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#Fantasies 1982
53v3nfrn5 · 9 months
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‘Heart and Dagger’ by Robert Mapplethorne for Helmut Lang (1982)
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zegalba · 11 months
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Hiroo Isono: Untitled (1982)
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atomic-chronoscaph · 4 months
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Conan! What is best in life? - Conan the Barbarian (1982)
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k-i-l-l-e-r-b-e-e-6-9 · 2 months
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Shelley Duvall’s Faerie Tale Theatre
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anim-ttrpgs · 5 months
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A quickly doodled fan comic from @umbraldame featuring a thing from beyond A.K.A. "The Blanket" and her ability to absorb not only nutrition but information from the people she digests! That would be pretty handy for investigating a mystery, if you could get past the question of morality.
This is one of the five playable monster types in Eureka: Investigative Urban Fantasy, and a fan favorite around here!
Eureka: Investigative Urban Fantasy is still crowdfunding on kickstarter from now until 2:00 PM CST on Friday, May 10th! Back it before it's too late!
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If you want to try before you buy, you can download a free demo of the prerelease version from our website or our itch.io page!
If you’re interested in a more updated and improved version of Eureka: Investigative Urban Fantasy than the free demo you got from our website, subscribe to our Patreon where we frequently roll our new updates for the prerelease version!
You can also support us on Ko-fi, or by checking out our merchandise!
Join our TTRPG Book Club At the time of writng this, Eureka: Investigative Urban Fantasy is the current game being played in the book club, and anyone who wants to participate in discussion, but can’t afford to make a contribution, will be given the most updated prerelease version for free! Plus it’s just a great place to discuss and play new TTRPGs you might not be able to otherwise!
We hope to see you there, and that you will help our dreams come true and launch our careers as indie TTRPG developers with a bang by getting us to our base goal and blowing those stretch goals out of the water, and fight back against WotC's monopoly on the entire hobby. Wish us luck.
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2001hz · 1 year
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Pater Sato (1982)
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sjbattleangel · 4 months
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Favourite sci-fi/fantasy/horror film of 1982
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newblvotg · 2 months
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getvalentined · 1 year
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I saw another of these floating around that was...wrong, so I'm putting this together so people can keep characters' ages straight more easily. I'm not listing everyone, obviously, but characters whose ages get misstated most often.
Does this match up with the wiki or the Ultimanias? Absolutely not! The Ultimania says that Lucrecia was pregnant for three years! The wiki says that Vincent was shot after Sephiroth was born, even though Lucrecia was still pregnant when it happened! The source material, however, is 99.99% internally consistent with regard to the timeline, so I go with that, and that's what we're going by here.
Jenova Project S (1977 · [ μ ] – εγλ 1977)
Vincent: 26-27 (October 13, 1950)
Lucrecia: 27-28 (July 22, presumed 1949 or 1950)
Hojo: 32 (born 1945)
Pre-Crisis Core (2000 · [ μ ] – εγλ 2000)
Genesis: 23 (born early 1977, see first link below)
Sephiroth: 22-23 (born in late 1977, probably Christmas)
Angeal: 21-22 (born late 1977/early 1978, see first link above)
Zack: 16 (born in 1984)
Cloud: 14 (August 11, 1986)
Aerith: 15 (February 2, 1985)
Nibelheim Incident (October 2002 · [ ν ] – εγλ 0002)
Genesis: 25
Sephiroth: 24-25
Angeal: 23-24
Zack: 18
Cloud: 16
Aerith: 17
The Crisis (December 2007 · [ ν ] – εγλ 0007)
Genesis: 30-31
Sephiroth: 30 (physically ~25)
Angeal: 29-30
Zack: 23
Cloud: 21
Aerith: 22
Vincent: 57 (physically 27)
Lucrecia: 57-58 (physically ~34)
Hojo: 62
Advent Children (2009 · [ ν ] – εγλ 0009)
Genesis: 32-33 (physically ~30)
Sephiroth: 32 (physically ~25)
Cloud: 23
Vincent: 59 (physically 27)
Dirge of Cerberus (2010 · [ ν ] – εγλ 0010)
Genesis: 33-34 (physically ~30)
Cloud: 24
Vincent: 60 (physically 27)
Lucrecia: 60-61 (physically 34)
Hojo: 65 (physically nonexistent)
Edited April 2024, when Hojo's age was canonized by the Rebirth Ultimania.
