#Other (Mobile Apps Development)
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My younger sibling literally blocked my phone number because we got into an argument over capitalism ???
Wow I reached the tag limit on this post
Beware a long vent in the tags lmao
#shitpost#vent#(in the tags)#her indifference to the world and willingness to participate in the corrupt parts of society pisses me off#if she found out the developers of a mobile app she likes were actually xenophobic or smth she wouldn't even care bc it doesnt affect her#she would rather stay ignorant and harm others than accept that some things she likes have bad impacts on the world#even ai. which arguably DOES affect her bc shes creative. but she just doesnt see how it harms her bc its not an active type of harm#its just in the background closing in on you#even if her own stuff was stolen by ai she just WOULDNT FUCKING CARE#and it makes me mad!!!#shes so ignorant. to the world and also to others#if she doesnt understand something she doesnt care#if she doesnt understand why i use it/its or he/him then she just. doesnt use them for me#and then if i confront her says “well you didn't tell me”#LIKE. I WEAR A LANYARD WITH MY PRONOUNS ON IT. HOW FUCKING HARD CAN IT BE TO JUST. LOLK AT MY LANYARD#agh this got off topic#anyways. my point is she makes me mad#goddd the way she sees capitalism#she called me dumb for “not understanding business”#and i said anyone who DOES understand business knows it's crap and capitalism is awful#and she just got mad and blocked my number#her problem is that shes STUBBORN. and she hates being corrected.#and shes so insistent on being an ally. shes literally part of the lgbtq community.#but her problem is that she doesnt care enough.#she rants to me about Trump being stupid. but not in a “im worried abt the trans ppl in our country” way#in a “lmao hes dumb i can't believe hes so stuuuupid” way#she doesnt get it#to her it's like. the aesthetic and moral highground of being an ally. but without actually caring#its one thing to joke a bit but its another to joke while also ignoring the issues#UGH SHE PISSES ME OFF SO BAD
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flight rising needs a mobile app so badly and any time someone tries to suggest it in their forums a swarm of joyless gatekeepers explain condescendingly how it's too much resources. and it's like having the game easily portable with a interface actually meant for my phone is infinitely more exciting than a new type of dragon or familiar rollout I don't mind if it takes a lot of resources if it makes daily play of the game feasible for people who don't have infinite time at an unfirewalled computer
#flight rising#i also think they would make back whatever money it costs to develop especially if they make a 1x premium adless option accompanied by gems#didn't think I'd have to say this but it's completely normal go expect they'd finish a mobile site before an app#and every other website that has shifted to an app also has a mobile view in browser with zero exceptions I can recall
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⭐ So you want to learn pixel art? ⭐
🔹 Part 1 of ??? - The Basics!
Edit: Now available in Google Doc format if you don't have a Tumblr account 🥰
Hello, my name is Tofu and I'm a professional pixel artist. I have been supporting myself with freelance pixel art since 2020, when I was let go from my job during the pandemic.
My progress, from 2017 to 2024. IMO the only thing that really matters is time and effort, not some kind of natural talent for art.
This guide will not be comprehensive, as nobody should be expected to read allat. Instead I will lean heavily on my own experience, and share what worked for me, so take everything with a grain of salt. This is a guide, not a tutorial. Cheers!
🔹 Do I need money?
NO!!! Pixel art is one of the most accessible mediums out there.
I still use a mouse because I prefer it to a tablet! You won't be at any disadvantage here if you can't afford the best hardware or software.
Because our canvases are typically very small, you don't need a good PC to run a good brush engine or anything like that.
✨Did you know? One of the most skilled and beloved pixel artists uses MS PAINT! Wow!!
🔹 What software should I use?
Here are some of the most popular programs I see my friends and peers using. Stars show how much I recommend the software for beginners! ⭐
💰 Paid options:
⭐⭐⭐ Aseprite (for PC) - $19.99
This is what I and many other pixel artists use. You may find when applying to jobs that they require some knowledge of Aseprite. Since it has become so popular, companies like that you can swap raw files between artists.
Aseprite is amazingly customizable, with custom skins, scripts and extensions on Itch.io, both free and paid.
If you have ever used any art software before, it has most of the same features and should feel fairly familiar to use. It features a robust animation suite and a tilemap feature, which have saved me thousands of hours of labour in my work. The software is also being updated all the time, and the developers listen to the users. I really recommend Aseprite!
⭐ Photoshop (for PC) - Monthly $$
A decent option for those who already are used to the PS interface. Requires some setup to get it ready for pixel-perfect art, but there are plenty of tutorials for doing so.
Animation is also much more tedious on PS which you may want to consider before investing time!
⭐⭐ ProMotion NG (for PC) - $19.00
An advanced and powerful software which has many features Aseprite does not, including Colour Cycling and animated tiles.
⭐⭐⭐ Pixquare (for iOS) - $7.99 - $19.99 (30% off with code 'tofu'!!)
Probably the best app available for iPad users, in active development, with new features added all the time.
Look! My buddy Jon recommends it highly, and uses it often.
One cool thing about Pixquare is that it takes Aseprite raw files! Many of my friends use it to work on the same project, both in their office and on the go.
⭐ Procreate (for iOS) - $12.99
If you have access to Procreate already, it's a decent option to get used to doing pixel art. It does however require some setup. Artist Pixebo is famously using Procreate, and they have tutorials of their own if you want to learn.
⭐⭐ ReSprite iOS and Android. (free trial, but:) $19.99 premium or $$ monthly
ReSprite is VERY similar in terms of UI to Aseprite, so I can recommend it. They just launched their Android release!
🆓 Free options:
⭐⭐⭐ Libresprite (for PC)
Libresprite is an alternative to Aseprite. It is very, very similar, to the point where documentation for Aseprite will be helpful to Libresprite users.
⭐⭐ Pixilart (for PC and mobile)
A free in-browser app, and also a mobile app! It is tied to the website Pixilart, where artists upload and share their work. A good option for those also looking to get involved in a community.
⭐⭐ Dotpict (for mobile)
Dotpict is similar to Pixilart, with a mobile app tied to a website, but it's a Japanese service. Did you know that in Japanese, pixel art is called 'Dot Art'? Dotpict can be a great way to connect with a different community of pixel artists! They also have prompts and challenges often.
🔹 So I got my software, now what?
◽Nice! Now it's time for the basics of pixel art.
❗ WAIT ❗ Before this section, I want to add a little disclaimer. All of these rules/guidelines can be broken at will, and some 'no-nos' can look amazing when done intentionally.
The pixel-art fundamentals can be exceedingly helpful to new artists, who may feel lost or overwhelmed by choice. But if you feel they restrict you too harshly, don't force yourself! At the end of the day it's your art, and you shouldn't try to contort yourself into what people think a pixel artist 'should be'. What matters is your own artistic expression. 💕👍
◽Phew! With that out of the way...
🔸"The Rules"
There are few hard 'rules' of pixel art, mostly about scaling and exporting. Some of these things will frequently trip up newbies if they aren't aware, and are easy to overlook.
