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VPC, Subnet, NACL, Security Group: Create your own Network on AWS from Scratch [Part 2]
Amazon Virtual Private Cloud (Amazon VPC) enables you to launch AWS resources in a logically isolated virtual network that you have created. This virtual network closely resembles a traditional network that you’d operate in your own data centre, with the benefits of using the scalable infrastructure of AWS. Please see how to Build a Scalable VPC for Your AWS Environment [Part 1], how to Hide or…

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#Amazon Virtual Private Cloud (Amazon VPC)#AWS#AWS Resource Map#AWS Virtual Private Cloud#AWS VPC#Best Practices for Creating a VPC#NACL#Network Access Control Lists
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ribbons & rage | b.barnes

[warnings] dark!gray!congressman!bucky barnes x feral!hybrid!reader, daddy!bucky, power imbalance, possessive bucky, pet play elements, dollification, political manipulation, age regression tones (dd/lg dynamics), dom/sub dynamic, stockholm syndrome, forced domestication, DUBCON
summary: After a diplomatic mission turns into an extraction, Congressman James Buchanan Barnes brings home a prize no one knows about. She’s impulsive. Dirty. Disobedient. But under his eye, with enough ribbons, praise, and correction, he’ll turn the wild thing into something beautiful. Something his.
word count: 5.8k
bucky barnes masterlist
Sam warned him not to get involved in Project LUPUS. He was only a year into his congressional term and he’d managed to fully rid the public of the image of the Winter Soldier. For the first time in the century he’d been alive, he was just James “Bucky” Barnes. Some of his colleagues had even begun to take him seriously. Despite this, Bucky knew Sam didn’t fully understand. He’d never fully understand the destruction that Hydra had caused to his mind. Bucky was the only one who could understand the minds behind the deep-state project. Modern American scientists influenced by Hydra’s science.
Project LUPUS was Hydra’s legacy. The experimentations, the genetic manipulations, the violence. They hadn’t been erased. They were buried, waiting for someone to dig them up. It was his responsibility to make sure everything tied to it was destroyed.
The classified file came across his desk because one of his colleagues recognized he would be the best person for the job. He was granted limited access under the purpose of an oversight audit and a bioethics violation review.
According to the document, everyone involved had been terminated and all the experiment subjects had been exeterminated. His colleague believed otherwise. Bucky read the documents even closer during his private flight to Outpost-25 A, and undisclosed location in Alaskan territory. A snowstorm had grounded most flights but he’d been given “special clearance”.
The scientists, under the direction of a network embedded within the Department of Defense, were intending to create self-healing, biologically engineered hybrids with enhanced aggression, sharp senses, and fast reflexes. They’d be able to detect and eliminate threats, control public unrest, recover key asessets, and could even be deployed during warfare operations.
They’d learned nothing from the past.
The very last document in the pile of fifty pages peaked Bucky’s interest the most. It was a scanned intake form, faded, stained and partially redacted. This one had many notes written in the margins. A different tone than the documents describing the purpose of the project, the different subjects and how they’d been exterminated.
Subject 109. LUPUS-F. Status: Unconfirmed termination. Last seen on Sublevel 3.
Ah, the real reason he was here. You were nineteen at the time that the project had been terminated. Many of the notes were similar to the other subjects. Rapid healing. Strong territorial response. Pre-verbal communication. A few others, including you, had been listed as non-compliant.
He stared at the paper longer than he should have, becoming unsettled as he read further.
There were so many incident reports related to you. Reports on the use of deadly force. Gunshot wound to the abdomen. The accidental death of a Lt. Carney. Another accidental death of a Lt. Wynn. Destruction of two containment doors during transport. The standard dose of sedation being ineffective due to rapid metabolism.
Avoid eye contact.
Will only accept food from [REDACTED]
Your termination order was prior to the termination of the project. The justification included unmanageable behavorial volatility and emotional instability. It stated your body had been incinerated but there were no autopsy photos included.
Double dose required for sedation.
Rejection of mating partner 103-M.
Rejection of mating partner 98-M.
Rejection of mating partner 115-M.
Bucky searched for anything that gone right during your captivity and didn’t find anything. Bucky finally tore his eyes away when the plane dipped from turbulence. The storm was building. As the jet began its descent into a snow-covered valley, Bucky caught sight of the outpost. It was buried under permafrost in a decommissioned missile silo.
The pilot warned him not to stay long before he finally stepped off the transport. It was a thirty-foot walk through snow, reaching up to his mid-calf, to the entrance. The tall steel doors of the entrance had been sealed off. He used his clearance code, courtesy of his colleague on the oversight committe, and the steel doors groaned open.
Lights flickered weakly above. He passed through long corridors and security checkpoints until he reached the main lab. It didn’t look abandoned. Only frozen in time. Notes were still scrawled across whiteboards, papers stacked on desks, and metal trays with half-used syringes. A shattered, glass, containment chamber sat nearby, clawmarks across the glass.
But there were no bodies, or bones, or even any bullet casing.
Carefully and methodically, Bucky cleared the first two floors of the outpost. He found each cage door open and and empty. When he finally reached Sublevel 3, he noticed something in the air had shifted. The air cooled even further and lights dimmed. That’s where he found the bones. Animal bones.
He checked each cage for a sign of life. Though there was a pistol on his hip and a shotgun strapped to his back, he didn’t ever reach for them. He paused at cell 12-C and stepped inside. There was bedding, sheets created from lab coats, chair cushions and even shredded documents. Muddy foot prints. Small and barefoot.
You weren’t in a cell. You were loose. Surviving.
He stepped back into the hallway. And then he saw you. No chains. Just … standing at the end of the hall. Watching him.
Despite the the lack of sunlight and coldness of your home, your skin was rich and radiant. Your curls, though some were matted, defied gravity. Your frame was slender, most likely from being trapped here with dwindling resources, but the curves of your body remained. Gunshot to the abdomen. He saw the scar above your hip bone. He also saw another one on your right thigh and an even larger one on your collarbone.
It wasn’t just the scars or the angles of your body that made you unlike anything Bucky had ever seen. Unnaturaly wide pupils that he could see even in the dim light. Slightly pointed ears. You looked him over, scanned him, and Bucky noted the faint twitch of your nostrils – scenting him. Though you were physically much smaller than him, you did not cower. You were not prey.
Your lips parted and Bucky could see your canines, just slightly too long.
He remembered your file.
Hybrid Type: Homo sapiens/Canis lupus (Genome Series III)
Ancestral Donor: [REDACTED]
You were made this way. Selfishly, inappropriately, Bucky wondered how something made by evil minds could be so … beautiful. Something switched in his mind then. He couldn’t ensure the full termination of Project LUPUS.
You were like him. A monster of another’s creation. He had to save you. Someone decided to give him a second chance, he could do that from you.
Perhaps they had evolved. Maybe he was here to get rid of you like the others. He was armed. There was no reason to trust him.
You didn’t speak. Just stared. Assessed.
Until you did move.
Part of you expected to easily pierce his skin. To be so much faster and stronger that the shear force of pushing your body against his would easily knock him down. You hadn’t met a worthy opponent yet. Until now.
He caught you.
He moved but barely. You let out a scream of anguish as his arms wrapped around your torso, pulling your body against his. You thrashed wildly, trying to pull your knees into his groin, before you decided to go for his throat. Bearing your teeth, you lunged for him, but the wind was almost knocked out of you when you suddenly found yourself slammed against the concrete wall.
Now you were mad. Blindingly furious.
What was he? He didn’t smell like a hybrid. He smelled chemical, metallic, and synthetic. His arm, across your chest, pinned you against the wall. You looked up at his face now, long dark hair shielding half his face.
“You’re supposed to be dead,” His first words to you weren’t a threat. You knew that much although you couldn’t decipher the full meaning. He was surprised. Not scared of you. Not the least bit scared of his own safety. It made you even more furious, “You’ll hurt yourself if you don’t stop.”
Dead. Hurt. You knew those words. Those were bad words. But he almost seemed worried. He looked … conflicted.
You couldn’t breathe, your chest was tightening under the pressure, and it felt like your bones might crack at any minute. Your eyes burned from the rage and frustration. No one had ever made you feel like this. You wanted his heart in your hands. You wanted his head off his shoulders. But you forced your body to still. Not in submission but to allow yourself time to think.
A growling whine left your throat, the pain finally fully registering. His grip loosened and something changed in his face. He managed to keep you pinned but the pressure lessened, “I don’t want to hurt you,” He spoke and you hung onto every word. You needed to think. To try to understand him, “You won’t be able to hurt me. Not in the way you want to.”
Your nostrils flared. You didn’t believe him. You also didn’t move. Clearly, you would have to take a different approach.
He talked like a human. Carried weapons like the humans. You weren’t sure why. It wasn’t like he needed them. You could take another bullet, you’d done it before. You wished that the food hadn’t started running out a few weeks ago. You would be stronger. But there was still fight left in you.
He didn’t notice the switch flip in your mind. He was already pulling away, giving you space, but you quickly struck again. Dropped your weight, slammed your forehead against his jaw as hard as possible. Nails slashed against his throat when you successfully caught him off guard. You drew blood and smiled.
“Fuck,” He growled, actually growled, and your smile grew bigger.
So he bleeds. What was he?
A metal arm wrapped around your throat before he shoved you to the ground. You scrambled and kicked as he got on top of you, straddling your torso. When he reached into his pocket, you thought he was reaching for his gun.
“You don’t get it,” He said. You screamed as best as you could. Your chest heaved, “I’m not your enemy.”
You didn’t see the syringe until it was already pressed against your arm. The sting was nothing. You’d felt much worse. You didn’t flinch. Despite the way his face softened, you showed him your rage. You pushed at him until you couldn’t feel anything anymore.
Bucky didn’t realize he’d taken on too much responsibility until it was too late.
“You’re safe here,” He’d say over and over, “This isn’t a cage.”
Now you were here in his Brooklyn home, barefoot, feral, and you were close to destroying every valuable item in his home. His first mistake was trying to make sure you didn’t feel caged. He realized quickly that he couldn’t be nice with you. The only things you responded to were pain and control.
This would be a journey. A long one. It would be a slow, brutal fight to drag you out of whatever darkness they left you in.
And Bucky wasn’t sure yet who would survive it.
For the first two weeks, he kept a bit gag in your mouth to stop you from biting, and padded gloves on your hands, leather on the outside, soft inside, to keep you from scratching him. He had to sedate you everytime he deemed you needed a bath or your teeth brushed because you’d fight him until your body went limp from exhaustion. You completely refused any clothing, leaving Bucky to draw every curtain in the home.
He hadn’t found a way to make a click. To help you understand. Until he’d prepared you a breakfast one morning and you’d thanked him by flipping the table. He lifted you by your waist and dragged you kicking and screaming to the living room. He bent you over the couch, vibranium arm pressed against your upper back, and spanked you until your growling turned to whimpers.
He hadn’t seen you cry yet. Not until then. His heart panged, realizing he’d let his anger make him lose control. He hand’t wanted to hurt you. Not really. But the spanking had done more then bruise your ass. It embarassed you. Made you truly realize how much stronger he was. You were deadly but Bucky had an extra eighty years to perfect his craft.
Bucky could tell in the way your posture softened. How you leaned into the fabric of the couch for comfort. You weren’t broken but you were beginning to understand. He was the one in control. He could keep you here no matter how much you fought it.
You allowed him to lift you, to place you softly on the material of the expensive sofa. As he rounded the piece of furniture and sat close to you, he watched how you pulled your knees into your chest. And then quickly sat up and tucked your knees under yourself instead, bottom sore. Hesitantly, he rested a hand on your thigh. You looked up at him, eyes sad and confused.
“I know,” He said quietly, voice rough but steady, “But there are rules to follow. You were being a bad girl–”
You pointed to your chest and spoke to him for the first time, “B-ad girl.”
Bucky was taken aback by your tone of voice. Gritty from misuse but he heard so much softness underneath. A delicateness he had not expected. Bucky nodded after a long pause, “Yes, you were being a bad girl. But I know you can be a good girl.”
Your brows furrowed and Bucky saw the way that you momentarily grew frustrated before you pushed it away. For the first time, you pushed away your gut instinct to fight him. You pointed to him next, “Good girl?” You asked, confused. It didn’t sound right and Bucky could see your mind working.
Bucky grinned, “No, I’m Bucky.”
“Boy,” You corrected yourself, “Good boy?”
Bucky’s lips parted. He honestly hadn’t thought he’d get to this point with you so he hadn’t spent enough time considering how he would explain all of this you, “No,” He said after clearing his throat, “That one’s for you. You get to be the good girl.”
You tilted your head again, “You … Alpha?”
Bucky shook his head, “No, not exactly. I want to be your …” He thought carefully about his next words. He pointed to you, “You … good girl. Baby. Doll. Pet.”
He pointed to himself next, “Me …. I’m Daddy.”
“Hmm,” You made a noise as you looked him over. You reached out next, your fingers wandering curiously over the fabric of his white button up. You felt his chest, hard and thick before you gripped the metal wrist of his left arm, “Daddy arm … this … you?”
“Yes, it’s me. Still me,” Bucky spoke a little breathlessly, not realizing how much that word on your lips would make his heart race. You studied his face and then subsequently his heart rate. You placed a hand over his heart and felt the beating. It fascinated you. Your heart rate was so much slower, so much more controlled.
You made another noise and your hands wandered back to your own lap. It would be a strange sight to anyone looking in. You were completely naked and Bucky had, somewhat, grown used to looking at your figure. Sometimes his eyes lingered a little too long on the perks of your nipples or the plumpness of your bottom. And your legs were slightly parted, he could clearly see your slit. You didn’t mind it. It bothered you more when he wanted you to wear clothes.
“No baby,” You interrupted his thoughts and Bucky realized his hand was traveling closer to the gap between your thighs.
You were so soft.
“What?” he asked, brow furrowed. “What do you mean?”
“No … not baby,” You pointed to yourself then and gestured to a lower height, palm facing downward, emphasizing how small an actual baby would be, “This baby.”
You wanted to be understood, “Not a real baby, no,” Bucky said, “But I want you to be my baby,” When you went quiet, he continued, “I want to take care of you. I will take care of you.”
You shook your head, “No need.”
“I know,” Bucky agreed, “You’re right. You’re strong. But I know you don’t want to be alone again. All by yourself. No family. No friends. No love. It’s bad for you.”
“Bad for me. No love,” You said after awhile, mimicking him. Trying to understand.
Bucky nodded, “It’s good to have someone. Stay with me. I won’t hurt–”
“You hit,” You retorted, some of that fury returning. Your palm touched the skin of your bruised bottom, “See, you hit! No like. I … don’t like.”
You raised a hand and Bucky quickly caught it. His eyes grew sharper and he sent you a warning.
“Hey, you’re not supposed to like it. I hit, yes. But it’s different than this,” Bucky emphasized the scars on your skin, the bullet wounds, the scars from where knives had sliced you open, “Sometimes it hurts more here.” He pointed to you heart.
“I don’t like,” You said again, softer this time.
Slowly, Bucky’s tight grip turned gently and he took your hand into his. One hand on your thigh, his metal hand on your soft one.
“Then you won’t be a bad girl, okay? No fighting. No hurting Daddy. If you want something, you have to tell me. You can’t just throw a tantrum. There are rules to follow.”
You sighed, considering. Your lips parted again, uncertain. That was good enough for Bucky.
Bucky leaned in, his voice gentle, “Do you know your name? I’m Bucky. You are …”
“109-F,” You answered easily and flashed him a look of boredom, like your name didn’t matter.
