#also trying to work on visualizing magic attacks
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magic breaker
#the cat witchs guild#tcwg#tmaomal#the misc adventures of mochi and lime#lime#the m34th#art#ocs#original#in recent developments: lime has a shield activator on his left forearm#sure you can tank magic but why do that when you can also just block it?#resistance to interuption mechanic#where magic doesnt harm you but it DOES knock you back#the sheild prevents the knockback so you can continue fighting#not a big deal in a fight in terms of damage you take but easier to fight when youre not like link botw rolling around and have to get up#also trying to work on visualizing magic attacks#i like the hmc style where its very starry and pretty and colorful#oooooo hes so sexy oooooo
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Hypothetically should I play p3 reload with the femc mod like does anyone know if it’s good? It certainly LOOKS good but I wanna know if it’s essentially just portable with good visuals or if it’s reload but with kotone instead cuz if it’s the latter I am not interested
#persona 3#kotone shiomi#this is very serious!#i mean this is all hypothetical like if i just magically had the money to spare lol#but what i would want is the same social links from portable like i know ones like saori and rio are in it#but what about like the male social links and then the female party members but with kotones version#like for example fuukas link is completely different as kotone and id much prefer that version#and i really dont want the male characters to be like. akihikos god awful linked episode but with kotone instead#i want his actual social link and characterization#if i have to play his linked episodes i will be enraged i tell youENRAGED#also like if the coma route isnt there thats a dealbreaker for me lol#its conflicting cuz i mean visually speaking everything looks SOOOOO good amazing i wanna cry#but if i cant have the version of the characters im looking for then i dont wanna be involved#dont wanna waste my money or time#also this isnt me trying to shit on the mod if it does end up being not what im looking for#cuz god it looks so good and mustve taken a lot of work and im so glad it exists it means a lot#i saw footage of her all out attack animation it cured my depression like#the way she’s sticking her tongue out and the little giggle she does its absolutely perfect#and the character animation for her is soooo charming like the way she runs and the little stretches she does and how bouncy she is#very expressive very cute very loved and cared about#oh also if anyone actually does see this with advice i also literally dont care if theres typos or weird voice acting fuckups or animation#errors you can expect in a mod that doesnt matter in the slightest like im a portable stan so ill literally be happy with anything#in terms of quality
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I apologize in advance for any mistakes (English is not my first language) BUT I JUST CAN'T! I can't stop thinking about how exactly the main character will end up completely dependent on Father Micah. If elves, dark magic, incubi and other creatures exist in this world, I would venture to suggest that possession by demons or other evil spirits is also a known phenomenon.
Just imagine a situation in which the main character is forced to attend church because she realizes that something is wrong with her perception of reality. It all starts small - insomnia, minor auditory hallucinations, which can easily be attributed to general fatigue from work or school. She can try to self-diagnose and self-medicate, but there is practically no effect.
Disjointed and disturbing dreams give way to nightmares, auditory hallucinations become more unbearable and are now accompanied by visual distortions as well. Any sane person in such situation will rush to a psychologist (more likely even a psychiatrist), but the treatment doesn't give the desired results. Her relatives are very worried and concerned; someone from a more devout background may advise turning to the clergy - and Father Micah is simply an excellent candidate to help this poor unfortunate soul. If she really feels better after each visit, then she'll come back again and again. Just to not lose her damn mind.
But what if Father Micah is the root cause of her condition? If he's not as pure and holy as he seems? What if he's the one who made a contract with the entity that is currently ruining her whole life?
He can't keep her in church by force unless there is a good reason, but even if she'll try to stay away, her condition will deteriorate so much that she WILL inevitably attack someone close to her at some point, mistaking them for Father Micah or that entity due to hallucinations. And SHE WILL have to return back if she doesn't want end up accidentally taking the life of someone from her inner circle. But even if she'll refuse to do so voluntarily, her dangerous condition is in any case a good reason to forcibly isolate her from the others.
And I doubt Father Micah is interested in fully exorcising her.
Oh god I love this scenario.
So I don't think Micah would actually make contracts with evil entities to curse you, but he would make you believe you were cursed. I can definitely seem him drugging you small dosages by giving you small snacks whenever you visit the church or run into him by "chance". He'd always play it off as a gift from the church or some leftovers from what they made for the orphans.
You wouldn't suspect him at all. Why would you? He's THE Father Micah. The beloved angel of the town since he was a kid. No human has seen him do evil deeds.
He would know exactly when the drugs kick in and when they are the most effective, and he would always be there at the right time. Talking to you, making you believe it's unnecessary to see a doctor for such mild sickness. Surely it'll get better if you pray.
It's not getting better even after praying? Maybe it was more serious than Micah expected, but worry not, he knows just the right thing to do. You just have to come to his house so he can bless you with his personal prayers. Why not at the church? Haha you wouldn't want to bother everyone there for such a trivial issue right? Don't worry, Micah will give you special treatment in his house, just trust him.
And trust you will, because everyone knows if there's someone you shouldn't fear it's Father Micah.
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hextcore?
Hi, I'm new to this theory-making thing, but since there was little information about the hexcore and how it works, I decided to try to make my own based on some things about the author SquirrelWing from ao3, also because English is not my first language and that's why there are some parts in Spanish, but any questions or suggestions please put them in the comments.
Complete Guide to Hexcore and Rune Operation
Introduction
The Hexcore is an advanced magical-technological device that channels mystical forces through enchanted crystals and runic circuits. Its proper use allows you to enhance spells and improve magical abilities in a strategic way. Its correct use is key to enhancing spells and improving magical abilities. Its operation allows the manipulation of mystical forces through the combination of enchanted crystals and runic circuits. Its structure is reminiscent of a Rubik's Cube, as it is composed of 18 faces, each with 4 engraved runes. These faces can be rotated individually or together to modify the energy configuration and unlock different spells.
Unlike a Rubik's Cube, Hexcore combines mechanical movements with the manipulation of magical energy, which directly affects runes and their effects. Turning a dial not only changes the arrangement of the pieces, but also alters the flow of energy, which can boost or destabilize spells depending on the configuration achieved. Solving a specific rune sequence requires precision, patience, and the use of specific algorithms. In addition, certain combinations can generate unexpected magical resonances, affecting adjacent runes and further complicating the process.
Hexcore One-Sided Structure
Each face of the Hexcore is divided into four equal triangles with a small center square indicating the face number. In each triangle is a rune, and its combination determines the activated magic function.
Example of a structure of a face:
Each movement or rotation will change the position of the runes, affecting their combination and, therefore, the magical effects that can be activated. When rotating a face, runes can move clockwise or counterclockwise, impacting the Hexcore's usage strategy.
For example, if a user wants to empower an offensive spell, they must align the Precision (P) runes in an optimal position on the active face. To achieve this, you can apply a sequence of strategic rotations on different faces until the desired combination is ready. In this way, understanding the arrangement of a face allows you to anticipate changes and plan movements more accurately.
This visual representation shows how the runes are arranged on each side of the Hexcore. Each movement or rotation will change the position of the runes, affecting their combination and, therefore, the magical effects that can be activated. When rotating a face, runes can move clockwise or counterclockwise, impacting the Hexcore's usage strategy. [ Runa 1 ] [ Runa 2 ] [ C5 ] [ Runa 3 ] [ Runa 4 ]
Where:
Rune 1 (top)
Rune 2 (left)
Rune 3 (right)
Rune 4 (bottom)
C5 is the number of the face
Types of Runes
Runes can belong to different categories:
Accuracy (P): Improved attacks and sustained damage.
Domination (D): Burst damage and access to the target.
Witchcraft (B): Empowered abilities and resource manipulation.
Value (V): Durability and crowd control.
Example of notation:C5 [P, D, B, V] → Cara 5 con runas de Precisión, Dominación, Brujería y Valor.
This notation indicates that the C5 face of the Hexcore contains four specific runes: P (Accuracy), D (Domination), B (Witchcraft), and V (Courage). These runes determine the magical effects activated on that face, and their arrangement can be changed by rotating the Hexcore, altering its magical properties.
Hexcore Dials and Their Influence
The dials allow you to rotate and reconfigure the faces of the Hexcore, modifying the combination of active runes and, therefore, the resulting magic.
Dials Functions:
Primary rotation: Rotate a specific face of the Hexcore, changing the order of its runes.
Secondary rotation: It modifies the connection between adjacent faces, allowing advanced combinations.
Magic Sync: Adjust the alignment of specific runes to empower certain spells.
Key Algorithms and Moves to Solve Hexcore:
To achieve optimal rune configurations, strategic move sequences can be applied. These algorithms are especially useful in situations where it is necessary to enhance certain spells, correct mismatches in the arrangement of runes, or prepare advanced combinations for specific effects. Depending on the objective, each type of move may be more suitable in a particular context, whether it is offensive, defensive or supportive.
Choosing the right move depends on the current rune arrangement and desired effect. If you're looking to improve defense, you can prioritize rotations that line up Valor (V) runes in key positions. To maximize damage, it is advisable to set the Precision (P) runes on active faces. In addition, certain combinations can generate unexpected effects, which highlights the importance of carefully planning each sequence of movements. To achieve optimal rune configurations, strategic move sequences can be applied. These algorithms are especially useful in situations where it is necessary to enhance certain spells, correct mismatches in the arrangement of runes, or prepare advanced combinations for specific effects. Depending on the objective, each type of move may be more suitable in a particular context, whether it is offensive, defensive or supportive.
