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How to build more sustainable transportation infrastructure Transportation infrastructure—the networks of fixed installations that ensure safe transport of people and goods—is a critical part of modern economies. The post How to build more sustainable transportation infrastructure appeared first on IBM Blog. https://login.w3.ibm.com/oidc/sps/auth?client_id=MmNiYmFkNTQtM2ZhZi00&Target=https%3A%2F%2Flogin.w3.ibm.com%2Foidc%2Fendpoint%2Fdefault%2Fauthorize%3FqsId%3D41c42ea3-5529-4624-8a6f-4341244173aa%26client_id%3DMmNiYmFkNTQtM2ZhZi00
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📞💔 To our great regret, following in the footsteps of Russia’s VK Group and its quiet farewell to ICQ, Microsoft has now officially shut down Skype — a true legend of the 2000s internet era. What once defined how we connected, called, and chatted across the globe has been silenced… not by users, but by boardroom decisions.
💻 Skype wasn't just software — it was a cultural milestone. It brought faces to voices, bridged continents in seconds, and made "Skyping" a verb in dozens of languages. Its shutdown is not just sad — it's irreplaceable. Another digital monument lost to corporate fatigue.
📉 This only proves one thing: well-paid marketers and project managers have repeatedly failed to breathe new life into legacy platforms. Instead of adapting tradition to modern times, they let icons wither. And for what? Another feature-bloated app with no soul?
🌐 But we haven’t lost hope. If Winamp can rise from the ashes, why not Skype? Why not AIM? Why not ICQ? Maybe, just maybe, it won’t be Microsoft or VK who lead the resurrection — maybe it’ll be an indie developer or a bold startup that understands nostalgia can be modern.
👀 Paging Yahoo Inc. and AOL… We’re waiting.
#InternetCulture#america online#aol#company#early internet#icq#icq new#instant messaging#instant messenger#messanger#old internet#Skype#microsoft#aim#vk#aol instant messenger#messenger#apps#mobile app development#software development#software#softwaredevelopment#y2k blog#y2k aesthetic#y2k style#yahoo#ibm#vaio#soft aesthetic#old technology
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Miku?
A robot built for singing.. how cool! A fancy IBM 7094!! Miku is very cute, and a great suggestion. I wonder if we could use something like her as a mascot here at our facility? Maybe singing machines could boost employee moral ✨️. I'd love to experiment more with technology like her!
#portal 2#portal caroline#aperture science#portal rp#valve games#hatsune miku#Miku#Vocaloid#ibm 7094#ask blog#character roleplay#roleplay ask blog
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The sun's gone dim And the sky's turned black 'Cause I loved her And she didn't love back
-Jóhann Jóhannsson, "The Sun's Gone Dim and the Sky's Turned Black" off IBM 1401, a User's Manual
#artist: Jóhann Jóhannsson#song: The Sun's Gone Dim and the Sky's Turned Black#album: IBM 1401 a User's Manual#jóhann jóhannsson#00s music#2000s music#modern classical#ambient#ambient music#music blog#music#quotes blog#lyric quotes#lyrics#lyric posting
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Learning about Artificial Intelligence
Last week, I decided it was time to start another adventure. I’m not giving up on running, still working hard on improving that, but I thought it was about time to start learning about AI. That’s the future and I can’t stand by and just watch, especially since what I do is work as a receptionist and write. These are two of the many areas where AI is being used. I’m a strong believer that the…
#AI#Artificial Intelligence#Blog#course#fun#IBM#job#motivation#online learning#Unstoppable Maria#work#writer#writing
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Old PI Radio Broadcast Archives - The Lost Segments
How does IBM, Spend Matters, Procurious, and Ivalua's points of view in 2017 sound in 2024?
