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#//it was creative which is all i'll give you for it
intervex · 1 day
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Can I get a flag for crip? Like crip theory crip. In a pan-disability sense. I don't have any particular iconography in mind, only that it shouldn't give a vibe that this is exclusive to physical disabilities. If you can link it in some way to the Mad & Deaf pride flags that'd be nice.
Thank you!
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Crip Pride Flag
This is a flag for crips and those who feel represented by/part of crip theory, crip pride, and/or general cripness. [SVG version on WC]
Crip is a term that is open to people with ALL disabilities (physical or otherwise) and also to groups who share the crip mindset. (Note different spelling from cripple.)
For folks who like details: I'm gonna explain what crip is for those who may be new to the term! Then I'll talk about the flag design how the different stripes represent different models of disability. 💜
What is even is crip?
Like how "queer" is to LGBT+, "crip" is to disabled. It's an umbrella term, a way of seeing the world. Activist reclamation of "crip" goes back to the 1970s, with disabled performance artists popularizing the term in the 1990s.
Crip theory began in the early 2000s by building on queer theory. Expanding on your [QCI's] recent post, its characteristics are:
Understanding disability as socially constructed.
Fuck capitalism: the social construction of disability as we understand it was a result of the development of capitalism.
Fuck eugenics: Ableism and racism have been entwined for hundreds of years and cannot be understood in isolation.
Fuck colonialism: which is itself debilitating. Violence disables people, and Global South activists have been clear it's important to talk about how war, landmines, etc are disabling.
Disabled people are creative. Where queer-ing refers to a way of being critical of categories, cripping tends to focus on subverting ideas of ability. Disabled people ARE the original makers/hackers.
Disabled people are experts: we know shit. It is *us* who should be the epistemic authorities on disability, *not* physicians.
Crip as a term is open to anybody experiencing the violence of eugenic thought, regardless of identification as "disabled".
Fat studies scholars have been locating themselves as within crip theory since day one. Similarly, reading Cripping Intersex by Orr has made clear to me that intersex has always been crip.
Again, drawing a parallel to queer & LGBT: kink and polyamory may not be LGBT but they are Queer. 🌈
Flag details
The design is based on @capricorn-0mnikorn's Disability Pride Flag. In line with newer meanings for the Disability Pride flag, the stripes represent different models of disability associated with crip theory:
Purple represents the social construction of disability and the influence of queer theory. #82609b is from the Mad Pride flag.
Red represents postcolonial understandings of disability such as debility. Understanding that which chronic illnesses receive care and research is *political*. The choice of #CF7280 is a nod to the AIDS flag. I took the red from the disability pride flag and shifted the hue (but not chroma & lightness) to that of the AIDS flag.
Yellow represents the affirmative and identity models of disability. The opposite of the tragedy model. Many disabilities can actually be beneficial! The choice of #f4db75 is a nod to the intersex flag.
White represents how crip pride and crip theory are pan-disability. It stands for models of disabilities not otherwise represented here. The #E8E8E8 white is also a nod to the neurodiversity flag.
Blue represents the social model of disability, the intellectual progenitor of the social construction model (and crip theory in turn). The choice of #83bfe5 is a nod to the Deaf flag.
Green represents eco-crip theory, the eco-social model of disability, and other crip engagements with environmentalism. The choice of #48af75 is a nod to the nonhuman flag. Because being a cyborg (alterhuman) is a proud tradition of crip theory.
The repetition of purple serves to show crip pride & theory exist within a social construction framework. Also it widens the amount of the flag which is stripes, reflecting how crip includes groups not consistently understood as disabled (e.g. fat, intersex).
As with the disability pride flag, the dark grey (#595959) represents the lives lost to ableism and our collective grief.
Tagging @radiomogai @mad-pride @liom-archive for archival. And I wanna acknowledge @scifimagpie for giving me feedback on dozens of prototypes. 💛
Finally: I release this flag design as public domain! 💜
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blueishspace · 3 days
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Looped Sun 12
Loop #380
Mumbo: Ok, it is done!
Scar: What is- WHAT IS THAT!?!
Grian: Is that why you needed the power stone?
Mumbo: It sure is mate. I present to you the new and improved powers stone powered Buttercups mech.
Grian: It's great!
Mumbo: Doc stands no chance against it!
Scar: Wooho! big and large! My favorite combo!
Mumbo: ... U-uh. R-right moving on.
Scar: What!?
Loop #383
Scott: Thomas sanders, right?
Thomas: Yeah? A looper right? Whose place did you take?
Scott: Oh right right, I'll be your Creativity for this loop.
Thomas: Oh... can you tell me why my friends had animal features this time around?
Scott: Oh that is a thing from our loop that seems to have carried over.
Thomas: ... Wait...Ours?
Scott: Right! Morality!
Jimmy: Hello! First fused loop for me so I'm a bit nervous... Why didn't you just call me by name though.
Scott: Easiest way to introduce your role. Next, Logic!
Mumbo: H-here! I uh... I really should have been anxiety though.
Jimmy: Eh, I see it. You are like, really smart Mumbo.
Mumbo: Oh... thanks.
Scott: Well, since you mentioned her, Anxiety!
Pearl: Hello mate.
Thomas: My anxiety being australian I didn't expect.
Pearl: Yeah... did you know about this australian spider that can kill you and is basically impossible to see?
Thomas: This is going terribly.
Jimmy: Listen It's not that bad, right?
Thomas: ...
Scott: It is pretty bad... Thomas' sides are all fragments of his personality but we aren't...we are complex people It's difficult to do their job.
Thomas: ...
Scott: Take me, sure I'm colorful and creative and prideful and all about that jazz but I'm also rational. I can't give Thomas the same delusional and completely fantastical type of pure creativity and imagination that he needs.
Jimmy: Well I think I'm doing a good job as morality!
Thomas: You are It's just...
Scott: You are also prideful and get weird when you feel insulted so your flavour. morality is too emotional, you also aren't used to killing being a bad thing as the life series has multiple respawns and Empires has infinite which means that the most basic morals of don't kill and don't steal don't really come to you naturally.
Jimmy: O-oh... well, I'm trying.
Scott: And Mumbo?
Mumbo: Y-yeah?
Scott: I mean it in the nicest way...Logic is supposed to reign Anxiety in, not akwardly stutter whenever Pearl makes a point.
Pearl: What can I say, I'm right.
Scott: And Pearl, I know you are having fun with this but you are treapassing into intrusive thoughts territories way too often.
Pearl: Do I? I'm sorry mate, I didn't mean to.
Thomas: It's...it's fine, I understand It's hard I just-
Mumbo: U-uh can I say something?
Thomas: Y-yeah?
Mumbo: Uh...you do know Scott scottish accent is not really that strong right?
Scott?: ... Frick... Well, I knew it wouldn't last forever.
Thomas: Huh!?
Grian: Hello Thomas, I just couldn't stay back while...this happened.
Pearl: G! You cunt! You didn't tell us you were here!
Grian: Sorry, sorry, just wanted to keep the surprise a surprise.
Mumbo: Grian!? You are here!
Grian: Sure thing Mumbo.
Thomas: How did I not-
Grian: What can I say? I'm a looper, I'm really good at lying. Now, I have a few ideas to fix these issues.
Thomas: Ok, ok this is fine Scott I need some ideas for the video-
Scott: Already on it! Are you-
Scar: Have you ever tought about tasting human flesh? I heard and totally have no experience with it that it tastes like pig.
Thomas: What!? No!
Pearl: Scar!?! Grian, did you know about him being here too!?
Grian: Yep, sure thing.
Pearl: And you didn't say anything.
Grian: Funnier this way.
Scar: Ok, ok, what if you stole a bone from a grave and sold it to one of their family members!
Thomas: Nooo!
Scar: Hm...
Scott: Got anything else?
Scar: ... Uh...murder?
Thomas: Not happening.
Loop #387
Jimmy had known about this type of loop from Grian, still waking up with healing powers and stuck in a tower was a lot. Still Grian said he just needed to reach the castle, reunite with this loop's version of his parents and get mother gothel apprehended. Which he did, in record time he might add which meant he was surprised when the loop didn't finish immediately when Grian said it would. It lasted a while more actually, he even got a special guard-
Jimmy: Pearl!?
Pearl: Jimmy!?! Of course you are taking Rapunzel's place.
Jimmy: You are my guard now?
Pearl: Yeah, It's my sworn duty to protect you.
Jimmy: So... why did the loop not end?
Pearl: This is the extended version of the loop mate.
Jimmy: Oh. Oh! Ohhhh.
Pearl: ...
Jimmy: I don't know anything about it.
Pearl: Oh right, well... follow my lead, mate and you'll be good.
Jimmy: Ok!
Jimmy: That's...different from the healing incantation.
Pearl: Yeah, don't read it.
Jimmy: What why not?
Pearl: It's not going to be good.
Jimmy: Well now I want to read it!
Pearl: Jimmy no-
Jimmy: Wither and decay... see nothing bad.
Pearl: Don't the words not make you think about it!?!
Jimmy: Hmm... End this destiny... no! Break these earthly chains and set the spirit free.
Pearl: Ok then, I'm just going to wait here to tell you I told you so.
Jimmy: Nothing is happening. Wither and decay, end this destiny. Break these earthly chains and set the spirit free.
Pearl: Guess It's happening.
Jimmy: Wither and decay, end this destiny. Break these earthly chains and set the spirit free. Wither and decay, end this destiny. Break these earthly chains and set the spirit free.
Pearl: ...fuck.
Jimmy: The moonstone? It's pretty.
Pearl: Yeah.
Jimmy: So do I just grab it?
Pearl: About that, plans have changed.
Jimmy: Uh?
Pearl: Listen, I'm the PearleascentMOON, I have a bit of a thing going on.
Jimmy: Don't -
And then light enveloped the room.
Jimmy: I can't believe you tricked me for the bit!
Pearl: Oh C'mon, it was funny.
Jimmy: ... Power of the sun, gift me with your light-
Pearl: And that's my cue to go.
Loop #393
Jimmy: Wait, why did I get Mabel's place and you Dipper!?
Pearl: You tell me mate.
Jimmy: You know what? I don't care. This is going to be great anyway.
Pearl: You do know what happens in gravity fall, right?
Jimmy: Not really! Just the basics!
Pearl: ... Right. Don't get your hopes up too high.
Jimmy: Wait, what happens!?
Pearl: ...
Jimmy: I hate gnomes.
Pearl: Big L.
Jimmy: Not even king! Queen! They tried to make me wear a dress!
Pearl: Nothing wrong with a dress.
Jimmy: There is when I'm forced into it by small creepy men.
Jimmy: How do people deal with so much...this!?!
Pearl: Probably used to it, they live here. It would be weirder if they didn't.
Jimmy: I- I guess!? You know what, I'm going to make more sweaters.
Jimmy: Oh, we can't just leave Pacifica there all alone.
Pearl: But she's a-
Jimmy: You said she gets better though.
Pearl: ... Yeah but-
Jimmy: Pacifica! Do you want a ride?
Gideon: EGASSEM SDRAWKCAB EGASSEM SDRAWKCAB EGASSEM SDRAWKCAB!
Grian: Oh It's nice to be here! You must be Gideon then?
Gideon: What are- How do you know my name?
Grian: Oh, I know lots of things. Lots of things.
Jimmy: Grian!?!
Grian: Hey there Timmy, I told Pearl this would happen eventually.
Jimmy: Why are you talking to me?
Grian: Well, it is near the time when the puppet show happens, you just didn't make them.
Jimmy: ...What?
Grian: Doesn't matter, at this point Bill would posses Dipper but I don't really want to posses Pearl, a bit unconfortable for me.
Jimmy: I'm not letting you posses me G.
Grian: Oh C'mon, it would be funny!
Jimmy: Why do even want to?
Grian: The nightmare realm is just so boooring. I promise I won't embarass you.
Jimmy: ...I want control at least 75% of the time.
Grian: no way, 50%.
Jimmy: 70%.
Grian: ... 60%.
Jimmy: ... Fine.
Grian: It's a deal then?
Jimmy: Yes.
Pearl: Grian you-
Grian: What? I didn't do anything!
Pearl: You caused Weirdmageddon!?!
Grian: Oh come on, It's so much tamer then canon, i'd call it Tamemageddon even.
Pearl: Grian.
Grian: I even turned infinte respawns AND keep inventory on.
Pearl: Grian.
Grian: Look at Timmy, he's having a blast! Aaaand I know for sure someone wants to pratice using the moonstone and chaos magic together.
Pearl: ...
Grian: I'm not going to hurt anyone Pearl, this is all innocent fun.
Pearl: ... Fine.
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alieinthemorning · 24 hours
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How’s It Hanging, Beautiful? [Ace Trappola]
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Content: Fluff, Established Relationship, Reader-Insert
Pronouns: None
Remaster of: “You’re so beautiful.” | Ace Trappola [400 Follower Event]
Reblogs: Let me know that you enjoy my work and want to see more, so don’t forget to like and reblog (and comment in the tags. I love seeing people’s rambles in the tags)!
This work’s concepts, plot and original characters are my own which means I do not allow any sort of creative theft nor do I allow my work to be entered into any sort of A.I. bots. Thank you for respecting my space and boundaries.
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Ace wouldn’t say that he wasn’t a morning person, but instead a deep sleeper. Usually, it’d take a lot to rouse him from sleep. However, there was one thing that could always get him up, no matter what. 
And that was the smell of Sunday morning breakfast. 
Saliva was pooled in his mouth before he even opened his eyes. He swallowed it as the rest of his body followed the lead of his taste buds. He stretched (carefully, he didn’t want to get a cramp), letting out a satisfying groan. Then he sat up, eyes finally opening to the dimly lit room. 
You were not there beside him or lingering in the room, but that made sense since you had to be the one cooking. What was odd was that Grim was nowhere to be found, but maybe today was his lucky day, and you’d give him some extras (when would he learn that he’d only get anything if he’d actually help). Shaking his head, he grabbed his phone, and headed for the bathroom. 
After fixing his rough bed head and rinsing his mouth out, Ace made his way downstairs to join you and Grim in the kitchen. You must have gotten up earlier than usual today because breakfast was almost done.
“Come on! Lemme just have a little—” Grim’s paw was reaching toward the bowl of strawberries, but you quickly swatted it. 
“Let it alone. Go take your seat.” You didn’t even bat an eye.
Grim huffed, hopped off the stool, and retreating to the dining room. 
Ace didn’t bother with teasing him, and instead honed in on you. 
“Morning.” His arms wrapped around your waist. 
You turned in his arms, “Morning, sleeping beauty.” You pecked the underside of his chin. 
He returned your kiss with one on your forehead. “You coulda woke me up, you know…” 
“Yeah, but I like watching you drool.” 
Ace pulled back, “I do not drool.” 
You simply smiled as you picked up the plate of pancakes. “Time to set the the table.” 
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Sundays were lazy days, most of the time the three of you would just stay huddled up in bed all day after breakfast. Today was no different, except for Grim leaving to follow the sun (he was an expert sunbather, after all).  
Ace was a deep sleeper, but for some reason something pulled him from his sleep. And he was forever thankful for it. 
You were turned toward him (you were facing away from him when you fell asleep, you’re such a wild sleeper), mouth slightly open (no drool, damn it), lashing gently resting against dark circles. His thumb brushed against your lower lid. He should talk to Crowley about lessening your load. 
“How’s it hanging, beautiful?” 
Ace jolted, not expecting you to speak, let alone be awake. 
But then he smiled, “Not much, what’s going on with you, beautiful?”
“Just admiring you.”
“Crazy, me too.” 
You both laughed at yourselves,
and the beauty of your relationship.
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Happy Birthday, Ace!
And now that I've said that, time for a serious end note lol
Sooooooo on the 9/1/24, I had emergency gallbladder surgery! And now I'm having an emergency hysterectomy (Tomorrow lol)! Originally, my appointment was in November, but after another trip to the ER they finally realized that bleeding for 6 months straight actually isn't normal, and something should be done about it!
