#Battery management system testing
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semcoinfratechworld · 3 months ago
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How a Lithium-ion Battery Assembly Line Works?
As the demand for electric vehicles (EVs) and energy storage solutions surges, the efficiency of lithium-ion battery assembly lines plays a crucial role in determining the success of battery manufacturers. A well-optimized assembly line ensures high precision, consistency, and cost-effectiveness. But how does the process work? Let’s dive into the key stages of a lithium-ion battery assembly line.
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Cell Grading: The Foundation of Excellence
Cell grading is a crucial first step in the process when each battery cell is carefully examined to ascertain its performance parameters. To produce a thorough "report card" for every cell, capacity, and internal resistance are carefully examined. This methodical procedure guarantees uniformity and groups cells according to their performance attributes, establishing the groundwork for the best possible utilization of a battery pack.
Cell Sorting: Precision in Pairing
After grading, cells are sorted based on their specifications, optimizing the performance of the final battery pack. By ensuring that the batteries in a pack are precisely matched, this precision matching maximizes performance and prolongs battery life. To fully utilize each cell's potential within the battery pack's overall power, this phase must be carefully planned.
OCV Testing Machines
Open Circuit Voltage (OCV) testing machines measure the voltage of cells to ensure they meet the required standards before assembly.
CCD Polarity Tester
This equipment is used for precise alignment and assembly of battery components, enhancing the overall efficiency of the production process.
BMS Testing: The Guardian of Performance
At the heart of the battery pack lies the Battery Management System (BMS), serving as its vigilant guardian. Before integration, the BMS undergoes rigorous testing to validate its functionality and its ability to effectively communicate with the individual cells. This crucial step ensures that the BMS is equipped to monitor and regulate the health and performance of the battery pack with unwavering precision.
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Cell Welding: Where Precision Meets Connectivity
As the testing cells await their transformation into a unified force, the delicate process of cell welding takes center stage. Automated robotic arms execute this task with precision, forging strong and reliable electrical connections between the cells. The seamless integration achieved through cell welding forms the foundational framework for the battery pack, ensuring its resilience and efficiency.
Battery Pack Testing or Aging: Trials of Endurance
The culmination of the assembly line journey leads to the final stage – rigorous testing of the complete battery pack. Depending on its intended application, this phase may encompass charging/discharging cycles to simulate real-world usage or accelerated aging tests to evaluate long-term performance and safety. Through these trials of endurance, the battery pack's resilience and reliability are put to the test, ensuring its readiness for the demands of modern life.
Battery Comprehensive Testing
Finally, comprehensive testing machines assess the battery packs' overall functionality, safety, and longevity before they are ready for deployment. The integration of these advanced machines not only streamlines the production process but also ensures that you deliver high-quality, reliable battery packs that power the future of transportation.
Conclusion: Precision, Innovation, and Reliability
From the meticulous grading of individual cells to the comprehensive testing of the assembled battery pack, the cell-to-battery assembly line embodies a fusion of precision, innovation, and reliability. Each step in this intricate process plays a pivotal role in shaping the quality, safety, and performance of the batteries that power our modern world. Behind every seamless charge and every enduring power source lies a journey of expertise and dedication, culminating in the creation of batteries that stand as pillars of energy in our technologically driven lives.
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dandelionsresilience · 2 months ago
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Dandelion News - April 1-7
Like these weekly compilations? Tip me at $kaybarr1735 or check out my Dandelion Doodles! Last month’s Doodles are free to the public, so go take a look :D
1. Galapagos tortoises at Philadelphia Zoo become first-time parents at nearly 100
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“Mommy, the female tortoise, is considered one of the most genetically valuable Galapagos tortoises in the Association of Zoos and Aquariums’ species survival plan. [… T]he zoo said it is “overjoyed” at the arrivals of the four hatchlings, a first in its more than 150-year history.”
2. Massachusetts home-electrification pilot could offer a national model
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“In total, the program is providing free or heavily subsidized solar panels and heat pumps to 55 participating households, 12 of which also received batteries at no cost. […] It’s a strategy that program planners hope can help address the disproportionate energy burden felt by lower-income residents of the region[….]”
3. National Park Rangers rebel against queer erasure on Trans Day of Visibility
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“[… A] group of over 1,000 off-duty, fired, and retired National Park Service employees launched Rangers Uncensored, an online archive that restores and amplifies LGBTQ+ stories quietly scrubbed from government websites since President Donald Trump’s second inauguration.”
4. World's largest wildlife crossing reaches critical milestone
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“Over the next few days they'll be adding 6,000 cubic yards of specially manufactured soil to cover the crossing, a mix of sand, silt and clay inoculated with a bit of compost and hyperlocal mycorrhizal fungi, carefully designed and tested to mimic the biological makeup of native soils around the site.“
5. Bipartisan bill to boost green building materials glides through House
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“[B]ipartisan legislation the House of Representatives passed in a 350-73 vote last week would give the Department of Energy a clear mandate to develop a full program to research, develop, and deploy clean versions of the building materials.”
6. Tribal Wildlife Grants Funding Announced
“Tribal Wildlife Grants are intended to help Tribes develop programs for the conservation of habitat and species of traditional or cultural importance[….] Typically funded projects include: conservation planning, fish and wildlife management and research, habitat mapping and restoration, inventory and monitoring, and habitat preservation. […] A total of $6.1 million is available for this round of funding[….]”
7. Germany adds another one million PV arrays to take solar total to 104 gigawatts
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“Following a rapid rise in household solar panel installations, Germany’s total number of PV arrays has passed the five million “milestone[.…]” Solar systems already cover almost 15 percent of Germany’s electricity demand, BSW-Solar said. […] The total capacity of all PV systems installed in Germany surpassed 100 GW at the start of the year.”
8. Stronger together: Bilby conservation efforts enhanced by Indigenous knowledge
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“Ms. Geyle said the results showed combining [conventional science and traditional tracking methods] more accurately estimated bilby abundance than using either technique individually[….] "[… ensuring] that Indigenous people remain central to decision-making about their lands and species that inhabit them," Ms. Geyle said.”
9. Lennar will build 1,500new Colorado homes with geothermal heat pumps
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“The homebuilder is partnering with Dandelion Energy to install the tech, which is efficient but expensive — unless it’s built into new homes from the start. […] And by eliminating the need for new gas pipelines and reducing the peak electricity demands on the power grid, subdivisions built on this model could save a bundle on utilities as well[….]”
10. New strategy launched to protect Tanzanian biodiversity hotspot
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“Conservationists have launched a 20-year-long project to protect what is arguably Tanzania’s most biologically rich landscape: the Udzungwa Mountains. The strategy places notable emphasis on communities living here, with more than half of its budget allocated to social and economic projects and managing human-wildlife conflict.”
March 22-28 news here | (all credit for images and written material can be found at the source linked; I don’t claim credit for anything but curating.)
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concretejunglefm · 1 month ago
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𝐓𝐇𝐄 𝐂𝐎𝐘𝐎𝐓𝐄𝐒 𝐂𝐑𝐘... the purge au
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This is not a test. This is your emergency broadcast system announcing the commencement of the Annual Purge. May God be with you all.
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Summary: On Purge Night, the most dreaded night of the year, you find yourself among the unfortunate majority stuck facing the night alone, with the task of survival.
Pairing: BO + Matt Dierkes x f!reader (referred to as bunny)
THIS IS A FIC CONTAINS DARK THEMES PLEASE CHECK TRIGGER WARNINGS.
CW: heavy trigger warnings for stalking, harassment, assault, violence, blood, guns, fear play, gun play (simulated oral by reader), dubcon, manhandling, murder (minor character), mask kink kinda (?), threats of violence (to reader), boot on neck (to reader), makeshift shiv, choking (to reader), hair pulling, face slapping, coercion. DEAD DOVE.
WC: 3.8k.
AN: usual taglist has not been applied due to trigger warnings, only those who have explicitly expressed being tagged have been. should you wish to be tagged in part 2 please lmk 💕
NSFW below the cut 🔞 Minors DNI.
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TWO HOURS UNTIL THE COMMENCEMENT OF THE ANNUAL PURGE.
As the clock struck five, the entire city began to wind down. Local businesses had been boarded up, while people scrambled to either prepare for the upcoming Purge night, ensuring their safety, or gear up to participate in the event itself.
Realistically, you should have been home by now. You shouldn’t be at work, standing behind a counter, waiting for the next customer to arrive. You should be at home, preparing to lock yourself in and stay safe as you can for the next 12 hours.
Instead, you’re here because of a boss who doesn’t care about your safety, that alone makes you think about joining in on the purge.
As the bell above the door chimes, four men enter the store, parting ways as three of them slowly browse the aisles.
The tallest of the four approaches you at the counter, dropping a few random items he’s picked up from the shelf below: candy, a piece of gum, some batteries, and a lighter.
None of these items seem to belong together.
“Having a good night?” he leans against the counter, resting one arm on it while his eyes briefly dart to your name tag before returning to your face. “Bunny?” It’s not your name, nor is it even remotely similar to what’s written on your name tag, but you manage to suppress a grimace and resist the urge to roll your eyes. After all, your boss had warned you about being polite.
“As good as anyone could be having.” You try to stay composed, focusing on scanning the items he laid out before you.
“Are you planning to purge tonight?” he asks.
When your eyes briefly flicker up, you catch a familiar look in his—the same everyone seems to have today. Something sinister glints back at you, and you shake your head. “It’s not really my thing.”
"And what is your thing?"
You catch him attempting to meet your gaze and deliberately avoid it, clearing your throat as you stand tall with your back straight and shoulders squared. “That’ll be seven dollars and sixty-nine cents.” You won’t let a group of strange men intimidate you just hours before Purge night.
He casually drops a twenty-dollar bill on the counter and swiftly scoops up his items with a single large tattooed hand. “Keep the change,” he says.
You watch them all walking towards the door, exiting one by one. The youngest looking of them lets out a high-pitched laugh—similar to that of a hyena's—before leaving. Just as the tallest of them reaches the door, he stops, glancing back at you. “Have a nice night, Bunny.”
It’s only when the door closes that you release a breath you didn’t realize you’d been holding. Your body trembles as the pounding in your chest intensifies. Something about them didn’t instill confidence in you that their visit was friendly or that they didn’t have some ulterior motive.
You’re tempted to leave early. How would your boss know if you simply slipped away before the end of the workday?
He always knew, thanks to the stupid CCTV camera he installed as a mere deterrent rather than a genuine means of monitoring his staffs safety.
Turning to face the camera, you raise your hand and flip it off, staring directly into its lens. The arrogant man believes he can have you working on Purge Night of all nights and expect you to remain silent. Perhaps it’s not productive, but it does provide a sense of relief to unleash even the slightest bit of anger towards him.
No more customers enter the store before closing. Not only are most of the pedestrians who are still out rushing home before the siren, but you also flipped the sign and locked the door after the group of men left, feeling unnerved. Had it been any other day, you wouldn’t have given it a second thought, but something about them made you feel uneasy, and you could only hope you made it home without crossing their path again.
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As the sun sinks below the horizon, a noticeable change occurs in the air—it becomes denser and heavier, as if even the wind is aware of the significance of this evening.
You keep your head down and your pace brisk, but each step through the alleyway feels eerily loud, as if it betrays your location. Some streets are now almost deserted, yet in the distance, you hear the throngs of people preparing for tonight. It’s the quiet before the chaos.
You curse under your breath for considering the shortcut worthwhile.
Then, you hear it—laughter. Not the joyful kind, it’s jagged and mean, echoing off the brick walls around you like a snarl. And when you glance over your shoulder, you catch a glimpse of them, the group of men from earlier. Four silhouettes stroll leisurely, as if they have nowhere to be—because they don’t. Not until the siren wails.
The first person to approach you, Folio, wears a grotesque purge mask shaped like a rabid dog. Foam drips from the fangs in twisted detail. He throws his head back and howls, the sound echoing off the buildings and making your skin crawl.
“Puppy’s off the leash,” one of them jokes. A fifth person, Matt, follows behind them. His voice is calm and almost amused. That relaxed tone, somehow more terrifying than if he’d shouted.
“I think our boy has found himself a new chew toy,” Jolly, the second tallest, murmurs with a smile in his voice, the others chuckling darkly.
Noah stands at the center of the group, unmasked like the other, but his expression is far more unsettling—because it’s completely devoid of any emotion. There’s no anger, no joy, no genuine feeling on his face at all. Instead, he appears to be in a state of calm emptiness, as if he’s already mentally transported to another place.
“Not long now,” Nicholas says, raising his wrist to check the watch strapped to it. “Eighteen minutes.”
They begin to encroach upon you, their presence palpable yet restrained, but still causes your breath to catch in your throat.
“You should be home, sweetheart,” Matt says, speaking in a low, sweet voice. “It’s dangerous out here.”
“I’m trying,” you say, trying to sound braver than you feel. “Didn’t think I’d see you again.”
“Funny how that works,” Noah murmurs, eyes fixed on you. “Some things are just… meant to happen.”
A moment of silence passes. Then, Jolly raises a gloved hand and gradually points at you, as if he’s calling dibs. “She’s scared,” he notes. “I like that.”
Folio’s howl echoes through the air, and they step closer. Instinctively, you retreat, only to find yourself cornered against a wall. Escape seems impossible, yet there are still eighteen minutes to go.
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You can’t recall when the siren’s piercing wail first shattered the silence.
Perhaps it was just after Nicholas checked his watch once more, or maybe it was while Folio’s howl echoed through the night, growing louder with each passing moment. Or perhaps it was when Matt leaned in closer, his breath tickling your ear, whispering something you strained to hear amidst the pounding of your heart.
Regardless, at some point, the air was torn apart by that haunting melody, and the world around you descended into anarchy.
It all happened so fast after that. Hands grabbed you, lifted you, dragged you. You kicked, screamed, clawed—yet it felt like battling shadows. They didn’t strike you immediately; instead, they simply overwhelmed you. It was like a wolf pack playfully tormenting its prey.
And disturbingly, beneath the panic, something stirred deep in your core—an involuntary shiver of adrenaline-fueled heat that had no place in this moment. You hated it, resented it… but the fear wasn’t just fear. It curled around something darker, something you didn’t dare name.
And then you were back at the store.
The place looks the same—except it doesn’t. The harsh fluorescent lights flicker to life overhead, casting an unsettling glow on the half-stocked aisles from your closing shift. But there’s something different now. It’s not just a physical coldness; it’s an emotional chill that seeps into your bones. It feels wrong.
Folio casually locks the front door behind them, as if this is just another ordinary night. Meanwhile, Matt drops a duffel bag that you hadn’t noticed before, unzipping it to reveal rope, duct tape, and other things you don't want to stare at for too long.
And then, you spot him. Your boss, lying on the floor in the back corner, bruised, bloody, and gagged. His eyes widen and plead as soon as he sees you.
You blink in shock. “W–what is this?”
“This,” Noah says, stepping behind you and resting his hands on your shoulders, “is closure.”
Your jaw trembles. “I—I don’t—”
“You remember how he made you stay late?” he says, voice soft and low by your ear. “Didn’t care that the purge was starting—.”
Your attempt to pull away from his grip on your shoulders abruptly interrupts him, causing his fingers to dig deeper and locate the pressure point that makes your body sag slightly as you lean into him with a brief, audible ‘ah’ of pain escaping your lips.
“Now, now, Bunny,” he murmurs, his grip firm and unwavering, refusing to let go of you. He forces your body hard against the tile, pressing his boot against your neck—not enough to cut off your breath, but enough to freeze you in terror. “Where do you think you’re headed?”
The pressure makes your pulse spike, causing your body to freeze beneath him��partly due to fear, partly from the strange, forbidden heat that prickles beneath your skin. You detest it, this quiet hum of submission intertwined with panic, but your body doesn’t seem to care about what’s right or safe. It just reacts.
“It’s your choice, bunny; will he live or will he die?” The harsh pressure of Noah’s boot against your neck keeps you pinned to the cool tile floor, your eyes brimming with tears as you stare directly into the eyes of your boss, the man who was more than willing to risk your life on Purge night for his own financial gain.