On March 26, 2009, I aired the very first episode of my radio show on the Blog Talk Radio Network. Ten years later, after almost 900 episodes, I decided to end the show, and it is understandable why it is hard to remember all of the segments. However, it wasn’t until I was able to recover some of what I thought were the lost episodes of the series that I was reminded of some of the great guests…
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*EXTREMELY LOUD INCORRECT BUZZER*
Broad shoulders? Broad shoulders? I DESIRE THE INDUSTRIAL MACHINERY CARNALLY




STICK YOUR FINGERS IN THOSE MECHANICAL JOINTS SOMETHING BEAUTIFUL WILL HAPPEN.
If I saw a nutcracker nobody could stop me
#For another person that statement may be true but not for ME baby!#The bracken. NOT HOT. I don't get it.#400 pounds of metal with deafeningly loud footsteps and inhuman degrees of rotation and articulation joints that squeak and click and and a#I can't let this slander stand on my own post. This is about being a vulnerable little fleshy thing in an impenetrable metal shell.#This is hyperspecific targeting to my exact preferences.#If you look at my blog I think it is obvious#I don't even think it's that broad but I do draw it a lot Wider than in game to be fair.#I should draw more fanart of the terminal I like it#Anyway search online pictures of the IBM 7094.
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Reverse engineers bust sleazy gig work platform

If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
https://pluralistic.net/2024/11/23/hack-the-class-war/#robo-boss
A COMPUTER CAN NEVER BE HELD ACCOUNTABLE
THEREFORE A COMPUTER MUST NEVER MAKE A MANAGEMENT DECISION
Supposedly, these lines were included in a 1979 internal presentation at IBM; screenshots of them routinely go viral:
https://twitter.com/SwiftOnSecurity/status/1385565737167724545?lang=en
The reason for their newfound popularity is obvious: the rise and rise of algorithmic management tools, in which your boss is an app. That IBM slide is right: turning an app into your boss allows your actual boss to create an "accountability sink" in which there is no obvious way to blame a human or even a company for your maltreatment:
https://profilebooks.com/work/the-unaccountability-machine/
App-based management-by-bossware treats the bug identified by the unknown author of that IBM slide into a feature. When an app is your boss, it can force you to scab:
https://pluralistic.net/2023/07/30/computer-says-scab/#instawork
Or it can steal your wages:
https://pluralistic.net/2023/04/12/algorithmic-wage-discrimination/#fishers-of-men
But tech giveth and tech taketh away. Digital technology is infinitely flexible: the program that spies on you can be defeated by another program that defeats spying. Every time your algorithmic boss hacks you, you can hack your boss back:
https://pluralistic.net/2022/12/02/not-what-it-does/#who-it-does-it-to
Technologists and labor organizers need one another. Even the most precarious and abused workers can team up with hackers to disenshittify their robo-bosses:
https://pluralistic.net/2021/07/08/tuyul-apps/#gojek
For every abuse technology brings to the workplace, there is a liberating use of technology that workers unleash by seizing the means of computation:
https://pluralistic.net/2024/01/13/solidarity-forever/#tech-unions
One tech-savvy group on the cutting edge of dismantling the Torment Nexus is Algorithms Exposed, a tiny, scrappy group of EU hacker/academics who recruit volunteers to reverse engineer and modify the algorithms that rule our lives as workers and as customers:
https://pluralistic.net/2022/12/10/e2e/#the-censors-pen
Algorithms Exposed have an admirable supply of seemingly boundless energy. Every time I check in with them, I learn that they've spun out yet another special-purpose subgroup. Today, I learned about Reversing Works, a hacking team that reverse engineers gig work apps, revealing corporate wrongdoing that leads to multimillion euro fines for especially sleazy companies.
One such company is Foodinho, an Italian subsidiary of the Spanish food delivery company Glovo. Foodinho/Glovo has been in the crosshairs of Italian labor enforcers since before the pandemic, racking up millions in fines – first for failing to file the proper privacy paperwork disclosing the nature of the data processing in the app that Foodinho riders use to book jobs. Then, after the Italian data commission investigated Foodinho, the company attracted new, much larger fines for its out-of-control surveillance conduct.