So, yeah, I'm gonna be out of commission (again)! Which, I've barely been posting anyway, but I've also been in excruciating pain for the past six months, sooo yeah!
I'll see yeah when I see y'all!
Ko-Fi | Masterlist
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I want to submit Felix from Cassette Beasts! It's a monster-collecting indie game where people, ideas, concepts, characters, and stories from different time periods and realities can end up/physically manifest.
Felix is my favorite companion. He's a zote artist and comes from a world where comic books don't exist. He quit his job and went freelance, because he got fed up working under shitty bosses who never recognized him. Which... really hits home when you're also a fellow creative.
His questline is my favorite. You and Felix encounter his ninja-half angel-half demon-purple-cat girl OC, Kuneko, that he made when he was 12... except Kuneko has become her own character and is desperate to prove herself so that Felix won't find her embarrassing anymore.
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Beyond the hilarity and relatability, it's really interesting how his questline involves creator-meets-creation; dealing with the overall lore of how concepts can come to be. Seeing Felix come to accept and love his past works, recognizing they're all a part of who he is today. It was just... touching.
He's a sweetheart dork (who makes you his MUSE) and I still haven't "finished" the game, because I don't want to part with him just yet.
Also, look at his blushing face:
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God he looks like he gives great hugs. Omg his lil cheeks. I'll forgive him the Killmonger look this time. What's a zote? Shit, I think everybody who works a job can recognize shitty bosses who don't give them credit 😭
Okay first I'm cackling at the drawing bc I thought you dropped the wrong pic for a second 🤣 why is Kuneko so accurate?? 🤣🤣 This wasn't my first reaction but it's at the top bc it sent me. Okay. Aww wait, you said she's trying to gain his pride 😭 oh now I feel bad for laughing. I'm sure she's a sweetheart.
Felix actually reminds me of Hot Chocolate! Like, if I had to draw his face in this style, it would look like this, but with longer locs and a mustache.
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ascheming · 1 year
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"I'm honestly surprised..." // @xxdoctor-djdxx
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"How hilarious, it thinks I care. Hands off, Pharma. I've heard what you do to your supposed 'lovers'."
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welcometogrouchland · 3 months
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Batman #149 by chip zdarsky is mostly unremarkable, but I'm really fascinated by how it makes a great case for 'good' endings not saving 'bad' stories*. Because there's a lot of interesting concepts in this issue (bruce having to deal with his rapidly aging and decaying clone making him think about his own life, re-establishing a 'nest' so to speak for his family after pushing them away, etc) but bc of the OOC slog that came before it, almost every moment w/ the batfamily comes off as unearned and disingenuous imo.
Like, everything with Damian is the perfect example in this. Because in isolation it's...fine. admittedly it's a missed opportunity to not go deeper into how Damian would feel about a clone of his dad who tried to kill considering Damian's relationships with clones of himself (the heretic rejects and respawn) or with former enemies who wanted him dead but who were manipulated and/or brainwashed (like suren and maya).
Zdarsky doesn't go into any of this but you could maybe excuse it as the issue not being about Damian. However, coupled with the previous bizarre characterizations of Damian in 147 and 148, it ends up not being fine- instead it starts to feel...icky how Damian (who, despite often being drawn and written as white, will never have his connection to the non-white al ghuls forgotten and will always be effected by racism even when not portrayed as a poc) is constantly written as overly violent, uncaring and narrow minded in this run. Coupled w/ trying to recanonize the morrison origin for Damian it's like. OH this is badly written and laden with subtle bigotry, sick**
That's me going into detail on it with Damian but it's applicable to other things in this issue- the way Cass, Steph and Duke have all been ignored or turned into jobbers makes their inclusion in the 'family' here feel hollow instead of satisfying. Bruce proclaiming that Zur was still a part of him and he needs to accept responsibility for his actions (when it means taking in clone son) wrings hollow when just last issue zdarsky was bending over backwards to separate Bruce and Zur bc otherwise the Jason thing would get really awkward. Ends are achieved through means that feel hollow or strange. I'm at my destination but damn why'd the bus have to do all that???
I only really have opinions on this latest arc of zdarskys Batman bc it's the one I've read the closest (bc I'm a hater, masochist and avid follower of even the bad damian storylines) but it's not saying great things.
Bc zdarsky can do one thing good in this book, and it's write Bruce and Tim. And yet this entire story, whether of his own volition or editorial mandate, includes other characters who aren't Bruce and Tim, the fabric starts to unravel in very telling ways.
(p.s, I think pennyworth manor is an interesting idea but I feel like in execution it's just gonna be 'bruce living in a house haunted by the memory of the people he couldn't save' but with a different dead guy this time. Illusion of change and whatnot)
*whether or not the ending is good is up to you ofc, as is your opinion on the proceeding arc! I saw some ppl complain that the ending was too "WFA" for them, which I get even if I dont think it'll literally be the same premise. If anything it's probably a lead into the new tec run. Likewise many ppl who aren't in the weeds of Damian and Jason characterization liked the previous arc! But I have my opinions and rest my case before the bench
**disclaimer, I'm white and portrayals of bigotry in comics are complicated and subjective, but I am basing my point here off what other poc comic fans on socmed have been saying about 149. Also the "sick" is sarcasm incase that wasn't obvious
#ramblings of a lunatic#dc comics#dc#damian wayne#bruce wayne#uhhh. not gonna tag the others i dont have time#batman#idk if the zdarsky series has its own tag#anyway yeah. i saw some interesting discussions surrounding 149 and it got me thinking#the experience of reading the issue is inoffensive until i remember how we got here and then all of a sudden i start to feel downright evil#the bruce/zur separation thing pisses me off so bad. MOTHERFUCKER YOU WERE JUST SAYING LAST ISSUE THAT NONE OF IT WAS HIM#and maybe we were meant to agree w Bruce and not Jason in that issue but if that's the case. piss poor job demonstrating it#Bruce never really faces like. interpersonal consequences from the family that last beyond an issue#which is WILD considering the shit he pulled back before they knew he was having a menty b (mental breakdown for those who dont know)#the damian thing is just like. its such clear author bias in ways both lowkey funny and also. not funny. at all#i know a lot of ppl on here didnt vibe w/ batman and robin by joshua williamson but like#i cannot stress enough how he was one of the ONLY ppl in damians corner and now hes leaving that series#he says he approves of the new creative teams assigned but also they're his coworkers. so i dont trust SHIT until its in my hands#anyway one day I'll give a more good faith reading of zdarskys Batman and i do wanna read his daredevil some day#but as it stands he suffers from terminal ''has seemingly never read a comic not abt my special white boys and refuses to try''#which means everyone is going to have to suffer through my haterism#also sorry for no images. i really want to but i just don't have the wherewithal to do alt text rn
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bombusbombus · 11 months
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recoloured this old warmup to repost cause I had it on my mind.
If Clark is going to be in earth 19 (gotham by gaslight universe) (they're publishing more gbg and clark is going to be there), then listen to me listen to me, he needs to be a cowboy. Superman needs to be a cowboy in the big city. I am SOO serious about this. I am on my knees, DC, let me write for you, I would add so many themes about modern technology versus traditional knowledge and sprinkle in some anticolonialism PLEASE.
You could have a cute little Daily Planet that has to struggle against yellow journalism in a smoky little backroom & setting their own type, a la The Truth. You could have gentlemen's clubs. You could have a brutal war against unions in the streets and one lone titan of industry giving into their demands. You could have the exact same 3 batkids from the movie, there's literally nothing to improve on there. You could have Clark tear down a barbed wire fence with his bare hands, in a futile attempt to unravel colonialist ideas of private land ownership. Imagine the alien knows more about the earth, the real earth, than the knight in his city does. Imagine the American dream failing Clark, who has to go back east to the big city, failing Bruce, who lost his parents, failing everyone over and over until they decide to build something without it. In an era of rampant exploitation, what do real heroes look like?
Or you can make the justice league fight big steampunk robots ig I'm excited either way.
#all that to say ask me about the gotham by gaslight superbat friendship I've been thinking about for a LITERAL YEAR...#the original colouring on this was only the sort of ass you can achieve with a blue light filter at 2am#also I can hear you saying “why do your warmups usually look better than your final drawings Moose?”#(shh let me imagine I have a huge rapt audience)#well. I have aphantasia which makes it much harder to make things up than to draw from life#however my passion is cartooning. so I'm a little fucked#I also have a disability that sometimes makes me run a temperature when I overexert myself mentally#so drawing cartoons can make me run a literal fever#whereas drawing from life is more abt hand skill than brain skill so it doesn't fuck me up#but that's why I don't draw much anymore lol. Arranging people and items and background on a canvas is excruciating trial and error#but when you already have a pic the photographer has done some of that for you and you just need to collage preexisting images together#and once you have the elements of the picture then it's easy to retroactively construct a balanced tableau#tl:dr creativity is hard and makes CPU explode but editing is easy#that being said if a mutual wants me to draw an animal or something for them & gives me a reference I will drop everything to do it. dm me.#seriously I'm good w anything organic like plants or animals or horrible growths#hell if u do thumbnails I'll draw the full thing. I'll write w you. I fuckin love collaboration.#might be a bad writing partner though cause I'm neurotic as hell#.#I just remembered that Dan Garret was in earth 19 last time it was shown in a comic#no offense to all you dan-heads out there. but I think he should die.#cause I would be. obsessed. With 1890s Chicago cryptid Ted Kord#I think he should be 23 and terrible#the most steampunk guy around. Probably takes cocaine. Still a college student (gettin his fourth degree). Hasn't left his house in a month#not to mention futureboy Booster in his kevlar vest with his iphone named skeets
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djevelbl · 12 days
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Kill the cringe cop in your head, do what makes you happy.
#just don't like. hurt ppl or yourself??? on purpose?????#that's it that's the only stipulation. and it's on a case-by-case basis#<- said like a true enjoyer of r/prorevenge#half of 'em posts are a creative writing exercise anyway#and that's fine#it's alright#all they need to bring to the table is the third party enjoyment of destroying an asshole's whole life deservedly. not honesty#honesty is just a pretty little nice bonus!#anyway#demon rambles™#also do i think IM!Cup would be THAT flirty?? nah#i read it a little more like condescension than outright flirting bc as the reader you're supposed to be in the same shithole as him#idk he gives me the vibe of somebody who's more lenient to himself than to strangers bc he KNOWS his own circumstances#for all he knows you might ACTUALLY deserve the devil's contract. though I don't think I'm gonna go down that route tbh#also I'm just gonna do this in the background of other stuff bc it is a HEFTY thing to get into lmaooo#I'd have to make illustrations to be pictures he sends u. I'd have to design dates (which would just be reader insert fics ngl) etc etc#it's a LOT of work but it's gonna be fun as hell!#also I'm planning to do it with all main characters + some of the fan favorite side ones (and my personal favorites thrown in as well shhh)#so it'd be cup mugs bends boris holly alice felix fanny oswald and whichever else i decide to throw at the wall to see if they stick idk#inky mystery#bendy and boris in the inky mystery#babitim#the inky mystery#also is cup's accent a little TOO strong there?? idk if I'm willing to change it but I'll DEFINITELY consider it#i can also consider changing the tagging for the characters in case y'all are uncomfortable with the 18+ tag#either way not everyone will have that one! bc that's a completely optional tag on mechat anyway#ok yea im done yapping byeee
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echoesofdusk · 8 months
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some more thoughts regarding Palworld
I'm actually beginning to wonder if the Pals that are so similar to Pokemon can be traced back to a freelancer or two. lots of freelancers were hired for the development of Palworld. while some Pals heavily resemble already existing Pokemon, they are kinda in the minority of the overall Pal designs, it has plenty of original designs
also wrt plagiarism accusations, I honestly think it's just best left to courts to decide in any potential lawsuits. not that tipping copyright holders for possible plagiarism is bad, but that's all it is. a tip. best to just let actual lawyers who study these laws to judge (and even actual copyright and IP lawyers will tell you just how freaking tangled copyright laws are) in the even of a possible lawsuit
#and while i'm in the camp that some of the plagiarism accusations towards palworld are a reach i won't lie#some of those designs fly far too close to the sun#like direhowl#'there are only so many ways to design a wolf' please look at the wolves in digimon i'm begging you#as well as wolves from other media#there are plenty of ways to design wolves. even the most literal down to earth wolf#i'm not a lawyer and i don't want to say for sure if i think direhowl is plagiarized but it's def one of the more uninspired pals#along with verdash#on the other hand i'd be interested in hearing from an actual lawyer whether splices constitute plagiarism or not#like ok i'll admit i like dinossom but i acknowledge it's a splice of already existing pokemon#shadowbeak too#love the design but i know it's just a splice of arceus and silvally with a gryphon spin#still that design fucks#i also kinda like the centaur ceruledge pals they look p cool#cmon pokemon give us actual centaurs#also if pocketpair do get hit with a lawsuit i really hope all they'll have to do is replace pals that look too much like pokemon#i'm afraid of a lawsuit scenario which is ruled in favor of TPC bc of potential precedents that could be set#that go on to hamper creativity and innovation#and the monster taming genre is already as monopolized as is by nintendo#other developers have been prying that control away slowly throughout the years and there's been a more general acceptance of other games#but there needs to be more#palworld#hazy rambles#also i do wonder if there could possibly be a day where palworld is released on a nintendo system#think about it#game has been selling like crazy and nintendo def wants a piece of that pie#and pocketpair would reach an even bigger audience#everyone would win in that scenario
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tardis--dreams · 2 years
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May I present you a rough translation of the abomination of a text i wrote in my korean exam:
Hello
[Self introduction]
Last month i bought a water purifier* at the water purifier shop and it's already broken.
[Me not knowing how exactly a water purifier works]: There’s no water coming out.
[Me not knowing what exactly a water purifier is good for]: We have a party next weekend, so we need water. Therefore the water purifier needs to be fixed by Friday.
My phone number is 000111000. If i don't answer my phone please sent me an email to [email protected].
*truth be told I'm only like 55% certain the words meant water purifier. It would be very funny if it was something completely different lmao
#im too afraid to look up the word#tHe WaTer pUrIFieR sHoP#unmatched creativity#선생님 im so sorry#you don't deserve this ahahah#also the Other text was just translation#but the sentence 'i want to tell my colleagues that I love them' made my brain bluescreen#also i realized afterwards that i had most of the grammar correct originally before i changed everything (:#aaand the text for reading comprehension was really easy#but i couldn't understand the questions for shit#i simply had no idea what it said even though there were only two words i didn't recognize#i just wrote some random stuff just in case there might be something to give me points for in there lmao#ok#anyway#now I'll have to prepare something for my thesis to show my professor tomorrow#otherwise i can't register my thesis and then i won't get to finish by march 15 which then would lead to me losing my master program spot#and therefore also my chance to go to korea and also my entire future essentially ahaha (no pressure)#then tomorrow i will stay awake again all night to study for my korean oral exam and on Wednesday to Thursday night I'll#stay awake to prepare a proposal for my term paper (that i won't write until mid march which i can't tell her#because the deadline is march 31 and she wants us to start working asap. and i can't tell her about the ba situation#it's too humiliating#okay anyway. that meeting with my professor tomorrow scares me to death but it's gonna be f i n e#shut up amy#university ramblings
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felassan · 3 months
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June 14th 2024 Developer Q&A (from the official BioWare Discord) - Complete transcript
Under a cut due to length.
Update: This post has now been updated into a word-for-word transcript.
[Link to video recording of Q&A] | [Link to equivalent post for second Q&A (August 30th)] | [Link to video recording for second Q&A]
Update: This post has now been updated into a word-for-word transcript.
If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here. This blog post is linked in the description under the video. ( ˶´ ᵕ `˶ )
Corinne Busche, John Epler, Matt Rhodes and Community Manager Katey were the devs that were there.
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Katey: Hello!
