#Creative Asset Integration
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Seamless Workflow: Copy to Clipboard and Paste to the Timeline in Green Screen by DoInk
Unlock a world of efficiency in your Green Screen by DoInk projects with this game-changing tutorial. In this blog post, we'll guide you through the step-by-step process of copying content from any website and seamlessly pasting it onto your timeline. Whether you're a teacher curating educational resources or a content creator pulling in diverse elements for your videos, this tutorial will elevate your workflow and make the most out of the Copy to Clipboard and Paste features.
What you will learn:
Introduction to the Copy to Clipboard and Paste to the Timeline features in Green Screen by DoInk
Step-by-step guide on copying content from any website
Demonstrating the seamless process of pasting content onto the timeline
Real-world examples for inspiration and application
Enhancing your projects with a diverse range of online resources
Copy to Clipboard and Paste to the Timeline features in Green Screen by DoInk open up new possibilities for your creative journey. Whether you're a teacher or a content creator, harness the power of seamless workflow integration and elevate your projects.
#Green Screen by DoInk#Copy to Clipboard and Paste to the Timeline Tutorial#Seamless Workflow Integration#Diverse Online Resources for Projects#DoInk Tutorial for Educators and Content Creators#Creative Asset Integration#Time-Saving Features in Green Screen by DoInk#Enhance Your Projects with Copy-Paste Efficiency#Optimize Workflow in Video Editing#Pulling Content from Websites into Green Screen Projects#Do Ink#DoInk#How to use DoInk#How to use Do Ink#Youtube
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Any opinion on the Pokemon Gigaleak or nah?
I think seeing some of the WIP assets from when gen 3 was in development is kinda neat, because Game Freak is normally so secretive about that kind of thing. But beyond that I mostly just find this whole situation tiring.
Fans have a tendency to almost treat scrapped material as "more canon" than whatever actually made it into the finished product, in a way. It's treated as this pure, unfiltered insight into the creators' true vision. In reality, most of the time this stuff gets cut for a reason. Sometimes they very quickly realize it was a bad idea that was never gonna work, and they don't go very far with it. Sometimes it's a pitch from just one guy on the team that was never gonna get accepted. Sometimes they're just spitballing. Experimentation and iteration and knowing when to cut things are integral parts of the artistic process.
And hell, a lot of the time creators will just mess around with an idea purely as a creative exercise, or to get an idea out of their system, or to explore a crazy what-if scenario, or even just as a joke, with no intention of ever actually using those ideas. We recently saw this same thing happened with those leaked Rebecca Sugar sketches, where people were like "OMG Rebecca ships this, this is what they REALLY wanted to do with the show, this is canon, this was happening off-screen!!" And it's like, y'all have no idea how much crazy shit your favorite artists draw with their characters just to amuse themselves. The crew on Clarence had a not-so-secret Tumblr where they redrew scenes from Evangelion with Clarence characters. That doesn't mean they wanted to turn Clarence into Eva. They were just screwing around. This happens all the time, and with way more extreme examples than these. Lord knows how many Disney animators have drawn Mickey Mouse with his dick out over the years. That doesn't mean they ever actually wanted to make an official Mickey Mouse porno.
And, of course, there's the response to those myths that were never supposed to see the light of day. Anyone who's even passingly familiar with mythology from just about any part of the world shouldn't be surprised to hear fables about humans and animals having babies or whatever. But now people are responding to those unused stories and going "OMG Game Freak is a bunch of gooners who want humans and Pokemon to have sex!! This is canon!!!" It's so fucking tiring. So much of the modern internet, particularly Twitter, is driven by people who just want an excuse to whip out their favorite shocked/disgusted reaction image and ham up their reaction to something that isn't actually all that shocking. Everyone just wants to get their funny dunks in and feign moral superiority. It's childish. And it's because of reactions like this that this stuff was never supposed to see the light of day in the first place. But fans feel like they're owed every single shred of info from the development of their favorite franchises, so these leaks happen and people run wild with them.
(It also doesn't help that this is all just sourced back to a 4chan thread, so people were posting fake shit between the real leaks and muddying the waters. And also most of it is in Japanese, so people are just sticking documents through Google Translate and going "whooooaaaa this is canon")
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AI for Research: My Ultimate Research Assistant
Is there really any benefit to using AI for creative research? I’m going to tell you the answer up front. Yes, a million times, yes! Writing research does not live up to the fantasy. It’s the part of writing I used to view as ‘living the dream’. The thought of visiting Paris and sipping on a cafe au lait as I soaked up the city’s vibes was how I’d envisioned it. But the reality isn’t anything…
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#AI and Authors#ai for research#AI Integration#AI Tools for Writers#AI-Assisted Creativity#Artificial Intelligence#ChatGPT#Creative Writing#Dall-E#Deniable Unit#Digital Art#Empowering Creativity#running the asset#Technology in Writing#Writing with AI
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The Metaverse: A New Frontier in Digital Interaction
The concept of the metaverse has captivated the imagination of technologists, futurists, and businesses alike. Envisioned as a collective virtual shared space, the metaverse merges physical and digital realities, offering immersive experiences and unprecedented opportunities for interaction, commerce, and creativity. This article delves into the metaverse, its potential impact on various sectors, the technologies driving its development, and notable projects shaping this emerging landscape.
What is the Metaverse?
The metaverse is a digital universe that encompasses virtual and augmented reality, providing a persistent, shared, and interactive online environment. In the metaverse, users can create avatars, interact with others, attend virtual events, own virtual property, and engage in economic activities. Unlike traditional online experiences, the metaverse aims to replicate and enhance the real world, offering seamless integration of the physical and digital realms.
Key Components of the Metaverse
Virtual Worlds: Virtual worlds are digital environments where users can explore, interact, and create. Platforms like Decentraland, Sandbox, and VRChat offer expansive virtual spaces where users can build, socialize, and participate in various activities.
Augmented Reality (AR): AR overlays digital information onto the real world, enhancing user experiences through devices like smartphones and AR glasses. Examples include Pokémon GO and AR navigation apps that blend digital content with physical surroundings.
Virtual Reality (VR): VR provides immersive experiences through headsets that transport users to fully digital environments. Companies like Oculus, HTC Vive, and Sony PlayStation VR are leading the way in developing advanced VR hardware and software.
Blockchain Technology: Blockchain plays a crucial role in the metaverse by enabling decentralized ownership, digital scarcity, and secure transactions. NFTs (Non-Fungible Tokens) and cryptocurrencies are integral to the metaverse economy, allowing users to buy, sell, and trade virtual assets.
Digital Economy: The metaverse features a robust digital economy where users can earn, spend, and invest in virtual goods and services. Virtual real estate, digital art, and in-game items are examples of assets that hold real-world value within the metaverse.
Potential Impact of the Metaverse
Social Interaction: The metaverse offers new ways for people to connect and interact, transcending geographical boundaries. Virtual events, social spaces, and collaborative environments provide opportunities for meaningful engagement and community building.
Entertainment and Gaming: The entertainment and gaming industries are poised to benefit significantly from the metaverse. Immersive games, virtual concerts, and interactive storytelling experiences offer new dimensions of engagement and creativity.
Education and Training: The metaverse has the potential to revolutionize education and training by providing immersive, interactive learning environments. Virtual classrooms, simulations, and collaborative projects can enhance educational outcomes and accessibility.
Commerce and Retail: Virtual shopping experiences and digital marketplaces enable businesses to reach global audiences in innovative ways. Brands can create virtual storefronts, offer unique digital products, and engage customers through immersive experiences.
Work and Collaboration: The metaverse can transform the future of work by providing virtual offices, meeting spaces, and collaborative tools. Remote work and global collaboration become more seamless and engaging in a fully digital environment.
Technologies Driving the Metaverse
5G Connectivity: High-speed, low-latency 5G networks are essential for delivering seamless and responsive metaverse experiences. Enhanced connectivity enables real-time interactions and high-quality streaming of immersive content.
Advanced Graphics and Computing: Powerful graphics processing units (GPUs) and cloud computing resources are crucial for rendering detailed virtual environments and supporting large-scale metaverse platforms.
Artificial Intelligence (AI): AI enhances the metaverse by enabling realistic avatars, intelligent virtual assistants, and dynamic content generation. AI-driven algorithms can personalize experiences and optimize virtual interactions.
Wearable Technology: Wearable devices, such as VR headsets, AR glasses, and haptic feedback suits, provide users with immersive and interactive experiences. Advancements in wearable technology are critical for enhancing the metaverse experience.
Notable Metaverse Projects
Decentraland: Decentraland is a decentralized virtual world where users can buy, sell, and develop virtual real estate as NFTs. The platform offers a wide range of experiences, from gaming and socializing to virtual commerce and education.
Sandbox: Sandbox is a virtual world that allows users to create, own, and monetize their gaming experiences using blockchain technology. The platform's user-generated content and virtual real estate model have attracted a vibrant community of creators and players.
Facebook's Meta: Facebook's rebranding to Meta underscores its commitment to building the metaverse. Meta aims to create interconnected virtual spaces for social interaction, work, and entertainment, leveraging its existing social media infrastructure.
Roblox: Roblox is an online platform that enables users to create and play games developed by other users. With its extensive user-generated content and virtual economy, Roblox exemplifies the potential of the metaverse in gaming and social interaction.
Sexy Meme Coin (SEXXXY): Sexy Meme Coin integrates metaverse elements by offering a decentralized marketplace for buying, selling, and trading memes as NFTs. This unique approach combines humor, creativity, and digital ownership, adding a distinct flavor to the metaverse landscape. Learn more about Sexy Meme Coin at Sexy Meme Coin.
The Future of the Metaverse
The metaverse is still in its early stages, but its potential to reshape digital interaction is immense. As technology advances and more industries explore its possibilities, the metaverse is likely to become an integral part of our daily lives. Collaboration between technology providers, content creators, and businesses will drive the development of the metaverse, creating new opportunities for innovation and growth.
Conclusion
The metaverse represents a new frontier in digital interaction, offering immersive and interconnected experiences that bridge the physical and digital worlds. With its potential to transform social interaction, entertainment, education, commerce, and work, the metaverse is poised to revolutionize various aspects of our lives. Notable projects like Decentraland, Sandbox, Meta, Roblox, and Sexy Meme Coin are at the forefront of this transformation, showcasing the diverse possibilities within this emerging digital universe.
For those interested in the playful and innovative side of the metaverse, Sexy Meme Coin offers a unique and entertaining platform. Visit Sexy Meme Coin to explore this exciting project and join the community.