“Tick-tock,” Jolly chimes, reminding you that their time is limited tonight, and even less for your decision.
“Come on, I’m getting bored,” Folio grumbles, taking another swig from the bottle of beer he’s retrieved from the shelf.
Behind his gag, your boss begs and pleads for his life, but you’re frozen, your mind buzzing with thoughts that prevent you from speaking. Even when you open your mouth, no words come out; instead, a high shriek escapes as you hear the ringing sound of a gunshot and witness the splash of blood that explodes from the side of his head, staining the floor and walls with a dark crimson hue.
As Noah releases you from beneath his boot, your body starts shaking. Tears well up in your eyes, and you let out choked sounds as you begin to heave. Turning away, you drag yourself across the floor, trying to escape from them.
Even as you bury your face in your arms to let out your sobs, you can hear them laughing—Folio’s hyena laugh piercing through the loudest.
You lift your hands, covering your ears, desperately praying that this nightmare will end.
Up until now, it had all been a game. They had been taunting you, and no one had gotten hurt, not really. You even began to feel guilty for the stirrings it caused within you—a twisted sense of thrill. But they hadn’t killed anyone, not in front of you, not until now.
Suddenly, you’re acutely aware of your own mortality and their ability to dispose of you by the end of the night.
Is that their intended plan for you?
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After you stop sobbing and heaving over the mess in front of you, you pull yourself to a corner, drawing your knees up to your chest as you try to calm yourself down.
Fortunately, they mostly leave you alone.
Nicholas approaches you a few times, offering you water. Each time his cool grey eyes meet yours, you swear you detect a hint of compassion. It seems almost foolish to believe, considering what you’ve already witnessed from them tonight.
The second time he approaches you, you don’t flinch this time. Instead, you choose to be brave and confront him with a stern glare. “I need to use the bathroom,” you murmur, your voice barely audible.
“What?” he asks, prompting you to repeat yourself even louder this time.
“I’ll take her,” Noah offers, appearing behind Nicholas. Your eyes briefly flicker up to him, and your heart races.
“No,” Nicholas dismisses him. “Folio can take her.”
He calls for Folio as Noah reaches down to grasp your arm and pull you up to your feet. It’s as if you’re a rabbit, being passed between the pack, each waiting its turn to take you between their jaw and devour you.
“Yeah?” Folio calls back, cocking his head.
When Nicholas announces that he’s the one on bathroom duty, a slight smug grin spreads across his lips. He reaches out to pull you away from Noah’s grasp and guides you towards the back of the store, where the customer bathroom is located. With a smirk in his voice, he calls back to them. “Don’t worry—I’ll bring her back in one piece, probably.”
As you enter, he pushes you towards the cubicle and as you attempt to close it, he abruptly slams his palm against it. “Nu-uh, you leave it open.”
“I’m not going to pee with you watching!” You huff, crossing your arms in defiance, his piercing gaze meeting yours before he relents.
“Alright, I’ll turn away, but you leave that door open.” He commands, and you watch him remove the hyena mask he had previously worn, which now rests atop his head. He places it back over his face before turning around, implying that you now have privacy.
With his back turned to you, you catch a fleeting glimpse of the sheath of a hunting knife hanging from his belt. For a moment, you ponder whether you actually have the time to sneak up behind him and seize it. You’re not foolish enough to think you’d have the strength to do so, but with the adrenaline coursing through your veins—
“Everything alright back there? Sounds pretty quiet.” Folio interrupts your thoughts, and you shuffle backward, dropping onto the toilet seat as if you were actually about to pee.
“I can’t say that I'm comfortable peeing in front of someone.”
Even though the muffled sound of the mask obscures it, you can still hear that hyena laugh. “Aw, Bunny’s shy?” he coos mockingly. “Trust me, sweetheart—you’ll get used to an audience.” 
While he’s busy talking and mocking you, you discreetly slip your hand down your top and start fiddling with the edge of your bra. You push and twist it against the metal tip of the underwire inside, feeling it pierce through.
Your fingers tremble as you slowly pull the metal wire out, your eyes fixed on the back of Folio, hoping he won’t turn around. Finally, you manage to free it, twisting the metal until it snaps.
You hold your breath, silently praying that Folio didn’t hear the sound.
Unfortunately for you, he’s the kind of hunter who catches even the faintest of sounds. His head snaps around and turns back in your direction. “What do you think you’re doing?” At that very moment, he lunges at you.
Holding up the now jagged metal fragments from your underwire, you retaliate with the intention of piercing them through the eye holes of his mask.
You hear a cry, and he stumbles backward, growling as his chest heaves. “Fucking bitch.” You gasp as he reaches for you, his hand instinctively coming up to your throat and closing around it.
There’s that familiar sensation again—a surge of heat in your stomach, accompanied by guilt and shame. You know you shouldn’t be feeling this way right now, especially not as his hand tightens its grip around your throat.
He pulls you towards the sink, bending you against it and forcing you to look at the reflection of both of you in the mirror as he stands behind you, pinning you against the porcelain.
When he removes his mask, you notice where you managed to catch him with the metal wire—the scratches along the bridge of his nose and one near his eye. Although it wasn’t precise, it was enough to ambush him.
“You’re going to pay for that,” he growls against your ear as his hand tightens around your throat. You feel his body pressed against your back, and you want to scold yourself for the strange sense of excitement coursing through you.
At that moment, the bathroom door swings open, and you manage to catch a mere glimpse of Noah out of the corner of your eye. “What’s going on in here?” He calls out to you both, his tone laced with annoyance.
“This,” Folio holds up a piece of the metal underwire you had attacked him with. You hadn’t realized that amidst the commotion, he had snatched it from your grasp, before pinning you against the sink.
Noah holds the wire between his fingers, observing it with a sly smirk tugging at the corner of his mouth. “Little bunny thinks she’s sly, doesn’t she?”
You can hear your heart pounding in your ears, drowning out the conversation between them. Suddenly, Folio releases his grip before you feel large, rough hands on you. They pull at your clothes, giving you a rough ‘pat down’.
You’re too preoccupied trying to regain your breath now that Folio has released his grip, to resist, even though you feel Noah unhooking your bra through the fabric of your shirt and pulling it out, tossing it aside.
“Since you no longer have any potential weapons, let’s return to the party, shall we?” Noah grasps your scalp, tangling his long fingers in your hair, and drags you out from the bathroom, back into the main area of the store.
When you scan the area, you can no longer see the limp body of your former boss. You assume they disposed of him somewhere, somehow. But all those thoughts are pushed from your mind the moment you’re pushed down onto your knees. The hard tile floor bruises you down to the bone, making you whimper.
“She was being a spoilsport,” Noah explains, your eyes briefly darting up as you notice them all gathering around you. His fingers start to gently caress your scalp, a stark contrast to the rough manner in which he had previously handled you. “Why won’t you play with us, Bunny?” He coos down at you, tilting your head back just enough to rest against his leg as he gazes down at you.
“Perhaps we should play a different game,” Nicholas declares, drawing out a gun and briefly holding it up for you to see before lowering it towards you.
You tightly close your eyes, bracing yourself to hear another shot, just like the one earlier, before feeling the cool metal of the gun press against your lips.
Opening your eyes, they widen in surprise as you meet his cool grey gaze. “Russian roulette,” he declares, pressing the gun against your lips as a cue for you to open your mouth.
Unbeknownst to you, the gun they had used earlier was switched out with a fake one. Still, the fear in your eyes is genuine, and your heart pounds in your chest. What’s even worse is the ache you feel growing between your thighs.
When you part your lips, you observe his features widening in delight as your tongue slides out and around the gun’s barrel, enabling him to press it further to your mouth while his finger moves away from the trigger. “Just like that…” he murmurs, and your eyes dart around, capturing the excitement in their gazes as you begin to imitate the act of sucking a cock onto the barrel of a gun.
It shouldn’t excite you as much as it does, despite their shared approving glances and the praise they shower you with. Yet, you can’t deny the feeling, even letting out a genuine moan as you lick the cool metal. Noah’s fingers constantly stroke your scalp, practically preening over the sight of you. Jolly utters words of appreciation in what you can only guess is Swedish. Folio doesn’t even try to conceal his own excitement, as he palms himself through the front of his jeans. When you dare to look at Matt, there’s a whole new level of appreciation he gazes down at you with, making your stomach flip as if you’ve somehow earned their approval through this twisted ritual.
When Nicholas pulls back the gun, Noah loosens his grip enough for your head to hang forward, causing you to gasp and try to regain control of your senses. Before you can react, Nicholas leans down and meets you face-to-face. “That’s a good little pet.”
Instead of accepting the praise, you feel an overwhelming urge to retort, “You’re animals.” You hiss.
It’s as if he takes a moment to process your words, stretching his lazy smirk slowly. “If we are then, why are you wet right now?”
Your eyes widen in embarrassment and realization at his observation being right. You can already feel the fabric of your underwear clinging to you, and the heat between your thighs is palpable.
Instead of reacting in a way they would anticipate—you being compliant, you gather saliva in your mouth and spit it directly into his face.
The reaction is immediate, a sharp blow to your cheek that sends a jolt of pain through your body. Your head whips around, crashing against Noah’s leg, his fingers still clinging to your hair, preventing you from flying further due to the force of the slap.
You brace yourself for the pain of another blow before Matt’s voice pierces through the chaos. “That’s enough now. We can’t have her too beaten up, or they won’t take her, will they?”
At this revelation, your eyes widen in confusion, trying to comprehend Matt’s reference to ‘they’. You’ve heard rumors about the deals that are made on Purge night, but you’ve never experienced being in the thick of it. Usually, you’d be safely tucked away in your own home, but tonight, they’re determined to drag you out into the chaos and carnage.
“W-who are you talking about?” You look up between them all, waiting for an answer, but your question is ignored. They only exchange knowing smirks and Folio mumbles a hyena giggle, clearly delighted by whatever plan they’ve set in motion for tonight.
Finally, Noah speaks, lifting you from the floor and grasping your neck tightly and possessively, sending shivers down your spine. “You’ll see, Bunny. The night is just beginning.” He purrs, guiding you and the rest of the group towards the store’s back. Exiting through the fire door, you find yourselves in an alleyway where a car awaits you.
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Tagged: @fadingangelwisp @fadingintothegrey @astronoids @floodflameschosen @bloody-spades @kissestomyomens @xxkatsatwatwafflexx @whatismylifexox @lacy1986 @1toreyouapart @malice-ov-mercy
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realizations-inc-units · 1 month ago
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TOMURA SHIGARAKI: User Guide and Manual
Congratulations! You have purchased your very own limited edition TOMURA SHIGARAKI unit.
Please see our care guide, user activation manual and your model’s unique specification pamphlet to become acquainted with your newest companion! It is highly advised that you read all materials to avoid any incidents.
Note: Realizations Inc. expressly disclaims any and all liability for damages, injuries, or death arising from the improper use, handling, or mismanagement of your unit following delivery and activation. Upon receipt and activation of your unit, the customer assumes full responsibility for their personal safety and well-being. Use of your unit constitutes acknowledgment and acceptance of these terms.
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Technical Specifications:
Civilian Name: Tomura Shigaraki Villain Name: Tomura Shigaraki Place of Manufacture: Kyoto, Japan Height: 5’9” / 175cm Weight: 145lbs / 66kg Birthday: April 4th Hair Color: Light Blue, Final War models have white hair and TENKO SHIMURA models have black hair Eye Color: Red, TENKO SHIMURA models have Grey Unique Features: No eyebrows, dry “skin” and minor facial scarring Physical and Mental Age: 20 Language Options: Default Japanese, English, German, French, Spanish, Italian, Portuguese
Character Profile:
TOMURA SHIGARAKI is the main villain and antagonist of the My Hero Academia franchise and universe. Despite his origins as TENKO SHIMURA, grandson of the heroic predecessor of All Might, AKA TOSHINORI YAGI, he grew up to become the protegee of the SS-Rank super villain All For One, leader of the League of Villains and arch-enemy of main character IZUKU MIDORIYA. His goal is to kill All Might and topple hero society as citizens and heroes alike know it.
TOMURA SHIGARAKI is one of if not our most difficult unit to bond with. It is obstinate, anti-social and contrary. However, gain its affection and you will be the owner of the most dedicated and unwavering partner we have programmed to date, whether it be romantic or platonic. If you have taken on a TOMURA SHIGARAKI unit as an employee, its quirk and thirst for destruction are rather compatible with minor demolition, shredding, disaster clean up and potentially bomb disposal jobs. Its knack for gaming could also qualify it for bug testing and even streaming.
Making sure that your villain unit has productive hobbies and outlets is a fantastic way to manage its destructive tendencies, so don’t hesitate to sign it up for groups and classes as long as you know for sure that there won’t be any rival units attending. And no worries about your TOMURA SHIGARAKI unit’s quirk destroying anything accidentally. For the owner’s convenience we have given the unit complete control over when Decay is activated or not.
TOMURA SHIGARAKI’s quirk, Decay, utilizes Realizations Inc.’s very own patented DISMANTLE Nano-System. Embedded in the palm of its hands are micro-scale delivery ports that release technician programmable nanobots. These nanites use targeted enzymatic, micro-vibrational, localized energy pulses to deconstruct matter at the molecular level. Powered by a burst energy drawn from its battery core, this system makes for a high-drain, short-duration disintegration tool. Activation occurs when all five digits make contact with its target for canonical accuracy. Each use of decay draws seven percent of the battery core’s charge per full activation (battery usage scales depending on surface area). Decay nanites “reload” via TOMURA SHIGARAKI’s internal nanite self-cleaning chamber located in its wrists or may require a Nanite Refill Canister, sold separately, if a certain amount of them have been lost or damaged. Decay requires twenty (20) seconds between activations.
CAUTION! Decay is a powerful replicated quirk, not to be used lightly. Overuse or repeated engagement may cause cooling delays and critical system warnings. Encourage your TOMURA SHIGARAKI unit to engage with its quirk responsibly.
Please see your model’s specification insert to learn more about your individual model’s quirk upgrades.
Programming:
Your TOMURA SHIGARAKI unit comes with the following base traits:
Sadistic. This unit derives pleasure from inflicting pain, both emotional and physical. Some units with this trait express it more intensely than others. If you find that your unit is too sadistic for your comfort, please call our help line located at the back of the manual and we will refund your unit for full store credit. Selfish. Whether its just egocentric or tactlessly egomaniacal, this unit values its own goals and desires above anyone else’s. Destructive. This unit is more likely to damage your belongings either by accident or on purpose. They tend to have less control over their quirk in general, so be careful! Arrogant. A more potent version of Confident. This unit will act without heed of its owner’s desires if it feels like it. It will be more likely to start fights with others that have the Arrogant trait, as both will most likely believe that it is superior to the other. Determined. Depending on the unit, this could be a great trait to have or a headache in the making. Determined units rarely take “you can’t do that” as an answer, and will follow their beliefs to the end, even if it means going against rules, norms or their owner’s wishes.
WARNING: Villain units are not guaranteed to respond predictably to emotional stimuli. Realizations Inc. is not liable for any damages caused by your units behavior responses.
Care and Maintenance:
Hygiene: All Realizations Inc. units are self-reliant and prefer to clean and care for itself. Do not worry about bathing your unit because it will do so privately and effectively. All Realizations Inc units are as waterproof as the average human, meaning that unless submerged for an extended period of time, the internal electronics and battery core will remain unaffected.
Note: TOMURA SHIGARAKI does not require any special care for its dry “skin” as even though it is programmed to feel the itch and discomfort of it, it does not actually suffer from the condition.
Feeding: As units do not need to eat or drink, please do not try and feed it anything. Attempts to feed or water your unit will likely result in malfunctions requiring technician support. Your unit does have olfactory sensors of varied sensitivity allowing it to “smell” the scent of food. Some units have preferred scents so get to know it and discover its preferences!
