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#Traveller role-playing game
laughingblue12 · 11 months
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Starships
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anim-ttrpgs · 5 months
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An absolutely incredible review of the beta version of Eureka: Investigative Urban Fantasy by review Willy Muffin on youtube, complete with visuals and actual analysis!
I'm going to also add to this post a comment that I left on the video, offering further insight into the design intentions of the game, though the comment might not make as much sense if you haven't watched the video yet.
Hey, lead writer of Eureka here, first of all I wanna say how good and professional this review is, it’s almost indescribable how it feels to see our project taken so seriously and given real analysis, complete with visuals and everything! We would be super impressed and happy with it even if you didn’t like the game—but luckily it sounds like you loved it hahaha
I’d also like to address a few things throughout the video, not as arguments or rebuttals, just further developer insight for everyone
Re: “Urban Fantasy.” “Urban Fantasy” is basically just another term for “modern fantasy”, just a fantasy story that takes place in the 20th or 21st century and deals with the intersection of contemporary life with the supernatural, and it might be an Americanism, or even a Southern-ism, since it has a lot of connections and origins in the living folklore of New Orleans, so I shouldn’t be surprised it isn’t a term everyone is familiar with. Just think of it as the kind of genre where instead of the vampire living in a secluded scary castle, his name is Phil and he’s your roommate haha. What We Do in the Shadows, Shadowrun, and the World of Darkness games are all some other good examples of “urban fantasy.”
Re: Scooby-Doo. Oh we would LOVE for you to run a Scooby-Doo-like wacky mystery with Eureka. Even though the main tone is dark and gritty and noir, we did intentionally build it so that it could run more lighthearted stuff as well! There’s even a few Scooby-Doo references to be found throughout the text, and if we hit a certain stretch goal on the Kickstarter, we’re going to be adding a bunch of Scooby-gang-inspired traits, including the option to play a Talking Dog!
Re: Combat being the largest section, even larger than Investigation. First of all, that’s kind of an illusion that is the result of the game being unfinished. I have a tendency when I write rules to use really long sentences, overexplain things, repeat myself, etc, and that dramatically bloats the rules text and page count, but that’s why we have an editor! She goes through after the fact and trims most of the fat off my bloated writing style to make it flow smoother and read faster, and take up less space. The PDF that was read for this review has had the Investigation chapter copy-edited (and cut down in size by about 25%!), but the editor hasn’t gotten to the combat chapters yet, so they still have a hugely inflated page count. When she’s done with them, you can expect each combat chapter to also be cut down in size by about 25%, so they won’t be nearly so large a chunk of the book.
Secondly, I’ll explain our reasoning for why the combat chapters and advanced combat rules are such a big chunk of the rules text, it’s intentional design which I will now explain. If anyone still doesn’t agree with that design, that’s fair, and that’s why we made the Basic Combat Rules an option.
The reason that the advanced combat rules are the default, and the reason they exist at all, is because it incentivizes and rewards Investigation. If combat is super deadly, it makes Investigation, snooping, and spying more appealing than kicking down the door and getting your head blown off. But of combat is super deadly, it also needs to be very deep and tactical, because if it’s deadly but shallow, then there’s no player agency. “Combat starts, roll some dice, okay your guy is dead.” That’s no fun. So by adding rules and modifiers for cover/elevation, distance, the difference between a pistol and an assault rifle, etc. we make it so that not only is combat its own high-stakes puzzle, but make it so that when the PCs HAVE to engage in combat, all their investigation can really pay off and save their lives. Spying on a building to find out the number of goons stationed there and how they are armed helps you plan and assess risk, stealing the blueprints to the building helps you know how to get the drop on the goons, and know the best places to attack from so that they are stuck out in the open and you are not, etc. and having rules for those things means that all the PCs’ snooping and planning makes a real mechanical difference in whether they live or die.
That’s just my opinion though, and one of the biggest reasons WHY we decided to write the combat with as much depth as we did.