Opposing Rune Exchange:
Sequence: C1 T H' V J'
Effect: Swap two opposing runes without affecting the others.
Alignment of runes of the same type:
Sequence: C3 J H T' V C9
Effect: Group runes of the same type on the same face to enhance their effect.
Correction of runic mismatches:
Sequence: C5 H' T V J C18
Effect: Restores accidentally displaced runes to their starting position.
Example of using the dials:
Dial rotations are critical, as they allow you to alter the combination of runes to optimize spell activation and improve Hexcore efficiency. For example, if a user needs to power up a defensive spell, they can adjust the faces to align Valor runes in key positions. Similarly, a bad rotation can disable a crucial spell in the middle of a battle, highlighting the importance of mastering this system. Strategically modifying faces can boost specific abilities or even negate adverse effects. If we want to modify the C2 side with the following initial configuration:C2 [B, P, D, V]
And we rotate clockwise:C2 [D, V, B, P]
Types of turn:
Simple Turn: It affects only the selected face.
Compound Twist: It modifies a face and slightly affects its neighbors.
Convergence turn: Synchronize up to three connected faces.
The dials allow you to rotate and reconfigure the faces of the Hexcore, modifying the combination of active runes and, therefore, the resulting magic.
Dials Functions:
Primary rotation: Rotate a specific face of the Hexcore, changing the order of its runes.
Secondary rotation: It modifies the connection between adjacent faces, allowing advanced combinations.
Magic Sync: Adjust the alignment of specific runes to empower certain spells.
Example of using the dials:
Dial rotations are critical, as they allow you to alter the combination of runes to optimize spell activation and improve Hexcore efficiency. For example, if a user needs to power up a defensive spell, they can adjust the faces to align Valor runes in key positions. Similarly, a bad rotation can disable a crucial spell in the middle of a battle, highlighting the importance of mastering this system. Strategically modifying faces can boost specific abilities or even negate adverse effects. If we want to modify the C2 side with the following initial configuration:C2 [B, P, D, V]
And we rotate clockwise:C2 [D, V, B, P]
Types of turn:
Simple Turn: It affects only the selected face.
Compound Twist: It modifies a face and slightly affects its neighbors.
Convergence turn: Synchronize up to three connected faces.
Influence of Movement of One Face on Another
The movement of a face within the Hexcore not only alters its own rune configuration, but also impacts adjacent faces. All faces are composed of the same runes: Precision (P), Domination (D), Sorcery (B), and Courage (V). This means that any rotation affects the distribution of these rune types in the Hexcore, directly influencing the combination of spells and active abilities.
Example of changes when turning C5:
All faces of the Hexcore are composed of the same runes: Precision (P), Domination (D), Sorcery (B), and Valor (V). Therefore, any rotation will modify the distribution of these runes, affecting the magic combination of the device.
Time rotation: C1 and C14 swap positions with C9 and C18.
Counterclockwise turn: Partially restore the previous settings.
Example of a change in notation:C5 antes: [ P D ] [ B V ] C5 después (giro horario): [ V P ] [ D B ]
Impact on C12:C12 antes: [ P B ] [ D V ] C12 después: [ V P ] [ B D ]
Time rotation: C1 and C14 swap positions with C9 and C18.
Counterclockwise turn: Partially restore the previous settings.
Example of a change in notation:C5 antes: [ P D ] [ B V ] C5 después (giro horario): [ V P ] [ D B ]
Impact on C12:C12 antes: [ P B ] [ D V ] C12 después: [ V P ] [ B D ]
Additional example with multiple rotations:
Multiple rotations are necessary in scenarios where advanced reconfiguration of the Hexcore is required. This occurs, for example, when you are looking to align specific runes on a face to enhance a spell or when you need to correct an unfavorable combination that limits the user's performance.
A case study is during a magical combat where a user needs to strengthen their defense. To achieve this, you must position the runes of Valor (V) on the appropriate faces. To do this, you can execute the following sequence of movements:1. Rotación de C3 en sentido horario para desplazar una runa de Valor. 2. Rotación de C7 en sentido antihorario para sincronizar su posición con C3. 3. Sincronización mágica entre C3 y C7 para fijar la configuración.
Result in notation:C3 antes: [ P, B, D, V ] C3 después: [ D, P, V, B ] C7 antes: [ P, D, B, V ] C7 después: [ V, P, D, B ]
These rotations allow the final setup to be more effective for defensive strategy, ensuring that Valor (V) runes are aligned and ready to be activated at the right time. If we perform a sequence of movements in a chain:1. Rotación de C3 en sentido horario. 2. Rotación de C7 en sentido antihorario. 3. Sincronización mágica entre C3 y C7.
Result in notation:C3 antes: [ P, B, D, V ] C3 después: [ D, P, V, B ] C7 antes: [ P, D, B, V ] C7 después: [ V, P, D, B ]
These changes affect the runes of adjacent faces, creating new combinations that can boost spells or generate unexpected effects.
The movement of a face within the Hexcore not only alters its own rune configuration, but also impacts adjacent faces.
Example of changes when turning C5:
Time rotation: C1 and C14 swap positions with C9 and C18.
Counterclockwise turn: Partially restore the previous settings.
Example of a change in notation:C5 antes: [ A B ] [ C D ] C5 después (giro horario): [ D A ] [ B C ]
Impact on C12:C12 antes: [ X Y ] [ Z W ] C12 después: [ W X ] [ Y Z ]
Additional example with multiple rotations:
If we perform a sequence of movements in a chain:1. Rotación de C3 en sentido horario. 2. Rotación de C7 en sentido antihorario. 3. Sincronización mágica entre C3 y C7.
Result in notation:C3 antes: [ P, B, D, V ] C3 después: [ D, P, V, B ] C7 antes: [ X, Y, Z, W ] C7 después: [ W, X, Y, Z ]
These changes affect the runes of adjacent faces, creating new combinations that can boost spells or generate unexpected effects.
The movement of a face within the Hexcore not only alters its own rune configuration, but also impacts adjacent faces.
Example of changes when turning C5:
Time rotation: C1 and C14 swap positions with C9 and C18.
Counterclockwise turn: Partially restore the previous settings.
Example of a change in notation:C5 antes: [ A B ] [ C D ] C5 después (giro horario): [ D A ] [ B C ]
Impact on C12:C12 antes: [ X Y ] [ Z W ] C12 después: [ W X ] [ Y Z ]
Development of Movement Strategies and Algorithms
Examples of algorithms and effects:
Ongoing healing:Secuencia: J H' T V J' H C5 Efecto: Regenera energía vital progresivamente.
Energy Blast:Secuencia: J T H V J T' H' V' C9 C14' Efecto: Acumula energía y la libera en un área.
Polarity reversal:Secuencia: C1 C18' J H V T Efecto: Cambia todas las runas de un tipo al opuesto.
Rune Movement Prediction Algorithm
To anticipate the effects of a rotation, we use the following equation:
Cn+1=f(Cn,M)C_{n+1} = f(C_n, M)
Where:
CnC_n = Current Face Settings.
MM = Transformation matrix applied.
ff = Function that determines the new arrangement of the runes.
Transformation matrix explained
The MM matrix represents how runes are rearranged on a specific face when a spin is applied. Each row and column in the array corresponds to a rune at a specific position, and the values in the array determine how they move after a rotation.
For example, for a clockwise rotation, the matrix used is:M = [ 0 0 1 0 ] [ 0 0 0 1 ] [ 1 0 0 0 ] [ 0 1 0 0 ]
This matrix indicates that:
The rune in the first position moves to the third.
The rune in the second position moves to the fourth.
The rune in the third position moves to the first.
The rune in the fourth position moves to the second.
This corresponds to a clockwise rotation, in which each rune moves one position forward in the cycle. For a counterclockwise turn, an inverse matrix would be used that rearranges the runes in the opposite direction.
Application example:
C5 antes: [ P, D, B, V ] C5 después (giro horario): [ V, P, D, B ]
This algorithm is key to optimizing strategies and reducing the number of moves needed to get a specific setup.
To anticipate the effects of a rotation, we use the following equation:
Cn+1=f(Cn,M)C_{n+1} = f(C_n, M)
Where:
CnC_n = Current Face Settings.
MM = Transformation matrix applied.
ff = Function that determines the new arrangement of the runes.
Example 1: Applying the formula with simple rotation
If the C5 side has the following initial arrangement:C5 antes: [ P, D, B, V ]
And we apply a clockwise rotation with the matrix:M = [ 0 0 1 0 ] [ 0 0 0 1 ] [ 1 0 0 0 ] [ 0 1 0 0 ]
atriz is designed to represent the transformation of the rune arrangement on the face of the Hexcore after a rotation. Each row and column in the array indicates how the runes move after the operation.
Be:C5 después: [ V, P, D, B ]
Example 2: Calculating Data Before and After a Sequence
If we want to obtain the final arrangement of face C3 after two rotations:
Initial setup:C3 antes: [ D, P, V, B ]
We apply a counterclockwise rotation with the matrix:M1 = [ 0 1 0 0 ] [ 0 0 0 1 ] [ 1 0 0 0 ] [ 0 0 1 0 ]
Intermediate result:C3 después de M1: [ P, B, D, V ]
We apply a second time rotation with the matrix:M2 = [ 0 0 1 0 ] [ 0 0 0 1 ] [ 1 0 0 0 ] [ 0 1 0 0 ]
Upshot:C3 después de M2: [ V, P, B, D ]
These calculations allow you to plan the best sequence of moves to achieve specific combinations of runes.