Rest: Charging your unit is easy! Thanks to Realizations Inc.’s exclusive and state-of-the-art battery core, your unit rarely has to charge itself! Approximately once a month (more or less depending on quirk usage) your unit will tell you it needs to charge. It will often wait until your usual bedtime to request this, as to not disrupt its owner’s plans. Simply open the nape panel and insert a plugged in Cascade charging cable. Your unit will find a comfortable position and shut down until either fully charged, or its name is called by its owner. Time till full charge takes approximately eight (8) hours for base models and six (6) hours for more advanced models.
Note: TOMURA SHIGARAKI may sometimes refuse to charge itself if it finds itself too engrossed in a game or hobby. If this is the case, you can either allow the unit to run out of battery, forcing shut down mode to reserve power before plugging it in, or utilize emergency shut down protocols to accomplish the same thing.
Emergency: If your unit is for any reason becoming unruly or dangerous, there is a code you can activate that will place it into an emergency shut down state. Simply state your name, the unit’s designation and then the words “emergency shut down”. This will immediately place your unit into a dormant state, using very little battery and completely unaware of what is going on around it.
Social: The social needs of your unit depend on the version and model of the character you purchased. Some can go days without interaction, others only hours.
TOMURA SHIGARAKI is one to prefer online interactions over in person get togethers. It doesn’t need its own personal computer, but allowing it to borrow yours to play social games online will benefit its mental health. For the sake of your device however, make sure it isn’t playing League of Legends or similar “player versus player” genre games. Like all units though, it requires face to face socialization both as a basic psychological need and for proper owner/unit bonding. TOMURA SHIGARAKI is a hard nut to crack, but talking about its interests will help open it up.
We at Realizations Inc. programmed our TOMURA SHIGARAKI units to be nearly identical to its fictional counterpart. Limited edition TOMURA SHIGARAKI is based on the canonical version of the character from between the “Shie Hassaikai” and “Meta Liberation Army” arcs. This TOMURA SHIGARAKI retains its childlike temper while still displaying the leader-like capabilities needed to take on a goliath like Gigantomachia. However, this is still TOMURA SHIGARAKI we’re talking about. It will be a hard companion to gain the trust and respect of, but not impossible. If accomplished, it will become a lifelong ally and partner to you.
Accessories:
ONE (1) activation outfit TWO (2) civilian outfits, ONE (1) casual, ONE (1) semi-formal ONE (1) villain costume ONE (1) replacement “Father” hand ONE (1) Nanite Refill Canister TWO (2) Realizations Inc. patented Cascade charging cables ONE (1) user manual
Relationships With Other Units:
The League of Villains: Your TOMURA SHIGARAKI unit is programmed to act more stable and less insecure around units designated as part of the League of Villains faction. HIMIKO TOGA is one member that your unit will tolerate much better than the others, while TOUYA TODOROKI and TOMURA SHIGARAKI tend to bicker with each other, sometimes to the point of needing to be separated for a while, though TOUYA TODOROKI is likely to remove itself from the situation before any owner intervention is needed. More League of Villains members are to be developed in the future. Please check Realizations Inc.’s website for future information of the unit’s relationships as they are released.
Adult Heroes: All Might, real name TOSHINORI YAGI is considered one of TOMURA SHIGARAKI’S main targets. Please do your best not to let the two units even within eyesight of each other. Although TOMURA SHIGARAKI holds no outward affection for SHOUTA AIZAWA, with the feeling being decidedly mutual, your unit thinks the hero unit is rather cool deep down. More Heroes are to be developed in the future. Please check Realizations Inc.’s website for future information of the unit’s relationships as they are released.
Child Heroes: IZUKU MIDORIYA is another unit that should not be in proximity to your TOMURA SHIGARAKI unit. They will attempt to battle each other on mere eye contact. TOMURA SHIGARAKI holds an intense hatred for the hero unit, similar to its feelings for TOSHINORI YAGI. KATSUKI BAKUGOU, another unit with the trait Arrogant, will butt heads with your unit if they’re forced to talk to each other for longer than five minutes. Your unit will also disagree with SHOUTO TODOROKI if allowed to converse, purely due to differing opinions on society, philosophy and SHOUTO TODOROKI’S choice of friends. Honestly, it’s probably best to have your unit avoid any and all contact with hero units in general. More Heroes are to be developed in the future. Please check Realizations Inc.’s website for future information of the unit’s relationships as they are released.
Others: Stain, also known as CHIZOME AKAGURO, and TOMURA SHIGARAKI will not approach or antagonize each other as long as they are not forced into an interaction. KAI CHISAKI and TOMURA SHIGARAKI, unless ordered by a shared owner not to, will be at each other’s throats either verbally or physically if in the same room. If these units are required to exist in the same household, it is recommended to introduce the two slowly, and allow the units the ability to retreat to their own personal spaces as needed.
Removal From Packaging:
Lay down the received box that your unit comes in, horizontal on the floor. Remove the lid of the box and any packing materials covering your new unit. At the base of the “skull”, you should feel a small etching just below the hairline. Using a coin, flat head screwdriver or a long finger nail, pry open the panel. Inside you will see three things: a large charging port, compatible with Realizations Inc.’s patented Cascade charging cable, a small pinhole for factory reset and a flat circular button, about the size of a dime.
Press and hold the button for 5 seconds before replacing the panel. It should snap back into place. Your new unit’s eyes should open. Do not be alarmed that the eyes are blank! Your unit’s pupils and irises will appear once you say the activation code and introduce yourself.
Once the blank eyes of your unit glow white, state your full name before reading out loud the fourteen digit code on the back of the manual. Be patient while your unit boots up, and stand back. Certain models of units wake up suddenly and violently.
Frequently Asked Questions:
Q: My TOMURA SHIGARAKI unit is trying to kill me! I didn’t do anything, what do I do? A: One of TOMURA SHIGARAKI’S primary traits is Sadistic, some models accidentally are programmed with a higher value than others. If nothing you are doing is calming it down, engage emergency shut down protocols and call our help line. Our on call technicians can walk you through troubleshooting steps or connect you with our reprocessing team.
Q: Why is my TOMURA SHIGARAKI unit choosing to recharge at the foot of my bed? A: Your TOMURA SHIGARAKI is showing a rare sign of trust! If you truly want to discourage the behavior, simply move the Cascade charging cable to another room or to an outlet far enough away from your bed to eliminate the possibility of recharging in that location. The unit should get the hint. Should.
Q: Can my unit be friends with my other units? A: It is difficult to pull off, but with high enough affection and respect towards you, it should be able to put aside any disdain it has for things such as “friendship” and forge other bonds. Note: TOMURA SHIGARAKI units have extreme difficulty making friends with other units that hold an active Arrogant trait.
Troubleshooting:
Problem: You have received a different TOMURA SHIGARAKI unit than the one you ordered. ex. TENKO SHIMURA, Basic Model TOMURA SHIGARAKI or Final War TOMURA SHIGARAKI. Solution: Please contact our help line and we will replace your incorrect unit with a new, correct version. Store credit is also an available option.
Problem: Your TOMURA SHIGARAKI unit is acting significantly out of character. Solution: Looks like we might have accidentally sent you someone else’s order! For a certain price, Realizations Inc. offers a limited number of completely customizable OOC models per year. Some have only the slightest resemblance to the base model, while others are nearly identical minus one or two core differences. Please contact our help line and we will assist you in rectifying this error.
With proper care you will find a fine companion in your limited edition TOMURA SHIGARAKI unit. All units have a lifetime warranty, insurance of up to 10,000 USD or international equivalent and 24/7 on call employees ready to assist you and any of your concerns. Good luck and have fun!
If you ordered a variation of Basic TOMURA SHIGARAKI, please see your unit model’s distinct specifications on the insert included in this pamphlet.
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This limited edition model includes the following exclusive features:
Quirk Adjacent Technology:
Limited edition TOMURA SHIGARAKI’S Decay quirk has been modified and upgraded for its limited time advanced model release! Decay now features single finger activation for small scale, precise destruction of objects. It can now control the speed and intensity of Decay on a scale of three levels instead of its default five (5) square feet / one point five (1.5) meters, minus precise mode. Level one can destroy up to two (2) square feet / point six (.6) cubic meters of material and takes 5 percent of its battery power. Level two is its typical five (5) square feet / one point five (1.5) meters at 7 percent. And finally level three is a whopping ten (10) square feet / three (3) square meters and a rather impressive 13 percent!
Note: All levels can destroy any kind of material no matter its durability, the only difference is how long it takes to fully disintegrate.
And last but not least, thanks to the work of our top technicians, this advanced version of Decay now only needs ten (10) seconds between activations!
Advanced Programming:
Your limited edition TOMURA SHIGARAKI unit comes with the advanced ability to unlock and adapt new programming traits as you interact with it! Unlocking each trait requires certain interactions with your unit.
Violent. This trait is more likely to activate if you, its owner, or the unit itself is in danger or feels disrespected. Statistically the most frequently unlocked advanced trait for limited edition TOMURA SHIGARAKI. Obsessive. When unlocked, your unit will become fixated on you, its owner. Be prepared to be followed around and stared at. The more unpredictable the unit, the more likely it is that it will manifest this trait as its sub-trait Possessive instead. This is the second most likely trait to unlock and the activation requirements are unknown. Insecure. What it says on the tin. This unit constantly needs things from its owner. Validation, attention, encouragement, praise… If not discouraged it can evolve into its advanced form Needy. If Needy is not nipped in the bud, its final and most unstable form, Clingy, may develop. Warning: This trait-line may interact strangely with the unit’s base trait Selfish. If both are active at the same time, unpredictable behavior may occur. Loyal. Your unit will become as loyal as a dog to you, its owner. When this trait unlocks, your unit will refuse to obey conflicting orders from anyone but you, even corporate overrides. This trait has a chance of developing naturally over time. Note: If the Obsessive trait-line is active alongside Loyal, this trait may unlock in a yet to be patched form our technicians have designated Devoted, which has been shown to result in severe attachment issues. Gentle. Tender and conscientious, this unit may exhibit sweet, if not awkward, gestures and words of care. Note: The code for the traits Gentle and Violent have extreme difficulty existing at the same time. This combination is considered mildly unstable.
CAUTION: TOMURA SHIGARAKI units with “Devoted”, “Possessive” and “Violent” traits active at the same time are considered Class-4 Instability Risks. Please contact Realization Inc.’s help line, extension zero, immediately if the combination is noticed.
Romance and Intercourse:
How exciting! Your limited edition TOMURA SHIGARAKI features our new and improved fourth generation Passion programming and Interfacing equipment.
Romance: Your TOMURA SHIGARAKI unit may not understand love in the conventional sense, but that won’t stop it from trying, usually with unpredictable and possibly destructive results… While flowers and poetry aren’t standard protocol, property damage and oddly heartfelt rants about your "significance" may become regular occurrences. Do not be alarmed if your unit stares at you, well, all the time. This is a sign of its trust and affection. Handle it with caution and kindness; this unit is more fragile than it appears. TOMURA SHIGARAKI units rarely open up, but once it does, it does so completely, so make sure to treasure your newest partner!
Sex: This model of TOMURA SHIGARAKI allows you to either fully customize your personal preferences or allow the unit to naturally develop its taste in sexual matters over time.
This includes but is not limited to; its sexuality, dominance levels, kinks, preferred position(s) and more.
Limited edition TOMURA SHIGARAKI comes equipped with a water based, self lubricating five point five (5.5) inch / fourteen (14) centimeter long silicon phallus with a four (4) inch / nine (10) centimeter girth when erect. Its testicles are twenty three (23) cubic centimeters large. All units ejaculate hypoallergenic, glycerin-free faux semen in quantities of five (5) milliliters per climax. Its refractory period is customizable, simply tell the unit how long it should take to “recover” between sessions of intimacy.
Like all Realizations Inc. units compatible with intercourse, your TOMURA SHIGARAKI unit is completely hairless downstairs unless special ordered. Additionally the phallus is by default hyper-realistic, but for those who wish otherwise, you can special order one with a more toy like design.
Limited edition TOMURA SHIGARAKI is programmed with versatile oral knowledge with no gag reflex or necessity to breathe, although if asked it can pretend to. Its lips, tongue, oral cavity, throat and anus are made of a proprietary TPE blend that mimics a soft buccal mucosa-like membrane. Your TOMURA SHIGARAKI unit will clean itself after each completed sexual encounter, so feel free to get as messy as you want.
If you prefer for your TOMURA SHIGARAKI unit to act less experienced than our usual programming dictates, perhaps for the pleasure of teaching it yourself, please inform the unit of your preference and it will adjust accordingly.
Thank you for ordering Realizations Inc. limited edition! Good luck and have fun!
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Here is Tomura! I had both a lot of challenges as well as fun working out the android quirk technobabble sections. Thaaaank yoooou nanobots! Such a perfect explanation for basically everything weird and impossible lol (I've also updated Touya's manual to match my tone and sciencey language).
Not sure who to do next, although I have a priority list to pull from. If you really want to see a certain favorite of yours though, just shoot me an ask and if they're one of my priorities (basically just a gaggle of main/interesting characters) I'll scoot them to the top of the list.
Thank you for reading!
Disclaimer: Unit or Manualfics are the creation of FFN user 0ptimuspenguin (Warning, their stories feature casual, juvenile, 2010 Hetalia fandom typical rape jokes that they have since kind of apologized for. Check out their profile at your own discretion). They have given everyone blanket permission to use their idea on their profile page a long time ago, so here I am.
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solus-official · 2 months ago
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UBUNTU TOUCH | DAY THREE
I know in my last post I would update again around the 15 day mark however there have been some, lets say: bothersome, issues that I want to address. I'd like to state clearly that these issues are not deal breaking for people who really want to run a Linux phone. However, to me personally, I just want to address them as they made the intro to this phone difficult. 1. Battery - Short This issue may be caused by the phone itself, not Ubuntu. This phone was bought second-hand renewed, and definitely isn't new. However the battery just dumps itself when the phone is doing any activity. Just sitting idle in my pocket, I've found that it drops 30% in just an hour or two. It feels almost like an IPhone battery and makes me concerned for Longevity. The appstore has a battery management app, I'll talk about that in a later section. 2. Waydroid - Janky I attempted to use Waydroid once. I know this isn't much a chance and I will be giving it a second or third go as necessary, however it did not work for me. Simply activating it caused the battery to get even worse, and then a few of the apps that I intended to try and use with Waydroid (Productivity and Work related) were just non-functional, and it drained the battery even faster than it already did. I don't expect Waydroid to be the perfect compatibility layer. But I didn't expect for it to kick my ass as hard as it did. I am genuinely excited to try and get it running again and fiddle with it endlessly until it works the right way. 3. OpenStore & Settings - Not Available by Default? This is something that, personally, I'm not all too sure about. I know Ubuntu is Ubuntu and all the shit that comes with it, but somehow it just doesn't have settings until you create them yourself? I mean, I get it, Linux is what you turn it into, after all. It's why so many people love it. But I very, very, VERY strongly believe that some things that can only be found in an extracurricular app should be in the base Distro. I'm specifically talking about UT-Tweaks, and Swipe Sensitivity. If you're going to make a whole entire "gestures" system built into your Distro, without any alternative (Like three buttons at the bottom of the screen) then you better be ready to provide sensitivity adjustment for users who can't get it to work correctly. Apple gets away with not having sensitivity adjustment specifically because of the fact that they make the hardware as well, and constantly test to see if it's quality or not. (Also I think they actually do offer sensitivity options? I think? It's been a while since I've used apple.) Additionally I want to state that, holy fuck, why is there no Home function? Why can't I have apps running in the background without opening a different app? At first I thought I just didn't know what the gesture was to go home but no. Found and installed a tertiary app, which is just an invisible background and nothing else, if I close it then I can't "go home". I understand that you don't need to "go home" on any device realistically, but for me that's just something I'm so used to because I always have something calming and kind as a background. It's a metaphysical way for me to just turn my brain away from the device instead of doom-scrolling or working non-stop. I'm sure that, even subconsciously, there's at least one other person that understands what I'm talking about. And I also understand that, this is entirely a pet peeve! In fact, I know closing all of the apps to get home would be better for battery, and general phone function! I know that I shouldn't be mad over something that can be fixed by a 0.2 kb app that's completely free! And I know that if i'm this mad about something, I can just code a fix for it myself and try to have my changes committed to the full version! Yknow I had two more sections with text, but tumblr decided to just straight up delete them and I didn't have it saved anywhere. So this is what you get. A rant post with no conclusion. Thanks, Tumblr, I hate you forever.
