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#Dice blog entry
daydreamingwings · 10 months
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12/5/23 Uwah!
I logged back here via PC. I guess this account is where I talk about junk. Trying to work on creating more things. So I can share more stuff on here than just blabbing about.
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Wistfully thinks of Spellwind, I should make a headcanons up to ep 31 list its just my equivalent of like Skyrim or lotr where theres so much going on and so dense but god damn one of my favorite episodes was when two of my favorite characters became trees and the entire experience was like...they were tripping on shrooms but also one with the shrooms? Its like episode 8
and I love the dms orc captain that hates going on land and is there for the in between transportation from sea to sea land to land ferryman (not really I feel like its mostly hard to narrate and have a character at the same time) I just love captain buttocks' (yeah I'm pretty sure thats his name) humor and how him and djett ('jet') were closer in the beginning
I love ty and varsha together but I also ship smith with them as time went on, I can't tell who I want to joke as the third smith and varsha are friends to lovers, ty and varsha are irritated assholes to lovers, smith is just a jaded old fuck that loves his morons (he respects varsha a lot and thinks ty is an entertaining idiot)
Varsha and Djett are siblings they love each other like family and share different spells and potions and knowledge of interest notes
I feel like the only person really thinking too deeply about this tabletop story and wanted to drop a few lines of appreciation, I like listening to it to go to sleep since its so slow paced and gently spoken and the music and sound efx is so sweet
#spellwind#ttrpg#table story#homebrews are my favorite of genre of story telling right now#its what got me into midnight burger#Spotify knew what kinda creative storytelling I liked and said#pbbt here you go guy you need to listen to more audiodramas without the dice in the mix#the way podcasts can tell stories is so cool#dice rolling#describing everything thats going on in a natural dialogue so that it paints a picture for the person listening as if theyre part of it#like youre in the environment with them it was a really smart way to carve a story and narrative#wolf 359#wolf 395#idk off the top of my head I'm trying out a few episodes but I like how its a blend of that similar storytelling method but like also??#log entries and some conversation between characters which is mostly how midnight burger does it#aaaa I just love audiodramas#and tabletop actual plays#I want so badly to do ttrpgs but this is my live vicarious through the media I consume era until I can find ppl that wanna let me take try#and be a DM#I could totally make engaging stories like the things I listen to#its like execution of the stories that go on inside my head the tones the themes I wanna touch on the emotions I want to convey#at the same time theres a small part of me thats like mehh but they did it already but I can still share that vibe for people that either#have or haven't chewed up the same things I love over and over and over like a maniac#plus I still have my own take and taste and ideas its just a time and place thing#I have a trillion ideas written out I just have to sort them out and do some stitchwork on the canvas that is the blank page#embroidery on those sweet words and patchwork a story ive been brewing in mind#this is slightly a personal ramble about story making#and also a segway into a sideblog thats not 100% midnight burger#I wonder how this blog will evolve over time
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ladytabletop · 11 months
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Lady Tabletop's Primer for Getting into Tabletop Roleplaying Game Design Philosophy
Sam Dunnewold over at the Dice Exploder podcast has posed a fun question to his discord server: where would you tell people to start if they wanted to know more about TTRPGs and design?
First and foremost, I'd tell people to start with @jdragsky's article about Systems of Relation.
With the benefit of hindsight, I can now understand that the games we played on the playground were identical in nature to the tabletop RPGs I would grow up to play and help design.
Next, check out Thomas Manuel's analysis of the Axes of Game Design over on the Indie RPG Newsletter.
So the basic exercise is trying to figure out the standard axes or spectrums on which every game can fit. The idea is for these axes to be as descriptive and objective as possible.
Thirdly (and lastly for the purposes of this blog - it's entry-level, not comprehensive), check out this reddit thread about lonely fun.
The Lonely Fun is all of the stuff you do as a part of your hobby away from the table, in any way you might engage. For D&D 5e players, this is usually building complicated and elaborate characters on the page, pouring over the books for new races and subclasses, figuring out fun new combinations, and carefully crafting characters.
Read those? Now check out BALIKBAYAN: Returning Home by @temporalhiccup
Will we be able to outrun our Masters and those who hunt us down? Can we use our magic to bring about the rebirth of the city and all Elementals? ill this be our RECKONING or our HOMECOMING? That’s what we play to find out.
Why I make these particular recommendations below the cut.
All of these recommendations are hopefully all entry-level. I tried to stay away from any essays, blogs, or articles that reference game movements you may not have heard of or that require tons of reading before you can even read my recommendations. Some do have links to other stuff, and if you're enjoying the writing, definitely go down those rabbit holes! These are a tiny, tiny portion of my "TTRPG Homework" folder where I save essays, podcasts, etc that have helped me in my own game design journey. I'm always happy to share more, just ask!
The essay on Systems of Relation put into words something I had been thinking about the more I got into indie games/design: I've been playing my whole life, and ttrpgs are just another piece of that. I think it's crucial to break out of the framework of people trying to define play and games into neat little categories. Will I ever write a game as good as the ones I played in the backyard with my siblings? Probably not, but I'd like to find out.
Now that I've told you to stop trying to categorize games, we have an article about trying to categorize games. But I do like Thomas's assessment and examples of using game design axes. I think as designers it's important to figure out the things the game is trying to do and communicate, so that we can make sure it does those things well.
Lastly, I know 5e gets a bad rap (and it's gotten it from me, too!). But the concept of lonely fun has stuck in my craw since I first saw this thread. It's why some people prefer to GM (and therefore why GM-less games might not work for some people). Not all games are going to have lonely fun, but the ones that do are still going to appeal to people! This thread was key for me in terms of considering that no game is for everyone, and it shouldn't try to be, and also helped contextualize the enjoyment I get from the occasional high-prep game.
Balikbayan as a recommendation was a no-brainer for me. I'm not going to say it's the most elegant or tight of Rae's work, but it's the one with the most heart for me. The story this game wants you to tell is so clear, and as an introduction to "Belonging Outside Belonging" as a system/concept/design philosophy. This game really sings in its character concepts and emotional play.
If you've read this far, congratulations! I've been enjoying the DE podcast (even when I don't agree with some of the takes) and the discord has been a cool (if at times intimidating) place to hang out. I've had a hell of a game design journey this year and I'm so excited to keep learning, and to see what media other folks participating in this blog carnival recommend!
To sign off: my best advice to designers, especially those starting out can be boiled down to three things:
When in doubt, simplify or make it silly
The two cakes theory is your best friend - game design is not a competition
Not everything has to be finished. Not every part of the creative process is fun. Find the balance between these two truths (you're going to have to do that every day).
Best,
LT
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70sscifiart · 10 months
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The Last-Minute Sci-Fi Gift Guide
There's only one thing worse than procrastinating on getting gifts for your loved ones, and that's procrastinating on putting together a guide to help out everyone else with all those gifts. It's Dec 12, so you can decide for yourself which I'm doing.
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Art book: Worlds Beyond Time, $32
If you follow this blog, you might have heard of this one. I published Worlds Beyond Time: Sci-Fi Art of the 1970s this year after five years of work on it, and I think it's really good! 400+ images, 100+ artists, with lots of fun art history and jokes.
