting her new man username guess she never really loved carlos. just saying ⤷ username carlos deserves better than someone who moves on so fast ⤷ username its been almost half a year? username poor kids. this is why you should never have kids out of wedlock ⤷ username hey good morning, i think you time traveled to 200 years forward. please go back username she’s just trying to make carlos jealous. grow up, y/n username so much for being a loving mother? priorities lol ⤷ username boys were with carlos for one weekend and this is how she spends it ⤷ username from a perfect family to this? disappointing username carlos is better off without her. clearly, she didn’t care about him ⤷ username fr y/n's true colors are showing now. carlos dodged a bullet
carlos is typing... (y/n's pov)
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©maxtermind // do not copy, rewrite or translate any of my work on any platforms.
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yumeboshi · 1 year ago
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Happy 100!! I’d love to see the nostalgic starfruit sundae :0
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❝ THANK YOU FOR YOUR ORDER、 @cakeboxie .ᐟ ⟡ HERE IS YOUR RECEIPT FROM CAFÉ YUME ⟡..
𐙚NOSTALGIC STARFRUIT SUNDAE:almost makes you feel younger。
𐙚 dish desc。.when you two were younger, he crushed on you even back then。
.。𝜗𝜚 labels。pure starry sweet fluff finally, a little non canon in aven, teen setting/late teens in aven’s, bittersweet
.。𝜗𝜚 ingredients。sunday and aven
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#SྀིྀིྀིྀིྀིྀིྀིྀིUNDAY
。before becoming what he is right now, he was a sweet and probably shy boy who, during your first meeting, could not utter a single word and unintentionally let Robin do all the talk 。he will feel so foreign, poor him; he has never felt such an influx of emotions. he’d stammer over his words, forgetting everything about what his family taught him about ‘etiquette’ and will always end up looking stupid because he really can’t do anything around you. 。“sunday, are you listening?” “….ah, yes. sorry, I was distracted. um, please continue.” 。i definitely see him stalking you, just like in a cute way. when you’re out doing your own business or hanging out in golden hour, he’d just stare at you from afar- probably from his estate’s window like some deprived owl, completely entranced by you- the way you smile, the way you laugh at someone’s jokes- the way your hair ripples with the wind like soothing waves— was he daydreaming again? 。it gets so bad. he’s obsessed, daydreaming, even robin knows her brother’s head is in the clouds. the dreammaster hereby then prohibited him from seeing you, because you were getting in his plans to educate him since all he’d ever talk about was you. you were his new priority- he doesn’t even care about the order anymore; making the dreammaster grumble about when he’d raised such a lovesick boy. 。but gopher wood did not foresee that the young boy would do anything daring at all, like rebuking his orders.
STARLIGHT is near and you’re already hiding under the Oak Family’s residential area where you’re probably not supposed to be inside one of the back garden’s bushes, patiently waiting for your romeo to come.
How could you refuse? He was the loveliest, the sweetest and the most handsome boy you ever met, albeit not meeting a lot of kids your age. His wings too, were so fluffy and so cozy to lean into. Your little heart could comprehend these foreign feelings as a crush.
And there he was- your young prince, quickly stepping out of the window that’s barely open, tipping to the floor like a dove that’s free from its cage. Every step he takes is already elegant and authoritative, it reminds you that you are not his class, and you should not be here.
When your face peeks out of the bushes, his expression immediately lights up as if someone had brought all the stars from the sky to his face, he immediately runs to you and laughs breathlessly. “You’re here.”
”Shhh!” You frown and put your small hand to his mouth. He looks around at that- his wings tickling your nose, and he shrugs- “—I don’t see anyone nearby.”
“But the scary old man might be—“ you break off, and your heart skips a beat when you hear footsteps. Without thinking, you quickly hug sunday and pull him into the bush out of terror.
A second has passed. Two; or three, maybe. You lose track of time because of his loud heartbeat thudding against your own. You were not sure if it was out of fright or out of this complex feeling neither one of you were knowledged in.
You snap out of it quickly, because it made your head spin as if a swarm of butterflies were invading it. The dreammaster was gone, but neither one of you were moving an inch.
It feels time has stopped. Maybe you are wishing it did, because you know all too well that this would become a fleeting memory.
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#AྀིྀིྀིྀིྀིྀིྀིྀིVENTURINE
。one day, after facing a similar massacre in your own planet, you are thrown into captive under a shady man. 。you are not alone, but you are more annoyed by the fact that your cellmate is an avgin. you are pretty sure your parents had told you countless stories about their wicked ways. 。kakavasha, on the other hand, is enamored by you. the way you snap back at your captor, the way you are defiant- even in such stakes. it enchanted him. it even inspired him. 。when he’s still a little kid, he’d follow you around like a little puppy despite your annoyance. 。but when you grow a little older- maybe around your teens, he hits his growth spurt, and he grows almost unrecognizable- yes, those tantalizingly beautiful eyes of his stay the same; but he just becomes so.. manly. masculine, almost mature- it’s hard to believe the quiet and puppy-like boy grew up to be such a fair.. man. 。but one thing that did not change a bit with him was the way his usually bored and dead stare would light up when he sees you. he teases you a lot, he likes to practice his tricks on you, simply because it’s endearing how you snarl in frustration at his antics. 。you are his personal pair of sky blue shades. you changed the way he saw the world forever- looking at you, he could think that the world might not be that cruel, if it doesn’t take you away.
ALTHOUGH his long awaited freedom has arrived- to the hands of an unknown woman who calls herself jade, he felt as if his world was crumbling again, all too familiar to what he felt when he was younger.
What about you? You have no clue about his release. He’d sworn to you he’d stay with you forever whether you liked it or not- he still remembers how you snorted and dismissed it with a light blush across your cheeks, scoffing that all the avgins were liars anyway- he’d laughed and told you he wouldn’t ever lie to you, ever, which earned him a glare and an embarrassed slap.
He tried to deny it. He wanted to say no. He couldn’t leave you here, no. you were his wild card, the one chip he would never, ever gamble on; because he cherished you over himself. you are the one thing he’d never risk— his only love, you have his whole world, you’re like a diamond key to his closed and broken heart.
But life was truly cruel, because he knew right now that it was his last chance to break free from the burdens of his past. His heartache will perhaps be soothed a little, after leaving those memories behind. But it means he will have to leave you behind as well.
Although his heart screamed no, that he was your one and only and he had to stay with you, his rationality whispered a different tale- echoing the woman’s promises of freedom.
And here he was, selfishly walking to the cell that held all of himself. You were there, barely awake, looking up at the sky that is too beautiful for the words he is about to say to you.
He takes in your ethereal figure underneath the twilight, your eyes are the cosmos itself, reflecting the moon inside them. He always took pride in his eyes, but nothing could be more beautiful than yours. he’d fallen in love with them the first time you two met. they are almost deceptively exquisite enough to make someone like him lose his rationale.
He is about to say something but your finger presses against his lips- you don’t turn to look at him; your eyes are fixed somewhere afar. “I know,” you say quietly.
So you knew? He hid his surprise. He had thought he did a good job acting it up. He shakes his head with a laugh- of course. This was you. You knew his every expression, the faintest of creases on his face, you could see right through him.
“Then I suppose I don’t have to entertain you with any cheesy goodbyes. Do you wish to say any more words?” He asks with his playful smile, albeit he knows you know he’s trying his best not to break down.
You hesitate, and then hold his hand gently. “Take care, kakavasha.”
At that, he could not take it anymore. He leans forward to kiss you, for the last time, and he tastes like memories. He tastes like your annoyance, your laughs, your cries, you feel like you are experiencing your childhood all over again like a broken record. Something bitter graces your mouth and you realize it is his tears.
“Always trying to act tough, just don’t do that in the outside world.” You laugh into the kiss, and you feel him smile against your lips. He tilts his head away, glancing somewhere else to mask how vulnerable he is- but you stop him, you look into his eyes that are far too distinct- they are seas of magenta, wavering each time he blinks to conceal any tears.
As his lips part from yours, he feels himself slowly dissipate. Kakavasha was no more.
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hollowed-theory-hall · 5 months ago
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hi!
we see harry’s anger truly manifest in ootp, and it was a treat reading your analysis on his ptsd!
but it’s been a longheld belief in the fandom that harry is this firecracker with concerningly poor anger management. which is absurd, frankly imo, because i understand his default style is quiet, intense intimidation, or sass and snark. except when his fury reaches the threshold of his control, and he lets go fully and spectacularly. we also see in the later books that harry keeps trying to rein in the onslaught of fury pouring from voldemort, and while he does channel that anger outwardly, he isn’t making a habit of frequently lashing out at the people around him.
what i’m really asking is, what are your thoughts on harry’s anger and how he manages his frustrations from age eleven to seventeen?
Hello 👋
Thank you! I love my boy Harry and his anger and trauma so much! His trauma doesn't manifest in the way most fandoms usually like to portray trauma, but I always loved how Harry breaks when he reaches his threshold. He's a fascinating character and I find myself disappointed in his treatment over the years in fanon.
As to your question, boy, okay, this is complex and is greatly affected by Harry's mental state. I mentioned here how his anger is often colder and sassier and the fiery anger that's all shouting and cursing is something we only really see from him in OotP and onwards and I believe is the result of trauma, as I mentioned here & here.
But I decided, you know what? I can take a few scenes of his anger from each book. It's something I have a lot of notes about, and I'm surprised I haven't written about it here yet since it's a subject I love talking about.
Now, I do think he has issues with emotional regulation in general. I mean, he was raised in a cupboard under the stairs, he is not emotionally well-adjusted even if he knows to appear as if he is. His anger and how it manifests is a result of years of trauma and abuse. Honestly, though, he manages his anger better than he could have considering his life experience.
So without further ado:
Philosopher's Stone:
In the first book, we see Harry angry at the Dursleys and their unfair treatment of him. This anger is interesting. He has every reason to be angry but it isn't just anger. It's his frustration and helplessness that he feels as anger because he lacks the tools to understand/deal with his emotions.
How we see this anger come out though, is mostly through sass. And even then he makes sure to run/duck away before they could hurt him:
“They stuff people���s heads down the toilet the first day at Stonewall,” he told Harry. “Want to come upstairs and practice?” “No, thanks,” said Harry. “The poor toilet’s never had anything as horrible as your head down it — it might be sick.” Then he ran, before Dudley could work out what he’d said.
(PS, Ch3)
Harry doesn't really have the luxury to get angry or upset because he's the one who would suffer for it. So, he bottles up all his anger and frustration and only lets it out in cold glares and sass even when he's fuming inside. In his heart of hearts, he wishes he could do something to the Dursleys, to hurt them back, but he can't.
I do want to note that Harry's hold on his range isn't him managing it well, it's him bottling it up. This would be very relevant later in this post.
The incident with the Boa Constrictor is one I like. Harry later refers to it as revenge in a moment of anger:
and the very last time Dudley had hit him, hadn’t he got his revenge, without even realizing he was doing it? Hadn’t he set a boa constrictor on him?
(PS, Ch4)
“Out of the way, you,” he said, punching Harry in the ribs. Caught by surprise, Harry fell hard on the concrete floor. What came next happened so fast no one saw how it happened — one second, Piers and Dudley were leaning right up close to the glass, the next, they had leapt back with howls of horror. Harry sat up and gasped; the glass front of the boa constrictor’s tank had vanished. The great snake was uncoiling itself rapidly, slithering out onto the floor. People throughout the reptile house screamed and started running for the exits.
(PS, Ch2)
He's unaware that he's doing it, of course, but Harry's magic is powerful and incredibly attuned to him, so of course, it acts up when he's angry. Of course, his magic gets revenge on Dudley when Harry is so angry but feels helpless to do something with it. Harry's magic here shows Harry wishes he could do something, that he could take revenge:
Hagrid almost had to drag Harry away from Curses and Countercurses (Bewitch Your Friends and Befuddle Your Enemies with the Latest Revenges: Hair Loss, Jelly-Legs, Tongue-Tying and Much, Much More) by Professor Vindictus Viridian. “I was trying to find out how to curse Dudley.”
(PS, Ch5)
He just can't. So he bottles up his anger instead.
The other person we see Harry angry at in the first book, is Snape. Harry responds to Snape quite similar to how he responds to the Dursleys:
“Thought you wouldn’t open a book before coming, eh, Potter?” Harry forced himself to keep looking straight into those cold eyes. He had looked through his books at the Dursleys’, but did Snape expect him to remember everything in One Thousand Magical Herbs and Fungi? Snape was still ignoring Hermione’s quivering hand. “What is the difference, Potter, between monkshood and wolfsbane?” At this, Hermione stood up, her hand stretching toward the dungeon ceiling. “I don’t know,” said Harry quietly. “I think Hermione does, though, why don’t you try her?” A few people laughed; Harry caught Seamus’s eye, and Seamus winked. Snape, however, was not pleased.
(PS, Ch8)
He gets angry, inside his head he is fuming, but outside his head, Snape hears a sassy retort said quietly and calmly. Even when Harry is angry he acts calm and quiet and looks like he's joking from Seamus' response. It's why it's so easy for Snape to believe Harry is like James. Harry doesn't show his anger. External he's quiet and sassy becouse he knows if he started shouting he'd be punished more (like at the Dursleys).
So, 11-year-old Harry is quiet outside when angry. Only really shows glares and sass when he's upset while bottling his feelings up. This would continue throughout the years until year 5, for the most part.
Chamber of Secrets:
We see more of this way of handling his anger in CoS (though way less). CoS is not a very angry book, but I found a few examples.
“I have not been visited yet. The name Malfoy still commands a certain respect, yet the Ministry grows ever more meddlesome. There are rumors about a new Muggle Protection Act — no doubt that flea-bitten, Muggleloving fool Arthur Weasley is behind it —” Harry felt a hot surge of anger.
(CoS, Ch4)
Harry is angry. He likes the Weasleys and hates hearing them being talked about like this. Still, no one else sees his anger because he's hiding, and he knows he'd be worse off if he left his hiding spot. Harry isn't all that impulsive (yet). He just swallows his anger down for the sake of what needs to be done — in this case hiding.
“Dobby is used to death threats, sir. Dobby gets them five times a day at home.” He blew his nose on a corner of the filthy pillowcase he wore, looking so pathetic that Harry felt his anger ebb away in spite of himself. [...] Dobby mopped his bulging eyes and said suddenly, “Harry Potter must go home! Dobby thought his Bludger would be enough to make — ” “Your Bludger?” said Harry, anger rising once more. “What d’you mean, your Bludger? You made that Bludger try and kill me?”
(CoS, Ch10)
Here, we see more of Harry's usual anger and how he bottles everything up. He is rightfully angry at Dobby for everything he did, but he also feels pity for him, his anger doesn't cloud Harry's ability to empathize with others. And if you look at the second quote, you see that in his head Harry is rightfully angry at an attempt to murder him but he's talking calmly and quietly. He isn't shouting. He isn't being violent or impolite. Harry's anger, as seen by others, is cold and quiet because he bottles it up.
“And why did you want to meet me?” said Harry. Anger was coursing through him, and it was an effort to keep his voice steady.
(CoS, Ch17)
This is later, when facing Tom. Harry feels betrayed. He wanted so bad to be Tom's freind, he tried so much to ignore what was happening so he could keep his new BFF and first crush. But when he is betrayed, he gets angry, rightfully so, again. And we see he isn't shouting or acting angry and rashly. He's speaking steadily and quietly and makes an active effort to do so.
Harry knows how he comes off and is actively trying to make his voice steady and not sound angry/scared! He's smart and not impulsive. He's very aware of his external behavior and actively conceals his anger from appearing externally.
My boy is angry, but he isn't a brash hothead.
I do want to note another thing about Harry's anger. Harry responds with anger when he's scared, when he's grieving, when he feels helpless. Anger is just the easiest emotional response for him to go to, and it's why he reacts with anger to a lot of the things he goes through. Anger is an emotion he understands, so everything kinda feels like anger that he can keep pushing down.
Prisoner of Azkaban:
In PoA, we have a few interesting scenes showcasing Harry's anger really well. Some of the anger descriptions from this book are my favorite by far but we'll get to it.
This is the first book we start seeing Harry act out in anger. Until now, we saw Harry fuming inside but acting calm to the outside world. In PoA, he still mostly does that, but we start seeing him cracking under the weight of life. That bottle he's been filling up for years is close to it's threshold.
just as Uncle Vernon burst out of the dining room, his trouser leg in bloody tatters. “COME BACK IN HERE!” he bellowed. “COME BACK AND PUT HER RIGHT!” But a reckless rage had come over Harry. He kicked his trunk open, pulled out his wand, and pointed it at Uncle Vernon. “She deserved it,” Harry said, breathing very fast. “She deserved what she got. You keep away from me.”  He fumbled behind him for the latch on the door. “I’m going,” Harry said. “I’ve had enough.”
(PoA, Ch2)
This above has Harry acting rashly and impulsively in anger. He is ready to just up and go in a moment of rage with little to no forethought which isn't how Harry usually operates. Aunt Marge and Vernon just made him reach his tipping point. Some of that anger has spilled out and Harry's acting out because he doesn't know what else to do.
This is a kid who up to this point never even had the chance to grieve his dead parents properly. He never got to just sit there and feel any of what he's going through. He just keeps swallowing it down and here, we see him start to slip. What he's been pushing down is starting to become too much.
I will note that still, even when he is more brash and angry here, he isn't shouting. He's speaking calmly and evenly even as he's raging inside.
I also want to note the situation with Hermione over the Firebolt:
Professor McGonagall turned on her heel and carried the Firebolt out of the portrait hole, which closed behind her. Harry stood staring after her, the tin of High-Finish Polish still clutched in his hands. Ron, however, rounded on Hermione. “What did you go running to McGonagall for?” [...] Harry knew that Hermione had meant well, but that didn’t stop him from being angry with her. He had been the owner of the best broom in the world for a few short hours, and now, because of her interference, he didn’t know whether he would ever see it again. He was positive that there was nothing wrong with the Firebolt now, but what sort of state would it be in once it had been subjected to all sorts of anti-jinx tests? Ron was furious with Hermione too.
(PoA, Ch11-12)
Harry is mad at Hermione, he has his reasons to be, but he understands why she did it. He is angry, but he's smart and empathetic and he knows Hermione. He knows she only wants him safe, he's still mad, but he doesn't shout at her like Ron does. He pushes his anger down because he doesn't want to upset her. He;s not as furious as Ron is.
In the early books, we see Ron stepping forward to curse Malfoy, shout at Hermione, or stop talking to Harry over the tournament. Ron's the one that is more hot-headed in the early books and springs to act in moments of anger while Harry tends to stay cool-headed (because he pushes his anger down). He is angry inside his head, but he stays calm outside and even stops Ron from going after Malfoy (eat slugs incident, Harry tried to stop him).
(I will note this might have to do with Ron having siblings. Letting your emotions out is a good thing. It is a good thing to tell people you are close to you are upset with them. Arguing with your siblings and shouting at them on occasion can even be healthy! It can keep you from creating grudges and getting bitter. It's not necessarily bad. It's just that Harry and Hermione didn't have siblings and don't know how healthy arguments between people who love each other (which is what Ron is going for with Hermione above) work.)
One of my favorite moments of Harry's anger in the series is everything to do with Sirius when he thinks he's guilty:
A hatred such as he had never known before was coursing through Harry like poison. He could see Black laughing at him through the darkness
(PoA, Ch11)
A boiling hate erupted in Harry’s chest, leaving no place for fear. For the first time in his life, he wanted his wand back in his hand, not to defend himself, but to attack . . . to kill. [...] “NO YOU DON’T!” roared Harry, and he aimed a kick at Crookshanks that made the cat leap aside, spitting; Harry snatched up his wand and turned — “Get out of the way!” he shouted at Ron and Hermione. They didn’t need telling twice. [...] Black was sprawled at the bottom of the wall. His thin chest rose and fell rapidly as he watched Harry walking slowly nearer, his wand pointing straight at Black’s heart. “Going to kill me, Harry?” he whispered. Harry stopped right above him, his wand still pointing at Black’s chest, looking down at him. A livid bruise was rising around Black’s left eye and his nose was bleeding. “You killed my parents,” said Harry, his voice shaking slightly, but his wand hand quite steady.
(PoA, Ch17)
This is the first occurrence we see Harry in a true rage. The kind of anger that pushes him to act impulsively and violently. Harry actually screams in rage.
It's not unreasonable, he thinks Sirius betrayed his parents, these same parents Harry never really got the chance to mourn. But Harry doesn't really shout when angry, he's quiet in his anger usually. But here he actually roars out. He demands Ron and Hermione move from his way, he kicks Crookchanks and goes to kill Sirius. Harry is acting completely from anger without really thinking or realizing what he's doing. This is the kind of rage where you see red and don't really know what you're doing until you're doing it.
I love how he describes it: "coursing through Harry like poison". It's just such a visceral description for a very visceral emotion. This isn't Harry's usual anger, this is rage, this is beyond his usual anger. It's the type of anger most fans associate with him because of OotP. This uncontrolled rage that pushes him to be impulsive is a trauma response. It comes up when Harry is at an emotional low. When there's too much, when he feels to many things and he can't handle them all so he lashes out in anger.
In this case, Harry is facing the man he believes sold out his parents, who trusted him, of course, he's angry and betrayed. Of course, it's different from the anger he feels when Snape is being a dick. It is different. It's rage, and grief, and fear, and pain, and it's a cry for help.
Harry has an impressive capacity to bottle up his emotions, but from book 3, we see him teetering on the threshold. And it just gets worse from here (like his experiences in the books).
Goblet of Fire:
GoF is a rough year, and Harry is very angry throughout this year. Still, we see his usual "cold anger" not his rage. He's angry inside his head, we see it, but he doesn't act out on any of it, nor does he even say anything about it. He's bottling it all up. If we weren't reading his thoughts, we probably wouldn't have these gems of anger:
Harry’s ears were ringing. The injustice of it made him want to curse Snape into a thousand slimy pieces. He passed Snape, walked with Ron to the back of the dungeon, and slammed his bag down onto the table. Ron was shaking with anger too — for a moment, it felt as though everything was back to normal between them, but then Ron turned and sat down with Dean and Seamus instead, leaving Harry alone at his table. On the other side of the dungeon, Malfoy turned his back on Snape and pressed his badge, smirking. POTTER STINKS flashed once more across the room. Harry sat there staring at Snape as the lesson began, picturing horrific things happening to him. . . . If only he knew how to do the Cruciatus Curse . . . he’d have Snape flat on his back like that spider, jerking and twitching. . . .
(GoF, Ch18)
Harry felt oddly separate from everyone around him, whether they were wishing him good luck or hissing “We’ll have a box of tissues ready, Potter ” as he passed. It was a state of nervousness so advanced that he wondered whether he mightn’t just lose his head when they tried to lead him out to his dragon, and start trying to curse everyone in sight.
(GoF, Ch20)
Harry spends a good chunk of GoF wishing he could curse Snape, other students, and even Ron occasionally. He feels helpless and that makes him angry. But he doesn't actually curse anyone. He doesn't even sass Snape in the above example, he just glares.
But you'll notice, again, the way he handles his anger/other issues is not really about mastering the emotion and letting it go. No, Harry just holds that anger in. He never learned to let it go, so all the times, his anger came off as cold and chill to others; it's because Harry's keeping a lid on things. By GoF, Harry can barely keep the cap on:
From the moment the article had appeared, Harry had had to endure people — Slytherins, mainly — quoting it at him as he passed and making sneering comments. “Want a hanky, Potter, in case you start crying in Transfiguration?” “Since when have you been one of the top students in the school, Potter? Or is this a school you and Longbottom have set up together?” “Hey — Harry!” “Yeah, that’s right!” Harry found himself shouting as he wheeled around in the corridor, having had just about enough. “I’ve just been crying my eyes out over my dead mum, and I’m just off to do a bit more. . . .” “No — it was just — you dropped your quill.” It was Cho. Harry felt the color rising in his face.
(GoF, Ch19)
And so we get scenes like the above. Harry is walking around like a powder keg waiting to explode. He has been bottling his frustration and anger all his life, he comes off as chill not because he manages it well but because he hides it. He makes his voice steady and quiet because it's what he learned at the Dursleys, but it's not that the anger disappears, he holds onto all of it. That's why the worse the situation is, the worse Harry's anger is. He doesn't have the capacity to push it all down.
And this is why he occasionally starts blowing up in GoF. The more helpless and frustrated he is, the more his bottle is filled and he just can't handle it beyond a certain point.
Order of the Pheonix:
OotP is Harry at his angriest. If I wanted to copy all the qoutes from this book that show Harry's anger, I'd probably have to copy the whole book. As it is, I've hand-picked a few examples:
“SO YOU HAVEN’T BEEN IN THE MEETINGS, BIG DEAL! YOU’VE STILL BEEN HERE, HAVEN’T YOU? YOU’VE STILL BEEN TOGETHER! ME, I’VE BEEN STUCK AT THE DURSLEYS’ FOR A MONTH! AND I’VE HANDLED MORE THAN YOU TWO’VE EVER MANAGED AND DUMBLEDORE KNOWS IT — WHO SAVED THE SORCERER’S STONE? WHO GOT RID OF RIDDLE? WHO SAVED BOTH YOUR SKINS FROM THE DEMENTORS?” Every bitter and resentful thought that Harry had had in the past month was pouring out of him; his frustration at the lack of news, the hurt that they had all been together without him, his fury at being followed and not told about it: All the feelings he was half-ashamed of finally burst their boundaries. Hedwig took fright at the noise and soared off on top of the wardrobe again; Pigwidgeon twittered in alarm and zoomed even faster around their heads. “WHO HAD TO GET PAST DRAGONS AND SPHINXES AND EVERY OTHER FOUL THING LAST YEAR? WHO SAW HIM COME BACK? WHO HAD TO ESCAPE FROM HIM? ME!” [...] Harry was not sure his anger had abated yet; but his thirst for information was now overcoming his urge to keep shouting. He sank onto the bed opposite the others.