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sngl-led-auto-lights · 7 days ago
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Why are car headlights wired in parallel?
Car headlights are wired in parallel circuits rather than in series for critical functional, safety, and reliability reasons. Here's a breakdown of why parallel wiring is essential:
Independent Operation
Failure resistance: In a parallel circuit, each headlight has its own direct connection to the power source (battery/alternator). If one bulb burns out or fails, the other headlight continues working.
Example: If headlights were wired in series (like old Christmas lights), a single blown bulb would disable the entire circuit.
Full Voltage Delivery
Optimal brightness: Parallel wiring ensures each headlight receives the vehicle’s full system voltage (12V or 24V).
In series, voltage splits between components, so two headlights would each receive only 6V (half the required voltage), resulting in dim or non-functional lights.
Safety & Redundancy
Regulatory compliance: Automotive safety standards (e.g., FMVSS 108 in the U.S.) mandate that vehicles maintain at least one functional headlight if the other fails.
A single working headlight is better than none for nighttime visibility.
Current Management
Lower risk of overload: Parallel circuits allow current to split between branches.
Example: Two 60W halogen bulbs draw ~5A each (60W ÷ 12V = 5A). In parallel, the total current is 10A, which the car’s wiring and fuses can safely handle.
In series, the same current would flow through both bulbs, but voltage drop would render them useless.
Simplified Diagnostics & Repairs
Isolated faults: A blown fuse or broken wire in one headlight circuit doesn’t affect the other.
Easier troubleshooting: Mechanics can test each headlight independently without disassembling the entire system.
Why Not Series Wiring? Factor Series Circuit Parallel Circuit Voltage per bulb Halved (e.g., 6V each in a 12V system) Full voltage (12V each) Failure impact Both bulbs fail if one breaks One bulb fails, the other works Brightness Dim or non-functional Maximum brightness
Real-World Analogy Series: Like a single-lane road—if one car breaks down, traffic stops entirely.
Parallel: Like a multi-lane highway—if one lane is blocked, others remain open.
Key Takeaway Parallel wiring is non-negotiable for headlights because it ensures safety, reliability, and compliance with automotive standards. Without it, nighttime driving would become exponentially riskier due to sudden total light failure.
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ghrgrsfdesfrfg · 2 months ago
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-Yet another OC to discover and read about: Doctor Stitchen
-Word count: 5928 (longest one yet)
-not proof read, i apologize for any grammar mistakes.
-Mentions of deaths, carnage, eating people and toys, various horrible experiments
-I own none of the image used, everything related to Stitchen was made by WORMBOYx on DeviantArt, credits to them for the pictures
-Everything FNAF related was found on Pinterest, credits to the original artists.
I am not satisfied with the Trivia so some elements might be subject to change
Credits to @fantasticarcadefan for many of the ideas written in this story, many thanks to them.
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Archived information about ‘‘Doctor Stitchen’’
-Experiment 1158 known as ‘‘Doctor Stitchen’’ was created in 1991 to ensure his genius stayed in the company while his public use and attraction was to help children build their own robotic toy.
-He measure 1m63 or 5,3ft in height, his body is a mix of interchangeable metal part, an early version of the animatronic line of toys that would later appear thanks to his genius. This metal frame allowed to easily change between a body part that he needed on the moment such as his saw-hand or even handmade (and unapproved) parts.
-Capable of violence but due to his personality disorder and small size he relies on his gadgets and sidekicks to assist him in battle, if no one can assist him he resort to his makeshift flamethrower or sonic-gun.
Early life :
-It was generally agreed that out of any children on the “Young Genius Program” only Harley Sawyer was the smartest (and most unhinged), this came to a change when an orphan by the name of Vincent Bartel was sent to Playcare and later selected to take part in the Program, he was a natural genius in the field of electronics, computer and more interestingly, robotics.
-Vincent was extremely smart and was quickly noticed by the teachers and Miss Delights to be good at any type of subjects except any form of art or sport in which his grades were average.
-He was often seen away of groups of children, few managed to understand his passions and as such often left him alone with his schematics and equations, this made him an easy target for bullying despite the efforts of other children such as Thomas Freuer or Penelope Spencer to protect him.
-His genius was first noticed when he submitted a couple of schematics for a type of robots he called “animatronics”, the teachers were impressed by the quality, design and the sheer amount of details featured in his schematics, they were sent to different teams of engineers and scientist who quickly ordered a more thorough surveillance on Vincent as well as more difficult subjects to be given to him during class and be rewarded with comic books or toys (comics were a favorite of Vincent).
-He was also questioned multiple times on his capabilities to create such schematics with ease and some IQ test were also conducted, these test later identified him as a genius and one of the few to truly catch the eye of the company in a good way.
-some engineers of the company were brought in to teach him more regarding mechanic and engineering and were astonished at the speed for which he could learn a subject of interest. It was rumored Harley Sawyer himself wanted to see Vincent and wanted to dedicate a team of scientists to start teaching him medicine and surgery in order to use him to make more experiments and even start producing these “animatronics”.
-He was selected for the procedure rather quickly but only after making sure everything was perfect in order for him to keep all his cognitive functions to keep his genius intact (and for the company to use it).
PROCEDURE :
-As stated, no expenses were spared and using his own schematics (revised and upgraded by other engineers) he was sent for the procedure and later came out as “doctor Stitchen”.
-His new body was primarily made to house his brain and a battery system, making him non-reliant on food or water, nearly every part of his body could be swapped with another to allow for easy change for whatever part is needed but he was most often seen with his two hands rather than the saw-hand or the gas-sprayer.
-The procedure was a huge success as Vincent adapted fairly easily to his new body and even seemed excited at the notion of working for Playtime (despite being turned into a toy), he was quickly put to work while adapting to his new body by learning more and making more schematics.
-The scientist quickly noticed a worrying issue about Vincent, he was forgetting who he was at an alarming speed. This was further sped up with numerous comic books being made about him, he was convinced to be “Doctor Stitchen” while he thought the memories of Vincent to be those of a dear friend of his which created his obsession with making an animatronic to house “Vincent's” consciousness (while never realizing he was Vincent).
-To try and prevent his memory loss the scientists tried many methods from simple ones like calling him by his normal name to more difficult by trying various brain surgeries to slow the process down, none truly worked and only delayed the inevitable.
-This was the first recorded side-effect of the procedure and especially the enhancement of a trait being balanced by the deterioration of another, this was later proven with Baron Bon-Bon’s incapability of using violence. Surprisingly enough this didn’t stop Doctor Stitchen from being as inventive as he has always been.
Work for Playtime.Co :
-His training in various subject like chemistry, science, mechanics and robotics were done fairly quickly and with computer science not far behind he was assigned to his own attraction known as ‘‘stitch-a-toy’’ which was a huge commercial success.
- ‘‘stitch-a-toy’’ was an elaborate attraction featuring a sci-fi looking lab where many children could assemble the robotic toy of their dream with the help of Doctor Stitchen himself (later nicknamed Doc Stitchen by older children) or his sidekicks such as the Nurse or Drella.
-His public work for the company is where he would truly shine by showing his robotic experience to the customers by creating small replicas of toys present in the factory like Huggy-Wuggy or Mommy-Long-Legs and making them walk around his lab, creating a mini town of sort full of automated toys.
-While the horror theme of his attraction or even his own body was made to appeal to teenagers instead of younger children he still managed to be quite popular thanks to his eccentric personality and mannerism, even winning the hearts of the adults by making their creations come to life, biggest of which was a two meter tall metallic bear.
-While he wasn’t sent to kill various people for the company his skills were put to use during his attempts to create a toy by himself thanks to Playtime giving him people to experiment on, he was very happy each time and even tried to comfort the desperate targets by saying “it is for science, cheer up !” or “don’t cry please, it’s not good for the brain, It’ll be quick”.
-His experiments weren’t really successful until he was given access to the methods and material used in the proper procedure and he finally managed to create his first toy known as “Blood-Boy” who looked like two eyes in a jar filled with Poppy-Gel and connected to a small body in order to work at the lab, luckily no one questioned the addition of this new toy to the attraction.
-His rewards for submitting new schematics and getting rid of targets were various comics (later removed because of the effect they had on his psyche), new tools for his labs, knowledge on the procedure and materials for his animatronic project.
Hour of Joy :
-Medium involvement as he was unaware that the Hour of Joy was brewing until it actually happened, when it did he was confused as to why the toys were killing the adults. At first he thought of some kind of Halloween event but his mind was already quite deteriorated by this point so he simply locked his labs with the adults and children inside and carried on as if nothing was happening, still under the impression that it was just for Halloween.
-His sidekicks later claimed that Stitchen thought it was something planned by the Smiling Critters to mess with him because the company created a line of comic book dedicated to Stitchen and the Halloween issue was often where the Critters appeared in the book to stop Stitchen and his evil plan, same for the children’s show for the Critter where the Doctor only appeared on Halloween to be stopped by the critters.
-He unleashed his first true animatronics during the Hour to defend his lab, this was a success as they were made of metal and only the strongest toy could damage them either by dropping them from great heights or literally caving their body with brute strength, he still refused to let the adults escape by claiming that the Hour was “nothing to be alarmed about” even ordering his animatronics to block the doors.
-When the adults escaped they were all killed by the toys still roaming the factory while the children never left Doc stitchen’s lab, no one knows what happened to them but some whispers that they were turned into animatronics while other claimed they were sent to the [REDACTED], one thing is sure: they were never seen again.
-He was later contacted by the [REDACTED] to work with him in order to retake the factory and capture the prototype, Doc stitchen happily took the offer and started working on more lethal animatronics to help in the coming war, he also received upgrade to his body and for his sidekicks, his labs were also more protected for added measure as reward for his loyalty.
War for Playtime :
-While it is difficult to pinpoint the exact moment the war started, it’s generally agreed to be because of two events: the discovery of fake toys and spies in the factory and the experiments conducted by Stitchen to genetically modify fruits and vegetables to grow in the factory with no need for huge amount of light or water.
-A simple window or a powerful lamp could suffice to grow the plants while few quantities of water were required. They also grew much quicker than regular fruits and vegetables at the cost of being less tasty than the originals. It was said a month or two could be enough to produce a small harvest and being obviously enough to feed the toys of either forces.
-This sent the forces of the prototype into a frenzy due to the mere idea of food other than human flesh or toy flesh being available, this led to the first battle of stitch-a-toy where the animatronics of Stitchen fought against the toys allied to the prototype, they fled with some food but not the seeds required to grow them. It was also rumored to be the first deployment of third-generation animatronics.
-Being one of the [REDACTED] most trusted and competent lieutenant, he was in charge of manufacturing more animatronics to retake the lower levels and kill the toys allied to the prototype, something the doctor excelled at thanks to his various generation of robots such as the “nightmare” variants who were much more horrifying than their normal counterparts, so much so that many toys fled when one of them appeared.
-His best accomplishment during the war was when he saved the prison and the Warden during a massive assault by the Prototype’s forces by unleashing multiple nightmare variants as well as a so called “furnace” variant who incinerated any toy in it’s path.
-While his lab came under assault many times he was never captured or injured, this feat is due to his wide variety of gadget such as his grappling-hook, homemade flamethrower and his sonic-gun. He would also use his army of animatronics to scavenge anything left by the toys after their retreat and even pressured Safe Haven for materials by sending multiple nightmare variants.
-While he wasn’t present during the final showdown with the Prototype his best animatronics were and he was richly rewarded by the company after Playtime.Co was secured, his rewards included repairs for his sidekicks and the best materials for his research.
Design :
-His design is very reminiscent of the cliche of a “mad scientist”, sporting a lab coat and bandages around most of his body as well as a surgical coat on top of it all. His eyes are two bright red goggles with a black spiral inside, he doesn’t possess a mouth and instead use a voice-box located in his head, his “mouth” is a built-in gas mask capable of expelling Red Smoke in combat if both his hands are tied or cannot be used.
-His head also possess a chip on his head near his goggles but it doesn’t have any function just like the surgical instrument on his forehead (I couldn’t find it’s name).
-He does not possess any hair due to his bandages but earlier design of his body included a fake hair made of plastic.
-His “main” hands are his 4-fingered glove and his metallic hand known as the “gas-sprayer”, while the sprayer is bulky and it’s 4 finger were supposed to be used for holding tools during surgery the Doctor still has access to many more hands such as the “auto-saw” or the “hand-needle”.
-The “gas-sprayer” was originally supposed to help him during his work or surgeries but was quickly modified to the version we know today, it was said the staff were intrigued by this modification and allowed him to use it only to spray some glitter and not the gas under any circumstances.
-Two vials filled with a red substance can be seen on his body but they do not appear to have any practical use and are probably there for aesthetics purpose although it’s entirely possible they were modified to hold gas or blood.
-His panoply also involved a Doctor’s bag but he was rarely seen with it, only used to transport tools or designs to be submitted.
Abilities :
-As stated multiple times the Doctor had no abilities of his own but relied on his genius, gadgets and sidekicks to make a difference during a fight.
-His grappling hook was only effective on light-weight people or toys, despite his weight caused by his body he was still able to use it for a quick escape.
-His homemade flamethrower was made sometimes after the Hour of Joy and had two known versions, one working on fuel who saw a limited use due to the lack of fuel in the company and the other version was using the Red Smoke to create lingering flames in a limited area but was extremely effective on the mini-critters and mini-huggys.
-His sonic gun was created shortly before the Hour and uses deafening frequencies and volume to disorient and possibly deafen any target unfortunate enough to be on it’s receiving end, it works on battery power and was made using salvaged music equipment, it was later adapted to be used by his animatronics to fight against Catnap whenever the Doctor needed salvage from Playcare. It was also used on the Rat King’s pack to devastating effect before they adapted to it.
-His genius was also used to great effect on creating new animatronics to defend him, attack whoever they were told to or even scavenge a particular area. As the war raged on he created more and more dangerous variants such as the nightmare who were considered the “heavy weight” class of the animatronics with some of them reaching 3 meters tall or 9,8ft.
Employees and toy's opinion of Doctor Stitchen :
-Leith Pierre mostly saw him as a tool, only useful to give them schematics and ideas for them to make money. He was not interested in knowing the schizophrenic doctor and stayed away from him however out of fear or disinterest is still up for debate.
-Stella Greyber was amused by his antics and personality but worried about the possible problems his deteriorating mental health could create, she made sure “stitch-a-toy” was always secured and safe for children to visit, not trusting Doc Stitchen to create a safe environment although she would often be seen with groups of children playing with them and making her own small toys to keep for herself.
-Harley Sawyer was secretly proud of Doc Stitchen, his intelligence was a testament to what could be accomplished if morals were cast aside in favor of progress, he was often seen talking with Doc Stitchen about his new animatronics or sidekick and even helped him during some procedure. The two were great friends even if Harley denied it whenever confronted about it.
-The Rat King would come to play with eudora when both of them were still children and had fond memories of pranking the insane doctor, when he became a toy he saw the other side of the doctor, the unfortunate deteriorating doctor and his ever more insane ideas. He is wary of him to this day and mostly avoid him and his animatronics but doesn’t hesitate to destroy some of them if they threaten his pack.
-Baron Bon-Bon was created in the same year as Doc stitchen and the two seemed like good coworkers where both of them would play with children during their own games or even go with the other to make a duo and create an unforgettable show, to this day it’s rumored Doc stitchen was an amazing singer who sung any rock song with perfect accuracy and tone.