Also, it's just $20 right now if you order through my publisher and use the code SKIPTHELINE! Cheapest it's ever been!
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Card game: Coup, $14
In this "social deduction" card game, you play as a government official in a future dystopia who needs to backstab their way into power. Everyone starts out with just two cards in this bluffing game, so the tide can turn pretty quick when players start assassinating each other's cards. The fast pace makes it a good gift for someone who loves spies but thinks they don't like card games.
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Game to play over Zoom: Bad Spaceships, $3
If a bluffing game stresses you out, try Bad Spaceships: It's a collaborative world-building game in which you roll dice to see what area of your spaceship connects to another, forcing you to spitball exactly why this is the case. As the game puts it, you might fix the hull by playing Tetris, or charge your weapons in the swimming pool. You're basically getting weird prompts to tell a story that can evolve over the course of the game.
It's such an indie game that it comes as PDFs you download from itch.io, but you can play it just as well over Zoom, if you're looking for an excuse to catch up with your old digital nomad college friend.
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Movies/TV: Streaming service gift card
Gift cards are all well and good, but you can personalize them by recommending a few of your favorite shows as well. I suggest:
Hulu: Cowboy Bebop
Apple TV+: Severance
Criterion Channel: Ravenous, Paprika, Strange Days
Paramount+: Yellowjackets
Amazon Prime: The Devil's Hour
But to be honest, this entry is just an excuse to talk about the new Max show Scavenger’s Reign. Inspired by the work of French artist Moebius and with a clear debt to famed 70s animated film Fantastic Planet, this stylish sci-fi show features a bunch of humans trying to survive on a beautiful but hostile alien world. Perfect for lovers of fictional nature.
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Vintage sci-fi
This Etsy shop has some good stuff, like the 1971 Frank Kelly Freas NASA poster above, a bit of history that I even mentioned on page 167 of my art book.
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Penguin science fiction postcards, $28
These postcards have a ton of very cool sci-fi covers I've blogged in the past – great value if you want a lot of art for a low cost.
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Meteorite pendant necklace, $34
I think we all know what kind of rock your loved ones need around their neck: A chunk of meteorite straight out of the 1576 Argentinan meteorite fall.
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Book recs
For astronauts: Packing for Mars by Mary Roach, The New Guys: The Historic Class of Astronauts That Broke Barriers and Changed the Face of Space Travel by Meredith Bagby
For comedians: Gideon the Ninth by Tamsyn Muir, Even Greater Mistakes: Short Stories by Charlie Jane Anders 
For sleuths: Six Wakes by Mur Lafferty, Drunk on All Your Strange New Words by Eddie Robson
For crafters: Knits of Tomorrow: Toys and Accessories for your Retro-Future Needs
For the resistance fighters: The Light Brigade by Kameron Hurley, An Unkindness of Ghosts by Rivers Solomon
For slasher movie fans: Clown in a Cornfield by Adam Cesare
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Syd Mead "Biomorph Vehicle" button down shirt, $49
T-shirts aren't classy enough for the world's coolest visual futurist, Syd Mead. I haven't actually bought this incredibly odd shirt, but I really need to.
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Art prints (and more) from 70s sci-fi artists
Artist shops can be surprisingly hard to track down on the internet, but here's a short list of ones I've come across. All of these artists are featured in my book (except one), so you can read up on them before you commit to a print.
Michael Whelan 
John Harris
Syd Mead
Don Maitz
David B Mattingly
Peter Andrew Jones - Jones was one of just a few artists who declined to be included in my art book, but he has a distinct, colorful style that I would have loved to have featured!
Finally, here's one extra bonus, just for everyone who made it to the end of this article: The UK-based educational charity Centre for Computing History sells three big officially licensed John Harris posters featuring these three artworks, famous for their use as covers for Sinclair programming manuals.
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It's a great deal that I've never seen mentioned anywhere, and Harris' work has a timeless quality that makes it great for an unassuming wall decoration. If you're outside the UK, the shipping costs will be a pain, but there's no better deal for a classic sci-fi poster.
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helpimstuckposting · 2 months
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The Category System in TMA
I want to preface by saying this isn’t my theory but I cannot for the life of me find the original post, if anyone knows what post I’m talking about please PLEASE tell me, it’s driving me insane
The theory I saw (a while ago, maybe around episode 10?) proposed that categories 1, 2, and 3 all represent nouns. Person (1), Place (2), and Thing (3)
I’m genuinely shocked this hasn’t gained more traction because I’ve yet to disprove this and every single episode just keeps working with this theory, so I wanted to list out every episode as further proof
Episode 1
CAT1RBC5257-12052022-09012024 Reanimation (Partial) -/- Regret [Email]
CAT23RAB2155-10042022-09012024 Transformation (eyes) -/- Trespass [chat log]
Cat1 (person) - reanimated corpse, though I think the focus is more about the person they paid to bring their husband back, which implies there some mystery guy out there with this ability
Cat23 (place, thing) - the magnus institute, and the box with runes that red canary stole
Episode 2
CAT3RBC1567-23092022-18012024 Transformation (full) -/- dysmorphic [video call]
Cat3 (thing) - the tattoo from ink5oul is the main focus, though other ink5oul episodes are focused on them and use cat1 (which has confused people, but this theory explains that imo)
Episode 3
CAT2C8175-03042009-22012024 Infection (full body) -/- arboreal [journal entry]
Cat2 (place) - the garden is what started changing the man making the statement (also seemed to exist as its own entity outside the regular flow of time)
Episode 4
CAT3C7494-19111831-29012024 Collection (blood) -/- musical [letter]
Cat3 (thing) - the violin (the power of the violin still remains even if the object itself changes hands, which means the power lies with the violin and not the people controlling it)
Episode 5
CAT2RB2377-10012023-05022024 Disappearance (undetermined) -/- Invitation [internet blog]
Cat2 (place) - the movie theater (or wherever the movie itself is being played, I assume the statement giver did not make it out of that location)
Episode 6
CAT1RB4824-09022024-12022024 Injury (needles) -/- intimidation [999 call]
Cat1 (person) - Needles
Episode 7
CAT2RC3338-03022016-12022024 Agglomeration (miscellany) -/- congregation [email]
Cat2 (place) - Hilltop Center, Oxford (By episode 20, Oxford has been mentioned multiple times, which is why I think the location is significant here)
Episode 8
CAT2RBC3366-12072023-28022024 Architecture (liminal) -/- hunger [coursework]
Cat2 (place) - the liminal space of Forton Service Station
Episode 9
CAT3RB3354-14101998-08032024 Dice (bone) --/-- fate [Magnus Statement]
Cat3 (thing) - the dice (again, the power of the dice remains the same, even when the dice themselves change hands)
Episode 10
CAT1RB2275-06082021-09032024 Mascot (kids) -/- murder [TV interview]
Cat1 (person) - Mr Bonzo, Nigel Dickerson
Episode 11
