#(rpg)
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probablybadrpgideas · 2 days ago
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Detect evil but it becomes increasingly clear that whoever calibrated it had some really weird moral stances.
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zaebucca · 12 hours ago
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A candle-lit cathedral made of marble and wax, built on a myriad of bones: a love letter to all the gothic enthusiasts - with a touch of baroque and a sprinkle of holy art. Asset pack now available on Patreon - itch.io Ko-fi - Prints
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venathos · 17 hours ago
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Kim with lungs 🫁
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lil-ye · 18 hours ago
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SINNERS 🩸
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lankinthemadmage · 2 days ago
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This, but niche topics I read up on for an RPG thing I was planning. Like "russian humor", or "ancient Aramaic grammar", and other such topics.
you ever get assigned something as a project in school and for the rest of your life you have a strange attachment to the subject. in like seventh grade i had an assignment to make a poster about the elemental propoerties of osmium and to this day everytime someone mentions it im like 'YEAAAAAAH OSMIUM MENTIONED!!!!!!!!'
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arunyi · 2 days ago
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comm for ufomie ⭐️
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nemsaida · 2 days ago
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Lancer portraits that I did for my players!
Got my dnd friends to try lancer and we’re having a great time.
Hope to do more in the future!
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indiegamesoutofcontext · 2 hours ago
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tirsden · 2 days ago
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It's garbage like this that should be illegal. We've got MAGA hard-ons crying their eyes out about "lawfare" and yet firms like the "unnamed one" in this story are out there doing nothing but pure evil.
actually, you know what, as a fan of transgressive art, tabletop rpgs as an artistic medium, and transgressive tabletop rpgs, I'm gonna say this up front: DrivethruRPG's willingness to host basically anything legal - no matter how graphic, tasteless or bizarre - is a good thing, and should be celebrated.
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probablybadrpgideas · 1 day ago
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Add an analog horror vibe to your RPG by playing over discord and insisting all the technical issues are diegetic
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vintagerpg · 2 days ago
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Otherspace (1989) opens with the players on their way to assume control of a Rebel prison ship (which contains some NPCs from previous adventures, including one of the bounty hunters from Tatooine Manhunt). The prisoners riot, though, and, in a confusing battle, both the players and the prison ship fall through a hole in hyperspace where things are…weird. The players need to repair their ship and happen upon another…thing that is sort of like a ship, where other ships (including that fleeing prison ship) seem captured. At least there should be plenty of spare parts?
Of course, once they land and start exploring, the “ship” turns about to be sort of alarmingly organic, and populated by horrible spider-alien things called the Charon that worship a black obelisk. From here, things get very Dead Space-ish, an impressive two decades before Dead Space. All that remains at that point is an escape to Realspace.
This is a weird one, for sure. There are a couple gaps in logic that I have trouble with, foremost being why the Charon don’t attack the intruders en masse. The aliens are both creepy and silly, too, which, I dunno, that was a drawback when I was a kid, but kind of endearing now, even if I can’t shake the idea that these dorks somehow inspired the Yuuzhan Vong, which, ugh. The ship is exceedingly gross, though, and I love that. There’s a lot of original art, too, by none other than Jeff Dee. Stephen Crane made some sweet maps for the adventure as well.
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vulpes-nothus · 2 days ago
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I would love to pick the gathered brains here, since this post has been sitting in my head pretty non-stop all weekend, so time to make it pay rent.
I think mechanically there is a middle ground between "the game is about doing the thing, you can't really not if you play" (like the tactical wargame x tactics examples from the linked post) and the "roll x to win at x" we see fuuuuuuuucking everywhere. But I'm not sure how many good examples of them there are, even as I'm trying to build a game around them. And this in turn limits my ability to gauge how they vibe and play, how interactive they come across and how they feel as they are interacted with.
First on my list is Hard Numbers, which I'm defining here as a steady state value that defines the capacity of a character, but isn't typically involved in randomized mechanics. Examples include Speed stats that state an upper limit how far a character can move per turn and Carrying Capacity that limit how much stuff a character can have on them before facing consequences of some sort. I know there are lots of other examples, but I'm curious about how that middle between the Do X to X and Roll X to X spectrum, since it is an abstracted trait not necessarily shared by the player, but the player is regardless making informed choices around the trait with no real hope of the trait suddenly making them win at something.
Second I'm calling Check for Stuff. In this case the player is still rolling something to resolve a thing, but rather than pass/fail the check is more about figuring out what extra things happen that may or may not be related. Apocalypse World is the leading example of this, but I'd also throw in the really common OSR hack where a good scouting roll or keeping watch roll means the GM rolls two Random Encounters, and the scout/lookout gets to choose which one happens. Just, rolls that aren't about passing and failing by themselves, but figuring out how the situation has changed with players building their characters to numerically skew things towards their desired circumstances.
Like I said, I'd love thoughts on the above, but even more I'd love examples of things I may noy have seen that so fall in the middle (or outside!) the dichotomy of Do X to Do X and Roll X to Do X.
Imagine I appended this to @imsobadatnicknames2 very good post, it's a very good post but since I was going to make a very silly riff on it I didn't want it to be there to detract from it.
Imagine you, as a player, want to play a funny character. Sadly, you're the unfunniest person alive and can't tell a joke to save your life, Derek, so you won't exactly be able to make your friends laugh around the table. So you make your character, Bepis Horndongle, a really funny gnome with maximum ranks in Perform (comedy). Then when the situation demands it you can say "Bepis tells a joke to lighten the mood," and you ask the GM to be able to roll Perform (comedy), and after seeing the result of your roll you can be confident in the fact that the joke Bepis told was really funny.
However there's an issue: someone else in the group has brought in Goblin Steve. Goblin Steve is amazing, everyone loves that guy. And his player is also effortlessly funny. You could say that she's very smart and attractive and good at video games too. But regardless, whenever Goblin Steve says his famous catchphrase "Check it out, guys, I'm Goblin Steve" everyone at the table erupts in laughter. This feels unfair. Goblin Steve shouldn't be funny, he doesn't even have any ranks in Perform (comedy). Bepis is getting completely sidelined by Goblin Steve.
Now, here's a few questions:
Is there an actual issue here? If so, what is the issue?
If there is an issue here, is it one that is worth trying to solve with game design?
The example given heavily implies that this is a game of fantasy dungeon-crawling. With that in mind, is this really an issue? Could Derek maybe chill the fuck out and accept that Bepis will never be as funny as Goblin Steve?
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aristenfromwarsaw · 2 days ago
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My second shot from the session "Spawn Astarion as Phoenix", because imo this concept fits his story.
🔥 "Rinasce piu gloriosa" 🔥 🔥 "It rises again more glorious" 🔥
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2minutetabletop · 2 days ago
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Fey Crossing Henge by GhostQuartzGrey
A big thanks to GhostQuartzGrey for this Community Spotlight map! Tell me GM, what might be the purpose of this magic circle in the Underdark?
→ Grab it on our website
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dungeonmapster · 3 days ago
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Elven Ruins - 15x22
The statue of an elf, hooded and beautiful, crowns this collapsing tower, the last holdout of a civilization sinking into the bright waters below. Strange and bright birds chirp their songs while fish dodge around the party's small skiff. What powers could have felled a city that was considered ancient even among the immortal elves, and more importantly, what has moved in since they've been gone?
The very air hums with arcane energies, a caution to all who see it of the dangers of pushing too far, and a reminder that nothing lasts forever.
patreon.com/dungeonmapster
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