I'm both attracted to non sentient objects and sentient objects.
Yes, wanting to get with HAL is objectum
Yes wanting to get with WOPR is objectum
Yes wanting to get with Edgar is objectum
Yes wanting to get with AM is objectum
Yes wanting to get with a sentient object is objectum
Yes wanting to get with a non sentient object is objectum
Your objectum sexuality is valid no matter whether you're posic or not. Whether it's a sentient computer that can think for itself, or just a regular laptop. Whether it's a fictional object, or something from real life. Whether it's something you own, or something public. Whether it's simply a platonic bond or deep attraction.
Even if you don't think you're objectum cuz you're only attracted to technology with faces, or not attracted to technology, pooltoys, or plushies. You're objectum. Go get with that chair. Go get with that plant. Go get with that book. Go get with that electric fan. Get with that soda. You're valid.
tl/dr no matter what kind of object you're attracted to, whether you're posic or not, or the object is fictional or not, whether it's got a face or not, platonic or not, you're valid
Shawks are kinda trash, but I've been doing Alpha Strike where they're much more average and viable, rather than an unfocused ammo bomb with bad jumpjets
I do adore the design, over the shoulder cannons are sick as fuck after all (Guncannon my beloved) but y'know, no props to them for that since it's just stolen from Fang of the Sun Dougram
Used some nice forest bases I bought on Cults to craft new hex bases for my mercs, and I'm pretty happy with the result, the medieval stonework look had been bugging me
"Ares" was a magazine put out between 1977-1984 by SPI that specialized in military wargames with a fantasy or science fiction bent. It was put out by SPI, who mainly made military wargaming guides of the usual type, e.g. recreating Caesar vs. the Gauls or World War Ii, but they noticed the incredibly popular rise of strategic scifi starship board games like Phil Pritchard's Lensman in 1969, and Starforce: Interstellar Conflict in the 25th Century in 1974.
The key trait of Ares is that each issue came with a strategy game inside of it, with an expandable fold out map you get by lifting the staples, and with small unit counters on cardboard placed inside you punch out. So for example, the issue of Albion would fold out into this:
There used to be a lot of interstellar space strategy board games that in terms of complexity, had borders blurred with tabletop RPGs; even Star Trek got one under FASA. The main reason these kinds of games went away is that they never had a huge audience due to their simulative complexity. Their audience was a sort of hodgepodge of Gifted Kids and ex-military veterans, and that audience fractured. Gifted Kids went on to tabletop RPGs and video games, particularly when, in the late 80s, home computers became able to do the kind of complex number heavy games of this nature.
Most issues of Ares are available from the Internet Archive, and with some creativity and cardboard, you can even print miniatures.
lovely, you’ve ruined all other atla fics for me. like not to be lewd or anything, but searching for a fic now feels like finding someone to sleep with after having the best fuck of your life. the quality might be matched, but I am doomed to miss certain characteristics (kazushen) of our night together for the rest of eternity.
This made me laugh, and also made me happy! I am glad you enjoyed so much it was the best fuck of a fanfic so far 😂 and I'm glad you are enjoying the oc's, too!
I DREW KAZUMA 🗣🗣💪💪 AND APPA 🗣🗣apple is the universal sign of peace
New @lovelyelbowleech war games chapter had me going crazy, had to show some love for my boy Kazuma, I already KNOW he's going to come in clutch, love him to pieces good luck shen and also hakoda and also dumpling and also appa and also sokka and
Don't know if anyone here has heard about 'Trench Crusade', the new game designed by Tuomas Pirinen, the game designer of Mordheim, but the playtest rules are out!
Get them here
The game looks promising, with a good setting and very grim aesthetics.
Why do we love dragons? Because they are symbols of power, mystery, and magic! They are an integral part of our most beautiful fairy tales and legends. Who among us hasn't dreamed of riding a dragon's back to distant, unknown lands?
For top-notch model painting services, write to us at [email protected]