(OotP, Ch4)
There are two aspects I want to note about his anger here. Harry, as I mentioned above, even when he is mad at Ron and Hermione, he usually doesn't shout at them like this. This is Harry way past his threshold, traumatized with no idea how to handle any of the emotions he's feeling. Ron and Hermione are getting the brunt of that bottle exploding here.
And Harry has a good reason to be angry with them here, don't get me wrong. Harry usually has really good reasons to be angry. I'm just noting that he would have held back his anger if he wasn't in the worst emotional state we've seen from him up to this point. If he had the capacity in his bottle of emotions, Ron and Hermione wouldn't even know he was upset with them.
The other thing I want to bring up is the second section from the above quote. After Harry lets out a bit of the steam he's been building up for years by this point he swallows it down and caps it again because he wants information. He's still angry, he's still upset, but he holds his tongue to get information. He still doesn't feel free or capable of explaining why he's feeling what he's feeling. A lot of it isn't just anger at Ron and Hermione. It's everything. And he has no idea how to parse what he's feeling.
Like I mentioned in the past, Harry doesn't like showing weakness, he doesn't tend to act emotionally or rashly because he knows how people see it. But he isn't actually letting go of all that anger, he lets it build up:
“Harry?” said Hermione tentatively. “Well done,” said Harry, so heartily it did not sound like his voice at all, and still not looking at her. “Brilliant. Prefect. Great.” “Thanks,” said Hermione. “Erm — Harry — could I borrow Hedwig so I can tell Mum and Dad? They’ll be really pleased — I mean, prefect is something they can understand —” “Yeah, no problem,” said Harry, still in the horrible hearty voice that did not belong to him. “Take her!”
(OotP, Ch9)
And up.
He just keeps pushing his anger down. If Sirius hadn't noticed and told him that he and James weren't prefects either, Harry would've kept stewing in it. Because he wouldn't have told Ron and Hermione he was jealous because he doesn't really tell anyone shit. He just lets it build:
“Oh, shut up, the pair of you,” said Harry heavily, as Ron opened his mouth to argue back. Hermione and Ron both froze, looking angry and offended. “Can’t you give it a rest?” he said. “You’re always having a go at each other, it’s driving me mad.” And abandoning his shepherd’s pie, he swung his schoolbag back over his shoulder and left them sitting there. He walked up the marble staircase two steps at a time, past the many students hurrying toward lunch. The anger that had just flared so unexpectedly still blazed inside him, and the vision of Ron and Hermione’s shocked faces afforded him a sense of deep satisfaction. Serve them right, he thought. Why can’t they give it a rest? . . . Bickering all the time . . . It’s enough to drive anyone up the wall. . . .
(OotP, Ch12)
And keeps snapping at everyone becouse he doesn't have a handle on his emotions. He doesn't really process what he's gone through/going through and he's lashing out.
Harry's anger in OotP is the powder keg blowing. It's why he's more rash, more vocal, actually screaming at people in a way he hasn't before. It's why we see him lose control of himself in anger more than before:
Harry was not aware of releasing George, all he knew was that a second later both of them were sprinting at Malfoy. He had completely forgotten the fact that all the teachers were watching: All he wanted to do was cause Malfoy as much pain as possible. With no time to draw out his wand, he merely drew back the fist clutching the Snitch and sank it as hard as he could into Malfoy’s stomach — “Harry! HARRY! GEORGE! NO !” He could hear girls’ voices screaming, Malfoy yelling, George swearing, a whistle blowing, and the bellowing of the crowd around him, but he did not care, not until somebody in the vicinity yelled “IMPEDIMENTA!” and only when he was knocked over backward by the force of the spell did he abandon the attempt to punch every inch of Malfoy he could reach. . . .
(OotP, Ch19)
Because he reached his limit of how much he can bottle up and he has no healthy means of letting any of it out. The D.A. helped a little as a distraction, it helped him feel less helpless, but he only just addressed the traumatic experience he had in the graveyard by talking about it when more just kept getting piled up onto him.
“Harry — no!” cried Lupin, but Harry had already ripped his arm from Lupin’s slackened grip. “SHE KILLED SIRIUS!” bellowed Harry. “SHE KILLED HIM — I’LL KILL HER!”….. [...] Hatred rose in Harry such as he had never known before. He flung himself out from behind the fountain and bellowed “Crucio!” Bellatrix screamed. The spell had knocked her off her feet, but she did not writhe and shriek with pain as Neville had — she was already on her feet again, breathless, no longer laughing. [...] “Never used an Unforgivable Curse before, have you, boy?” she yelled. She had abandoned her baby voice now. “You need to mean them, Potter! You need to really want to cause pain — to enjoy it — righteous anger won’t hurt me for long — I’ll show you how it is done, shall I? I’ll give you a lesson —”
(OotP, Ch36)
Running after Bellatrix was an impulsive decision. It's that same rage that overtook Harry to kick Crokshanks and try to kill Sirius. It's that seeing red sort of rage that encompasses everything. Grief overflowing Harry's emotional bottle and all he knows how to react with — is anger.
Harry, as I mentioned in the past, doesn't cry in front of others. He doesn't let himself. and the emotions gotta get out somehow. For Harry, that somehow is anger.
Half-Blood Prince:
After Sirius' death, Harry is much rawer. He basically starts this book beyond his threshold.
“If there’s anyone else here who’s not from Gryffindor,” roared Harry, who was starting to get seriously annoyed, “leave now, please!”
(HBP, Ch11)
So he gets annoyed more easily. He lashes out and shouts more often. He tries to physically attack more often too:
“Another ten points from Gryffindor,” said Snape. “I would expect nothing more sophisticated from you, Ronald Weasley, the boy so solid he cannot Apparate half an inch across a room.” “No!” whispered Hermione, grabbing Harry’s arm as he opened his mouth furiously. “There’s no point, you’ll just end up in detention again, leave it!”
(HBP, Ch21)
Something he didn't do up until OotP and even then rarely. Harry is hot-headed not because he's easy to anger (again, his capacity for bottling up is impressive if he just seriously started lashing out in GoF), most of his grievances are reasonable, he's hot-headed becouse he's suffering and has no idea how to handle it.
“Just now!” said Harry, who was refraining from yelling with enormous difficulty. And then, suddenly, he could not stop himself. “AND YOU LET HIM TEACH HERE AND HE TOLD VOLDEMORT TO GO AFTER MY MUM AND DAD!” Breathing hard as though he was fighting, Harry turned away from Dumbledore, who still had not moved a muscle, and paced up and down the study, rubbing his knuckles in his hand and exercising every last bit of restraint to prevent himself knocking things over. He wanted to rage and storm at Dumbledore, but he also wanted to go with him to try and destroy the Horcrux; he wanted to tell him that he was a foolish old man for trusting Snape, but he was terrified that Dumbledore would not take him along unless he mastered his anger. ... “Harry,” said Dumbledore quietly. “Please listen to me.”
(HBP, Ch25)
Again, he snaps and shouts way more than before. And he knows he shouldn't, he knows it comes off bad and people take him less seriously when he's angry and lashing out, but he can't help it as much since he still hasn't started letting go. He's still at his threshold all throughout HBP.
It's why we see him react the way he does after Snape kills Dumbledore, too. He was so angry all year. Since Sirius died, he's been running on fumes. The keg already blew in fifth year, and it didn't help him at all while he's barely holding himself together (but no one else sees this). And then, he had more pushed onto him after he already had less than zero capacity to deal with things.
Deathly Hallows:
Much of the anger we see from Harry in this book is due to either the locket or the Horcrux in him, but I'm not counting that sort of anger. I want to focus on Harry's anger.
The grief that had possessed him since Dumbledore’s death felt different now. The accusations he had heard from Muriel at the wedding seemed to have nested in his brain like diseased things, infecting his memories of the wizard he had idolized. Could Dumbledore have let such things happen? Had he been like Dudley, content to watch neglect and abuse as long as it did not affect him? Could he have turned his back on a sister who was being imprisoned and hidden? Harry thought of Godric’s Hollow, of graves Dumbledore had never mentioned there; he thought of mysterious objects left without explanation in Dumbledore’s will, and resentment swelled in the darkness. Why hadn’t Dumbledore told him? Why hadn’t he explained? Had Dumbledore actually cared about Harry at all? Or had Harry been nothing more than a tool to be polished and honed, but not trusted, never confided in? Harry could not stand lying there with nothing but bitter thoughts for company. Desperate for something to do, for distraction, he slipped out of his sleeping bag, picked up his wand, and crept out of the room.
(DH, Ch10)
Harry's feelings of grief over Dumbledore are interwind with betrayal, helplessness, and feeling lost in general, and he feels all of it as anger. As I mentioned above, anger is Harry's go-to emotion when he's grieving, when he's in pain, when he feels too much and has no idea what to do with any of it — it lands him in anger.
It's a big part of why he reads as so angry with Dumbledore throughout the book. He has complicated feelings about the man, feelings he has no idea how to even start to unpack, so he feels angry.
In DH too, we see him more easily agitated than in the first 4 books. Harry is way past his limit in this book, but he tries so hard not to show it. To keep that lid on (nevermind that it exploded two years ago).
“I’d never have believed this,” Harry said. “The man who taught me to fight dementors—a coward.” Lupin drew his wand so fast that Harry had barely reached for his own; there was a loud bang and he felt himself flying backward as if punched; as he slammed into the kitchen wall and slid to the floor, he glimpsed the tail of Lupin’s cloak disappearing around the door. “Remus, Remus, come back!” Hermione cried, but Lupin did not respond. A moment later they heard the front door slam. “Harry!” wailed Hermione. “How could you?” “It was easy,” said Harry. He stood up; he could feel a lump swelling where his head had hit the wall. He was still so full of anger he was shaking. “Don’t look at me like that!” he snapped at Hermione. “Don’t you start on her!” snarked Ron. “No—no—we mustn’t fight!” said Hermione, launching herself between them.
(DH, Ch11)
He's shaking from anger. His voice is calm and quiet like his usual response for hiding his anger, but he can't fully hide it. His body gives him away becouse he feels so much of it.
Harry was 100% right to call Lupin out, but I think the ruler way he did it was because he's suffering. He's in emotional turmoil, and twisting his words like a knife, in a way he knew would hurt Lupin, made him feel a little better. It let him take some of that anger out. It is a form of lashing out.
Him snapping at Hermione after and being ready to fist fight Ron is an extension of this lashing out. Harry, when at his limit, lashes out in anger becouse it's all he really knows how.
(He needs a better grieving method. He needs a fucking hug and for someone to tell him he's allowed to cry. He needs a good cry. I think it's why he's calmer after going to Godric's Hallow. He cried a little, grieved his parents, truly, for the first time in his life, and it helped him let some of his pain out in a healthier way)
“It’s not a case of what you’ll permit, Minerva McGonagall. You time’s over. It’s us what’s in charge here now, and you’ll back me up or you’ll pay the price.” And he spat in her face. Harry pulled the Cloak off himself, raised his wand, and said, “You shouldn’t have done that.” As Amycus spun around, Harry shouted, “Crucio!” The Death Eater was lifted off his feet. He writhed through the air like a drowning man, thrashing and howling in pain, and then, with a crunch and a shattering of glass, he smashed into the front of a bookcase and crumpled, insensible, to the floor. “I see what Bellatrix meant,” said Harry, the blood thundering through his brain, “you need to really mean it.”
(DH, Ch30)
Still, things just keep getting added onto his plate. How I see Harry's anger is why I don't think the above scene is out of character for him. His anger fueling the curse isn't just about Amycus spiting at McGonagall. It's about how they tortured Neville, Ginny, and Luna. About his year on the run. About Dobby's death. About him being forced into a position he feels he wants ready for and has no idea what to do. This is years of feeling angry and helpless coming to ahead.
Amycus didn't suffer just for that one crime of his. Spitting on McGonagall just happened to be the straw that broke the camel's back.
To Summerise:
Harry isn't really good at managing his anger, or any other emotion really. He bottles it all up. His frustration, fear, grief, anger, helplessness, and pain all go together into Harry's little box of feelings so he can do whatever he needs to do and appear calm and quiet. It's why we see Harry fuming and boiling with rage inside his head while he's externally calm and cold and composed.
This lid he keeps on everything starts breaking as the emotions keep getting bottled up and he keeps not really processing them. So in GoF Harry is teetering on his very impressive threshold and then, after the graveyard, he breaks.
He suffered so much all at once and then was left alone to stew at the Dursleys for a whole month, suffering from nightmares and having no idea how to process any of what he's been through. Of course, he fucking breaks in OotP.
And when Harry breaks, all these emotions he kept down come out as anger. The reason he reacts so dramatically to smaller offenses post-OotP isn't that he's easy to anger, he really isn't. It's just that he has accumulated pain and grief from 14 years of trauma and abuse that are just now being let out in the form of Harry angrily lashing out.
So, I wouldn't say his anger management is amazing, but his problem isn't really the anger itself, it's emotional regulation in general. He needs to learn to deal with his emotions instead of bottling them up. If he does, he probably won't have any issues with anger management and would just sass his way through life.
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cybershock24601 · 6 months ago
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Haven't read the wingmaker job yet but keep seeing snippets from it and the best justification I have for why Illario is so different is because he's McFreakin' Losing It during the game. His house of cards is collapsing and to say he is not handling it well would be an understatement.
First, he has the cousin he's been mourning for a year and probably dealing with a very complicated mix of grief, guilt, and regret because he ordered Lucanis' death and still hasn't gotten what he wanted out of it- being made First Talon - and only lost his brother. Only to find out actually his cousin is alive, his grandmother has known the whole time and didn't say anything to him, and now his cousin is going to be coming back and Illario knows he's never going to be First Talon unless he does something. Then Lucanis is back and he's an abomination, a fate a lot of people in Thedas would say is worse than death and I'm sure Illario knows that Caterina would still pick Lucanis anyways even after she finds out what her poor boy has become.
Second, he needs to get rid of Caterina because it's clear she's not going to let him be First Talon ever. But he can't kill her. That's his grandmother who he has an incredibly complex relationship with and still craves her approval even though he knows he isn't going to get it, and after everything with Lucanis, I don't think Illario could go through with killing someone else close him considering how messed up he was after getting rid of Lucanis. Which also presents problems because is he just going to keep Caterina locked up for the rest of her days? What was the end goal in kidnapping her? I don't think Illario really thought it all through because he was panicking and had to think fast when he found out Lucanis was alive and coming back.
Third, Illario also has to deal with Zara. No matter what Illario's actual feelings towards her are, Illario still has to keep her thinking he's still interested and into her even after she betrayed him by capturing and torturing Lucanis for a year. Illario probably started making his deal with the Venetori long before you find out about it in the game seeing as he's already cozied up to Zara, so he's also having to play an entire organization for their support which probably gets a lot more complicated after he kills his main point of contact even if he likely frames it as Rook and Lucanis offing her.
Lastly, Illarrio has to think of the Crows and present himself as a properly grieving grandson and relieved that his cousin is back and manage House Dellamorte with his grandmother gone and Lucanis on contract. He's gotta gather support amongst the other Talons and allay suspicion and with so many different plates to balance and sheer emotional turmoil the guy is going through, it makes sense that he's dropping the ball on a lot of things during the game. Illario is stuck in a nightmare scenario and its one he set in motion himself with no way out and only the title of First Talon as consolation that everything he has done was worth it.
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princessofghosts-posts · 2 months ago
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Nico wasn't homeless
It's no secret that Percy is an unreliable narrator: the guy downplay almost everything he does in his own PoVs because of a self-esteem issue and inferiority complex ; while other characters see him for what he really is: a force of nature. The contrast of Percy's view of himself vs someone else's view of Percy is something talked enough in the fandom.
But an unreliable narrator is also someone that doesn't have the full picture of what's happening,and often gets to conclusions about something that's completely wrong.
Like in BotL. At the start Percy thought that Nico wanted to sacrifice his soul for Bianca's,but Nico never thought of it. He was angry at Percy and at the time hated him,but never wanted to trade his soul for his sisters's.
Another one is Percy's thinking process when it cames to where Nico was. He thought he lived on the streets,alone and without much food,during all of the time he was trying to find him after he escaped from Camp. But that's impossible. Minos very presence is a contradiction to it. (And his sword too,since he can't just find a stygian sword like nothing,someone had to give it to him.)
Minos,at the time was still one of the judges of the Underworld,he couldn't possible leave his position because he wanted to hunts down Daedalus ; and Nico didn't know what his powers could do yet,so he couldn't have summoned him. And even if he did,I don't think the Judges of the Underworld can ever be summoned,their position is eternal (untill Hades and Zeus say so) and they need to stay there. Especially with Hades's constantly complaining about how much dead people and souls there are.
Also,you need to remember that Nico spent most of the time in the Labyrinth,he was there even before Percy was. His apparences are a result of staying too much in the Labyrinth,added with his deteriorating emotional and mental stabiling because of what happened to Bianca. So he technically never lived on the streets. And the Labyrinth has entrances and paths that leads to the Underworld. If,after running away from camp,he used the entrance that Percy and Annabeth found later on,then he could have accidentally found his way to the Underworld. We can also take in consideration his shadow-travel ability,but even then,he still would end up in the Underworld: Bianca's soul would have unconsciously attracted him,since she was being judged at the time.
All of this to say that Nico and Minos met in the Underworld and that Nico was never on the streets.
Minos saw in him the opportunity to hunts down Daedalus while making sure that he could get away with it,since no one could go against an order from the son of their boss (that's also why I harp so much on his role as prince,it's basically canon if we read between the line. And no,I'm not delulu). Nico at the time was also emotionally devasted,so he took the gamble and went on with the plan. And after he found out what Minos was really doing behind his back,Nico made sure to ruin everything he still had,while also taking his role away to piss him off.
But since Percy didn't had the full picture,he never knew,and I'm not blaming him for this,since it's not the characters's fault. The fandom never thought about it too,since we prefer the "poor little boy all alone in a world he doesn't understand,without a family to take care of him." narration.
Us as readers never knew what fully happened to Nico during the time between TTC and BotL,so I can't say if he stayed all the time in the Labyrinth,after accepting Minos proposal,or also stayed in the Underworld. We also never got to know if he and Hades meet even before the last book,where got their family dynamic (fuck you for that Hades,you fucked up big time with him) but they probably did,and we also have hits of that when the OG big 3 kids trio needs to take back Hades's sword before Kronos's army get it.
Before TLO we had the Sword of Hades quest,where we can see Nico and Persephone arguing about some family's argument they had,and how because of that she turned him into a flower. And even tho Persephone doesn't like him,this imply that she and Nico are familiar on a way that's more of an "you are the bastard son my husband had with a mortal,I don't like you." (like Hera with Thalia) superficial thing,and that Nico actually lives or stay most of the time in the palace post BotL.
Which the fandom completely ignore or turn into headcanons,when we have enough hits in the canon narrative about it. No,Nico never lived on the streets,he was either in the Underworld or in the Labyrinth,after all researching Daedalus takes more than a couple of days. And after that,he lived in the Underworld enough to have Persephone address their conflicts as "family arguments" even tho they weren't close at the time. TLO literally has Demeter criticizing Hades for Nico's diet because "He needs more cereal to stay healthy,do something about it". So she also is familiar with him,even tho she should despite him because he was the result of Hades cheating on her daughter,and we all know how Demeter is about Persephone. But that's not the case,they don't like him that much but they also don't want him death.
Hades had all the cards on the table to have,with time,a good family bond with both Nico and Persephone,but fucked up by being a dick to his son (I will never forgive him for the whole "your sister was better" incident). He realized the mistake later,sure,and he try to minimize the damage already done by changing his approach to him,but it was already done: Nico will probably spend most of this life wondering about if he will ever be better than Bianca (which doesn't make sense because Bianca never accomplished anything and died for a stupid and well-know mistake she decided to do). Like Hazel because of Nico's slip up (I call this generational trauma) when he almost called her with Bianca's name,before correcting himself.
But yes,all of this to make y'all realize that only because Percy's thoughts of it,he is still an unreliable narrator that doesn't know everything,especially when it cames to Nico that 50% of the time just...disappears to do who knows what and then comes back with all the answers in the world in the other 50%. And that Nico wasn't living on the streets and actually had a place to stay.
And no,I'm not being delusional. Too many people (especially on Tik Tok and Reddit) try to gaslight others into making them believe that Nico was actually homeless,but he wasn't and we have proofs of it in the books. If I see someone else trying to push "Homeless Nico" agenda again I'll write them a 20 pages long essay on how it's impossible.
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g0thnico · 7 months ago
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Things that if I were Rick Riordan I would make more dramatic:
Percy and Gabe's relationship. I understand that it's a children's series so it's normal not to be explored as much, but if PJO was written by me, I would be turning this into one of the main points of Percy's traumas
Percy's mortal life. The only times this is introduced in PJO is to show something divine next, usually monsters or new problems. I would have shown more of what Percy was like at school and his relationship with mortals (or lack thereof)
Percy's powers. Okay, Percy is super powerful and doesn't have any conditions for this?? Nico has nothing more fair. For me, Percy's healing should 2hurt, a burning sensation for cuts and the feeling of bones going back into place when he needs to fix them. In addition, his ability to control water will cause hunger that varies according to how much he used his powers
Ares. Okay Ares is the god of war, but also the protector of women, don't you think he would have at least conflicted feelings about Percy because he was abused along with his mother? I think he would have at least a little empathy for him because of Sally
Percy's romantic life. Okay Rick, we already understand that you definitely don't know how to write romance novels, so leave it to me. Your development of Percabeth was crap and Perachel manages to make it worse, don't even talk to me about Percalypso, he accidentally ended up making Percy's romantic development with two of Hades' sons better than the canon couples. Yes, I'm talking about Bianca di Angelo because it seems like no one noticed the way he talked about Bianca (she was different from the other girls and easy to talk to), Nico (he felt a great sense of protection towards him and couldn't stop thinking about the boy who ran away) and HADES (he was amazed by Hades' dark form and would like to sleep at his feet????)
Grover and Percy soul connection. The fact that Grover and Percy are bonded and feel each other's feelings and the fact that if one dies, the other dies with them, has only been explored 2 or 3 times and that is absurd!!!! I would do at least 5 dramatic scenes where Percy feels an indescribable sadness and can't show anything but Grover cries and breaks down in helplessness just by feeling his friend's emotions. Maybe another one where Grover almost dies and Percy spits blood and faints and everyone has to find a way to save both of them or simply undo the bond before one dies, or even take care of one through the other's body (if that's possible) ok I have a lot of ideas
finally, the older brother complex coming from Sally (feeling like the experiment that went wrong and watching what went right grow). Long title, I know, but it's necessary and self-explanatory. Sally had Percy and went through a lot of hardships because he was a demigod and she was practically a single mother (having Gabe as a husband is the same as nothing) so Percy grew up with a lot of trauma and somewhat neglected by his parents and society (don't be fooled, Sally is an excellent mother, but they were a poor family and she had to work, leaving the boy to fend for himself and become somewhat independent too soon). He did everything possible to avoid causing trouble and in Sally's eyes, he really didn't! She sees all the problems they went through as the fault of the gods or monsters, not her son (the victim). So Sally gets rid of Gabe, moves out, marries a good man who understands her and accepts her "we have to deal with half-blood stuff" lifestyle, and has a normal, mortal daughter who has a perfect family. Percy never had that, and when he does, he feels like he's second best in this butter-business family. So he wants his sister to have the best life possible but realizes it's too late for him to live that
and the younger brother complex from Poseidon (feels like he must exceed his expectations, become the hero everyone expects, become as good as all the other sons of Poseidon). Percy is a demigod, accidentally a son of Poseidon and that shouldn't be a big deal. But suddenly there is a prophecy and he is the chosen one, so he is Poseidon's favorite son, strongest demigod, hero of Olympus and he needs to be strong, more than ever Percy needs to be not only good, but the best. Never in his life was he expected to do anything, not even get past the 6th grade so dad God Almighty puts all this weight on his back and he almost dies more times than he can count
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finnfrei · 11 months ago
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I would love to hear more about your bard and her dragonborn 🥺👉👈
Aww, thank you so much for asking! Tbh, I always feel shy sharing the stories of my OCs, so I really appreciate your interest🩵
Where do I even begin? (Also, English is not my first or even second language, so I apologize for my poor writing in advance).
Clio is my changeling bard from our current homebrew DnD campaign and she’s the little ray of sunshine, who’s hiding her trauma behind a cheerful innocent smile. Or at least she used to be up until the party’s current adventure in Avernus. Quite early in life she realized how easy it is to lure secrets from people, when you look cute and play dumb.
Once she set out on an adventure with the party, she had a dream. A charming stranger in a dragon mask at a ball challenged her to play a complex composition. Non of what she saw on the music sheet he gave her made sense, it couldn’t sound good. But Clio was not the one to fuck around with and she started playing, struggling at first, but getting the grip of it. As the music played, the dirty secrets of people in the room started to reveal themselves to her overflowing her mind. The man asked her to meet him in the house of upper city where the party was headed.
