#undead adventurers
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kottkrig Ā· 4 months ago
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So ready for Undermine with my singular goblin character
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j-esbian Ā· 4 months ago
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hey do we think garfield the deals warlock was actively inoculated, or did he just show up one day already knowing what tf was up
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snoddie Ā· 4 months ago
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Monster problems 🧠🧠
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whereserpentswalk Ā· 1 year ago
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You sell items to adventurers for a living. It's relatively easy to get business in a frontier city like the one you live in. You were planning on becoming an adventurer yourself but an injured leg when you were young prevented that. But because you already know how to find items, and how they should be fairly priced, so it's a good living.
Not everyone who thinks of themselves as adventurers actually are adventurers. You sometimes have to sell weapons to naive groups of kids, who have no idea what they're doing. Useally you humor them, they tend to go off into useless places with no gold to be found, an old mineshaft that's been explored a thousand times over has become famous for such things. If they seem like they'll go somewhere way more dangerous than they should, you point them to the mineshaft.
Of course, most of your business is from actual adventurers. They tend to be wanderers, foreigners, a lot of ex merchants or ex millitary, or children of nobility who cant inherent, the type of people who never had the chance to make a safe living. Most of them are nice to you, and if they're not you know how to get them to leave.
You also know how to become a protecter for the adventuring parties who need it. Your shop is basically the center of their community in this part of the city. If a spellcaster is part of an illegal religion, or performing banned practices, you know what symbols to sell them to help them hide themselves. If someone is clearly a runaway slave or serf, or from a race that's considered a monster in this part of the world, you know how the forge the right documents. There was a hobgoblin who frequented your shop for a long time, who you sold weapons to, who you had to testify in front of the city sherif was not a hobgoblin but was infact a member of a rare subrace of elf that you made up to protect him. You may have also recently made an entire fictional category of magic legally real for the sake of protecting some necromancers you know.
There are some people you never sell to. It's not considered good principle to sell to people who would gladly kill your other clients. There was a group of warriors weilding holy magic who talked a lot about punishing sinners, they came back with the heads of goblins and hobgoblins a lot, and vampires, and humans of religions other then theirs. After they started bringing in more of their freinds you cut them off.
There are people who you wished you hadn't sold to for other reasons. There was this human noble girl who you sold a suit of armor to, she had run away from an arranged marriage and joined an adventuring party so she could be as far from her parents as possible. She seemed so excited to be in a big city, to be out in the world, she chatted with you for hours about an epic poem from ages long gone that she liked. When she came back to your shop after her first quest she had turned undead, something happened in her first dungeon that changed her, her skin was pale, and her teeth had turned sharp, you just remember her shivering and trying to cry, and muttering about how cold she was. Her other party members said they were happy she was more durable like this, they didn't seem to care about her outside of that.
And of course, there's the fact that every adventurer you know, useally doesn't come back eventually. When a full party goes you can assume they left town, but when just one or two from a party is missing there tends to be one explanation. Most adventurers don't have long careers, and mortality especially high for rookies. But you don't tend to ask if anyone is dead, it's better to just assume they went home, as implausible as it may be.
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dailyadventureprompts Ā· 1 year ago
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Campaign Starter: Tales from the Bonecart
Whether it's due to superstition or a distaste for a toilsome and muddy trade, folk tend to pay little attention to gravediggers. This makes for an awfully convenient cover for your travelling troupe of tombrobbers as they tour around the realm's backroads filling their pockets with mementos purloined from the dead.
Planning adventures for "evil" campaigns can be tough, but sometimes you and your players just want an excuse to get your hands dirty. What better opportunity to get DEEP down in the dirt than to hand out shovels and have them start out as a group of travelling undertakers/thieves?
Setup: A handful of crews have run the bonecart scam over the past several generations, tempering their skullduggerous actions with a bit of honest gravemaking. This dichotomy is no better represented in the current heads of the operation: Dour and hardworking Heliana, who minds the cart's reigns and keeps the crew on track, and the knavish academic Benjamin Eelpot who loves delving into things that should best stay buried. These two have taken the party on for a series of jobs that will likely require a cold heart and a strong stomach, stealing from both the living and the dead and hoping not to get caught in the meantime.