🔹Scaling method
There are a couple ways of scaling your art. The default in most art programs, and the entire internet, is Bi-linear scaling, which usually works out fine for most purposes. But as pixel artists, we need a different method.
Both are scaled up x10. See the difference?
On the left is scaled using Bilinear, and on the right is using Nearest-Neighbor. We love seeing those pixels stay crisp and clean, so we use nearest-neighbor.
(Most pixel-art programs have nearest-neighbor enabled by default! So this may not apply to you, but it's important to know.)
🔹Mixels
Mixels are when there are different (mixed) pixel sizes in the same image.
Here I have scaled up my art- the left is 200%, and the right is 150%. Yuck!
As we can see, the "pixel" sizes end up different. We generally try to scale our work by multiples of 100 - 200%, 300% etc. rather than 150%. At larger scales however, the minute differences in pixel sizes are hardly noticeable!
Mixels are also sometimes seen when an artist scales up their work, then continues drawing on it with a 1 pixel brush.
Many would say that this is not great looking! This type of pixels can be indicative of a beginner artist. But there are plenty of creative pixel artists out there who mixels intentionally, making something modern and cool.
🔹Saving Your Files
We usually save our still images as .PNGs as they don��t create any JPEG artifacts or loss of quality. It's a little hard to see here, but there are some artifacts, and it looks a little blurry. It also makes the art very hard to work with if we are importing a JPEG.
For animations .GIF is good, but be careful of the 256 colour limit. Try to avoid using too many blending mode layers or gradients when working with animations. If you aren’t careful, your animation could flash afterwards, as the .GIF tries to reduce colours wherever it can. It doesn’t look great!
Here's an old piece from 2021 where I experienced .GIF lossiness, because I used gradients and transparency, resulting in way too many colours.
🔹Pixel Art Fundamentals - Techniques and Jargon
❗❗Confused about Jaggies? Anti-Aliasing? Banding? Dithering? THIS THREAD is for you❗❗ << it's a link, click it!!
As far as I'm concerned, this is THE tutorial of all time for understanding pixel art. These are techniques created and named by the community of people who actually put the list together, some of the best pixel artists alive currently. Please read it!!
🔸How To Learn
Okay, so you have your software, and you're all ready to start. But maybe you need some more guidance? Try these tutorials and resources! It can be helpful to work along with a tutorial until you build your confidence up.
⭐⭐ Pixel Logic (A Digital Book) - $10 A very comprehensive visual guide book by a very skilled and established artist in the industry. I own a copy myself.
⭐⭐⭐ StudioMiniBoss - free A collection of visual tutorials, by the artist that worked on Celeste! When starting out, if I got stuck, I would go and scour his tutorials and see how he did it.
⭐ Lospec Tutorials - free A very large collection of various tutorials from all over the internet. There is a lot to sift through here if you have the time.
⭐⭐⭐ Cyangmou's Tutorials - free (tipping optional) Cyangmou is one of the most respected and accomplished modern pixel artists, and he has amassed a HUGE collection of free and incredibly well-educated visual tutorials. He also hosts an educational stream every week on Twitch called 'pixelart for beginners'.
⭐⭐⭐ Youtube Tutorials - free There are hundreds, if not thousands of tutorials on YouTube, but it can be tricky to find the good ones. My personal recommendations are MortMort, Brandon, and AdamCYounis- these guys really know what they're talking about!
🔸 How to choose a canvas size
When looking at pixel art turorials, we may see people suggest things like 16x16, 32x32 and 64x64. These are standard sizes for pixel art games with tiles. However, if you're just making a drawing, you don't necessarily need to use a standard canvas size like that.
What I like to think about when choosing a canvas size for my illustrations is 'what features do I think it is important to represent?' And make my canvas as small as possible, while still leaving room for my most important elements.
Imagine I have characters in a scene like this:

I made my canvas as small as possible (232 x 314), but just big enough to represent the features and have them be recognizable (it's Good Omens fanart 😤)!! If I had made it any bigger, I would be working on it for ever, due to how much more foliage I would have to render.
If you want to do an illustration and you're not sure, just start at somewhere around 100x100 - 200x200 and go from there.
It's perfectly okay to crop your canvas, or scale it up, or crunch your art down at any point if you think you need a different size. I do it all the time! It only takes a bit of cleanup to get you back to where you were.
🔸Where To Post
Outside of just regular socials, Twitter, Tumblr, Deviantart, Instagram etc, there are a few places that lean more towards pixel art that you might not have heard of.
⭐ Lospec Lospec is a low-res focused art website. Some pieces get given a 'monthly masterpiece' award. Not incredibly active, but I believe there are more features being added often.
⭐⭐ Pixilart Pixilart is a very popular pixel art community, with an app tied to it. The community tends to lean on the young side, so this is a low-pressure place to post with an relaxed vibe.
⭐⭐ Pixeljoint Pixeljoint is one of the big, old-school pixel art websites. You can only upload your art unscaled (1x) because there is a built-in zoom viewer. It has a bit of a reputation for being elitist (back in the 00s it was), but in my experience it's not like that any more. This is a fine place for a pixel artist to post if they are really interested in learning, and the history. The Hall of Fame has some of the most famous / impressive pixel art pieces that paved the way for the work we are doing today.
⭐⭐⭐ Cafe Dot Cafe Dot is my art server so I'm a little biased here. 🍵 It was created during the recent social media turbulence. We wanted a place to post art with no algorithms, and no NFT or AI chuds. We have a heavy no-self-promotion rule, and are more interested in community than skill or exclusivity. The other thing is that we have some kind of verification system- you must apply to be a Creator before you can post in the Art feed, or use voice. This helps combat the people who just want to self-promo and dip, or cause trouble, as well as weed out AI/NFT people. Until then, you are still welcome to post in any of the threads or channels. There is a lot to do in Cafe Dot. I host events weekly, so check the threads!
⭐⭐/r/pixelart The pixel art subreddit is pretty active! I've also heard some of my friends found work through posting here, so it's worth a try if you're looking. However, it is still Reddit- so if you're sensitive to rude people, or criticism you didn't ask for, you may want to avoid this one. Lol
🔸 Where To Find Work
You need money? I got you! As someone who mostly gets scouted on social media, I can share a few tips with you:
Put your email / portfolio in your bio Recruiters don't have all that much time to find artists, make it as easy as possible for someone to find your important information!
Clean up your profile If your profile feed is all full of memes, most people will just tab out rather than sift through. Doesn't apply as much to Tumblr if you have an art tag people can look at.
Post regularly, and repost Activity beats everything in the social media game. It's like rolling the dice, and the more you post the more chances you have. You have to have no shame, it's all business baby
Outside of just posting regularly and hoping people reach out to you, it can be hard to know where to look. Here are a few places you can sign up to and post around on.
/r/INAT INAT (I Need A Team) is a subreddit for finding a team to work with. You can post your portfolio here, or browse for people who need artists.