To anticipate the effects of a rotation, we use the following equation:
Cn+1=f(Cn,M)C_{n+1} = f(C_n, M)
Where:
CnC_n = Current Face Settings.
MM = Transformation matrix applied.
ff = Function that determines the new arrangement of the runes.
Example 1: Simple rotation on one side
If we apply a clockwise rotation to the C5 face:C5 antes: [ A, B, C, D ] C5 después: [ D, A, B, C ]
Example 2: Impact on adjacent faces
If the C5 face rotates clockwise, it also affects C12:C12 antes: [ X, Y, Z, W ] C12 después: [ W, X, Y, Z ]
Example 3: Sequence of movements for a specific combination
This type of sequence is useful when looking to boost specific spells or maximize the efficiency of active runes. For example, if a user needs to increase magic resist, they can line up Valor runes on the appropriate faces using a precise combination of rotations.
If we want to position the C3 and C7 runes to boost a spell:1. Rotación de C3 en sentido horario. 2. Rotación de C7 en sentido antihorario. 3. Sincronización mágica entre C3 y C7.
Result in notation:C3 antes: [ P, B, D, V ] → C3 después: [ D, P, V, B ] C7 antes: [ X, Y, Z, W ] → C7 después: [ W, X, Y, Z ]
These changes affect the runes of adjacent faces, generating optimal combinations for more powerful spells or strengthening magical defenses. If we want to position the C3 and C7 runes to boost a spell:1. Rotación de C3 en sentido horario. 2. Rotación de C7 en sentido antihorario. 3. Sincronización mágica entre C3 y C7.
Result in notation:C3 antes: [ P, B, D, V ] → C3 después: [ D, P, V, B ] C7 antes: [ X, Y, Z, W ] → C7 después: [ W, X, Y, Z ]
These changes affect the runes of adjacent faces, generating optimal combinations for more powerful spells.
To anticipate the effects of a rotation, we use the following equation:
Cn+1=f(Cn,M)C_{n+1} = f(C_n, M)
Where:
CnC_n = Current Face Settings.
MM = Transformation matrix applied.
ff = Function that determines the new arrangement of the runes.
Meaning of the letters in the algorithms:
Before applying Hexcore algorithms, it is essential to understand the notation used to represent the movements. Each letter indicates a specific type of rotation that affects the structure and arrangement of runes, which directly influences the effectiveness of spells and magic combinations. Mastering this notation facilitates strategic planning of movements and allows you to optimize the performance of the Hexcore. The letters used in the algorithms represent specific Hexcore movements:
J: Rotate the upper dial to the left (clockwise).
J': Rotate the upper dial to the right (counterclockwise).
T: Rotate the upper dial to the right (clockwise).
T': Rotate the upper dial to the left (counterclockwise).
H: Rotate the lower dial to the left (clockwise).
H': Rotate the lower dial to the right (counterclockwise).
V: Rotate the lower dial to the right (clockwise).
V': Rotate the lower dial to the left (counterclockwise).
Individual face rotations:
The faces of the Hexcore can also be rotated independently using specific notation:
C1 [1]: Rotate face 1 clockwise.
C1' [1]: Rotate face 1 counterclockwise.
C2 [2]: Rotate face 2 clockwise.
C2' [2]: Rotate face 2 counterclockwise.
Application example:C5 antes: [ A, B, C, D ] C5 después (giro horario): [ D, A, B, C ]
To understand how a rotation affects the configuration of runes, we can use a mathematical equation that predicts these changes. This allows you to plan your movements strategically and optimize your magical effects. To anticipate the effects of a rotation, we use the following equation:
Cn+1=f(Cn,M)C_{n+1} = f(C_n, M)
Where:
CnC_n = Current Face Settings.
MM = Transformation matrix applied.
ff = Function that determines the new arrangement of the runes.
Application example:C5 antes: [ A, B, C, D ] C5 después (giro horario): [ D, A, B, C ]
Below is a visual diagram depicting how runes transform based on the rotation applied:Antes del giro: [A] [B] [C] [D] Después del giro horario: [D] [A] [B] [C]
This schematic helps to better visualize how rotation affects the distribution of runes on a specific face of the Hexcore. In practice, this makes it possible to predict which combinations of runes will be activated after a move, making it easier to strategically plan spells and magical abilities.
To anticipate the effects of a rotation, we use the following equation:
Cn+1=f(Cn,M)C_{n+1} = f(C_n, M)
Where:
CnC_n = Current Face Settings.
MM = Transformation matrix applied.
ff = Function that determines the new arrangement of the runes.
Application example:C5 antes: [ A, B, C, D ] C5 después (giro horario): [ D, A, B, C ]
Conclusion
Continuous practice is key to improving efficiency in the use of Hexcore. The more you experiment with rune combinations and dials, the faster you can find optimal strategies to power up your spells and abilities. Mastering these moves takes time and dedication, but with patience, you'll unlock their full potential.
🔹 Explore and experiment with runes and dials to discover new magical combinations. 🔹 With practice and knowledge, you'll be able to master the Hexcore and harness its full power on the battlefield. 🔹 Understanding the effects of each rotation will allow for better control over the Hexcore. 🔹 Optimized algorithms reduce the time needed to activate powerful spells.
Master Hexcore and unlock its true potential!
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Punctum Project, Installment 9
(what the heck is the Punctum Project? read me!)
May 28, 2006 - Broadway (Hilty's Last) Eden Espinosa, Megan Hilty, Derrick Williams
What:
An Anatomy of Popular
or
How To Be A Good Scene Partner to Your Galinda a visual guide by Eden Espinosa
okay yes, this is by biggest cheat yet. BUT. Eden was my first Elphaba and I am ALWAYS going to be an Eden Girlie at heart and like
she gave EVERYTHING here to make Megan's last show special
and WE MUST STAN
(also I couldn't possibly pick one moment so I decided to go very overboard and pick all of them, sue me)
so:
Galinda: "Fiyero and I are going to be married!" Elphaba:
It's the way she opens her mouth to try and say something genuinely supportive and happy for her and then is derailed and must recoil because Galinda has attacked her with gleeful dolphin screeches
Elphaba: "He's asked you already?" Galinda: "Oh, he doesn't know yet." Elphaba:
It's the way she echoes the over the top nod and goofy lip purse with the hand pat.
[okay we're gonna fast forward a little or I'll never finish this]
Galinda: "That may be your secret, Elphaba, but it doesn't make it true." Elphaba:
It's the way she does this touched and disbelieving scoff because no one's ever said anything like that to her before and then nods HARD because she IS gonna try to internalize it god damn it but also if she doesn't broadcast her acquiescence very obviously Galinda might keep saying nice things and that might kill her so she must do it big enough to indicate Conversation Over Please
"I've decided to make you my new project." "Oh! You... really don't have to do that."
It's the way she copies the lil pokie
"How to fix that hair..."
It's the way she has this dorky pleased little smile before it transitions to OW OW OW
"So let's start, cuz you've got an awfully long way to go..."
It's the way that it's always the high highs followed by low lows, the eager grin to begin and then the HARRUMPH because Galinda is not a subtle creature if you do not speak her language she will not understand you and Elphie already knows this
Galinda: *breaks out the lipstick* Elphaba:
It's the way that, again, she's so PRESENT with her. this is something we really take for granted now, I've seen it dozens of times at this point, but the beauty of watching these chronologically was being able to appreciate in the moment how different this was from what came before. she's not just a passive ragdoll letting Popular happen to her, she's giving back just as much
"It's not about aptitude, it's the way you're viewed..."
IT'S THE WAY SHE UGLY DUCKLING COPIES THE SWAN BOW
Galinda: "It's very shrewd to be very very popular, like--me!" Elphaba:
It's the way she's legitimately delighted and charmed, laughing freely at Galinda's antics...
...before giving "this is never gonna work" in the same perky tone, face deadpan but voice bright
"Okay, now you."
It's the way she goes all fuckin out on imitating even the first toss toss
it's the way she breathlessly and gamely awaits being emballgowned...
... and acts like she really thought it might work because why not, this night has already been the most magical of her life...
...and then crosses her legs for luck when Galinda tries again.
like.
listen.
i know it's super over the top and broadly comic in a way that not every Elphaba is interested in or can get away with
and I know that this is truly an outlier that shouldn't be counted because they were being really indulgent for Megan's last night
but god,
GOD
is it fun
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Grounding versus Adjustment
Puella Magi Madoka Magia Side Story: Magia Record introduces the idea of Adjustment: a procedure performed by a Coordinator or Adjuster that can be done to ‘enhance’ a magical girl’s Soul Gem. This enhancement can come in the form of removing impurities or unlocking further magical potential. Adjustment is also necessary when a magical hero uses their Doppel to avoid succumbing to despair.
Adjustment, as it is portrayed in Puella Magi Madoka Magia Side Story: Magia Record, is not a replacement for professional and personal therapeutic practices or experienced Shadow Work. I would strongly advise any magical hero to have a strong foundation in grounding and shielding practices before engaging in any serious work. If you’d like, imagine that your therapist, social worker, or other professional therapeutic practitioner is your Coordinator—they are there to provide you as a magical hero an essential service.