As all of this was underway, Reversing Works was conducting its own research into Glovo/Foodinho's app, running it on a simulated Android handset inside a PC so they could peer into app's data collection and processing. They discovered a nightmarish world of pervasive, illegal worker surveillance, and published their findings a year ago in November, 2023:
https://www.etui.org/sites/default/files/2023-10/Exercising%20workers%20rights%20in%20algorithmic%20management%20systems_Lessons%20learned%20from%20the%20Glovo-Foodinho%20digital%20labour%20platform%20case_2023.pdf
That report reveals all kinds of extremely illegal behavior. Glovo/Foodinho makes its riders' data accessible across national borders, so Glovo managers outside of Italy can access fine-grained surveillance information and sensitive personal information – a major data protection no-no.
Worse, Glovo's app embeds trackers from a huge number of other tech platforms (for chat, analytics, and more), making it impossible for the company to account for all the ways that its riders' data is collected – again, a requirement under Italian and EU data protection law.
All this data collection continues even when riders have clocked out for the day – its as though your boss followed you home after quitting time and spied on you.
The research also revealed evidence of a secretive worker scoring system that ranked workers based on undisclosed criteria and reserved the best jobs for workers with high scores. This kind of thing is pervasive in algorithmic management, from gig work to Youtube and Tiktok, where performers' videos are routinely suppressed because they crossed some undisclosed line. When an app is your boss, your every paycheck is docked because you violated a policy you're not allowed to know about, because if you knew why your boss was giving you shitty jobs, or refusing to show the video you spent thousands of dollars making to the subscribers who asked to see it, then maybe you could figure out how to keep your boss from detecting your rulebreaking next time.
All this data-collection and processing is bad enough, but what makes it all a thousand times worse is Glovo's data retention policy – they're storing this data on their workers for four years after the worker leaves their employ. That means that mountains of sensitive, potentially ruinous data on gig workers is just lying around, waiting to be stolen by the next hacker that breaks into the company's servers.
Reversing Works's report made quite a splash. A year after its publication, the Italian data protection agency fined Glovo another 5 million euros and ordered them to cut this shit out:
https://reversing.works/posts/2024/11/press-release-reversing.works-investigation-exposes-glovos-data-privacy-violations-marking-a-milestone-for-worker-rights-and-technology-accountability/
As the report points out, Italy is extremely well set up to defend workers' rights from this kind of bossware abuse. Not only do Italian enforcers have all the privacy tools created by the GDPR, the EU's flagship privacy regulation – they also have the benefit of Italy's 1970 Workers' Statute. The Workers Statute is a visionary piece of legislation that protects workers from automated management practices. Combined with later privacy regulation, it gave Italy's data regulators sweeping powers to defend Italian workers, like Glovo's riders.
Italy is also a leader in recognizing gig workers as de facto employees, despite the tissue-thin pretense that adding an app to your employment means that you aren't entitled to any labor protections. In the case of Glovo, the fine-grained surveillance and reputation scoring were deemed proof that Glovo was employer to its riders.
Reversing Works' report is a fascinating read, especially the sections detailing how the researchers recruited a Glovo rider who allowed them to log in to Glovo's platform on their account.
As Reversing Works points out, this bottom-up approach – where apps are subjected to technical analysis – has real potential for labor organizations seeking to protect workers. Their report established multiple grounds on which a union could seek to hold an abusive employer to account.
But this bottom-up approach also holds out the potential for developing direct-action tools that let workers flex their power, by modifying apps, or coordinating their actions to wring concessions out of their bosses.
After all, the whole reason for the gig economy is to slash wage-bills, by transforming workers into contractors, and by eliminating managers in favor of algorithms. This leaves companies extremely vulnerable, because when workers come together to exercise power, their employer can't rely on middle managers to pressure workers, deal with irate customers, or step in to fill the gap themselves:
https://projects.itforchange.net/state-of-big-tech/changing-dynamics-of-labor-and-capital/
Only by seizing the means of computation, workers and organized labor can turn the tables on bossware – both by directly altering the conditions of their employment, and by producing the evidence and tools that regulators can use to force employers to make those alterations permanent.