John: Hello.
Katey: Beautiful, your mic sounds beautiful. How's everybody doing?
John: Excellent. I, just as a headsup, I have some folks doing some service, in the next room so, if I, if you hear background noise, that's what that is.
Katey: No worries at all. Well I hope that everybody who's been waiting in here is really excited, because I'm super excited. I'm Katey. I'm the Community Manager. If you don't already know, you can usually see my name at the top of this Discord server. But I'm joined here with some awesome guests that I'll let introduce themselves. Let's start with Corinne.
Corinne: Can you hear me okay?
John: Yep.
Katey: Yep, we can hear you beautifully.
Corinne: Great, perfect. I'm Corinne Busche, Game Director of Dragon Age: The Veilguard.
John: Awesome. I'm John Epler, Creative Director of Dragon Age: The Veilguard.
Corinne: John!
John: Hello.
Katey: And then we've also got Matt Rhodes, who may be struggling to find the unmute button which is at the bottom left.
Corinne: Our, our resident artist-poet, Matt Rhodes.
Katey: I could unmute him, actually, I don't know if I can unmute him, but if he needs help, he can message me on the side.
John: The joys of being a giant nerd is I spend a lot of time on Discord anyway, so.
Corinne: Well there you go, right?
Katey: Fair enough. Alright, well, we have a ton of questions to answer. We probably won't be able to get to all of them today. You all have sent in so many really really great answers, sorry, questions for us to answer. And if we don't get to them today, we're hoping to be able to do things like this in the future. So without further ado, I'll get started. First question's a bit of a soft ball, I feel. If you could belong to any of the main factions shown in the game, which would you choose?
Corinne: I mean, listen Katey, you say softball, but like, this is hard! I’m gonna cheat, and I’m gonna give you two. So for fashion, the Antivan Crows, all day long. Their threads, you’re gonna love it. For vibes, though, like the ones that capture my vibe, Mourn Watch. Gimme those necromancers.
John: Those are good answers. I have, I have one for fashion, and also for, just general faction I’d like to be a part of. Veil Jumpers. Who doesn’t like a nice walk in the forest, y’know? Even if that forest is filled with horrifying monsters and terrifying anomalies, but yeah.
Katey: I love that. I know that Matt has a few technical issues – oh, he’s unmuted. There we go. Or maybe not. That’s okay, I think we can move on.
John: The Fade has taken Matt.
Corinne: That’s right, that’s right.
Katey: Yes. One quick thing, if you check your settings, the cog-wheel in the bottom left, make sure that your voice, like, your audio is all good. If you’re still hearing the music, feel free to maybe, force-quit Discord and rejoin by just joining the stage directly. And mute the music before you come in. Okay. I can move on to the next question for now. I’ve seen, so this question was from Acra. I’ve seen a lot of talk about only having two companions in your party instead of three for this game. What is the reasoning behind this and will we still get the same companion conversations and banter as seen in the previous Dragon Age games?
Corinne: Ooh, this is such a good question. Thankyou, whoever submitted this one. Yeah, I’ll guess I’ll start and then I’ll turn it over to John Epler. So, first of all, as you saw in the gameplay reveal, this is a much more intimate experience. We’ve pulled the camera in. For those that aren’t aware, the reason why is we want you to feel like you actually are in this world, right? Like, you’re walking these city streets of Minrathous, you’re looking up, seeing the buildings all around you, you’re a part of this place. So it’s much more intimate, and we believe as the narrative unfolds this creates a lot more immersion. Now, how that relates to companions is in doing this, we went back and forth on it a lot, but we actually found, with this perspective, having two companions, really allows them more visibility and presence. We’ve talked about the incredible depth and focus we’ve put on fleshing out these companions, they’re very fully-realized. So here, you really get to see them more clearly, you get to see them shine. When you see Lace Harding jump into the air and unleash a volley of arrows, you can only really get that because of that more intimate view. So I love the spotlight that’s been put on them. But, I think, in addition to the banter, one of the things that people are wondering about is, okay, but what about gameplay? So again, this has come about from our testing, working with the internal team, also our lovely Council of players. We just found that when you’re playing in the combat system, when you’re planning your strategies, two really felt like the right number to manage. So keep in mind, Rook has a lot of different types of actions, Abilities, individual attacks that are more fully fleshed-out than ever before. Timing and positioning matter a lot. So this really felt like the right balance to have. The number of inputs and actions we’re asking you as a player to take, including directing your companions, is higher than ever before. And I will also say, I engage with the companions, like I actively control what they’re doing more than I ever have before in any of the other three games. But John, I’ll toss it over to you for the banter. That’s kind of like the, we got a two-for-one there.
John: Yeah, yeah.
Corinne: I think that’s a, a great question.
John: So - it’s a great question, yeah. I mean honestly, I don’t think you could actually stop the writers from writing banter. I will say for myself, it’s, it’s one of the more light but fun things to do. You get to write little stories, little arcs between different characters. And I mean, The Veilguard is no different. Banter is still absolutely core part of it. You know, we’ve got global banter, you know, the general stuff that you get in all spaces, as well as mission-specific stuff. But, yeah, it’s definitely still a big thing. I think it’s, if anything it’s the most we’ve, we’ve ever done for pairings of companions. Beyond that we’ve also made sure, and I mean I’ve been on Dragon Age for a while, and I know there’s been issues, you know, things like, okay, well I don’t wanna miss this banter. So we’ve even added stuff like some interruptible and resumable banter as well, just to make sure that, because again, it’s a core part of the experience. Everyone loves hearing these companions talk to each other, everyone loves hearing these little stories and relationships develop over the course of the game and, as mentioned before, companions are the heart of this experience and banter is a big part of that, so, you still have it, it’s, if anything, like I said, you could not stop the writers from doing it even if we tried, so.
Corinne: That’s right, that’s right. Well, John, you know, listening to you speak, one thing that comes to mind, maybe people are wondering, with two companions in the field do I get less interaction between, that, like do I get to see my companions interacting in a broader group more often.
John: Oh -
Corinne: And, the way you’ll gather them around the kitchen table, there’s just so many of those moments where they’re all interacting with each other.
John: Well, I think –
Corinne: Those are some of my favorite parts.
John: Yeah, and I think, yeah, and actually that’s a, a good call, because I think the other side of it is, we’re not talking too much about your home or anything, but, we also want to make sure that they feel like they have a relationships and a life outside of just, the times you take a certain pair of companions out on the field. So we made sure that, they have those interactions there as well.
Katey: Love that. Let’s see. Um, Matt, are we, are we all set, are we good? Yes? No? Okay. I can continue and we can come back to some of your questions. Alright. So that, I loved the answers to those. How customizable is the backstory of Rook? Will we get to determine their past in the Character Creator? And that was asked by Briar.
John: Yeah, so. Absolutely. So, one of, each, Rook has six different backgrounds that you can choose from. Each of them is tied to one of the major factions in The Veilguard and each one sets out who Rook was before they recruited, were recruited by Varric, and. Well that sets out the broad events. As you go through the game, as you’re gonna have conversations, either with members of your faction, other characters, you can define, not just what those events were, but what they meant to you, what was your motivation, what was the kind of person you are as you build up Rook, because again, we wanna make sure that roleplaying is at the heart of this experience. And taking Rook, giving them, again, giving them background to ground them in the world but then letting you decide what that means and what that says about you is also a big part of it, so. And again, there are six different factions in this game, two which, anyone who’s played Dragon Age for a while will remember. You’ve got the Grey Wardens. You’ve got the Antivan Crows. We also have, in addition to that, we have four new ones, because we’re in northern Thedas. We have the Veil Jumpers. We have the Mourn Watch. We have the Shadow Dragons, and we have the Lords of Fortune, so. Again, a lot of different options, a lot of different background, and a lot of opportunities to really define what your, who your Rook was, and who they are now, so.
Katey: Amazing. Will crafting return? If yes, has it been improved over the system in Inquisition? Asked by Some Dude.
Matt: Testing.
Katey: Oh hey Matt!
Corinne: “Some Dude”, is that, I’m gonna assume “Some Dude” is a username. Great question.
Katey: Yes.
Corinne: Welcome Matt, the lovely Matt Rhodes.
Matt: Testing, testing.
Corinne: Welcome, welcome, hello. Alright, so, will crafting return? You can absolutely improve and customize your gear, yes, that is a big part of RPG progression, so yes you can improve and customize it. I will say, though, it’s different this time around, and it does get into spoiler territory, so I, I’m gonna be a little bit cagey about it, but there might be a mysterious entity that assists you with that that’ll be an important part of the narrative.
Katey: So mysterious.
Corinne: Oooh!
Katey: Matt, I’m gonna actually go back to our first question so that you can answer, so everyone knows.
Matt: Thank you.
Katey: What faction, what faction you would choose if you could choose one for yourself?
Matt: Absolutely, oh, for me it’s definitely the Lords of Fortune. I’ve had a chance to try out a bunch of them, but I think I’ve finally settled on them. And it’s largely just because pirate-barbarian is just such a great combination of elements, so. Treasure-hunting plus beaches and palm trees and all that stuff, it’s a, it’s a really good mix, so that’s kinda my default.
Katey: I think I’m with you there, for sure. How about this one - this one was definitely asked probably amongst the most in Discord. Axolotl asks, can we kiss or romance Manfred the skeleton?
Matt: Uh, I, I would say, not that skeleton, but we’re not saying no skeletons.
Katey: I love that answer.
Corinne: This is my favorite answer so far.
Katey: Alright, so I’m gonna get back on track here. Alright. What, what were some of the development considerations that you had to take into account to ensure that this new game flows and functions with prior games, and Dragon Age Keep, if Keep is being utilized?
Corinne: Ooh, that’s a good one too. So, first of all, I would, I would point everyone to, we did an interview with IGN that goes into some of the details there, so, like, if you want a deeper dive on it, check out that article. But just to summarize, we have taken a different approach on how you import your decisions this time around. It’s now actually been fully-integrated into the Character Creator, and kinda serves a dual purpose, to be honest. I, I playfully, it’s not called this in-game, but I playfully think of it as ‘Last Time On Dragon Age’.
Katey: I love that.
Corinne: Right? Now, when I talk about its dual purpose, it’s been ten years since the last Dragon Age game released, so it serves as a refresher on critical events as well as allowing you to re-make those decisions that are critical to you. The thing I love about it is, it’s very highly visual, it uses the familiar tarot card aesthetic, so it’s actually really visual and playful experience as you go through it. It is very much important to us that it’s built into the client, though. You can play this game entirely offline. No connection. You don’t have to link to your EA accounts, like that’s been a really big request. So, the refresher plus make those decisions in-client, I think we’re all pretty happy about that. I don’t wanna spoil anything by revealing what decisions you can import, like, look, y’all don’t want the spoilers, but I will say, it’s been a really interesting creative intersection for us, because on the one hand, this is a whole new adventure. You’re in northern Thedas, these locations that you’ve literally never been to before. So that affects some of what will matter and what we’re not using this time around, as far as decisions. But obviously there’s some very, very clear connections to existing characters. It’s no secret that the Inquisitor, our dear Inky, is gonna show up, so, that’s, that’s a factor.
Katey: Peachy asks, will this next game be an open-world game, or is it just contained to Tevinter?
John: Yeah, that’s a great question. So, you are in northern Thedas, but the game only begins in Minrathous, it doesn’t stay there. I’m, I think one of the most exciting things for me, honestly, and again, to Corinne’s earlier point about spoilers, I don’t wanna get into too much spoiler detail, but getting to go to, and work with the art team, work with the narrative, work with the design team to build out these locations that we’ve talked about. Places that characters have referred to as where they’ve come from, places that characters, obviously, in previous games, have hailed from, has been absolutely exciting. So, it’s, you do start in Tevinter, you do start in Minrathous, but again, that’s not the entire game by any stretch. So yeah.
Corinne: Yeah, and the first half of it is, is it an open-world game? We’ve gone back to what we believe delivers the best, most curated –
John: Mhm.
Corinne: - intense narratives. So, this is a hand-crafted experience, it’s mission-based. Now, these locations can open up. You can go back, solve mysteries, do some really great side-content. Not fetch-quests, not grind-quests, some really great side content.
John: Mhm.
Corinne: But, I wanna be clear. It’s, it’s a really curated, hand-crafted experience.
John: And just to, just to bounce off of that very quickly. The most important thing for us, to what Corinne was saying about hand-crafted, obviously we’ve talked about how, you know, narrative, story, characters, are the most, are critical to us, and this has allowed us to build these experiences in a way that emphasize that, extremely long, while still, again, tying into the story threads and the story beats, so.
Katey: Awesome. TastefulToxel wants to know - will the companions have unique specializations like Dragon Age II, or will it be the same ones we will have access to as the player in like DA: Origins, or Inquisition?
Corinne: Oh, cool. Hey TastefulToxel. Yeah, so, cool question. I think the best way for me to describe this is that, yes, our companions will have Abilities that are truly unique to them. But also, the companions do fall into the archetypes of mage, rogue, and warrior. Like, for instance, you might be surprised to hear, because she has a bow, but Bellara is, in fact, a mage, and I, I love that. So, some of the Abilities, the bulk of the Abilities of the companions are based on their own unique personality. Like, Neve is the only mage that is an Ice Mage, so you get distinct Abilities for her. But, because she’s a mage, she does have access to Abilities that all the mages share, like Time Slow. So we really like the balance there. It’s like a good mix of representing their archetype, their class, and also their distinct specialization or personality, whatever you wanna call it.
John: Yeah, actually, I would actually say the word ‘personality’ is a really great one because that’s, again, each of these characters exists, each of these characters have a history, have a story of how they became who they were, and part of that was finding that intersection between narrative and gameplay, and making sure that, again, we, we serve the needs of gameplay but also allow these characters to breathe and exist as their own people, not just in conversation, but out of conversations, as well.
Corinne: I would also say as part of that core mage kit, healing spells are there, so any of your mages, you wanna make ‘em a healer, do that.
Katey: Lunasoul Darkmoon asks, will The Veilguard have tactical combat still?
Corinne: Ooh, such a good one, such a good one. Okay. Yes! Combat gets quite tactical, like, obviously this is an evolution of the combat system, and I talked about immersion, wanting you, to put you in the world, like you’re actually living and existing in it, but it is very tactical. And, I will say, we have a robust difficulty system. The tactics are increasingly important the higher difficulty level you go. So like, look, if you’re showing up for a highly tactical experience, I would crank that difficulty level in particular. But I wanna make clear, I’m, super, I wanna make sure I’m super clear in my answer. You saw the gameplay reveal. Our pause-time tactical mode is not overhead. It stays close to Rook. It does allow you to cycle between targets, both in and out of combat, there’s a reason for that. As the game progresses, and you didn’t see this in that opening hour of the game, but it’ll display strategic information on the enemies, so like, what are their vulnerabilities, what are their elemental weaknesses, their enhancements, what are they resistant to? So your type of Abilities, learning into elemental gameplay, matters a lot. I’d also say, this is a long answer, it’s such a good question – tactical decision-making also takes the form, I would say this is front and center, of coordinating your Ability usage between Rook and your companions to create synergies, or really devastating – we call them – detonation combos. So, let me give you a couple of examples, because it can be a little hard to visualize, so hopefully this helps. So one of the tactics that I personally enjoy in my own builds, I just recently played as a Veil Ranger, I love it, it’s one of my favorites. If I’m fighting Fade-touched enemies in Arlathan, I like to use Bellara’s Galvanized Tear to pull enemies together, it’s like a gravity well. You then Slow Time with Neve and, Slow Time affects the world around you, but it does not affect you, so you clump them up, you Slow Time, and then with Rook, I come in and do, like a devastating AOE or damage over time spell or Ability, and it’s even better if it’s a lightning-based Ability, because the Fade-touched in Arlathan are vulnerable to that. So there’s so many layers of coordination and strategy and tactics. Now we did talk about the devastating, like, detonation combos, honestly, that’s probably one of my favorite features, because that’s when you’re really leaning into explicit teamwork between your companions and Rook, or, the companions together. So when I, when I build out my team and I’m going into a mission, I try to ensure that I have at least a couple of possible synergies, detonation combo synergies within my team. Might be between Harding and Neve, or it might be between Neve and me, or it might be both. So here, I would go into battle, I’d pause time, open the Ability Wheel, get information on the enemy, and the Wheel will actually tell me that there is a synergy combo, you might have seen a screenshot that says “combo available”. It will remind you of those synergies between companions. You can queue both of those Abilities up at the same time, go, close out of the pause-time menu, they’ll both execute, both Abilities will happen, then the detonation AOE happens, applies debuffs to all the enemies in a radius of it, it’s so satisfying, it’s so satisfying, I can’t wait for y’all to see it. But the interesting thing is that too is a tactical choice. I’m choosing to use my companions to do that, and that means, in that moment, I’m not using them to heal me, or to give me that defense bonus, or to knock an enemy off a ledge, so it’s about the opportunity cost. I, I could spend the rest of the session talking about this, I, apologies for being long-winded, but this is just one of my favorite parts of, of the game.