CAT23RC5246-06012020-11032024 Tattoo (corpse) -/- compulsion [email exchange]
Cat23 (place, thing) - Padstow civil cemetery, tattoo (the reason I believe this isn't a Cat1 despite it being ink5oul is because we know from episode 20 that the tattoos themselves had special powers, regardless of ink5oul and that ink5oul only started getting their powers after they continuously used the pre-existing designs - this is new information that imo further confirms this theory rather than debunking it)
Episode 12
CAT1RB4728-09032024-13032024 Mascot (kids) -/- frenzy [insurance claim]
Cat1 (person) - Mr Bonzo
Episode 13
CAT3RB4622-17092023-14032024 Gambling (application) -/- self-destruction [voicemail]
Cat3 (thing) - the Zorrotrade investment app
Episode 14
CAT1RB4426-01081995-15032024 Transformation (snake) -/- horde
Cat1 (person) - shop keeper that burst into snakes (the investigator describes no other infestation, and only mentions one hole and one possible squirrel, while the shopkeeper causes all other chaos. We also know that the shopkeeper was being considered by the Magnus Institute before being rejected, like Sam, making this shopkeeper a relatively important person)
Episode 15
CAT1RB6451-22062023-22032024 Hunt (aristocratic) -/- compulsion
Cat1 (person) - Lady Mowbray
Episode 16
CAT1RB1565-30102023-25032024 Tattoo (influencer) -/- cardiac
Cat1 (person) - ink5oul (this one was specifically about ink5oul, rather than the main focus being the tattoo itself)
Episode 17
CAT2RC1147-30111997-04042024 Doppelganger (interdimensional) -/- murder
Cat2 (place) - this one people keep focusing on categorizing the doppelganger, but I think the key focus of the episode is actually the Magnus Institute – Oxford Outreach Centre (another instance of Oxford, another connection to Ep7)
Episode 18
CAT1RC2374-20032024-10042024 Memory (derelict) -/- compulsion
Cat1 (person) - Violet Parker, talking corpse; [ERROR]
Episode 19
CAT13RBC1137-21031684-11042024 Transformation (canine) -/- growth (Crystalline)
Cat13 (person, thing) - Isaac Newton, Diana’s Tree
Episode 20
CAT1RAB2534-12042024-12042024 Transformation (tattoo) -/- Social Media (influencer)
Cat1 (person) - ink5oul (very clearly, this episode is about ink5oul and not about any of their tattoos, though they were in the middle of tattooing a corpse. I think the tattoo is irrelevant to this incident, which is why it's only a 1 and not a 13)
Episode 21
CAT2RBC4254-04011998-12042024 Architecture (landmark) -/- corruption (entropy)
Cat2 (place) - Millennium Dome (also happens to be The Magnus Institute, but I think the main focus is obviously the dome)
I think the *only* one that could be argued as not really fitting is MAGP5 - since you could argue the movie is a thing, and it’s not really the theater as the place, but compared to the odds of other theories that have way more holes this one is so spot on imo
This is the theory I’ve been comparing the categories to every single episode and I haven’t found anything to significantly disprove it, so I just wanted to highlight it one more time in case others haven’t seen it!
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christiansorrell · 4 months
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Play-By-Blog #0: Cloud Empress
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My first Play-By-Blog (of Luke Gearing's The Isle) just recently wrapped up, and now, we are getting the next one going with Cloud Empress: Land of Cicadas! If you missed our run through The Isle, you can find all of the entries here.
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Recently, I ran a poll to see what folks were interested in for this second Play-By-Blog and the voting was an exact tie between Cloud Empress and Mausritter, but since I'm the one doing all the writing, I was the tiebreaker and chose Cloud Empress and its hexcrawl, Land of Cicadas, as a new twist on the Play-By-Blog format and because the game has a set of solo rules in which you create and play as an entire party, not just a single character.
If you aren't familiar with Cloud Empress, here's a quick description straight from the game's product page:
Cloud Empress is an expansive, Nausicaa-inspired fantasy campaign setting for the Mothership Sci-Fi Horror RPG. Cloud Empress places you in a world ruled by the patterns of giant magical cicadas. Cloud Empress creates a new Earth, thousands of years in the future inspired by Hayao Miyazaki’s Nausicaa in the Valley of the Wind, Frank Herbert’s Dune, and Hiromu Arakawa’s Full Metal Alchemist.
The full rulebook for the game is FREE over at DriveThruRPG.
Land of the Cicadas takes this world and opens it up across a large hexmap, allowing us to explore the Lowland Wastes (Cloud Empress's take on a farflung future American Midwest) during the summer of the Century Brood and 29th Expedition (an ongoing military incursion from the Cloudling cities).
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If you missed the last Play-By-Blog, here's an idea of how it works:
I write up the situation, NPCs, and more, just like a DM/GM.
You vote in the poll to help decide the party's next course of action.
I roll the dice, resolve actions, and write them up in the next entry.
So on and so forth for the rest of the adventure!
With all that said, let's get into Party Creation, vote on our first decisions, and get this whole thing started! Thanks for coming along for the ride.
We'll be generating 3 characters for our starting party. For the sake of our first poll and the number of base Jobs available in Cloud Empress, I'll take the top 3 most popular results and roll up a character for each (unless the All Random option wins the entire poll, in which case all characters will then be randomly rolled). So if Sellsword gets 8 votes, Lordling gets 4, Magician gets 3, and Courier gets 2, I'll roll up a Sellsword, a Lordling, and a Magician.
For variety's sake, we won't double up on Jobs (unless All Random is chosen, in which case it would be possible to get doubles of a Job within the party).
In Cloud Empress, there are 4 different Jobs available to characters:
Sellswords can handle themselves in a fight, but long to find a home. The long lost fighters and gritty mercs of the Wastes.
Lordlings are groomed to lead and strike fear into those around them. Strange and privileged, they stand out among the Wastes.
Magicians sacrifice their bodies to cast dangerous spells. Esoteric but powerful. There are no old Magicians.
Couriers are scrappy travelers who’ve witnessed the best and worst of the world. The salt of the chalk-covered Earth.
After we have our characters, we'll get our starting location and our initial job - the focus of our travels across the Land of Cicadas - from the Solo Procedure tables. Then, we'll be off!
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shizucheese · 7 months
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So full disclosure, I actually listened to episode 7 on Saturday, but this episode had so damn much to it and I got a bit side tracked by a theory that I'm still working on but I really want to get this out before episode 8 comes out.
As usual, if you want to see the continuously updated and reblogged version of my red string board, you can find it here.
Today is Tuesday, 2/27/24. Episode 7 came out 5 days ago on 2/22/24.
“Talkers”
Norris (Voice: Martin?/ Alex)
Episode 1: “Reanimation (Partial) -/- Regret [Email]”. The Stranger? The End? The Dark? The Lonely? The Flesh? Arthur (Nolan?).
Episode 3: "Infection (full body" -/- Arboreal [Journal entry]". The Spiral? (Paranoia? Auditory, visual and olfactory hallucinations) The Lonely? The Corruption. The Flesh? (Callbacks to the Flesh Garden from S5)
Common Themes: Hearing the voice of a dead/ missing loved one?
Chester (Voice: John?/ Jonny)
Episode 1: “Transformation (eyes) -/- Tresspass [chat log]”. Magnus Institute, The Eye. (Involves a forum; the Web?).