That was how she met him, the man in the mask wasn’t a man she saw in the dream, but an emerald Dragonborn. Hescan was a commander of Secret Police and Master of College of Whispers. This tough mountain of muscles with cold gaze and devious grin was barely showing any genuine emotions. It felt familiar, she’s so used to putting on a mask herself, different ones, but still. He played cool and unbothered. Some even might say he looked dangerous, but Clio had met dangerous, cruel men way too many times before and wasn’t so easily fooled by him. She found it adorable on him. The feeling of safety around him puzzled her. He suggested her to work for him, collecting information, dragging skeletons out of others closets. She thought it would be fun to finally get paid for something she does anyway, never taking the job too seriously though. And well, girl asked for the direction of the nearest brothel, hoping to get some intelligence from local prostitutes, knowing full well about the amount of secrets kept by all the creatures, who aren’t taken seriously by rich and powerful. However, the dragonborn jokingly suggested her his bedroom. Joke got out of control. Bards being bards, I guess.
It all started with both of them trying to get intimate, “have fun” just to let down the other’s guard to get under their skin and lure more secrets from each other. Learn each other’s weaknesses, but also trying to secure the other’s loyalty. Hescan was playing cool and distant, meanwhile Clio was taunting him any time she saw an opportunity, shamelessly trying the limits of his patience. She liked to call him “pretty boy” and only called him “chief” in jest, he knew it also turned her on.
Eventually the more they learned the more they started to genuinely care about one another. They both knew what it was like feeling your body, your boundaries violated, used for someone else’s sick whims. They found comfort, they knew they were safe with each other, even if just for the night. Although they both had a hard time admitting it. After all it would mean to admit they had lost the game.
Now with a few years passed, they still have hard time fully trusting each other, given their occupation. She still makes fun of him, he finds it cute. He knows he can rely on her, so as she does.
There were so many sweet and funny moments between these two and to be honest the scenes where they admitted their feelings to each other, letting down their guards, live rent free in my mind.
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hbheavensent · 2 months ago
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Andrealphus/Striker
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Oh boy oh boy my boys- As you can see, somewhat like Loona, Striker for sure isn't fully Imp. I also wanted to explore his relationship with the Goetia in general. As for Andy here I wanted to. Make him less stupid. By a lot. So let's get right on into it here-
Andrealphus, at least in demonology, has not a god damn thing to do with ice so I have no idea where Viv got that from. In fact he has a lot more to do with space and astrology! I figured so did Stolas technically so I leaned into his OTHER thing, lyinggggg like a liar lmao. I wanted to take some inspiration from The Spiral/Distortion (TMA) and lean into his thing being mirrors and illusions. I also don't really know what I was going for with his outfit, I just know I wanted him to stand out so I pulled from Babidi and general Demon Realm stuff from Dragon Ball for that sort of look. I don't think that within the larger Goetia that his outfits are trend setting but they're def new amongst the main cast.
So in terms of his relationship with Stella and Octavia, I wanted to lean into that emotional incest side of things. Make his weird and gross comments have a purpose besides it just being… gross and uncomfortable with no service to the plot. So I leaned into him making Stella feel stupid and small, poking at her insecurities and validating all of those toxic feelings she feels. (Admittedly I'm ALSO stealing a touch from Petyr Baelish and Jamie Lannister from ASOIAF) I also thought it'd be interesting that after he gets Stolas out of the picture that he no really longer has a use for Stella, so he moves on to Octavia. Being a "kind" ear and exceptionally "understanding" of her. Really sanctioning and endorsing her anger against both of her parents, though once you become that ear for someone it's harder and harder to dissociate yourself from them. Get stuck playing the character that cares despite not really in the first place. Sure, in the end Andy will always choose himself and his power first- but that doesn't mean he doesn't have to have some complex feelings about his niece.
"I thought you were the one person in this family who cared about me!"
"Well that’s not your fault really! I’m very good at my job, and you’re… I shouldn't say, that would be cruel! Ha!"
Something along those lines is probably how it turns out.
Sooo for Striker, I wanted to focus on WHY he would hate Stolas/Blitzo, hate Goetia but still work under them. Alongside this I felt it was important to use Striker as a prime example, like Loona, of how classes in Hell effect the residents. Even beyond Imps being the lowest of the low, you can go lower within that structure. All Imps were originated from Wrath, made by Satan, there's no small amount of racism from "Pure Imps" to "Crossbreeds" in Wrath. This is something we could demonstrate with Striker, who presents himself as "Satan's perfect creation" but in reality knows who is Goetic parent is- and knows how they left his father and him out to dry. He hates royalty for being selfish and not sticking to their own, but he also can't fully fit in with Imps of any kind. It's why he covers his unique markings and rarely if ever uses his inherited Beast Taming powers. Strikers whole things is that if he can do it himself he will, but there's also the fact that he's as poor as any other Imp out there.
So, when Striker is propositioned by Andy (who is prized for his information gathering and gossip) to help him get Stolas out of the picture, he takes the angelic weapon and runs. Fully goes off the rails of just inconveniencing Stolas and being on Andy's leash the second he learns this Prince is trying to get with some Imp. Originally he tries to convince Blitzo that he's being used, just like his father was, before realizing he can't convince him- settling to just kill the fuckers instead before they ruin more lives. So much of Striker is projecting and anger towards a system that he's a victim of, but unlike Loona he's also been put out. Knowing he will outlive everyone he loves because he's looked 20 for 15 more years than he should, and to him, killing Stolas is good enough as revenge for a life he will have to live.
Stiker notably has shame about his blood, and I tried to show that in both his expression and how he tries to cover up every inch of his markings. If people know he has an unfair advantage then nothing he's done will have been worth it, he will never be poor enough, never be down trodden enough, none of what he does will put him as low as he feels he needs to be to be worth the anger.
Anyway, they both make me sick and there's more to say for sure but this is GETTING LONG and frankly I don't wanna even re-read everything so. Off it goes.
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resortedhero · 22 days ago
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It's super fucked up that Itadori's kindness is one of the sweetest things about him, but his excess kindness (leading into the saviour complex) is his biggest weakness, especially in a place like Jujutsu Tech, where you cannot afford to save everyone.
Itadori wears his heart on his sleeve, and he feels his emotions strongly, so everyone can take advantage of it. Genuinely, the things they say about Gojo (how he fights better alone, and how it's better to leave him to his own devices) applies to Itadori too.
The worst part is it's not like it's his biggest strength and biggest weakness. It's simply a hindrance, because the rage he feels after anyone is killed is followed by despair (and he says himself after Nanami dies that he 'lost' himself to anger). That poor boy's heart of gold is his biggest downfall, and God do they exploit the fuck out of it.
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not-existent · 3 months ago
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The Academy Maniacs
Artyom Alexandrovich Anoufriev 一 RUSSIAN: Артём Александрович Ануфриев
Born: October 4, 1992, in Irkutsk, Russia Mother: Nina Ivanovna Anoufrieva
Artyom’s early life was characterized by a series of challenges that shaped his personality and future actions. Raised by his mother, Nina, who reportedly struggled with her own issues, Artyom often found himself in a tumultuous home environment. Despite being perceived as an outcast among his peers, he was described positively by some who knew him. A family friend noted, “Artyom is a good-natured boy, polite; I’ve never heard a bad word from him.”
However, his mother’s influence was complex. His headmaster reported that she instilled a sense of animosity in Artyom, particularly towards authority figures, and sought to manipulate his academic results. This pressure did not deter Artyom; he maintained good grades, especially in English and literature, subjects that resonated with him. He also developed a passion for music, taking lessons in guitar and double bass. During his youth, he participated in a local music group, where he thrived creatively until the group disbanded.
As he transitioned into adolescence, Artyom experienced significant changes. He began to mature and became more outgoing, yet this newfound confidence came at a cost; his academic performance began to decline. He graduated high school with sufficient marks, but his senior year was marked by introspection. In a farewell video made by his classmates, Artyom shared his thoughts on happiness, stating, “To be honest, I do not know what happiness is. But I would really like to quickly find out what it is.” This reflection hinted at the internal struggles he faced.
After high school, Artyom enrolled at Irkutsk State Medical University while concurrently working at an art museum. This period was pivotal for him, as he sought to carve out a future despite the shadows of his past. Unfortunately, reports emerged three months before his arrest indicating troubling behavior. Neighbors reported hearing shouting and loud banging from his apartment, suggesting escalating emotional turmoil. During the investigation, Artyom admitted to a strained relationship with his mother, expressing fears that he might harm her. His lawyer noted that he often spoke negatively about her, labeling her as “defective” and displaying a generally negative attitude towards women.
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Nikita Vakhtangovich Lytkin 一 RUSSIAN: Артём Александрович Ануфриев
Born: March 24, 1993, in Irkutsk, Russia Mother: Marina (worked at a shoe store) Father: Absent early in life, with a troubled family history
Nikita’s childhood was equally tumultuous. His father left shortly after his birth and later remarried; however, this new family structure was also fraught with tragedy, as his stepmother died shortly after childbirth, leaving a profound impact on Nikita. His father’s sporadic presence contributed to a sense of instability, and Nikita often found himself facing bullying at school. Rather than confronting his bullies, he would respond with a resigned “die,” a reflection of his internal struggles and feelings of helplessness. This led to him being nicknamed “Jimbo,” a reference to a character from The Simpsons known for being a bully.
Despite these challenges, Nikita excelled academically, especially in junior high, but struggled socially. He was assigned to a special math class due to poor performance in that subject, further isolating him from his peers. A family friend suggested that Nikita's unsociability stemmed from envy towards classmates from wealthier families, further eroding his social connections. As his social skills diminished, he began losing touch with friends, deepening his sense of loneliness.
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The paths of Artyom and Nikita converged at a mutual friend's birthday party, where they quickly formed a close bond. Although they attended the same school, Artyom was a grade ahead. Their friendship became a sanctuary for both; Nikita fell into a deep depression and found solace in Artyom's companionship. However, Artyom's mother disapproved of their friendship, fearing that Nikita would negatively influence her son.
After graduating, Artyom continued his education, enrolling in medical school, while Nikita's academic journey took a different turn; he reportedly dropped out or was expelled due to insufficient grades. During their friendship, they formed a punk-rock band named “Злые гномы” (Evil Gnomes). Though the band was short-lived, they managed to release an album titled “Чёрные полосы крови” (Black Streaks of Blood) in 2008. Following this, they created a noise band called “Расчленённая ПугачОва” (Dissected PugachOva), showcasing their musical collaboration.
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Shared Interests and Dark Fascinations
Together, Artyom and Nikita developed a shared fascination with violence and criminality. They were particularly drawn to stories of notorious criminals, including the infamous “Blood Money Gang” from Irkutsk, led by Konstantin Shumkov. The gang, comprised of teenagers from dysfunctional families, was responsible for a series of brutal attacks on homeless individuals. Artyom and Nikita followed their exploits closely, even dedicating an album to the gang, with songs featuring disturbing titles such as “Killing is Cool!” and “Massacre at a Maternity Hospital.”
Nikita reportedly created a social media group expressing admiration for Shumkov, declaring their intent to continue his legacy. They espoused a chilling ideology, stating, “There is no place for posers in our group. Only those who decide the fate of cattle or are only going to start serious actions are allowed.” Their delusions of grandeur led them to believe they could emulate the violence they admired.
Possible Motives and Ideological Influences
The motivations behind Artyom and Nikita’s violent tendencies remain complex. One theory suggests that they were influenced by nationalist propaganda. At one point, Artyom was affiliated with a white power skinhead group, earning the nickname “Fashik-Natsik.” His influence led Nikita to engage with extremist groups online, although he was ultimately rejected due to his Ossetian heritage. Investigators noted that both boys exhibited a profound hatred for humanity, devoid of specific targets or ideologies.
Their desire to imitate infamous serial killers played a significant role in their actions. Artyom claimed that the idea of murder originated with Nikita, who instigated the violence. However, he expressed that the act of killing did not provide the satisfaction he hoped for. Despite this, he planned to continue his criminal activities had he not been apprehended.
Timeline of Crimes
November 14, 2010 - Anoufriev and Lytkin attacked 18-year-old Anastasia Markovskaya while she was walking home from the 19th school bus stop in Novo-Irkutsky Village. Reports vary regarding the incident; some indicate that the attackers were frightened off, while others suggest that Markovskaya pretended to be unconscious. Following the attack, Markovskaya posted about her experience on the Akademgorodok online forum, where Anoufriev and Lytkin responded by questioning her feelings about being assaulted.
November 24, 2010 - The duo targeted a 46-year-old woman, whose identity remains confidential, stealing her bag.
December 1, 2010 - Anoufriev and Lytkin attacked another woman, stealing 500 rubles, which they later used to purchase mallets. Later that day, they encountered 12-year-old Danil Semyonov while he was sledding. Nikita proposed killing Semyonov, perceiving him as a weak and defenseless target. After subduing him, they inflicted fatal injuries: Nikita struck him in the back of the head, followed by Artyom hitting him with a baseball bat, and Nikita ultimately stabbed him with a penknife. Despite attempts to summon help, Semyonov succumbed to his injuries before paramedics could arrive. A hematoma on his arm indicated that he may have struggled against his attackers. Initially, both his parents and the police dismissed the incident as an accident, theorizing that he crashed into a birch tree. However, Anoufriev and Lytkin later stated that Semyonov was merely "training" for them, marking him as their first homicide victim.
December 16, 2010 - Approximately 20 meters from Semyonov's location, 69-year-old Olga Mikhailovna was found murdered. A researcher at the Research Institute for Solar and Terrestrial Physics, she was killed swiftly, suffering 30 knife wounds. The attackers recorded audio of their plan to murder her and subsequently filmed the act.
December 29, 2010 - The pair first attacked 29-year-old Valentinovna Svetlova at 6 AM, who managed to escape. They took her purse but discarded it afterward. An hour later, they attacked 22-year-old coach Yekaterina Karpova, who was pregnant at the time, while she was walking with her 6-year-old niece, Olga Averina. Although Karpova noticed the attackers, she did not engage with them. As they crossed a railroad, Karpova and Averina were assaulted. Averina narrowly escaped but sustained injuries, while Karpova suffered severe trauma, including a crushed skull, despite her attempts to alert the attackers that she was pregnant. A passing car ultimately scared the assailants away, allowing Karpova and her unborn child to survive.
January 1, 2011 - At approximately 5 AM, Anoufriev and Lytkin attacked a homeless man near some garbage cans, inflicting 40 blows and ultimately killing him. He has since been identified as "Corpse No. 20" due to the authorities' inability to determine his identity.
January 15, 2011 - A 19-year-old homeless man, Vladimir Bazilevsky, was wrongfully detained on suspicion of the murder. During interrogation, he was coerced into confessing to a crime he did not commit. After further investigation, it was revealed that DNA evidence did not match any of the victims. After serving more than a year in prison, all charges against him were dropped in May 2012.
January 30, 2011 - The attackers targeted a student named Oleg Semyonov, who was returning home from a nightclub. He survived, but sustained head wounds, a concussion, and a traumatic brain injury.
February 3, 2011 - An elderly woman was attacked but survived with a head injury.
February 8-9, 2011 - The pair assaulted another woman at night, but she survived due to a passing vehicle.
February 21, 2011 - Alexander Petrovich Maximov was attacked while walking home after visiting his sister. He suffered severe injuries, including a broken jaw and decapitation. Lytkin shot him in the head with a Baikal air pistol while Anoufriev attempted to remove his eyes, ultimately failing.
February 27, 2011 - Lytkin attacked Nina Kuzmina while she was sitting on a bench on Lermontov Street. He struck her twice in the head, but she survived after a nearby resident intervened.
March 11, 2011 - Near the State University bus stop, Anoufriev and Lytkin killed a homeless man named Roman Faizullin. Anoufriev shot him in the face, and they subsequently stabbed him multiple times. Anoufriev later photographed the body from his apartment.
Unknown Dates in 2011 - The pair attacked a homeless woman who survived due to an off-duty police officer intervening. On another occasion, they used a screwdriver in an assault but fled due to the crowded location, allowing the victim to survive.
April 3, 2011 - The duo committed their final crime, killing 63-year-old homeless woman Alevtina Kuydina near a research institute. They filmed the attack, during which Lytkin cut off her earlobe and attempted to inflict further injuries. The video was later shared with an online associate, who distributed it despite its graphic content.
Investigation and Arrests
The investigation into the series of assaults took several months, as law enforcement struggled to connect the dots between seemingly unrelated victims. However, as the attacks continued, investigators began to identify patterns. The police sketches of the suspects circulated widely, eventually reaching the family of Nikita Lytkin, who recognized the resemblance. His uncle discovered incriminating videos on a camera belonging to Nikita, leading to their arrests.
Trial and Sentencing
The trials began in early 2013, revealing the extent of their violent actions and the psychological factors at play. Artyom was sentenced to life imprisonment, while Nikita received a 24-year sentence, later reduced to 20 years due to his age at the time of the crimes. Throughout the trial, both defendants presented contrasting narratives, with Nikita attempting to downplay his involvement.
Current Status
Artyom: After his sentencing, he was transferred to various correctional facilities, where he expressed intentions to appeal and pursue education. Reports indicated that he began studying law while in prison.
Nikita: His journey through the correctional system was marked by transfers and mental health evaluations. Tragically, on the morning of November 28th, 2021, Lytkin was found in his cell with severe self inflicted wounds on his arms. Paramedics rushed him to Angarsk City Hospital, where on November 30th he was pronounced dead. Lytkins inmates stated that he had been subjected to bullying and others state he had threatened to do it when his sentence wasn’t reduced furthermore and when he wasn’t transferred to the same facility as Anoufriev.
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qm-vox · 6 months ago
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Man Who Talk To God Have Difficult Life - Playing Clerics In D&D
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(St. Nokta Kinslayer, whom you'll meet further down in the article. Art by the esteemed @druid-for-hire who quite frankly cannot be thanked enough!)
Guess who's back motherfuckers. When they ask how I died, tell them, still angry. After the paladin article I asked around about classes to cover "next" and got a lot of requests; rogue, warlock, sorcerer, so of course I have elected to be a good friend by losing my will to live for months on end and then doing none of those. Let's talk Clerics, shall we? I'll not lie to you, this is going to be an angrier article than the paladin one, in no small part because it's inevitably going to go into contentious ideas like alignment, fantasy religion, and others that the player base has been knife fighting about since mammoths still walked the Earth. There are going to be moments when I look y'all in the eyes and say with my metaphorical human mouth that the problem is you Doing It Wrong, and I can only ask that you hear me out. Not to assign you homework about my fuckin' cleric article or anything, but the one I previously did about The Many may be helpful here as well. There's going to be a bit of a focus on D&D 5e here, and I'll be frank about that: most people are playing 5e these days, and as I'll be arguing further down, Pathfinder's take on Clerics and more broadly on faith are a worthless poison that actively worsens the world.
This article's title is drawn from Small Gods by the esteemed Sir Professor Terry Pratchett. As always, credit goes to Afroakuma for teaching me a great deal of the examples I'm going to give, though citing specific sources are going to be difficult as many of the books in question have been out of print for decades and I am neither an academic nor a machine.
Now for the obligatory Content Warnings. We're looking at discussion of fantasy religion & comparisons to real-world religion, violence, discussions of atrocities such as torture, desecration of the dead, and destruction of culture, as well as traumatic deaths/backstories for the sample clerics at the end. As mentioned above, there is also going to be some alignment discourse. You have been warned; do as thou wilt.
Without further ado, let us begin with...
O Mighty Smiter - Clerics Through D&D's History
We begin the obligatory text wall.
Clerics have been here since the beginning. They were around back when "Elf" was a class, and while their history is complex it has, eternally, been colored by the bit where Cleric has an inherent identity problem. In many ways it is, as a class, too broad, so wide-open that getting something coherent out of it is an exercise in frustration or even futility. It'll be easier to talk about what Clerics aren't than what they are, and oh boy, will I. A brief note here: while Druid is going to come up in the context of 1e and 2e, and again a bit later when I start talking about priests (yeah, that's a separate conversation, we're gonna get there), this article is not otherwise dedicated to Druid. I'm gonna need a significant amount of whiskey for both me and my priestess before we god damn go there.
AD&D 1e and 2e: Deus Vult - Do the world a favor if you ever pass near Gary Gygax's grave: piss on it. Ol' Gary G rooted Cleric in his classic blend of obsession with medieval ideas and piss-poor research, invoking many myths about priests of the Crusades and applying them as a one-size-fits-all vision of war-clergy of Every God. He would personally run into problems with this in his own writing before he got out of the game, and rather quickly at that, as he tried to write faiths whose imagery and ideals did not fit the Crusader Priest ideal, but since he was, and I cannot stress this enough, a hack with all the morals and emotional intelligence of mustard gas, he never quite solved those problems for himself. I'll hop off my screed now, I just want this said up front, especially since it's the fundamental evil that chases Cleric to this day.
The O.G. Cleric was described as a melee combatant that took a close second-place to Fighter in that arena, with proficiency in heavy armor and a variety of useful weapons, though they were forbidden from using "edged weapons that spill blood" (there's those Crusader myths). Random fun fact, the very first incarnation of Cleric only had spells up to 7th level, but the level tables for their class went up to level 29 or so, and man, ain't that just wild. As your Cleric gained levels they also became more highly placed in the church of their god, eventually hitting High Priest and just kinda sitting there as they leveled up. Interesting note here: Clerics couldn't be Neutral (that is, not Lawful, Chaotic, Good, or Evil) back in the day, and instead anyone wanting to run a Neutral Cleric had to take a subclass you might have heard of by the name of Druid, which in turn eventually had to face other Druids in SINGLE COMBAT in order to level up past a certain point. Why? I don't know. Summon Gygax's ghost and ask him between rounds of spiritual torture. This original version of Cleric had Turn Undead, a feature that's been attached to almost all Clerics by some name or another in all of their incarnations, and boy, Turn Undead used to be fucking wild. Roll a dice, consult a table based on your result and your level, and end up Turning or Destroying a number of very specific kinds of undead. AD&D 2e would put "undead gods" on this list starting at 13th level or so, and let me tell you: this came up in published material more often than you might think. Last but not least, like most characters back in 1e and 2e, Clerics eventually got to run a building full of people. At first the Cleric attracted about 20-200 "fanatics" who would work for free and help them build a shrine (no word on how TF you feed and water these fanatics) but eventually was given the right to build a proper castle-temple and produce 1 silver per month per resident via "trade, taxes, tariffs". Ladies and gentlemen, D&D.
Aside from the aforementioned alterations to Turn Undead, AD&D 2e introduced a concept known as Spheres to Cleric casting. Now, stop me if you've heard this before: each god gave access to 1 or more Spheres, which were specific lists of spells that their Clerics had access to (fun fact, Paladin casting was "as Cleric of 9 levels lower", but only with access to specific Spheres). So if you worshiped, say, Lathander, you had access to Healing, Sun, Divination, and IIRC a couple of others, and that's it, that's the whole ticket. Now, you may remember Kits from the Paladin article, and Clerics did have some of that action, but more than that they had "specialty priests", a sort of even-more-hardcore version of this whole proto-Domain deal; a Specialty Priest had different class features in comparison to normal Cleric, and access to different or more Spheres, both of which were determined by their god. Each Specialty Priest was, in its way, its own separate subclass of Cleric and if you published a god back in the day you had to get one of these installed. Were they all good? No. Fuck no. God no. Are you kidding me? But they were often very distinctive.
This doesn't get talked about a lot, at least not until we hit Pathfinder, but Clerics have had codes of conduct like Paladins for as long as they've existed, sort of atomized across their various gods. The rules around these have always been vague, and rarely culturally enforced in the player communities, but they did and do exist. A cleric of Kelemvor raising a zombie has done a bit of a blasphemy; raising a ghoul or vampire probably entails divine retribution, a reduction in character level, or even the loss of their powers. Oh, and other gods are probably trying to court you since clearly you're looking for new management and a trained cleric is a resourced that's hard to pass up.
No version of Cleric has ever particularly had a strong identity, but this original version may have been the closest to having one...because it's bad. To the credit of 1e and 2e, the eventual installation of Nonweapon Proficiencies, later to become the Skills system, did let them be competent as actual like, priests? Cleric got access to the stuff needed to actually minister as a spiritual leader with some extra socked away to practice sacred arts related to their god (ex. bookbinding for a cleric of Denier) and maybe even some god damn hobbies too. But outside of the ever-more-niche & esoteric arena of specialty priests, themselves presented as particular fanatics, agents, or chosen ones, every cleric was a Crusader, and every god's clergy were war-priests. And that's weird, right? And so now we must move on to the demon that never dies.
D&D 3.5: The Word Of My God Is 'Begone' - Quick question, have you ever wanted to roleplay someone perceptive but otherwise deeply stupid and utterly incompetent to move unsupervised through human society, who is, nonetheless, OMNIPOTENT? Welcome to the 3.5 Cleric, one of THE casters of all time in the absolute Caster Supremacy Edition. I hope you came ready to hear casual mentions of mechanics that would make a Victorian occultist cry. If you go looking at the class page for Cleric you might notice there's both jack and shit there, and for my readers who got into D&D at 5e the following might be a bit of a shock: Cleric was one of the strongest classes in 3.5.
In terms of the actual mechanics related to Cleric in 3.5, Turn or Rebuke Undead and spontaneous casting were some of the big ones. Well, "big" ones; Turn Undead qua Turn Undead was actually kind of shit and would often just not actually like...turn...the undead, but the charges of Turn Undead a Cleric kept around could be used for many other options that permitted alternate spending, notably here to include Divine Metamagic. These alternate spends were better than using Turn Undead for its actual intended purpose more or less always, and Divine Metamagic (DMM) in particular was an unholy monstrosity that underlied a lot of Cleric's power later in 3.5's run, letting them customize their prepared spells on the fly without having to use up higher-level spell slots. Now, I really cannot stress this enough: Cleric was one of the most powerful classes in core alone, without adding any supplements. DMM and similar options made Cleric even stronger but they were very much gilding the lily, to be frank. "Hey Vox why are you saying this," you would not believe the number of ignorant pricks who made a literal moral crusade out of going to "core only" in 3.5 claiming it made for a better balanced game. The good version of 3.5 has never existed, destroy anyone who claims otherwise.