/r/GameDevClassifieds Same as above, but specifically for game-related projects.
Remote Game Jobs / Work With Indies Like Indeed but for game jobs. Browse them often, or get email notifications.
VGen VGen is a website specifically for commissions. You need a code from another verified artist before you can upgrade your account and sell, so ask around on social media or ask your friends. Once your account is upgraded, you can make a 'menu' of services people can purchase, and they send you an offer which you are able to accept, decline, or counter.
The evil websites of doom: Fiverr and Upwork I don't recommend them!! They take a big cut of your profit, and the sites are teeming with NFT and AI people hoping to make a quick buck. The site is also extremely oversaturated and competitive, resulting in a race to the bottom (the cheapest, the fastest, doing the most for the least). Imagine the kind of clients who go to these websites, looking for the cheapest option. But if you're really desperate...
🔸 Community
I do really recommend getting involved in a community. Finding like-minded friends can help you stay motivated to keep drawing. One day, those friends you met when you were just starting out may become your peers in the industry. Making friends is a game changer!
Discord servers Nowadays, the forums of old are mostly abandoned, and people split off into many different servers. Cafe Dot, Pixel Art Discord (PAD), and if you can stomach scrolling past all the AI slop, you can browse Discord servers here.
Twitch Streams Twitch has kind of a bad reputation for being home to some of the more edgy gamers online, but the pixel art community is extremely welcoming and inclusive. Some of the people I met on Twitch are my friends to this day, and we've even worked together on different projects! Browse pixel art streams here, or follow some I recommend: NickWoz, JDZombi, CupOhJoe, GrayLure, LumpyTouch, FrankiePixelShow, MortMort, Sodor, NateyCakes, NyuraKim, ShinySeabass, I could go on for ever really... There are a lot of good eggs on Pixel Art Twitch.
🔸 Other Helpful Websites
Palettes Lospec has a huge collection of user-made palettes, for any artist who has trouble choosing their colours, or just wants to try something fun. Rejected Palettes is full of palettes that didn't quite make it onto Lospec, ran by people who believe there are no bad colours.
The Spriters Resource TSR is an incredible website where users can upload spritesheets and tilesets from games. You can browse for your favourite childhood game, and see how they made it! This website has helped me so much in understanding how game assets come together in a scene.
VGMaps Similar to the above, except there are entire maps laid out how they would be played. This is incredible if you have to do level design, or for mocking up a scene for fun.
Game UI Database Not pixel-art specific, but UI is a very challenging part of graphics, so this site can be a game-changer for finding good references!
Retronator A digital newspaper for pixel-art lovers! New game releases, tutorials, and artworks!
Itch.io A website where people can upload, games, assets, tools... An amazing hub for game devs and game fans alike. A few of my favourite tools: Tiled, PICO-8, Pixel Composer, Juice FX, Magic Pencil for Aseprite
🔸 The End?
This is just part 1 for now, so please drop me a follow to see any more guides I release in the future. I plan on doing some writeups on how I choose colours, how to practise, and more!
I'm not an expert by any means, but everything I did to get to where I am is outlined in this guide. Pixel art is my passion, my job and my hobby! I want pixel art to be recognized everywhere as an art-form, a medium of its own outside of game-art or computer graphics!
This guide took me a long time, and took a lot of research and experience. Consider following me or supporting me if you are feeling generous.
And good luck to all the fledgling pixel artists, I hope you'll continue and have fun. I hope my guide helped you, and don't hesitate to send me an ask if you have any questions! 💕
My other tutorials (so far): How to draw Simple Grass for a game Hue Shifting
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How Angular Streamlines Complex Mobile App Development Projects
Mobile applications have become an essential aspect of modern life in the rapidly evolving digital landscape. From social networking to online shopping, mobile apps drive much of the modern experience. However, creating these apps is not a straightforward process, especially when dealing with complex mobile app development projects that require scalability, high performance, and cross-platform functionality. Enter Angular, a powerful framework that has revolutionized the way developers approach angular mobile app development. Angular simplifies even the most challenging development tasks, enabling the creation of high-quality, scalable, and efficient mobile applications.
Understanding Angular
Angular is a comprehensive framework developed by Google for building dynamic single-page applications (SPAs). Angular is built using TypeScript, an enhanced version of JavaScript that incorporates static typing for improved reliability and scalability. Angular's component-based architecture allows developers to break down an application into smaller, reusable parts, making it easier to manage and scale large mobile app development projects.
Essential Benefits of Angular in Mobile App Development
Angular offers several features that make it a preferred choice for mobile app development projects:
Component-Based Architecture: Angular’s architecture allows developers to build applications by combining multiple components. Angular's modular design allows for easier management of complex applications, facilitating scalability as projects grow.
Two-Way Data Binding: This feature ensures that any change in the user interface (UI) is automatically reflected in the application's data model and vice versa. Its ability to ensure smooth synchronization simplifies the overall development workflow.
Dependency Injection: Angular’s built-in dependency injection framework allows developers to create modular, maintainable, and testable code, enhancing the efficiency of angular mobile app development.
TypeScript Support: Angular is built with TypeScript, which provides static typing and advanced features that help catch errors early in the development process, leading to cleaner and more robust code.
Angular CLI: The Angular Command Line Interface (CLI) is a powerful tool that automates the setup, development, and testing processes. This allows developers to follow best practices effortlessly and speeds up mobile app development projects.
Challenges in Complex Mobile App Development
Developing a mobile application, especially in the context of angular mobile app development, presents several challenges:
Scalability: As applications grow, maintaining their performance and managing their complexity can become difficult.
Performance Optimization: Ensuring that an app runs smoothly under heavy load requires careful planning and optimization.
Cross-Platform Compatibility: Building apps that function consistently across different platforms, such as iOS and Android, is often a complex task.
Security: Protecting user data and ensuring the app is secure from potential threats is a critical concern in mobile app development projects.
Angular addresses these challenges head-on, providing tools and techniques that simplify the development of complex mobile applications.
How Angular Simplifies Mobile App Development Projects
Angular’s comprehensive feature set makes it particularly effective for managing complex mobile app development projects:
1. Modular and Scalable Architecture
Angular’s component-based structure allows developers to divide the application into smaller, self-contained modules. This modularity makes it easier to scale the application and manage its complexity as it grows. New features can be added without affecting the existing codebase, which is crucial for large-scale mobile app development projects.
2. Cross-Platform Capabilities
Angular enables developers to build cross-platform mobile applications using frameworks like Ionic and NativeScript. These tools allow developers to leverage Angular’s architecture to create mobile apps that work seamlessly across different platforms. This not only reduces development time but also ensures a consistent user experience, a key aspect of successful mobile app development projects.
3. Speed and Efficiency in Development
The Angular CLI is a game-changer for angular mobile app development. It automates many routine tasks, from code generation to deployment, ensuring that developers can focus on writing quality code. The CLI also enforces best practices, which helps in maintaining code consistency and quality across the project.