Episode 5: "Disappearance (undetermined) -/- Invitation [Internet blog]". The Eye (Movies. Movie name: "Voyeur" "Must be seen to be believed"...). The Web? (Another website?). (Very reminiscent of Mag 110: Creature Feature.) The "poor old guy" at the theater is totally an Eye avatar, right? Kinda gives me "Simon Fairchild when he was first introduced" vibes.
Episode 7: "Agglomeration (miscellany) -/- congregation [email]". The Stranger. The Burried. The Desolation. Possibly all of them if my theory about the items the Volunteers brought in is correct...
Unsure if this is Eye related like the other statements were. This is also the first "Chester" statement where the source material wasn't from a website or blog, which don't have the same expectation of privacy that the sources of the other statements do. Email, though, so still internet related, and this seems to be an open letter rather than personal correspondence, so it still might align with the theme.
Agustus: (rare?)
Episode 4: “Collection (blood) -/- musical [letter]” The End. The Lonely? The Slaughter.
Letter writer thinks passing on his violin might allow a part of himself to live on in his nephew. Very Jonah Magnus of him.
Music teacher hears “faraway music”, then goes crazy and throws himself out of the carriage and dies. Reminiscent of Mag7 and the Piper? The merchant’s wares include dice (Mag 29?). Got the violin from him (took his blood?). Effect of the violin reminiscent to Grifter’s Bone (Mag 42).
(Oliver Bardwell lol very funny guys)
Non-Talkers (?)
Episode 2: "Transformation (full) -/- dysmorphic [video call]". The Spiral? The Flesh. The Stranger. Ink 5oul (avatar/ entity?)
Episode 6: "Injury (needles) -/- intimidation [999 call] "Corruption? The Spiral? The Flesh? The End?
"Needles" reminds me of Michael!Distortion.
Notes and Thoughts:
"It's not like we're dealing with Tape Recorders..." I'm side eying you real hard, Celia. And what's with all of the questions? The "looking for patterns" question is 100% fair but those examples are AWEFULLY SPECIFIC. I wasn't entirely sure I bought the idea that Celia was the same Celia from TMA, but no this is totally her for sure. "DO YOU KNOW WHO JOHN" IS EXCUSE ME? WHAT REAL STUFF?
HILLTOP CENTER BRANCH?!!! 0 managerial or other support from HR; very reminiscent of the weird circumstances surrounding the house on Hilltop Road. Bear skin rug very reminiscent of the Gorilla Skin in TMA S3. The Volunteers remind me of the medical students from Mag34. The email is about events from 2015. This was the same year Gertrude died and John became the Head Archivist in TMA. Why am I not seeing anyone else talk about this?
I have a theory that I was originally going to put in this post but detangling that giant ball of red string entirely is taking too long so I'm just going to put the TL'DR here and maybe make a proper list later if I can ever finish pulling the string on that particular red sweater. Between the items the Volunteers bring in, and the events of the incident itself, what if every single Entity is represented? The gunshots that were heard were the Slaughter. The fire was the Desolation. The person who wrote the email being crushed by all of the items was the Buried. There are a number of artifacts that get listed off that could represent at least one if not multiple Entities (which might be their purpose; considering how many times the fact that the categorization was imperfect got brought up in TMA, it's probably more helpful to view them as a spectrum more than anything else), including some that are very reminiscent of things from specific TMA statements (The bear skin rug -> The Gorilla skin, Old medical equipment -> the syringe in mag 45? The telescope -> Maxwell Rayner was originally Edmond Halley, the Astronomer, etc. etc). So...okay, hear me out: what if this was all part of a ritual, and that's what the "good cause" was? A ritual that involved all of the fears being represented? Sound familiar? Except instead of it being a ritual to start an apocalypse or reshape the world in the image of one or more of the fears, what if it was a ritual to summon something that was associated with all of the fears? Or, rather, what if it was a ritual to summon someone who had been touched by all of the fears? And that's also why so many of the items seem to be analogous to things from statements and events from TMA? Like....maybe I'm wrong entirely. Or maybe I'm right about this being about summoning someone, or something, (maybe someone from TMA? Maybe Celia?), but wrong about it being John who was being summoned. But, again, this incident took place in 2015, which was the same year Gertrude died and John became head Archivist, and I feel like this means something.
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txttletale · 11 months
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bundletober #13: blazing hymn
alright i've fallen behind on bundletober (the series of blog posts where i review and talk about a ttrpg i got in a bundle every day) and am hoping to make up the difference by putting out two entries today. this is the first one, and i'm looking at the mecha-piloting, synthetic-armour wearing, blaspheming-against-God-and-his-angels game blazing hymn by peach garden games.
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now sadly this game is not a lyric/blackout poetry game about rewriting church hymns to be about gay sex. someone should make that btw. no it's just about wearing highly advanced battlesuits powered by the song of your heart to kill aliens with weapons of pure energy. which is about as cool.
first off, the layout of this game is unique and stylish. there are hexagons everywhere:
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the game puts sparse splashes of dreamy pastel colours amid a constantly shifting set of black and white hexagons. it gives the book a visual identity that is at once both visually distinct and also changing massively from page to page. it's a really cool way to mix things up and keep you wanting to turn the page if just to keep seeing what the next one even looks like.
what's the game about? simple. angels have come to earth to destroy it badly. with the power of song, young people can power specially designed battlesuits, called Hymnals, that when not activated collapse down into crystal necklaces. it's a pretty anime concept--the game is pretty open about being inspired by Evangelion and Symphogear, neither of which i've actually seen--but it's cool as hell. the aesthetics of the layout really help bring the aesthetics of the game itself, of technology and ethereal mysticism merged into one thing, to life.
the game uses a pretty simple three-stat system where you build dice pools with a state relevant to an action and can get a full success, mixed success, or failure, depending on what you roll. your characters have two resources, Health, which is what it sounds like, and Gain, which is essentially magical power. because you can swap Health for Gain and Gain for Health at a 1-1 ratio with no restrictions, i'm not really sure why they're separate things--seems like a missed opportunity to not only simplify the mechanics but also create a strong mechanical narrative element by making Gain the only thing that keeps you going--once your song is silenced, you're out.
to create a character, you pick from one of six unit classes--here's where i'd describe the six classes, but honestly, they don't quite feel distinct enough. a lot of the powers you can pick for each hymnal class feel very similar, or are outright overlapping in a lot of cases. this isn't necessarily a bad thing, but the descriptions of the hymnals, while trying to clarify their combat roles, all end up seeming to repeat themselves or say contradictory things. i think some direct ties between those descriptions and their mechanics would have helped--i'd find it a lot easier to remember that, for example, the 05 Xyston type "brutal in combat" if that flavour text was followed by a direct reference to one or more of its abilities. they do all have pretty different stats--which, in a game with a very simple and elegant combat system, means i'm confident they play very differently once you hit the table. but just looking at them, as a prospective player, i struggle to tell the difference.
i don't have that problem with the next character creation mechanic, though, which is choosing the songs you sing to power your hymnal. each song, as well as a thematically appropriate set of stat boosts, also prompts a pair of revealing character questions. they're the kind of mechanic that i want to get my hands on because they make it fun to create characters, giving real mechanical expression to the emotional fundamentals of who they are.