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browsethestacks · 6 months
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The Marvel Comics Art Of Wally Wood
Thumbtack Book (1982)
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gameraboy2 · 9 months
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The Sword of the Barbarians (1982)
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atomic-chronoscaph · 1 year
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The Dark Crystal (1982)
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Burden of Dreams (Les Blank, 1982)
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k-i-l-l-e-r-b-e-e-6-9 · 2 months
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Judas Priest - Electric Eye
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anim-ttrpgs · 5 months
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Hey I know you’ve probably said or before. But what’re some of the playable Supernatural folk in ANIM.
Firstly, just to be clear, A.N.I.M. is the design team, while Eureka: Investigative Urban Fantasy is the TTRPG currently in its final week of crowdfunding (ends 2:00 PM CST on Friday May 10th)
As for the supernatural folk, even though most PCs in Eureka end up being mundane, there’s quite a lot of options for supernatural characters, which we have talked about before, but we never miss a chance to talk about them again!
This will be a brief overview that will barely even scratch the surface of the depth and nuance we’ve written in to most of these abilities. If you’re interested in learning more, why don’t you just download the fully playable, free prerelease version of the Eureka: Investigative Urban Fantasy rulebook available on our website and our itch.io page, and go to Chapter 8!
There are ten of what we call “Mage traits.” A “mage” in Eureka is something you could think of as kind of like an X-man. They are otherwise normal people except for one single inexplicable power. Some of these include pyrokinesis, telekinesis, lightning powers, supernatural speed, supernatural beauty, and even the option to play a “psychic detective” who can receive clairvoyant revelations based on clues.
These powers tend to come with few if any downsides, besides the fact that the character can only have at-most one of them. There is also a slight investigation point penalty.
Then, there’s the playable monsters, of which there are five, each of which is fleshed out to the point that they are entirely unique gameplay experiences.
First up is the vampire.
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Playing a vampire is a unique challenge because of their rather large list of weaknesses they must contend with in everyday life. The sun, while not instantly lethal like in Hollywood vampire movies, does strip them of all their powers, and they must contend with a compulsion to count large numbers of small objects, an unwillingness to enter private residences uninvited, difficulty crossing bodies of running water, an aversion to garlic, and more! They must of course also drink human blood to keep their Composure up, as they do not gain Composure from eating or sleeping.
These weaknesses are more than made up for by incredible stealth, combat, and mobility options. They can move nearly silently, travel through shadows as if by teleportation, are superhumanly strong, nearly unkillable, can walk effortlessly on sheer surfaces and ceilings, and can “remanifest” into a variety of forms, such as the classic bat, a wolf, an enormous monstrous bat form, and even mist! There’s also a religious angle with them but that is too complicated to get into with just a brief overview.
Next up, the wolfman.
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The wolfman is like a Hollywood werewolf. They can transform from a mundane human to an anthropomorphic wolf(however you choose to interpret that) or a very large regular wolf. In either wolf form, they can only be permanently killed by decapitation or by silver weaponry.
My favorite thing about them is the fact that they transform involuntarily on the night of the full moon, or when they hit 0 Composure. In this state, they will rampage uncontrollably, attempting to devour just about anything that moves for a period of time. The fact that it can come out at the worst of times is so awesome it makes me super excited to hear about in future sessions.
Then there is the witch.
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The witch is actually a regular human and has no supernatural weaknesses except for the fact that their powerful witchcraft takes more of a toll on their body than the supernatural powers of other playable monsters.