“That was your name. We’ll think of something better, okay?”
Another week passed and Bucky found he had little use for the bit gag and leather gloves. The tantrums remained but Bucky noticed your intentions had changed. You didn’t get riled up and try to hurt him anymore. You pushed at him and knocked things over but mostly only when you wanted to communicate something and Bucky couldn’t understand you.
As the spankings increased, the good behavior increased as well. He started new routines with you.
Your room was currently only a twin bed and soft carpet despite the size of the room. It allowed for less things to be destroyed. You didn’t sleep in the bed anyways. Bucky started to notice that his couch cushions, blankets, old newspapers, and even clothes from his closet were starting to go missing. He found them later in the small closet connected to your room.
A nest.
You had created a soft, safe space for yourself inside. At first, you bared your teeth at him when he tried to step inside. Instead, Bucky sat right by the entrance of the closet door. He brought you breakfast, a simple bowl of oatmeal. He’d take a spoonful into his mouth and exaggerate an, “Mmmm,” as he ate. Then he would hold the spoon out to you and wait for you to take it, “Your turn, baby.”
You refused the first few times. Then eventually you took the spoon in your hand and catapulted it at the wall. Not out of anger, mostly out of curiosity. And then you clumsily dipped the spoon inside the oatmeal, brought it to your nose, smearing some on your nose. “See, it’s not so bad. Try it.”
You looked at him like he was from another planet.
Eventually, you took the spoon into your mouth and had a few bites, “Good girl, baby.” That’s how he knew you were warming to him.
His work in Washington continued even as he continued to help you settle into a routine. There were still meetings and late-night calls. Stacks of policy briefs piled high on the living room table and his phone buzzed constantly. Soon, he would have to return but he hoped by then you would be more house broken. Easier to manage. Easier to leave on your own.
You responded well to the corporal punishments. To make even bigger changes, Bucky tried to workout a system of rewards for you. It started with the stuffed animals. Soft and cute. He knew you’d never seen or held one before. He sat outside the closet, further than he usually did, one evening holding a stuffed, brown bear, “Look, he’s soft. Do you want to hold him?”
“ … hold him?” You made you way to the edge of door and reached for it.
Bucky pulled back, “You may hold him. You’ve been such a good girl, eating your food, and not throwing things. Come here,” He patted his lap.
For a long moment, you mentally debated whether or not you would leave the closet. When you finally decided the risk was worth it, you hesitantly crawled forward, sitting your bare bottom on the worn fabric of his jeans. Bucky let you take the bear into your hands and he saw something your face soften immediately. You brushed your hands over the fur methodically, over and over. Bucky counted fifty brushes of your hand over it’s head.
“You can hug him,” Bucky demonstrated for you, realizing then that you wouldn’t know what a hug was. He pressed the bear to your chest and then guided your arms around the plush toy, “See, sweet girl. Do you like him?”
“I like bear,” Your voice came out muffled as you pressed the bear against your face, “Soft.”
You were mesmerized for a solid fourty-five minutes. You didn’t mind when Bucky shifted you in his lap so that you were fully straddling him, the bear between the two of you. His hands caressed your back, the sides of your waist and eventually he fully grasped your bottom in his hands, “Fuck,” He cursed under his breath.
“Hurt?” You asked though it was clear your mind was elsewhere.
“No, baby,” Bucky said although he was painfully hard.
“I keep bear?”
Bucky placed a soft kiss against your shoulder blade and was surprised when your face remained soft, almost happy, “It’s yours. For you, my good girl.”
“I’m good girl,” You smiled a real smile. It was the first time he fully saw your teeth and you weren’t thirty seconds from trying to rip out his jugular, “Good bear for me.”
He nodded, brushing your curls back with his metal fingers. He’d have to tackle another deep detangling another night, “That’s right. But when someone gives you something special, there’s something else you say, too.” He touched your cheek. “Can you say thank you, baby?”
You blinked at him.
“Thannnk—” he started, slow and patient.
You studied his mouth. “Than...”
“Good,” he coaxed, smiling now. “Now say thank you, Daddy.”
You continued, “Thank you… Daddy.”
“There you go. So polite. So sweet.”
You just stayed there, safe in his lap, hugging the bear a little tighter.
You followed Mr. Bear around the house. Wherever Bucky placed him, you were there. The kitchen table at breakfast, the space beneath Bucky’s desk while he was working, beside the bathtub when Bucky decided you couldn’t go any longer without a bath, your bed that you had initially abandoned. You’d even spent a full night in Bucky’s large bed, letting Bucky hold your waist as you slept using Mr. Bear as your pillow. It wasn’t conscious at first. You fell in love with the small toy quickly. You looked in his eyes and squished his belly to help calm yourself, to even help yourself sleep. It was an attachment that was foreign to you. You liked that Mr. Bear was yours and that Bucky had given him to you.
It was comfort and regulation. It was all new.
You spent a full two weeks with that sense of peace. Until you woke from a long nap on the living room couch and Mr. Bear was missing. You’d learn to breathe, to slow down and to not let your anger rise to point of seeing red. You breathed deeply as you turned over every cushion and looked threw drawers. You couldn’t even smell him anymore.
He was gone. Forever. Stolen from you. Had you been a bad girl? You’d grown attached and now you’d been abandoned. You started looking under any item you could find, letting items fall to the ground with a thud. You emptied an entire bookshelf of all it’s books and spread the contents of one of Bucky’s manila folders all over the floor.
Cold, dense paper. Nothing soft. You didn’t register the sound of Bucky’s voice in the other room. You fell to your knees, cheeks wet with tears, and started to shred the papers with your nails.
“....Then tell them to hold off until I’m back D.C. I won’t sign off on anything blind …. Yeah, he knows this. Email him again. Then call. Whatever you have to do. That’s your job …”
A second later, the footsteps came. Fast, heavy but controlled.
“Give me a second,” Bucky said. Then louder, “Just pause the call.”
Your eyes found his when he finally walked into the living room from his office. He looked over everything quickly. You couldn’t control your breathing.
Before he could ask you what was wrong, you yelled, “You took bear! Not here! Where?!”
“He’s not gone,” Bucky crouched next to you, eyes dark and fixed sharply on you, “I was in the other room. You need to ask when you have a question. You can’t do … this.”
“Need bear, Daddy,” You crawled closer on your knees, “Need. Baby is sad.”
“Thank you for telling Daddy how you feel but this is not what you do when you’re sad. You didn’t ask Daddy for help,” Before he continued his lecture, he realized you weren’t the least bit sorry. Your focus was on your toy, “Daddy put Mr. Bear in the washing machine. He was dirty. He’s in the dryer now.”
“You took bear,” You croaked and Bucky sighed, “Not dirty. Give back.”
“I’ll give him back after you clean up your mess.”
“No, Daddy!”
“Do you want a spanking too?” You blinked, eyes wide. You shook your head slowly. It had been so long since Bucky had bent you over and done that to you, “Clean, all this needs to go in the trash. The books go back on the bookshelf. And you can put the couch back together. I will wait.”
You scowled then. You had to clean when all of this was his fault. He took Mr. Bear.
He kept his word. He waited. You put the couch cushions back where they belonged before you stacked the books back on the shelf. He stepped in to show you exactly where the books needed to go and held a trash bag open for you to place all the destroyed papers in.
“Good girl,” He said though the way his jaw clicked made you believe he might be just as mad as you.
He took your hand a moment later and led you into the small room with two white machines. One was loud, rumbling and as Bucky opened it’s door, the shaking came to a cease. And then Mr. Bear appeared. Before you could lunge for him, Bucky’s metal arm shot out, holding you at a distance, “My bear,” Your voice trailed off as you eyed the toy. He looked cleaner but he’d lost the smell you’d grown to like, “Bucky no more clean. Not dirty.”
“Mr. Bear does get dirty just like Baby does. He has to have a bath sometimes. Do you understand?”
You were reluctant but you nodded. “Yes,” As soon as the plus toy was in your arms, you curled up on the ground, and held him tightly. As Bucky turned to return to his call in the other room, you let out a small, “.... Sorry, Bucky.”
He paused in the doorway, glanced back.
“I know, baby,” he said gently.
Bucky decided the perfect gateway into you finally wearing clothes around the house was yet another toy. This one was a soft rag doll that looked just slightly like you. The same skin tone and dark curly hair pinned up by two lavender colored bows. She also wore a lavender dress and matching ballet flats. She looked sweet, safe, familiar.
His usual spiel had failed. He explained that clothes were a good thing. They were soft and kept you warm. He also teased the possibility of one day going outside with him, “The people outside always wear clothes,” He’d say, “You want to go on a trip with Daddy one day, don’t you?”
You just ignored him and let your eyes wander towards the window, “This is Mr. Bear’s good friend,” He presented the doll to you, placing her on your bed, next to the loose-fitting, pink t-shirt dress that was laid out on the bed. He chose something completely unrestrictive on purpose. You perked up then. You gave him a hungry look, as if he was presenting you with a medium-rare steak instead of a doll, “She’s a ballerina. Uh, like a dancer. To music. Her name is … Rina.”
“Rina,” You tried, your eyes locked on her, “Soft?”
“She’s very soft,” Bucky assured you, “She loves hugs too.”
“Rina mine?” You asked next, face soft, looking up expectantly, “Like Bear?”
“She could be. She wants a new friend. But she has a rule.”
Your arms crossed at that. You leaned forward to study the doll, brows furrowed, “She has rule?”
“She doesn’t want to be held unless you’re dressed, like people are supposed to be. Even cute hybrid girls have to wear clothes. She feels the most comfortable that way.”
You pouted adorably, “Bad rule.”
“Maybe,” Bucky said, “That’s what she told me. Rina’s rules. She might let you hold her if you’re a good girl.”
“Don’t like,” You started to whine, pressing your body against Bucky’s body, forehead pressing against his chest, “Please … don’t like.”
Bucky placed gentle on your shoulders, lifting your body from him. He pressed a finger under your chin, lifting it until you were looking at him, “I’m sorry, I would help you but it’s not my rule.”
He turned away from you. Not far, only a few steps. He gave you space. Pretended to check his email on his phone. He heard you stomp your feet. Once. Twice. Then a whine. Then there was silence. The tiniest ruffle of fabric. When Bucky turned around, you were wearing the dress. He smiled wide, impressed.
He doubted he could get you in pair of underwear or a bra today but there was time for that.
He came closer again, running his fingers over your hair before he pressed a soft kiss to your forehead, “Did it. See, Bucky.” You declared, eyes wide and expecting, “Mine now?”
“She’s yours.”
“Thank you, Daddy,” You bounced on your toes excitedly before you happily scooped up the doll. Bucky picked you up next, and you wrapped your legs around his torso. You let out a soft laugh, a real one, and it was music to Bucky’s ears. One arm looping around his neck, the other squeezing Rina to your body, you looked Bucky in his eyes deeply. Like he’d placed gentle kisses on your forehead, your shoulder, and cheeks, you placed a soft peck on his lips.
He stilled for a second. Then smiled, full and proud, “Thank you, babygirl.”
There was one week left until Bucky had to return to Washington. He was more than happy with the progress you’d made. You’d started wearing underwear and you’d even been open to trying different kinds of clothes. Pants were still a nonstarter. You didn’t mind the skirts. You didn’t love the tight-fitting t-shirts but Bucky often left you no options. You tugged at them and pouted. Selfishly, he liked the way they looked on you.
There were still many gaps in your social etiquette. It took him a full three days to explain that you couldn’t lift up your skirt whenever you wanted. You had a habit of wanting to stare at the different patterns on your underwear and often would flip up your skirt in the middle of a conversation or activity or anything to look. He corrected gently, not because he didn’t like the view but because ideally one day you’d accompany him to dinners and go on outings with him. He didn’t need you putting your body on display.
He convinced you Rina liked it when wore different hairstyles. Ribbons and bows were her absolute favorite. He’d started getting really good at braiding it into neat rows, and tying bows to the ends. During his morning meetings, you often sat between his legs at his desk, Rina in your lap, as he fixed your hairstyle for the day.
Bucky was settling into a sense of peacefulness. A feeling he had longed for. Therapy helped. His new job fulfilled him in some aspects but also made him realize how slow change really happened at the same time. This life, the pocket of innocence he was building around you, was starting to help most of all. This life was the opposite of everything he and you were ever used to.
He didn’t want you exposed to the real world. He would shield you from reality for as long as possible. He would give you something he never had for himself. He’d also had enough of following orders for ten lifetimes. With you, in his own house, he made the rules.
He had to address his mission. Debrief the committee on all of his findings. He had to give his colleagues enough information to satisfy them but couldn’t risk them getting their hands on you. You were the survivicing data to a program that never should’ve been created. He decided to lie. The site was clear of any sources of life. The facility was sealed, records wiped away, and he submitted a report that suggested Project LUPUS be permanently blacklisted from funding due to “gross ethical violations”.
He’d have to spin another story eventually. Explain your presence in his life. Mel, his assistant, was already working on using the story for political advantage. You were a rescued civilian during a humanitarian negotiation. You’d suffered severe trauma and Congressman Barnes, recognizing the complexity of the situation and understanding the importance of mental rehabilitation, he’s personally arranged for you to receive trauma-informed rehabilitative care under his sponsorship. He’d be even more of the hero than the public saw him as.
Colleagues would raise questions but no one would push to hard. He was a war hero. His word was gospel.
Pls reblog w/ your thoughts if you enjoyed! This will be a 2 part series with the second chapter focused on Bucky + Baby’s time in Washington! Hope you enjoyed :)
#dark fic#bucky barnes x reader#bucky barnes au#thunderbolts#black!reader#bucky barnes#bucky barnes x black!reader#dark bucky barnes
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Suit Up, Switch Off
CONTENT WARNING: This story includes themes of transformation and body control with a suggestive approach. If this type of narrative is not to your liking or you do not meet the recommended age, we suggest you do not continue. All images used (if any) belong to their respective owners. I claim no authorship over them and they are only used for illustrative purposes.
If you decide to go ahead, welcome to Possessed Desires, where mind and body are never completely under your control.
Suit Up, Switch Off
My name is Elliot, I'm about to start college and I've been single all my life.
I don't consider myself very attractive. And I guess that's why, plus I live in a small town lost in nowhere, it's very uncommon for someone to come out as gay in these parts.
Also, I was very nerdy, what's that got to do with it? Almost nothing really, but for as long as I could remember I'd loved superheroes: their muscles bulging in those suits that left nothing to the imagination, the spandex straining to contain those huge biceps, their strength in their pecs... I always wanted to be like that, although it was obviously a dream that never came true.
So I became a fan of hero movies or cosplayers. I loved seeing how the costumes looked on their manicured bodies, the bulges in the right places. And how hot they looked.
I'd had a lot of part-time jobs, mostly to save for college, though the odd bit of money I kept for my tastes. Among them: subscription sites.
I followed various cosplayers who uploaded content to their own pages, modeling their superhero costumes (some in less “everyday” poses), or without much clothing. Even with themes like hypnosis, bondage, and things a bit more... strange.
All of that seemed to feed my fantasies more and more, not because I wanted to be with such people (though I wouldn't complain if that were the case), but I wanted to be them.
Flexing those muscles, that I looked like that in those tight suits.
There was one in particular, though: Jason.
He was quite muscular, his suits fit him perfectly, and he had something in his face... that made him look like a mix between a nerd and an ideal himbo.
And I followed him everywhere, on his social networks, on his private and subscription channels. I was fascinated; that day he was live.
- Hello everyone! - he said with that excited air - I wanted to give you an announcement, rather, two - he smiled - First, how do you like my new Spiderman costume?