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Tarot and Astrology: The Numerological Connection
Numbers In Tarot, each number holds a specific energy and meaning, enriching the interpretation of each card.
1: New Beginnings. The spark of potential, initiating action, and starting new endeavors.
2: Pairings & Choices. Balancing dualities, making decisions, and experiencing tension between opposites.
3: Creating & Connecting. Collaboration, expansion, and the synthesis of ideas and energies.
4: Stability & Security. Establishing foundations, seeking order, and dealing with immovable aspects.
5: Instability & Crisis. Disruption, conflict, and the challenges that bring growth and change.
6: Community & New Normal. Harmony, integration, and adapting to a new equilibrium.
7: Reflection & Assessment. Introspection, reevaluation, and warnings about justifying questionable actions.
8: Speed & Power. Momentum, strength, and the exercise of influence and control.
9: Independence & Solitude. Self-reliance, contemplation, and the culmination of personal journeys.
10: Completion. Fulfillment, the end of cycles, and the transition to new phases.
Number and Suit Combining numbers with suits provides specific insights into different aspects of life
1 + Cups: Abundance, New Love, Attraction. The beginning of emotional fulfillment and romantic ventures.
1 + Stones: Material Gain, New Job, New Investment. Starting new financial or career-related projects.
1 + Swords: Mental Clarity, Victory, Success. Fresh insights, triumphs, and intellectual breakthroughs.
1 + Wands: Urge to Create, New Projects, Ideas. The drive to initiate creative endeavors and pursue passions.
2 + Cups: Romance, Love, Partnerships, Connection. Deepening emotional bonds and forming meaningful relationships.
2 + Stones: Making a Choice, Juggling Resources, Endless Change. Balancing practical concerns and making important decisions.
2 + Swords: Compromise Needed, Stalemate in Negotiations. Finding balance in conflicts and navigating mental impasses.
2 + Wands: Determination, Planning for the Future. Strategic thinking and setting long-term goals.
3 + Cups: Friendships, Support, Celebration with Others. Social connections and joyous gatherings.
3 + Stones: Apprenticeships, Teamwork, Collaboration. Cooperative efforts and collective achievements.
3 + Swords: Heartbreak, Betrayal, Grief. Emotional pain and the challenges of overcoming loss.
3 + Wands: Optimism for Success, Working with Others, Waiting for Future Results. Anticipating progress and collaboration.
4 + Cups: Boredom, Apathy, Missed Opportunity. Emotional stagnation and unrecognized potential.
4 + Stones: Hoarding, Greed, Seeking Long-Term Security. Material conservatism and protecting assets.
4 + Swords: Look Within, Rest and Recovery. Healing, contemplation, and taking a break from activity.
4 + Wands: Good Times Shared, Public Celebrations. Joyous events and communal success.
5 + Cups: Dwelling on the Past, Grief, Disappointment. Emotional loss and the struggle to move forward.
5 + Stones: Financial Trouble, Isolation, Insecurity. Economic challenges and the need for resilience.
5 + Swords: Self-Destruction, Victory through Deceit. Moral conflicts and the cost of unscrupulous actions.
5 + Wands: Competition, Conflict, Challenge. Struggles for dominance and the drive to overcome obstacles.
6 + Cups: Gifts, Simple Pleasures, Happy Memories, Reunions. Nostalgia and the joy of revisiting the past.
6 + Stones: Giving and Receiving, Financial Prosperity. Generosity and mutual support in practical matters.
6 + Swords: Recovery from Hard Times, Moving On, Starting Over. Transitioning away from difficulties.
6 + Wands: Victory, Triumph, Popularity, Respect. Recognition and the celebration of achievements.
7 + Cups: Wishful Thinking, Illusion, Temptation. The dangers of unrealistic fantasies and distractions.
7 + Stones: Long-Term Projects, Patience, Commitment. Sustained effort and dedication to goals.
7 + Swords: Cutting Corners, Betrayal, Deceit. Ethical dilemmas and the consequences of dishonesty.
7 + Wands: Self-Defense, Stand Your Ground. The need to protect one's position and assert boundaries.
8 + Cups: A Turning Point, Voluntary Withdrawal. The decision to leave behind what no longer serves.
8 + Stones: Work Enjoyment, The Process of Mastery. Finding joy in diligent effort and skill development.
8 + Swords: Powerlessness, Feeling Trapped. Mental constraints and the need to find liberation.
8 + Wands: Sudden Change, News Out of the Blue. Rapid developments and unexpected information.
9 + Cups: Wishes Coming True, Having More than Enough. Fulfillment and the realization of desires.
9 + Stones: Self-Sufficiency, Financial Independence. The rewards of hard work and autonomy.
9 + Swords: Anxiety and Depression, Nightmares, Insomnia. Mental anguish and the need for emotional healing.
9 + Wands: Finding Your Strength, Maintaining Boundaries. Resilience in the face of adversity.
10 + Cups: Family Contentment, Happiness, Security. Emotional fulfillment and stable relationships.
10 + Stones: Building a Legacy, Investments, Retirement. Long-term success and material stability.
10 + Swords: The Worst is Over, Hitting Rock Bottom. The end of suffering and the beginning of recovery.
10 + Wands: Putting Your Needs First, Heavy Burden. The importance of self-care amidst responsibilities.
follow for more astro insights like this and head on over to @quenysefields or instagram sensualnoiree to book a session with me :)
#tarot#tarotblr#tarotcommunity#tarot cards#tarot reader#tarot reading#astrology chart#astrology#astro observations#astro notes#astro community#astro blog#astro#astro placements#astro posts#astroblr#astrocom#astrology fyp#astrology notes#astrology observations#astrology readings#sensualnoiree#astrology signs#astronotes#aries#taurus#gemini#leo#cancer#virgo
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These Sonic fans are truly interesting. When the teaser of Crossworlds first droppped all of them started bitching and moaning about how TSR sucked and that they want Riders 4. How SEGA doesn't care about us' and that they need to do better marketting.
Then all of a sudden we get Cream, Charmy, Jet and nods to the Extreme Gear, and everyone is happy.
This made me realise something interresting...
Fans are always bashing them about reusing assets from Generations and being stuck in the past. Bringing nothing new because SEGA is cheap. When they finally 'grant the wishes' of the fans, they get praise. ( and for some reason IDW always get praise no matter how bad and inconsistent it is )
This means that these "fans" just treat SEGA and everyone who works on the games as waiters. Give me my Sonic Riders 4 or I'm not paying you idiot!!!
It goes to show how many of them are such ungreatful brats, and even when the game is fantastic, it still counts as bad because SEGA didn't give them what they ordered.
Bottom line, most of these fans are awful people who will never stop whining.
The more intellectually honest of them will straight up admit that that's the reason they hate on Sonic Forces. They'll say "it was disappointing." Aka it didn't live up to their expectations. Aka the game wasn't what THEY WANTED IT TO BE therefore it was bad.
That's also legitimately the reason they hate on Mike Pollock. All the political shit and muh minors is just them inventing justifications that they think will sound justified and reasonable to the masses. The truth is they just hate that Mike Pollock won't backflip for them when they snap their fingers. "I told him to say the moon piss line and he said fuck off! The toy isn't saying the words when I pull on his string!!!! Bad toy! Give me new toy!"
they are literally just spoiled fucking brats. Selfish, entitled, toxic little cretins. Who honestly aren't even buying the fucking games anyway.
It is always a solace though to remember that they're just a vocal minority. This generations version of the game journalists who complain about Sonic's stupid friends. But unlike back then, the barrier of interaction between the developers and the ACTUAL CONSUMERS is practically nonexistent nowadays. And Sonic Team has never suffered in the integrity of their creative output for the sake of shallow pandering to placate their petulant tantrums.
Fairweather "fans" and tourists expressing their disingenuous satisfaction with the current state of things is as irrelevant as their ceaseless complaining at all other times. Sonic Team is never going to compromise their franchise so long as they are actually in control of it. And Sonic will never betray us.
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Yarn Cat is really cute and cool! Do you have any advice you’d give to someone looking to give Pico-8 programming a go?
thanks so much! i had a lot of fun making it
so first i'll say, i think pico-8 is a great platform/system/thingy to make games with, and there are plentiful resources to help teach anyone all the things they need to know; nerdy teachers' guide is pretty comprehensive, and lazy devs on youtube also covers a lot, including things like genre and scope choices to avoid newbie pitfalls. pico-8 code is pretty bare bones and therefore easy to pickup the basics of, if you've never done ANY programming before, following some beginners guides for lua (on which pico-8 is based) is probably a good idea, to at least wrap your head around variables, if statements, for loops, and functions; that's all you'll really need.
then my advice bifurcates: if you haven't already cut your teeth making a few games, i'd encourage you to just dive in, mess around, and have fun with no expectations of making a good or even releasable game. i think a seriously pervasive trap a lot of creative people fall into is feeling the need to do it right the first time; agonising over making their first project in a new art medium the perfect one that has what it takes to become an indie darling, and in the process, they waste a lot of creative energy and learn little because they're not doing all the reckless experimentation needed to really learn.
the first step towards being successful in a medium is knowing yourself and how you create in it, which you'll never pick up first attempt at a thing, it takes iteration and reflection. people think that undertale/stardew valley/cave story struck gold on the first try, but i can guarantee you that's just because all the awkward experimentation of their lone devs didn't make it to the spotlight, or even release.
i made at least 3-4 (poorly) finished games long before yarn cat, and even in the 20 years i wasn't really 'trying to make games', i'd still tinker around with ideas that took my fancy to see what worked. even yarn cat started out as one of those messing around projects, until i landed on some fun mechanics that had potential and got serious. so if you're staring out, don't put pressure on yourself to do great, just have fun as if you were doodling in the margins of your school books, and see what you learn about how you make games.
on the other side; if you've already done all the messing around in game dev with a bunch of prototypes and such and want to make a pico-8 game, my advice is this: be earnest about it.
the bbs is full of proofs-of-concept and weekend game jam demos with 4 levels and things that feel more like shitposts and memes than games, because i think people see the limitations of pico-8 and then don't take seriously any project they create in it. to me, it's not just "limitations breed creativity" that makes pico-8 great, but that the limitations are a breath of fresh, focused air in this day and age. when you can download unity or whatever and have gigabytes of assets and scripts and built-in verlet integration physics engines to texture-map flat meshes for your faux 2d pixel-art game.... well, a blank canvas is intimidating, but an infinite blank canvas stretching off into the void when you have an expectation to use 4k textures and run at 120fps is soul crushing. whereas pico-8 says: there is a hard cap of code size, do your best within that.... and i think unfortunately, most people chose to use only a tiny section of it for a small sketch of a game, or push it to do things it's not meant to (yes it runs doom) so they can flex their code skills. i would implore you to do neither; just look at what is possible, feel out what you think you can do within it, and cram in as much of that in there as possible to make the best, fullest game you can.
i very easily could have made yarn cat 8 levels long with a silly party time ending and joke dialogue or something, but i wanted to do more - in gameplay and mood - and have a sort of thematic/emotional through line and a sense of melancholy journey far from the comforts of home... whether or not anyone sees it in the end product, i reached for it, rather than stopping short because "pico-8 is so limited anyway". conversely; there's only enough space on the map builder to have 32 screens in there; but i squeezed out just over double that by using some pretty basic 'unpack arbitrary data from a string' techniques, and ended up almost exactly landing on the code size limit, and if you look at multi-cart loading there is much, much more you can achieve... but honestly, having that limit there in front of me made it possible to finish at all. with an infinite canvas i probably would have quit without finishing a third through, but knowing there was a finite space to fill made me excited to see what i could fill it with, and make it count.
anyway, i ramble.
basically; have fun, experiment, see what you can do, and do what you can. and as with any art; know what you want to say, how you plan to say it, and ask if the thing you've made so far says that at every step along the way.