The first thing a witch can do is place a variety of terrible curses on people, a few examples of which include turning them to stone, putting them in a supernatural slumber, or turning them into animals.
The other thing witches can do is cycle throughout all the different Mage traits. They can only have one at a time, but if a Mage trait exists in the rulebook, they can have that trait when they need it, which basically represents their ability to cast a wide variety of different spells in addition to those curses.
My actual favorite thing about the witch though is their ability to enchant certain objects to make them fly, which is not limited to just broomsticks, although broomsticks are of course a classic.
Then there is the fairy.
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The fairy was a tough one to translate into Eureka because of the sheer number of different things attributed to fairies in historical folklore. We had to come up with a sort of “generic fairy” that gets the gist of fairies across while leaving room for a player to get way more specific if they are so inclined.
The fairy shares the witch’s ability to place curses on people and cast a variety of different spells, but also can take pieces of people’s identity, such as their names, and/or spirit them away to the fairy world, from which they may never return.
This is offset by the fact that they cannot lie, as well as a few other folkloric fairy weaknesses.
Finally, one of the fan favorites, the thing from beyond.
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(Fanart by @umbraldame)
The thing from beyond is kinda like if you wanted to play as something inspired by The Blob and The Thing.
Imagine a color-changing “blanket” of flesh and teeth that can fold itself up into the shape of a human, change colors to mimic the right colors including clothing, and mimic human speech. It wants to be your friend, and eat you, which, to it are not mutually exclusive.
The thing from beyond can do anything a thin blanket of flesh could do when unfolded, such as squeeze under doors or camouflage themselves against surfaces, and also fold themselves up to mimic just about anything, including specific humans. They tend to have a default human persona, but can get very specific with their mimicry if they want, which gets easier the more of that specific person they have ingested. A small sample of blood or hair could give a bonus, but eating the entire person makes mimicking them effortless.
Eating a person also allows them to absorb bits of their memories, which means they can get to know bits of what their meal knows, which is represented in mechanics by them getting bonus investigation points for the duration that they are digesting their latest victim. If the victim knew anything about the current case they are investigating, that means even more investigation points.
Here’s a fan comic about that, if you’d like to see it in action.
And here’s a post about the themes of monstrousness in Eureka if you’re interested.
You can play as all of these things and more in Eureka: Investigative Urban Fantasy, which is in its final week of kickstarting right now! Crowdfunding closes at 2:00 PM CST on Friday May 10th, so lock in your copy now while you still can!
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youtube
If you’re interested in a more updated and improved version of Eureka: Investigative Urban Fantasy than the free demo you got from our website, subscribe to our Patreon where we frequently roll our new updates for the prerelease version!
You can also support us on Ko-fi, or by checking out our merchandise!
Join our TTRPG Book Club At the time of writng this, Eureka: Investigative Urban Fantasy is the current game being played in the book club, and anyone who wants to participate in discussion, but can’t afford to make a contribution, will be given the most updated prerelease version for free! Plus it’s just a great place to discuss and play new TTRPGs you might not be able to otherwise!
We hope to see you there, and that you will help our dreams come true and launch our careers as indie TTRPG developers with a bang by getting us to our base goal and blowing those stretch goals out of the water, and fight back against WotC's monopoly on the entire hobby. Wish us luck.
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cressida-jayoungr · 1 year
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One Dress a Day Challenge
August: Fantasy & Sci-Fi
Conan the Barbarian / James Earl Jones as Thulsa Doom
Thulsa's armor from his first appearance is ornate, symbolic, and dowright alien-looking. This definitely contributes to the feeling of a story taking place so far in the mythic past that no visual records survive. Snakes will become his motif throughout the film, of course, but the eyes on his breastplate are downright creepy.
The costume designers for this movie were Ann and John Bloomfield. They have a really eclectic portfolio of other work including a few episodes of Doctor Who, The Six Wives of Henry VIII, Robin Hood Prince of Thieves, and The Mummy!
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