He lowered the camera to focus on his muscles, bounced his pecs with a soft laugh and brought the camera back up to his face.
- And, the platform has activated a new feature, I didn't really pay much attention to the email I got but, I have to be honest with you. Debuting this feature had a great payoff, so I decided to go for it! I think it's a "Meet And Greet" or something like that, it was called something like... Be Me. I don't remember the truth if I'm being honest.
He shook his head and typed a couple of things.
- Okay. This makes a list of all those who are subscribed and watching the video, then it will make a draw and... Well, the rest is what I didn't read - he laughed at himself - You just have to allow access to your accounts. Ready?
A roulette appeared on the screen, there were at least four hundred names there, or more. It immediately began to advance, for what felt like hours, until it slowed down little by little. And then stopped to burst into confetti enveloping the winner's name: Elliot Higgins.
- Congratulations, Elliot! - Jason smiled, leaning back in his chair as the suit thundered softly from containing his big, juicy muscles - Just give access to your account and... Well, we'll catch up later, I guess.
Immediately a message appeared on my screen. A huge “Do you accept?” message, there was a privacy notice underneath, but that looked huge. I didn't want to waste any more time, so I automatically selected the option.
The message disappeared and my screen suddenly went black. I thought maybe it was the battery, so I pressed the power button a couple of times to no avail. And when I was about to do it again, it was like feeling an electric charge run through my whole body.
My room was plunged into darkness as I felt strong spasms, my sight was filled with fuzzy colors that looked like wires, static noises and darkness again.
Until something seemed to pull me into the light and I came to myself. I had to blink hard, trying to focus on everything that was spinning around me.
- Shit, my head... - I muttered. I felt heavy, but it wasn't that fat heavy feeling I was used to, it was... very different.
I brought my hand to my forehead to try to ease the pain, but then I felt something against my skin. It was... cloth?
I opened my eyes wider, also feeling a weight on my nose, touched my face, bumping into glasses. But I never wore glasses.
I looked at my hands, now gloved in red and blue cloth with white textured reliefs. And finally, I saw the screen. Jason was there, but it seemed almost like a reflection, every action I did, he replicated it.
- Holy shit! - I smiled taking the camera, totally delighted with my new form - I'm him!

I let out a laugh somewhere between nervous and excited. Starting to feel Jason's muscles through the suit, I could feel how it tensed at the slightest flex.
I could feel my huge biceps, my sensitive pectorals through his reliefs, my fat, fleshy buttocks! I could feel everything, it was all mine now.
I took a closer look at the transmission, which seemed to be going crazy for what was happening. I started reading the comments, there was one in particular that caught my attention:
《 Jason didn't read things right before activating the feature. Be Me is an experimental function that allows two people to switch bodies for a certain amount of time 》
Some people called that subscriber a liar or crazy, but I denied excitedly.
- No, no! Not at all, he's right! I'm not Jason

I let out a laugh again. And the chat went crazy, again.
《 How does it feel to be in it? 》 - I blanched at the question.
- Well... It feels good, I think.
It seemed I was still just as nervous and awkward as my previous body. Though that didn't stop me from weighing and squeezing my pecs like careless.
《 You show us the suit now! 》
My heart was pounding. Jason had a body to die for, yes. But he was one of those kind of content creators who only uploaded his content “half-heartedly”, he didn't show very detailed stuff, he always tried to cover up with his hand below his hip, he didn't show from behind either.
He was just someone who liked to disguise himself... but not so much when other people said “naughty” comments about his body.
I stood still, in shock for a moment.
《 Well? 》 《 Yes, do it!》 《 Show everything! 》 《 I hope this guy isn't a prude too 》
My heart was pounding. However... Wasn't this what I always wished for? I wanted to be this strong. To have those suits like this look on me... To have these huge muscles.
I immediately spread my legs, sitting on the chair and leaning back in a dominant way.
- Not at all. You're coming for this, aren't you? - I flexed my new arms, stroked my pecs and felt my shaft begin to harden. I drew an arrogant expression on my face.

I kept rubbing my pecs until I hit one of my new nipples. A goofy expression formed as I grinned, and I began to pull them harder and more insistently, twisted them and gasped. It hurt a little, but all the pleasure coursed through my body like pure electricity, my feet curling and tensing as I grinned like an idiot.
- Hell... - I stammered.
But that didn't stop me from continuing to stroke myself like a deranged maniac.
My manhood was constantly bumping and rubbing against the suit, even I cupped my spandex pants, grabbing them from side to side to start forming a sort of back-and-forth. Which made me feel even more ecstatic.

- You guys would love to have me like this, wouldn't you?
I raised the camera again to give them an even better view of this body, in all its splendor.
- No filters, no limitations. This is the content they want from me... Just a silly himbo enjoying himself.
I bounced my pecs like balls, I was really loving the feel of every muscle wrapped tightly in the spandex. I also lifted his armpit, letting out a sigh from the sweat.
- Boy, does he stink! - I let out a laugh - apparently our good Jason loves to smell like sweat.
I pressed my face more against my armpit, enjoying the accumulated stench. My hand was rubbing insistently against my bulge. Then it slid down to find the cleft between his buttocks, to which I let out a gasp. I started rubbing the area with my new thick fingers over and over again, my face was flushed.

- Ah, ah! - I grinned like a moron, enjoying the sensation. I peeled my fingers off only to bring them to my nose, smiling even more at the smell of thick sweat. I rubbed my gloved fingers over and over against my nose with a satisfied smile.
- Do you like this new Jason better?
I said inhaling again and again my dumb, stinky, delicious jock scent... I flexed my arms more, I loved the feeling of power, of strength, extremely masculine and hot... And mine alone. A sense of arrogance rose from my loins along with me tool hard against the suit.
- You wish you were me, don't you, losers? - I let out a laugh rubbing the bulge more, feeling how I was about to be done in no time - To have all of this.

I flexed one last time before I felt strings and strands of thick goo coming out, my breathing labored and choppy, I ended up leaning back in the chair.
- Shit...
I closed my eyes. I felt that dizziness again and everything went black, just for an instant. But when I opened my eyes again, I still found Jason's room.

It turned out that "Be Me" had an error rate where people did not return to their original body, but stayed that way. And even better - for me, of course - there was also a tiny percentage that would forget their identity, and fit into their new body.

Just what happened to Jason. He now believed that he was Elliot all his life.
And I fit perfectly into his life. I continued to use the platforms he had for his content, although of course I increased the profits by dropping the prude attitude that old Jason had.


They all wanted this, and that they would get.
Did they want to see my huge, juicy buttocks? Granted.

Did they want to see my stinky feet? Of course, I could even stick them in my mouth just to keep them happy.

I kept working out on his body, making my muscles even bigger. I loved how they showed through the clothes, how tight the sleeves looked and even better, my pecs: fat, firm and round, even the slightest movement made them bounce.

I loved my scent too, it was intoxicating, I would end up exhausted from the gym and would rather go home like that, if it was by bus all the better, so I could spread my legs wide open and lift my armpits to stink all over, hopefully some guy would start sniffing and licking them.

I loved being Jason, every morning getting up and seeing his reflection, feeling the weight of my body, seeing my morning wood and staying for hours until I dropped buckets and buckets.

I also changed much of his closet, I got rid of the baggy, boring t-shirts and pants, replacing them with tops and other tight fitting things. Fuck the old Jason, now I was in control.

I was what I had always wanted, finally I was no longer a loser, now I was muscular, smelly and hot.

- Ready for another video, losers? You better be on your knees and hungry.