Image: EFF (modified) https://www.eff.org/files/issues/eu-flag-11_1.png
CC BY 3.0 http://creativecommons.org/licenses/by/3.0/us/
#pluralistic#etui#glovo#foodinho#alogrithms exposed#reverse engineering#platform work directive#eu#data protection#algorithmic management#gdpr#privacy#labor#union busting#tracking exposed#reversing works#adversarial interoperability#comcom#bossware
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Special Delivery: Santa’s Christmas Chaos (C64)
Developed/Published by: Dalali Software / Creative Sparks (Thorn EMI Computer Software) Released: 1984 Completed: 05/12/2024 Completion: Got a high score of 8750. I’ll take it!
Writing about old video games for an audience of very few could seem like a thankless task–especially when they’re as awful as Christmas Crackers. But there’s a reason I do it. One, I just love playing games, even if they’re so crap I give up on them in minutes. Two, I just love learning. I love discovery, I love finding out things that are new to me about video games and their history. And sometimes, if I’m lucky, I find out some things that no one has really paid attention to before.
I never thought playing a completely random Christmas cash-in on C64 would bring me anything like that.
Special Delivery: Santa’s Christmas Chaos is a game for C64, Spectrum and Atari 8-Bit released by Dalali Software under Thorn EMI’s “Creative Sparks” imprint. At the time it sank without trace due to, apparently, a lack of marketing. After playing it–and I will get into that–I did my usual investigation into the developer, and was quite prepared to dismiss Dalali as one of the many fly-by-night British game developers of the 1980s–they appeared to be only a going concern between 1984 and 1989 and didn’t have any particularly notable games to their name. They were responsible for ports of Rescue On Fractalus and Lilttle Computer People to Amstrad CPC, but largely seem to have had the bad luck of being most related to 1986’s Biggles game. The weirdest thing about that is that not only did I really like the movie on which it was based (which I’m sure no one else remembers but me) when I was a kid, watching it on telly several times, I’ve actually played the game! It was on Amstrad Action #68’s covertape (along with How To Be A Complete Bastard!) and, as vague as my memories of it are now, I’m sure I played it loads of times. Less than How To Be A Complete Bastard, admittedly.
This led me to dig a little further, and sometimes things just fall into place, because I found an astonishingly in-depth article from Sham Mountebank’s When Were They Now? blog (a new one to me) all about Dalali. I think Mountebank slightly buries the lede however, because digging into the linked articles it seems absolutely remarkable that Dalali is not only in the ranks of the earliest companies to have been founded (or co-founded) by a woman, but very likely the first game company founded by a Palestinian: Hanan Samara.
Hanan Samara, pictured in Computer & Video Games March 1985.
Game companies had been co-founded by women before–most famously Sierra, by Roberta Williams and her husband Ken in 1979–but I think Samara’s story might be unique. According to an interview with ANTIC The Atari 8-bit Podcast she believes she might have been the first female assembly programmer in the UK, starting out by converting software to work for the Arabic market. Moving to work for Thorn EMI, she’d see a Humpty Dumpty puzzle game–programmed by her future husband(!) Chris James–and be “hooked.”
After coding Jumbo Jet Pilot for Atari 8-Bit for Thorn EMI, it seems that she made the leap to founding Dalali–named for her mother’s maiden name (as her mother said go for it, while her dad said to get a job at IBM...) with another ex-employee, Adrian Wadley.
Something I really appreciate about Samara’s story is that she immediately brought herself to game design, with Dalali’s first game “Jinn Genie”. While this kind of Arabic-theming undoubtedly seems stereotypical today, in an interview with Popular Computing Weekly it is clear that this is an early example of someone trying to represent their culture via the art of video games:
“Jinn Genie is a game that incorporates many of the basic myths and children’s stories of my culture–I am an Arab, a Palestinian, and all the ideas of genies and so on are familiar to me.”