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Crosshairs, Bullets and Affections
Military | Male | Gay
5,300 words Content: Alternate universe, longing, angst, cursing, injury / wounds, mention / depiction of blood, captivity / imprisonment, military level violence, mention of torture, gun violence, death, some German, poorly edited Gay Stuff, Love, Fluff
Inspiration for this fic
König | Kyle 'Gaz' Garrick | Kaz?
!!!SFW!!!
In the heat of battle, König saves the life of enemy soldier Gaz, leading to his capture and disavowal from KorTac. Struggling with his feelings, König faces suspicion and hostility from the 141. Assigned to integrate him, Gaz is put at the forefront of König's awkward attempts at romance, while Ghost and Soap watch from the sidelines. König asks himself the age old question, 'do you believe love can bloom even on a battlefield?'
Consequences
König sat in a surprisingly well-lit cell. The concrete walls and steel bars a clear reminder of the new reality he found himself in. The space felt cramped, but then again, Konig remembered that he's not an average sized man; his legs hanging over the small bed that he rested on.
Upon being brought to the one-four-one base, he was promptly stripped of all his tactical gear and tossed in this cell. Captain Price had been generous enough to allow Konig to keep his hood – a source of amusement for the rotation of guards – and was left to his long-sleeved shirt and pants. Though they had also taken his boots and replaced his with slippers, nothing that could be used as a weapon was left, but at least he was relatively warm and comfortable.
His eyes flickered to the calendar on the wall outside the cell. June sixteenth. Six month and - he had to think about it - four days since his confinement started.
Originally, Konig had been in earshot of some of the more creative suggestions from the members of the one-four-one relating to any information he had. Ghost, ever the pragmatic man, had advocated for a ruthless approach. He had argued that the Colonel was too seasoned to be susceptible to typical tactics, and suggested a tried and true method, according to him; jumper cables and a car battery.
Soap on the other hand, saw no value in interrogating Konig regardless. He saw the giant of a man as too big a threat to keep around and had instead suggested the use of some C4. Most of the team had assumed he was joking. They were really hoping he was joking, but his mate Gaz had been injured and emotions were running high.
Price however, understood the gravity of the situation and the delicate balance of power at play. He saw the value in Konig as an asset, and a chance to gain insight into the inner workings of a known military threat. Besides, Konig had saved Gaz's life on the battlefield, and that alone had piqued Prices interest in the man. Saving an enemy combatant and allowing yourself to be captured in the process? What the fuck had the man been thinking?
The cell door opened and snapped Konig out of his thoughts. His eyes wandered up to see Price standing there. He dragged a metal chair into the cell and the guard closed the door behind him, though stayed close; his hand on his holster, ready to make a move if Konig tired anything.
König's jaw clenched under his sniper hood as he met Prices gaze, his walls coming back up.
“I can't imagine this has been easy for you.” Price began, clearing his throat. He leaned back in the chair and crossed one leg over the other. He tried to appear relaxed by resting his hands on his knee.
“I've seen worse.” Konig fired back with feigned disregard, his accent thick and his voice raspy. “...Just another obstacle.”
Price nodded, he understood the position Konig was facing. “I understand your reluctance to speak to me -to anyone- since you were brought in, but I really need to understand what brought you here.”
Konig narrowed his eyes. Though Price couldn't see it, his lips were pressed into a thin line.
“I had my reasons.” He replied flatly. “Reasons that don't concern you.”
“I would argue that they concern me greatly, Colonel.” Price tapped at his knee, staring Konig down with curiosity. “You aided one of my men on the battlefield. Why?”
In a fleeting moment, König's eyes betrayed him, and a glimpse of vulnerability flicked between the two men.
Price raised a brow, noting the reaction and realizing there was much more to this than Konig was letting on.
“...You had the chance to run. You didn't.... and now, here you are.”
König's body tensed and he gripped at the think mattress below him. “Sometimes the cost of doing what's right is higher than we anticipate.” He replied.
“I wasn't aware KorTac knew what doing 'what's right' was.” Price said, the irony not entirely lost on him.
König sat there quietly, what was the point of replying to that particular comment?
Price let out a sigh, waving a hand apologetically.
“We don't have to be enemies, Colonel.”
“König.” König corrected.
“König.” Price smiled, “Help us, and I promise you, there will be a place for you in this task force.”
“We'll see.”
With that, the conversation had lapsed into silence. Knowing that König was unwilling to speak to him any further, Price stood up and grabbed the chair. The door to the cell opened and he left the holding area.
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Actions
Amidst the gunfire and explosions, König has spotted someone who shouldn't have been there. Kyle 'Gaz' Garrick. He'd recognize that man anywhere, though he would have noticed sooner, had the man been hanging upside down from a helicopter.
Somehow, the one-four-one had gotten involved in this particular conflict and now there were fights to be hand on two fronts.
It had happened quickly, as so many things do on the battlefield. Gaz had been stuck by enemy fire, a bullet tearing through his shoulder and sending him tumbling backwards. He landed hard on the ground and yelped out in pain.
König's instincts had kicked in before his brain could stop him, and he sprinted across the battlefield until he hovered over Gaz's prone form. He crouched down as gunfire whizzed past them, and he quickly assessed the extent of the injury.
Gaz was going to bleed out if nothing was done, so Konig grabbed the man like a sack of potatoes and hauled him to cover. He worked frantically to stem the bleeding, ripping the shirt to get a better view of the wound.
“That's my favourite shirt, mate...” Gaz had mumbled. He was too unfocused to realize who was tending to him.
“I will buy you a new one, gutaussehend.” König replied as he began to tend to the wound.
It wasn't pretty by any means, but it would do. The bleeding had been stopped, some fragments of the bullet removed and it was disinfected. König had used most of his gauze to bandage the area.
König had barely had a moment to sigh in relief when he felt a gun at the back of his head. “Move away from my mate, nice and slow you slag.” The gravelly British voice commanded him.
“Ja.” König nodded.
He moved with an impressive grace away from Gaz before slowly standing up; his hands raised in surrender.
Ghost kept his weapon trained on König as he peered down to Gaz. A mixture of shock and confusion washed over him as he saw that bandages wrapped around Gaz's arm.
“The fuck is this, mate?” Ghost grunted as he returned his full attention to König.
“I... I don't know.” It was honest. König's own mind was racing with questions about what he had just done. His heart was racing, and if it weren't for the sniper hood over his face, Ghost would have clearly seen the grimace adorning his face.
“Don't play fucking games with me. I should put a bullet in your fucking head...” Ghost snarled. His finger moved towards the trigger, but he thought better of it. Price and Soap were on the way, so there was no need to shoot the man dead. Yet. “Drop all your weapons nice and slow. And kick them away.” He commanded.
König complied and removed his pistols and combat knives, setting them gently down on the ground and kicking them out of reach one by one.
“Step back.” Ghost commanded him once more, flicking the barrel of his gun and Konig.
“Ja.” König nodded.
He took a step back. And then another until he was several feet away from Ghost, Gaz and his weapons. Ghost would have plenty of time to shoot him if he made any stupid moves.
“He will be okay if he gets proper treatment.” König explained calmly to Ghost. He was trying to diffuse the situation as best he could.
“Didn't ask your opinion, slag. Keep quiet.” Ghost hissed, though his attention was split between König and Gaz who was passed out and breathing a bit heavy.
It felt like hours had passed before Price and Soap finally made their way to Ghosts location.
“Steamin' Jesus!” Soap exclaimed as he came to an abrupt halt. He took in the scene with shock and awe.
“Guten tag.” König said a bit more cheerfully than a man with a gun aimed at him should have.
“The fuck happened here?” Price questioned Ghost as he pulled up behind Soap.
“Our German friend here wanted to play medic with out Sergeant.” Ghost nodded in Gaz's direction.
Price moved to Gaz to inspect his situation and Soap pulled his firearm and aimed it at König.
“I got yer back, LT.” Soap reassured Ghost. “I think yer the best man tae cuff the bastard.”
With that, Ghost roughly bound König's hands, his gaze lingering on the captive soldier with a mix of distrust and disdain. As they made their way to the exfil location.
The same question was on everyone's mind; “Why had an enemy soldier helped one of their own?” Not that that question would be answered anytime soon. Even as König was loaded onto the helo, he simply stared into the abyss of uncertainty.
“Scheiße” König cursed himself silently. He knew he had fucked up, but there was something that pulled at his heart, knowing that Gaz would be okay. Though he probably couldn't say the same for himself.
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Feelings
It was early in the morning when the lights flickered on and illuminated the cell, stirring König from his uncomfortable slumber. He muttered something in German, his voice tinged with annoyance until he saw Gaz standing outside his cell.
He swallowed hard and sat up on the cot. “Guten tag, Sergeant.” He croaked out.
König yawned as he leaned back against the cold concrete wall.
“Gaz. Just Gaz is fine.” Gaz advised as the door to the cell opened.
He entered slowly, and like Price had, dragged a metal chair in with him. His presence seems to fill the room with warmth. König's heart fluttered, and he began to fidget as he tried to hold Gaz's gaze.
“How are you holding up?” Gaz asked as he made himself comfortable.