Where was I - spontaneous casting, yes. Now, Clerics were still prepared casters, they had X spell slots every day at very specific levels and had to pick specific spells to fill them. That is, if you want to cast create water more than once in a given day, you need to memorize create water more than once that day. However, Clerics could convert a spell of any level to either cure wounds or inflict wounds of the same level, depending on the alignment of the Cleric (Good Clerics Turn Undead and cure wounds, Evil Clerics Rebuke Undead and inflict wounds, and Neutral Clerics not otherwise restricted by their god get to pick one for their entire career). This gave 3.5 Cleric a lot of flexibility, very valuable flexibility in a game environment where casting a heal mid-combat was basically always the wrong move, but out-of-combat healing was still an invaluable resource. RIP to Evil Clerics though, inflict sucked ass.
Lastly, we have domains. Now, if you check through the domain list on the SRD you may notice that they are rather less defining than the 5e Domains, granting a single power apiece and a list of spells you get access to. Most gods in 3.5 granted access to 3+ Domains, and their Clerics got to pick 2; together, these are the "kind" of Cleric you are, the aspects of your god that you kinda embody which then shape your power. Clerics got special extra spell slots solely for Domain spells in addition to their usual progression, and could memorize these Domain spells in normal slots as well. 3.5's list of Domains was deep and wide to the point of self-parody, and the power that gave a player to customize their Cleric's aesthetic and mechanics could be immense. Sure, many Domains were much weaker than others (Magic Domain is bonkers and that asshole is in core) but ultimately every Domain is stapled to Cleric, and since Clerics don't learn spells, only memorize them, there's a floor as to how weak you can possibly be.
So, what are your restrictions on Cleric? Not many. Non-War Domain Clerics had a sort of mid list of weapon options, sure, but if you're not casting you're playing wrong already so who gives a shit. Heavy armor and full access to shields meant a lot of build flexibility as far as that goes, so no problems here. The biggest thing is that a Cleric needed to be, and remain, within one alignment "step" of their god, plus or minus any other specific restrictions. That is, a Cleric of Liira, who is Chaotic Good, must be Neutral Good, Chaotic Good, or Chaotic Neutral; becoming Lawful Good, True Neutral, Chaotic Evil, etc would result in losing all Cleric powers and being unable to take Cleric levels until they fixed their shit or found a new god. Strictly speaking, these Clerics could/would still Fall a la paladins if they sufficiently blasphemed against or angered their god, but in practice this sort of thing was just...not common.
This is the section where I would talk about other divine classes in 3.X but honestly they were all so god damn weird and specific that no comparison really could be made. Shugenja, for instance, just isn't cognate to Cleric. The closest thing is the Healer class, no points for guessing what their deal is, but the thing with Healer is they have more in common with paladin, so like. Cleric or bust baby, welcome to fucktown.
Which brings us back to what Cleric was like narratively, the answer to which is: confused. The thing is...Clerics have always, likely will always, want high Wisdom, which makes them perceptive, good at detecting lies, weirdly talented at handling animals, competent to navigate the wilderness, and also I just described a Disney Princess. The trouble is, nearly everything else is strictly secondary. Every caster wants and needs Constitution in 3.X so they can make those Concentration checks and also, you know, not die, so okay, you're perceptive and you can hold your liquor, but after that nothing else matters. On the one hand, this makes for a great deal of versatility in terms of your ability scores, but on the other hand Cleric had 2+Int skill points per level on the most dog shit skill list in the game so being a very smart Cleric rarely bought you anything. Higher Charisma could be cool, but hey, see that skill list? It's still shit, and if you aren't also buying Intelligence you quite literally can't afford to keep up the social skill tax. A true war-priest wants Dexterity so they can act before their enemies and command the battlefield but that's more or less all you buy out of Dexterity on Cleric so congratulations, you're an almighty quickdraw and also illiterate. "What about Strength," what about it.
I really cannot overstate the paralyzing nature of that skill list, because priests - which 3.5 wanted Clerics to be, which it thinks they are - need more of them than most people think. A proper spiritual leader needs to buy up Insight, Knowledge (Religion), Knowledge (Local), Knowledge (Nobility), and Persuasion at a minimum, and they sure do also want Intimidate and Perception. You get two of those. Two. Just two. If you buy up Intelligence after you eat your vegetables like a good player, you maybe get to buy four of those. And that's it, that's all you fucking get. Clerics are not competent to be priests, which is going to be true of them going forward from this edition on. Now, I'm painting with a relatively broad brush here, and there's definitely religions on Earth these days which did, or still do, separate out roles that might reasonably be called a priest & Cleric vs. those roles that are community leaders and interpreters of doctrine and law, but there's a shocking amount of "here's my vision of what priests are and do" that Cleric wants to be, and isn't, because of this whole fucking deal.
But while 3.5 was extremely blind to the bit where Clerics just were not what it thinks priests are any more, it was very much not blind to the terror and power of their spellcasting. A high-level cleric, in the narrative of any given setting, is a terrifying force - an army unto themselves, a one-woman political bloc whose existence is an implicit threat of violence on a civilizational scale. I didn't spill all that ink about the power and mechanics of Cleric up there for nothing; 3.5 was very interested in how those mechanics could manifest within the narrative, how they are inextricably bound to said narrative. Hell, in Expedition to Undermountain alone the backstory of the dungeon includes one non-relevant sect of Clerics who was, in-universe, trying to game the spell slot system, alongside another unrelated sect that the PCs trip over by accident and fight inside their half-constructed fortress of partially undead bone which they control via Rebuke Undead.
Lemme say that again just for emphasis: there's an adventure where an accidental encounter is a long siege through a half-animated evil fortress that can be controlled through pure divinity, which was invented because its builders, in-universe, were trying to optimize their power and create an advantage they could control but their enemies couldn't. And this is just my favorite example, it's hardly the only one. Even the fucking novels got in on this sort of thing. We all joke about how wizards have no rights, because they don't, but watch a Cleric hit level 7 or so and you'll realize quickly that they are becoming something to which mortal laws are more like polite suggestions. Nor is this necessarily solely the sign of greater favor and thus potentially restriction from their god; indeed, a Cleric has to bring things to the table themself, narratively speaking! Divine spellcasting is a real skillset that you get better at with practice and experience, and part of the reason higher level Clerics get so much attention from other gods - aside from the obvious "this person can solo an army and still go home in a mood to have sex with their wife" angle - is that a skilled Cleric is a rare resource worth stealing.
Overall, 3.5's vision of Cleric is perhaps the one that suffers most from Cleric's identity-draining lack of specificity. Its Clerics were powerful, but they were also largely all the same; they could change their spells every day, but that only really meant that your list of spells doesn't really matter beyond personal preference. Domains offered some customization, but they didn't go far enough, and indeed if they were to go far enough the all-consuming might of Cleric would only be even more flagrant. So let's return to the most honest edition of D&D, shall we?
D&D 4e: Healer Calls The Shots - There are a lot of reasons that D&D 4e was born dead, and a big one is that classes with healing abilities were labeled 'leaders'. This seems absurd these days, especially if you're into esports at all; the support player being the team leader has become accepted strategy in a variety of games, in no small part because one simply cannot win without them, and yet at the time the D&D fanbase - still in an awkward transitional period of nerd masculinity that I don't have the time or the PhD to write about - rebelled against this concept with fountaining violence. The "girlfriend classes", leaders? Absurd. Preposterous. Clearly Sir Dipshit the Fighter with no mental stats or applicable skills is the leader.
I'm not fucking bitter, you are.
So what was Cleric's deal, exactly? Cleric qua Cleric was a Leader, as mentioned before, that could primarily be built either as a scrappy melee type or a more hard-support implement caster. "What's an implement caster?" glad you asked; back in 4e you had to hold a casting implement to cast your spells, something like a rod, staff, wand, holy symbol, your mother's haunted skull, whatever, and these had specific mechanical effects that altered your abilities. Some classes, like Cleric, could also or instead use a weapon as their implement, but in practical terms the strict wealth-by-level guidelines meant you got one or the other and would build your stats accordingly. Keep this in your back pocket for later, it's going to come up again. Also for your back pocket for later: these implements were, well, implemented as part of 4e's item progression, and the expectation was that you would spend your available resources (in this case, gold/phantom gold, collectively Wealth By Level) on better implements that would make your abilities work more work-y. Limited wealth meant that while in theory you could have both a magic weapon and a magical implement, in practical terms you get one or the other 'cause there's other shit you gotta buy.
What Clerics did with these implements was sell healing and healing accessories. While 4e introduced the concept of Radiant damage (used there as especially good against fiends, undead, and other forces of evil) and Clerics did indeed have access to some of that as well as buff abilities, their main thing was being the ranged healer par excellence, able to heal or cause healing far in excess of their peers in the role such as Warlord. Here, then, we return to the throughline of the divine healer which stretches all the way back to fucking BECMI, and which modern audiences may recognize more readily as the JRPG archetype of the White Mage - itself rooted in BECMI again! This hobby is an ouroboros, I say, with love.
Joining Cleric here are a selection of other classes with divine powers who take on a similar conceptual space. I talked a bit about Invoker during the Paladin article so I'm not gonna go over them again (this shit is long enough as it is), so we're gonna talk about Warpriest and Runepriest.
Introduced in the Essentials line, Warpriest was - like most Essentials classes - a simplified take on Cleric meant to be more accessible to new players. It shifted just about everything towards Wisdom in terms of writing one's character. Warpriests were these tanky all-around characters who gave up some of Cleric's team support for better attacks, and notably did not select powers on level-up, but rather got a progression based on their Domain. Readers familiar with D&D 5e might see some similarities here.
Runepriest, on the other hand, was a weird freak of a Defender whose thing was projecting offensive or defensive Auras that they could amplify with their support abilities and swap out every time they attacked. Their primary stat was Strength, drawing on a similar idea to the later revised 5e Barbarian or, perhaps more familiar to y'all, Beast incantations in Elden Ring. Very much not simplified, Runepriest offered some initial build diversity but didn't get a lot of support as the gameline continued, ironically ending up as very limited despite seeming intentions of breadth.
Narratively, these classes were somewhere in the range of 'village preacher with a hidden badass streak' to 'war missionary' to 'literal thug for the literal god of literal fascism'. 4e here stands out for being the first edition to acknowledge that a Cleric is not really a priest as such, and is much more like...a chosen one, a conception that very much fit well into 4e's idea that adventurers are inherently freaks who do things no sane person would ever consider. If you're thinking, "gee that sounds odd, why wouldn't there be like Clerics just existing inside cities", I point you at works like Dungeon Meshi who advance this same idea. Fundamentally, the skills one uses to break into ancient tombs full of undead are not skills you develop while working as a spiritual leader or a bureaucrat or even as a military officer. Adventuring is not a career you get into because your life is going well.
Of course, as mentioned, D&D 4e was born dead, so now we need to talk about the demon that ate its corpse and was, for a time, the unquestioned king of the TTRPG space by dint of its treachery and malice.
Pathfinder: Deus Vult Part II: World Holy War - Keep Pathfinder in your back pocket next to casting implements, they're gonna star in the religion section later as I express a fundamental anger that borders on inhuman rage. You have no earthly idea just how much I'm cutting out of this section alone considering that like many, I was there for Pathfinder during the beta and thus got in on the ground floor of a great deal of incompetence, malice, cruelty, outright betrayal, unexamined double-think, and egotistical bullshit.
That said, let's actually talk about Cleric.
In terms of Cleric qua Cleric, you may be noticing that the table there looks a lot like 3.5's Cleric, and indeed in many ways they're pretty similar. The biggest immediate difference is the addition of Channel Energy, which lets a Cleric become a healing bomb (or harm undead bomb, or vice versa) a certain number of times per day linked to their Charisma modifier. This is in addition to spontaneous casting, so it's a strict addition; further, it being a 30-foot burst means a channeled heal might actually be worth your Standard Action at some point in your career. It won't be, but it might. Additionally, Pathfinder Clerics are proficient in the Favored Weapon of their god by default (more on this later), which - by contrast - was often much harder to access in 3.5.
Like D&D 3.5, Pathfinder has a dizzying array of Domains to go with a default setting packed full of gods (more on this in the religion section later), ranging from things as broad as 'all magic ever' to things as embarrassingly specific as 'ambushes as laid by kobolds specifically'. Seriously, look at this list, it's absurd. And while by sheer numbers and specificity it's roughly equivalent with 3.5, I'm not about to claim 3.5 has the high road here, Clerics in Pathfinder get more abilities from their Domains and thus your choice of Domain and/or Subdomain is far more important to your Cleric than it ever was in PF's parent game.
Indeed, option paralysis is going to be the name of the game here. Clerics in Pathfinder, in addition to Domain and Subdomain and their choice of god, also get to pick out variants on the Channeling ability that I talked about and, like all Pathfinder classes, have access to a dizzying array of Archetypes. These Archetypes in turn range in scope and concept from variations on how one has trained as a Cleric (such as Crusader, keep that name in mind for later) to like, race essentialism as class features such as Fiendish Vessel. Sit on that statement for a bit. Really internalize it.
Now, while the rules for Pathfinder give provisions for older versions of Clerics such as Clerics of ideals, Planar Clerics, etc, in practice Pathfinder is very much married to its one-and-only setting, Golarion, and to its particular vision of Clerics as the dedicated priests of a single god. This is a difficult vision to accomplish, as they still aren't competent to be priests, but it's also one that adds another layer of information a player has to juggle, as Golarion makes a much bigger and yet somehow much smaller deal about Clerics falling and losing their powers; each of its gods has a published code of conduct, Obediences you can perform for mechanical benefits, and sometimes even exclusive spells. I said I was gonna cut my beefs with Paizo out of this section but I really cannot resist just one: this is from the creators who made their first bones by arguing that mechanical bloat was the cardinal sin of 3.5 and advertised a return to the purity of Core. It would be funny if it weren't so fucking infuriating. If you can't hack it as a Cleric of your god, you lose your powers until you either start hacking it, or find a new god that agrees better with your current behavior, and those gods are very much in the market to hire.
In addition to Clerics as the hypothetical main priests (both as PCs and NPCs), Pathfinder introduces Inquisitors, Oracles, and Warpriests and we're gonna have to talk about all of them so I hope you weren't doing anything else with your day. Let's start with Inquisitors. Meant to be to Cleric what Ranger is to druid, Inquisitor is a wildly revealing take on how Paizo thinks about religion and ethics. To wit:
"Grim and determined, the inquisitor roots out enemies of the faith, using trickery and guile when righteousness and purity is not enough. Although inquisitors are dedicated to a deity, they are above many of the normal rules and conventions of the church. They answer to their deity and their own sense of justice alone, and are willing to take extreme measures to meet their goals. Role: Inquisitors tend to move from place to place, chasing down enemies and researching emerging threats. As a result, they often travel with others, if for no other reason than to mask their presence. Inquisitors work with members of their faith whenever possible, but even such allies are not above suspicion."
James Jacobs would like to tell you, with a straight face, that this is a normal and expected way to engage with religion, to think about religion, and that Inquisitors as presented here can be of any alignment and serve any god, all of whom will keep them around on purpose. In a related story, James Jacobs is a sniveling wretch. In another related story, the aesthetics and proficiencies of Inquisitor are very much like, the Hugh Jackman Van Helsing. I do not say this as an insult to either Inquisitor or to Mister Van Helsing, his aesthetics slap, but do keep that in mind for what I'm gonna say later.
Mechanically, Inquisitor drops a lot of control and damage, gleefully sacrificing most of the support a Cleric offers in favor of singling out particular targets and persecuting them to death. They also get a surprising amount of out-of-combat utility, adding their Wisdom modifier to Knowledge checks to identify "monsters" ("hey what's a monster" good FUCKING question), gaining bonuses to tracking like a Ranger, and adding a FAT bonus to Sense Motive (this becomes Insight in 5e) & Intimidate checks. Their combat style is a mix of hard control spells and self-buffs to damage so they can sandpaper their enemies to death; very functional, but also very much a particular vision of a holy warrior. And lest we leave this unsaid, Inquisitor spells were very much concerned with rooting out "heresy", heterodoxy, and punishing "sinners" within their own faiths, which is a wild-ass statement when you remember, again, that they can follow any god. You wanna tell me the god of revolutions runs secret police whose job it is to murder heretics? You wanna tell me that, James Jacobs? That's what you're telling me? Fucksake. Adding to this is that while Inquisitors can take Domains, they more commonly take bespoke Inquisitions that, well, make them better at being the secret police. You know how the god of the harvest runs the Grain Gestapo and they're the good guys somehow? Like that.
This, however, is where I drop the other shoe. Look at Inquisitor's skill list. Look at their skills per level. Are you seeing what I'm seeing? They're competent to serve as spiritual leaders, indeed, infinitely more competent to do so than either Cleric or Warpriest are or ever will be. The rest of their abilities make that idea just a little bit absurd, but if you don't mind every local village priest being an apprentice serial killer on their off hours Inquisitor is the only divine class that can do the job. The only one. There are no others. The next-closest candidates are fucking Bard and Rogue.
Which brings us to Warpriest, I think. I will not mince words here: Warpriest fucking sucks. Pitched as one of the many so-called "hybrid classes", Warpriest's parent classes are Fighter and Cleric, and it really got the worst end of both. Cleric is cracked enough that even with 6th level casting Warpriest evens out to doing fine, but my fucking god. Warpriests get some minor buffs to their weapons and armor, allowing them to customize those items and granting a phantom buff to the budget they can assign to them, as well as access to Blessings, their particular spin on Domains. These are good ways to extend their spellcasting but are, essentially, equivalent to a secondary pool of spells and buffs; likewise, their Fervor ability is a pool of healing/harming in theory, but in practice you burn Fervor to self-buff as a Swift action (Bonus Action for you 5e folks) or you're doing it wrong. The problem here is that Warpriest is just...worse Cleric. The phantom buffs to their weapons and armor, as well as their pool of bonus Combat feats, do not make up for the bit where they swing less accurately, less often, than an equal level Fighter, Paladin, Ranger, etc. You're casting or you're failing, and if you're already a hard caster, you're a Cleric - and Clerics, y'know, are already war-priests.
Oracle is the weird one out of this list. A spontaneous and Charisma-based divine caster, Oracle stands out for having a more limited list of spells that they get to use more often, and for having flexibility with their use of Metamagic feats the way a Sorcerer does. "What if I don't want to use Metamagic feats," I'm afraid you'll need to go fuck yourself, this is what you're doing. Oracle was an instant smash-hit with the player base of Pathfinder for its strong aesthetics and customization; where most Clerics are essentially the same with minor differences, every Oracle is, in some way, different. In particular, each Oracle has a Curse which makes them like, literally & textually disabled in some way but also grants them power, ranging from "you're just deaf, that's it that's the curse" to "you've been infested by an alien hive-mind from literal space, good luck fucker", and also pursues a Mystery that gives them themed abilities and further customizes their spell list. Unfortunately this is still a Paizo class; in terms of the actual mechanics, most Curses are essentially meaningless, with a rare few either being so bad that they're unpickable or so good that you kinda have to justify why you didn't take them (Deafened is the latter, incidentally) and most just being nothingburgers that matter not at all.
Now, notable here before I talk about Mysteries is that Oracle, like Cleric, is living that 3/4th base attack bonus life and can natively wear up to medium armor. Unlike Cleric they are not natively proficient with their god's Favored Weapon but otherwise they're fronting as a gish (spellblade for you youngbloods, a character that mixes magic and melee). The thing is, while that 3/4 attack bonus is great for spells that make attack rolls - here Oracle is handily beating contenders like Wizard or Sorcerer in terms of accuracy - they are, you know, ninth-level casters. The correct move for your turn is "I cast a spell". There are not exceptions to this. In an extremely related story, most Mysteries are full of not-spell things to do with the actions you would normally use to cast spells, and while some of them - such as the endless parade of ways to boost your Armor Class - replace certain spells, essentially saving you a slot, many of them are just kinda...weak blasts or control abilities that don't meaningfully compete with, again, "I cast a spell". And like, the flip side of your choice of Mystery often not mattering is that you're free to pick something that seems thematic to you, but riddle me this: if you never use the abilities you pick up, does it matter that you have them?
There's some obvious winners in Mysteries, as there always is. Lore and Time are cracked as hell, and you can get away with something like Metal that has mostly passive abilities, but here we need to talk a bit about the theme and flavor of Oracle. Paizo sold the class on the idea of mysterious connections to the divine, a sort of divine mirror to their Witch class whose associations with the otherworldly are potentially unknown to them and move them without their consent. They then immediately abandoned this faster than my father abandoned me; every published Oracle is the Oracle of one god in particular, Mysteries are associated with gods the way Domains are, and this means that in all ways Oracle is a Cleric who can get laid. I am, perhaps, disproportionately angry about this, both on a professional level (lying to your readers is a bit of a dick move) and on a personal one (I wanted the Oracle they sold and did not receive it). And that's...a bit of a let-down, right? Paladins are already god-locked in Pathfinder too, so at this point Oracle, while having strong imagery, is not meaningfully different from its peers in a way that you can really latch onto. I dunno. It's a waste, y'know?
Overall, Paizo's vision of its divine classes is not able to be separated from its vision of religion as a zero-sum holy war in which everyone is desperate for converts, no one trusts anyone else, and rooting out one's own flock for heretics and heterodoxy is considered normal and morally acceptable behavior. Paizo deadass thinks the Spanish Inquisition are the good guys, if not literally, then in spirit, and that is, not to put too fine a point on it, disgusting. Mechanical innovations are present here, but to be frank the signal-to-noise ratio is awful, and it's very much not worth the effort to pillage their work for the few good ideas that have managed to survive.
Which brings us, at long last, to:
D&D 5e: The Power of God And Anime On My Side - I apologize for nothing and I will do this again.
So, right here up front, before I talk about anything else, anything else at all, Fifth Edition Clerics are, for the first time, both not priests and not trying to be priests. To quote Pages 56-57 of the 2014 Player's Handbook: "Not every acolyte or officiant at a temple or shrine is a cleric. Some priests are called to a simple life of temple service, carrying out their gods' will through prayer and sacrifice, not by magic and strength of arms. In some cities, preisthood amounts to a political office, viewed as a stepping stone to higher positions of authority and involving no communion with a god at all. True clerics are rare in most hierarchies.
When a cleric takes up an adventuring life, it is usually because his or her god demands it. Pursuing the goals of the gods often involves braving dangers beyond the walls of civilization, smiting evil or seeking holy relics in ancient tombs. Many clerics are also expected to protect their deities' worshippers, which can mean fighting rampaging orcs, negotiating peace between warring nations, or sealing a portal that would allow a demon prince to enter the world.
Most adventuring clerics maintain some connection to established temples and orders of their faiths. A temple might ask for a cleric's aid, or a high priest might be in a position to demand it."
Merciful fucking Illmater, we made it y'all. Not that the player base, by and large, has noticed; many people continue to play clerics as priests, to think of all clerics as priests and spiritual leaders, and to expect them to be such. And they are not priests. As I've argued already they've never been priests, but 5e does have a firm vision of Clerics - they're shonen protagonists. The chosen many, as it were, and that vision is clearer and more thematic than Cleric has been since mammoths still walked the Earth. Y'all are doing this wrong. Please stop.
Anyway, mechanics! The more things change, the more they stay the same; Cleric still has a dog shit skill list, they're still a mid-armored all-rounder with anti-undead features, they're still pretty good at resisting mind control. The Optimal Cleric(tm) is rocking high Wis and Dex so they can act first and get off their powerful control spells, which in turn implies light armor in an unusual first for D&D, but I'll be real with you: Cleric has one of the best spell lists in the game, as long as your Wisdom is high you can do whatever you want and never be punished for it. Notable here in comparison to previous editions are the flexibility of the Cleric's spell slots in 5e - you can cast any spell you have prepared out of your slots rather than locking 1 spell to 1 slot - and Ritual Casting, a feature most people associate with Wizards but which is very, very much available to Cleric and gives them similar out-of-combat utility. Turn Undead and Destroy Undead return, both more functional than they've been in decades, and are now linked to rests of any kind and also used to charge Domain features. "What about Divine Intervention -" what the fuck about it.
Which brings us to Domains. And the thing about Domains is there's still a lot of them in the context of 5e; the Player's Handbook alone published seven of them, and just about every player-oriented book after that had 1-2 more, sometimes as many as three. Cleric is feasting, and while most of the food is decidedly mid it still doesn't matter because it is, again, stapled to Cleric. Like I could wax poetic, at some considerable length, about why Domains like War, Trickery, or Grave are bad options, but y'know, the thing is, they're still fucking Clerics, they'd be doing fine with no Domain at all. I'm not gonna go into a massive breakdown of the pros and cons of any given Domain, but in general you'll have the most harmonious time with Domains that don't expect you to be spending your actions doing things that aren't casting spells. War, for instance, is gonna be a let-down because it really wants you to be making weapon attacks and you do not have the tools to make that remotely worth it; conversely, Grave also sucks, but it mostly fills in actions that your spells can't or won't, so you'll have a much smoother time playing Grave. For those wondering, the hands-down winners of the Domain list are Knowledge, Life, Light, and Tempest, though an extremely dishonorable shout-out goes to Order as a control & utility pick that is completely unaware of its own existence as a cosmic fucking horror story. See the sample Clerics below for that shit.