Anyway, thank you again for this review and analysis of our project, our Kickstarter jumped up by about ten more backers in the evening when this video went up after several days of no new backers, and we have to assume we have this video, and all of you watching and reading this, to thank. You’re really making our dreams come true. :)
Eureka: Investigative Urban Fantasy is kickstarting from right now until May 10th! Back it while you still can!
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If you want to try before you buy, you can download a free demo of the prerelease version from our website or our itch.io page!
If you’re interested in a more updated and improved version of Eureka: Investigative Urban Fantasy than the free demo you got from our website, subscribe to our Patreon where we frequently roll our new updates for the prerelease version!
You can also support us on Ko-fi, or by checking out our merchandise!
Join our TTRPG Book Club At the time of writng this, Eureka: Investigative Urban Fantasy is the current game being played in the book club, and anyone who wants to participate in discussion, but can’t afford to make a contribution, will be given the most updated prerelease version for free! Plus it’s just a great place to discuss and play new TTRPGs you might not be able to otherwise!
We hope to see you there, and that you will help our dreams come true and launch our careers as indie TTRPG developers with a bang by getting us to our base goal and blowing those stretch goals out of the water, and fight back against WotC's monopoly on the entire hobby. Wish us luck.
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stellabyystarlight · 5 months
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happy birthday chikage !! 🌕
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vv-ispy · 5 months
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something something samsara cycles I don't think it's a coincidence that the overthrow of Decarabian involved Jean and Diluc's ancestor + Venti's lookalike friend -> Mondstadt archon quest the key players taking down Dvalin were Jean and Diluc + Venti
Is. Traveler Amos?
Or put another way, traveler is the one with the floaty friend -> bard has the floaty friend. Venti is friends with Dvalin the terror of the tower/Amos is friends? Lovers? Something? With Decarabian the tyrant in the tower. Venti -> Amos, Traveler -> Nameless bard, Paimon -> Venti?
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lavampira · 2 months
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hoo boy I’m having a real one with alia’s canon lol
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dimalink · 23 days
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Planet of Oasis – ships with sails and knights
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Pixel art for today based on videogame Farland Story. It is also a role playing game for Super Nintendo. So here it is interesting, a such a world map. It has lots of details. A graphics of Super Nintendo gives ability to draw lots of small objects. It is looks interesting in result. Like something like Shining Force. But it is a world map. But, it has lots of little humans at the screen.
And this is my drawing based on same theme. At the planet desert of the magic kingdom there are lots of oasis. But all of them, are small. And here it is only a sand. Planet with sand, made out of sand. And all the kingdom is scattered for all over the planet. In a form of small buildings.
And somewhere from a sky they fly – and sand ships which use sails. Most possible, that they are from a nearest planet. Which is hard to see because of sand storms here. They land their knights here. In a most different regions of this kingdom.
You are a traveler. And you travel for a long time about this planet desert. And you look at different corners of the kingdom. And, in such moment, you try to understand what is going on. So, this way your story to begin in this world of oasis. Lots of them, but they are small in size. Around them it is built everything here.
It reminds me a lot Shining Force 2 world map from this game. And I decide to suggest my such fantasy tale.
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Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.
WEBSITE: http://www.dimalink.tv-games.ru/home_eng.html ITCHIO: https://dimalink.itch.io/ GAMEJOLT: https://gamejolt.com/@DimaLink/games
TUMBLR: https://dimalink.tumblr.com/ BLOGGER: https://dimalinkeng.blogspot.com/ MASTODON: https://mastodon.social/@DimaLink
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andrewcrag · 5 months
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Seedless Bloom
A role-playing epic of time traveling cultures torn amid tragedy and hubris.
This free tabletop role-playing game released under a Creative Commons BY-NC-SA 4.0 license might suit you if you're interested in…
…a serious approach to time travel as a culture.
…learning new ways of thinking and a new vocabulary that comes with it.