“It is a holding cell, so it holds me well.” König joked. Attempted to joke. He wanted to hang himself as the stupidity of it washed over him.
Gaz chuckled and shook his head. “Okay, then...”
König's throat was dry as he struggled to find his voice a second time. His fingers seemed to dance on his knees as he gathered his thoughts.
“I am... fine.” He finally replied with a faint shrug. “Trying to make the best of this situation.”
Gaze smiled at him and nodded. “I can imagine you've been a bit bored being cooped up in here all these months.” His voice, his accent was smooth as it wormed its way into König's ear. “But you're still alive and in one piece.”
König's eyes fell to Gaz's shoulder. His arm was no longer in a sling like he has seen a few months back, and he must be healed by now.
“As are you.” He replied nervously.
“Mmm.” Gaz nodded again. “Because of you, I kept my arm and my life.”
There was an unspoken hint of gratitude to Gaz's words, but he was a bit too prideful to outright say the words 'thank you', at least right now.
“Still going through physical therapy. Still can't aim straight with it, but I'm getting there.” His jaw clenched shut and his brow furrowed as he wondered why he had admitted that to König.
“You will recover. You are still young and strong.” König smiled under his hood, he eyes softening as he spoke.
König couldn't shake the feeling of unease that gnawed at him. He didn't understand this attachment he felt towards Gaz, but he knew it was dangerous for a few reasons. Aside from the fact that he had never felt this way about another man, if he allowed himself to explore these feelings, he'd solidify his desertion.
But as he looked into Gaz's pretty brown eyes -only slightly more enticing than his pretty lips- he could help but let a flicker of hope course through him.
“There... was one other reason I stopped by...” Gaz mentioned in a casual tone, though his eyes were downcast as he said it.
“Hmm?” König tilted his head like a puppy. “Tell me, mein freund.”
Gaz hesitated for a moment, but quickly decided it was best to just be honest. “You've been disavowed.” He spoke the words slow and calmly. “Since the one-four-one never made any demands to exchange you for anyone or anything, and because you were seen willingly helping me, and surrendering to Ghost, KorTac has officially cut their losses with you. We received the news last night.” Gaz explained.
König's heart sank like a stone into the cold depths of the ocean. 'Disavowed'. The word echoed in his mind. All because he had done what he had thought was right.
He shook his head. No, this was all his fault for sure. He had helped the enemy, of course he was disavowed. He was a traitor, and he would have done the same to anyone else on his team.
He grappled with the thought of never seeing Austria again. His friends or family. Everything about his life now lay shattered at his feet, an a storm of emotions began to rage within him.
“I understand.” Was all he managed to mutter out.
And that was that. The conversation was over and Gaz knew it. So with a nod of his head he got up and left König to his thoughts.
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Decisions
There was no choice but to start integrating König into the one-four-one. Well, Ghost had vehemently opposed the idea, stating that König could never be trusted. Price had understood the concern, but also wasn't planning on sending König on missions anytime soon, let alone giving him access to restricted areas or information. Soap had also voiced his concern; first in Scottish Gaelic and then in English.
“I don't fuckin' trust him, Price.” Ghost voiced his disapproval once again.
Price rubbed at the bridge of his nose, clearly exasperated by this circular conversation.
“I understand your concerns, Ghost, but we need to make use of him--”
“It just doesn't sit right with us.” Soap interjected.
That was the last straw for Price. It had been two weeks of this conversation happening again and again, and now his own subordinate was cutting him off mid sentence.
Price was a patient man, and more than happy to entertain the thoughts and concerns of them men under him, but enough was enough.
He stood up from his chair and placed his hands on his desk. He took a deep breath and glared at both men.
“Listen to me very carefully.” His voice was low and seething with rage. “If either of you twats bring this subject up again, or if you ever interrupt me again, I will kick your asses out of the one-four-one. Now, the next thing I better hear from either of your mouths is 'yes sir' before you leave my office and fuck off. Do you understand me?” He hissed.
There was no room for black and white in Prices words, the look in his eyes conveyed his seriousness about the situation, and Ghost of all people knew how fucked he'd be without his job on the task force or Price to have his back.
Ghost and Soap nodded. “Yes sir.”
They promptly left Prices office.
Gaz had been sitting off to the side reviewing some documents as this exchange occurred. To be fair, Ghost and Soap had burst into the room uninvited, and Gaz had been working with Price at that time. He had felt no need to stand or engage as Prices limit had been reached.
And now, he sat there flipping through pages with a smirk on his face.
“Feel better, sir?” He chuckled as Price straightened himself out and took his seat again.
“Fuck off, Kyle.” Price gave him the side eye, but even his beard and tone couldn't hide the amusement.
“I have a job for you.” Price said after a long moment of silence. He reached into a box and retrieved a cigar. He took his time lighting it and enjoyed several long puffs before he continued. “This is a delicate situation, but I believe König has potential beyond information.”
Gaz's brow furrowed slightly, concern crossing his face as he processed Prices words.
“The man has been here what, seven months now? Almost eight? He hasn't once tried to make an escape, and he's been even more docile since you gave him the 'bad news' as it were.” Price puffed on. ��I say we give him a real chance, and if he fucks up, we put a bullet in his head.”
Price shrugged and tapped some ashes into a nearby tray.
“I want you to take point on this, Gaz. He seems to like you, so might be easier for you to help integrate him into the force. Obviously I want you to keep a close eye on him, and you won't be alone, but you'll be in charge.”
Gaz's jaw clenched. He took his time thinking about it, but figured he would agree without protest. This was an opportunity to learn why König had helped him all those months ago. And he couldn't deny the joy he would take in superseding even Ghosts authority on this 'project'.
“What I say goes?” Gaz asked. “Outside of your final decision, that is?” He clarified.
“Your say goes.”
“Consider it done, sir.” Gaz agreed. “When do I begin.”
“Now. Why not take out lumbering German to the mess for some lunch.” Price laughed before taking a drag from the cigar.
“...yes sir.”
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Targets
König stood at the firing range stall waiting for Gaz. His nerves were frayed to say the least as he looked around the room to see Ghost and Soap off in the distance; glaring and judging him. Ghost had a hand on his pistol, still ready to put him down at a moments notice.
“Alright, big guy...” Gaz's words snapped Konig out of his daze and he looked down at the man. Into those big, brown eyes. “Let's see what ya' got, yeah?” He beamed.
König nodded and swallowed hard. He wanted to do right by the one-four-one, he wanted to earn the trust of this whole team, and he'd be lying if he said he didn't want to impress the handsome young man handing over a rifle to him.
König took the rifle and stepped into the stall -which was way too small for him- and, in an attempt to break the tension decided to tell Gaz a joke.
“Hey, Gaz...” König began, already grinning under his hood, “why did the soldier bring a ladder to training?” He asked as he inspected the weapon.
Gaz gave König a quizzical look and tilted his head slightly as he thought about it.
“No idea, why?” He finally asked.
“To reach new heights!”
There was a deafening silence in the range as Gaz, Ghost and Soap processed the joke. The moment only broke by Ghost snorting in reply and looking away.
“Fuckin hell... that was bad...” He murmured as his shoulders shook.
“That's... certainly a new one.” Gaz replied to König, trying to distract the man from Ghosts reaction. He cleared his throat and extended a hand to guide König to the targets down the range, “Alright, lets focus on the targets now.”
König felt his cheeks redden with embarrassment, but he couldn't help it, his heart fluttered when Gaz was around. Without another word, he turned to the targets and readied his rifle.
Pop, pop, pop.
He fired several rounds from the first rifle and his targets. Several head shots and a few straight through the heart.
Next up was a pistol. He was equally skilled with that.
Gaz recognized his skill, and had read in his file that König had always wanted to be a sniper, so he decided 'what the hell' and wanted to give the man a chance. As he guided König to the sniper range -with their shadows in tow- the giant spoke up once more.
“Why did the soldier cross the road?” He asked, smirking like an idiot under his hood.
“I dunno, mate,” Gaz shrugged, already shaking his head. “Why?”
“To get to your side.”
“Christ...” Ghost sighed.
Gaz legitimately laughed at the joke and gave König a pat on the back. “If I didn't know better, I'd think you were trying to sweet-talk me.”
“This is painful.” Soap whispered to Ghost as they finally made it to the sniping range.
“Mmm. But entertaining in its own way.” Ghost replied as the two men watched Gaz and König set up.
“Just take your time, mate.” Gaz reassured him as he stepped away and left Konig to his practice.
Sniping is a game of patience, and König had been denied his sniping career for two reasons. The first was his size; he made a better battering ram than a sniper, and the second was his need to fidget when bored. But he was determined to prove to Gaz he had what it took.
He took aim and steadied his breathing. His hands were steady and after judging the distance, he fired.
“Fuck...” he hissed under his breath. He had hit the target, but not where he had wanted.
He aimed again. He focused. He fired.
“Der mist!” He grumbled a bit louder this time.
He took one last shot and at least his something vital on the target.
With a resigned sigh, he put the safety back on and moved himself into a sitting position on the floor as the target came swooping in for Gaz's examination; and Ghosts whispered ridicule.
Gaz took time to examine the target, and was overall impressed with König's shots. Only one would have likely been fatal, had it been a person, but the other two could certainly be crippling to an enemy combatant.
“Not bad, not bad.” He nodded as he looked down to König. “Guess we'll just need to set up some more practice time for you.”
König's mood perked up at the idea of spending more time with Gaz and quickly stood up, towering over Gaz in the small box of the sniping range. “Ja, I would like that!” He exclaimed.
He looked over to Ghost and Soap and and then back at Gaz, lowering his voice. “Hey Gaz, what would be your perfect date?” He asked.
Without missing a beat, Gaz grinned and replied, “April twenty-fifth, its not too hot, not too cold, all you need is a light jacket.”
He was so fucking proud of this reply, and loved watching the gears turn in König's head.
The dumbfounded look in König's eyes tipped Soap over the edge and he buried his face in Ghosts arm, snickering at the custerfuck that was this interaction.
“O-oh... okay.” Konig replied still confused.
He handed over the sniper rifle and turned to leave the booth, in a bit of a hurry at that, and slammed his head into the top of the door frame as he attempted to re-enter the base.
“Gottverdammt!” He yelled, felling the rage build inside him. He had fucked up his sniper practice, Gaz wasn't into him, Ghost and Soap were making a mockery of everything and now his head was hurting like a motherfucker.
“You alright there, big guy?” Gaz asked in a soft, sincere voice. He placed a hand on König's arm and turned him around. He could easily tell what König was feeling.