Katey: That was a great answer. Can you choose Rook’s pronouns? If yes, being, is being non-binary an option? And also, how detailed is Character Creation?
Corinne: Hell yeah you can select your pronouns! Absolutely. You can actually select both your pronouns and your gender, because those are related concepts, but they’re not actually the exact same thing, so. It’s really cool. Yeah, you can be non-binary. We have they/them, she/her, he/him. Yes, emphatic yes. How detailed is the Character Creator? Oh my goodness, y’all. Like. Very! I don’t wanna give away too much just yet, but it’s very, very deep. It has been revealed, it’s out there in a couple of articles, about the focus on hair, the focus on skin-tones that are done respectfully, full-body customization, hell yeah, we love to see it. But we’re, we’re gonna, we’re gonna come back, we’re gonna show you a lot more on Character Creator, but we wanna make sure we have the time and space to, to do that.
Katey: Will there be a Photo Mode in-game?
Corinne: So that is something we’re actively looking into. We know there’s a tonne of interest, so stay tuned on that one. But we are very much looking into it.
Matt: I can add to that, is a feature that is, that, we like, we like the idea of, and, and, it’s not just player-facing but internally, it’s a really helpful thing for us as we’re, as we’re building things out to have that so it’s, it’s, we’ll let ya know.
Corinne: Yes, yeah, absolutely. We, we are as geeked on that possibility as you all are.
Katey: A lot of people were asking about Abilities. This one is from Clemmy. Abilities, I don’t think I saw this answered yet, but are we going to be limited in how many Abilities we can pick from the Wheel?
Corinne: Ah! Yes, yes, yes. So, Ability Wheel does have a capacity. You have to choose which three Abilities you wanna bring for Rook, which three for one of your companions, and which three for another companion. And what I, what I like about this is there is, kind of, an emergent gameplay depending on who you and your companions are coming into the mission with. Now the reason for that is, it actually creates really interesting balance of strategizing, having to do that strategy about your kit, your combat kit, before the mission. And then the tactical decisions once you’re in the field in combat, deciding what to do. But, I do wanna clear one thing up, because, while there are three Ability slots for Rook, there’s so much more than that. Other actions that you can perform directly from the Wheel include, you’ll have an Ultimate Ability, associated with your class or your specialization, so there’s variance there. There’s a type of items that you’ll get that function like Abilities, they’re typically like buffs and enhancements in form of Runes. So you’ll control that for Rook and/or the team from the Wheel. You may have also seen that you can direct which targets your companions will focus on, but what you might not know is that a lot of the companion gear really synergizes with that directing your companions. When you issue those commands, that too will proc based on the gear they have equipped. Really interesting and strategic effects. They can be more Ability-like, more, like, procced effects, there’s just so much from the Wheel, that once you get in and see everything working together, becomes more and more apparent.
Katey: We have another question from TastefulToxel which is, will Fireball and Cone of Cold be back as skills, or as spells in Dragon Age: The Veilguard?
Corinne: Ohh, I love, all these combat questions, really good. So Fireball and Cone of Cold aren’t specifically back, however, their successors are. Frost Nova and Meteor. So these serve the exact same combat role and function as those other Abilities. I would also say, it gives ‘em quite the glow-up, so. Meteor in particular, like, so satisfying nuking a group of darkspawn with a well-placed Meteor, it’s really wonderful.
Katey: What accessibility features are available? I would love to know if there’s an arachnophobia mode. Will there be mod support?
Corinne: Oh my goodness, arachnophobia. I am wicked afraid of spiders too, my partner always laughs at me. I’m just terrified of them. That said, that’s one we’re going to save for a little bit closer to launch before we’ll go into full details about accessibility features. But I do wanna assure you, we’ve spent a lot of time thinking about this topic so you can play the game in a way that really works for you. I’m, I’m excited to share that with you when the time is right.
Katey: So this one is from a username named Cookie. How long is the time-skip from Inquisition to The Veilguard? I know we’ll probably get more info on this, but I’m so curious.
John: Yeah, so, anyone who’s paid attention to Dragon Age, and I can say as somebody who’s been on Dragon Age since Origins, timelines are always a little iffy. They change, and they morph over development as we see how long events taking. But, for The Veilguard, we were actually pretty consistent from the start. It’s been about ten years since the events of Trespasser. As you may or may not have noticed, Varric’s become a little bit of a silver fox. I know, I’ve heard, seen, I’ve seen a lot of comments on that on social media, but, yeah, ten years. Solas’ ritual is taken time to set up and you’re kinda coming in at the end of that hunt, so.
Katey: Siddy is asking the hardest-hitting question which is, is Solas still bald?
Matt: Yeah. I mean, if you’ve watched the gameplay thing, we can all confirm, yes, Solas is still bald, Solas is still Solas. We’ve, we’ve, I really, I really like how Solas has turned out this time around. I will say, here’s a comment on this specific question that’s gonna sound like a non-sequitur, but, once you get a chance to play it a little bit more, maybe you’ll see it. In Thedas, ancient elves, they go bald when they’re like millennia old, so. Solas wasn’t always bald. So if you were to end up, end up seeing what Solas looked like in the past, things might be a little different. You’ll have –
John: - Now, now that said, I’m sure some of you are wondering what happened to Solas’ wig from Tevinter Nights. I’m sure he still has it somewhere, so.
Katey: He’s just taking care of it elsewhere.
John: He’s just taking care, it’s, it’s his most important possession.
Corinne: The Pride there, huh?
Katey: I have another one for Matt. This is, will we be able to, will we be able to change companions’ appearances and outfits, or are they fixed, similar to Dragon Age II?
Matt: Yeah we, Dragon Age II was, we loved how the followers turned out in that but it was, it was sad given, given our constraints that we had to keep them with just one, one basic outfit. So we really tried to make some space for them this time around. So they’re, they still have, kind’ve iconic color palettes and things like that, but they do have a wider range of appearances that you can, that you can find for them. Some, some are just cool, but then there are some that are tied directly to their, to their narrative and just kinda what’s happening in their life.
Katey: Another one for ya, which is, will we be seeing or visiting Kal-Sharok? It’s, and, Tyrant says that they’ve been obsessed with it forever.
Matt: Yeah, me too. I, I will say, what’s, what’s been really cool, so in previous games, we’ve kind’ve alluded to this before. It was a lot of fun to hint at the locations that were off the map, the mysterious places that you weren’t gonna go, you weren’t going. And so you could just bring in some props or some characters, a piece of art, things like that, and you know, even Tevinter was only vaguely hinted at and then we would just add drips and bits and pieces, so that stuff was really fun. In The Veilguard, we’re actually getting to visit, most, like a whole lot of those locations that had only been hinted at for real, so you actually do run around Tevinter and a bunch of the other locations that we’ve revealed. But this also means, like, we’re not completely filling out the map, and so that there are actually new things that we can start hinting at, that we can start drip-feeding, and so, it’s, it’s kind’ve fun. I’d say, yeah, for what we can show of Kal-Sharok, and, and other locations, it’s just, there’s, there’s more to do.
Katey: Awesome. MrFightmonster118 asks, will the dialogue wheel slash options be similar to Inquisition and Mass Effect: Andromeda in the sense that it’s more tone-based?
John: Yeah, so, we have a number of different types of wheels in our game. All the dialogue wheels are based off the same principle. Anyone who’s played a Dragon Age game remembers what they look like. In Dragon Age: The Veilguard we have tone wheels which are, you know, again, roleplaying your character, picking consistent tone. We also have emotion wheels where you can pick specific emotional reactions. And choice wheels which are, I don’t have a strong emotional or tone tie here but I do want to make a choice based on what I do. Investigates obviously return as well, but. We do want players to understand as much as possible what it is they’re going to be picking, and understand, and again, choice and consequence is fun, we wanna make sure the choice is clear, even if, again, one of the best parts about consequence is making sure that’s not entirely clear, so.
Katey: How extensive are Rook’s decision trees for dialogue going to be with the companions and also with NPCs throughout the game?
John: Huge. I mean, again, it’s a Dragon Age game, we wanna make sure you have choices, we wanna make sure you can choose both your roleplaying but also choose outcomes of conversations, choose how events unfold, so, I mean, again, it’s a Dragon Age game, we wanna make sure that we also react to decisions you’ve made, so. For example, you may be talking to a follower who is an elf, and if you yourself are an elf, obviously you’re gonna have a different perspective on events than someone who’s not an elf. Sometimes that means different conversation options, sometimes that’s going to mean entirely deep dialogue trees, as well as based off decisions you’ve made throughout the game so, again, making sure that the game feels like it’s noticing what you’re doing is a huge part of how we’ve written out the dialogue wheel, or dialogue trees, in this game.
Corinne: Blueberry has a question for Corinne. It was mentioned that there will be, that we will be able to romance who we like. Does that mean that all companions are romanceable by all player characters regardless of race or gender, as it has been in the past?
Corinne: Yeah, yeah. So, we have talked about this in some of the interviews, I’ve seen a few articles about it, so I’d recommend everyone check out those articles. But let me just give you a quick overview. Each of the seven companions have full romance arcs and they are romanceable by all genders, absolutely. But something that’s really important to, to us on the team, so I wanna make sure that we clarify and just double-down on, that doesn’t mean playersexual. And if anyone’s unaware of what we mean by that, it doesn’t mean that they can form or twist their identities to who you the player are, like they, they won’t suddenly have a preference for men or women based on what you’re playing, right? Instead, they have their own fully fleshed-out identities, they are true and authentic to that. So in this game, they are all pansexual, with their own histories of romance. Sometimes you’ll hear about preferences, or things of that nature. And what I really love is, if you don’t pursue a romance with them, they’ll actually build their own romances with each other. So, in one of the interviews I talked about Lace Harding and Taash getting together. I give that example because honestly, it’s one of my favorites. I’m gonna put a question back to the community, though. I’ve heard we’re going with “Laash” for that ship-name? You tell me, like, what is that ship-name?
Katey: That one just rolls off the tongue, I feel like that works. This next question is from FallenArtesia. What are the markings on the faces of the elven Warden and Veil hopper?
Matt: So there’s a, quite a few, probably, I think, easily more than we’ve done before, tattoos from various, various cultures. We’re bringing the vallaslin back, of course. But there’s, yeah, ton of different options, especially when we’re, again, going into all these new regions. Each, each area has its own kind’ve visual language for that. But yeah, we are bringing the vallaslin back and then a couple of the characters have them, but we’ve kind’ve customized them a little bit, they’re a bit more specific to their personality.
Katey: And this is a question for all of you. What are you, what are you as a developer most proud of about the game, and what are you most excited for players to experience when it’s out?
John: Ooh, that’s a good question.
Corinne: Isn’t it?
John: Corinne, you wanna go first?
Corinne: Yeah, sure. Gosh. So I suspect for most of us, myself included, it is really gonna be the depth and authenticity of the companions, journeying along with them on their arcs, learning about their hardships, what they care about, being by their side, that, that authenticity is just so good. They all feel like my dear friends. But, I have to say, the closest runner-up for me, has to be the Character Creator, has to be. That Character Creator, the makeup options, the range of sliders. I’m a qunari fan, so even just the, the way you customize the horns and combine that with the really great-looking hair. Character Creator has to be my, my, like very close runner up.
Matt: Oh yeah. For me, I would say, as far as, what, what I can say I’m most proud of on this one, the, I can speak for the art team. We worked incredibly hard to make the story more visible than ever. Games are a visual medium, but, you know, it’s, sometimes it’s easier to do things in text format or written in a Codex somewhere or alluded to off-screen. But we really leaned in to trying to make sure that every design, prop, character, environment, the VFX we’re choosing, everything, all, all these choices, were putting the story on-screen so that you can really see it unfold. And I think, having worked on all of the Dragon Age games, I would say Veilguard represents one of the best attempts at that we’ve made yet.
John: I’m gonna cheat, because I’m going last and I get to do that when I go last, and kinda combine both Corinne’s and Matt’s answer. Honestly, the companions are, for me, the absolute highlight of, just, being able to work across all the disciplines, building characters who look and sound and behave in very specific and characterful ways. These are the deepest companion arcs we’ve ever done. Not just on Dragon Age, but at BioWare in general. Each, each companion has their own story arc, you can go through decisions you can make, they really do take center-stage, and I think, as you play through with them you see the care and love that the team has put into each and every one. I mean there’s, there’s moments in each arc that make you cry, make you angry, make you excited and, and the way that they integrate into the story as a whole is just, for me, something that’s been really fun. Finding ways to bring these characters together, finding ways to make this, this narrative, this story of, you know, you need to put together a team and stop the end of the world, it’s just been absolutely exciting and thrilling. And again, you see the team’s love in every single piece of it. As for what I’m most excited? For me, I’ve been, I mean Dragon Age has been part of my career, part of my life for literally the last decade and a half. I’ve worked on it since Origins and there’s something about The Veilguard that feels like a amazing mix of, novelty but also familiarity. It’s like coming home in a way that I think is going to be very exciting for people who are existing Dragon Age players, but there’s also so much here that’s just new and exciting for people, new players and old players alike. And going to parts of the word, seeing things we’ve never seen before, and just getting to take this amazing world, this amazing series and expand on it and build on it in ways that have just been, honestly, an absolute thrill, the best part of my career. And I’ve been in games for seventeen years now, this has been the absolute highlight for me, so. That’s what I’m excited about.
Corinne: John, that was, that was such a good answer, and I just, I just wanna “yes, and -” that. It, I so completely agree with you. There’ve been times in the companion arcs where even, knowing exactly what’s going to happen, we work on the game, with some of these decisions, I, I’ve had to set down the controller, let out a heavy sigh and go “oh my god, what am I gonna do here?” Yeah, the depth of them is wonderful. And, I do wanna say, I, I’d be, I wanna put this out there, when we talked about as a developer, what are we most proud of, can we just give a big shout-out to the dev team? I am so proud of them. This team has poured their heart and soul into this.
John: Absolutely.
Corinne: Anyone from BioWare who’s listening in, thank you so much, y’all are just the best.
John: Hear, hear.
Katey: I absolutely love that. I knew that question was going to have some of my best, some of my favorite answers, and it delivered, so thank you three. This one’s a fun one. Why does Varric have dark hair now? I feel like John mentioned this a little bit earlier, but.
John: Just for [inaudible].
Matt: He’s been, he’s been adventuring for a while now. His hair is, is more gray, but he’s been in very dark scenes so far, so. We’ll see him in some more contexts.
Katey: In this question, we actually took from Tumblr, because there were a few really good ones in our ask box. Will the Inquisitor be appearing in the flesh, or are we just choosing their major Dragon Age: Inquisition decisions?