Grounding, on the other hand, is something any magical hero can do and is a foundational technique for any practicing magician. To put it simply, grounding is a way of eliminating excess energy and tempering high emotions that you may have stored up during a ritual or a working. If you have practiced centering as an energy technique, the fundamentals of grounding are simple: remember how you learned to manipulate energy when you learned to center? That's what you'll do to ground, only instead of drawing that energy inside you, you'll push it out—whether that is into the void, into an object, or to be carried off by the elements. Strong visualizations certainly help with grounding but also try something physical or tangible to strengthen its effects; try using your hands or your feet to push out that extra energy and feel it drain into the earth. You can also engage other senses in your grounding like by using cleansing herbs as an incense or spray, or by eating a comforting and antioxidant rich food like dark chocolate.
I often shield as well as part of my grounding practice. This helps protect my magical and physical body that may have become raw from high energy and emotions. Shielding is a way of protecting yourself from psychic, mental, or magical attack by creating an energy barrier around yourself that others cannot penetrate. When shielding, I do not completely close myself out from the world and others around me—I’m simply fortifying my defenses while I am recuperating.
This is my first post in a series of Magi Praxis writings I have planned. If you have any suggestions for future topics, please send me a message! I am always happy to go back and provide further explanation as well. ☆
#chaos magick#energy work#energy model#grounding#shielding#magi praxis#magical girl#magical kid#pop culture magic#magick#real magical girl#irl magical girl#irl mahou shoujo#puella magi madoka magica#magia record#magireco#magia
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Sorry, but can I ask this question? How do you imagine fell and swap options/versions of tear sans? (swap version of tear sans is not Napstablook! but his cousin Mettaton! Mettablook? Hutstablook or whatever?)
Oh wow. Tear variant/different AU questions already? Consider my answer a headcanon, as I'm not gonna be creating and developing these AUs.
Fell Tear loathes Sans, because canon UF!Blooky loathes anyone affiliated with Asgore/Alphys. But in reality it's somewhat of a love-hate situation. Sans has qualities UF!Tear finds themselves respecting and admiring, but they can't help but hate the guy regardless for the side he found himself on. They pretty much become a Sans to show they can do everything better, while trying to gain said qualities themselves. The biggest one being how Fell Sans gets general respect from monsters. Monsters just avoid ever messing with the skeleton brothers. UF!Tear could be a little jealous that a part of it feels handed over, just because of who their brother is. Even though realistically, Sans had to work for it too. UF!Tear also respects Sanses visual 'scare factor'. Underfell is all about looking edgy and more intimidating than Undertale cast. I imagine that UF!Tear design would likely wear some torn jacket (like their blooky body sheet). It used to be this brand new looking jacket. It ends up badly torn in places from magic attacks in UF!Tear's attempts of 'getting respect'. But because of how painfully honest they are about their opinions and not keeping it to themselves, they end up hurting others. It results in a bunch of fights. They are surprisingly not that bad of a person despite it all, as long as you aren't on their bad side. Might still say some hurtful things to you though.
Swap Tear/Mettaton Tear would just have to be something about entertainment. In Undertale, just like Tear did, Mettaton already acts on their greatest wish. They want to be a celebrity, known in the entertainment industry. Maybe Swap Tear gets their body for the same reasons the game Mettaton got his. Maybe they are in the stage of just deciding to act on their goals and they see this tiny skeleton with oh so much energy. And every time chasing their dream gets hard, they remember Sans powering through everything. And it fuels them to always strive for more, always try that much harder. They need to work harder to become a popular entertainer. And that means they need to pass the barrier to get even humans to watch them. Swap Tear needs to be 'the best of both worlds' to achieve true greatness. But they also wanna be acknowledged and liked by Sans. And what is the closest, not-craftable, monster body to resemble a human? a skeleton. And who are they trying to impress the most? a skeleton. Probably fights the other 'mettaton' on the popularity leaderboards.
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Manifestation Without Woo: Make It Fun!
Just because we're not getting on board with all of that quantum multiverse woowoo and operating from a purely psychological model doesn't mean we can't have fun. We're not Puritans, after all. (Or at least, I hope we're not!)
Providing you don't have any mental health issues that could make this a problem (such as problems with psychosis), you can come up with a fun imaginary paradigm. For example, you might try and come up with a character who embodies all of the characteristics you wish to cultivate in yourself, and then pretend that you are that character. You don't need to have perfect faith that you are this character or something; just know that the simple act of pretending to be them and getting fully into character will make your brain start rewiring itself. Just make sure you watch yourself for mental fatigue and take breaks if you start getting tired. Also take note - if you're autistic and trying to embody a character based on autistic behaviors, you could give yourself autistic burnout. Basically, if it hurts when you put it on, don't force yourself to wear it.
You could also do your affirmations as if they're spells. You could write them into rhyming couplets and chant them while witchily waving your hands around. You can make amulets that remind you of your intentions by putting them through an enchanting ritual. (Basic spellcrafting theory of "use colors, symbols, shapes, etc. that you associate with your desired goal" applies.)
If visualizing yourself surrounded by sparkling light as you repeat your affirmations helps get you into a good mindset, go for it!
If pretending you're a magical girl and visualizing your negative self-beliefs as monsters trying to attack you while visualizing the counternarratives you push back against them with as magical girl attacks is fun, do it!
If imagining yourself as a pop star and singing your script as a song feels good, have at it!
Try experimenting and see what works for you!
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Hi Cianna, just wanted to say I really admire your study ethic and general vibe on this blog (you inspire me to do better!)
Do you have any advice/tips for good study habits and staying focused? I find that I get some work done, but after a break I can't get back on track
Sorry for the long ask/ studyblr type of question;; what is your favourite hairstyle that you do with your hair! (I also have curly brown hair :)
Have a lovely day also <3
🌻🌻
hi! i touch on a lot of points in this other ask, but a few specific learning techniques i abide by are:
parkinson's law. parkinson's law states that work expands to fill the time. basically if you have an essay that's due in a week, it will magically take you one week to get it done, even if the task itself could've been done in one day. to counter this i just set artifical deadlines for myself--even if an essay is due in a week, my personal deadline has it due in two days.
prime your brain prior to learning. if you need to study a biology chapter, pre-skim it the night before. this is not the time to go into detail--it's the time to familiarize yourself with the overview of the topic, so you should only be making a quick scan of the chapter. another priming method is to make a concept map of topics before diving into a chapter. as you skim write down key terms haphazardly, google those you don't recognize, and draw a concept map linking them together. this is effective bc it requires you to actually put effort into connecting the topics, takes no longer than 15 minutes, and speeds up the learning process that follows. it doesn't matter if you find out you're wrong once you dive in; what's important is you're actively thinking of how these topics coexist, as opposed to mindlessly taking notes or highlighting only to forget what you learned a couple hours later. i'm also a fan of concept maps bc i get to go back and highlight stuff i'm weak in, which is always a plus.
if you like to take notes, use it as another means of active recall. don't just passively take notes as you go along. what i like to do is i read a paragraph, close the book, then try to take down notes based off memory alone. this helps me both phrase the topic in my own words and realize what my learning gaps are, rather than just passively summarize without putting effort into truly understanding/memorizing something. anything i get wrong i hammer into my brain until i can't get it wrong anymore.
take notes effectively. our brain does not learn in sentences and paragraphs. it learns in bullet points, diagrams, and figures--and that's how i like to frame my notes. first i ask myself if i actually need to take notes to begin with, or if there are online notes out there i can use to save time (which, as a stem student, there typically are). if i do decide to take notes, i never mindlessly summarize. i always condense the material into bullet points, diagrams, concept maps, or visual representations. i also like to phrase my notes as questions rather than just passive summaries, so that when i review them i'm already testing myself in a way. most people would not understand my notes bc they're either very low-yield stuff, stuff i'm weak in, or bare-bones fragments of information.
always prioritize weaknesses. if you're weaker at chapter 18 of your textbook vs chapter 1, maybe start with chapter 18. don't spend 6 hours taking notes on chapter 1 if you're already strong in chapter 1. always attack your weaknesses first.
practice practice practice!! so so important. i owe all my As to mock exams, quizzes i make myself, end-of-chapter questions etc etc. imo practice matters a lot more than passive content review.
interleaving concepts helps with retention. an example of this is i like to do biology and chemistry one day, biochemistry and organic chemistry the next day, physics and psychology the day after... i'm not just doing biology all day, every day. another thing i like to do if i'm in a massive rut is i hop between tons of different subjects on the same day, which keeps me from getting bored/helps me understand the subjects better through distinguishing their differences.
retrospective timetable. an example of this is if i find i'm pretty weak in a particular physics topic, the next few days will disproportionately focus on physics over other subjects. inversely, if i just breezed through a biology chapter, the next few days will have less biology than initially planned. i'm constantly going back and revising my study timetable based on my performance of the day, rather than relying on a rigid prospective timetable that doesn't take into account my progress.
less passive learning, more active. spaced repetition is a big one. i love anki for this bc there's an algorithm that dictates how often topics come up again based on how well you answer them. other methods include active recall, having friends quiz you, and trying to teach the topic to others (or the plushie in your bedroom haha). if you find you're struggling to simplify topics and explain them, that's a sign you don't understand them very well yourself.
#haha no worries <3 answering these asks helps ground me too so it's a pretty symbiotic relationship#and i'm always happy to help!! good luck :)#study tips#ask
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The Dragon's Claw: An Exercise for Dragon Magic
A few paths of dragon magic will have the practitioner make use of some sort of tool with the purpose of directing and manipulating energy/intent/will/what-have-you: usually a staff or a blade of some kind. But what would a dragon use for the same purpose? Well, the perfect equivalent is at hand… literally.