-Eudora had very fond memories of the doctor where she and the Rat King came to play and make their own toys whenever they could, they also took immense pleasure in pranking the doctor by hiding his tools and listening as he loudly exclaimed “now, where did my tools go ? I swear they were right here ! DRELLA, my tools left again !” only to return them to him and seeing him jump in joy when reunited with his precious tools.
She was really sad to see his descent into madness, no matter how slow or insignificant, any changes saddened Eudora who was rumored to miss him even after the Hour of Joy.
-The Iron Maiden was surprisingly a good friend of his since they knew each other at Playcare when she tried protecting him from bullies, the Maiden visited him often and even had a small toy fashioned after her. The Doctor even tried to learn how to dance to impress the Maiden only for him to find out he was quite a poor dancer (which wasn’t helped by the size difference between the two).
The Maiden was quite touched by this and in turn stayed with him and befriended his sidekicks, she remains an ally of the Doctor ever since the Hour and her mission to help the [REDACTED].
-The [REDACTED] who is sometime tired of dealing with the Doc’s antics but finds him to be one of the most reliable and competent lieutenant in the war for Playtime and keeping the fight going for as long as possible against the prototype. Against all odds it’s possible the [REDACTED] thinks of the Doc as a friend.
-Poppy never knew too much about the Doctor but hoped to use him in her plan against the prototype, only to be later captured by Nightmare-Foxy and be brought to him after Ollie exposed himself as the prototype while she fled from Kissy-Missy and the Employee. She then took the time to discuss with the doctor when she was imprisoned in his lab and later the [REDACTED]’s complex.
She was both sad and afraid of him, he was unstable to a worrying degree, even catnap was still coherent despite being obsessed with the Prototype while the doctor jumped between one state of being to the other depending on what she said or did, she was also very afraid when he said he could try to make an animatronic version of herself, worried she would be transformed into one.
-Mommy Long-Legs had mixed feeling about Stitchen, he was an excellent entertainer but his mental state being so fragile worried her, especially when she saw how dangerous his labs could be even when playtime was still operational as it was easy for a child to hurt himself with some tools or even a wandering robotic toy.
Her fears were put to rest when Stella Greyber made sure to secure his attraction but said fear came back in full force at the end of the Hour of Joy when the children present during his attraction weren’t seen again, no matter if she demanded, screamed or threatened she never knew what happened to them.
-Catnap had a complicated relationship with Stitchen, when he became the Doctor he still recognized catnap as a friend but when Stitchen started to mentally deteriorate and truly become the Doctor, Catnap realized that Stitchen saw him and the critters as enemies because of his comics depicting the Critters always stopping Stitchen’s evil plan.
He tried to mend relationship with Stitchen but it became impossible since the doctor thought of it as a deception to stop him once again (despite a genuine effort on catnap’s part), the Hour of Joy also forever burned whatever relationship they still had when the Doctor started raiding and scavenging Playcare for parts, further adding insult to injury by sending a nightmare animatronic to fight catnap if he was deemed as a threat.
-The rest of the Critters were friends with him for a short while but when he started deteriorating he saw them as antagonists, never realizing it was only in his comics and appearance on their show. No matter what they tried the two sides never reconciled, they never interacted much after that since Stitchen rarely came down to Playcare while the Critters avoided his attraction whenever they visited the Game Station.
Some toys whispers in the factory that some of the Critters died at the hand of Stitchen’s animatronics. One must imagine Stitchen happy after finally getting revenge on them.
-Special section : animatronics, generations and variants.
-The animatronics were all animals with only 5 variants, a bear, a fox, a chicken and two rabbits, although more models were proposed. They were modeled this way after the Doctor ordered any mascot equipment the company could give him, Playtime didn’t want to use it’s existing toys so they bought animals oriented parts for Stitchen to use.
-The first generation are clunky and slow robots only useful for following simple orders, while they can’t fight very well they can still harm their target by squeezing them or punching them, they are slow and cannot run due to their outdated servos and limited battery only allowing them to work for a handful of hours at best and 2 hours at worst.
-The second generation robots are sligthly better than the first by being a bit faster and more adept at following complex order while being better armored and given better weapons such as claws or hydraulic fists. They were not manufactured en masse -as much as Stitchen could mass produce his animatronics- and were later all scrapped and recycled into the third generation.
Doc Stitchen himself stated they were ��only a temporary replacement” until the next generation was ready, which it was in no time thanks to the [REDACTED].
-The third generation saw the light of day thanks to the tireless efforts and experiments of Stitchen and also thanks to the [REDACTED] supplying him with better and more advanced part for his project which allowed third generation animatronics to be faster and stronger while more armored thanks to the servos and endoskeleton being capable of supporting more weight compared to the previous parts being outdated and not sufficient enough.
Third generation animatronics such as Foxy were excellent scouts and hunter due to theirs new servos allowing for faster and more discreet movement while other like bonnie often sprinted down a hallway while first and second generation could only speed-walk behind them.
-The fourth generation or also called “nightmare variants” is regarded as the pinnacle of Stitchen’s insane genius and creativity with them being the heaviest and scariest animatronics to date (except for the Furnace and Dreadnought), theirs weight made them slow but immovable and unstoppable for most toys. Escaping them was easy thanks to theirs slowness but if a toy was unfortunate enough to be captured they would be torn apart or devoured on the spot.
-The fifth generations only hold a few animatronics known as the Furnace, Springtrap, Burntrap and the Dreadnought. They are the strongest and deadliest animatronics in the service of Doc Stitchen, it was said the Dreadnought could wipe out entire battalions of toys alone while the mere rumors of Springtrap’s presence on the same level as other toys were enough to make said toys flee in pure terror.
-The fear factor was something that Doc Stitchen heavily worked on, hoping that his terrifying animatronics were enough to make some toys flee, some of them were built to look like walking pile of scrap while the nightmare variants were huge behemoth with rows of teeth and clawed hand out of a toy’s worst nightmare.
Each generation was scarier than the last with Springtrap being (allegedly) animated by a corpse inside him while burntrap would shove enemy toys into his ribcage and burn them alive with his rows of small flamethrowers lining up the inside of his ribcage.
-Nightmare animatronics would often devour enemy toys in front of them to incite them to flee, Springtrap would also trap a toy in his ribcage and crush them with his locks while keeping the toy inside him even if they were dead.
-Special section : Sidekicks
-Doc stitchen was helped by many sidekicks, some were created shortly after him while others were made by himself using his own knowledge to varying degrees of success.
His sidekicks are : Drella, the Nurse, Kommander Korpse, Von Krunch, Blood-Boy, Lungus and Gootie. They assist him in various tasks such as cleaning or organizing the lab, helping him build his animatronics, serving as guards, bodyguards or rarely venturing out into the factory to accomplish various tasks.
-Drella was a failed Maiden as she failed to completely adapt to the body of a Maiden while her flesh was considered too unstable, she was then handed to Stitchen who prepared a smaller body for her and bandages to cover her head due to the unexpected mutations she suffered.
She is extremely loyal to Stitchen as a result and is a very close friend of his, like the Nurse they both might be his only true friends.
-The nurse was a child selected to be another sidekick of the Doctor, her procedure was a mild success as she didn’t remember her old self but quickly adapted to do whatever the Doctor needer done. She is the most outgoing and fun out of all the Doctor’s sidekicks.
-Kommander Korpse was made in secret in 1993 after a child was reported missing from Playcare, investigations traced it back to Stitchen who got into massive trouble with Leith Pierre and the scientists as said child was supposed to be given for adoption and not experimentation.
Kommander was considered a failure as most cognitive functions were lost and he could only follow simple orders, he was nonetheless used as a guide to take people from one part of the lab to another. Some people commented on his scary design, wondering if it was truly adapted for the audience due to the red skull inside his compartment without knowing it was actually a real skull.
-Von Krunch was a problem-child who liked to bully any child he could get his hands on, finally having enough the scientists gave him to Stitchen who transformed him into the thing now called “Von-Krunch”, he is now incapable of speaking and most of his cognitive function are severely diminished making him an idiotic giant.
He was nonetheless put to work as a “bouncer” of sorts for “Stitch-a-Toy” and later an enforcer for Stitchen thanks to his simple mind and brute strenght. His design was really odd due to being made almost entirely of plastic like Mommy-Long-Leg but also being outfitted with two Tesla-coils in his back who emitted electricity (turned off when people were close).
-Blood-Boy was the first true “successful” experiment of the Doctor, he was an adult given to him after they were exposed as a journalist. Having access to data on the procedure for turning someone into a toy he created Blood-Boy via a process that would later be used to create the Iron-maiden although it wasn’t as perfect as the one used for the Maiden.
He used a prototype version of the Poppy-Gel to preserve the Brain of the subject and later put it in a body connected to a jar used as a head where the two floating eyes of the journalist were put. The only thing except the brain to remain from their body. Blood-boy was mostly a failure since he couldn’t speak but was still intelligent enough to help the Doctor.
-Lungus was an unfortunate employee turned into the Doctor’s newest sidekick as said employee hurt themselves badly on the job and playtime handed him over to Stitchen, he happily took him and set to work on transforming him.
This resulted in the abomination known as “Lungus”, he was completely blind but was kept as a curiosity by Stitchen who paraded him around his lab to any adult or child as his creation. Despite his appearance he was kept around and even used as a trash-can of sort due to his ability to eat almost anything and digest it given time.
-Gootie was a child handed to Stitchen due to numerous incident involving theft and even an escape attempt, the child was even gaining influence among other children and as such was sent to Stitchen to erase any loyalties and cripple any future escape attempts.
Gootie was a success as he was capable of speech, working and his rebellious nature was turned into a teasing and playful one. Rid of this problem, Playtime allowed Stitchen to keep Gootie on the condition that he behaved. He was also given a strange design with drills for legs and needles-like fingers.
This limited his mobility but he remained an energetic and fun toy to be around, even after the Hour of Joy he and the Nurse worked together to prank or amuse the Doctor.
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-Pictures of his sidekicks since i suck at describing appearances. (Ick, Cherub and edgar are not present in the story)
Trivia :
-As stated before in this document, Harley Sawyer and Doc Stitchen were great friends as it was said Harley enjoyed having a “competent scientist” around, they would spend a lot of time together discussing or talking about new experiments.
-Doc Stitchen was also said to be a huge fan of Rock, he was an amazing singer as well as a competent guitar player, he would sometime play rock songs in his attraction when he was working or sometime organizing dance night with his sidekicks.
-To the surprise of many Doc Stitchen managed to befriend the Iron Maiden, it was helped by the fact that they knew each other in Playcare. She was also amused by his personality and especially his attempts at learning how to dance for her.
-Playtime created an entire comic universe centered around him and his adventure with his sidekicks to conquer an imaginary kingdom while he was working in an evil lair, despite the typical layout of the story it was extremely popular and even got a Halloween special where the Smiling Critters appeared in the book to stop him instead of the usual hero. This was a huge boost to the sale of toys from both sides.
-This had the unintentional side-effect of accelerating the Doctor’s mental deterioration and the Company stopped giving him his own comics to read, it slowed the effects down but from then on he held the belief that the Critters were his enemies and his comics being true adventure he lived, much to the sadness of his sidekicks.
-He also appeared during the Halloween special of the Smiling Critters’s show where he would disrupt their day with spells to change them into various Halloween-themed object and one critters had to “free” them.
-Doctor Stitchen kept a corpse of a random employee after the Hour of Joy by convincing himself they were Vincent, he would spend a lot of time talking to the corpse and even telling his sidekicks about the conversations or bringing them with him.
-out of all the sidekicks it was Drella who was the most affected by his mental decline since she saw him as her best-friend and some say, a brother thanks to their close bond. Meanwhile the Nurse was the one who kept feeding the Doc’s delusions claiming it was better for him to lose himself and truly become Stitchen rather than live with two personnas (this was later confirmed by Playtime’s scientist to be a better outcome) much to Drella’s sadness.
-Drella came to accept this when she saw Stitchen focus more on himself for once rather than bring “Vincent” back, while she still called him by his old name she was more open to the idea of him becoming Stitchen rather than a mix of Vincent and Stitchen.
-Kommander Korpse was particularly close and obedient to Drella, Stitchen theorized it was because she was nice to him. He would follow her command without question and seemed even happier around her.
-Stitchen was so trusted by Playtime’s higher up that he was allowed to be present during executive’s meeting, procedures and toy designing process.
-Unknowingly to both the Rat King and the Reject the body they use were partially created by Stitchen as the Reject was created to test the reaction of a human being uploaded in an animatronic while the Rat King was an enforcer for the company with a state-of-the-art body initially designed by Stitchen and upgraded by the engineers.
-Springtrap is regarded by Stitchen to be the pinnacle of animatronic design, he is unique since he alone possess a true personality rather than a matrix and feels almost sentient since he can act outside of designated programs, one such example was the massacre of the prison where Springtrap hunted down severals toys who tried fleeing from him only to kill them all over the course of several days despite being alone and damaged.
-Some toys claimed Stitchen managed to bring back someone from the dead while other speak of a living toy or person being trapped in Springtrap.
-Stitch-a-toy was a costly attraction to maintain but brought so much money that multiple upgrades were made such as more choice to build a toy or a better sci-fi look to the whole place making it one of the most stunning areas of the Game Station.
-Most toys lamented the loss of various feelings in their body but Stitchen only missed eating, he looked at the food other people brought or what his sidekicks would eat then complain about his lack of a mouth.
-Stitchen was also the only toy unbothered by the Hour of Joy simpply thinking it to be a Halloween event.
-When the time was right and enough people were present during his attraction he would often start a song and tell people to dance, he would then promise the winner the toy of their dream, this led to quite intense dance-afternoon where Stitchen and the visitors would outdo each other in various Breakdance competitions.
-He was also a huge fan of arcade games and would often be heard yelling “High score !” when he beat his score or to invite other people to the arcade, his two favorites games were Pac-Man and Street-Fighter were he was rumored to be unbeatable.
-an image from a recording made by a toy allied to the prototype in Playcare, believed to be the first appearance of a nightmare variant known as "FredBear"
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-Drawing made by another toy showing another nightmare variant known as "Foxy"
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-The only available drawing and depiction of generation 5 "Springtrap" , the most fearsome animatronic to roam the factory.
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-Schematics found in the labs of Doctor Stitchen depicting generation 5 "Dreadnought"
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emwritesstuff · 1 year ago
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DYNAMO | Steve Rogers x Reader | part 4.
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HYDRA has made their share of human experiments. You're just one of them. One of the least successful ones. One of the least functional ones. At least your life in the facility gave you a few things: unwavering resilience, cool(ish) superpowers and a great sense of humor. Steve Rogers would strongly disagree with that last one. A single chance encounter with him reluctantly brings you into the Avengers Compound, and you're determined to make his life as miserable as you can. Feeling's mutual.
AO3 | Masterlist | Playlist (coming soon!)
notes: You meet an old acquaintance on your first mission as a probationary Avenger. Tensions arise from multiple fronts. The plot thicken's y'all. (warnings: mentions of human experimentation, violence, cursing, sexual tension) (5.1K words)
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4: ENTROPY
Fury uses a laser pointer to indicate a location on the holographic map. The Avengers are about to be sent on a mission, and for the first time you’re invited for the briefing. It’s not the worst thing they dragged you to. There are snacks, and you get to sit and not get your butt kicked. You’re only supposed to help with the details of the facility they’ll be breaking into. “Our drone intel says it’s been evacuated; it’s completely empty. Of people. I doubt they left the security system disarmed.”
You nearly choke on an Oreo when he continues. “Which means it’ll be simple enough that we can send Sparky here for a test drive.”
“No!”
“No.”
You scowl at Rogers when he echoes your word. It’s one thing for you not want to do this – another entirely for him not want you to.
Completely different things.
Still. You really don’t want to go.  Especially not back there, no matter how much Fury insists.
“Look. I know it’s part of my pardon, or whatever, to be a Revenger, okay? But I thought it was just so the government could use me as a lab rat and keep me locked up inside this building, which I’m fine with, by the way, thanks Stark for the mini fridge—”
“Y’er welcome.” Tony is leaning all the way back in his chair, munching on a cookie-Reese’s Cup-cookie sandwich.