4. Performance Optimization
Angular offers several features that optimize the performance of mobile applications:
Ahead-of-Time (AOT) Compilation: Angular compiles TypeScript and HTML code into highly optimized JavaScript code during the build process, which results in faster load times and improved performance.
Change Detection: Angular’s change detection mechanism automatically updates the UI whenever the model changes, ensuring that the application remains responsive and performs well even under heavy load.
Lazy Loading: Angular’s lazy loading feature allows the app to load only the necessary components as needed, reducing the initial load time and improving overall performance.
5. Enhanced Security
Security is paramount in mobile app development projects, and Angular provides several built-in features to protect applications:
Content Security Policy (CSP): This helps prevent Cross-Site Scripting (XSS) attacks by specifying which resources can be loaded in the app.
Strict Contextual Escaping (SCE): Angular ensures that the data displayed in the UI is sanitized and safe, preventing security vulnerabilities.
HTTPS and Authentication: Angular offers built-in support for HTTPS and diverse authentication methods, ensuring secure data transmission and robust user protection.
Real-World Applications of Angular
Several well-known companies have successfully used Angular to manage their mobile app development projects:
Google: Google uses Angular in many of its products, including Google Ads and Google Cloud Console, demonstrating the framework’s ability to handle complex, large-scale applications.
Microsoft Office 365 Integration: Angular drives key components within Office 365, delivering a consistent user experience across multiple platforms and devices.
These examples highlight Angular's versatility and effectiveness in simplifying complex mobile app development projects.
Conclusion
Angular has established itself as a powerful framework for mobile app development projects, offering developers the tools they need to build scalable, high-performance, and secure applications. Whether you’re working on a small project or a complex enterprise-level application, Angular’s features, including its modular architecture, cross-platform capabilities, and performance optimization tools, make it an ideal choice. As mobile app demands continue to grow, Angular remains at the forefront, simplifying the development process and enabling the creation of innovative mobile applications.
FAQs
1. Why is Angular an ideal choice for mobile app development projects?Angular’s component-based architecture, TypeScript support, and robust CLI make it an excellent choice for managing complex mobile app development projects, ensuring scalability and efficiency.
2. Can Angular be used for cross-platform mobile app development?Yes, Angular can be paired with frameworks like Ionic and NativeScript to create cross-platform mobile apps that work seamlessly on both iOS and Android.
3. How does Angular improve the performance of mobile apps?Angular optimizes mobile app performance through AOT compilation, efficient change detection, and lazy loading, all of which contribute to faster load times and responsiveness.
4. How secure is Angular for mobile app development? Absolutely. Angular includes built-in security features like Content Security Policy (CSP), Strict Contextual Escaping (SCE), and support for HTTPS, ensuring your mobile app is protected from common threats. 5. Why is Angular a good choice for large-scale mobile app development projects? Angular’s modular and scalable architecture, combined with its extensive feature set, makes it ideal for handling the complexities of large-scale mobile app development projects.
#Angular mobile app development#Complex mobile app projects#Streamlining app development#Angular for developers#Mobile app scalability#Efficient app development#Angular framework benefits#Modern app development tools#App project management with Angular#Advanced mobile apps#Angular coding efficiency#Mobile app frameworks#Simplified app architecture#Mobile development trends#Angular vs other frameworks
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Disney Pixel RPG Is An 8-Bit Adventure Starring Mickey Mouse Coming To Mobile
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Disney Pixel RPG Is An 8-Bit Adventure Starring Mickey Mouse Coming To Mobile

Developer-publisher GungHo Online Entertainment has revealed Disney Pixel RPG, an upcoming 8-bit adventure starring Mickey Mouse, Winnie the Pooh, Genie from Aladdin, Baymax from Big Hero 6, and many more beloved characters. It launches in Japan on iOS and Android devices this September, and is expected to be released in other regions of the world at a later date.
According to the game’s website, Disney Pixel RPG will feature a story about merging worlds, fast-paced strategic battles (with simple controls for mobile and even an auto-play function), customization for your own avatar character, and expeditions that allow you to send pixelated Disney characters out on missions to gather materials and more. Players in Japan can pre-register for Disney Pixel RPG right now ahead of the game’s September 9 launch – there’s no word on if other regions will be able to pre-register anytime soon, however.

“The game world that these Disney characters call home have suddenly been invaded by strange programs, and are starting to break down,” the story description reads on the game’s website. “These previously isolated game worlds have merged, throwing all the characters into confusion. Take on the role of a player of these games and join Disney characters as you embark on an epic quest across multiple game worlds to restore order.”
The game’s listing on Apple’s App Store notes it will be free-to-play but will feature microtransactions.
Here’s a look at the game’s combat:

And here’s a look at the game’s avatar customization:

Disney Pixel RPG launches in Japan on iOS and Android on September 9, 2024. There’s no word on when to expect it in other regions of the world.
For more Disney, read about how Disney Epic Mickey: Rebrushed launches this September as well. After that, check out Game Informer’s list of upcoming video game remakes.
Are you excited about Disney Pixel RPG? Let us know in the comments below!
#2024#android#app#app store#apple#avatar#Developer#devices#entertainment#epic#game#games#genie#how#iOS#it#Japan#list#materials#Mobile#notes#online entertainment#Other#pixel#Play#Read#store#Video#word
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Before the War: My Life as a Programmer

Before the war, my life was filled with lines of code, problem-solving, and creative thinking. I was a programmer—building web and mobile apps, writing backend systems in C# and ASP.NET. My days were spent developing projects, learning new technologies, and growing in my career. It wasn’t always easy, but I loved what I did. My work gave me purpose, and my future felt full of possibility.
Now: Life in War

Now, my reality has drastically changed. I live under constant threat, in a war zone, with my family. The sound of explosions has replaced the hum of my computer. Each day is a struggle for survival, filled with fear, grief, and uncertainty.
I have lost loved ones—my cousins, my aunt, and her children. And I have lost my job, my sense of security, and the dreams I once had as a programmer. The war took away my work, but more than that, it has taken away the life I knew.
Hope for the Future

But despite it all, I hold on to hope. Hope that one day, I will return to the work I love. Hope that one day, my family and I can live in peace. Like anyone else in the world, we deserve to feel safe, to dream again, and to rebuild what was lost.
Verified by : @bilal-salah0
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@claudiasescapesubmarine @neptunerings @malcriada @timetravellingkitty @magnus-rhymes-with-swagness-blog @northgazaupdates2 @rhubarbspring @watermotif @kyra45-helping-others @gaza-evacuation-funds @appsa @emathyst9 @transmutationisms @lonniemachin @retvolution @rairikka @a1m3v @bookn3rd-cartoons
@ana-bananya @norrriey @zagreuses-art @lesbianmaxevans @waci-illstr @heritageposts @riding-with-the-wild-hunt @schoolhater @apollos-olives @appsa @90-ghost @soon-palestine @magnus-rhymes-with-swagness-blog @troythecatfish @the-bastard-king @paper-mario-wiki @sabertoothwalrus @saberghatz @vague-humanoid @palms-upturned
#palestinian children#free gaza#free palestine#palestine#art#photography#fundraiser#drawing#humanity#love#marketing#artisits on tumblr#artist#palestinian art#palestine news#viva palestina#free gaxa#from the river to the sea palestine will be free#free palatine#cnc free use#free gazze#free use slvt#free use kink#bumping this campaign again; i hope this comment is helpful#help gaza#gaza genocide#gaza strip#gazaunderattack
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Folks talking about Game Devs dropping Unity or how it won't hurt small indie devs with under 200,000. Are missing the point.