It's not so different from some techniques in modern witchcraft that have you use your finger in place of a wand/blade for those who practice on the down-low. In fact, it's heavily similar, in that at its most basic, the only tool required is your finger(s) and some visualization/energy work. If you do want to get fancy with it, you can utilize some sort of claw-like adornments as a physical component, be it naturally long nails, acrylic nails shaped like claws, those gardening gloves with the claws on them for digging, or some of those claw rings from the edgy mall shops that were popular a while back (or if you were like me in middle school, wasting a couple rolls of scotch tape to make long tape claws on each finger and coloring them with sharpie). Point is, the physical claws are simply a fun option: the meat of this is more energetic.
I also do want to preface this: while this is ideal for dragonkin, it can technically be used by anyone.
So, how do we do this?
To start, you need to approximate the feel of claws in some way: those physical components I mentioned were optional can help with this, but curling your fingers like you’re about to rip someone's soft vital bits out also helps. If you’re the sort that experiences ‘phantom claws’ as a natural phenomenon, that’s what we’re attempting to induce. If you practice any sort of body energy awareness (ie. Robert Bruce’s NEW energy techniques are good for this, if you’re unfamiliar), you can use this to project your energy beyond your fingertips for a sort of energetic claw extension. If you regularly work with dragons and have a good relationship, you can try asking them to lend you their claws in a sense. You can even create a chant to help you focus (“My will is iron, my word is law, magic flows from dragon’s claw.” or anything you like) In any case, the specific method you use to ‘feel’ claws isn’t as important as the end result. If you can sense them, that’s the point.
Now, you can basically use your fingers/claws for much the same magical purposes as you would a blade, minus sharp physical cutting (though if you did opt for the physical accoutrement and it’s capable of it, it’ll add a decent dragony boost to anything you carve into a candle or other softer materials).
Examples: cutting energetic threads or doorways (creation thereof), magical defense/attack, drawing of sigils and ritual circles, etc. If you can think of other uses, feel free to try them out and see how it works.
Once done with this, you can expel this energetic augment a few ways: by shaking your hands, like you’re shaking water off of them, with the intention of the energy dissipating; by drawing the energy back into the rest of your body; or just let them fade on their own. For those who normally experience phantom claws, well, no worries for you! It’s business as usual.
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Petal Ninja (Ninja Archetype; Ghoran)

(art from Wilderness Origins, taken from Nathaniel James’ Artstation)
Today marks the end of the final first-party ninja archetype (there were only 5, admittedly) that we’ll be covering on the blog, so let’s take a look!
It’s hard to do characters that are flashy and over the top while also having them with a job that ostensibly requires them to be stealthy most of the time. More often than not, this is played for laughs when the former quality absolutely shattering any illusions of succeeding at the latter.
However, it is important to remember that there are many ways to conceal oneself, and one such way is distraction and discombobulation.
Plenty achieve this with fire or various tricks to inhibit the senses, but for characters with magical abilities, sometimes the answer is a little more green.
Originating with ghorans and almost certainly limited to other planty folk like leshies or perhaps the very rare humanoid, I present the petal ninja, a specialist in conjuring and transmuting oneself into clouds of petals and pollen to befuddle foes and avoid notice.
No doubt you’ve seen plenty of visual media where a character vanishes or reappears in a cloud of leaves or petals (most commonly sakura blossoms), as well as using such whirlwinds of plant matter to befuddle their foes, and that’s exactly what these ninja do, tipping this particular sort of ninja into the “supernatural badass” zone.
Some might fight to protect their people using subterfuge, while others may be little more than mercenaries. Regardless, petal ninjas has a reputation for being able to sneak into impossible places, perhaps more so than even other shinobi.
So, with that in mind, let’s take a look and see what they have to work with!
With an expenditure of ki and focus, these ninja can conjure up swirling storms of petals nearby. At their base level, they provide concealment for them, making them hard to hit and easy to hide in. However, by focusing, they can add in additional effect, ranging from being near-blinding to infused with toxic pollen to even be mesmerizing, forcing foes to make saves against increasingly more harmful effects. However, this comes at a cost. The more they focus on the potency of their clouds, the less they can focus on their enemy’s vitals, reducing the amount of harm they can do with attacks that strike for their foe’s weak points until the storm passes.
They can also transform themselves into a cloud of petals for a few seconds, becoming insubstantial but not invicible. However, it can be difficult to tell them apart from any other cluster of plant matter, making it easy for them to vanish, drop into hiding and strike foes from a new angle, or simply use it to pass into a secure location through holes small enough to let delicate flower petals through.
They also have an ability to alter local light levels, creating areas of darkness or brighter light as needed, perhaps to thwart enemy ninja or harm the eyes of light-sensitive foes.
While a ninja thrives on being completely undetected, these shinobi specialize in battlefield control when stealth fails and they must fight. The conjured storms of petals are perfect for combat stealth to get a foe to lose track of you while you set up sneak attack after sneak attack, and adding additional effects is useful for debilitating or suppressing foes when corralling and weakening foes is more important than setting up the killing blow. What’s more, the ability to briefly become a cloud of petals is not just good for mobility, but also for getting out of a scrape while simultaneously setting up for another attack or clean getaway. The ability to alter light levels is… neat, but only super useful if the lighting is already within one stage of what you want it to be. Spending multiple ki points to try and turn an area of bright light into total darkness is a waste. Beyond that, however, I recommend a build with other battlefield control options, as well as tricks that add additional debilitating effects to your sneak attack, negating the reduced damage that comes with making use of their abilities.
Vanishing into flower petals and reappearing again is a powerful aesthetic that I’m sure we can all appreciate, and that signature style no doubt is very precious to the ghoran people, a thing that they created, which despite being unique enough to put the potential blame on their kind after a job, makes it perfect for sending a message when needed.
Having dedicated their life to protecting societal order, but realizing that doing so meant sometimes in “pruning” undesirable elements, Serenity the aphorite chose to become a shinobi, one specializing in using their cosmic dust to befuddle foes and vanish from sight. Now, they serve as a mercenary, taking contracts against anarchists and those who abuse the law alike, as long as their client provides incontrovertible proof first.
The ghoran village of Tsubaki has long been guarded from intruders by it’s guardian shinobi, that use their vanishing arts to lure those that seek their village astray, getting them lost in the confusing forests until their expire. However, this has led to a growing problem with trailgaunts, as the poor souls they abandon arise as perpetually lost but ever malevolent undead.
After nearly being killed by assassins despite being a humble locksmith, the ghoran Aelgar is forced to seek out a master of dream magic to delve into the vague memories of his very first life and incarnation. In this dream, he is confronted by a powerful ninja that vanishes and reappears in a cloud of blossoms, and the shadow of the one this past self wronged.
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Hello hello, it’s me again! I love your most recent kuroxtwst request comic and it got me wondering; what do the NRC professors (🐶+🐈⬛+ 🦌) think of Ciel? Idk if it’s something you ever thought about, but the teacher-student dynamics intrigue me 😅
(This request doesn’t even need to have visuals if it’s too much, just text is totally fine with me!)
Hi!! Thank you sm for the question.🥰🥰🥰 It was interesting to think about it! So let me get started!❣️
🎭&🐰
I think Crowley thinks Ciel is a pretty capable boy and definitely doesn't think he's some kind of silly kid. He knows that Ciel is capable of more and will do whatever he instructs him to do! Crowley is probably interested in Ciel's seal on his eye and maybe he even wanted to know more about the seal than about the world Ciel came from. In any case, we don't even know Crowley's true motives in the game..!
⚗️&🐰
I think it would be interesting for Divus to test Ciel in terms of studying. Perhaps he treated him more tenderly at first, but when he sees that Ciel is really smart and purposeful, he will treat him the same as all other students. Divus would also additionally teach Ciel! Ciel would work hard to get good grades in Divus classes 💖✨
📖&🐰
Ciel would definitely spend more time with him than with any other teacher. Ciel would be more comfortable with him than with other teachers. I can't say that Trein perceived Ciel as a grandson or something like that, but he definitely treated him well and warmly. He would also additionally teach Ciel. They could communicate well and even make friends. Train also wouldn't let his cat get too close to Ciel🥰
💪&🐰
THAT WOULD BE FUN AHAHA.. Vargas would definitely annoy Ciel. Ciel does not like to exercise, especially as much as Vargas trains. Vargas would like to train Ciel, perhaps even for his own good, so that he could somehow fight back as a bully. But considering Ciel's thinness, it would really be difficult. Perhaps someday Ciel would have an attack due to overloading in physical education, because he would really try to succeed in everything. Then Vargas changed his mind and did not demand too much from Ciel 🥺💗💗💗
☠️&🐰
Why not? Hehe! Sam would have called Ciel the little devil or given a different nickname as the little devil's child because Ciel definitely stands out from the others. It seems to me that all the teachers, as professional magicians, have noticed that Ciel is not an ordinary boy and he definitely does not tell something💔
In short, NRC teachers know that Ciel is associated with some kind of dark magic but don't want to scare other students/they don't have time to deal with it. I feel that Sebastian's appearance will be something special...🖤
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Do you have any tip for working in RPG maker?