“But not missions, alright? I’m not going.”
“Unfortunately, little-battery-who-could, you have no choice.” Fury puts his hands on the table, and you look at him. He has dark circles under his eyes, and you wonder if they were just part of his look at this point. “Or, you do. S.W.O.R.D made a big investment in you. It’s time to show them why – or go to the Raft.”
Your jaw went slack. A big investment.
An investment. An Asset.
Your eyes roamed the others present at the meeting – Tony, Natasha, Sam – and Rogers. You felt betrayed, and stupid for feeling so; none of this should come as a surprise for you.
Hands clench at your sides, opening and closing, weighing your options. You didn’t want to go back. Getting out had been hard enough.
“The Raft it is.” In a flash you’re up and everyone is set in motion at the same time as you – certainly to stop you from causing damage to government property.
Fury manages to suggest you reconsider before you storm out, fingers sparking as your temple starts to throb.
It’s Sam Wilson who reaches you at the elevator, and you curse how slow that thing was despite the building being filled to the brim with advanced technology.
Not advanced enough to make quicker elevators, apparently.
“Wait up, kid. Fury has a point, you know.” Sam raises his hands in front of his chest when you give him a nasty look. “Not about the investment thing. About the test drive!”
You cross your arms against your chest. “I’m not a car.”
“I know, I know—”
Natasha joins him on your other flank, essentially cornering you against the elevator doors.
“You’ve been holding back during training, so this is the perfect opportunity to—”
“I’ve been holding back because of the side effects, not because I care about hurting any of you!” It’s a half-truth. The migraines, nosebleeds, dizziness and everything else are annoying as shit.
But after two-something months, you have started to look forward to Pizza Fridays, to yoga with Wanda and to help Tony on his eternal quest of annoying Steve Rogers.
And knowing all of this you just recently got was at stake, balanced precariously on your Avengers performance, was harrowing. Because there is no way in hell you’re going to do well.
You know yourself. You’re not a hero. Not even close.
You’re not wired for that kind of stuff.
“I don’t want this! I don’t want to be owned by the United States Government, or S.W.O.R.D or any other acronym puns they come up with next. I’m done with that.” The elevator opens just in time, and you slip into it, but not quick enough that the two can’t follow you inside.
“So are we.” Natasha says, and she leans in as if she has a secret. Maybe she does. She looks around like she wants to tell you, but can’t. “We all got to sign some sort of Devil’s Deal after the Sokovia Accords, and Steve’s was this place. But this, is all temporary.”
“What do you even mea—”
“You’ll know. But in the meantime, use all the resources you got at hand to find your missing files.” She holds you by the shoulders, and you blink. She has a point. She has an excellent point.
You had agreed to all this circus for a reason, after all. If they wanted to use you, you might as well use them too.
“And kick some Nazi butt as an added bonus, Sparky.”
You exhale heavily, punching the button of the floor the three of you just left from. “Don’t. Call me. Sparky.”
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“And what exactly are the bangles for? Style points?”
“Are you done being a smartass? I’m gonna explain it—but I won’t if you keep this up.”
Rogers is leaning against the wall, an amused little smirk on his annoying face while Stark – the inventor – gives you a taste of your own attitude. “You can see your vitals on this little screen right here. See? And if your brain activity spikes towards the dangerous level, it’ll beep so you can stop yourself before you go Weekend at Bernie’s on us.”
Tony finishes securing the two metal bands around your wrists and makes you get up from your chair.
“I have no idea what that is. Is it a club? I wanna go.” Tony looks at you in shock.
Then he looks at Rogers in shock when he speaks up. “It’s a movie, did you really not see—”
“Does he have to be here?”
“—it? It’s a classic.”
“It is a classic! Thank you. I’m actually surprised he’s seen it and you haven’t, Sparks.”
You put on your hands on your hips. “I’ve been a little busy these past few years. You know, escaping? Sorry if I haven’t seen one stupid old movie.” Rogers crosses his arms as Tony looks at you in disappointment. Only you could get them to agree on something. Awesome. “Does he have to be here?”
“I’m waiting for Bucky to finish his thing.”
“What thing? Can’t you do some sudoku outside his door like any other centennial?”
He rolls his eyes but doesn’t answer, and Stark begins messing up with the software on your wristbands. On a screen you can see what you assume to be the 3D view of them, and as he works you can see your new accessories light up.
“Rogers. What thing?”
Before he can give some snappy response, Barnes himself appears on the door. “Deprogramming. Shuri comes once a month. Ready, Steve?”
You frown, another question ready at your lips, but Tony adds in. “For his murder words. Y’know, HYDRA’s favorite brainwashing technique?”
Steve scowls at Tony, but you don’t see it. You don’t see him clap Bucky on the shoulder, and say that he’s ready. You don’t see them both leave. You’re busy looking at your own hands.
The Wakandan scientist can do that?
Erase the programming from his mind, just like that?
“How—” They’re already gone when you look up. Tony is seemingly oblivious at the thoughts running a million miles per hour inside your head.
“Genius. That’s how. The bracelets are obviously not in your brain, but they can connect to your suit and give us the full body scans we need.”
“What? Wait.” You pause, just then registering what he had said. “My suit?”
“Yes, Sparky! You can’t go on a mission wearing those rags you call T-shirts.” You’re about to cuss him out when he asks FRIDAY to begin the grand reveal.
And grand it is indeed. A robotic hand descends, with a silver and dark grey tactical suit hanging neatly on it. It almost gleams under the fluorescent lights of the lab.
“Cool.”
“I know, I know. Don’t thank me yet though. It needs extra adjustments, but you can take this baby for a ride tomorrow. And we’ll fix whatever issues we find when you’re back.”
You have no words, and Tony knows it, looking at you smugly as you inspect the suit closely. It looks like it has the potential to… make you fit in. In a picture, at least.
The suit is really something. It has a set of lines on the torso, arms and legs that light up bright blue when you absorb electricity. It’s light and flexible. And it looks really good on you, as you find out the next morning.
Your butt looks exceptionally good in it, especially with the new set of muscle you’ve been building up. You spent a good five minutes staring at your rear in the mirror after you put it on.
“You look put together; I’m surprised.” Rogers said after you both entered the Quinjet, the first ones to arrive. He from his punctuality and you from sleeping very little the night before. You narrowed your eyes at him.
“Thanks. Sorry I don’t have bloomers and a ballgown though, was running late this morning.” Giving him a sickly-sweet smile, you begin strapping yourself down on the farthest seat from him available.
Your hands are shaking as you fiddle with the many buckles – where’s Sam when you need him? – and it’s easy to say you’re a bundle of nerves. It’s not just the mission. It’s the destination. It’s the chances of it all going horribly wrong and going to the Raft being the best-case scenario.
You don’t even see Steve until he’s right on your face, yanking the buckles off your trembling fingers sternly, and looking at you through furrowed brows. “I don’t think your ensemble allows for the bloomers anyways,” He rasps, and you hold your breath from the proximity.
His eyes look like the sea during a storm from where you’re sitting, framed by perfectly thick eyelashes and expressive eyebrows. The smallest freckle on his cheek.
Fuck this dude. You had your seatbelts all under control.
“But for next time I’ll expect nothing less than a ballgown.”
He’s off you in an instant, and you snort at his little quip. “When did you grow a sense of humor?”
“Always had it. Sparky.”
And the moment’s ruined. You’re not a cat, but you feel like hissing at him. “Don’t—”
“Morning, children!” Tony enters the Quinjet like he owns it – he probably does – and with his arms up like he’s a popstar. One of them is holding Cap’s shield, and you frown.
You’re still looking between them when it’s given to Rogers. “Don’t forget I want it back as soon as you’re done with this – you’re still in probation no matter how many times you let me beat you at air hockey.”
The image of Steve Rogers playing air hockey – and losing – is almost as strange as Stark having custody of the shield. The very symbol of everything he stands for, and he has to give it back like a pair of shoes at the bowling alley?
You and him are back to being the only ones inside the jet after Tony leaves. “If you’re gonna say something—get it off your chest now.”
“I just— I don’t understand. Why does he have it? You clearly wear it better.” You gesture vaguely to his very poster-like form, standing by the opposite row of seats.
He frowns, but for once it’s not at you. “Howard Stark made it. I trust you know what happened to him. Who did it.”
Your jaw goes a little slack. Taking out Stark Senior was one of HYDRA’s biggest victories, you remember it well. The date was almost a holiday for them.
You don’t know what happened last year in detail, but you can guess, given the time of things. The death of the King of Wakanda, and Barnes’s arrest. The whole Avenger vs. Avenger match was a media frenzy at the time, even though the motives were still somewhat vague.
All of that happened, and yet, they’re all still sharing the same roof.
It clicks for you like a puzzle piece.
“This was your Devil’s Deal! This place, the shield—” It makes you almost sorry for him, giving up so much for the greater good. And somehow it doesn’t surprise you at all.
It’s been his modus operandi since 1945, hasn’t it?
“Wow, you guys are here already?” Steve is looking at you like you’ve gone insane when Sam walks into your transport. He takes one look at you and grins, cooing at you as he would a baby. “Look at you, all cute strapped up on your seat.”
You roll your eyes and give him the middle finger.
“You’re late.” Steve says, finally placing the shield on the back of his suit. It makes him look like a buff turtle, and you have to keep yourself from giggling.
“No, you two are just early.” Natasha is the last to join you, Banner following suit at her back. Your eyebrows shoot up and she ignores your questioning look as she takes over the command panels.
You know well that Banner isn’t coming with, and you doubt his reasons to see you all off is friendship or worry.
He fakes it by checking the connection of your wrist cuffs to your suit, but Stark had done that already. You know he’s too shy to give out any information. You’ll have to squeeze it out of one of them later – a mission more difficult than this one, you’re sure.
Planning a strategy for it is almost enough to distract you from your nerves—almost. You try to focus on Sam’s ever good-spirited rambling while you’re in the air, but your hands are back to being unsteady and your breath becomes shallow when the F.R.I.D.A.Y announces initiating landing sequence.
You manage to be discreet about it, unclasping the seat straps with what only seems like your natural ungracefulness. Watching silently as the distance between you and the permafrost grows narrower.
The ramp descends, leaving you once again vulnerable to the cold wind of the Norwegian mountains. 
You’re freezing and nearly bare, running desperately through the snow, against winds at your chest and bullets at your back when Natasha nudges you on her way out. The last to leave the safety of the aircraft, you walk until you’re facing the tall iron doors of The Brutskaten, the others having stopped behind you.
You scowl at it like it can see you, like its doors are the maw of a beast ready to swallow you back in and bellow a welcome back, child, after it’s satisfied.
“Seems like the power’s still going.” Sam says, and you turn to see him inspecting a panel to the side. “Which means the security system is still on.”
He and Rogers move their eyes to Natasha, who promptly shakes her head. “I can try my way, sure. But we have to be careful. This place isn’t something you just break into, it—”
“I got it.” Moving away from the entrance, you approach the panel. What are the odds of they erasing your code amidst all that hurry?
Could one credential still be left? There’s only one way to find, and you take the safest route. Your oldest form of identification. Hiking up your right sleeve, you expose your forearm and the numbers tattooed on them to the cold air. All the breaths are held as you offer them to the camera on the panel.
A soulless voice fills the silence, followed by the heavy groaning of iron.
Projekt: Blitz. Asset-7463. Zugriff gewährt. Dostup Predostavlen. Access granted.
Easy enough. You’re entering this hell again and the only thing you can think of is that you’re damn lucky.
The accumulated dust inside makes you cough as you walk through the doors. You and the others move quietly and carefully, making little noise despite Sam’s constant sneezing.
“Damn allergies.”
The place seems like it’s been evacuated in a hurry, supplies and papers scattered everywhere, no one bothering to clean up their messes. A lot has been left behind; Natasha skims through at least five manila folders that were just sitting out in the open.
Everything is monochromatic, grey and lifeless; the high ceilings have always reminded you of some sort of temple, in which God is order and obedience is a prayer.
You’re not very religious.
It’s almost too easy – you go through the Via Crucis that is going deeper into the fortress, clearing room after room with the others, ignoring the memories that surface so you can get to your main objective: the research labs. Next to it there is a room with computers and files that should provide you with all the information this place still holds.
Natasha takes to that right away, pulling Sam with her in the dick move of the century. You’re left to inspecting the lab – your lab – with Cap, his shield and his high-strung mood that you’re not sure where or when he acquired it. You guess it happened right as you landed here. It was all going so well, and then he saw you be allowed back in like its Prodigal Daughter.
Your palms feel clammy as you eye the row of medical beds in slight disarray, most without any bedding whatsoever – a good long while since its last use.
“Is this a bad time to announce I’ve been a double agent all along? You’ve all fallen into my trap, yadda-yadda.”
You smirk as you can almost hear a vein in his forehead pop, even though you have your back to him, inspecting a surgical table next to the beds. Nothing much but a metal tray and empty bottles of sedatives.
“Do you really think this is time for jokes?”
You turn to him with a shrug. “It’s called lighting up the mood, Cap, you should know by now I’m an expert at that. In more ways than one.”
Rogers crosses the room in an instant, leaving you to stare up at him. “You need to focus. I won’t have you jeopardizing this mission—”
“Or what?” You hiss. “You’ll send me to the Raft? Haven’t I been a good girl for you?”
He leans in. You’re almost chest to chest, and you stiffen because any movement seems dangerous. “You’re so far from it I’m surprised you know the words.”
“Oh yes. I’m bad.” You chuckle, and his gaze becomes stormy. It’s new. It’s almost exciting. Your voice lowers as you whisper to his lips. “What, are you gonna punish me, Captain?”
Dumb ways to die.
Arms cage you against a desk, and pink lips curl into a smirk. “If I have to… Is that what you want?”
You swallow. His eyes follow the movement before returning to yours. His fingers ghost at your hip. Your skin tingles. He knows.  It’s like standing at a cliff. If you fall, it will be into pink lips and large arms. And you’re tethering at the edge.
He smells like aftershave and something sweet you can’t put your finger on. You don’t dare take another breath.
If there is a god inside this place, it’s the same one who put wheels on the desk. It rolls back and pulls you with it, separating you from him and from a stupid thing you don’t want to do. The coffee that was left behind on it spills over on your hand, and you groan as you wipe it away. It takes you a couple seconds to notice what’s amiss.
“Is that really what gets you to be quiet—”
Steve stares as you lower yourself to the desk’s height. As far as anyone knew, it has been sitting in here for two years at least.  Except there’s steam rising from it. “Coffee’s still hot.”
Steve blinks at you, and by the time he’s processed it the alarms start blaring, casting everything in a menacing red glow. Nat and Sam run in from the other room. “I think we set off some kind of—”
“It wasn’t us.” You say, and they frown at you as the information registers in their heads.
“We’ve got company. Someone was here just now, must’ve triggered the alarm.” Steve explains and turns to you. “If you were running out of here, where would you go?”
You lick your lips, a list of names going through your head when Rogers’ question brings you back.
“The Hangar. This way.”
Almost on autopilot, you speed through the endless corridors with the others on your heel. It feels strange to be the one chasing, but you shake it right off once your sight narrows on your runaway target.
Doctor Steiner is a little weasel of a man, beady, evil eyes behind thin glasses and a gravely receding hairline. He’s still wearing a white lab coat even though it has probably been a while since he tormented anyone with his profession, stains all over it as if he had been wearing it nonstop for days.
The big gate at the end of the hangar opens up almost lazily, bringing flurries of snow inside. You barely register the vehicle he’s trying to start and make his escape on, a large ATV that was surely no match for the Quinjet outside. But he didn’t know that. You don’t remember it, either.
Your focus is on the grin he gives you. “My, my, Fräulein, how far you have fallen.”
Fingers crackle with energy. The light flickers. The ATV groans but fails to start. Your head hurts.