Now, remember when I told you to keep implements in your back pocket? 5e also has them, but they're introduced a bit...unevenly. Magical items do exist that do what magic implements used to do, namely, boost your spell DCs and spell attack modifiers - the caster equivalent of a magical weapon - but not many were ever published, and the ones that were are mainly for arcane casters. Fans of Critical Role may be recognizing items like the Spire of Conflux or the Hand Cone of Clarity as taking this role (and indeed quite a bit of Mercer's world and mechanics draws influence from D&D 4e), while players of Baldur's Gate 3 are pointing at the screen and naming some of their favorite caster-focused shields, gloves, and helmets right now. Any of these are a pretty neat way to engage on this idea as long as you keep things under control (you don't wanna exceed a total of like, +3/+3 here), but you as the DM, or you and your DM if you're a player, can and will be making this shit up yourself for your Cleric.
So, what's 5e's vision of Clerics, narratively? Well...see, the thing is, the text I quoted above is mainly it. D&D 5e is remarkably lore-light on the player-facing end, instead investing a lot of its lore writing in wild reworks of various cultures such as drow or gnolls, which I will not comment on because I do need to end this article at some point and I'm still in the fucking context section. There's a soft sympathy towards the position that 5e's Clerics, as they level, are holier Clerics, rather than more skilled Clerics (again, see above), but even that is a very tepidly held position, one which in novel writing and related media is far from consistent or primary. That said, I couldn't walk out of this section with a straight face if I didn't talk about the WILD fucking Domain assignments 5e makes for its gods, which in some cases is an artifact of many more specific Domains no longer existing, but in other cases appears to be the product of some of the most ignorant Protestant bullshit you can possibly imagine when thinking of the gods in question. Again, see the existence and flavor of the Order Domain as an example here, but like, in what fucking universe is Helm associated with the Light Domain? Since when was Wee Jas a Grave Domain kinda goddess? Not to hype this up twice in two paragraphs, but you will notice when we get there that I have chosen to ignore this whole affair for many of the upcoming sample Clerics and when I do there'll be some discussion about it. I do these things to myself and I really wish I didn't but this is who I am as a person now.
Going to the Land Of Context is like going to the Underworld, it takes you three days no matter how fast you travel. But at long last we have arrived, and we can conduct the actual fucking article. May Oghma pity me, for I myself will not.
Gotta Go, The People In The Important Pajamas Are Mad - Clerics At Your Table
Before I say anything else, that headline is not my original line but I cannot for the LIFE of me remember what early aughts webcomic it's from. I am likely misquoting it but if anyone on this hellsite recognizes it and can point me back to it for a proper credit I will be quite grateful & also get the citation in.
The following section is meant to help you in fleshing out a Cleric concept to play or even to use as an NPC. While some of this advice is edition-agnostic and indeed when we get to the religion section we're gonna return to some Takes Through The Editions and I will be very sad and also angry, a great deal of it will be slanted towards 5e because, let's face it, that's what people are playing. Make of this what you will. Also covered here will be same-paging (again), Clerics & alignment, and common pitfalls of playing Clerics (and suggestions of how to avoid them). So, without further ado:
Same Paging - In Which I Blow The Meta Joke About This Being In Any Class Article I Do Early Like A Damn Fool
Same-paging is the practice of talking to your group in a way that helps set mutual expectations, and it’s something every RPG group should strive to do regardless of the system they’re playing in. You’ve probably done this to an extent before, as part of being pitched a game (”We’re going to do a dungeon crawl through the deadly halls of Undermountain”), during character creation, and the like. If this opener to the section sounds familiar, it's because I copy-pasted it from my last class article and there's nothing you can do to stop me. In the specific case of Cleric, the elephant in the room you need to explicitly talk about and not just assume shit about is the sort of relationship you're looking to develop between your character and their god(s) and, y'know, any themes or ideas about spirituality that you explicitly would like to see included or, conversely, very much need to not see included. We're gonna get into it more in the religion section later but man it truly does fucking blow chunks if you're looking to have, say, a serious exploration of your character's faith and its relationship to society, but the rest of your group is on some Reddit Atheist shit, right? Hell, it's not even pleasant if you unexpectedly end up doing the inverse. In addition to this, if you're looking to explore ethical or doctrinal dilemmas (i.e. if you're really into the idea of playing a Cleric of Eldath as a dedicated pacifist, or dig into the conflicts that might arise between the Orders of Denier who preserve knowledge vs. some kinda magical infohazard), this is the time to say it and chew it over with your group. And again, as long as everyone's having fun and not hurting someone else any way you play it is fine - a kick-in-the-door style campaign is a perfectly fun campaign to have. The point is to set expectations up front, not to like, ensure that the group is playing in the one ordained way to play. Which is bold words considering how many times in this article up to this point I've deadass accused people of playing wrong, but I do mean it. I contain multitudes.
One Day, A Tortoise Will Learn To Fly - Making Your Cleric
The Pratchett quotes will continue until morale improves.
Once you and your group have communicated your expectations to each other, it’s finally time to start sketching out your concept! There are many ways to do this, though the two primary schools are mechanics-first and narrative-first. That is to say, opening up with something like "Using the Knowledge Domain to pick up proficiencies on the fly sounds fun to me," works out great, as does opening up with something like, "My Cleric learned her ex-wife was literally a goddess about three weeks ago and is having a wild one about it." However, this article is about to be long enough already without me trying to write a mechanical guide to 5e Cleric, let alone any other Cleric, so we're gonna focus on the narrative approach. If you need a mechanical guide, I promise you that the player base of whatever edition you're into has made several and that the author of each one has some kind of passionate beef with the authors of all of the others. Consider the following questions for your Cleric:
Why Did You Become A Cleric? To be a Cleric is to be of the chosen many; inherently, you're gonna be a bit weird. That weirdness may be because of the conflict between your perceived social station vs. who you are as a person (to wit, people might expect a Cleric of Oghma in the Forgotten Realms to be a stuffy scholar and be surprised when he shows up to strongman competitions or turns out to be one of the Sword Coast's most prolific authors of erotica), but in all honesty odds are much higher that you're a freak. Incredible divine power doesn't erase the bit where adventuring is not a career one takes up because one's life is going well. That said, just because you're a chosen one doesn't mean you didn't also get to choose. Did your Cleric pursue Clerichood for some reason, and if so, why seek that power? If they didn't seek it out on purpose, how do they feel about this change in their relationship to divinity and the burgeoning power within them? This is where you can get both characterization and plot hooks; a Cleric forged when she swore herself to the Red Knight in a desperate attempt to defend her farm from bandits is a very different beast from one who sought power and station from Bahamut so they could enact reforms in their society. Look for connections to the game world and reasons to care about it.
How Did You Learn? There's some obvious things to answer here - your Cleric learned how to wear up to Medium armor, the proper use of shields, and basic combat techniques - but the more interesting question to dig into is your spells. D&D has actually had many different schools of thought here, some of them co-existing or competing with each other. D&D 5e, as mentioned above, breaks on the idea that a higher-level Cleric is a holier Cleric, and that their casting is an almost intuitive process of seeking intercession or requesting miracles in advance in case they need them. Many people play their Clerics this way, but here I will once again climb atop my mountain of old-ass lore and offer an alternative: divine spellcasting as a skill you actually have to learn and practice. In this school of thought, a higher level Cleric is a more practiced and powerful Cleric, and is intrinsically attractive to "rival" deities not simply because they are a great champion of their own but because they are a potent resource. For those in the audience wondering how this makes any fucking sense, I will point out, gently, that this idea is actually still prevalent in Japanese media and its White Mage archetypes, as well as in popular videogames like Elden Ring. These Clerics learn spells from somewhere, and the "somewhere" has a broad variety of answers; they unlock the secrets of their rites through cryptotheology, they experience divine revelation, their god teaches them personally, they're mentored by more experienced Clerics. Indeed, Ms. Jester Lavorre of Critical Role fame engages on her divine casting in this mode, often expressing that the Traveler has been telling her about new spells or teaching them to her personally, and while this is set up as something suspicious about the Traveler in her story it's actually a quite storied idea of Being A Cleric with deep roots in many D&D settings. Regardless of your choice here, though, consider this next question:
How Do You Relate To Your Power? This is another arena with a lot of unquestioned ideas that do not necessarily like, relate to how Clerics have been historically or even what they could be if we took only 5e as gospel. In most cases, people take a very Protestant slant to their Cleric; their spells and powers are divine gifts which can and should be revoked at the whim of their god, who is in turn a being of higher morality who intrinsically knows better. And like, I'ma get into this in the religion section here in a bit, but this is a wild idea when you actually look at the gods in question, let alone when you remember that to be a Cleric is to build a relationship with one's deity. Pious service as thought of by Christians is a way to relate to your deity, sure, and there's even some hanging around that are into it (Torm, f'rinstance), but like, Waukeen would find such a relationship distasteful, would say to such a cleric, "Girl, you're selling yourself short." So put some real thought into this, and you may come to surprising answers for your Cleric. Do they see their divine power as bringing forth the holiness intrinsic to the world? As an outflowing of their own passions and obsessions? Could your Cleric read as a grim cynic to others because they view their spells as not fundamentally different from arcane magic, and caution sternly that power is power regardless of source? Are they gifts from the world of wonder and horror, which anyone could use if they knew the right way of seeing? Your Cleric's abilities are not like a second layer on top of their personality, they're part and parcel of who they are as a person; give it consideration.
What Are Your Values? Hear me out; this seems like an obvious question, something every character should ask, but here I'm going to introduce an argument that I'll elaborate on later - gods in D&D are, essentially, worldviews. And while the worldview embodied by your Cleric's god(s) is obviously the one most important to them - they did become a wholeass Cleric about it - D&D has some specific-ass gods. A Cleric of like, Azuth (god of spells, patron of wizards) is not getting a party line about a whole lot of basic ethics and kinda has to figure that shit out for himself. So ask yourself not just who your Cleric believes in, but what, and how this might relate to their faith or grow from who they are as a person. A Cleric who is the fourth child of a noble house (kicked out to a life of adventure because they ain't inheriting shit) may well have opinions about noblesse oblige, politics, and power that have absolutely nothing to do with their chosen god; likewise, D&D has a rich tradition of Clerics of fairly evil gods such as Auril, Loviatar, or Umberlee who are out here selling the wonders those dark powers have on offer because they genuinely believe in helping people or, you know, have Standards, the thing professionals are supposed to have. A frontier Cleric may well have opinions, for better or worse (traditionally worse, D&D has a long history of being friendly to empire) about the colonial project they're a part of, or a Cleric up from the Underdark might be spending her free time in academic knife fights defending the beauty and splendor of her home's ecology. Your Cleric is a real person in a real reality, not an extension of her god; that's the kind of thing that gives a person some fucking opinions, no?
What's Your Relationship To Your God(s) Like? And in a related story, this point! Unless something really odd is going on, your Cleric is not a divine being free from mortal needs or the burdens of history; it therefore follows that she is not about to be a perfect incarnation of her god(s) ideals. That's, y'know, the neat bonus you get for having an afterlife. Let's leave alone for a moment that there is a pretty strong possibility that your Cleric is so uneducated and/or fucking stupid that they don't know the textual dogma of their own faith (though please, do not forget this, it's one of the funniest things about Cleric); the ideals of that faith, and of their god in particular, are something they are probably growing into. This really should not be a controversial take, not after Critical Role blew the fuck up with the likes of Caduceus Clay and his spiritual journey in the name of the Wildmother, but you might be surprised. It is, genuinely, okay if your Cleric is kinda bad at following their god(s) in some ways! Maybe even many ways! A dwarf Cleric who's out adventuring instead of at home using their magic to help their clan is already failing at least one major ideal of the dwarven pantheon, for instance. Clerics and even priests of Sune Firehair (goddess of art and beauty, a chaotic and capricious foe of evil whose mantle is the splendor of the living world) have a partly-deserved reputation as shallow hedonists who reify existing beauty standards; the entire faith of Lathander has a serial inquisition problem that they haven't stopped having an ongoing civil war about since the fucking Dawn Cataclysm. So how does your Cleric see the divine ideals to which they are meant to aspire? Is their deity their teacher and guide? A stern master to be obeyed? A distant and dazzling figure almost disconnected from matters of dogma in the Cleric's mind? Their literal actual lover? There can be many answers here, and while I don't want to downplay the delicious angst of a well-done "I'm a bad worshipper of my god and I'm guilty about it" arc...well, the signal-to-noise ratio there is real bad, let's say. More on this in a later section.
Hobbies? Pick some. I really should not have to be saying this and honestly it's a dependent consideration with the whole 'what are your values' thing but if I see one more Cleric whose entire life and job is religious service with no interests outside of it I'm going to drop the moon on Europe and whatever happens will happen. Fucksake, this isn't even a 'many D&D players are culturally Christian' thing, this is just lazy writing and historical illiteracy. Did you think all those monasteries and temples in like, Redwall and such making beer or growing crops was just the authors having a fuckin' laugh? Come on.
Playing With The Big Boys Now - Cleric Aesthetics
You may be remembering this section as where the Paladin article talked a bit about refluffing. This is...sort of like that. As one of D&D's full casters, Cleric is deep in its particular idiosyncrasies, and using the Cleric kit to make a non-Cleric thing, while possible, is still going to have a...a particular shape, let's call it. If, for instance, your setting doesn't have any separation of arcane and divine magic & "clerics" are just a different school of magical study, you're probably fine. If you're trying to do a fully technological setting where "spells" are high-tech gadgets, you're gonna run into a bigger set of problems much faster. All of that said, though, there's still quite a bit to talk about in terms of bringing out unique flavor for your Cleric, some of which are habits that the 5e player base has already rushed ahead to hold up as good practice and others which are rarely thought explicitly about. I do hope you came ready to learn about obscure TTRPG audience drama that has never wholly died out. Let's start with the easy one first, shall we?
Spell Aesthetics - I'll not lie to you, I should probably be angrier about this topic but the convoluted history of the player base's relationship to "what do your spells look like?" is too fascinating for me to really build up the fury it deserves. There has been, indeed, in some senses still is a shockingly vitriolic argument within D&D circles about whether or not all spells of the same name look the same, and while I am vastly simplifying the two perspectives generally break down into "they need to look the same so that they are identifiable for balance reasons" vs. "having your own personal brand is sick as hell". The latter has traditionally won by default in terms of the overall body of D&D's work, especially in the spaces defined by the novel-writing, though the influence of CRPGs like Neverwinter Nights who break on the side of spells looking the same for everyone (for obvious reasons) shouldn't be downplayed. D&D 3.5 had a Feat for this that makes your spells a little harder for people to recognize via the Spellcraft skill but mostly just gives you absolute reign to customize the look of your casting; Pathfinder, by contrast, doesn't want you customizing jack shit (and indeed late in its run also edited Silent Spell and Still Spell so that your casting of spells is still detectable to the naked eye, cowards that they are). That said, and to the surprise of absolutely fucking nobody, I break very strongly on the side of "having your own personal brand is sick as hell", as do many of the major works of modern 5e, here to very much include Critical Role but also many other actual plays such as Dice Shame or Planet Arcana.
So, what goes into deciding what your spells are like? First things first, the mechanics; an aesthetic that doesn't do what the spell does, or have the components the spell uses, is right out. It's one thing if your group handwaves certain ideas for ease of play or because they don't interest y'all (see here the common practice of replacing expensive material components with just subtracting the gold from your sheet when you cast), but like, your guiding bolt fires Something that requires an attack roll, it deals Radiant damage, and it causes some kind of light that clings to an opponent. Verbal components, mechanically, must be spoken in a clear voice. Somatic components...exist. To be perfectly honest no one has had a clear idea of what Somatic components are ever aside from a vague idea that they require your hands (this is mechanically explicit in 4e & 5e) and even then there's exceptions, dishonorable shout-out to the scene in War of the Spider Queen where a wizard casts with his fucking feet. Notable here is that casters in 3.5 through 5e can replace non-expensive material components with a focus/implement/character feat, such as a staff, orb, wand, crystal, or in the case of Clerics, their holy symbol; these implements are touched, invoked, involved in the somatic components, or otherwise pretty obvious. The next bit of this is gonna be all about selecting your own aesthetics but I do want to reiterate first something I have said before and will continue saying over and over and over and over and over and over and over again: in any conflict between the narrative and the mechanics, the mechanics win by default. This is because they are the tools with which you actually engage with the game world. When your Cleric of Umberlee casts flame strike, there is some manner of dealing Fire damage involved. Maybe it's boiling sea water, maybe you hit a motherfucker with an underwater volcano, maybe you just go "the classic burning column of fire is fine", but you can't bitch slap people with that spell and then say it's actually the cold ocean depths. Alright? Alright.
So when you're looking at "what do my spells look like" there's three places I like to interrogate. The first and most obvious is, what's the deal with my god? This can be a pretty broad thing to look at; gods are worldviews, and those can be interpreted very differently. Not to return to a super famous example here or anything, but when your friend and mine Caduceus Clay (Critical Role) has spiritual guardians that look like swarms of beetles and manifests his damage spells as aspects of decay, another Cleric of the Wildmother may well lean into vines and trees, or their guiding bolt might appear as hurling a whole-ass rhino at your face that then explodes into light. Here, then, we roll into the second question: what domain is your Cleric? This is the aspect of your god or your faith that you're the closest to, which is dearest to your heart, and will therefore manifest in the act of spellcasting - which in turn is derived from your relationship with the divine. A War Domain Cleric of say, Eilistraee, may well emphasize the martial prowess of that goddess in their spells, manifesting spiritual armor, blades of moonlight, mighty shields, numinous warriors, while a Twilight Domain Cleric of the same goddess is gonna be all in on the moon and stars, the sky at night, crescents, and the like.
Lastly there's the physical action of spellcasting to consider, and here I would like to hasten to point something out. While it is common practice to simply use one's holy symbol as a divine focus, it is not required. Many faiths on Earth have holy symbols or something cognate to them, but there are also many that do not, and for those looking to explore a faith in a D&D god which doesn't practice that sorta thing Clerics are, like all casters, perfectly empowered to use a Component Pouch and cast spells in a more formal, ritualistic fashion than the typical image of calling out to one's god and seemingly producing a miracle without actually casting a spell (but more on this in a bit). Is your Cleric a student of divine magic, going through carefully-practiced forms? Are they intuiting their way through spellcasting, a razor's width away from being something like a Sorcerer? An almost saintly figure, whose spells appear for all the world as miracles (and if they are how do you square that with the dumb plans the average adventuring party engages with)? Do they speak their spells in a booming voice, announcing the presence of the divine? Are the rites they chant almost business-like, a concession to the needs of the casting but perhaps not seen as properly holy or reverent? What language are you casting in? Give it some thought.
Turn Undead & Other Features - Surprise bitches, there's old-ass lore about this too. While all Clerics can Turn Undead no matter how little sense it makes (look my in my lich eyes: what the fuck does Azuth care about undead?) and this is for Doylist reasons of legacy design, how they've gone about doing so and why have multiple interpretations. Way back in AD&D 2e this was something you were encouraged to think about and design for your cleric (see: The Complete Cleric's Handbook & The Complete Paladin's Handbook), both in terms of the physical action and what the power looks like. The classic wave-of-radiating-force look, displayed in Baldur's Gate 3 and used extensively in Critical Role, is indeed an old one with a lot of pedigree, associated with Clerics of sun deities such as Pelor or Lathander, but also with militant deities like the Red Knight, Bahamut, or even Wee Jas (it might seem weird that the goddess of necromancy is out here sponsoring Turn Undead but for the Ruby Lady specifically it's less 'begone, unnatural horrors' and more 'behold, my eviction notice'). Going with this has traditionally been some kind of plainly-spoken invocation or prayer; 'disperse and dispel', 'back to dust', 'return to sleep', that sorta thing.
However, this is far from the only possible look or interpretation. Indeed, popular these days is simply lifting one's holy symbol and calling upon one's god, which I have some objections to - it's not appropriate for every god, and it's also just kinda unoriginal - but is perfectly serviceable. Turn Undead as a sort of spell, with obscure incantations or formal rites for gods like Azuth (here making one's Turn Undead similar to dispel magic rather than any intrinsic divine abhorrence) could fit your Cleric, as could Turn Undead as a power move where you assert your god's greater authority over the undying (excellent for many non-nature Evil-aligned gods, and hilarious for gods like Loviatar). Likewise, Turning or destroying the undead can and should be flavored by your god and Domain; a Cleric of Chauntea that Turns Undead may well terrify them with the reminder of the grave, the bounty of the earth that will grow from their stolen bones, while a Cleric of Mystra simply unbinds the magic that holds them together (and, again, the eternally hilarious Clerics of Loviatar manifest the power of their goddess to beat the shit out of the undead). One move might even be to say your Cleric of a god who doesn't give a shit about the undead is actually drawing on another god from their pantheon who does; the aforementioned Cleric of Azuth is actually invoking his vassal, Velsharoon, who has authority over necromancy.
When it comes to one's Domain powers, you kinda live and die by your brand here. Every Tempest Cleric in 5e is gonna have the exact same fucking power list, so if you're not making your Tempest Cleric of Umberlee different from a Tempest Cleric of Gruumsh what the fuck are you even doing. While the way your god interprets these themes is obviously important - your character chose to follow them for a reason, after all - perhaps more important is the way your Cleric relates to them. A Chaotic Neutral Cleric of Umberlee who has a love of the terrible beauty of the sea conjures storms of sublime awe, like something out of a Gothic novel, while a more traditional Chaotic Evil one may well lean on storms as instruments of vengeance and punishment, sharing in her goddess's petty malice. When your War Domain Cleric takes that attack as a bonus action, is he seizing a moment, or drawing on berserk rage? What kind of Light or Life do you have? The opportunities are here y'all, seize 'em.
Radiant and Necrotic Damage - These are relatively young as far as D&D goes, and while they have bones in with earlier kinds of damage they're actually a bit thematically confused. Just to give you an idea here, Radiant damage is dealt by guiding bolt, the Light Domain power, ACTUAL FUCKING LASER RIFLES, and also flame strike. It has replaced instances of "this damage derives from pure divine power and cannot be resisted", Positive Energy damage, and also just fire damage for some fuckass reason. So when your Cleric is dealing Radiant damage, something all Clerics do, what is it? Nearly any of the above is a potential option, though I'll admit that I'm a sucker for the Positive Energy damage where you give living beings super-cancer that devours them in moments and/or unbind and dispel undead. Complicating this is that in the 5e paradigm, Radiant and Necrotic damage are both associated heavily with divine classes, and have nearly equal claim to holy power.
Which brings us to Necrotic damage, which is dealt by inflict wounds, as well as spells like blight, and also associated with Evil Clerics via spiritual guardians and similar spells. This one is derived from Negative Energy damage historically - that is, pure entropic power, not just death but "stop", "cease", "still", "silence" - but this is not always the case, and it very definitely has been used in 5e to represent things like blood drain, soul drain, pure unholy power, and also flaying someone alive. Similar considerations to Radiant damage apply, but they apply especially when you're out here casting Necrotic blasts when you, say, worship a nature or life god. What exactly are you doing? Why is it you're doing it that way? How is this, too, a miracle?
I May Have Started Worshiping Umberlee Because The Priestesses Are Hot - Clerics & Alignment
So here's the thing. As I mentioned above in the 69 page long context section, Clerics have had Falling mechanics for awhile, even if they have been consistently downplayed or ignored in comparison to Paladin. There's also been a very long time in which Clerics were required to be close to their god(s) in alignment, and there's something to be said there; how can one build up a deep and intimate relationship with a divinity that you have nothing in common with? But there are many groups that don't want to fuck with alignment (I'm gonna do that alignment article one of these days and on that day I will die), settings where alignment and worship are less connected (see: Eberron), and of course in 5e these ideas are no longer formally connected in that fashion, with alignment requirements being removed. Hell, books like Xanathar's Guide to Everything and Tasha's Cauldron of Everything introduce some wild-ass ideas on the random fucking tables like "your Cleric has an ongoing relationship with an imp she doesn't fuckin' like". That seems pretty functional, so, why am I talking about it? Glad you asked: I'm an ancient-ass lich and a bit of an alignment apologist, and also this is my article and I'll infodump about alignment bullshit if I want to.
Now to make a proper run at this I'd really need to actually do that alignment article, so I'm gonna ask you instead to journey with me to an imaginary land where everyone is engaging on alignment in good faith and understands two foundational principles that the modern zeitgeist has kinda left behind; the first being that alignments are broad categories that describe beliefs which have things in common, and the second being that any given one of the nine alignments has room for many, many variations on those beliefs. Not to put like too fine a point on it but just as one f'rinstance there are no less than three different Outer Planes you can point to and say "this is Lawful Good" and each and every one of those three separate dimensions of Lawful Goodness contains its own internal array of differing beliefs and expressions of what it means to be Lawful Good. And in that sense, your Cleric's god is going to be a worldview that is included in their alignment, but is not necessarily, often, or even ever a generative force for that alignment. Evenhanded Tyr is not a fount of Lawful Goodness from which mortal beings drink to become more holy; he has a worldview, beliefs, and dogmas which one can describe as being Lawful Good, and he/his church seeks to teach them. Likewise Umberlee, the famous Bitch Queen, is not Chaotic Evil in the sense of 'overthrow all governments' but in the sense that the sea recognizes no master, is sovereign in itself, and will not be denied; that she is friendlier to Chaotic worshipers comes down to a sort of mutual comfort and expectation. A Chaotic person might not like that her goddess is a divinely infamous bitch, but she like, gets it, y'know?