Don't be afraid to use the default assets. they're there to be used.
javascript stuff can feel really daunting at first but once you start to get it you're either going to start using it to your advantage or want to remake your game in its own engine. do not restart from scratch getting it all set up is going to take a long time if you're not like really experienced with that sorta thing. i sure as hell ain't gonna do that.
plugins can be your bestie (like the big yanfly pack for MV was instrumental in making a lot of mechanics i wanted) but don't be afraid to make things simple so that you dont need them.
if you're trying to figure out how to balance your games enemies i suggest learning how to use a spreadsheet editor to calculate how much damage you're going to do to an enemy with charts and stuff so you can better visualize how many hits something to takes to kill and in what contexts (ie: magical vs physical damage, elemental weaknesses and resistance, buffs and debuffs). because rpg maker lets you just straight up write the damage formula you could just make the baseline for damage be "attack - defense" and work with really small numbers like paper mario does.
and especially if you're new to making games in general you wanna have a small endpoint. like "only one or two dungeons" (preferably one) or like with The Unlife of Gorlak "30 day time limit" (3 or 7 days would also be a good short one if you wanted a time based game)
kinda the main things i think of when working with rpg maker idk if you had something more specific in mind. hope it helps!
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I haven't been on here a lot lately and I want to talk about why.
I still like this place. I'm happy I started coming here. I only tried this place and opened an account last year, after I went through some personal stuff and became a lot more creative in my own little way, after 30 years of not really acknowledging that side of myself. What I found here made me happy about the world producing people like this. I'm so pleased that so many creative people have an outlet like this and it's become a little obscure ("Is Tumblr still around?!?") and pretty much the people here are left alone to just make beautiful or interesting or silly or emotionally powerful things. I love that, and I love the resulting site.
And I'm still trying to do creative writing. I do it all the time. But I have to wonder if anybody else is going through the same thing I am: I find I am no longer interested as much in general creativity, in this place, in the solace that I find here, except in a very abstract way. I'm happy this place exists, and I like coming here, but right now I'm thinking about something else. It's like my entire brain has been rewired to prioritize something completely different. America has gone off the rails, it is being attacked, my home is being attacked by fascists, and everything in my brain that makes me who I am has kind of been reconfigured to be concerned about this. Secondary ideas have fallen away or been deprioritized. I am doing a lot less professional development work, which is bad because I'm not making a lot of money and I need to generate more business for myself (except that I'm kind of used to being poor now and I'm not really worried about it as much because I don't need as much money). I've backed away from several personal projects that have nothing to do with work as well.
What has replaced all this? Fighting fascism.
When I do my marathon 6-hour brainstorming sessions, fully half the work is about fighting fascism in some way. I guess you could say I've become radicalized, but it's in a non-violent way; I'm radical in the "everybody should get out the vote, we need to fix the country" kind of way, not in the "hide in the woods with guns and freeze dried food" kind of way. How we can make the system work for us, but also how to exploit other systems. Sabotage, manipulation, disruption, obstruction.
My track record for long-term project completion is not good, but I've literally never felt any impetus as powerfully as I see the need to expunge these terrible, terrible people and their terrible, terrible ideas from public life. In fact I feel like all my life, I've been able to make some progress by visualizing things as enemies or nemesis, like my own lack of executive function, or fear of commitment, or whatever; it helps me somewhat to think of these things in an abstract way as an entity that I must overcome in a righteous fight to defend myself.
It's different now though. This is a much more concrete antagonist. Trump, the corporations, Musk, even Fox, even abstract concepts like the indifference and bigotry and intentional ignorance of the average Republican voter, these are much more tangible enemies, much easier to conceptualize as opponents. There is a dragon and it needs to be slain. It's much easier and more convenient to organize my entire thought process around this. I'm not going to slay the dragon myself, but fortunately that's where the metaphor breaks down; what this fight calls for isn't a lone knight with a sword, it's togetherness, unity, effort from everybody according to what they can spare. And I find I have a lot of effort to spare.
So I'm going to do what I can.
I still love you people. I'm still going to try to help out if I run into somebody who's got writer's block and doesn't know where to go from there; I have a magic solution that works every time (Michael swam gave it to me; thanks @michaelswaim ... I heard you say this in an interview on a podcast and I internalized it and reworked it a little bit and it's a goddamn miracle), and I won't be able to hold back if I meet somebody here and they're struggling with that. Why would I not hold out my hand? It costs me nothing. And I'm still going to come here and look at the beauty and the complexity people make and talk to the friends that I've made here. And of course, if you've read or reblogged anything I've put on here recently, you know that I'm trying to leverage this place to fight fascism in my own way. I know it doesn't do much to post here, but there's an off chance somebody could find information in one of my posts that helps them in some trivial way, tells them about a protest or a method of protest or makes some kind of point that helps get them through the day and understand that this fight isn't lost and we have to keep fighting. And hopefully that will inspire at least one person. But that can't be a priority in my life anymore.
I've lost a lot of time for everything. I don't have a whole lot of time left to be around at all, and I'm going to spend it doing something good, something concrete, even if it's just waving a sign and bulking out the crowd. Not that I'm content with that; I'm trying to do more.
But just know that if you haven't seen me around it's because I've been preoccupied. I'm happy to have this place as a haven and I'm going to come back here when I think of it just for some peace and quiet and silliness and light and air.
Thank you all for contributing to the site. If you read this, I apologize for being so long-winded. I've got a lot of sources and information about the fight we're in and I might replace my pinned comment with that stuff just to try to contribute, again in a small way.
Good luck, everybody. And take heart. We can win this. We are going to win this. We deserve to win this, and we have what it takes. The bigger the monster gets, the bigger we get. The more people they screw over, the more people will join our side, and their whole game is screwing people over. So take heart, contribute what you can, and I look forward to when politics becomes boring again and I can just come here and roll my eyes at somebody's gorgeous 100-hour oil painting of two brightly colored gay dragons making out in a post-apocalyptic but somehow cottagecore city landscape or whatever. Right now I have to go to the dollar store and get some D batteries for my megaphone.
Thanks, you guys
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Deaf AU, or: Why Miriam Is Deaf and How This Changes Very Little
(Shard) Ok so! We've only posted art of this AU thus far but i feel compelled to ramble about it, so here we go. Also disclaimer that while this could be any sign language, we're more familiar with American Sign Language and the deaf culture in the United States, so that's what I'll say for this post.
The basic premise is that Miriam is deaf (born that way) - and not much else changes, besides a few things:
The mode of communication between her and Kiwi, and later Audrey (sign language.)
Kiwi already knows some ASL, there be deaf and hard of hearing residents in Langtree!
Audrey loses her hearing and becomes deaf over the course of the game's story, thanks to her very loud sword.
This AU manifested as a result of us seeing Miriam's loneliness and the isolation that seems to be inherent to being a Scary Witch - that's the same for deafness! You might not believe it, but many people see deafness as something horrifying and look away and ignore it. Witches seem to have this exclusive, closed-off culture in Chaandesh - particularly Mohabumi, where Miriam barely feels at home despite being around what should be her own people. That's a very familiar feeling to us and we felt like it'd be nice to explore in her character.
Act 1:
The AU centers around Miriam being deaf and Kiwi is annoying by singing to her until she notices them and tells them she's deaf. Funny doodles from Rostrum.
Here's how Rostrum thought it'd go in Acts 2-5.
Act 2:
The introduction goes just the same, with everyone fingerspelling their names first, then Miriam and Saphy giving their sign names. Kiwi doesn't have one yet - they know enough ASL to communicate well with the witches but they weren't given a sign name back in Langtree. Art and sign names by Kyka.
In the caves, Miriam will warn Kiwi about the trolls, but doesn't hear the troll when he jumps up right behind her and roars. Kiwi is bowled over, but I thought it'd be funny if Miriam just stayed right there, completely immune to the troll's auditory screaming.
"i can explode him right here"
"NO MIRIAM!!! let me try singing!"
"i have magical powers and i'm not the one getting bowled over by some screeching kiwi."
She just narrowly misses the troll's attack with a visual warning from Kiwi and lets the bard sing to him.
Later into Act 2, Miriam does everything just the same - yes, even getting a ride with the Coffee Pirates. Just because she's deaf doesn't mean she can't communicate with like, a pen and paper, or basic gestures recognizable to the Delphi locals.
Act 3:
Not much changes, either. (Miriam in regular Wandersong is always annoyed with singing in this act, anyways.) Though for ease's sake, the mermaids would know sign language, so they could teach Miriam the Overseer song in order for her to reach Kiwi in the collapsed Chaoscape. We haven't exactly decided yet what the songs would look like if they aren't exclusively spoken songs, but the mermaids would teach Miriam a different version that doesn't involve singing.
Also she'd shake Kiwi by the shoulders instead of yelling at them to wake up. This is just how deaf people wake up :)
Act 4:
Essentially the same. If we go with characterizing Peter as a nice guy, he'd know some ASL already and would sign to her on that date as opposed to playing music. Ooooor depending on how a balalaika works, he might show her how the instrument feels to play, and that might be Miriam's first introduction (in-game) to instrumental music.
(The deafness doesn't really make her feel any worse than she already does in-game. I imagine Ira, Kiwi's mother, would be very curious about her deafness and ask her to teach the old lady a few signs.)
She would definitely enjoy playing the drums in the factory strike.
Meanwhile, Queen Order's castle. We meet Audrey. She's losing a little of her hearing at this point and is angry at the two for blocking her way. I haven't decided yet if she already has prior knowledge of ASL or not (leaning towards "no" but learns after she sees Miriam). She fights Miriam and actually can't speak to her, if she doesn't know ASL, but at least recognizes that she is deaf. After they finish fighting she yells and storms off - Kiwi would interpret for her after, I think.