Corinne: Alright! Yeah, yes! They will. The Inky does appear. We know how attached y’all are to the Inquisitor, I’ve seen the love for your OC. Yes, the Inquisitor shows up. Now, we, we’d already confirmed that in a few places, so, let me just say, you can also customize them, includes some of our new customization options, yeah, they’re gonna show up and they’re gonna be your Inquisitor.
John: And I think, I think beyond that, I mean, the story of Solas and the story of the Inquisitor, obviously are tied, they’re tied together as much as any story, so. It would have been strange for us not to bring them in for this one. They have, they’re gonna be a part of the story, so.
Katey: Will there be any planned DLC? Just curious, as I always love the DLCs. Oh, and transmog armor. This one came from Lavell.
Corinne: Oh, heck yeah, good question. So, right now, our focus is entirely on the quality of the game. Like, it’s so important at this stage for us to be all-in, all attention on, just, finishing this game and delivering on the quality, the promise of it. So honestly, like, that’s all I can really say about it. We’re 100% focused on this being the most complete game we can make it. I will say, kind’ve related to that though, and I just wanna underscore this, I wanna emphasize it. There’s not gonna be any microtransactions, there’s not gonna be any battle passes, you don’t have to connect online, our focus is making this the most complete singleplayer game we possibly can. Now, this was kind’ve a two-for question, I love when we do that. Will there be transmog? Hell yeah. I’m the kind’ve player that, that believes fashion is the real end-game. Yeah, there’s a transmog system, absolutely, it’s sick.
Katey: And then this next question is from Scott. I was asking if any of the characters will be explicitly asexual, or on the ace spectrum?
Corinne: So good. Such a good question. So, look, I’m just, I’m gonna be really forthcoming with y’all and a little bit vulnerable here. I’m ace, I’m a gray-ace, I don’t mind sharing that, I’m kind’ve public with it. I will say though, that none of our companions this time around are explicitly ace. When we look at the characters, their motivations, who they are, we always assess, like is, is this the right time? This time it wasn’t. But what I will say for everyone on the ace spectrum out there, I would love to represent an ace relationship sometime in the future when it feels like the most authentic fit for a companion, when we can do it best. Oh, and I do see some questions, you know, some questions, what do we mean by ace? Asexuality. We often refer to it as the ace spectrum.
Katey: Can mage Rook do blood magic? Will blood magic be a skill tree separate from regular magic?
Corinne: Okay. Um, this gets a little spoilery, so let me just say, Rook has some pretty good reasons to avoid blood magic. Rook is not gonna want to be interested in that. But I will say, the mage skill tree is packed with all kinds of spells, traits and perks to give you a ton of flexibility in your magic. Gonna go off-script just a little bit, because –
John: Oh no.
Corinne: I’ve seen, like, can you tell us about the specializations for mage? I’m not gonna tell you the deets, but there is a necromancer one, there is an elemental one, and there is one that’s actually more of like a combat mage, it’s my favorite.
Katey: Can we name the griffon? We also have a griffon emoji now in this Discord server.
John: Excellent. So, someone on your, in your party, again, spoilers, may have already named the griffon, but, don’t worry, Assan is a very good boy, so.
Corinne: All these griffon emojis are, y’all are killing me.
Katey: Yeah, I love that, griffons in the chat. Let's see. Will we have a camp/home/headquarters that we’ll be able to customize?
Matt: Well this time around, in Inquisition you had Skyhold. In this case you have a headquarters called the Lighthouse. More to be seen on that. But, it’s, it, narratively it, it serves kind’ve a different purpose but also the same purpose. As far as customization goes, there are elements of it that change over time, and some things that you can adjust. I, I don’t know how much we’re really going into that at the moment.
Katey: This one is –
Matt: But yeah, I would say, it’s like, there’s some, it, one thing I like about it is it definitely does start to feel very much like a home over time.
Katey: Sorry for almost cutting you off there Matt. We have another very hard-hitting question, if I'm, if I do say so myself.
John: I love this one.
Katey: We need to - Same. We need to know, does pasta and noodles exist in Thedas? Thank you.
Matt: Well, and I’ll take it as a chance just to geek out about worldbuilding, because, again, we’re, The Veilguard for us is a really kinda dream opportunity to go to places that we’ve only ever heard reference to, or we’ve seen hints at. And so, in going through the worldbuilding process and trying to, trying to build these places out, not just as neat things from the IP but also as, you know, if you’ve, if you've read about this stuff, if you’ve been following along, you’ve got your own version of it in your head. You’ve imagined what it might be like, you’re, and probably hoping for something spectacular. And our brains are always far better at creating this stuff than any game developer, any artist, or anyone can really do justice to, so you really have to swing for the fences to make something very satisfying and exciting. You know, is, that can be everything as big as architecture and landscape and biomes and ecosystems, but it does get into things like art and culture, costume design, and also food, and this time around we did, you know, that was one of the many things that we, that we did, looking to, just to try to catch the character and the feel of a place to make it feel believable and lived in, so. That’s my really long answer for, yeah, I’m sure, I've, at least one place does have pasta.
Katey: I loved that. This next question is from Spectre Karro. Are we getting a mabari?
John: Ooh, that’s a good question. I will say, you’re spending most of the game in the north of Thedas. Mabari are not nearly as big of a thing up there, so. In this particular instance, no, you will not get a mabari, sadly.
Katey: Honestly, I should’ve pulled this one up to where we answered the first question about the griffon, but, can we pet the griffon?
Matt: You, I’m really sorry to have to be the one to tell you – nah, I’m kidding, yes you can. But it’s not even just petting the griffon. I’ve, this isn’t a spoiler, I think you can actually, I’ve actually hugged the griffon, so, that feels like, even there, a step up. Yeah.
John: There’s lots of opportunities to interact with the griffon.
Corinne: Can we see, can we see Assan in chat if we wanna see him in the Lighthouse hanging out?
Katey: Assan in chat everybody.
Corinne: Assan in chat, alright!
Katey: I love it.
Corinne: Okay, y’all this was so important to the team too. Like, this is the team’s like, just such huge support for this feature, so props to them.
Katey: This one is from Coriander. Will we get to see any of the Character Creator before the game releases?
Corinne: Yes, yes you will. We’ve got a, you’ve probably seen, we’re laying out a roadmap for, you know, what we’re gonna show and when we’re gonna talk about, so, yes you will see it as we get a little bit closer to launch.
Katey: And then we’ve got this question which is, will we be able to play as a qunari, dwarf, elf, or human?
Corinne: Hell yeah, hell yeah you will. All four, and all four have that full-body customization. I already talked a little bit about, I mean listen, I’ve always loved the qunari. I will say in Dragon Age: Inquisition it was hard to get a good-looking qunari hairstyle, so yes you can play as them, you can customize them, the horn options are rad, the hair options are rad. And also, I guess related to this, your lineage gives you a lot of really unique dialogue options, so that’s a really lovely aspect of choosing your lineage as well.
John: Yeah, I would, so to actually just to bounce off that, to an earlier question about backgrounds, each lineage, there, depending on the lineage you choose and the background you choose there are some specifics call-outs to, for example, if it’s the Mourn Watch, the Mourn Watch being a faction from Nevarra of mages, you play as a dwarf, obviously your experience in that faction is going to be different than, say, a human or an elf, so. There are also specific call-outs tailored to those combinations and, with again, giving, the intention of giving each lineage their own little flavor as to how they're, they fit into that faction as a whole.
Katey: Okay, John, I’ve got a question from someone named Joe for you. Where is Barkspawn and is he okay?
John: That’s a Great question. Barkspawn is safely gnawing on a bone next to a fireplace somewhere in Ferelden, don’t worry, he’s fine. You may question, ask yourself, but John, it’s been so long, in which I say, mabari live exactly as long as they need to.
Corinne: Getting into the deep-cut questions now.
John: Deep-cut questions, yeah.
Katey: Yeah. We are really speedin’ through these. Let’s see. Will Rook have a set of default name?
John: Yeah so, Rook’s last name is defined based on their faction, again, we wanted to tie that into your backstory, but also, there’s a, that’s a name generator that can give you a selection of first names. Obviously if you want to make your own first name, that’s definitely something we support as well. If you’re somebody who maybe has a little bit more difficulty coming up with a name, so for example you name every single character “Bob” because that’s the only name you can think of, we also give that opportunity for that generation, so.
Katey: I definitely always have trouble coming up with what I wanna name my characters, so that’s great. This next question is, when will the voice acting cast be announced?
John: So, we worked with a lot of very talented actors on this one. I am super excited to talk about the voice acting cast. We’ll be talking a bit more over the summer, we’re not quite ready to announce names yet.
Katey: And I think we have a similar answer to this next question, which was, will there be a Collector’s Edition? When can I pre-order?
John: Yeah, same answer, we have, we’ll talk more about the different editions of the game soon.
Katey: Are there any special musical guests writing the sound-track? Will tavern songs return.
Corinne: Oh my goodness, yeah. There are tavern songs. And huge credit to the audio team and performance teams because they’re pretty great. There’s one in a little tavern in Minrathous called The Swan, and the song you hear there might just, it might be, it’s up there, it might just be my favorite of the tavern songs.
Katey: Let’s see, are there any – ope, I have just asked that one. What are the required PC specs?
John: Much like the other two, we will have more information on required PC specs soon.
Katey: Saph from the Discord server noticed that two, Dragon Age II’s main theme from the soundtrack brought back much of the iconic thematic material of Origins’ main theme, but I heard less of it in Inquisition’s. Can we expect The Veilguard’s main theme to recall more or less of that original thematic material than Inquisition?
John: So we’re not, we’re not quite ready to talk about music yet in specifics, but in broad strokes I can say the process for us is always the same. Working with the composer, working, figuring out themes, figuring out what kinds of elements we want to keep, tying specific elements to, maybe specific characters. It’s a really in-depth process and a really collaborative process. We have some fantastic audio people on our team that have done an amazing work, amazing job, working with composers, and, with the team as a whole to make sure that, again, we said earlier about cohesiveness. Making sure that the music feels like a cohesive part of the experience.
Katey: And this one, I see is also for John, but I think anyone can answer this. When writing the overall story of this game, what themes did you want to have as the prominent focus?
John: I mean again, it’s interesting, so it’s interesting, because when we were writing these games, and this has been true on every Dragon Age I’ve been part of, what you start with and where you end up aren’t always necessarily the same. Sometimes you start writing out a theme, you realize actually it’s more interesting if we attack from this angle, or maybe if we twist it a little bit. I will say for Dragon Age: The Veilguard, from the beginning one of the biggest themes has been regret. How regret’s shaped peoples’ lives, how people deal with their regrets, how people maybe move past their regrets and, each of the characters, you know, the stories as a whole, have elements of this tied throughout. We really wanted to have that thematic, that cohesiveness to the game’s story and the game’s writing so.
Katey: And I know that, you know, we’ve, we've kind’ve already answered this a few times, but can we play as dwarves and does the world react to your race and backstory? Probably be good to just directly answer that one.
John: Yes you can play as a dwarf. Yes the world does react to your race and backstory. And, again, you’ll have unique dialogues or unique conversation options based on that, on that backstory and as well as that race.
Corinne: I’ll give you a little nugget here, because I saw it scrolling through real quickly. Do you have beards, like. So when I think about can I play as dwarves I think about, do we have glorious fantastic beards? Hell yeah, we do.
John: Yeah, I can say, as somebody who plays a lot of games with character creator, the beards on, I don’t know what magic the character art team did for the beards, but they feel like a beard should feel like, it’s great. They look awesome.
Corinne: Just saw somebody say “it’s beard time”, I love it. It’s beard time!
Katey: Will our heroes and companions leave us if we go against their wishes?
Corinne: Oh my good – do y’all just love pain? Do you want us to make you cry? If you go against their wishes, if you make decisions they don’t like, I will tell you, you can piss them off, you can, they might not agree with you and they, they will take some time away. That said, this is the biggest threat to Thedas we’ve ever seen, so they’re, they are always gonna be willing to show up to defend Thedas but, yeah, you can piss them off and they’ll leave for a minute. As it relates to them showing up to defend Thedas, well yeah, they will, unless…
John: No spoilers Corinne!
Corinne: Aughhh, I’ll leave it there, I’ll leave it there.
John: No spoilers.
Corinne: Okay, alright, alright. But they want it!
John: Yep.
Matt: Don’t try to stop me, Smee!
Katey: This one’s a fun one about some inspirations for the game. Dracanmo would like to know if any songs, books, movies or anything have had inspired any of the writing for the characters?
John: I mean, honestly, the thing about art is, art is always a synthesis of your own experiences both in the real world but also the art you consume, the art you pay attention to. I don’t think that any characters have what I would describe as, this character was a direct reference or direct inspiration but, I mean, yeah, they’re all inspired by the things that we do, the things, both, again, in the real world, and also in the media we consume. And you’re gonna see elements of characters that, yeah, the things that we’ve enjoyed, the things that’ve shaped us, show up in these characters. I think, for me, it’s, it comes down to, and I, I, writing is a deeply, can be a deeply personal experience, so even if you don’t intend for it to be the case, things, parts of you are going to show up in your character, I think that’s true for all the characters in The Veilguard. And, you know, sometimes it’s, exploring, exploring the, y’know, things that, about yourself that you may like or may not like, and it’s also about exploring things about characters that you like or don’t like, so. That’s kinda my long-winded way of saying yes, it’s impossible to not have that happen when you’re creating art. But I wouldn’t say that there’s one where you can say, oh this is this character, this is this character.
Katey: What was the thinking process behind making Harding a companion this time around? Was she always going to be one or did it evolve into one because she was such a lovable character?
John: Ohh, yeah. So Harding, I mean. When we released Inquisition, it was impossible not to see the love that people had for our murderous girl next door dwarf. She’s always been a fan favorite obviously, but I think beyond that, it’s something that there, that Harding’s writer wanted to explore. There was more of a story to tell there, more perspective, and beyond that, Harding obviously has a strong connection to Solas, and to the, to Varric, and to the events of the past ten years, so. I wouldn’t say it’s always been, but I’d say Harding’s probably one of the first ones we settled on as like, yes, this is a character we want and the writer had a story that they wanted to tell with her, so, it just made sense.
Matt: You know, I think actually, to piggyback on that, that’s something I hadn’t really even thought about that much, but, and it’s not a huge part of her character, but, she tends to be one of the people that have the most insight into he was.
John: Yeah, that’s exactly it, that’s exactly, and yeah, that’s a great way of looking at it too. It also provides you with a little bit of that, that perspective. For players who’ve been around, you know, who played with previous Dragon Age games, but also for new ones, who was Solas? What kind of character was, was he?
Matt: Yeah.
John: Yeah, it’s a great, it’s a great, using characters to provide windows onto the world is honestly one of my favorite things.
Matt: And, and when I say was, I just mean, in Inquisition.
John: Yes, that’s, that’s exactly it, yes. Thank you for correcting that.
Matt: Yeah.
Katey: And what approach are you taking to quest and world design in The Veilguard?
John: I think for us it just comes down to relevance and narrative heft. We want to make sure that each quest provides either a perspective on the world or perspective on the characters, or feels immediately and obviously relevant to what you’re, what you’re doing here. You’re here to save the world and, again, at the end of the day, one of the things that we heard, we heard loud and clear, was some feedback about how relevant, or in this, in our case, not relevant, previous quests have felt, so for Veilguard, we really wanted to make sure that these quests felt like something that you, somebody faced with the end of the world would believe was necessary and important. So, again, there’s quests of all sorts and sizes, but all of them share that same feeling of, this is the kind of thing that The Veilguard would do. This is the kind’ve thing that my hero would do, especially faced with the end of the world.
Corinne: Yeah, that’s, that’s really good John. That’s so right. I would just, again, double-down on how hand-crafted all the quests are, and whether, whether you’re doing, like, the main story, or you’re journeying with your companions, or you’re out exploring and you encounter a mystery. Everything’s handcrafted, intentional. We spent a lot of time listening to what y’all said, and of course everyone has slightly different tastes, but, you know, you’re not gonna be gathering shards in the Hinterlands. Everything is built with intention, and, you know, a dev there lovingly handcrafting the experience.