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the combat system itself seems really, really good. it's astoundingly simple--you're encouraged to use a map, but there's no fiddly grid or distance tracking, just the ability to move between being Close, Near, or Far from an enemy. it keeps the numbers low to keep it getting silly and doesn't bother with any of the unecessary bookkeeping and fiddliness that plagues TTRPG combat as a whole. no initiative, no separate turns--there's a 'player' turn and a GM turn, and during the GM turn the GM picks from enemy's listed actions until they've done two for each player. players can use their abilities on the GM turn, and the game encourages the GM to take enemy actions that wil lforce them to--so nobody's ever standing around twiddling their thumbs waiting for the whole table to rotate back to them, and having a lot of enemies doesn't mean the players listen to the GM talk for fifteen minutes.
there's two unique mechanics that i think are very interesting-- Civilians and Condemnation. Civilians are--well, exactly what they sound like. on their turn, players can use an action to evacutate up to 5 of them. this extremely small and simple mechanic is fucking genius. so many games tell you they're about saving innocent people, but yet the only mechanical verbs you have to interact with anyone are violent ones. as elaine scarry says in the body in pain:
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so in a way i think blazing hymn puts its money where its mouth is in a way very few combat rpgs with emancipatory or heroic aspirations bother. angels are said to attack populated areas--you're sent to preserve life as well as destroy the enemy. it makes the game feel fundamentally different, like despite the questionable ethics of hymnals (after all, they only work on young people, who then have to be sent into deadly combat situations) there is something heroic you can do.
the second cool mechanic is condemnation, a reality-warping toxin that angels use to destroy the places they're sent to. this rocks because it adds a ticking timer to the battlefield, a passive threat that forces the player characters to be proactive. if condemnation gets too high, not only is the fight going to get harder, but civilians are going to die en masse. it's a great piece of game design that gives the GM a great lever to pull for pacing and urgency.
i also really like that one of the steps of the GM turn is to 'change the situation', whether that means something happens in the narrative or something on the map changes (a train arriving is the example the book gives) or more angels attack. in general, one of my biggest complaitns about d&d is that unless a DM takes it upon themselves to design additional mechanics and encounters outside of anything the game actually gives them, combat inevitably turns into two lines of people hitting each other with sticks until one of them dies. i love dynamic, progressing combat, combat where the stakes change moment to moment. and blazing hymn delivers.
anything else? oh yeah, the angel designs are cool as fuck.
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god damn. anyway despite a few minor issues with the hymnals themselves, the core of blazing hymnal is fucking good, a nice tight and razor-sharp combat system wrapped up in pulsing pastel crystalline aesthetics. if you like cool anime fights and like having the rules to back it up but hate complexity, crunch, and tedium, this might be the perfect game for you. it's certainly given me a lot of cool design ideas to take foreward into my own projects.
blazing hymn is available for purchase as a digital download through itch.io
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bleongambetta · 1 year
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A singular rite in the life of a tabletop designer is the creation of their D&D heartbreaker. I’ve held off on it personally, in part by making near-misses like RADCrawl, but the siren song has proven to be a little too powerful and thus I’ve started on extremely temporarily named BL-G Hack. It is just coincidence that I’m additionally trying out blogging at the same time, after reading a Twitter (X?) thread with discussion of how much in the indie space is lost to Discord.
I’m starting from a framework of what I want the game to feel like and how I want to work on the game.
What I Want The Game To Feel Like
In terms of the table experience, I want the game to feel like playing a mostly theater of the mind D&D. I’m a huge 4e apologist, but for this I want to try to capture what it felt like to play D&D as a kid and we goofed around with world and city maps, but didn’t usually get out the grid for combat. I want to evoke some of the Catalogue TTRPG feeling, but ideally with choosing things pretty quickly. I want for characters to feel powerful and be able to do cool things, without feeling like bags of HP.
There’s definitely some merging of PbtA and D&D that I’m aiming for; but I don’t want it to feel like PbtA. I’m aiming for resolution systems that give interesting results, not full on Moves. You roll d20s.
I want to have players battling monsters and feeling like badasses. I want the game to feel ‘gamey.’ I’m developing a set of toys that tell a fantasy story.
I want to simultaneously have the joy and excitement of playing a West Marches game while avoiding the feeling of ‘go out and conquer.’ I love looking at a map, exploring it, battling things, and grabbing riches… but I don’t want to casually recreate the same approach of D&D of ‘orcs are evil, we are allowed to take their stuff.’ Balancing that is a little fiddly, but I think I have a solution that I am comfortable with.
How I Want To Build This Game
I want to approach this game in the style of blogs, Dragon magazine, and tiny splat books of the 3.5 era. Scenarios, skills, abilities, classes, monsters, etc should be able to be relatively stand alone; the kind of thing that I can sit down and crunch something out over the span of a lunch break or two. I think I’m going to try to keep barrier to entry on this low, the intent is to let people explore what kind of D&D I like to play.
That said, I’m aiming to be able to after initial release have some fun with zine-size releases that give some locations, some monsters, class options, etc. I’m actually truly hoping to get a group together to actually PLAY this game and have that playing inform design… but, let’s stay realistic here.
Core Systems
So, without further delay… the first bites of The BL-G Hack.
Characters have stats, probably six of them, probably the same D&D stats. When a roll is called for, the player rolls at least a d20 and tries to get under their stat for a hit. A basic roll is d20, a proficient roll is 2d20, and there may be higher bonus dice than that.
One hit (rolling under your stat) gives you a partial, marginal, or barely managed success. Two hits (rolling twice under your stat or your stat exactly) is a full hit, a heroic hit. Three or more hits (rolling thrice under your stat or an exact roll plus an under) is a truly superheroic hit.
Characters have classes, which give them proficiency in some scenarios which allows them to roll two d20s instead of one. They also give them a couple of Abilities that allow them to do cool things and a table for starting equipment. When characters level up, they’ll get new abilities which can come from any class or situational ones. Character classes will be specific (think prestige classes from 3.5 rather than base classes), but hopefully pretty mix and match.
Between adventures, are Map Phase and Company Phase. The GM will run the Map Phase where dark forces move, quests and landmarks are added, and the map is revealed by the player’s actions. Additionally, some player abilities will allow them to be invited to Map Phase or give input into Map Phase. Company Phase is run by the players, where they can share equipment, spend gold to roll for purchases, and take downtime activities.
Call to Adventure
The world is misted in a choking miasma; remnants from the Shattering when the death of gods sent magic running wild, slaughtering and corrupting all it burned over. In few seats of power the mages who did not succumb to the falling produced the Dimlight crystals that hold back the corruption and prevented all life from being burned out. The spells that produce these Dimlight artifacts destroyed the mages who cast them, turning their bodies into haunting, crystaline statues that radiate safety. In larger cities, where mages worked in circles, the protection may extend over neighborhoods. In rural areas, where only a single adept worked the protection may be as little as a room.
The world in miasma is dangerous; elemental monsters and corrupted humanity feeds on all who dare delve into the mist. The very air stings to breathe where Dimlight doesn’t clarify it and can have worse effects. There are refugees in the miasma and small enclaves that have gained access to Dimlight, but most are clinging to a solitary existance separate from the world. Those who live in cities where Dimlight is more plentiful have can live more normal lives, though communication with other cities and wealth remain exclusive to the hands of nobles and the wealthiest merchants.