----
Hello everyone! I hope you enjoyed this story as much as I enjoyed writing it. If you liked it, don't forget to follow it and share it so more people can discover it.
I'm always open to suggestions and ideas, so if you have any fantasy or scenario in mind, let me know in the comments or in messages. See you in the next story... Who knows what body you will occupy this time?
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#body swap#malebodyswap#body switch#bodyswapping#mental change#nerd to hunk#armptis#himbo tf#male pits#maletf#tf story#male tf story#jock#himbofication#gay himbo#sweatyhunk#malefeet
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Humans are weird: Prank Gone Wrong
( Please come see me on my new patreon and support me for early access to stories and personal story requests :D https://www.patreon.com/NiqhtLord Every bit helps)
“Filnar Go F%$@ Yourself!” was possibly the most disruptive software virus the universe had ever seen.
The program was designed to download itself to a computer, copy the functions of existing software before deleting said software and imitating it, then running its original programming all the while avoiding the various attempts to locate and remove it by security software.
What was strange about such a highly advanced virus was that it did not steal government secrets, nor siphon funds from banking institutions, it ignore critical infrastructure processes, and even bypassed trade markets that if altered could cause chaos on an unprecedented scale. The only thing the software seemed focused on was in locating any information regarding the “Hen’va” species, and deleting it.
First signs of the virus outbreak were recorded on the planet Yul’o IV, but once the virus began to migrate at an increasing rate and latched on to several subroutines for traveling merchant ships things rapidly spiraled out of control. Within a week the virus had infected every core world and consumed all information regarding the Hen’va. It still thankfully had not resulted in any deaths, but the sudden loss of information was beginning to cause other problems.
Hen’va citizens suddenly found that they were not listed as galactic citizens and were detained by security forces on numerous worlds. Trade routes became disrupted as Hen’va systems were now listed as uninhabited and barren leading to merchants seeking to trade elsewhere. Birth records and hospital information for millions of patients were wiped clean as they now pertained to individuals who did not exist.
Numerous software updates and purges were commenced in attempting to remove the virus. Even the galactic council’s cyber security bureau was mobilized for the effort, but if even a single strand of the virus’s code survived it was enough to rebuild itself and become even craftier with hiding itself while carrying out its programming. This was made worse by the high level of integration the various cyber systems of the galaxy had made it so the chance of systems being re-infected was always high.
After ten years every digital record of the Hen’va was erased from the wider universe. All attempts to upload copies were likewise deleted almost immediately leaving only physical records to remain untouched.
To combat this, the Hen’va for all official purposes adopted a new name; then “Ven’dari”. In the Hen’va tongue in means “The Forgotten”, which is rather ironic as the Hen’va have had to abandon everything about their previous culture to continue their existence. The virus had become a defacto component of every computer system in the galaxy and continued to erase all information related to the Hen’va. Even the translator units refused identify the Hen’va tongue and so the Ven’dari needed to create a brand new language.
It wasn’t until another fifty years had passed before the original creator of the virus stepped forward and admitted to their crime. A one “Penelope Wick”.
At the time of the programs creation Ms. Wick was a student studying on Yul’o IV to be a software designer. While attending the institution Ms. Wick stated that a fellow student, a Hen’va named “Filnar”, would hound her daily. He would denounce her presence within the school and repeatedly declared that “what are the scrapings of humans compared to the glory of the Hen’va?”
The virus was her creation as a way of getting back at the student for his constant spite. Ms. Wick was well aware of the dangers it could pose if released into the wild and so had emplaced the limitation that the virus would only infect computers on site with the campus. The schools network was setup that students could only work on their projects within the confines of the institution to ensure they did not cheat and have others make them instead. What she had not counted on was this rule only applied to students and not teachers. So when a teacher brought home several student projects to review and then sharing those infected files with their personal computer, the virus then gained free access to the wider planets networks.
When the Ven’dari learned of this there were several hundred calls for Ms. Wick to be held accountable for her actions, and nearly twice as many made to take her head by less patient individuals who had seen their entire culture erased. Much to their dismay Ms. Wick died shortly after her confession from a long term disease that had ravaged her body for several years.
Much to her delight, she had achieved her goals of removing the source of her mockery.
#humans are insane#humans are weird#humans are space oddities#humans are space orcs#story#scifi#writing#original writing#niqhtlord01#funny#prank#prank gone wrong#virus
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Welcome to Sims 4 Romance Reef Challenge!
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If you struggle to stay focused on legacy challenges or any grind-heavy tasks, this challenge is perfect for you. The aim here is to create drama and have fun!
This challenge is inspired by the TV show “Love Island” but with a twist and you do not have to have seen Love Island to enjoy this challenge. However, if you're curious, I recommend watching the Australian or UK versions, as they tend to be funnier and more unfiltered than the American one.
Thank you to the EA Creator Network for giving me early access to create content for you.
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Download the Notion Template on My Patreon
I've created a Patreon for those interested in downloading the Notion template to keep track of all your islanders and progress. Notion is an online organization tool with a Pinterest-like aesthetic. My template provides a layout of the rules and space to detail each Islander. It's not necessary, but it's here if you want it.
For fans of my throwback save file, I will also be re-uploading the save there as it’s more reliable than Sims Share. Thank you for your support over the years on my YouTube channel and other socials. I hope you all enjoy the challenge!
Villa Video Update: If you aren't a builder Don't worry because I will update this post when I upload my speed build of my own villa for you to use. In that video I will also talk about the challenge rules. In the meantime, feel free to build your own or use the gallery to update a villa.
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Initial Islanders: 4 female Sims and 4 male Sims ready to be placed in the villa. They can have any traits, likes, dislikes, turn-ons, and turn-offs, but no skills to keep it fair.
Bombshells: An extra 2 to 4 female Sims and 2 to 4 male Sims in a separate household. These "bombshells" are ready to join and shake things up when needed. They can have traits, likes, dislikes, turn-ons, and turn-offs, but no skills to keep it fair.
Optional Extra:
💡If you want to be extra, you can register all of them with the labor union and use that space to write out a bio for each Sim, but it isn’t necessary.
💡 If you really want to shake things up you could make each sim have a distinct style. For example, one can be cottagecore, sporty, old money, alternative, beachy, urban, witchy, academia, Barbie, outdoorsy, etc. Here’s a list for ideas.
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Bedroom: One large bedroom with 4 double beds for couples. (And a couple extra single beds if someone gets left out.)
Bathrooms: Multiple shower and bathroom stalls upstairs and additional bathrooms near the gym and pool.
Upper Balcony: Equipped with sun loungers and couches.
Kitchen and Sitting Area: Spacious kitchen and indoor sitting area.
Sundeck: Features a large couch and firepit for eliminations and coupling ceremonies.
Outdoor Kitchen: Includes a barbecue and large bar area.
Dance Floor: Designated area for dancing.
Gym and Yoga Area: Semi-outdoor/indoor setup for exercise and yoga.
Swimming Pool: Large pool area.
Hot Tub or Onsen: Relaxation area with a hot tub or onsen.
Skill Challenge Room: Empty space like a basement to host skill challenges.
Buffet Tables and Drink Trays: Available for parties and events.
Victor Suite: Locked except when won by a gameplay challenge winner. Includes high-end objects like a computer (the only one in the house), spa massage table, fancy tub, and bed.
Secluded Date Area: Gated area to control access for private dates.
Iconic Pathway: Long pathway for eviction ceremonies.
Extras: Poohoo bush, closets, woohoo blankets, and optionally a photo booth for added fun.
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You don’t have to play with mods, these are my recommendations.
UI Cheats: Allows you to view exact relationship points by clicking the "set relationship" button under each sim's romantic relationships.
First Impressions Mod: Provides detailed explanations of sims' initial impressions.
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Weather Settings: Turn off rain, thunderstorms, snow, and blizzards in the game menu. Set seasons to the longest possible duration. Start the game in summer for a Love Island vibe.
Aging: Pause aging to preserve the contestants' ages for post-challenge play.
Free Will: Keep free will turned on to allow sims autonomy in their actions. Micro-manage only for needs; let them pretty much choose their interactions, friendships, and rivalries. The exception of the rule is if you are trying to get everyone in one area to start a gameplay challenge. But make sure you turn it back on after everyone is on their gameplay station. I recommend giving them a few hours to complete the challenge depending on what it is of course. Keep track of the order of who finishes (or stopped) the quickest.
World's: I recommend playing in Sulani or Tartosa for this challenge but the new world Ciudad Emamorada would work too (beware the villa would have to be smaller in that world though.) However, feel free to do this in any world you want but it’s best to play it in the summer season.
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Utilize the in-game calendar system to structure your Love Island challenge. Each round typically spans 4-7 days, depending on your desired pace. Here are the key daily events to plan for:
Private Date Day: Select two or three couples to enjoy a private date in a special area of the villa or off-lot.
Gameplay Challenge Day: Determine the strongest and weakest islanders through skill challenges or quality assessments. The islander with the lowest quality item or skill percentage within a time limit of around 2- 4 in game hours, will risk elimination if they lack significant relationships.
Chaos Spin Day: Introduce random events to stir up drama and unpredictability among the contestants.
Coupling and Elimination Day: Held in the evening on the last day of each round. Contestants dress in formal or party wear for the ceremony. After the first elimination, the gender with numerical advantage chooses their partner first. Those without partners face elimination. Re-coupling may occur if islanders form closer bonds during the round.
"Bombshells": Introduce 4-8 additional sims (evenly split by gender) sporadically in each round to shake up dynamics. Morning of the date day in each round is ideal for their arrival, allowing them to participate in that day’s events.
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On the first day, your goal is to have everyone meet and interact in the villa. Here’s how to get started:
Equal Numbers: Begin with an even number of males and females to form 4 couples in total.
Numbering Sims: Number each sim from 1-8 for easy reference during wheel spins.
Lovestruck Expansion: If you have the Lovestruck expansion, observe the sentiments and dynamics as the islanders interact. Pair up those with stronger connections.
Initial Dates: Start the day with a few different dates. Roll for the number of current islanders to determine who goes on dates. If a new islander or “bombshell” is entering, they will get the date. Choose their date based on sentiments, attraction, and relationship levels.
Natural Relationships: Let relationships develop naturally. Avoid interfering, but you can offer slight encouragement if you notice two sims flirting. The challenge’s fun lies in the organic unfolding of relationships.
⭐️ Keep the first day focused on introductions and initial connections to set the stage for the rest of the challenge!
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Setting Up Private Dates
Use a number roller from 1-8 (or the current number of islanders). The chosen number gets to pick their date based on:
- Attraction system
- In-game sentiments/dynamics
- First interaction
Date Execution:
Unlock the gate for the couple to access the private date area, or teleport them in.
Bombshells:
When a new bombshell arrives, they get 1-2 dates to decide who they want to couple up with.
Limit the total number of dates to 3 per day. For example, a bombshell can have up to two dates, and you can still have one date among current islanders.
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Suggested Skills for Challenges:
- Candle Making
- Cooking
- Painting
- Cross Stitching
- Gemology
- Knitting
- Woodworking
- Flower Arranging
- Media Production
- Mixology
- Nectar Making
- Fitness
- Yoga
- Rock Climbing
- Fishing
- Guitar
- Violin
- Pipe organ
- Juice fizzing
Here’s a list to spin for skill competitions
Challenge Outcomes:
- Winner: The islander with the best quality item, highest skill, timed score (depending on the skill chosen or combo of those) wins a night in the victor suite. They can invite their partner or someone else for added drama. If an unpartnered sim wins, they get a chance to invite someone and potentially steal a partner.
- Loser: The islander with the lowest quality item or skill point is at risk of leaving if they don't form significant relationships by the coupling ceremony. If it comes down to two sims, the one who lost the challenge leaves.
Tips:
☑️ Place skill-related items around the house or in a special skill room to allow sims to use them autonomously. This ensures fairness when spinning for the next challenge.
☑️ Don’t force sims to gain skills; let them choose to do so on their own. Any skill points they gain is all fair game for when it’s time for a gameplay challenge.
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This day is just to keep you on your toes. The randomness will make your experience more customized and help you determine who is good with whom. I numbered these so you can use a number randomizer to determine which one you get for today.
⭐️ You do not have to read all 45 of them right now if you don’t want to. You may skip to the elimination section.
1. Use a number randomizer to determine which girls are getting into a fight today.
2. Use a number randomizer to determine which boys are going to fight today.
3. The couple with the lowest romance is fighting today.
4. The couple with the highest romance is fighting today.
5. Someone in the couple with the lowest romance is getting cheated on today.
6. Someone in the couple with the highest romance is getting cheated on today.
7. An old villager comes back for a day to cause some drama among a couple.
8. Get some activity tables; we’re doing a group puzzle.
9. Everyone gets on the yoga mats for a yoga class.
10. Throw a party of your choice; this can include villagers who have been voted out.
11. An islander of choice must get close with another islander outside their couple.
12. A massage therapist is hired for everyone today.
13. We get a slip and slide for today.
14. We get a couple of bowling alleys for today.
15. Tanning and beach combing day (if you are in Sulani or Tartosa).
16. Use a number randomizer (1-8) to give a sim 1+ skill points for free to use in the next challenge day.
17. Use a randomizer to determine who’s being messy today and woohooing with two different sims.
18. A couple of choice gets a date alone today; a couple with the lowest romance gets a chance to work on their relationship via a date alone.
19. A couple with the highest romance gets a date alone today.
20. Everyone plays a game of basketball.
21. Everyone has to skill up one point, but they each have to do a different skill from one another (and, of course, skills used for competitions).
22. The losers and winners of the last gameplay challenge day go head-to-head in a redo of the competition.
23. A new bromance occurs today.
24. It’s just me and the girls. Two girls get to be friends today.
25. A friendship occurs between a male and female who aren’t attracted to each other.
26. Everyone makes a friendship bracelet.
27. Throw a house party.
28. Throw a dance party.
29. Throw a pool party.
30. A sudden death occurs. You must kill off a sim; roll from 1-8 to determine who dies.
31. An engagement?! Roll 1-8 to see who’s getting engaged with their current coupled-up partner.
32. Tanning! Everyone just works on their tan today. (Maybe an enemy sabotages someone’s tan.)
33. Get a photo studio; let’s take some pictures for the house.
34. Everyone plays a card game.
35. We take everyone to another lot.
36. Take all of the girls to another lot.
37. Take all of the boys to another lot.
38. A double elimination occurs. The two people with the lowest gameplay challenge score go home.
39. They’re back! A female player that was voted out comes back for the next round.
40. They’re back! A male player that was voted out comes back for the next round.
41. Drama! Three islanders go on a date together in hopes of two coupling up.
42. Use the woohoo blanket.
43. Everyone plays darts or foosball.
44. Use a number randomizer to determine who’s getting a secret lover on Cupid’s corner outside of the household.
45. Throw a costume party and have everyone wear a random outfit from the costume trunk.
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The first elimination is based purely on the islander who loses the initial challenge, because not everyone might of made a romantic connection yet.
All other eliminations will be based on who has the lowest relationship(s) and ranking in gameplay challenge.
Set up challenge stations in a large room, like a basement.
Randomize the gameplay challenges for a fun and unpredictable experience. Choose skills that produce items with a quality rating or judge by the highest skill points achieved in a set time.
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Observing Interactions:
Pay attention to Sims naturally interacting, especially if they're already coupled but start talking or flirting with others.
If two Sims start being flirty around each other alone often, you can nudge the relationship by having them flirt once or twice to see if they will keep it going.
Recoupling:
A Sim might choose to recouple if their bond with another Sim grows stronger.
In a love triangle, the Sim that has the least connections (romantic and friend wise) and ranked the lowest among in the gameplay challenges, is the one that will be eliminated.
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Let Cheating Happen: If a Sim cheats, let it play out naturally. Don't intervene in saving Sims if they die; it's part of the challenge. Butlers or maids can be hired to manage the cleaning.
No Careers at the start: None of the Sims should have a career initially. However, you can write them a bio if desired.
Adapt as Needed: If you don’t have a certain pack for a skill or activity, replace it with something you do have.
Managing Needs: Assign a bedtime to ensure needs are met. In the morning, control them to shower and eat. The first Sim up makes breakfast unless you have a hired butler or maid.
Encourage Flirting: It's okay to make Sims flirt or chat generally whenever you like, but for new romances, only initiate flirting once or twice to get things started. Do this only if you notice Sims getting flirty around each other often, as Sims usually won't start a romance autonomously without a mod. After that, don't intervene. If the romance doesn't progress, it wasn't meant to be. Follow their social cues and wants to let you know who they like.
Unlimited Funds: This challenge isn’t about money, so feel free to use the "rosebud" cheat as much as you like. 😉
Rewards: The winners could win the villa and you can renovate it in their style. Alternatively, use them in another challenge.
Questions and Feedback: If you need any clarifications, feel free to ask. If you try out this challenge, tag me! Use the #ts4romanticreef
Sul sul! 🌹
YouTube, Pateron and other socials
#the sims 4 legacy challenge#the sims 4 short challenges#the sims 4 legacy#the sims 4 romantic reef challenge#ts4 legacy#ts4 romance#ts4 lovestruck#ts4 love island#the sims 4 lovestruck#the sims 4 love island#the sims#the sims 4#s4 gameplay#s4 lovestruck#the sims community#ts4 simblr#ts4 challenge#ts4 gameplay challenges#ts4 romantic reef#s4 love island#ts4 Barbie legacy#ts4 challenges#s4 gameplay challlenges#s4 legacy#ts4 lovestruck ep#ts4#s4cc#ts4cc#ts4mm#s4mm