Some of these Unity games can't change to another engine because they have years of code piled on top of each other at this point. aka POKEMON GO. They'd basically have to rebuild the game from scratch.
Not to mention Unity is mostly used by phone app games or Indie's that are lucky enough to get picked up by console. Indie games on Mobile easily pass 200,000 downloads. Temple Run 1 and 2 are in Unity, Crossy Road, Angry birds 1 and 2, and Hearthstone. All of these past 200,000 downloads years ago but aren't bringing in money now except hearthstone.
The Developers will do what happened to the first Angry birds app. They'll take it down, build it in a new engine for "HD", and add a shit ton of micro transactions. We are about to lose countless original versions of the OG pre lootbox mobile games.
We are also about to lose some of the biggest Indie games of the last decade. Among Us, Plague Inc., 7 Days to die, the original Slenderman game and it's sequel, I am Bread, Ori and the Blind Forest, Dream Daddy, Overcooked 1 & 2, Pathfinder online, Cup Head, Bendy and the Ink Machine, Oxygen Not Included, Bloons Tower Defense 6, Beat Saber, Subnautica, The Stanley Parable, Untitled Goose Game, Power Washing Simulator, Fall Guys, Inscryption, Phasmophobia
And the big one FUCKING HOLLOW KNIGHT. Silk song has already been pushed back out of this year specifically because it's being made by a team of like 3 people. It is so close to being finished and now they are being told they have to start over from scratch basically. Hollow Knight got over 200,000 downloads from being on playstation and was eventually put on Playstations subscription service. Every cent they made from hollow knight has gone back into making silk song. Which might now be delayed by multiple years and oh they are going to have to use some of that funds to pay unity now. Or find a way to get out of a contract with playstation. Because folks will keep downloading Hollow Knight for free and Unity will send the Hollow Knight team the bill.
oh and there's one more teeny tiny game made in Unity that you guys might not want to suddenly disappear. One with almost 3 years of monthly code updates, one with 139 million downloads to date, and 4.8 million monthly users.
Genshin. Guys Genshin Impact is made completely in Unity and that's not a game that can have it's code just copy and pasted to another engine.
#unity#genshin impact#genshin#indie games#pokemon go#hollow knight#bendy and the ink machine#bloons td 6#the stanley parable#untitled goose game#angry birds#hearthstone#pathfinder#dream daddy#among us#phasmophobia#i don't even know what to tag#just google unity games#and understand it is literally thousands of games#from the last decade#douglitheories
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I'm a big fan of extensive reading apps for language learning, and even collaborated on such an app some 10 years ago. It eventually had to be shut down, sadly enough.
Right now, the biggest one in the market is the paywalled LingQ, which is pretty good, but well, requires money.
There's also the OG programs, LWT (Learning With Texts) and FLTR (Foreign Language Text Reader), which are so cumbersome to set up and use that I'm not going to bother with them.
I presently use Vocab Tracker as my daily driver, but I took a spin around GitHub to see what fresh new stuff is being developed. Here's an overview of what I found, as well as VT itself.
(There were a few more, like Aprelendo and TextLingo, which did not have end-user-friendly installations, so I'm not counting them).
Vocab Tracker
++ Available on web ++ 1-5 word-marking hotkeys and instant meanings makes using it a breeze ++ Supports websites
-- Default meaning/translation is not always reliable -- No custom languages -- Ugliest interface by far -- Does not always recognise user-selected phrases -- Virtually unusable on mobile -- Most likely no longer maintained/developed
Lute
++ Supports virtually all languages (custom language support), including Hindi and Sanskrit ++ Per-language, customisable dictionary settings ++ Excellent, customisable hotkey support
-- No instant meaning look-up makes it cumbersome to use, as you have to load an external dictionary for each word -- Docker installation
LinguaCafe
++ Instant meanings thanks to pre-loaded dictionaries ++ Supports ebooks, YouTube, subtitles, and websites ++ Customisable fonts ++ Best interface of the bunch
== Has 7 word learning levels, which may be too many for some
-- Hotkeys are not customisable (yet) and existing ones are a bit cumbersome (0 for known, for eg.) -- No online dictionary look-up other than DeepL, which requires an API key (not an intuitive process) -- No custom languages -- Supports a maximum of 15,000 characters per "chapter", making organising longer texts cumbersome -- Docker installation
Dzelda
++ Supports pdf and epub ++ Available on web
-- Requires confirming meaning for each word to mark that word, making it less efficient to read through -- No custom languages, supports only some Latin-script languages -- No user-customisable dictionaries (has a Google Form to suggest more dictionaries)
#langblr#languages#language learning#language immersion#fltr#lwt#lingq#vocab tracker#language learning apps
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I messed up. /j
Introducing...
THE AMAZING DIGITAL ARCADE PARTY!
Yeah, that's right, I caved in.
Basically the exact same show except its established lore and setting is more largely inspired by archive compilations of popular vintage arcade games of the 80s and 90s such as Pac-Man’s Arcade Party, as well as the different takes within the sci-fi / fantasy genre by the likes of Wreck-It Ralph, Tron: Legacy, and Infinity Train.
==
= BACKGROUND (in a nutshell) 💿 =
In an attempt to save their dying business, C&A developed and manufactured the first hybrid arcade game of its own kind that combined other popular arcade games and home console games with virtual reality. However, just as the company’s luck was turning around, numerous lawsuits from game companies by the likes of Nintendo and families were filed against the company for their product, from apparently “ripping-off” Super Mario Bros. in its entirety to causing many children to either inexplicably fall unconscious or suffer from amnesia after the cabinet’s headset was put on. Just then, as C&A announced they’ll be temporarily recalling the product to fix its issues, a shocking discovery was already made by investigators that would soon bring the company to its demise: the game’s AI had gone rogue, and once a human mind dies from losing one of the games in any way, they are either permanently reincarnated as a personified cartoon character of themselves or just straight up die in real-life depending on the outcome.
==
= ART N’ STUFF 🎨 =
(might wanna make a separate masterpost for that in the future but oh well)
NES Ragatha
Pomni and Caine redesigns
==
= Q&As and BOUNDARIES (sort of) 🎙️ =
"Are there any plans to make a full webcomic out of this?" - Uhhhh, mayyybe? I'm not entirely sure, honestly. While there may be a few side comics and artwork from my head I want to get out sometime, I don't really have much plans for this AU that'll be worth telling a full story right now since I feel there is plenty of things that I've yet to figure out and develop in a matter of time, particularly the setting and characters (especially considering the OG show itself has only 2 episodes out as of writing and I only have mobile apps like ibisPaint X to make this all possible at the moment).