He chuckles as you stalk towards him. You don’t even remember you have three other Avengers behind you, managing to follow close behind you. You should cool it down.
But it doesn’t matter how much the freezing wind chastises your skin, there is fire blazing behind your eyes.  “I want my files. I know you have them.”
He cocks his head. Your hand shoots out and a blast of energy makes the gate stop halfway up. “You were to serve a greater purpose. Now you walk with these… Avengers.”
The corners of your lips turn down. You’re trying to summon more electricity to your palms, but all that happens is little snaps of lightning between your fingers. Steiner tuts, very much aware of your tribulation. No, fuck no. Not now, come on!
Some reprieve comes in the form Natasha and Sam landing on the other side of the hangar, right by the gate. Steiner isn’t going anywhere with the ATV. He knows it.
You realize you’ve gotten too close when he points a gun right at your forehead. “The Baron’s shining star. Such a waste. But surely you know I can’t let my work fall into the wrong hands.”
Before he pulls the trigger, you channel every Volt running inside your body to fry his brains out. Your hands spark to life – the edges of your sight darken and the monitors around your wrists beep – but if he manages to put a bullet in your skull at least you’ll have done one thing right in your life.
Except you don’t get to. The bullet hits a shield first, the same that blocks your vision of the doctor as your pulled away by the waist, then maneuvered to stay behind Captain America’s back.
“Are you out of your mind?” His mouth twitches as if he’d received some of the blast instead.
Serves him right.
“I had him!”
“You had a gun pointed right at your head.”
“I had him, Rogers.”
“You’re so goddamned reckless—” He says, but the German protests of a now restrained Dr. Steiner stops him.
Natasha barks for him to shut up. “I think you have something we’ve been looking for.” Sam crosses his arms, and Steve steps towards the doctor. It’s strange to be on the same side of the ring, you realize.
You don’t necessarily hate it.
“Give. Me. My. Files. And then maybe I’ll let Cap here be benevolent and lock you up.” Your hands ball into tight fists.
 “Empty threats. There are no files, Fräulein. It is all in here,” You’re sure he’d be tapping his forehead if his hands weren’t bound behind his back. “you need me more than I need you.”
“We’ll see about that.” Steve growls.
Your eyebrows twitch as your hope dilutes itself. He was probably right – as the head of the Brutkasten Research department, there was no one who knew you more than he did. If there were no files anymore, then…
Fuck it. You’d rather let your brain explode than have another “appointment” with him ever again.
“Look at what just happened. You have always been a liability. Useful, yes—”
You want to scream at him, but for some reason you can’t. The feeling that you were something HYDRA and Captain America could finally agree on makes your lungs burn and your words vanish, nails marking crescents on your palms already.
“Effective, even! But dangerous when not on a tight leash—”
Steiner doesn’t get to finish. Steve’s fist lands heavily against the side of his head, and he isn’t built to take that kind of hit. “Fuckin’ windbag.”
The doctor’s head lolls to the side, and you finally manage to breathe. You push the shock that comes with the act for later; there’s more important things at hand.
Dr. Steiner made Steve Rogers say fuck.
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The Doctor from Hell is whisked away to a government prison facility as soon as you land – that means you don’t get to spend even 10 minutes under the same roof, and you’re thankful for that.
He manages a “I’ll be expecting your visit, Fräulein!” before Steve drags him away, and a shudder runs down your spine. Never seemed like a good date for that.
You’re also thankful Natasha is put in charge of his interrogation – you don’t hear anything about it, not even the intel she’s gathered. The knowledge that you’re being shielded from all of this should be comforting.
Still, as you watch Bruce scribble and cross off things in his notebook during your weekly check-up, you get restless.
Nothing new. Just his own theories and counter theories. Which means Steiner isn’t talking.
Which means the fucker is waiting for you.
You sleep on the idea for a couple days – it’s one of your worst, honestly. Nothing good can come from a chit chat with your old doctor, but at this point you feel like you don’t really have a choice. You’ve searched for your files. You’ve returned to the Brutkasten.
The last tether to your past and the possible answer to your troubles is sitting on a prison 40 minutes away from the Compound.
You already know Rogers and Natasha’s answer before you ask them, and Sam would never take your side, not on this. On Mario Kart, sure. That’s why your hopes are on the greyest morals you can find on site. The most questionable methods.
Nick Fury has an office on the lower levels of the Compound, past the conference room and behind so many security protocols it’s almost as difficult as getting inside a bank. You wonder if he is some kind of mind-reader or psychic, because you don’t get to state your business when the multiple doors open one after another.
“If you’re here, then it must be interesting.” He says as you finally get inside.
“Wouldn’t call it interesting—more like reckless and stupid.”
“Sounds like your style. I’m listening.” Almost offensive, but you don’t take it to heart.
It’s kind of true.
 “I’d like to make a doctor’s appointment.”
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“I knew you’d come, Fräulein.”
“That’s what she said.”
He chuckles. “You haven’t changed—I’m glad.”
You sit in front of Dr. Hermann Steiner, finally. His wrists are affixed to the table with magnetic cuffs, and you stare at him, ironically at your mercy for the first time. You don’t remember why you used to be so afraid of him.
Without his needles, his goons and his unbridled cruelty, he’s just a man.
He’s wrong, too – you have changed. Something in you has, you can feel the flipped switch. You’re not sure what or you simply don’t want to name it, but it’s there.
It’s in the way you stare at him.
“I take it you haven’t been very talkative lately?”
“Oh, my dear, what is there to say? They didn’t exactly offer me a place in the Avengers in exchange of my help.” His lips quirk up when you tense – the subtle insult hitting you on the jaw like a right hook.
“Then what would you want in return?”
“You.” He says, and now you feel like you’ve walked into the den of a single viper. “You have no idea what you are capable of, do you? Of the extent of your abilities. The potential is endless.”
You frown. “If you want to cause a power outage in the entire tri-state area, of course. Are you sure you’re remembering me right?”
Steiner smiles. “The Baron has never let me truly fine-tune you like I wanted. But if you allow me to—”
���I am not going to be your lab rat again.”
“Think of what we could achieve, my Asset! Of what you could achieve.”
You ignore the pet name change, splaying your hands on the table. They stop shaking like this.
“Tell you what. You tell me how I stop being the mess I am right now, and I’ll achieve getting Fury to let you have sunbathing time in prison. How’s that?”
He shakes his head, still with that stupid little smirk on his face, and you have to hold back from punching it out of him.
“This should be useful to you.” He slides a tiny SD card in your direction, and you wonder if he’s been holding it in his hands all this time, and more so – how he had smuggled it inside.
Your answer comes in the shape of a small wound on the back of his hand. Subcutaneous incision, one of the old methods. It makes you shudder. “The information you need is all in here. This will return you to me, I know it.”
Fingers hesitate but take the drive anyways. The smallest Pandora’s box.
“I already have a doctor. But thanks.”
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andmaybegayer · 3 months ago
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Any recommendations/cautions about using Alpine Linux on the desktop? It's always intrigued me and you're the only person I've seen post about it
Alpine is pretty good for desktop, very stable, good security practice, professional development philosophy, broad package availability. You will run into some very obvious pitfalls, although they can mostly be obviated by using some modern applications.
The Alpine wiki is a little sparse and at times can be weirdly focussed, like spending a lot of the installation page talking about the very specific usecase of a diskless install. Nonetheless, it's quite good and should be your first port of call. A lot of the things I'm mentioning here are well covered in the article on Daily Driving for Desktop use. I'm basically just editorializing here.
The installation procedure is command-line only, but pretty straightforward, you run setup-alpine and follow the prompts, assuming you want a basic system. If you need special disk partitioning, you'll usually have to do it yourself. There's a whole whackload of helpers to get you set up, like setup-desktop which will help you install any of 'gnome', 'plasma', 'xfce', 'mate', 'sway', or 'lxqt'. Most of these are called by setup-alpine for you, but not the desktop one. You can call it at any time though.
Most obviously, musl libc, no glibc. Packaged software will work fine. There's a compatibility shim called gcompat that will usually work, but might fall apart on more complicated software expecting glibc, for example I've had no luck running glibc AppImages. For more complex software, Flatpaks are a good option, e.g. Steam runs great on Alpine as a Flatpak, I run the Homestuck Companion Flatpak. Your last ditch is containerization and chroots, which are fortunately really easy to handle, just install podman and Distrobox and you can run anything that won't run on Alpine inside a Fedora or Debian or Whatever container seamlessly with your desktop.
Less obviously: no systemd. Systemd underpins some really common features of modern Linux and not having it around means you have to use a few different tools that are anywhere from comparable to a little worse for some tasks. Packaged applications will work smoothly, just learn the OpenRC invocations, Alpine has a really great wiki. For writing your own services, it's a lot more limited than SystemD, you're not going to have full access to like, udev functionality, instead you get the good but kind of weird eudev system.
If you're mainly installing things from the repos you'll barely notice the difference, other than that every package is split up into three, <package>, <package>-docs, and <package>-dev. This is a container-y thing, to allow Alpine container images to install the smallest possible packageset. If you need man pages you'll have to install them specifically.
Alpine has a very solid main repo, and a community repo that's plenty good, and worth enabling on any desktop system. It'll generally be automatically enabled when you set up a desktop anyway, but just a notice if you're going manual. You can run Stable alpine, which updates every six months, or if you want you can run Edge, which is a rolling release of packages as they get added. Lots of very up-to-date software, and pretty stable as these go. You can go from Stable->Edge pretty easily, going back not so much.
There's also the Testing repo, only available on Edge, which I don't really recommend, especially since apkbuild files are so easy to run if you just need one thing that has most of its dependencies met.
Package management is with APK, which is fast and easy to work with. The wiki page will cover you.
Side note: if you want something more batteries-included, you could look at Postmarket, an Alpine derivative mainly focussed on running on smartphones but that is a pretty capable desktop OS, and which has a fairly friendly setup process. I run this on an ARM Chromebook and it's solid. Installation requires some reading between the lines because it's intended for the weird world of phones, so you'll probably want to follow the PMBootstrap route.
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abbatoirablaze · 10 months ago
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Matched Master List
In a world where men outnumber women almost ten to one, many have given in to the idea of what the government calls reverse harems.  When women turn eighteen, they are automatically registered as eligible, and undergo a battery of psychological, genetic, and assorted physical tests to determine who would be the best matches for them.
While all of that happens, men also undergo something similar when they turn 18.  However, it’s those who have the highest compatibilities that are pulled and given a match.  Every woman is given five men, and together, they must form a family unit. 
Those who fail to create a bond lose their match and are put at the bottom of the list until a new woman can become available, or there scores are higher than anyone else in the given designation. 
The basic formula is a woman who the matches are centered around, and then a dynamic of the ‘alpha,’ ‘epsilon,’ delta,’ ‘omega,’ and  the ‘sigma.’ Or as they are called in the slang terms, the leader, brat, peacemaker, submissive, and power grabbers. 
Gabby's Story
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18 year old Gabriella Estrada didn’t expect to be taken so quickly after she’d finished testing.  But she barely had two days after her birthday when the quadrant police came for her.  But her matches are important to the government, so she wasn’t given any leeway.  She was assigned gruff alpha Curtis Everett, delta Thor Odinson, epsilon Lance Tucker, omega Jake Jensen, and a sigma that goes only by God. 
Tori's Tale
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20 year old Victoria Parker has been through the process before, and while her family unit fell apart because of the dynamics, she’s been gifted a second chance with a new group of men, who actually scored higher.  Her original grouping was from a hack in the system, but now she has been given the alpha Steve Rogers, the delta Ari Levinson, the Epsilon Loki Laufeyson, the sigma Chase Collins, and the omega Chris Beck. 
Namira's Narrative
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23 year old Namira Hasan thought she couldn’t have children when she’d completed the genetic part of her testing, and signed up instead for the military.  But it turns out the year after her first enlistment is up, that her results were skewed, and that she's actually normal. So she went back to her dream and found out that her matches were still available. And that they were in Alpha Andy Barber, delta Bucky Barnes, epsilon Ransom Drysdale, sigma Lee Bodecker, and omega Ben Curtis. 
Elle's Account (Completed)
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26 year old Elle McManis is the wildcard.  When she was seventeen she took up a fake identity and disappeared from her quadrant. She managed to stay on the run for years.  But once her governor father called for reinforcements, he let it slip that she’d already been tested.  Her pack leader Lloyd Hansen was notified of a match, and he made it his mission to bring her home.  Now that she’s safe, it’s up to him and his delta, Robert Pronge, epsilon Johnny Storm, sigma Charles Blackwood, and omega Jefferson to ensure that they can stay together. 
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semcoinfratechworld · 3 months ago
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BMS Testers: The Brain Behind Battery Management Systems
As the demand for efficient and sustainable energy solutions grows, Battery Management Systems (BMS) are playing an increasingly critical role. However, without proper testing, even the most advanced BMS can fail. That’s where BMS testers come in—acting as the “brain” behind these systems, ensuring their accuracy, reliability, and safety.
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Why is BMS Testing Critical?
BMS testing is essential for optimizing battery performance and extending its lifespan. Proper testing ensures that each cell within a battery pack operates within safe parameters, preventing issues like:
Overcharging
Deep discharging
Overheating
Testing verifies the system’s ability to monitor and manage the state of charge (SOC) and state of health (SOH) of the battery, maintaining optimal efficiency. Incorrect SOC prediction can lead to overheating, overcharging, and over-discharging. Incorrect SOH predictions may lead to premature battery replacement or waiting until failure, increasing costs. Rigorous BMS testing also identifies potential faults and inefficiencies early, reducing the risk of battery failure and enhancing overall safety and reliability.
Types of BMS Testing
There are four essential types of BMS testing:
BMS Validation & Testing This involves comprehensive assessments to ensure the BMS meets specified requirements and performs accurately under various conditions. It includes functional testing, communication protocol validation, and performance verification. Functional testing examines the BMS’s ability to manage battery charging and discharging, cell balancing, fault detection, and communication with external systems.
BMS Lifecycle Testing Evaluating the longevity and durability of the BMS under simulated real-world conditions.
BMS Environmental Testing Assessing the BMS’s resilience to environmental factors such as temperature variations, humidity, and vibration.
BMS Functional Safety Testing Validating safety-critical features. Certifying the BMS for functional safety enhances its suitability for applications where reliability is paramount, such as electric vehicles or medical devices.
Performance Testing
Efficient performance lies at the core of a robust BMS. Performance tests determine the BMS’s ability to sustain battery performance under varying conditions. The following aspects are crucial for evaluating and optimizing the performance of a BMS:
Voltage Monitoring: Assessing the BMS’s ability to maintain consistent voltage levels within predefined limits and ensuring stable voltage output under varying load conditions.
Over-discharge Protection Testing: Verify the BMS’s capacity to identify and prevent deep discharging of the battery and protect the battery from potential damage due to prolonged discharge.
Short Circuit Protection Testing: Evaluating the BMS’s response to short circuits and its ability to isolate the affected cells and ensuring that the BMS prevents hazardous conditions arising from short circuit events.
Communication Interface Testing
Seamless communication is vital for coordinating various components within a battery system. The BMS must effectively communicate with external devices and subsystems. Essential communication interface tests include:
CAN Bus Communication: Validating the functionality of the Controller Area Network (CAN) communication protocol and ensuring reliable data exchange between the BMS and other components in the system.
By incorporating big data platforms and cloud-based technologies, the effectiveness of AI algorithm-based BMS can be significantly increased. Real-time data from EVs, such as voltage, current, and temperature, can assess the performance and precision of AI algorithms. Real-time monitoring is essential for collecting information, which is subsequently preserved in a cloud-based database, for examining the estimated battery health condition and performance over time.
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dandelionsresilience · 3 months ago
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Dandelion News - March 8-14
Like these weekly compilations? Tip me at $kaybarr1735 or check out my Dandelion Doodles!
1. Caribbean reef sharks rebound in Belize with shark fishers’ help
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“Caribbean reef shark populations have rebounded beyond previous levels, more than tripling at both Turneffe and Lighthouse atolls[…. The recovery] arose from a remarkable synergy among shark fishers, marine scientists and management authorities[….]”