Jinn Genie, on C64.
The most disappointing thing, to me, is that Samara is, at this point, unheralded outside of a blog post, one short podcast, and about… three short articles featuring three pictures that can be found on archive.org! She’s one of the UK’s earliest female programmers, game designers and founders, perhaps the first Palestinian game developer, and she has managed to run Dalali since 1984 because it’s still going–they just stopped making games.
Samara’s story isn’t mine to tell, so I hope that institutions like GDC, The Video Game History Foundation or The Strong can find out more and champion her. Figures such as Muriel Tramis have gone from overlooked to winning the Legion of Honour, and if I can help get the word out about Hanan Samara, just a little bit, I’ll feel I’ve done my part.
But I know what you’re asking now.
“But how good is Special Delivery: Santa’s Christmas Chaos???”
So let's return to regular programming. First, I’m going to note that I believe I have played the wrong version of this. When it came to games, Samara was an Atari 8-bit coder, and it is absolutely transparent that Special Delivery is based entirely on Jinn Genie–both feature a flying section, a climbing section, and a section with floors and ladders. It does feel like I should have played the Atari 8-bit version to experience the most representative version, as I did with playing the C64 version of Pirates, let’s say.
(It’s worth mentioning here also that the ANTIC podcast–recorded seven years ago now–even notes that the version of Jinn Genie that Samara coded, for the Atari 8-bit, seems to be lost, although Samara does say that she has a copy of it somewhere. Aforementioned institutions could probably help with that too. What that largely means, though, is that the Atari 8-bit version of Special Delivery is the closest you can get to playing the original Jinn Genie.)
To be fair, the C64 version seems pretty close to the original (the ZX Spectrum port is… not).
As I’ve said previously, my expectations for a Chrimbo cash-in have been low, and no matter how much this is sort of a reskin of a previous game, that it’s got an idea and an actual design exceeds anything I’ve expected. At first glance you might go “well, isn’t this just Santa Claus again?” (or even Santa’s Sleigh Ride.) But it’s honestly much more–even if it is still a bit weird.
In Special Delivery, you’re first flying across the screen in Santa’s (somewhat confusingly drawn) sleigh, collecting presents that… angels are dropping. Which implies that this is in fact the historical Saint Nicolas, or maybe I’m just overthinking it. You’re trying to collect a target number of presents, but you lose them if you crash into clouds (odd) or accidentally collect a demonic present dropped by a devil (who appear rarely, but look very much like angels, annoyingly.) Losing presents won’t kill you, but Santa has a set amount of hours in the night, and you lose an hour if you get struck by the lightning that occasionally appears from the strangely firm clouds.
If you collect enough presents, you get to land on a big house to put presents under the tree. First this requires you climb down the chimney, which in this situation is: huge, full of ladders, and lit so flames keep climbing the ladders that you have to dodge. Once you’ve done that, you’re actually in the house, where you have to Solid Snake your way to the tree, drop off the present, grab the front door key, and then leave through the front door, while the residents run wildly from one room to the next, seemingly out of their nut with either excitement for Christmas or hatred for Santa. Get hit by a flame or grabbed by a resident and you’ll lose an hour.
Interestingly, if you don’t collect enough presents, you don’t get to go into any big houses, but you do get to drop presents down the chimney of some wee houses. You only really pick up big points for going into big houses, which raises the concerning idea that Santa only gives a fuck about you if you’re rich enough to live in a big house.
But to be fair, the people in big houses seem absolutely determined to not get pressies, keeping their fires roaring and attacking Santa on sight, so perhaps he just likes the challenge. “I hope Santa doesn’t show up” they’re saying, “we’ve got all the stuff we need in this big house. We don’t need wooden toys or whatever the historic Saint Nick would be handing out, he should give those to the poor people in the wee houses.”