So when it comes to your Cleric and alignment, there's an easy ask: what is it about their faith that attracted them to it, and in what ways are they aligned with that faith & in what ways are they lacking, opposed, or still have things to learn? The gods of D&D are stranger and wilder things than people give them credit for, to be sure, but the thing is that being a perfect embodiment of your god(s)'s worldview is one of those neat bonuses you get for being a dead person, not something people generally pull off while yet living. And, not to leave this bit on the table, not all or even most of those conflicts are necessarily what one might call a dealbreaker. It can be something as simple and doesn't-need-to-be-solved as like, a follower of Azuth spending time running for political office (a Lawful/Lawful disconnect; Azuth doesn't really give much of a shit about mortal law), something profoundly wrong but understandable (a follower of Oghma who passionately hates certain kinds of literature or poetry; Oghma is the god of all language and written art), or even really major which can form the core of an arc where either the character or god has to give (Shadowheart in Baldur's Gate 3 goes through this, but for the one person on Earth who hasn't played yet a different example might be a worshiper of Bahamut who ended up joining the colonial invasion of Chult, directly angering his god because he has failed to understand some fundamental fucking lessons here).
All of this is a lot of words to re-argue a previous point; your Cleric is not a sovereign being, capable of acting without reference to the real reality or by pure ideal alone. They have baggage, they have community, they have or had a family, they have beliefs shaped by being a real thing in a real reality. Look at the ways these aligned beliefs both touch and conflict with their church, their god, or both, and you will find a bounty of characterization and plot hooks. Keep in mind as well that the gods of D&D are fallible beings; they are students of their own ideals as much as they are teachers of such, and there are, indeed, perfectly usable hooks to be found there as well. Your Cleric is not a saint or a savior, usually; they are a student and teacher of divinity who seeks to understand it, and going on that journey together with one's god is something that has been lost in the current paradigm of the D&D audience being friendly to fucking Reddit atheism.
Call It A Girlfriend Class One More Time Motherfucker - Common Cleric Pitfalls
I'm not bitter, you're bitter.
D&D is a snake devouring itself, and like many such ongoing communities and fandoms it therefore has a lot of cultural baggage which is, how do you say, completely disconnected from objective fucking reality. This section covers some common pitfalls people walk into when making and playing Clerics. If some of these end up sounding like personal callouts...dunno what to tell you. Examine your shit.
Healbot.exe - Yeah we're starting off with the big one. Look me in my eyes. Look me directly in my fucking lich eyes. Clerics are not healers. No one in D&D is a primary healer. There have been exactly two effective primary healers in all of D&D history; the first is the Vitalist, a Psionic class published by Dreamscarred Press as part of a third-party supplement for Pathfinder 1e, and the second is Life Domain Cleric in 5e. That's it. End of list in all of history. "But what about -" no. I promise you, whatever you're thinking of is not a primary healer in the fashion you think it is. This is an ancient misconception, rooting all the way back to when only divine-type classes could heal (Cleric, Druid, Paladin, Ranger), but even back in that day healing was valued more highly than its actual effectiveness; the archetype of a videogame healer, someone like Mercy in Overwatch who can turn the tide by keeping vital people alive long enough to make big plays, that has never been part of D&D - at least not before players have access to the spell heal, which radically flips the math by itself. Much like the question of alignment, I do not have the page space or the fucking game theory degree to give this topic the attention it truly deserves, but the very short version is that PC hit points are very low, damage is quite high, and healing doesn't solve either of those problems. When you burn your action, Bahamut fucking forbid your one spell per round, on a heal what you have done is a few things: failed to advance the combat towards a conclusion, failed to meaningfully mitigate damage, burned a spell slot that could have done one of those first two, and quite possibly put yourself out of tactical position. There are cases where a heal is the right call - the spell heal as mentioned already, or in 5e getting someone to stop making Death Saves - but in general if your options are healing or doing literally anything else, pick literally anything else. Am I coming at this very strongly? Yes, but the thing is that the perception of Clerics as being "healbots", expected to memorize primarily healing spells and cast the same, has been an equally ancient and infamous perceived drawback to playing Clerics; indeed, there was a time when tables would offer incentives to someone for playing the Cleric because "someone has to be the healer" and nobody wanted to be. Does that sound like a fun experience to you? Is that the future you want to keep having? No? Good, STOP FUCKING HEALING.
Now, I said I don't have the game theory degree to unpack this, and I don't, but that was aggro as hell so I do owe a bit of an explanation. Healing being bad in D&D comes down to a few incentives, some of which I just mentioned above, but there's another big one - the only hit point that matters is your last one. Your PC, and indeed NPCs/monsters, are just as effective at 1 hit point as they are at 100 as they are at one thousand as they are at one million. Meanwhile, especially in 5e towards which this article has a significant bias, average NPC/monster damage is more than double that of an on-level heal until, again, heal; therefore, a cure wounds or healing word for someone who isn't unconscious has, at best, bought them half a turn of being alive, and given that the real swing is much larger than actual average damage the odds that you get that half a turn - pathetic in and of itself - are not in your favor. Your party does not need to be healthy, only alive; this, then, is why you only start healing once they stop being alive. Area-of-effect heals like mass cure wounds change this math a bit especially in response to area-of-effect damage which is typically lower than single-target damage, but here I will finally hold to my repeated statements that I lack the education to unpack this; if a mathematician wants to compare a devil's fireball to mass cure wounds in the notes here, please, be my guest, genuinely.
Zealotry - Welcome to the Cleric version of "stop making your paladin a cop", which readers may remember from the Paladin article. Here I need to cut a fine line; the average D&D player likely has a pretty strong idea of a particular kind of person when I say "zealot", and that kind of person is the scum of the Earth. And, indeed, while masterful roleplaying and acting might make running a fanatical missionary interesting for your play group, this is a common failure mode and I do not fucking encourage it unless you're really sure that you are, in fact, the god-king of Big Dick Mountain. However, this mode of like, the Baptist preacher is a very narrow and specific kind of zealotry and passionate belief, and I am here to make the argument that a good Cleric is, indeed, a zealot on some level, at least in part because odds are good that you, person reading this article, are yourself a zealot on some topic or other! The esteemed Kendrick Lamar, for instance, is a zealot of hip-hop. I am a zealot of old D&D lore. Ed Greenwood, praise fucking be, is a zealot of anthropological worldbuilding. To be a Cleric, one of the chosen many, is to have a deep and passionate connection to the ideals of your god; it is to care about those ideals, and to learn them further, to be a student and teacher of them, to be a disciple and practitioner of them, and that indeed is a kind of zealotry that has nothing to do with trying to convert people or oppress them (usually). Kill the part of you/your Cleric that cringes; if you're running a Cleric of like, Sune Firehair, right, pour in your passionate opinions about art and beauty and love. Go on rants about proper trade and taxes when you're running a Cleric of Waukeen. Get fuckin' homoerotic about the ocean with your Cleric of Umberlee. When your Cleric is moved to share their wisdom with others, look for ways in which these lessons are relevant to their lives, and commit to the fuckin' bit. These are the things which are, definitionally, most important to your Cleric, closest to their heart. By all means, act like it, yeah?
Slapfights And Other Bad Ideas - Way back in 1e, D&D described Cleric as a secondary weapon-user, competent to fight in melee but lesser than Warrior-group classes. This is a lie. This has always been a lie. 5e furthers this lie with the Divine Strike class feature, but the thing is that while you are not technically doing nothing by making a weapon attack you really are not doing much and should be looking into doing literally anything else; if you're not casting, you're doing it wrong. There are going to be levels in which Divine Strike edges out a Cantrip, but ultimately you are not a weapon user and should not be acting like one. Going further here, the sanctioned action for Cleric is to bump your Wisdom as fast and hard as you can, because it controls all the Cleric things you do. Here I again return to my statement that in any fight between mechanics and narrative, the mechanics win by default because they are how you engage with the game world. Once you eat your vegetables, then you can go off doing wild shit like taking strange Feats. If you need to see this in action, look no further than the oft-cited Ms. Jester Lavorre of Critical Role fame (Campaign 2, The Mighty Nein).
St. Dipshit the Illiterate - Man I hope you're ready for a third version of this joke when the inevitable Druid article happens. Like with the Paladin article, this isn't so much a pitfall as it is a for-your-consideration; Intelligence has long been a real easy dump for Clerics, and that's gonna shape how they move through the world. While D&D 5.5 (the 2024 releases) went some distance here by giving Clerics the ability to add Wisdom to their information-style checks, for every other Cleric you have someone who is very attuned and attentive to the living world (high Perception, Insight, and Survival), but very bad at formal learning, academic study, and the like. Does your Cleric compensate for this by seeking aid when they need that kind of intellectual rigor? Taking more time (that is, making more rolls) so they can correct for their own shortcomings? Do they embrace the intuitive knowledge they can gain via their Wisdom-based skills rather than attempting to record or examine? Of course, I should not leave this on the table either; as of 5e, Charisma is also an extremely easy an attractive dump stat, and since CLERICS ARE NOT PRIESTS exploring a low-Charisma Cleric who can only really show her troth through works rather than words could be quite interesting, should you be inclined.
The People In The Important Pajamas - "Cleric" NPCs
Again, if anyone can track that webcomic down my life is yours.
You may remember this section from the paladin article and be wondering what the scare quotes are about. Following through with my argument that Clerics aren't priests, some of the potential NPC roles I'm about to outline aren't Clerics, strictly speaking, but would have been Clerics back in 2e (when they could be priests) or 3.PF (when everyone was in fucking denial). Our first entry is going to cover a concept that you could pillage for worldbuilding purposes, and then the rest are potential Cleric roles. Ready set GO!
Adepts (Revenge Of The Old Lore) - Introduced by this name back in D&D 3.0 and rarely used by Dungeon Masters or, if we're being honest, the game writers, Adepts were an NPC-only class back when PCs and NPCs were built using similar rules. Sorta like a Cleric, and sorta like a Druid, and sorta like a Wizard, but absolutely dog shit at all three of them, an Adept is the spellcaster who is worse than other spellcasters at everything; that is, they're meant to suck shit, but can be competent to, say, buy a remove curse from, to manufacture magical potions, to help enchant divine-type magical items, and the like. Notably, being an Adept means you're not part of the chosen many - this was the class associated with people who put in the work to learn divine magic the hard way, or who for one reason or another could not commune with their god in a manner that might be more associated with a Cleric. As little use as it saw, this is a concept that could use some bringing forward - many, many D&D settings, here to include Greyhawk, the Forgotten Realms, and Eberron, blithely assume that these services are on offer, and indeed that in a big enough city you might even be able to buy raise dead or stronger magic. You know who sells that but isn't qualified to be the kind of freak an adventurer is? Adepts!
Retiree - Of course, sometimes Clerics do survive being adventurers, often "intact" for a given value of that (having regeneration in-house saves you a fortune on prosthetic limbs). This kind of Cleric-as-NPC are going to be famous figures, perhaps thrust into positions of spiritual or communal responsibility they might not be equal to; after all, Clerics aren't priests. Make an NPC a lot like a Cleric, turn them middle-aged or old, call it a day. Someone like this may have taught a PC Cleric, especially if they caught said PC early on and intervened to try and ensure this youngblood doesn't die screaming between learning the difference between "my god is with me" and "I'm invulnerable."
Rival - As a PC Cleric gets more powerful and starts, you know, slaying fucking dragons and shit, the strength of their legend may well give their word weight on dogma, doctrine, and ethics. Someone more happy with the status quo of their faith, or someone with a differing vision, these can be great Cleric NPCs, rife with potential for social conflict and always able to be tapped for an epic caster-on-caster showdown. Your goal here is to make someone who could be a player character, they just aren't; bring in passionate ideals, think through their reasons for supporting the vision of faith they do, and, oh yeah, don't forget the weird pile of magic items endemic to all adventurers.
Cackling Villain - Did you know Clerics have been either the best or second-best necromancers in D&D for nearly every edition? They're third-place in 5e, behind Necromancer Wizards and Oathbreaker Paladins, a first-time event for them, but quite literally every Cleric of 5th level or higher can wake up in the morning, decide to raise an army of the dead, and then do that. They can just do that! Even outside of strict necromancy Clerics have that combination of zeal, competence, perceptiveness, and, let us not forget, terrifying magic that can make them excellent setpiece villains or even non-villainous antagonists. Your party thinks a wizard is behind this bullshit? They're gonna wish it was a wizard.
Religion In D&D Part 1 - Context Part II: Revenge Of The Context
Do I need to break this up into two headlines? Strictly, no. However, this thing is already a fucking doorstopper, I might as well give a place where people can pause.
So remember, eighty years ago, way back at the top of the article, when I said this was going to be an angrier article than the last one? Despite writing that warning myself I have, during the course of this, been shocked at how salty and aggressive I've gotten about things thus far, and this is coming from someone who knows he has anger issues in the first place. I genuinely did not realize the depths of passionate opinions I have on offer about Cleric. However, that warning was for these next two sections, as I'm very, acutely aware of my beef here, my deep well of bitterness, and my years of confused rage that have become a kind of formless hate for the way the discussion on fantasy religion across the genre, but especially in D&D, has been discussed. Y'all got a lifelong atheist out here about to tell you that you're being harsh and reductive about religion as like, a concept, and to make matters worse the behavior of the D&D audience in general has been such that I am now in a position where I need to do apologetics for known genocide enthusiast Gary fucking Gygax. Do you have the slightest idea how little that pleases me?
So let's start this off right. A lot of folks operate on incomplete, incorrect, or just plain nonexistent ideas of what faith has, historically, looked like in various D&D settings, so I'ma play the hits here and then we're gonna get into the next section where I make some suggestions. Alright? Alright.
Greyhawk: Weirdly Coherent - Commonly and incorrectly hailed as the first D&D setting (rest in peace Blackmoor & Dave Arneson), Greyhawk (known in-universe as Oerth) was written primarily by Gary Gygax, though shaped heavily by his home games and the players thereof. Now, I'm not gonna veer into a hit piece on Gygax (and even if I wanted to better ones already exist), but notable in the context of his writing on fantasy religion is that Gary Gygax was a fanboy for the Crusades, but also a massive (and half-educated, poorly researched) fanboy for ancient Celtic legend. Some of the oddities for this strange mix have already been mentioned, such as how the original Cleric is based on Crusader priests and the modern Cleric is still feeling that influence, but this - alongside growing up very culturally Christian in, you know, the United States of America - was also very much influential on how Gygax would come to write his fantasy faiths and also run up on his own limits with the same.
Faith in Greyhawk is polytheism as brought to you by someone who almost sort of understands the idea of polytheism. Genuinely, Gygax made a good run at this and kinda tripped over his own shoelaces at the end...well, his own shoelaces and his unrelenting race essentialism, thanks for the racial pantheons buddy. Greyhawk is home to many faiths, which worship and/or fear and/or oppose multiple gods (for example, Erythnul is associated with the so-called New Faith of the Flaeness but is more of a demonic figure of evil than a god you are, socially, expected to 'worship'). For your average person, the buck stops here. While an individual god may have greater prominence in a given region for political, social, or mythological reasons (for example, the relative prominence of Boccob the Uncaring in the Free City of Greyhawk in no small part due to the influence of the legendary Cleric known as Riggby) and therefore have a grand temple or dedicated cults in their name, this isn't the norm everywhere. When the Church of St. Cuthbert of the Cudgel installs a building in your frontier village they're here on a mission, it's weird, and you should be worried. On a normal day, your average lay member performs acts of worship as part of their day-to-day life, calling upon the god(s) who are relevant to their endeavors to give thanks, to ask for blessings, to honor them, or to plead mercy. Clerics, in turn, while socially conflated with the more specific cults are often pantheistic Clerics, drawing upon many gods as representatives of the overall faith. Dogmas are typically a little light on details when it comes to the afterlife, in part because the idea of an unearthly reward for one's faith is often seen as a little distasteful, and in part because going to the afterlife of a particular god is actually pretty rare on Greyhawk. Your average person is drawn to the Outer Plane that most aligns with their worldview, and goes on their spiritual journey in the hereafter without reference to a particular god.
Which is where we get to the weird shoelace tripping, because you only get an afterlife related to your faith if you've developed an intimate and intense relationship with one god in particular. When this relationship has become a defining, perhaps the defining part of your life (whether or not you're a divine caster), then you go to that god's afterlife when you die. The typical case here is someone with a deep passion for work that falls under the purview of a god, such as a master thief ending up with Olidammara, or a mountain man passing into the dominion of Elhonna. Clerics, though rarer, are prime candidates for this sort of afterlife, but also like...the fuck were you on, Gygax? Admittedly not all faiths in the real world particularly concern themselves with the hereafter or claim to have answers about what it might be like or what it entails, and in that sense Gygax's Planar afterlives as soft mysteries and a sort of default state aren't entirely out there - it's the strange dash of monotheism at the end that gets me. And, not to leave this unsaid, Gygax is not a particularly good fantasy anthropologist, so sometimes he just. Wrote shit. That he perhaps should not have written if he wanted to retain the chunk of his dignity that he lost by publishing it. I'd say to do a shot every time he writes something weird about women as gods or women in faith but you'd get through one book and be dead already.
Forgotten Realms: The Original Sin - Ed Greenwood you are this hobby's cool grandpa and also mine and I'm so sorry that I need to put you on fucking blast here. I can only hope that you've heard all this already; it's been being bitched about for twenty years, after all.
Statistically the first D&D setting that you personally have encountered, the Forgotten Realms (the continent of Faerun on the planet Toril, in-universe) was originally written by Ed Greenwood and has been contributed to by a list of other authors entirely too long for me to cite without dying of starvation at this keyboard. Most commonly known for its gonzo locations, intricate worldbuilding, and being absolutely riddled with famous high-level NPCs engaged in high-level bullshit with one another and the world at large (a status encouraged by the staggering array of novels and videogames set in it), the Forgotten Realms is also infamous in the audience for requiring that people worship a god that is their closest and most favored god and to be true to that god or face punishment in the afterlife. Those who are False to their faith face an eternity of civil service in the City of the Dead, while the Faithless end up mortared into the Wall of the Faithless to suffer until eventually becoming one with the Fugue Plane. It's very easy to point the finger at Ed Greenwood's Catholic faith when it comes to these worldbuilding elements, and while I'm certain that has something to do with the state of affairs I need you to take a walk with me.
The Forgotten Realms is a land of miracles and wonders. It is lousy with gods; indeed, if you ever go look up a full list (do NOT fucking use the FR Wiki) you may well spit your drink at the screen. Faerun is home to gods native to the world, interlopers from other Primes, gods from human cultures that ended up here when their faithful were kidnapped across the Planes (here to include gods from Ireland, Egypt, and Finland, raise your hand if this sentence is how you learned that there are gods native to Finland), alien horrors from beyond the stars, Planar luminaries, ascended mortals, and more. These gods gather into pantheons, though to be frank that relationship is often quite uh, feudal, or familial. Trying to claim the gods of someone else's pantheon don't exist or are lesser than your own god on Faerun is a real fast ticket to getting your ass beat by said gods while your own gently asks what you've learned from this experience. Among other things, though, this means that "converting" within your own faith basically isn't conversion; if you grew up in a family of Chauntea worshipers and you get real into Mielikki this event, socially, is fucking nothing, it's a non-event. It might be a different story if you turned around and started worshiping Mystra, but even then that question is very much mediated by one's culture and geography; converting even far outside one's current or native faith is a non-event in, say, Waterdeep, but it might be a little more surprising in Neverwinter.
Here's the thing: the Forgotten Realms does not experience a separation of "religious life" from "normal life". This is gonna be a hard idea for my American readers in particular to grasp, but while Jane Average Realmswoman has a single patron deity and she is trying to emulate that god's example as much as possible, it is perfectly normal for her to pray to other gods, ask for their favor, and interact with their worshipers, and this is in no small part because they are inescapably bound with Jane's everyday life. The local cults of Azuth and/or Mystra bankroll the parchment makers who print the novels Jane reads (because parchment is required for scrolls, and both churches are also in heavy on magical industries), the fishermen who catch the food she buys offer fearful worship to Umberlee who is both their provider and their destroyer, the faithful of Sylvanus, Chauntea, or Eldath maintain the city parks and fight tooth and nail to keep them wild. When she feels lost in her life and needs guidance, the temples of Selune are open at all hours of the day and night and are the closest thing the Realm has seen to A. therapists and B. benevolent therapists. The weird BDSM club she goes to every now and again opens every party with a hymn to Loviatar. The Temple of Illmater doesn't run a fucking bake sale once a month vaguely for poor people in general, they go forth amongst the downtrodden and help them every god damn day, offering food and potable water, healing, healing again, healing a third time it's a bit of a theme, a listening ear, and campaigning for their interests in the political arena. Jane herself is a worshiper of, oh, let's say Deneir, she runs a bookstore and dedicates herself to the Goddess of Libraries; she goes to the temple of Deneir for copies of their holy texts to give away to those who ask, to verify rare tomes or donate them for the public good, and for those rites which are held in the temple, but when she went and got married a few years back she and her wife were joined in the temple of Sune Firehair, goddess of love. These gods and the organizations they run have been part of Jane's community since that community was founded, and each advances something in the living world that they see as holy and worth having; they are entwined, active, earnest. You've gotta be chill about people worshiping another god or being part of another faith entirely or your social life is going to just fucking explode.
This, then, is the full and glorious flower of Ed Greenwood's zealous dedication to anthropological worldbuilding, and unfortunately it has been sorta softly hidden and scraped under by years of corporate writing. Back in AD&D 2e, the books Faiths & Avatars and Powers & Pantheons went in deep on this subject, digging on all levels into how these religions practice and their role in everyday life, but from 3.0 onward this theme has seen less importance alongside a plethora of other writers who did not understand the vision, not that I'm looking at any RA SALVATORE YOU FUCKING HACK in particular. The end result is that the average player for 20+ years has been introduced to the part of faith in the Forgotten Realms that is deeply weird monolatry, and has reacted to that vision, but been denied the full view of a strange but very functional polytheism whose bones are still in the setting. That vision of strange monolatry is also one that other settings have been copying for a dog's age, here to include our next subject, Pathfinder. Strap in, I am going to say a lot of things and none of them are kind.
Golarion: World Holy War - Originally written by James Jacobs and contributed to by a plethora of freelancers and internal staff members at Paizo, Golarion is a shallow theme park of a setting characterized by incuriosity, disinterest in the human condition, incompetent homages to other, better settings, and thoughtless, distinctly American sympathy for empire. Like with many things James Jacobs claims to love but refuses to understand, Golarion's model of divinity is very much based on what people think the Forgotten Realms model is, and even in the context of that already-corrupt shadow, Golarion's is much worse. Much of the worldbuilding around divinity and cosmology is utilitarian; for instance, Mr. Jacobs is on record stating that gods on Golarion empower Clerics and other champions because direct miraculous intervention would set off a chain of mutually assured destruction that would leave no mortal life behind. Other bits are clearly more personal; as a key for-instance here, gods on Golarion are generative forces for alignment. That is, a god defines what it is to be, say, Lawful Good or Chaotic Neutral, and to defy a god is to have your alignment changed (see: Wrath of the Righteous). It is for this reason that the churches of Golarion concern themselves to an extreme extent with orthodoxy ("right thought", contrast orthopraxy, "right action"). Sharp-eyed readers may be recalling that I talked about paladins in Golarion being expected to root out heresy; this situation is also why every god on Golarion supposedly maintains Inquisitors, as seen prior in this article. Further, these literal thought police deploy spells like castigate which punish and humiliate victims, primarily those of one's own faith, into confessing their "sins", which, while we're right here, how did the literal god damn Catholic remember that not every faith has sins or engages with the idea of sin and James Jacobs fucking couldn't pull that shit off?
Churches on Golarion do not have broad faiths that include multiple gods. Any given god may have divine friends, allies, or slaves, but ultimately the churches they run all have missionary work & attempted conversion in common. There was a good chunk of time in which Sarenrae, goddess of redemption, was running a fucking slave empire into swordpoint conversions, and only as of Pathfinder 2e has that been being fixed at all, in no small part because, again, James Jacobs does not understand the things he claims to love and dug his heels in when readers told him to his fucking face that this was a bad look. Likewise, these churches are separated from "normal" life quite a bit, being a place where one walks to in order to get one's worship on before returning to the rest of one's life, a particularly Protestant model of worship reproduced so thoughtlessly that I'm shocked Mr. Jacobs didn't achieve a state of no-mind and escape Samsara. Sometimes they sponsor religious organizations such as knightly orders or wizard colleges but these are exceptions, not the rule, and even then "oh hey the Hellknights are coming to town" isn't exactly a day to day kind of fuckin' event, is it? Mechanics like Obediences attempt to walk this back, but the thing about requiring you to spend resources to get mechanical benefits from worshiping your god is that you've turned around and made this a strange thing. Praying and honoring, say, Shelyn every day is no longer something you just do, it's something weird freaks do and they get divine power from doing it. There is no escaping the blade of the ludonarrative; mechanics win all conflicts because they influence the actual game world.