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Jessica Valenti at Abortion, Every Day:
Well this is a nightmare: A new Missouri bill would create a state-run registry of pregnant women the government deems “at risk for seeking an abortion.” If tracking pregnant women wasn’t dystopian enough, the Republican-sponsored legislation would also give people interested in adopting babies access to this registry—because what’s more on brand for Republicans than turning pregnancy into a state-monitored marketplace? “We’re looking at something like e-Harmony for babies,” adoption attorney Gerard Harms told the House Children and Families Committee. Harms apparently worked on the bill alongside its sponsor, Rep. Phil Amato. I don’t think I need to explain why this is terrifying. Missouri Republicans are proposing a government database to track pregnant women they suspect might want an abortion. But how would the state decide who makes the list? What qualifies someone as “at risk of seeking an abortion”? And why in the ever-loving fuck would they hand over these women’s information to anyone?
If the premise isn’t chilling enough, the fine print makes it even worse. The bill appears to clear the way for anti-abortion crisis pregnancy centers to run the registry: House Bill 807 states that Missouri will hire outside “contractors” to run the system—specifically ones with a “proven record of providing resources to expectant mothers and children.” Sound familiar? Crisis pregnancy centers (CPCs) already receive millions in funding from Republican-led states, prey on vulnerable women, and have deep ties to evangelical adoption agencies. Many also run ‘maternity homes’—residential facilities that seek to shame and control pregnant women, and pressure them into terminating their parental rights. And let’s not forget: Republicans in multiple states are also pushing to “streamline” adoption processes, aka making it easier for the state to terminate people’s parental rights.
Meanwhile, these centers have a long history of tracking and misusing women’s data. It wasn’t long ago that Abortion, Every Day revealed how Heartbeat International—the country’s largest network of crisis pregnancy centers—was lying to women about how their personal information was being stored and shared. Knowing all of the above, I’ll tell you what this Missouri bill sounds like to me: Republicans creating a system that targets vulnerable pregnant people they deem “unfit,” coercing them into giving birth and surrendering their parental rights, then placing their children with families it considers more ‘worthy.’ I think we all know the race and class implications here, too. What’s more, the bill also says that the groups offering these services “shall have qualified immunity from civil liability for providing such services.” In other words, they could track, manipulate, and exploit pregnant women without fear of lawsuits. Policy attempts like this are nothing new: We’ve watched Republicans like then-Senator Marco Rubio push for a state-run website to collect data on pregnant women—all while claiming to 'help women.'
Anti-abortion bill Missouri HB807 is about the creation of a state-run registry of pregnant women.
See Also:
Fox2now: Missouri bill proposes registry for pregnant mothers
#Missouri HB807#Missouri#Abortion#Pregnancy#Phil Amato#Anti Abortion Extremism#Privacy#Pregnancy Monitoring
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Peter Goodgame
ptrsoSedno9708ff6u g9a50gge la 6it2a1Mtsya312i7YfA3er:14dig0 ·
For three years, Volodymyr Zelensky has been America’s darling, a khaki clad symbol of defiance, pleading for billions in aid and NATO’s embrace amid Ukraine’s self inflicted war.
To many well-meaning Americans, he’s a hero battling overwhelming odds. But behind the curated image lies a far uglier truth, a stooge comedian turned president, propped up by a criminal oligarch, surrounded by cronies, and presiding over a regime of corruption, repression, and broken promises.
This is the real Zelensky, an actor playing a role he’s woefully unfit for, that was proven yesterday in the oval office.
As Ukraine spirals deeper into chaos and its brutally harvested conscript army collapses in retreat, it's important that decent Americans understand who and what this man really represents.
Let's start with Kvartal 95, The Oligarch’s Launchpad, Zelensky’s story starts not in politics but comedy. Born in 1978 in Kryvyi Rih, he co-founded Studio Kvartal 95 in the 1990s with a group of friends that had hit it big by the 2000s, ironically their big breaks were made in Russia, performing in Russian and focusing on Russian and Ukrainian political and cultural life. The key to all this success? Ihor Kolomoisky, a billionaire ukrainian oligarch with a laundry list of crimes, including fraud, money laundering, and brutal violence. Kolomoisky then owned 1+1, the TV network that handed Zelenskys Kvartal 95 a national platform starting in 2012. He didn’t just offer airtime. He bankrolled Zelensky with cash, security, and legal and criminal muscle. This wasn’t mentorship. It was a transaction. Kolomoisky, later sanctioned by the U.S. for “significant corruption,” saw Zelensky as a pawn in his game. By 2019, when Zelensky ran for president, Kolomoisky’s DNA was all over the campaign providing vehicles, lawyers, bodyguards, and a media blitz. Zelensky was never an outsider; he was a "made man"
This is where it gets almost unbelievably bizzare. In 2015, Zelensky starred in "Servant of the People," a hit satire aired on Kolomoisky’s 1+1 channel, where he played a teacher turned president railing against corruption.
Ukrainians, tired of the endemic corruption in the post Soviet state, lapped it up. Then, in 2018, his Kvartal 95 crew decided to turn fiction into reality, registering a political party called, you guessed it, "Servant of the People." It had absolutely no manifesto, no policies, and no plan of action, just a TV title and Zelensky’s face.
Running in 2019, Zelensky promised to end corruption and the Donbas civil war, which had erupted after the CIA backed Maidan Coup, winning in a landslide thanks to Kolomoisky’s media machine. An actor who played a president on TV was now remarkably in the real job.
Zelensky didn’t waste any time handing power to his showbiz pals. Ivan Bakanov, a Kvartal 95 co-founder, became head of the SBU security service with no experience. Serhiy Shefir, another comedy crony, took a top aide role, no experience. And then there’s Andriy Yermak, a film producer turned Zelensky’s right-hand man, now head of the Presidential Office, dubbed Ukraine’s “shadow president.” Yermak, physically and intellectualy towering over Zelensky, controls policy and access, a fixer running the show while the president flounders. These weren’t appointments based on merit. They were loyalty hires, a Kvartal 95 clique utterly unfit for a grossly dysfunctional war-torn nation.
Zelensky’s laughable anti-corruption pledge met reality in 2021 with the Pandora Papers. The leak revealed he and his inner circle,including Bakanov, were funnelling cash to Kolomoisky with Zelensky stashing millions offshore.
Zelensky swore to end corruption and the Donbas war. Instead, he’s delivered more of both, a million lie Dead, the free Media crushed, billions stolen, languages and religion banned. This criminal is no hero. No Churchill. And no friend of America. He should be treated accordingly.
Thanks for reading.
https://x.com/BowesChay/status/1895887898106323076...
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What's the Jayvik wedding like in the ZF AU? (And does it change depending on if Naph occurs before/after?)
Short answer: big against their will.
Unfortunately for both of them they are too big of social figures by the time they get married that it's kind of expected they throw a big wedding. They need to show off the success of Hextech, provide the opportunity for people to network, and generally have a lot of people they 'have' to invite. They both threaten to elope basically daily during the planning but know that if they did they would only get more grief so very much just go along with it to get it done.
While they do ultimately have 'control' of the decisions around it there is a lot of people who are putting pressure on them that they have to do things. Every time they try and say something is too much they get reminded that they have the money to spend and their guests will want to have it. The guest list also keeps growing because Silco or Cassandra or Mel tell them that they simply Have To invite this person for this reason or another (and of course that person must have a plus one as well).
It's definitively a colourful wedding that's probably got a pretty distinct divide down the middle between the Piltover guests and the Zaun guests with both sides side-eyeing the other. In some ways a snapshot of the wedding would capture a snapshot of the political climate at the time - the two cities halves being more combined than previous but still so very clearly distinct from each other.
Jayce and Viktor are so clearly uncomfortable for so much of it as well because again they would have much rathered a small affair and instead have to deal with being the centre of attention of so many people (who are all trying to get their attention to gain favor and possibly additional access to Hextech). They walk down the isle together (because they refuse any other option - they are partners and equals and that is how they will approach their wedding) very much gripping hold of each other to help ground themselves. But once the actual ceremony starts the audience a bit fades away and it's so clear how in love they are with each other. They definitively write their own vows (even if they both way overthought them and reworked them so many tims). Jayce is absolutely beaming when Viktor gets officially announced as Viktor Talis.
The reception is huge as well and Viktor and Jayce are again stuck up at the front of it feeling very uncomfortable as the centre of attention. Still a very divided room of Piltover and Zaun. There's moments of breathing room though for them - Jinx, Ekko and Isha sneaking under the main table trying to steal extra dessert is definitively one of them.
The only think I can see changing if Naph is already born is that they (but especially Jayce) would want him heavily involved in it all. Funnily enough even if they aren't married Viktor probably starts just using Jayce's last name after Naph is born (Naph obviously gets it and at that point it just makes a lot of paperwork easier to just include himself in it as well and Jayce definitively is just as guilty of doing similar) so having an official 'wedding' feels even less important to them but they're still getting pressured into a big one to Make It Formal. But Naph is their ring-barer (even if depending how old he is someone might have to carry him carrying the ring to them) while if Naph isn't born Ekko's the ring barer and Jinx and Isha flowergirls (Cailtyn, Vi, Claggor and Mylo being more close to bridesmaids/groomsmen in role - if Naph's born Claggor might be the right-barer-barer and Ekko taking his role in broader bridal-party). And Jayce probably takes Naph to hold before any photos are taken because they really wants their whole little family captured even as everyone tries to convince them that they should just have some photos with the two of them.
#Arcane#Jayvik#Jayce Talis#Viktor Arcane#Naph Arcane#Arcane mpreg#mpreg#Zaun Family#Ramblings of the Goddess#Q and A with the Goddess
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Special Feature: Vana'diel - Digital Archaeology in 2025 and the Soul of Adventure (Final Fantasy XI, 2002)
Acquired Stardust is back after a long hiatus from writing with this special feature! Want to know what we've been up to over the holidays? Click through to read Ash's long story about uncovering a living fossil and checking off a bucket list item together with Larsa through their adventures in Final Fantasy XI's Vana'diel!
The love of and desire for 'adventure', even vicariously, is something that has been etched into the very soul of humanity from the earliest stages of our history - the oldest surviving literary narrative, Sumer's Epic of Gilgamesh, is over four thousand years old. From the time written language came into being we have dreamed of stories of great heroes roaming the land, contending with crisis and gods in equal measure.
The subject of today's feature is a series that itself often hearkens back to the Epic of Gilgamesh with abundant references throughout its now 16 mainline entries and countless spinoffs, and to really understand it in context is difficult given just how much the world has changed since the release of Final Fantasy XI in 2002 (arriving in America two years later). So different in fact it almost sounds like another world itself.
The early aughts were an incredible time to grow up, and it's one of the times in my life I've personally felt a sense of adventure most strongly. As a child of the first generation to grow up with easy access to computers in the home it felt like a time of infinite possibilities. Large numbers of emergent technologies and innovations had begun to rapidly change youth culture as well as erode the old order of isolated regional cultures. The rollout of broadband 'high speed' internet in 2001 to my area was a huge deal, finally breaking upstate New York out of dial-up internet limitations now unimaginable. Video games and the hardware on which they ran got infinitely more complex. Media from Japan continued its controlled flow into the west as anime like Dragon Ball Z left its indelible mark on my generation.
Somewhere in this confluence of rapidly expanding technology and rapidly shrinking cultural borders I found myself coming of age. Growing up in upstate New York with Knox's Headquarters quite literally in my backyard gave me an early love of history, but growing up a 'latchkey kid' afforded me control of my own time - I could do what I wanted when I wanted to do it all with minimal, if any, supervision. I was able to throw myself into whatever pursuit I wanted to without anyone looking over my shoulder, to decide for myself what I was interested in and who I was to become. The opportunity to find myself on my own is one I'm eternally grateful for, and to have done it in a time before far-right pipelines were anywhere near as omnipresent as they are now was a real blessing.
How this shaped up was, unsurprisingly, that I played a lot of primarily Japanese video games and watched a lot of anime. But in the early aughts there was still a comparatively very slow trickle of those things available in the west, and I was drawn primarily to two outlets that could expand my awareness of them. One was Cartoon Network's [Adult Swim] brand which would become a huge cultural player in itself and is perhaps a story for another time. The other was twice-defunct television channel G4, focused largely around video game programming such as documentaries in its series Icons and even airing thematically structured compilations of trailers, cutscenes and gameplay with Cinematech.
My love for history really blossomed in this period into complete obsession with hobbies. History was in my backyard, but it was also everywhere and In every little thing. And there were so many more 'little things' than I had ever previously known. The world was far bigger than I had ever imagined. There was always something new to see, each with its own universe of things to know about it. It was like surfing an incredible alternative cultural wave, topping the peak alongside countless other misfit kids of the Bush years. It's an experience unlike many others I've had in my life, and an incredibly special time that I will never forget. It created innumerable core memories, sometimes even from the slightest of things. One such core memory leads us directly to today's article.
The day itself was not unlike any other. I'd arrived home from school to an empty apartment and sat myself in front of the TV to spend my time on what I really wanted to be studying. As the aforementioned program Cinematech aired a rerun of one of its regular episodes I was caught off guard by a commercial for the then-upcoming Final Fantasy XI. It was a quick 30-second spot, but utterly arresting to someone who had up until that point (and indeed to this day) been completely obsessed with Final Fantasy. The game itself looked like one of the coolest things I'd ever seen, but the narration and logo noting that the game was 'online' blew my mind at the time. While certainly not the first Massively Multiplayer Online Role Playing Game, it was the first one I'd personally encountered and the prospect of being able to interact with other Final Fantasy fans within the specific context of a Final Fantasy game rather than discussion of it was extremely tantalizing.
But there were a lot of questions to be asked. What was an online game? How did an online adapter work and how much did it cost? You'd have to pay a monthly subscription to play it? And what exactly was an HDD, anyway? Rather than deal with the hassle of answering these questions (which were likely to be met with a swift and completely understandable 'no' when the inevitable monetary costs were discussed) I drifted away into other areas of my hobbies. But the core memory of seeing this game for the first time had stayed with me all these years, and Final Fantasy XI had become something of a white whale to me. A game I'd always wanted to experience but never had the time or extra money for. An opportunity I missed out on, a time and place I should have been in. Part of that great cultural wave I should've surfed.
Larsa and I discussed getting into the game almost every year we've known each other (note: that's a long time) and always ultimately decided against it as we were already busy enough. That all changed in the later days of 2024 when we finally took the plunge and bought the game on Steam, a bundle containing all of the expansions for the game as well as a free 30 day subscription.
There are no two ways about it, Final Fantasy XI is extremely antiquated. In fact it's a game so old that it was released before Squaresoft even became Square-Enix. Setup of the game's PlayOnline launcher, notoriously referred to as 'the first boss of the game', is a pain and can alone filter out many looking to experience the game proper and we admittedly ran into a snag or two that at first did not look good for our future with it. But managing to make it through the initial hurdles was rewarded almost immediately precisely because the game is so antiquated. The PlayOnline launcher is a living fossil reminiscent of an earlier, intermediary intersection of culture and technology - a less connected world without social media or smartphones. Built-in mail services, profiles with information sections like hobbies, 129 pages of selectable avatars many of which from then-contemporary Square games such as Threads of Fate (1999), Ehrgeiz (1998) and Brave Fencer Musashi (1998) as well as other Final Fantasy games. It presents a shared language and collective frame of reference for culture of the era with the inclusion of some of those games that are now functionally extinct.
The PlayOnline launcher feels like walking the hallowed halls of not just a museum, but a genuine slice of time rather than a recreation or kayfabed reenactment. It feels like walking through a time portal directly to the transitional period between web 1.0 and 2.0. Absolutely remarkable to the point that I felt speechless fiddling around in its menus, its ability to remain untouched by modernization is nothing short of astounding. They say that you can never truly get your childhood back but the PlayOnline launcher feels like it manages to genuinely capture the way the world, and indeed the way we, were at the time. Like returning home after two-plus decades away only to discover everything is exactly the same as you left it.
There's a real sense of peace, wonder and belonging unlike much I've ever felt before. It was like spotting land from ocean and I was simply overcome with emotion. Overcome with the sudden acute awareness of loss, and having managed to regain some of what was lost. Overcome with the feeling of many people, each with their own lives as complex as my own, having tread these same halls over the course of what was now decades. Fiddling around with the launcher was genuinely one of the most surreal and vivid experiences of my life. And the absolute whirlwind of nostalgia wasn't through with me yet, the opening scene of the game featuring the iconic Uematsu-composed Prelude and narration by the actor who first made me want to get into the arts in Michael McConnohie. The game's English cast in general features many actors who defined that generation of voice acting and adds to the overall feeling of being a moment trapped in time.
Players are able to create one singular character (with the option to purchase more character creation slots for an additional fee), selecting from different playable races with their own distinct physical features, stat advantages and disadvantages. Character creation is rather limited by current standards, with each playable race having two 'genders', each having a number of preset faces and hairstyles. You are able to alter your character's height, but that is all the player can do in terms of customization beyond selecting preset faces and hairstyles, which are themselves tied to each other. The playable races are by and large the same initial races available in Final Fantasy XIV, though I find the Mithra preferable to XIV's Miqo'te as they're a bit more bestial and less anime catgirl. Much of the aesthetic is also rather similar to XIV, with plenty of recurring gear visuals recycled into XIV (along with plenty of monsters), though some of the cloth armor is more elaborate and creative as opposed to XIV's deluge of generic healer robes you will be inundated with. After creating your character you select one of three nations to hail from, each with their own storyline that ultimately converges by the time the final battle of the base game rolls around.