"Can I make fanfics and OCs for this AU?" - Of course! I've seen a lot of incredible things from the community, especially in regards to alternate universes, so you're absolutely more than welcome to share whatever's on your mind as long as your heart's in the right place. I can't really guarantee I'll see every bit of it since I do have some personal biz of mine to take care of at any moment, but I'll be happy to reblog them whenever I get the chance. Just tag me and we all good. :)
"Are there any canon ships in this AU?" - Yes. Yes, there are. Well, only BunnyDoll (Jax x Ragatha) to be specific. HOWEVER, you are free to ship whoever you want here! Showtime (Caine x Pomni), ButtonBlossom (Pomni x Ragatha), it's all okay. The choice is yours, a romantic buffet! (Plus, depending on the quality of my writing, I'm not even planning to dwell too much into it for now, aside from the side comics that will.)
==
That's all for right now. Enjoy! :)
#the amazing digital circus#acstation#y2k aesthetic#fanart#tadc au#arcade au#arcade party au#tadc pomni#tadc ragatha#tadc caine#tadc gangle#tadc jax#tadc kinger#tadc zooble#early 2000s#nostalgia#ibispaintx#tadc#gooseworx#ac talks with you#tadc fanart#ac art#art#2000s vibes
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Canada shouldn’t retaliate with its US tariffs

Picks and Shovels is a new, standalone technothriller starring Marty Hench, my two-fisted, hard-fighting, tech-scam-busting forensic accountant. You can pre-order it on my latest Kickstarter, which features a brilliant audiobook read by Wil Wheaton.
Five years ago, Trump touted his "big, beautiful" replacement for NAFTA, the "free trade agreement" between the US, Mexico and Canada. Trump's NAFTA-2 was called the USMCA (US-Mexico-Canada Agreement) and it was pretty similar to NAFTA, to be honest.
That tells you a couple things: first, NAFTA was, broadly speaking a good thing for Trump and the ultra-wealthy donors who backed him (and got far richer as a result). That's why he kept it intact. NAFTA and USMCA are, at root, a way to make rich people richer by making poorer people poorer. Trump's base hated NAFTA because they (correctly) believed that it was being used to erode wages by chasing cheaper labor and more lax environmental controls in other countries. Neither NAFTA nor USMCA have any stipulations requiring exported goods to be manufactured by unionized workers, or in factories with robust environmental and workplace safety rules.
The point of NAFTA/USMCA is to goose profits by despoiling the environment, maiming workers, stealing their wages, paying them less, all while poisoning the Earth. Trump's "new" NAFTA was just the old NAFTA with some largely cosmetic changes so that Trump's base could be (temporarily) fooled into thinking Trump was righting the historic wrong of NAFTA.
However, there was one part of USMCA that marked a huge departure from NAFTA: the "IP" chapter. USCMA bound Canada and Mexico to implementing brutal new IP laws. For example, Mexico was forced to pass an anti-circumvention law that makes it a crime to tamper with "digital locks." This means that Mexican mechanics can't bypass the locks US car companies use to lock-out third party repair. Mexican farmers can't fix their own tractors. And, of course, Mexican software developers can't make alternative app stores for games consoles and mobile devices – they must sell their software through US Big Tech companies that take 30% of every sale:
https://pluralistic.net/2020/09/09/free-sample/#que-viva
Shamefully, Canada had already capitulated to most of these demands. Two Canadian Conservative Party politicians, Tony Clement and James Moore, had sold the country out in 2012, throwing away 6,138 negative responses to a consultation on a new DRM law (on the grounds that they were "babyish" views of "radical extremists"), siding instead with the 54 cranks and industry shills who supported their proposal:
https://pluralistic.net/2024/11/15/radical-extremists/#sex-pest
When Canadian politicians are pressed on why these anti-interoperability policies are good for Canada, they'll say that it's a condition of free trade, and the benefits of being able to export Canadian goods to the US without tariffs outweigh the costs of having to pay rents to American companies for consumables (like car parts or printer ink), repair, and software sales.
Sure, when Canadian software authors sell iPhone apps to Canadian customers, the payments take a round trip through Cupertino, California and return 30% short. But Canadian consumers get to buy iPhones without paying tariffs on them, and the oil, timber, and minerals we rip out of the ground can be sent to America without tariffs, either (oh, also, a few things that are still manufactured in Canada can do this, too).
Enter Trump, carrying a 25% tariff on all Canadian goods, which he has vowed to impose on his first day in office. Obviously, this demands a policy response. What should Canada do when Trump tears up his "big, beautiful" trade deal and whacks Canadian exporters? One obvious response is to impose a 25% retaliatory tariff on American exporters:
https://mishtalk.com/economics/canada-says-it-will-match-us-tariffs-if-trump-launches-trade-war/
After all, Canada and the US are one another's mutual largest trading partners. American businesses rely on selling things to Canadians, so a massive tariff on US goods will certainly make some of Trump's business-lobby backers feel pain, and maybe they'll talk some sense into him.
I think this would be a huge mistake. The most potent political lesson of the past four years is that politicians who preside over rising prices – regardless of their role in causing them – will swiftly feel the wrath of their voters. The public is furious about inflation, whether it comes from transient covid supply chain shocks, Russia's invasion of Ukraine, or cartels using "inflation" as cover for illegal, collusive price-gouging.
Canadians are very reliant on American imports of finished goods. That's another legacy of NAFTA: it crashed Canada's manufacturing sector. Canadian manufacturing companies treated the US as a "nearshore" source of non-union labor and weak environmental and safety rules, and shipped Canadian union jobs to American scabs. Canada's economy is supposedly now all about "services" but what we really export is stuff we tear out of the Earth.
Countries that are organized around resource extraction don't need fancy social safety nets or an educational system capable of producing a high-tech workforce. All you need to extract resources is a hole in the ground surrounded by guns, which explains a lot about shifts to the Canadian political climate since the Mulroney years.
Since Canada is now substantially reorganized as an open-pit mine for American manufacturers, cutting off American imports would drive the prices of everyday good sky-high, and would be political suicide.
But there's another way.
Because, of course, Canada – like any other country – has the capacity to make all kinds of things, including high-tech things. Sure, it's unlikely that Canada will launch another Research in Motion with a Blackberry smart-phone that will put the iPhone and Android in the shade. The mobile duopoly has the market sewn up, and can use predatory pricing, refusal to deal, and other anticompetitive tactics to strangle any competitor in its cradle.
But you know what Canada could make? A Canadian App Store. That's a store that Canadian software authors could use to sell Canadian apps to Canadian customers, charging, say, the standard payment processing fee of 5% rather than Apple's 30%. Canada could make app stores for the Android, Playstation and Xbox, too.