Now, while I sincerely hope my complete contempt for James Jacobs has come across here, I do have an obligation to be evenhanded. Pathfinder 2e has walked some of this back, but the root problems remain. The second edition of Golarion has, for example, removed Alignment entirely, which certainly solves one problem, but it also replaced castigate with crisis of faith, a Cleric spell designed to kill other Clerics by making them doubt their gods. Likewise, Pathfinder 2e has been mum on certain cosmological revelations from late in Pathfinder 1e, one of which being the idea that only one god will survive the end of the universe and they get to be the supreme god of the next one, which is given as the motivation for them being so far up on the nuts of getting converts. This idea is, to me, completely repulsive, but it's also just such a revealing take on what Paizo thinks gods are and what they think of faith. And unfortunately, the broad zeitgeist of the current D&D audience is very sympathetic to that idea, which brings us to:
Religion In D&D Part 2 - I Cannot Believe I Of All Fucking People Have To Tell You To Stop Being Such A Cynic
Man the little icon on the scroll bar is gettin' real fuckin' small at this point. This will be the last major set of arguments for the article; following this section will be one sample Cleric for every Domain published in 5.0 (5.5, released in 2024, is a bit young for me to bother just yet), so just stay with me here y'all. It's been a long, angry, bitter journey, and yet there is this final hill to die on.
So, what's this broad zeitgeist I was just talking about? To be frank, it's a combination of thoughtless American Protestantism and some r/atheism bullshit. As the audience for D&D has gotten more left-leaning and queer, in no small part due to the wild successes of shows like Critical Role and Dimension 20 (and WotC's weak, half-done, and yet unambiguously open support for including queer players, players of color, and others traditionally gated out of D&D), there has been a...conflation, shall we call it, of the fictional religions in various D&D settings with, not to put too fine a point on it, real-world Evangelicals and others who perpetuate harm in the name of faith. And, y'know, I get it. I'm a whole-ass bi dude from the edge of the Bible Belt, I used to get fuckin' jumped every other day or so, I lived in Kansas for six mother fucking years, I get it. But uh, remember when I said I'm a bit of a zealot for the old lore? Remember my consistent theme in articles of not liking it when things with great potential are left on the table because there is an Approved Way to view them? Yeah. So. Let's talk. We're gonna lay out some arguments and some suggestions.
Everything Old Is New Again - "But Vox," the strawman who teleported into this sentence is saying, "you yourself have said that the stuff you're into is old! Surely there needs to be an accounting for the changes in play culture, let alone real-world culture?" And like yeah, sure, but here's the thing: edgy-ass immature atheism (I say, as an edgy atheist) is also old as hell in D&D. Like, old-old. Late-game AD&D 1e old. Older-than-me old. Now, D&D's first serious and nuanced internal conversation about the nature of divinity and its role in mortal lives was part of Planescape, whose bones remain in all modern settings to this day (even Exandria, primarily written by Matthew "I Am In Every Videogame, Yes, Even That One" Mercer), but like a lot of settings it was very...inconsistently brought forward during 3.X, leading to the loss of a lot of its strangeness, its philosophy, and even its earnest willingness to simply be cringe but free. Though this was by no means confined to Planescape, as many writers of D&D novels were extremely willing to question the utility, motives, or even divinity of the gods - here to include Paul Kidd (author of the novelizations for White Plume Mountain, Descent Into The Depths Of The Earth, and Queen of the Demonweb Pits), who I usually claim as my gold standard for D&D novelizations but whose attitude here is, quite frankly, embarrassing in its confident thoughtlessness and cynicism. The ideas that gods are super-predators, that they are a class of abusers, that they are false idols, that they cannot claim divinity because they are limited/can be killed, these ideas are, statistically, likely to be older than you are. Better writers than you have been fumbling this since before you learned how to read.
Jesus Christ Is An Outlier And Should Not Be Counted - So here's the thing. The idea that a god needs to be a transcendent being, with attributes that render them sovereign from the living world, removed from time and supreme in all senses? That's just Christianity. If you go talk to like, a rabbi, an imam, if you can have a frank conversation with a Hellenic pagan or a Zoroastrian or a follower of Voudoun, they'll offer quite different perspectives, often a number of different ones from within their own faiths. There are more conceptions of what it is to be divine, to be a god and to worship gods, than there are cultures that have believed in gods, and to be frank the best advice I have for you here is to go outside and touch grass. Then, take some of the grass with you and have some fascinating & frank conversations with anyone who is not Christian. Even Gary Gygax, fanboy of the literal fucking Crusades, tried to handle his shit here and got more than nowhere in terms of success. When you insist that the gods of D&D need to be like the god of Christianity, you are both limiting yourself creatively and engaging on a great deal of art in bad faith, bringing with you your own baggage which you are failing to question. These conversations are gonna be difficult! You're going to feel ignorant; you may try the patience of the people you're seeking to learn from. But to learn is an unalloyed good, and here I am speaking of far more than the hypothetical benefit it's going to bring to your Cleric in your happy elfgame time.
The Lord Is God Of Both Good And Evil - Surprise bitches it's a second alignment section. First tings first, I want to repeat again that gods in D&D are not generative forces of virtue; rather, they are worldviews. This changes if you're playing Pathfinder, but if you are playing Pathfinder, stop immediately. And this argument can seem like I'm splitting hairs, but it changes the game quite a bit; a lot of players and readers wonder why, say, Liira isn't out here trying to solve all of the world's problems, but that is not Liira's fucking job, y'know? Her job is to be the goddess of joy, the pure light and laughter of seeing the world of wonder, to be god of delights and surprises, and it's not exactly fair to ask her to be something else. If your character is a Liiran and you have some concerns about, I dunno, the homelessness problem in Waterdeep, that's on you to work towards.
Broadly, though, there is a problem in the fanbase that was laid out excellently in The Ones Who Walk Away From Omelas, written by the esteemed Ursula K. Le Guin; people find it very easy to assume that if something is described as good, as benevolent, as truly kind and compassionate and full of wonder, there has to be some kind of catch. There is a hidden evil, there is a dark cost, there is an ulterior motive. And like, look, the gods of D&D are fallible beings, they make mistakes, but the thing is that when D&D tells you a god is Good, it like...means it. Does the writing always bear this up? No. The writing is often friendly to things that are in fact bad. But even figures like Bahamut or Tyr, infamous for their associations with fantasy cops, they're trying to be the gods of like, Sam Vimes, not the gods of police brutality. Likewise gods are not the primary drivers of the battle between good and evil - they are prosecuting their worldviews, and those worldviews relate to a Prime Material Plane that is of both wonder and horror, that is full of the creations of many gods and even many mortals. It is the law of the living world that wasps lay their eggs in living things, but so too is it the law that the land is bountiful, that a shocking number of alien beings would love you to pet them, that the sunrise after a storm is uncommonly beautiful and glorious.
As far as evil gods go, let me link my article there again so I can expand on it. Broadly, evil gods in D&D can be thought of as part of two camps; Greenwoodian evil, and Dickensonian evil (shout-out to my close friend and priestess - don't question it - the Celt for this framework). Greenwoodian evils are parts of nature, unrelentingly bound to the living world, who are gods over things that are terrible but necessary. Talona (goddess of plagues), Umberlee (goddess of the sea), Auril (goddess of winter), Loviatar (goddess of suffering), these are Greenwoodian evils, and if you're noticing that most of these are women, well, Ed Greenwood seems constitutionally incapable of writing a woman who is not, at worst, both glorious and terrible, and this is a compliment. Now, Greenwood has gods that don't fit this conception - look no further than Bane, god of tyranny - but the great joke at the expense of these gods is that they are not, contrary to their own belief, sovereign from the living world, they are not above it, removed from it. They are, instead, bent, defeated, broken, and beaten down until they service the natural order, and each time they attempt to shatter the cage the world of wonder has woven around them they lose some part of themselves in the process.
Now, Dickensonian evil is named for the works of Seth Dickenson, which concerns itself with the Sword Logic, the logic of empire. The argument it makes is that reliance on others makes you vulnerable, and only through becoming a sovereign being can you be safe and complete; the ideal being, in the conception of Dickensonian evil, interacts with others not at all, or, if it must, interacts with them only to consume them for resources. Bane is a Dickensonian evil, as are Bhaal, Myrkul, Gruumsh, Hextor, and the like, and the thing about the Sword Logic is that it is persuasive, powerful, and wrong. However, while it is ultimately self-defeating, the harm done to real people in the meantime is an incalculable tragedy, and thus it needs to be opposed at all times. As edgy bastards say constantly: you can't let God do all the work. This style of evil appeals to people who are, themselves, cruel, ruthless, and inclined towards consumption, but it also appeals to people who are hurt, who have been betrayed, whom the world has let down, and in that sense there is quite a lot to explore here. The ordinary person does not give in to the logic of empire without cause.
For gods of both good and of evil, the question at the root of it all is this: why do people willingly worship them? What worldview is on offer, and why are you sympathetic to that worldview? What would it mean to change, adopt, or oppose that worldview? If you take nothing else from this section, take that and ponder it.
Death Is For The Dead - Going with the above, holy fucking hell y'all the cosmology is not as important as you think it is. There is a vast emphasis placed by the player base upon the afterlife, one which sometimes bleed into the writing (in Starfinder, published by Paizo, "choosing your own afterlife" is seen as the ultimate expression of religious freedom) but you know what most people know about the afterlife? Nothing useful! Jane Average Realmswoman knows that she will in some way be with her goddess when she's dead and that it'll probably be pretty cool and that's about it, and as far as these things go Jane is correct. People tend to react with shock and horror when they learn for the first time that the usual spiritual journey someone goes on in the afterlife will end with them becoming one with the Plane and/or god they're associated with, and to an extent I have some sympathy for this. Lifelong atheist, remember, the idea of "losing myself" to become part of something greater sounds terrifying...but is that what's fucking happening? If one is to experience an afterlife, that is, a form of life, one must be able to change. There is no escape from eventually changing so much that you would be unrecognizable as the living person you once were, and for those who want to try we have undeath on offer (except we don't, undead also experience those sorts of changes and as a result there is truly no escape from being a real thing in the real reality). And in this cynicism for the afterlife people miss the forest for the trees. When you end up, say, in the divine realm of Oghma and are filing books in his infinite library, Oghma isn't using your soul for slave labor here. You're a newly dead person who needs time to acclimate to not having the needs of the living, and moreover you're a newly dead person whose greatest, most ardent passion was language, poetry, prose, nonfiction, the glory of writing in all its flower, and now you have unlimited access to such, an endless opportunity to truly understand and grow closer to this thing that was so important to you. I'm not saying not to involve cosmological themes or to not take adventures to divine realms, don't mistake me, but...maybe try to open your mind to the idea that this thing which is supposed to be good and natural is, in fact, good and natural.
Gods & You - This is more or less re-stating some arguments from above, but put some thought into the churches and faiths your character has a relationship with. Are they part of a broader faith? Is such a faith big where they live, and what does that mean for them? What sorts of interactions and opinions, right or wrong, do they have with the local religions and why? It doesn't have to be anything huge, but the faithful are, again, inescapable. People's lives in these settings are religious, and that faith infuses their day-to-day; so too does it infuse your character's. And while I'm right here, having beef with those faiths and/or the gods behind them? Legit. Not just legit, but on the table to be consummated; there is a long and strong tradition in D&D of killing gods with your own two hands, and while gods can be hard to keep dead (look at Bane), killing them always means something. Maybe you can take their place and try your hand at being a better god than they were. Maybe you're just trying to stop their evil schemes. Maybe they slept with your mom and you take some exception to this. Whatever it is, these sorts of conflicts both have bones in with real-world religion and a storied history in D&D itself, and they shouldn't be considered outside the scope of your ambition if you really wanna go for it.
Y'all, it's been a journey. If you've made it this far thank you for reading, and as always I remain open to feedback and criticism. Please don't let the incredible length of this piece or my unrelenting, undying fucking rage intimidate you; I wouldn't be making articles like this if I wasn't trying to have a legitimate dialogue with my audience, y'know? Now, I have one last bit for you. In an effort to be helpful, to fucking flex with my writing, and as a little treat, the following section will present some example Clerics. All but one (Matthias Winters) are from the Forgotten Realms. If you make the egregious mistake of looking up the Forgotten Realms wiki, it will tell you that Matthias's god is an aspect of Velsharoon; this is incorrect, and the first person to try to tell me otherwise will be turned into a bowl of spaghetti and served up at a high school dance. This is the one thing I will be entertaining no arguments about. That said, please feel free to take these characters as inspiration, mine them for ideas, or even just to play them yourself if you're inclined to indulge my staggering arrogance in such a fashion.
One last note; you will notice that I have often disregarded the Domains associated with various gods in the books. This is in no small part because WotC did those assignments with incredible, mind-blowing fucking incompetence, and also because a great deal of their former Domains or Spheres no longer have adequate representation. I have chosen to ignore them on purpose and with malice aforethought.
Now, without further ado, may I present:
The Chosen Many - Sample Clerics
Our sample Clerics will be formatted as follows:
[NAME]
Species Domain Cleric [Background]
General pitch of their concept & plot hooks
Personality Traits: [HERE] / Ideals: [HERE] / Bonds: [HERE] / Flaws: [HERE]
Matthias Winters
Human Death Cleric [Guild Artisan]
Mattie was only an apprentice when the monsters came to his village, ravening things set loose by an unwise summoner. People he knew died, until the Shrouded Lady came and destroyed the beasts with a dark and divine grace he had never before encountered. This Lady did not ask for money, and she did not ask for favors, but of the proud and simple people of the village she did ask two things: to let others know that they had a friend in the lich-god Mellifleur, Friend of Heroes, and for Matthias's services as her apprentice. Both were granted, with many tearful goodbyes and promises to write, which have been, it must be said, kept. It's a strange life, working as a Cleric to the Lord of the Last Shroud. Matthias isn't terribly educated, no, but he's no fool: he knows his god is evil, far more vile and underhanded than Matthias himself would ever want to be. And yet, "Friend of Heroes" seems to be no empty title. Matthias is sent on odd errands all across the land, all of them ominous and to some nebulous good. Go here, says the Shrouded Lady, and warn the town that a drow raid is coming; go there, and deliver these potions to the Moonstone Four, who will have need of them. Matthias has guarded caravans, healed the sick, slain the wicked, and placed far more magical items into chests within crumbling ruins than he ever thought plausible. During less pressing times, his work as a smith still sees use, crafting items of unusual make and odd, threatening beauty for more powerful spellcasters to enchant. One day, the Shrouded Lady has promised, his training will be advanced enough to create his own.
Mellifleur is evil. Matthias knows this. But does it matter so much, if Matthias is still helping? Does the promise of lichdom for himself really matter, if he can do more right by the world with all that time? He thinks about this, between hammer strokes, and he has no answer yet.
Personality Traits: "I tend to work when I need to think." & "I ask people what they think of death." & "I eat big and hearty; quality is a distant consideration." / Ideals: "If you've helped others, the method shouldn't matter [Neutral]." & "Professionals have standards [Lawful]." / Bonds: "I might uh, be in love with the Shrouded Lady." & "I seek a lost artifact of Mellifleur that can divine the plots of other evil gods." / Flaws: "When I don't know what to do, I take the first order I'm given that sounds right." & "There is no kill like overkill."
Elrissa Morrowmoon
Drow War Cleric [Soldier]
Born on the surface as the first generation of her family to be so born, Elrissa was raised in a community devoted to Eilistraee, actively involved in shepherding escapees from Lolth's dominions. She grew up idolizing the warrior-priests of her goddess, their grace and confidence, their surety, but never felt that for herself; big for a drow, hell, big even in comparison to a human, she despaired at ever achieving her dreams of becoming one of Eilistraee's paladins, even as she trained every day with gritted teeth and tearful eyes. When her community was found and raided in an attempt to capture the escapees as sacrifices to Lolth, Elrissa lost her father, and the very next night she stormed into the sacred grove and screamed her demand for vengeance up to her goddess.
She was answered.
In a sick way, Elrissa feels sometimes it might have been better if she wasn't. Now she's a holy warrior, now she knows she has the favor of her goddess and none can deny it, but she's still the plodding, clonking, clanging thing she was before, hunting the faithful of Lolth in her plate armor like an army of pots and pans. She lacks subtlety; she lacks grace. But while Elrissa is still in some ways the little girl who was never good enough in her own eyes, watch her change when the innocent are threatened, or when the priests of the Spider Queen are within striking distance. She does not leave survivors. She will not heed surrenders. She is coming, in a tide of moonlight and hateful sorrow, until no brick stands atop another.
Personality Traits: "I am very earnest and forthright." & "I get easily distracted by nature." & "I maintain my own equipment; no one else gets to." / Ideals: "People get better when they're offered love and support [Good]." & "For drow to have a future, Lolth must die [Neutral]." / Bonds: "I will find the ones who killed my father and repay them in kind." & "Sacred groves, even those of other gods, are worthy of my protection." / Flaws: "My hatred of Lolth can blind me to practical realities." & "Alcohol isn't a problem, it's a solution."
Gemma Rivergard
Half-Elf Forge Cleric [Noble]
Gemma acquired her vocation the way she gets most things: she bought it. As the fourth child of the noble Rivergards, who make their money in trade, her life was always a bit of a loose end. On a dare, she walked into a temple of Waukeen, laid out a spread of gems and gold and art pieces from the family vault, and announced her intention to purchase the exalted station of Cleric. She was as surprised as everyone else when the Goddess of Coins agreed.
Gemma is still a bit of a loose end. Waukeen blessed her with the power to make the goods her family merely trades, and much more besides, but lacking a specific holy mission she's taken to traveling, and it's broadened her horizons. One walk down a poorly maintained road might lead to a quest to cull the monsters threatening it, or politics with a greedy lord who has forgotten the value of commerce. She's set predatory contracts to rights, fought to the death against slaver rings, and purchased a truly concerning amount of amateur art from various goblins. And yet while she's happy with her growth as a person, Gemma still feels like she's lacking a purpose. Surely she can't purchase that.
…Surely not?
Personality Traits: "Is this some kind of peasant joke I'm too rich to understand?" & "You not understanding if I'm joking kinda is the joke." & "That really updated my journal." / Ideals: "To broaden one's horizons is to improve oneself [Good]." & "Every man has his price. That's not always a bad thing [Neutral]." / Bonds: "I haven't left my family! I'm still looking out for them." & "I still keep up with the goblin artists I've bought paintings from. I'm kinda their patron." / Flaws: "You bet I can't? Hold my beer." & "I forget sometimes that my experiences aren't universal."
Neela Wagonborn
Halfling Trickery Cleric [Haunted One]
So, here's the thing. This isn't Neela. Neela is not here at the moment, and you can't leave a message. Neela, you see, was captured by a Thayan looking to build a better Mirror of Opposition, and the wizard's experiment spit out Aleen, the Lawful Evil reflection of the original Neela, who had spent her life to date as a Cleric of Liira, Goddess of Joy. The mirror's enchantment, normally used to compel the summoned copy to kill the original, did not do this to Aleen, who was swiftly captured herself, brutally experimented upon, and then turned loose with the promise that her "creator" would be watching.
She's been hiding for all her life is worth, posing as Neela and playing a nerve-shredding game of balancing distance from Neela's loved ones with staying close enough to not arouse suspicion. Who knows if she'd survive getting killed in this Faerun, which is so unlike the one she knows? Praise be to the gods both above and below, though, Aleen here has an excuse: she's been receiving revelations from Liira, which are guiding her on a quest whose objective is unclear to her, but which has enabled her to become more powerful as a Cleric. If she's tricked the Lady of Illusions…well, that speaks well of her odds, right?
Liira has not been tricked. This journey of self-discovery into the world of beauty and wonder is about to be the funniest prank the Lady of Mists has pulled in fucking centuries.
Personality Traits: "The road calls! Immediately!" & "I remember those who wrong me." & "I have a weakness for musicians." / Ideals: "A deal is a deal [Lawful]." & "Everyone else is looking out for themselves first. Why should I be better? [Evil]." / Bonds: "That Thayan needs to die. Screaming." & "No one can find out who I am. No one." / Flaws: "I'm a good liar, but not as good as I think I am." & "My cruel streak can snatch defeat from the jaws of victory."
Fila Firetouched
High Elf Tempest Cleric [Entertainer]
Descended from a long line of Waterdhavian elves, Fila broke with family tradition by converting to the worship of Sune Firehair, goddess of beauty and patron of the arts. During their more youthful years they lived down to the stereotypes of the many lay members, producing a frankly embarrassing catalogue of love poetry, ex-lovers, and amateur paintings, but after the loss of their sibling to a sea storm their art took a rather more gloomy and Gothic direction. Storms and landscapes featured heavily, and with their newfound focus Fila was praised as an artist to watch, with a keen eye for the sublime. Their parents and community did their best to support Fila, but they were determined to process their grief in their own way, seeking to capture the "true heart of the storm", which they feared, hated, and also loved.
It was atop a hill in the Dessarin Valley, during a savage spring storm, that Fila was struck by lightning while trying to paint. They died in an instant of eternal agony, but it was not to be their end. Rather than claim Fila's soul, Sune Firehair offered them the chance to return, to continue their art and seek out others whose beauty was hidden by the cruelties of the world. Fila accepted, and returned to a body branded by the storm and crackling with divine power.
The plate armor is still taking some getting used to, as are the odd glances and awkward greetings from the church, but the storm, oh, the storm…
It feels like an old friend now, beautiful and terrible. It's all too happy to help with Fila's work.
Personality Traits: "Hold a moment, I need to sketch this for later." & "There is a party person in me that comes out sometimes." & "The amateur poetry will continue until morale improves." / Ideals: "The world is good, the world is beautiful, the world is worth fighting for [Good]." & "If you don't challenge norms and expectations, people will never examine them [Chaotic]." / Bonds: "I don't always get on with my family, but I'd still do anything for them." & "I haven't forgotten any of my ex-lovers; they can ask a lot more of me than I care to admit." / Flaws: "My resurrection was a miracle, but sometimes when people say my scars are a curse it still feels like they're right." & "I may be a little too excited about my newfound powers of violence."
Nattie Kells
Human Order Cleric [Hermit]
Nattie's family likes to say she was born morose; a depressed and somber child, she never quite got on with the people of her river town, and made few friends, not even during her wild years of late adolescence when she carved her way through every interested lass available only to seemingly lose her passion. Oh, yes, people tried to help, but the things they found meaning in just didn't quite resonate with Nattie, and she dabbled with this church and that career and suchlike before, inevitably, dropping them in favor of her only seemingly eternal passion: reading. Eventually she scraped some money together to go traveling, looking for anything that could speak to her, and she found a long-abandoned shrine to Jergal, the Last Scribe, assistant to Kelemvor and Lord of the End of Everything. It wasn't meaning, not exactly, but the idea that all would be ash one day, that meaning was not required, it had a comfort to it.
She was 23 when Jergal came to her in her dreams and requested her services, which would necessitate a return to lands where other people dwelled. Nattie awoke to find a pile of equipment near her, along with a holy symbol, and she set off, learning the ways of divine magic in her dreams as she made the long and pointless trek back to "civilization". Now, as the Quill of the Last Scribe, Nattie enacts what she thinks of as fate. A charm spell here, a nudge there, and things happen; a man meets his future husband by taking a road he would have walked past, a goblin scout is devoured by an owlbear he would have avoided, a horse spooks and kills its rider. Nattie has hurt people. She has saved people. She tells herself it doesn't matter, but beneath the layers of lassitude and nameless sorrow there is an uncertainty. What is she becoming?
This, too, is Jergal's design. Nattie is determined to live in misery, but the Last Scribe can wait for her to realize better. He can always wait.
Personality Traits: "Ugh. People." & "Primary sources motherfuckers! Write some! Keep them safe!" & "Nobody talk about the kind of person I am around furry animals. I mean it." / Ideals: "It means something, that you were here, and that you were alive [Good]." & "People return to dust eventually. It doesn't matter if they return to dust faster [Evil]." / Bonds: "My lonely home in the shrine is sacred to me." & "The bookstore I used to go to as a child was nearly going out of business, but as long as I keep spending adventuring money there it will never die." / Flaws: "I don't really have any bad feelings about people dying. People die all the time. They're very good at it." & "I wish I felt more blessed by the attention of my god, but he's such an aggravating little bitch. Why's he gotta be so annoying?"
Dagill Tapper
Shield Dwarf Knowledge Cleric [Background]
The son of miners, Dagill quickly proved to have a keen interest in learning, if little talent for academia. For much of his youth he found employment running books for the clan's mines, until - on the advice of the local priests of Moradin - he was sent to Neverwinter to be educated in magic, as the gift was in him and his home had little resources to explore it. Wizardry did not work out for Dagill, despite his passion for the Art, but that passion saw him into the worship of Azuth, God of Spells, and eventually he was chosen as a Cleric.
Dagill's interests lie in the recording and advancement of magical knowledge, and his new faith keeps him busy. Between expeditions to recover lost knowledge and study traditions of spellcraft, he assists in scribing scrolls and seeks out potential mages in under-served populations. Though his clan doesn't approve of his conversion, he's still a dwarf's dwarf, with a deep love for the gods of his people, who returns home often and pays his dues in gold, labor, and knowledge for the good of his people. They'll come around eventually. They must.
Undiscussed with most is Dagill's dearest ambition: to find one of the lost scrolls penned by the very gods, and cast it with his own hands. What else could bring him closer to his new god?
Personality Traits: "Have you heard the good word about how great wizards are today?" & "Despite it all, I'm still a dwarf's dwarf in a lot of ways." & "I make a big deal out of Azuth. All the time! People should appreciate him more!" / Ideals: "The advancement of the Art is meant to help people [Good]." & "We have obligations to truth, and to history [Lawful]." / Bonds: "I still send money to my clan, and I should visit again soon. I might have an arranged marriage coming up." & "The wizard who tried to teach me is a good woman; I need to repay her kindness." / Flaws: "I have a bit of an inferiority complex about wizards." & "I am easily distracted by puzzles and riddles."