Larsa and I (playing Mithra and Tarutaru, respectively) embarked on Windurst's story, and the antiquated nature of the game is felt pretty much immediately. There are no quest markers and very little information about where to go or what to do, or even how. You will be thrown right into the deep end and expected to find your own way and make your own adventure. Maps are invaluable items able to be purchased by players for most of the game's expansive and sometimes rather empty areas, otherwise they will be flying blind. Which can be very troublesome but helps the overall feeling of an adventure being undertaken. It helps you connect more with the world and learn where things are. Roughly the first thirty hours of gameplay was spent exclusively on leveling our characters, figuring out the battle system and exploring, without nearly a single story scene due to focusing on experiencing the game naturally rather than following one of countless sometimes variously outdated guide.
On that front, the gameplay is certainly of a very slow pace for better or worse. Battles are menu-based like classic Final Fantasy games as opposed to the more modern action game style, and players' main form of damage in combat will be through auto attacks against creatures that for the first time appear in the world rather than as separate random encounters one loads into. These auto attacks can be quite quick (with some of the quicker classes being able to land more than one blow per attack) although some weapons will attack significantly slower. Actions taken during battle charge a TP meter that the player will be able to spend on 'weaponskills', damaging named attacks with their own built-in typing that can react to and resonate with other weaponskills resulting in an even more damaging 'skillchain', itself being further able to be paired with a magic spell for a 'magic burst' that applies even more escalating damage.
Figuring this system out is fun and can considerably speed up combat, and is another area in which the game encourages experimentation, rewarding those willing to invest time in tinkering with the game's six basic jobs (the player is able to freely swap to any of these basic jobs, and later the many advanced jobs as they are unlocked, in their housing) and multitude of available weapon types. Jobs are additionally able to be expanded through combination, assigning another unlocked job as a sub job that grants you access to that job's abilities, stats and gear in addition to those of your main job.
The pace of the game being rather slow works in its favor in regards to how its multitude of mechanics function together. It feels like every single action and event matters. Status effects such as poisoning, silencing and blinding can now turn the tide of battle one way or the other. MP, which the player uses primarily to cast spells, recovers extremely slowly and so their use of it must be carefully managed lest they be forced to literally sit down for minutes at a time to rest and recover. Items such as potions and ethers are incredibly valuable as a consequence of this. There is genuinely so much room for skill expression, planning and executing battles and it's very refreshing compared to many modern games.
The system itself, while deep and rewarding of knowledge, also has lots of little touches that help keep the experience from being excruciating. One example is the cursor memory effect that allows you to quickly recast spells and abilities as needed. Just as well in the years since release the game has seen the addition of the Trust system, an array of collectable NPC summons that scale to the player's level and fill multiple roles in the party that helps mitigate the declining playerbase and the large variance in levels and progress between the players that do still play.
These Trusts are able to be summoned at nearly any time and resummoned after falling in battle on a short timer, and they really help the experience of progressing through the game a ton. Speaking of timers and the overall pace of the game, it seems to be a recurring and somewhat intrusive element of the experience that you will likely have an opinion on one way or the other. On the one hand it makes actions matter tremendously, and on the other it can sometimes feel like every action including map traversal is stretched in hopes of milking players for subscription money.
Time gates themselves are not terribly uncommon to run into, with the quest that unlocks the samurai job featuring a several-hour real world wait associated with it that is wholly unnecessary. Final Fantasy XI is very much unafraid to make you spend your time with things like RNG drops for quests and conditional monster spawns. Some of this design philosophy also crept its way into the original version of Final Fantasy XIV, the notorious 1.0 that nearly spelled financial doom for Square-Enix after a turbulent period.
The base game's story scenes are few and far between, with a certain level of gravitas to the fade-to-black that comes with a cutscene due in part to that infrequency but just as much with how purposefully they are interspersed. The story itself is, at least at first, a bit simplistic and reminiscent of a rather vanilla Dungeons and Dragons campaign. Which works in the game's favor quite well as a platform for authentic and spontaneous adventure.
To that point, each job has roles to play in a party and depending on the situation you may find yourself in need of another player to help you through a particular challenge. While the majority of this can be mitigated through Trusts or clever uses of items such as Prism Powder to sneak by aggressive monsters, it is entirely possible for you to be stuck at various points if you don't already meet the qualifications or have another player on hand able to help you.
This was a particularly fascinating element of the experience to me and highlighted some of the ways in which culture has changed. While it is true that this is yet another way in which the experience can be stretched out, it hearkens back to some of the origins of the series in its obsession with Dungeons and Dragons. There are ample opportunities for 'hero moments', not all of which will be yours and yours alone. These days if we're holding the controller we want to feel like the hero at all times, but Final Fantasy XI is not afraid to give different people in your party the chance to shine at different times which very much feels in line with the tabletop roleplaying experience.
As a consequence of things taking so long it creates a real, genuine feeling of thankfulness for the players having their hero moments. The gratitude can really help forge some bonds among players which isn't necessarily something we collectively like doing anymore. Much of the design of the game facilitates a great sandbox for authentic adventure and is almost entirely player driven outside of the main story quest.
The sound design is also quite strong, with a strong team of composers including series veteran Nobuo Uematsu handling the game's staggering workload. There's a lot of standout songs, such as "Heavens Tower", but even those without direct experience with the game might be familiar with the Uematsu-composed "Ronfaure" which has been a fixture of live performances associated with the series at large for virtually as long as there have been such concerts. Plenty of nostalgic nods to previous games aurally help the game feel more connected to its predecessors as well, such as certain classifications of armor sounding identically to Final Fantasy IX party member Adelbert Steiner's armor when running.
The graphics variously hold up quite well. Character designs are largely strong (with many feeling right at home in this era of Square game) and much of the clothing design is pretty good as well, not featuring (to my knowledge) as many of the deviations that Final Fantasy XIV does with, for example, its recent 'streetwear' additions to the game. It's a rather cohesive aesthetic that looks somewhat like a cross between Final Fantasy Tactics and Final Fantasy XII. Geometry can be a bit blocky and skyboxes can be a bit splotchy, but there is still plenty in the way of beautiful vistas and cool sights to see even if they're roughly what a PS2 was capable of rendering (sometimes with great dips in frame rate on that system).
When launching the game it warns you to not play to the detriment of your real life, and when launching for the first time I assumed that a funny little quirk of when it was released and the relative unfamiliarity the world had with MMOs in a time before Blizzard's genre-defining World of Warcraft. This is not the case, and if the gameplay grabs you it is extremely easy to play for huge amounts of time without noticing it. We did not heed this warning and making our way through the base game took roughly 98 hours, mostly taking up just about all of our free time.
The game is also great about allowing the player to make lateral progress, which is to say grinding up various jobs to combine with each other, and not feeling like you've wasted your time despite making no forward progress through the game. It is shockingly addictive if the gameplay appeals to you. Final Fantasy XIV, clearly a spiritual successor of sorts to Final Fantasy XI, indeed recycles quite a bit of its predecessor but impressively many of the elements that do get rolled into XIV don't all necessarily feel like they've made their original incarnations irrelevant.
One particular highlight of the experience was the usage of a ferry that shuttles players between two locations in the world. Said boat's arrival must be waited for in real time, boarded and then rode for a trip that takes several minutes in real time. This ferry trip is not privately instanced and can see you bumping shoulders with other players also looking to make the trek aboard the ship. It was just one of many examples of the game design going to great lengths to encourage organic, player-driven sandboxy adventures where you're able to socialize rather easily.
Both games have tons to offer and there is plenty of reason to dip your toes into Final Fantasy XI to experience an incredible slice of history, all the more now with the Rhapsodies of Vana'diel storyline helping catch newer players up and Final Fantasy XIV featuring a crossover raid series with Final Fantasy XI. It is an incredibly large experience not meant to be pursued to 100% completion, so I urge you to pick your path carefully and divert only for what interests you, primarily for unlocking jobs to progress through the main story with. You will encounter plenty of outdated and dubious information on the internet for the game, with plenty of discussion dating back to 2007 being the last time things of a relevant nature were discussed in an easily findable way.
Vana'diel likely hasn't seen the last of Larsa and I, and I'm sure we'll resubscribe at some point to continue our adventure. Perhaps after reading some impressions of the experience in the current day you might decide take the plunge yourself. Rest assured, even now after all this time adventure indeed still courses through the veins of Vana'diel. And after all, hasn't adventure been what humanity has been chasing since time immemorial?
-- Ash
#gaming#video games#final fantasy xi#final fantasy#squaresoft#final fantasy 11#written post#retro gaming#ffxi#ff11#games writing#written posts#game spotlights#square enix#final fantasy series#games blogging#long reads#video games writing#essay#writing about games#game review#game recommendations#games journalism#vana'diel#mmo gaming#mmorpg#nostalgia#spotlights
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I don't think I'm saying anything earth-shatteringly new when I state that the inner workings of the Ministry of Magic aren't exactly expanded upon in the hp books. it's safe to say that Rowling herself probably didn't think too deeply about the executive, judiciary and legislative powers of the magical government since the information we do have is scant and often contradictory; nevertheless, I have attempted to compile all the relevant facts disclosed in the books.
When researching the subject, I have not used any external material (i.e. Pottermore, JKR interviews, facts gleaned from post-7th book canon) because, having been written ex post facto, they are by nature unreliable. In the time inbetween writing the original books and the disclosure of post-canon details, jkr had time to do some revisionism and fill in existing gaps (the existence of which she may have been alerted to by others) and I'm not interested in any of jkr's attempts to rewrite history, regardless of the subject.
That said, I give you
The Definitive HP Law Compendium
a) THE MINISTRY
Our most exhaustive documentation on how the Ministry of Magic is structured comes by courtesy of the ministry elevators, which helpfully list all departments floor by floor.
on level 1: Minister of Magic and Support Staff (Umbridge's offices in DH are located here)
on level 2: Department of Magical Law Enforcement (henceforth shortened to DMLE), which includes the Improper Use of Magic offices, Auror Headquarters and the Wizengamot Administrative Services.
although not specified by the lift, this is also where the Misuse of Muggle Artefacts office (where Arthur Weasley works) is located, which tells us that the lift's announcements are not necessarily exhaustive.
on level 3: Department of Magical Accidents and Catastrophes composed of the Accidental Magic Reversal Squad, Obliviator Headquarters and Muggle-worthy Excuse Committee
on level 4: Department for the Regulation and Control of Magical Creatures which includes of the Beast, Being and Spirit Divisions, the Goblin liaison Office and the Pest Advisory Bureau.
on level 5: Department for International Magical Cooperation including the International Magical Trading Standards body, the International Magical Office of Law, and the British chapter of the International Confederation of Wizards (also referred to as the "International Confederation of Warlocks")
on level 6: Department of Magical Transport which includes the Floo Network Authority, Broom Regulatory Control, the Portkey Office and the Apparition Test Center (considering that Hogwarts student seem to take their apparition test at school, this is likely where adult wizards take and/or retake their tests)
on level 7: Department of Magical Games and Sports, which includes the British and Irish quidditch League (is magical Ireland not divided? unclear), the Headquarters of the Official Gobstones Club and, bizarrely, the Ludicrous Patents office (I'd be inclined to think this is a sports-related patent office if it wasn't the only one mentioned in the books)
on level 8 is the atrium, which Harry describes as a "very long and splendid hall" with many gilded fireplaces on both sides (left is for arrivals and right is for departures). This is also where the Fountain of Magical Brethren and the security desk are located. At the end of the hall, golden gates lead to a smaller room where the lifts (at least 20 in number) are.
on level 9: Department of Mysteries and beyond
The lift stops here but we know from OotP that there's at least one more floor that is only accessible by stairs from level 9 (which also brings up the question: are the upper floors also connected by stairs or is it an either/or scenario?). On this additional floor is Courtroom 10, which is supposedly no longer in use as of OotP but was still being used in the immediate aftermath of the first wizarding war. The courtroom's name implies the presence of at least 9 other courtrooms and, though their location is unclear, they do not seem to be located on this floor.
b) KNOWN GOVERNING BODIES
Going purely off of the only two law-adjacent departments mentioned by the ministry lifts, there's both an international and a state law department (on level 5 and 2 respectively) but seemingly no distinction between civil and criminal law.
Besides what described above by the lift, level 2 also appears to be where some offences are judged, as Harry's trial in OotP was originally scheduled to take place here, right inside the office of the head of the DMLE.
We know that, during Harry's time, the DMLE is headed by Amelia Bones, who gets quietly offed between OotP and HBP. She is succeeded by the imperiused Pius Thicknesse (who goes on to become minister of magic during the second war), who is in turn succeeded by noted Death Eater Corban Yaxley.
We further know that, prior to Amelia's tenure (though it's unknown if directly preceding), the department used to be headed by Barty Crouch sr., who later went on to head the office for International Magical Cooperation (where he was Percy Weasley's boss). This is implied to be a lateral career move at best since Sirius describes Crouch in GoF as being "shunted sideways".
The International Federation of Warlocks (part of the Office for International Cooperation) seems to be a legislative body of sorts, as we'll see later that it originated many of the laws mentioned in the books. We know that it was established prior to the advent of the Statue of Secrecy (and the subsequent creation of the Ministry of Magic) because professor Binns mentions they convened in 1289 in one of his lectures, implying that its existence precedes that date.
The books make no mention of the presence of a parliament in the wizarding world, not even in a Chamber of Lords-type fashion.
[note that Dumbledore seems to have had high positions in both the International Federation, where he was Supreme Mugwump, and the Wizengamot, where he was Chief Warlock. It's unknown what either of these titles entail]
Moving on to the judiciary branch, we know of the existence of the Wizengamot. It's described as "the wizard high court", which (to me) implies the presence of a lower court. The Council of Magical Law may be the lower court's name, as it may be the court presiding the trials Harry witnesses in Dumbledore's pensieve
(from PoA)
As we'll see later, the postwar trials of Igor Karkaroff and Ludo Bagman, and the joint trial of Rabastan Lestrange, Rodolphus Lestrange, Bellatrix Lestrange and Barty Crouch jr are described quite differently from Harry's trial before the Wizengamot, which is what led me to believe that they were presided by two different courts.
The magical world doesn't appear to have an appellate court although, if jkr modeled the wizarding judiciary after the ones present in British Law, the Wizengamot may be modeled after the Crown Court and thus also serve an appellate function.
Finally, the books make no mention of barristers, solicitors or any other type of lawyer. The trials we witness are not presided by judges but by government officials and there is no indication that the Wizengamot members (who serve the function of a jury) have any type of legal training.
The defendants in the trials we happen to witness don't appear to have counsel of any type. Dumbledore acts as a defense lawyer of sorts for Harry in OotP but he announces himself as a "witness for the defence". Seeing that Dumbledore appears to be a living exception to all magical laws and customs, this doesn't actually tell us much.
The government officials acting in the function of the prosecution and the judge both do exhibit some knowledge of wizarding laws, as does Dumbledore (who was at one point chief Warlock) although, since Dumbledore is Dumbledore and therefore omniscient, this may not be indicative of any skill requirement for the position he held.
c) KNOWN LAWS
1.1 legal documents referenced in the books (in tentatively chronological order)
the Statute of Secrecy, decreed by the International Confederation of Warlocks in 1689
unnamed law decreed by the Warlocks' Convention of 1709: it outlaws dragon Breeding (as per Ron in PS)
The Decree for the Reasonble Restriction of Underage Sorcery (1875), which partly states in clause seven that "magic may be used before Muggles in exceptional circumstances, and as those exceptional circumstances include situations that threaten the life of the wizard or witch himself, or witches, wizards, or Muggles present at the time of the..." (as quoted by Dumbledore in OotP)
unnamed law punishing the use of Unforgivables
the Code of Wand Use (mentioned in GoF), which states in part that "no non-human creature is permitted to carry or use a wand".
unnamed law delineating the purposes and limitations of the Trace
the Wizengamot charter of rights (mentioned on OotP): it partly states that an accused has the right to present defence witnesses (as stated by Dumbledore in OotP)
law fifteen B "any attack by a magical creature who is deemed to have near-human intelligence, and therefore considered responsible for its actions..." (as incompletely quoted by Dolores Umbridge in OotP)
the Decree for Justifiable Confiscation, which gives the ministry power to confiscate the contents of a will. It was created to stop wizards from passing on dark artefacts (as mentioned in DH)
the Ban on experimental Breeding (mentioned in GoF)
unnamed law written by Arthur Weasley regarding the possible legality of flying cars/ enchanted muggle vehicles (as mentioned in CoS)*