…role-playing the epic exploits of time travelers whose lives are torn between tragedy and hubris.
…setting up the problems and antagonists you're facing.
…a boiling pace sustained by a mechanic using real time.
…playing a narrative, procedural PbtA(Powered By The Apocalypse) game with approachable, directed mechanics that support the above.
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svtskneecaps · 7 months
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friends i had a damn qsmp dream and the dream i dreamt was phil had been off doing something and when he went back to the house where chayanne and tallulah were i guess they thought he was offstream and had their mics on and were talking to him and he straight up did not notice there was anything strange about this until he saw chat panicking lmfao
(also jaiden came back and there was a celebration for her return 😔 i miss her)
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jmkitsune · 2 years
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true-blue-sonic · 8 months
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What is even the point of Silver living in the future? It’s not his future anymore and he has no friends or family there. There’s nothing for him there. Now that he has precognition he should just live in Sonic’s time and get visions of disasters. 
Seriously there’s no point in his future or time travel. We’ll never see it, Silver only cares about the state of it and he can only go to Sonic’s time anyway.
I find this an interesting question myself. The best answer I can give as to why Silver keeps returning to the future is that him being from the future is "his thing", just like how having PK is "his thing". It's just something very much intertwined with his character; basically every bio he has makes mention of it, for example. But I also agree with the notion that him being from the future opens up some issues. I've seen statements that it is difficult to make Silver relevant if he must travel to the past every time, for example, which I don't disagree with (but for me, the same could then be said about Blaze and the Sol Dimension or Knuckles and the Master Emerald). Adding to that, I do not believe we know for certain if its state is generally 'destroyed' or 'saved' and if Silver grew up in a destroyed world (said in multiple bios) or a good one (I'd argue that is implied in Rivals 1, with Eggman Nega almost certainly having stolen the camera from someone else and Onyx Island being both a paradise and having developed industry on it that I do not believe Angel Island currently has). Furthermore, the Rivals games are also not very consistent to me about if the future has actually gotten rewritten or not (but it tentatively seems to lean that way, since Silver says at the end of Rivals 2 he hopes the new future is a happy one), and we legit just do not know how its alleged destruction goes. Does Silver indeed intervene before something bad can happen, or does the future actively turn bad before his very eyes and he goes back in time to undo that again? I am truly not certain if there's ever been a clear-cut answer from a credible source, though I am pretty sure there's multiple conflicting explanations from non-credible ones... but that really doesn't help make things clear. And lastly, we also do not know what he has in his own era when it comes to friends and family, nor is it ever clearly shown or said how he time-travels in any game other than '06. With all that combined I can see why having him return again and again gets... well, confusing, haha!
In that regard, I also feel there is merit in the idea of him just staying for good in the past. His friends are there, it's consistently where the action happens anyway, and Team Sonic Racing indeed hints at him having a sense of precognition. The Japanese version actually dives into it more, with Silver asking himself at the very end when Eggman's battleship is going down if that is what was causing his bad/nagging feelings. Considering he was necessary there to help carry people and racecars off it to safety, it does imply to me that that scene might have intended to show it as a genuine skill of his. Shame the English version cuts that moment out entirely. So yeah, the point of Silver being in the future is, to the best of my explanations, legit just the fact that's how he has been conceptualised, making it "his thing". But it does cause confusions for me, because of how much there is not clearly explained and all the contradictory information out there from non-game sources. I think having Silver stay in the past for good could make for a nice move on Sega's part, assuming it is within his own decisions (so not forced by A ThingTM that is entirely unexplained to us and removes all his agency, for example). I think it'd be a nice resolution for Silver to see his heart lays in the past, and he can still protect his own world from there too!