Katey: Are there any locations in the game that can only be accessed by making specific story choices?
John: So I don’t wanna get too much into spoilers here because this does start getting into spoiler detail, but I will say that locations can fundamentally change based on decisions you make. Some of the parts of the world that you go to, you can have, the decision, the choices you make have an impact on how these spaces exist and develop, so, yeah, and again, don’t wanna too many into, into story spoilers, but, your decisions do impact how the world shows up.
Katey: And will we be able to control our companions in combat through tactical mode, or if the PC, or player character, gets KO’d, like in previous games?
Corinne: Right, so. If Rook gets KO’d, your player character gets knocked out, this time around it is time to re-load your save, or better yet, the companions have really interesting progression, you can spec them out to be able to revive you, but that’s, that’s if you’ve invested in their own progression and what they can do. And that said, I, I mentioned this earlier but I, I personally spend more time in the nature of this combat system when everything comes together, interacting and directing the companions than I have in any of the other games, so, like, like that, that interactivity between them, once you play it you’ll see how, just engaged the team is.
Katey: A user named It’s Sarah said, my real most important Dragon Age question is, will Solas still occasionally or dramatically speak in iambic pentameter?
John: You know, I was, I actually spent a little bit of time trying to figure out if I wanted to answer this question in iambic pentameter and then I very quickly gave up. Massive kudos to Patrick who, who always writes Solas so well. Again, Solas is a returning character, it’s the same Solas you know and love, or hate, depending on who you are. Same writer, so, I think, this has been, the answer is, well of, yeah, it’s Solas.
Katey: Will our decision of who in particular was left behind in the Fade be important?
John: So, while that decision does not show up, that – sorry, let me, restart. Not for The Veilguard. That decision doesn’t show up here. Now, that said, that doesn’t mean that’s that’s not a decision that will ever be important in the future, so. Again, not for this one, though.
Matt: I’m glad to hear you say that, John, because one of my favorite stories was Bob getting stuck in the web in reboot and it just feels like -
John: That’s a, that’s a deep cut!
Corinne: Very, that’s a deep cut.
John: Holy smokes.
Corinne: My goodness.
John: The sound of my childhood.
Katey: Will we have mounts again? If so, any hints to what types we’ll have?
Matt: So no, no, mounts, excuse me. Mounts were, they were, they addressed a need in Inquisition that we don’t have in Veilguard, and you’ll see why, when you get to play.
Katey: LightningStar asks, how is the side quest design? Will they be mostly story-based, or will there be a lot of radiant quests or resources or Power, like in Inquisition?
John: We talked about it a little bit earlier, but, no, they are all hand-crafted and story-focused. Again, narrative, the companions, not just the companions but the characters in the world as a whole are so much at the core of The Veilguard that, anything other than hand-crafted quests just felt like it would be a disservice to the game we were building.
Corinne: Yeah. And maybe, we can clarify as well, because, like Power was such a divisive mechanic in Inquisition. There’s no mechanic like that that blocks your progression until you fill a bar, right, like that’s just not a thing in this. You have the autonomy to engage in these, these quests as you like. There’s no, like, y'know, grind-out gates before you can progress.
John: That’s right, yeah. Again, we wanna make sure that, again, that doing this content feels as natural and part of the logical flow of the story as possible.
Katey: So, it looks like we only have time for three more questions, so I’m going to get through those. With this next one, is from someone named Jason. Will there be a similar system to the War Table missions?
Corinne: Ooh, interesting. So, we haven’t talked much about the player’s base, the Lighthouse. And we’re gonna save that for a beat, but what I will say is that the Lighthouse, your headquarters so to speak, it has its own unique purposes and functions this time. So that’s an area that we’ll, we’ll leave for you when we talk more about the Lighthouse, and then when you have a chance to hop in, you’ll be able to see what those unique purposes and functions are.
Katey: If there is dual-wield for warriors, will it rely on dexterity or strength?
Corinne: Ah, okay, yeah, yeah. So we did wanna bring dual-wielding back. It is part of the rogue kit this time. So warriors are really focused on mighty two-handed weapons, can’t wait til you see, when you swing and connect with those weapons, there’s, there’s a real heft to it. And then of course sword and shield, so. We’re leaving the dual-wielding to the rogues, but you, you can see just, the amount of hits you can get in in rapid succession dual-wielding as a rogue is really satisfying.
Katey: And the last question that we’re able to get to today, is, what have been some of the challenges and advantages of working on a single, on a single game for so many years? How did you sustain the work in yourselves and the process?
John: That is a fantastic question. I will say for myself, I’ve often joked, and I don’t know how much of a joke it actually is, that when this game is out and I suddenly don’t have to keep all these pieces of game and lore and story and everything straight in my head, I’m suddenly gonna be able to speak Latin or something because there’s gonna be a ton of brainpower freed up. But for me it’s just, you know, it's, the thing that keeps me sustained is just knowing the game that we’re building is the right one. Knowing that the beats are coming together, and knowing just how much people care about this franchise, care about these games, and how excited people are going to be when they get to see the fantastic work that the team has, has been doing. And that really is, I can say, I’ve been on this project since the start, and even today, I see things on a daily basis, I’m like holy – smokes, sorry, I almost swore, I can’t believe what the team is doing, I can’t believe the, how good this looks, I can’t believe. Because it’s a huge game. There’s pieces that I, I don’t see every piece of the game every day so, I get pleasantly surprised on a daily basis and that, I will say, you know, confession, sometimes if I’m having a particularly long day, I’ll spend about an hour late at night just watching cutscenes coming in, watching the work coming together and just, sitting back and being like, holy smokes, I cannot wait for someone who hasn’t seen this every day for so long as I have to experience this and just be blown away by the work, so.
Corinne: It's, it’s been very real, hasn’t it? And, and I will just say, speaking on behalf of the dev team, everyone’s working so hard, they’re putting so much passion, so much of themselves into it. Like this is a franchise they truly love, and seeing your support, cheering us on, it’s just meant a lot to them, so, let me just say thank you to all of you.
Katey: And I wanna say thank you to you three for taking the time to do this. I know that it matters a lot to the community to be able to, you know, get some time with you guys and, you know, make sure that some of their dying questions are, are answered, so thank you so much for taking the time out of your day to do this. For anyone who’s still listening I promise that I’m that I’m working on a way for these questions to be immortalized somewhere. Stay tuned for that so that you don’t have to worry about this, just, you know, disappearing into the ether. So, stay tuned, thank you all for your time. Anything else we wanna say before we jump off?
Matt: Thanks everyone.
John: Thank you. Yeah, I’m super excited to show more of this and, yeah, this is gonna be, hopefully this is the first of many of these opportunities to talk to you all directly. Again, it’s been a while, and getting to talk about this game has been absolutely exciting. I know for myself, as well for the rest of the team, so thank you all.
Corinne: Just thank you, it’s, the Dragon Age community, how much it means to you, how much it means to us, it’s just wonderful to see you all so invested and excited to come here and talk to us. Thank you again, truly.
Katey: We'll hopefully do something like this again soon. Okay, cool, have a great day everybody! Talk soon!
John: Bye y’all!
Matt: Bye.
[source: The dev BioWare Discord Q&A on June 14th]
Update: If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here.
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maiko-san · 8 months
Text
Catnap + Dogday x Reader ( Part 2 )
<<< Part 1 , Part 3 >>>
Relationship: Fluff
Character focused: Dogday, Fem! Reader
Plot : You're giving Dogday a groom after he got himself covered in mud.
A/n : I will try to include the other Smiling Critters in here, they deserve love too.
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A month has passed and things went on normally with your life. All the Smiling Critters get a minor check up everyday either by you or other coworkers.
These mascots work with children 24/7, they often are climbed on, tugged around or have paints/food stuck on their fur.
"I guess that's all of it"
"Oooh! My mane looks even prettier and shiny than before!"
You just finished cleaning up Craftycorn from all the glitters and paint off her white coat and cyan hair. Which took you half an hour to clean.
You put on a pink bow on her braided mane so she looks cuter.
"I really love how you do my mane! You know, we should do this more often! You're so creative, just like ME!"
" *chuckles* I'm glad that you like it, Craftycorn but I am NOT that creative as you are"
You dismiss the unicorn and give a handful of candy for her to enjoy. You call in the other mascot and Dogday pops his head in.
The dog is covered in mud from head to toe.
"Now, what did you get yourself into this time, Dogday?"
It was the third time this week.
Dogday only looks away, both hands on his back as he kicks his feet.
"KickinChicken and I got carried away while playing football, sorry..." /he lied.
You quirk an eyebrow, you know Dogday is really bad at lying. There are no muds at the football field since the field has fake grass carpet.
You wonder where he got all the mud from....oh well.
To Dogday, he likes being around you and wants to see you everyday but the other staff members didn't let him. Not even for a bit.
So the only way for the smiling critters to see you was to getting themselves dirty, either by accident or on purpose.
For Dogday, he did it on purpose so he could see you.
You usher the mascot on to the large bathtub so you could wash him up. You run the warm water over his body and rinsing the mud from his fur.
You know that they can clean themselves up but they seem to prefer having you to clean them.
It's a lot of work to clean a two story high mascot but it's fun.
You and the smiling critters would have a conversation, sometimes the smiling critters would tell them about their days.
Like a child telling their parents what they do at school.
"How's your day at the play care today?"
"It's really fun! We do a lot of things!"
"Oh, really? Tell me all about it. I'm curious"
"We play tag, we play hide n seek, we play red light green light with everyone! It was fun!"
"Did you have fun playing football with KickinChicken?"
"Oh, yes I did! The football was fun but what's even more fun is when you play in the mud!"
"Oh, really? KickinChicken just came a few hours ago and he told me he had fun playing skateboard"
"I—"
"Ha! Gotcha!"
You smirk as Dogday hangs his head down slightly. You scrub off the dirt from his ear and tell him that it's fine if he wants to see you.
Just don't get himself dirty all the time.
"The other staffs doesn't let me see you..."
"And why is that?"
"They said you stole their work...."
"....."
Recently your coworker has been glaring behind your back, gossiping and telling you to quit your job. Saying you were proud of your work which you never at all.
It is not entirely your fault that the mascots prefer you over them.
You knew how these mascots were treated before. It was during your interview at the playcare and your manager gave you a tour around the place.
You witnessed how the maintenance workers strapped these mascots in a tiny space and treated them like a wild animal.
"It is our fault wasn't it?"
"No, it's not. I'll deal with that matter myself and it is not yours to worry, alright"
You gave the canine mascot an assuring pat on the head which he leans into and his tail wagging behind him. You continue with your work and dry him in the blower machine and then you begin to groom his fur.
You notice that his fur had gotten longer by the day, so you decide to give him a little trim.
You hold his large paw, combing out the matted fur and snip some of them so it looks neat.
You did the same thing with his ears and chests.
Dogday watches you do you work, out of all staffs in this place. You are the nicest and the most gentle out of all staffs. You never strap them down or keep them in a small cage.
You treat them like a real person.
Like they used to be.
Dogday wants more from you, he wants to feel loved by someone. Someone that cares for him and everyone's well being unlike those scientists....
You care for him, so he will do the same to you.
You are his angel, after all....
"Alright, everything's done!"
You fix his collar and give his pendant a little shine. You decide to wrap a red scarf around his neck to compliment his orange colour.
"Is this for me, angel?"
"Yeah, it suits you well"
Dogday brings you into a tight hug, with his tail wagging aggressively behind his back. It seems the canine couldn't contain his excitement.
I mean, who doesn't like gifts? Especially from someone you like!
"Thank you! I will cherish it, always!"
"You're welcome, bud"
A/n : Since the first chapter received a good amount of views, here is the second chapter for all of you, sweeties!
I will assume that Dogday is the oldest out of all Smiling Critters, maybe around 13-15. We don't have a clue who Dogday really is but I decided to make him one of the older orphans.
Also, all the Smiling Critters in my stories share sibling relationships! and the reader is their oldest sibling or maybe parent figure! ☺️
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lovelytsunoda · 7 months
Text
give me a kiss (or three) // lando norris
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summary: matching clothes shouldn't turn lando on this much.
pairing: lando norris x female reader
warnings: smut, the worst description I have ever written, it’s a lil bit cringe. lando has a nickname for his dick, and a box of flavoured condoms in his bedside drawer. lowkey inspired by an audio posted by the wonderful @2-fast-2-curious. (I took a lot of creative liberties and added a ton of things, but the base idea is still there), there's more laughter than sex in here my dudes-
seeing lando norris wrapped up in the soft pink bedspread should not have warmed her heart the way that it did.
she had slipped out of the bed and ducked across the hallway to use the bathroom, and when she came back, her chest seized at the sight of her lover, his arms wrapped around the massive section of duvet that she was previously buried under.
she never thought she'd see the day, and she never thought she could feel this way about someone who felt the same way back.
she slowly began to dress, careful not to make any noise in the small bedroom. not only would she prefer not to wake her roommates, lando himself was a light sleeper and he needed to be well rested before they went to visit her parents that afternoon.
"sweetheart?" lando mumbled, messy-haired and groggy as he began to surface from underneath the duvet. "its so early, what are you doing awake?"
"i have to run to tescos, and then i have boxing at ten." she smiled softly, tightening the strap on her lacy bralette. "i wanted to let you sleep in. you'll need all your energy for the drive later."
lando snorted, sitting up straight, his curls matted by sleep and sticking to his skin. "there's no way you're wearing a bra that nice to your boxing class."
"i'll change when i get there." she chuckled, leaning in to give him a quick kiss.
the blankets shifted with the movement, falling away from lando's thighs to where his royal blue boxers hugged his skin. the man looked down, and then over to the matching set his girlfriend was wearing before he let out a laugh.
"what's so funny?"
"your bra matches my underwear." lando snickered. "we match. a perfect pair."
she couldn't help but join in with her lovers laughter and mirth, looping her arm's around his neck with a chortle. his skin was warmed against hers, which had rapidly cooled since she had emerged from her blanket huddle and into the winter air that filled her home.
"you're so cringe." she giggled, standing between his legs, the slight shade of difference between their underclothes making her smile.
he was right. they were almost a perfect pair.
"cringe? you think i'm cringe?" lando feigned hurt, squeezing her sides playfully. he kissed her deeply, nipping at her bottom lip as his hands roamed her lower body.
the kiss was passionate, yet playful, smiles evident on both of their faces (even when lando slipped his tongue into her mouth, earning a surprised shout).
"not as cringe as the time-" she stopped midsentence, whining as lando ran his tongue along the sweet spot on her neck before diving back in to kiss her. "you wore the monoply boxers."
"i thought 'wanna go to jail" was a great line!"
"yeah, for a fifteen year old boy!"
"it still worked, didn't it?" lando laughed, grabbing at her thighs to roll them over.
the duvet was soft and pillowy around her, bunched up just enoough around her that it narrowed her field of vision. all that existed in that moment was her and lando.
just the way she liked it. she loved it when they were silly like this, playful and sexy at the same time. an experience that felt so uniquely like the two of them and their love, and ensured that they never got tired of being intimate with each other.
"am i still cringe when i've got your wrists pinned to the bed?" lando smirked, his body a comfortable weight against hers, her wrists cradled against the goose down.
"i dunno." she smiled arching upwards to press her lips against his. "why don't we find out?"
lando grinned at her, pressing a kiss to her forehead. "i like the way you think, but don't you have to go to boxing?"
"they won't miss me. i'm there three times a week as it is." she smiled, snaking one bare leg around his.
lando's touch was as familiar as her afternoon stretching routine. every brush of his fingertips against her skin made her feel powerful, like she could do anything. his lips were comfortable and warm against hers, yet new and exciting every time. lando's grip on her wrists let up, and she buried her fingers in his curls, tugging softly.