The world just changed; Dimlight has been miniaturized. A new generation of Dimlight spells can be created without killing it’s user and requiring significantly less space for the artificial crystal. Dimlight torches offer the greatest possibility, an opportunity for adventurers to delve into the miasma and destroy the godsplinters that corrupt the land. The world is still dangerous, even when the miasma pulls back the monsters remain. But there is no end to the treasures that could be gained; abandoned riches, incredible power, and reclaiming homes long lost.
Roadmap
Currently I've got this, four out of five starting character classes, and some ideas that I've got to get into paper. The actual PDF of it is probably a little bit off, but I'm hoping to have an accessible, playable version available soon.
If you'd like to get it as soon as possible, consider backing my Patreon where I'll be doing an announcement post with a link soon! There'll be an itch page too, but it'll need to be more final before that.
So what do you think? Wanna play some BL-G Hack?
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miidnighters · 9 months
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I came back to RP in October of this year and I honestly have just been blown away by the community that's still here - I'm so lucky to have connected with this community of people who not only write excellent things with me, but put other excellent things on my dash for me to devour.
I just wanted to say a little thank you and shoutout for making re-entry so easy and enjoyable <3 I love you all and I cannot wait to have a million threads apiece with each of you because I'm so greedy and I'm just looking at you all with little grabby hands. I want to like every starter call you ever post and send in every meme but also. Don't want to be a lunatic you know.
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@whileurmine
Writing with you makes me so happy! I really enjoy each of your characters and this interwoven storyline they all have together - how you can reference other characters and have them drop in and out and still be 'canon'. Love it.
@briillicnt / @grcveyacd
I love the dynamic we've created with Tristan and Hartley - I really enjoy writing with you and exploring all the little facets of their relationship. I can't wait to do more, especially exploring all the characters on your multi!
@exquisitexagony / @cursedvessels / @distantsongsofjoy
Sami has my whole heart and you know this. I love their characterisation and whichever of my characters they get paired with is absolutely chefs kiss because each pairing has such a unique dynamic that I love playing with. PLUS all the characters on your multi?? All of your characters are exquisite and I love them.
@wildskissed
What can I say about Eve - even before you were writing with me I was reading your other threads and thinking about how cool you were so the fact that we've crafted this relationship between Bella and Eve? It's amazing to me and I love exploring not only their relationship but also the wider universe.
@laidbear / @92328 / @svetlna
I have mentioned before but I'll say it again, each of your characters is so fascinating to me and I love them so much. I am always blown away by the depth and facets of your characters, and the way they interact with mine. Amazing - I could live in your blogs for the next 100 years and never get bored.
@cxldblxxded / @yxkanna
Another set of amazing, multifaceted characters. I think your development and wider thinking about your characters is so interesting and I love reading all of the extra tidbits because it makes all of your characters feel that much more real. Looking forward to hopefully more interactions with Cad & K.
@starlyht
Aaah honestly all of your characters are so good and I love that you think about them not only in a BG3 sense but also in a wider fantasy sense which makes them so fascinating to me. Also, the fact that you will occasionally use real dice rolls to decide what happens in-reply? Iconic.
@mystiika
I love you, I love your characters, I love all the things we've talked about for Flynn and Jamie, and the things we've started putting together for Isaac and Callisto. Writing with you is so fun and I can't wait to explore some of your other characters.
@lcvnderhazed
I am loving what we're starting to build between our girls. Your characters and your threads are so interesting to me - like, how do you come up with these concepts? I also love seeing all of the supplemental content you post like moodboards and other things - just the way you think about your characters? Amazing.
@soulmissed
August is my child now I'm sorry I don't make the rules. i think it's so interesting how you've managed to take a character that by virtue of being young would be undesirable to a lot of writers and make him so loveable. I can't wait to write more with him.
@fangmother
What a woman. What a concept. Such interesting (and well done) writing. I would kind of like to set up shop in your blog and never leave? Also, your goodnight posts about whatever way Rainer's fallen asleep/done herself in that day make my whole afternoon.
@freekzout
These characters are ridiculous and I say that with all the love in my heart. I love the concept of the dual-muse reply where both Ruth and Funke feature and I think that both of them individually are really well-crafted, interesting characters to read and write with. ETA: Aaah I didn't have time to get on my computer and fix this after my Moment this morning but Conrad should also be tagged here not down below 😳😳😳
@littledevilinside / @notladylikes
Okay so I know we only started writing recently but we went absolutely 0-100 with threads and I already love what we have going on with Isaac and Lorelei. Such a good, wholesome dynamic - Lorelei as a character is so interesting and I can't wait to dig a little deeper with her and the others on your multi.
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Here are some people I don't write with (as much yet)/am still in the planning-plotting stages with/just plain admire and devour their threads/OC meta every time they're on my dash
@byanyan | @recitedemise | @kxllerblond / @multiimistakes | @ohshadow | @radicalrascals | @tewwor | @nightiingaled | @sorrowsick | @fuckedcowboy | @draconisa | @kurjaks | @hungryyheart | @penddraig | @praybird | @mvnces | @moonromantic
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daydreamingwings · 2 years
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January 17, 2023
I don’t know why I’m feeling so tired and don’t wanna move and want to sleep...aside from being unfit af. Then again, I seem to enjoy lazing in the afternoon and drawing or do something creative in the evening on my days off.... I’m trying to draw stuff for my kofi/twitter/my tumblr art blog, trying to get myself out there and open up a bit.
0 notes
sasheneskywalker · 11 months
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batfamily fic recs which are told through unusual formatting
a hat fashioned from tin foil by discowing (ameliafromafairytale) nightwang @karakurachou – 8 hours ago jason todd is alive and faked his death so he could become robin: a conspiracy theory thread
Batfam conspiracy theories meet social media.
T | No Archive Warnings Apply | No Relationships
occam's razor by BeatriceEagle r/SolveIt • Posted by u/Phalangefier 3 days ago
It's the fifth anniversary of Jason Todd's death
Today is the fifth anniversary of the day that Jason Todd and Sheila Haywood were murdered, so I thought I would post a write-up unifying all of the information that we have on the case. There have been a lot of posts about Jason over the years, but this case is so weird and has so many branches to it, I don’t think that anyone’s ever compiled all of them in one place.
T | No Archive Warnings Apply | Dick Grayson & Jason Todd
Send to All by kerosceene I, _______________, hereby acknowledge that this form represents my wishes should I contract phytoaphrodisiac-induced delirium (hereafter referred to as “PAID”) during engagements with or while apprehending Dr. Pamela Lillian Isley (“Poison Ivy”).
-
The bats have a sex pollen release form. Because of course they do.
T | No Archive Warnings Apply | Tim Drake & Bruce Wayne, Stephanie Brown & Tim Drake, Barbara Gordon & Dick Grayson, Clark Kent/Bruce Wayne, Tim Drake/Kon-El | Conner Kent, Jason Todd & Bruce Wayne
Batman Hits the Red Hood with His Batarang by redboard (Ink) Batman hears whispers of a new crime lord in Gotham, trailing blood and carnage in his wake. The Red Hood is skilled and ruthless, and quickly seizes control of the drug trade, seemingly for his own ends.