Act 5:
Part One - Rulle
Night Sky
(Shard) I realized from this point onwards (after watching a playthrough) there's dialogue on the broom. I'm pretty sure you need at least one hand to steer a broom, but you can also sign with one hand, so let me just draw how I think that conversation would go.
...yeah, this wouldn't work with ASL. For so many reasons. It's akin to being in the driver's seat and turning your head around to see the other person signing in the backseat. While balancing precariously on a broom that you yourself are steering. While the other person has to practically lean sideways so you can see them. While you are less than a foot apart. In the dark moonlit night or while the sun is glaring at you.
Talking on the broom is a no-go.
...but I really don't want these conversations to be missed out on, so I'll say Kiwi convinces Miriam to land a little sooner so they can talk while walking to their destinations. Also, maybe a flame or light spell so they can actually see each other. Though it'd still be hard to talk.
Frontier Inn
(Shard) My wingmate skipped over the border towns part in hir earlier notes! I'll fill in this part.
The deaf witch would gesture for a pen and paper, but the innkeeper would be confused and speak to Kiwi first. They would interpret for Miriam and redirect the talking to her and it should go on the same from there, albeit with that bit of inaccessibility in mind.
Also, she has to be shaken awake after sleeping on the floor.
Lumber Town
In the forest just before, Miriam wouldn't notice the quietness - but she would notice the absence of the animals. Just pointing out how this is kind of a trope in horror, that something is going to be silent before it's scary, but it would not be scary to Miriam. Until she sees the ghosts.
Xiatian
(Rostrum) Lightning strikes are LOUD.
At this point, Audrey's hearing loss becomes noticeable to her and she finds that she struggles to understand people. She remembers the silly bard and witch using those weird flappy hands during her fight. Out of sheer spite she tries to learn the local sign language, but has to ask Eyala to basically give her the knowledge the same way the Dream King did for Kiwi, so she's ready and actually excited to sign with Kiwi and Miriam when they arrive in Xiatian.
and next time they see her in Rulle Miriam is like "wait YOU know how to sign??? HOW MUCH TIME DID WE SPEND IN CHISMEST"
Audrey's like heheh it's no biggie i want to be accessible to everyone <3
But in truth she's losing her hearing - and is half freaking out about it - and that is possibly why she trusts them to get the Potion of Power then and there. She sympathizes with Miriam. she's still arrogant though lol At the King's palace, the King might be a little suspicious of Kiwi interpreting for Miriam, but not as suspicious as he is of the witch herself. Interpreters can't be at all that uncommon in royal settings as they do need to negotiate with other countries. But Miriam would feel a little left out by the ghost singing through Kiwi - it depends on how the Spirit Language manifests and whether or not that's visible to deaf people. (I like to think it might be. But if Kiwi is the medium for the ghosts to speak through...)
... For a long time, we struggled to write this part where both Audrey and Miriam would learn the song. In the end, Vesta said this is how it would go:
(Vesta) Audrey is losing her hearing and tells the King to sing louder. He does. She says there has to be another way. The King sends her away and she's like RAAAUGHHH! Miriam follows her still, evading the palace guards.
Audrey stomps and Eyala appears. "Bestie, there IS another way!" She teaches her a different version of the song, with sign language, maybe, or a dance, but I like sign language better. It should be ASL poetry.
(Rostrum) And Miriam is able to memorize this after following her! Again, and unfortunately, the sunset sky scene doesn't happen. Though there might be a different scene where Miriam flew up to that "???" place Mask was at, with all of the butterflies, and is found tending to Kiwi when Kiwi wakes up and Miriam explains to her what's going on.
It's two days now.
Sky Temple (Sun Overseer's Song)
Instead of using a piccolo at all, Miriam has to sign the song that was given to Audrey. And instead of telling Kiwi to not listen too closely, she'd ask Kiwi to turn away so they can't see her awkward signing. Whether or not Kiwi actually does this is up to your imagination.
Part Two - Chaandesh
Before I go on ahead, a reminder. Chaandesh - and especially Mohabumi, and Miriam's reactions to feeling left out as a witch - that's the part that made us relate so strongly to her. And that is what inspired this AU.
One major difference in Chaandesh in this AU - though I don't think it changes the game very much - is that many witches do know ASL there, so some of the NPCs would sign to Kiwi! There would be a sizeable Deaf community in the city of witches especially. This isn't to say that all witches are deaf, but I wanted to point that aspect out as large Deaf communities do exist in most cities in reality.
And it'd also contribute to how left out Miriam feels, out of both the witch and deaf communities. It's difficult to get information about either if you just aren't part of them.
Mystery Forest
I'll say Vivian and Sandra know sign language, and would recognize that Miriam is deaf and sign normally to her. Everyone fights the monster and things go on as usual.
In the following sky ride scene where the Spell Squad flies them to the ferry... this IS the one scene where they could sign because someone else is flying the broom! Unfortunately there's very little dialogue in this scene.
The Ferry
I just want to point out this huge nugget of dialogue:
"This whole kingdom… feels like a big club, that I was never invited to."
The inspiration for this whole AU. This one line sparked all this. I'll explain more because I'm actually watching a playthrough just so I can get this AU as accurate as possible, so...
When Audrey appears, she'd probably talk in simcom, which is essentially a variant of ASL where you both sign and speak at the same time. Some might consider it offputting, but she'd be skilled enough at it - and she'd sign SO dramatically!
Mohabumi
Only going to speak on scenes where I think Miriam's dialogue OR actions would change.
In the academy, when Kiwi sees her struggling on the broom... I mean, there's no way she can both sign AND re-learn how to fly on the broom. For hilarity, I say she falls the first time Kiwi gets her attention, and more sensibly, hops off the broom every other time Kiwi talks to her there. I don't think the conversation about music would change at all.
The Crater...
... we've thought about this so many times but it's only now that I actually see the conversation that I realize we don't need to rewrite this at all. It's strange, because before this game, and ESPECIALLY before this part, we just didn't like music. We didn't know what it meant. We didn't know how it could motivate people and be compelling. It felt like a big club that we weren't invited to. Sound familiar?
It's hard to describe how the game changed our feelings on music. In some ways they stayed the same - it's still a little exclusive, but it felt like it opened our eyes to how influential it really could be. The emotions behind playing an instrument, or singing, or dancing. And dancing is a physical form of music! It reacts to vibrations! So Miriam would feel right at home here no matter what her hearing status is. The drumbeats of Manny's music, and potentially the speakers amplifying the music in general, would reach Miriam if this was a loud enough space. In that moment she'd feel like she belonged, being brought back to home where music too was played with drumbeats.
Broom Ride
This necessitates its own section because it's an important conversation and it breaks my heart that, again, in this AU it can't be had on the broom. But I want to give this conversation justice because it hit close to home for us.
Miriam: "It was weird being in a city of other witches. I thought it'd be a place where i fit in. But I didn't."
Kiwi: "That just means you're special!"
Miriam: "Well. Maybe... I don't want to be so special. I've been special my whole life. Around Delphi, me and Saphy were the only witches. I never knew someone else like me. And I guess I still don't.
It doesn't feel good to be different like this. I feel like I'm just messed up. And I'll never fit in anywhere."
Exactly what being deaf or any kind of disabled feels like. It feels like a very specific part of being autistic, too... we're autistic so we know this well.
Kiwi: "We're outsiders... together!"
Sky Temple (Eclipse Duet)
Another strange part of this AU we've thought about for a while! We imagined them dancing, or signing together, or such... but if the order of events demands that Miriam learned the signed version of the Sun Overseer's song, and Kiwi learned the spoken version of the Moon's...
I think the way Kiwi sings by pointing their hand, Miriam could see it visually and perhaps her own hand movements would even mirror Kiwi's. Or the other way around. I think Kiwi would make an effort to visually convey the nature of their half of the song to Miriam, strengthening the harmony... the same way the moon reflects the sun.
The Eclipse
Miriam gets hurt. She obviously can't hear or see Kiwi, so Kiwi would shake her in a desperate attempt to wake her as Audrey walks up - and Audrey at this point has lost a lot of her hearing, but I guess if Miriam is unconscious, there would be no reason for her to sign as she's only talking to the bard. Albeit by now, her speech is inflected with numerous gestures to emphasize her points.
Kiwi is angry enough to raise their voice. It's not enough for Audrey. Either she doesn't hear them and turns around to pay attention to them, or she never does because she never picked up the habit to pay attention to the things around her. When you grow up as a deaf person, your senses overcompensate for the one you never had or lost - this AU's Audrey doesn't have that advantage just yet.
When they carry Miriam down from the Sky Temple... there's no way you can sign to someone while carrying them at the same time. So that little snippet of conversation doesn't happen.
No other changes. Also, this part breaks my heart, I want you to know this.
Act 6:
Audrey's Introspection
Miriam isn't here, and technically this AU is all about her and how her deafness affects small details in the game. So if this AU was only about that we'd stop here and skip ahead to Act 7.
However, Audrey is deaf by this point. And she has to contend with that while ALSO dealing with a singing bard.
In her first appearance in this act, I think she'd monologue with her voice. She wouldn't hear Kiwi's complaints as she drinks the false Potion of Power and collapses in that same hilarious way. When they're in the cave, she continues speaking with her voice until she falls to her knees contending with her mortality.