"fuck, babe. i love it when you do that." he moaned, lips dancing over the material of her bralette, tonguing at her peaked nipples.
"i know." she hummed, breath hitching. "oh, i love it when you do that."
"that's my girl." lando hummed, reverence in his eyes and a serene expression on his face as he continued to kiss across her collarbone, throughout the valley between her breasts. "you want my fingers, baby? want me to make you feel good?"
“please.” she keened, arching into him.
landos calloused fingers danced across her thigh, over the cluster of freckles that used to make her feel so insecure but he so dearly loved, reaching for the damp spot on her panties. his touch was feather light, running up and down her slit, barely applying any pressure at all.
“lando.” she breathed, making a show of spreading her legs wider for him.
“I’ve got you, sweet girl.” he hummed, tugging her panties to the side before dipping two fingers in with a moan. “all this for me? you’re so wet, love.”
“only for you.” she moaned, breath hitching as she dug her fingernails into landos shoulder blades, his tongue darting out to lick the sweat off her neck. “oh, baby.”
“such a good girl for me, taking my fingers so well.” he praised, using his free hand to guide her face towards his.
lando kissed her deeply, her hands moving to clutch his hair as his fingers fucked her deeper. every inch of her body was on fire with desire, pleasure pooling in her stomach, her lovers hard cock pressing against her stomach while he finger-fucked her to high heaven.
“oh my god, lando, fuck, I think I’m gonna-“
she didn’t have time to finish that thought before lando pulled his fingers out abruptly, making a show out of licking them off as she whined impatiently at her ruined orgasm.
“what the fuck, dude!”
lando just laughed, kissing her forehead. “payback, sweetheart. you called me cringe, so you don’t get to come.”
“fuck you.”
“I beleive you’re trying to.”
the room went awkwardly silent, so much so that you could hear a pin drop. and then, all at once, they both burst out laughing. the kind of laughter that makes your eyes water, your stomach start to hurt. Lando was laughing so hard that he dropped back onto the bed, bare chest heaving as he looked up at the ceiling.
“why the fuck did I say that?” he cackled.
“I don’t know!” she laughed back. “if it helps, I thought it was cute, and it really made me want to suck your dick.”
“yes, actually. that does help.” landos eyes brightened as she shifted his position, sliding his boxers down his legs. “little lando has missed your pretty face.”
“little lando? god I hate that you have a nickname for your penis.”
“we’ll, if you’re going to insult him like that-“
“shut up.” she breathed, kissing him with a smile. “do we have any of those flavoured condoms left?”
lando grinned. “watermelon or fruit punch?”
she slipped off the bed, foot tangling with the flat sheet as she crouched in front of the bedside table, digging through the drawer for the small red box, searching for the elusive fruit punch condom.
she had never been a fan of giving head. there was something about it that had always just icked her out, but lando made her want to try. she wanted to expand her horizons with him, not for him. it took a lot of trial and error, but they found a way: flavoured condoms. this way, it was more enjoyable for her as well as him. it was akin to a warm ice lolly, rather than a body part.
she deftly ripped the packaging open, sliding the rubber shield onto landos cock. she positioned herself between his legs, taking a few deep breaths before taking his cock in her mouth, hollowing her cheeks and running her tongue up and down the shaft.
“oh my god!” lando moaned, resisting the urge to buck his hips. getting blown was always a treat for him, considering that y/n didn’t enjoy it all the time, finding it more stressful than it was worth. but every time she did it, he was reminded just how incredible she was at it.
it was a treat, one that he would savour until the end of time.
he bit his lip to stifle a moan, dropping his hand to the back of her head. he was big in her mouth, weighty against her tongue. she closed her eyes, sucking gently.
“god, you’re so perfect.” lando whined, rubbing reassuring circles with his thumb on the side of her head. “taking me like such a good girl.”
she opened her eyes, chancing a look at the love of her life. she moaned at the sight of his rippling abs, body contorted in pleasure.
all because of her. she did that.
“fucking hell, honey. I think I’m gonna blow.”
lando came with a howl, hips stuttering as he came inside the condom sheath. she slipped off his cock quickly, leaving a trail of saliva behind as she made her way up his body to press a soft kiss to landos lips. using a handful of tissues, he slipped the condom off, balling it up and tossing it in the wastebasket. his breathing was heavy, but he was raring to go for more.
“sit on my cock, babe. ride me, please. I need it.”
she smiled, kissing him again. “now who’s the needy one?”
“shut up. do you want to come on my dick or not?” he joked, tickling her sides.
she playfully pushed him against the headboard before rooting around for another condom (a normal one, this time). she pressed the foil packet into lando's hand before getting to her feet and sliding off her soaked panties. she moved to take off her bra as well, but lando grabbed her arm, stopping her.
"keep it on, gorgeous."
and how could she argue when he was giving her puppy dog eyes?
she sunk down slowly, dramatically playing up her actions with some hair-fluffing and boob-primping. lando laughed underneath her, the sound distracting her from the sting as he stretched her out with his cock.
she shifted slowly at first, moving her hips in slow, torturous circles, biting her lip to stop a moan. her lover groaned, looking up at her with lust and reverence in his eyes.
"comfy?" he quipped, hands gently moving to grip her backside.
"very." she smiled, leaning in to kiss him.
lando wasted no time in guiding her movements, lifting her up and down on his cock like it was no effort at all. her fingernails dug into his shoulders, small pants coming out in quick breaths as she bounced on his length.
"oh my god, lando." she whined. "you feel so good. so good, baby."
"that's my girl." lando hummed, dotting kisses along her collarbone, his hands grabbing fistfuls of her ass. "only i get to see you like this, make you feel this good." he growled "and you're doing so so well for me, love."
if lando were to explain what having sex with his girlfriend was like in two words, he'd probably say coming home. she was his safe haven. they fit together like a glove, always seemed to know what the other needed without saying a word. and if they spent more time laughing than actually having sex, or fi their sex was goofier than it was seductive? that didn't matter to him. all that mattered was that they spent that time together.
just two people in love, showing the other just how much.
every bit of praise made her skin break out in goosebumps. she could feel herself dripping onto lando's thighs, but she didn't care. she just wanted to be close to him. as close as physically possible. she arched inwards, leaning against his chest for support as lando stopped moving her hips, instead thrusting his up rapidly to meet hers, a strangled moan escaping her throat.
"that's it, princess. you don't need to do any of the work. lando's got you." he cooed, pressing kisses to her sweaty forehead, whispering words of praise in between moans and grunts. animalistic sounds that just turned her on even more, pleasure reverberating throughout her body.
her slender fingers came up to tangle in his hair, tugging gently. lando moaned softly, angelically, his head tilted backwards and his eyes closed. it was a heavenly sight as he leaned down to sew her lips to his, walls beginning to contract against his cock.
"fuck, lando, go faster. i'm so close, baby." she whined, feeling him pick up the pace, hugging her body closer. she matched his movements, circling her hips and reaching a hand towards her clit.
"you coming, baby? you gonna come all over my thick, hard dick?" lando crooned. "touching yourself for me? getting yourself off on my cock."
"lando, please." she breathed, fingers rapidly moving against her swollen bud. she could feel herself getting closer, the band in her stomach getting tighter. "make me come."
he kissed her hard, thrusting deeper, the room echoing with the sounds of his skin slapping against hers, his guttural moans as his head fell back against the pillows. she could feel him release into the condom, his dick shuddering inside her, the latex getting warmer as it filled.
that was enough to trigger her own release, her juices pouring out of her, running down lando's shaft and dripping onto his thighs. she came with a cry of his name, bracing her hands against the headboard. her limbs felt like jelly as she tried to ease herself off him.
"easy does it." lando spoke softly, his voice raspy (as it usually was after sex), his touch gentle as he eased her down onto the bed. "remember to breathe, there's still water on the nightstand from last night. finish the glass, darling." he kissed her forehead softly before stripping himself of the condom and wiping her legs up with a handful of tissues. "come here."
she smiled, placing the now-empty ikea glass on the nightstand before curling up against him, wrapping her naked limbs over his, pulling the flat sheet over their bodies.
"this was a much better workout than boxing." she smiled, resting her head on his chest. "you're more fun than the coach is."
"i should hope so. i need to give you a reason to keep me around." lando joked, kissing her forehead. "i love you, my darling darling girl."
"i love you too, my handsome boy." she smiled, leaning up to kiss him, trailing a hand across his face as they kissed softly.
"by the way, this doesn't absolve you of driving to my mum's later. and yes, we're still going."
"god damn it! she always sends home with so much crap, i can't fit it all in the mclaren!"
TAGS:
@magnummagnussen @httpiastri @libraryofloveletters @diorleclerc @thatsdemko @scuderiamh @twinkodium @sidcrosbyspuck @cartierre @lorarri @userlando
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imwritingthefout · 2 months
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after session hangout
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basically you fall in love with the dm of your campaign in college: Ford pines, smut ensues
This is crossposted to ao3 so if you wanna go read it there, here’s the link:
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Waking up each day to the same old ceiling was starting to bore you. 
Ever since moving out of your parents house for college you felt like a stranger in the dorm you now called ‘home’, and It didn't help that you refused to decorate it. 
Getting out of your plain old bed, you stand up and push away the blinds with a tug, the light from the early morning sun blinding you temporarily. You glance down at your clock; 6:30am, thursday. The time isn't the part that excites you though, it's the day. Today is the day you look forward to all week: Dd&md day! 
You go to get ready for your morning class, excited for what the future of today may hold. You love dd&md, its been your favourite game since you were a child -even though you had no one to play it with back then, you got creative (no goat was harmed in your past attempts at playing the game).
Your classes went by in a blur. Of course you were taking notes and whatnot, it was important to pay attention! But in secret, you were drawing your character all over the side of your notebook and thinking of strategies on how to defeat the next dungeon your dm set up for you.
And then there was your dm. 
One of the many reasons you adored thursdays was because you got to play dd&md of course, but other than that there was another big reason you liked thursdays.
To put it plainly: your dm, Stanford Pines was Hot. like, capital H Hot. you couldn't get over his warm brown eyes that sparkled with passion whenever he detailed the characters he was playing. His hands that moved with his every word, adding to the description of the imaginary world he was building. God you wanted to feel those hands on you. What would they feel like, intertwined with your own, on your hips while he-
You decided to stop that train of thought. As much as you liked him, you also respected him enough to know that he would probably never feel that way towards you, and you shouldn't fantasise about him like that (even though it was hard not to).
And though he was Hot, that wasn't the only reason you liked him. You liked him because he was smart, compassionate, funny and so very cute.
What can you say? You had a thing for nerds.
As your last class of the day finished finished up, you quickly packed up your things and rushed to the old building next to the dorms that housed your favourite room in the whole campus: the old meeting room you guys used to house your dd&md sessions! 
The room wasn't glorious, it was just an old meeting room that's been out of use for years. But to you, that room was the home of your imagination. It held a special place in your heart, and you were sure it was the same for the rest of your party.
Speaking of which, you saw Fiddleford approach you down the old hallway, little puffs of dust kicking up with each of his steps. “Hey Fidds! You ready for today’s session?” you yelled to him slightly as he approached. “Ready as I'll ever be! You won't believe what I have planned in order to kick that sorcerer's butt!” he gave your shoulder a weak punch and opened the door with his key.
Usually, the old building was out of commission. But since Fiddleford knew a guy who works as campus security and convinced him to give him the key, you had full access to the building to do whatever you pleased. Of course for you, anything just means playing dd&md, not causing a mess and cleaning up after yourselves as much as possible in order to not inconvenience anyone. You knew that other people your age would throw huge parties and wreck the place, but you weren't that kind of person, really. You just liked having a quiet place to play your games and hang out with your friends. Fiddleford was like that too, that's how he got the key in the first place; because his friend trusted him not to mess up the place.
As you walked inside, you saw the table set out just how you guys left it last week: the long rectangular table set up in the middle of the room, with seven chairs set out all around the table, one for each player and one for your dm. A whiteboard behind the dm’s seat that shows the map of the fantasy world you are currently in the middle of exploring, and cork board on another wall with a bunch of graph paper pinned to it.
You walk around the table, taking your regular seat across from Fiddleford. “So what do you think Ford's planning for this session?” you ask Fidds. This is your usual routine: get to the building early, wait for Fidds and ask him if he has any intel for the session since his roommate is Ford. “like usual, i can’t tell you, it'll ruin the fun!” Fidds exclaimed, although the grin on his face told you he likes this familiar back and forth. 
You eased into a casual conversation from there, talking about your days as you waited for everyone else. You liked coming early because then you had more time to talk with Fidds and, of course, with Ford.
You met Fidds on the first day of the semester, when you sat next to each other in the freshman orientation presentation, and hit it off from there. you became friends rather quickly, bonding over the fact that you were both far away from home with no friends in town. You decided to help him move into his dorm after the presentation, and that's when you met Ford.
At first, you were a bit speechless at the guy in front of you. His outfit was the usual scholar's outfit of a white button up shirt with a brown vest on top, but then he was wearing jeans in order to look more ‘casual’ as he put it. His hair was neat and tidy and his glasses framed his face perfectly, at least in your opinion. You introduced yourself awkwardly, and once he introduced himself as Stanford Pines, a parapsychology major with aspirations for 12 phd’s in the next five years, you knew you were in over your head. You can't have a crush on a super-genius! What if he turns out to be an arrogant asshole? But you couldn't help developing feelings for him as you got closer. He wasn't just a super-genius, he was also kind and compassionate, understanding and just a good friend. That's when you decided to just stay friends with Ford, you couldn't afford to lose such a good friend.
Speaking of which, the man himself comes into the room, holding a stack of books detailing the rules and monsters of dd&md, a satin sack full of dice and his dm screen. You can barely see his face behind all of the things he's carrying, and immediately you jump up to help him carry everything. He silently thanks you for the help and starts setting his stuff up while you go back to your seat. “Hey guys, how've you been since last week?” Ford asks you two. “Oh i've been well, you know. Dealing with you every day can be challenging but I manage somehow” Fidds says dramatically and you stifle a giggle. Ford gives Fidds a death glare before turning to you “and how are you?” he asks with a smile that makes your knees weak. “I'm good!” you proclaim a little too loudly and cough to hide your blush “yes i'm good, just the usual classes and such” you say in a normal voice (or at least what you hope is a normal voice, it doesn't help that Fidds looks at you cheekily, already knowing your secret crush on his roomate) “how have you been?” you ask him. 
“Just the usual: doing homework, studying and building up today’s session” you catch on to the last part as a potential way to continue the conversation. “Well, what do you have planned for today?”. “Oh come on now, it wouldn't be fun to just spoil the game for you, would it?” he says and points to you to emphasise his point. “You can't even give us an outline? Something?” you pout a little and Ford gives in “fine… I may have something up my sleeve for today, and I can guarantee you won't see it coming this time! That's all I'm going to say for now though” he jabs his finger at you, trying to seem angry that you caught onto his plans last time, but his little smile gives him away. 
Soon your other party members start filing in and you all start the session. 
It goes as usual, you all mess around for a bit before getting serious. You can confidently say you saw the twist Ford put in this session coming, it was obvious how the wizard was actually a party member’s son, they had so many similarities! After another successful session, everyone leaves for their respective houses, leaving you, Fidds and Ford alone in the room to clean up.
“I can't believe you saw that coming again! I swear you're like a sorcerer in real life” Ford chuckles and Fidds adds “that would also explain how you get here before me every time! I swear I ran to get here today and you still beat me here!” “well what can i say guys? I'm just magical in every way!” you strike a silly but confident pose as Ford and Fidds laugh at your antics. “Oh shoot! I promised my friend i’d go on a blind date today, could you guys lock up this time? Ford you can just give me the keys tomorrow morning if i get lucky” Fidds winks and Ford rolls his eyes “alright, we get it, you can go”. Fidds leaves the keys on the desk and almost sprints out of the room.