#*A Thing*TM is a reference to that Fast Friends Forever website that said Silver travels to the past with portals these days btw#How. Why. What are these portals. Where do they come from. Who is making them. How do they manage to send Silver to the right time-#-in the past when disaster is striking and why are they apparently also totally cool with him going Extreme Gear racing.#bonus points for Silver in the games never having indicated that it is not *himself* sending himself to the past#and a Sonic Channel artwork from way back in the day saying he uses Chaos Control#*and* the comics suddenly writing that Silver cannot control his time-travelling (which directly makes them contradicts themselves on top:#in issue 12 Silver says he is staying in the past as he does not think the real threat is gone; aka actively sticking around by choice-#-which to me does not at all imply that he cannot control his time-travelling for whatever reason.)#but it is contradictory information from various non-game sources like these about topics the games do not explain properly or extensively-#-that do make things more unclear‚ I would say#I myself try to stick to the games as best I can with Sonic Channel as further source‚ but the problem there is there's just not a lot said#definitely things implied clear enough (like Silver just being able to go to the past whenever he wants) but not explicitly shown#and to add to that: I don't think Silver is *important* enough of a character for Sega to begin changing him up in such a way to begin with#I do not think him having the resolution of staying in the past would add something to a story‚ because he is hardly in any focus anyway#so unless we get a story wherein he plays a huge role and gets much attention‚ I doubt anything in this situation will change.😅#silver the hedgehog
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nailtagyuri · 1 year
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when i was 12 this was the coolest most mindblowing shit ever i was genuinely so obsessed with it I'd read it very day like the bible. I would die for a version of this with the post 3D world content over my country
#i hve vs super mario bros on my switch bc i wanted to chronologically play through the storied hero timeline and i couldnt find a rom#I think it has the same appeal as spid.erverse kinda except instead of multiple different people filling the same role as sp.iderman its#the same guy it's still mario but the changes come from things going differently at certain points in his life do you GET ME!!#LIKE!!!!!!!! MOST OF IT'S DETERMINED BY WHAT HAPPENS IN YOSHIS ISLAND AND THERES ALTERNATIVE PATHS IF HE WINS OR FAILS!!! GAME OVERS HAVE#CONSEQUENCES THAT BRANCH INTO THEIR OWN TIMELINES MARIO CAN END UP WITH DIFFERENT PARENTS ITS SO COOLLLLLL#and i love how each of the major branches has their own theme like “action hero” is the one with all the gameplay-focused#mainline titles “storied hero” is the one with all the M&L rpgs and more plot-heavier stuff and “blue collar hero” is this third one#with all the donkey kong titles and wackier/arcade titles WHERE i might add his design had a blue shirt and red overalls#and the tl builds off of those games into nsmb so i like to hc that he kept his early 80s design well into the later games <-autistic sorry#AND how thetimelines represent how their different backstories have influenced their personalities and thought processes a little like#what happened to mario in the blue collar branch like he either becomes EVILL!!!! and kidnaps donkey kong leading to dkjr or#divorces peach and has a self isolation arc after nsmb2 whats going on w him...#and i LOVE how all of them have a sort of common event where bowser invades the mushroom kingdom and in each timeline its#represented by a different variation of the original super mario bros game with action hero's event being represented by smb itself#which is fitting since thats the branch where mario and luigi ended up with their intended parents and everything went as planned#and i think a general theme here is that the more things go against intention the sillier it gets dont even get me STARTED on the time#travel shenanigans in bottom right which lead into the handheld remakes i love this so much its unreal#i do wish paper mario wasnt explained away as a dream but like thats its whole other world and art style and itd be difficult#to fit it into one of the major branches so i get why it was done. i probably wouldve just given it its own isolated bubble in the corner#at that rate i probably wouldve added so much more shit to the main tl im talking game&watch games i look at this and i see a pitch#for a full feature length autism production you understand
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laughingblue12 · 2 years
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Nebulons
Part of the Traveller Role-Playing Game is dealing with alien races.  So, as a game master for the Traveller Adventures back in the 1980’s, I had the opportunity to create alien races of my own.  Truthfully, the alien Telleron race that I created for the novel Catch a Falling Star already existed in my cartoons and fiction stories before I began playing the role-playing game.  The Nebulon Race,…
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doctorslippery · 4 months
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Centaur/K'kree rodeos are just interpretive dance.