Red Hood, after years of planning, your moment has finally arrived. Why have you come?
An "Under the Red Hood"-themed tabletop game, for one or two players. You will need colored dice (or a dice roller), your imagination, and, optionally, a friend who has as many feelings about Jason Todd as you do.
(Yes, I'm serious. This is not a bit.)
T | No Archive Warnings Apply | Jason Todd & Bruce Wayne
#Justice4Gotham by Havendance So, uh, Hi. I’m still alive. I didn’t die of the clench (barely). I’m kind of sorry for disappearing on you for so long but life just got really busy and I didn’t really have time to chase after Batman and Robin anymore. I’m not sure how many of you guys still check this blog, but if you are out there, I’ve got a big favor to ask you all.
On June 27th at 7:03pm, Gotham City was hit by the worst earthquake the east coast has seen in, like, ever. And now we could really use your help.
[Or: When you run out of things you can do, there’s always yelling at the world from the blog you made when you were ten.]
T | No Archive Warnings Apply | No Relationships
Night Blogger by AnonDude There's a blogger catching the internet's attention with a long, insane, and twisted tale. The problem is, he seems to persist under the impression that he's just a random anonymous blogger looking for advice on his relationship. That's all.
QuillsNFrills: I like your first entry! But I'm a little unsure as to what genre you're aiming for here; it seems a little confused and all over the place. It's clear you want it to be something more lurking under the guise of a simple relationship blog, but is that…mystery? Thriller? A dark romance? Sci-fi/fantasy/magic (with the…whatever is going on with BF's head)? I'm also kind of wondering if I'm reading right that maybe there are hints this isn't a reliable narrator? Maybe that will continue…eyes. Anyway, keep up the good work! – April 15, 2023 –
BlueberryPancakes: this […] only continued to get MORE wild, and despite the "clearing up"…I still don't know whether to believe […] it's supposed to be an obvious red herring and this is all an Experience^tm, or whether this is really OP's life. – April 17, 2023 –
M | Creator Chose Not To Use Archive Warnings | Tim Drake/Jason Todd
A preliminary examination of potential significant others (last saved by T. Drake) by Betty, Elf_Herself, Petra thefourthvine wrote, "I want the story where someone sits down and thinks that, and lists every single person in the canon (probably in some kind of database, with numerical codes and assigned weights for each category and stuff) and weighs all the pros and cons and finally, after a lot of careful deliberation, selects a candidate for the position of Significant Other."
This is the first step in that process.
G | Creator Chose Not To Use Archive Warnings | No Relationships
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ashironie · 5 months
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ep 1
CAT1RBC5257-12052022-09012024
Reanimation (Partial) -/- Regret [Email]
CAT23RAB2155-10042022-09012024
Transformation (eyes) -/- Trespass [chat log]
ep 2
CAT3RBC1567-23092022-18012024
Transformation (full) -/- dysmorphic [video call]
ep 3
CAT2C8175-03042009-22012024
Infection (full body) -/- arboreal [journal entry]
ep 4
CAT3C7494-19111831-29012024
Collection (blood) -/- musical [letter]
ep 5
CAT2RB2377-10012023-05022024
Disappearance (undetermined) -/- Invitation [internet blog]
ep 6
CAT1RB4824-09022024-12022024
Injury (needles) -/- intimidation [999 call]
ep 7
CAT2RC3338-03022016-12022024
Agglomeration (miscellany) -/- congregation [email]
ep 8
CAT2RBC3366-12072023-28022024
Architecture (liminal) -/-hunger [coursework]
ep 9
CAT3RB3354-14101998-08032024
Dice (bone) -/- fate [Magnus Statement]
ep 10
CAT1RB2275-06082021-09032024
Mascot (kids) -/- murder [TV interview]
ep 11
CAT23RC5246-06012020-11032024
Tattoo (corpse) -/- compulsion [email exchange]
ep 12
CAT1RB4728-09032024-13032024
Mascot (kids) -/- frenzy [insurance claim]
ep 13
CAT3RB4622-17092023-14032024
Gambling (application) -/- self-destruction [voicemail]
ep 14
CAT1RB4426-01081995-15032024
Transformation (snake) -/-horde
ep 15
CAT1RB-6451-22062023-22032024
Hunt (aristocratic) -/- compulsion
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multifandomfanboy · 8 months
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Magnus Protocol Filing System
All of you really liked my numerically-sorted list of Magnus Archives statements by their case numbers, so I’ve decided to do something similar for the Magnus Protocol, but this time sorting it by 4 6 different categories. 
As I am writing this only the first 2 episodes have come out, I will try and keep it updated the best I can (don’t be surprised if I stop updating it and suddenly start updating again months later, I’m just like that). 
==========================
Category (CAT)
Meaning currently unknown
==========================
CAT1 - MAGP1, MAGP6, MAGP10, MAGP12, MAGP14, MAGP15, MAGP16, MAGP18, MAGP20, MAGP24, MAGP26
CAT13 - MAGP19, MAGP22, MAGP23
CAT2 - MAGP3, MAGP5, MAGP7, MAGP8, MAGP17, MAGP21, MAGP25, MAGP28, MAGP29, MAGP30
CAT23 - MAGP1, MAGP11
CAT3 - MAGP2, MAGP4, MAGP9, MAGP13, MAGP27
==========================
Rank 
Meaning currently unknown
==========================
RS - MAGP30
RAB - MAGP1, MAGP20
RB - MAGP5, MAGP6, MAGP9, MAGP10, MAGP12, MAGP13, MAGP14, MAGP15, MAGP16, MAGP18, MAGP25, MAGP27, MAGP28, MAGP29
RBC - MAGP1, MAGP2, MAGP8, MAGP19, MAGP21, MAGP22, MAGP23, MAGP24, MAGP26
RC - MAGP7, MAGP11, MAGP17
C - MAGP3, MAGP4
==========================
DPHW
Meaning currently unknown
==========================
1137 - MAGP19
1147 - MAGP17
1375 - MAGP24
1565 - MAGP16
1567 - MAGP2
2155 - MAGP1
2275 - MAGP10
2374 - MAGP18
2377 - MAGP5
2474 - MAGP25
2534 - MAGP20
2578 - MAGP28
3338 - MAGP7
3354 - MAGP9
3366 - MAGP8, MAGP30
3536 - MAGP23
4254 - MAGP21, MAGP29
4426 - MAGP14
4463 - MAGP26
4488 - MAGP22
4622 - MAGP13
4728 - MAGP12
4824 - MAGP6
5246 - MAGP11
5257 - MAGP1
5535 - MAGP27
6451 - MAGP15
7494 - MAGP4
8175 - MAGP3
==========================
Primary Classification
The horror itself
==========================
Agglomeration (miscellany) - MAGP7
Architecture (landmark) - MAGP21
Architecture (liminal) - MAGP8
Baby (demonic) - MAGP24
Collection (blood) - MAGP4
Dice (bone) - MAGP9
Disappearance (undetermined) - MAGP5
Doppelgänger (interdimensional) - MAGP17
Drowning (subterranean) - MAGP29
Exhaustion (athletic) - MAGP26
Experiment (brain) - MAGP22
Food (gorging) - MAGP25
Gambling (application) - MAGP13
Hunt (aristocratic) - MAGP15
Infection (full body) - MAGP3
Injury (needles) - MAGP6
Kidnapping (carriage) - MAGP27
Mascot (kids) - MAGP10, MAGP12
Memory (derelict) - MAGP18
Reanimation (partial) -  MAGP1
Tattoo (corpse) - MAGP11
Tattoo (influencer) - MAGP16
Transformation (canine) - MAGP19
Transformation (dysmorphic) - MAGP23
Transformation (eyes) - MAGP1
Transformation (full) - MAGP2
Transformation (snake) - MAGP14
Transformation (tattoo) - MAGP20
Transmutation (human) - MAGP28, MAGP30
==========================
Secondary Classification
The events surrounding the horror
==========================
arboreal - MAGP3
cardiac - MAGP16
ceremony (academic) - MAGP28
compulsion - MAGP11, MAGP15, MAGP18
compulsion (disgust) - MAGP25
compulsion (tape) - MAGP26
congregation - MAGP7
consumption - MAGP27
corruption (entropy) - MAGP21
delusion (exhaustion) - MAGP24
doppelgänger (infection) - MAGP23
dysmorphic - MAGP2
fate - MAGP9
frenzy - MAGP12
growth (Crystalline) - MAGP19
horde - MAGP14
hunger - MAGP8
imprisonment (existential) - MAGP22
intimidation - MAGP6
invitation - MAGP5
isolation (urban) - MAGP30
key (metaphor) - MAGP29
murder - MAGP10, MAGP17
musical - MAGP4
regret - MAGP1
self-destruction - MAGP13
social media (Imfluencer) - MAGP20
trespass - MAGP1
==========================
Data Type (Apparently no longer being used)
Gone again?