You and Ford clean up the mess on the desk in silence before Ford decides to break it “how do you keep predicting my twists anyways? I swear it was supposed to come out of nowhere but you're too smart” you blush a little at the compliment “thank you, i guess i’m just good at guessing twists. But you do make it kind of easy. I mean, a secret relative of someone close? It’s kind of a cliche don't you think?” he pulls at the collar of his button up shirt and you can immediately tell something is wrong.
“Yeah.. I guess it is kind of cliche, but it's what fits the character, don't you think?” he says with a guilty tone. “Ford, what's wrong? I feel like you're hiding something” you get close enough to put a reassuring hand on his shoulder “you can tell me anything, i wont judge” you add, trying to coax him into telling you what's wrong.
“Well… I guess I brought the secret relative from my own life because… well… I have a twin brother….” the sentence doesn’t completely shock you, but it is still somewhat of a surprise “why do you never mention him? Did something happen between you two?” he chuckles a bit before saying “still as perceptive as ever, huh?” you blush a bit as he continues, looking out into the middle distance in thought
“Me and my brother were really close when we were young, we would do everything together. But as time went on, we grew apart. He didn't like the fact that I wanted to go away to a fancy college, especially because he knew he couldn't follow me there. I was working on a machine to impress the college, but on the day of the showing it stopped working. My own brother sabotaged my future. We had a big falling out over it and that’s why I'm here instead….” you empathised with Ford, but you couldn't help but question some things about his story.
“I know it must have been hard to deal with the fact you lost your ticket to the college of your dreams, but do you really believe your brother would sabotage you? If he loves you, wouldn't he want to support you? Maybe it was an accident and he didn't mean to destroy your project?” Ford looks lost in thought again before replying “i… it's foolish but i never thought of it that way…” he looks at you with thankfulness in his eyes and you can't help but smile up at him “you should maybe sort this out with him? Talk to him about what actually happened and if he meant to hurt you?” 
“God you're right… Thank you! This changes everything! I'm so glad I could just kiss you!” 
….
It takes him a second to realise what he said and blush at the thought of actually kissing you. You just stare at him dumbly for a second until your brain processes what he said.
He wants to kiss you?
Well this took a turn for the better.
“Do you really mean that?” you ask him with hope in your eyes
“Well… yeah, of course. Why wouldn’t i? Look at you” he finds that it's suddenly very important you understand how much he wants to kiss you. “Wow… i- i didn't know you felt the same…” you say softly and look down. He says your name and puts his hand on your cheek and lifts up your face to meet his eyes “i like you. More than as a friend. Would you… let me kiss you?” he looks at you nervously for a moment before you close the gap between you two and kiss him yourself.
The kiss feels electrifying. As your soft lips meet his you put your arms around his neck to pull him closer. You realise he smells exactly how you thought he would; of old books and aftershave. His hands find your waist and rub gentle circles with his thumbs into your skin. You pull away after a little and touch your forehead with his “you have no idea how long i've wanted to do that” you whisper gently.
“Me too” and he goes back to kissing you, this time he takes the lead. You tighten yourself around him until your chests meet, his hands move down to your hips and he pulls you onto his lap in one swoop. You gently bite his lip as he groans into your open lips. He then moves down to kiss from your jaw to your neck, leaving the occasional love bite. You sigh at his bites until he gets to your collarbones. “Do you…. Want to do this?” he breathes the question against your skin, the feeling of him against you makes you shudder. “Yes. im sure”. He straightens up from excitement and goes back to kissing you collarbone, now more eager than ever as his hands travel past the hem of your shirt and up to your bra. Meanwhile your hands go down to feel him underneath you.
“Someone is excited” you smirk as he breaths heavily against you. 
“Very” his response falls heavy against you as he unclasps your bra (with only a little bit of a struggle) and his hands move to massage your breasts. You moan as he pinches your nipples in between his fingers. You lower your head to bite at his shoulder to stifle another moan from falling out of your lips- “No” he says and moves his shoulder to get you to stop muffling your sounds. “I want to hear you”. The thought of him wanting to hear you like this makes you blush and sends a bolt of pleasure down your spine. “Y-yes’’ 
You intend to start massaging him through his pants but he beats you to it, moving his hand down into your pants. You help him take off your pants and underwear (with a lot of struggle because of your position) and he suddenly picks you up and places you on the table. The cold desk underneath you only adds to the pleasure as he caresses your side before moving his hand down to finally touch you. 
His hand caresses your folds and feels how wet you are, and you moan from the feeling of his thick fingers on your sensitive skin. “Damn, you feel so good” he whimpers at how you feel before kissing your breasts and plunging his index finger inside you. “A-ah~” you sigh as he moves his hand so his thumb is circling your clit. 
He continues pumping his finger inside of you for a second before adding a second one and speeding up the pace. If he continues like this you wont last long. Almost as if he can hear your thoughts, he stops and goes down onto his knees, his face in front of your core. “Can I please taste you?” he asks innocently, as if his request isn't the most dirty thing you've heard him say. Thinking about it makes you even more aroused -if that's even possible at this point- and you hastily agree.
Not even a second after he sees you nod does he jump into your pussy, his tongue plunging into you and licking you from the inside. His nose bumps into your clit as he moves to taste and lick you even more. Your breath hitches and you moan loudly as he begins sucking at your clit, toying and teasing it with his tongue. “Please F-Ford” you manage to say in between moans. He groans against you and the vibrations send a wave of pleasure through you.
He suddenly brings his fingers back into you, curling them just right, hitting that spongy spot inside you that sends you over the edge. 
You briefly hear him let out a broken “Fu-uck” as your orgasm ripples through you in waves. Ford helps you ride out your high as he continues fingering you and licking at your clit. You have to push him off of you as it becomes too overstimulating
You try to pull him up to his knees, but he seems embarrassed by something. He looks up at you with his chin and nose glistening from your wetness, a guilty smile on his lips and his glasses fogged up and crooked. You then look down and notice it. A wet spot against his jeans
oh.
He got off on pleasuring you. He turned into a mess from just tasting you, feeling you on his lips and fingers. “That's the hottest thing i've ever seen” you say suddenly and lean down to kiss him passionately. He pulls away “really? You think so?” he looks at you in shock. “Yes! Now let me kiss you” you bring him up and kiss him passionately. He takes the hint, grabs at your hips and grunts. You can feel him already hardening again so you pull at his belt and pull down his pants and underwear. You softly grab him and start moving your hand up and down as he whimpers against your lips. You bring up your hand and spit onto it in order to create less friction when touching him.
“Please Ford- fuck me” you moan into his ear and he leans his head back in pleasure. “But i don't have-” you cut him off “there's some condoms in the front pocket of my bag, please” you emphasise your point by giving his cock another stroke. This seems to fuel him on to run to your bag and get the condom. He opens the packet and rolls it onto his member. He rubs his cock against your folds to collect your juices and as his head rubs against your oversensitive clit you moan. “Please put it inside” you hold onto his shoulders as he follows your request and pushes his tip in slowly.
He slowly pushes himself inside you until he's bottomed out inside you and you both groan. You move your hips experimentally and he whimpers at the feeling of you around him. He slowly starts to pull out and then thrusts back in with a moan of your name. You dig your fingers into the soft skin of his shoulders as he continues thrusting inside of you slowly. 
He continues gently until you decide to whisper in his ear something that changes his attitude completely “harder- please~”. He understands the message and suddenly picks you up and flips you around -while still inside of you- and bends you over the table. You moan at the sudden change of positions but you have no time to get used to it as he starts thrusting into you at a killer pace. He moves his hips sharply into you, with an almost mechanical pace as he pushes your chest onto the table with his broad torso. You can't help the sounds you let out each time he hits that deep spot inside of you. He grunts into your ear at each thrust and it makes your eyes water from all the pleasure.
You're suddenly pushed over the edge for the second time when he wraps his hand around your body and starts playing with you clit. You scream his name as you cum around his cock. His pace stutters a bit and he curses in your ear as he cums too for the second time.
He slowly eases you both down with some gentler thrusts and then exits out of you with a sensual pop. 
You lay down for a little while with your ass out before you gather some strength to get up. As soon as you do, your legs start to shake and Ford catches you in his arms and chuckles a bit with pride. “So…. did you like that?”  
You dead-pan him and say “no. i didn't like that. Of course I liked that you doofus!” he laughs a bit and kisses you again. “I just wanted to make sure!” he says against your lips. You giggle and pull him even closer “well, i enjoyed that a lot” you give him a small peck on the nose and then pull away to put your clothes back on. He disposes of the condom and goes to put on his pants but pauses. “I can't go out with a wet spot on my pants…. What should I do?” he looks terrified at the thought of walking around campus like that.
“Don't worry, i always carry an extra sweatshirt around in case the ac is too much in class” you laugh as he looks at you like you just saved his life “you are an angel!” he comes up to you and kisses you again before going back to putting on his pants. You hand him the sweatshirt and he ties it around his waist in order to hide the evidence of what happened.
He then comes up to you and hugs you. “You know i meant what i said, right? About liking you” you blush and then respond “i meant what i said too”
“Then can this not be a one time thing? I want to -if you’d want of course, there's no pressure if you don't want to do anything more than what happened today but-” you cut him off to spare him from rambling even more “i’d like to go on a date with you, Ford. i want to go out with you and be with you” he sighs with relief. “Great! Are you free tomorrow?” you check your calendar “yeah i should be- do you want to meet up?” 
“I would love that” he kisses your forehead before picking up your bag and the keys to the room.
You go out but as Ford locks the door, he realises something.
“Why do you have condoms in your bag?”
You immediately flush a deep red as you remember the fact that after first meeting him, your horney brain convinced you to put some condoms in your bag. ‘Just in case something happens’ you thought to yourself
“No reason” you yelp out and pull at his bicep so he continues walking and change the subject.
He chuckles at your antics but goes along with you.
He’ll just have to ask another time.
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beekeeperspicnic · 16 days
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Advanced warning that this made me cry when I thought about it, and then I shared it with friends and it made them cry too, but I think it's ultimately a nice thought so I want to share it. Sorry if it gives you the sniffles.
I'm always cautious when it comes to parasocial relationships - with actors I don't actually want to know the ins and outs of their lives, they are strangers to me and that's how it should be.
But like a lot of Sherlock Holmes fans I've ended up becoming a Jeremy Brett fan to some extent, because first you love his performance, then you find out the sheer dedication he put into that role, and then you find out how he did so while coping with significant mental and physical health problems, and then you hear story after story which suggests he was a lovely man whose mind seemed to put barrier after barrier in the way of him getting to experience the full extent of the joy he put out into the world. And I think a lot of us identify with that.
There's a quote from "The Jeremy Brett - Linda Pritchard story" floating around on Tumblr where Pritchard describes how one thing which really bothered him at the end of his life was that he couldn't give any more performances for his fans. Apparently hearing that the Sherlock Holmes series was on video (something he hadn't considered because he didn't own a video player), and his fans could watch him over and over again, made him happy.
And of course, my first thought when I heard that is I think he'd be so happy to know we're still watching them and dissecting his every movement and expression.
But it also hit me because during Beekeeper's Picnic recording sessions, Jeremy Brett is mentioned so often. Ok we've got at least one actor who worked with him (and indeed reports unsurprisingly that he was "lovely"!) but also people my age who were kids or not born yet when that series aired - they're professional actors, for whom Jeremy Brett remains 'their' Holmes, their point of reference for the character.
I can't wait for all of you to get to hear our amazing Holmes actor James Quinn, but it wouldn't be feasible to get him in every recording, and so often our actors have to just read his lines and respond. Once, one of them said "I'll just imagine Jeremy Brett," and I love that so much. Somewhere baked into my little game, is an Imaginary Jeremy Brett, called forth by an actor needing a Holmes to bounce off.
Jeremy Brett's performance isn't locked in amber, a thing of the past. It's fresh for each new generation that sees it, and it inspires new performances and new art. He'd adore that, I'm sure.
And to get even more philosophical, I think that goes for all creative work - and anything else you do in life. No matter how big or small the action, you never know how big your ripples you leave behind are. It's worth remembering.
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irafuwas · 4 months
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The Night Ravens - 「Piece of my World」
The very first official soundtrack for Twisted Wonderland just released today, and one of the tracks included was the long-awaited full version of the opening theme, "Piece of my World". I took a crack at translating it, which you can view after the cut!
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聞こえるだろう 扉の向こう キミを待ってる 行こうぜ Wonderland!
You hear it, don't you? What's there beyond the door is waiting for you Let's go to Wonderland!
ドキドキいつも欲しいんだ [さあ 合図して]
I'm always on the hunt for an adrenaline rush [Now give me the signal]
瞬きなんてしちゃダメさ [魔法は始まるよ]
Don't even blink [The magic's just beginning]
AH AH
誰もがそうさ 負けられない [月が煽る]
I know people say it all the time, but I'm not going to lose [The moon's urging us on]
尖る靴音鳴らしていこう ほら 夜が明ける前に
Let the sharp clang of your footsteps resound Come on, before day breaks
手探りだね 僕のカタチ 貫く熱は在るのに
I'm fumbling around, still trying to figure out who I am I know I can keep pushing on, and yet-
ねじれた リズム��踊ろう 俯き張る 意地も愛嬌さ かまわないよ ちょっとワルいくらいがいいじゃない? 刺激は僕であるためのピース 闇の中魅せてあげるよ イカした世界を
Let's dance to this twisted rythym The way you hang your head, acting all stubborn, there's a certain charm to it Don't worry. There's nothing wrong with being a little bad, you know? The thrill of it all makes me who I am, it's a piece of me Here within the darkness, I'll captivate the entire world
覗いてみて 扉の向こう キミを待ってる 行こうぜ Wonderland!
Go ahead, take a look What's there beyond the door is waiting for you Let's go to Wonderland!
時計の針が滑り出す 「さあもっと上げて」
The clock inches ever forward [Now turn it up even more]
逸つ靴音 弾ける鼓動 ほら 誰よりも前へ
Your piercing footsteps, this throbbing beat Surpass everyone and everything
描いていた 僕のカタチ 歪さも気に入ってるのに
The concept of myself I've come up with I adore how distorted it is, and yet-
ねじれた世界で歌おう ざわめく胸の熱はほんとうさ シラけちゃうジョーシキ破り捨てていいんじゃない? スリルは僕らが輝くピース 闇の中 見つけ出せるさ 繋がる答えを
Let's sing together in this twisted world This warmth stirring deep in my chest, I know it's real I'm sick and tired of these societal rules So why don't we just rip them up and throw them all away? The thrills we seek become part of us - look at how they shine It's here within the darkness that we're able to find the answer that connects us all
夜が分かつ時 超えてゆけるだろう [ねじれた世界が導く…]
When the night drives us apart, I'm sure we'll get through it [Guided by this twisted world…]
僕だけの運命が 拒めないように
So that I won't be denied my destiny
溢れだす魔法飲み干し 痛み苛立ちが邪魔をしても かまわないよ 全部 手に入れて見せるさ
I'll drink up this overflowing magic until there isn't a single drop left No amount of pain, no amount of frustration will stop me The world will be mine, just you watch
ねじれたリズムで踊ろう 俯き張る 意地も愛嬌さ かまわないよ ちょっとワルいくらいがいいじゃない? 刺激は僕であるためのピース 闇の中魅せてあげるよ イカした世界を
Let's dance to this twisted rhythm The way you hang your head, acting all stubborn, there's a certain charm to it Don't worry. There's nothing wrong with being a little bad, you know? The thrill of it all makes me who I am, it's a piece of me Here within the darkness, I'll captivate the entire world
覗いてみて扉の向こう キミの中へ繋ぐWonderland!
Go ahead, take a look There beyond the door connecting to your heart lies Wonderland!
A-ha NaNaNa… Yeah-- Come along Wonderland!
TL Notes: This is not a 1-to-1 translation, and I took creative liberties with it :)
And many thanks to my friend Yuurei-san for helping me parse through this!!
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