Ever wondered what happened to the puppets stuck in the Wondrium Arena?
So did the Professor and his meat shield/bestie westie, Ryan. Instead of waiting for an answer, they planned to get the puppets out of there. They even argued with God over it, or rather the Professor did since Ryan was too mentally out-of-it from the absolute absurdity of this situation.
And what did God give to them in return for winning the argument? A bus. To drive to the Wondrium Arena with. ‘Cause what better way to rescue a bunch of dead puppets than crashing a bus into their purgatory?
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I'm happy to announce the release of my first AO3 fanfic: Seatbelts, Everyone!
As you can see from the blurb above, it's a one-shot crackfic about the Professor and Ryan rescuing the puppets in the Wondrium Arena by crashing a bus into it. 'Cause why not?!
This fic has it all! We got:
Ryan learning how to drive a bus via WikiHow!
God being the absolute worst!
Silly puppet interactions!
Existential crises occuring throughout the fic!
An honestly heart-warming ending?
Y'all the line between silly jesting and sincere genuineness is so blurry in this fic. So if that all sounds like a jam of a time, you can read the fic via clicking here! Or clicking the title. Or searching up "Seatbelts, Everyone!" by crispycreambacon on AO3.
Thank you so much for checking it out! And even if you don't, I hope you enjoyed the comic. May you all have a fantabulous day!
Fixed a major bug that was popping up in the new 'The Hunt' game type for today's Bloodborne Kart dev post!
I'll explain the bug in further detail below the cut, but now that the bug is fixed we have a fully playable game type, so check out a match!
The bug went like this: Randomly during gameplay during this game type, I found that some kart racers would seemingly forget how to drive and just ram into the nearest wall. Using a lot of debugging, I was able to narrow it down to 'the enemy I am targeting does not exist'
Loong story short I was able to detect when this 'brain dead' state happens & direct them to a new enemy target
This doesn't fix the source problem, (which is 'why are they targeting a null reference in the first place?') but it does address the issue, which is good enough for me!