Adventure Hooks:
The party's first outing on the bonecart should be a meat-and-potatoes sort of job, used to set the tone of the campaign, which happens to sound like "Someone old and rich and lonely has died, leaving their house haunted and their valuables unguarded".
While being stewards of the dead is a great cover, it sometimes attracts the wrong sort of attention, such as when a nobleman offers the party a great reward to investigate an abandoned necropolis and the source of the terrifying dreams that haunt him. Gold is gold though, and surely this couldn't have too many long reaching complications for them.
Irony of ironies, Shortly after one of their scores the party is setupon by a group of bandits disguised as dead men, who manage to make off with a good portion of their illgotten gain. There's no way to recover their goods through official channels, so they'll have to do it themselves.
Throughout their early adventures the party will need to avoid the attention of the heavy handed sheriff hired by the local nobility to quietly and brutally dispose of criminals like themselves.
You get a lot of weird jobs being a gravedigger, but "limo service" is not usually one of them. Still, money is money, and when a bloodsoaked countess offers to pay the bonecart well to defend and transport her coffin across the lands so she can attend a gathering of the great and the ghoulish who are they to say no?
Heliana will eventually approach the party once they've gotten enough shared time , experience, and nightmarish close calls under their belts. She's got some personal matters to attend to, which involve a list of names belonging to an old secret society and a series of graves across the countryside that may contain clues to the locations of some great treasure. Its a bolder job then the crew usually pulls, and will draw unwanted attention, but they can rely on eachother to pull through, right?
Art 1 Art 2 Art 3
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jerreeeeeee Ā· 1 year ago
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leslove-draws Ā· 6 months ago
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ā™”ā‚ŠĖš šŸ’ćƒ»ā‚Šāœ§ Kį“€į“‹Źį“ÉŖÉ“ Nį“Ź€ÉŖį“€į“‹ÉŖ x SŹœį“‡É“ Xɪᓀɓɢ
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nightmarevore Ā· 18 days ago
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There’s someone nearby. William can smell them. His stomach groans in hunger. He needs to eat. He must consume and fill himself. He’s empty and hollow. How long as it been since he’s filled himself with the body of another?Ā 
The beast’s feet carry him, stomping along and chasing his gluttony.Ā 
One moment, William was lost in an endless maze of nothing but hallways and cheap memorabilia from a life long lost. The next, his dark, hollow eyes gaze upon a living man just beyond a window. His scent is beyond fragrant.Ā 
It smells like the most delicious thing he could ever hope to consume. William feels his stomach growl, and he hears it, too. It echoes across the empty hall, causing the person on the other side of the window to notice the man’s presence. He gasps, holding still before pressing something on his monitor.Ā 
It plays a sound in the distance.
William ignores it.Ā 
Instead, he raises a fist and slams it against the glass.Ā 
This makes the man jump and yelp, looking around for something.Ā 
The animatronic itself seems to grin.Ā 
It dashes in the direction of the office door, quickly forcing itself through the corridor. Heavy footsteps and intense speed are the last thing this man expected to hear or see, and he tries to back up his office chair to the wall to try and distance himself from the monster.Ā 
ā€œGot you!ā€ The animatronic playfully speaks, shocking itself at its ability to say words in his state. He laughs maniacally as he grabs the man by the shoulders with its robotic, metallic fingers.Ā 
William’s stomach growls. This man… Does he taste as amazing as he smells?