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solottrpgchronicles · 8 months
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6. Unravel (part 1 of 2) - The Lighthouse at the Edge of the Universe
Keeper: 1035
Date: Viridian 8, year 9402
Temperature: 18℃
Weather: rainy, with dark clouds
It took me a bit of fidgeting before successfully turning on the lighthouse's main light; I was distracted by the thought of my blanket, now ruined after many years of proud service.
It was an accident: as I stood up from my chair, I didn't notice the blanket getting caught up in its legs, and now the thread is unravelling at the edges.
I knew I had to crochet more than one blanket; I have been using the same one for years, and I'm fond of the memories tied to it. It's been a loyal companion during many cold days.
Since it's a quiet, rainy night, I thought I might have time to fix it, except I couldn't find my old wool thread anymore. I'll have to procure more somehow, but for tonight, I decided to give up.
Now, staring outside, I can see threads of lightning forming through the clouds; they look like a net, or even a blanket, unravelling just like mine.
I can feel the energy of that thread warping the space around me. The ground is shaking, is it an earthquake?
I can't remember anymore, what was I thinking, what was I doing here? Was there a yesterday, is there a tomorrow? When is now?
~~~
*Time warps*
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This is a playthrough of a solo TTRPG called The Lighthouse at the Edge of the Universe, by lostwaysclub.
You can check it out on itch.io: https://lostwaysclub.itch.io/the-lighthouse-at-the-edge-of-the-universe
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florbelles · 11 months
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putting off act iii by reloading old save points to get different angles a second time
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dimalink · 30 days
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Apple tree garden – ducklings crystal
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Pixel art for today based on videogame Dragon Knight 4 for game console Super Nintendo. What a theme! Just think about it! One more adventure! Knight of the dragons number 4. This is already something. And where is previous three? Ok. Ahead we have a 16 bit days! And adventures! It is interesting what is wrong with the world for this time! But that’s for sure it will be an interesting story! 16 bits looks like, can have infinity amount of role playing games. And this is a positive!
And this is my drawing about the same theme. In a garden there are growing lots of trees. Lots of apples. Green and red. Mole is digging out of a hole and he said something valuable. You need to go to a frogs place at the swamp, along the little river. Across the ducklings. And bring from that place a seeds for a new trees. And plant them here.
And also continue to clear from the borders of your world fractal. So, monsters appears again there. Some evil mage tries to invade to this world. Though a hole between the worlds. So, this was said by mole. He continues to do calculations.
And evil mage he lives in a world of stone. And he has a castle there, and there is all the time a storm weather there. He creates there a monsters. And he wants, that monsters will bring him apples. He does not want to go by himself and to ask.
 And duckling already grow a crystal of bloom. Orange color. As soon as he rising up. You can intrude to world of evil mage. And throw this crystal. And his world will start to change. According to the things, it will to be a some orange plants. And similar colors. As a water plants. Crystal was growing by a duckling in a hurry. So, this is a result he has. That’s for sure it will be one big something like water plant yellow orange tree. And lots of grass looking like water plants.
Though a little doors between the worlds you can enter to a very different corners of universe. So ahead there are lots of adventures! And lots of tasks from a mole!
One more picture about JRPG level of Super Nintendo. Action RPG. And I again not to draw a houses!
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Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.
WEBSITE: http://www.dimalink.tv-games.ru/home_eng.html ITCHIO: https://dimalink.itch.io/ GAMEJOLT: https://gamejolt.com/@DimaLink/games
TUMBLR: https://dimalink.tumblr.com/ BLOGGER: https://dimalinkeng.blogspot.com/ MASTODON: https://mastodon.social/@DimaLink
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