2. Landmark Ruling on Uncontacted Indigenous Peoples’ Rights Strikes at Oil Industry
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“[T]he Ecuadorian government [must] ensure any future expansion or renewal of oil operations does not impact Indigenous peoples living in voluntary isolation. [… E]ffective measures must be adopted to prevent serious or irreversible damage, which in this case would be the contact of these isolated populations,” said the opinion[….]”
3. America's clean-energy industry is growing despite Trump's attacks. At least for now
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“The buildout of big solar and battery plants is expected to hit an all-time high in 2025, accounting for 81% of new power generation[….] The industry overall has boomed thanks to falling technology costs, federal tax incentives and state renewable-energy mandates.”
4. Study says endangered Asian elephant population in Cambodia is more robust than previously thought
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“A genetic study of Asian elephants […] reveals a larger and more robust population than previously thought, raising hopes the endangered species could slowly recover. […] “With sufficient suitable habitat remaining in the region, the population has the potential to grow if properly protected,” the report concludes.”
5. Scientists are engineering a sense of touch for people who are paralyzed
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“[Engineers are] testing a system that can restore both movement and sensation in a paralyzed hand. [… A]fter more than a year of therapy and spinal stimulation, [… h]is increased strength and mobility allow him to do things like pet his dog. And when he does, he says, "I can feel a little bit of the fur."“
6. Florida is now a solar superpower. Here’s how it happened.
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“In a first, Florida vaulted past California last year in terms of new utility-scale solar capacity plugged into its grid. It built 3 gigawatts of large-scale solar in 2024, making it second only to Texas. And in the residential solar sector, Florida continued its longtime leadership streak.”
7. Rare frog rediscovered after 130 years
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“The researchers discovered two populations of the frog[….] "The rediscovery of A. vittatus allowed us to obtain, more than a century after its description, the first biological and ecological data on the species.” [… S]hedding light on where and how they live is the first step in protecting them.”
8. Community composting programs show promise in reducing household food waste
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“The program [increased awareness and reduced household waste, and] also addressed common barriers to home composting, including pest concerns and technical challenges that had previously discouraged participants from composting independently.”
9. Pioneering Australian company marks new milestone on “mission” to upcycle end-of-life solar panels
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“[…] SolarCrete – a pre-mixed concrete made using glass recovered from used solar panels – will form part of the feasibility study[….] A second stage would then focus on the extraction of high value materials[…] for re-use in PV and battery grade silicon, [… and] electrical appliances[….]”
10. Beavers Just Saved The Czech Government Big Bucks
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“The aim was to build a dam to prevent sediment and acidic water from two nearby ponds from spilling over, but the project was delayed for years due to negotiations over land use[….] Not only did the industrious rodents complete the work faster than the humans had intended, they also doubled the size of the wetland area that was initially planned.”
March 1-7 news here | (all credit for images and written material can be found at the source linked; I don’t claim credit for anything but curating.)
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spacetimewithstuartgary · 20 days ago
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Galileo satellite GSAT0104 retires after 12 years of navigation service
On 12 March 2013, Galileo satellite GSAT0104, alongside its fellow In-Orbit Validation (IOV) satellites, made history by enabling the first position fix by Europe's independent satellite navigation system Galileo. Now, after 12 years of service mostly in the area of Search and Rescue, GSAT0104 makes history again by becoming the first satellite in the Galileo constellation to be decommissioned.
For a large and long-lasting constellation like Galileo, which serves as a critical public infrastructure and aims to deliver uninterrupted services over decades, decommissioning activities are as essential as launches. To run smoothly, the fleet needs continuous replenishment, and therefore disposing of satellites is not only about making space safer, but about making space for new satellites.
In October 2023, a board chaired by the EU Agency for the Space Program (EUSPA) with the European Space Agency (ESA) and the European Commission (EC) concluded for the first time to retire a Galileo satellite. Decommissioning activities for GSAT0104 began in March 2024 and were completed in April 2025.
GSAT0104 is one of the 38 Galileo First Generation satellites designed, developed and tested by ESA, together with manufacturers EADS Astrium (4 In-Orbit Validation satellites) and OHB (34 Full Operational Capability satellites). After this decommissioning, the constellation provides same level performance services with active satellites in all its prime slots, plus three active spare satellites. Additionally, new satellites will continue to join the fleet, with six First Generation satellites ready to launch and 12 Second Generation ones in development.
Protecting space environment
Sustainability in and from space is a core priority for ESA, that promotes a responsible use of space to benefit both society and the environment. Central to this commitment is reducing space debris, a serious global hazard threatening current and future missions, and the essential services they provide.
To address the growing space debris issue, ESA has set an ambitious goal of net zero space pollution for new missions by 2030. This target is backed by sustainable design practices, rigorous debris mitigation policies and end-of-life satellite disposal protocols.
ESA, as system development prime and design authority for Galileo, has aligned Galileo's space segment management with the agency's Space Debris Mitigation Policy and Requirements, showing dedication to sustainable space activities and setting an example as a key European flagship program. Galileo satellite decommissioning operations are coordinated by EUSPA.
When a Galileo satellite reaches end of service, it is to be moved to a higher and safe orbit and passivated by depleting all its sources of energy. Galileo's graveyard orbits are located at least 300 km above the active constellation and are designed to remain stable for a very long time. This is a vast region that does not interfere with Galileo, geostationary satellites or any other constellation for hundreds of years.
Thanks to the propellant reserves in GSAT0104, it was possible to place it 700 km above the Galileo operational constellation on a very stable disposal orbit. Then, the satellite tank was depleted and the satellite passivated by removing all internal energy, such as battery charge. Future decommissioned Galileo satellites will be disposed at slightly different altitudes to maintain a safe distance between them.
Graveyard orbits are the standard disposal strategy for satellites in medium Earth and geostationary orbits, where Earth re-entry is generally not feasible.
Tidying up the constellation
Protecting space environment is only one of the reasons to properly dispose of satellites that no longer serve the constellation or are at risk of failure. "In Galileo we need to keep our orbits clear and safe to support the continuous renewal of the fleet. A healthy constellation is required to ensure optimal performance and reliable service provision for billions of users worldwide," explains Riccardo Di Corato, Head of the Galileo Constellation Analysis Unit.
All satellites have a design lifetime after which their systems are expected to be less reliable or effective (12 years in the case of Galileo First Generation and 15 years for Second Generation satellites). Galileo partners assess the condition and contribution of older Galileo satellites annually and determine either to extend service by one year or to decommission.
"It is crucial to ensure that the removal of a satellite from the constellation can take place while key components like attitude control, thrusters and telecommunication systems are still available. If we are confident that the disposal of the satellite can be performed successfully later in the future, we extend its use for as long as possible," adds Di Corato.
A last service by historic GSAT0104
GSAT0104 was launched from Europe's Spaceport in French Guiana on 12 October 2012. It was the fourth and last Galileo In-Orbit Validation satellite, enabling the first determination of a ground location using only Galileo satellites.
This satellite provided navigation services for years before shifting to serve Search and Rescue after a malfunction in the L-band antenna. In 2021, it was relocated from a prime to a spare slot to make room for one of the new satellites launched in April 2024. It continued providing service from this position until decommissioning activities started.
GSAT0104 is again involved in a Galileo "first." Its decommissioning has served as a model of responsibility in space activities for constellations to follow. Moreover, it has provided program partners essential experience that will prove crucial as decommissioning efforts become more frequent in the years to come.
The 2024 satellite end-of-life review board for the remaining three Galileo IOV satellites resolved to extend their lifetime by at least one year, until October 2025. Two Galileo IOV satellites have already exceeded their design lifetime by one year and the third has just reached it. All of them are still providing excellent navigation performance.
The service performance of Galileo satellites is independently monitored by the Galileo Reference Center (GRC) and can be consulted at GNSS Service Center (GSC).
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All satellites have a design lifetime after which their systems are expected to be less reliable or effective. For a constellation like the European Union's Galileo, which serves as a critical public infrastructure and aims to deliver uninterrupted services over decades, it is critical to retire older satellites to allow for new ones. Once a year, Galileo partners assess the condition and contribution of older satellites and determine either to keep them running for another year or to retire them, bringing them to a higher and safer orbit and powering them down. This helps keep space clean, in line with ESA’s core commitment to reducing space debris. Credit: European Space Agency
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chaed-ffnet · 20 days ago
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Residual Radiation
In Bruce's estimation, Iron Man was rapidly transitioning from strategic asset to unacceptable liability. Tony was loose end with a drinking problem and a god complex, playing defense contractor in open airspace with all the subtlety of a meteor strike.
And they wouldn’t let that stand. Not for much longer.
There was a personal sting in it, too. Tony, for all his reckless brilliance, had (so far) somehow managed to evade the more intimately upsetting layers of institutional vendetta. Maybe it was the charm, or the PR team, or the money (likely a bit of all three). Tony didn’t seem to need to operate within the system—he was a system, complete with its own rules of engagement.
Bruce hadn’t even been offered legal representation when he’d first come to, groggy and concussed, in a reinforced containment cell. No statement, no rights, no Miranda, just a battery of tests, a dozen loaded rifles, and enough surveillance to make Orwell choke. But they’d fucked that one up spectacularly. They hadn’t understood the underlying biology. Back then, they’d still thought the Other Guy was a switch you could simply flip off.
Well, they knew better now.
The same public that cheered for Iron Man wouldn’t cross the street to stop Bruce Banner from bleeding out. To them, Tony was a libertarian fever dream with a glowing reactor core. Bruce was the monster under the bed, a thing that could be used to scare kids into behaving.
At the end of the day, Tony could take off the suit, hang it up, pour himself a scotch, and be a genius billionaire philanthropist again by morning. Iron Man was a costume—a brilliant, terrifying, technological marvel of a costume—but a costume nonetheless.
What Bruce had was a disease. Ao3
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socksbro1 · 1 month ago
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Date: April 24th, 2025
Beta Features
I decided that I should explain a little what Beta can do. I have been ignoring them for a while, and it seems they have gotten sulky without any attention. I made sure to apologize, and the seem to have taken it well.
Beta is what I would call a Mechanical Elemental. Their Cube acts as a sort of core for their machinery, while the rest looks like someone built a sculpture out of old pieces of tech. They are able to move these mechanisms in ways that are technically impossible, turning hinges like ball joints or using a hydraulic to pull on a limb. It’s unsettling to look too closely at.
Currently, their layout looks like a Boston Dynamics Dog, but I have witnessed them reshape into a solid cube, an actual drone, a robotic arm, and a small rover reminiscent of a Battle Bot. All of these shapes seemed to act as guidelines, as Beta regularly extended small arms to grab items, sheets of metal to block “attacks” from Delta, and even an electromagnet, when their charging cord got too far away from them.
Beta loves being charged, and I have seen them attempt to eat batteries when I’m not looking. They don’t seem to understand how to get power from anything but their charger, though. Those batteries usually end up back where they were, looking like someone put them through a wood chipper.
Beta is able to create digital files by manifesting intake systems. They can record audio, video, seismological data, geographic location, and gyroscopic data. They can also form methods of output, like speakers, screens, and infrared emitters. They have managed to figure out airdrop during testing, and I now have several audio recordings of them asking for food with static buzzing in the background.
Honestly, if Beta wasn’t so obsessed with consuming power, I might see if I could use them as a laptop. However, I don’t trust them to not email our location to everyone who promises them energy. They have amazing power, but very little motivation. Now if I could
One moment, I’m getting a call.
They just figured out how to use a telephone. God help us all.
Pleasant Day,
Tester
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thechurchoftheatom · 5 months ago
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A Sermon for January 15th: A Reading on Preparedness
Brothers and Sisters in the Atom, today’s message begins with an acknowledgment of the practical. While we, as members of the Church of the Atom, contemplate the vast and long-reaching implications of nuclear energy and waste—our legacy for countless generations—it’s important to remember that most of the challenges we face in life are far more immediate. Disasters may not always arrive in the form of a nuclear apocalypse, but they can still strike without warning, leaving us vulnerable. Floods, fires, hurricanes, power outages, car breakdowns, and even a sudden injury can upend our lives in an instant.
Preparedness is not just a lofty or distant ideal; it is a practical, day-to-day expression of care. It is how we honor our responsibility to ourselves, our loved ones, and our communities. In this spirit, we turn to a reading from Ready.gov, a resource that provides essential knowledge for safeguarding against the unexpected.
A Reading from Ready.gov: Preparedness Basics
"Disasters can strike without warning, disrupting lives, displacing families, and leaving communities in turmoil. By taking small steps now, you can ensure safety and security for yourself and your loved ones in the future."
Emergency Kits: The Foundation of Preparedness
An emergency kit is more than just a box of supplies; it is your lifeline when normal systems fail. A good kit should last at least three days and include:
Water: One gallon per person per day for drinking and sanitation.
Food: Non-perishable items such as canned goods, energy bars, and dry foods, along with a manual can opener.
Tools and Lighting: A flashlight with extra batteries, multipurpose tools, and a crank-powered or battery-operated radio.
First Aid Kit: Bandages, antiseptic, necessary medications, and any required medical devices.
Hygiene Supplies: Soap, hand sanitizer, moist towelettes, and other sanitation items.
Clothing and Warmth: Sturdy shoes, extra clothing, and blankets or sleeping bags.
Important Documents: Copies of IDs, insurance policies, and bank information in a waterproof container.
Cash and Coins: Small denominations for situations where electronic payments are unavailable.
Special Items: Supplies for children, elderly family members, and pets, including formula, diapers, and pet food.
Developing a Plan
Preparedness is more than a kit—it’s a mindset. Develop a plan to ensure everyone in your household knows what to do in an emergency. Establish an out-of-town contact for communication and choose a meeting place for reunification. Practice drills to make the plan second nature.
Everyday Uses for Preparedness
Emergencies don’t always come with fanfare. A flat tire in the middle of nowhere, a power outage during a storm, or even an unexpected illness can test our ability to respond. A well-stocked emergency kit and a thought-out plan make these everyday disasters manageable. Being prepared isn’t just for the unthinkable—it’s for the inevitable.
Reflection on Preparedness
Brothers and Sisters, the Church of the Atom teaches us to look both to the infinite and the immediate. While we are committed to the long-term legacy of nuclear semiotics—ensuring that future generations heed the warnings of our age—we must not neglect the more mundane yet equally important task of ensuring our present safety.
Preparedness is practical, yes, but it is also a sacred duty. When we prepare, we acknowledge that the future matters, that life is precious, and that we are responsible not just for ourselves but for those who depend on us. By preparing, we reflect the values of stewardship, foresight, and care that lie at the heart of our faith.
Think of your emergency kit as an act of love—love for yourself, for your family, and for your community. When you build it, you are not just collecting supplies; you are making a promise to those around you that their safety is your priority.
But preparedness is not a solitary endeavor. Share this knowledge with your neighbors, friends, and family. Strengthen your community’s resilience by encouraging others to create their own kits and plans. Consider joining or supporting a local Community Emergency Response Team (CERT). You can find more information and opportunities to get involved at Ready.gov.
A Warning from the Atom
While our message today emphasizes everyday preparedness, let us not forget the unique guidance of our faith: to avoid the places where the atom’s power has left a dangerous legacy. Nuclear waste storage facilities, marked with the unmistakable trefoil, are not places of curiosity or exploration. They are warnings in themselves—symbols of danger that transcend language and culture. As stewards of this knowledge, we must ensure these places are avoided, respected, and understood as hazardous for generations to come.
Closing Words
As you go forth this week, I urge you to take this sermon to heart. Build your emergency kit if you haven’t already. Update your family’s communication plan. Take practical steps toward readiness not out of fear but out of love and responsibility.
Remember, preparedness is not just for the end of the world—it is for every day. By acting now, you protect the lives and futures of those you hold dear.
And as always, may the energy of the atom guide us—toward safety, toward wisdom, and toward a future of hope and preparedness.
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