There's no reason that a Canadian app store would have to confine itself to Canadian software authors, either. Canadian app stores could offer 5% commissions on sales to US and global software authors, and provide jailbreaking kits that allows device owners all around the world to install the Canadian app stores where software authors don't get ripped off by American Big Tech companies.
Canadian companies like Honeybee already make "front-ends" for John Deere tractors – these are the components that turn a tractor into a plow, or a thresher, or another piece of heavy agricultural equipment. Honeybee struggles constantly to get its products to interface with Deere tractors, because Deere uses digital locks to block its products:
https://honeybee.ca/
Canada could produce jailbreaking kits for John Deere tractors, too – not just for Honeybee. Every ag-tech company in the world would benefit from commercially available, professionally supported John Deere jailbreaking kits. So would farmers, because these kits would restore farmers' Right to Repair their own tractors:
https://pluralistic.net/2022/05/08/about-those-kill-switched-ukrainian-tractors/
Speaking of repair: Canadian companies could jailbreak every make and model of every US automobile, and make independent, constantly updated diagnostic tools that every mechanic in the world could buy for hundreds of dollars, rather than paying the five-figure ransom that car makers charge for their own underpowered, junk versions of these tools.
Jailbreaking cars doesn't stop with repair, either. Cars like the Tesla are basically giant rent-extraction machines. If you want to use all the "features" your Tesla ships with – like access to the full charge on your battery – you have to pay tens of thousands of dollars in subscription fees over the life of the car, and when you sell your car, all that "downloadable content" is clawed back. No one will pay extra to buy your used Tesla just because you spent thousands on manufacturer upgrades, because they're all downgraded when you sign over the pink slip.
But Canadian companies could make jailbreaking kits for Teslas that unlock all the features in the car for a single low price – and again, they could sell these to every Tesla owner in the world.
Elon Musk doesn't invent anything, he just takes credit for other people's ideas, and that's as true of bad ideas as it is for good ones. Musk didn't invent the extractive Tesla rip-off: he stole it from inkjet printer companies like HP, who have used the fact that jailbreaking is illegal to turn printer ink into the most expensive fluid in the world, selling for more than $10,000/gallon.
Canadian companies could sell jailbreaking kits for inkjet printers that disconnect them from "subscription" services and disable the anti-features that check for and reject third party ink. People all over the world would buy these.
What's standing in the way of a Canadian industrial policy that focuses on raiding the sky-high margins of American monopolists with third-party add-ons, mods and jailbreaks?
Only the IP laws that Canada has agreed to in order to get tariff-free access to American markets. You know, the access that Trump has promised to end in less than a week's time?
Canada should tear up these laws – and not impose tariffs on American goods. That way, Canadians can still buy cheap American goods, and then they can save billions of dollars every year on the consumables, parts, software, and service for those goods.
This is hurting American big business where it hurts – in the ongoing rents it extracts from Canadians through IP laws like Bill C-11 (the law that bans jailbreaking). Canada could become a global high-tech export powerhouse, selling "complementary" goods that disenshittify all the worst practices of US tech monopolists, from car parts to insulin pumps.
It's the only kind of trade war that Canadian politicians can win against Americans: the kind where prices for Canadians don't go up because of tariffs; where the price of apps, repair, parts, and upgrades goes way down; and where a new, high-tech manufacturing sector pulls in vast sums from customers all over the world.
Canada can win this kind of war, even against a country as big and powerful as the USA. After all, we did it once before:
https://www.youtube.com/watch?v=5CK3EDncjGI
Check out my Kickstarter to pre-order copies of my next novel, Picks and Shovels!
If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
https://pluralistic.net/2025/01/15/beauty-eh/#its-the-only-war-the-yankees-lost-except-for-vietnam-and-also-the-alamo-and-the-bay-of-ham
#pluralistic#nafta#tariffs#trump tariffs#trade war#usmca#ip#copyfight#canada#cdnpoli#51st state#dmca#dmca 1201#anticircumvention#industrial policy#right to repair#r2r#uspoli
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here's a list of mozilla add-ons for all of you tumblrinas out there to have a better internet experience
also, if you like my post, please reblog it. Tumblr hates links but i had to put them so you adhd bitches actually download them <3 i know because i am also adhd bitches
BASIC STUFF:
AdGuard AdBlocker / uBlock Origin : adguard is a basic adblock and with origin you can also block any other element you want. for example i got rid of the shop menu on tumblr
Privacy Badger : this add on will block trackers. if an element contains a tracker it will give you the option to use it or not
Shinigami Eyes: this will highlight transphobic and trans friendly users and sites using different colors by using a moderated database. perfect to avoid terfs on any social media. i will explain how to use this and other add-ons on android as well under the read more cut
THINGS YOU TUMBLINAS WANT:
Xkit: the best tumblr related add on. with many customizable options, xkit not only enhances your experience from a visual standpoint, but provides some much needed accessibility tools
bonus: if you are into tf2 and wanna be a cool cat, you can also get the old version to add cool reblog icons
AO3 enhancer: some basic enhancements including reading time and the ability to block authors and tags
YOUTUBE
Return of the YouTube Dislike : pretty self explanatory
Youtube non-stop: gets rid of the annoying "Video paused. Continue watching?" popup when you have a video in the background
SponsorBlock: gives you options to skip either automatically or manually sponsors, videoclip non music sectors and discloses other type of sponsorships/paid partnerships
Enhancer for YouTube: adds some useful options such as custom play speed, let's you play videos in a window and most important of all, it allows you to make the youtube interface as ugly as your heart desires. I can't show a full image of what it looks like because i've been told its eye strainy and i want this post to be accessible but look at this <3
PocketTube: allows you to organize your subscriptions into groups
YouTube Comment Search: what it says
FINDING STUFF
WayBack Machine: you probably know about this site and definitely should get the add on. this allows you to save pages and access older versions with the click of a button. while you can search wayback using web archives, please get this one as well as it allows you to easily save pages and contribute to the archive.
Web Archives: it allows you to search through multiple archives and search engines including WayBack Machine, Google, Yandex and more.
Search by Image: allows you to reverse image search using multiple search engines (in my experience yandex tends to yield the best results)
Image Search Options: similar to the last one
this next section is pretty niche but... STEAM AND STEAM TRADING
SteamDB: adds some interesting and useful statistics
Augmented Steam: useful info specially for browsing and buying games
TF2 Trade Helper: an absolute godsend, lets you add items in bundles, keeps track of your keys and metal and your recent trades, displays links to the backpack tf page next to users profiles and more. look it tells me how much moneys i have and adds metal to trades without clicking one by one oh may god
IN CONCLUSION: oooooh you want to change to firefox so badly, you want to delete chrome and all the chrome clones that are actually just spyware and use firefox
HOW TO USE MOZILLA ADD-ONS ON YOUR PHONE
if you already use firefox on android, you'll know there are certain add-ons compatible with the app, some of them even being made just for the mobile version such as Video Background Play FIx. while most of them are pretty useful, some more specific ones aren't available on this version of the browser, but there's a way of getting some of them to work
you need to download the firefox nightly app, which is basically the same as the regular firefox browser but with the ability of activating developer mode. you can find how to do that here. once you've enabled it, you need to create a collection with all the add ons you want. i wouldn't recommend adding extensions if the creators haven't talked about phone compatibility, but XKit and Shinigami Eyes should work
also, don't tell the government this secret skater move, but you can try using both the regular firefox browser and nightly so you can have youtube videos in a floating box while you browse social media.