Laughter fades, and the animatronic mask lifts, revealing the decayed corpse underneath it. This shocks the poor man even more. Of course it does, William wouldn’t expect anything less.Ā 
The pure expression of terror feels like a wave of pure bliss. He always did love when they screamed.Ā 
Animatronic parts forcefully open the corpse’s mouth wide, and this sight is the last thing the guard sees before he’s lifted and stuffed inside of it.Ā 
A loud, dry swallow grabs his head and begins to force him downwards, past the ash-colored bruised throat. He fights against William’s grip, but robotic, supernatural strength is no match for him. A corpse being capable of aggressive swallows and strength is enough to cause the guard to fight, punch, and kick, but he’s consumed far too quickly for William to even try to contain him. Deep swallows send him further, further, and further, until flesh grows from under his plush, rotten torso and pours outward.Ā 
The man’s legs disappear into the corpse’s open mouth, and its stomach groans and gurgles as it expands and takes in its meal.Ā 
William falls to his knees, catching himself with one of his fists as it slams into the ground. One hand presses against the groaning, gurgling mass of rotten flesh. The security guard fights inside as all of him enters the stomach. William groans in pain, and he feels like he can’t breathe for just a moment.Ā 
He isn’t breathing at all, he knows this. Even so… 
He’s starving.Ā 
His head twitches. He presses his robotic hand deep into his round, fighting middle.Ā 
ā€œUseless! Useless food!ā€ His voice angrily grumbles out, echoing against the office walls. ā€œI need more.ā€
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oldschoolfrp Ā· 1 year ago
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Ghouls and bhuts surround the great cauldron in the main temple of the evil abbey. (Keith Parkinson, D&D Expert adventure moduleĀ X4: Master of the Desert Nomads, TSR, 1983)
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demifiendrsa Ā· 2 years ago
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Jump j Books 30th anniversary shikishi
Riku Sanjo and Koji Inada (Dragon Quest: The Adventure of Dai)
Eiichiro Oda (One Piece)
Masashi Kishimoto (Naruto)
Tite Kubo (Bleach)
Hideaki Sorachi (Gintama)
Haruichi Furudate (Haikyu!!)
Yūki Tabata (Black Clover)
Koyoharu Gotouge (Demon Slayer: Kimetsu no Yaiba)
Kaiu Shirai and Posuka Demizu (The Promised Neverland)
Taishi Tsutsui (We Never Learn)
Yoshifumi Tozuka (Undead Unluck)
Sana Kirioka (Taisho Otome Fairy Tale)
Yasuki Tanaka (Summer Time Rendering)
Yuji Kaku (Hell's Paradise: Jigokuraku)
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readtilyoudie Ā· 3 months ago
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Undead Unluck Vol 5
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antoinettezcurse Ā· 2 years ago
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marshall lee: the vampire king
source: karlsxn instagram, pinterest
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animangapolls Ā· 1 year ago
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*Some titles are missing because there are only 12 available options per poll. **For your favorite sequel of winter 2024 vote here.
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the-art-ghost Ā· 1 year ago
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Has anyone told Frankie how attractive he is?
Cause if no one did i will 🫶
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Frankie is overwhelmed with the outstanding support!
How very sweet!!
. . .
. . .
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Oh my! It looks like some new askers have joined the group
. . .
Surprise shawty!! New characters to ask now
I’ve been meaning to add them in so here they are! So feel free to do whatever you please :3
Host out!
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whoishotteranimepolls Ā· 11 months ago
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"Who's Hotter?" Blind Badasses
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whereserpentswalk Ā· 2 years ago
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I don't feel like a lich would be evil. Like, what did they actually do to make them cross a line? The worst possible thing their ritual requires is killing people, and being a wizard means there's almost a 100% chance you know some people who deserve death.
I feel like a lich would feel just like a very old wizard if you met one. He would see a new set of adventures enter his lair, and he'd probably calmly explain to them that he could kill them, but he really wouldn't want to, so it's better if they don't fight. And he'd tell them to rest a little while and zombie servants would fix their clothing and attend to their needs.
He'll ask the adventurers about any technological advancements made in their time, as it's been a few centuries, or any political advancements made. He's happy to learn that mainstream civilization has finally made contact with the continents across the eastern sea, though nobody actually has the heart to tell him what happened in that conflict.
He admires the artistry on the knight's plate armor, far more advanced than that of his age, and finds the thief's flintlock pistol to be of interest, and even the wizard's want is made of material this continent had not known before. Though he shutters to think what weapons would be used for by beings far darker than monsters, and how such material may have been gotten.
He lets the party sleep in his old bedroom, the room he needed when he still needed sleep. There's something strange to them about knowing he used to be a person. Though the lich would be the first to tell you that there's nothing tragic about what happened to him, his kind is alone among undead in that they chose their path with full understanding, knowing what they had to give up to do it. He tells them that he was a different person all those centuries ago, a person who he'd rather not speak of.
Before the adventurers leave, he tells them of an old legend from his childhood, that would have otherwise been lost to them. He tells the bard that he hopes she can sing it for someone else someday. He tells them not to forget that their decedents will remember them as harshly as they remember their ancestors. He gives them magic items, but no weapons, and sends them on their way.
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