“Yeah...” König grunted, rubbing his head. He took a moment to breath and calm himself down before continuing. “Gotta watch out for door frames, they sneak up on you...” he tried to downplay the embarrassment. “Well... maybe not you...” He added in a deadpanned tone.
Gaz let out a deep laugh, not realizing that König hadn't been joking, just stating a fact.
“Aye, Gaz here is a shorty.” I Soap joked as he and Ghost moved past the two and entered the base.
“Hey, Soap... get fucked.” Gaz laughed.
“I wouldn't talk, mate... you're shorter than Gaz.” Ghost reminded Soap before giving one last glare at König. The meaning was clear; fuck with or hurt Gaz and Ghost would ensure König disappeared without a trace.
“Fuck, never thought I'd see a man flounder so hard. Big mans got it bad.” Soap remarked as he and Ghost made their way down the corridor.
“Better than anything on the telly, though.” Ghost reported. “Four pints says he completely blows it.” He added, staring down at Soap.
“Deal.” Soap grinned.
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Secured
It was late in the afternoon, and the sun was starting its drop towards the horizon. Long shadows were cast over the ground as the ruins of of the enemy stronghold smouldered in just below. The task force was wrapping up a mission and were currently attempting to regroup back at exfil.
König had been brought along, but he had not been authorized to partake in the mission proper. Price had relegated him to extraction duty alongside two other soldiers.
There was an unsettling silence that washed over the land just after Soap had radioed in that the mission was complete and they were heading back. Maybe it was soldiers intuition, but König had a bad feeling.
Sure enough, and only moments later, the sound of gunfire echoed in the distance as Ghost, Soap and Gaz dashed from the foliage and into the open field.
Bullets whizzed by them as they ran, and they fired back sporadically as enemy soldiers burst through the cover of the trees.
“Give me a weapon.” König commanded one of his chaperones.
“Negative.” The man replied as he reached for his assault rifle. “You don't have authorization. Stand down and let us handle this.”
König wasn't asking.
Faster than the soldier could react, König slammed his hand into the mans throat, dropping him to the ground, gasping and panicking as he fought for air.
“I'm sorry mein freund.” He said as he walked away and unlatched the container that stored a sniper rifle.
He worked quickly to assemble the weapon, making sure to give it one last look before using his towering height to climb onto the roof of the truck. The other soldier finally noticed him, and the look König flashed him was warning enough. Do not try me.
The soldier nodded and returned his attention to his comrades charging in their direction.
König laid down on the roof and set up the rifle.
He licked his lips as he peered through the scope and acquired his first target. He flicked the safety off and calmed himself -as difficult as that was, seeing Gaz in danger again- before placing a finger over the trigger.
“That's it, maus... run into my trap.” He smirked as his finger pulled the trigger.
The rifle discharged with a sharp crack, the thunderous roar echoing across the landscape. It struck the target like a bolt of lightening dropping the man instantly.
“Pop.” König commented, proud of himself.
Several more booms erupted from the barrel as König took down enemy after enemy until his team was in the clear and there were no more soldiers pursuing them.
He flicked the safety back on and hopped down from the truck as Gaz, Soap and Ghost came to a halt.
“You weren't authorized to use that.” Ghost grunted, trying to suppress the need to catch his breath.
“Lay off the man, he saved our arses.” Soap huffed, punching Ghost in the side of the arm.
He walked past König and gave him a pat on the shoulder, “Thanks for the assist, chum.” He smiled.
König's eyes lit up with excitement as he turned his attention to Gaz. He extended his arms and walked with a confident swagger towards him.
“Mine freund!” He exclaimed as Gaz looked up at him, his chest still heaving and sweat dripping down his brow, “Did you see that! I got them all!” His voice boomed with pride.
Gaz just grinned and shook his head. “I can't say I saw it, but I knew you were helping us when the gunfire behind us stopped.” He joked as he took one last, deep breath. “You did good, König.”
The adrenaline was still coursing through his veins when out of nowhere he leaned down and wrapped his large arms around Gaz and pulled him into a tight hug.
“Thank you, liebling!” He was beaming under his hood.
He picked Gaz up off the ground and held him at face level.
“It's all thanks to you. It's all thanks to your trust in me.” König continued as he squeezed Gaz a bit tighter.
“Okay, okay!” Gaz laughed, patting König on the shoulder. “Put me down!”
“Nein!” König replied in a surprisingly playful tone.
Truth be told, he never wanted to let Gaz go. Fuck, he'd never have touched Gaz if it hadn't happened by impulse. That and Gaz smelled so goddamn good.
“Guys!” Gaz called out to Ghost and Soap, “Guys!” He called again with a huge grin on his face, “This dudes great, can we keep him?” He laughed loudly.
König was looking at Gaz with heart eyes, and it didn't go unnoticed by the man wrapped in his arms. How could it? He was wrapped in the mans arms!
“Make you a deal, big guy...” Gaz said in a quiet voice, slipping his hand under König's hood to ghost his fingers over the back of his neck. “Put me down, and you can take me out for a few drinks. Just the two of us. How's that sound?”
König's heart nearly gave out at the thought.
“A date?” König asked, needing desperately to know this wasn't just drinks between friends.
“A date.” Gaz confirmed with a confident nod.
“Ja.” König said as he lowered Gaz back down to the ground. “A date sounds wonderful, liebling.”
“Jesus fucking Christ!” Ghost yelled with a rage Gaz and Soap had last heard when a rookie tried to touch his mask. “Konig you walking Sequoia tree, what the fuck?!”
König's eyes widened. The soldier he attacked.
“Fuck.” He grunted, knowing he was about to face Ghosts wrath, and likely Prices when they got back to base.
Gaz bit his lower lip and shook his head. He gave König a slap on the ass and walked away, “Well have that date after you get out of solitary.” He winked at the large man and give him a finger gun.
König lowered his head and began his march to a probable death. “Es tut mir leid, Ghost!” He called out as he disappeared to the other side of the truck.
#gay#gays#lgbtq#cod#cod mwf2#cod mw2#cod mwii#call of duty#konig#kyle garrick#kyle gaz garrick#gaz#gaz cod#konig x gaz#gaz x konig#john price#captain john price#price#simon riley#simon ghost riley#ghost#johnny mactavish#john soap mactavish#johnny soap mactavish#konig cod#story#one shot#sfw#short story#fanfic
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Important Update Regarding My Patreon Content Access
Hi everyone,
I wanted to take a moment to address an important change in how I’ll be sharing custom content (CC) here on Patreon. As you know, I’ve always loved sharing my work directly with you all to make it as easy as possible to enjoy and support my creations.
However, due to ongoing issues with the owner of the Equiliberty Discord server, I’ve made the difficult decision to adjust how my CC is distributed. The owner of the Equiliberty server has been repeatedly violating the terms of use (TOU) set by me and many other creators. This individual has been stealing creators' work, sharing it without permission, and has been publicly called out multiple times yet continues to ignore these requests and boundaries. Not only is this unfair to creators who spend hours crafting unique pieces for the community, but it’s also a breach of trust and respect that impacts all of us who work hard to bring our best to you. Because of this, I will no longer be posting my CC directly to Patreon.
Moving forward, if you’re interested in accessing my CC, you will need to message me directly for the link. For all current paid members, I’ll be reaching out to you with the links right away, so there’s no delay in access. For all Free members, you can message me and send me your email and I will give you access to the files to download, only YOUR email will have access to these files.
This approach allows me to monitor and ensure that my work is reaching only those who respect and support the creative process. Thank you for your understanding and support as I work to protect the integrity of my creations and the community at large. I appreciate everyone who values and respects creators' contributions, and I look forward to continuing to share my work with you in a way that feels safe and secure for all involved.
Now for the fun stuff!!! i have made a around the barn collection 2.0 this includes -wall papers mounting block lungewhip duffle bag trophy statues magazines Glove clutter wire basket for bandages and other tack room goodies 3 types of boot clutter a branded show tent ( this mesh was a purchased asset from an asset site)
-Rem
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Which tools every UIUX designer must master?
Gaining proficiency with the appropriate tools can greatly improve your workflow and design quality as a UI/UX designer. The following are some tools that any UI/UX designer has to know how to use:
1. Design Tools:
Figma: One of the most popular and versatile design tools today. It’s web-based, allowing real-time collaboration, and great for designing interfaces, creating prototypes, and sharing feedback.
Sketch: A vector-based design tool that's been the go-to for many UI designers. It's particularly useful for macOS users and has extensive plugins to extend its capabilities.
Adobe XD: Part of Adobe's Creative Cloud, this tool offers robust prototyping features along with design functionalities. It’s ideal for those already using other Adobe products like Photoshop or Illustrator.
2. Prototyping & Wireframing:
InVision: Great for creating interactive prototypes from static designs. It’s widely used for testing design ideas with stakeholders and users before development.
Balsamiq: A simple wireframing tool that helps you quickly sketch out low-fidelity designs. It’s great for initial brainstorming and wireframing ideas.
3. User Research & Testing:
UserTesting: A platform that allows you to get user feedback on your designs quickly by testing with real users.
Lookback: This tool enables live user testing and allows you to watch users interact with your designs, capturing their thoughts and reactions in real time.
Hotjar: Useful for heatmaps and recording user sessions to analyze how people interact with your live website or app.
4. Collaboration & Handoff Tools:
Zeplin: A tool that helps bridge the gap between design and development by providing detailed specs and assets to developers in an easy-to-follow format.
Abstract: A version control system for design files, Abstract is essential for teams working on large projects, helping manage and merge multiple design versions.
5. Illustration & Icon Design:
Adobe Illustrator: The industry standard for creating scalable vector illustrations and icons. If your design requires custom illustrations or complex vector work, mastering Illustrator is a must.
Affinity Designer: An alternative to Illustrator with many of the same capabilities, but with a one-time payment model instead of a subscription.
6. Typography & Color Tools:
FontBase: A robust font management tool that helps designers preview, organize, and activate fonts for their projects.
Coolors: A color scheme generator that helps designers create harmonious color palettes, which can be exported directly into your design software.
7. Project Management & Communication:
Trello: A simple project management tool that helps you organize your tasks, collaborate with team members, and track progress.
Slack: Essential for team communication, Slack integrates with many design tools and streamlines feedback, updates, and discussion.
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The Art of Spirituality (2025)
Creative arts and spiritual practices have a lot in common, and we need both to cultivate connection, resilience, and courage for the difficult times in which we find ourselves. This sermon was delivered to The Unitarian Society in East Brunswick on February 9, 2025, by Rev. Lyn Cox. A recording is available.