==========================
999 Call - MAGP6
Chat Log - MAGP1
Coursework - MAGP8
Email - MAGP1, MAGP7
Email Exchange - MAGP11
Insurance Claim - MAGP12
Internet Blog - MAGP5
Journal Entry - MAGP3
Letter - MAGP4, MAGP27
Magnus Statement - MAGP9
TV Interview - MAGP10
Video Call - MAGP2
Voicemail - MAGP13
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derpcakes · 3 months
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Queer YA Spotlight: The No-Girlfriend Rule
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Welcome to The Afictionado’s Queer Book Rec Bonanza! It’s Pride Month, and to celebrate, I’ll be breaking my usual blogging schedule to post one review a week for the entirety of June.
Last week’s entry was a historical fantasy. This time we return to the contemporary world, but don’t worry, magic isn‘t too far away…
Premise: Hollis has always been one of the guys, but the number of things she has in common with her childhood-best-friend-turned-boyfriend are dwindling. She wants to connect with him over his beloved tabletop RPG Secrets & Sorcery, but he and his friends have a strict “no girlfriend rule” for their games. After some disastrous, alienating attempts at finding another group to join, Hollis comes across Gloria’s all-girls, queer-friendly game, and figures she might as well roll the dice. What she doesn’t expect, when she sits down at Gloria’s table and sends her paladin on a quest, is that Hollis is setting out on a personal adventure of her own.
Keep reading...
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christiansorrell · 1 year
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Play-By-Blog #1: The Isle by Luke Gearing
Welcome to my large-scale play-by-post of The Isle by Luke Gearing! We are playing this adventure with its original system, The Vanilla Game (although this will likely be adjusted somewhat to fit the Play-By-Blog format). This is the first proper entry, but you can check out PBB #0 to get a feel for the ideas behind this play-by-blog concept and at character creation. For now, let's lay some groundwork.
How Play-By-Blog works:
I write up the situation, NPCs, and more, just like a DM.
You vote in the poll to help decide the character's course of action.
I roll the dice, resolve actions, and write them up next week.
So on and so forth for the rest of the adventure!
Notation:
[Text in brackets is out-of-character text!] "Non-italicized quotes denote text from the original adventure!" "Italicized quotations denotes NPC dialogue."
Last week, LOADS of you (over 150 people) voted for our character's class and Magic-User won in a landslide. Using that, I randomly rolled a character (using this Vanilla Game character generator). Let's get to know them a bit before we dive in.
The Player Character: Medon Girdou - Magic Cutpurse
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Medon Girdou, a cutpurse turned unlikely wizard, is in a bad way. You don't stage a solo raid on a place like the isle if things are going well. Somewhere back out in the world, there are forces calling for Medon - calling on their debts, calling for their death, or calling them home (when they'd rather be anywhere else). Now, the chance of riches, enough to possibly settle the score, has brought them here to the isle.
[Because Medon is braving The Isle alone, they are coming in at Level 3 to help turn the odds very slightly in their favor. This isn't their first raid.]
[We'll let any background and whatnot build out during play. Feel free to propose your own ideas about what kind of person Medon is and what may have come before but remember, Medon's true character will come out during play and be determined by the actions they take!]
With their katana in one hand, spellbook in the other, and a pocket full of cheese and lead figurines, they step onto...
THE ISLE
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"The isle is tiny, a mere 40 acres of forbidding rock and low grasses. Seen from the sea, the monastery buildings stand adjacent to the peak of the isle, lit by a fire atop a tower. The monks never let the fire go out.
"Cliffs rise above the bitter sea, mauled by waves and weather. Fallen stones jut like Frisian horses, big enough to skewer whales. The abbot knows this, because he has seen it."
You've convinced Cioran, a local fisherman, to grant you passage to the island, claiming to be a pilgrim in search of your god. Once a month, he delivers supplies to the monks on the isle out of some sense of obligation you can't quite place. You watched him sit and listen to the sea in the dark of night for hours aboard the boat.
Cioran drops you at a small cove on the island's eastern side [C], wanting to see you on your way before sailing around the island to the main jetty. He's not sure how the monks would take to an unexpected visitor on his boat, even if you are a pilgrim. He'll check this cove again in a month, if you are looking to return to the mainland. His ship slides away quietly around the northern cliffs.
You are alone.
A bloated corpse, fought over by a dozen or so gulls, is bobbing facedown in the water of a small, rocky alcove.
A stone-carved staircase leads up out of the cove, coated in wet, slimy moss fed by the ever-humid conditions. [Saving Throw to not fall down the stairs and take damage: Success!] Taking your time, you manage to safely climb to the top and look out across the rest of the isle.
[You can see out to 3, 4, 5, and 6. 2 and 1 are partially obscured.]
To the north [3], you see a squat formation of man-made stone some 30 or more feet high, scars and bird shit marring the surface.
To the northwest [4], you see a collapsed building of some sort, a loose pile of rubble.
To the southwest [5], you see a scenic view of the western sea atop of an hill topped with an outcropping of rocks.
To the south [6], you see the Monastery, the reason you came to this place. The supposed home to a number of riches, meant to bring glory to a god but that do little more than languish here in obscurity when they could change everything for you, if only you can get to them.
Beyond these places, you can make out a partial view of a sizeable collection of graves to the far north [1] and the upper branches of a large tree to the northwest [2], past the collapsed building.
The choice now, of course, is...
You can now read PBB #2 HERE.
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