St. Nokta Kinslayer
Goblin Life Cleric [Outlander]
Honesty can change a life, you know. Nokta's warband came up against a pack of tall-folk adventurers, as goblin warbands sometimes do. She was a soldier, then, seemingly destined to be smeared beneath a mercenary boot, but when she was captured the adventurers said: talk, and we will let you live. She talked, of course she talked, Maglubiyet teaches survival at all costs, but her fellows found out, and intended to kill her along with the adventurers during an ambush.
The tall-folk fought like demons to save Nokta, because they had said she would live, and they meant it. Despite their best efforts she died, to an arrow in the throat, only to wake with the battle still raging, brought back to life by diamond and spell and the tall-folk shaman in his metal armor. Three times did Nokta die, and three times was she brought back, only to watch the tall-folk shaman take a blade to the heart. Gripped by something she couldn't name, Nokta raced over, and took his diamonds, and tried to speak his spell, fervently calling out for his strange tall-folk god to spare him.
Nokta was answered in the name of Illmater, the Lord on the Rack, god of mercy and of self-sacrifice, and has served him since. For dying and returning, her new church calls her Saint, but her people call her Kinslayer, and the Traitor Shaman, and more besides. There will be no peace, and though Nokta knows her suffering reduces that of the world, this cannot continue. If the Fire-Eyed God wants her head, there can only be one recourse: break his priests until the cost of war sickens Maglubiyet , and he accepts peace. Saint Nokta is unafraid, and she is unmerciful.
Personality Traits: "What, tall-folk - uh, I mean, yes, my child?" & "I don't hate vegetables, I love meat." & "The Tall God says His blessings are for all. For some reason." / Ideals: "Peace for peace, wrath for wrath [Neutral]." & "I don't understand the compassion I was shown, but I do treasure it [Good]." / Bonds: "The adventurers who fought for me have my service for the asking." & "I'll drop everything to fight the servants of the Fire-Eyed God." / Flaws: "I don't know what this 'love' is, and 'trust' is also still pretty difficult for me." & "My fears drive me to violence far more often than the Tall God likes."
Jelka Threebones
Orc Grave Cleric [Acolyte]
Jelka came to live amongst the Sky Pony tribe of the Uthgardt as a young adult, one of several political hostages exchanged between her own tribe and the Sky Pony as part of a peace agreement; with both in the shadow of the Kingdom of Many-Arrows, wise leaders on both sides sought to cool traditional conflicts between them in favor of looking to the greater threat to their mutual north, and Jelka was selected for her cool head, proud bearing, and great foresight for such a young orc. The story might have ended there, if the Cult of the Dragon hadn't moved into the area looking to pillage the spirit mounds and burial grounds of both tribes' warriors to secure a supply of corpses for their necromancies. Outraged at this desecration and disrespect, Jelka called upon Gruumsh and Tempus in the name of both her peoples for the power to revenge herself upon the defilers, and her prayers were answered.
Today, Jelka continues her campaign of revenge in the name of Gruumsh, hunting down those who raise the dead, defile graves, and bend the minds of warriors. Her list of enemies is long and only growing longer, and she is keenly aware that she is not yet mighty enough to face down the likes of dracoliches or, say, the entire sovereign nation of Thay. But she will be. She must be. Wrongs have been done, and she wades into battle chanting the litany of them in an endless roll of accusation and reprisal, screaming hateful hymns alongside her chosen allies. Her new mission has made for strange bedfellows, but for all her outward fury Jelka remains the curious and level-headed young orc she was when she was selected all those years ago. Perhaps there are other enemies she might make peace with, to gain the satisfaction of her almighty vengeance.
Personality Traits: "Raise a cup with me! We should celebrate!" & "I'm very curious about new cultures, sometimes to the point of being annoying." & "I love a good story." / Ideals: "The world will hit you hard. If you don't take revenge, all you'll get is hit again [Evil]." & "If you don't have the guts, you don't deserve the glory [Chaotic]." / Bonds: "My word of alliance, once given, is absolute." & "I have siblings in my first tribe who should be adults soon. If they need my help, they have it." / Flaws: "I never forget a sleight." & "I pick fights I can't win sometimes."
Kellard Frosthalt
Rock Gnome Nature Cleric [Folk Hero]
Kell should have been a druid. He knows it, his clan knows it, druids know it, there's even odds that mushrooms in Menzobarrenzen know it, but he's always had a deep phobia of shape-shifting, so for a long while he was content to study nature…academically. Sure, his papers were trite, but the man published and that's not nothing. When he was hired to catalog finds for an expedition into Netherese ruins, the team found an ancient shrine to the goddess now known as Chauntea, and beset by undead guardians. Unwilling to let the sacred place be defiled, Kell took up arms for the first time, and found himself blessed with power.
Now Kell spends his time in lost places, seeking revelation and tending to the needs of rural communities. His new position is intimidating. More than many other followers of the Lady of Waving Grain, he understands that his goddess is an ancient and persistent foe of evil. Only…can something better truly be grown from her foes? Is Kell ready?
Personality Traits: "I love nature! Let me tell you about this parasitic wasp!" & "I know it doesn't fit my station, but I just, I need to be dressed sharp, okay?" & "I tell jokes with a completely straight face." / Ideals: "There are no pointless things; all things of the world have a treasured place in it [Good]." & "Generosity is the highest virtue [Good]." / Bonds: "Fuck Netheril, fuck the Netherese, burn their ruins and salt the ashes." & "After that first fight in the ruins, a peasant family took me in. I owe them my life." / Flaws: "I have a deep and abiding phobia of having my body changed against my will." & "I never, ever, ever, shut the fuck up."
Dolly Bookchild
Half-Drow Peace Cleric [Investigator]
Most half elves lose their human parent first, but as the child of two adventurers Dolly wasn't exactly surprised when her drow mother bit the big one doing battle with a demon accidentally released from an ancient binding. Seeking to understand her loss, Dolly started spending time in the sacred libraries of Deneir, and eventually converted after falling in love with learning. Academia isn't exactly her strong suit, but Dolly has a lot of practical knowledge that isn't often written down in an accessible fashion. Her new church was proud to fund the publishing of Dolly's Practical Survival Guide.
Still, a new love of learning isn't closure, and Dolly yearned to be an adventurer like her parents. After her second book went off to the printers, she stayed up in vigil to ask Deneir for a cleric's power, vowing to use it to find and advance knowledge, and to protect the ignorant. Her wish was granted, and now she bears the peace of the library wherever she goes. Every day is a lovely day for learning.
Hopefully one of these lovely days Dolly will figure out that the demon isn't done with just her mother.
Personality Traits: "It's a beautiful day to learn something new, isn't it?" & "Ah, the great outdoors!" & "I skip when I'm happy. No really. No, really." / Ideals: "Knowledge belongs to everyone [Lawful]." & "Extend grace to the ignorant; they truly do not know better [Good]." / Bonds: "Dad's getting on in years. I need to make sure he isn't worrying about me when he passes." & "I still return to my temple pretty often; it feels more like home than home does." / Flaws: "Sometimes I forget that my fun adventures can have deadly consequences." & "I'm from the big city where my heritage isn't a big deal, so it's surprising every fucking time that it's a big deal elsewhere."
Jonas Cobbler
Aasimar Light Cleric [Urchin]
So here's the thing. Jonas had a bit of an odd childhood. Raised by a then-single mother who is a devout follower of Lathander, Jonas was maybe six, seven years old when he mentioned in his prayers that he's a boy and asked for some help being a boy because he knew Mommy worked very hard and didn't have a lot of money. His first direct experience with divinity was his god's gentle voice in his mind saying: yes, my child, your new dawn is upon you. He had some explaining to do the next morning, and his mother was happy for him and seemingly cross with Lathander, for some reason?
It wasn't until Jonas was about seventeen that he got answers to that particular mystery; he came home to find his mother, her partner, and a golden-haired stranger waiting up for him. His mother introduced the stranger as Jonas's father...
...Lathander.
Maybe running away from home in a bit of a panic was the wrong move, but uh. Jonas has at least one parent looking out for him now, right? It'll be fine. It'll be fine. It's all gonna be fine.
Personality Traits: "I am extremely food-motivated." & "Let me teach you my secret handshake!" & "Uh, I've got, a spell for this, uh - fuck - uh, in the name of the new dawn uh -" / Ideals: "You don't need a reason to help people [Good]." & "The best time to be a better person was yesterday. The second-best time is now [Good]." / Bonds: "My old friends mostly went off to real careers, but we still stay in touch." & "There's a hidden place in the old neighborhood that I take care of." / Flaws: "I cannot walk into church any more without thinking, holy shit this guy slept with my mom." & "I am embarassingly weak to a pretty face."
Freddie Wright
Human Twilight Cleric [Criminal]
Hailing from a family of Selunite wererats in Yartar, Freddie used to have a fairly exciting life spying on Zhentarim operations, right up until she blundered into a cell of Sharrans in the sewers. They pushed her into a portal to see what would happen, but not before somehow stripping her of her lycantheropy to ensure she would suffer and die. Freddie arrived in Undermountain with nothing but her faith, and in her time of need the Moonmaiden answered. Against all odds, Freddie survived, scrounging up equipment, learning the traps, and eventually staggering out of the Well into the Yawning Portal Inn. She still has nightmares, but Freddie is grateful every day that she's alive to have them.
Now the former wererat stalks the Sharrans up and down the Sword Coast, seeking the return of what was taken. She hates her heavy armor and despises being caged in one body, but despite her snappish ways she takes her duty as a guide very seriously. That's part of the problem, actually. The dead of the Underhalls haunt Freddie and beg her intercession so that they might move on, and with every ghost laid to rest her prey gets further away. But what's a girl to do, ignore them? No. Freddie has faith. This righteous path must, will, make her whole again.
Personality Traits: "Time is money, hurry it up." & "Sometimes I overcomplicate things because I'm biased against direct solutions." & "Hey that reminds me of something that happened in my family -" / Ideals: "If you give people what they need to grow, they become their best selves [Good]." & "No one else can walk your path for you [Chaotic]." / Bonds: "Yartar is still my favorite city, and I stop by to do good by it when I can." & "The dead of the Underhalls that follow me have none other to speak for them." / Flaws: "Do you have any idea how much this stupid monkey body pisses me off?" & "I've got a vengeful streak that is not uh, approved Selunite behavior."
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maxtermind · 10 months ago
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SCENE 2 :: HOW MUCH TRAGEDY ↳ you were never not mine — carlos sainz ༉‧₊˚✧
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★ : pairing :: carlos sainz x reader ★ : genre :: angst; fluff separated by a hidden emotional turmoil, carlos and y/n navigate the complexities of co-parenting their twins amidst the high-stakes f1 world. amidst paddock visits and personal healing, will they go further apart or find their way back to each other? ★ : a/n :: text posts are going to return from tom till then you can enjoy this<3 taglist form is in the series masterlist btw!! HATS OFF TO EVERY SINGLE SMAU WRITER BECAUSE THIS IS SO HARD LMAO
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( series masterlist \ main masterlist \ drop a request )
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carlos is typing... (y/n's pov)
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f1 10 mins ago
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f1 LET'S GET THE EUROPEAN LEG OF THE SEASON STARTED! 🇮🇹
username oh the admin knows what they did with carlos at the front lmao username can't wait for the races! let's goooo! 🇮🇹🏁 username so excited for this leg of the season! bring it on! 🤩 username hoping for some amazing races! good luck to all the drivers! 🙌 username here for the racing, not y/n’s drama ⤷ username ugh yes like can we focus on racing and not y/n’s drama? username italy, here we come! forza ferrari! ❤️ ⤷ username poor carlos, dealing with y/n’s drama and still racing username ready for some intense racing action! 🏎🔥 username who else is here for the drama? carlos and y/n's relationship update please! 😂 ⤷ username i hope carlos and y/n figure things out. it was so nice seeing her at the race again
yn.user 20 mins ago
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yn.user behind every successful man is his loving fam❤️ congratulations papa sainz
username this is a joke, right? after all the drama? lilymhe wow such a hottie and a MOM? smash! ⤷ yn.user date and time🙏 ⤷ alexalbon uhm... im right here? username weren't you just out with another man? hypocrite ⤷ username loving fam? like she didn't just get caught with another guy? 😂 username wow, pretending everything is fine now? ⤷ username guess she's trying to clean up her image good luck with that username this is so fake everyone knows the truth username acting like a loving family after everything? sure, y/n ⤷ username like who the fuck are you fooling, y/n? we know the real story username you're so pretty, y/n! i bought the tickets just to see you irl username didn't take long for the fake posts to start
carlossainz 20 mins ago
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carlossainz victory feels even sweeter with my kids by my side!🏆❤️
username congrats, carlos! the kids are your ONLY real supporters. username so glad you’re focusing on the kids and not the drama. ⤷ username victory without y/n? this is peak comedy😭 ⤷ username way to go, carlos! the kids are all you need! username finally, a win focused on the right people. congrats, carlos! username oh god we really lost the great war huh username great win, carlos! the kids must be so proud. ⤷ username this is the content we love. kids over drama! username well done! no need for distractions we're so proud❤️ ⤷ username the kids are his real mvps so lol username congrats, carlos! the kids are your biggest fans.
twitter
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boo is typing... (y/n's pov)
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lily is typing… (y/n's pov)
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yn.user 20 mins ago
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yn.user as my boys said: finally a worthy opponent✨
username this is why some people shouldn't have kids. username she's a mess. no wonder they broke up ⤷ username using her kids for attention. disgusting! carlossainz so you're also bad at scrabble? ⤷ username oh shit carlos didn't come to play ⤷ username you tell her carlos!! username no stability for those poor kids with her around. ⤷ username kids must be so confused with a new man every week username pathetic attempt to make carlos jealous. GROW UP, Y/N!!!
carlos is typing… (y/n's pov)
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instagram stories
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©maxtermind // do not copy, rewrite or translate any of my work on any platforms.
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jazeswhbhaven · 8 months ago
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Falalalala, Michael is Sold~ (Christmas Miracle Card Spoilers|Summary)
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Howdy there lovelies, sorry it took me fucking forever to drop this, I've been distracted with Amy and Sitri (which I still need to finish out the last parts of that lmao) But, alas here we go with seeing how things play out with this bratty, brother-complex angel being sold at an auction... To view the prologue parts for the card I already went over HERE YA GO <3
If you've already saw all of that, I'm jumping right in. Same format as Raphael's Summary. As a reminder since the angels are paid banner only per PB's warning I am only allowed to really just paraphrase and heavily summarize his card story instead of the usual reacts I do.
Enough of the boring yapfest let's go lol
First I would like to thank my friend for continuously sharing card content with me. I wouldn't be able to do these things without such blessing, ;w;
Second, I would like to let the public know Michael was my fave at first due to aesthetics only. The pretty black hair, the one wing on the side of his head, but goodness doesn't he have some demons in him. (I want this to be a joke and a literal thing because..)
Anyways
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We lead in with Michael being pissed off that he's having his body shown, and everyone is infauted with his skin describing it as porcelian white. So marks show up very easily.
I like the continued theme that every seraph does not show their body to anyone but God.
The bid was high, like 55 million. Makes sense Tarataros is rollin' in dough.
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Some important things to note for Michael's card is that unlike his brother Raphael, he made a lot of expressions each time he was touched.
Instead of cursing and vocally trying to say anything, his body is simply reacting as he's thinking about how he shouldn't be showing ANYONE this and that MC needed to be stopped.
We still have the elements of "non-consent" but it seems it's different with Michael. He's wordlessly threatening everyone's demise but he doesn't put up as much of a fight.
MC ofc is getting turned on by everything he's doing
The guests have started masturbating in their seats (imagine being that one person just wanting to be there for the auction and your neighbor just starts jackin' it/flicking the bean. lmao)
Oop. We're punching them in the stomach again. I think that's going to be a reoccurring thing for Gabriel too.
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This is interesting...Michael slumped forward? I don't even think Raphael did that. I wonder without his powers poor Mike is possibly the weakest? He seemed to be the most powerful aside from Lucifer.
Michael is and has been getting turned on by the way since MC started touching him. He doesn't understand, but I'm like...my guy you almost came when your brother plucked out your eye I know what you are....
Now I don't remember if Raphael was branded, but Michael is branded for the auction. His halo starts glowing around this time too. Again I know what you are.
Also, Michael is so pissed off and horny random objects are shattering and he's basically crying buckets. Also his emotions are affecting the weather too. Neat.
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Alright so now he's really upset. He doesn't want MC to touch his cock because it's only for God to see and touch. He was not doing much before but he's definitely putting up a fight now.
Even auctioneer was like "Uh head for the decks folks he may cave the walls in on us" and everyone was like "Nah, stfu" like damn ya'll really want that angel bussy.
So as common theme of sounding continues...as you guessed Michael gets a metal rod stuck in his pee hole and well he's losing his mind ya'll.
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I bet he would like being called a good boy by his favorite person...
Anyways, after all the poking and probing from MC it appears that he only needs the rod stroking the inside of his cock for him to get to his climax. Nothing anally is being done to him for his story.
So after he cums he basically leaves in a beam of light. The other devils came on him too. They say though that he left wordlessly he stared at MC as if he wanted to say something. Interesting.
Though that's over and done with, basically the end of the story are the devil's bidding on MC's tormenting as if that's something to bid on lmao but Mammon was like yah 10 billion and it's being donated for the end of the year party in MC's name. What's cute though is that MC is referred to as His/Her Majesty along with Mammon. It's like his citizens shipped them already.
ANDDDD that's all folks. That's Michael's Christmas Story. If you want my blunt opinion????
5/10
I'm sorry ya'll, this card story wasn't really worth the money for Michael fans. It falls short in terms of what's done to him, he kinda just sat there for the majority of it until his cock was touched, and he just kinda poofs back home without confirming any feelings whether negative or positive towards MC like how we see in Raphael's card.
However, I did like the elements of Michael being able to withstand being touched and stayed still for the most part. This has me believe something that I will explain in my theories below. Also in adore mode you can play with his tiny head wing, like pulling on it and such. Wings are sensitive I imagine so it's a fun element.
THEORY TIME
I want to say that I think Michael didn't put up much of a fight because to him any other part of his body being touched, though it hasn't been touched by anyone before...is not that big of a deal to him and perhaps he's had these feelings faintly but just didn't push himself to explore that any further.
Now also, we note that his chastity belt was not removed by MC. I feel that the reason this did not happen is because Michael has 0 feelings for MC and thus the miracle didn't extend to that possibility. Now to compare with Rara's card...maybe during the event he started feeling things for MC, curiosity, and some kind of need for them, in that moment perhaps he felt as if this is what God wanted for him so he gave in 110%.
Michael resisted feeling that way for MC, because he simply did not want those feelings. He just wanted to experience being in pleasure only. Because perhaps...those feelings are deep for "someone else" that keeps getting implied ._. But anyways. That's more for those who ship that to go about, I personally do not lol (brother complex is brother complex)
I also think that perhaps the relationship between MC and Rara is meant to build more than the other two seraph angels. I'll just have to see Gabe's card and see what we're working with. I do not have a prologue for him because he was in the Nightmare Pass only last time....I wonder how they will pan out his story and what differences I will notice.
As always thank you lovelies for tuning in ^^ see you in the next react <3
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delicatebarness · 11 months ago
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cry baby | chapter twenty three
Summary: CB takes Peter to meet her mom for the first time, which only leads to her feelings toward Bucky stirring in her mind more.
Warning: No Bucky in this one, there are only mentions of him.
Word Count: 1098
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Series Masterlist | Previous Chapter | Next Chapter
A/N: I managed to write some more for this chapter. - Please feel free to leave feedback or let me know where and how you want the story to continue, this is just as much yours as it is mine. - B
Tags: @buckys0whore | @thezombieprostitute | @lanabuckybarnes | @mishkatelwarriorgoddess | @softieekayy | @noonespecial90 | @hello-therree | @randomawesomeperson102 | @whoreforbarnes | @thejutvtsupport | @somnorvos | @cjand10 | @plasticbottleholder | @birdenthusiastez
Everything: @hallecarey1 | @pattiemac1 | @uhmellamoanna | @scraftsku35 | @ozwriterchick
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Peter seemed excited and a bit nervous as you drove, his fingers tapping against the skin of your thigh. Your mind drifted back to the complex web of emotions you were entangled in, yet you tried to keep the conversation light. Today was significant as you arranged for Peter to meet your mom for the first time.
“You okay?” you asked, glancing over at him with a reassuring smile.
“Yeah,” he replied, flashing you a smile before focusing back on the road. “Just a bit nervous, I guess.”
“Don’t be. She’s going to love you.” 
Arriving at your childhood home, the familiar row of townhouses brought a wave of nostalgia. Your mom was waiting up the steps, her face lighting up as she saw you pulled up. 
“Peter!” your mom exclaimed, “It’s so nice to finally meet you! I’ve heard so much about you,” your mom continued as she rushed down the steps, pulling Peter into a hug. 
“It’s great to meet you too, Ms Rogers,” he replied, his charm on full display as usual.
“Please, call me Sarah,” she insisted, leading you into the house. The warmth of the house enveloped you. Memories of family gatherings and childhood mischief flooding back to you. 
As you settled into the cozy living room, your mom’s warmth and humor shined through. She was a natural hostess, offering Peter a selection of drinks and snacks, wanting to make sure he felt completely at home. 
“Make yourself comfortable,” she said, handing him a cup of coffee. “I want to hear all about how you met my daughter.” 
She easily launched into the story, recounting that morning with a mix of humor and affection. Watching him, you felt a pang of guilt as you remembered your conflicted emotions. You forced a smile, yet your mom’s perceptive eyes didn’t miss the fleeting look of discomfort.
After a while, your mom shifted the conversation and began sharing stories from your childhood. She recounted tales of you and Steve, the room filling with laughter. 
“Do you remember when you, Steve, and James used to play in the backyard?” she asked, her eyes twinkling with amusement. “You were the bossy one, believe it or not,” she raised her eyebrow at Peter. “You made them play all sorts of games.” 
Chuckling, Peter looked at you curiously. “Really? What kind of games?” 
“Oh,” your mom started, her laughter booming around the room. “All sorts of games. But, there was one game she insisted on playing over and over– Your wedding day.” 
Your cheeks flushed as the memories flooded your mind. “Mom, come on, not that story.”
“Oh, it’s too adorable not to share!” she insisted. “You’d always make Steve and James play out weddings with you. Poor Stevie, always the minister or a guest, but you and James–” she paused, a fond smile spread across her face as she shook her head. “You insisted the two of you were to be wed, every time.” 
“You and Bucky?” Peter raised an eyebrow as he turned his attention to you. 
You nodded, a feeling of embarrassment coursing through you. “Yeah, it was just a silly children’s game.” 
After taking a sip of her tea, your mom continued. “You were so determined, making the poor boy hold your hand, and then you’d say the vows you heard from some Halloween-themed cartoon film,”
“The Corpse Bride,” you mumbled, your voice barely above a whisper as she continued. 
“It was the cutest thing.” she finished as the room filled with laughter once more. You couldn’t help but notice the pang of emotion, the childhood games felt like a lifetime ago. 
Peter smiled at the thought of your childhood antics as he took it all in stride. “Sounds like you had a lot of fun.” 
“We did,” you said softly, nodding despite the lump forming in your throat. Those memories had turned bittersweet, reminding you of simpler times. 
Peter excused himself as his phone rang, a call from work. Your mom sensed the shift in your mood, turning to you, her expression serious. 
“Baby, are you okay?” she asked gently.
You sighed, leaning back into the couch. “It’s complicated…” 
“By any chance does it have anything to do with James?” she asked, keeping her voice gentle and steady. 
You hesitated, tears welled in your eyes before you nodded. “I had this dream… and it was a, it was intense, Mom. I’ve never felt that way toward him before… or at least I thought I hadn’t.”
Reaching out, she took your hand in hers. “Dreams can bring out feelings we don’t always acknowledge when we’re awake. How did the dream make you feel?” 
“I didn’t know I could feel the way it made me,” you admitted, the tears threatening to spill. “It was so vivid, it almost seemed real. And, now, I’m questioning everything.” You glanced over to Peter standing in the kitchen, still deep in his conversation. “I love Peter, but this dream has my head all mixed up.”
She sighed softly. “Sometimes, feelings can be confusing, and that’s okay,” she said softly, squeezing your hand reassuringly. “Give yourself time to understand what you truly want, no one can make this decision for you.” 
You nodded, feeling the weight of her words. “I just… I don’t want to hurt anyone.” 
“Follow your heart, baby, even if it’s difficult,” she said softly. 
Taking a deep breath, you began to feel a sense of resolve. Your mom squeezed your hand again as Peter returned. Plastering on a smile, you were determined to get through the rest of the day and not let him see your inner turmoil. 
~
The afternoon continued with the stories, photo albums, and laughter. Yet, the tension inside you remained. And, as you and Peter prepared to leave, your mom pulled you aside once more. “Remember,” she started softly. “Take your time and follow your heart. You’ll find the answers you’re looking for.” 
Hugging her tightly, you nodded. “Thank you, Mom. I will.” 
Peter hugged your mom goodbye, he showed your mom his charm again as he thanked her for the lovely afternoon. “It was great meeting you, Sarah. I had a wonderful time.” 
“Likewise, Peter.” she gave him a warm smile. “Take care of my daughter.”
“I will,” he promised, his eyes locked with yours, filled with affection and concern.
As you stepped outside, the cool evening air hit your face. It brought a sense of reality that was hard to ignore. Entering the car, a comfortable silence falls over you and Peter. His hand found yours, giving it a gentle, reassuring squeeze. 
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