I have this habit of bursting into song at unexpected moments. Sometimes it’s disconcerting to people around me. Usually I’m able to contain it as humming when I’m out in public or in polite company. When I’m around people with whom I’ve become comfortable, though, they’ll ask me how I am and I’ll say [starts singing], “When tyrants tremble as they hear the bells of freedom ringing.”
I don’t think I have a great singing voice. It’s just that the world makes more sense to me when it’s framed musically.
When I had been away from organized religion for awhile and I knew I needed more community in my life, one of the things I missed the most was shared music. I missed singing in a congregation. I missed the common language of a hymnal. I missed hearing children learn mythic stories by singing in the children’s choir. I wanted to think about big questions like life and death and the Divine, and I needed music to do that. I took the risk of exploring a religious community because of that. And because the Unitarian Universalist congregation I found was using music in worship, I could stay.
Spirituality is an adventure for our whole selves, all the aspects of our being. We go through our day-to-day lives solving problems and creating things with words, with actions, with space, with sounds, with emotions. We wrestle with moral and religious questions in every one of these arenas. Art and spirituality depend on each other so that we can engage with moral and religious questions anywhere and anytime we meet them.
The arts have helped me engage with religious questions. I’ve drawn some conclusions about spirituality based on my experience with different kinds of arts. Spirituality is deeper than words. Spirituality grounds us in relationship. Spirituality moves us toward ethical action.
Deeper Than Words
Spirituality and art both invite us to dwell more deeply in our minds, hearts, and environments. Both spirituality and art can help us to let go of quick answers or surface-level noise. They may even help us to become more comfortable with silence, or to be open to the still, small voice within. To be clear, I love words. Words are very useful to me. On the other hand, every asset has its shadow side. I am really great at generating words when there is something I would rather not let myself feel. But even I sometimes can’t come up with words when I’m overwhelmed by events. Art and spirituality can help us to dwell in the place of no-easy-answers.
I used to work for an art museum affiliated with a university. I coordinated educational programs, managed volunteers, and talked with teachers about integrating museum tours and images from our collections into their curriculum. From abstract outdoor sculpture to Renaissance European paintings of saints to carved reliefs of the Buddha from India, our goal was less about conveying information than getting visitors of all ages to engage with the art, bringing their own questions and ideas. We wanted visitors to be fully present, to bring their whole selves to the encounter.
The Curator for Education taught us about the work of Philip Yenawine and Abigail Housen. Yenawine and Housen conducted research about how people engaging with visual art make meaning, and how to help people grow in their capacity to engage with art. Based on their work, the docents in their tours and I in our educational brochures posed three questions: What’s going on here? What do you see that makes you say that? What more can we find? Visitors were encouraged to trust their own experience of the art and to draw from that experience in a discussion. Information and context is useful at some point, but it does not help anyone to use that information as a barrier to prevent someone from having their own experience with the art.
The university museum’s collection included outdoor sculpture all over the campus. Some of my favorites were large, abstract pieces. I could approach them and wonder what was going on in that sculpture and pay attention to the experience rather than what I thought someone else wanted me to think about it. I could notice the strong visual lines in one sculpture having a conversation with the tall trees around it. I could notice the way the sunlight and shadows in a courtyard fell on a sculpture, adding to the drama of a piece. The question, “what more can we find,” kept my attention on the art for a little longer, helping me settle into quiet engagement with meaning.
Similarly, spirituality invites us to a place that is deeper than words. Sometimes this is serene and blissful, sometimes it’s just sitting with things that are difficult. When we face the most difficult transitions in our lives, sometimes there is nothing we can say, no way to explain or to bargain. These are the times when we need a spirituality beyond words. In her book, Glory Hallelujah! Now Please Pick Up Your Socks, UU writer Jane Ellen Mauldin talks about such an experience. She writes:
A number of years ago, my brother lay dying in the hospital. He spent days in the intensive care unit while members of my family, including my mother, sat for many long hours on chairs in the hallway outside his room. Among visitors who came to share the vigil was a member of our church.
“How are you doing?” the friend asked.
My mother was too exhausted to tell anything but the truth. “I’m tired,” she said. “I’m very, very tired. I’m too tired to even pray anymore.”
“But don’t you see,” her friend replied, “your very presence here is a prayer.”
There are times when all words fail us, all forms seem hollow, and no one out there or inside seems to be listening. At those times, our presence, just our presence, is prayer. Our bodies, our actions, become our prayer, our connection to God, whatever God may be.
So ends the reading. Mauldin alludes to the reason why it’s useful to have worship that uses arts not limited to words, and this is why it’s helpful to have an embodied spiritual practice. When we come to a place when the only prayer left is our actions, it’s good to have practiced. In these times when the pace of evil seems designed to overwhelm us, being able to operate in a place that is beyond words gives us another avenue for resilience. Let’s be creative with our questions, our doubts, and our silence.
Grounding in Relationship
Something else that art and spirituality do is to ground us in relationship. The relationship may be with others around us, with history, with other practitioners, with our own souls, or with the ground of our being. In this congregation, we have learned over and over again that our relationships are enhanced through music. We have been learning to sing together again in our recovery from the social distancing phase of the pandemic; and as we learn to sing, we find more joy and a greater sense of community. Choir members and song leaders lift our spirits and find a deeper sense of connection. Creating things with our hands, bodies, and voices increases our sense of collective power, and helps us to pay attention to each other in the here and now.
This might be what Lewis Latimer was getting at in some of his creative writing. In addition to being an inventor and a scientist, Lewis Latimer also wrote a play that got produced in his lifetime and he wrote poetry. Here’s one of his poems, “Love Is All”:
“What is there in this world, beside our loves,
To keep us here?
Ambition's course is paved with hopes deferred,
With doubt and fear.
Wealth brings no joy,
And brazen-throated fame
Leaves us at last
Nought but an empty name.
Oh soul, receive the truth,
E'er heaven sends thy recall:
Nought here deserves our thought but love,
For love is all.”
(“Love is All” by Lewis Latimer, p. 39 in the anthology Been in the Storm So Long, edited by Mark Morrison-Reed and Jacqui James)
Latimer suggests that our loves, plural, collectively form the strongest force that keeps us “here.” I can imagine several meanings to where “here” might be. It is not a fixed point. “Here” moves with life and time. Here is where we put one foot in front of the other. Here is the present moment, this time and place and plane of existence. Here we are, gathered in strength, rooted in the world as it is. Love keeps us grounded in relationship in the here and now.
In these times, it is our relationships that will sustain us and give us the strength and purpose to go forward. In healthy relationships with each other and with the Spirit of Life, we will remember our values and we will remember what is true in history, even when warped and cruel misinformation is surrounding us. When we create, when we find the ground of our being in the present moment, when we find beauty together, we can overcome the trauma response that certain elements are trying to evoke as a way of undermining our power.
People need each other. For those of us who have marginalized identities, it is essential that we have place where we show up regularly, where people will miss us and follow up if we disappear. For those of us with relative privilege, it is essential that we pay attention to the people around us and follow up when someone is missing. Investing in relationships through art and spiritual practice is a form of resistance to tyranny. Love is all.
Moving Toward Ethical Action
A third thing about both spirituality and the arts is that they can move us toward ethical action. The Poor People’s Campaign understands this. They have a songbook for their movement, and they have special training for song leaders. The campaign is inclusive of people of many faiths and no faith, and they accomplish this by being multivocal, not by asking people of faith to hide their differences or their spiritual perspectives. Art, music, and spiritual practice help us to commit things to memory, to learn them by heart, and to let our hearts thus instructed to lead us toward right action. Spiritual practice and the arts share this quality of cutting through the illusions of systemic injustice and drawing out the power we have within.
The author Toni Morrison (of blessed memory), speaking in 2016 at the Stella Adler Institute of Acting, spoke about the role of the artist. She said:
I want to remind us all that art is dangerous. I want to remind you of the history of artists who have been murdered, slaughtered, imprisoned, chopped up, refused entrance. The history of art, whether it's in music or written or what have you, has always been bloody, because dictators and people in office and people who want to control and deceive know exactly the people who will disturb their plans. And those people are artists. They're the ones that tell the truth. And that is something that society has got to protect.
In our own time and context, book bans and curriculum purges and attacks on libraries are just the beginning of another wave of attacks on the arts. Just this week, we learned that the Kennedy Center is under threat. Art and artists need us. It is important that we support artists with our attention and kindness; that we purchase art and music created by real, live artists and not corporate-owned large language models; and that we use our own powers of creation to tell bold truths.
Just as engagement with the arts can prepare us to speak truth to power, so can spiritual practice. Yes, it’s also true that faith can be co-opted for imperialism, so we need to be accountable to each other and to the people who are most impacted by systemic oppression. That being said, throughout human history, spiritual practice has been one of the resources that strengthened people who were making change toward love and liberation. In recent weeks, we have seen the courage of the Right Reverend Mariann Budde, who drew directly from sacred text to urge the administration to practice mercy. For this, critics called her all kinds of names, and one legislator even suggested that she should be deported. The un-elected shadow President openly accused Church World Service and various Lutheran aid organizations of criminality. Even the Vice President, who calls himself a Catholic, characterized the U.S. Conference of Catholic Bishops as helping refugees in order to pad their “bottom line,” and implied that helping refugees was illegal. Just like art, spirituality when practiced with integrity and compassion is dangerous.
If we are going to choose the path of integrity and compassion, which we are; if we are going to put love at the center of our Unitarian Universalist faith, which we are; if we are going to risk speaking the truth, which we are; we need practices that will keep us connected to our paths and to each other. We need ways of committing our values to mind and heart. We need to invoke the memory of our ancestors, and we need to commit to being the kind of ancestor that the people who come after us can be proud of. Practices of art and spirituality will give us courage.
Practices that help us to sustain ethical action come in a lot of different forms. Embodied or interactive practices have a lot to recommend them. Your practice might be hiking or baking or crocheting blankets; whatever it is, if it helps you connect with that which is larger than yourself and to tap into your human power to thrive and make change, go for it. Your practice might be meditation, prayer, dance, or chanting; something that reminds you of sacred text or spiritual lineage or your deepest values. Let’s lean into our practices to help us to speak the truth, do justice, and love kindness.