see? i can block this terf while Rick Rolling the people following this tutorial. isn't that tubular?
#zezo talks#firefox#internet safety#accessibility#id in alt text#this will get tagged as tf2 because mine heart desires and its mentioned like twice#tf2#long post#but it's worth it i promise#tumblr
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Offline AI Software For Phones Provides Answers Even When There Is No Smartphone Internet - Technology Org
New Post has been published on https://thedigitalinsider.com/offline-ai-software-for-phones-provides-answers-even-when-there-is-no-smartphone-internet-technology-org/
Offline AI Software For Phones Provides Answers Even When There Is No Smartphone Internet - Technology Org
Lack of access to smartphones or the internet poses a challenge for visually-impaired individuals. However, a solution has emerged in the form of an Artificial Intelligence-powered mobile phone capable of functioning offline.
Using apps – illustrative photo. Image credit: NordWood Themes via Unsplash, free license
Launched by Canada-based Viamo in Nigeria recently, this service enables individuals, even those in remote areas without internet connectivity, to leverage AI technology.
Viamo utilizes a conventional handset to connect to local mobile phone networks, allowing users to submit commands or information requests via SMS or voice calls. Similar to other AI chatbots, this system can be activated through voice prompts, making it accessible to illiterate individuals. Furthermore, it offers a cost-effective alternative, particularly beneficial for financially constrained users.
Designed to serve the world’s poorest and most remote communities, the device is now being introduced in Pakistan, India, and Tanzania following its initial launch in Zambia.
Supported by development agencies in the United States, the United Kingdom, and other nations, Viamo has partnered with UNICEF to disseminate information on various topics including HIV, tropical diseases, nutrition, and sanitation, demonstrating its potential to address critical healthcare and educational needs in underserved regions.
Written by Alius Noreika
#A.I. & Neural Networks news#ai#apps#artificial#Artificial Intelligence#artificial intelligence (AI)#Authored post#Canada#challenge#chatbots#connectivity#development#Developments#Diseases#Featured technology news#form#Hardware & gadgets#healthcare#hiv#India#intelligence#Internet#it#Mobile#mobile phone#networks#Nutrition#Other#phone#phones
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GENERAL RULES & GUIDELINES
If this post doesn't answer your questions, try the Specific Guidelines or FAQ!
Fundamentals for Submissions:
You MUST submit the name and origin of the song.
You MUST use the provided google form for submissions. Any songs requested in the ask box or messages will be deleted/ignored.
You MAY submit the artist and/or a link to the song. This is not required, but is very helpful.
Clarifications for your Submissions:
For the sake of allowing as many individuals as possible to submit songs, only one song per person is allowed per submission period. A submission period lasts about three months and includes three submission dates (the 1st of each month during the period). If you submission is removed for any reason, it will be made publicly available here under 'Submission Form Deletions' and you will be able to resubmit at a later date during the submission period. Submissions under this category should not be resubmitted because they are already in the queue.
Please indicate the source/year of the game in the ‘notes’ tab of the form if your game has a remake/remaster and you would like to submit a specific version (i.e, specify if you’re submitting Snow in Summer from NieR (2010) or NieR:Replicant (2021)). This is not required, but obviously very helpful.
Please indicate the version of the song if the song has multiple versions within the same game (i.e if you’re submitting Song of the Ancients from NieR (2010), specify if it is the Popola, Devola, Hollow Dreams, or Fate version). This is also not required, but is also obviously very helpful.
The song MUST be officially released in some capacity, whether that is from the composer, studio, developers, company, etc. NO LEAKS WILL BE ACCEPTED. Official releases can include prereleases, early access, album teasers, etc. The spirit of this rule is essentially 'only music released to the public with the creative team's consent'.
Songs from anything that could reasonably considered a ‘video game’ will be accepted provided they meet the remaining rules and clarifications. Any console, any release year, visual novels, gacha games, itch.io games, self-hosted games, flash games, mobile apps, are all allowed. If you're still unsure, please look at the specific guidelines.
Songs under 20 seconds will not be accepted (try @dyktvideogamesfx for those ones!)
Songs from live-service games will be accepted on a case-by-case basis, with most approved cases being songs that were featured in an actual form of the gameplay (i.e songs exclusive to advertisements/promotional material may not be accepted). See specific rules for details.
Songs from gacha rhythm games/idol card-collecting games/etc will be accepted if they are regular BGM or event BGM. Songs from the beatmaps that are not exclusively video game songs will not be accepted (Games included here include but are not limited to: Ensemble Stars, BanG Dream Girls Band Party, Project Sekai, etc). See specific rules for details.
The song should PREFERABLY HAVE AN OFFICIAL TITLE. If it does not, it must be able to be found with a reasonable google search. I may delete your submission if I am unable to find the song (and it will be placed in 'submission form deletions').
Please don't submit songs that are from games less than THREE MONTHS OLD (or are less than three months out from release in a live service game). This is to allow others to avoid potential spoilers. For the 7/1/2025 submission period, this means NO ELDEN RING NIGHTREIGN, NO MARIO KART WORLD, AND NO DELTARUNE!
With that being said, here is the submissions form! (Opens 7/1/2025)
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Hey I was curious if you know if there's a current social network people are using to report ice movements in their area? I've been searching around and I'm not seeing unified efforts; mostly just stuff like redditors posting it on their towns subreddit (but they often quickly get taken down). I ask you since you're involved in politics posting on tumblr, so I was hoping you might seen something.
The lack of them I've found has made me start considering developing an encrypted app for the purpose. I have the skills for it, but I also wonder if something like that could go horribly wrong if ice agents got their hands on the app. I was thinking a way to mitigate that might be making it invite only and having it spread in a 'ask a punk' sort of way. (Like how punk show addresses cant be found online, you have to ask someone in the scene the address). That way word can be spread about the app so many people can learn about it, but only get in if they reach out online to someone with it. Ideally, people who give out codes would check accounts and be careful not to hand them out to anyone sus.
Sorry for all of this out of no where! I wasn't sure where to ask about my idea and I see your posts often so I went: why not.
there is a website where people can report sitings,
People over Papers
there's also a lot of local immigrant rights organizations with hotlines people should call to report an ICE siting so they can mobilize lawyers
LUCE Immigrant Justice Network of Massachusetts.
Colorado Immigrant Rights Coalition
here's a list of all the California numbers
Illinois
this looks a good collection of national numbers both to report ICE and get other immigration aid if thats what you need.
I'd recommend if you have computer and coding skills you're willing to volunteer reaching out to People Over Papers and seeing how you can help/improve what they're doing
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