More fool them, I checked Wikipedia and he was dropping off bags of gold coins through people’s windows. (Admittedly to stop them being sold into prostitution.)
Anyway. Even before I knew the exciting context for Special Delivery, I was struck by how… weirdly ok it was! Maybe it’s just how bad the other Santa-em-ups have been (well, I guess I didn’t hate Merry Xmas Santa) but the different sections largely make sense together, undoubtedly because it’s based on Jinn Genie. The main problem really is that it just doesn’t control very well. Flying the sleigh is stiff, and when you’re actually controlling Santa himself, he reacts very slowly to your input, meaning you have to time presses based on the lag, and I probably lost most of my lives in the chimneys as a result–it might be better on the Atari 8-Bit, so more fool me.
Special Delivery is not really the kind of thing that’s going to hold your attention for very long, but it does actually manage to be playable and feels properly festive. I’ll celebrate that.
Will I ever play it again? I was surprised to see a non-zero number of people say online that playing this is a bit of a Christmas tradition. Well, I don’t think I will be taking it up, but I do fancy playing Jinn Genie at some point now--maybe once that Atari 8-bit version is found!
Final Thought: In my research I was surprised to discover not only had I played a Dalai Software game before, I’d also played a Creative Sparks game, similarly loads of times: Danger Mouse In Double Trouble. Strangely, it has the same multi-game design as this (and I guess, a lot of the computer games of the era) but suffered a lot more for them not having any meaningful connection and mostly being rubbish. Even as a child I remember enjoying just the jungle level and suffering through the rest to get through that. The things you’ll do when you’ve got nothing else as a child.
Every Game I’ve Finished 14>24 is OUT NOW! You can pick it up in paperback, kindle, or epub/pdf. You can also support Every Game I’ve Finished on ko-fi! You can pick up digital copies of exp., a zine featuring all-exclusive writing at my shop, or join as a supporter at just $1 a month and get articles like this a week early.
#gaming#video games#txt#games#text#review#dalali software#c64#hanan samara#palestinian#retro games#retro gaming#special delivery: santa's christmas chaos#creative sparks#thorn emi
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Design from a promotional 2000 IBM T-shirt featuring Mario. This is referring to the fact that Nintendo commissioned IBM to develop the Gekko, the CPU used in the GameCube, which was a modified version of their existing PowerPC 750CXe processor.
Main Blog | Twitter | Patreon | Small Findings | Source
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The ThinkPad T430 is the way to go. You can upgrade the screen, the CPU, the WiFi card, the storage, the memory, and even the optical media drive. I'm even typing on one right now!
For further questions, consider consulting @lenovo-real.
ibm thinkpad side of tumblr
if i were to hypothetically buy an old thinkpad what model should i try to find? like which one is the most upgradeable
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1997 print ad for IBM featuring Super Mario 64, due to the Nintendo 64 using IBM chips.
Main Blog | Twitter | Patreon | Small Findings | Source
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MICROSOFT has released the source code to MS-DOS 4.00 under the MIT license ...
https://cloudblogs.microsoft.com/opensource/2024/04/25/open-sourcing-ms-dos-4-0/
"Ten years ago, Microsoft released the source for MS-DOS 1.25 and 2.0 to the Computer History Museum, and then later republished them for reference purposes. This code holds an important place in history and is a fascinating read of an operating system that was written entirely in 8086 assembly code nearly 45 years ago.
Today, in partnership with IBM and in the spirit of open innovation, we’re releasing the source code to MS-DOS 4.00 under the MIT license. There’s a somewhat complex and fascinating history behind the 4.0 versions of DOS, as Microsoft partnered with IBM for portions of the code but also created a branch of DOS called Multitasking DOS that did not see a wide release."
Jeff Wilcox & Scott Hanselman
Post 302: Microsoft, Open Source Blog, The release of the MS DOS 4.0 source code under the MIT licence, 2024.