Conclusion
In the end, artistic practices and spiritual practices have a lot in common. Both can lead us to a place deeper than words, a place where we can sit with lamentation and pain and growth; a place for our doubts and questions; a place where silence can make room for what hasn’t yet emerged. Both art and spirituality can ground us in relationship as we create and engage together, as we connect with the transcendent and with the deepest truths we hold within. Both art and spirituality can move us to ethical action, giving us inspiration and courage to be our whole, authentic selves, even in times such as this.
May you find and sustain practices that are deep, connecting, and encouraging. May creativity nourish your path. May we align with the Love at our center and with the Spirit of Life in our habits of the heart.
So be it. Blessed be. Amen.
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Revolutionising Writing with AI: My Journey Begins
Embark on a journey with me as I explore how AI is redefining the creative process. First stop: ChatGPT! #AIWriting #ChatGPT
Hi, Everyone! I’m so excited to share the first in my new post series, ‘Empowering Creativity with AI: A Writer’s Journey.’ The series shares how I’ve transformed my life and career by writing with AI. Over the last year, there’s been enormous coverage of Artificial Intelligence (AI). I’ve mentioned it a few times in comments on others’ posts and even shared an image I made using AI on this…
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#AI and Authors#AI and Disability#AI in Daily Life#AI Integration#AI Tools for Writers#AI-Assisted Creativity#Artificial Intelligence#Blogging#ChatGPT#Creative Writing#CRPS and Writing#Dall-E#Deniable Unit#Digital Art#Empowering Creativity#Future of Writing#Innovation in Writing#Personal Journey#running the asset#Technology in Writing#Voice-to-Text Technology#Writing with AI
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Moments Lab Secures $24 Million to Redefine Video Discovery With Agentic AI
New Post has been published on https://thedigitalinsider.com/moments-lab-secures-24-million-to-redefine-video-discovery-with-agentic-ai/
Moments Lab Secures $24 Million to Redefine Video Discovery With Agentic AI
Moments Lab, the AI company redefining how organizations work with video, has raised $24 million in new funding, led by Oxx with participation from Orange Ventures, Kadmos, Supernova Invest, and Elaia Partners. The investment will supercharge the company’s U.S. expansion and support continued development of its agentic AI platform — a system designed to turn massive video archives into instantly searchable and monetizable assets.
The heart of Moments Lab is MXT-2, a multimodal video-understanding AI that watches, hears, and interprets video with context-aware precision. It doesn’t just label content — it narrates it, identifying people, places, logos, and even cinematographic elements like shot types and pacing. This natural-language metadata turns hours of footage into structured, searchable intelligence, usable across creative, editorial, marketing, and monetization workflows.
But the true leap forward is the introduction of agentic AI — an autonomous system that can plan, reason, and adapt to a user’s intent. Instead of simply executing instructions, it understands prompts like “generate a highlight reel for social” and takes action: pulling scenes, suggesting titles, selecting formats, and aligning outputs with a brand’s voice or platform requirements.
“With MXT, we already index video faster than any human ever could,” said Philippe Petitpont, CEO and co-founder of Moments Lab. “But with agentic AI, we’re building the next layer — AI that acts as a teammate, doing everything from crafting rough cuts to uncovering storylines hidden deep in the archive.”
From Search to Storytelling: A Platform Built for Speed and Scale
Moments Lab is more than an indexing engine. It’s a full-stack platform that empowers media professionals to move at the speed of story. That starts with search — arguably the most painful part of working with video today.
Most production teams still rely on filenames, folders, and tribal knowledge to locate content. Moments Lab changes that with plain text search that behaves like Google for your video library. Users can simply type what they’re looking for — “CEO talking about sustainability” or “crowd cheering at sunset” — and retrieve exact clips within seconds.
Key features include:
AI video intelligence: MXT-2 doesn’t just tag content — it describes it using time-coded natural language, capturing what’s seen, heard, and implied.
Search anyone can use: Designed for accessibility, the platform allows non-technical users to search across thousands of hours of footage using everyday language.
Instant clipping and export: Once a moment is found, it can be clipped, trimmed, and exported or shared in seconds — no need for timecode handoffs or third-party tools.
Metadata-rich discovery: Filter by people, events, dates, locations, rights status, or any custom facet your workflow requires.
Quote and soundbite detection: Automatically transcribes audio and highlights the most impactful segments — perfect for interview footage and press conferences.
Content classification: Train the system to sort footage by theme, tone, or use case — from trailers to corporate reels to social clips.
Translation and multilingual support: Transcribes and translates speech, even in multilingual settings, making content globally usable.
This end-to-end functionality has made Moments Lab an indispensable partner for TV networks, sports rights holders, ad agencies, and global brands. Recent clients include Thomson Reuters, Amazon Ads, Sinclair, Hearst, and Banijay — all grappling with increasingly complex content libraries and growing demands for speed, personalization, and monetization.
Built for Integration, Trained for Precision
MXT-2 is trained on 1.5 billion+ data points, reducing hallucinations and delivering high confidence outputs that teams can rely on. Unlike proprietary AI stacks that lock metadata in unreadable formats, Moments Lab keeps everything in open text, ensuring full compatibility with downstream tools like Adobe Premiere, Final Cut Pro, Brightcove, YouTube, and enterprise MAM/CMS platforms via API or no-code integrations.
“The real power of our system is not just speed, but adaptability,” said Fred Petitpont, co-founder and CTO. “Whether you’re a broadcaster clipping sports highlights or a brand licensing footage to partners, our AI works the way your team already does — just 100x faster.”
The platform is already being used to power everything from archive migration to live event clipping, editorial research, and content licensing. Users can share secure links with collaborators, sell footage to external buyers, and even train the system to align with niche editorial styles or compliance guidelines.
From Startup to Standard-Setter
Founded in 2016 by twin brothers Frederic Petitpont and Phil Petitpont, Moments Lab began with a simple question: What if you could Google your video library? Today, it’s answering that — and more — with a platform that redefines how creative and editorial teams work with media. It has become the most awarded indexing AI in the video industry since 2023 and shows no signs of slowing down.
“When we first saw MXT in action, it felt like magic,” said Gökçe Ceylan, Principal at Oxx. “This is exactly the kind of product and team we look for — technically brilliant, customer-obsessed, and solving a real, growing need.”
With this new round of funding, Moments Lab is poised to lead a category that didn’t exist five years ago — agentic AI for video — and define the future of content discovery.
#2023#Accessibility#adobe#Agentic AI#ai#ai platform#AI video#Amazon#API#assets#audio#autonomous#billion#brands#Building#CEO#CMS#code#compliance#content#CTO#data#dates#detection#development#discovery#editorial#engine#enterprise#event
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Open Art Guild – Testing the boundaries of collective IP ownership
Experimental release: Dr. T’chem’s Office (authorised for personal and commercial use)
I’ll try to keep this brief (you can read the full thesis statement here) but as we all know, intellectual property law is broken. It’s being exploited from every side and art workers are more vulnerable than ever to automation, copyright theft and myriad other unforeseeable forms of theft from the proletariat. We as a collective need to come together and work towards the creation of a better future.
The Open Art Guild is my proposal for the first of many steps towards a far away but necessary goal: the eradication of intellectual property as it pertains to the arts. It’s based on the open source standard and the creative commons, and the goal is for us to start creating a future where we stop thinking of artworks as private property to hoard, and start sharing the responsibilities and the benefits of their creation with the collective. And as I am proposing the idea, I should give the first step.
Which is why I am announcing the release of my short story series, Dr. T’chem’s Office, into the Open Art Guild license. This is an episodic HFY comedy series about the office hours of a sleazy yet well intentioned xenoanthropologist in charge of human integration into the crew of a spaceship, who happens to find them fascinating. You can read the first few instalments here:
| Part 1 | Part 2 | Part 3 | Part 4 |
The basics of the license go as follows: I’m giving any artist permission to use the assets of my artwork (in this case, settings, characters, plot lines and other unique concepts) both for personal use and for commercial use, provided they commit to crediting the original artist, giving away 30% of any profit back to the hands of the collective in the breakdown the guidelines specify, and giving the same license to any works they create derivative from this series. Any artist can join the Guild by remixing existing artworks in its database or voluntarily submitting their own works. For the time being this prototype model will have to rely on the honour system, but I have outlined the basic guidelines for a platform dedicated to facilitating the Guild’s business and income redistribution.
The purpose of this experiment is to test whether this system is financially viable, what modifications it needs, and how to enforce it. It’s also a way to study what the community thinks of this model. To summarise the implications, here are the pros and cons as I see them.
Pros:
- All fan art, spin-offs, third-party merchandise and other forms of adaptation become automatically authorised and monetisable, provided both the original artist and the remixer are active members of the Guild.
- All adaptations are automatically non-exclusive and must give away the same rights as the original, diminishing the incentive for massive corporations to try and scam an artist out of their intellectual property.
- It effectively unionises freelance artists of all fields to balance out negotiations with non Guild entities.
- It encourages artists to continue their output in order to reap the benefits of the Guild, by using the redistribution system as an incentive, instead of the current status quo where artists are actively fighting market forces all by themselves in order to make enough time and resources to work on their craft.
- It provides a safety net where everyone is invested in the continuous welfare of everyone else, giving a sense of class solidarity and facilitating donations and shared resources.
- It motivates artists to invest in each other, as the growth of one means the growth of the whole Guild.
- Eventually, if the project succeeds and the proposed platform comes to exist, it would effectively create a universal basic income for all Guild members, as well as a self sustained legal fund to protect their assets from IP theft by non Guild entities.
- It will give you complete control over whether your art can be used for AI dataset training, on an opt-in, post-by-post basis, so you don’t have to wonder who might be stealing it. If the platform is created, all works whose creators have not authorised to be used for this will have data scrambling features to make sure thieves can’t use them.
Cons:
- It will require all Guild members to permanently renounce to 30% of their profit, in order to build up the funds and distribution system.
- It will have to be built entirely on trust of the collective, at least until a platform can be established, which may take weeks or may take decades depending on lots of unpredictable factors.
- Leaving the Guild will require all artworks shared with the collective to become Creative Commons; once you renounce your right to monopoly of your IP, it’s permanent, no way to go back. This is necessary in order to prevent asset flippers and other forms of IP scabs to join the Guild, extract other people’s assets and then scram.
- Due to banking regulations entirely out of our hands, some artists will have participating in the redistribution. If the platform ever becomes a reality, one of its main goals will be to remedy this immediately.