unnamed document establishing an embargo on flying carpets, implied to have been drafted by Arthur Weasley (from GoF)*
Arthur Weasley's Muggle Protection Act (proposed legislation c.a. 1992, unknown contents, unknown if put into law)*
the International Ban on Dueling, implied to be an international agreement, Transylvanians haven't signed it as of summer 1994 (from GoF)
*: it's unclear how Arthur Weasley, who is not a lawyer, an elected official or a member of the only known legislative body in the books (the International federation of wizards), is able to both draft and propose legislation
1.2 educational decrees
I am including these because they are treated like laws. They are pushed for by a minister and they need to "pass", presumably through a parliament of sorts, in order to be enacted. Prior to the events of OotP there seem to have been 21 educational decrees, the contents of which we are unaware of. The ones added in book 5 by the Fudge administration (with the help of Dolores Umbridge) are as follows:
n.22 "in the event of the current headmaster being unable to provide a candidate for a teaching post, the Ministry should select an appropriate person"
n.23, creates the new position of "Hogwarts high inquisitor"
n.24:
n25:
n.26 "teachers are hereby banned from giving students any information that is not strictly related to the subjects they are paid to teach"
n.27 "any student found in possession of the magazine The Quibbler will be expelled"
n.28 "Dolores Jane Umbridge (High Inquisitor) has replaced Albus Dumbledore as Head of Hogwarts School of Wichcraft and Wizardry"
n.29: never enacted, concerning the use of physical punishment at Hogwarts
unnamed order for the expulsion of peeves, possibly part of decree 29, also never enacted
d) HARRY'S TRIAL
In OotP, Harry is tried for underage magic following his use of the Patronus enchantment to protect both himself and his cousin Dudley from dementors.
This is Harry's second infraction of the Decree for the Reasonble Restriction of Underage Sorcery and he is being made an example of for political reasons since, in recently claiming that Voldemort had returned, he made an enemy out of the Fudge administration. It's therefore unclear if the Decree has a two strikes and you're out policy or if Harry's prosecution is just caused by the Ministry's desire to throw the book at him. By the time Harry receives the letter informing him of this upcoming trial, he'd supposedly performed underage magic outside of Hogwarts thrice but only received a written warning once (in Cos, when said magic was actually performed by Dobby). When Harry blew up his aunt Marge in PoA, Fudge himself dismissed the event as a non-issue, claiming:
The circumstances in this case being Sirius's escape from Azkaban and his presumed intention to target Harry. Of course, Harry's notoriety may have also played a factor.
Despite being a minor, Harry doesn't seem to be allowed an escort as Arthur Weasley is unable to enter the courtroom. Harry goes in alone (as does every other defendant we meet); it also appears that the trial is closed to the public.
Harry's trial is described as a "disciplinary hearing", both before it was supposed to take place in front of the Wizengamot and after:
and
Despite this, the hearing is presided by the Minister of Magic himself, (Cornelius Fudge). A Wizengamot trial seems to be, by nature, a criminal trial and Dumbledore, in his defense of Harry, implies it is highly unusual for disciplinary hearings to be tried as such. Indeed, before the trial was moved from Amelia Bones's office to Courtroom 10, the judgement of the head of DMLE was deemed to be sufficent.
The Wizengamot members act as a jury of sort, they are described to be:
The Wizengamot appears to have elders; we are introduced to only two - Griselda Marchbanks and Tiberius Ogden - so it's unclear how many there are and, furthermore, we are never informed of their function.
Wizengamot proceedings require the presence of interrogators. In Harry's trial they are Cornelius Fudge (Minister of Magic), Amelia Bones (Head of the DMLE) and Dolores Umbridge (Senior Undersecretary to the Minister).
For some reason, Percy Weasley acts as court scribe despite it not being his job title. It's unclear wether this is an extraordinary case or if stenographers really don't exist in the magical world. (also, why do they even need stenographers when wizards have quick quotes quills?)
Dumbledore describes himself as a witness for the defense, even if he takes on a role that seems more similar to that of a defense attorney. Mrs Figg is also described as a witness but, unlike Dumbledore, she was not allowed to enter the court by herself and required an escort in order to join the proceedings (Percy Weasley).
For some reason, Dumbledore was informed of the trial's change of location, which implies he was also aware of the time and location of the original hearing. At no point in time does Harry retain his services (he is in fact surprised to see Dumbledore there) despite the fact that Dumbledore speaks for Harry throughout.
Interestingly, though the trial also serves to determine wether Harry is going to be expelled from Hogwarts, Dumbledore's judgement in his role as Headmaster is not required. The Ministry, it appears, can decide to expel students without the approval of the school's headmaster (can the headmaster expel students without ministry approval? unclear).
The proceedings seem to be very formal, as Harry is being interrogated with yes and no questions and is given no time for elucidations. Despite this, Dumbledore is allowed to have multiple very informal conversations with the minister of magic himself and at no point does he use court lingo, in complete opposition to how Umbridge, an interrogator, is treated.
Harry observes that, in order to speak, she has to lean forward, at which point the Minister states
This is the only time in all of the books that this happens. The other interrogator, head of DMLE Amelia Bones, appears to speak whenever she pleases, as she interrupts Harry mid-sentence and addresses the Minister like a peer.
It's quite likely that Dumbledore was allowed free rein on account if his status and fame and his presence likely threw a wrench in what were otherwise going to be very strict bureaucratic proceedings.
Finally, Wizengamot rulings are made by show of hands and it doesn't look like they need to be initiated by the person heading the proceedings. For Harry's trial, it's Amelia Bones that calls onto the jury's decision and not Fudge.
e) OTHER TRIALS
The first trial we see in the books happens at least six months after the first wizarding war, since that's the time it took for Alastor Moody to track down the defendant, Igor Karkaroff.
What Harry witnesses (by wading through Dumbledore's pensieve memories) is not, however, Karkaroff's sentencing but a follow-up hearing to determine wether he is in possession of information that may lead to the capture of more Death Eaters. Karkaroff is taken from Azkaban in order to do so and he is accompanied/carried by dementors.
The case takes place in open court, as Harry sees that "rows and rows of witches and wizards were seated around every wall on what seemed to be benches rising in levels"; these proceedings, in stark difference to Harry's, are open to the public (possible proof n.1 that this is not taking place in front of the Wizengamot but in a different court).
At this moment in time, Dumbledore could very well be chief warlock of the wizengamot (we don't know when he was instated) but he sits among the spectators (possible proof n.2 ). Despite being a member of the public, Dumbledore is seen interrupting proceedings without permission (to defend Snape, whom Karkaroff implicates). Because it's Dumbledore doing it, it's again unclear wether this is permitted or if the court is making an exception for him.
This first trial is, like all the trials Harry witnesses indirectly, presided by Barty Crouch sr., who at this point in time heads the DMLE. (possible proof n.3, maybe all wizengamot trials are presided by the minister and all council trials are headed by the DMLE chief?)
The Second trial Harry sees in Dumbledore's memories is that of Ludo Bagman (for passing information to Rockwood, whom Karkaroff implicated in the first memory). Dumbledore is once again not there in any official capacity and is sitting among the public; the proceedings are implied to take place at a later date, as Harry remarks that Crouch's appearance has changed.
We join Ludo in his trial's sentencing phase and indeed Harry notices the presence of a jury, which is not described as having the monogrammed plum robes of Wizengamot members (possible proof n.4 although, since the events take place in GoF and Harry's trial occurs in OotP, jkr may have simply done an oopsie).
This trial seems to be more informal, as the crowd appears to behave quite rowdily (with no intervention) and a member of the jury waylays the proceedings in order to compliment Ludo's flying at his most recent Quidditch match. This is most likely because of both public sentiment and the perceived innocence of the defendant.
Notably, Ludo's trial is the only one that we know for sure was attended by the press, as Harry notices a young Rita Skeeter sitting near Dumbledore.
The final trial witnessed by Harry appears to once again be a sentencing, that of Barty Crouch jr, Bellatrix Lestrange and the brothers Rodolphus and Rabastan Lestrange (who were seemingly all tried together and received a single sentence). Harry once again remarks that Crouch Sr's looks have changed, helping us determine that time has passed between the memories. This sentencing is once again done through show of hands by a jury (who, again, is not described as wearing Wizengamot robes) and Dumbledore is still sitting among the public.
Despite it being another sentencing, it appears that the defendants were already being detained in Azkaban as they are accompanied by six dementors, unlike Ludo Bagman, though this may be due to the difference in the severity of their actions; Bagman was seemingly a free man when he entered the courtroom as he'd participated in a quidditch match not one week before.
It's during his trial that the Council of Magical Law is mentioned by name (the only time in the books). Since all three of the pensieve trials share multiple similarities - way more than they do with Harry's- this, together with the evidence shown above, leads me to conclude that
1 All three trials take place before the same court
2 the Council of Magical Law is not necessarily another the name for the Wizengamot and therefore
3 there's at least two different courts codified in the magical law system
Of course, these discrepancies may very well be oopsies on jkr's part. Although Dumbledore's role as chief Warlock can be ascertained as early as PS (thanks to the header on Harry's acceptance letter), the Wizengamot doesn't get mentioned by name until OotP. Furthermore, the pensieve trials and Harry's take place in different books which means jkr may have added on to the concept in the interim.
f) CONCLUSION
There is none, I have nothing else to say. Class is dismissed, I need to go have a lie-down.
#hp#hp meta#harry potter meta#this took years off my life and I didn't need to write any of it#I just noticed that Harry is being tried for improper use of magic but Mafalda Hopkirk is not present at his trial#and she's the head of that department#I don't feel like rewriting anything so this stays in the tags#the blorger special
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A young technologist known online as “Big Balls,” who works for Elon Musk's so-called Department of Government Efficiency (DOGE), has access to sensitive US government systems. But his professional and online history call into question whether he would pass the background check typically required to obtain security clearances, security experts tell WIRED.
Edward Coristine, a 19-year-old high school graduate, established at least five different companies in the last four years, with entities registered in Connecticut, Delaware, and the United Kingdom, most of which were not listed on his now-deleted LinkedIn profile. Coristine also briefly worked in 2022 at Path Network, a network monitoring firm known for hiring reformed black-hat hackers. Someone using a Telegram handle tied to Coristine also solicited a cyberattack-for-hire service later that year.
Coristine did not respond to multiple requests for comment.
One of the companies Coristine founded, Tesla.Sexy LLC, was set up in 2021, when he would have been around 16 years old. Coristine is listed as the founder and CEO of the company, according to business records reviewed by WIRED.
Tesla.Sexy LLC controls dozens of web domains, including at least two Russian-registered domains. One of those domains, which is still active, offers a service called Helfie, which is an AI bot for Discord servers targeting the Russian market.While the operation of a Russian website would not violate US sanctions preventing Americans doing business with Russian companies, it could potentially be a factor in a security clearance review.
"Foreign connections, whether it's foreign contacts with friends or domain names registered in foreign countries, would be flagged by any agency during the security investigation process," Joseph Shelzi, a former US Army intelligence officer who held security clearance for a decade and managed the security clearance of other units under his command, tells WIRED.
A longtime former US intelligence analyst, who requested anonymity to speak on sensitive topics, agrees. “There's little chance that he could have passed a background check for privileged access to government systems,” they allege.
Another domain under Coristine’s control is faster.pw. The website is currently inactive, but an archived version from October 25, 2022 shows content in Chinese that stated the service helped provide “multiple encrypted cross-border networks.”
Prior to joining DOGE, Coristine worked for several months of 2024 at Elon Musk’s Neuralink brain implant startup, and, as WIRED previously reported, is now listed in Office of Personnel Management records as an “expert” at that agency, which oversees personnel matters for the federal government. Employees of the General Services Administration say he also joined calls where they were made to justify their jobs and to review code they’ve written.
Other elements of Coristine’s personal record reviewed by WIRED, government security experts say, would also raise questions about obtaining security clearances necessary to access privileged government data. These same experts further wonder about the vetting process for DOGE staff—and, given Coristine’s history, whether he underwent any such background check.
The White House did not immediately respond to questions about what level of clearance, if any, Corisitine has, and if so, how it was granted.
At Path Network, Coristine worked as a systems engineer from April to June of 2022, according to his now-deleted LinkedIn resume. Path has at times listed as employees Eric Taylor, also known as Cosmo the God, a well-known former cybercriminal and member of the hacker group UGNazis, as well as Matthew Flannery, an Australian convicted hacker whom police allege was a member of the hacker group LulzSec. It’s unclear whether Coristine worked at Path concurrently with those hackers, and WIRED found no evidence that either Coristine or other Path employees engaged in illegal activity while at the company.
“If I was doing the background investigation on him, I would probably have recommended against hiring him for the work he’s doing,” says EJ Hilbert, a former FBI agent who also briefly served as the CEO of Path Network prior to Coristine’s employment there. “I’m not opposed to the idea of cleaning up the government. But I am questioning the people that are doing it.”
Potential concerns about Coristine extend beyond his work history. Archived Telegram messages shared with WIRED show that, in November 2022, a person using the handle “JoeyCrafter” posted to a Telegram channel focused on so-called distributed denial of service, or DDOS, cyberattacks that bombard victim sites with junk traffic to knock them offline. In his messages, JoeyCrafter—which records from Discord, Telegram, and the networking protocol BGP indicate was a handle used by Coristine—writes that he’s “looking for a capable, powerful and reliable L7” that accepts Bitcoin payments. That line, in the context of a DDOS-for-hire Telegram channel, suggests he was looking for someone who could carry out a layer 7 attack, a certain form of DDOS. A DDOS-for-hire service with the name Dstat.cc was seized in a multi-national law enforcement operation last year.
The JoeyCrafter Telegram account had previously used the name “Rivage,” a name linked to Coristine on Discord and at Path, according to Path internal communications shared with WIRED. Both the Rivage Discord and Telegram accounts at times promoted Coristine’s DiamondCDN startup. It’s not clear whether the JoeyCrafter message was followed by an actual DDOS attack. (In the internal messages among Path staff, a question is asked about Rivage, at which point an individual clarifies they are speaking about "Edward".)
"It does depend on which government agency is sponsoring your security clearance request, but everything that you've just mentioned would absolutely raise red flags during the investigative process," Shelzi, the former US Army intelligence officer says. He adds that a secret security clearance could be completed in as little as 50 days while a top secret security clearance could take anywhere from 90 days to a year to complete.
Coristine’s online history, including a LinkedIn account where he calls himself Big Balls, has disappeared recently. He also previously used an account on X with the username @edwardbigballer. The account had a bio that read: “Technology. Arsenal. Golden State Warriors. Space Travel.”
Prior to using the @edwardbigballer username, Coristine was linked to an account featuring the screenname “Steven French” featuring a picture of what appears to be Humpty Dumpty smoking a cigar. In multiple posts from 2020 and 2021, the account can be seen responding to posts from Musk. Coristine’s X account is currently set to private.
Davi Ottenheimer, a longtime security operations and compliance manager, says many factors about Coristine’s employment history and online footprint could raise questions about his ability to obtain security clearance.
“Limited real work experience is a risk,” says Ottenheimer, as an example. “Plus his handle is literally Big Balls.”
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Free software recommendations for various things:
LibreOffice - A full home office suite comparable to Microsoft Office. Easy to use and you can choose the UI layout from several types; it can handle docx and other Microsoft Office document formats; it still does not include AI unless you specifically add that extension on purpose, so unlike other office suites it's not shoving AI down your throat.
Calibre - Ebook manager bundled with an ebook editor and ereader software. It can follow news feeds, downloading them into epub format. Convert ebooks from one format into (many) others. Run a server to make access your books from different computers/phones/tablets easier. And so much more... without even touching on the additional functionality that plugins can add. With plugins it can be used for DRM stripping (which can still remove DRM from even Kindle ebooks, if you have a kindle that you can download the ebook to and use to transfer to your computer). It can also handle downloading fanfics and their metadata using the FanFicFare plugin. (Which I've written tutorials about.) There are officially supported plugins (like FanFicFare) that are easy to install and unofficial plugins (like the DRM stripper) that take more work, so it's extremely customizable.
Syncthing - Want to host your own local file backup system? Have an old laptop that you can reformat with a linux distro? And maybe a spare hard drive? Perfect, you have what you need to set up a home file backup system. Reformat the computer with the new operating system, install syncthing on that computer and on the computer you want to back up files for and the two installations of the software can sync over your home network. Put it on your phone and back up your photos. The software is open source, encrypted, and you can turn it off so that your computer (or phone) is only running it on a trusted network. You control where the synced data lives, which computers on your network those synced folders are shared with (allowing for sharing between multiple computers) and even what type of file backups happen if data is, say, accidentally deleted. (File recovery!!!)
Plex or Emby - Both are free to install on any computer, point at any movie/tv show/audiobook/music files you've got sitting around, and bam you've got a home media streaming server. Both have paid tiers for more features (including tv tuner integration to act as a DVR), but what they can do for free is already impressive and well handled. Both have easy to use UI and it largely comes down to personal preference as to one is better than the other.
Notepad++ - A notepad type program that can also serve as a decent lightweight code editor. I use it for noodling around with code scripts and snippets, writing lists, and various other small tasks. It's not something I'd use for my professional code writing but it's great for just messing around with something on my own time.
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I'm on PC so it may be different on mobile, but I can't access the main faq :( it just sends me back to the main blog page