#programming#source code#mit licence#ms dos#ms dos 4.0#operating system#computer history#software history#betriebssystem
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Does your 1219 have a nickname?
Also, I was wondering if you have any fun stories surrounding it! Strange quirks it has or anything like that.
I'd love to see more photos if you're allowed to post them!
Thanks for the question! These are my favorite part about my blog by far.
Not exactly, the UNIVAC 1219 doesn’t have a nickname. I did realize recently that I should specify the pronunciation (Twelve-Nineteen), but it doesn’t have any nicknames. Apart from ‘the 1219’, it’s also regularly referred to as the CPU or just ‘the computer’.
Fun stories or weird quirks? Boy, I could fill a book with this machine’s weird quirks (or as we say, intermittent issues), but I’ll try to blitz through the most common ones:
Sometimes the computer will stop running and enter a WAIT mode. No reason, it just needs a break. We can’t fix it, it just has to decide to go back into operating mode.
The computer will often start attempting to communicate on IO channel 13. We’re not telling it to talk to anything, it just decides to try to.
One of our teletypes (the Kleinshmidt) stamps ink splotches into the paper rather than characters most of the time. However, this weekend it worked for the first time in 10 months! We didn’t change anything, it just had an extra cup of coffee or something.
The Digital Data Recorder, or the tape drive, has the most gremlins out of any of our units. The top handler works fairly well, but the bottom handler won’t properly read data, write data, move the tape forward, initialize the tape, or any number of other issues.
There’s more but hopefully this satisfies your curiosity.
Fun stories? Well, I can’t name any specific ones, but I can say it’s a very endearing machine. It’s the very last of its kind and being one of three individuals in the world responsible for it makes every issue that more frustrating. There is no real forum for it, the subject matter experts sit next to me and are often just as exasperated as I am.
But the unique nature of this situation make every successful diagnostic test that much sweeter. Every new addition (5.25” floppy drive via serial) that much cooler. I have an IBM PC-XT clone at home, but I thank my lucky stars every day that this big iron is what I get to specialize in.
As for more photos, I have none that are as grandiose as you would probably expect. I do have my working photos though. I took all my photos when I first started working on it and now I am more dedicated to fixes than photo-ops.

This is a photo of our finicky Kleinshmidt teletype. Still has blotches but it actually printed!

This is the back of the bottom handler. Pictured is the vacuum pump in the bottom left (so sudden stops just yank magnetic tape slack rather than ripping tape). The big cylinder in the center is a motor for running the magnetic tape handler itself. The big black ‘hose’ of wires coming out of the steel plate contains all the cables that come right off the handler’s head for reading and writing data!

This is the forward pinch roller of the bottom handler. It was replaced after this photo was taken as you can see the rubber has deteriorated in the 55 years this machine has been operating.
As for being allowed to post photos, that’s not an issue. The last 1219 was decommissioned in 2014 and now you can find all of its documentation online at http://www.bitsavers.org/pdf/univac/military/1219/
#vintagecomputing#mainframe#antiquetech#digitalarchaeology#navy#new jersey#oldtechnology#retrotech#tech#univac#new blog#computerarchaeology#computerhistory#old technology#old computers#vintagehardware#classiccomputing#technology#retro tech#big iron#computer
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"i wasnt a bad parent, my daughter turned out fine"
ma'am your IBM computer is having his keyboard stroked on its internet blog
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Hello World!
Antenna | They/them | Adult | OS
Hi! I'm Antenna, but you can also call me Moe or Rainbow. I love robots, computers (particularly IBMs!), sci-fi, and I used to work inside/with plane wings.
This is my main blog where I mostly post retro-tech and art. I don't have many other forms of social media... but here's my ArtFight! Looking forward to posting some more art in the future!
#Pinned post#I've never made one of these before#I want to make an art blog one day too!#secret messages#I think I'll use “secret messages” as my personal tag :)#Also like using “OS” for “objectum” because it also looks#like “operating system” :)
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