This proposal requires a high cost, but it provides an invaluable reward. If the system works, it will empower all artists to profit from their work and protect it as a collective. If it doesn’t, all that will have happened is that you will have created a lot of Creative Commons art, which financially isn’t ideal, but artistically is extremely commendable. Even in the worst case scenario, corporations will not be able to hold your art hostage with exclusivity deals. To me, the benefits vastly outweigh the costs, but I do want to emphasise: there will be costs. This is an effort to subvert the entire way art has been monetised since the 1700s. It will require a lot of work, a lot of people, and a lot of time, to make it work. But I believe it can work. If you believe it too, you are welcome to join the Open Art Guild.
Please do read the guidelines for the Guild and the guidelines for the platform before you start creating, and give me whatever feedback you have. If it’s good, if it’s lacking, if I’m overstepping legal boundaries, if you can find loopholes, anything. I tried to make it airtight but I’m not a legal expert. This is not my project, it is a project for the proletariat. Everyone should have a say on what they’re signing on for. And regardless of what you think, share it with all artists you can. This will only work if as many people as possible participate.
Doctor T’chem’s Office’s license
This work has been released under the Open Art Guild license, and has been approved for reuse and adaptation under the following conditions:
For personal, educational and archival use, provided any derivative works also fall under a publicly open license, to all Guild members and non members.
For commercial use, provided redistribution guidelines of the Guild be followed, to all active Guild members.
For commercial use to non Guild members, provided any derivative works also fall under a publicly open license, with the explicit approval of the artist and proper redistribution of profit following the guidelines of the Guild.
For non commercial dataset training of open source generative art technologies, provided the explicit consent of the artist, proper credit and redistribution of profit in its entirety to the Guild.
Shall this work be appropriated by non Guild members without proper authorisation, credit and redistribution of profit, the non Guild entity waives their right to intellectual property over any derivative works, copyrights, trademarks or patents of any sort and cedes it to the Creative Commons, under the 4.0 license, irrevocably and unconditionally, in perpetuity, throughout time and space in the known multiverse. The Guild reserves the right to withhold trade relations with any known infractors for the duration its members deem appropriate, including the reversal of any currently standing contracts and agreements.
#Open Art Guild#OAG#open source#humans are weird#space australia#humans are space orcs#humanism#Dr. T'chem's office#Trix Zubenel#humans are space oddities#humans are space australians#hfy#intellectual property#copyright law#ip law#fair use#creative commons#public domain#worker solidarity#anti capitalist#collective action#redistribution of wealth#class solidarity#late stage capitalism#wga strong#sag strike#anti ai#generative art#artificial intelligence#fan art
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Best Play-to-Earn Crypto Games 2025: Level Up Your Earnings While You Play

Introduction
Gaming isn’t just a pastime anymore, it’s a way to earn real money. In 2025, play-to-earn crypto games are changing lives. Players are collecting cryptocurrencies, trading NFTs, and joining thriving online communities, all while having fun. If you’re curious about the best play-to-earn crypto games 2025 has to offer, you’re in the right place.
What Are Play-to-Earn Crypto Games?
Play-to-earn (P2E) crypto games are digital games built on blockchain technology. Instead of just scoring points, you earn real crypto, tokens, or NFTs for your achievements. These rewards can often be traded or sold for actual money.
Unlike traditional games, your in-game items belong to you, not the developer. This means you can use, sell, or trade them however you like. The idea is simple: the more you play, the more you can potentially earn.
If you want to understand the basics, great guide on play to earn games.
Why Are Play-to-Earn Games So Popular in 2025?
There are a few big reasons. First, the crypto market is more mature and accessible than ever. More people have wallets, and blockchain games are easier to join. Second, the rewards are real. Players are earning tokens that can be swapped for dollars, euros, or other cryptocurrencies.
Finally, these games are social. Communities form around them, and players often help each other succeed. The best play-to-earn crypto games 2025 are more than games — they’re economies.
Top 7 Best Play-to-Earn Crypto Games 2025
Let’s look at the hottest games this year. Each one stands out for its gameplay, earning potential, and community.
1. The Sandbox
The Sandbox is a virtual world where you can build, own, and monetize your gaming experiences. You earn SAND tokens by creating assets, hosting games, or trading land. It’s creative, social, and perfect for builders.
2. Axie Infinity
Axie Infinity remains a favorite. Breed, battle, and trade cute creatures called Axies. Earn SLP and AXS tokens by winning battles and completing quests. The game’s economy is robust, and the community is huge.
3. Gods Unchained
If you love strategy, try Gods Unchained. This trading card game lets you earn GODS tokens and rare NFT cards by playing and winning matches. Cards can be sold on open markets for real value.
4. Decentraland
Decentraland is a 3D virtual world where you can buy land, create experiences, and join events. Earn MANA tokens by developing content or hosting activities. It’s a place where creativity meets opportunity.
5. Valhalla
Valhalla is a tactical RPG with NFT integration and chess-like battles. Players earn FLOKI tokens and collect tradable NFT items. The game is fun, strategic, and offers plenty of ways to earn.
6. Blast Royale
Blast Royale is a fast-paced battle game with NFT characters and equipment. Compete in quick matches and earn crypto rewards. It’s perfect for players who love action and want quick payouts.
7. RavenQuest
RavenQuest is an MMORPG where you own land, complete quests, and trade resources. The in-game economy is decentralized, and players can earn real crypto by participating in the world.
For more game ideas, check out the list of trending blockchain games.
How to Start Earning with Play-to-Earn Crypto Games?
Getting started is easier than you might think. Here’s a quick roadmap:
Choose a Game: Pick one that fits your interests and budget. Some games are free to start, while others may require a small investment.
Set Up a Wallet: Most games need a crypto wallet like MetaMask. This is where you’ll store your tokens and NFTs.
Learn the Rules: Each game has its own economy and rules. Take time to understand how you can earn and what the best strategies are.
Join the Community: Most games have Discord or Telegram groups. Here, you’ll find tips, updates, and other players to team up with.
Play and Earn: Dive in, complete quests, win battles, and start collecting rewards.
Trends to Watch in 2025
Mobile Gaming: More P2E games are launching mobile versions, making it easier to play anywhere.
NFT Integration: In-game items as NFTs are now standard, giving players more control and value.
Cross-Chain Gaming: Games are supporting multiple blockchains, so you can use your assets in different games.
Community Governance: Players are voting on updates and helping shape the future of their favorite games.
For more on trends, the latest in blockchain gaming.
Frequently Asked Questions
1. Are play-to-earn games free? Ans: Some are, but many require an initial investment or NFT purchase. Always check before you start.
2. How do I cash out my rewards? Ans: Transfer your tokens or NFTs to your wallet, then sell them on supported exchanges or marketplaces.
3. Is it risky? Ans: Like any investment, there are risks. Only play with what you can afford to lose, and stick to reputable games.
Conclusion
The best play-to-earn crypto games 2025 are more than just entertainment — they’re a way to earn, connect, and be part of a new digital economy. Whether you’re a casual player or a crypto enthusiast, there’s never been a better time to jump in. Explore, play, and start earning today!
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My First Foray into AI Filmmaking with Google Flow (and a Toastmasters Tip!)
I recently had the exciting opportunity to try out Google Flow, Google's new AI-powered video creation platform, to produce a short film for my Toastmasters club. It was a fascinating journey into the world of AI filmmaking, and I’d love to share what I learned—including a helpful Toastmasters tip along the way. First the finished product.
youtube
Step 1: Scripting with Gemini
The process began with Google Gemini, which I used to script the video. I asked it to create a short explainer based on this Toastmasters tip:
"Arrive early. Give yourself enough time to get acquainted with the stage or presentation area, and test the microphone and any visual aids you’ll be using."
I also requested scene suggestions to pair with the narration. Gemini responded with a solid, structured script that provided a strong foundation for the video production.
Step 2: Generating Scenes in Google Flow
Google Flow is an impressive tool. It allows you to generate video clips simply by describing them in text. One standout feature is the ability to expand scenes, helping maintain continuity of characters and objects across shots.
However, I discovered that uploading a custom character for consistency across scenes is a premium feature, priced at $129 per month. For this first experiment, that was more than I was willing to invest.
To work around the character continuity limitation, I used close-up shots and creative framing, which helped disguise the inconsistency. Flow’s Scenebuilder feature also came in handy—it lets you stitch together individual clips, fine-tune transitions, and build a cohesive narrative flow from multiple 8-second scenes.
Step 3: Post-Production with iOS Clips
Once I had generated and downloaded the clips, I moved to post-production on my iPhone using the iOS Clips app. Here’s how I pulled it together:
Initial Edits: I imported the video into Clips, trimmed out silent openings, and added a title slide.
Narration: I recorded the narration using the Voice Memos app, syncing it to match the 40-second video runtime.
Audio Integration: I shared the voice memo directly into Clips and embedded it as the project’s main audio track.
Background Music: Because Clips supports only one audio track per project, I exported the video with narration, then opened it in a new Clips project to add background music from the app’s free library.
Final Export: After adding the music, I saved the final version—ready to share with my Toastmasters club!
Takeaways from My First Project
Google Flow is a powerful platform with real promise for content creators. Its ability to turn text descriptions into visual scenes and its Scenebuilder interface make it an accessible tool for storytelling—even with the current limitations for free users.
While the premium character continuity feature is costly, clever scene composition can help mitigate that. Combining Flow’s visuals with mobile editing tools like Clips made for a surprisingly smooth workflow.
What’s Next? Features I’m Excited to Explore
My first project only scratched the surface. Here are some features I plan to explore in future videos:
Advanced Camera Controls: Flow allows precise manipulation of zoom, pan, angle, and movement—ideal for creating cinematic transitions and perspectives.
“Frames to Video” & “Ingredients to Video”: You can upload or generate reference images to influence your video’s style, composition, or continuity—especially useful without premium character tools.
Native Audio Generation (with Ultra Plan + Veo 3): Premium users can auto-generate dialogue, sound effects, and music directly in Flow, streamlining production.
Asset Management: Flow’s tools for organizing prompts, characters, and visual elements are helpful for recurring projects or series-style videos.
Scenebuilder “Jump To” Transitions: This allows for dynamic scene changes while maintaining visual context, perfect for narrative storytelling across multiple environments.
Flow TV: A showcase of user-generated videos, Flow TV includes example prompts—an inspiring way to learn new techniques and spark creative ideas.
I’m excited to keep experimenting and see how far I can push the creative boundaries with AI video tools. If you're a fellow Toastmaster—or just curious about AI filmmaking—I highly recommend giving Google Flow a try!
#flow movie#google flow#ai video#toastmasters#advertising#public relations#ai generated#public speaking#publicspeaking#youtube#ai uses#video ads
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