hey! it was because the blog settings were suddenly dashboard only. it's fixed now c:
i'm copypasting the FAQ under the readme for anyone on mobile though!
OCkiss FAQ
• What is OCkiss?
It’s a week long event in which artists, writers and other creatives produce content about OCs kissing.
• Who can participate in OCkiss?
Do you have an OC? Do you want to participate in OCkiss? Congrats, you’re in! Create something and upload it during the event with the tag #ockiss21
• I don’t have an OC but I want to participate!
Consider making an OC just for the event, or challenge yourself and create one based on a random character generator! It could be a great exercise in creativity!
• My OC doesn’t have a significant other, can I still participate?
Of course! OCkiss is not restricted to romantic kisses - they can be friendly, they can be familiar, they can just be kissing their pet!
• Can I participate by doing a collab with another creator?
Absolutely.
• Can I use other people’s OCs?
If they have stated that their OCs are up for grabs for this event, of course! If you’re not sure, please, please always ask the OC’s owner first.
• Can I participate with OCxCanon!character content?
Sadly no. This event is to uplift creators of original characters! HOWEVER, you can participate with fandom OCs. If you participate with OCxCanon!character, I will not be promoting your work here. Why? Easy: canon always gets shared more, and the spirit for this event is to share the original content that usually gets less spread about.
• Who runs this blog?
That would be @artofmisi
• If you don’t own OCkiss, why are you organizing it?
I have been organizing this event three years in a row over at my artblog @artofmisi and people kept asking me, and they say three time’s the charm, so I went for it as a way of having things organized in one blog, and so people who want to participate in my version of this event can have an updated and controlled place to stay informed. Also, I just love OCkiss :P
• Has OCkiss been organized by other people?
Absolutely, and I take no credit for their idea nor their work! As far as I’m aware of, @becausedragonage is the first one who did it on this post in 2016 with #ockiss16, and then @slavetothemocha followed with #ockiss17 the following year on this post. I’m not aware of other people organizing it, but if you do, please let me know and I will add them to this list!
• Is OCkiss exclusive to Tumblr?
You can participate and post on your preferred social media, however, OCkiss will only be sharing entries here on Tumblr. There are two reasons for it: 1) I really want to help reblog culture on this site, and promote creators by sharing their work and 2) I simply don’t have time to check every social network!
• Why is it in February / will it always be in February?
Why: because I want to fill St. Capitalism-dressed-as-Love week with genuine enthusiasm and love towards original characters and their creators. So yes, this version of the event on this blog will always be organized for whatever week Valentine’s falls on that year.
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Not they tryna reenact KOSA… anyway yall, here’s why KOSA is bad!!
If you don’t already know, KOSA, or Kids Online Safety Act is a bill that was proposed to keep children safe on the internet. You might ask ‘why is this bill bad if it’s in favor of supporting the safety of children online’? Well, according to stopkosa.com, it puts pressure on platforms to add even MORE filters on anything they think is inappropriate for children. This is especially harmful for LBGTQIA+ youth because the knowledge about this topic would be censored, as well as knowledge on suicide prevention and LGBTQIA+ support groups. Do you see how this an issue? For those children who are wanting to learn more about these topics they’d be turned away because of this bill. It would also be likely that it’ll allow the shutdown of websites that allow them to learn about race, sexuality and gender.
This bill would also add more internet surveillance for all users across all social media platforms. It would expand the use of age verification and parental monitoring controls. These things in itself are already very invasive, but doesn’t take into consideration the children who live in unsafe environments where they are domestically abused and/or are trying to escape these situations. To add my two cents onto this, I strongly believe that the KOSA bill is an unnecessary violation of our first amendment rights (if you’re American), and doesn’t really make the internet any more safer. It actually makes it more unusable for youth. Hypothetically, if this bill were to be passed, then this would make social media unusable for literally anybody. To censor content from the youth about wanting to learn about their identity is extremely harmful. Blocking them from accessing resources that may prove as helpful in their scenarios is outlandish and unneeded. We try to shelter our youth so much to the point where we try to boil them down to only being with their parents want them to be and also not being able to let them learn and explore about other things that they may want to identify themselves with. This is very harmful.
This is a list of companies who are saying no to KOSA ..
• Access Now
• ACLU (American Civil Liberties Union)
• Black and Pink National
• Center for Democracy & Technology
• COLAGE
• Defending Rights & Dissent
• Don’t Delete Art
• EducateUS: SIECUS In Action
• Electronic Frontier Foundation
• Equality Arizona
• Equality California
• Equality Michigan
• Equality New Mexico
• Equality Texas
• Fair Wisconsin
• Fairness Campaign
• Fight for the Future
• Free Speech Coalition
• Freedom Network USA
• Indivisible Eastside
• Indivisible Plus Washington
• Internet Society
• Kairos
• Lexington Pride Center
• LGBT Technology Partnership
• Massachusetts Transgender Political Coalition
• Media Justice
• National Coalition Against Censorship
• Open Technology Institute
• OutNebraska
• PDX Privacy
• Presente.org
• Reframe Health and Justice
• Restore The Fourth
• SIECUS: Sex Ed for Social Change
• SWOP Behind Bars
• TAKE
• TechFreedom
• The 6:52 Project Foundation, Inc.
• The Sex Workers Project of the Urban Justice Center
• Transgender Education Network of Texas
• TransOhio
• University of Michigan Dearborn – Muslim Student Association
• URGE
• WA People’s Privacy
• Woodhull Freedom Foundation
There is something you can do to stop the KOSA bill from being passed! On the website I linked, there is a petition. All you have to do is fill out the information and it’ll send off an email for you. The email reads as follows:
I’m writing to urge you to reject the Kids Online Safety Act, a misguided bill that would put vulnerable young people at risk. KOSA would fail to address the root issues related to kid’s safety online. Instead, it would endanger some of the most vulnerable people in our society while undermining human rights and children’s privacy. The bill would result in widespread internet censorship by pressuring platforms to use incredibly broad “content filters” and giving state Attorneys General the power to decide what content kids should and shouldn’t have access to online. This power could be abused in a number of ways and be politicized to censor information and resources. KOSA would also likely lead to the greater surveillance of children online by requiring platforms to gather data to verify user identity. There is a way to protect kids and all people online from egregious data abuse and harmful content targeting: passing a strong Federal data privacy law that prevents tech companies from collecting so much sensitive data about all of us in the first place, and gives individuals the ability to sue companies that misuse their data. KOSA, although well-meaning, must not move forward. Please protect privacy and stop the spread of censorship online by opposing KOSA.
The website also gives you like a format of what you can say if you chose to call your representatives. If after reading this post, you feel inclined to do something then I would say just go ahead and do it. My first time learning about KOSA was today immediately after seeing the post I felt inclined to send my lawmakers an email. Please try to help when you can and this will only take a few minutes so I think this is something that you can consider. This post is getting a little long now, so I’ll stop here. There are more resources online if you would like to learn more about the cons of this KOSA bill, thank you for reading.
#wlfabby#fuck kosa#kosa#internet censorship#stop kosa#lgbtqia#lgbtq community#laws#stop this bill from being passed. 🙏
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Things to Keep in Mind During Uncertain Times
Staying strong and resilient is powerful, and while protesting, vocalizing, and contributing politically are essential actions, we also need to plan for our immediate safety. Words of affirmation and support are comforting, and seeking support is important, but moments of crisis also call for action and strategy.
If you’re in a red state, you can start by making a detailed spreadsheet to organize your current expenses. Understand where your money is going, find opportunities to save or increase income, and get a clear picture of where you stand financially. Moving can be expensive, but with careful planning, there are ways to make it feasible. Once you know your current situation, begin modifying the spreadsheet to plan future steps—whether that’s relocating, securing new housing, or adjusting your employment. Planning each piece, even gradually, can give you a sense of control and direction toward a better future. Even if you’re in a blue state but still facing challenges, these steps can provide a foundation for progress.
For some, leaving the country might be necessary. Moving to Canada or another safe region is a valid choice, especially as policies shift. Investigate options for international visas, employment, or family sponsorship. Having these resources ready can make a significant difference if you ever need to act quickly.
If you’re on hormone replacement therapy (HRT) or plan to start, now is the time to integrate this into your planning. If you’re already on HRT, consider asking your provider for an extended supply to ensure continued access. If starting HRT isn’t feasible now, add it to your plan for the future, especially if a move is part of your transition goals. Accounting for these needs can ease some of the uncertainty during this time.
If you’re considering changing your legal name and gender marker and can start the process now, take action where possible. Know that this can be challenging in some states. If it’s not realistic right now, add it to your plan for the future, aiming to address it if you move to another state.
Consider seeking mental health support, like therapy, if you haven’t already. This can be a valuable anchor, especially during uncertain times, and there are many resources available, including online therapy options. Support networks are essential, both for mental well-being and for navigating the challenges of relocation.
If you need to defend yourself in a serious situation, make a plan now for how you will protect yourself. This could mean identifying safe locations, learning self-defense, or keeping certain tools accessible. Your safety is paramount, so ensure you feel prepared and confident about your options if you ever face a threatening situation.
This list of considerations is not exhaustive, as everyone’s priorities and needs will differ. These suggestions are here as guidance for those who might need them, so use what applies to your situation.
This message isn’t only for the queer community; it’s also for the rights of women and all marginalized groups who will feel the effects of increased conservatism profoundly. As a neurodivergent trans woman and therian who has lived in two red states, eventually moving to a blue state—and now considers leaving the country—I know firsthand how crucial it is to prepare. A conservative government aligned with figures like Trump will have serious repercussions for marginalized communities, affecting healthcare access, gender-affirming care, basic rights, and protections against discrimination.
If you ever feel overwhelmed or experience feelings of self-harm, remember there are people who care deeply about you and want to help. Reach out to support networks, hotlines, or loved ones. You are not alone, and support is always within reach.
We’re all capable of making these changes, even if the path feels blocked right now. Although there may be many factors preventing a move, there’s still a way forward. It may be hard to see, but getting informed, staying prepared, and finding support can make a world of difference.
The road ahead is long, but resilience and preparation will guide us through. Use every resource, reach out to your community, and envision a future where you can live fully and authentically. Keep planning, keep dreaming, and know that you’re not alone in this. We all support you.
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do you know of any solo-player crafting / designing games? like a witch making posions or someone building a cottage? the dream is a pen and paper solo-player architecture design game. or exploration/scavenging??
THEME: Crafting and Exploration
Hello friend, I selected some games that try to fit as many of the different prompts you are looking for here. Nothing fits everything, but everything fits something.
Dust and Void, by Robin Gibson.
The last remnants of humanity reside on Cathedral, a space-faring city, on its centuries-long mission to find a new home. Cathedral relies on spacecraft designed for deep space scavenging for vital resources.
In Dust and Void, players take on the role of these pilots. Players will explore the depths of space, look for resources, avoid dangers, and balance work, well-being and worship to make a name for themselves and build a legacy. Can you bring in enough to see humanity to a brighter tomorrow, and also to stay in the relative comfort of deep space?
This looks like a game that balances multiple characters, but is still designed for one person. It also appears to be a balancing game, so I’d expect being required to fulfill multiple objectives without depleting energy reserves or resources. If you want a game with high stakes and strategic options, you might want to check out Dust and Void.
Courier, by Sleepy Sasquatch Games.
Courier is a solo-RPG where you take control of a Courier—someone who travels the Wasteland delivering and trading cargo in exchange for REP, the currency of this post-apocalyptic future. As you explore the world around you, locations and factions are revealed and recorded on your map.
Choose to take jobs for factions and build reputation to access new benefits all while becoming better at your job and earning new character perks.
Courier is a highly structured game that focuses on exploration and salvage, leading your character through locations and various encounters, including Combat, Trade, and salvaging cargo. You work towards completing quests, earning money, and upgrading your reputation. Courier is probably the most like a traditional ttrpg in this list, and is great if you want to play a game but don’t want to be responsible for creating the world around you.
Guillotine Earrings, by Ella Watts.
You are a magical jeweller in a city on the brink of revolution. A solo RPG.
Guillotine Earrings is a magical journalling game on two pages. Your character is a jeweller living in a city on the brink of revolution, held in the grip of a cruel and despotic tyrant. Over the course of the game, you describe and draw the jewellery they make as they attempt to fan the flames of protest in the city with their art. You also describe the parties they attend, the allies they find, and the communities they enlist as they start a revolution behind the unlikely barricade of their storefront. It's up to you to decide which you prefer - or to play the game more than once, creating different people in different cities as they try to rise up against their oppressors.
This game is intriguing to me because while your character is responsible for making items, you’re also crafting a revolution. Your decisions throughout the game will determine whether you’ll have a better chance to improve your art or improve your revolution’s odds through persuasive checks - recruiting for the cause, making powerful allies, and improving your network. There’s also optional rules for a jenga tower or a pool of jewelry, if you want to heighten the tension and increase the randomness of your results. If you want a game where your character occupies a niche in society that gives them the ability to cause great changes in the world around them, I’d recommend Guillotine Earrings.
Botanicals, by Ben K Rosenbloom.
A game for making potions to solve peoples' problems. For one or more players. You will need some flowers, spices, maybe some bottles or cups, and anything else you want to throw in a potion.
This game can be played solo, although it also has instructions for higher player counts. This game might even work as a single-person larp, as it recommends creating your potions and determining their effects based on their colour and scent. The crafting of this game is more literal than it is theoretical, and it is likely to require some cleanup afterwards, so if what you are looking for is something immersive, this might be a good option. If you’re looking for mechanical crunch, you might want to look somewhere else.
Salvager, by TEU Games.
Collect salvage from wrecked space ships. You will gain in power and equipment. If you live long enough, retire to a life of luxury.
This is another exploration game that brings you across a hexmap as you look for salvage. The game fits on 2 pages, but is full of descriptions of what you find inside the ships, as well as roll-tables determining what your retirement looks like depending on how many credits you save. Just be warned - if you duck out of a job before it’s done, you risk losing money and also retiring in disgrace!
Bad Bad Brew, by CABBAGEHEAD.
BAD BAD BREW features a colourful trifold spread with all the rules and inspiration you need to brew your next potion. It includes all the instructions, several tables for ingredients and side effects, and your Alchemist's Tools to easily change its properties.
The game is designed to be accessible, easy to play and highly replayable. All you need is one six-sided die, writing tools and some creativity to start playing. The average session can be last from 10 minutes to as long as you want.
This is another game that has some tactile components to it, asking you to literally brew some of your concoctions. The game also expects your character to not always get the recipe right - and when that happens, expect a number of interesting side-effects. The game also suggests porting your creations into group sessions - perhaps something that your character made gets sold to an adventuring party! If you want something that can be played quickly, with many possible uses, check out this game.
Renovation, by kay w.
Renovation is a solo journaling game about a house. Whether or not the house is haunted depends on your definition of a haunting. In this game, you play as the house, old and worn, full of many memories and perhaps even ghosts. A new owner has come to renovate.
You do not wish for the renovation, but it comes regardless.
This is a story in which the architecture of a house is a form of resistance - and the new creation that you turn into at the end of the game is a horror, not an accomplishment. This is the closest I could find to an architecture game, using a deck of cards to determine what element of your house is changed. If your foundation crumbles, you are no longer the house you once were. This game certainly isn’t for everyone, but if you’re interested in a horror take on a game, this might be worth taking a peek at.
Masterpiece, by LordPaido.
It was on my walk home from the store when I saw it. A bird floating through the air, barely flapping its wings. At once, ideas began clamoring for attention; moving without movement as the theme for a new poem! But my masterpiece could also use such an allegory, although it might take more editing to make work….I'm so close, and yet, I feel so much further than when I started….just a few days more, and it should be complete.
Masterpiece is a solo GM-less journaling game about the creative process and what goes into making a truly unique work of art. Maintain your inspiration as you draw on the influences of the world around you, past, present, and future. Strive to remain focused and not grow distracted by lesser works. Weather whatever storms the outside world and your inner landscape throw at you – and see if you have what it takes to reach your full potential.
This game lists architecture as one of the forms of art you could use in your creative process. The game depends on a deck of cards, which you draw from to navigate your ideas, as well as tokens, which you use to track your character’s inspiration. Every “day”, you draw and place a card, and then interpret your progress into a journal entry. Sometimes you might draw an idea for a lesser work, which is mean to replicate how artists often have more ideas than time to complete them. The game might end with a finished Masterwork, but it might not! Out of all of the games I looked at, this is probably the most suited to the architecture prompt you listed. I hope you find it interesting!
Games I’ve Recommended Before
Grimoire, by Anna Landin.
Exclusion Zone Botanist, by William Rose.
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