The bard tries speaking to her at first. Then they sign to her. Audrey looks up and signs back. "Not without my sword. And hearing."
(Brief author's note: I gave Eyala the sign name of "EYE-la." This is a very fun sign name and she would introduce herself with it when she discovered Audrey was losing her hearing and taught her sign language.)
The conversation in the cave goes roughly the same... Audrey seems like the sort of person to shrug off even losing her hearing, thinking that's what she has to do to be the hero. It matters a LOT to her, deep down inside - Eyala told her it was necessary, that she wouldn't need her hearing in the end anyways - but it stings to gain a disability in exchange for being the hero, doesn't it?
Is it a blessing or a curse that she doesn't hear the wails of the Overseers and monsters she slays? That she can't hear the Bard's songs anymore?
But then, Miriam simply being there disproves all of that. She's another person who doesn't necessarily connect with music in the traditional sense. It took her a long time to truly feel comfortable with music as a foundation of the world. Being deaf doesn't make you ignorant to the world, after all... it makes the world ignorant to you. Being deaf her whole life means Miriam's had to grow up fighting to feel like she fits into the world at all. She carved out her own path in life.
The Beast
Theoretically, the Hero and Bard could sign to each other even at that distance where Kiwi is on the cliff and Audrey is down on the platform above lava. If you have good sight, ASL goes a long way.
Act 7:
I like to think this is when Miriam gives Kiwi a sign name after they both return to Langtree. Unfortunately, I still haven't thought of a sign name for the bard, so that's on hold for a while.
Kiwi wouldn't have to interpret for the fairies, I think they can speak any language they need to communicate in. And that includes sign language.
We neglected to say what the spirit language would look like to Miriam who has been trained to understand it, but I think it'd be symbols. Literal visual symbols. Up in the air. Since it's mentioned that Kiwi speaks in strange symbols, which is a visual element, I think Miriam can see or sense the symbols and understand. Which also means she understands what the Dream King says as his last words.
The boss fight goes on as usual. Audrey signs VERY angrily to them after having her sword taken - with aggressive body language, faster signs that the bard and witch just barely pick up.
The Choir
... I'll be honest with you, we agonized over this particular scene for a long time. In the original game, the highlight is Miriam singing in front of everyone.
A singing Miriam would undermine this AU. It isn't vocal chords that deaf people most naturally turn to for communication - it's hands. I don't think a deaf Miriam has any reason to use her voice to sing here, even when she can use her voice.
So a change I'm making here in order to make myself feel more comfortable with this scene is that more of the crowd would dance - in fact, I think all of the people of the world would harmonize in their own way, be it with their voice, an instrument, dancing, or whatever other funky way they like. Thusly, Miriam dances in the end. It shouldn't be only singing that saves the world.
It's sad that the creators of this game didn't put in other means of singing, or explain how deaf people would harmonize with a worldwide auditory song, but that's okay. I know how we can harmonize in our way.
...
And that's the end of this long-winded post about how Miriam could be deaf and that'd change very little about the story. Also, I'm very tired from writing half this dang post and I hope it makes sense to people who aren't deaf.
I hope you enjoyed reading! And don't be afraid to ask questions if you're curious about this AU!
- Rostrum
#shardposts#deaf au#wandersong#wandersong au#miriam wandersong#rostrumposts#vestaposts#long post#asl#we have too many complicated feelings about music#and this au is kind of a love letter to that
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Hey! Just wanted to ask, what would you do spiritually to protect your peace? I’m dealing with some… hexes/evil eyes/attacks from a shit ton of family members, like my mom, as well as people close to my family and it’s gotten to the point in which I’m barely getting through the day (not trying to trauma dump, and I’m very much aware that you are not a therapist lol).
So buckle up bc this is going to be long lol
I reblogged a post recently about the four different types of protection, you can look it up for further info.
THIS IS PROTECTION 102
THE DAILIES
I mentioned them previously to another anon, but i recommend doing some small rituals daily. This helps for 1. stopping the negative energy from building up and 2. Builds your magical stamina for bigger spells.
What you can do :
-visualizing : visualize yourself surrounding by a white or pink light, and visualize it removing all of the negative energy from you, and protecting you from outside negative energy. You can do it once or multiple times a day, when you are in public, before going to sleep, when you wake up etc.
-daily hygiene: while you are taking a bath or a shower, visualize the water cleansing you and watch as the negative energy goes down the drain. This works especially well if you are washing your hair.
Food and drinks: throw salt over your left shoulder while you cook, stir your tea/ coffee clockwise to add protection into the drink, or anticlockwise to remove negative energy. Drink water with the intention of it cleansing the negative energy.
Clothes : the color black, as well as iron, are both associated with protection. You can wear one or both with intention as an extra layer of protection.
You can add affirmations to any of these in order to strengthen them.
NOW ONTO LEVEL 2
We are now going into more long term rituals and spells.
In order to do these, you will need to learn two skills first: how to direct your focus and energy and how to ground.
Direct your focus and energy: The previous exercises can serve as a training. You can also try to do yoga and focus on your body sensations, do meditation, sit under the sun,watch a candle flame, feel water on your hands etc. The goal is to try to avoid your mind from wandering in the middle of your spell, rendering them less effective.
How to ground: the goal is to get you to be connected to your body and to earth. The exercises from the “direct your focus and energy” category can work as well. You can also sit and visualize your core energy center (it can feel different for everyone) being connected to the Earth. A good thing about grounding is that it allows you to borrow from Earth infinite energy, so you don’t have to use your own for your spells.
In order to know what works best for you, you have to tap into your sensitivity. If you are very affected by the moon, then do a ritual linked to the moon. If you are more seasonal like me, do something yearly or linked to the seasons.If you have deities, do something linked to them or ask them to help you protect you.
I personally have a very layered protection, with a mix of deity help, runes, sigils ( i love sigils), enchanted objects and a few spell bottles or jars.
Let’s go with the different types of protection:
Defensive : These act as a shield or a fence. When you build one, make sure you do it in a way that it keeps you away from energies you don’t want, but let in other things. For example, if you use a good luck spell later, it would be sad if it was stopped by your own defensive spell. You can use affirmations such as “I am protected from energies which are not in my highest good”.
Illusory: you can lead the negative energy towards something that is not actually you. For example, you can make a spell jar containing a hair, and fill it with vinegar and nails, with the intention that negative energy that seeks you ends up stuck in the jar. You can then hide this jar in your bathroom, or in a plant etc.You can also learn to shield your energy in a way that you become invisible to people who seek you (I am such champion at that that i once wasted a paid reading bc the reader did not have the best intentions apparently and could not find me lol).The same way as before, add an an affirmation which make sure it wouldnt block you from receiving good things.
Aggressive: I put it last because usually people don't recommend beginners to start off with these. Basically, aggressive spells can require more energy, and it is with experience that you learn when they are necessary, or when they are going bad and you need to do something. The usual protective aggressive spells are “return to sender” types. But you can also find spells that are meant to scare the attacker into retreating.
CORRESPONDENCES:
Salt is commonly used as protection and purification, so is rosemary.
You can mix salt with ashes and it becomes black salt, which will absorb and transform negative energy.
Black crystals, such as black quartz, obsidian, tourmaline, have protection properties.
The color black and the element of iron have protective properties.
Runes:
The rune Algiz is considered a defensive rune.
Sigils : sigils are symbols that belong in chaos magic. They take effect when they become invisible or are destroyed. I personally prefer to create my own and i'm not willing to share them, but many people created some and shared some around witchblr. You can put a sigil on a paper and burn it, write it on toilet paper then put the paper down the toilet, write it with holy water around your windows and doors, hide it in or under your shoes etc
Ward :a ward is a visible symbol of protection. It can for example be a witch ladder, a dream catcher, a horseshoe, or any symbol you put over your door or around your entrance. My mom has a protective psalm in malagasy above a door which all guests face when they enter, for example.
Spells jars, bottles, powders, candles etc : I can't remember which ones I did off the top of my head, but many. A lot exists online as well. As I said previously, do what draws you in the most.
Electronic spells: Tech witches are a thing. The tech witch tag will probably be more helpful than my small category here, but there are many spells you can do without actually having to gather ingredients, especially if any form of witchcraft will be frowned upon in your household. You can do your spell on Minecraft, use a candle app, use a website etc. This is a great way to stay discrete as well.
WARNING: Every spell has a cost. I don't say this to scare you, but every spell you do has consequences. The first and most common one being energy. You can feel tired, drained, sleepy, have a headache, or have sore muscles after a spell. You should not do a spell if you are not in the right space to do so. It is normal if it is tiring. In order to help, you can borrow energy from other places. For example, ground and borrow energy from the Earth. Ask to borrow energy from the elements or your deities. Borrow it from running water or from sunlight or a candle or your phone (charge your phone if you are doing a spell using your phone). Especially dont forget to “close” the spell after you are done building it. Don't let it run on its own forever, you will be drained. I say this with experience lol, i am the type to forget i got a spell started and let my phone candle run and wonder why i got a headache. After you have done a spell, focus on self care. Hydrate, have a snack, go to sleep, rest. Enjoy feeling safe and protected lol.
Some people are massive energy powerhouses and can handle doing spells from their own energy. I am very not like this, i have little stamina so i instead guide existing energies towards where i want them to go.
I hope it was helpful !
#baby witch#tech witch#christian witch#protection#cleansing#spell#protection spells#spellcraft#witchcraft#witchblr#witch talks
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